/
/
/
1"""
2MusicAssistant PlayerController.
3
4Handles all logic to control supported players,
5which are provided by Player Providers.
6
7Note that the PlayerController has a concept of a 'player' and a 'playerstate'.
8The Player is the actual object that is provided by the provider,
9which incorporates the (unaltered) state of the player (e.g. volume, state, etc)
10and functions for controlling the player (e.g. play, pause, etc).
11
12The playerstate is the (final) state of the player, including any user customizations
13and transformations that are applied to the player.
14The playerstate is the object that is exposed to the outside world (via the API).
15"""
16
17from __future__ import annotations
18
19import asyncio
20import contextlib
21import time
22import weakref
23from collections.abc import AsyncIterator
24from contextlib import suppress
25from typing import TYPE_CHECKING, Any, cast
26
27from music_assistant_models.auth import Scope
28from music_assistant_models.background_task import TaskSchedule
29from music_assistant_models.config_entries import ConfigEntry
30from music_assistant_models.constants import (
31 PLAYER_CONTROL_FAKE,
32 PLAYER_CONTROL_NATIVE,
33 PLAYER_CONTROL_NONE,
34)
35from music_assistant_models.enums import (
36 ConfigEntryType,
37 EventType,
38 IdentifierType,
39 MediaType,
40 PlaybackState,
41 PlayerFeature,
42 PlayerType,
43 ProviderFeature,
44 ProviderType,
45 SourceControl,
46)
47from music_assistant_models.errors import (
48 AlreadyRegisteredError,
49 InsufficientPermissions,
50 InvalidDataError,
51 MusicAssistantError,
52 PlayerCommandFailed,
53 PlayerUnavailableError,
54 ProviderUnavailableError,
55 UnsupportedFeaturedException,
56)
57from music_assistant_models.media_items import AudioSource
58from music_assistant_models.player import PlayerOptionValueType # noqa: TC002
59from music_assistant_models.player_control import PlayerControl # noqa: TC002
60
61from music_assistant.constants import (
62 ATTR_ACTIVE_SOURCE,
63 ATTR_ANNOUNCEMENT_IN_PROGRESS,
64 ATTR_AVAILABLE,
65 ATTR_ENABLED,
66 ATTR_FAKE_MUTE,
67 ATTR_FAKE_POWER,
68 ATTR_FAKE_VOLUME,
69 ATTR_GROUP_MEMBERS,
70 ATTR_GROUP_VOLUME_SNAPSHOT,
71 ATTR_LAST_POLL,
72 ATTR_MUTE_CONTROL,
73 ATTR_MUTE_LOCK,
74 ATTR_POWER_CONTROL,
75 ATTR_POWERED,
76 ATTR_PREVIOUS_VOLUME,
77 ATTR_SUPPORTED_FEATURES,
78 ATTR_VOLUME_CONTROL,
79 ATTR_VOLUME_TARGET,
80 CONF_ANNOUNCE_TTS_ENGINE,
81 CONF_AUTO_PLAY,
82 CONF_CACHED_ARP_MAC,
83 CONF_ENTRY_MAX_VOLUME,
84 CONF_ENTRY_MIN_VOLUME,
85 CONF_GROUP_MEMBERS,
86 CONF_MAX_VOLUME,
87 CONF_MIN_VOLUME,
88 CONF_MUTE_CONTROL,
89 CONF_PLAY_MEDIA_OVERRIDES_GROUP,
90 CONF_PLAYER_DSP,
91 CONF_PLAYER_QUEUES,
92 CONF_PLAYERS,
93 CONF_POWER_CONTROL,
94 CONF_PROTOCOL_PARENT_ID,
95 CONF_REPORTED_MAC,
96 CONF_VOLUME_CONTROL,
97 CONF_VOLUME_STEP,
98 VERBOSE_LOG_LEVEL,
99)
100from music_assistant.controllers.webserver.helpers.auth_middleware import (
101 get_current_user,
102 get_sendspin_player_id,
103 has_scope,
104)
105from music_assistant.helpers.api import api_command
106from music_assistant.helpers.colors import get_palette_for_url
107from music_assistant.helpers.plugin_engines import create_tts_engine_config_entries
108from music_assistant.helpers.util import (
109 TaskManager,
110 enrich_device_mac_address,
111 is_valid_mac_address,
112)
113from music_assistant.models.core_controller import CoreController
114from music_assistant.models.player import Player, PlayerMedia, PlayerState
115from music_assistant.models.player_provider import PlayerProvider
116from music_assistant.models.plugin import PluginProvider
117
118from .announcements import AnnouncementsMixin
119from .constants import PlayerLockPurpose
120from .helpers import handle_player_command, wait_for_power_on
121from .protocol_linking import ProtocolLinkingMixin
122
123if TYPE_CHECKING:
124 from collections.abc import Callable, Iterator
125
126 from music_assistant_models.config_entries import (
127 CoreConfig,
128 PlayerConfig,
129 )
130 from music_assistant_models.player import OutputProtocol
131 from music_assistant_models.player_queue import PlayerQueue
132
133 from music_assistant import MusicAssistant
134 from music_assistant.helpers.json import SerializableType
135
136CACHE_CATEGORY_PLAYER_POWER = 1
137
138# state keys that carry the current_media playback-position anchor; these only
139# change on discrete position events (play/pause/seek/track change/buffer correction)
140POSITION_ANCHOR_KEYS = frozenset(
141 {
142 "current_media.elapsed_time",
143 "current_media.elapsed_time_last_updated",
144 }
145)
146
147# How long the volume level of the last command outranks the level the player reports.
148# Long enough to cover a burst of volume nudges on a player that only reports its volume
149# back some time later, short enough for a change made on the device itself to win again.
150VOLUME_TARGET_EXPIRY = 2.0
151
152# Sentinel used to detect omitted optional arguments where ``None`` is a valid value.
153_SENTINEL: Any = object()
154
155
156class PlayerController(AnnouncementsMixin, ProtocolLinkingMixin, CoreController):
157 """Controller holding all logic to control registered players."""
158
159 domain: str = "players"
160
161 def __init__(self, mass: MusicAssistant) -> None:
162 """Initialize core controller."""
163 super().__init__(mass)
164 self._players: dict[str, Player] = {}
165 self._controls: dict[str, PlayerControl] = {}
166 self.manifest.name = "Player Controller"
167 self.manifest.description = (
168 "Music Assistant's core controller which manages all players from all providers."
169 )
170 self.manifest.icon = "speaker-multiple"
171 self._poll_task: asyncio.Task[None] | None = None
172 self._player_command_locks: dict[str, asyncio.Lock] = {}
173 # Re-entrancy tracking for get_player_lock, keyed on the task object
174 # (weak ref auto-clears entries if a task is GC'd before its finally runs).
175 self._task_held_locks: weakref.WeakKeyDictionary[asyncio.Task[Any], set[str]] = (
176 weakref.WeakKeyDictionary()
177 )
178 # Lock to prevent race conditions during player registration
179 self._register_lock = asyncio.Lock()
180 # Track pending protocol player evaluations (delayed to allow all protocols to register)
181 self._pending_protocol_evaluations: dict[str, asyncio.TimerHandle] = {}
182 # Serialize delayed evaluations to prevent race conditions
183 self._delayed_evaluation_lock = asyncio.Lock()
184 # Subscribers for player state updates (called with player + changed_values)
185 self._state_update_subscribers: list[
186 Callable[[Player, dict[str, tuple[Any, Any]]], None]
187 ] = []
188
189 @contextlib.asynccontextmanager
190 async def get_player_lock(
191 self, player_id: str, purpose: PlayerLockPurpose = PlayerLockPurpose.PLAYBACK
192 ) -> AsyncIterator[None]:
193 """
194 Acquire a purpose-scoped lock for a player, with re-entrant support.
195
196 Tracks lock ownership per asyncio Task so that nested calls within the same
197 task skip re-acquisition (preventing deadlocks), while deferred callbacks
198 (call_later / create_task) correctly acquire a fresh lock.
199
200 If the lock can't be acquired within 30s the body runs anyway, to keep
201 the player responsive when a previous holder is stuck on a hung command.
202
203 :param player_id: The player to lock.
204 :param purpose: Lock category. Commands with different purposes can run
205 concurrently on the same player.
206 """
207 lock_key = f"{purpose.value}_{player_id}"
208 task = asyncio.current_task()
209
210 if task is not None and lock_key in self._task_held_locks.get(task, set()):
211 yield
212 return
213
214 lock = self._player_command_locks.setdefault(lock_key, asyncio.Lock())
215 # Two-stage acquire: a slow-acquire log at 5s and a hard give-up at 30s.
216 # If the previous holder is stuck (e.g. on a dead provider socket), we
217 # proceed without the lock so this player stays responsive.
218 acquired = False
219 try:
220 async with asyncio.timeout(5):
221 await lock.acquire()
222 acquired = True
223 except TimeoutError:
224 self.logger.debug(
225 "Acquiring %s lock for player %s is slow (>5s)", purpose.value, player_id
226 )
227 try:
228 async with asyncio.timeout(25):
229 await lock.acquire()
230 acquired = True
231 except TimeoutError:
232 self.logger.warning(
233 "Timed out (30s) acquiring %s lock for player %s — "
234 "previous holder appears stuck; proceeding without lock",
235 purpose.value,
236 player_id,
237 )
238
239 if acquired and task is not None:
240 self._task_held_locks.setdefault(task, set()).add(lock_key)
241 try:
242 yield
243 finally:
244 if acquired:
245 if task is not None and (held := self._task_held_locks.get(task)) is not None:
246 held.discard(lock_key)
247 if not held:
248 del self._task_held_locks[task]
249 lock.release()
250
251 async def get_config_entries(self) -> tuple[ConfigEntry, ...]:
252 """Return Config Entries for the Player Controller."""
253 return (
254 ConfigEntry(
255 key=CONF_VOLUME_STEP,
256 type=ConfigEntryType.INTEGER,
257 default_value=0,
258 range=(0, 10),
259 required=False,
260 category="generic",
261 ),
262 *await create_tts_engine_config_entries(
263 self.mass, CONF_ANNOUNCE_TTS_ENGINE, category="announcements"
264 ),
265 )
266
267 async def setup(self, config: CoreConfig) -> None:
268 """Async initialize of module."""
269 self._repair_protocol_parent_links()
270 self._poll_task = self.mass.create_task(self._poll_players())
271 self.mass.tasks.register_scheduled_task(
272 task_id="fix_group_member_configs",
273 name="Fix sync group member configurations",
274 handler=self._fix_group_member_configs,
275 schedule=TaskSchedule.weekly(
276 days_of_week=[0],
277 hour=4,
278 minute=0,
279 ),
280 initial_delay=300,
281 )
282
283 async def close(self) -> None:
284 """Cleanup on exit."""
285 if self._poll_task and not self._poll_task.done():
286 self._poll_task.cancel()
287 # Cancel all pending protocol evaluations
288 for handle in self._pending_protocol_evaluations.values():
289 handle.cancel()
290 self._pending_protocol_evaluations.clear()
291 for player in self._players.values():
292 if player.sleep_timer_expires_at is not None:
293 self.mass.cancel_timer(self._sleep_timer_task_id(player.player_id))
294
295 async def get_diagnostics(self) -> dict[str, SerializableType]:
296 """Return diagnostics info for this controller to include in diagnostics reports."""
297 players = list(self._players.values())
298 return {
299 "players_synced": sum(player.state.synced_to is not None for player in players),
300 "players_with_active_group": sum(
301 player.state.active_group is not None for player in players
302 ),
303 "announcements_in_progress": sum(
304 bool(player.extra_data.get(ATTR_ANNOUNCEMENT_IN_PROGRESS)) for player in players
305 ),
306 "pending_protocol_evaluations": len(self._pending_protocol_evaluations),
307 }
308
309 async def on_provider_loaded(self, provider: PlayerProvider) -> None:
310 """Handle logic when a provider is loaded."""
311
312 async def on_provider_unload(self, provider: PlayerProvider) -> None:
313 """Handle logic when a provider is (about to get) unloaded."""
314
315 @property
316 def providers(self) -> list[PlayerProvider]:
317 """Return all loaded/running MusicProviders."""
318 return cast("list[PlayerProvider]", self.mass.get_providers(ProviderType.PLAYER))
319
320 def iter_players(
321 self,
322 return_unavailable: bool = True,
323 return_disabled: bool = False,
324 provider_filter: str | None = None,
325 return_protocol_players: bool = False,
326 ) -> Iterator[Player]:
327 """
328 Iterate over all registered players, regardless of who is asking.
329
330 Use this for internal logic - state derivation, bookkeeping and topology
331 lookups - which must stay correct no matter which user's command happened
332 to trigger it. Use :meth:`all_players` for anything presented to a user.
333
334 :param return_unavailable [bool]: Include unavailable players.
335 :param return_disabled [bool]: Include disabled players.
336 :param provider_filter [str]: Optional filter by provider lookup key.
337 :param return_protocol_players [bool]: Include protocol players (hidden by default).
338 """
339 for player in list(self._players.values()):
340 if not (player.state.available or return_unavailable):
341 continue
342 if not (player.state.enabled or return_disabled):
343 continue
344 if not player.initialized.is_set():
345 continue
346 if provider_filter is not None and player.provider.instance_id != provider_filter:
347 continue
348 if not return_protocol_players and player.state.type == PlayerType.PROTOCOL:
349 continue
350 yield player
351
352 def all_players(
353 self,
354 return_unavailable: bool = True,
355 return_disabled: bool = False,
356 provider_filter: str | None = None,
357 return_protocol_players: bool = False,
358 ) -> list[Player]:
359 """
360 Return the registered players the current user is allowed to see.
361
362 Note that this applies user filters for players (for non admin users),
363 which makes it unsuitable for internal logic - use :meth:`iter_players` there.
364
365 :param return_unavailable [bool]: Include unavailable players.
366 :param return_disabled [bool]: Include disabled players.
367 :param provider_filter [str]: Optional filter by provider lookup key.
368 :param return_protocol_players [bool]: Include protocol players (hidden by default).
369
370 :return: List of Player objects.
371 """
372 current_user = get_current_user()
373 user_filter = (
374 current_user.player_filter
375 if current_user and not has_scope(current_user, Scope.ALL)
376 else None
377 )
378 current_sendspin_player = get_sendspin_player_id()
379 return [
380 player
381 for player in self.iter_players(
382 return_unavailable=return_unavailable,
383 return_disabled=return_disabled,
384 provider_filter=provider_filter,
385 return_protocol_players=return_protocol_players,
386 )
387 if not user_filter
388 or player.player_id in user_filter
389 or player.player_id == current_sendspin_player
390 ]
391
392 @api_command("players/all", required_scope=Scope.PLAYERS_READ)
393 def all_player_states(
394 self,
395 return_unavailable: bool = True,
396 return_disabled: bool = False,
397 provider_filter: str | None = None,
398 return_protocol_players: bool = False,
399 ) -> list[PlayerState]:
400 """
401 Return PlayerState for all registered players.
402
403 :param return_unavailable [bool]: Include unavailable players.
404 :param return_disabled [bool]: Include disabled players.
405 :param provider_filter [str]: Optional filter by provider lookup key.
406 :param return_protocol_players [bool]: Include protocol players (hidden by default).
407
408 :return: List of PlayerState objects.
409 """
410 return [
411 player.state
412 for player in self.all_players(
413 return_unavailable=return_unavailable,
414 return_disabled=return_disabled,
415 provider_filter=provider_filter,
416 return_protocol_players=return_protocol_players,
417 )
418 ]
419
420 def get_player(
421 self,
422 player_id: str,
423 raise_unavailable: bool = False,
424 ) -> Player | None:
425 """
426 Return Player by player_id.
427
428 :param player_id [str]: ID of the player.
429 :param raise_unavailable [bool]: Raise if player is unavailable.
430
431 :raises PlayerUnavailableError: If player is unavailable and raise_unavailable is True.
432 :return: Player object or None.
433 """
434 if player := self._players.get(player_id):
435 if (not player.state.available or not player.state.enabled) and raise_unavailable:
436 msg = f"Player {player_id} is not available"
437 raise PlayerUnavailableError(msg)
438 return player
439 if raise_unavailable:
440 msg = f"Player {player_id} is not available"
441 raise PlayerUnavailableError(msg)
442 return None
443
444 @api_command("players/get", required_scope=Scope.PLAYERS_READ)
445 def get_player_state(
446 self,
447 player_id: str,
448 raise_unavailable: bool = False,
449 ) -> PlayerState | None:
450 """
451 Return PlayerState by player_id.
452
453 :param player_id [str]: ID of the player.
454 :param raise_unavailable [bool]: Raise if player is unavailable.
455
456 :raises PlayerUnavailableError: If player is unavailable and raise_unavailable is True.
457 :return: Player object or None.
458 """
459 current_user = get_current_user()
460 user_filter = (
461 current_user.player_filter
462 if current_user and not has_scope(current_user, Scope.ALL)
463 else None
464 )
465 current_sendspin_player = get_sendspin_player_id()
466 if (
467 current_user
468 and user_filter
469 and player_id not in user_filter
470 and player_id != current_sendspin_player
471 ):
472 msg = f"{current_user.username} does not have access to player {player_id}"
473 raise InsufficientPermissions(msg)
474 if player := self.get_player(player_id, raise_unavailable):
475 return player.state
476 return None
477
478 def get_player_by_name(self, name: str) -> Player | None:
479 """
480 Return Player by name.
481
482 Performs case-insensitive matching against the player's state name
483 (the final name visible in clients and API).
484 If multiple players match, logs a warning and returns the first match.
485
486 :param name: Name of the player.
487 :return: Player object or None.
488 """
489 name_normalized = name.strip().lower()
490 matches: list[Player] = []
491
492 for player in list(self._players.values()):
493 if player.state.name.strip().lower() == name_normalized:
494 matches.append(player)
495
496 if not matches:
497 return None
498
499 if len(matches) > 1:
500 player_ids = [p.player_id for p in matches]
501 self.logger.warning(
502 "players/get_by_name: Multiple players found with name '%s': %s - "
503 "returning first match (%s). "
504 "Consider using the players/get API with player_id instead "
505 "for unambiguous lookups.",
506 name,
507 player_ids,
508 matches[0].player_id,
509 )
510
511 return matches[0]
512
513 @api_command("players/get_by_name", required_scope=Scope.PLAYERS_READ)
514 def get_player_state_by_name(self, name: str) -> PlayerState | None:
515 """
516 Return PlayerState by name.
517
518 :param name: Name of the player.
519 :return: PlayerState object or None.
520 """
521 current_user = get_current_user()
522 user_filter = (
523 current_user.player_filter
524 if current_user and not has_scope(current_user, Scope.ALL)
525 else None
526 )
527 current_sendspin_player = get_sendspin_player_id()
528 if player := self.get_player_by_name(name):
529 if (
530 current_user
531 and user_filter
532 and player.player_id not in user_filter
533 and player.player_id != current_sendspin_player
534 ):
535 msg = f"{current_user.username} does not have access to player {player.player_id}"
536 raise InsufficientPermissions(msg)
537 return player.state
538 return None
539
540 @api_command("players/player_controls", required_scope=Scope.PLAYERS_READ)
541 def player_controls(
542 self,
543 ) -> list[PlayerControl]:
544 """Return all registered playercontrols."""
545 return list(self._controls.values())
546
547 @api_command("players/player_control", required_scope=Scope.PLAYERS_READ)
548 def get_player_control(
549 self,
550 control_id: str,
551 ) -> PlayerControl | None:
552 """
553 Return PlayerControl by control_id.
554
555 :param control_id: ID of the player control.
556 :return: PlayerControl object or None.
557 """
558 if control := self._controls.get(control_id):
559 return control
560 return None
561
562 @api_command("players/sleep_timer/get", required_scope=Scope.PLAYERS_READ)
563 def get_sleep_timer(self, player_id: str) -> float | None:
564 """
565 Return the active sleep timer expiry timestamp for the player.
566
567 :param player_id: Player ID to check.
568 """
569 player = self._get_player_with_redirect(player_id)
570 return player.sleep_timer_expires_at
571
572 @api_command("players/sleep_timer/set", required_scope=Scope.PLAYERS_CONTROL)
573 def set_sleep_timer(self, player_id: str, seconds: int) -> float:
574 """
575 Set a sleep timer for the player.
576
577 :param player_id: Player ID to set the timer for.
578 :param seconds: Delay in seconds before playback is stopped.
579 """
580 if seconds <= 0:
581 msg = "Sleep timer duration must be greater than zero seconds"
582 raise InvalidDataError(msg)
583 player = self._get_player_with_redirect(player_id)
584 try:
585 # guard against absurd durations that overflow the float timestamp math
586 expires_at = time.time() + seconds
587 except OverflowError:
588 msg = "Sleep timer duration is too large to schedule"
589 raise InvalidDataError(msg) from None
590 player.set_sleep_timer_expires_at(expires_at)
591 player.update_state()
592 self._signal_sleep_timer_updated(player, expires_at)
593 self.mass.call_later(
594 seconds,
595 self._handle_sleep_timer_expired,
596 player.player_id,
597 task_id=self._sleep_timer_task_id(player.player_id),
598 )
599 return expires_at
600
601 @api_command("players/sleep_timer/clear", required_scope=Scope.PLAYERS_CONTROL)
602 def clear_sleep_timer(self, player_id: str) -> None:
603 """
604 Clear the active sleep timer for the player.
605
606 :param player_id: Player ID to clear the timer for.
