/
/
/
1"""
2MusicAssistant PlayerController.
3
4Handles all logic to control supported players,
5which are provided by Player Providers.
6
7Note that the PlayerController has a concept of a 'player' and a 'playerstate'.
8The Player is the actual object that is provided by the provider,
9which incorporates the (unaltered) state of the player (e.g. volume, state, etc)
10and functions for controlling the player (e.g. play, pause, etc).
11
12The playerstate is the (final) state of the player, including any user customizations
13and transformations that are applied to the player.
14The playerstate is the object that is exposed to the outside world (via the API).
15"""
16
17from __future__ import annotations
18
19import asyncio
20import contextlib
21import time
22import weakref
23from collections.abc import AsyncIterator
24from contextlib import suppress
25from typing import TYPE_CHECKING, Any, cast
26
27from music_assistant_models.auth import Scope
28from music_assistant_models.background_task import TaskSchedule
29from music_assistant_models.constants import (
30 PLAYER_CONTROL_FAKE,
31 PLAYER_CONTROL_NATIVE,
32 PLAYER_CONTROL_NONE,
33)
34from music_assistant_models.enums import (
35 EventType,
36 IdentifierType,
37 MediaType,
38 PlaybackState,
39 PlayerFeature,
40 PlayerType,
41 ProviderFeature,
42 ProviderType,
43 SourceControl,
44)
45from music_assistant_models.errors import (
46 AlreadyRegisteredError,
47 InsufficientPermissions,
48 InvalidDataError,
49 MusicAssistantError,
50 PlayerCommandFailed,
51 PlayerUnavailableError,
52 ProviderUnavailableError,
53 UnsupportedFeaturedException,
54)
55from music_assistant_models.media_items import AudioSource
56from music_assistant_models.player import PlayerOptionValueType # noqa: TC002
57from music_assistant_models.player_control import PlayerControl # noqa: TC002
58
59from music_assistant.constants import (
60 ATTR_ACTIVE_SOURCE,
61 ATTR_ANNOUNCEMENT_IN_PROGRESS,
62 ATTR_AVAILABLE,
63 ATTR_ENABLED,
64 ATTR_FAKE_MUTE,
65 ATTR_FAKE_POWER,
66 ATTR_FAKE_VOLUME,
67 ATTR_GROUP_MEMBERS,
68 ATTR_GROUP_VOLUME_SNAPSHOT,
69 ATTR_LAST_POLL,
70 ATTR_MUTE_CONTROL,
71 ATTR_MUTE_LOCK,
72 ATTR_POWER_CONTROL,
73 ATTR_POWERED,
74 ATTR_PREVIOUS_VOLUME,
75 ATTR_SUPPORTED_FEATURES,
76 ATTR_VOLUME_CONTROL,
77 CONF_AUTO_PLAY,
78 CONF_CACHED_ARP_MAC,
79 CONF_ENTRY_MAX_VOLUME,
80 CONF_ENTRY_MIN_VOLUME,
81 CONF_GROUP_MEMBERS,
82 CONF_MAX_VOLUME,
83 CONF_MIN_VOLUME,
84 CONF_MUTE_CONTROL,
85 CONF_PLAY_MEDIA_OVERRIDES_GROUP,
86 CONF_PLAYER_DSP,
87 CONF_PLAYERS,
88 CONF_POWER_CONTROL,
89 CONF_PROTOCOL_PARENT_ID,
90 CONF_REPORTED_MAC,
91 CONF_VOLUME_CONTROL,
92 VERBOSE_LOG_LEVEL,
93)
94from music_assistant.controllers.webserver.helpers.auth_middleware import (
95 get_current_user,
96 get_sendspin_player_id,
97 has_scope,
98)
99from music_assistant.helpers.api import api_command
100from music_assistant.helpers.colors import get_palette_for_url
101from music_assistant.helpers.util import (
102 TaskManager,
103 enrich_device_mac_address,
104 is_valid_mac_address,
105)
106from music_assistant.models.core_controller import CoreController
107from music_assistant.models.player import Player, PlayerMedia, PlayerState
108from music_assistant.models.player_provider import PlayerProvider
109from music_assistant.models.plugin import PluginProvider
110
111from .announcements import AnnouncementsMixin
112from .constants import PlayerLockPurpose
113from .helpers import handle_player_command, wait_for_power_on
114from .protocol_linking import ProtocolLinkingMixin
115
116if TYPE_CHECKING:
117 from collections.abc import Callable, Iterator
118
119 from music_assistant_models.config_entries import (
120 ConfigEntry,
121 CoreConfig,
122 PlayerConfig,
123 )
124 from music_assistant_models.player import OutputProtocol
125 from music_assistant_models.player_queue import PlayerQueue
126
127 from music_assistant import MusicAssistant
128 from music_assistant.helpers.json import SerializableType
129
130CACHE_CATEGORY_PLAYER_POWER = 1
131
132# state keys that carry the current_media playback-position anchor; these only
133# change on discrete position events (play/pause/seek/track change/buffer correction)
134POSITION_ANCHOR_KEYS = frozenset(
135 {
136 "current_media.elapsed_time",
137 "current_media.elapsed_time_last_updated",
138 }
139)
140
141# Sentinel used to detect omitted optional arguments where ``None`` is a valid value.
142_SENTINEL: Any = object()
143
144
145class PlayerController(AnnouncementsMixin, ProtocolLinkingMixin, CoreController):
146 """Controller holding all logic to control registered players."""
147
148 domain: str = "players"
149
150 def __init__(self, mass: MusicAssistant) -> None:
151 """Initialize core controller."""
152 super().__init__(mass)
153 self._players: dict[str, Player] = {}
154 self._controls: dict[str, PlayerControl] = {}
155 self.manifest.name = "Player Controller"
156 self.manifest.description = (
157 "Music Assistant's core controller which manages all players from all providers."
158 )
159 self.manifest.icon = "speaker-multiple"
160 self._poll_task: asyncio.Task[None] | None = None
161 self._player_command_locks: dict[str, asyncio.Lock] = {}
162 # Re-entrancy tracking for get_player_lock, keyed on the task object
163 # (weak ref auto-clears entries if a task is GC'd before its finally runs).
164 self._task_held_locks: weakref.WeakKeyDictionary[asyncio.Task[Any], set[str]] = (
165 weakref.WeakKeyDictionary()
166 )
167 # Lock to prevent race conditions during player registration
168 self._register_lock = asyncio.Lock()
169 # Track pending protocol player evaluations (delayed to allow all protocols to register)
170 self._pending_protocol_evaluations: dict[str, asyncio.TimerHandle] = {}
171 # Serialize delayed evaluations to prevent race conditions
172 self._delayed_evaluation_lock = asyncio.Lock()
173 # Subscribers for player state updates (called with player + changed_values)
174 self._state_update_subscribers: list[
175 Callable[[Player, dict[str, tuple[Any, Any]]], None]
176 ] = []
177
178 @contextlib.asynccontextmanager
179 async def get_player_lock(
180 self, player_id: str, purpose: PlayerLockPurpose = PlayerLockPurpose.PLAYBACK
181 ) -> AsyncIterator[None]:
182 """
183 Acquire a purpose-scoped lock for a player, with re-entrant support.
184
185 Tracks lock ownership per asyncio Task so that nested calls within the same
186 task skip re-acquisition (preventing deadlocks), while deferred callbacks
187 (call_later / create_task) correctly acquire a fresh lock.
188
189 If the lock can't be acquired within 30s the body runs anyway, to keep
190 the player responsive when a previous holder is stuck on a hung command.
191
192 :param player_id: The player to lock.
193 :param purpose: Lock category. Commands with different purposes can run
194 concurrently on the same player.
195 """
196 lock_key = f"{purpose.value}_{player_id}"
197 task = asyncio.current_task()
198
199 if task is not None and lock_key in self._task_held_locks.get(task, set()):
200 yield
201 return
202
203 lock = self._player_command_locks.setdefault(lock_key, asyncio.Lock())
204 # Two-stage acquire: a slow-acquire log at 5s and a hard give-up at 30s.
205 # If the previous holder is stuck (e.g. on a dead provider socket), we
206 # proceed without the lock so this player stays responsive.
207 acquired = False
208 try:
209 async with asyncio.timeout(5):
210 await lock.acquire()
211 acquired = True
212 except TimeoutError:
213 self.logger.debug(
214 "Acquiring %s lock for player %s is slow (>5s)", purpose.value, player_id
215 )
216 try:
217 async with asyncio.timeout(25):
218 await lock.acquire()
219 acquired = True
220 except TimeoutError:
221 self.logger.warning(
222 "Timed out (30s) acquiring %s lock for player %s — "
223 "previous holder appears stuck; proceeding without lock",
224 purpose.value,
225 player_id,
226 )
227
228 if acquired and task is not None:
229 self._task_held_locks.setdefault(task, set()).add(lock_key)
230 try:
231 yield
232 finally:
233 if acquired:
234 if task is not None and (held := self._task_held_locks.get(task)) is not None:
235 held.discard(lock_key)
236 if not held:
237 del self._task_held_locks[task]
238 lock.release()
239
240 async def get_config_entries(self) -> tuple[ConfigEntry, ...]:
241 """Return Config Entries for the Player Controller."""
242 return ()
243
244 async def setup(self, config: CoreConfig) -> None:
245 """Async initialize of module."""
246 self._repair_protocol_parent_links()
247 self._poll_task = self.mass.create_task(self._poll_players())
248 self.mass.tasks.register_scheduled_task(
249 task_id="fix_group_member_configs",
250 name="Fix sync group member configurations",
251 handler=self._fix_group_member_configs,
252 schedule=TaskSchedule.weekly(
253 days_of_week=[0],
254 hour=4,
255 minute=0,
256 ),
257 initial_delay=300,
258 )
259
260 async def close(self) -> None:
261 """Cleanup on exit."""
262 if self._poll_task and not self._poll_task.done():
263 self._poll_task.cancel()
264 # Cancel all pending protocol evaluations
265 for handle in self._pending_protocol_evaluations.values():
266 handle.cancel()
267 self._pending_protocol_evaluations.clear()
268 for player in self._players.values():
269 if player.sleep_timer_expires_at is not None:
270 self.mass.cancel_timer(self._sleep_timer_task_id(player.player_id))
271
272 async def get_diagnostics(self) -> dict[str, SerializableType]:
273 """Return diagnostics info for this controller to include in diagnostics reports."""
274 players = list(self._players.values())
275 return {
276 "players_synced": sum(player.state.synced_to is not None for player in players),
277 "players_with_active_group": sum(
278 player.state.active_group is not None for player in players
279 ),
280 "announcements_in_progress": sum(
281 bool(player.extra_data.get(ATTR_ANNOUNCEMENT_IN_PROGRESS)) for player in players
282 ),
283 "pending_protocol_evaluations": len(self._pending_protocol_evaluations),
284 }
285
286 async def on_provider_loaded(self, provider: PlayerProvider) -> None:
287 """Handle logic when a provider is loaded."""
288
289 async def on_provider_unload(self, provider: PlayerProvider) -> None:
290 """Handle logic when a provider is (about to get) unloaded."""
291
292 @property
293 def providers(self) -> list[PlayerProvider]:
294 """Return all loaded/running MusicProviders."""
295 return cast("list[PlayerProvider]", self.mass.get_providers(ProviderType.PLAYER))
296
297 def iter_players(
298 self,
299 return_unavailable: bool = True,
300 return_disabled: bool = False,
301 provider_filter: str | None = None,
302 return_protocol_players: bool = False,
303 ) -> Iterator[Player]:
304 """
305 Iterate over all registered players, regardless of who is asking.
306
307 Use this for internal logic - state derivation, bookkeeping and topology
308 lookups - which must stay correct no matter which user's command happened
309 to trigger it. Use :meth:`all_players` for anything presented to a user.
310
311 :param return_unavailable [bool]: Include unavailable players.
312 :param return_disabled [bool]: Include disabled players.
313 :param provider_filter [str]: Optional filter by provider lookup key.
314 :param return_protocol_players [bool]: Include protocol players (hidden by default).
315 """
316 for player in list(self._players.values()):
317 if not (player.state.available or return_unavailable):
318 continue
319 if not (player.state.enabled or return_disabled):
320 continue
321 if not player.initialized.is_set():
322 continue
323 if provider_filter is not None and player.provider.instance_id != provider_filter:
324 continue
325 if not return_protocol_players and player.state.type == PlayerType.PROTOCOL:
326 continue
327 yield player
328
329 def all_players(
330 self,
331 return_unavailable: bool = True,
332 return_disabled: bool = False,
333 provider_filter: str | None = None,
334 return_protocol_players: bool = False,
335 ) -> list[Player]:
336 """
337 Return the registered players the current user is allowed to see.
338
339 Note that this applies user filters for players (for non admin users),
340 which makes it unsuitable for internal logic - use :meth:`iter_players` there.
341
342 :param return_unavailable [bool]: Include unavailable players.
343 :param return_disabled [bool]: Include disabled players.
344 :param provider_filter [str]: Optional filter by provider lookup key.
345 :param return_protocol_players [bool]: Include protocol players (hidden by default).
346
347 :return: List of Player objects.
348 """
349 current_user = get_current_user()
350 user_filter = (
351 current_user.player_filter
352 if current_user and not has_scope(current_user, Scope.ALL)
353 else None
354 )
355 current_sendspin_player = get_sendspin_player_id()
356 return [
357 player
358 for player in self.iter_players(
359 return_unavailable=return_unavailable,
360 return_disabled=return_disabled,
361 provider_filter=provider_filter,
362 return_protocol_players=return_protocol_players,
363 )
364 if not user_filter
365 or player.player_id in user_filter
366 or player.player_id == current_sendspin_player
367 ]
368
369 @api_command("players/all", required_scope=Scope.PLAYERS_READ)
370 def all_player_states(
371 self,
372 return_unavailable: bool = True,
373 return_disabled: bool = False,
374 provider_filter: str | None = None,
375 return_protocol_players: bool = False,
376 ) -> list[PlayerState]:
377 """
378 Return PlayerState for all registered players.
379
380 :param return_unavailable [bool]: Include unavailable players.
381 :param return_disabled [bool]: Include disabled players.
382 :param provider_filter [str]: Optional filter by provider lookup key.
383 :param return_protocol_players [bool]: Include protocol players (hidden by default).
384
385 :return: List of PlayerState objects.
386 """
387 return [
388 player.state
389 for player in self.all_players(
390 return_unavailable=return_unavailable,
391 return_disabled=return_disabled,
392 provider_filter=provider_filter,
393 return_protocol_players=return_protocol_players,
394 )
395 ]
396
397 def get_player(
398 self,
399 player_id: str,
400 raise_unavailable: bool = False,
401 ) -> Player | None:
402 """
403 Return Player by player_id.
404
405 :param player_id [str]: ID of the player.
406 :param raise_unavailable [bool]: Raise if player is unavailable.
407
408 :raises PlayerUnavailableError: If player is unavailable and raise_unavailable is True.
409 :return: Player object or None.
410 """
411 if player := self._players.get(player_id):
412 if (not player.state.available or not player.state.enabled) and raise_unavailable:
413 msg = f"Player {player_id} is not available"
414 raise PlayerUnavailableError(msg)
415 return player
416 if raise_unavailable:
417 msg = f"Player {player_id} is not available"
418 raise PlayerUnavailableError(msg)
419 return None
420
421 @api_command("players/get", required_scope=Scope.PLAYERS_READ)
422 def get_player_state(
423 self,
424 player_id: str,
425 raise_unavailable: bool = False,
426 ) -> PlayerState | None:
427 """
428 Return PlayerState by player_id.
429
430 :param player_id [str]: ID of the player.
431 :param raise_unavailable [bool]: Raise if player is unavailable.
432
433 :raises PlayerUnavailableError: If player is unavailable and raise_unavailable is True.
434 :return: Player object or None.
435 """
436 current_user = get_current_user()
437 user_filter = (
438 current_user.player_filter
439 if current_user and not has_scope(current_user, Scope.ALL)
440 else None
441 )
442 current_sendspin_player = get_sendspin_player_id()
443 if (
444 current_user
445 and user_filter
446 and player_id not in user_filter
447 and player_id != current_sendspin_player
448 ):
449 msg = f"{current_user.username} does not have access to player {player_id}"
450 raise InsufficientPermissions(msg)
451 if player := self.get_player(player_id, raise_unavailable):
452 return player.state
453 return None
454
455 def get_player_by_name(self, name: str) -> Player | None:
456 """
457 Return Player by name.
458
459 Performs case-insensitive matching against the player's state name
460 (the final name visible in clients and API).
461 If multiple players match, logs a warning and returns the first match.
462
463 :param name: Name of the player.
464 :return: Player object or None.
465 """
466 name_normalized = name.strip().lower()
467 matches: list[Player] = []
468
469 for player in list(self._players.values()):
470 if player.state.name.strip().lower() == name_normalized:
471 matches.append(player)
472
473 if not matches:
474 return None
475
476 if len(matches) > 1:
477 player_ids = [p.player_id for p in matches]
478 self.logger.warning(
479 "players/get_by_name: Multiple players found with name '%s': %s - "
480 "returning first match (%s). "
481 "Consider using the players/get API with player_id instead "
482 "for unambiguous lookups.",
483 name,
484 player_ids,
485 matches[0].player_id,
486 )
487
488 return matches[0]
489
490 @api_command("players/get_by_name", required_scope=Scope.PLAYERS_READ)
491 def get_player_state_by_name(self, name: str) -> PlayerState | None:
492 """
493 Return PlayerState by name.
494
495 :param name: Name of the player.
496 :return: PlayerState object or None.
497 """
498 current_user = get_current_user()
499 user_filter = (
500 current_user.player_filter
501 if current_user and not has_scope(current_user, Scope.ALL)
502 else None
503 )
504 current_sendspin_player = get_sendspin_player_id()
505 if player := self.get_player_by_name(name):
506 if (
507 current_user
508 and user_filter
509 and player.player_id not in user_filter
510 and player.player_id != current_sendspin_player
511 ):
512 msg = f"{current_user.username} does not have access to player {player.player_id}"
513 raise InsufficientPermissions(msg)
514 return player.state
515 return None
516
517 @api_command("players/player_controls", required_scope=Scope.PLAYERS_READ)
518 def player_controls(
519 self,
520 ) -> list[PlayerControl]:
521 """Return all registered playercontrols."""
522 return list(self._controls.values())
523
524 @api_command("players/player_control", required_scope=Scope.PLAYERS_READ)
525 def get_player_control(
526 self,
527 control_id: str,
528 ) -> PlayerControl | None:
529 """
530 Return PlayerControl by control_id.
531
532 :param control_id: ID of the player control.
533 :return: PlayerControl object or None.
534 """
535 if control := self._controls.get(control_id):
536 return control
537 return None
538
539 @api_command("players/sleep_timer/get", required_scope=Scope.PLAYERS_READ)
540 def get_sleep_timer(self, player_id: str) -> float | None:
541 """
542 Return the active sleep timer expiry timestamp for the player.
543
544 :param player_id: Player ID to check.
545 """
546 player = self._get_player_with_redirect(player_id)
547 return player.sleep_timer_expires_at
548
549 @api_command("players/sleep_timer/set", required_scope=Scope.PLAYERS_CONTROL)
550 def set_sleep_timer(self, player_id: str, seconds: int) -> float:
551 """
552 Set a sleep timer for the player.
553
554 :param player_id: Player ID to set the timer for.
555 :param seconds: Delay in seconds before playback is stopped.
556 """
557 if seconds <= 0:
558 msg = "Sleep timer duration must be greater than zero seconds"
559 raise InvalidDataError(msg)
560 player = self._get_player_with_redirect(player_id)
561 try:
562 # guard against absurd durations that overflow the float timestamp math
563 expires_at = time.time() + seconds
564 except OverflowError:
565 msg = "Sleep timer duration is too large to schedule"
566 raise InvalidDataError(msg) from None
567 player.set_sleep_timer_expires_at(expires_at)
568 player.update_state()
569 self._signal_sleep_timer_updated(player, expires_at)
570 self.mass.call_later(
571 seconds,
572 self._handle_sleep_timer_expired,
573 player.player_id,
574 task_id=self._sleep_timer_task_id(player.player_id),
575 )
576 return expires_at
577
578 @api_command("players/sleep_timer/clear", required_scope=Scope.PLAYERS_CONTROL)
579 def clear_sleep_timer(self, player_id: str) -> None:
580 """
581 Clear the active sleep timer for the player.
582
583 :param player_id: Player ID to clear the timer for.
