/
/
1"""
2MusicAssistant PlayerController.
3
4Handles all logic to control supported players,
5which are provided by Player Providers.
6
7Note that the PlayerController has a concept of a 'player' and a 'playerstate'.
8The Player is the actual object that is provided by the provider,
9which incorporates the (unaltered) state of the player (e.g. volume, state, etc)
10and functions for controlling the player (e.g. play, pause, etc).
11
12The playerstate is the (final) state of the player, including any user customizations
13and transformations that are applied to the player.
14The playerstate is the object that is exposed to the outside world (via the API).
15"""
16
17from __future__ import annotations
18
19import asyncio
20import contextlib
21import time
22import weakref
23from collections.abc import AsyncIterator
24from contextlib import suppress
25from typing import TYPE_CHECKING, Any, cast
26
27from music_assistant_models.auth import Scope
28from music_assistant_models.background_task import TaskSchedule
29from music_assistant_models.config_entries import ConfigEntry
30from music_assistant_models.constants import (
31 PLAYER_CONTROL_FAKE,
32 PLAYER_CONTROL_NATIVE,
33 PLAYER_CONTROL_NONE,
34)
35from music_assistant_models.enums import (
36 ConfigEntryType,
37 EventType,
38 IdentifierType,
39 MediaType,
40 PlaybackState,
41 PlayerFeature,
42 PlayerType,
43 ProviderFeature,
44 ProviderType,
45 SourceControl,
46)
47from music_assistant_models.errors import (
48 AlreadyRegisteredError,
49 InsufficientPermissions,
50 InvalidDataError,
51 MusicAssistantError,
52 PlayerCommandFailed,
53 PlayerUnavailableError,
54 ProviderUnavailableError,
55 UnsupportedFeaturedException,
56)
57from music_assistant_models.media_items import AudioSource
58from music_assistant_models.player import PlayerOptionValueType # noqa: TC002
59from music_assistant_models.player_control import PlayerControl # noqa: TC002
60
61from music_assistant.constants import (
62 ATTR_ACTIVE_SOURCE,
63 ATTR_ANNOUNCEMENT_IN_PROGRESS,
64 ATTR_AVAILABLE,
65 ATTR_ENABLED,
66 ATTR_FAKE_MUTE,
67 ATTR_FAKE_POWER,
68 ATTR_FAKE_VOLUME,
69 ATTR_GROUP_MEMBERS,
70 ATTR_GROUP_VOLUME_SNAPSHOT,
71 ATTR_LAST_POLL,
72 ATTR_MUTE_CONTROL,
73 ATTR_MUTE_LOCK,
74 ATTR_POWER_CONTROL,
75 ATTR_POWERED,
76 ATTR_PREVIOUS_VOLUME,
77 ATTR_SUPPORTED_FEATURES,
78 ATTR_VOLUME_CONTROL,
79 ATTR_VOLUME_TARGET,
80 CONF_ANNOUNCE_TTS_ENGINE,
81 CONF_AUTO_PLAY,
82 CONF_CACHED_ARP_MAC,
83 CONF_ENTRY_MAX_VOLUME,
84 CONF_ENTRY_MIN_VOLUME,
85 CONF_GROUP_MEMBERS,
86 CONF_MAX_VOLUME,
87 CONF_MIN_VOLUME,
88 CONF_MUTE_CONTROL,
89 CONF_PLAY_MEDIA_OVERRIDES_GROUP,
90 CONF_PLAYER_DSP,
91 CONF_PLAYER_QUEUES,
92 CONF_PLAYERS,
93 CONF_POWER_CONTROL,
94 CONF_PROTOCOL_PARENT_ID,
95 CONF_REPORTED_MAC,
96 CONF_VOLUME_CONTROL,
97 CONF_VOLUME_STEP,
98 VERBOSE_LOG_LEVEL,
99)
100from music_assistant.controllers.webserver.helpers.auth_middleware import (
101 get_current_user,
102 get_sendspin_player_id,
103 has_scope,
104)
105from music_assistant.helpers.api import api_command
106from music_assistant.helpers.colors import get_palette_for_url
107from music_assistant.helpers.plugin_engines import create_tts_engine_config_entries
108from music_assistant.helpers.util import (
109 TaskManager,
110 enrich_device_mac_address,
111 is_valid_mac_address,
112)
113from music_assistant.models.core_controller import CoreController
114from music_assistant.models.player import Player, PlayerMedia, PlayerState
115from music_assistant.models.player_provider import PlayerProvider
116from music_assistant.models.plugin import PluginProvider
117
118from .announcements import AnnouncementsMixin
119from .constants import PlayerLockPurpose
120from .helpers import handle_player_command, wait_for_power_on
121from .protocol_linking import ProtocolLinkingMixin
122
123if TYPE_CHECKING:
124 from collections.abc import Callable, Iterator
125
126 from music_assistant_models.config_entries import (
127 CoreConfig,
128 PlayerConfig,
129 )
130 from music_assistant_models.player import OutputProtocol
131 from music_assistant_models.player_queue import PlayerQueue
132
133 from music_assistant import MusicAssistant
134 from music_assistant.helpers.json import SerializableType
135
136CACHE_CATEGORY_PLAYER_POWER = 1
137
138# state keys that carry the current_media playback-position anchor; these only
139# change on discrete position events (play/pause/seek/track change/buffer correction)
140POSITION_ANCHOR_KEYS = frozenset(
141 {
142 "current_media.elapsed_time",
143 "current_media.elapsed_time_last_updated",
144 }
145)
146
147# How long the volume level of the last command outranks the level the player reports.
148# Long enough to cover a burst of volume nudges on a player that only reports its volume
149# back some time later, short enough for a change made on the device itself to win again.
150VOLUME_TARGET_EXPIRY = 2.0
151
152# Sentinel used to detect omitted optional arguments where ``None`` is a valid value.
153_SENTINEL: Any = object()
154
155
156class PlayerController(AnnouncementsMixin, ProtocolLinkingMixin, CoreController):
157 """Controller holding all logic to control registered players."""
158
159 domain: str = "players"
160
161 def __init__(self, mass: MusicAssistant) -> None:
162 """Initialize core controller."""
163 super().__init__(mass)
164 self._players: dict[str, Player] = {}
165 self._controls: dict[str, PlayerControl] = {}
166 self.manifest.name = "Player Controller"
167 self.manifest.description = (
168 "Music Assistant's core controller which manages all players from all providers."
169 )
170 self.manifest.icon = "speaker-multiple"
171 self._poll_task: asyncio.Task[None] | None = None
172 self._player_command_locks: dict[str, asyncio.Lock] = {}
173 # Re-entrancy tracking for get_player_lock, keyed on the task object
174 # (weak ref auto-clears entries if a task is GC'd before its finally runs).
175 self._task_held_locks: weakref.WeakKeyDictionary[asyncio.Task[Any], set[str]] = (
176 weakref.WeakKeyDictionary()
177 )
178 # Lock to prevent race conditions during player registration
179 self._register_lock = asyncio.Lock()
180 # Track pending protocol player evaluations (delayed to allow all protocols to register)
181 self._pending_protocol_evaluations: dict[str, asyncio.TimerHandle] = {}
182 # Serialize delayed evaluations to prevent race conditions
183 self._delayed_evaluation_lock = asyncio.Lock()
184 # Subscribers for player state updates (called with player + changed_values)
185 self._state_update_subscribers: list[
186 Callable[[Player, dict[str, tuple[Any, Any]]], None]
187 ] = []
188
189 @contextlib.asynccontextmanager
190 async def get_player_lock(
191 self, player_id: str, purpose: PlayerLockPurpose = PlayerLockPurpose.PLAYBACK
192 ) -> AsyncIterator[None]:
193 """
194 Acquire a purpose-scoped lock for a player, with re-entrant support.
195
196 Tracks lock ownership per asyncio Task so that nested calls within the same
197 task skip re-acquisition (preventing deadlocks), while deferred callbacks
198 (call_later / create_task) correctly acquire a fresh lock.
199
200 If the lock can't be acquired within 30s the body runs anyway, to keep
201 the player responsive when a previous holder is stuck on a hung command.
202
203 :param player_id: The player to lock.
204 :param purpose: Lock category. Commands with different purposes can run
205 concurrently on the same player.
206 """
207 lock_key = f"{purpose.value}_{player_id}"
208 task = asyncio.current_task()
209
210 if task is not None and lock_key in self._task_held_locks.get(task, set()):
211 yield
212 return
213
214 lock = self._player_command_locks.setdefault(lock_key, asyncio.Lock())
215 # Two-stage acquire: a slow-acquire log at 5s and a hard give-up at 30s.
216 # If the previous holder is stuck (e.g. on a dead provider socket), we
217 # proceed without the lock so this player stays responsive.
218 acquired = False
219 try:
220 async with asyncio.timeout(5):
221 await lock.acquire()
222 acquired = True
223 except TimeoutError:
224 self.logger.debug(
225 "Acquiring %s lock for player %s is slow (>5s)", purpose.value, player_id
226 )
227 try:
228 async with asyncio.timeout(25):
229 await lock.acquire()
230 acquired = True
231 except TimeoutError:
232 self.logger.warning(
233 "Timed out (30s) acquiring %s lock for player %s — "
234 "previous holder appears stuck; proceeding without lock",
235 purpose.value,
236 player_id,
237 )
238
239 if acquired and task is not None:
240 self._task_held_locks.setdefault(task, set()).add(lock_key)
241 try:
242 yield
243 finally:
244 if acquired:
245 if task is not None and (held := self._task_held_locks.get(task)) is not None:
246 held.discard(lock_key)
247 if not held:
248 del self._task_held_locks[task]
249 lock.release()
250
251 async def get_config_entries(self) -> tuple[ConfigEntry, ...]:
252 """Return Config Entries for the Player Controller."""
253 return (
254 ConfigEntry(
255 key=CONF_VOLUME_STEP,
256 type=ConfigEntryType.INTEGER,
257 default_value=0,
258 range=(0, 10),
259 required=False,
260 category="generic",
261 ),
262 *await create_tts_engine_config_entries(
263 self.mass, CONF_ANNOUNCE_TTS_ENGINE, category="announcements"
264 ),
265 )
266
267 async def setup(self, config: CoreConfig) -> None:
268 """Async initialize of module."""
269 self._repair_protocol_parent_links()
270 self._poll_task = self.mass.create_task(self._poll_players())
271 self.mass.tasks.register_scheduled_task(
272 task_id="fix_group_member_configs",
273 name="Fix sync group member configurations",
274 handler=self._fix_group_member_configs,
275 schedule=TaskSchedule.weekly(
276 days_of_week=[0],
277 hour=4,
278 minute=0,
279 ),
280 initial_delay=300,
281 )
282
283 async def close(self) -> None:
284 """Cleanup on exit."""
285 if self._poll_task and not self._poll_task.done():
286 self._poll_task.cancel()
287 # Cancel all pending protocol evaluations
288 for handle in self._pending_protocol_evaluations.values():
289 handle.cancel()
290 self._pending_protocol_evaluations.clear()
291 for player in self._players.values():
292 if player.sleep_timer_expires_at is not None:
293 self.mass.cancel_timer(self._sleep_timer_task_id(player.player_id))
294
295 async def get_diagnostics(self) -> dict[str, SerializableType]:
296 """Return diagnostics info for this controller to include in diagnostics reports."""
297 players = list(self._players.values())
298 return {
299 "players_synced": sum(player.state.synced_to is not None for player in players),
300 "players_with_active_group": sum(
301 player.state.active_group is not None for player in players
302 ),
303 "announcements_in_progress": sum(
304 bool(player.extra_data.get(ATTR_ANNOUNCEMENT_IN_PROGRESS)) for player in players
305 ),
306 "pending_protocol_evaluations": len(self._pending_protocol_evaluations),
307 }
308
309 async def on_provider_loaded(self, provider: PlayerProvider) -> None:
310 """Handle logic when a provider is loaded."""
311
312 async def on_provider_unload(self, provider: PlayerProvider) -> None:
313 """Handle logic when a provider is (about to get) unloaded."""
314
315 @property
316 def providers(self) -> list[PlayerProvider]:
317 """Return all loaded/running MusicProviders."""
318 return cast("list[PlayerProvider]", self.mass.get_providers(ProviderType.PLAYER))
319
320 def iter_players(
321 self,
322 return_unavailable: bool = True,
323 return_disabled: bool = False,
324 provider_filter: str | None = None,
325 return_protocol_players: bool = False,
326 ) -> Iterator[Player]:
327 """
328 Iterate over all registered players, regardless of who is asking.
329
330 Use this for internal logic - state derivation, bookkeeping and topology
331 lookups - which must stay correct no matter which user's command happened
332 to trigger it. Use :meth:`all_players` for anything presented to a user.
333
334 :param return_unavailable [bool]: Include unavailable players.
335 :param return_disabled [bool]: Include disabled players.
336 :param provider_filter [str]: Optional filter by provider lookup key.
337 :param return_protocol_players [bool]: Include protocol players (hidden by default).
338 """
339 for player in list(self._players.values()):
340 if not (player.state.available or return_unavailable):
341 continue
342 if not (player.state.enabled or return_disabled):
343 continue
344 if not player.initialized.is_set():
345 continue
346 if provider_filter is not None and player.provider.instance_id != provider_filter:
347 continue
348 if not return_protocol_players and player.state.type == PlayerType.PROTOCOL:
349 continue
350 yield player
351
352 def all_players(
353 self,
354 return_unavailable: bool = True,
355 return_disabled: bool = False,
356 provider_filter: str | None = None,
357 return_protocol_players: bool = False,
358 ) -> list[Player]:
359 """
360 Return the registered players the current user is allowed to see.
361
362 Note that this applies user filters for players (for non admin users),
363 which makes it unsuitable for internal logic - use :meth:`iter_players` there.
364
365 :param return_unavailable [bool]: Include unavailable players.
366 :param return_disabled [bool]: Include disabled players.
367 :param provider_filter [str]: Optional filter by provider lookup key.
368 :param return_protocol_players [bool]: Include protocol players (hidden by default).
369
370 :return: List of Player objects.
371 """
372 current_user = get_current_user()
373 user_filter = (
374 current_user.player_filter
375 if current_user and not has_scope(current_user, Scope.ALL)
376 else None
377 )
378 current_sendspin_player = get_sendspin_player_id()
379 return [
380 player
381 for player in self.iter_players(
382 return_unavailable=return_unavailable,
383 return_disabled=return_disabled,
384 provider_filter=provider_filter,
385 return_protocol_players=return_protocol_players,
386 )
387 if not user_filter
388 or player.player_id in user_filter
389 or player.player_id == current_sendspin_player
390 ]
391
392 @api_command("players/all", required_scope=Scope.PLAYERS_READ)
393 def all_player_states(
394 self,
395 return_unavailable: bool = True,
396 return_disabled: bool = False,
397 provider_filter: str | None = None,
398 return_protocol_players: bool = False,
399 ) -> list[PlayerState]:
400 """
401 Return PlayerState for all registered players.
402
403 :param return_unavailable [bool]: Include unavailable players.
404 :param return_disabled [bool]: Include disabled players.
405 :param provider_filter [str]: Optional filter by provider lookup key.
406 :param return_protocol_players [bool]: Include protocol players (hidden by default).
407
408 :return: List of PlayerState objects.