607 """
608 player = self._get_player_with_redirect(player_id)
609 self._clear_sleep_timer(player)
610
611 # Player commands
612
613 @api_command("players/cmd/stop", required_scope=Scope.PLAYERS_CONTROL)
614 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
615 async def cmd_stop(self, player_id: str) -> None:
616 """
617 Send STOP command to given player.
618
619 - player_id: player_id of the player to handle the command.
620 """
621 player = self._get_player_with_redirect(player_id)
622 # Redirect to queue controller if it is active (skip if already in queue command context)
623 if active_queue := self.get_active_queue(player):
624 await self.mass.player_queues.stop(active_queue.queue_id)
625 return
626 # Delegate to internal handler for actual implementation
627 await self._handle_cmd_stop(player.player_id)
628
629 @api_command("players/cmd/play", required_scope=Scope.PLAYERS_CONTROL)
630 @handle_player_command
631 async def cmd_play(self, player_id: str) -> None:
632 """
633 Send PLAY (unpause) command to given player.
634
635 - player_id: player_id of the player to handle the command.
636 """
637 player = self._get_player_with_redirect(player_id)
638 if player.state.playback_state == PlaybackState.PLAYING:
639 self.logger.info(
640 "Ignore PLAY request to player %s: player is already playing", player.state.name
641 )
642 return
643 # player is not paused: check for queue redirect, then delegate to internal handler
644 if player.state.playback_state != PlaybackState.PAUSED:
645 source = player.state.active_source
646 if active_queue := self.mass.player_queues.get(source or player_id):
647 await self.mass.player_queues.resume(active_queue.queue_id)
648 return
649
650 # Delegate to internal handler for actual implementation
651 await self._handle_cmd_play(player.player_id)
652
653 @api_command("players/cmd/pause", required_scope=Scope.PLAYERS_CONTROL)
654 @handle_player_command
655 async def cmd_pause(self, player_id: str) -> None:
656 """
657 Send PAUSE command to given player.
658
659 - player_id: player_id of the player to handle the command.
660 """
661 player = self._get_player_with_redirect(player_id)
662 # Redirect to queue controller if it is active (skip if already in queue command context)
663 if active_queue := self.get_active_queue(player):
664 await self.mass.player_queues.pause(active_queue.queue_id)
665 return
666 # Delegate to internal handler for actual implementation
667 await self._handle_cmd_pause(player.player_id)
668
669 @api_command("players/cmd/play_pause", required_scope=Scope.PLAYERS_CONTROL)
670 async def cmd_play_pause(self, player_id: str) -> None:
671 """
672 Toggle play/pause on given player.
673
674 - player_id: player_id of the player to handle the command.
675 """
676 player = self._get_player_with_redirect(player_id)
677 if player.state.playback_state == PlaybackState.PLAYING:
678 await self.cmd_pause(player.player_id)
679 else:
680 await self.cmd_play(player.player_id)
681
682 @api_command("players/cmd/resume", required_scope=Scope.PLAYERS_CONTROL)
683 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
684 async def cmd_resume(
685 self, player_id: str, source: str | None = None, media: PlayerMedia | None = None
686 ) -> None:
687 """
688 Send RESUME command to given player.
689
690 Resume (or restart) playback on the player.
691
692 :param player_id: player_id of the player to handle the command.
693 :param source: Optional source to resume.
694 :param media: Optional media to resume.
695 """
696 await self._handle_cmd_resume(player_id, source, media)
697
698 @api_command("players/cmd/seek", required_scope=Scope.PLAYERS_CONTROL)
699 @handle_player_command
700 async def cmd_seek(self, player_id: str, position: int) -> None:
701 """
702 Handle SEEK command for given player.
703
704 - player_id: player_id of the player to handle the command.
705 - position: position in seconds to seek to in the current playing item.
706 """
707 player = self._get_player_with_redirect(player_id)
708 # If an AudioSource is the active queue item, proxy the seek to the plugin
709 if active := self._get_active_audio_source(player):
710 audio_source, plugin_prov = active
711 if audio_source.can_seek:
712 await plugin_prov.on_source_control(
713 audio_source.item_id, SourceControl.SEEK, position
714 )
715 return
716 # Redirect to queue controller if it is active
717 if active_queue := self.get_active_queue(player):
718 await self.mass.player_queues.seek(active_queue.queue_id, position)
719 return
720 # handle command on player/source directly
721 active_source = next((x for x in player.source_list if x.id == player.active_source), None)
722 if active_source and not active_source.can_seek:
723 msg = (
724 f"The active source ({active_source.name}) on player "
725 f"{player.display_name} does not support seeking"
726 )
727 raise PlayerCommandFailed(msg)
728 if PlayerFeature.SEEK not in player.supported_features:
729 msg = f"Player {player.display_name} does not support seeking"
730 raise UnsupportedFeaturedException(msg)
731 # handle command on player directly
732 await player.seek(position)
733
734 @api_command("players/cmd/next", required_scope=Scope.PLAYERS_CONTROL)
735 @handle_player_command
736 async def cmd_next_track(self, player_id: str) -> None:
737 """Handle NEXT TRACK command for given player."""
738 player = self._get_player_with_redirect(player_id)
739 active_source_id = player.state.active_source or player.player_id
740 # If an AudioSource is the active queue item, proxy next to the plugin
741 if active := self._get_active_audio_source(player):
742 audio_source, plugin_prov = active
743 if audio_source.can_next_previous:
744 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.NEXT)
745 return
746 # Redirect to queue controller if it is active
747 if active_queue := self.get_active_queue(player):
748 await self.mass.player_queues.next(active_queue.queue_id)
749 return
750 if PlayerFeature.NEXT_PREVIOUS in player.state.supported_features:
751 # player has some other source active and native next/previous support
752 active_source = next(
753 (x for x in player.state.source_list if x.id == active_source_id), None
754 )
755 if active_source and active_source.can_next_previous:
756 await player.next_track()
757 return
758 msg = "This action is (currently) unavailable for this source."
759 raise PlayerCommandFailed(msg)
760 # Player does not support next/previous feature
761 msg = f"Player {player.state.name} does not support skipping to the next track."
762 raise UnsupportedFeaturedException(msg)
763
764 @api_command("players/cmd/previous", required_scope=Scope.PLAYERS_CONTROL)
765 @handle_player_command
766 async def cmd_previous_track(self, player_id: str) -> None:
767 """Handle PREVIOUS TRACK command for given player."""
768 player = self._get_player_with_redirect(player_id)
769 active_source_id = player.state.active_source or player.player_id
770 # If an AudioSource is the active queue item, proxy previous to the plugin
771 if active := self._get_active_audio_source(player):
772 audio_source, plugin_prov = active
773 if audio_source.can_next_previous:
774 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PREVIOUS)
775 return
776 # Redirect to queue controller if it is active
777 if active_queue := self.get_active_queue(player):
778 await self.mass.player_queues.previous(active_queue.queue_id)
779 return
780 if PlayerFeature.NEXT_PREVIOUS in player.state.supported_features:
781 # player has some other source active and native next/previous support
782 active_source = next(
783 (x for x in player.state.source_list if x.id == active_source_id), None
784 )
785 if active_source and active_source.can_next_previous:
786 await player.previous_track()
787 return
788 msg = "This action is (currently) unavailable for this source."
789 raise PlayerCommandFailed(msg)
790 # Player does not support next/previous feature
791 msg = f"Player {player.state.name} does not support skipping to the previous track."
792 raise UnsupportedFeaturedException(msg)
793
794 @api_command("players/cmd/power", required_scope=Scope.PLAYERS_CONTROL)
795 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
796 async def cmd_power(self, player_id: str, powered: bool) -> None:
797 """
798 Send POWER command to given player.
799
800 :param player_id: player_id of the player to handle the command.
801 :param powered: bool if player should be powered on or off.
802 """
803 # Power is serialized with PLAYBACK because powering on a sync/group player
804 # forms the group (and powering off dissolves it) - this must not race with
805 # play_media / cmd_resume / cmd_set_members on the same player.
806 await self._handle_cmd_power(player_id, powered)
807
808 @api_command("players/cmd/volume_set", required_scope=Scope.PLAYERS_CONTROL)
809 @handle_player_command
810 async def cmd_volume_set(self, player_id: str, volume_level: int) -> None:
811 """
812 Send VOLUME_SET command to given player.
813
814 :param player_id: player_id of the player to handle the command.
815 :param volume_level: volume level (0..100) to set on the player.
816 """
817 volume_level = max(0, min(100, volume_level))
818 # record the level and invalidate the group volume state up front, before waiting
819 # for the volume lock: a command that is still queued would otherwise undo what a
820 # command issued after it already recorded.
821 # skip for group players since _handle_cmd_volume_set redirects those to
822 # set_group_volume which creates/uses the snapshot itself
823 if (player := self.get_player(player_id)) and player.type != PlayerType.GROUP:
824 self._record_volume_target(player, volume_level)
825 self._invalidate_group_volume_snapshot(player_id)
826 async with self.get_player_lock(player_id, PlayerLockPurpose.VOLUME):
827 await self._handle_cmd_volume_set(player_id, volume_level, record_target=False)
828
829 @api_command("players/cmd/volume_up", required_scope=Scope.PLAYERS_CONTROL)
830 @handle_player_command
831 async def cmd_volume_up(self, player_id: str) -> None:
832 """
833 Send VOLUME_UP command to given player.
834
835 - player_id: player_id of the player to handle the command.
836 """
837 if not (player := self.get_player(player_id)):
838 return
839 if player.type == PlayerType.GROUP:
840 await self.cmd_group_volume_up(player_id)
841 return
842 current_volume = self._volume_nudge_base(player) or 0
843 new_volume = min(100, current_volume + self._get_volume_step(current_volume))
844 await self.cmd_volume_set(player_id, new_volume)
845
846 @api_command("players/cmd/volume_down", required_scope=Scope.PLAYERS_CONTROL)
847 @handle_player_command
848 async def cmd_volume_down(self, player_id: str) -> None:
849 """
850 Send VOLUME_DOWN command to given player.
851
852 - player_id: player_id of the player to handle the command.
853 """
854 if not (player := self.get_player(player_id)):
855 return
856 if player.type == PlayerType.GROUP:
857 await self.cmd_group_volume_down(player_id)
858 return
859 current_volume = self._volume_nudge_base(player) or 0
860 new_volume = max(0, current_volume - self._get_volume_step(current_volume))
861 await self.cmd_volume_set(player_id, new_volume)
862
863 @api_command("players/cmd/group_volume", required_scope=Scope.PLAYERS_CONTROL)
864 @handle_player_command
865 async def cmd_group_volume(
866 self,
867 player_id: str,
868 volume_level: int,
869 ) -> None:
870 """
871 Handle adjusting the overall/group volume to a playergroup (or synced players).
872
873 Will set a new (overall) volume level to a group player or syncgroup.
874
875 :param player_id: Player ID of group player or syncleader to handle the command.
876 :param volume_level: Volume level (0..100) to set to the group.
877 """
878 player = self.get_player(player_id, True)
879 assert player is not None # for type checker
880 group_player = self._resolve_group_volume_player(player)
881 if group_player is None:
882 # treat as normal player volume change
883 await self.cmd_volume_set(player_id, volume_level)
884 return
885 async with self.get_player_lock(group_player.player_id, PlayerLockPurpose.GROUP_VOLUME):
886 await self.set_group_volume(group_player, volume_level)
887
888 @api_command("players/cmd/group_volume_up", required_scope=Scope.PLAYERS_CONTROL)
889 @handle_player_command
890 async def cmd_group_volume_up(self, player_id: str) -> None:
891 """
892 Send VOLUME_UP command to given playergroup.
893
894 - player_id: player_id of the player to handle the command.
895 """
896 player = self.get_player(player_id, True)
897 assert player is not None # for type checker
898 # step from the volume of the group as a whole, which is not the volume of the
899 # addressed player when the command is addressed to one of its synced members
900 group_player = self._resolve_group_volume_player(player) or player
901 async with self.get_player_lock(group_player.player_id, PlayerLockPurpose.GROUP_VOLUME):
902 cur_volume = self._group_volume_nudge_base(group_player)
903 if cur_volume is None:
904 return
905 new_volume = min(100, cur_volume + self._get_volume_step(cur_volume))
906 await self.cmd_group_volume(player_id, new_volume)
907
908 @api_command("players/cmd/group_volume_down", required_scope=Scope.PLAYERS_CONTROL)
909 @handle_player_command
910 async def cmd_group_volume_down(self, player_id: str) -> None:
911 """
912 Send VOLUME_DOWN command to given playergroup.
913
914 - player_id: player_id of the player to handle the command.
915 """
916 player = self.get_player(player_id, True)
917 assert player is not None # for type checker
918 group_player = self._resolve_group_volume_player(player) or player
919 async with self.get_player_lock(group_player.player_id, PlayerLockPurpose.GROUP_VOLUME):
920 cur_volume = self._group_volume_nudge_base(group_player)
921 if cur_volume is None:
922 return
923 new_volume = max(0, cur_volume - self._get_volume_step(cur_volume))
924 await self.cmd_group_volume(player_id, new_volume)
925
926 @api_command("players/cmd/group_volume_mute", required_scope=Scope.PLAYERS_CONTROL)
927 @handle_player_command
928 async def cmd_group_volume_mute(self, player_id: str, muted: bool) -> None:
929 """
930 Handle muting a playergroup (or synced players) as a whole.
931
932 A group player or syncleader mutes all of its members, a synced player is
933 redirected to its syncleader and an ungrouped player is muted on its own.
934
935 :param player_id: Player ID of the player to handle the command.
936 :param muted: bool if the group should be muted.
937 """
938 player = self.get_player(player_id, True)
939 assert player is not None # for type checker
940 if player.state.type == PlayerType.GROUP or player.state.group_members:
941 # dedicated group player or sync leader
942 await self._mute_group_members(player, muted)
943 return
944 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
945 # redirect to sync leader
946 await self._mute_group_members(sync_leader, muted)
947 return
948 # treat as normal player mute
949 await self.cmd_volume_mute(player_id, muted)
950
951 @api_command("players/cmd/volume_mute", required_scope=Scope.PLAYERS_CONTROL)
952 @handle_player_command(lock=PlayerLockPurpose.VOLUME)
953 async def cmd_volume_mute(self, player_id: str, muted: bool) -> None:
954 """
955 Send VOLUME_MUTE command to given player.
956
957 - player_id: player_id of the player to handle the command.
958 - muted: bool if player should be muted.
959 """
960 player = self.get_player(player_id, True)
961 assert player
962
963 if player.type == PlayerType.GROUP:
964 # redirect to special group mute control
965 await self.cmd_group_volume_mute(player_id, muted)
966 return
967
968 # clearing the mute lock may not depend on mute support, otherwise a lock set
969 # while the player still had a mute control would outlive a control change
970 if not muted:
971 player.extra_data.pop(ATTR_MUTE_LOCK, None)
972
973 mute_control = player.mute_control
974 if mute_control == PLAYER_CONTROL_NONE:
975 raise UnsupportedFeaturedException(
976 f"Player {player.state.name} does not support muting"
977 )
978
979 # Set mute lock for players in a group
980 # This prevents auto-unmute when group volume changes
981 had_mute_lock = ATTR_MUTE_LOCK in player.extra_data
982 if muted and self._is_in_group(player.state):
983 player.extra_data[ATTR_MUTE_LOCK] = True
984
985 try:
986 await self._handle_cmd_volume_mute(player, mute_control, muted)
987 except Exception:
988 # a mute that did not happen may not leave a lock behind, but a lock
989 # earned by an earlier successful mute must survive
990 if not had_mute_lock:
991 player.extra_data.pop(ATTR_MUTE_LOCK, None)
992 raise
993
994 @handle_player_command
995 async def play_media(self, player_id: str, media: PlayerMedia) -> None:
996 """
997 Handle PLAY MEDIA on given player.
998
999 :param player_id: player_id of the player to handle the command.
1000 :param media: The Media that needs to be played on the player.
1001 """
1002 # An explicit play_media on a captured player honors the player's
1003 # CONF_PLAY_MEDIA_OVERRIDES_GROUP preference (default: True) — the
1004 # player is released from its group/sync first, then plays the media
1005 # standalone. With the preference off, behavior falls back to the
1006 # legacy "redirect to group leader" path below.
1007 # Note: the release step runs outside the PLAYBACK lock to avoid an
1008 # AB-BA cycle with cmd_set_members(group), which acquires lock(group)
1009 # then lock(sync_leader) via the sync_group provider.
1010 target_player = self.get_player(player_id, True)
1011 if target_player is not None and (
1012 target_player.state.synced_to or target_player.state.active_group
1013 ):
1014 override = bool(
1015 self.mass.config.get_raw_player_config_value(
1016 target_player.player_id,
1017 CONF_PLAY_MEDIA_OVERRIDES_GROUP,
1018 True,
1019 )
1020 )
1021 if override:
1022 await self._release_player_for_play_media(target_player)
1023 async with self.get_player_lock(
1024 target_player.player_id, PlayerLockPurpose.PLAYBACK
1025 ):
1026 await self._handle_play_media(target_player.player_id, media)
1027 return
1028 player = self._get_player_with_redirect(player_id)
1029 async with self.get_player_lock(player.player_id, PlayerLockPurpose.PLAYBACK):
1030 await self._handle_play_media(player.player_id, media)
1031
1032 @api_command("players/cmd/select_sound_mode", required_scope=Scope.PLAYERS_CONTROL)
1033 @handle_player_command
1034 async def select_sound_mode(self, player_id: str, sound_mode: str) -> None:
1035 """
1036 Handle SELECT SOUND MODE command on given player.
1037
1038 - player_id: player_id of the player to handle the command
1039 - sound_mode: The ID of the sound mode that needs to be activated/selected.
1040 """
1041 player = self.get_player(player_id, True)
1042 assert player is not None # for type checking
1043
1044 if PlayerFeature.SELECT_SOUND_MODE not in player.supported_features:
1045 raise UnsupportedFeaturedException(
1046 f"Player {player.display_name} does not support sound mode selection"
1047 )
1048
1049 prev_sound_mode = player.active_sound_mode
1050 if sound_mode == prev_sound_mode:
1051 return
1052
1053 # basic check if sound mode is valid for player
1054 if not any(x for x in player.sound_mode_list if x.id == sound_mode):
1055 raise PlayerCommandFailed(
1056 f"{sound_mode} is an invalid sound_mode for player {player.display_name}"
1057 )
1058
1059 # forward to player
1060 await player.select_sound_mode(sound_mode)
1061
1062 @api_command("players/cmd/set_option", required_scope=Scope.PLAYERS_CONTROL)
1063 @handle_player_command
1064 async def set_option(
1065 self, player_id: str, option_key: str, option_value: PlayerOptionValueType
1066 ) -> None:
1067 """
1068 Handle SET_OPTION command on given player.
1069
1070 - player_id: player_id of the player to handle the command
1071 - option_key: The key of the player option that needs to be activated/selected.
1072 - option_value: The new value of the player option.
1073 """
1074 player = self.get_player(player_id, True)
1075 assert player is not None # for type checking
1076
1077 if PlayerFeature.OPTIONS not in player.supported_features:
1078 raise UnsupportedFeaturedException(
1079 f"Player {player.display_name} does not support set_option"
1080 )
1081
1082 prev_player_option = next((x for x in player.options if x.key == option_key), None)
1083 if not prev_player_option:
1084 return
1085 if prev_player_option.value == option_value:
1086 return
1087
1088 if prev_player_option.read_only:
1089 raise UnsupportedFeaturedException(
1090 f"Player {player.display_name} option {option_key} is read-only"
1091 )
1092
1093 # forward to player
1094 await player.set_option(option_key=option_key, option_value=option_value)
1095
1096 @api_command("players/cmd/select_source", required_scope=Scope.PLAYERS_CONTROL)
1097 @handle_player_command
1098 async def select_source(self, player_id: str, source: str | None) -> None:
1099 """
1100 Handle SELECT SOURCE command on given player.
1101
1102 - player_id: player_id of the player to handle the command.
1103 - source: The ID of the source that needs to be activated/selected.
1104 """
1105 if source is None:
1106 source = player_id # default to MA queue source
1107 player = self.get_player(player_id, True)
1108 assert player is not None # for type checking
1109 # If player is currently grouped, handle it so the source switch can proceed.
1110 # This allows external sources (e.g. Spotify Connect, AirPlay) to take over a grouped player.