584 """
585 player = self._get_player_with_redirect(player_id)
586 self._clear_sleep_timer(player)
587
588 # Player commands
589
590 @api_command("players/cmd/stop", required_scope=Scope.PLAYERS_CONTROL)
591 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
592 async def cmd_stop(self, player_id: str) -> None:
593 """
594 Send STOP command to given player.
595
596 - player_id: player_id of the player to handle the command.
597 """
598 player = self._get_player_with_redirect(player_id)
599 # Redirect to queue controller if it is active (skip if already in queue command context)
600 if active_queue := self.get_active_queue(player):
601 await self.mass.player_queues.stop(active_queue.queue_id)
602 return
603 # Delegate to internal handler for actual implementation
604 await self._handle_cmd_stop(player.player_id)
605
606 @api_command("players/cmd/play", required_scope=Scope.PLAYERS_CONTROL)
607 @handle_player_command
608 async def cmd_play(self, player_id: str) -> None:
609 """
610 Send PLAY (unpause) command to given player.
611
612 - player_id: player_id of the player to handle the command.
613 """
614 player = self._get_player_with_redirect(player_id)
615 if player.state.playback_state == PlaybackState.PLAYING:
616 self.logger.info(
617 "Ignore PLAY request to player %s: player is already playing", player.state.name
618 )
619 return
620 # player is not paused: check for queue redirect, then delegate to internal handler
621 if player.state.playback_state != PlaybackState.PAUSED:
622 source = player.state.active_source
623 if active_queue := self.mass.player_queues.get(source or player_id):
624 await self.mass.player_queues.resume(active_queue.queue_id)
625 return
626
627 # Delegate to internal handler for actual implementation
628 await self._handle_cmd_play(player.player_id)
629
630 @api_command("players/cmd/pause", required_scope=Scope.PLAYERS_CONTROL)
631 @handle_player_command
632 async def cmd_pause(self, player_id: str) -> None:
633 """
634 Send PAUSE command to given player.
635
636 - player_id: player_id of the player to handle the command.
637 """
638 player = self._get_player_with_redirect(player_id)
639 # Redirect to queue controller if it is active (skip if already in queue command context)
640 if active_queue := self.get_active_queue(player):
641 await self.mass.player_queues.pause(active_queue.queue_id)
642 return
643 # Delegate to internal handler for actual implementation
644 await self._handle_cmd_pause(player.player_id)
645
646 @api_command("players/cmd/play_pause", required_scope=Scope.PLAYERS_CONTROL)
647 async def cmd_play_pause(self, player_id: str) -> None:
648 """
649 Toggle play/pause on given player.
650
651 - player_id: player_id of the player to handle the command.
652 """
653 player = self._get_player_with_redirect(player_id)
654 if player.state.playback_state == PlaybackState.PLAYING:
655 await self.cmd_pause(player.player_id)
656 else:
657 await self.cmd_play(player.player_id)
658
659 @api_command("players/cmd/resume", required_scope=Scope.PLAYERS_CONTROL)
660 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
661 async def cmd_resume(
662 self, player_id: str, source: str | None = None, media: PlayerMedia | None = None
663 ) -> None:
664 """
665 Send RESUME command to given player.
666
667 Resume (or restart) playback on the player.
668
669 :param player_id: player_id of the player to handle the command.
670 :param source: Optional source to resume.
671 :param media: Optional media to resume.
672 """
673 await self._handle_cmd_resume(player_id, source, media)
674
675 @api_command("players/cmd/seek", required_scope=Scope.PLAYERS_CONTROL)
676 @handle_player_command
677 async def cmd_seek(self, player_id: str, position: int) -> None:
678 """
679 Handle SEEK command for given player.
680
681 - player_id: player_id of the player to handle the command.
682 - position: position in seconds to seek to in the current playing item.
683 """
684 player = self._get_player_with_redirect(player_id)
685 # If an AudioSource is the active queue item, proxy the seek to the plugin
686 if active := self._get_active_audio_source(player):
687 audio_source, plugin_prov = active
688 if audio_source.can_seek:
689 await plugin_prov.on_source_control(
690 audio_source.item_id, SourceControl.SEEK, position
691 )
692 return
693 # Redirect to queue controller if it is active
694 if active_queue := self.get_active_queue(player):
695 await self.mass.player_queues.seek(active_queue.queue_id, position)
696 return
697 # handle command on player/source directly
698 active_source = next((x for x in player.source_list if x.id == player.active_source), None)
699 if active_source and not active_source.can_seek:
700 msg = (
701 f"The active source ({active_source.name}) on player "
702 f"{player.display_name} does not support seeking"
703 )
704 raise PlayerCommandFailed(msg)
705 if PlayerFeature.SEEK not in player.supported_features:
706 msg = f"Player {player.display_name} does not support seeking"
707 raise UnsupportedFeaturedException(msg)
708 # handle command on player directly
709 await player.seek(position)
710
711 @api_command("players/cmd/next", required_scope=Scope.PLAYERS_CONTROL)
712 @handle_player_command
713 async def cmd_next_track(self, player_id: str) -> None:
714 """Handle NEXT TRACK command for given player."""
715 player = self._get_player_with_redirect(player_id)
716 active_source_id = player.state.active_source or player.player_id
717 # If an AudioSource is the active queue item, proxy next to the plugin
718 if active := self._get_active_audio_source(player):
719 audio_source, plugin_prov = active
720 if audio_source.can_next_previous:
721 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.NEXT)
722 return
723 # Redirect to queue controller if it is active
724 if active_queue := self.get_active_queue(player):
725 await self.mass.player_queues.next(active_queue.queue_id)
726 return
727 if PlayerFeature.NEXT_PREVIOUS in player.state.supported_features:
728 # player has some other source active and native next/previous support
729 active_source = next(
730 (x for x in player.state.source_list if x.id == active_source_id), None
731 )
732 if active_source and active_source.can_next_previous:
733 await player.next_track()
734 return
735 msg = "This action is (currently) unavailable for this source."
736 raise PlayerCommandFailed(msg)
737 # Player does not support next/previous feature
738 msg = f"Player {player.state.name} does not support skipping to the next track."
739 raise UnsupportedFeaturedException(msg)
740
741 @api_command("players/cmd/previous", required_scope=Scope.PLAYERS_CONTROL)
742 @handle_player_command
743 async def cmd_previous_track(self, player_id: str) -> None:
744 """Handle PREVIOUS TRACK command for given player."""
745 player = self._get_player_with_redirect(player_id)
746 active_source_id = player.state.active_source or player.player_id
747 # If an AudioSource is the active queue item, proxy previous to the plugin
748 if active := self._get_active_audio_source(player):
749 audio_source, plugin_prov = active
750 if audio_source.can_next_previous:
751 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PREVIOUS)
752 return
753 # Redirect to queue controller if it is active
754 if active_queue := self.get_active_queue(player):
755 await self.mass.player_queues.previous(active_queue.queue_id)
756 return
757 if PlayerFeature.NEXT_PREVIOUS in player.state.supported_features:
758 # player has some other source active and native next/previous support
759 active_source = next(
760 (x for x in player.state.source_list if x.id == active_source_id), None
761 )
762 if active_source and active_source.can_next_previous:
763 await player.previous_track()
764 return
765 msg = "This action is (currently) unavailable for this source."
766 raise PlayerCommandFailed(msg)
767 # Player does not support next/previous feature
768 msg = f"Player {player.state.name} does not support skipping to the previous track."
769 raise UnsupportedFeaturedException(msg)
770
771 @api_command("players/cmd/power", required_scope=Scope.PLAYERS_CONTROL)
772 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
773 async def cmd_power(self, player_id: str, powered: bool) -> None:
774 """
775 Send POWER command to given player.
776
777 :param player_id: player_id of the player to handle the command.
778 :param powered: bool if player should be powered on or off.
779 """
780 # Power is serialized with PLAYBACK because powering on a sync/group player
781 # forms the group (and powering off dissolves it) - this must not race with
782 # play_media / cmd_resume / cmd_set_members on the same player.
783 await self._handle_cmd_power(player_id, powered)
784
785 @api_command("players/cmd/volume_set", required_scope=Scope.PLAYERS_CONTROL)
786 @handle_player_command(lock=PlayerLockPurpose.VOLUME)
787 async def cmd_volume_set(self, player_id: str, volume_level: int) -> None:
788 """
789 Send VOLUME_SET command to given player.
790
791 :param player_id: player_id of the player to handle the command.
792 :param volume_level: volume level (0..100) to set on the player.
793 """
794 await self._handle_cmd_volume_set(player_id, volume_level)
795 # individual child volume change invalidates any cached group volume snapshot
796 # skip for group players since _handle_cmd_volume_set redirects those to
797 # set_group_volume which creates/uses the snapshot itself
798 if (player := self.get_player(player_id)) and player.type != PlayerType.GROUP:
799 self._invalidate_group_volume_snapshot(player_id)
800
801 @api_command("players/cmd/volume_up", required_scope=Scope.PLAYERS_CONTROL)
802 @handle_player_command
803 async def cmd_volume_up(self, player_id: str) -> None:
804 """
805 Send VOLUME_UP command to given player.
806
807 - player_id: player_id of the player to handle the command.
808 """
809 if not (player := self.get_player(player_id)):
810 return
811 if player.type == PlayerType.GROUP:
812 await self.cmd_group_volume_up(player_id)
813 return
814 current_volume = player.state.volume_level or 0
815 if current_volume < 10 or current_volume > 90:
816 step_size = 1
817 elif current_volume < 30 or current_volume > 70:
818 step_size = 2
819 else:
820 step_size = 3
821 new_volume = min(100, current_volume + step_size)
822 await self.cmd_volume_set(player_id, new_volume)
823
824 @api_command("players/cmd/volume_down", required_scope=Scope.PLAYERS_CONTROL)
825 @handle_player_command
826 async def cmd_volume_down(self, player_id: str) -> None:
827 """
828 Send VOLUME_DOWN command to given player.
829
830 - player_id: player_id of the player to handle the command.
831 """
832 if not (player := self.get_player(player_id)):
833 return
834 if player.type == PlayerType.GROUP:
835 await self.cmd_group_volume_down(player_id)
836 return
837 current_volume = player.state.volume_level or 0
838 if current_volume < 10 or current_volume > 90:
839 step_size = 1
840 elif current_volume < 30 or current_volume > 70:
841 step_size = 2
842 else:
843 step_size = 3
844 new_volume = max(0, current_volume - step_size)
845 await self.cmd_volume_set(player_id, new_volume)
846
847 @api_command("players/cmd/group_volume", required_scope=Scope.PLAYERS_CONTROL)
848 @handle_player_command
849 async def cmd_group_volume(
850 self,
851 player_id: str,
852 volume_level: int,
853 ) -> None:
854 """
855 Handle adjusting the overall/group volume to a playergroup (or synced players).
856
857 Will set a new (overall) volume level to a group player or syncgroup.
858
859 :param player_id: Player ID of group player or syncleader to handle the command.
860 :param volume_level: Volume level (0..100) to set to the group.
861 """
862 player = self.get_player(player_id, True)
863 assert player is not None # for type checker
864 if player.state.type == PlayerType.GROUP or player.state.group_members:
865 # dedicated group player or sync leader
866 await self.set_group_volume(player, volume_level)
867 return
868 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
869 # redirect to sync leader
870 await self.set_group_volume(sync_leader, volume_level)
871 return
872 # treat as normal player volume change
873 await self.cmd_volume_set(player_id, volume_level)
874
875 @api_command("players/cmd/group_volume_up", required_scope=Scope.PLAYERS_CONTROL)
876 @handle_player_command
877 async def cmd_group_volume_up(self, player_id: str) -> None:
878 """
879 Send VOLUME_UP command to given playergroup.
880
881 - player_id: player_id of the player to handle the command.
882 """
883 group_player_state = self.get_player_state(player_id, True)
884 assert group_player_state
885 cur_volume = group_player_state.group_volume
886 if cur_volume is None:
887 return
888 if cur_volume < 10 or cur_volume > 90:
889 step_size = 1
890 elif cur_volume < 30 or cur_volume > 70:
891 step_size = 2
892 else:
893 step_size = 3
894 new_volume = min(100, cur_volume + step_size)
895 await self.cmd_group_volume(player_id, new_volume)
896
897 @api_command("players/cmd/group_volume_down", required_scope=Scope.PLAYERS_CONTROL)
898 @handle_player_command
899 async def cmd_group_volume_down(self, player_id: str) -> None:
900 """
901 Send VOLUME_DOWN command to given playergroup.
902
903 - player_id: player_id of the player to handle the command.
904 """
905 group_player_state = self.get_player_state(player_id, True)
906 assert group_player_state
907 cur_volume = group_player_state.group_volume
908 if cur_volume is None:
909 return
910 if cur_volume < 10 or cur_volume > 90:
911 step_size = 1
912 elif cur_volume < 30 or cur_volume > 70:
913 step_size = 2
914 else:
915 step_size = 3
916 new_volume = max(0, cur_volume - step_size)
917 await self.cmd_group_volume(player_id, new_volume)
918
919 @api_command("players/cmd/group_volume_mute", required_scope=Scope.PLAYERS_CONTROL)
920 @handle_player_command
921 async def cmd_group_volume_mute(self, player_id: str, muted: bool) -> None:
922 """
923 Handle muting a playergroup (or synced players) as a whole.
924
925 A group player or syncleader mutes all of its members, a synced player is
926 redirected to its syncleader and an ungrouped player is muted on its own.
927
928 :param player_id: Player ID of the player to handle the command.
929 :param muted: bool if the group should be muted.
930 """
931 player = self.get_player(player_id, True)
932 assert player is not None # for type checker
933 if player.state.type == PlayerType.GROUP or player.state.group_members:
934 # dedicated group player or sync leader
935 await self._mute_group_members(player, muted)
936 return
937 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
938 # redirect to sync leader
939 await self._mute_group_members(sync_leader, muted)
940 return
941 # treat as normal player mute
942 await self.cmd_volume_mute(player_id, muted)
943
944 @api_command("players/cmd/volume_mute", required_scope=Scope.PLAYERS_CONTROL)
945 @handle_player_command(lock=PlayerLockPurpose.VOLUME)
946 async def cmd_volume_mute(self, player_id: str, muted: bool) -> None:
947 """
948 Send VOLUME_MUTE command to given player.
949
950 - player_id: player_id of the player to handle the command.
951 - muted: bool if player should be muted.
952 """
953 player = self.get_player(player_id, True)
954 assert player
955
956 if player.type == PlayerType.GROUP:
957 # redirect to special group mute control
958 await self.cmd_group_volume_mute(player_id, muted)
959 return
960
961 # clearing the mute lock may not depend on mute support, otherwise a lock set
962 # while the player still had a mute control would outlive a control change
963 if not muted:
964 player.extra_data.pop(ATTR_MUTE_LOCK, None)
965
966 mute_control = player.mute_control
967 if mute_control == PLAYER_CONTROL_NONE:
968 raise UnsupportedFeaturedException(
969 f"Player {player.state.name} does not support muting"
970 )
971
972 # Set mute lock for players in a group
973 # This prevents auto-unmute when group volume changes
974 had_mute_lock = ATTR_MUTE_LOCK in player.extra_data
975 if muted and self._is_in_group(player.state):
976 player.extra_data[ATTR_MUTE_LOCK] = True
977
978 try:
979 await self._handle_cmd_volume_mute(player, mute_control, muted)
980 except Exception:
981 # a mute that did not happen may not leave a lock behind, but a lock
982 # earned by an earlier successful mute must survive
983 if not had_mute_lock:
984 player.extra_data.pop(ATTR_MUTE_LOCK, None)
985 raise
986
987 @handle_player_command
988 async def play_media(self, player_id: str, media: PlayerMedia) -> None:
989 """
990 Handle PLAY MEDIA on given player.
991
992 :param player_id: player_id of the player to handle the command.
993 :param media: The Media that needs to be played on the player.
994 """
995 # An explicit play_media on a captured player honors the player's
996 # CONF_PLAY_MEDIA_OVERRIDES_GROUP preference (default: True) — the
997 # player is released from its group/sync first, then plays the media
998 # standalone. With the preference off, behavior falls back to the
999 # legacy "redirect to group leader" path below.
1000 # Note: the release step runs outside the PLAYBACK lock to avoid an
1001 # AB-BA cycle with cmd_set_members(group), which acquires lock(group)
1002 # then lock(sync_leader) via the sync_group provider.
1003 target_player = self.get_player(player_id, True)
1004 if target_player is not None and (
1005 target_player.state.synced_to or target_player.state.active_group
1006 ):
1007 override = bool(
1008 self.mass.config.get_raw_player_config_value(
1009 target_player.player_id,
1010 CONF_PLAY_MEDIA_OVERRIDES_GROUP,
1011 True,
1012 )
1013 )
1014 if override:
1015 await self._release_player_for_play_media(target_player)
1016 async with self.get_player_lock(
1017 target_player.player_id, PlayerLockPurpose.PLAYBACK
1018 ):
1019 await self._handle_play_media(target_player.player_id, media)
1020 return
1021 player = self._get_player_with_redirect(player_id)
1022 async with self.get_player_lock(player.player_id, PlayerLockPurpose.PLAYBACK):
1023 await self._handle_play_media(player.player_id, media)
1024
1025 @api_command("players/cmd/select_sound_mode", required_scope=Scope.PLAYERS_CONTROL)
1026 @handle_player_command
1027 async def select_sound_mode(self, player_id: str, sound_mode: str) -> None:
1028 """
1029 Handle SELECT SOUND MODE command on given player.
1030
1031 - player_id: player_id of the player to handle the command
1032 - sound_mode: The ID of the sound mode that needs to be activated/selected.
1033 """
1034 player = self.get_player(player_id, True)
1035 assert player is not None # for type checking
1036
1037 if PlayerFeature.SELECT_SOUND_MODE not in player.supported_features:
1038 raise UnsupportedFeaturedException(
1039 f"Player {player.display_name} does not support sound mode selection"
1040 )
1041
1042 prev_sound_mode = player.active_sound_mode
1043 if sound_mode == prev_sound_mode:
1044 return
1045
1046 # basic check if sound mode is valid for player
1047 if not any(x for x in player.sound_mode_list if x.id == sound_mode):
1048 raise PlayerCommandFailed(
1049 f"{sound_mode} is an invalid sound_mode for player {player.display_name}"
1050 )
1051
1052 # forward to player
1053 await player.select_sound_mode(sound_mode)
1054
1055 @api_command("players/cmd/set_option", required_scope=Scope.PLAYERS_CONTROL)
1056 @handle_player_command
1057 async def set_option(
1058 self, player_id: str, option_key: str, option_value: PlayerOptionValueType
1059 ) -> None:
1060 """
1061 Handle SET_OPTION command on given player.
1062
1063 - player_id: player_id of the player to handle the command
1064 - option_key: The key of the player option that needs to be activated/selected.
1065 - option_value: The new value of the player option.
1066 """
1067 player = self.get_player(player_id, True)
1068 assert player is not None # for type checking
1069
1070 if PlayerFeature.OPTIONS not in player.supported_features:
1071 raise UnsupportedFeaturedException(
1072 f"Player {player.display_name} does not support set_option"
1073 )
1074
1075 prev_player_option = next((x for x in player.options if x.key == option_key), None)
1076 if not prev_player_option:
1077 return
1078 if prev_player_option.value == option_value:
1079 return
1080
1081 if prev_player_option.read_only:
1082 raise UnsupportedFeaturedException(
1083 f"Player {player.display_name} option {option_key} is read-only"
1084 )
1085
1086 # forward to player
1087 await player.set_option(option_key=option_key, option_value=option_value)
1088
1089 @api_command("players/cmd/select_source", required_scope=Scope.PLAYERS_CONTROL)
1090 @handle_player_command
1091 async def select_source(self, player_id: str, source: str | None) -> None:
1092 """
1093 Handle SELECT SOURCE command on given player.
1094
1095 - player_id: player_id of the player to handle the command.
1096 - source: The ID of the source that needs to be activated/selected.
1097 """
1098 if source is None:
1099 source = player_id # default to MA queue source
1100 player = self.get_player(player_id, True)
1101 assert player is not None # for type checking
1102 # If player is currently grouped, handle it so the source switch can proceed.