409 """
410 return [
411 player.state
412 for player in self.all_players(
413 return_unavailable=return_unavailable,
414 return_disabled=return_disabled,
415 provider_filter=provider_filter,
416 return_protocol_players=return_protocol_players,
417 )
418 ]
419
420 def get_player(
421 self,
422 player_id: str,
423 raise_unavailable: bool = False,
424 ) -> Player | None:
425 """
426 Return Player by player_id.
427
428 :param player_id [str]: ID of the player.
429 :param raise_unavailable [bool]: Raise if player is unavailable.
430
431 :raises PlayerUnavailableError: If player is unavailable and raise_unavailable is True.
432 :return: Player object or None.
433 """
434 if player := self._players.get(player_id):
435 if (not player.state.available or not player.state.enabled) and raise_unavailable:
436 msg = f"Player {player_id} is not available"
437 raise PlayerUnavailableError(msg)
438 return player
439 if raise_unavailable:
440 msg = f"Player {player_id} is not available"
441 raise PlayerUnavailableError(msg)
442 return None
443
444 @api_command("players/get", required_scope=Scope.PLAYERS_READ)
445 def get_player_state(
446 self,
447 player_id: str,
448 raise_unavailable: bool = False,
449 ) -> PlayerState | None:
450 """
451 Return PlayerState by player_id.
452
453 :param player_id [str]: ID of the player.
454 :param raise_unavailable [bool]: Raise if player is unavailable.
455
456 :raises PlayerUnavailableError: If player is unavailable and raise_unavailable is True.
457 :return: Player object or None.
458 """
459 current_user = get_current_user()
460 user_filter = (
461 current_user.player_filter
462 if current_user and not has_scope(current_user, Scope.ALL)
463 else None
464 )
465 current_sendspin_player = get_sendspin_player_id()
466 if (
467 current_user
468 and user_filter
469 and player_id not in user_filter
470 and player_id != current_sendspin_player
471 ):
472 msg = f"{current_user.username} does not have access to player {player_id}"
473 raise InsufficientPermissions(msg)
474 if player := self.get_player(player_id, raise_unavailable):
475 return player.state
476 return None
477
478 def get_player_by_name(self, name: str) -> Player | None:
479 """
480 Return Player by name.
481
482 Performs case-insensitive matching against the player's state name
483 (the final name visible in clients and API).
484 If multiple players match, logs a warning and returns the first match.
485
486 :param name: Name of the player.
487 :return: Player object or None.
488 """
489 name_normalized = name.strip().lower()
490 matches: list[Player] = []
491
492 for player in list(self._players.values()):
493 if player.state.name.strip().lower() == name_normalized:
494 matches.append(player)
495
496 if not matches:
497 return None
498
499 if len(matches) > 1:
500 player_ids = [p.player_id for p in matches]
501 self.logger.warning(
502 "players/get_by_name: Multiple players found with name '%s': %s - "
503 "returning first match (%s). "
504 "Consider using the players/get API with player_id instead "
505 "for unambiguous lookups.",
506 name,
507 player_ids,
508 matches[0].player_id,
509 )
510
511 return matches[0]
512
513 @api_command("players/get_by_name", required_scope=Scope.PLAYERS_READ)
514 def get_player_state_by_name(self, name: str) -> PlayerState | None:
515 """
516 Return PlayerState by name.
517
518 :param name: Name of the player.
519 :return: PlayerState object or None.
520 """
521 current_user = get_current_user()
522 user_filter = (
523 current_user.player_filter
524 if current_user and not has_scope(current_user, Scope.ALL)
525 else None
526 )
527 current_sendspin_player = get_sendspin_player_id()
528 if player := self.get_player_by_name(name):
529 if (
530 current_user
531 and user_filter
532 and player.player_id not in user_filter
533 and player.player_id != current_sendspin_player
534 ):
535 msg = f"{current_user.username} does not have access to player {player.player_id}"
536 raise InsufficientPermissions(msg)
537 return player.state
538 return None
539
540 @api_command("players/player_controls", required_scope=Scope.PLAYERS_READ)
541 def player_controls(
542 self,
543 ) -> list[PlayerControl]:
544 """Return all registered playercontrols."""
545 return list(self._controls.values())
546
547 @api_command("players/player_control", required_scope=Scope.PLAYERS_READ)
548 def get_player_control(
549 self,
550 control_id: str,
551 ) -> PlayerControl | None:
552 """
553 Return PlayerControl by control_id.
554
555 :param control_id: ID of the player control.
556 :return: PlayerControl object or None.
557 """
558 if control := self._controls.get(control_id):
559 return control
560 return None
561
562 @api_command("players/sleep_timer/get", required_scope=Scope.PLAYERS_READ)
563 def get_sleep_timer(self, player_id: str) -> float | None:
564 """
565 Return the active sleep timer expiry timestamp for the player.
566
567 :param player_id: Player ID to check.
568 """
569 player = self._get_player_with_redirect(player_id)
570 return player.sleep_timer_expires_at
571
572 @api_command("players/sleep_timer/set", required_scope=Scope.PLAYERS_CONTROL)
573 def set_sleep_timer(self, player_id: str, seconds: int) -> float:
574 """
575 Set a sleep timer for the player.
576
577 :param player_id: Player ID to set the timer for.
578 :param seconds: Delay in seconds before playback is stopped.
579 """
580 if seconds <= 0:
581 msg = "Sleep timer duration must be greater than zero seconds"
582 raise InvalidDataError(msg)
583 player = self._get_player_with_redirect(player_id)
584 try:
585 # guard against absurd durations that overflow the float timestamp math
586 expires_at = time.time() + seconds
587 except OverflowError:
588 msg = "Sleep timer duration is too large to schedule"
589 raise InvalidDataError(msg) from None
590 player.set_sleep_timer_expires_at(expires_at)
591 player.update_state()
592 self._signal_sleep_timer_updated(player, expires_at)
593 self.mass.call_later(
594 seconds,
595 self._handle_sleep_timer_expired,
596 player.player_id,
597 task_id=self._sleep_timer_task_id(player.player_id),
598 )
599 return expires_at
600
601 @api_command("players/sleep_timer/clear", required_scope=Scope.PLAYERS_CONTROL)
602 def clear_sleep_timer(self, player_id: str) -> None:
603 """
604 Clear the active sleep timer for the player.
605
606 :param player_id: Player ID to clear the timer for.
607 """
608 player = self._get_player_with_redirect(player_id)
609 self._clear_sleep_timer(player)
610
611 # Player commands
612
613 @api_command("players/cmd/stop", required_scope=Scope.PLAYERS_CONTROL)
614 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
615 async def cmd_stop(self, player_id: str) -> None:
616 """
617 Send STOP command to given player.
618
619 - player_id: player_id of the player to handle the command.
620 """
621 player = self._get_player_with_redirect(player_id)
622 # Redirect to queue controller if it is active (skip if already in queue command context)
623 if active_queue := self.get_active_queue(player):
624 await self.mass.player_queues.stop(active_queue.queue_id)
625 return
626 # Delegate to internal handler for actual implementation
627 await self._handle_cmd_stop(player.player_id)
628
629 @api_command("players/cmd/play", required_scope=Scope.PLAYERS_CONTROL)
630 @handle_player_command
631 async def cmd_play(self, player_id: str) -> None:
632 """
633 Send PLAY (unpause) command to given player.
634
635 - player_id: player_id of the player to handle the command.
636 """
637 player = self._get_player_with_redirect(player_id)
638 if player.state.playback_state == PlaybackState.PLAYING:
639 self.logger.info(
640 "Ignore PLAY request to player %s: player is already playing", player.state.name
641 )
642 return
643 # player is not paused: check for queue redirect, then delegate to internal handler
644 if player.state.playback_state != PlaybackState.PAUSED:
645 source = player.state.active_source
646 if active_queue := self.mass.player_queues.get(source or player_id):
647 await self.mass.player_queues.resume(active_queue.queue_id)
648 return
649
650 # Delegate to internal handler for actual implementation
651 await self._handle_cmd_play(player.player_id)
652
653 @api_command("players/cmd/pause", required_scope=Scope.PLAYERS_CONTROL)
654 @handle_player_command
655 async def cmd_pause(self, player_id: str) -> None:
656 """
657 Send PAUSE command to given player.
658
659 - player_id: player_id of the player to handle the command.
660 """
661 player = self._get_player_with_redirect(player_id)
662 # Redirect to queue controller if it is active (skip if already in queue command context)
663 if active_queue := self.get_active_queue(player):
664 await self.mass.player_queues.pause(active_queue.queue_id)
665 return
666 # Delegate to internal handler for actual implementation
667 await self._handle_cmd_pause(player.player_id)
668
669 @api_command("players/cmd/play_pause", required_scope=Scope.PLAYERS_CONTROL)
670 async def cmd_play_pause(self, player_id: str) -> None:
671 """
672 Toggle play/pause on given player.
673
674 - player_id: player_id of the player to handle the command.
675 """
676 player = self._get_player_with_redirect(player_id)
677 if player.state.playback_state == PlaybackState.PLAYING:
678 await self.cmd_pause(player.player_id)
679 else:
680 await self.cmd_play(player.player_id)
681
682 @api_command("players/cmd/resume", required_scope=Scope.PLAYERS_CONTROL)
683 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
684 async def cmd_resume(
685 self, player_id: str, source: str | None = None, media: PlayerMedia | None = None
686 ) -> None:
687 """
688 Send RESUME command to given player.
689
690 Resume (or restart) playback on the player.
691
692 :param player_id: player_id of the player to handle the command.
693 :param source: Optional source to resume.
694 :param media: Optional media to resume.
695 """
696 await self._handle_cmd_resume(player_id, source, media)
697
698 @api_command("players/cmd/seek", required_scope=Scope.PLAYERS_CONTROL)
699 @handle_player_command
700 async def cmd_seek(self, player_id: str, position: int) -> None:
701 """
702 Handle SEEK command for given player.
703
704 - player_id: player_id of the player to handle the command.
705 - position: position in seconds to seek to in the current playing item.
706 """
707 player = self._get_player_with_redirect(player_id)
708 # If an AudioSource is the active queue item, proxy the seek to the plugin
709 if active := self._get_active_audio_source(player):
710 audio_source, plugin_prov = active
711 if audio_source.can_seek:
712 await plugin_prov.on_source_control(
713 audio_source.item_id, SourceControl.SEEK, position
714 )
715 return
716 # Redirect to queue controller if it is active
717 if active_queue := self.get_active_queue(player):
718 await self.mass.player_queues.seek(active_queue.queue_id, position)
719 return
720 # handle command on player/source directly
721 active_source = next((x for x in player.source_list if x.id == player.active_source), None)
722 if active_source and not active_source.can_seek:
723 msg = (
724 f"The active source ({active_source.name}) on player "
725 f"{player.display_name} does not support seeking"
726 )
727 raise PlayerCommandFailed(msg)
728 if PlayerFeature.SEEK not in player.supported_features:
729 msg = f"Player {player.display_name} does not support seeking"
730 raise UnsupportedFeaturedException(msg)
731 # handle command on player directly
732 await player.seek(position)
733
734 @api_command("players/cmd/next", required_scope=Scope.PLAYERS_CONTROL)
735 @handle_player_command
736 async def cmd_next_track(self, player_id: str) -> None:
737 """Handle NEXT TRACK command for given player."""
738 player = self._get_player_with_redirect(player_id)
739 active_source_id = player.state.active_source or player.player_id
740 # If an AudioSource is the active queue item, proxy next to the plugin
741 if active := self._get_active_audio_source(player):
742 audio_source, plugin_prov = active
743 if audio_source.can_next_previous:
744 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.NEXT)
745 return
746 # Redirect to queue controller if it is active
747 if active_queue := self.get_active_queue(player):
748 await self.mass.player_queues.next(active_queue.queue_id)
749 return
750 if PlayerFeature.NEXT_PREVIOUS in player.state.supported_features:
751 # player has some other source active and native next/previous support
752 active_source = next(
753 (x for x in player.state.source_list if x.id == active_source_id), None
754 )
755 if active_source and active_source.can_next_previous:
756 await player.next_track()
757 return
758 msg = "This action is (currently) unavailable for this source."
759 raise PlayerCommandFailed(msg)
760 # Player does not support next/previous feature
761 msg = f"Player {player.state.name} does not support skipping to the next track."
762 raise UnsupportedFeaturedException(msg)
763
764 @api_command("players/cmd/previous", required_scope=Scope.PLAYERS_CONTROL)
765 @handle_player_command
766 async def cmd_previous_track(self, player_id: str) -> None:
767 """Handle PREVIOUS TRACK command for given player."""
768 player = self._get_player_with_redirect(player_id)
769 active_source_id = player.state.active_source or player.player_id
770 # If an AudioSource is the active queue item, proxy previous to the plugin
771 if active := self._get_active_audio_source(player):
772 audio_source, plugin_prov = active
773 if audio_source.can_next_previous:
774 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PREVIOUS)
775 return
776 # Redirect to queue controller if it is active
777 if active_queue := self.get_active_queue(player):
778 await self.mass.player_queues.previous(active_queue.queue_id)
779 return
780 if PlayerFeature.NEXT_PREVIOUS in player.state.supported_features:
781 # player has some other source active and native next/previous support
782 active_source = next(
783 (x for x in player.state.source_list if x.id == active_source_id), None
784 )
785 if active_source and active_source.can_next_previous:
786 await player.previous_track()
787 return
788 msg = "This action is (currently) unavailable for this source."
789 raise PlayerCommandFailed(msg)
790 # Player does not support next/previous feature
791 msg = f"Player {player.state.name} does not support skipping to the previous track."
792 raise UnsupportedFeaturedException(msg)
793
794 @api_command("players/cmd/power", required_scope=Scope.PLAYERS_CONTROL)
795 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
796 async def cmd_power(self, player_id: str, powered: bool) -> None:
797 """
798 Send POWER command to given player.
799
800 :param player_id: player_id of the player to handle the command.
801 :param powered: bool if player should be powered on or off.
802 """
803 # Power is serialized with PLAYBACK because powering on a sync/group player
804 # forms the group (and powering off dissolves it) - this must not race with
805 # play_media / cmd_resume / cmd_set_members on the same player.
806 await self._handle_cmd_power(player_id, powered)
807
808 @api_command("players/cmd/volume_set", required_scope=Scope.PLAYERS_CONTROL)
809 @handle_player_command
810 async def cmd_volume_set(self, player_id: str, volume_level: int) -> None:
811 """
812 Send VOLUME_SET command to given player.
813
814 :param player_id: player_id of the player to handle the command.
815 :param volume_level: volume level (0..100) to set on the player.
816 """
817 volume_level = max(0, min(100, volume_level))
818 # record the level and invalidate the group volume state up front, before waiting
819 # for the volume lock: a command that is still queued would otherwise undo what a
820 # command issued after it already recorded.
821 # skip for group players since _handle_cmd_volume_set redirects those to
822 # set_group_volume which creates/uses the snapshot itself
823 if (player := self.get_player(player_id)) and player.type != PlayerType.GROUP:
824 self._record_volume_target(player, volume_level)
825 self._invalidate_group_volume_snapshot(player_id)
826 async with self.get_player_lock(player_id, PlayerLockPurpose.VOLUME):
827 await self._handle_cmd_volume_set(player_id, volume_level, record_target=False)
828
829 @api_command("players/cmd/volume_up", required_scope=Scope.PLAYERS_CONTROL)
830 @handle_player_command
831 async def cmd_volume_up(self, player_id: str) -> None:
832 """
833 Send VOLUME_UP command to given player.
834
835 - player_id: player_id of the player to handle the command.