1111 if player.state.active_group and (
1112 group_player := self.get_player(player.state.active_group)
1113 ):
1114 if player_id in group_player.state.static_group_members:
1115 # player is a static member of a permanent group - stop the group
1116 # and power it off if supported, rather than removing the member
1117 await self._handle_cmd_stop(group_player.player_id)
1118 if group_player.state.power_control != PLAYER_CONTROL_NONE:
1119 await self._handle_cmd_power(group_player.player_id, False)
1120 else:
1121 await self.cmd_ungroup(player_id)
1122 elif player.state.synced_to:
1123 await self.cmd_ungroup(player_id)
1124 # Delegate to internal handler for actual implementation
1125 await self._handle_select_source(player_id, source)
1126
1127 async def deselect_source(self, player_id: str) -> None:
1128 """
1129 Deselect the current source and stop the player.
1130
1131 Use this when an external source (plugin/receiver) disconnects and the player
1132 should stop playback rather than switch to another source.
1133
1134 :param player_id: player_id of the player to stop and deselect.
1135 """
1136 player = self.get_player(player_id, raise_unavailable=False)
1137 if not player:
1138 return
1139 with suppress(PlayerCommandFailed, PlayerUnavailableError, RuntimeError):
1140 await self._handle_cmd_stop(player_id)
1141
1142 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
1143 async def enqueue_next_media(self, player_id: str, media: PlayerMedia) -> None:
1144 """
1145 Handle enqueuing of a next media item on the player.
1146
1147 :param player_id: player_id of the player to handle the command.
1148 :param media: The Media that needs to be enqueued on the player.
1149 :raises UnsupportedFeaturedException: if the player does not support enqueueing.
1150 :raises PlayerUnavailableError: if the player is not available.
1151 """
1152 # Note: No group redirect needed here as enqueue doesn't use _get_player_with_redirect
1153 # Delegate to internal handler for actual implementation
1154 await self._handle_enqueue_next_media(player_id, media)
1155
1156 @api_command("players/cmd/set_members", required_scope=Scope.PLAYERS_CONTROL)
1157 async def cmd_set_members(
1158 self,
1159 target_player: str,
1160 player_ids_to_add: list[str] | None = None,
1161 player_ids_to_remove: list[str] | None = None,
1162 ) -> None:
1163 """
1164 Join/unjoin given player(s) to/from target player.
1165
1166 Will add the given player(s) to the target player (sync leader or group player).
1167
1168 :param target_player: player_id of the syncgroup leader or group player.
1169 :param player_ids_to_add: List of player_id's to add to the target player.
1170 :param player_ids_to_remove: List of player_id's to remove from the target player.
1171
1172 :raises UnsupportedFeaturedException: if the target player does not support grouping.
1173 :raises PlayerUnavailableError: if the target player is not available.
1174 """
1175 parent_player: Player | None = self.get_player(target_player, True)
1176 assert parent_player is not None # for type checking
1177 if PlayerFeature.SET_MEMBERS not in parent_player.state.supported_features:
1178 msg = f"Player {parent_player.name} does not support group commands"
1179 raise UnsupportedFeaturedException(msg)
1180
1181 # if the target player is a member of an active group player (e.g. a syncgroup),
1182 # redirect the command to that group player so it can manage the member change
1183 if (
1184 parent_player.type != PlayerType.GROUP
1185 and parent_player.state.active_group
1186 and (group_player := self.get_player(parent_player.state.active_group))
1187 and group_player.type == PlayerType.GROUP
1188 and PlayerFeature.SET_MEMBERS in group_player.state.supported_features
1189 ):
1190 self.logger.debug(
1191 "Redirecting set_members from %s to its group player %s",
1192 parent_player.name,
1193 group_player.name,
1194 )
1195 await self.cmd_set_members(
1196 parent_player.state.active_group, player_ids_to_add, player_ids_to_remove
1197 )
1198 return
1199
1200 if parent_player.synced_to:
1201 # handle edge case: target player is already synced itself to another player
1202 # automatically ungroup it first and wait for state to propagate
1203 await self._auto_ungroup_if_synced(parent_player, "setting members")
1204
1205 # Use lock for playback commands to prevent protocol switches from
1206 # racing with concurrent play_media / play_index / resume calls.
1207 async with self.get_player_lock(parent_player.player_id, PlayerLockPurpose.PLAYBACK):
1208 await self._handle_set_members(parent_player, player_ids_to_add, player_ids_to_remove)
1209
1210 @api_command("players/cmd/group", required_scope=Scope.PLAYERS_CONTROL)
1211 @handle_player_command
1212 async def cmd_group(self, player_id: str, target_player: str) -> None:
1213 """
1214 Handle GROUP command for given player.
1215
1216 Join/add the given player(id) to the given (leader) player/sync group.
1217 If the target player itself is already synced to another player, this may fail.
1218 If the player can not be synced with the given target player, this may fail.
1219
1220 NOTE: This is a convenience helper for cmd_set_members.
1221
1222 :param player_id: player_id of the player to handle the command.
1223 :param target_player: player_id of the syncgroup leader or group player.
1224
1225 :raises UnsupportedFeaturedException: if the target player does not support grouping.
1226 :raises PlayerCommandFailed: if the target player is already synced to another player.
1227 :raises PlayerUnavailableError: if the target player is not available.
1228 :raises PlayerCommandFailed: if the player is already grouped to another player.
1229 """
1230 await self.cmd_set_members(target_player, player_ids_to_add=[player_id])
1231
1232 @api_command("players/cmd/group_many", required_scope=Scope.PLAYERS_CONTROL)
1233 async def cmd_group_many(self, target_player: str, child_player_ids: list[str]) -> None:
1234 """
1235 Join given player(s) to target player.
1236
1237 Will add the given player(s) to the target player (sync leader or group player).
1238 This is a (deprecated) alias for cmd_set_members.
1239 """
1240 await self.cmd_set_members(target_player, player_ids_to_add=child_player_ids)
1241
1242 @api_command("players/cmd/ungroup", required_scope=Scope.PLAYERS_CONTROL)
1243 @handle_player_command
1244 async def cmd_ungroup(self, player_id: str) -> None:
1245 """
1246 Handle UNGROUP command for given player.
1247
1248 Remove the given player from any (sync)groups it currently is synced to.
1249 If the player is not currently grouped to any other player,
1250 this will silently be ignored.
1251 """
1252 if not (player := self.get_player(player_id)):
1253 self.logger.warning("Player %s is not available", player_id)
1254 return
1255
1256 # Ungroup on a group player is interpreted as 'release the captured
1257 # session entirely'. This avoids the "Cannot remove static member"
1258 # error path when transfer_queue or HA's unjoin asks us to release a
1259 # group that has static members.
1260 if player.state.type == PlayerType.GROUP:
1261 if player.state.power_control != PLAYER_CONTROL_NONE:
1262 await self._handle_cmd_power(player.player_id, False)
1263 else:
1264 await self._handle_cmd_stop(player.player_id)
1265 return
1266
1267 if player.state.active_group:
1268 group = self.get_player(player.state.active_group)
1269 is_static_member = group is not None and player_id in group.state.static_group_members
1270 if is_static_member:
1271 # Static members can't be released individually — recurse so
1272 # the group-player branch above stops/dissolves the session.
1273 if group is not None:
1274 await self.cmd_ungroup(group.player_id)
1275 return
1276 # dynamic or non-static member — remove just this player
1277 await self.cmd_set_members(player.state.active_group, player_ids_to_remove=[player_id])
1278 return
1279
1280 if player.state.synced_to:
1281 # player is a sync member
1282 await self.cmd_set_members(player.state.synced_to, player_ids_to_remove=[player_id])
1283 return
1284
1285 if player.state.group_members:
1286 # player is a sync leader (a non-group player with synced followers).
1287 # Remove only the leader itself: _handle_set_members will either transfer
1288 # leadership to a remaining member (keeping playback alive) or, when no
1289 # members remain / nothing is playing, dissolve the group and stop.
1290 await self.cmd_set_members(player.player_id, player_ids_to_remove=[player.player_id])
1291 return
1292 # unjoin from any dynamic sync groups if we're currently in one (edge case)
1293 # this is in particular used for the Home Assistant integration which does
1294 # not have a set_members command and only supports a single unjoin command
1295 for player in self.iter_players(False):
1296 if not player.state.group_members or player.state.synced_to:
1297 continue
1298 if PlayerFeature.SET_MEMBERS not in player.state.supported_features:
1299 continue
1300 if player_id in player.state.static_group_members:
1301 continue
1302 if player_id in player.state.group_members:
1303 await self.cmd_set_members(player.player_id, player_ids_to_remove=[player_id])
1304 return
1305
1306 @api_command("players/cmd/ungroup_many", required_scope=Scope.PLAYERS_CONTROL)
1307 async def cmd_ungroup_many(self, player_ids: list[str]) -> None:
1308 """Handle UNGROUP command for all the given players."""
1309 for player_id in list(player_ids):
1310 await self.cmd_ungroup(player_id)
1311
1312 @api_command("players/create_group_player", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1313 async def create_group_player(
1314 self, provider: str, name: str, members: list[str], dynamic: bool = True
1315 ) -> Player:
1316 """
1317 Create a new (permanent) Group Player.
1318
1319 :param provider: The provider (id) to create the group player for.
1320 :param name: Name of the new group player.
1321 :param members: List of player ids to add to the group.
1322 :param dynamic: Whether the group is dynamic (members can change).
1323 """
1324 if not (provider_instance := self.mass.get_provider(provider)):
1325 raise ProviderUnavailableError(f"Provider {provider} not found")
1326 provider_instance = cast("PlayerProvider", provider_instance)
1327 if ProviderFeature.CREATE_GROUP_PLAYER not in provider_instance.supported_features:
1328 raise UnsupportedFeaturedException(
1329 f"Provider {provider} does not support creating group players"
1330 )
1331 return await provider_instance.create_group_player(name, members, dynamic)
1332
1333 @api_command("players/remove_group_player", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1334 async def remove_group_player(self, player_id: str) -> None:
1335 """Remove a group player."""
1336 if not (player := self.get_player(player_id)):
1337 # we simply permanently delete the player by wiping its config
1338 self.mass.config.remove(f"players/{player_id}")
1339 return
1340 if player.state.type != PlayerType.GROUP:
1341 raise UnsupportedFeaturedException(f"Player {player.state.name} is not a group player")
1342 player.provider.check_feature(ProviderFeature.REMOVE_GROUP_PLAYER)
1343 await player.provider.remove_group_player(player_id)
1344
1345 @api_command("players/add_currently_playing_to_favorites", required_scope=Scope.LIBRARY_WRITE)
1346 async def add_currently_playing_to_favorites(self, player_id: str) -> None:
1347 """
1348 Add the currently playing item/track on given player to the favorites.
1349
1350 This tries to resolve the currently playing media to an actual media item
1351 and add that to the favorites in the library. Will raise an error if the
1352 player is not currently playing anything or if the currently playing media
1353 can not be resolved to a media item.
1354 """
1355 player = self._get_player_with_redirect(player_id)
1356 # handle mass player queue active
1357 if mass_queue := self.get_active_queue(player):
1358 if not (current_item := mass_queue.current_item) or not current_item.media_item:
1359 raise PlayerCommandFailed("No current item to add to favorites")
1360 # if we're playing a radio station, try to resolve the currently playing track
1361 if current_item.media_item.media_type == MediaType.RADIO:
1362 if not (
1363 (streamdetails := mass_queue.current_item.streamdetails)
1364 and (stream_title := streamdetails.stream_title)
1365 and " - " in stream_title
1366 ):
1367 # no stream title available, so we can't resolve the track
1368 # this can happen if the radio station does not provide metadata
1369 # or there's a commercial break
1370 # Possible future improvement could be to actually detect the song with a
1371 # shazam-like approach.
1372 raise PlayerCommandFailed("No current item to add to favorites")
1373 # send the streamtitle into a global search query
1374 search_artist, search_title_title = stream_title.split(" - ", 1)
1375 # strip off any additional comments in the title (such as from Radio Paradise)
1376 search_title_title = search_title_title.split(" | ")[0].strip()
1377 if track := await self.mass.music.get_track_by_name(
1378 search_title_title, search_artist
1379 ):
1380 # we found a track, so add it to the favorites
1381 await self.mass.music.add_item_to_favorites(track)
1382 return
1383 # we could not resolve the track, so raise an error
1384 raise PlayerCommandFailed("No current item to add to favorites")
1385
1386 # else: any other media item, just add it to the favorites directly
1387 await self.mass.music.add_item_to_favorites(current_item.media_item)
1388 return
1389
1390 # guard for player with no active source
1391 if not player.state.active_source:
1392 raise PlayerCommandFailed("Player has no active source")
1393 # handle other source active using the current_media with uri
1394 if current_media := player.state.current_media:
1395 # prefer the uri of the current media item
1396 if current_media.uri:
1397 with suppress(MusicAssistantError):
1398 await self.mass.music.add_item_to_favorites(current_media.uri)
1399 return
1400 # fallback to search based on artist and title (and album if available)
1401 if current_media.artist and current_media.title:
1402 if track := await self.mass.music.get_track_by_name(
1403 current_media.title,
1404 current_media.artist,
1405 current_media.album,
1406 ):
1407 # we found a track, so add it to the favorites
1408 await self.mass.music.add_item_to_favorites(track)
1409 return
1410 # if we reach here, we could not resolve the currently playing item
1411 raise PlayerCommandFailed("No current item to add to favorites")
1412
1413 async def register(self, player: Player) -> None:
1414 """Register a player on the Player Controller."""
1415 if self._teardown_in_progress(player):
1416 return
1417
1418 # Use lock to prevent race conditions during concurrent player registrations
1419 async with self._register_lock:
1420 player_id = player.player_id
1421
1422 if player_id in self._players:
1423 msg = f"Player {player_id} is already registered!"
1424 raise AlreadyRegisteredError(msg)
1425
1426 # ignore disabled players
1427 if not player.state.enabled:
1428 return
1429
1430 if player.type not in (PlayerType.GROUP, PlayerType.STEREO_PAIR):
1431 await self._resolve_mac_addresses(player)
1432
1433 # restore 'fake' power state from cache if available.
1434 # Group players intentionally do NOT restore their fake-power
1435 # state across restarts: at boot there is no sync session yet, so
1436 # a restored 'powered=True' would put the group in an inconsistent
1437 # 'active without captured session' state where children appear
1438 # owned by a group that has no leader. Users who want their
1439 # 'group captured' state preserved across restarts would need
1440 # explicit session restoration which is out of scope here.
1441 if player.type != PlayerType.GROUP:
1442 cached_value = await self.mass.cache.get(
1443 key=player.player_id,
1444 provider=self.domain,
1445 category=CACHE_CATEGORY_PLAYER_POWER,
1446 default=False,
1447 )
1448 if cached_value is not None:
1449 player.extra_data[ATTR_FAKE_POWER] = cached_value
1450
1451 # _registration_aborted below only works once the player is in the registry;
1452 # until then the unregister pass of a provider unload cannot see it, so re-check
1453 # the guard from the top of this method, which the awaits above may have staled
1454 if self._teardown_in_progress(player):
1455 return
1456
1457 # finally actually register it
1458
1459 # Despite the fact that the player is not fully ready yet
1460 # (config not loaded, protocol links not evaluated),
1461 # we already add it to the _players dict here because we
1462 # want to make sure the player is available in the controller
1463 # during the rest of the registration process
1464 # (such as when fetching config or evaluating protocol links).
1465 # We use the 'initialized' attribute to indicate that the player
1466 # is still in the process of being registered so we can filter it out where needed.
1467 self._players[player_id] = player
1468 # update state to ensure player.state reflects the final attributes
1469 # (e.g. player type) set after super().__init__() in the player subclass,
1470 # before we fetch config (which relies on state.type for entry resolution)
1471 player.update_state(signal_event=False)
1472 # ensure we fetch and set the latest/full config for the player
1473 player_config = await self.mass.config.get_player_config(player_id)
1474 if self._registration_aborted(player):
1475 return
1476 player.set_config(player_config)
1477 # update state again now that config is loaded
1478 player.update_state(signal_event=False)
1479 self._save_underlying_player_id(player)
1480 # call hook after the player is registered and config is set
1481 await player.on_config_updated()
1482 if self._registration_aborted(player):
1483 return
1484
1485 # Handle protocol linking
1486 self._evaluate_protocol_links(player)
1487
1488 # now we're ready to signal the player is added and available
1489 player.set_initialized()
1490 self.logger.info(
1491 "Player (type %s) registered: %s/%s",
1492 player.state.type.value,
1493 player_id,
1494 player.state.name,
1495 )
1496 # signal event that a player was added
1497 if player.state.type != PlayerType.PROTOCOL:
1498 self.mass.signal_event(
1499 EventType.PLAYER_ADDED, object_id=player.player_id, data=player
1500 )
1501 # register playerqueue for this player (if not a protocol player)
1502 if player.state.type != PlayerType.PROTOCOL:
1503 await self.mass.player_queues.on_player_register(player)
1504 if self._registration_aborted(player):
1505 # the queue restore outlived the unregister that already cleaned it up,
1506 # so drop the queue we just recreated for a player that is gone
1507 self.mass.player_queues.on_player_remove(player_id, permanent=False)
1508
1509 # Schedule debounced update of all players since can_group_with values may change
1510 # when a new player is added (provider IDs expand to include the new player)
1511 self._schedule_update_all_players(2)
1512
1513 async def register_or_update(self, player: Player) -> None:
1514 """Register a new player on the controller or update existing one."""
1515 if self._teardown_in_progress(player):
1516 return
1517
1518 # the register lock ensures a replacement is never swapped in while register()
1519 # is still setting the player up
1520 async with self._register_lock:
1521 if (existing := self._players.get(player.player_id)) is not None:
1522 self._players[player.player_id] = player
1523 if existing is not player:
1524 # a fresh instance starts out with a base config only, so it needs
1525 # the config the registration resolved before it can be used
1526 player.set_config(existing.config)
1527 await player.on_config_updated()
1528 if self._registration_aborted(player):
1529 return
1530 # the replacement takes over the identity of an already registered
1531 # player, so it must be marked initialized as well
1532 player.set_initialized()
1533 player.update_state()
1534 # the derived-transport edge may have been set/revoked after the
1535 # initial registration (e.g. via a bridge claim)
1536 self._save_underlying_player_id(player)
1537 # Also schedule update when replacing existing player
1538 self._schedule_update_all_players()
1539 return
1540
1541 await self.register(player)
1542
1543 def trigger_player_update(
1544 self, player_id: str, force_update: bool = False, debounce_delay: float = 0.25
1545 ) -> None:
1546 """Trigger a (debounced) update for the given player."""
1547 if self.mass.closing:
1548 return
1549 if not (player := self.get_player(player_id)):
1550 return
1551 # mark dirty right away (not at execution): a trigger means state the player
1552 # derives from changed, and a direct update_state call may come in before
1553 # the debounced one runs
1554 player.mark_state_dirty()
1555 task_id = f"player_update_state_{player_id}"
1556 self.mass.call_later(
1557 debounce_delay,
1558 player.update_state,
1559 force_update=force_update,
1560 task_id=task_id,
1561 )
1562
1563 async def unregister(self, player_id: str, permanent: bool = False) -> None:
1564 """
1565 Unregister a player from the player controller.
1566
1567 Called (by a PlayerProvider) when a player is removed or no longer available
1568 (for a longer period of time). This will remove the player from the player
1569 controller and optionally remove the player's config from the mass config.
1570 If the player is not registered, this will silently be ignored.
1571
1572 :param player_id: Player ID of the player to unregister.
1573 :param permanent: If True, remove the player permanently by deleting its config.
1574 If False, the player config will not be removed.
1575 """
1576 player = self._players.get(player_id)
1577 if player is None:
1578 return
1579 del self._players[player_id]
1580 # clean up all lock entries for this player
1581 for prefix in [p.value for p in PlayerLockPurpose]:
1582 self._player_command_locks.pop(f"{prefix}_{player_id}", None)
1583 if handle := self._pending_protocol_evaluations.pop(player_id, None):
1584 handle.cancel()
1585 self._clear_sleep_timer(player)
1586 self.mass.player_queues.on_player_remove(player_id, permanent=permanent)
1587 # teardown is best-effort: a provider that fails to release its player must not
1588 # strand the other players of that provider, nor the provider unload itself
1589 try:
1590 await player.on_unload()
1591 except Exception:
1592 self.logger.exception("Error unloading player %s", player.name)
1593 if permanent:
1594 # player permanent removal: cleanup protocol links, delete config
1595 # and signal PLAYER_REMOVED event
1596 await self._cleanup_player_memberships(player_id)
1597 self._cleanup_protocol_links(player)
1598 self.delete_player_config(player_id)
1599 self.logger.info("Player removed: %s", player.name)
1600 if player.state.type != PlayerType.PROTOCOL:
1601 self.mass.signal_event(EventType.PLAYER_REMOVED, player_id)
1602 else:
1603 # temporary unavailable: mark player as unavailable
1604 # note: the player will be re-registered later if it comes back online
1605 player.state.available = False
1606 self.logger.info("Player unavailable: %s", player.name)
1607 if player.state.type != PlayerType.PROTOCOL:
1608 self.mass.signal_event(
1609 EventType.PLAYER_UPDATED, object_id=player.player_id, data=player.state
1610 )
1611 # Schedule debounced update of all players since can_group_with values may change
1612 self._schedule_update_all_players()
1613
1614 @api_command("players/remove", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1615 async def remove(self, player_id: str) -> None:
1616 """
1617 Remove a player from a provider.
1618
1619 Can only be called when a PlayerProvider supports ProviderFeature.REMOVE_PLAYER.
1620 """
1621 player = self.get_player(player_id)
1622 if player is None:
1623 # we simply permanently delete the player config since it is not registered
1624 self.delete_player_config(player_id)
1625 return
1626 if player.state.type == PlayerType.GROUP:
1627 # Handle group player removal
1628 player.provider.check_feature(ProviderFeature.REMOVE_GROUP_PLAYER)
1629 await player.provider.remove_group_player(player_id)
1630 return
1631 player.provider.check_feature(ProviderFeature.REMOVE_PLAYER)
1632 await player.provider.remove_player(player_id)
1633 # check for group memberships that need to be updated
1634 if player.state.active_group and (
1635 group_player := self.mass.players.get_player(player.state.active_group)
1636 ):
1637 # try to remove from the group
1638 with suppress(UnsupportedFeaturedException, PlayerCommandFailed):
1639 await group_player.set_members(
1640 player_ids_to_remove=[player_id],
1641 )
1642 # We removed the player and can now clean up its config
1643 self.delete_player_config(player_id)
1644
1645 def delete_player_config(self, player_id: str) -> None:
1646 """
1647 Permanently delete a player's configuration, including its DSP and queue settings.
1648
1649 The saved queue of a player that is no longer registered is dropped along with it,
1650 so a device that returns under the same id starts out fresh. The player itself is
1651 not unregistered.