1103 # This allows external sources (e.g. Spotify Connect, AirPlay) to take over a grouped player.
1104 if player.state.active_group and (
1105 group_player := self.get_player(player.state.active_group)
1106 ):
1107 if player_id in group_player.state.static_group_members:
1108 # player is a static member of a permanent group - stop the group
1109 # and power it off if supported, rather than removing the member
1110 await self._handle_cmd_stop(group_player.player_id)
1111 if group_player.state.power_control != PLAYER_CONTROL_NONE:
1112 await self._handle_cmd_power(group_player.player_id, False)
1113 else:
1114 await self.cmd_ungroup(player_id)
1115 elif player.state.synced_to:
1116 await self.cmd_ungroup(player_id)
1117 # Delegate to internal handler for actual implementation
1118 await self._handle_select_source(player_id, source)
1119
1120 async def deselect_source(self, player_id: str) -> None:
1121 """
1122 Deselect the current source and stop the player.
1123
1124 Use this when an external source (plugin/receiver) disconnects and the player
1125 should stop playback rather than switch to another source.
1126
1127 :param player_id: player_id of the player to stop and deselect.
1128 """
1129 player = self.get_player(player_id, raise_unavailable=False)
1130 if not player:
1131 return
1132 with suppress(PlayerCommandFailed, PlayerUnavailableError, RuntimeError):
1133 await self._handle_cmd_stop(player_id)
1134
1135 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
1136 async def enqueue_next_media(self, player_id: str, media: PlayerMedia) -> None:
1137 """
1138 Handle enqueuing of a next media item on the player.
1139
1140 :param player_id: player_id of the player to handle the command.
1141 :param media: The Media that needs to be enqueued on the player.
1142 :raises UnsupportedFeaturedException: if the player does not support enqueueing.
1143 :raises PlayerUnavailableError: if the player is not available.
1144 """
1145 # Note: No group redirect needed here as enqueue doesn't use _get_player_with_redirect
1146 # Delegate to internal handler for actual implementation
1147 await self._handle_enqueue_next_media(player_id, media)
1148
1149 @api_command("players/cmd/set_members", required_scope=Scope.PLAYERS_CONTROL)
1150 async def cmd_set_members(
1151 self,
1152 target_player: str,
1153 player_ids_to_add: list[str] | None = None,
1154 player_ids_to_remove: list[str] | None = None,
1155 ) -> None:
1156 """
1157 Join/unjoin given player(s) to/from target player.
1158
1159 Will add the given player(s) to the target player (sync leader or group player).
1160
1161 :param target_player: player_id of the syncgroup leader or group player.
1162 :param player_ids_to_add: List of player_id's to add to the target player.
1163 :param player_ids_to_remove: List of player_id's to remove from the target player.
1164
1165 :raises UnsupportedFeaturedException: if the target player does not support grouping.
1166 :raises PlayerUnavailableError: if the target player is not available.
1167 """
1168 parent_player: Player | None = self.get_player(target_player, True)
1169 assert parent_player is not None # for type checking
1170 if PlayerFeature.SET_MEMBERS not in parent_player.state.supported_features:
1171 msg = f"Player {parent_player.name} does not support group commands"
1172 raise UnsupportedFeaturedException(msg)
1173
1174 # if the target player is a member of an active group player (e.g. a syncgroup),
1175 # redirect the command to that group player so it can manage the member change
1176 if (
1177 parent_player.type != PlayerType.GROUP
1178 and parent_player.state.active_group
1179 and (group_player := self.get_player(parent_player.state.active_group))
1180 and group_player.type == PlayerType.GROUP
1181 and PlayerFeature.SET_MEMBERS in group_player.state.supported_features
1182 ):
1183 self.logger.debug(
1184 "Redirecting set_members from %s to its group player %s",
1185 parent_player.name,
1186 group_player.name,
1187 )
1188 await self.cmd_set_members(
1189 parent_player.state.active_group, player_ids_to_add, player_ids_to_remove
1190 )
1191 return
1192
1193 if parent_player.synced_to:
1194 # handle edge case: target player is already synced itself to another player
1195 # automatically ungroup it first and wait for state to propagate
1196 await self._auto_ungroup_if_synced(parent_player, "setting members")
1197
1198 # Use lock for playback commands to prevent protocol switches from
1199 # racing with concurrent play_media / play_index / resume calls.
1200 async with self.get_player_lock(parent_player.player_id, PlayerLockPurpose.PLAYBACK):
1201 await self._handle_set_members(parent_player, player_ids_to_add, player_ids_to_remove)
1202
1203 @api_command("players/cmd/group", required_scope=Scope.PLAYERS_CONTROL)
1204 @handle_player_command
1205 async def cmd_group(self, player_id: str, target_player: str) -> None:
1206 """
1207 Handle GROUP command for given player.
1208
1209 Join/add the given player(id) to the given (leader) player/sync group.
1210 If the target player itself is already synced to another player, this may fail.
1211 If the player can not be synced with the given target player, this may fail.
1212
1213 NOTE: This is a convenience helper for cmd_set_members.
1214
1215 :param player_id: player_id of the player to handle the command.
1216 :param target_player: player_id of the syncgroup leader or group player.
1217
1218 :raises UnsupportedFeaturedException: if the target player does not support grouping.
1219 :raises PlayerCommandFailed: if the target player is already synced to another player.
1220 :raises PlayerUnavailableError: if the target player is not available.
1221 :raises PlayerCommandFailed: if the player is already grouped to another player.
1222 """
1223 await self.cmd_set_members(target_player, player_ids_to_add=[player_id])
1224
1225 @api_command("players/cmd/group_many", required_scope=Scope.PLAYERS_CONTROL)
1226 async def cmd_group_many(self, target_player: str, child_player_ids: list[str]) -> None:
1227 """
1228 Join given player(s) to target player.
1229
1230 Will add the given player(s) to the target player (sync leader or group player).
1231 This is a (deprecated) alias for cmd_set_members.
1232 """
1233 await self.cmd_set_members(target_player, player_ids_to_add=child_player_ids)
1234
1235 @api_command("players/cmd/ungroup", required_scope=Scope.PLAYERS_CONTROL)
1236 @handle_player_command
1237 async def cmd_ungroup(self, player_id: str) -> None:
1238 """
1239 Handle UNGROUP command for given player.
1240
1241 Remove the given player from any (sync)groups it currently is synced to.
1242 If the player is not currently grouped to any other player,
1243 this will silently be ignored.
1244 """
1245 if not (player := self.get_player(player_id)):
1246 self.logger.warning("Player %s is not available", player_id)
1247 return
1248
1249 # Ungroup on a group player is interpreted as 'release the captured
1250 # session entirely'. This avoids the "Cannot remove static member"
1251 # error path when transfer_queue or HA's unjoin asks us to release a
1252 # group that has static members.
1253 if player.state.type == PlayerType.GROUP:
1254 if player.state.power_control != PLAYER_CONTROL_NONE:
1255 await self._handle_cmd_power(player.player_id, False)
1256 else:
1257 await self._handle_cmd_stop(player.player_id)
1258 return
1259
1260 if player.state.active_group:
1261 group = self.get_player(player.state.active_group)
1262 is_static_member = group is not None and player_id in group.state.static_group_members
1263 if is_static_member:
1264 # Static members can't be released individually — recurse so
1265 # the group-player branch above stops/dissolves the session.
1266 if group is not None:
1267 await self.cmd_ungroup(group.player_id)
1268 return
1269 # dynamic or non-static member — remove just this player
1270 await self.cmd_set_members(player.state.active_group, player_ids_to_remove=[player_id])
1271 return
1272
1273 if player.state.synced_to:
1274 # player is a sync member
1275 await self.cmd_set_members(player.state.synced_to, player_ids_to_remove=[player_id])
1276 return
1277
1278 if player.state.group_members:
1279 # player is a sync leader (a non-group player with synced followers).
1280 # Remove only the leader itself: _handle_set_members will either transfer
1281 # leadership to a remaining member (keeping playback alive) or, when no
1282 # members remain / nothing is playing, dissolve the group and stop.
1283 await self.cmd_set_members(player.player_id, player_ids_to_remove=[player.player_id])
1284 return
1285 # unjoin from any dynamic sync groups if we're currently in one (edge case)
1286 # this is in particular used for the Home Assistant integration which does
1287 # not have a set_members command and only supports a single unjoin command
1288 for player in self.iter_players(False):
1289 if not player.state.group_members or player.state.synced_to:
1290 continue
1291 if PlayerFeature.SET_MEMBERS not in player.state.supported_features:
1292 continue
1293 if player_id in player.state.static_group_members:
1294 continue
1295 if player_id in player.state.group_members:
1296 await self.cmd_set_members(player.player_id, player_ids_to_remove=[player_id])
1297 return
1298
1299 @api_command("players/cmd/ungroup_many", required_scope=Scope.PLAYERS_CONTROL)
1300 async def cmd_ungroup_many(self, player_ids: list[str]) -> None:
1301 """Handle UNGROUP command for all the given players."""
1302 for player_id in list(player_ids):
1303 await self.cmd_ungroup(player_id)
1304
1305 @api_command("players/create_group_player", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1306 async def create_group_player(
1307 self, provider: str, name: str, members: list[str], dynamic: bool = True
1308 ) -> Player:
1309 """
1310 Create a new (permanent) Group Player.
1311
1312 :param provider: The provider (id) to create the group player for.
1313 :param name: Name of the new group player.
1314 :param members: List of player ids to add to the group.
1315 :param dynamic: Whether the group is dynamic (members can change).
1316 """
1317 if not (provider_instance := self.mass.get_provider(provider)):
1318 raise ProviderUnavailableError(f"Provider {provider} not found")
1319 provider_instance = cast("PlayerProvider", provider_instance)
1320 if ProviderFeature.CREATE_GROUP_PLAYER not in provider_instance.supported_features:
1321 raise UnsupportedFeaturedException(
1322 f"Provider {provider} does not support creating group players"
1323 )
1324 return await provider_instance.create_group_player(name, members, dynamic)
1325
1326 @api_command("players/remove_group_player", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1327 async def remove_group_player(self, player_id: str) -> None:
1328 """Remove a group player."""
1329 if not (player := self.get_player(player_id)):
1330 # we simply permanently delete the player by wiping its config
1331 self.mass.config.remove(f"players/{player_id}")
1332 return
1333 if player.state.type != PlayerType.GROUP:
1334 raise UnsupportedFeaturedException(f"Player {player.state.name} is not a group player")
1335 player.provider.check_feature(ProviderFeature.REMOVE_GROUP_PLAYER)
1336 await player.provider.remove_group_player(player_id)
1337
1338 @api_command("players/add_currently_playing_to_favorites", required_scope=Scope.LIBRARY_WRITE)
1339 async def add_currently_playing_to_favorites(self, player_id: str) -> None:
1340 """
1341 Add the currently playing item/track on given player to the favorites.
1342
1343 This tries to resolve the currently playing media to an actual media item
1344 and add that to the favorites in the library. Will raise an error if the
1345 player is not currently playing anything or if the currently playing media
1346 can not be resolved to a media item.
1347 """
1348 player = self._get_player_with_redirect(player_id)
1349 # handle mass player queue active
1350 if mass_queue := self.get_active_queue(player):
1351 if not (current_item := mass_queue.current_item) or not current_item.media_item:
1352 raise PlayerCommandFailed("No current item to add to favorites")
1353 # if we're playing a radio station, try to resolve the currently playing track
1354 if current_item.media_item.media_type == MediaType.RADIO:
1355 if not (
1356 (streamdetails := mass_queue.current_item.streamdetails)
1357 and (stream_title := streamdetails.stream_title)
1358 and " - " in stream_title
1359 ):
1360 # no stream title available, so we can't resolve the track
1361 # this can happen if the radio station does not provide metadata
1362 # or there's a commercial break
1363 # Possible future improvement could be to actually detect the song with a
1364 # shazam-like approach.
1365 raise PlayerCommandFailed("No current item to add to favorites")
1366 # send the streamtitle into a global search query
1367 search_artist, search_title_title = stream_title.split(" - ", 1)
1368 # strip off any additional comments in the title (such as from Radio Paradise)
1369 search_title_title = search_title_title.split(" | ")[0].strip()
1370 if track := await self.mass.music.get_track_by_name(
1371 search_title_title, search_artist
1372 ):
1373 # we found a track, so add it to the favorites
1374 await self.mass.music.add_item_to_favorites(track)
1375 return
1376 # we could not resolve the track, so raise an error
1377 raise PlayerCommandFailed("No current item to add to favorites")
1378
1379 # else: any other media item, just add it to the favorites directly
1380 await self.mass.music.add_item_to_favorites(current_item.media_item)
1381 return
1382
1383 # guard for player with no active source
1384 if not player.state.active_source:
1385 raise PlayerCommandFailed("Player has no active source")
1386 # handle other source active using the current_media with uri
1387 if current_media := player.state.current_media:
1388 # prefer the uri of the current media item
1389 if current_media.uri:
1390 with suppress(MusicAssistantError):
1391 await self.mass.music.add_item_to_favorites(current_media.uri)
1392 return
1393 # fallback to search based on artist and title (and album if available)
1394 if current_media.artist and current_media.title:
1395 if track := await self.mass.music.get_track_by_name(
1396 current_media.title,
1397 current_media.artist,
1398 current_media.album,
1399 ):
1400 # we found a track, so add it to the favorites
1401 await self.mass.music.add_item_to_favorites(track)
1402 return
1403 # if we reach here, we could not resolve the currently playing item
1404 raise PlayerCommandFailed("No current item to add to favorites")
1405
1406 async def register(self, player: Player) -> None:
1407 """Register a player on the Player Controller."""
1408 if self._teardown_in_progress(player):
1409 return
1410
1411 # Use lock to prevent race conditions during concurrent player registrations
1412 async with self._register_lock:
1413 player_id = player.player_id
1414
1415 if player_id in self._players:
1416 msg = f"Player {player_id} is already registered!"
1417 raise AlreadyRegisteredError(msg)
1418
1419 # ignore disabled players
1420 if not player.state.enabled:
1421 return
1422
1423 if player.type not in (PlayerType.GROUP, PlayerType.STEREO_PAIR):
1424 await self._resolve_mac_addresses(player)
1425
1426 # restore 'fake' power state from cache if available.
1427 # Group players intentionally do NOT restore their fake-power
1428 # state across restarts: at boot there is no sync session yet, so
1429 # a restored 'powered=True' would put the group in an inconsistent
1430 # 'active without captured session' state where children appear
1431 # owned by a group that has no leader. Users who want their
1432 # 'group captured' state preserved across restarts would need
1433 # explicit session restoration which is out of scope here.
1434 if player.type != PlayerType.GROUP:
1435 cached_value = await self.mass.cache.get(
1436 key=player.player_id,
1437 provider=self.domain,
1438 category=CACHE_CATEGORY_PLAYER_POWER,
1439 default=False,
1440 )
1441 if cached_value is not None:
1442 player.extra_data[ATTR_FAKE_POWER] = cached_value
1443
1444 # _registration_aborted below only works once the player is in the registry;
1445 # until then the unregister pass of a provider unload cannot see it, so re-check
1446 # the guard from the top of this method, which the awaits above may have staled
1447 if self._teardown_in_progress(player):
1448 return
1449
1450 # finally actually register it
1451
1452 # Despite the fact that the player is not fully ready yet
1453 # (config not loaded, protocol links not evaluated),
1454 # we already add it to the _players dict here because we
1455 # want to make sure the player is available in the controller
1456 # during the rest of the registration process
1457 # (such as when fetching config or evaluating protocol links).
1458 # We use the 'initialized' attribute to indicate that the player
1459 # is still in the process of being registered so we can filter it out where needed.
1460 self._players[player_id] = player
1461 # update state to ensure player.state reflects the final attributes
1462 # (e.g. player type) set after super().__init__() in the player subclass,
1463 # before we fetch config (which relies on state.type for entry resolution)
1464 player.update_state(signal_event=False)
1465 # ensure we fetch and set the latest/full config for the player
1466 player_config = await self.mass.config.get_player_config(player_id)
1467 if self._registration_aborted(player):
1468 return
1469 player.set_config(player_config)
1470 # update state again now that config is loaded
1471 player.update_state(signal_event=False)
1472 self._save_underlying_player_id(player)
1473 # call hook after the player is registered and config is set
1474 await player.on_config_updated()
1475 if self._registration_aborted(player):
1476 return
1477
1478 # Handle protocol linking
1479 self._evaluate_protocol_links(player)
1480
1481 # now we're ready to signal the player is added and available
1482 player.set_initialized()
1483 self.logger.info(
1484 "Player (type %s) registered: %s/%s",
1485 player.state.type.value,
1486 player_id,
1487 player.state.name,
1488 )
1489 # signal event that a player was added
1490 if player.state.type != PlayerType.PROTOCOL:
1491 self.mass.signal_event(
1492 EventType.PLAYER_ADDED, object_id=player.player_id, data=player
1493 )
1494 # register playerqueue for this player (if not a protocol player)
1495 if player.state.type != PlayerType.PROTOCOL:
1496 await self.mass.player_queues.on_player_register(player)
1497 if self._registration_aborted(player):
1498 # the queue restore outlived the unregister that already cleaned it up,
1499 # so drop the queue we just recreated for a player that is gone
1500 self.mass.player_queues.on_player_remove(player_id, permanent=False)
1501
1502 # Schedule debounced update of all players since can_group_with values may change
1503 # when a new player is added (provider IDs expand to include the new player)
1504 self._schedule_update_all_players(2)
1505
1506 async def register_or_update(self, player: Player) -> None:
1507 """Register a new player on the controller or update existing one."""
1508 if self._teardown_in_progress(player):
1509 return
1510
1511 # the register lock ensures a replacement is never swapped in while register()
1512 # is still setting the player up
1513 async with self._register_lock:
1514 if (existing := self._players.get(player.player_id)) is not None:
1515 self._players[player.player_id] = player
1516 if existing is not player:
1517 # a fresh instance starts out with a base config only, so it needs
1518 # the config the registration resolved before it can be used
1519 player.set_config(existing.config)
1520 await player.on_config_updated()
1521 if self._registration_aborted(player):
1522 return
1523 # the replacement takes over the identity of an already registered
1524 # player, so it must be marked initialized as well
1525 player.set_initialized()
1526 player.update_state()
1527 # the derived-transport edge may have been set/revoked after the
1528 # initial registration (e.g. via a bridge claim)
1529 self._save_underlying_player_id(player)
1530 # Also schedule update when replacing existing player
1531 self._schedule_update_all_players()
1532 return
1533
1534 await self.register(player)
1535
1536 def trigger_player_update(
1537 self, player_id: str, force_update: bool = False, debounce_delay: float = 0.25
1538 ) -> None:
1539 """Trigger a (debounced) update for the given player."""
1540 if self.mass.closing:
1541 return
1542 if not (player := self.get_player(player_id)):
1543 return
1544 # mark dirty right away (not at execution): a trigger means state the player
1545 # derives from changed, and a direct update_state call may come in before
1546 # the debounced one runs
1547 player.mark_state_dirty()
1548 task_id = f"player_update_state_{player_id}"
1549 self.mass.call_later(
1550 debounce_delay,
1551 player.update_state,
1552 force_update=force_update,
1553 task_id=task_id,
1554 )
1555
1556 async def unregister(self, player_id: str, permanent: bool = False) -> None:
1557 """
1558 Unregister a player from the player controller.
1559
1560 Called (by a PlayerProvider) when a player is removed or no longer available
1561 (for a longer period of time). This will remove the player from the player
1562 controller and optionally remove the player's config from the mass config.
1563 If the player is not registered, this will silently be ignored.
1564
1565 :param player_id: Player ID of the player to unregister.
1566 :param permanent: If True, remove the player permanently by deleting its config.