836 """
837 if not (player := self.get_player(player_id)):
838 return
839 if player.type == PlayerType.GROUP:
840 await self.cmd_group_volume_up(player_id)
841 return
842 current_volume = self._volume_nudge_base(player) or 0
843 new_volume = min(100, current_volume + self._get_volume_step(current_volume))
844 await self.cmd_volume_set(player_id, new_volume)
845
846 @api_command("players/cmd/volume_down", required_scope=Scope.PLAYERS_CONTROL)
847 @handle_player_command
848 async def cmd_volume_down(self, player_id: str) -> None:
849 """
850 Send VOLUME_DOWN command to given player.
851
852 - player_id: player_id of the player to handle the command.
853 """
854 if not (player := self.get_player(player_id)):
855 return
856 if player.type == PlayerType.GROUP:
857 await self.cmd_group_volume_down(player_id)
858 return
859 current_volume = self._volume_nudge_base(player) or 0
860 new_volume = max(0, current_volume - self._get_volume_step(current_volume))
861 await self.cmd_volume_set(player_id, new_volume)
862
863 @api_command("players/cmd/group_volume", required_scope=Scope.PLAYERS_CONTROL)
864 @handle_player_command
865 async def cmd_group_volume(
866 self,
867 player_id: str,
868 volume_level: int,
869 ) -> None:
870 """
871 Handle adjusting the overall/group volume to a playergroup (or synced players).
872
873 Will set a new (overall) volume level to a group player or syncgroup.
874
875 :param player_id: Player ID of group player or syncleader to handle the command.
876 :param volume_level: Volume level (0..100) to set to the group.
877 """
878 player = self.get_player(player_id, True)
879 assert player is not None # for type checker
880 group_player = self._resolve_group_volume_player(player)
881 if group_player is None:
882 # treat as normal player volume change
883 await self.cmd_volume_set(player_id, volume_level)
884 return
885 async with self.get_player_lock(group_player.player_id, PlayerLockPurpose.GROUP_VOLUME):
886 await self.set_group_volume(group_player, volume_level)
887
888 @api_command("players/cmd/group_volume_up", required_scope=Scope.PLAYERS_CONTROL)
889 @handle_player_command
890 async def cmd_group_volume_up(self, player_id: str) -> None:
891 """
892 Send VOLUME_UP command to given playergroup.
893
894 - player_id: player_id of the player to handle the command.
895 """
896 player = self.get_player(player_id, True)
897 assert player is not None # for type checker
898 # step from the volume of the group as a whole, which is not the volume of the
899 # addressed player when the command is addressed to one of its synced members
900 group_player = self._resolve_group_volume_player(player) or player
901 async with self.get_player_lock(group_player.player_id, PlayerLockPurpose.GROUP_VOLUME):
902 cur_volume = self._group_volume_nudge_base(group_player)
903 if cur_volume is None:
904 return
905 new_volume = min(100, cur_volume + self._get_volume_step(cur_volume))
906 await self.cmd_group_volume(player_id, new_volume)
907
908 @api_command("players/cmd/group_volume_down", required_scope=Scope.PLAYERS_CONTROL)
909 @handle_player_command
910 async def cmd_group_volume_down(self, player_id: str) -> None:
911 """
912 Send VOLUME_DOWN command to given playergroup.
913
914 - player_id: player_id of the player to handle the command.
915 """
916 player = self.get_player(player_id, True)
917 assert player is not None # for type checker
918 group_player = self._resolve_group_volume_player(player) or player
919 async with self.get_player_lock(group_player.player_id, PlayerLockPurpose.GROUP_VOLUME):
920 cur_volume = self._group_volume_nudge_base(group_player)
921 if cur_volume is None:
922 return
923 new_volume = max(0, cur_volume - self._get_volume_step(cur_volume))
924 await self.cmd_group_volume(player_id, new_volume)
925
926 @api_command("players/cmd/group_volume_mute", required_scope=Scope.PLAYERS_CONTROL)
927 @handle_player_command
928 async def cmd_group_volume_mute(self, player_id: str, muted: bool) -> None:
929 """
930 Handle muting a playergroup (or synced players) as a whole.
931
932 A group player or syncleader mutes all of its members, a synced player is
933 redirected to its syncleader and an ungrouped player is muted on its own.
934
935 :param player_id: Player ID of the player to handle the command.
936 :param muted: bool if the group should be muted.
937 """
938 player = self.get_player(player_id, True)
939 assert player is not None # for type checker
940 if player.state.type == PlayerType.GROUP or player.state.group_members:
941 # dedicated group player or sync leader
942 await self._mute_group_members(player, muted)
943 return
944 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
945 # redirect to sync leader
946 await self._mute_group_members(sync_leader, muted)
947 return
948 # treat as normal player mute
949 await self.cmd_volume_mute(player_id, muted)
950
951 @api_command("players/cmd/volume_mute", required_scope=Scope.PLAYERS_CONTROL)
952 @handle_player_command(lock=PlayerLockPurpose.VOLUME)
953 async def cmd_volume_mute(self, player_id: str, muted: bool) -> None:
954 """
955 Send VOLUME_MUTE command to given player.
956
957 - player_id: player_id of the player to handle the command.
958 - muted: bool if player should be muted.
959 """
960 player = self.get_player(player_id, True)
961 assert player
962
963 if player.type == PlayerType.GROUP:
964 # redirect to special group mute control
965 await self.cmd_group_volume_mute(player_id, muted)
966 return
967
968 # clearing the mute lock may not depend on mute support, otherwise a lock set
969 # while the player still had a mute control would outlive a control change
970 if not muted:
971 player.extra_data.pop(ATTR_MUTE_LOCK, None)
972
973 mute_control = player.mute_control
974 if mute_control == PLAYER_CONTROL_NONE:
975 raise UnsupportedFeaturedException(
976 f"Player {player.state.name} does not support muting"
977 )
978
979 # Set mute lock for players in a group
980 # This prevents auto-unmute when group volume changes
981 had_mute_lock = ATTR_MUTE_LOCK in player.extra_data
982 if muted and self._is_in_group(player.state):
983 player.extra_data[ATTR_MUTE_LOCK] = True
984
985 try:
986 await self._handle_cmd_volume_mute(player, mute_control, muted)
987 except Exception:
988 # a mute that did not happen may not leave a lock behind, but a lock
989 # earned by an earlier successful mute must survive
990 if not had_mute_lock:
991 player.extra_data.pop(ATTR_MUTE_LOCK, None)
992 raise
993
994 @handle_player_command
995 async def play_media(self, player_id: str, media: PlayerMedia) -> None:
996 """
997 Handle PLAY MEDIA on given player.
998
999 :param player_id: player_id of the player to handle the command.
1000 :param media: The Media that needs to be played on the player.
1001 """
1002 # An explicit play_media on a captured player honors the player's
1003 # CONF_PLAY_MEDIA_OVERRIDES_GROUP preference (default: True) — the
1004 # player is released from its group/sync first, then plays the media
1005 # standalone. With the preference off, behavior falls back to the
1006 # legacy "redirect to group leader" path below.
1007 # Note: the release step runs outside the PLAYBACK lock to avoid an
1008 # AB-BA cycle with cmd_set_members(group), which acquires lock(group)
1009 # then lock(sync_leader) via the sync_group provider.
1010 target_player = self.get_player(player_id, True)
1011 if target_player is not None and (
1012 target_player.state.synced_to or target_player.state.active_group
1013 ):
1014 override = bool(
1015 self.mass.config.get_raw_player_config_value(
1016 target_player.player_id,
1017 CONF_PLAY_MEDIA_OVERRIDES_GROUP,
1018 True,
1019 )
1020 )
1021 if override:
1022 await self._release_player_for_play_media(target_player)
1023 async with self.get_player_lock(
1024 target_player.player_id, PlayerLockPurpose.PLAYBACK
1025 ):
1026 await self._handle_play_media(target_player.player_id, media)
1027 return
1028 player = self._get_player_with_redirect(player_id)
1029 async with self.get_player_lock(player.player_id, PlayerLockPurpose.PLAYBACK):
1030 await self._handle_play_media(player.player_id, media)
1031
1032 @api_command("players/cmd/select_sound_mode", required_scope=Scope.PLAYERS_CONTROL)
1033 @handle_player_command
1034 async def select_sound_mode(self, player_id: str, sound_mode: str) -> None:
1035 """
1036 Handle SELECT SOUND MODE command on given player.
1037
1038 - player_id: player_id of the player to handle the command
1039 - sound_mode: The ID of the sound mode that needs to be activated/selected.
1040 """
1041 player = self.get_player(player_id, True)
1042 assert player is not None # for type checking
1043
1044 if PlayerFeature.SELECT_SOUND_MODE not in player.supported_features:
1045 raise UnsupportedFeaturedException(
1046 f"Player {player.display_name} does not support sound mode selection"
1047 )
1048
1049 prev_sound_mode = player.active_sound_mode
1050 if sound_mode == prev_sound_mode:
1051 return
1052
1053 # basic check if sound mode is valid for player
1054 if not any(x for x in player.sound_mode_list if x.id == sound_mode):
1055 raise PlayerCommandFailed(
1056 f"{sound_mode} is an invalid sound_mode for player {player.display_name}"
1057 )
1058
1059 # forward to player
1060 await player.select_sound_mode(sound_mode)
1061
1062 @api_command("players/cmd/set_option", required_scope=Scope.PLAYERS_CONTROL)
1063 @handle_player_command
1064 async def set_option(
1065 self, player_id: str, option_key: str, option_value: PlayerOptionValueType
1066 ) -> None:
1067 """
1068 Handle SET_OPTION command on given player.
1069
1070 - player_id: player_id of the player to handle the command
1071 - option_key: The key of the player option that needs to be activated/selected.
1072 - option_value: The new value of the player option.
1073 """
1074 player = self.get_player(player_id, True)
1075 assert player is not None # for type checking
1076
1077 if PlayerFeature.OPTIONS not in player.supported_features:
1078 raise UnsupportedFeaturedException(
1079 f"Player {player.display_name} does not support set_option"
1080 )
1081
1082 prev_player_option = next((x for x in player.options if x.key == option_key), None)
1083 if not prev_player_option:
1084 return
1085 if prev_player_option.value == option_value:
1086 return
1087
1088 if prev_player_option.read_only:
1089 raise UnsupportedFeaturedException(
1090 f"Player {player.display_name} option {option_key} is read-only"
1091 )
1092
1093 # forward to player
1094 await player.set_option(option_key=option_key, option_value=option_value)
1095
1096 @api_command("players/cmd/select_source", required_scope=Scope.PLAYERS_CONTROL)
1097 @handle_player_command
1098 async def select_source(self, player_id: str, source: str | None) -> None:
1099 """
1100 Handle SELECT SOURCE command on given player.
1101
1102 - player_id: player_id of the player to handle the command.
1103 - source: The ID of the source that needs to be activated/selected.
1104 """
1105 if source is None:
1106 source = player_id # default to MA queue source
1107 player = self.get_player(player_id, True)
1108 assert player is not None # for type checking
1109 # If player is currently grouped, handle it so the source switch can proceed.
1110 # This allows external sources (e.g. Spotify Connect, AirPlay) to take over a grouped player.
1111 if player.state.active_group and (
1112 group_player := self.get_player(player.state.active_group)
1113 ):
1114 if player_id in group_player.state.static_group_members:
1115 # player is a static member of a permanent group - stop the group
1116 # and power it off if supported, rather than removing the member
1117 await self._handle_cmd_stop(group_player.player_id)
1118 if group_player.state.power_control != PLAYER_CONTROL_NONE:
1119 await self._handle_cmd_power(group_player.player_id, False)
1120 else:
1121 await self.cmd_ungroup(player_id)
1122 elif player.state.synced_to:
1123 await self.cmd_ungroup(player_id)
1124 # Delegate to internal handler for actual implementation
1125 await self._handle_select_source(player_id, source)
1126
1127 async def deselect_source(self, player_id: str) -> None:
1128 """
1129 Deselect the current source and stop the player.
1130
1131 Use this when an external source (plugin/receiver) disconnects and the player
1132 should stop playback rather than switch to another source.
1133
1134 :param player_id: player_id of the player to stop and deselect.
1135 """
1136 player = self.get_player(player_id, raise_unavailable=False)
1137 if not player:
1138 return
1139 with suppress(PlayerCommandFailed, PlayerUnavailableError, RuntimeError):
1140 await self._handle_cmd_stop(player_id)
1141
1142 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
1143 async def enqueue_next_media(self, player_id: str, media: PlayerMedia) -> None:
1144 """
1145 Handle enqueuing of a next media item on the player.
1146
1147 :param player_id: player_id of the player to handle the command.
1148 :param media: The Media that needs to be enqueued on the player.
1149 :raises UnsupportedFeaturedException: if the player does not support enqueueing.
1150 :raises PlayerUnavailableError: if the player is not available.
1151 """
1152 # Note: No group redirect needed here as enqueue doesn't use _get_player_with_redirect
1153 # Delegate to internal handler for actual implementation
1154 await self._handle_enqueue_next_media(player_id, media)
1155
1156 @api_command("players/cmd/set_members", required_scope=Scope.PLAYERS_CONTROL)
1157 async def cmd_set_members(
1158 self,
1159 target_player: str,
1160 player_ids_to_add: list[str] | None = None,
1161 player_ids_to_remove: list[str] | None = None,
1162 ) -> None:
1163 """
1164 Join/unjoin given player(s) to/from target player.
1165
1166 Will add the given player(s) to the target player (sync leader or group player).
1167
1168 :param target_player: player_id of the syncgroup leader or group player.
1169 :param player_ids_to_add: List of player_id's to add to the target player.
1170 :param player_ids_to_remove: List of player_id's to remove from the target player.
1171
1172 :raises UnsupportedFeaturedException: if the target player does not support grouping.
1173 :raises PlayerUnavailableError: if the target player is not available.
1174 """
1175 parent_player: Player | None = self.get_player(target_player, True)
1176 assert parent_player is not None # for type checking
1177 if PlayerFeature.SET_MEMBERS not in parent_player.state.supported_features:
1178 msg = f"Player {parent_player.name} does not support group commands"
1179 raise UnsupportedFeaturedException(msg)
1180
1181 # if the target player is a member of an active group player (e.g. a syncgroup),
1182 # redirect the command to that group player so it can manage the member change
1183 if (
1184 parent_player.type != PlayerType.GROUP
1185 and parent_player.state.active_group
1186 and (group_player := self.get_player(parent_player.state.active_group))
1187 and group_player.type == PlayerType.GROUP
1188 and PlayerFeature.SET_MEMBERS in group_player.state.supported_features
1189 ):
1190 self.logger.debug(
1191 "Redirecting set_members from %s to its group player %s",
1192 parent_player.name,
1193 group_player.name,
1194 )
1195 await self.cmd_set_members(
1196 parent_player.state.active_group, player_ids_to_add, player_ids_to_remove
1197 )
1198 return
1199
1200 if parent_player.synced_to:
1201 # handle edge case: target player is already synced itself to another player
1202 # automatically ungroup it first and wait for state to propagate
1203 await self._auto_ungroup_if_synced(parent_player, "setting members")
1204
1205 # Use lock for playback commands to prevent protocol switches from
1206 # racing with concurrent play_media / play_index / resume calls.