1652 The config of a linked protocol player is wiped along with it, so the device
1653 returns as a brand new player once it is discovered again. Protocol players that
1654 are still registered or that already moved to another parent keep their config;
1655 registered ones are detached from the removed player and re-evaluated.
1656 """
1657 self._detach_protocol_children(player_id)
1658 player_ids = [
1659 protocol_id
1660 for protocol_id in self.mass.config.get(CONF_PLAYERS, {})
1661 if self._get_cached_protocol_parent_id(protocol_id) == player_id
1662 and self.get_player(protocol_id) is None
1663 ]
1664 player_ids.append(player_id)
1665 for pid in player_ids:
1666 for key in (
1667 f"{CONF_PLAYERS}/{pid}",
1668 f"{CONF_PLAYER_DSP}/{pid}",
1669 f"{CONF_PLAYER_QUEUES}/{pid}",
1670 ):
1671 self.mass.config.remove(key)
1672 if self.get_player(pid) is None:
1673 self.mass.player_queues.purge_saved_queue(pid)
1674
1675 def scale_volume_to_device(self, player_id: str, logical_volume: int) -> int:
1676 """Scale logical volume (0-100) to device volume (min_volume-max_volume)."""
1677 min_volume, max_volume = self._get_volume_limits(player_id)
1678 if min_volume == 0 and max_volume == 100:
1679 return logical_volume
1680 # Scale: logical 0 -> min_volume, logical 100 -> max_volume
1681 return min_volume + (logical_volume * (max_volume - min_volume)) // 100
1682
1683 def scale_volume_from_device(self, player_id: str, device_volume: int) -> int:
1684 """Scale device volume (min_volume-max_volume) to logical volume (0-100)."""
1685 min_volume, max_volume = self._get_volume_limits(player_id)
1686 if min_volume == 0 and max_volume == 100:
1687 return device_volume
1688 volume_range = max_volume - min_volume
1689 if volume_range == 0:
1690 return 0
1691 # Scale to 0-100 without clamping so that out-of-range device volumes
1692 # produce distinct logical values, ensuring state change detection triggers
1693 # volume limit enforcement
1694 return ((device_volume - min_volume) * 100) // volume_range
1695
1696 def on_player_position_jumped(self, player: Player) -> None:
1697 """
1698 Handle a discrete jump of a player's corrected playback position.
1699
1700 Called by a Player when its corrected position moved significantly
1701 outside regular playback progression (seek or buffer correction). This
1702 is not an event by itself: it re-bases the active queue's timing on the
1703 fresh position and nudges related players so derived positions stay in
1704 sync; current_media then re-anchors from the corrected queue time on
1705 the follow-up update, which emits the actual update event.
1706 """
1707 if self.mass.closing:
1708 return
1709 self.mass.player_queues.on_player_elapsed_time_corrected(player)
1710 self.trigger_player_update(player.player_id)
1711 self._forward_state_update(player, {})
1712
1713 def signal_player_state_update(
1714 self,
1715 player: Player,
1716 changed_values: dict[str, tuple[Any, Any]],
1717 force_update: bool = False,
1718 skip_forward: bool = False,
1719 media_position_jumped: bool = False,
1720 ) -> None:
1721 """
1722 Signal a player state update.
1723
1724 Called by a Player when its state has changed.
1725 This will update the player state in the controller and signal the event bus.
1726 """
1727 player_id = player.player_id
1728 if self.mass.closing:
1729 return
1730
1731 # ignore updates for disabled players
1732 if not player.state.enabled and ATTR_ENABLED not in changed_values:
1733 return
1734
1735 # The current_media position anchor only changes on discrete events
1736 # (play/pause/seek/track change/buffer correction), so a change set holding
1737 # only anchor keys represents a position correction rather than a regular
1738 # state change.
1739 non_anchor_keys = changed_values.keys() - POSITION_ANCHOR_KEYS
1740 if len(non_anchor_keys) == 0 and not force_update:
1741 if not media_position_jumped:
1742 # anchor adoption without a significant corrected-position change
1743 return
1744 # current_media's corrected position jumped (seek or buffer correction
1745 # reached the current media): emit the full player update below so
1746 # consumers see the fresh position
1747
1748 if self.logger.isEnabledFor(VERBOSE_LOG_LEVEL):
1749 self.logger.log(
1750 VERBOSE_LOG_LEVEL,
1751 "Player state updated for %s: changed fields: %s",
1752 player.name,
1753 ", ".join(changed_values.keys()),
1754 )
1755
1756 # signal update to the playerqueue
1757 if player.state.type != PlayerType.PROTOCOL:
1758 self.mass.call_later(
1759 0.5,
1760 self.mass.player_queues.on_player_update,
1761 player,
1762 changed_values,
1763 task_id=f"queue_on_player_update_{player.player_id}",
1764 )
1765
1766 # Kick async palette extraction on cold cache. On transition prefetch
1767 # the next queue item too. Skip players that mirror another player's media
1768 # (grouped/synced members, protocol children): their current_media - palette
1769 # included - is taken wholesale from the owner, so resolving it per member is
1770 # wasted work that also produces duplicate state updates across the group.
1771 if (
1772 not self._mirrors_parent_media(player)
1773 and (current_media := player.state.current_media)
1774 and current_media.image_url
1775 ):
1776 if current_media.palette is None:
1777 self._schedule_palette_fetch(player_id, current_media.image_url)
1778 if "current_media.image_url" in changed_values or "current_media" in changed_values:
1779 self._schedule_next_queue_item_palette_prefetch(player_id, current_media)
1780
1781 # handle DSP reload of the leader when grouping/ungrouping
1782 if ATTR_GROUP_MEMBERS in changed_values:
1783 prev_group_members, new_group_members = changed_values[ATTR_GROUP_MEMBERS]
1784 self._handle_group_dsp_change(player, prev_group_members or [], new_group_members)
1785 # Removed group members also need to be updated since they are no longer part
1786 # of this group and are available for playback again
1787 removed_members = set(prev_group_members or []) - set(new_group_members or [])
1788 for _removed_player_id in removed_members:
1789 if removed_player := self.get_player(_removed_player_id):
1790 removed_player.refresh_state()
1791
1792 # detect when active_source changes to
1793 # something external while we have a grouped protocol active
1794 if ATTR_ACTIVE_SOURCE in changed_values:
1795 task_id = f"external_source_takeover_{player_id}"
1796 self.mass.call_later(
1797 5,
1798 self._check_external_source_takeover,
1799 player,
1800 task_id=task_id,
1801 )
1802 # only steer into the (relatively expensive) membership cleanup when a field
1803 # that can require an unsync actually changed - this runs on every state tick
1804 if changed_values.keys() & {ATTR_AVAILABLE, ATTR_ENABLED, ATTR_POWERED}:
1805 self._handle_membership_cleanup_on_state_change(player, changed_values)
1806
1807 # enforce volume limits when volume changes externally
1808 if "volume_level" in changed_values:
1809 corrected = self._enforce_volume_limits(player)
1810 # a level set on the device itself makes the reference a group volume change
1811 # interpolates from obsolete. a member on its way to a level we did send
1812 # reports levels too, and a group only ever reports what its members are at,
1813 # so neither of those counts. a correction always is the device's own doing:
1814 # the levels we command never fall outside the configured range
1815 if player.state.type != PlayerType.GROUP and (
1816 corrected or self._unexpired_volume_target(player) is None
1817 ):
1818 self._invalidate_group_volume_snapshot(player_id)
1819 # dispatch to internal state update subscribers (with changed_values)
1820 self._dispatch_state_update_subscribers(player, changed_values)
1821
1822 # signal player update on the eventbus
1823 if player.state.type != PlayerType.PROTOCOL:
1824 self.mass.signal_event(EventType.PLAYER_UPDATED, object_id=player_id, data=player)
1825
1826 # signal a separate PlayerOptionsUpdated event
1827 if options := changed_values.get("options"):
1828 self.mass.signal_event(
1829 EventType.PLAYER_OPTIONS_UPDATED, object_id=player_id, data=options
1830 )
1831 # signal player config update event if playerfeatures changed
1832 # this is temporary needed for the Home Assistant integration which only
1833 # re-evalues the entity's supported features on a PLAYER_CONFIG_UPDATED event.
1834 # TODO: Remove this temporary workaround once the HA integration is updated to
1835 # also re-evaluate supported features on PLAYER_UPDATED events.
1836 if changed_values.keys() & {
1837 ATTR_SUPPORTED_FEATURES,
1838 ATTR_MUTE_CONTROL,
1839 ATTR_VOLUME_CONTROL,
1840 ATTR_POWER_CONTROL,
1841 }:
1842 self.mass.signal_event(
1843 EventType.PLAYER_CONFIG_UPDATED, object_id=player_id, data=player.config
1844 )
1845
1846 if not skip_forward or force_update:
1847 self._forward_state_update(player, changed_values)
1848
1849 # trigger update of all players in a provider if group related fields changed
1850 # this ensures that calculated fields like can_group_with are updated on all players
1851 if any(key in changed_values for key in ("group_members", "synced_to", "available")):
1852 for prov_player in player.provider.players:
1853 self.trigger_player_update(prov_player.player_id, debounce_delay=2)
1854
1855 async def register_player_control(self, player_control: PlayerControl) -> None:
1856 """Register a new PlayerControl on the controller."""
1857 if self.mass.closing:
1858 return
1859 control_id = player_control.id
1860
1861 if control_id in self._controls:
1862 msg = f"PlayerControl {control_id} is already registered"
1863 raise AlreadyRegisteredError(msg)
1864
1865 # make sure that the playercontrol's provider is set to the instance_id
1866 prov = self.mass.get_provider(player_control.provider)
1867 if not prov or prov.instance_id != player_control.provider:
1868 raise RuntimeError(f"Invalid provider ID given: {player_control.provider}")
1869
1870 self._controls[control_id] = player_control
1871
1872 self.logger.info(
1873 "PlayerControl registered: %s/%s",
1874 control_id,
1875 player_control.name,
1876 )
1877
1878 # always call update to update any attached players etc.
1879 self.update_player_control(player_control.id, include_configured=True)
1880
1881 async def register_or_update_player_control(self, player_control: PlayerControl) -> None:
1882 """Register a new playercontrol on the controller or update existing one."""
1883 if self.mass.closing:
1884 return
1885 if player_control.id in self._controls:
1886 self._controls[player_control.id] = player_control
1887 self.update_player_control(player_control.id, include_configured=True)
1888 return
1889 await self.register_player_control(player_control)
1890
1891 def update_player_control(self, control_id: str, include_configured: bool = False) -> None:
1892 """
1893 Refresh the players that use the given player control.
1894
1895 :param control_id: The control whose state or availability changed.
1896 :param include_configured: Also refresh the players that select this control in their
1897 config but do not currently resolve to it. Needed when a control (re)appears,
1898 because such a player has already fallen back to another control and would
1899 otherwise never pick this one back up.
1900 """
1901 if self.mass.closing:
1902 return
1903 # update all players that are using this control
1904 for player in list(self._players.values()):
1905 if control_id in (
1906 player.state.power_control,
1907 player.state.volume_control,
1908 player.state.mute_control,
1909 ) or (
1910 include_configured and control_id in self._configured_control_ids(player.player_id)
1911 ):
1912 self.mass.loop.call_soon(player.refresh_state)
1913
1914 def remove_player_control(self, control_id: str) -> None:
1915 """Remove a player_control from the player manager."""
1916 control = self._controls.pop(control_id, None)
1917 if control is None:
1918 return
1919 self.logger.info("PlayerControl removed: %s", control.name)
1920 # players configured to use this control still resolve to it until they are
1921 # refreshed, so let them fall back to their remaining options right away
1922 self.update_player_control(control_id)
1923
1924 def get_player_provider(self, player_id: str) -> PlayerProvider:
1925 """Return PlayerProvider for given player."""
1926 player = self._players[player_id]
1927 assert player # for type checker
1928 return player.provider
1929
1930 def get_active_queue(self, player: Player) -> PlayerQueue | None:
1931 """Return the current active queue for a player (if any)."""
1932 # account for player that is synced (sync child)
1933 if player.state.synced_to and player.state.synced_to != player.player_id:
1934 if sync_leader := self.get_player(player.state.synced_to):
1935 return self.get_active_queue(sync_leader)
1936 # handle active group player
1937 if player.state.active_group and player.state.active_group != player.player_id:
1938 if group_player := self.get_player(player.state.active_group):
1939 return self.get_active_queue(group_player)
1940 # active_source may be filled queue id (or None)
1941 active_source = player.state.active_source or player.player_id
1942 if active_queue := self.mass.player_queues.get(active_source):
1943 return active_queue
1944 # handle active protocol player with parent player queue
1945 if player.type == PlayerType.PROTOCOL and player.protocol_parent_id:
1946 if parent_player := self.mass.players.get_player(player.protocol_parent_id):
1947 return self.get_active_queue(parent_player)
1948 return None
1949
1950 async def set_group_volume(self, group_player: Player, volume_level: int) -> None:
1951 """
1952 Set the overall volume for a player group or synced players.
1953
1954 Uses interpolation to adjust all child volumes while preserving their
1955 relative balance. A snapshot of child volumes is cached on first call and
1956 used as the reference point for subsequent adjustments.
1957
1958 :param group_player: The group player or sync leader.
1959 :param volume_level: Target volume level (0..100).
1960 """
1961 cur_volume = group_player.state.group_volume
1962 if cur_volume is None:
1963 return
1964
1965 children: list[Player] = []
1966 for child_player in self.iter_group_members(
1967 group_player, only_powered=True, exclude_self=False
1968 ):
1969 if child_player.state.volume_control == PLAYER_CONTROL_NONE:
1970 continue
1971 children.append(child_player)
1972 if not children:
1973 return
1974
1975 # cache a snapshot of child volumes on the group player as reference for interpolation.
1976 # scaling up: each child interpolates from its snapshot value toward 100.
1977 # scaling down: each child interpolates from its snapshot value toward 0.
1978 # this ensures the relative balance is preserved and all children converge
1979 # to 0 and 100 at the extremes. the snapshot is invalidated when a child's
1980 # individual volume or the group membership changes, and rebuilt when the
1981 # children it holds are no longer the ones being adjusted.
1982 # the levels a nudge steps from are the ones the members were last commanded, so
1983 # the snapshot has to read the same source, or a change a member has not confirmed
1984 # yet puts the reference above the level being set and turns a step up into one down
1985 snapshot: dict[str, int] | None = group_player.extra_data.get(ATTR_GROUP_VOLUME_SNAPSHOT)
1986 if snapshot is None or snapshot.keys() != {c.player_id for c in children}:
1987 snapshot = {c.player_id: self._volume_nudge_base(c) or 0 for c in children}
1988 group_player.extra_data[ATTR_GROUP_VOLUME_SNAPSHOT] = snapshot
1989
1990 base_group = max(snapshot.values())
1991
1992 coros = []
1993 for child_player in children:
1994 child_base = snapshot.get(child_player.player_id, 0)
1995 if volume_level >= base_group:
1996 # scaling up: interpolate each child from snapshot toward 100
1997 if base_group >= 100:
1998 new_child_volume = child_base
1999 else:
2000 progress = (volume_level - base_group) / (100 - base_group)
2001 new_child_volume = round(child_base + (100 - child_base) * progress)
2002 elif base_group == 0:
2003 new_child_volume = 0
2004 else:
2005 # scaling down: interpolate each child from snapshot toward 0
2006 progress = volume_level / base_group
2007 new_child_volume = round(child_base * progress)
2008 new_child_volume = max(0, min(100, new_child_volume))
2009 coros.append(self._set_member_volume(child_player.player_id, new_child_volume))
2010 await asyncio.gather(*coros)
2011
2012 # notify active AudioSource once at the group level to prevent
2013 # feedback loops from per-child callbacks with different volume values
2014 if active := self._get_active_audio_source(group_player):
2015 audio_source, plugin_prov = active
2016 active_queue = self.get_active_queue(group_player)
2017 if active_queue is not None and active_queue.queue_id == group_player.player_id:
2018 await plugin_prov.on_volume_change(audio_source.item_id, volume_level)
2019
2020 def iter_group_members(
2021 self,
2022 group_player: Player,
2023 only_powered: bool = False,
2024 only_playing: bool = False,
2025 active_only: bool = False,
2026 exclude_self: bool = True,
2027 ) -> Iterator[Player]:
2028 """Get (child) players attached to a group player or syncgroup."""
2029 for child_id in list(group_player.state.group_members):
2030 if child_player := self.get_player(child_id, False):
2031 if not child_player.state.available or not child_player.state.enabled:
2032 continue
2033 if only_powered and child_player.state.powered is False:
2034 continue
2035 if active_only and child_player.state.active_group != group_player.player_id:
2036 continue
2037 if exclude_self and child_player.player_id == group_player.player_id:
2038 continue
2039 if only_playing and child_player.state.playback_state not in (
2040 PlaybackState.PLAYING,
2041 PlaybackState.PAUSED,
2042 ):
2043 continue
2044 yield child_player
2045
2046 def subscribe_player_state_update(
2047 self,
2048 callback: Callable[[Player, dict[str, tuple[Any, Any]]], None],
2049 ) -> Callable[[], None]:
2050 """
2051 Subscribe to player state update notifications.
2052
2053 The callback receives the Player and a dict of changed values
2054 (mapping attribute name to a (previous, new) tuple).
2055
2056 :param callback: Function to invoke for each player state update.
2057 :return: An unsubscribe function.
2058 """
2059 self._state_update_subscribers.append(callback)
2060
2061 def _unsub() -> None:
2062 with suppress(ValueError):
2063 self._state_update_subscribers.remove(callback)
2064
2065 return _unsub
2066
2067 @contextlib.asynccontextmanager
2068 async def wait_for_player_update(
2069 self,
2070 player_id: str,
2071 attribute_name: str | None = None,
2072 attribute_value: Any = _SENTINEL,
2073 timeout: float = 5.0,
2074 ) -> AsyncIterator[None]:
2075 """
2076 Async context manager that waits for a player state update.
2077
2078 Subscribes to player state updates on entry, runs the body (typically
2079 the action that triggers the expected update), then waits for a
2080 matching update on exit. If ``attribute_name`` and ``attribute_value``
2081 are both provided and the current value already matches at entry, the
2082 wait is skipped.
2083
2084 Example::
2085
2086 async with mass.players.wait_for_player_update(
2087 player_id, attribute_name="playback_state",
2088 attribute_value=PlaybackState.IDLE, timeout=5,
2089 ):
2090 await mass.players._handle_cmd_stop(player_id)
2091
2092 :param player_id: The player ID to wait for.
2093 :param attribute_name: Optional state attribute to watch for changes
2094 (e.g. ``"playback_state"``). If omitted, any state change satisfies
2095 the wait.
2096 :param attribute_value: Optional value the watched attribute must reach.
2097 Only meaningful in combination with ``attribute_name``.
2098 :param timeout: Maximum time to wait in seconds.
2099 """
2100 update_event = asyncio.Event()
2101
2102 def _on_state_update(player: Player, changed_values: dict[str, tuple[Any, Any]]) -> None:
2103 if player.player_id != player_id:
2104 return
2105 if attribute_name is None:
2106 update_event.set()
2107 return
2108 if attribute_name not in changed_values:
2109 return
2110 if attribute_value is _SENTINEL:
2111 update_event.set()
2112 return
2113 _prev, new_val = changed_values[attribute_name]
2114 if new_val == attribute_value:
2115 update_event.set()
2116
2117 # short-circuit when the desired value is already the current state
2118 already_satisfied = (
2119 attribute_name is not None
2120 and attribute_value is not _SENTINEL
2121 and (player := self.get_player(player_id)) is not None
2122 and getattr(player.state, attribute_name, _SENTINEL) == attribute_value
2123 )
2124
2125 unsub = self.subscribe_player_state_update(_on_state_update)
2126 try:
2127 yield
2128 if already_satisfied:
2129 return
2130 try:
2131 async with asyncio.timeout(timeout):
2132 await update_event.wait()
2133 except TimeoutError:
2134 self.logger.debug(
2135 "Timed out waiting for player update on %s (attr=%s value=%s)",
2136 player_id,
2137 attribute_name,
2138 attribute_value,
2139 )
2140 finally:
2141 unsub()
2142
2143 async def on_player_config_change(self, config: PlayerConfig, changed_keys: set[str]) -> None:
2144 """Call (by config manager) when the configuration of a player changes."""