1567 If False, the player config will not be removed.
1568 """
1569 player = self._players.get(player_id)
1570 if player is None:
1571 return
1572 del self._players[player_id]
1573 # clean up all lock entries for this player
1574 for prefix in [p.value for p in PlayerLockPurpose]:
1575 self._player_command_locks.pop(f"{prefix}_{player_id}", None)
1576 if handle := self._pending_protocol_evaluations.pop(player_id, None):
1577 handle.cancel()
1578 self._clear_sleep_timer(player)
1579 self.mass.player_queues.on_player_remove(player_id, permanent=permanent)
1580 # teardown is best-effort: a provider that fails to release its player must not
1581 # strand the other players of that provider, nor the provider unload itself
1582 try:
1583 await player.on_unload()
1584 except Exception:
1585 self.logger.exception("Error unloading player %s", player.name)
1586 if permanent:
1587 # player permanent removal: cleanup protocol links, delete config
1588 # and signal PLAYER_REMOVED event
1589 await self._cleanup_player_memberships(player_id)
1590 self._cleanup_protocol_links(player)
1591 self.delete_player_config(player_id)
1592 self.logger.info("Player removed: %s", player.name)
1593 if player.state.type != PlayerType.PROTOCOL:
1594 self.mass.signal_event(EventType.PLAYER_REMOVED, player_id)
1595 else:
1596 # temporary unavailable: mark player as unavailable
1597 # note: the player will be re-registered later if it comes back online
1598 player.state.available = False
1599 self.logger.info("Player unavailable: %s", player.name)
1600 if player.state.type != PlayerType.PROTOCOL:
1601 self.mass.signal_event(
1602 EventType.PLAYER_UPDATED, object_id=player.player_id, data=player.state
1603 )
1604 # Schedule debounced update of all players since can_group_with values may change
1605 self._schedule_update_all_players()
1606
1607 @api_command("players/remove", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1608 async def remove(self, player_id: str) -> None:
1609 """
1610 Remove a player from a provider.
1611
1612 Can only be called when a PlayerProvider supports ProviderFeature.REMOVE_PLAYER.
1613 """
1614 player = self.get_player(player_id)
1615 if player is None:
1616 # we simply permanently delete the player config since it is not registered
1617 self.delete_player_config(player_id)
1618 return
1619 if player.state.type == PlayerType.GROUP:
1620 # Handle group player removal
1621 player.provider.check_feature(ProviderFeature.REMOVE_GROUP_PLAYER)
1622 await player.provider.remove_group_player(player_id)
1623 return
1624 player.provider.check_feature(ProviderFeature.REMOVE_PLAYER)
1625 await player.provider.remove_player(player_id)
1626 # check for group memberships that need to be updated
1627 if player.state.active_group and (
1628 group_player := self.mass.players.get_player(player.state.active_group)
1629 ):
1630 # try to remove from the group
1631 with suppress(UnsupportedFeaturedException, PlayerCommandFailed):
1632 await group_player.set_members(
1633 player_ids_to_remove=[player_id],
1634 )
1635 # We removed the player and can now clean up its config
1636 self.delete_player_config(player_id)
1637
1638 def delete_player_config(self, player_id: str) -> None:
1639 """
1640 Permanently delete a player's configuration.
1641
1642 Should only be called for players that are not registered by the player controller.
1643 """
1644 # we simply permanently delete the player by wiping its config
1645 conf_key = f"{CONF_PLAYERS}/{player_id}"
1646 dsp_conf_key = f"{CONF_PLAYER_DSP}/{player_id}"
1647 for key in (conf_key, dsp_conf_key):
1648 self.mass.config.remove(key)
1649
1650 def scale_volume_to_device(self, player_id: str, logical_volume: int) -> int:
1651 """Scale logical volume (0-100) to device volume (min_volume-max_volume)."""
1652 min_volume, max_volume = self._get_volume_limits(player_id)
1653 if min_volume == 0 and max_volume == 100:
1654 return logical_volume
1655 # Scale: logical 0 -> min_volume, logical 100 -> max_volume
1656 return min_volume + (logical_volume * (max_volume - min_volume)) // 100
1657
1658 def scale_volume_from_device(self, player_id: str, device_volume: int) -> int:
1659 """Scale device volume (min_volume-max_volume) to logical volume (0-100)."""
1660 min_volume, max_volume = self._get_volume_limits(player_id)
1661 if min_volume == 0 and max_volume == 100:
1662 return device_volume
1663 volume_range = max_volume - min_volume
1664 if volume_range == 0:
1665 return 0
1666 # Scale to 0-100 without clamping so that out-of-range device volumes
1667 # produce distinct logical values, ensuring state change detection triggers
1668 # volume limit enforcement
1669 return ((device_volume - min_volume) * 100) // volume_range
1670
1671 def on_player_position_jumped(self, player: Player) -> None:
1672 """
1673 Handle a discrete jump of a player's corrected playback position.
1674
1675 Called by a Player when its corrected position moved significantly
1676 outside regular playback progression (seek or buffer correction). This
1677 is not an event by itself: it re-bases the active queue's timing on the
1678 fresh position and nudges related players so derived positions stay in
1679 sync; current_media then re-anchors from the corrected queue time on
1680 the follow-up update, which emits the actual update event.
1681 """
1682 if self.mass.closing:
1683 return
1684 self.mass.player_queues.on_player_elapsed_time_corrected(player)
1685 self.trigger_player_update(player.player_id)
1686 self._forward_state_update(player, {})
1687
1688 def signal_player_state_update(
1689 self,
1690 player: Player,
1691 changed_values: dict[str, tuple[Any, Any]],
1692 force_update: bool = False,
1693 skip_forward: bool = False,
1694 media_position_jumped: bool = False,
1695 ) -> None:
1696 """
1697 Signal a player state update.
1698
1699 Called by a Player when its state has changed.
1700 This will update the player state in the controller and signal the event bus.
1701 """
1702 player_id = player.player_id
1703 if self.mass.closing:
1704 return
1705
1706 # ignore updates for disabled players
1707 if not player.state.enabled and ATTR_ENABLED not in changed_values:
1708 return
1709
1710 # The current_media position anchor only changes on discrete events
1711 # (play/pause/seek/track change/buffer correction), so a change set holding
1712 # only anchor keys represents a position correction rather than a regular
1713 # state change.
1714 non_anchor_keys = changed_values.keys() - POSITION_ANCHOR_KEYS
1715 if len(non_anchor_keys) == 0 and not force_update:
1716 if not media_position_jumped:
1717 # anchor adoption without a significant corrected-position change
1718 return
1719 # current_media's corrected position jumped (seek or buffer correction
1720 # reached the current media): emit the full player update below so
1721 # consumers see the fresh position
1722
1723 if self.logger.isEnabledFor(VERBOSE_LOG_LEVEL):
1724 self.logger.log(
1725 VERBOSE_LOG_LEVEL,
1726 "Player state updated for %s: changed fields: %s",
1727 player.name,
1728 ", ".join(changed_values.keys()),
1729 )
1730
1731 # signal update to the playerqueue
1732 if player.state.type != PlayerType.PROTOCOL:
1733 self.mass.call_later(
1734 0.5,
1735 self.mass.player_queues.on_player_update,
1736 player,
1737 changed_values,
1738 task_id=f"queue_on_player_update_{player.player_id}",
1739 )
1740
1741 # Kick async palette extraction on cold cache. On transition prefetch
1742 # the next queue item too. Skip players that mirror another player's media
1743 # (grouped/synced members, protocol children): their current_media - palette
1744 # included - is taken wholesale from the owner, so resolving it per member is
1745 # wasted work that also produces duplicate state updates across the group.
1746 if (
1747 not self._mirrors_parent_media(player)
1748 and (current_media := player.state.current_media)
1749 and current_media.image_url
1750 ):
1751 if current_media.palette is None:
1752 self._schedule_palette_fetch(player_id, current_media.image_url)
1753 if "current_media.image_url" in changed_values or "current_media" in changed_values:
1754 self._schedule_next_queue_item_palette_prefetch(player_id, current_media)
1755
1756 # handle DSP reload of the leader when grouping/ungrouping
1757 if ATTR_GROUP_MEMBERS in changed_values:
1758 prev_group_members, new_group_members = changed_values[ATTR_GROUP_MEMBERS]
1759 self._handle_group_dsp_change(player, prev_group_members or [], new_group_members)
1760 # Removed group members also need to be updated since they are no longer part
1761 # of this group and are available for playback again
1762 removed_members = set(prev_group_members or []) - set(new_group_members or [])
1763 for _removed_player_id in removed_members:
1764 if removed_player := self.get_player(_removed_player_id):
1765 removed_player.refresh_state()
1766
1767 # detect when active_source changes to
1768 # something external while we have a grouped protocol active
1769 if ATTR_ACTIVE_SOURCE in changed_values:
1770 task_id = f"external_source_takeover_{player_id}"
1771 self.mass.call_later(
1772 5,
1773 self._check_external_source_takeover,
1774 player,
1775 task_id=task_id,
1776 )
1777 # only steer into the (relatively expensive) membership cleanup when a field
1778 # that can require an unsync actually changed - this runs on every state tick
1779 if changed_values.keys() & {ATTR_AVAILABLE, ATTR_ENABLED, ATTR_POWERED}:
1780 self._handle_membership_cleanup_on_state_change(player, changed_values)
1781
1782 # enforce volume limits when volume changes externally
1783 if "volume_level" in changed_values:
1784 self._enforce_volume_limits(player)
1785 # dispatch to internal state update subscribers (with changed_values)
1786 self._dispatch_state_update_subscribers(player, changed_values)
1787
1788 # signal player update on the eventbus
1789 if player.state.type != PlayerType.PROTOCOL:
1790 self.mass.signal_event(EventType.PLAYER_UPDATED, object_id=player_id, data=player)
1791
1792 # signal a separate PlayerOptionsUpdated event
1793 if options := changed_values.get("options"):
1794 self.mass.signal_event(
1795 EventType.PLAYER_OPTIONS_UPDATED, object_id=player_id, data=options
1796 )
1797 # signal player config update event if playerfeatures changed
1798 # this is temporary needed for the Home Assistant integration which only
1799 # re-evalues the entity's supported features on a PLAYER_CONFIG_UPDATED event.
1800 # TODO: Remove this temporary workaround once the HA integration is updated to
1801 # also re-evaluate supported features on PLAYER_UPDATED events.
1802 if changed_values.keys() & {
1803 ATTR_SUPPORTED_FEATURES,
1804 ATTR_MUTE_CONTROL,
1805 ATTR_VOLUME_CONTROL,
1806 ATTR_POWER_CONTROL,
1807 }:
1808 self.mass.signal_event(
1809 EventType.PLAYER_CONFIG_UPDATED, object_id=player_id, data=player.config
1810 )
1811
1812 if not skip_forward or force_update:
1813 self._forward_state_update(player, changed_values)
1814
1815 # trigger update of all players in a provider if group related fields changed
1816 # this ensures that calculated fields like can_group_with are updated on all players
1817 if any(key in changed_values for key in ("group_members", "synced_to", "available")):
1818 for prov_player in player.provider.players:
1819 self.trigger_player_update(prov_player.player_id, debounce_delay=2)
1820
1821 async def register_player_control(self, player_control: PlayerControl) -> None:
1822 """Register a new PlayerControl on the controller."""
1823 if self.mass.closing:
1824 return
1825 control_id = player_control.id
1826
1827 if control_id in self._controls:
1828 msg = f"PlayerControl {control_id} is already registered"
1829 raise AlreadyRegisteredError(msg)
1830
1831 # make sure that the playercontrol's provider is set to the instance_id
1832 prov = self.mass.get_provider(player_control.provider)
1833 if not prov or prov.instance_id != player_control.provider:
1834 raise RuntimeError(f"Invalid provider ID given: {player_control.provider}")
1835
1836 self._controls[control_id] = player_control
1837
1838 self.logger.info(
1839 "PlayerControl registered: %s/%s",
1840 control_id,
1841 player_control.name,
1842 )
1843
1844 # always call update to update any attached players etc.
1845 self.update_player_control(player_control.id, include_configured=True)
1846
1847 async def register_or_update_player_control(self, player_control: PlayerControl) -> None:
1848 """Register a new playercontrol on the controller or update existing one."""
1849 if self.mass.closing:
1850 return
1851 if player_control.id in self._controls:
1852 self._controls[player_control.id] = player_control
1853 self.update_player_control(player_control.id, include_configured=True)
1854 return
1855 await self.register_player_control(player_control)
1856
1857 def update_player_control(self, control_id: str, include_configured: bool = False) -> None:
1858 """
1859 Refresh the players that use the given player control.
1860
1861 :param control_id: The control whose state or availability changed.
1862 :param include_configured: Also refresh the players that select this control in their
1863 config but do not currently resolve to it. Needed when a control (re)appears,
1864 because such a player has already fallen back to another control and would
1865 otherwise never pick this one back up.
1866 """
1867 if self.mass.closing:
1868 return
1869 # update all players that are using this control
1870 for player in list(self._players.values()):
1871 if control_id in (
1872 player.state.power_control,
1873 player.state.volume_control,
1874 player.state.mute_control,
1875 ) or (
1876 include_configured and control_id in self._configured_control_ids(player.player_id)
1877 ):
1878 self.mass.loop.call_soon(player.refresh_state)
1879
1880 def remove_player_control(self, control_id: str) -> None:
1881 """Remove a player_control from the player manager."""
1882 control = self._controls.pop(control_id, None)
1883 if control is None:
1884 return
1885 self.logger.info("PlayerControl removed: %s", control.name)
1886 # players configured to use this control still resolve to it until they are
1887 # refreshed, so let them fall back to their remaining options right away
1888 self.update_player_control(control_id)
1889
1890 def get_player_provider(self, player_id: str) -> PlayerProvider:
1891 """Return PlayerProvider for given player."""
1892 player = self._players[player_id]
1893 assert player # for type checker
1894 return player.provider
1895
1896 def get_active_queue(self, player: Player) -> PlayerQueue | None:
1897 """Return the current active queue for a player (if any)."""
1898 # account for player that is synced (sync child)
1899 if player.state.synced_to and player.state.synced_to != player.player_id:
1900 if sync_leader := self.get_player(player.state.synced_to):
1901 return self.get_active_queue(sync_leader)
1902 # handle active group player
1903 if player.state.active_group and player.state.active_group != player.player_id:
1904 if group_player := self.get_player(player.state.active_group):
1905 return self.get_active_queue(group_player)
1906 # active_source may be filled queue id (or None)
1907 active_source = player.state.active_source or player.player_id
1908 if active_queue := self.mass.player_queues.get(active_source):
1909 return active_queue
1910 # handle active protocol player with parent player queue
1911 if player.type == PlayerType.PROTOCOL and player.protocol_parent_id:
1912 if parent_player := self.mass.players.get_player(player.protocol_parent_id):
1913 return self.get_active_queue(parent_player)
1914 return None
1915
1916 async def set_group_volume(self, group_player: Player, volume_level: int) -> None:
1917 """
1918 Set the overall volume for a player group or synced players.
1919
1920 Uses interpolation to adjust all child volumes while preserving their
1921 relative balance. A snapshot of child volumes is cached on first call and
1922 used as the reference point for subsequent adjustments.
1923
1924 :param group_player: The group player or sync leader.
1925 :param volume_level: Target volume level (0..100).
1926 """
1927 cur_volume = group_player.state.group_volume
1928 if cur_volume is None:
1929 return
1930
1931 children: list[Player] = []
1932 for child_player in self.iter_group_members(
1933 group_player, only_powered=True, exclude_self=False
1934 ):
1935 if child_player.state.volume_control == PLAYER_CONTROL_NONE:
1936 continue
1937 children.append(child_player)
1938 if not children:
1939 return
1940
1941 # cache a snapshot of child volumes on the group player as reference for interpolation.
1942 # scaling up: each child interpolates from its snapshot value toward 100.
1943 # scaling down: each child interpolates from its snapshot value toward 0.
1944 # this ensures the relative balance is preserved and all children converge
1945 # to 0 and 100 at the extremes. the snapshot is invalidated when a child's
1946 # individual volume changes or group membership changes.
1947 snapshot: dict[str, int] | None = group_player.extra_data.get(ATTR_GROUP_VOLUME_SNAPSHOT)
1948 if snapshot is None or not all(c.player_id in snapshot for c in children):
1949 snapshot = {c.player_id: c.state.volume_level or 0 for c in children}
1950 group_player.extra_data[ATTR_GROUP_VOLUME_SNAPSHOT] = snapshot
1951
1952 base_group = max(snapshot.values())
1953
1954 coros = []
1955 for child_player in children:
1956 child_base = snapshot.get(child_player.player_id, 0)
1957 if volume_level >= base_group:
1958 # scaling up: interpolate each child from snapshot toward 100
1959 if base_group >= 100:
1960 new_child_volume = child_base
1961 else:
1962 progress = (volume_level - base_group) / (100 - base_group)
1963 new_child_volume = round(child_base + (100 - child_base) * progress)
1964 elif base_group == 0:
1965 new_child_volume = 0
1966 else:
1967 # scaling down: interpolate each child from snapshot toward 0
1968 progress = volume_level / base_group
1969 new_child_volume = round(child_base * progress)
1970 new_child_volume = max(0, min(100, new_child_volume))
1971 coros.append(self._handle_cmd_volume_set(child_player.player_id, new_child_volume))
1972 await asyncio.gather(*coros)
1973
1974 # notify active AudioSource once at the group level to prevent
1975 # feedback loops from per-child callbacks with different volume values
1976 if active := self._get_active_audio_source(group_player):
1977 audio_source, plugin_prov = active
1978 active_queue = self.get_active_queue(group_player)
1979 if active_queue is not None and active_queue.queue_id == group_player.player_id:
1980 await plugin_prov.on_volume_change(audio_source.item_id, volume_level)
1981
1982 def iter_group_members(
1983 self,
1984 group_player: Player,
1985 only_powered: bool = False,
1986 only_playing: bool = False,
1987 active_only: bool = False,
1988 exclude_self: bool = True,
1989 ) -> Iterator[Player]:
1990 """Get (child) players attached to a group player or syncgroup."""
1991 for child_id in list(group_player.state.group_members):
1992 if child_player := self.get_player(child_id, False):
1993 if not child_player.state.available or not child_player.state.enabled:
1994 continue
1995 if only_powered and child_player.state.powered is False:
1996 continue
1997 if active_only and child_player.state.active_group != group_player.player_id:
1998 continue
1999 if exclude_self and child_player.player_id == group_player.player_id:
2000 continue
2001 if only_playing and child_player.state.playback_state not in (
2002 PlaybackState.PLAYING,
2003 PlaybackState.PAUSED,
2004 ):
2005 continue
2006 yield child_player
2007
2008 def subscribe_player_state_update(
2009 self,
2010 callback: Callable[[Player, dict[str, tuple[Any, Any]]], None],
2011 ) -> Callable[[], None]:
2012 """
2013 Subscribe to player state update notifications.
2014
2015 The callback receives the Player and a dict of changed values
2016 (mapping attribute name to a (previous, new) tuple).
2017
2018 :param callback: Function to invoke for each player state update.
2019 :return: An unsubscribe function.
2020 """
2021 self._state_update_subscribers.append(callback)
2022
2023 def _unsub() -> None:
2024 with suppress(ValueError):
2025 self._state_update_subscribers.remove(callback)
2026
2027 return _unsub
2028
2029 @contextlib.asynccontextmanager
2030 async def wait_for_player_update(
2031 self,
2032 player_id: str,
2033 attribute_name: str | None = None,
2034 attribute_value: Any = _SENTINEL,
2035 timeout: float = 5.0,
2036 ) -> AsyncIterator[None]:
2037 """
2038 Async context manager that waits for a player state update.
2039
2040 Subscribes to player state updates on entry, runs the body (typically
2041 the action that triggers the expected update), then waits for a
2042 matching update on exit. If ``attribute_name`` and ``attribute_value``
2043 are both provided and the current value already matches at entry, the
2044 wait is skipped.
2045
2046 Example::
2047
2048 async with mass.players.wait_for_player_update(
2049 player_id, attribute_name="playback_state",
2050 attribute_value=PlaybackState.IDLE, timeout=5,
2051 ):
2052 await mass.players._handle_cmd_stop(player_id)
2053
2054 :param player_id: The player ID to wait for.
2055 :param attribute_name: Optional state attribute to watch for changes
2056 (e.g. ``"playback_state"``). If omitted, any state change satisfies
2057 the wait.
2058 :param attribute_value: Optional value the watched attribute must reach.
2059 Only meaningful in combination with ``attribute_name``.
2060 :param timeout: Maximum time to wait in seconds.