1207 async with self.get_player_lock(parent_player.player_id, PlayerLockPurpose.PLAYBACK):
1208 await self._handle_set_members(parent_player, player_ids_to_add, player_ids_to_remove)
1209
1210 @api_command("players/cmd/group", required_scope=Scope.PLAYERS_CONTROL)
1211 @handle_player_command
1212 async def cmd_group(self, player_id: str, target_player: str) -> None:
1213 """
1214 Handle GROUP command for given player.
1215
1216 Join/add the given player(id) to the given (leader) player/sync group.
1217 If the target player itself is already synced to another player, this may fail.
1218 If the player can not be synced with the given target player, this may fail.
1219
1220 NOTE: This is a convenience helper for cmd_set_members.
1221
1222 :param player_id: player_id of the player to handle the command.
1223 :param target_player: player_id of the syncgroup leader or group player.
1224
1225 :raises UnsupportedFeaturedException: if the target player does not support grouping.
1226 :raises PlayerCommandFailed: if the target player is already synced to another player.
1227 :raises PlayerUnavailableError: if the target player is not available.
1228 :raises PlayerCommandFailed: if the player is already grouped to another player.
1229 """
1230 await self.cmd_set_members(target_player, player_ids_to_add=[player_id])
1231
1232 @api_command("players/cmd/group_many", required_scope=Scope.PLAYERS_CONTROL)
1233 async def cmd_group_many(self, target_player: str, child_player_ids: list[str]) -> None:
1234 """
1235 Join given player(s) to target player.
1236
1237 Will add the given player(s) to the target player (sync leader or group player).
1238 This is a (deprecated) alias for cmd_set_members.
1239 """
1240 await self.cmd_set_members(target_player, player_ids_to_add=child_player_ids)
1241
1242 @api_command("players/cmd/ungroup", required_scope=Scope.PLAYERS_CONTROL)
1243 @handle_player_command
1244 async def cmd_ungroup(self, player_id: str) -> None:
1245 """
1246 Handle UNGROUP command for given player.
1247
1248 Remove the given player from any (sync)groups it currently is synced to.
1249 If the player is not currently grouped to any other player,
1250 this will silently be ignored.
1251 """
1252 if not (player := self.get_player(player_id)):
1253 self.logger.warning("Player %s is not available", player_id)
1254 return
1255
1256 # Ungroup on a group player is interpreted as 'release the captured
1257 # session entirely'. This avoids the "Cannot remove static member"
1258 # error path when transfer_queue or HA's unjoin asks us to release a
1259 # group that has static members.
1260 if player.state.type == PlayerType.GROUP:
1261 if player.state.power_control != PLAYER_CONTROL_NONE:
1262 await self._handle_cmd_power(player.player_id, False)
1263 else:
1264 await self._handle_cmd_stop(player.player_id)
1265 return
1266
1267 if player.state.active_group:
1268 group = self.get_player(player.state.active_group)
1269 is_static_member = group is not None and player_id in group.state.static_group_members
1270 if is_static_member:
1271 # Static members can't be released individually — recurse so
1272 # the group-player branch above stops/dissolves the session.
1273 if group is not None:
1274 await self.cmd_ungroup(group.player_id)
1275 return
1276 # dynamic or non-static member — remove just this player
1277 await self.cmd_set_members(player.state.active_group, player_ids_to_remove=[player_id])
1278 return
1279
1280 if player.state.synced_to:
1281 # player is a sync member
1282 await self.cmd_set_members(player.state.synced_to, player_ids_to_remove=[player_id])
1283 return
1284
1285 if player.state.group_members:
1286 # player is a sync leader (a non-group player with synced followers).
1287 # Remove only the leader itself: _handle_set_members will either transfer
1288 # leadership to a remaining member (keeping playback alive) or, when no
1289 # members remain / nothing is playing, dissolve the group and stop.
1290 await self.cmd_set_members(player.player_id, player_ids_to_remove=[player.player_id])
1291 return
1292 # unjoin from any dynamic sync groups if we're currently in one (edge case)
1293 # this is in particular used for the Home Assistant integration which does
1294 # not have a set_members command and only supports a single unjoin command
1295 for player in self.iter_players(False):
1296 if not player.state.group_members or player.state.synced_to:
1297 continue
1298 if PlayerFeature.SET_MEMBERS not in player.state.supported_features:
1299 continue
1300 if player_id in player.state.static_group_members:
1301 continue
1302 if player_id in player.state.group_members:
1303 await self.cmd_set_members(player.player_id, player_ids_to_remove=[player_id])
1304 return
1305
1306 @api_command("players/cmd/ungroup_many", required_scope=Scope.PLAYERS_CONTROL)
1307 async def cmd_ungroup_many(self, player_ids: list[str]) -> None:
1308 """Handle UNGROUP command for all the given players."""
1309 for player_id in list(player_ids):
1310 await self.cmd_ungroup(player_id)
1311
1312 @api_command("players/create_group_player", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1313 async def create_group_player(
1314 self, provider: str, name: str, members: list[str], dynamic: bool = True
1315 ) -> Player:
1316 """
1317 Create a new (permanent) Group Player.
1318
1319 :param provider: The provider (id) to create the group player for.
1320 :param name: Name of the new group player.
1321 :param members: List of player ids to add to the group.
1322 :param dynamic: Whether the group is dynamic (members can change).
1323 """
1324 if not (provider_instance := self.mass.get_provider(provider)):
1325 raise ProviderUnavailableError(f"Provider {provider} not found")
1326 provider_instance = cast("PlayerProvider", provider_instance)
1327 if ProviderFeature.CREATE_GROUP_PLAYER not in provider_instance.supported_features:
1328 raise UnsupportedFeaturedException(
1329 f"Provider {provider} does not support creating group players"
1330 )
1331 return await provider_instance.create_group_player(name, members, dynamic)
1332
1333 @api_command("players/remove_group_player", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1334 async def remove_group_player(self, player_id: str) -> None:
1335 """Remove a group player."""
1336 if not (player := self.get_player(player_id)):
1337 # we simply permanently delete the player by wiping its config
1338 self.mass.config.remove(f"players/{player_id}")
1339 return
1340 if player.state.type != PlayerType.GROUP:
1341 raise UnsupportedFeaturedException(f"Player {player.state.name} is not a group player")
1342 player.provider.check_feature(ProviderFeature.REMOVE_GROUP_PLAYER)
1343 await player.provider.remove_group_player(player_id)
1344
1345 @api_command("players/add_currently_playing_to_favorites", required_scope=Scope.LIBRARY_WRITE)
1346 async def add_currently_playing_to_favorites(self, player_id: str) -> None:
1347 """
1348 Add the currently playing item/track on given player to the favorites.
1349
1350 This tries to resolve the currently playing media to an actual media item
1351 and add that to the favorites in the library. Will raise an error if the
1352 player is not currently playing anything or if the currently playing media
1353 can not be resolved to a media item.
1354 """
1355 player = self._get_player_with_redirect(player_id)
1356 # handle mass player queue active
1357 if mass_queue := self.get_active_queue(player):
1358 if not (current_item := mass_queue.current_item) or not current_item.media_item:
1359 raise PlayerCommandFailed("No current item to add to favorites")
1360 # if we're playing a radio station, try to resolve the currently playing track
1361 if current_item.media_item.media_type == MediaType.RADIO:
1362 if not (
1363 (streamdetails := mass_queue.current_item.streamdetails)
1364 and (stream_title := streamdetails.stream_title)
1365 and " - " in stream_title
1366 ):
1367 # no stream title available, so we can't resolve the track
1368 # this can happen if the radio station does not provide metadata
1369 # or there's a commercial break
1370 # Possible future improvement could be to actually detect the song with a
1371 # shazam-like approach.
1372 raise PlayerCommandFailed("No current item to add to favorites")
1373 # send the streamtitle into a global search query
1374 search_artist, search_title_title = stream_title.split(" - ", 1)
1375 # strip off any additional comments in the title (such as from Radio Paradise)
1376 search_title_title = search_title_title.split(" | ")[0].strip()
1377 if track := await self.mass.music.get_track_by_name(
1378 search_title_title, search_artist
1379 ):
1380 # we found a track, so add it to the favorites
1381 await self.mass.music.add_item_to_favorites(track)
1382 return
1383 # we could not resolve the track, so raise an error
1384 raise PlayerCommandFailed("No current item to add to favorites")
1385
1386 # else: any other media item, just add it to the favorites directly
1387 await self.mass.music.add_item_to_favorites(current_item.media_item)
1388 return
1389
1390 # guard for player with no active source
1391 if not player.state.active_source:
1392 raise PlayerCommandFailed("Player has no active source")
1393 # handle other source active using the current_media with uri
1394 if current_media := player.state.current_media:
1395 # prefer the uri of the current media item
1396 if current_media.uri:
1397 with suppress(MusicAssistantError):
1398 await self.mass.music.add_item_to_favorites(current_media.uri)
1399 return
1400 # fallback to search based on artist and title (and album if available)
1401 if current_media.artist and current_media.title:
1402 if track := await self.mass.music.get_track_by_name(
1403 current_media.title,
1404 current_media.artist,
1405 current_media.album,
1406 ):
1407 # we found a track, so add it to the favorites
1408 await self.mass.music.add_item_to_favorites(track)
1409 return
1410 # if we reach here, we could not resolve the currently playing item
1411 raise PlayerCommandFailed("No current item to add to favorites")
1412
1413 async def register(self, player: Player) -> None:
1414 """Register a player on the Player Controller."""
1415 if self._teardown_in_progress(player):
1416 return
1417
1418 # Use lock to prevent race conditions during concurrent player registrations
1419 async with self._register_lock:
1420 player_id = player.player_id
1421
1422 if player_id in self._players:
1423 msg = f"Player {player_id} is already registered!"
1424 raise AlreadyRegisteredError(msg)
1425
1426 # ignore disabled players
1427 if not player.state.enabled:
1428 return
1429
1430 if player.type not in (PlayerType.GROUP, PlayerType.STEREO_PAIR):
1431 await self._resolve_mac_addresses(player)
1432
1433 # restore 'fake' power state from cache if available.
1434 # Group players intentionally do NOT restore their fake-power
1435 # state across restarts: at boot there is no sync session yet, so
1436 # a restored 'powered=True' would put the group in an inconsistent
1437 # 'active without captured session' state where children appear
1438 # owned by a group that has no leader. Users who want their
1439 # 'group captured' state preserved across restarts would need
1440 # explicit session restoration which is out of scope here.
1441 if player.type != PlayerType.GROUP:
1442 cached_value = await self.mass.cache.get(
1443 key=player.player_id,
1444 provider=self.domain,
1445 category=CACHE_CATEGORY_PLAYER_POWER,
1446 default=False,
1447 )
1448 if cached_value is not None:
1449 player.extra_data[ATTR_FAKE_POWER] = cached_value
1450
1451 # _registration_aborted below only works once the player is in the registry;
1452 # until then the unregister pass of a provider unload cannot see it, so re-check
1453 # the guard from the top of this method, which the awaits above may have staled
1454 if self._teardown_in_progress(player):
1455 return
1456
1457 # finally actually register it
1458
1459 # Despite the fact that the player is not fully ready yet
1460 # (config not loaded, protocol links not evaluated),
1461 # we already add it to the _players dict here because we
1462 # want to make sure the player is available in the controller
1463 # during the rest of the registration process
1464 # (such as when fetching config or evaluating protocol links).
1465 # We use the 'initialized' attribute to indicate that the player
1466 # is still in the process of being registered so we can filter it out where needed.
1467 self._players[player_id] = player
1468 # update state to ensure player.state reflects the final attributes
1469 # (e.g. player type) set after super().__init__() in the player subclass,
1470 # before we fetch config (which relies on state.type for entry resolution)
1471 player.update_state(signal_event=False)
1472 # ensure we fetch and set the latest/full config for the player
1473 player_config = await self.mass.config.get_player_config(player_id)
1474 if self._registration_aborted(player):
1475 return
1476 player.set_config(player_config)
1477 # update state again now that config is loaded
1478 player.update_state(signal_event=False)
1479 self._save_underlying_player_id(player)
1480 # call hook after the player is registered and config is set
1481 await player.on_config_updated()
1482 if self._registration_aborted(player):
1483 return
1484
1485 # Handle protocol linking
1486 self._evaluate_protocol_links(player)
1487
1488 # now we're ready to signal the player is added and available
1489 player.set_initialized()
1490 self.logger.info(
1491 "Player (type %s) registered: %s/%s",
1492 player.state.type.value,
1493 player_id,
1494 player.state.name,
1495 )
1496 # signal event that a player was added
1497 if player.state.type != PlayerType.PROTOCOL:
1498 self.mass.signal_event(
1499 EventType.PLAYER_ADDED, object_id=player.player_id, data=player
1500 )
1501 # register playerqueue for this player (if not a protocol player)
1502 if player.state.type != PlayerType.PROTOCOL:
1503 await self.mass.player_queues.on_player_register(player)
1504 if self._registration_aborted(player):
1505 # the queue restore outlived the unregister that already cleaned it up,
1506 # so drop the queue we just recreated for a player that is gone
1507 self.mass.player_queues.on_player_remove(player_id, permanent=False)
1508
1509 # Schedule debounced update of all players since can_group_with values may change
1510 # when a new player is added (provider IDs expand to include the new player)
1511 self._schedule_update_all_players(2)
1512
1513 async def register_or_update(self, player: Player) -> None:
1514 """Register a new player on the controller or update existing one."""
1515 if self._teardown_in_progress(player):
1516 return
1517
1518 # the register lock ensures a replacement is never swapped in while register()
1519 # is still setting the player up
1520 async with self._register_lock:
1521 if (existing := self._players.get(player.player_id)) is not None:
1522 # a protocol player is hidden behind its parent and owns no queue, every
1523 # other player does. Reading the role the player is leaving off that
1524 # published reality keeps it independent of when the player's state was
1525 # last recalculated, which providers cannot control (they flip the type
1526 # before this call).
1527 was_protocol = self.mass.player_queues.get(player.player_id) is None
1528 becomes_protocol = player.type == PlayerType.PROTOCOL
1529 role_changed = becomes_protocol != was_protocol
1530 if role_changed:
1531 # release the topology of the role the player is leaving
1532 self._cleanup_player_type_transition(
1533 existing, becomes_protocol=becomes_protocol
1534 )
1535 self._players[player.player_id] = player
1536 if existing is not player:
1537 # a fresh instance starts out with a base config only, so it needs
1538 # the config the registration resolved before it can be used
1539 player.set_config(existing.config)
1540 await player.on_config_updated()
1541 if self._registration_aborted(player):
1542 return
1543 # the replacement takes over the identity of an already registered
1544 # player, so it must be marked initialized as well
1545 player.set_initialized()
1546 player.update_state()
1547 # the derived-transport edge may have been set/revoked after the
1548 # initial registration (e.g. via a bridge claim)
1549 self._save_underlying_player_id(player)
1550 if role_changed:
1551 await self._finish_player_type_transition(player)
1552 # Also schedule update when replacing existing player
1553 self._schedule_update_all_players()
1554 return
1555
1556 await self.register(player)
1557
1558 def trigger_player_update(
1559 self, player_id: str, force_update: bool = False, debounce_delay: float = 0.25
1560 ) -> None:
1561 """Trigger a (debounced) update for the given player."""