2145 min_vol_changed = f"values/{CONF_MIN_VOLUME}" in changed_keys
2146 max_vol_changed = f"values/{CONF_MAX_VOLUME}" in changed_keys
2147 if min_vol_changed or max_vol_changed:
2148 raw_min = config.get_value(CONF_MIN_VOLUME)
2149 raw_max = config.get_value(CONF_MAX_VOLUME)
2150 min_vol = int(cast("int", raw_min)) if raw_min is not None else 0
2151 max_vol = int(cast("int", raw_max)) if raw_max is not None else 100
2152 if min_vol > max_vol:
2153 msg = "Minimum volume cannot exceed maximum volume"
2154 raise InvalidDataError(msg)
2155 player = self.get_player(config.player_id)
2156 player_provider = self.mass.get_provider(config.provider)
2157 player_disabled = ATTR_ENABLED in changed_keys and not config.enabled
2158 player_enabled = ATTR_ENABLED in changed_keys and config.enabled
2159
2160 if player_disabled and player and player.state.available:
2161 # edge case: ensure that the player is powered off if the player gets disabled
2162 if player.state.power_control != PLAYER_CONTROL_NONE:
2163 await self._handle_cmd_power(config.player_id, False)
2164 elif player.state.playback_state != PlaybackState.IDLE:
2165 await self.cmd_stop(config.player_id)
2166
2167 # signal player provider that the player got enabled/disabled
2168 if (player_enabled or player_disabled) and player_provider:
2169 assert isinstance(player_provider, PlayerProvider) # for type checking
2170 # Collect linked protocol IDs to cascade the enable/disable to.
2171 # Without this, a disabled native parent leaves its linked protocols
2172 # registered after restart; they then fail to find their parent and
2173 # get wrapped in a fresh Universal Player.
2174 cascade_protocol_ids: list[str] = []
2175 parent_is_protocol = player.state.type == PlayerType.PROTOCOL if player else False
2176 if not parent_is_protocol:
2177 if player and player.linked_output_protocols:
2178 cascade_protocol_ids = [
2179 link.output_protocol_id for link in player.linked_output_protocols
2180 ]
2181 else:
2182 cascade_protocol_ids = self._get_cached_protocol_ids(config.player_id)
2183 if player_disabled:
2184 player_provider.on_player_disabled(config.player_id)
2185 elif player_enabled:
2186 player_provider.on_player_enabled(config.player_id)
2187 for protocol_id in cascade_protocol_ids:
2188 protocol_raw = self.mass.config.get(f"{CONF_PLAYERS}/{protocol_id}")
2189 if not protocol_raw:
2190 continue
2191 if bool(protocol_raw.get("enabled", True)) == bool(player_enabled):
2192 continue
2193 self.mass.create_task(
2194 self.mass.config.save_player_config(
2195 protocol_id, {ATTR_ENABLED: bool(player_enabled)}
2196 )
2197 )
2198 return # enabling/disabling a player will be handled by the provider
2199
2200 if not player:
2201 return # guard against player not being registered (yet)
2202
2203 resume_queue: PlayerQueue | None = (
2204 self.mass.player_queues.get(player.state.active_source)
2205 if player.state.active_source
2206 else None
2207 )
2208
2209 # ensure player state gets updated with any updated config
2210 player.set_config(config)
2211 await player.on_config_updated()
2212 player.update_state()
2213 # if the PlayerQueue was playing, restart playback
2214 if resume_queue and resume_queue.state == PlaybackState.PLAYING:
2215 requires_restart = any(
2216 v.requires_reload
2217 for v in config.values.values()
2218 if f"values/{v.key}" in changed_keys
2219 )
2220 if requires_restart:
2221 # always stop first to ensure the player uses the new config
2222 await self.mass.player_queues.stop(resume_queue.queue_id)
2223 self.mass.call_later(
2224 1, self.mass.player_queues.resume, resume_queue.queue_id, False
2225 )
2226
2227 async def on_player_dsp_change(self, player_id: str) -> None:
2228 """Call (by config manager) when the DSP settings of a player change."""
2229 # signal player provider that the config changed
2230 if not (player := self.get_player(player_id)):
2231 return
2232 if player.state.playback_state == PlaybackState.PLAYING:
2233 self.logger.info("Restarting playback of Player %s after DSP change", player_id)
2234 # this will restart the queue stream/playback
2235 if self.get_active_queue(player):
2236 self.mass.call_later(
2237 0, self.mass.player_queues.resume, player.state.active_source, False
2238 )
2239 return
2240 # if the player is not using a queue, we need to stop and start playback
2241 await self.cmd_stop(player_id)
2242 await self.cmd_play(player_id)
2243
2244 def schedule_active_output_protocol_clear(self, player: Player) -> None:
2245 """
2246 Clear the player's active output protocol once it stops playing.
2247
2248 A device may keep reporting PLAYING for a short while after a stop
2249 command, so the clear is deferred until the player reports IDLE (with a
2250 timeout as fallback). Starting a new session cancels the pending clear
2251 (see Player.set_active_output_protocol).
2252
2253 :param player: The player whose active output protocol must be cleared.
2254 """
2255 # Deduplicated per player via task_id: if a clear is already pending we
2256 # keep it, so the single tracked task stays cancellable by a new session.
2257 self.mass.create_task(
2258 self._clear_active_output_protocol_when_idle(player),
2259 task_id=f"clear_active_protocol_{player.player_id}",
2260 )
2261
2262 def __iter__(self) -> Iterator[Player]:
2263 """Iterate over all players."""
2264 return iter(self._players.values())
2265
2266 async def _resolve_mac_addresses(self, player: Player) -> None:
2267 """
2268 Resolve and persist the MAC addresses used to match the player against protocols.
2269
2270 :param player: The player to resolve the MAC address(es) for.
2271 """
2272 conf_base = f"{CONF_PLAYERS}/{player.player_id}/values"
2273 # Save the original MAC reported by the provider (before ARP enrichment)
2274 reported_mac = player.device_info.identifiers.get(IdentifierType.MAC_ADDRESS)
2275
2276 # Try to use cached ARP MAC from config for fast matching on restart.
2277 # This allows protocol linking to work immediately even if ARP is slow/fails.
2278 cached_arp_mac: str | None = self.mass.config.get(
2279 f"{conf_base}/{CONF_CACHED_ARP_MAC}", None
2280 )
2281 if cached_arp_mac and is_valid_mac_address(cached_arp_mac):
2282 player.device_info.add_identifier(IdentifierType.MAC_ADDRESS, cached_arp_mac)
2283
2284 # Enrich device MAC address via ARP if needed
2285 # (handles invalid MACs, locally-administered MACs, and missing MACs)
2286 await enrich_device_mac_address(player.device_info, self.logger)
2287
2288 # Cache the resolved MAC for fast matching on subsequent restarts
2289 current_mac = player.device_info.identifiers.get(IdentifierType.MAC_ADDRESS)
2290 if current_mac and is_valid_mac_address(current_mac) and current_mac != cached_arp_mac:
2291 self.mass.config.set(f"{conf_base}/{CONF_CACHED_ARP_MAC}", current_mac)
2292
2293 # Store original reported MAC if it differs from the resolved MAC.
2294 # This enables multi-MAC matching for devices with multiple interfaces
2295 # (e.g., WiFi + Ethernet) where ARP resolves one interface but the
2296 # protocol reports the other.
2297 if reported_mac and is_valid_mac_address(reported_mac) and current_mac:
2298 if reported_mac.upper() != current_mac.upper():
2299 player.extra_data["reported_mac"] = reported_mac
2300 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", reported_mac)
2301 else:
2302 # Provider's reported MAC matches the resolved MAC; clear any stale
2303 # stored reported MAC to avoid false-positive multi-MAC matches.
2304 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", None)
2305 elif not reported_mac or not is_valid_mac_address(reported_mac):
2306 # Restore reported MAC from config on restart only when the provider
2307 # did not supply a usable MAC address.
2308 cached_reported_mac: str | None = self.mass.config.get(
2309 f"{conf_base}/{CONF_REPORTED_MAC}", None
2310 )
2311 if cached_reported_mac and is_valid_mac_address(cached_reported_mac):
2312 if current_mac and cached_reported_mac.upper() == current_mac.upper():
2313 # Cached value matches the resolved MAC; clear stale entry.
2314 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", None)
2315 else:
2316 player.extra_data["reported_mac"] = cached_reported_mac
2317
2318 def _teardown_in_progress(self, player: Player) -> bool:
2319 """
2320 Return True if the server or this player's provider is shutting down.
2321
2322 :param player: The player that is in the process of being registered.
2323 """
2324 return self.mass.closing or player.provider.unloading
2325
2326 def _registration_aborted(self, player: Player) -> bool:
2327 """
2328 Return True if the given player is no longer the registered player for its ID.
2329
2330 :param player: The player that is in the process of being registered.
2331 """
2332 # registration awaits provider I/O while the player is already in the registry,
2333 # so an unregister (e.g. a provider unload or a device disconnect) can drop or
2334 # replace it in the meantime, after which registration must stop
2335 if self._players.get(player.player_id) is player:
2336 return False
2337 self.logger.debug(
2338 "Registration of player %s aborted: it was unregistered while setting up",
2339 player.player_id,
2340 )
2341 return True
2342
2343 async def _release_player_for_play_media(self, player: Player) -> None:
2344 """
2345 Release a captured player so a play_media command can target it directly.
2346
2347 :param player: The captured player to release.
2348 """
2349 # Strategy is picked from how the player is currently captured:
2350 # synced_to → unsync this player (cmd_ungroup)
2351 # dynamic group member → remove from group via cmd_set_members
2352 # static group member → dissolve the whole group (power off if it
2353 # has a real power control, otherwise stop)
2354 # In every branch we wait for the relevant state attribute to actually
2355 # clear before returning. Providers (Sonos in particular) reject a
2356 # play_media on a player whose synced_to/active_group is still set
2357 # locally even though the release command has been acknowledged.
2358 if player.state.synced_to:
2359 self.logger.debug(
2360 "Unsyncing %s from %s to honor explicit play_media target",
2361 player.state.name,
2362 player.state.synced_to,
2363 )
2364 async with self.wait_for_player_update(
2365 player.player_id,
2366 attribute_name="synced_to",
2367 attribute_value=None,
2368 timeout=5,
2369 ):
2370 await self.cmd_ungroup(player.player_id)
2371 return
2372 if not player.state.active_group:
2373 return
2374 group = self.get_player(player.state.active_group)
2375 if group is None:
2376 return
2377 is_dynamic_member = (
2378 PlayerFeature.SET_MEMBERS in group.state.supported_features
2379 and player.player_id not in group.state.static_group_members
2380 )
2381 if is_dynamic_member:
2382 self.logger.debug(
2383 "Removing %s from dynamic group %s to honor explicit play_media target",
2384 player.state.name,
2385 group.state.name,
2386 )
2387 async with self.wait_for_player_update(
2388 player.player_id,
2389 attribute_name="active_group",
2390 attribute_value=None,
2391 timeout=5,
2392 ):
2393 await self.cmd_set_members(group.player_id, player_ids_to_remove=[player.player_id])
2394 return
2395 # static member: a single member can't be released, so the whole
2396 # group must dissolve. Prefer cmd_power when an explicit power
2397 # control is set so the user-visible state stays consistent.
2398 async with self.wait_for_player_update(
2399 player.player_id,
2400 attribute_name="active_group",
2401 attribute_value=None,
2402 timeout=5,
2403 ):
2404 if group.state.power_control != PLAYER_CONTROL_NONE and group.state.powered:
2405 self.logger.debug(
2406 "Powering off %s to honor explicit play_media target on %s",
2407 group.state.name,
2408 player.state.name,
2409 )
2410 await self._handle_cmd_power(group.player_id, False)
2411 else:
2412 self.logger.debug(
2413 "Stopping %s to honor explicit play_media target on %s",
2414 group.state.name,
2415 player.state.name,
2416 )
2417 await self._handle_cmd_stop(group.player_id)
2418
2419 def _mirrors_parent_media(self, player: Player) -> bool:
2420 """
2421 Return True if the player's current_media is taken from another player.
2422
2423 Grouped/synced members and protocol children mirror their parent's
2424 current_media (palette included), so they must not resolve it themselves.
2425
2426 :param player: The player to check.
2427 """
2428 state = player.state
2429 # a self-referential active_group/synced_to is not a real parent (mirror the
2430 # != self guard in Player.__final_current_media), so it must not skip resolution
2431 parent_id = state.active_group or state.synced_to
2432 if parent_id and parent_id != player.player_id:
2433 return True
2434 return state.type == PlayerType.PROTOCOL and player.protocol_parent_id is not None
2435
2436 def _schedule_palette_fetch(
2437 self, player_id: str, image_url: str | None, *, trigger_update: bool = True
2438 ) -> None:
2439 """
2440 Kick off an async palette extraction for an image URL.
2441
2442 :param player_id: Player the palette is scoped to (used for task dedup).
2443 :param image_url: Image URL to extract from. No-op when empty or already cached.
2444 :param trigger_update: When True, re-emit player state once palette is ready
2445 (current track). When False, only warm the cache (prefetch).
2446 """
2447 if not image_url:
2448 return
2449 # Key the task on the image (not just the player) so a track change always
2450 # schedules a fetch for the new image instead of being dropped by an in-flight
2451 # fetch for the previous one; repeated schedules for the same image still dedupe.
2452 slot = "current" if trigger_update else "next"
2453 self.mass.create_task(
2454 self._fetch_palette(player_id, image_url, trigger_update=trigger_update),
2455 task_id=f"palette_fetch_{player_id}_{slot}_{image_url}",
2456 abort_existing=False,
2457 )
2458
2459 async def _fetch_palette(self, player_id: str, image_url: str, *, trigger_update: bool) -> None:
2460 palette = await get_palette_for_url(self.mass, image_url)
2461 if palette is None or not trigger_update:
2462 return # prefetch only warms the cache controller; nothing to attach
2463 player = self.get_player(player_id)
2464 if player is None:
2465 return
2466 current = player.state.current_media
2467 if current is None or current.image_url != image_url:
2468 return # media changed while fetching
2469 # Carry the palette on player state so the (sync) serialization reads it back.
2470 player.set_resolved_palette(image_url, palette)
2471 # Avoid trigger_player_update so a concurrent state-change debounce
2472 # doesn't cancel our timer via the shared player_update_state task_id.
2473 self.mass.call_later(
2474 0,
2475 player.update_state,
2476 force_update=True,
2477 task_id=f"palette_player_update_{player_id}",
2478 )
2479
2480 def _schedule_next_queue_item_palette_prefetch(
2481 self, player_id: str, current_media: PlayerMedia
2482 ) -> None:
2483 """Warm the palette cache for the next queue item so it's hot at transition."""
2484 queue_id, item_id = current_media.source_id, current_media.queue_item_id
2485 if not queue_id or not item_id:
2486 return
2487 next_item = self.mass.player_queues.get_next_item(queue_id, item_id)
2488 if next_item is None or not next_item.image:
2489 return
2490 next_url = self.mass.metadata.get_image_url(
2491 next_item.image, size=512, prefer_stream_server=True
2492 )
2493 self._schedule_palette_fetch(player_id, next_url, trigger_update=False)
2494
2495 def _configured_control_ids(self, player_id: str) -> set[str]:
2496 """Return the player control ids the given player's config selects."""
2497 return {
2498 str(value)
2499 for conf_key in (CONF_POWER_CONTROL, CONF_VOLUME_CONTROL, CONF_MUTE_CONTROL)
2500 if (value := self.mass.config.get_raw_player_config_value(player_id, conf_key))
2501 }
2502
2503 def _get_volume_step(self, current_volume: int) -> int:
2504 """
2505 Return the step size for a single volume increment at the given level.
2506
2507 A configured (non-zero) `volume_step` is a flat step. The default of 0 keeps the
2508 adaptive ladder, which takes finer steps near the ends of the range.
2509 """
2510 if configured := self.get_config_value(CONF_VOLUME_STEP, 0, return_type=int):
2511 return configured
2512 if current_volume < 10 or current_volume > 90:
2513 return 1
2514 if current_volume < 30 or current_volume > 70:
2515 return 2
2516 return 3
2517
2518 def _get_volume_limits(self, player_id: str) -> tuple[int, int]:
2519 """Get the configured min/max volume limits for a player."""
2520 min_volume = int(
2521 cast(
2522 "int",
2523 self.mass.config.get_raw_player_config_value(
2524 player_id, CONF_MIN_VOLUME, CONF_ENTRY_MIN_VOLUME.default_value
2525 ),
2526 )
2527 )
2528 max_volume = int(
2529 cast(
2530 "int",
2531 self.mass.config.get_raw_player_config_value(
2532 player_id, CONF_MAX_VOLUME, CONF_ENTRY_MAX_VOLUME.default_value
2533 ),
2534 )
2535 )
2536 return min_volume, max_volume
2537
2538 def _enforce_volume_limits(self, player: Player) -> bool:
2539 """
2540 Clamp device volume to min/max range when changed externally.
2541
2542 :param player: The player to check the volume of.
2543 :return: True if the volume was outside the configured range and got corrected.
2544 """
2545 player_id = player.player_id
2546 min_volume, max_volume = self._get_volume_limits(player_id)
2547 if min_volume == 0 and max_volume == 100:
2548 return False
2549 # state.volume_level is the resolved logical volume, available for all
2550 # volume control types; a device volume outside the configured range
2551 # surfaces here as a value outside 0-100 (scaling does not clamp)
2552 logical_volume = player.state.volume_level
2553 if logical_volume is None or 0 <= logical_volume <= 100:
2554 return False
2555 clamped = max(0, min(100, logical_volume))
2556 # correct via the regular volume-set path so scaling and redirection apply
2557 self.mass.create_task(self._handle_cmd_volume_set(player_id, clamped))
2558 return True
2559
2560 def _forward_state_update(
2561 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2562 ) -> None:
2563 """Forward a player state update to related players (groups, sync parent, protocols)."""
2564 # TODO: make this fan-out change-aware (skip relatives that derive nothing from
2565 # the changed fields) once reverse indexes for synced_to/active_group exist.
2566 # Propagate group or sync-leader updates to child players.
2567 if player.state.group_members:
2568 for child_player in self.iter_group_members(player, exclude_self=True):
2569 if player.type == PlayerType.GROUP:
2570 child_player.on_group_updated(player, changed_values)
2571 else:
2572 child_player.on_sync_parent_updated(player, changed_values)
2573 # update/signal group player(s) when a member updates. A sync leader is a member of the
2574 # group player that formed the sync group and gaining members of its own does not change
2575 # that: a group player mirrors its leader, so it depends on exactly these updates.
2576 for group_player in self._get_player_groups(player):
2577 group_player.on_group_member_updated(player, changed_values)
2578
2579 # update/signal manually sync-parent player when child updates
2580 if (_sync_parent_id := player.state.synced_to) and (
2581 _sync_parent := self.get_player(_sync_parent_id)
2582 ):
2583 self.trigger_player_update(_sync_parent.player_id)
2584 # If this is a protocol player, forward the state update to the parent player
2585 if (
2586 player.type == PlayerType.PROTOCOL
2587 and player.protocol_parent_id
2588 and (_protocol_parent := self.mass.players.get_player(player.protocol_parent_id))
2589 ):
2590 _protocol_parent.on_protocol_player_updated(player, changed_values)
2591 # If this is a parent player with linked protocols, forward state updates
2592 # to linked protocol players so their state reflects parent dependencies
2593 if player.state.type != PlayerType.PROTOCOL and player.linked_output_protocols:
2594 for linked in player.linked_output_protocols:
2595 if protocol_player := self.mass.players.get_player(linked.output_protocol_id):
2596 protocol_player.on_protocol_parent_updated(player, changed_values)
2597
2598 def _invalidate_group_volume_snapshot(self, player_id: str) -> None:
2599 """Clear the cached group volume snapshot for all groups this player belongs to."""
2600 player = self.get_player(player_id)
2601 if not player:
2602 return
2603 if player.state.group_members:
2604 player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2605 for group_player in self._get_player_groups(player):
2606 group_player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2607 if player.state.synced_to and (leader := self.get_player(player.state.synced_to)):
2608 leader.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2609
2610 def _record_volume_target(self, player: Player, volume_level: int) -> None:
2611 """Remember the volume level just commanded, as the base for the next nudge."""