2061 """
2062 update_event = asyncio.Event()
2063
2064 def _on_state_update(player: Player, changed_values: dict[str, tuple[Any, Any]]) -> None:
2065 if player.player_id != player_id:
2066 return
2067 if attribute_name is None:
2068 update_event.set()
2069 return
2070 if attribute_name not in changed_values:
2071 return
2072 if attribute_value is _SENTINEL:
2073 update_event.set()
2074 return
2075 _prev, new_val = changed_values[attribute_name]
2076 if new_val == attribute_value:
2077 update_event.set()
2078
2079 # short-circuit when the desired value is already the current state
2080 already_satisfied = (
2081 attribute_name is not None
2082 and attribute_value is not _SENTINEL
2083 and (player := self.get_player(player_id)) is not None
2084 and getattr(player.state, attribute_name, _SENTINEL) == attribute_value
2085 )
2086
2087 unsub = self.subscribe_player_state_update(_on_state_update)
2088 try:
2089 yield
2090 if already_satisfied:
2091 return
2092 try:
2093 async with asyncio.timeout(timeout):
2094 await update_event.wait()
2095 except TimeoutError:
2096 self.logger.debug(
2097 "Timed out waiting for player update on %s (attr=%s value=%s)",
2098 player_id,
2099 attribute_name,
2100 attribute_value,
2101 )
2102 finally:
2103 unsub()
2104
2105 async def on_player_config_change(self, config: PlayerConfig, changed_keys: set[str]) -> None:
2106 """Call (by config manager) when the configuration of a player changes."""
2107 min_vol_changed = f"values/{CONF_MIN_VOLUME}" in changed_keys
2108 max_vol_changed = f"values/{CONF_MAX_VOLUME}" in changed_keys
2109 if min_vol_changed or max_vol_changed:
2110 raw_min = config.get_value(CONF_MIN_VOLUME)
2111 raw_max = config.get_value(CONF_MAX_VOLUME)
2112 min_vol = int(cast("int", raw_min)) if raw_min is not None else 0
2113 max_vol = int(cast("int", raw_max)) if raw_max is not None else 100
2114 if min_vol > max_vol:
2115 msg = "Minimum volume cannot exceed maximum volume"
2116 raise InvalidDataError(msg)
2117 player = self.get_player(config.player_id)
2118 player_provider = self.mass.get_provider(config.provider)
2119 player_disabled = ATTR_ENABLED in changed_keys and not config.enabled
2120 player_enabled = ATTR_ENABLED in changed_keys and config.enabled
2121
2122 if player_disabled and player and player.state.available:
2123 # edge case: ensure that the player is powered off if the player gets disabled
2124 if player.state.power_control != PLAYER_CONTROL_NONE:
2125 await self._handle_cmd_power(config.player_id, False)
2126 elif player.state.playback_state != PlaybackState.IDLE:
2127 await self.cmd_stop(config.player_id)
2128
2129 # signal player provider that the player got enabled/disabled
2130 if (player_enabled or player_disabled) and player_provider:
2131 assert isinstance(player_provider, PlayerProvider) # for type checking
2132 # Collect linked protocol IDs to cascade the enable/disable to.
2133 # Without this, a disabled native parent leaves its linked protocols
2134 # registered after restart; they then fail to find their parent and
2135 # get wrapped in a fresh Universal Player.
2136 cascade_protocol_ids: list[str] = []
2137 parent_is_protocol = player.state.type == PlayerType.PROTOCOL if player else False
2138 if not parent_is_protocol:
2139 if player and player.linked_output_protocols:
2140 cascade_protocol_ids = [
2141 link.output_protocol_id for link in player.linked_output_protocols
2142 ]
2143 else:
2144 cascade_protocol_ids = self._get_cached_protocol_ids(config.player_id)
2145 if player_disabled:
2146 player_provider.on_player_disabled(config.player_id)
2147 elif player_enabled:
2148 player_provider.on_player_enabled(config.player_id)
2149 for protocol_id in cascade_protocol_ids:
2150 protocol_raw = self.mass.config.get(f"{CONF_PLAYERS}/{protocol_id}")
2151 if not protocol_raw:
2152 continue
2153 if bool(protocol_raw.get("enabled", True)) == bool(player_enabled):
2154 continue
2155 self.mass.create_task(
2156 self.mass.config.save_player_config(
2157 protocol_id, {ATTR_ENABLED: bool(player_enabled)}
2158 )
2159 )
2160 return # enabling/disabling a player will be handled by the provider
2161
2162 if not player:
2163 return # guard against player not being registered (yet)
2164
2165 resume_queue: PlayerQueue | None = (
2166 self.mass.player_queues.get(player.state.active_source)
2167 if player.state.active_source
2168 else None
2169 )
2170
2171 # ensure player state gets updated with any updated config
2172 player.set_config(config)
2173 await player.on_config_updated()
2174 player.update_state()
2175 # if the PlayerQueue was playing, restart playback
2176 if resume_queue and resume_queue.state == PlaybackState.PLAYING:
2177 requires_restart = any(
2178 v for v in config.values.values() if v.key in changed_keys and v.requires_reload
2179 )
2180 if requires_restart:
2181 # always stop first to ensure the player uses the new config
2182 await self.mass.player_queues.stop(resume_queue.queue_id)
2183 self.mass.call_later(
2184 1, self.mass.player_queues.resume, resume_queue.queue_id, False
2185 )
2186
2187 async def on_player_dsp_change(self, player_id: str) -> None:
2188 """Call (by config manager) when the DSP settings of a player change."""
2189 # signal player provider that the config changed
2190 if not (player := self.get_player(player_id)):
2191 return
2192 if player.state.playback_state == PlaybackState.PLAYING:
2193 self.logger.info("Restarting playback of Player %s after DSP change", player_id)
2194 # this will restart the queue stream/playback
2195 if self.get_active_queue(player):
2196 self.mass.call_later(
2197 0, self.mass.player_queues.resume, player.state.active_source, False
2198 )
2199 return
2200 # if the player is not using a queue, we need to stop and start playback
2201 await self.cmd_stop(player_id)
2202 await self.cmd_play(player_id)
2203
2204 def schedule_active_output_protocol_clear(self, player: Player) -> None:
2205 """
2206 Clear the player's active output protocol once it stops playing.
2207
2208 A device may keep reporting PLAYING for a short while after a stop
2209 command, so the clear is deferred until the player reports IDLE (with a
2210 timeout as fallback). Starting a new session cancels the pending clear
2211 (see Player.set_active_output_protocol).
2212
2213 :param player: The player whose active output protocol must be cleared.
2214 """
2215 # Deduplicated per player via task_id: if a clear is already pending we
2216 # keep it, so the single tracked task stays cancellable by a new session.
2217 self.mass.create_task(
2218 self._clear_active_output_protocol_when_idle(player),
2219 task_id=f"clear_active_protocol_{player.player_id}",
2220 )
2221
2222 def __iter__(self) -> Iterator[Player]:
2223 """Iterate over all players."""
2224 return iter(self._players.values())
2225
2226 async def _resolve_mac_addresses(self, player: Player) -> None:
2227 """
2228 Resolve and persist the MAC addresses used to match the player against protocols.
2229
2230 :param player: The player to resolve the MAC address(es) for.
2231 """
2232 conf_base = f"{CONF_PLAYERS}/{player.player_id}/values"
2233 # Save the original MAC reported by the provider (before ARP enrichment)
2234 reported_mac = player.device_info.identifiers.get(IdentifierType.MAC_ADDRESS)
2235
2236 # Try to use cached ARP MAC from config for fast matching on restart.
2237 # This allows protocol linking to work immediately even if ARP is slow/fails.
2238 cached_arp_mac: str | None = self.mass.config.get(
2239 f"{conf_base}/{CONF_CACHED_ARP_MAC}", None
2240 )
2241 if cached_arp_mac and is_valid_mac_address(cached_arp_mac):
2242 player.device_info.add_identifier(IdentifierType.MAC_ADDRESS, cached_arp_mac)
2243
2244 # Enrich device MAC address via ARP if needed
2245 # (handles invalid MACs, locally-administered MACs, and missing MACs)
2246 await enrich_device_mac_address(player.device_info, self.logger)
2247
2248 # Cache the resolved MAC for fast matching on subsequent restarts
2249 current_mac = player.device_info.identifiers.get(IdentifierType.MAC_ADDRESS)
2250 if current_mac and is_valid_mac_address(current_mac) and current_mac != cached_arp_mac:
2251 self.mass.config.set(f"{conf_base}/{CONF_CACHED_ARP_MAC}", current_mac)
2252
2253 # Store original reported MAC if it differs from the resolved MAC.
2254 # This enables multi-MAC matching for devices with multiple interfaces
2255 # (e.g., WiFi + Ethernet) where ARP resolves one interface but the
2256 # protocol reports the other.
2257 if reported_mac and is_valid_mac_address(reported_mac) and current_mac:
2258 if reported_mac.upper() != current_mac.upper():
2259 player.extra_data["reported_mac"] = reported_mac
2260 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", reported_mac)
2261 else:
2262 # Provider's reported MAC matches the resolved MAC; clear any stale
2263 # stored reported MAC to avoid false-positive multi-MAC matches.
2264 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", None)
2265 elif not reported_mac or not is_valid_mac_address(reported_mac):
2266 # Restore reported MAC from config on restart only when the provider
2267 # did not supply a usable MAC address.
2268 cached_reported_mac: str | None = self.mass.config.get(
2269 f"{conf_base}/{CONF_REPORTED_MAC}", None
2270 )
2271 if cached_reported_mac and is_valid_mac_address(cached_reported_mac):
2272 if current_mac and cached_reported_mac.upper() == current_mac.upper():
2273 # Cached value matches the resolved MAC; clear stale entry.
2274 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", None)
2275 else:
2276 player.extra_data["reported_mac"] = cached_reported_mac
2277
2278 def _teardown_in_progress(self, player: Player) -> bool:
2279 """
2280 Return True if the server or this player's provider is shutting down.
2281
2282 :param player: The player that is in the process of being registered.
2283 """
2284 return self.mass.closing or player.provider.unloading
2285
2286 def _registration_aborted(self, player: Player) -> bool:
2287 """
2288 Return True if the given player is no longer the registered player for its ID.
2289
2290 :param player: The player that is in the process of being registered.
2291 """
2292 # registration awaits provider I/O while the player is already in the registry,
2293 # so an unregister (e.g. a provider unload or a device disconnect) can drop or
2294 # replace it in the meantime, after which registration must stop
2295 if self._players.get(player.player_id) is player:
2296 return False
2297 self.logger.debug(
2298 "Registration of player %s aborted: it was unregistered while setting up",
2299 player.player_id,
2300 )
2301 return True
2302
2303 async def _release_player_for_play_media(self, player: Player) -> None:
2304 """
2305 Release a captured player so a play_media command can target it directly.
2306
2307 :param player: The captured player to release.
2308 """
2309 # Strategy is picked from how the player is currently captured:
2310 # synced_to → unsync this player (cmd_ungroup)
2311 # dynamic group member → remove from group via cmd_set_members
2312 # static group member → dissolve the whole group (power off if it
2313 # has a real power control, otherwise stop)
2314 # In every branch we wait for the relevant state attribute to actually
2315 # clear before returning. Providers (Sonos in particular) reject a
2316 # play_media on a player whose synced_to/active_group is still set
2317 # locally even though the release command has been acknowledged.
2318 if player.state.synced_to:
2319 self.logger.debug(
2320 "Unsyncing %s from %s to honor explicit play_media target",
2321 player.state.name,
2322 player.state.synced_to,
2323 )
2324 async with self.wait_for_player_update(
2325 player.player_id,
2326 attribute_name="synced_to",
2327 attribute_value=None,
2328 timeout=5,
2329 ):
2330 await self.cmd_ungroup(player.player_id)
2331 return
2332 if not player.state.active_group:
2333 return
2334 group = self.get_player(player.state.active_group)
2335 if group is None:
2336 return
2337 is_dynamic_member = (
2338 PlayerFeature.SET_MEMBERS in group.state.supported_features
2339 and player.player_id not in group.state.static_group_members
2340 )
2341 if is_dynamic_member:
2342 self.logger.debug(
2343 "Removing %s from dynamic group %s to honor explicit play_media target",
2344 player.state.name,
2345 group.state.name,
2346 )
2347 async with self.wait_for_player_update(
2348 player.player_id,
2349 attribute_name="active_group",
2350 attribute_value=None,
2351 timeout=5,
2352 ):
2353 await self.cmd_set_members(group.player_id, player_ids_to_remove=[player.player_id])
2354 return
2355 # static member: a single member can't be released, so the whole
2356 # group must dissolve. Prefer cmd_power when an explicit power
2357 # control is set so the user-visible state stays consistent.
2358 async with self.wait_for_player_update(
2359 player.player_id,
2360 attribute_name="active_group",
2361 attribute_value=None,
2362 timeout=5,
2363 ):
2364 if group.state.power_control != PLAYER_CONTROL_NONE and group.state.powered:
2365 self.logger.debug(
2366 "Powering off %s to honor explicit play_media target on %s",
2367 group.state.name,
2368 player.state.name,
2369 )
2370 await self._handle_cmd_power(group.player_id, False)
2371 else:
2372 self.logger.debug(
2373 "Stopping %s to honor explicit play_media target on %s",
2374 group.state.name,
2375 player.state.name,
2376 )
2377 await self._handle_cmd_stop(group.player_id)
2378
2379 def _mirrors_parent_media(self, player: Player) -> bool:
2380 """
2381 Return True if the player's current_media is taken from another player.
2382
2383 Grouped/synced members and protocol children mirror their parent's
2384 current_media (palette included), so they must not resolve it themselves.
2385
2386 :param player: The player to check.
2387 """
2388 state = player.state
2389 # a self-referential active_group/synced_to is not a real parent (mirror the
2390 # != self guard in Player.__final_current_media), so it must not skip resolution
2391 parent_id = state.active_group or state.synced_to
2392 if parent_id and parent_id != player.player_id:
2393 return True
2394 return state.type == PlayerType.PROTOCOL and player.protocol_parent_id is not None
2395
2396 def _schedule_palette_fetch(
2397 self, player_id: str, image_url: str | None, *, trigger_update: bool = True
2398 ) -> None:
2399 """
2400 Kick off an async palette extraction for an image URL.
2401
2402 :param player_id: Player the palette is scoped to (used for task dedup).
2403 :param image_url: Image URL to extract from. No-op when empty or already cached.
2404 :param trigger_update: When True, re-emit player state once palette is ready
2405 (current track). When False, only warm the cache (prefetch).
2406 """
2407 if not image_url:
2408 return
2409 # Key the task on the image (not just the player) so a track change always
2410 # schedules a fetch for the new image instead of being dropped by an in-flight
2411 # fetch for the previous one; repeated schedules for the same image still dedupe.
2412 slot = "current" if trigger_update else "next"
2413 self.mass.create_task(
2414 self._fetch_palette(player_id, image_url, trigger_update=trigger_update),
2415 task_id=f"palette_fetch_{player_id}_{slot}_{image_url}",
2416 abort_existing=False,
2417 )
2418
2419 async def _fetch_palette(self, player_id: str, image_url: str, *, trigger_update: bool) -> None:
2420 palette = await get_palette_for_url(self.mass, image_url)
2421 if palette is None or not trigger_update:
2422 return # prefetch only warms the cache controller; nothing to attach
2423 player = self.get_player(player_id)
2424 if player is None:
2425 return
2426 current = player.state.current_media
2427 if current is None or current.image_url != image_url:
2428 return # media changed while fetching
2429 # Carry the palette on player state so the (sync) serialization reads it back.
2430 player.set_resolved_palette(image_url, palette)
2431 # Avoid trigger_player_update so a concurrent state-change debounce
2432 # doesn't cancel our timer via the shared player_update_state task_id.
2433 self.mass.call_later(
2434 0,
2435 player.update_state,
2436 force_update=True,
2437 task_id=f"palette_player_update_{player_id}",
2438 )
2439
2440 def _schedule_next_queue_item_palette_prefetch(
2441 self, player_id: str, current_media: PlayerMedia
2442 ) -> None:
2443 """Warm the palette cache for the next queue item so it's hot at transition."""
2444 queue_id, item_id = current_media.source_id, current_media.queue_item_id
2445 if not queue_id or not item_id:
2446 return
2447 next_item = self.mass.player_queues.get_next_item(queue_id, item_id)
2448 if next_item is None or not next_item.image:
2449 return
2450 next_url = self.mass.metadata.get_image_url(
2451 next_item.image, size=512, prefer_stream_server=True
2452 )
2453 self._schedule_palette_fetch(player_id, next_url, trigger_update=False)
2454
2455 def _configured_control_ids(self, player_id: str) -> set[str]:
2456 """Return the player control ids the given player's config selects."""
2457 return {
2458 str(value)
2459 for conf_key in (CONF_POWER_CONTROL, CONF_VOLUME_CONTROL, CONF_MUTE_CONTROL)
2460 if (value := self.mass.config.get_raw_player_config_value(player_id, conf_key))
2461 }
2462
2463 def _get_volume_limits(self, player_id: str) -> tuple[int, int]:
2464 """Get the configured min/max volume limits for a player."""
2465 min_volume = int(
2466 cast(
2467 "int",
2468 self.mass.config.get_raw_player_config_value(
2469 player_id, CONF_MIN_VOLUME, CONF_ENTRY_MIN_VOLUME.default_value
2470 ),
2471 )
2472 )
2473 max_volume = int(
2474 cast(
2475 "int",
2476 self.mass.config.get_raw_player_config_value(
2477 player_id, CONF_MAX_VOLUME, CONF_ENTRY_MAX_VOLUME.default_value
2478 ),
2479 )
2480 )
2481 return min_volume, max_volume
2482
2483 def _enforce_volume_limits(self, player: Player) -> None:
2484 """Clamp device volume to min/max range when changed externally."""
2485 player_id = player.player_id
2486 min_volume, max_volume = self._get_volume_limits(player_id)
2487 if min_volume == 0 and max_volume == 100:
2488 return
2489 # state.volume_level is the resolved logical volume, available for all
2490 # volume control types; a device volume outside the configured range
2491 # surfaces here as a value outside 0-100 (scaling does not clamp)
2492 logical_volume = player.state.volume_level
2493 if logical_volume is None or 0 <= logical_volume <= 100:
2494 return
2495 clamped = max(0, min(100, logical_volume))
2496 # correct via the regular volume-set path so scaling and redirection apply
2497 self.mass.create_task(self._handle_cmd_volume_set(player_id, clamped))
2498
2499 def _forward_state_update(
2500 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2501 ) -> None:
2502 """Forward a player state update to related players (groups, sync parent, protocols)."""
2503 # TODO: make this fan-out change-aware (skip relatives that derive nothing from
2504 # the changed fields) once reverse indexes for synced_to/active_group exist.
2505 # Propagate group or sync-leader updates to child players.
2506 if player.state.group_members:
2507 for child_player in self.iter_group_members(player, exclude_self=True):
2508 if player.type == PlayerType.GROUP:
2509 child_player.on_group_updated(player, changed_values)
2510 else:
2511 child_player.on_sync_parent_updated(player, changed_values)
2512 # update/signal group player(s) when a member updates. A sync leader is a member of the
2513 # group player that formed the sync group and gaining members of its own does not change
2514 # that: a group player mirrors its leader, so it depends on exactly these updates.
2515 for group_player in self._get_player_groups(player):
2516 group_player.on_group_member_updated(player, changed_values)
2517
2518 # update/signal manually sync-parent player when child updates
2519 if (_sync_parent_id := player.state.synced_to) and (
2520 _sync_parent := self.get_player(_sync_parent_id)
2521 ):
2522 self.trigger_player_update(_sync_parent.player_id)
2523 # If this is a protocol player, forward the state update to the parent player
2524 if (
2525 player.type == PlayerType.PROTOCOL
2526 and player.protocol_parent_id
2527 and (_protocol_parent := self.mass.players.get_player(player.protocol_parent_id))
2528 ):
2529 _protocol_parent.on_protocol_player_updated(player, changed_values)
2530 # If this is a parent player with linked protocols, forward state updates
2531 # to linked protocol players so their state reflects parent dependencies
2532 if player.state.type != PlayerType.PROTOCOL and player.linked_output_protocols:
2533 for linked in player.linked_output_protocols:
2534 if protocol_player := self.mass.players.get_player(linked.output_protocol_id):
2535 protocol_player.on_protocol_parent_updated(player, changed_values)
2536
2537 def _invalidate_group_volume_snapshot(self, player_id: str) -> None:
2538 """Clear the cached group volume snapshot for all groups this player belongs to."""