1562 if self.mass.closing:
1563 return
1564 if not (player := self.get_player(player_id)):
1565 return
1566 # mark dirty right away (not at execution): a trigger means state the player
1567 # derives from changed, and a direct update_state call may come in before
1568 # the debounced one runs
1569 player.mark_state_dirty()
1570 task_id = f"player_update_state_{player_id}"
1571 self.mass.call_later(
1572 debounce_delay,
1573 player.update_state,
1574 force_update=force_update,
1575 task_id=task_id,
1576 )
1577
1578 async def unregister(
1579 self,
1580 player_id: str,
1581 permanent: bool = False,
1582 replacement_player_id: str | None = None,
1583 ) -> None:
1584 """
1585 Unregister a player from the player controller.
1586
1587 Called (by a PlayerProvider) when a player is removed or no longer available
1588 (for a longer period of time). This will remove the player from the player
1589 controller and optionally remove the player's config from the mass config.
1590 If the player is not registered, this will silently be ignored.
1591
1592 :param player_id: Player ID of the player to unregister.
1593 :param permanent: If True, remove the player permanently by deleting its config.
1594 If False, the player config will not be removed.
1595 :param replacement_player_id: Player ID that takes this player's place, only
1596 used for a permanent removal.
1597 """
1598 player = self._players.get(player_id)
1599 if player is None:
1600 return
1601 del self._players[player_id]
1602 # clean up all lock entries for this player
1603 for prefix in [p.value for p in PlayerLockPurpose]:
1604 self._player_command_locks.pop(f"{prefix}_{player_id}", None)
1605 if handle := self._pending_protocol_evaluations.pop(player_id, None):
1606 handle.cancel()
1607 self._clear_sleep_timer(player)
1608 self.mass.player_queues.on_player_remove(player_id, permanent=permanent)
1609 # teardown is best-effort: a provider that fails to release its player must not
1610 # strand the other players of that provider, nor the provider unload itself
1611 try:
1612 await player.on_unload()
1613 except Exception:
1614 self.logger.exception("Error unloading player %s", player.name)
1615 if permanent:
1616 # player permanent removal: cleanup protocol links, delete config
1617 # and signal PLAYER_REMOVED event.
1618 # No group detach is issued here: the player is already out of the registry,
1619 # so it is filtered out of every group's live member list, and its persisted
1620 # membership is settled by delete_player_config below.
1621 self._cleanup_protocol_links(player)
1622 self.delete_player_config(player_id, replacement_player_id)
1623 self.logger.info("Player removed: %s", player.name)
1624 if player.state.type != PlayerType.PROTOCOL:
1625 self.mass.signal_event(EventType.PLAYER_REMOVED, player_id)
1626 else:
1627 # temporary unavailable: mark player as unavailable
1628 # note: the player will be re-registered later if it comes back online
1629 player.state.available = False
1630 self.logger.info("Player unavailable: %s", player.name)
1631 if player.state.type != PlayerType.PROTOCOL:
1632 self.mass.signal_event(
1633 EventType.PLAYER_UPDATED, object_id=player.player_id, data=player.state
1634 )
1635 # Schedule debounced update of all players since can_group_with values may change
1636 self._schedule_update_all_players()
1637
1638 @api_command("players/remove", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1639 async def remove(self, player_id: str) -> None:
1640 """
1641 Remove a player from a provider.
1642
1643 Can only be called when a PlayerProvider supports ProviderFeature.REMOVE_PLAYER.
1644 """
1645 player = self.get_player(player_id)
1646 if player is None:
1647 # we simply permanently delete the player config since it is not registered
1648 self.delete_player_config(player_id)
1649 return
1650 if player.state.type == PlayerType.GROUP:
1651 # Handle group player removal
1652 player.provider.check_feature(ProviderFeature.REMOVE_GROUP_PLAYER)
1653 await player.provider.remove_group_player(player_id)
1654 return
1655 player.provider.check_feature(ProviderFeature.REMOVE_PLAYER)
1656 await player.provider.remove_player(player_id)
1657 # check for group memberships that need to be updated
1658 if player.state.active_group and (
1659 group_player := self.mass.players.get_player(player.state.active_group)
1660 ):
1661 # try to remove from the group
1662 with suppress(UnsupportedFeaturedException, PlayerCommandFailed):
1663 await group_player.set_members(
1664 player_ids_to_remove=[player_id],
1665 )
1666 # We removed the player and can now clean up its config
1667 self.delete_player_config(player_id)
1668
1669 def delete_player_config(
1670 self, player_id: str, replacement_player_id: str | None = None
1671 ) -> None:
1672 """
1673 Permanently delete a player's configuration, including its DSP and queue settings.
1674
1675 The saved queue of a player that is no longer registered is dropped along with it,
1676 so a device that returns under the same id starts out fresh. The player itself is
1677 not unregistered.
1678 The config of a linked protocol player is wiped along with it, so the device
1679 returns as a brand new player once it is discovered again. Protocol players that
1680 are still registered or that already moved to another parent keep their config;
1681 registered ones are detached from the removed player and re-evaluated.
1682 Any group that lists the player as a member follows the replacement, or loses
1683 the member when there is none.
1684
1685 :param player_id: Player ID of the player to delete the configuration of.
1686 :param replacement_player_id: Player ID that takes this player's place, so users
1687 restricted to it and groups it belongs to follow
1688 the replacement.
1689 """
1690 self._detach_protocol_children(player_id)
1691 self._update_group_memberships(player_id, replacement_player_id)
1692 player_ids = [
1693 protocol_id
1694 for protocol_id in self.mass.config.get(CONF_PLAYERS, {})
1695 if self._get_cached_protocol_parent_id(protocol_id) == player_id
1696 and self.get_player(protocol_id) is None
1697 ]
1698 player_ids.append(player_id)
1699 for pid in player_ids:
1700 for key in (
1701 f"{CONF_PLAYERS}/{pid}",
1702 f"{CONF_PLAYER_DSP}/{pid}",
1703 f"{CONF_PLAYER_QUEUES}/{pid}",
1704 ):
1705 self.mass.config.remove(key)
1706 if self.get_player(pid) is None:
1707 self.mass.player_queues.purge_saved_queue(pid)
1708 # a user access filter is an allow-list of player ids, so it must not be left
1709 # pointing at a player whose config was just wiped: a replaced player hands its
1710 # entries over to its replacement, a removed one has them dropped
1711 if replacement_player_id:
1712 self.mass.create_task(
1713 self.mass.webserver.auth.replace_player_in_user_filters(
1714 player_id, replacement_player_id, removed_player_ids=player_ids
1715 )
1716 )
1717 else:
1718 self.mass.create_task(
1719 self.mass.webserver.auth.remove_from_user_filters(player_ids=player_ids)
1720 )
1721
1722 def scale_volume_to_device(self, player_id: str, logical_volume: int) -> int:
1723 """Scale logical volume (0-100) to device volume (min_volume-max_volume)."""
1724 min_volume, max_volume = self._get_volume_limits(player_id)
1725 if min_volume == 0 and max_volume == 100:
1726 return logical_volume
1727 # Scale: logical 0 -> min_volume, logical 100 -> max_volume
1728 return min_volume + (logical_volume * (max_volume - min_volume)) // 100
1729
1730 def scale_volume_from_device(self, player_id: str, device_volume: int) -> int:
1731 """Scale device volume (min_volume-max_volume) to logical volume (0-100)."""
1732 min_volume, max_volume = self._get_volume_limits(player_id)
1733 if min_volume == 0 and max_volume == 100:
1734 return device_volume
1735 volume_range = max_volume - min_volume
1736 if volume_range == 0:
1737 return 0
1738 # Scale to 0-100 without clamping so that out-of-range device volumes
1739 # produce distinct logical values, ensuring state change detection triggers
1740 # volume limit enforcement
1741 return ((device_volume - min_volume) * 100) // volume_range
1742
1743 def on_player_position_jumped(self, player: Player) -> None:
1744 """
1745 Handle a discrete jump of a player's corrected playback position.
1746
1747 Called by a Player when its corrected position moved significantly
1748 outside regular playback progression (seek or buffer correction). This
1749 is not an event by itself: it re-bases the active queue's timing on the
1750 fresh position and nudges related players so derived positions stay in
1751 sync; current_media then re-anchors from the corrected queue time on
1752 the follow-up update, which emits the actual update event.
1753 """
1754 if self.mass.closing:
1755 return
1756 self.mass.player_queues.on_player_elapsed_time_corrected(player)
1757 self.trigger_player_update(player.player_id)
1758 self._forward_state_update(player, {})
1759
1760 def signal_player_state_update(
1761 self,
1762 player: Player,
1763 changed_values: dict[str, tuple[Any, Any]],
1764 force_update: bool = False,
1765 skip_forward: bool = False,
1766 media_position_jumped: bool = False,
1767 ) -> None:
1768 """
1769 Signal a player state update.
1770
1771 Called by a Player when its state has changed.
1772 This will update the player state in the controller and signal the event bus.
1773 """
1774 player_id = player.player_id
1775 if self.mass.closing:
1776 return
1777
1778 # ignore updates for disabled players
1779 if not player.state.enabled and ATTR_ENABLED not in changed_values:
1780 return
1781
1782 # The current_media position anchor only changes on discrete events
1783 # (play/pause/seek/track change/buffer correction), so a change set holding
1784 # only anchor keys represents a position correction rather than a regular
1785 # state change.
1786 non_anchor_keys = changed_values.keys() - POSITION_ANCHOR_KEYS
1787 if len(non_anchor_keys) == 0 and not force_update:
1788 if not media_position_jumped:
1789 # anchor adoption without a significant corrected-position change
1790 return
1791 # current_media's corrected position jumped (seek or buffer correction
1792 # reached the current media): emit the full player update below so
1793 # consumers see the fresh position
1794
1795 if self.logger.isEnabledFor(VERBOSE_LOG_LEVEL):
1796 self.logger.log(
1797 VERBOSE_LOG_LEVEL,
1798 "Player state updated for %s: changed fields: %s",
1799 player.name,
1800 ", ".join(changed_values.keys()),
1801 )
1802
1803 # signal update to the playerqueue
1804 if player.state.type != PlayerType.PROTOCOL:
1805 self.mass.call_later(
1806 0.5,
1807 self.mass.player_queues.on_player_update,
1808 player,
1809 changed_values,
1810 task_id=f"queue_on_player_update_{player.player_id}",
1811 )
1812
1813 # Kick async palette extraction on cold cache. On transition prefetch
1814 # the next queue item too. Skip players that mirror another player's media
1815 # (grouped/synced members, protocol children): their current_media - palette
1816 # included - is taken wholesale from the owner, so resolving it per member is
1817 # wasted work that also produces duplicate state updates across the group.
1818 if (
1819 not self._mirrors_parent_media(player)
1820 and (current_media := player.state.current_media)
1821 and current_media.image_url
1822 ):
1823 if current_media.palette is None:
1824 self._schedule_palette_fetch(player_id, current_media.image_url)
1825 if "current_media.image_url" in changed_values or "current_media" in changed_values:
1826 self._schedule_next_queue_item_palette_prefetch(player_id, current_media)
1827
1828 # handle DSP reload of the leader when grouping/ungrouping
1829 if ATTR_GROUP_MEMBERS in changed_values:
1830 prev_group_members, new_group_members = changed_values[ATTR_GROUP_MEMBERS]
1831 self._handle_group_dsp_change(player, prev_group_members or [], new_group_members)
1832 # Removed group members also need to be updated since they are no longer part
1833 # of this group and are available for playback again
1834 removed_members = set(prev_group_members or []) - set(new_group_members or [])
1835 for _removed_player_id in removed_members:
1836 if removed_player := self.get_player(_removed_player_id):
1837 removed_player.refresh_state()
1838
1839 # detect when active_source changes to
1840 # something external while we have a grouped protocol active
1841 if ATTR_ACTIVE_SOURCE in changed_values:
1842 task_id = f"external_source_takeover_{player_id}"
1843 self.mass.call_later(
1844 5,
1845 self._check_external_source_takeover,
1846 player,
1847 task_id=task_id,
1848 )
1849 # only steer into the (relatively expensive) membership cleanup when a field
1850 # that can require an unsync actually changed - this runs on every state tick
1851 if changed_values.keys() & {ATTR_AVAILABLE, ATTR_ENABLED, ATTR_POWERED}:
1852 self._handle_membership_cleanup_on_state_change(player, changed_values)
1853
1854 # enforce volume limits when volume changes externally
1855 if "volume_level" in changed_values:
1856 corrected = self._enforce_volume_limits(player)
1857 # a level set on the device itself makes the reference a group volume change
1858 # interpolates from obsolete. a member on its way to a level we did send
1859 # reports levels too, and a group only ever reports what its members are at,
1860 # so neither of those counts. a correction always is the device's own doing:
1861 # the levels we command never fall outside the configured range
1862 if player.state.type != PlayerType.GROUP and (
1863 corrected or self._unexpired_volume_target(player) is None
1864 ):
1865 self._invalidate_group_volume_snapshot(player_id)
1866 # dispatch to internal state update subscribers (with changed_values)
1867 self._dispatch_state_update_subscribers(player, changed_values)
1868
1869 # signal player update on the eventbus
1870 if player.state.type != PlayerType.PROTOCOL:
1871 self.mass.signal_event(EventType.PLAYER_UPDATED, object_id=player_id, data=player)
1872
1873 # signal a separate PlayerOptionsUpdated event
1874 if options := changed_values.get("options"):
1875 self.mass.signal_event(
1876 EventType.PLAYER_OPTIONS_UPDATED, object_id=player_id, data=options
1877 )
1878 # signal player config update event if playerfeatures changed
1879 # this is temporary needed for the Home Assistant integration which only
1880 # re-evalues the entity's supported features on a PLAYER_CONFIG_UPDATED event.
1881 # TODO: Remove this temporary workaround once the HA integration is updated to
1882 # also re-evaluate supported features on PLAYER_UPDATED events.
1883 if changed_values.keys() & {
1884 ATTR_SUPPORTED_FEATURES,
1885 ATTR_MUTE_CONTROL,
1886 ATTR_VOLUME_CONTROL,
1887 ATTR_POWER_CONTROL,
1888 }:
1889 self.mass.signal_event(
1890 EventType.PLAYER_CONFIG_UPDATED, object_id=player_id, data=player.config
1891 )
1892
1893 if not skip_forward or force_update:
1894 self._forward_state_update(player, changed_values)
1895
1896 # trigger update of all players in a provider if group related fields changed
1897 # this ensures that calculated fields like can_group_with are updated on all players
1898 if any(key in changed_values for key in ("group_members", "synced_to", "available")):
1899 for prov_player in player.provider.players:
1900 self.trigger_player_update(prov_player.player_id, debounce_delay=2)
1901
1902 async def register_player_control(self, player_control: PlayerControl) -> None:
1903 """Register a new PlayerControl on the controller."""
1904 if self.mass.closing:
1905 return
1906 control_id = player_control.id
1907
1908 if control_id in self._controls:
1909 msg = f"PlayerControl {control_id} is already registered"
1910 raise AlreadyRegisteredError(msg)
1911
1912 # make sure that the playercontrol's provider is set to the instance_id
1913 prov = self.mass.get_provider(player_control.provider)
1914 if not prov or prov.instance_id != player_control.provider:
1915 raise RuntimeError(f"Invalid provider ID given: {player_control.provider}")
1916
1917 self._controls[control_id] = player_control
1918
1919 self.logger.info(
1920 "PlayerControl registered: %s/%s",
1921 control_id,
1922 player_control.name,
1923 )
1924
1925 # always call update to update any attached players etc.