2612 if self._stays_silent_on_volume_change(player):
2613 volume_level = 0
2614 player.extra_data[ATTR_VOLUME_TARGET] = (volume_level, time.monotonic())
2615
2616 def _volume_nudge_base(self, player: Player) -> int | None:
2617 """Return the volume level a volume nudge for the given player steps from."""
2618 target = self._unexpired_volume_target(player)
2619 if target is not None:
2620 return target
2621 return player.state.volume_level
2622
2623 def _group_volume_nudge_base(self, group_player: Player) -> int | None:
2624 """Return the volume level a group volume nudge for the given group steps from."""
2625 if not group_player.state.group_members:
2626 # an ungrouped player is stepped through its own volume, so it is that
2627 # volume the command lands on and that a following nudge steps from
2628 return self._volume_nudge_base(group_player)
2629 # mirrors Player.group_volume, but steps from the level last commanded to each
2630 # member instead of the level it reports, so the group is not held back by a
2631 # member that has not confirmed the previous nudge yet
2632 base: int | None = None
2633 for child_player in self.iter_group_members(
2634 group_player, only_powered=True, exclude_self=group_player.type != PlayerType.PLAYER
2635 ):
2636 if child_player.state.volume_control == PLAYER_CONTROL_NONE:
2637 continue
2638 if (child_volume := self._volume_nudge_base(child_player)) is None:
2639 continue
2640 if base is None or child_volume > base:
2641 base = child_volume
2642 return base
2643
2644 def _unexpired_volume_target(self, player: Player) -> int | None:
2645 """Return the volume level last commanded, or None once it is too old to trust."""
2646 if (target := player.extra_data.get(ATTR_VOLUME_TARGET)) is None:
2647 return None
2648 volume_level, issued_at = target
2649 if time.monotonic() - issued_at < VOLUME_TARGET_EXPIRY:
2650 return cast("int", volume_level)
2651 del player.extra_data[ATTR_VOLUME_TARGET]
2652 return None
2653
2654 def _dispatch_state_update_subscribers(
2655 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2656 ) -> None:
2657 """Notify all internal subscribers of a player state update."""
2658 for subscriber in list(self._state_update_subscribers):
2659 try:
2660 subscriber(player, changed_values)
2661 except Exception:
2662 self.logger.exception(
2663 "Error in player state update subscriber for %s", player.player_id
2664 )
2665
2666 async def _wait_for_playback_state(
2667 self,
2668 player: Player,
2669 wanted_state: PlaybackState,
2670 timeout: float,
2671 minimal_time: float = 0,
2672 ) -> None:
2673 """Wait for a player to reach a playback state, with optional minimum wait time."""
2674 start_timestamp = time.time()
2675 async with self.wait_for_player_update(
2676 player.player_id,
2677 attribute_name="playback_state",
2678 attribute_value=wanted_state,
2679 timeout=timeout,
2680 ):
2681 pass
2682 elapsed = time.time() - start_timestamp
2683 if elapsed < minimal_time:
2684 await asyncio.sleep(minimal_time - elapsed)
2685
2686 async def _clear_active_output_protocol_when_idle(self, player: Player) -> None:
2687 """Wait for the player to stop playing, then clear its active output protocol."""
2688 await self._wait_for_playback_state(player, PlaybackState.IDLE, timeout=10)
2689 player.set_active_output_protocol(None)
2690
2691 def _handle_membership_cleanup_on_state_change(
2692 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2693 ) -> None:
2694 """Detach a player from its (sync)groups when a state change requires it."""
2695 # A player that became unavailable or disabled can no longer be commanded,
2696 # so we drop it from its parent group/leader directly.
2697 became_inactive = (
2698 ATTR_AVAILABLE in changed_values and changed_values[ATTR_AVAILABLE][1] is False
2699 ) or (ATTR_ENABLED in changed_values and changed_values[ATTR_ENABLED][1] is False)
2700 if became_inactive and (player.state.active_group or player.state.synced_to):
2701 self.mass.create_task(self._cleanup_player_memberships(player.player_id))
2702
2703 # A player whose power was turned off outside of an MA power command (e.g. its
2704 # linked power control was switched off directly) must be unsynced too. We act
2705 # only on an explicit on->off transition, leaving players without power control
2706 # (powered == None) untouched. The player is still reachable here, so we route
2707 # through cmd_ungroup which also transfers leadership when it is a sync leader.
2708 if (
2709 changed_values.get(ATTR_POWERED) == (True, False)
2710 and player.state.type == PlayerType.PLAYER
2711 and (player.state.synced_to or player.state.active_group or player.state.group_members)
2712 ):
2713 self.mass.create_task(self.cmd_ungroup(player.player_id))
2714
2715 async def _cleanup_player_memberships(self, player_id: str) -> None:
2716 """Ensure a player is detached from any groups or syncgroups."""
2717 if not (player := self.get_player(player_id)):
2718 return
2719 with suppress(UnsupportedFeaturedException, PlayerCommandFailed, PlayerUnavailableError):
2720 if parent_id := (player.state.active_group or player.state.synced_to):
2721 # the player is part of a (permanent) groupplayer and the user tries to ungroup
2722 if parent_player := self.get_player(parent_id):
2723 await self._handle_set_members(parent_player, player_ids_to_remove=[player_id])
2724 return
2725
2726 def _get_player_with_redirect(self, player_id: str) -> Player:
2727 """Get player with check if playback related command should be redirected."""
2728 player = self.get_player(player_id, True)
2729 assert player is not None # for type checking
2730 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
2731 self.logger.info(
2732 "Player %s is synced to %s and can not accept "
2733 "playback related commands itself, "
2734 "redirected the command to the sync leader.",
2735 player.name,
2736 sync_leader.name,
2737 )
2738 return sync_leader
2739 if player.state.active_group and (
2740 active_group := self.get_player(player.state.active_group)
2741 ):
2742 self.logger.info(
2743 "Player %s is part of a playergroup and can not accept "
2744 "playback related commands itself, "
2745 "redirected the command to the group leader.",
2746 player.name,
2747 )
2748 return active_group
2749 return player
2750
2751 def _get_active_audio_source(self, player: Player) -> tuple[AudioSource, PluginProvider] | None:
2752 """
2753 Return the active AudioSource and its owning PluginProvider for a player.
2754
2755 Returns None when the player's active queue item is not a MediaType.AUDIO_SOURCE
2756 or when the owning plugin provider is no longer available.
2757
2758 :param player: The player whose active queue to inspect.
2759 """
2760 active_queue = self.get_active_queue(player)
2761 if active_queue is None:
2762 return None
2763 current_item = active_queue.current_item
2764 if current_item is None or current_item.media_item is None:
2765 return None
2766 media_item = current_item.media_item
2767 # isinstance check defends against a non-AudioSource subclass that
2768 # somehow has media_type=AUDIO_SOURCE set (mutated or constructed wrong)
2769 # — the media_type guard alone would let it through and crash later.
2770 if not isinstance(media_item, AudioSource):
2771 return None
2772 provider = self.mass.get_provider(media_item.provider)
2773 if not isinstance(provider, PluginProvider):
2774 return None
2775 # Belt-and-suspenders: a queue item carrying media_type=AUDIO_SOURCE
2776 # can only have come from a provider that declared the feature, but
2777 # a feature flag flipped off at runtime (provider reload, config
2778 # change) would leave on_source_control / on_volume_change raising
2779 # NotImplementedError out of cmd_play / cmd_pause. Skip cleanly.
2780 if ProviderFeature.AUDIO_SOURCE not in provider.supported_features:
2781 return None
2782 return media_item, provider
2783
2784 def _get_player_groups(self, player: Player) -> Iterator[Player]:
2785 """
2786 Return all group players the given player is a member of.
2787
2788 :param player: The player to look up the group memberships for.
2789 """
2790 # A group player mirrors its members, so it is also included while unavailable -
2791 # skipping it there is exactly how its state goes stale.
2792 player_id = player.player_id
2793 for _player in self.iter_players():
2794 if _player.player_id == player_id:
2795 continue
2796 if _player.state.type != PlayerType.GROUP:
2797 continue
2798 if player_id in _player.state.group_members:
2799 yield _player
2800
2801 # Protocol linking methods are provided by ProtocolLinkingMixin (protocol_linking.py)
2802
2803 def _repair_protocol_parent_links(self) -> None:
2804 """
2805 Repair protocol parent links in player configs on startup.
2806
2807 Scans player configs with a protocol_parent_id set and clears parent_ids
2808 that point to player configs that no longer exist (e.g., deleted universal
2809 players). A valid parent link also proves the player is a protocol child,
2810 so a stale player_type (left behind by an aborted registration) is healed.
2811 """
2812 all_player_configs = self.mass.config.get(CONF_PLAYERS, {})
2813 for player_id, player_config in all_player_configs.items():
2814 values = player_config.get("values") or {}
2815 parent_id = values.get(CONF_PROTOCOL_PARENT_ID)
2816 if not parent_id:
2817 continue
2818 # Check if parent config still exists
2819 parent_config = all_player_configs.get(parent_id)
2820 if not parent_config:
2821 self.logger.debug(
2822 "Clearing stale protocol_parent_id %s for %s (parent config deleted)",
2823 parent_id,
2824 player_id,
2825 )
2826 conf_key = f"{CONF_PLAYERS}/{player_id}/values/{CONF_PROTOCOL_PARENT_ID}"
2827 self.mass.config.set(conf_key, None)
2828 continue
2829 if player_config.get("player_type") != PlayerType.PROTOCOL.value:
2830 self.logger.info(
2831 "Repairing player type of %s - linked as protocol child of %s",
2832 player_id,
2833 parent_id,
2834 )
2835 self.mass.config.set_player_type(player_id, PlayerType.PROTOCOL)
2836
2837 async def _fix_group_member_configs(self) -> None:
2838 """
2839 Fix stale protocol player IDs in sync group member configs.
2840
2841 When a sync group references a protocol player ID instead of
2842 the parent player ID, correct it using the cached protocol parent mapping.
2843 """
2844 all_player_configs = self.mass.config.get(CONF_PLAYERS, {})
2845 total_fixes = 0
2846 fixed_groups: list[str] = []
2847
2848 for group_id, group_config in list(all_player_configs.items()):
2849 if group_config.get("provider") != "sync_group":
2850 continue
2851 old_members: list[str] = group_config.get("values", {}).get(CONF_GROUP_MEMBERS, [])
2852 if not old_members:
2853 continue
2854
2855 new_members: list[str] = []
2856 changes = 0
2857 for member_id in old_members:
2858 parent_id = self._get_cached_protocol_parent_id(member_id)
2859 corrected_id = parent_id or member_id
2860 if corrected_id != member_id:
2861 changes += 1
2862 self.logger.debug(
2863 "Sync group %s: corrected member %s -> %s",
2864 group_id,
2865 member_id,
2866 corrected_id,
2867 )
2868 if corrected_id not in new_members:
2869 new_members.append(corrected_id)
2870
2871 if changes:
2872 self.mass.config.set_raw_player_config_value(
2873 group_id, CONF_GROUP_MEMBERS, new_members
2874 )
2875 total_fixes += changes
2876 fixed_groups.append(group_id)
2877
2878 for group_id in fixed_groups:
2879 if (group_player := self.get_player(group_id)) and group_player.available:
2880 await group_player.on_config_updated()
2881
2882 if total_fixes:
2883 self.logger.info(
2884 "Fixed %d stale member reference(s) across %d sync group(s)",
2885 total_fixes,
2886 len(fixed_groups),
2887 )
2888
2889 async def _poll_players(self) -> None:
2890 """Background task that polls players for updates."""
2891 while True:
2892 for player in list(self._players.values()):
2893 # if the player is playing, update elapsed time every tick
2894 # to ensure the queue has accurate details
2895 player_playing = player.state.playback_state == PlaybackState.PLAYING
2896 if player_playing and player.type != PlayerType.PROTOCOL:
2897 self.mass.call_later(
2898 0.5,
2899 self.mass.player_queues.on_player_update,
2900 player,
2901 {"corrected_elapsed_time": (None, player.state.corrected_elapsed_time)},
2902 task_id=f"queue_on_player_update_{player.player_id}",
2903 )
2904 # Poll player;
2905 if not player.needs_poll:
2906 continue
2907 try:
2908 last_poll: float = player.extra_data[ATTR_LAST_POLL]
2909 except KeyError:
2910 last_poll = 0.0
2911 if (self.mass.loop.time() - last_poll) < player.poll_interval:
2912 continue
2913 player.extra_data[ATTR_LAST_POLL] = self.mass.loop.time()
2914 try:
2915 await player.poll()
2916 except Exception as err:
2917 self.logger.warning(
2918 "Error while requesting latest state from player %s: %s",
2919 player.state.name,
2920 str(err),
2921 exc_info=err if self.logger.isEnabledFor(10) else None,
2922 )
2923 # Yield to event loop to prevent blocking
2924 await asyncio.sleep(0)
2925 await asyncio.sleep(1)
2926
2927 def _handle_group_dsp_change(
2928 self, player: Player, prev_group_members: list[str], new_group_members: list[str]
2929 ) -> None:
2930 """Handle DSP reload when group membership changes."""
2931 # reset cached group volume snapshot since membership changed
2932 player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2933 prev_child_count = len(prev_group_members)
2934 new_child_count = len(new_group_members)
2935 is_player_group = player.state.type == PlayerType.GROUP
2936
2937 # handle special case for PlayerGroups: since there are no leaders,
2938 # DSP still always work with a single player in the group.
2939 multi_device_dsp_threshold = 1 if is_player_group else 0
2940
2941 prev_is_multiple_devices = prev_child_count > multi_device_dsp_threshold
2942 new_is_multiple_devices = new_child_count > multi_device_dsp_threshold
2943
2944 if prev_is_multiple_devices == new_is_multiple_devices:
2945 return # no change in multi-device status
2946
2947 supports_multi_device_dsp = (
2948 PlayerFeature.MULTI_DEVICE_DSP in player.state.supported_features
2949 )
2950
2951 dsp_enabled: bool
2952 if player.state.type == PlayerType.GROUP:
2953 # Since player groups do not have leaders, we will use the only child
2954 # that was in the group before and after the change
2955 if prev_is_multiple_devices:
2956 if childs := new_group_members:
2957 # We shrank the group from multiple players to a single player
2958 # So the now only child will control the DSP
2959 dsp_enabled = self.mass.config.get_player_dsp_config(childs[0]).enabled
2960 else:
2961 dsp_enabled = False
2962 elif childs := prev_group_members:
2963 # We grew the group from a single player to multiple players,
2964 # let's see if the previous single player had DSP enabled
2965 dsp_enabled = self.mass.config.get_player_dsp_config(childs[0]).enabled
2966 else:
2967 dsp_enabled = False
2968 else:
2969 dsp_enabled = self.mass.config.get_player_dsp_config(player.player_id).enabled
2970
2971 if dsp_enabled and not supports_multi_device_dsp:
2972 # We now know that the group configuration has changed so:
2973 # - multi-device DSP is not supported
2974 # - we switched from a group with multiple players to a single player
2975 # (or vice versa)
2976 # - the leader has DSP enabled
2977 self.mass.create_task(self.mass.players.on_player_dsp_change(player.player_id))
2978
2979 def _check_external_source_takeover(self, player: Player) -> None:
2980 """
2981 Handle when an external source takes over playback on a player.
2982
2983 When a player has an active grouped output protocol (e.g., AirPlay group) and
2984 an external source (e.g., Spotify Connect, TV input) takes over playback,
2985 we need to clear the active output protocol and ungroup the protocol players.
2986
2987 This prevents the situation where the player appears grouped via protocol
2988 but is actually playing from a different source.
2989
2990 :param player: The player whose active_source changed.
2991 """
2992 # Only relevant for non-protocol players
2993 if player.type == PlayerType.PROTOCOL:
2994 return
2995
2996 # Not a takeover if the player is not actively playing
2997 if player.playback_state != PlaybackState.PLAYING:
2998 return
2999
3000 # Only relevant if we have an active output protocol (not native)
3001 if not player.active_output_protocol or player.active_output_protocol == "native":
3002 return
3003
3004 new_source = player.state.active_source
3005
3006 # Check if new source is external (not MA-managed)
3007 if self._is_ma_managed_source(player, new_source):
3008 return
3009
3010 # Get the active protocol player
3011 protocol_player = self.get_player(player.active_output_protocol)
3012 if not protocol_player:
3013 return
3014
3015 # If the source matches the active protocol's domain, it's expected - not a takeover
3016 # e.g., source "airplay" when using AirPlay protocol is normal
3017 if new_source and new_source.lower() == protocol_player.provider.domain.lower():
3018 return
3019
3020 if (
3021 new_source
3022 and new_source.lower() in ("airplay", "cast", "chromecast", "network")
3023 and protocol_player.provider.domain.lower() == "sendspin"
3024 ):
3025 # Special case for Sendspin bridge: if the new source matches cast or airplay and the
3026 # active protocol is Sendspin, we consider this a normal behavior and not a takeover
3027 return
3028
3029 # Confirmed external source takeover
3030 self.logger.info(
3031 "External source '%s' took over on %s while playing via protocol %s - "
3032 "clearing active output protocol and ungrouping",
3033 new_source,
3034 player.display_name,
3035 protocol_player.provider.domain,
3036 )
3037
3038 # Set active output protocol to native
3039 player.set_active_output_protocol("native")
3040
3041 # Ungroup the protocol player (async task)
3042 self.mass.create_task(protocol_player.ungroup())
3043
3044 def _is_ma_managed_source(self, player: Player, source: str | None) -> bool:
3045 """
3046 Check if a source is managed by Music Assistant.
3047
3048 MA-managed sources include:
3049 - None (=autodetect, no source explicitly set by player)
3050 - The player's own ID (MA queue)
3051 - Any active queue ID
3052 - Any plugin source ID
3053
3054 :param player: The player to check.
3055 :param source: The source ID to check.
3056 :return: True if the source is MA-managed, False if external.
3057 """
3058 if source is None:
3059 return True
3060
3061 # Player's own ID means MA queue is active
3062 if source == player.player_id:
3063 return True
3064
3065 # Check if it's a known queue ID
3066 return self.mass.player_queues.get(source) is not None
3067
3068 def _schedule_update_all_players(self, delay: float = 2.0) -> None:
3069 """
3070 Schedule a debounced update of all players' state.
3071
3072 Used when a new player is registered to ensure all existing players
3073 update their dynamic properties (like can_group_with) that may have changed.
3074
3075 :param delay: Delay in seconds before triggering updates (default 2.0).
3076 """
3077 if self.mass.closing:
3078 return
3079
3080 for player in self.all_players(
3081 return_unavailable=True,
3082 return_disabled=False,
3083 return_protocol_players=True,
3084 ):
3085 self.trigger_player_update(player.player_id, debounce_delay=delay)
3086
3087 async def _auto_ungroup_if_synced(self, player: Player, log_context: str) -> None:
3088 """
3089 Automatically ungroup a player if it's synced to another player.
3090
3091 :param player: The player to check and potentially ungroup.
3092 :param log_context: Additional context for the log message (e.g., target player name).
3093 """
3094 if not player.state.synced_to and not player.state.active_group:
3095 return
3096 self.logger.info(
3097 "Player %s is already synced to %s, ungrouping it first before %s",
3098 player.name,
3099 player.state.synced_to or player.state.active_group,
3100 log_context,
3101 )
3102 # Use internal _handle_set_members to avoid deadlocking on the play lock
3103 # (we're already inside a cmd_set_members chain that holds a play lock).
3104 synced_to = player.state.synced_to or player.state.active_group
3105 if synced_to and (parent := self.get_player(synced_to)):
3106 try:
3107 async with self.wait_for_player_update(player.player_id, timeout=5):
3108 await self._handle_set_members(parent, player_ids_to_remove=[player.player_id])
3109 except asyncio.CancelledError:
3110 raise
3111 except Exception:
3112 self.logger.warning(
3113 "Failed to auto-ungroup %s from %s, proceeding anyway",
3114 player.name,
3115 synced_to,
3116 )
3117
3118 async def _handle_set_members(
3119 self,
3120 parent_player: Player,
3121 player_ids_to_add: list[str] | None = None,
3122 player_ids_to_remove: list[str] | None = None,
3123 ) -> None:
3124 """
3125 Handle the actual set_members logic.
3126
3127 Skips permission checks and locking (internal use only).
3128
3129 :param parent_player: The parent player to add/remove members to/from.
3130 :param player_ids_to_add: List of player_id's to add to the parent player.
3131 :param player_ids_to_remove: List of player_id's to remove from the parent player.