2539 player = self.get_player(player_id)
2540 if not player:
2541 return
2542 if player.state.group_members:
2543 player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2544 for group_player in self._get_player_groups(player):
2545 group_player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2546 if player.state.synced_to and (leader := self.get_player(player.state.synced_to)):
2547 leader.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2548
2549 def _dispatch_state_update_subscribers(
2550 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2551 ) -> None:
2552 """Notify all internal subscribers of a player state update."""
2553 for subscriber in list(self._state_update_subscribers):
2554 try:
2555 subscriber(player, changed_values)
2556 except Exception:
2557 self.logger.exception(
2558 "Error in player state update subscriber for %s", player.player_id
2559 )
2560
2561 async def _wait_for_playback_state(
2562 self,
2563 player: Player,
2564 wanted_state: PlaybackState,
2565 timeout: float,
2566 minimal_time: float = 0,
2567 ) -> None:
2568 """Wait for a player to reach a playback state, with optional minimum wait time."""
2569 start_timestamp = time.time()
2570 async with self.wait_for_player_update(
2571 player.player_id,
2572 attribute_name="playback_state",
2573 attribute_value=wanted_state,
2574 timeout=timeout,
2575 ):
2576 pass
2577 elapsed = time.time() - start_timestamp
2578 if elapsed < minimal_time:
2579 await asyncio.sleep(minimal_time - elapsed)
2580
2581 async def _clear_active_output_protocol_when_idle(self, player: Player) -> None:
2582 """Wait for the player to stop playing, then clear its active output protocol."""
2583 await self._wait_for_playback_state(player, PlaybackState.IDLE, timeout=10)
2584 player.set_active_output_protocol(None)
2585
2586 def _handle_membership_cleanup_on_state_change(
2587 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2588 ) -> None:
2589 """Detach a player from its (sync)groups when a state change requires it."""
2590 # A player that became unavailable or disabled can no longer be commanded,
2591 # so we drop it from its parent group/leader directly.
2592 became_inactive = (
2593 ATTR_AVAILABLE in changed_values and changed_values[ATTR_AVAILABLE][1] is False
2594 ) or (ATTR_ENABLED in changed_values and changed_values[ATTR_ENABLED][1] is False)
2595 if became_inactive and (player.state.active_group or player.state.synced_to):
2596 self.mass.create_task(self._cleanup_player_memberships(player.player_id))
2597
2598 # A player whose power was turned off outside of an MA power command (e.g. its
2599 # linked power control was switched off directly) must be unsynced too. We act
2600 # only on an explicit on->off transition, leaving players without power control
2601 # (powered == None) untouched. The player is still reachable here, so we route
2602 # through cmd_ungroup which also transfers leadership when it is a sync leader.
2603 if (
2604 changed_values.get(ATTR_POWERED) == (True, False)
2605 and player.state.type == PlayerType.PLAYER
2606 and (player.state.synced_to or player.state.active_group or player.state.group_members)
2607 ):
2608 self.mass.create_task(self.cmd_ungroup(player.player_id))
2609
2610 async def _cleanup_player_memberships(self, player_id: str) -> None:
2611 """Ensure a player is detached from any groups or syncgroups."""
2612 if not (player := self.get_player(player_id)):
2613 return
2614 with suppress(UnsupportedFeaturedException, PlayerCommandFailed, PlayerUnavailableError):
2615 if parent_id := (player.state.active_group or player.state.synced_to):
2616 # the player is part of a (permanent) groupplayer and the user tries to ungroup
2617 if parent_player := self.get_player(parent_id):
2618 await self._handle_set_members(parent_player, player_ids_to_remove=[player_id])
2619 return
2620
2621 def _get_player_with_redirect(self, player_id: str) -> Player:
2622 """Get player with check if playback related command should be redirected."""
2623 player = self.get_player(player_id, True)
2624 assert player is not None # for type checking
2625 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
2626 self.logger.info(
2627 "Player %s is synced to %s and can not accept "
2628 "playback related commands itself, "
2629 "redirected the command to the sync leader.",
2630 player.name,
2631 sync_leader.name,
2632 )
2633 return sync_leader
2634 if player.state.active_group and (
2635 active_group := self.get_player(player.state.active_group)
2636 ):
2637 self.logger.info(
2638 "Player %s is part of a playergroup and can not accept "
2639 "playback related commands itself, "
2640 "redirected the command to the group leader.",
2641 player.name,
2642 )
2643 return active_group
2644 return player
2645
2646 def _get_active_audio_source(self, player: Player) -> tuple[AudioSource, PluginProvider] | None:
2647 """
2648 Return the active AudioSource and its owning PluginProvider for a player.
2649
2650 Returns None when the player's active queue item is not a MediaType.AUDIO_SOURCE
2651 or when the owning plugin provider is no longer available.
2652
2653 :param player: The player whose active queue to inspect.
2654 """
2655 active_queue = self.get_active_queue(player)
2656 if active_queue is None:
2657 return None
2658 current_item = active_queue.current_item
2659 if current_item is None or current_item.media_item is None:
2660 return None
2661 media_item = current_item.media_item
2662 # isinstance check defends against a non-AudioSource subclass that
2663 # somehow has media_type=AUDIO_SOURCE set (mutated or constructed wrong)
2664 # — the media_type guard alone would let it through and crash later.
2665 if not isinstance(media_item, AudioSource):
2666 return None
2667 provider = self.mass.get_provider(media_item.provider)
2668 if not isinstance(provider, PluginProvider):
2669 return None
2670 # Belt-and-suspenders: a queue item carrying media_type=AUDIO_SOURCE
2671 # can only have come from a provider that declared the feature, but
2672 # a feature flag flipped off at runtime (provider reload, config
2673 # change) would leave on_source_control / on_volume_change raising
2674 # NotImplementedError out of cmd_play / cmd_pause. Skip cleanly.
2675 if ProviderFeature.AUDIO_SOURCE not in provider.supported_features:
2676 return None
2677 return media_item, provider
2678
2679 def _get_player_groups(self, player: Player) -> Iterator[Player]:
2680 """
2681 Return all group players the given player is a member of.
2682
2683 :param player: The player to look up the group memberships for.
2684 """
2685 # A group player mirrors its members, so it is also included while unavailable -
2686 # skipping it there is exactly how its state goes stale.
2687 player_id = player.player_id
2688 for _player in self.iter_players():
2689 if _player.player_id == player_id:
2690 continue
2691 if _player.state.type != PlayerType.GROUP:
2692 continue
2693 if player_id in _player.state.group_members:
2694 yield _player
2695
2696 # Protocol linking methods are provided by ProtocolLinkingMixin (protocol_linking.py)
2697
2698 def _repair_protocol_parent_links(self) -> None:
2699 """
2700 Repair protocol parent links in player configs on startup.
2701
2702 Scans player configs with a protocol_parent_id set and clears parent_ids
2703 that point to player configs that no longer exist (e.g., deleted universal
2704 players). A valid parent link also proves the player is a protocol child,
2705 so a stale player_type (left behind by an aborted registration) is healed.
2706 """
2707 all_player_configs = self.mass.config.get(CONF_PLAYERS, {})
2708 for player_id, player_config in all_player_configs.items():
2709 values = player_config.get("values") or {}
2710 parent_id = values.get(CONF_PROTOCOL_PARENT_ID)
2711 if not parent_id:
2712 continue
2713 # Check if parent config still exists
2714 parent_config = all_player_configs.get(parent_id)
2715 if not parent_config:
2716 self.logger.debug(
2717 "Clearing stale protocol_parent_id %s for %s (parent config deleted)",
2718 parent_id,
2719 player_id,
2720 )
2721 conf_key = f"{CONF_PLAYERS}/{player_id}/values/{CONF_PROTOCOL_PARENT_ID}"
2722 self.mass.config.set(conf_key, None)
2723 continue
2724 if player_config.get("player_type") != PlayerType.PROTOCOL.value:
2725 self.logger.info(
2726 "Repairing player type of %s - linked as protocol child of %s",
2727 player_id,
2728 parent_id,
2729 )
2730 self.mass.config.set_player_type(player_id, PlayerType.PROTOCOL)
2731
2732 async def _fix_group_member_configs(self) -> None:
2733 """
2734 Fix stale protocol player IDs in sync group member configs.
2735
2736 When a sync group references a protocol player ID instead of
2737 the parent player ID, correct it using the cached protocol parent mapping.
2738 """
2739 all_player_configs = self.mass.config.get(CONF_PLAYERS, {})
2740 total_fixes = 0
2741 fixed_groups: list[str] = []
2742
2743 for group_id, group_config in list(all_player_configs.items()):
2744 if group_config.get("provider") != "sync_group":
2745 continue
2746 old_members: list[str] = group_config.get("values", {}).get(CONF_GROUP_MEMBERS, [])
2747 if not old_members:
2748 continue
2749
2750 new_members: list[str] = []
2751 changes = 0
2752 for member_id in old_members:
2753 parent_id = self._get_cached_protocol_parent_id(member_id)
2754 corrected_id = parent_id or member_id
2755 if corrected_id != member_id:
2756 changes += 1
2757 self.logger.debug(
2758 "Sync group %s: corrected member %s -> %s",
2759 group_id,
2760 member_id,
2761 corrected_id,
2762 )
2763 if corrected_id not in new_members:
2764 new_members.append(corrected_id)
2765
2766 if changes:
2767 self.mass.config.set_raw_player_config_value(
2768 group_id, CONF_GROUP_MEMBERS, new_members
2769 )
2770 total_fixes += changes
2771 fixed_groups.append(group_id)
2772
2773 for group_id in fixed_groups:
2774 if (group_player := self.get_player(group_id)) and group_player.available:
2775 await group_player.on_config_updated()
2776
2777 if total_fixes:
2778 self.logger.info(
2779 "Fixed %d stale member reference(s) across %d sync group(s)",
2780 total_fixes,
2781 len(fixed_groups),
2782 )
2783
2784 async def _poll_players(self) -> None:
2785 """Background task that polls players for updates."""
2786 while True:
2787 for player in list(self._players.values()):
2788 # if the player is playing, update elapsed time every tick
2789 # to ensure the queue has accurate details
2790 player_playing = player.state.playback_state == PlaybackState.PLAYING
2791 if player_playing and player.type != PlayerType.PROTOCOL:
2792 self.mass.call_later(
2793 0.5,
2794 self.mass.player_queues.on_player_update,
2795 player,
2796 {"corrected_elapsed_time": (None, player.state.corrected_elapsed_time)},
2797 task_id=f"queue_on_player_update_{player.player_id}",
2798 )
2799 # Poll player;
2800 if not player.needs_poll:
2801 continue
2802 try:
2803 last_poll: float = player.extra_data[ATTR_LAST_POLL]
2804 except KeyError:
2805 last_poll = 0.0
2806 if (self.mass.loop.time() - last_poll) < player.poll_interval:
2807 continue
2808 player.extra_data[ATTR_LAST_POLL] = self.mass.loop.time()
2809 try:
2810 await player.poll()
2811 except Exception as err:
2812 self.logger.warning(
2813 "Error while requesting latest state from player %s: %s",
2814 player.state.name,
2815 str(err),
2816 exc_info=err if self.logger.isEnabledFor(10) else None,
2817 )
2818 # Yield to event loop to prevent blocking
2819 await asyncio.sleep(0)
2820 await asyncio.sleep(1)
2821
2822 def _handle_group_dsp_change(
2823 self, player: Player, prev_group_members: list[str], new_group_members: list[str]
2824 ) -> None:
2825 """Handle DSP reload when group membership changes."""
2826 # reset cached group volume snapshot since membership changed
2827 player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2828 prev_child_count = len(prev_group_members)
2829 new_child_count = len(new_group_members)
2830 is_player_group = player.state.type == PlayerType.GROUP
2831
2832 # handle special case for PlayerGroups: since there are no leaders,
2833 # DSP still always work with a single player in the group.
2834 multi_device_dsp_threshold = 1 if is_player_group else 0
2835
2836 prev_is_multiple_devices = prev_child_count > multi_device_dsp_threshold
2837 new_is_multiple_devices = new_child_count > multi_device_dsp_threshold
2838
2839 if prev_is_multiple_devices == new_is_multiple_devices:
2840 return # no change in multi-device status
2841
2842 supports_multi_device_dsp = (
2843 PlayerFeature.MULTI_DEVICE_DSP in player.state.supported_features
2844 )
2845
2846 dsp_enabled: bool
2847 if player.state.type == PlayerType.GROUP:
2848 # Since player groups do not have leaders, we will use the only child
2849 # that was in the group before and after the change
2850 if prev_is_multiple_devices:
2851 if childs := new_group_members:
2852 # We shrank the group from multiple players to a single player
2853 # So the now only child will control the DSP
2854 dsp_enabled = self.mass.config.get_player_dsp_config(childs[0]).enabled
2855 else:
2856 dsp_enabled = False
2857 elif childs := prev_group_members:
2858 # We grew the group from a single player to multiple players,
2859 # let's see if the previous single player had DSP enabled
2860 dsp_enabled = self.mass.config.get_player_dsp_config(childs[0]).enabled
2861 else:
2862 dsp_enabled = False
2863 else:
2864 dsp_enabled = self.mass.config.get_player_dsp_config(player.player_id).enabled
2865
2866 if dsp_enabled and not supports_multi_device_dsp:
2867 # We now know that the group configuration has changed so:
2868 # - multi-device DSP is not supported
2869 # - we switched from a group with multiple players to a single player
2870 # (or vice versa)
2871 # - the leader has DSP enabled
2872 self.mass.create_task(self.mass.players.on_player_dsp_change(player.player_id))
2873
2874 def _check_external_source_takeover(self, player: Player) -> None:
2875 """
2876 Handle when an external source takes over playback on a player.
2877
2878 When a player has an active grouped output protocol (e.g., AirPlay group) and
2879 an external source (e.g., Spotify Connect, TV input) takes over playback,
2880 we need to clear the active output protocol and ungroup the protocol players.
2881
2882 This prevents the situation where the player appears grouped via protocol
2883 but is actually playing from a different source.
2884
2885 :param player: The player whose active_source changed.
2886 """
2887 # Only relevant for non-protocol players
2888 if player.type == PlayerType.PROTOCOL:
2889 return
2890
2891 # Not a takeover if the player is not actively playing
2892 if player.playback_state != PlaybackState.PLAYING:
2893 return
2894
2895 # Only relevant if we have an active output protocol (not native)
2896 if not player.active_output_protocol or player.active_output_protocol == "native":
2897 return
2898
2899 new_source = player.state.active_source
2900
2901 # Check if new source is external (not MA-managed)
2902 if self._is_ma_managed_source(player, new_source):
2903 return
2904
2905 # Get the active protocol player
2906 protocol_player = self.get_player(player.active_output_protocol)
2907 if not protocol_player:
2908 return
2909
2910 # If the source matches the active protocol's domain, it's expected - not a takeover
2911 # e.g., source "airplay" when using AirPlay protocol is normal
2912 if new_source and new_source.lower() == protocol_player.provider.domain.lower():
2913 return
2914
2915 if (
2916 new_source
2917 and new_source.lower() in ("airplay", "cast", "chromecast", "network")
2918 and protocol_player.provider.domain.lower() == "sendspin"
2919 ):
2920 # Special case for Sendspin bridge: if the new source matches cast or airplay and the
2921 # active protocol is Sendspin, we consider this a normal behavior and not a takeover
2922 return
2923
2924 # Confirmed external source takeover
2925 self.logger.info(
2926 "External source '%s' took over on %s while playing via protocol %s - "
2927 "clearing active output protocol and ungrouping",
2928 new_source,
2929 player.display_name,
2930 protocol_player.provider.domain,
2931 )
2932
2933 # Set active output protocol to native
2934 player.set_active_output_protocol("native")
2935
2936 # Ungroup the protocol player (async task)
2937 self.mass.create_task(protocol_player.ungroup())
2938
2939 def _is_ma_managed_source(self, player: Player, source: str | None) -> bool:
2940 """
2941 Check if a source is managed by Music Assistant.
2942
2943 MA-managed sources include:
2944 - None (=autodetect, no source explicitly set by player)
2945 - The player's own ID (MA queue)
2946 - Any active queue ID
2947 - Any plugin source ID
2948
2949 :param player: The player to check.
2950 :param source: The source ID to check.
2951 :return: True if the source is MA-managed, False if external.
2952 """
2953 if source is None:
2954 return True
2955
2956 # Player's own ID means MA queue is active
2957 if source == player.player_id:
2958 return True
2959
2960 # Check if it's a known queue ID
2961 return self.mass.player_queues.get(source) is not None
2962
2963 def _schedule_update_all_players(self, delay: float = 2.0) -> None:
2964 """
2965 Schedule a debounced update of all players' state.
2966
2967 Used when a new player is registered to ensure all existing players
2968 update their dynamic properties (like can_group_with) that may have changed.
2969
2970 :param delay: Delay in seconds before triggering updates (default 2.0).
2971 """
2972 if self.mass.closing:
2973 return
2974
2975 for player in self.all_players(
2976 return_unavailable=True,
2977 return_disabled=False,
2978 return_protocol_players=True,
2979 ):
2980 self.trigger_player_update(player.player_id, debounce_delay=delay)
2981
2982 async def _auto_ungroup_if_synced(self, player: Player, log_context: str) -> None:
2983 """
2984 Automatically ungroup a player if it's synced to another player.
2985
2986 :param player: The player to check and potentially ungroup.
2987 :param log_context: Additional context for the log message (e.g., target player name).
2988 """
2989 if not player.state.synced_to and not player.state.active_group:
2990 return
2991 self.logger.info(
2992 "Player %s is already synced to %s, ungrouping it first before %s",
2993 player.name,
2994 player.state.synced_to or player.state.active_group,
2995 log_context,
2996 )
2997 # Use internal _handle_set_members to avoid deadlocking on the play lock
2998 # (we're already inside a cmd_set_members chain that holds a play lock).
2999 synced_to = player.state.synced_to or player.state.active_group
3000 if synced_to and (parent := self.get_player(synced_to)):
3001 try:
3002 async with self.wait_for_player_update(player.player_id, timeout=5):
3003 await self._handle_set_members(parent, player_ids_to_remove=[player.player_id])
3004 except asyncio.CancelledError:
3005 raise
3006 except Exception:
3007 self.logger.warning(
3008 "Failed to auto-ungroup %s from %s, proceeding anyway",
3009 player.name,
3010 synced_to,
3011 )
3012
3013 async def _handle_set_members(
3014 self,
3015 parent_player: Player,
3016 player_ids_to_add: list[str] | None = None,
3017 player_ids_to_remove: list[str] | None = None,
3018 ) -> None:
3019 """
3020 Handle the actual set_members logic.
3021
3022 Skips permission checks and locking (internal use only).
3023
3024 :param parent_player: The parent player to add/remove members to/from.
3025 :param player_ids_to_add: List of player_id's to add to the parent player.
3026 :param player_ids_to_remove: List of player_id's to remove from the parent player.