1926 self.update_player_control(player_control.id, include_configured=True)
1927
1928 async def register_or_update_player_control(self, player_control: PlayerControl) -> None:
1929 """Register a new playercontrol on the controller or update existing one."""
1930 if self.mass.closing:
1931 return
1932 if player_control.id in self._controls:
1933 self._controls[player_control.id] = player_control
1934 self.update_player_control(player_control.id, include_configured=True)
1935 return
1936 await self.register_player_control(player_control)
1937
1938 def update_player_control(self, control_id: str, include_configured: bool = False) -> None:
1939 """
1940 Refresh the players that use the given player control.
1941
1942 :param control_id: The control whose state or availability changed.
1943 :param include_configured: Also refresh the players that select this control in their
1944 config but do not currently resolve to it. Needed when a control (re)appears,
1945 because such a player has already fallen back to another control and would
1946 otherwise never pick this one back up.
1947 """
1948 if self.mass.closing:
1949 return
1950 # update all players that are using this control
1951 for player in list(self._players.values()):
1952 if control_id in (
1953 player.state.power_control,
1954 player.state.volume_control,
1955 player.state.mute_control,
1956 ) or (
1957 include_configured and control_id in self._configured_control_ids(player.player_id)
1958 ):
1959 self.mass.loop.call_soon(player.refresh_state)
1960
1961 def remove_player_control(self, control_id: str) -> None:
1962 """Remove a player_control from the player manager."""
1963 control = self._controls.pop(control_id, None)
1964 if control is None:
1965 return
1966 self.logger.info("PlayerControl removed: %s", control.name)
1967 # players configured to use this control still resolve to it until they are
1968 # refreshed, so let them fall back to their remaining options right away
1969 self.update_player_control(control_id)
1970
1971 def get_player_provider(self, player_id: str) -> PlayerProvider:
1972 """Return PlayerProvider for given player."""
1973 player = self._players[player_id]
1974 assert player # for type checker
1975 return player.provider
1976
1977 def get_active_queue(self, player: Player) -> PlayerQueue | None:
1978 """Return the current active queue for a player (if any)."""
1979 # account for player that is synced (sync child)
1980 if player.state.synced_to and player.state.synced_to != player.player_id:
1981 if sync_leader := self.get_player(player.state.synced_to):
1982 return self.get_active_queue(sync_leader)
1983 # handle active group player
1984 if player.state.active_group and player.state.active_group != player.player_id:
1985 if group_player := self.get_player(player.state.active_group):
1986 return self.get_active_queue(group_player)
1987 # active_source may be filled queue id (or None)
1988 active_source = player.state.active_source or player.player_id
1989 if active_queue := self.mass.player_queues.get(active_source):
1990 return active_queue
1991 # handle active protocol player with parent player queue
1992 if player.type == PlayerType.PROTOCOL and player.protocol_parent_id:
1993 if parent_player := self.mass.players.get_player(player.protocol_parent_id):
1994 return self.get_active_queue(parent_player)
1995 return None
1996
1997 async def set_group_volume(self, group_player: Player, volume_level: int) -> None:
1998 """
1999 Set the overall volume for a player group or synced players.
2000
2001 Uses interpolation to adjust all child volumes while preserving their
2002 relative balance. A snapshot of child volumes is cached on first call and
2003 used as the reference point for subsequent adjustments.
2004
2005 :param group_player: The group player or sync leader.
2006 :param volume_level: Target volume level (0..100).
2007 """
2008 cur_volume = group_player.state.group_volume
2009 if cur_volume is None:
2010 return
2011
2012 children: list[Player] = []
2013 for child_player in self.iter_group_members(
2014 group_player, only_powered=True, exclude_self=False
2015 ):
2016 if child_player.state.volume_control == PLAYER_CONTROL_NONE:
2017 continue
2018 children.append(child_player)
2019 if not children:
2020 return
2021
2022 # cache a snapshot of child volumes on the group player as reference for interpolation.
2023 # scaling up: each child interpolates from its snapshot value toward 100.
2024 # scaling down: each child interpolates from its snapshot value toward 0.
2025 # this ensures the relative balance is preserved and all children converge
2026 # to 0 and 100 at the extremes. the snapshot is invalidated when a child's
2027 # individual volume or the group membership changes, and rebuilt when the
2028 # children it holds are no longer the ones being adjusted.
2029 # the levels a nudge steps from are the ones the members were last commanded, so
2030 # the snapshot has to read the same source, or a change a member has not confirmed
2031 # yet puts the reference above the level being set and turns a step up into one down
2032 snapshot: dict[str, int] | None = group_player.extra_data.get(ATTR_GROUP_VOLUME_SNAPSHOT)
2033 if snapshot is None or snapshot.keys() != {c.player_id for c in children}:
2034 snapshot = {c.player_id: self._volume_nudge_base(c) or 0 for c in children}
2035 group_player.extra_data[ATTR_GROUP_VOLUME_SNAPSHOT] = snapshot
2036
2037 base_group = max(snapshot.values())
2038
2039 coros = []
2040 for child_player in children:
2041 child_base = snapshot.get(child_player.player_id, 0)
2042 if volume_level >= base_group:
2043 # scaling up: interpolate each child from snapshot toward 100
2044 if base_group >= 100:
2045 new_child_volume = child_base
2046 else:
2047 progress = (volume_level - base_group) / (100 - base_group)
2048 new_child_volume = round(child_base + (100 - child_base) * progress)
2049 elif base_group == 0:
2050 new_child_volume = 0
2051 else:
2052 # scaling down: interpolate each child from snapshot toward 0
2053 progress = volume_level / base_group
2054 new_child_volume = round(child_base * progress)
2055 new_child_volume = max(0, min(100, new_child_volume))
2056 coros.append(self._set_member_volume(child_player.player_id, new_child_volume))
2057 await asyncio.gather(*coros)
2058
2059 # notify active AudioSource once at the group level to prevent
2060 # feedback loops from per-child callbacks with different volume values
2061 if active := self._get_active_audio_source(group_player):
2062 audio_source, plugin_prov = active
2063 active_queue = self.get_active_queue(group_player)
2064 if active_queue is not None and active_queue.queue_id == group_player.player_id:
2065 await plugin_prov.on_volume_change(audio_source.item_id, volume_level)
2066
2067 def iter_group_members(
2068 self,
2069 group_player: Player,
2070 only_powered: bool = False,
2071 only_playing: bool = False,
2072 active_only: bool = False,
2073 exclude_self: bool = True,
2074 ) -> Iterator[Player]:
2075 """Get (child) players attached to a group player or syncgroup."""
2076 for child_id in list(group_player.state.group_members):
2077 if child_player := self.get_player(child_id, False):
2078 if not child_player.state.available or not child_player.state.enabled:
2079 continue
2080 if only_powered and child_player.state.powered is False:
2081 continue
2082 if active_only and child_player.state.active_group != group_player.player_id:
2083 continue
2084 if exclude_self and child_player.player_id == group_player.player_id:
2085 continue
2086 if only_playing and child_player.state.playback_state not in (
2087 PlaybackState.PLAYING,
2088 PlaybackState.PAUSED,
2089 ):
2090 continue
2091 yield child_player
2092
2093 def subscribe_player_state_update(
2094 self,
2095 callback: Callable[[Player, dict[str, tuple[Any, Any]]], None],
2096 ) -> Callable[[], None]:
2097 """
2098 Subscribe to player state update notifications.
2099
2100 The callback receives the Player and a dict of changed values
2101 (mapping attribute name to a (previous, new) tuple).
2102
2103 :param callback: Function to invoke for each player state update.
2104 :return: An unsubscribe function.
2105 """
2106 self._state_update_subscribers.append(callback)
2107
2108 def _unsub() -> None:
2109 with suppress(ValueError):
2110 self._state_update_subscribers.remove(callback)
2111
2112 return _unsub
2113
2114 @contextlib.asynccontextmanager
2115 async def wait_for_player_update(
2116 self,
2117 player_id: str,
2118 attribute_name: str | None = None,
2119 attribute_value: Any = _SENTINEL,
2120 timeout: float = 5.0,
2121 ) -> AsyncIterator[None]:
2122 """
2123 Async context manager that waits for a player state update.
2124
2125 Subscribes to player state updates on entry, runs the body (typically
2126 the action that triggers the expected update), then waits for a
2127 matching update on exit. If ``attribute_name`` and ``attribute_value``
2128 are both provided and the current value already matches at entry, the
2129 wait is skipped.
2130
2131 Example::
2132
2133 async with mass.players.wait_for_player_update(
2134 player_id, attribute_name="playback_state",
2135 attribute_value=PlaybackState.IDLE, timeout=5,
2136 ):
2137 await mass.players._handle_cmd_stop(player_id)
2138
2139 :param player_id: The player ID to wait for.
2140 :param attribute_name: Optional state attribute to watch for changes
2141 (e.g. ``"playback_state"``). If omitted, any state change satisfies
2142 the wait.
2143 :param attribute_value: Optional value the watched attribute must reach.
2144 Only meaningful in combination with ``attribute_name``.
2145 :param timeout: Maximum time to wait in seconds.
2146 """
2147 update_event = asyncio.Event()
2148
2149 def _on_state_update(player: Player, changed_values: dict[str, tuple[Any, Any]]) -> None:
2150 if player.player_id != player_id:
2151 return
2152 if attribute_name is None:
2153 update_event.set()
2154 return
2155 if attribute_name not in changed_values:
2156 return
2157 if attribute_value is _SENTINEL:
2158 update_event.set()
2159 return
2160 _prev, new_val = changed_values[attribute_name]
2161 if new_val == attribute_value:
2162 update_event.set()
2163
2164 # short-circuit when the desired value is already the current state
2165 already_satisfied = (
2166 attribute_name is not None
2167 and attribute_value is not _SENTINEL
2168 and (player := self.get_player(player_id)) is not None
2169 and getattr(player.state, attribute_name, _SENTINEL) == attribute_value
2170 )
2171
2172 unsub = self.subscribe_player_state_update(_on_state_update)
2173 try:
2174 yield
2175 if already_satisfied:
2176 return
2177 try:
2178 async with asyncio.timeout(timeout):
2179 await update_event.wait()
2180 except TimeoutError:
2181 self.logger.debug(
2182 "Timed out waiting for player update on %s (attr=%s value=%s)",
2183 player_id,
2184 attribute_name,
2185 attribute_value,
2186 )
2187 finally:
2188 unsub()
2189
2190 async def on_player_config_change(self, config: PlayerConfig, changed_keys: set[str]) -> None:
2191 """Call (by config manager) when the configuration of a player changes."""
2192 min_vol_changed = f"values/{CONF_MIN_VOLUME}" in changed_keys
2193 max_vol_changed = f"values/{CONF_MAX_VOLUME}" in changed_keys
2194 if min_vol_changed or max_vol_changed:
2195 raw_min = config.get_value(CONF_MIN_VOLUME)
2196 raw_max = config.get_value(CONF_MAX_VOLUME)
2197 min_vol = int(cast("int", raw_min)) if raw_min is not None else 0
2198 max_vol = int(cast("int", raw_max)) if raw_max is not None else 100
2199 if min_vol > max_vol:
2200 msg = "Minimum volume cannot exceed maximum volume"
2201 raise InvalidDataError(msg)
2202 player = self.get_player(config.player_id)
2203 player_provider = self.mass.get_provider(config.provider)
2204 player_disabled = ATTR_ENABLED in changed_keys and not config.enabled
2205 player_enabled = ATTR_ENABLED in changed_keys and config.enabled
2206
2207 if player_disabled and player and player.state.available:
2208 # edge case: ensure that the player is powered off if the player gets disabled
2209 if player.state.power_control != PLAYER_CONTROL_NONE:
2210 await self._handle_cmd_power(config.player_id, False)
2211 elif player.state.playback_state != PlaybackState.IDLE:
2212 await self.cmd_stop(config.player_id)
2213
2214 # signal player provider that the player got enabled/disabled
2215 if (player_enabled or player_disabled) and player_provider:
2216 assert isinstance(player_provider, PlayerProvider) # for type checking
2217 # Collect linked protocol IDs to cascade the enable/disable to.
2218 # Without this, a disabled native parent leaves its linked protocols
2219 # registered after restart; they then fail to find their parent and
2220 # get wrapped in a fresh Universal Player.
2221 cascade_protocol_ids: list[str] = []
2222 parent_is_protocol = player.state.type == PlayerType.PROTOCOL if player else False
2223 if not parent_is_protocol:
2224 if player and player.linked_output_protocols:
2225 cascade_protocol_ids = [
2226 link.output_protocol_id for link in player.linked_output_protocols
2227 ]
2228 else:
2229 cascade_protocol_ids = self._get_cached_protocol_ids(config.player_id)
2230 if player_disabled:
2231 player_provider.on_player_disabled(config.player_id)
2232 elif player_enabled:
2233 player_provider.on_player_enabled(config.player_id)
2234 for protocol_id in cascade_protocol_ids:
2235 protocol_raw = self.mass.config.get(f"{CONF_PLAYERS}/{protocol_id}")
2236 if not protocol_raw:
2237 continue
2238 if bool(protocol_raw.get("enabled", True)) == bool(player_enabled):
2239 continue
2240 self.mass.create_task(
2241 self.mass.config.save_player_config(
2242 protocol_id, {ATTR_ENABLED: bool(player_enabled)}
2243 )
2244 )
2245 return # enabling/disabling a player will be handled by the provider
2246
2247 if not player:
2248 return # guard against player not being registered (yet)
2249
2250 resume_queue: PlayerQueue | None = (
2251 self.mass.player_queues.get(player.state.active_source)
2252 if player.state.active_source
2253 else None
2254 )
2255
2256 # ensure player state gets updated with any updated config
2257 player.set_config(config)
2258 await player.on_config_updated()
2259 player.update_state()
2260 # if the PlayerQueue was playing, restart playback
2261 if resume_queue and resume_queue.state == PlaybackState.PLAYING:
2262 requires_restart = any(
2263 v.requires_reload
2264 for v in config.values.values()
2265 if f"values/{v.key}" in changed_keys
2266 )
2267 if requires_restart:
2268 # always stop first to ensure the player uses the new config
2269 await self.mass.player_queues.stop(resume_queue.queue_id)
2270 self.mass.call_later(
2271 1, self.mass.player_queues.resume, resume_queue.queue_id, False
2272 )
2273
2274 async def on_player_dsp_change(self, player_id: str) -> None:
2275 """Call (by config manager) when the DSP settings of a player change."""
2276 # signal player provider that the config changed
2277 if not (player := self.get_player(player_id)):
2278 return
2279 if player.state.playback_state == PlaybackState.PLAYING:
2280 self.logger.info("Restarting playback of Player %s after DSP change", player_id)
2281 # this will restart the queue stream/playback
2282 if self.get_active_queue(player):
2283 self.mass.call_later(
2284 0, self.mass.player_queues.resume, player.state.active_source, False
2285 )
2286 return
2287 # if the player is not using a queue, we need to stop and start playback
2288 await self.cmd_stop(player_id)
2289 await self.cmd_play(player_id)
2290
2291 def schedule_active_output_protocol_clear(self, player: Player) -> None:
2292 """
2293 Clear the player's active output protocol once it stops playing.
2294
2295 A device may keep reporting PLAYING for a short while after a stop
2296 command, so the clear is deferred until the player reports IDLE (with a
2297 timeout as fallback). Starting a new session cancels the pending clear
2298 (see Player.set_active_output_protocol).