3132 """
3133 target_player = parent_player.player_id
3134 # handle the sync leader being removed from itself: either transfer leadership
3135 # to a remaining member (keeping playback alive) or dissolve the group entirely
3136 should_stop = False
3137 if player_ids_to_remove and target_player in player_ids_to_remove:
3138 remaining_members = [
3139 m
3140 for m in parent_player.state.group_members
3141 if m != target_player
3142 and m not in player_ids_to_remove
3143 and (member := self.get_player(m))
3144 and member.state.available
3145 ]
3146 active_queue = self.get_active_queue(parent_player)
3147 if remaining_members and active_queue and active_queue.state != PlaybackState.IDLE:
3148 # transfer leadership to a remaining member instead of dissolving
3149 await self._transfer_ad_hoc_leadership(parent_player, remaining_members)
3150 return
3151 self.logger.info(
3152 "Dissolving sync group of player %s as it is being removed from itself",
3153 parent_player.name,
3154 )
3155 player_ids_to_add = None
3156 player_ids_to_remove = [
3157 x for x in parent_player.state.group_members if x != target_player
3158 ]
3159 should_stop = True
3160 # filter all player ids on compatibility and availability
3161 final_player_ids_to_add: list[str] = []
3162 for child_player_id in player_ids_to_add or []:
3163 if child_player_id == target_player:
3164 continue
3165 if child_player_id in final_player_ids_to_add:
3166 continue
3167 if (
3168 not (child_player := self.get_player(child_player_id))
3169 or not child_player.state.available
3170 ):
3171 self.logger.warning("Player %s is not available", child_player_id)
3172 continue
3173
3174 # check if player can be synced/grouped with the target player
3175 # state.can_group_with already handles all expansion and translation
3176 if child_player_id not in parent_player.state.can_group_with:
3177 self.logger.warning(
3178 "Player %s can not be grouped with %s",
3179 child_player.name,
3180 parent_player.name,
3181 )
3182 continue
3183
3184 if (
3185 child_player.state.synced_to
3186 and child_player.state.synced_to == target_player
3187 and child_player_id in parent_player.state.group_members
3188 ):
3189 continue # already synced to this target
3190
3191 # also skip if the child is part of this group via its sync leader
3192 # (e.g. synced to the sync leader of this syncgroup)
3193 if (
3194 child_player.state.active_group == target_player
3195 and child_player_id in parent_player.state.group_members
3196 ):
3197 continue
3198
3199 # handle edge case: child player is synced to a different player
3200 # automatically ungroup it first and wait for state to propagate
3201 # but not if the child is already part of this group (via its sync leader)
3202 if child_player.state.synced_to and target_player not in {
3203 child_player.state.synced_to,
3204 child_player.state.active_group,
3205 }:
3206 await self._auto_ungroup_if_synced(child_player, f"joining {parent_player.name}")
3207
3208 # power on the player if needed
3209 if (
3210 not child_player.state.powered
3211 and child_player.state.power_control != PLAYER_CONTROL_NONE
3212 ):
3213 await self._handle_cmd_power(child_player.player_id, True)
3214 # if we reach here, all checks passed
3215 final_player_ids_to_add.append(child_player_id)
3216
3217 # process player ids to remove and filter out invalid/unavailable players and edge cases
3218 final_player_ids_to_remove: list[str] = []
3219 if player_ids_to_remove:
3220 for child_player_id in player_ids_to_remove:
3221 if child_player_id in parent_player.state.group_members:
3222 final_player_ids_to_remove.append(child_player_id)
3223 continue
3224 # also accept the removal if the child player itself reports
3225 # being synced to this parent - handles race conditions where the
3226 # parent's group_members state is stale/not yet updated
3227 child_player = self.get_player(child_player_id)
3228 if child_player and child_player.state.synced_to == target_player:
3229 final_player_ids_to_remove.append(child_player_id)
3230 continue
3231
3232 # Forward command to the appropriate player after all (base) sanity checks
3233 # GROUP players (sync_group, universal_group) manage their own members internally
3234 # and don't need protocol translation - call their set_members directly
3235 if (
3236 parent_player.type == PlayerType.GROUP
3237 and PlayerFeature.SET_MEMBERS in parent_player.state.supported_features
3238 ):
3239 await parent_player.set_members(
3240 player_ids_to_add=final_player_ids_to_add,
3241 player_ids_to_remove=final_player_ids_to_remove,
3242 )
3243 return
3244 # For regular players, handle protocol selection and translation
3245 await self._handle_set_members_with_protocols(
3246 parent_player, final_player_ids_to_add, final_player_ids_to_remove
3247 )
3248
3249 if should_stop:
3250 # Stop playback on the player if it is being removed from itself
3251 await self._handle_cmd_stop(parent_player.player_id)
3252
3253 async def _handle_set_members_with_protocols(
3254 self,
3255 parent_player: Player,
3256 player_ids_to_add: list[str],
3257 player_ids_to_remove: list[str],
3258 ) -> None:
3259 """
3260 Handle set_members considering protocol and native members.
3261
3262 Skips permission checks, locking, and all redirect logic (internal use only).
3263 Translates visible player IDs to protocol player IDs when appropriate,
3264 and forwards to the correct player's set_members.
3265
3266 :param parent_player: The parent player to add/remove members to/from.
3267 :param player_ids_to_add: List of visible player IDs to add as members.
3268 :param player_ids_to_remove: List of visible player IDs to remove from members.
3269 """
3270 # Get parent's active protocol domain and player if available
3271 parent_protocol_domain = None
3272 parent_protocol_player = None
3273 if (
3274 parent_player.active_output_protocol
3275 and parent_player.active_output_protocol != "native"
3276 ):
3277 parent_protocol_player = self.get_player(parent_player.active_output_protocol)
3278 if parent_protocol_player:
3279 parent_protocol_domain = parent_protocol_player.provider.domain
3280
3281 self.logger.debug(
3282 "set_members on %s: active_protocol=%s, adding=%s, removing=%s",
3283 parent_player.state.name,
3284 parent_protocol_domain or "none",
3285 player_ids_to_add,
3286 player_ids_to_remove,
3287 )
3288
3289 # Translate members to add
3290 (
3291 protocol_members_to_add,
3292 native_members_to_add,
3293 parent_protocol_player,
3294 parent_protocol_domain,
3295 ) = self._translate_members_for_protocols(
3296 parent_player, player_ids_to_add, parent_protocol_player, parent_protocol_domain
3297 )
3298
3299 self.logger.debug(
3300 "Translated members: protocol=%s (domain=%s), native=%s",
3301 protocol_members_to_add,
3302 parent_protocol_domain,
3303 native_members_to_add,
3304 )
3305
3306 # Translate members to remove
3307 protocol_members_to_remove, native_members_to_remove = (
3308 self._translate_members_to_remove_for_protocols(
3309 parent_player, player_ids_to_remove, parent_protocol_player, parent_protocol_domain
3310 )
3311 )
3312
3313 # Forward protocol members to protocol player's set_members
3314 if (protocol_members_to_add or protocol_members_to_remove) and parent_protocol_player:
3315 await self._forward_protocol_set_members(
3316 parent_player,
3317 parent_protocol_player,
3318 protocol_members_to_add,
3319 protocol_members_to_remove,
3320 )
3321
3322 # Forward native members to parent player's set_members
3323 if native_members_to_add or native_members_to_remove:
3324 filtered_native_add = self._filter_native_members(native_members_to_add, parent_player)
3325 # For removal, allow protocol players if they're actually in the parent's group_members
3326 # This handles native protocol players (e.g., native AirPlay) where group_members
3327 # contains protocol player IDs
3328 filtered_native_remove = [
3329 pid
3330 for pid in native_members_to_remove
3331 if (p := self.get_player(pid))
3332 and (p.type != PlayerType.PROTOCOL or pid in parent_player.group_members)
3333 ]
3334 self.logger.debug(
3335 "Native grouping on %s: filtered_add=%s, filtered_remove=%s",
3336 parent_player.state.name,
3337 filtered_native_add,
3338 filtered_native_remove,
3339 )
3340 if filtered_native_add or filtered_native_remove:
3341 if PlayerFeature.SET_MEMBERS not in parent_player.state.supported_features:
3342 return
3343 self.logger.info(
3344 "Calling set_members on native player %s with add=%s, remove=%s",
3345 parent_player.state.name,
3346 filtered_native_add,
3347 filtered_native_remove,
3348 )
3349 await parent_player.set_members(
3350 player_ids_to_add=filtered_native_add or None,
3351 player_ids_to_remove=filtered_native_remove or None,
3352 )
3353
3354 async def _transfer_ad_hoc_leadership(
3355 self, leader: Player, remaining_members: list[str]
3356 ) -> None:
3357 """
3358 Transfer leadership of an ad-hoc sync group to a remaining member.
3359
3360 Called when the sync leader of an ad-hoc group is unjoined while other
3361 members remain and playback is active. The queue is moved to a newly
3362 selected leader, the remaining members are regrouped under it and playback
3363 resumes at the saved position (accepting a brief audio gap).
3364
3365 :param leader: The current sync leader being removed from the group.
3366 :param remaining_members: Available group members (excluding the leader)
3367 that should keep playing under a new leader.
3368 """
3369 active_queue = self.get_active_queue(leader)
3370 was_playing = active_queue is not None and active_queue.state == PlaybackState.PLAYING
3371 new_leader_id = self._select_ad_hoc_leader(leader, remaining_members)
3372 self.logger.info(
3373 "Transferring leadership of %s to %s (%s remaining member(s))",
3374 leader.name,
3375 new_leader_id,
3376 len(remaining_members),
3377 )
3378 # Move the queue to the new leader. transfer_queue frees the new leader from
3379 # the old leader's group and stops the old leader; the playback position
3380 # survives because stop() stores it in resume_pos.
3381 await self.mass.player_queues.transfer_queue(
3382 leader.player_id, new_leader_id, auto_play=False
3383 )
3384 # regroup the other remaining members under the new leader
3385 other_members = [m for m in remaining_members if m != new_leader_id]
3386 if other_members:
3387 await self.cmd_set_members(new_leader_id, player_ids_to_add=other_members)
3388 if was_playing:
3389 await self.mass.player_queues.resume(new_leader_id)
3390
3391 def _select_ad_hoc_leader(self, leader: Player, remaining_members: list[str]) -> str:
3392 """
3393 Pick the new leader for an ad-hoc sync group leadership transfer.
3394
3395 Prefers a remaining member that can currently be reached on the protocol the
3396 group is playing on, so the other members can be regrouped under it; falls back
3397 to the first remaining member. The members' own ``can_group_with`` is unusable
3398 here because it is empty while they are still synced to the old leader.
3399
3400 :param leader: The current sync leader being removed.
3401 :param remaining_members: Candidate member player_ids, already filtered for
3402 availability. Must not be empty.
3403 """
3404 active_domain: str | None = None
3405 if leader.active_output_protocol and leader.active_output_protocol != "native":
3406 if protocol_player := self.get_player(leader.active_output_protocol):
3407 active_domain = protocol_player.provider.domain
3408 if active_domain:
3409 for member_id in remaining_members:
3410 member = self.get_player(member_id)
3411 if member is None:
3412 continue
3413 if active_domain in member.playback_domains:
3414 return member_id
3415 return remaining_members[0]
3416
3417 def _clear_sleep_timer(self, player: Player) -> None:
3418 """
3419 Clear the active sleep timer for the player.
3420
3421 :param player: Player to clear the timer for.
3422 """
3423 self.mass.cancel_timer(self._sleep_timer_task_id(player.player_id))
3424 if player.sleep_timer_expires_at is not None:
3425 player.set_sleep_timer_expires_at(None)
3426 player.update_state()
3427 self._signal_sleep_timer_updated(player, None)
3428
3429 async def _handle_sleep_timer_expired(self, player_id: str) -> None:
3430 """
3431 Stop playback when a player's sleep timer expires.
3432
3433 :param player_id: Player ID whose sleep timer expired.
3434 """
3435 player = self.get_player(player_id)
3436 if player is None or player.sleep_timer_expires_at is None:
3437 return
3438 player.set_sleep_timer_expires_at(None)
3439 player.update_state()
3440 self._signal_sleep_timer_updated(player, None)
3441 await self.cmd_stop(player_id)
3442
3443 def _signal_sleep_timer_updated(self, player: Player, expires_at: float | None) -> None:
3444 """
3445 Signal a sleep timer change for the player on the event bus.
3446
3447 :param player: Player whose sleep timer changed.
3448 :param expires_at: New expiry timestamp, or None when the timer was cleared.
3449 """
3450 if player.state.type == PlayerType.PROTOCOL:
3451 return
3452 self.mass.signal_event(
3453 EventType.PLAYER_SLEEP_TIMER_UPDATED,
3454 object_id=player.player_id,
3455 data=expires_at,
3456 )
3457
3458 @staticmethod
3459 def _sleep_timer_task_id(player_id: str) -> str:
3460 """
3461 Return the scheduled task ID for a player's sleep timer.
3462
3463 :param player_id: Player ID to build the task ID for.
3464 """
3465 return f"player_sleep_timer_{player_id}"
3466
3467 # Private command handlers (no permission checks)
3468
3469 async def _handle_cmd_resume(
3470 self, player_id: str, source: str | None = None, media: PlayerMedia | None = None
3471 ) -> None:
3472 """
3473 Handle resume playback command.
3474
3475 Skips permission checks and locking (internal use only).
3476 """
3477 player = self._get_player_with_redirect(player_id)
3478 source = source or player.state.active_source
3479 media = media or player.state.current_media
3480 # power on the player if needed
3481 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
3482 await self._handle_cmd_power(player.player_id, True)
3483 # Redirect to queue controller if it is active
3484 if active_queue := self.mass.player_queues.get(source or player_id):
3485 await self.mass.player_queues.resume(active_queue.queue_id)
3486 return
3487 # try to handle command on player directly
3488 # TODO: check if player has an active source with native resume support
3489 active_source = next((x for x in player.state.source_list if x.id == source), None)
3490 if (
3491 player.state.playback_state in (PlaybackState.IDLE, PlaybackState.PAUSED)
3492 and active_source
3493 and active_source.can_play_pause
3494 and PlayerFeature.PAUSE in player.state.supported_features
3495 ):
3496 # player has some other source active and native resume support
3497 await player.play()
3498 return
3499 if active_source and not active_source.passive:
3500 await self.select_source(player_id, active_source.id)
3501 return
3502 if media:
3503 # try to re-play the current media item
3504 await player.play_media(media)
3505 return
3506 # fallback: just try to resume queue playback
3507 await self.mass.player_queues.resume(player.player_id)
3508
3509 async def _handle_cmd_power(
3510 self, player_id: str, powered: bool, skip_auto_play: bool = False
3511 ) -> None:
3512 """
3513 Handle player power on/off command.
3514
3515 Skips permission checks and locking (internal use only).
3516
3517 :param player_id: The player ID to power on/off.
3518 :param powered: True to power on, False to power off.
3519 :param skip_auto_play: If True, skip auto-play on power on.
3520 """
3521 player = self.get_player(player_id, True)
3522 assert player is not None # for type checking
3523 player_state = player.state
3524
3525 if player_state.powered == powered:
3526 self.logger.debug(
3527 "Ignoring power %s command for player %s: already in state %s",
3528 "ON" if powered else "OFF",
3529 player_state.name,
3530 "ON" if player_state.powered else "OFF",
3531 )
3532 return # nothing to do
3533
3534 # ungroup player at power off
3535 player_was_sync_child = bool(player.state.synced_to or player.state.active_group)
3536 if (
3537 (player_was_sync_child or player.group_members)
3538 and player.type == PlayerType.PLAYER
3539 and not powered
3540 ):
3541 # ungroup player if it is synced (or is a sync leader itself)
3542 await self.cmd_ungroup(player_id)
3543
3544 # always stop player at power off
3545 if (
3546 not powered
3547 and not player_was_sync_child
3548 and player_state.playback_state in (PlaybackState.PLAYING, PlaybackState.PAUSED)
3549 ):
3550 # wait for the stop command to process and prevent race conditions
3551 async with self.wait_for_player_update(player_id, timeout=5):
3552 await self._handle_cmd_stop(player_id)
3553
3554 # power off all synced childs when player is a sync leader
3555 elif not powered and player_state.type == PlayerType.PLAYER and player_state.group_members:
3556 async with TaskManager(self.mass) as tg:
3557 for member in self.iter_group_members(player, True):
3558 if member.power_control == PLAYER_CONTROL_NONE:
3559 continue
3560 tg.create_task(self._handle_cmd_power(member.player_id, False))
3561
3562 # handle actual power command
3563 if player_state.power_control == PLAYER_CONTROL_NONE:
3564 self.logger.debug(
3565 "Player %s does not support power control, ignoring power command",
3566 player_state.name,
3567 )
3568 return
3569 if player_state.power_control == PLAYER_CONTROL_NATIVE:
3570 # player supports power command natively: forward to player provider
3571 await player.power(powered)
3572 if powered:
3573 await wait_for_power_on(self.logger, player)
3574 elif player_state.power_control == PLAYER_CONTROL_FAKE:
3575 # user wants to use fake power control - so we (optimistically) update the state
3576 # and store the state in the cache
3577 player.extra_data[ATTR_FAKE_POWER] = powered
3578 # Group players need to actively form/dissolve their session when the
3579 # user toggles fake power — otherwise the toggle would only update the
3580 # cosmetic state without ever capturing or releasing the members.
3581 if player_state.type == PlayerType.GROUP:
3582 await player.power(powered)
3583 player.update_state() # trigger update of the player state
3584 if player_state.type != PlayerType.GROUP:
3585 # see register(): group fake-power is intentionally not persisted
3586 # because there is no session to restore at boot.
3587 await self.mass.cache.set(
3588 key=player_id,
3589 data=powered,
3590 provider=self.domain,
3591 category=CACHE_CATEGORY_PLAYER_POWER,
3592 )
3593 # handle external player control
3594 elif player_control := self._controls.get(player.state.power_control):
3595 control_name = player_control.name
3596 self.logger.debug("Redirecting power command to PlayerControl %s", control_name)
3597 if not player_control.supports_power:
3598 raise UnsupportedFeaturedException(
3599 f"Player control {control_name} is not available"
3600 )
3601 if powered:
3602 assert player_control.power_on is not None # for type checking
3603 await player_control.power_on()
3604 await wait_for_power_on(self.logger, player, player_control)
3605 else:
3606 assert player_control.power_off is not None # for type checking
3607 await player_control.power_off()
3608 # always trigger a state update to update the UI
3609 player.refresh_state()
3610
3611 # handle 'auto play on power on' feature
3612 if (
3613 not skip_auto_play
3614 and not player_state.active_group
3615 and not player_state.synced_to
3616 and powered
3617 and player.config.get_value(CONF_AUTO_PLAY)
3618 and player_state.active_source in (None, player_id)
3619 and not player.extra_data.get(ATTR_ANNOUNCEMENT_IN_PROGRESS)
3620 ):
3621 await self.mass.player_queues.resume(player_id)
3622
3623 def _resolve_group_volume_player(self, player: Player) -> Player | None:
3624 """
3625 Return the player whose group a group volume command applies to.
3626
3627 Returns None if the given player is not grouped at all. Commands addressed to a
3628 synced member and to its sync leader resolve to the same player, so they read
3629 and guard one and the same group.
3630
3631 :param player: The player the command was addressed to.
3632 """
3633 # the group volume lock this resolves to may not share the VOLUME purpose:
3634 # set_group_volume sets the volume of the members concurrently and a sync leader
3635 # is a member of its own group, so a group command would wait on its own lock.
3636 if player.state.type == PlayerType.GROUP or player.state.group_members:
3637 # dedicated group player or sync leader
3638 return player
3639 if player.state.synced_to:
3640 # a synced player follows its sync leader
3641 return self.get_player(player.state.synced_to)
3642 return None
3643
3644 async def _set_member_volume(self, player_id: str, volume_level: int) -> None:
3645 """
3646 Set the volume of a single member as part of a group volume change.
3647
3648 :param player_id: player_id of the member to handle the command.
3649 :param volume_level: logical volume level (0..100) to set on the member.
3650 """
3651 # record before waiting for the lock, for the same reason as cmd_volume_set
3652 if member := self.get_player(player_id):
3653 self._record_volume_target(member, volume_level)
3654 # take the volume lock of the member itself, so a group volume change and an
3655 # individual volume command for that member can not overtake one another
3656 async with self.get_player_lock(player_id, PlayerLockPurpose.VOLUME):
3657 await self._handle_cmd_volume_set(player_id, volume_level, record_target=False)
3658
3659 async def _handle_cmd_volume_set(
3660 self, player_id: str, volume_level: int, *, record_target: bool = True
3661 ) -> None:
3662 """
3663 Handle Player volume set command.
3664
3665 Skips permission checks and locking (internal use only).
3666
3667 :param player_id: player_id of the player to handle the command.
3668 :param volume_level: logical volume level (0..100) to set on the player.
3669 :param record_target: Set to False when the caller already recorded the level as
3670 the base for the next volume nudge, before it waited for the volume lock.
3671 """
3672 player = self.get_player(player_id, True)
3673 assert player is not None # for type checker
3674
3675 # Clamp logical volume to 0-100
3676 volume_level = max(0, min(100, volume_level))
3677
3678 if player.type == PlayerType.GROUP:
3679 # redirect to special group volume control
3680 await self.cmd_group_volume(player_id, volume_level)
3681 return
3682
3683 # A muted player stays muted: only an explicit unmute lifts it, and the level
3684 # set here is the one it plays at once that happens. Fake mute is the exception,
3685 # because it is simulated with the volume itself.