3027 """
3028 target_player = parent_player.player_id
3029 # handle the sync leader being removed from itself: either transfer leadership
3030 # to a remaining member (keeping playback alive) or dissolve the group entirely
3031 should_stop = False
3032 if player_ids_to_remove and target_player in player_ids_to_remove:
3033 remaining_members = [
3034 m
3035 for m in parent_player.state.group_members
3036 if m != target_player
3037 and m not in player_ids_to_remove
3038 and (member := self.get_player(m))
3039 and member.state.available
3040 ]
3041 active_queue = self.get_active_queue(parent_player)
3042 if remaining_members and active_queue and active_queue.state != PlaybackState.IDLE:
3043 # transfer leadership to a remaining member instead of dissolving
3044 await self._transfer_ad_hoc_leadership(parent_player, remaining_members)
3045 return
3046 self.logger.info(
3047 "Dissolving sync group of player %s as it is being removed from itself",
3048 parent_player.name,
3049 )
3050 player_ids_to_add = None
3051 player_ids_to_remove = [
3052 x for x in parent_player.state.group_members if x != target_player
3053 ]
3054 should_stop = True
3055 # filter all player ids on compatibility and availability
3056 final_player_ids_to_add: list[str] = []
3057 for child_player_id in player_ids_to_add or []:
3058 if child_player_id == target_player:
3059 continue
3060 if child_player_id in final_player_ids_to_add:
3061 continue
3062 if (
3063 not (child_player := self.get_player(child_player_id))
3064 or not child_player.state.available
3065 ):
3066 self.logger.warning("Player %s is not available", child_player_id)
3067 continue
3068
3069 # check if player can be synced/grouped with the target player
3070 # state.can_group_with already handles all expansion and translation
3071 if child_player_id not in parent_player.state.can_group_with:
3072 self.logger.warning(
3073 "Player %s can not be grouped with %s",
3074 child_player.name,
3075 parent_player.name,
3076 )
3077 continue
3078
3079 if (
3080 child_player.state.synced_to
3081 and child_player.state.synced_to == target_player
3082 and child_player_id in parent_player.state.group_members
3083 ):
3084 continue # already synced to this target
3085
3086 # also skip if the child is part of this group via its sync leader
3087 # (e.g. synced to the sync leader of this syncgroup)
3088 if (
3089 child_player.state.active_group == target_player
3090 and child_player_id in parent_player.state.group_members
3091 ):
3092 continue
3093
3094 # handle edge case: child player is synced to a different player
3095 # automatically ungroup it first and wait for state to propagate
3096 # but not if the child is already part of this group (via its sync leader)
3097 if child_player.state.synced_to and target_player not in {
3098 child_player.state.synced_to,
3099 child_player.state.active_group,
3100 }:
3101 await self._auto_ungroup_if_synced(child_player, f"joining {parent_player.name}")
3102
3103 # power on the player if needed
3104 if (
3105 not child_player.state.powered
3106 and child_player.state.power_control != PLAYER_CONTROL_NONE
3107 ):
3108 await self._handle_cmd_power(child_player.player_id, True)
3109 # if we reach here, all checks passed
3110 final_player_ids_to_add.append(child_player_id)
3111
3112 # process player ids to remove and filter out invalid/unavailable players and edge cases
3113 final_player_ids_to_remove: list[str] = []
3114 if player_ids_to_remove:
3115 for child_player_id in player_ids_to_remove:
3116 if child_player_id in parent_player.state.group_members:
3117 final_player_ids_to_remove.append(child_player_id)
3118 continue
3119 # also accept the removal if the child player itself reports
3120 # being synced to this parent - handles race conditions where the
3121 # parent's group_members state is stale/not yet updated
3122 child_player = self.get_player(child_player_id)
3123 if child_player and child_player.state.synced_to == target_player:
3124 final_player_ids_to_remove.append(child_player_id)
3125 continue
3126
3127 # Forward command to the appropriate player after all (base) sanity checks
3128 # GROUP players (sync_group, universal_group) manage their own members internally
3129 # and don't need protocol translation - call their set_members directly
3130 if (
3131 parent_player.type == PlayerType.GROUP
3132 and PlayerFeature.SET_MEMBERS in parent_player.state.supported_features
3133 ):
3134 await parent_player.set_members(
3135 player_ids_to_add=final_player_ids_to_add,
3136 player_ids_to_remove=final_player_ids_to_remove,
3137 )
3138 return
3139 # For regular players, handle protocol selection and translation
3140 await self._handle_set_members_with_protocols(
3141 parent_player, final_player_ids_to_add, final_player_ids_to_remove
3142 )
3143
3144 if should_stop:
3145 # Stop playback on the player if it is being removed from itself
3146 await self._handle_cmd_stop(parent_player.player_id)
3147
3148 async def _handle_set_members_with_protocols(
3149 self,
3150 parent_player: Player,
3151 player_ids_to_add: list[str],
3152 player_ids_to_remove: list[str],
3153 ) -> None:
3154 """
3155 Handle set_members considering protocol and native members.
3156
3157 Skips permission checks, locking, and all redirect logic (internal use only).
3158 Translates visible player IDs to protocol player IDs when appropriate,
3159 and forwards to the correct player's set_members.
3160
3161 :param parent_player: The parent player to add/remove members to/from.
3162 :param player_ids_to_add: List of visible player IDs to add as members.
3163 :param player_ids_to_remove: List of visible player IDs to remove from members.
3164 """
3165 # Get parent's active protocol domain and player if available
3166 parent_protocol_domain = None
3167 parent_protocol_player = None
3168 if (
3169 parent_player.active_output_protocol
3170 and parent_player.active_output_protocol != "native"
3171 ):
3172 parent_protocol_player = self.get_player(parent_player.active_output_protocol)
3173 if parent_protocol_player:
3174 parent_protocol_domain = parent_protocol_player.provider.domain
3175
3176 self.logger.debug(
3177 "set_members on %s: active_protocol=%s, adding=%s, removing=%s",
3178 parent_player.state.name,
3179 parent_protocol_domain or "none",
3180 player_ids_to_add,
3181 player_ids_to_remove,
3182 )
3183
3184 # Translate members to add
3185 (
3186 protocol_members_to_add,
3187 native_members_to_add,
3188 parent_protocol_player,
3189 parent_protocol_domain,
3190 ) = self._translate_members_for_protocols(
3191 parent_player, player_ids_to_add, parent_protocol_player, parent_protocol_domain
3192 )
3193
3194 self.logger.debug(
3195 "Translated members: protocol=%s (domain=%s), native=%s",
3196 protocol_members_to_add,
3197 parent_protocol_domain,
3198 native_members_to_add,
3199 )
3200
3201 # Translate members to remove
3202 protocol_members_to_remove, native_members_to_remove = (
3203 self._translate_members_to_remove_for_protocols(
3204 parent_player, player_ids_to_remove, parent_protocol_player, parent_protocol_domain
3205 )
3206 )
3207
3208 # Forward protocol members to protocol player's set_members
3209 if (protocol_members_to_add or protocol_members_to_remove) and parent_protocol_player:
3210 await self._forward_protocol_set_members(
3211 parent_player,
3212 parent_protocol_player,
3213 protocol_members_to_add,
3214 protocol_members_to_remove,
3215 )
3216
3217 # Forward native members to parent player's set_members
3218 if native_members_to_add or native_members_to_remove:
3219 filtered_native_add = self._filter_native_members(native_members_to_add, parent_player)
3220 # For removal, allow protocol players if they're actually in the parent's group_members
3221 # This handles native protocol players (e.g., native AirPlay) where group_members
3222 # contains protocol player IDs
3223 filtered_native_remove = [
3224 pid
3225 for pid in native_members_to_remove
3226 if (p := self.get_player(pid))
3227 and (p.type != PlayerType.PROTOCOL or pid in parent_player.group_members)
3228 ]
3229 self.logger.debug(
3230 "Native grouping on %s: filtered_add=%s, filtered_remove=%s",
3231 parent_player.state.name,
3232 filtered_native_add,
3233 filtered_native_remove,
3234 )
3235 if filtered_native_add or filtered_native_remove:
3236 if PlayerFeature.SET_MEMBERS not in parent_player.state.supported_features:
3237 return
3238 self.logger.info(
3239 "Calling set_members on native player %s with add=%s, remove=%s",
3240 parent_player.state.name,
3241 filtered_native_add,
3242 filtered_native_remove,
3243 )
3244 await parent_player.set_members(
3245 player_ids_to_add=filtered_native_add or None,
3246 player_ids_to_remove=filtered_native_remove or None,
3247 )
3248
3249 async def _transfer_ad_hoc_leadership(
3250 self, leader: Player, remaining_members: list[str]
3251 ) -> None:
3252 """
3253 Transfer leadership of an ad-hoc sync group to a remaining member.
3254
3255 Called when the sync leader of an ad-hoc group is unjoined while other
3256 members remain and playback is active. The queue is moved to a newly
3257 selected leader, the remaining members are regrouped under it and playback
3258 resumes at the saved position (accepting a brief audio gap).
3259
3260 :param leader: The current sync leader being removed from the group.
3261 :param remaining_members: Available group members (excluding the leader)
3262 that should keep playing under a new leader.
3263 """
3264 active_queue = self.get_active_queue(leader)
3265 was_playing = active_queue is not None and active_queue.state == PlaybackState.PLAYING
3266 new_leader_id = self._select_ad_hoc_leader(leader, remaining_members)
3267 self.logger.info(
3268 "Transferring leadership of %s to %s (%s remaining member(s))",
3269 leader.name,
3270 new_leader_id,
3271 len(remaining_members),
3272 )
3273 # Move the queue to the new leader. transfer_queue frees the new leader from
3274 # the old leader's group and stops the old leader; the playback position
3275 # survives because stop() stores it in resume_pos.
3276 await self.mass.player_queues.transfer_queue(
3277 leader.player_id, new_leader_id, auto_play=False
3278 )
3279 # regroup the other remaining members under the new leader
3280 other_members = [m for m in remaining_members if m != new_leader_id]
3281 if other_members:
3282 await self.cmd_set_members(new_leader_id, player_ids_to_add=other_members)
3283 if was_playing:
3284 await self.mass.player_queues.resume(new_leader_id)
3285
3286 def _select_ad_hoc_leader(self, leader: Player, remaining_members: list[str]) -> str:
3287 """
3288 Pick the new leader for an ad-hoc sync group leadership transfer.
3289
3290 Prefers a remaining member that supports the protocol the group is currently
3291 playing on, so the other members can be regrouped under it; falls back to the
3292 first remaining member. The members' own ``can_group_with`` is unusable here
3293 because it is empty while they are still synced to the old leader.
3294
3295 :param leader: The current sync leader being removed.
3296 :param remaining_members: Candidate member player_ids, already filtered for
3297 availability. Must not be empty.
3298 """
3299 active_domain: str | None = None
3300 if leader.active_output_protocol and leader.active_output_protocol != "native":
3301 if protocol_player := self.get_player(leader.active_output_protocol):
3302 active_domain = protocol_player.provider.domain
3303 if active_domain:
3304 for member_id in remaining_members:
3305 member = self.get_player(member_id)
3306 if member is None:
3307 continue
3308 if member.provider.domain == active_domain or any(
3309 protocol.protocol_domain == active_domain and protocol.available
3310 for protocol in member.linked_output_protocols
3311 ):
3312 return member_id
3313 return remaining_members[0]
3314
3315 def _clear_sleep_timer(self, player: Player) -> None:
3316 """
3317 Clear the active sleep timer for the player.
3318
3319 :param player: Player to clear the timer for.
3320 """
3321 self.mass.cancel_timer(self._sleep_timer_task_id(player.player_id))
3322 if player.sleep_timer_expires_at is not None:
3323 player.set_sleep_timer_expires_at(None)
3324 player.update_state()
3325 self._signal_sleep_timer_updated(player, None)
3326
3327 async def _handle_sleep_timer_expired(self, player_id: str) -> None:
3328 """
3329 Stop playback when a player's sleep timer expires.
3330
3331 :param player_id: Player ID whose sleep timer expired.
3332 """
3333 player = self.get_player(player_id)
3334 if player is None or player.sleep_timer_expires_at is None:
3335 return
3336 player.set_sleep_timer_expires_at(None)
3337 player.update_state()
3338 self._signal_sleep_timer_updated(player, None)
3339 await self.cmd_stop(player_id)
3340
3341 def _signal_sleep_timer_updated(self, player: Player, expires_at: float | None) -> None:
3342 """
3343 Signal a sleep timer change for the player on the event bus.
3344
3345 :param player: Player whose sleep timer changed.
3346 :param expires_at: New expiry timestamp, or None when the timer was cleared.
3347 """
3348 if player.state.type == PlayerType.PROTOCOL:
3349 return
3350 self.mass.signal_event(
3351 EventType.PLAYER_SLEEP_TIMER_UPDATED,
3352 object_id=player.player_id,
3353 data=expires_at,
3354 )
3355
3356 @staticmethod
3357 def _sleep_timer_task_id(player_id: str) -> str:
3358 """
3359 Return the scheduled task ID for a player's sleep timer.
3360
3361 :param player_id: Player ID to build the task ID for.
3362 """
3363 return f"player_sleep_timer_{player_id}"
3364
3365 # Private command handlers (no permission checks)
3366
3367 async def _handle_cmd_resume(
3368 self, player_id: str, source: str | None = None, media: PlayerMedia | None = None
3369 ) -> None:
3370 """
3371 Handle resume playback command.
3372
3373 Skips permission checks and locking (internal use only).
3374 """
3375 player = self._get_player_with_redirect(player_id)
3376 source = source or player.state.active_source
3377 media = media or player.state.current_media
3378 # power on the player if needed
3379 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
3380 await self._handle_cmd_power(player.player_id, True)
3381 # Redirect to queue controller if it is active
3382 if active_queue := self.mass.player_queues.get(source or player_id):
3383 await self.mass.player_queues.resume(active_queue.queue_id)
3384 return
3385 # try to handle command on player directly
3386 # TODO: check if player has an active source with native resume support
3387 active_source = next((x for x in player.state.source_list if x.id == source), None)
3388 if (
3389 player.state.playback_state in (PlaybackState.IDLE, PlaybackState.PAUSED)
3390 and active_source
3391 and active_source.can_play_pause
3392 and PlayerFeature.PAUSE in player.state.supported_features
3393 ):
3394 # player has some other source active and native resume support
3395 await player.play()
3396 return
3397 if active_source and not active_source.passive:
3398 await self.select_source(player_id, active_source.id)
3399 return
3400 if media:
3401 # try to re-play the current media item
3402 await player.play_media(media)
3403 return
3404 # fallback: just try to resume queue playback
3405 await self.mass.player_queues.resume(player.player_id)
3406
3407 async def _handle_cmd_power(
3408 self, player_id: str, powered: bool, skip_auto_play: bool = False
3409 ) -> None:
3410 """
3411 Handle player power on/off command.
3412
3413 Skips permission checks and locking (internal use only).
3414
3415 :param player_id: The player ID to power on/off.
3416 :param powered: True to power on, False to power off.
3417 :param skip_auto_play: If True, skip auto-play on power on.
3418 """
3419 player = self.get_player(player_id, True)
3420 assert player is not None # for type checking
3421 player_state = player.state
3422
3423 if player_state.powered == powered:
3424 self.logger.debug(
3425 "Ignoring power %s command for player %s: already in state %s",
3426 "ON" if powered else "OFF",
3427 player_state.name,
3428 "ON" if player_state.powered else "OFF",
3429 )
3430 return # nothing to do
3431
3432 # ungroup player at power off
3433 player_was_sync_child = bool(player.state.synced_to or player.state.active_group)
3434 if (
3435 (player_was_sync_child or player.group_members)
3436 and player.type == PlayerType.PLAYER
3437 and not powered
3438 ):
3439 # ungroup player if it is synced (or is a sync leader itself)
3440 await self.cmd_ungroup(player_id)
3441
3442 # always stop player at power off
3443 if (
3444 not powered
3445 and not player_was_sync_child
3446 and player_state.playback_state in (PlaybackState.PLAYING, PlaybackState.PAUSED)
3447 ):
3448 # wait for the stop command to process and prevent race conditions
3449 async with self.wait_for_player_update(player_id, timeout=5):
3450 await self._handle_cmd_stop(player_id)
3451
3452 # power off all synced childs when player is a sync leader
3453 elif not powered and player_state.type == PlayerType.PLAYER and player_state.group_members:
3454 async with TaskManager(self.mass) as tg:
3455 for member in self.iter_group_members(player, True):
3456 if member.power_control == PLAYER_CONTROL_NONE:
3457 continue
3458 tg.create_task(self._handle_cmd_power(member.player_id, False))
3459
3460 # handle actual power command
3461 if player_state.power_control == PLAYER_CONTROL_NONE:
3462 self.logger.debug(
3463 "Player %s does not support power control, ignoring power command",
3464 player_state.name,
3465 )
3466 return
3467 if player_state.power_control == PLAYER_CONTROL_NATIVE:
3468 # player supports power command natively: forward to player provider
3469 await player.power(powered)
3470 if powered:
3471 await wait_for_power_on(self.logger, player)
3472 elif player_state.power_control == PLAYER_CONTROL_FAKE:
3473 # user wants to use fake power control - so we (optimistically) update the state
3474 # and store the state in the cache
3475 player.extra_data[ATTR_FAKE_POWER] = powered
3476 # Group players need to actively form/dissolve their session when the
3477 # user toggles fake power — otherwise the toggle would only update the
3478 # cosmetic state without ever capturing or releasing the members.
3479 if player_state.type == PlayerType.GROUP:
3480 await player.power(powered)
3481 player.update_state() # trigger update of the player state
3482 if player_state.type != PlayerType.GROUP:
3483 # see register(): group fake-power is intentionally not persisted
3484 # because there is no session to restore at boot.
3485 await self.mass.cache.set(
3486 key=player_id,
3487 data=powered,
3488 provider=self.domain,
3489 category=CACHE_CATEGORY_PLAYER_POWER,
3490 )
3491 # handle external player control
3492 elif player_control := self._controls.get(player.state.power_control):
3493 control_name = player_control.name
3494 self.logger.debug("Redirecting power command to PlayerControl %s", control_name)
3495 if not player_control.supports_power:
3496 raise UnsupportedFeaturedException(
3497 f"Player control {control_name} is not available"
3498 )
3499 if powered:
3500 assert player_control.power_on is not None # for type checking
3501 await player_control.power_on()
3502 await wait_for_power_on(self.logger, player, player_control)
3503 else:
3504 assert player_control.power_off is not None # for type checking
3505 await player_control.power_off()
3506 # always trigger a state update to update the UI
3507 player.refresh_state()
3508
3509 # handle 'auto play on power on' feature
3510 if (
3511 not skip_auto_play
3512 and not player_state.active_group
3513 and not player_state.synced_to
3514 and powered
3515 and player.config.get_value(CONF_AUTO_PLAY)
3516 and player_state.active_source in (None, player_id)
3517 and not player.extra_data.get(ATTR_ANNOUNCEMENT_IN_PROGRESS)
3518 ):
3519 await self.mass.player_queues.resume(player_id)
3520
3521 async def _handle_cmd_volume_set(self, player_id: str, volume_level: int) -> None:
3522 """
3523 Handle Player volume set command.
3524
3525 Skips permission checks and locking (internal use only).
3526
3527 :param player_id: player_id of the player to handle the command.
3528 :param volume_level: logical volume level (0..100) to set on the player.
3529 """
3530 player = self.get_player(player_id, True)
3531 assert player is not None # for type checker
3532
3533 # Clamp logical volume to 0-100
3534 volume_level = max(0, min(100, volume_level))
3535
3536 if player.type == PlayerType.GROUP:
3537 # redirect to special group volume control
3538 await self.cmd_group_volume(player_id, volume_level)
3539 return
3540
3541 # Check if player has mute lock (set when individually muted in a group)
3542 # If locked, don't auto-unmute when volume changes
3543 has_mute_lock = self._has_active_mute_lock(player)
3544 if (
3545 not has_mute_lock
3546 # the live value is what cmd_volume_mute checks, so a control change that
3547 # has not reached the player state yet may not send us into a failing unmute
3548 and player.mute_control not in (PLAYER_CONTROL_NONE, PLAYER_CONTROL_FAKE)
3549 and player.state.volume_muted
3550 ):
3551 # if player is muted and not locked, we unmute it first
3552 # skip this for fake mute since it uses volume to simulate mute
3553 self.logger.debug(
3554 "Unmuting player %s before setting volume",
3555 player.state.name,
3556 )
3557 await self.cmd_volume_mute(player_id, False)
3558
3559 if (
3560 has_mute_lock
3561 and player.mute_control == PLAYER_CONTROL_FAKE
3562 and player.extra_data.get(ATTR_FAKE_MUTE)
3563 ):
3564 # a locked player stays silent, the volume it holds is the one
3565 # that gets restored once it is unmuted again
3566 volume_level = 0
3567 else:
3568 # always reset fake mute when controlling volume
3569 player.extra_data.pop(ATTR_FAKE_MUTE, None)
3570
3571 # Scale logical volume (0-100) to device volume (min_volume-max_volume)
3572 device_volume = self.scale_volume_to_device(player_id, volume_level)
3573
3574 # Notify the active AudioSource of a volume change.
3575 # Only fire if this player is the direct owner of its queue,
3576 # not when it merely inherits active_source from a parent group —
3577 # group volume changes handle the callback once at the group level.