2299
2300 :param player: The player whose active output protocol must be cleared.
2301 """
2302 # Deduplicated per player via task_id: if a clear is already pending we
2303 # keep it, so the single tracked task stays cancellable by a new session.
2304 self.mass.create_task(
2305 self._clear_active_output_protocol_when_idle(player),
2306 task_id=f"clear_active_protocol_{player.player_id}",
2307 )
2308
2309 def __iter__(self) -> Iterator[Player]:
2310 """Iterate over all players."""
2311 return iter(self._players.values())
2312
2313 async def _resolve_mac_addresses(self, player: Player) -> None:
2314 """
2315 Resolve and persist the MAC addresses used to match the player against protocols.
2316
2317 :param player: The player to resolve the MAC address(es) for.
2318 """
2319 conf_base = f"{CONF_PLAYERS}/{player.player_id}/values"
2320 # Save the original MAC reported by the provider (before ARP enrichment)
2321 reported_mac = player.device_info.identifiers.get(IdentifierType.MAC_ADDRESS)
2322
2323 # Try to use cached ARP MAC from config for fast matching on restart.
2324 # This allows protocol linking to work immediately even if ARP is slow/fails.
2325 cached_arp_mac: str | None = self.mass.config.get(
2326 f"{conf_base}/{CONF_CACHED_ARP_MAC}", None
2327 )
2328 if cached_arp_mac and is_valid_mac_address(cached_arp_mac):
2329 player.device_info.add_identifier(IdentifierType.MAC_ADDRESS, cached_arp_mac)
2330
2331 # Enrich device MAC address via ARP if needed
2332 # (handles invalid MACs, locally-administered MACs, and missing MACs)
2333 await enrich_device_mac_address(player.device_info, self.logger)
2334
2335 # Cache the resolved MAC for fast matching on subsequent restarts
2336 current_mac = player.device_info.identifiers.get(IdentifierType.MAC_ADDRESS)
2337 if current_mac and is_valid_mac_address(current_mac) and current_mac != cached_arp_mac:
2338 self.mass.config.set(f"{conf_base}/{CONF_CACHED_ARP_MAC}", current_mac)
2339
2340 # Store original reported MAC if it differs from the resolved MAC.
2341 # This enables multi-MAC matching for devices with multiple interfaces
2342 # (e.g., WiFi + Ethernet) where ARP resolves one interface but the
2343 # protocol reports the other.
2344 if reported_mac and is_valid_mac_address(reported_mac) and current_mac:
2345 if reported_mac.upper() != current_mac.upper():
2346 player.extra_data["reported_mac"] = reported_mac
2347 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", reported_mac)
2348 else:
2349 # Provider's reported MAC matches the resolved MAC; clear any stale
2350 # stored reported MAC to avoid false-positive multi-MAC matches.
2351 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", None)
2352 elif not reported_mac or not is_valid_mac_address(reported_mac):
2353 # Restore reported MAC from config on restart only when the provider
2354 # did not supply a usable MAC address.
2355 cached_reported_mac: str | None = self.mass.config.get(
2356 f"{conf_base}/{CONF_REPORTED_MAC}", None
2357 )
2358 if cached_reported_mac and is_valid_mac_address(cached_reported_mac):
2359 if current_mac and cached_reported_mac.upper() == current_mac.upper():
2360 # Cached value matches the resolved MAC; clear stale entry.
2361 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", None)
2362 else:
2363 player.extra_data["reported_mac"] = cached_reported_mac
2364
2365 def _teardown_in_progress(self, player: Player) -> bool:
2366 """
2367 Return True if the server or this player's provider is shutting down.
2368
2369 :param player: The player that is in the process of being registered.
2370 """
2371 return self.mass.closing or player.provider.unloading
2372
2373 def _registration_aborted(self, player: Player) -> bool:
2374 """
2375 Return True if the given player is no longer the registered player for its ID.
2376
2377 :param player: The player that is in the process of being registered.
2378 """
2379 # registration awaits provider I/O while the player is already in the registry,
2380 # so an unregister (e.g. a provider unload or a device disconnect) can drop or
2381 # replace it in the meantime, after which registration must stop
2382 if self._players.get(player.player_id) is player:
2383 return False
2384 self.logger.debug(
2385 "Registration of player %s aborted: it was unregistered while setting up",
2386 player.player_id,
2387 )
2388 return True
2389
2390 async def _finish_player_type_transition(self, player: Player) -> None:
2391 """
2392 Publish a registered player that moved in or out of the protocol role.
2393
2394 :param player: The player, with its new type already applied to its state.
2395 """
2396 self._evaluate_protocol_links(player)
2397 if player.state.type == PlayerType.PROTOCOL:
2398 # the player is hidden behind its parent from now on and no longer owns a queue.
2399 # only the queue is dropped, never the playback: the player either just became a
2400 # (hidden) bridge client with nothing playing on it, or is already serving its
2401 # parent, where a stop would cut that parent's stream short. A protocol player
2402 # has no active group of its own either, so there is nothing to detach here.
2403 self.mass.signal_event(EventType.PLAYER_REMOVED, player.player_id)
2404 self.mass.player_queues.on_player_remove(player.player_id, permanent=False)
2405 return
2406 # the player surfaces on its own, which leaves it unusable without a queue
2407 self.mass.signal_event(EventType.PLAYER_ADDED, object_id=player.player_id, data=player)
2408 await self.mass.player_queues.on_player_register(player)
2409 if self._registration_aborted(player):
2410 # the queue restore outlived the unregister that already cleaned it up,
2411 # so drop the queue we just recreated for a player that is gone
2412 self.mass.player_queues.on_player_remove(player.player_id, permanent=False)
2413
2414 async def _release_player_for_play_media(self, player: Player) -> None:
2415 """
2416 Release a captured player so a play_media command can target it directly.
2417
2418 :param player: The captured player to release.
2419 """
2420 # Strategy is picked from how the player is currently captured:
2421 # synced_to → unsync this player (cmd_ungroup)
2422 # dynamic group member → remove from group via cmd_set_members
2423 # static group member → dissolve the whole group (power off if it
2424 # has a real power control, otherwise stop)
2425 # In every branch we wait for the relevant state attribute to actually
2426 # clear before returning. Providers (Sonos in particular) reject a
2427 # play_media on a player whose synced_to/active_group is still set
2428 # locally even though the release command has been acknowledged.
2429 if player.state.synced_to:
2430 self.logger.debug(
2431 "Unsyncing %s from %s to honor explicit play_media target",
2432 player.state.name,
2433 player.state.synced_to,
2434 )
2435 async with self.wait_for_player_update(
2436 player.player_id,
2437 attribute_name="synced_to",
2438 attribute_value=None,
2439 timeout=5,
2440 ):
2441 await self.cmd_ungroup(player.player_id)
2442 return
2443 if not player.state.active_group:
2444 return
2445 group = self.get_player(player.state.active_group)
2446 if group is None:
2447 return
2448 is_dynamic_member = (
2449 PlayerFeature.SET_MEMBERS in group.state.supported_features
2450 and player.player_id not in group.state.static_group_members
2451 )
2452 if is_dynamic_member:
2453 self.logger.debug(
2454 "Removing %s from dynamic group %s to honor explicit play_media target",
2455 player.state.name,
2456 group.state.name,
2457 )
2458 async with self.wait_for_player_update(
2459 player.player_id,
2460 attribute_name="active_group",
2461 attribute_value=None,
2462 timeout=5,
2463 ):
2464 await self.cmd_set_members(group.player_id, player_ids_to_remove=[player.player_id])
2465 return
2466 # static member: a single member can't be released, so the whole
2467 # group must dissolve. Prefer cmd_power when an explicit power
2468 # control is set so the user-visible state stays consistent.
2469 async with self.wait_for_player_update(
2470 player.player_id,
2471 attribute_name="active_group",
2472 attribute_value=None,
2473 timeout=5,
2474 ):
2475 if group.state.power_control != PLAYER_CONTROL_NONE and group.state.powered:
2476 self.logger.debug(
2477 "Powering off %s to honor explicit play_media target on %s",
2478 group.state.name,
2479 player.state.name,
2480 )
2481 await self._handle_cmd_power(group.player_id, False)
2482 else:
2483 self.logger.debug(
2484 "Stopping %s to honor explicit play_media target on %s",
2485 group.state.name,
2486 player.state.name,
2487 )
2488 await self._handle_cmd_stop(group.player_id)
2489
2490 def _mirrors_parent_media(self, player: Player) -> bool:
2491 """
2492 Return True if the player's current_media is taken from another player.
2493
2494 Grouped/synced members and protocol children mirror their parent's
2495 current_media (palette included), so they must not resolve it themselves.
2496
2497 :param player: The player to check.
2498 """
2499 state = player.state
2500 # a self-referential active_group/synced_to is not a real parent (mirror the
2501 # != self guard in Player.__final_current_media), so it must not skip resolution
2502 parent_id = state.active_group or state.synced_to
2503 if parent_id and parent_id != player.player_id:
2504 return True
2505 return state.type == PlayerType.PROTOCOL and player.protocol_parent_id is not None
2506
2507 def _schedule_palette_fetch(
2508 self, player_id: str, image_url: str | None, *, trigger_update: bool = True
2509 ) -> None:
2510 """
2511 Kick off an async palette extraction for an image URL.
2512
2513 :param player_id: Player the palette is scoped to (used for task dedup).
2514 :param image_url: Image URL to extract from. No-op when empty or already cached.
2515 :param trigger_update: When True, re-emit player state once palette is ready
2516 (current track). When False, only warm the cache (prefetch).
2517 """
2518 if not image_url:
2519 return
2520 # Key the task on the image (not just the player) so a track change always
2521 # schedules a fetch for the new image instead of being dropped by an in-flight
2522 # fetch for the previous one; repeated schedules for the same image still dedupe.
2523 slot = "current" if trigger_update else "next"
2524 self.mass.create_task(
2525 self._fetch_palette(player_id, image_url, trigger_update=trigger_update),
2526 task_id=f"palette_fetch_{player_id}_{slot}_{image_url}",
2527 abort_existing=False,
2528 )
2529
2530 async def _fetch_palette(self, player_id: str, image_url: str, *, trigger_update: bool) -> None:
2531 palette = await get_palette_for_url(self.mass, image_url)
2532 if palette is None or not trigger_update:
2533 return # prefetch only warms the cache controller; nothing to attach
2534 player = self.get_player(player_id)
2535 if player is None:
2536 return
2537 current = player.state.current_media
2538 if current is None or current.image_url != image_url:
2539 return # media changed while fetching
2540 # Carry the palette on player state so the (sync) serialization reads it back.
2541 player.set_resolved_palette(image_url, palette)
2542 # Avoid trigger_player_update so a concurrent state-change debounce
2543 # doesn't cancel our timer via the shared player_update_state task_id.
2544 self.mass.call_later(
2545 0,
2546 player.update_state,
2547 force_update=True,
2548 task_id=f"palette_player_update_{player_id}",
2549 )
2550
2551 def _schedule_next_queue_item_palette_prefetch(
2552 self, player_id: str, current_media: PlayerMedia
2553 ) -> None:
2554 """Warm the palette cache for the next queue item so it's hot at transition."""
2555 queue_id, item_id = current_media.source_id, current_media.queue_item_id
2556 if not queue_id or not item_id:
2557 return
2558 next_item = self.mass.player_queues.get_next_item(queue_id, item_id)
2559 if next_item is None or not next_item.image:
2560 return
2561 next_url = self.mass.metadata.get_image_url(
2562 next_item.image, size=512, prefer_stream_server=True
2563 )
2564 self._schedule_palette_fetch(player_id, next_url, trigger_update=False)
2565
2566 def _configured_control_ids(self, player_id: str) -> set[str]:
2567 """Return the player control ids the given player's config selects."""
2568 return {
2569 str(value)
2570 for conf_key in (CONF_POWER_CONTROL, CONF_VOLUME_CONTROL, CONF_MUTE_CONTROL)
2571 if (value := self.mass.config.get_raw_player_config_value(player_id, conf_key))
2572 }
2573
2574 def _get_volume_step(self, current_volume: int) -> int:
2575 """
2576 Return the step size for a single volume increment at the given level.
2577
2578 A configured (non-zero) `volume_step` is a flat step. The default of 0 keeps the
2579 adaptive ladder, which takes finer steps near the ends of the range.
2580 """
2581 if configured := self.get_config_value(CONF_VOLUME_STEP, 0, return_type=int):
2582 return configured
2583 if current_volume < 10 or current_volume > 90:
2584 return 1
2585 if current_volume < 30 or current_volume > 70:
2586 return 2
2587 return 3
2588
2589 def _get_volume_limits(self, player_id: str) -> tuple[int, int]:
2590 """Get the configured min/max volume limits for a player."""
2591 min_volume = int(
2592 cast(
2593 "int",
2594 self.mass.config.get_raw_player_config_value(
2595 player_id, CONF_MIN_VOLUME, CONF_ENTRY_MIN_VOLUME.default_value
2596 ),
2597 )
2598 )
2599 max_volume = int(
2600 cast(
2601 "int",
2602 self.mass.config.get_raw_player_config_value(
2603 player_id, CONF_MAX_VOLUME, CONF_ENTRY_MAX_VOLUME.default_value
2604 ),
2605 )
2606 )
2607 return min_volume, max_volume
2608
2609 def _enforce_volume_limits(self, player: Player) -> bool:
2610 """
2611 Clamp device volume to min/max range when changed externally.
2612
2613 :param player: The player to check the volume of.
2614 :return: True if the volume was outside the configured range and got corrected.
2615 """
2616 player_id = player.player_id
2617 min_volume, max_volume = self._get_volume_limits(player_id)
2618 if min_volume == 0 and max_volume == 100:
2619 return False
2620 # state.volume_level is the resolved logical volume, available for all
2621 # volume control types; a device volume outside the configured range
2622 # surfaces here as a value outside 0-100 (scaling does not clamp)
2623 logical_volume = player.state.volume_level
2624 if logical_volume is None or 0 <= logical_volume <= 100:
2625 return False
2626 clamped = max(0, min(100, logical_volume))
2627 # correct via the regular volume-set path so scaling and redirection apply
2628 self.mass.create_task(self._handle_cmd_volume_set(player_id, clamped))
2629 return True
2630
2631 def _forward_state_update(
2632 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2633 ) -> None:
2634 """Forward a player state update to related players (groups, sync parent, protocols)."""
2635 # TODO: make this fan-out change-aware (skip relatives that derive nothing from
2636 # the changed fields) once reverse indexes for synced_to/active_group exist.
2637 # Propagate group or sync-leader updates to child players.
2638 if player.state.group_members:
2639 for child_player in self.iter_group_members(player, exclude_self=True):
2640 if player.type == PlayerType.GROUP:
2641 child_player.on_group_updated(player, changed_values)
2642 else:
2643 child_player.on_sync_parent_updated(player, changed_values)
2644 # update/signal group player(s) when a member updates. A sync leader is a member of the
2645 # group player that formed the sync group and gaining members of its own does not change
2646 # that: a group player mirrors its leader, so it depends on exactly these updates.