3686 if self._stays_silent_on_volume_change(player):
3687 # a locked player stays silent, the volume it holds is the one
3688 # that gets restored once it is unmuted again
3689 volume_level = 0
3690 # the lock may have been earned after the caller recorded the level it asked
3691 # for, which is then not the level this player ends up at
3692 record_target = True
3693 else:
3694 player.extra_data.pop(ATTR_FAKE_MUTE, None)
3695
3696 if record_target:
3697 self._record_volume_target(player, volume_level)
3698
3699 # Scale logical volume (0-100) to device volume (min_volume-max_volume)
3700 device_volume = self.scale_volume_to_device(player_id, volume_level)
3701
3702 # Notify the active AudioSource of a volume change.
3703 # Only fire if this player is the direct owner of its queue,
3704 # not when it merely inherits active_source from a parent group —
3705 # group volume changes handle the callback once at the group level.
3706 if active := self._get_active_audio_source(player):
3707 audio_source, plugin_prov = active
3708 active_queue = self.get_active_queue(player)
3709 if active_queue is not None and active_queue.queue_id == player.player_id:
3710 await plugin_prov.on_volume_change(audio_source.item_id, volume_level)
3711
3712 # Handle native volume control support
3713 if player.volume_control == PLAYER_CONTROL_NATIVE:
3714 # player supports volume command natively: forward to player
3715 await player.volume_set(device_volume)
3716 return
3717 # Handle fake volume control support
3718 if player.volume_control == PLAYER_CONTROL_FAKE:
3719 # user wants to use fake volume control - so we (optimistically) update the state
3720 # and store the state in the cache. Fake volume uses the logical volume (no scaling).
3721 player.extra_data[ATTR_FAKE_VOLUME] = volume_level
3722 player.update_state()
3723 return
3724 # player has no volume support at all
3725 if player.volume_control == PLAYER_CONTROL_NONE:
3726 raise UnsupportedFeaturedException(
3727 f"Player {player.state.name} does not support volume control"
3728 )
3729 # handle external player control
3730 if player_control := self._controls.get(player.state.volume_control):
3731 control_name = player_control.name
3732 self.logger.debug("Redirecting volume command to PlayerControl %s", control_name)
3733 if not player_control.supports_volume:
3734 raise UnsupportedFeaturedException(
3735 f"Player control {control_name} is not available"
3736 )
3737 assert player_control.volume_set is not None
3738 # forward the already-scaled device volume; the external control sets the
3739 # raw device volume and does not apply min/max scaling of its own
3740 await player_control.volume_set(device_volume)
3741 return
3742 if protocol_player := self.get_player(player.state.volume_control):
3743 # forward the already-scaled device volume: the limits configured on this
3744 # (user-facing) player are the only ones that apply to the command
3745 self.logger.debug(
3746 "Redirecting volume command to protocol player %s",
3747 protocol_player.provider.manifest.name,
3748 )
3749 await protocol_player.volume_set(device_volume)
3750 return
3751
3752 @staticmethod
3753 def _is_in_group(state: PlayerState) -> bool:
3754 """Check if the player with the given state is currently grouped with other players."""
3755 # a sync leader has neither synced_to nor active_group set, but it does lead its
3756 # own group_members, which stays empty for a player that is not grouped at all
3757 return bool(state.synced_to or state.active_group or state.group_members)
3758
3759 def _has_active_mute_lock(self, player: Player) -> bool:
3760 """
3761 Check if the given player holds a mute lock that still applies to it.
3762
3763 A lock is only earned inside a group and only holds for as long as the player
3764 is still grouped, so it can not outlive the group it was earned in.
3765
3766 :param player: The player to check, which may be a protocol player.
3767 """
3768 if player.extra_data.get(ATTR_MUTE_LOCK) and self._is_in_group(player.state):
3769 return True
3770 # cmd_volume_mute stores the lock on the parent player, while the volume command
3771 # may arrive with the protocol player ID (e.g. during group volume changes)
3772 if player.protocol_parent_id and (parent := self.get_player(player.protocol_parent_id)):
3773 return bool(parent.extra_data.get(ATTR_MUTE_LOCK)) and self._is_in_group(parent.state)
3774 return False
3775
3776 def _stays_silent_on_volume_change(self, player: Player) -> bool:
3777 """Check if a volume command for the given player lands at 0 to keep it silent."""
3778 return (
3779 self._has_active_mute_lock(player)
3780 and player.mute_control == PLAYER_CONTROL_FAKE
3781 and bool(player.extra_data.get(ATTR_FAKE_MUTE))
3782 )
3783
3784 async def _mute_group_members(self, group_player: Player, muted: bool) -> None:
3785 """
3786 Mute or unmute all mute capable members of a player group or synced players.
3787
3788 :param group_player: The group player or sync leader.
3789 :param muted: bool if the group should be muted.
3790 """
3791 coros = []
3792 for child_player in self.iter_group_members(
3793 group_player, only_powered=True, exclude_self=False
3794 ):
3795 if child_player.mute_control == PLAYER_CONTROL_NONE:
3796 # members without a mute control are left alone, just like the
3797 # group mute state itself is calculated from the capable members only
3798 continue
3799 coros.append(self.cmd_volume_mute(child_player.player_id, muted))
3800 await asyncio.gather(*coros)
3801
3802 async def _handle_cmd_volume_mute(self, player: Player, mute_control: str, muted: bool) -> None:
3803 """
3804 Send the mute command to the given player's mute control.
3805
3806 Skips permission checks, locking and mute lock bookkeeping (internal use only).
3807
3808 :param player: the player to handle the command.
3809 :param mute_control: the already resolved mute control of the player.
3810 :param muted: bool if player should be muted.
3811 """
3812 if mute_control == PLAYER_CONTROL_NATIVE:
3813 # player supports mute command natively: forward to player
3814 await player.volume_mute(muted)
3815 return
3816 if mute_control == PLAYER_CONTROL_FAKE:
3817 # user wants to use fake mute control - so we use volume instead
3818 self.logger.debug(
3819 "Using volume for muting for player %s",
3820 player.state.name,
3821 )
3822 if muted:
3823 already_muted = bool(player.extra_data.get(ATTR_FAKE_MUTE))
3824 if not already_muted:
3825 # on a repeated mute command the volume is already 0
3826 player.extra_data[ATTR_PREVIOUS_VOLUME] = player.state.volume_level
3827 await self._handle_cmd_volume_set(player.player_id, 0)
3828 # set the flag after the volume command, as that clears it
3829 player.extra_data[ATTR_FAKE_MUTE] = True
3830 player.update_state()
3831 else:
3832 was_muted = bool(player.extra_data.get(ATTR_FAKE_MUTE))
3833 player.extra_data[ATTR_FAKE_MUTE] = False
3834 player.update_state()
3835 if not was_muted:
3836 # the volume is the one the user is listening at, restoring
3837 # anything here would turn a no-op unmute into a volume change
3838 return
3839 stored_volume: int | None = player.extra_data.pop(ATTR_PREVIOUS_VOLUME, None)
3840 # the volume was still unknown at mute time, so pick a low volume
3841 # rather than blasting the speaker at some assumed level
3842 await self._handle_cmd_volume_set(
3843 player.player_id, 1 if stored_volume is None else stored_volume
3844 )
3845 return
3846
3847 # handle external player control
3848 if player_control := self._controls.get(mute_control):
3849 control_name = player_control.name
3850 self.logger.debug("Redirecting mute command to PlayerControl %s", control_name)
3851 if not player_control.supports_mute:
3852 raise UnsupportedFeaturedException(
3853 f"Player control {control_name} is not available"
3854 )
3855 assert player_control.mute_set is not None
3856 await player_control.mute_set(muted)
3857 return
3858
3859 # handle to protocol player as volume_mute control
3860 if protocol_player := self.get_player(mute_control):
3861 self.logger.debug(
3862 "Redirecting mute command to protocol player %s",
3863 protocol_player.provider.manifest.name,
3864 )
3865 await protocol_player.volume_mute(muted)
3866 return
3867
3868 # the configured control disappeared after the mute control was resolved
3869 raise UnsupportedFeaturedException(f"Player {player.state.name} does not support muting")
3870
3871 async def _handle_play_media(self, player_id: str, media: PlayerMedia) -> None:
3872 """
3873 Handle play media command without group redirect.
3874
3875 Skips permission checks, locking, and all redirect logic (internal use only).
3876
3877 :param player_id: player_id of the player to handle the command.
3878 :param media: The Media that needs to be played on the player.
3879 """
3880 player = self.get_player(player_id, raise_unavailable=True)
3881 assert player is not None
3882 # set active source if media has a source_id (e.g. plugin source or mass queue source)
3883 if media.source_id:
3884 player.set_active_mass_source(media.source_id)
3885
3886 # Determine output protocol to use:
3887 # While a session is active (playing/paused), keep using the already active
3888 # protocol so mid-session commands stay on the same output.
3889 # On a fresh start always (re)select: a leftover active protocol from a
3890 # previous session must not overrule user preference, a grouped protocol
3891 # or native playback (and it may point at a player that is gone by now).
3892 target_player: Player | None = None
3893 output_protocol: OutputProtocol | None = None
3894 if (
3895 player.state.playback_state in (PlaybackState.PLAYING, PlaybackState.PAUSED)
3896 and player.active_output_protocol
3897 and player.active_output_protocol != "native"
3898 and (protocol_player := self.get_player(player.active_output_protocol))
3899 ):
3900 # Use the already-set protocol directly
3901 output_protocol = player.get_linked_protocol(player.active_output_protocol)
3902 if output_protocol is not None:
3903 target_player = protocol_player
3904 if target_player is None:
3905 target_player, output_protocol = self._select_best_output_protocol(player)
3906
3907 if target_player.player_id != player.player_id:
3908 # Playing via linked protocol - update active output protocol
3909 # output_protocol is guaranteed to be non-None when target_player != player
3910 assert output_protocol is not None
3911 self.logger.debug(
3912 "Starting playback on %s via protocol %s (target=%s), group_members=%s",
3913 player.state.name,
3914 output_protocol.name,
3915 target_player.display_name,
3916 target_player.state.group_members,
3917 )
3918 player.set_active_output_protocol(output_protocol.output_protocol_id)
3919 elif player.type != PlayerType.GROUP:
3920 # Native playback - group players don't have output protocols of their own
3921 # (they delegate to a sync leader / member which manages its own protocol)
3922 self.logger.debug(
3923 "Starting playback on %s via native, group_members=%s",
3924 player.state.name,
3925 player.state.group_members,
3926 )
3927 player.set_active_output_protocol("native")
3928
3929 # power on the player if needed (skip auto-play since we're about to start playback)
3930 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
3931 await self._handle_cmd_power(player.player_id, True, skip_auto_play=True)
3932 await target_player.play_media(media)
3933 if target_player.player_id != player.player_id:
3934 # notify the native player that protocol playback started
3935 assert output_protocol is not None
3936 await player.on_protocol_playback(output_protocol=output_protocol)
3937
3938 async def _handle_enqueue_next_media(self, player_id: str, media: PlayerMedia) -> None:
3939 """
3940 Handle enqueue next media command without group redirect.
3941
3942 Skips permission checks, locking, and all redirect logic (internal use only).
3943
3944 :param player_id: player_id of the player to handle the command.
3945 :param media: The Media that needs to be enqueued on the player.
3946 """
3947 player = self.get_player(player_id, raise_unavailable=True)
3948 assert player is not None
3949 if target_player := self._get_control_target(
3950 player,
3951 required_feature=PlayerFeature.ENQUEUE,
3952 require_active=True,
3953 ):
3954 self.logger.debug(
3955 "Redirecting enqueue command to protocol player %s",
3956 target_player.provider.manifest.name,
3957 )
3958 await target_player.enqueue_next_media(media)
3959 return
3960
3961 if PlayerFeature.ENQUEUE not in player.state.supported_features:
3962 raise UnsupportedFeaturedException(
3963 f"Player {player.state.name} does not support enqueueing"
3964 )
3965 await player.enqueue_next_media(media)
3966
3967 async def _handle_select_source(self, player_id: str, source: str | None) -> None:
3968 """
3969 Handle select source command without group redirect.
3970
3971 Skips permission checks, locking, and all redirect logic (internal use only).
3972
3973 :param player_id: player_id of the player to handle the command.
3974 :param source: The ID of the source that needs to be activated/selected.
3975 """
3976 if source is None:
3977 source = player_id # default to MA queue source
3978 player = self.get_player(player_id, True)
3979 assert player is not None
3980 # check if player is already playing and source is different
3981 # in that case we need to stop the player first
3982 prev_source = player.state.active_source
3983 if prev_source and source != prev_source:
3984 with suppress(PlayerCommandFailed, RuntimeError):
3985 # just try to stop (regardless of state)
3986 async with self.wait_for_player_update(player_id, timeout=5):
3987 await self._handle_cmd_stop(player_id)
3988 # check if source is a mass queue
3989 # this can be used to restore the queue after a source switch
3990 if self.mass.player_queues.get(source):
3991 player.set_active_mass_source(source)
3992 return
3993 # Legacy compatibility: the old plugin-source API used the
3994 # plugin's instance_id directly as the source string. The refactor
3995 # moved plugin sources to first-class AudioSource MediaItems played
3996 # via player_queues.play_media. Translate a legacy plugin-instance-id
3997 # source into the new flow so old frontends, third-party scripts,
3998 # and HA automations keep working — but only when the provider
3999 # exposes EXACTLY ONE AudioSource (it was always a 1:1 mapping under
4000 # the old API; multi-source providers have to use the explicit URI).
4001 if (legacy_prov := self.mass.get_provider(source)) and isinstance(
4002 legacy_prov, PluginProvider
4003 ):
4004 if ProviderFeature.AUDIO_SOURCE not in legacy_prov.supported_features:
4005 raise PlayerCommandFailed(f"Provider {source} does not expose AudioSources")
4006 sources = await legacy_prov.get_audio_sources()
4007 if len(sources) == 1:
4008 self.logger.debug(
4009 "Translating legacy select_source(%s) to play_media(%s)",
4010 source,
4011 sources[0].uri,
4012 )
4013 await self.mass.player_queues.play_media(player_id, str(sources[0].uri))
4014 return
4015 raise UnsupportedFeaturedException(
4016 f"Provider {source} exposes {len(sources)} AudioSources; the legacy "
4017 "select_source(plugin_instance_id) API only supported 1:1 mappings. "
4018 "Use player_queues.play_media with an explicit AudioSource URI."
4019 )
4020 # basic check if player supports source selection
4021 if PlayerFeature.SELECT_SOURCE not in player.state.supported_features:
4022 raise UnsupportedFeaturedException(
4023 f"Player {player.state.name} does not support source selection"
4024 )
4025 # basic check if source is valid for player
4026 if not any(x for x in player.state.source_list if x.id == source):
4027 raise PlayerCommandFailed(
4028 f"{source} is an invalid source for player {player.state.name}"
4029 )
4030 # forward to player
4031 await player.select_source(source)
4032
4033 async def _handle_cmd_stop(self, player_id: str) -> None:
4034 """
4035 Handle stop command without any redirects.
4036
4037 Skips permission checks, locking, and all redirect logic (internal use only).
4038
4039 :param player_id: player_id of the player to handle the command.
4040 """
4041 player = self.get_player(player_id, raise_unavailable=True)
4042 assert player is not None
4043 protocol_player: Player | None = None
4044 if player.active_output_protocol and player.active_output_protocol != "native":
4045 protocol_player = self.get_player(player.active_output_protocol)
4046 if player.state.playback_state == PlaybackState.IDLE:
4047 # The player already reports idle but an output protocol is still marked
4048 # active: the protocol player may never have received a stop at all
4049 # (e.g. the source stream ended on its own before this stop command
4050 # arrived). Forward an (idempotent) stop and schedule the protocol clear
4051 # so no stale session lingers on the device and the next playback
4052 # (re)selects the output protocol.
4053 if protocol_player is not None:
4054 await protocol_player.stop()
4055 if len(protocol_player.group_members) <= 1:
4056 self.schedule_active_output_protocol_clear(player)
4057 return
4058 player.mark_stop_called()
4059 # Delegate to active protocol player if one is active
4060 target_player = player
4061 if protocol_player is not None:
4062 target_player = protocol_player
4063 if PlayerFeature.POWER in target_player.supported_features:
4064 # if protocol player supports/requires power,
4065 # we power it off instead of just stopping (which also stops playback)
4066 # this is rare as most protocols do not support power control (except for cast)
4067 await self._handle_cmd_power(target_player.player_id, False)
4068 return
4069
4070 # handle command on player(protocol) directly
4071 await target_player.stop()
4072 # Only clear active protocol if the protocol player has no remaining group members.
4073 # If there are still protocol group members, keep the protocol active so that
4074 # when playback resumes it continues on the same protocol.
4075 if target_player.player_id == player.player_id or len(target_player.group_members) <= 1:
4076 self.schedule_active_output_protocol_clear(player)
4077
4078 async def _handle_cmd_play(self, player_id: str) -> None:
4079 """
4080 Handle play command without group redirect.
4081
4082 Skips permission checks, locking, and all redirect logic (internal use only).
4083
4084 :param player_id: player_id of the player to handle the command.
4085 """
4086 player = self.get_player(player_id, raise_unavailable=True)
4087 assert player is not None
4088 if player.state.playback_state == PlaybackState.PLAYING:
4089 self.logger.info(
4090 "Ignore PLAY request to player %s: player is already playing", player.state.name
4091 )
4092 return
4093 # If an AudioSource is the active queue item, proxy play to the plugin
4094 if active := self._get_active_audio_source(player):
4095 audio_source, plugin_prov = active
4096 if audio_source.can_play_pause:
4097 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PLAY)
4098 return
4099 # handle unpause (=play if player is paused)
4100 if player.state.playback_state == PlaybackState.PAUSED:
4101 active_source = next(
4102 (x for x in player.state.source_list if x.id == player.state.active_source), None
4103 )
4104 # raise if active source does not support play/pause
4105 if active_source and not active_source.can_play_pause:
4106 msg = (
4107 f"The active source ({active_source.name}) on player "
4108 f"{player.state.name} does not support play/pause"
4109 )
4110 raise PlayerCommandFailed(msg)
4111 # Delegate to active protocol player if one is active
4112 if target_player := self._get_control_target(
4113 player, PlayerFeature.PAUSE, require_active=True
4114 ):
4115 await target_player.play()
4116 return
4117 # No active protocol target: if the player rendering the audio supports pause and
4118 # the active (external) source can be paused, unpause it directly instead of
4119 # restarting the source.
4120 output_player = player.resolve_output_player()
4121 if (
4122 active_source
4123 and active_source.can_play_pause
4124 and PlayerFeature.PAUSE in output_player.supported_features
4125 ):
4126 await output_player.play()
4127 return
4128
4129 # player is not paused: try to resume the player
4130 # Note: We handle resume inline here without calling _handle_cmd_resume
4131 active_source = next(
4132 (x for x in player.state.source_list if x.id == player.state.active_source), None
4133 )
4134 media = player.state.current_media
4135 # power on the player if needed
4136 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
4137 await self._handle_cmd_power(player.player_id, True)
4138 if active_source and not active_source.passive:
4139 await self._handle_select_source(player_id, active_source.id)
4140 return
4141 if media:
4142 # try to re-play the current media item
4143 await player.play_media(media)
4144 return
4145 # fallback: just send play command - which will fail if nothing can be played
4146 await player.play()
4147
4148 async def _handle_cmd_pause(self, player_id: str) -> None:
4149 """
4150 Handle pause command without any redirects.
4151
4152 Skips permission checks, locking, and all redirect logic (internal use only).
4153
4154 :param player_id: player_id of the player to handle the command.
4155 """
4156 player = self.get_player(player_id, raise_unavailable=True)
4157 assert player is not None
4158 if player.state.playback_state == PlaybackState.IDLE:
4159 return
4160 # If an AudioSource is the active queue item, proxy pause to the plugin
4161 if active := self._get_active_audio_source(player):
4162 audio_source, plugin_prov = active
4163 if audio_source.can_play_pause:
4164 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PAUSE)
4165 return
4166 # handle command on player/source directly
4167 active_source = next(
4168 (x for x in player.state.source_list if x.id == player.state.active_source), None
4169 )
4170 if active_source and not active_source.can_play_pause:
4171 # raise if active source does not support play/pause
4172 msg = (
4173 f"The active source ({active_source.name}) on player "
4174 f"{player.state.name} does not support play/pause"
4175 )
4176 raise PlayerCommandFailed(msg)
4177 # Delegate to active protocol player if one is active
4178 if target_player := self._get_control_target(
4179 player, PlayerFeature.PAUSE, require_active=True
4180 ):
4181 await target_player.pause()
4182 return
4183 # No active protocol target: if the player rendering the audio supports pause and the
4184 # active (external) source can be paused, forward the command to it instead of stopping
4185 # it (mirrors the external-source handling in cmd_seek/cmd_next_track).
4186 output_player = player.resolve_output_player()
4187 if (
4188 active_source
4189 and active_source.can_play_pause
4190 and PlayerFeature.PAUSE in output_player.supported_features
4191 ):
4192 await output_player.pause()
4193 return
4194 # player/protocol does not support pause: fall back to stop
4195 self.logger.debug(
4196 "Player/protocol %s does not support pause, using STOP instead",
4197 player.state.name,
4198 )
4199 await self._handle_cmd_stop(player.player_id)
4200