3578 if active := self._get_active_audio_source(player):
3579 audio_source, plugin_prov = active
3580 active_queue = self.get_active_queue(player)
3581 if active_queue is not None and active_queue.queue_id == player.player_id:
3582 await plugin_prov.on_volume_change(audio_source.item_id, volume_level)
3583
3584 # Handle native volume control support
3585 if player.volume_control == PLAYER_CONTROL_NATIVE:
3586 # player supports volume command natively: forward to player
3587 await player.volume_set(device_volume)
3588 return
3589 # Handle fake volume control support
3590 if player.volume_control == PLAYER_CONTROL_FAKE:
3591 # user wants to use fake volume control - so we (optimistically) update the state
3592 # and store the state in the cache. Fake volume uses the logical volume (no scaling).
3593 player.extra_data[ATTR_FAKE_VOLUME] = volume_level
3594 player.update_state()
3595 return
3596 # player has no volume support at all
3597 if player.volume_control == PLAYER_CONTROL_NONE:
3598 raise UnsupportedFeaturedException(
3599 f"Player {player.state.name} does not support volume control"
3600 )
3601 # handle external player control
3602 if player_control := self._controls.get(player.state.volume_control):
3603 control_name = player_control.name
3604 self.logger.debug("Redirecting volume command to PlayerControl %s", control_name)
3605 if not player_control.supports_volume:
3606 raise UnsupportedFeaturedException(
3607 f"Player control {control_name} is not available"
3608 )
3609 assert player_control.volume_set is not None
3610 # forward the already-scaled device volume; the external control sets the
3611 # raw device volume and does not apply min/max scaling of its own
3612 await player_control.volume_set(device_volume)
3613 return
3614 if protocol_player := self.get_player(player.state.volume_control):
3615 # redirect to protocol player volume control.
3616 # forward the already-scaled device volume so the min/max limits configured
3617 # on this (user-facing) player are honored; the protocol player has no
3618 # limits of its own, so its scaling is an identity pass-through.
3619 self.logger.debug(
3620 "Redirecting volume command to protocol player %s",
3621 protocol_player.provider.manifest.name,
3622 )
3623 await self._handle_cmd_volume_set(protocol_player.player_id, device_volume)
3624 return
3625
3626 @staticmethod
3627 def _is_in_group(state: PlayerState) -> bool:
3628 """Check if the player with the given state is currently grouped with other players."""
3629 # a sync leader has neither synced_to nor active_group set, but it does lead its
3630 # own group_members, which stays empty for a player that is not grouped at all
3631 return bool(state.synced_to or state.active_group or state.group_members)
3632
3633 def _has_active_mute_lock(self, player: Player) -> bool:
3634 """
3635 Check if the given player holds a mute lock that still applies to it.
3636
3637 A lock is only earned inside a group and only holds for as long as the player
3638 is still grouped, so it can not outlive the group it was earned in.
3639
3640 :param player: The player to check, which may be a protocol player.
3641 """
3642 if player.extra_data.get(ATTR_MUTE_LOCK) and self._is_in_group(player.state):
3643 return True
3644 # cmd_volume_mute stores the lock on the parent player, while the volume command
3645 # may arrive with the protocol player ID (e.g. during group volume changes)
3646 if player.protocol_parent_id and (parent := self.get_player(player.protocol_parent_id)):
3647 return bool(parent.extra_data.get(ATTR_MUTE_LOCK)) and self._is_in_group(parent.state)
3648 return False
3649
3650 async def _mute_group_members(self, group_player: Player, muted: bool) -> None:
3651 """
3652 Mute or unmute all mute capable members of a player group or synced players.
3653
3654 :param group_player: The group player or sync leader.
3655 :param muted: bool if the group should be muted.
3656 """
3657 coros = []
3658 for child_player in self.iter_group_members(
3659 group_player, only_powered=True, exclude_self=False
3660 ):
3661 if child_player.mute_control == PLAYER_CONTROL_NONE:
3662 # members without a mute control are left alone, just like the
3663 # group mute state itself is calculated from the capable members only
3664 continue
3665 coros.append(self.cmd_volume_mute(child_player.player_id, muted))
3666 await asyncio.gather(*coros)
3667
3668 async def _handle_cmd_volume_mute(self, player: Player, mute_control: str, muted: bool) -> None:
3669 """
3670 Send the mute command to the given player's mute control.
3671
3672 Skips permission checks, locking and mute lock bookkeeping (internal use only).
3673
3674 :param player: the player to handle the command.
3675 :param mute_control: the already resolved mute control of the player.
3676 :param muted: bool if player should be muted.
3677 """
3678 if mute_control == PLAYER_CONTROL_NATIVE:
3679 # player supports mute command natively: forward to player
3680 await player.volume_mute(muted)
3681 return
3682 if mute_control == PLAYER_CONTROL_FAKE:
3683 # user wants to use fake mute control - so we use volume instead
3684 self.logger.debug(
3685 "Using volume for muting for player %s",
3686 player.state.name,
3687 )
3688 if muted:
3689 already_muted = bool(player.extra_data.get(ATTR_FAKE_MUTE))
3690 if not already_muted:
3691 # on a repeated mute command the volume is already 0
3692 player.extra_data[ATTR_PREVIOUS_VOLUME] = player.state.volume_level
3693 await self._handle_cmd_volume_set(player.player_id, 0)
3694 # set the flag after the volume command, as that clears it
3695 player.extra_data[ATTR_FAKE_MUTE] = True
3696 player.update_state()
3697 else:
3698 was_muted = bool(player.extra_data.get(ATTR_FAKE_MUTE))
3699 player.extra_data[ATTR_FAKE_MUTE] = False
3700 player.update_state()
3701 if not was_muted:
3702 # the volume is the one the user is listening at, restoring
3703 # anything here would turn a no-op unmute into a volume change
3704 return
3705 stored_volume: int | None = player.extra_data.pop(ATTR_PREVIOUS_VOLUME, None)
3706 # the volume was still unknown at mute time, so pick a low volume
3707 # rather than blasting the speaker at some assumed level
3708 await self._handle_cmd_volume_set(
3709 player.player_id, 1 if stored_volume is None else stored_volume
3710 )
3711 return
3712
3713 # handle external player control
3714 if player_control := self._controls.get(mute_control):
3715 control_name = player_control.name
3716 self.logger.debug("Redirecting mute command to PlayerControl %s", control_name)
3717 if not player_control.supports_mute:
3718 raise UnsupportedFeaturedException(
3719 f"Player control {control_name} is not available"
3720 )
3721 assert player_control.mute_set is not None
3722 await player_control.mute_set(muted)
3723 return
3724
3725 # handle to protocol player as volume_mute control
3726 if protocol_player := self.get_player(mute_control):
3727 self.logger.debug(
3728 "Redirecting mute command to protocol player %s",
3729 protocol_player.provider.manifest.name,
3730 )
3731 await protocol_player.volume_mute(muted)
3732 return
3733
3734 # the configured control disappeared after the mute control was resolved
3735 raise UnsupportedFeaturedException(f"Player {player.state.name} does not support muting")
3736
3737 async def _handle_play_media(self, player_id: str, media: PlayerMedia) -> None:
3738 """
3739 Handle play media command without group redirect.
3740
3741 Skips permission checks, locking, and all redirect logic (internal use only).
3742
3743 :param player_id: player_id of the player to handle the command.
3744 :param media: The Media that needs to be played on the player.
3745 """
3746 player = self.get_player(player_id, raise_unavailable=True)
3747 assert player is not None
3748 # set active source if media has a source_id (e.g. plugin source or mass queue source)
3749 if media.source_id:
3750 player.set_active_mass_source(media.source_id)
3751
3752 # Determine output protocol to use:
3753 # While a session is active (playing/paused), keep using the already active
3754 # protocol so mid-session commands stay on the same output.
3755 # On a fresh start always (re)select: a leftover active protocol from a
3756 # previous session must not overrule user preference, a grouped protocol
3757 # or native playback (and it may point at a player that is gone by now).
3758 target_player: Player | None = None
3759 output_protocol: OutputProtocol | None = None
3760 if (
3761 player.state.playback_state in (PlaybackState.PLAYING, PlaybackState.PAUSED)
3762 and player.active_output_protocol
3763 and player.active_output_protocol != "native"
3764 and (protocol_player := self.get_player(player.active_output_protocol))
3765 ):
3766 # Use the already-set protocol directly
3767 output_protocol = next(
3768 (
3769 p
3770 for p in player.linked_output_protocols
3771 if p.output_protocol_id == player.active_output_protocol
3772 ),
3773 None,
3774 )
3775 if output_protocol is not None:
3776 target_player = protocol_player
3777 if target_player is None:
3778 target_player, output_protocol = self._select_best_output_protocol(player)
3779
3780 if target_player.player_id != player.player_id:
3781 # Playing via linked protocol - update active output protocol
3782 # output_protocol is guaranteed to be non-None when target_player != player
3783 assert output_protocol is not None
3784 self.logger.debug(
3785 "Starting playback on %s via protocol %s (target=%s), group_members=%s",
3786 player.state.name,
3787 output_protocol.name,
3788 target_player.display_name,
3789 target_player.state.group_members,
3790 )
3791 player.set_active_output_protocol(output_protocol.output_protocol_id)
3792 elif player.type != PlayerType.GROUP:
3793 # Native playback - group players don't have output protocols of their own
3794 # (they delegate to a sync leader / member which manages its own protocol)
3795 self.logger.debug(
3796 "Starting playback on %s via native, group_members=%s",
3797 player.state.name,
3798 player.state.group_members,
3799 )
3800 player.set_active_output_protocol("native")
3801
3802 # power on the player if needed (skip auto-play since we're about to start playback)
3803 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
3804 await self._handle_cmd_power(player.player_id, True, skip_auto_play=True)
3805 await target_player.play_media(media)
3806 if target_player.player_id != player.player_id:
3807 # notify the native player that protocol playback started
3808 assert output_protocol is not None
3809 await player.on_protocol_playback(output_protocol=output_protocol)
3810
3811 async def _handle_enqueue_next_media(self, player_id: str, media: PlayerMedia) -> None:
3812 """
3813 Handle enqueue next media command without group redirect.
3814
3815 Skips permission checks, locking, and all redirect logic (internal use only).
3816
3817 :param player_id: player_id of the player to handle the command.
3818 :param media: The Media that needs to be enqueued on the player.
3819 """
3820 player = self.get_player(player_id, raise_unavailable=True)
3821 assert player is not None
3822 if target_player := self._get_control_target(
3823 player,
3824 required_feature=PlayerFeature.ENQUEUE,
3825 require_active=True,
3826 ):
3827 self.logger.debug(
3828 "Redirecting enqueue command to protocol player %s",
3829 target_player.provider.manifest.name,
3830 )
3831 await target_player.enqueue_next_media(media)
3832 return
3833
3834 if PlayerFeature.ENQUEUE not in player.state.supported_features:
3835 raise UnsupportedFeaturedException(
3836 f"Player {player.state.name} does not support enqueueing"
3837 )
3838 await player.enqueue_next_media(media)
3839
3840 async def _handle_select_source(self, player_id: str, source: str | None) -> None:
3841 """
3842 Handle select source command without group redirect.
3843
3844 Skips permission checks, locking, and all redirect logic (internal use only).
3845
3846 :param player_id: player_id of the player to handle the command.
3847 :param source: The ID of the source that needs to be activated/selected.
3848 """
3849 if source is None:
3850 source = player_id # default to MA queue source
3851 player = self.get_player(player_id, True)
3852 assert player is not None
3853 # check if player is already playing and source is different
3854 # in that case we need to stop the player first
3855 prev_source = player.state.active_source
3856 if prev_source and source != prev_source:
3857 with suppress(PlayerCommandFailed, RuntimeError):
3858 # just try to stop (regardless of state)
3859 async with self.wait_for_player_update(player_id, timeout=5):
3860 await self._handle_cmd_stop(player_id)
3861 # check if source is a mass queue
3862 # this can be used to restore the queue after a source switch
3863 if self.mass.player_queues.get(source):
3864 player.set_active_mass_source(source)
3865 return
3866 # Legacy compatibility: the old plugin-source API used the
3867 # plugin's instance_id directly as the source string. The refactor
3868 # moved plugin sources to first-class AudioSource MediaItems played
3869 # via player_queues.play_media. Translate a legacy plugin-instance-id
3870 # source into the new flow so old frontends, third-party scripts,
3871 # and HA automations keep working — but only when the provider
3872 # exposes EXACTLY ONE AudioSource (it was always a 1:1 mapping under
3873 # the old API; multi-source providers have to use the explicit URI).
3874 if (legacy_prov := self.mass.get_provider(source)) and isinstance(
3875 legacy_prov, PluginProvider
3876 ):
3877 if ProviderFeature.AUDIO_SOURCE not in legacy_prov.supported_features:
3878 raise PlayerCommandFailed(f"Provider {source} does not expose AudioSources")
3879 sources = await legacy_prov.get_audio_sources()
3880 if len(sources) == 1:
3881 self.logger.debug(
3882 "Translating legacy select_source(%s) to play_media(%s)",
3883 source,
3884 sources[0].uri,
3885 )
3886 await self.mass.player_queues.play_media(player_id, str(sources[0].uri))
3887 return
3888 raise UnsupportedFeaturedException(
3889 f"Provider {source} exposes {len(sources)} AudioSources; the legacy "
3890 "select_source(plugin_instance_id) API only supported 1:1 mappings. "
3891 "Use player_queues.play_media with an explicit AudioSource URI."
3892 )
3893 # basic check if player supports source selection
3894 if PlayerFeature.SELECT_SOURCE not in player.state.supported_features:
3895 raise UnsupportedFeaturedException(
3896 f"Player {player.state.name} does not support source selection"
3897 )
3898 # basic check if source is valid for player
3899 if not any(x for x in player.state.source_list if x.id == source):
3900 raise PlayerCommandFailed(
3901 f"{source} is an invalid source for player {player.state.name}"
3902 )
3903 # forward to player
3904 await player.select_source(source)
3905
3906 async def _handle_cmd_stop(self, player_id: str) -> None:
3907 """
3908 Handle stop command without any redirects.
3909
3910 Skips permission checks, locking, and all redirect logic (internal use only).
3911
3912 :param player_id: player_id of the player to handle the command.
3913 """
3914 player = self.get_player(player_id, raise_unavailable=True)
3915 assert player is not None
3916 protocol_player: Player | None = None
3917 if player.active_output_protocol and player.active_output_protocol != "native":
3918 protocol_player = self.get_player(player.active_output_protocol)
3919 if player.state.playback_state == PlaybackState.IDLE:
3920 # The player already reports idle but an output protocol is still marked
3921 # active: the protocol player may never have received a stop at all
3922 # (e.g. the source stream ended on its own before this stop command
3923 # arrived). Forward an (idempotent) stop and schedule the protocol clear
3924 # so no stale session lingers on the device and the next playback
3925 # (re)selects the output protocol.
3926 if protocol_player is not None:
3927 await protocol_player.stop()
3928 if len(protocol_player.group_members) <= 1:
3929 self.schedule_active_output_protocol_clear(player)
3930 return
3931 player.mark_stop_called()
3932 # Delegate to active protocol player if one is active
3933 target_player = player
3934 if protocol_player is not None:
3935 target_player = protocol_player
3936 if PlayerFeature.POWER in target_player.supported_features:
3937 # if protocol player supports/requires power,
3938 # we power it off instead of just stopping (which also stops playback)
3939 # this is rare as most protocols do not support power control (except for cast)
3940 await self._handle_cmd_power(target_player.player_id, False)
3941 return
3942
3943 # handle command on player(protocol) directly
3944 await target_player.stop()
3945 # Only clear active protocol if the protocol player has no remaining group members.
3946 # If there are still protocol group members, keep the protocol active so that
3947 # when playback resumes it continues on the same protocol.
3948 if target_player.player_id == player.player_id or len(target_player.group_members) <= 1:
3949 self.schedule_active_output_protocol_clear(player)
3950
3951 async def _handle_cmd_play(self, player_id: str) -> None:
3952 """
3953 Handle play command without group redirect.
3954
3955 Skips permission checks, locking, and all redirect logic (internal use only).
3956
3957 :param player_id: player_id of the player to handle the command.
3958 """
3959 player = self.get_player(player_id, raise_unavailable=True)
3960 assert player is not None
3961 if player.state.playback_state == PlaybackState.PLAYING:
3962 self.logger.info(
3963 "Ignore PLAY request to player %s: player is already playing", player.state.name
3964 )
3965 return
3966 # If an AudioSource is the active queue item, proxy play to the plugin
3967 if active := self._get_active_audio_source(player):
3968 audio_source, plugin_prov = active
3969 if audio_source.can_play_pause:
3970 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PLAY)
3971 return
3972 # handle unpause (=play if player is paused)
3973 if player.state.playback_state == PlaybackState.PAUSED:
3974 active_source = next(
3975 (x for x in player.state.source_list if x.id == player.state.active_source), None
3976 )
3977 # raise if active source does not support play/pause
3978 if active_source and not active_source.can_play_pause:
3979 msg = (
3980 f"The active source ({active_source.name}) on player "
3981 f"{player.state.name} does not support play/pause"
3982 )
3983 raise PlayerCommandFailed(msg)
3984 # Delegate to active protocol player if one is active
3985 if target_player := self._get_control_target(
3986 player, PlayerFeature.PAUSE, require_active=True
3987 ):
3988 await target_player.play()
3989 return
3990 # No active protocol target: if the player rendering the audio supports pause and
3991 # the active (external) source can be paused, unpause it directly instead of
3992 # restarting the source.
3993 output_player = player.resolve_output_player()
3994 if (
3995 active_source
3996 and active_source.can_play_pause
3997 and PlayerFeature.PAUSE in output_player.supported_features
3998 ):
3999 await output_player.play()
4000 return
4001
4002 # player is not paused: try to resume the player
4003 # Note: We handle resume inline here without calling _handle_cmd_resume
4004 active_source = next(
4005 (x for x in player.state.source_list if x.id == player.state.active_source), None
4006 )
4007 media = player.state.current_media
4008 # power on the player if needed
4009 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
4010 await self._handle_cmd_power(player.player_id, True)
4011 if active_source and not active_source.passive:
4012 await self._handle_select_source(player_id, active_source.id)
4013 return
4014 if media:
4015 # try to re-play the current media item
4016 await player.play_media(media)
4017 return
4018 # fallback: just send play command - which will fail if nothing can be played
4019 await player.play()
4020
4021 async def _handle_cmd_pause(self, player_id: str) -> None:
4022 """
4023 Handle pause command without any redirects.
4024
4025 Skips permission checks, locking, and all redirect logic (internal use only).
4026
4027 :param player_id: player_id of the player to handle the command.
4028 """
4029 player = self.get_player(player_id, raise_unavailable=True)
4030 assert player is not None
4031 if player.state.playback_state == PlaybackState.IDLE:
4032 return
4033 # If an AudioSource is the active queue item, proxy pause to the plugin
4034 if active := self._get_active_audio_source(player):
4035 audio_source, plugin_prov = active
4036 if audio_source.can_play_pause:
4037 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PAUSE)
4038 return
4039 # handle command on player/source directly
4040 active_source = next(
4041 (x for x in player.state.source_list if x.id == player.state.active_source), None
4042 )
4043 if active_source and not active_source.can_play_pause:
4044 # raise if active source does not support play/pause
4045 msg = (
4046 f"The active source ({active_source.name}) on player "
4047 f"{player.state.name} does not support play/pause"
4048 )
4049 raise PlayerCommandFailed(msg)
4050 # Delegate to active protocol player if one is active
4051 if target_player := self._get_control_target(
4052 player, PlayerFeature.PAUSE, require_active=True
4053 ):
4054 await target_player.pause()
4055 return
4056 # No active protocol target: if the player rendering the audio supports pause and the
4057 # active (external) source can be paused, forward the command to it instead of stopping
4058 # it (mirrors the external-source handling in cmd_seek/cmd_next_track).
4059 output_player = player.resolve_output_player()
4060 if (
4061 active_source
4062 and active_source.can_play_pause
4063 and PlayerFeature.PAUSE in output_player.supported_features
4064 ):
4065 await output_player.pause()
4066 return
4067 # player/protocol does not support pause: fall back to stop
4068 self.logger.debug(
4069 "Player/protocol %s does not support pause, using STOP instead",
4070 player.state.name,
4071 )
4072 await self._handle_cmd_stop(player.player_id)
4073