2647 for group_player in self._get_player_groups(player):
2648 group_player.on_group_member_updated(player, changed_values)
2649
2650 # update/signal manually sync-parent player when child updates
2651 if (_sync_parent_id := player.state.synced_to) and (
2652 _sync_parent := self.get_player(_sync_parent_id)
2653 ):
2654 self.trigger_player_update(_sync_parent.player_id)
2655 # If this is a protocol player, forward the state update to the parent player
2656 if (
2657 player.type == PlayerType.PROTOCOL
2658 and player.protocol_parent_id
2659 and (_protocol_parent := self.mass.players.get_player(player.protocol_parent_id))
2660 ):
2661 _protocol_parent.on_protocol_player_updated(player, changed_values)
2662 # If this is a parent player with linked protocols, forward state updates
2663 # to linked protocol players so their state reflects parent dependencies
2664 if player.state.type != PlayerType.PROTOCOL and player.linked_output_protocols:
2665 for linked in player.linked_output_protocols:
2666 if protocol_player := self.mass.players.get_player(linked.output_protocol_id):
2667 protocol_player.on_protocol_parent_updated(player, changed_values)
2668
2669 def _invalidate_group_volume_snapshot(self, player_id: str) -> None:
2670 """Clear the cached group volume snapshot for all groups this player belongs to."""
2671 player = self.get_player(player_id)
2672 if not player:
2673 return
2674 if player.state.group_members:
2675 player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2676 for group_player in self._get_player_groups(player):
2677 group_player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2678 if player.state.synced_to and (leader := self.get_player(player.state.synced_to)):
2679 leader.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2680
2681 def _record_volume_target(self, player: Player, volume_level: int) -> None:
2682 """Remember the volume level just commanded, as the base for the next nudge."""
2683 if self._stays_silent_on_volume_change(player):
2684 volume_level = 0
2685 player.extra_data[ATTR_VOLUME_TARGET] = (volume_level, time.monotonic())
2686
2687 def _volume_nudge_base(self, player: Player) -> int | None:
2688 """Return the volume level a volume nudge for the given player steps from."""
2689 target = self._unexpired_volume_target(player)
2690 if target is not None:
2691 return target
2692 return player.state.volume_level
2693
2694 def _group_volume_nudge_base(self, group_player: Player) -> int | None:
2695 """Return the volume level a group volume nudge for the given group steps from."""
2696 if not group_player.state.group_members:
2697 # an ungrouped player is stepped through its own volume, so it is that
2698 # volume the command lands on and that a following nudge steps from
2699 return self._volume_nudge_base(group_player)
2700 # mirrors Player.group_volume, but steps from the level last commanded to each
2701 # member instead of the level it reports, so the group is not held back by a
2702 # member that has not confirmed the previous nudge yet
2703 base: int | None = None
2704 for child_player in self.iter_group_members(
2705 group_player, only_powered=True, exclude_self=group_player.type != PlayerType.PLAYER
2706 ):
2707 if child_player.state.volume_control == PLAYER_CONTROL_NONE:
2708 continue
2709 if (child_volume := self._volume_nudge_base(child_player)) is None:
2710 continue
2711 if base is None or child_volume > base:
2712 base = child_volume
2713 return base
2714
2715 def _unexpired_volume_target(self, player: Player) -> int | None:
2716 """Return the volume level last commanded, or None once it is too old to trust."""
2717 if (target := player.extra_data.get(ATTR_VOLUME_TARGET)) is None:
2718 return None
2719 volume_level, issued_at = target
2720 if time.monotonic() - issued_at < VOLUME_TARGET_EXPIRY:
2721 return cast("int", volume_level)
2722 del player.extra_data[ATTR_VOLUME_TARGET]
2723 return None
2724
2725 def _dispatch_state_update_subscribers(
2726 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2727 ) -> None:
2728 """Notify all internal subscribers of a player state update."""
2729 for subscriber in list(self._state_update_subscribers):
2730 try:
2731 subscriber(player, changed_values)
2732 except Exception:
2733 self.logger.exception(
2734 "Error in player state update subscriber for %s", player.player_id
2735 )
2736
2737 async def _wait_for_playback_state(
2738 self,
2739 player: Player,
2740 wanted_state: PlaybackState,
2741 timeout: float,
2742 minimal_time: float = 0,
2743 ) -> None:
2744 """Wait for a player to reach a playback state, with optional minimum wait time."""
2745 start_timestamp = time.time()
2746 async with self.wait_for_player_update(
2747 player.player_id,
2748 attribute_name="playback_state",
2749 attribute_value=wanted_state,
2750 timeout=timeout,
2751 ):
2752 pass
2753 elapsed = time.time() - start_timestamp
2754 if elapsed < minimal_time:
2755 await asyncio.sleep(minimal_time - elapsed)
2756
2757 async def _clear_active_output_protocol_when_idle(self, player: Player) -> None:
2758 """Wait for the player to stop playing, then clear its active output protocol."""
2759 await self._wait_for_playback_state(player, PlaybackState.IDLE, timeout=10)
2760 player.set_active_output_protocol(None)
2761
2762 def _handle_membership_cleanup_on_state_change(
2763 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2764 ) -> None:
2765 """Detach a player from its (sync)groups when a state change requires it."""
2766 # A player that became unavailable or disabled can no longer be commanded,
2767 # so we drop it from its parent group/leader directly.
2768 became_inactive = (
2769 ATTR_AVAILABLE in changed_values and changed_values[ATTR_AVAILABLE][1] is False
2770 ) or (ATTR_ENABLED in changed_values and changed_values[ATTR_ENABLED][1] is False)
2771 if became_inactive and (player.state.active_group or player.state.synced_to):
2772 self.mass.create_task(self._cleanup_player_memberships(player.player_id))
2773
2774 # A player whose power was turned off outside of an MA power command (e.g. its
2775 # linked power control was switched off directly) must be unsynced too. We act
2776 # only on an explicit on->off transition, leaving players without power control
2777 # (powered == None) untouched. The player is still reachable here, so we route
2778 # through cmd_ungroup which also transfers leadership when it is a sync leader.
2779 if (
2780 changed_values.get(ATTR_POWERED) == (True, False)
2781 and player.state.type == PlayerType.PLAYER
2782 and (player.state.synced_to or player.state.active_group or player.state.group_members)
2783 ):
2784 self.mass.create_task(self.cmd_ungroup(player.player_id))
2785
2786 async def _cleanup_player_memberships(self, player_id: str) -> None:
2787 """Ensure a player is detached from any groups or syncgroups."""
2788 if not (player := self.get_player(player_id)):
2789 return
2790 with suppress(UnsupportedFeaturedException, PlayerCommandFailed, PlayerUnavailableError):
2791 if parent_id := (player.state.active_group or player.state.synced_to):
2792 # the player is part of a (permanent) groupplayer and the user tries to ungroup
2793 if parent_player := self.get_player(parent_id):
2794 await self._handle_set_members(parent_player, player_ids_to_remove=[player_id])
2795 return
2796
2797 def _get_player_with_redirect(self, player_id: str) -> Player:
2798 """Get player with check if playback related command should be redirected."""
2799 player = self.get_player(player_id, True)
2800 assert player is not None # for type checking
2801 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
2802 self.logger.info(
2803 "Player %s is synced to %s and can not accept "
2804 "playback related commands itself, "
2805 "redirected the command to the sync leader.",
2806 player.name,
2807 sync_leader.name,
2808 )
2809 return sync_leader
2810 if player.state.active_group and (
2811 active_group := self.get_player(player.state.active_group)
2812 ):
2813 self.logger.info(
2814 "Player %s is part of a playergroup and can not accept "
2815 "playback related commands itself, "
2816 "redirected the command to the group leader.",
2817 player.name,
2818 )
2819 return active_group
2820 return player
2821
2822 def _get_active_audio_source(self, player: Player) -> tuple[AudioSource, PluginProvider] | None:
2823 """
2824 Return the active AudioSource and its owning PluginProvider for a player.
2825
2826 Returns None when the player's active queue item is not a MediaType.AUDIO_SOURCE
2827 or when the owning plugin provider is no longer available.
2828
2829 :param player: The player whose active queue to inspect.
2830 """
2831 active_queue = self.get_active_queue(player)
2832 if active_queue is None:
2833 return None
2834 current_item = active_queue.current_item
2835 if current_item is None or current_item.media_item is None:
2836 return None
2837 media_item = current_item.media_item
2838 # isinstance check defends against a non-AudioSource subclass that
2839 # somehow has media_type=AUDIO_SOURCE set (mutated or constructed wrong)
2840 # — the media_type guard alone would let it through and crash later.
2841 if not isinstance(media_item, AudioSource):
2842 return None
2843 provider = self.mass.get_provider(media_item.provider)
2844 if not isinstance(provider, PluginProvider):
2845 return None
2846 # Belt-and-suspenders: a queue item carrying media_type=AUDIO_SOURCE
2847 # can only have come from a provider that declared the feature, but
2848 # a feature flag flipped off at runtime (provider reload, config
2849 # change) would leave on_source_control / on_volume_change raising
2850 # NotImplementedError out of cmd_play / cmd_pause. Skip cleanly.
2851 if ProviderFeature.AUDIO_SOURCE not in provider.supported_features:
2852 return None
2853 return media_item, provider
2854
2855 def _get_player_groups(self, player: Player) -> Iterator[Player]:
2856 """
2857 Return all group players the given player is a member of.
2858
2859 :param player: The player to look up the group memberships for.
2860 """
2861 # A group player mirrors its members, so it is also included while unavailable -
2862 # skipping it there is exactly how its state goes stale.
2863 player_id = player.player_id
2864 for _player in self.iter_players():
2865 if _player.player_id == player_id:
2866 continue
2867 if _player.state.type != PlayerType.GROUP:
2868 continue
2869 if player_id in _player.state.group_members:
2870 yield _player
2871
2872 # Protocol linking methods are provided by ProtocolLinkingMixin (protocol_linking.py)
2873
2874 def _repair_protocol_parent_links(self) -> None:
2875 """
2876 Repair protocol parent links in player configs on startup.
2877
2878 Scans player configs with a protocol_parent_id set and clears parent_ids
2879 that point to player configs that no longer exist (e.g., deleted universal
2880 players). A valid parent link also proves the player is a protocol child,
2881 so a stale player_type (left behind by an aborted registration) is healed.
2882 """
2883 all_player_configs = self.mass.config.get(CONF_PLAYERS, {})
2884 for player_id, player_config in all_player_configs.items():
2885 values = player_config.get("values") or {}
2886 parent_id = values.get(CONF_PROTOCOL_PARENT_ID)
2887 if not parent_id:
2888 continue
2889 # Check if parent config still exists
2890 parent_config = all_player_configs.get(parent_id)
2891 if not parent_config:
2892 self.logger.debug(
2893 "Clearing stale protocol_parent_id %s for %s (parent config deleted)",
2894 parent_id,
2895 player_id,
2896 )
2897 conf_key = f"{CONF_PLAYERS}/{player_id}/values/{CONF_PROTOCOL_PARENT_ID}"
2898 self.mass.config.set(conf_key, None)
2899 continue
2900 if player_config.get("player_type") != PlayerType.PROTOCOL.value:
2901 self.logger.info(
2902 "Repairing player type of %s - linked as protocol child of %s",
2903 player_id,
2904 parent_id,
2905 )
2906 self.mass.config.set_player_type(player_id, PlayerType.PROTOCOL)
2907
2908 async def _fix_group_member_configs(self) -> None:
2909 """
2910 Fix stale protocol player IDs in sync group member configs.
2911
2912 When a sync group references a protocol player ID instead of
2913 the parent player ID, correct it using the cached protocol parent mapping.
2914 """
2915 all_player_configs = self.mass.config.get(CONF_PLAYERS, {})
2916 total_fixes = 0
2917 fixed_groups: list[str] = []
2918
2919 for group_id, group_config in list(all_player_configs.items()):
2920 if group_config.get("provider") != "sync_group":
2921 continue
2922 old_members: list[str] = group_config.get("values", {}).get(CONF_GROUP_MEMBERS, [])
2923 if not old_members:
2924 continue
2925
2926 new_members: list[str] = []
2927 changes = 0
2928 for member_id in old_members:
2929 parent_id = self._get_cached_protocol_parent_id(member_id)
2930 corrected_id = parent_id or member_id
2931 if corrected_id != member_id:
2932 changes += 1
2933 self.logger.debug(
2934 "Sync group %s: corrected member %s -> %s",
2935 group_id,
2936 member_id,
2937 corrected_id,
2938 )
2939 if corrected_id not in new_members:
2940 new_members.append(corrected_id)
2941
2942 if changes:
2943 self.mass.config.set_raw_player_config_value(
2944 group_id, CONF_GROUP_MEMBERS, new_members
2945 )
2946 total_fixes += changes
2947 fixed_groups.append(group_id)
2948
2949 for group_id in fixed_groups:
2950 if (group_player := self.get_player(group_id)) and group_player.available:
2951 await group_player.on_config_updated()
2952
2953 if total_fixes:
2954 self.logger.info(
2955 "Fixed %d stale member reference(s) across %d sync group(s)",
2956 total_fixes,
2957 len(fixed_groups),
2958 )
2959
2960 async def _poll_players(self) -> None:
2961 """Background task that polls players for updates."""
2962 while True:
2963 for player in list(self._players.values()):
2964 # if the player is playing, update elapsed time every tick
2965 # to ensure the queue has accurate details
2966 player_playing = player.state.playback_state == PlaybackState.PLAYING
2967 if player_playing and player.type != PlayerType.PROTOCOL:
2968 self.mass.call_later(
2969 0.5,
2970 self.mass.player_queues.on_player_update,
2971 player,
2972 {"corrected_elapsed_time": (None, player.state.corrected_elapsed_time)},
2973 task_id=f"queue_on_player_update_{player.player_id}",
2974 )
2975 # Poll player;
2976 if not player.needs_poll:
2977 continue
2978 try:
2979 last_poll: float = player.extra_data[ATTR_LAST_POLL]
2980 except KeyError:
2981 last_poll = 0.0
2982 if (self.mass.loop.time() - last_poll) < player.poll_interval:
2983 continue
2984 player.extra_data[ATTR_LAST_POLL] = self.mass.loop.time()
2985 try:
2986 await player.poll()
2987 except Exception as err:
2988 self.logger.warning(
2989 "Error while requesting latest state from player %s: %s",
2990 player.state.name,
2991 str(err),
2992 exc_info=err if self.logger.isEnabledFor(10) else None,
2993 )
2994 # Yield to event loop to prevent blocking
2995 await asyncio.sleep(0)
2996 await asyncio.sleep(1)
2997
2998 def _handle_group_dsp_change(
2999 self, player: Player, prev_group_members: list[str], new_group_members: list[str]
3000 ) -> None:
3001 """Handle DSP reload when group membership changes."""
3002 # reset cached group volume snapshot since membership changed
3003 player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
3004 prev_child_count = len(prev_group_members)
3005 new_child_count = len(new_group_members)
3006 is_player_group = player.state.type == PlayerType.GROUP
3007
3008 # handle special case for PlayerGroups: since there are no leaders,
3009 # DSP still always work with a single player in the group.
3010 multi_device_dsp_threshold = 1 if is_player_group else 0
3011
3012 prev_is_multiple_devices = prev_child_count > multi_device_dsp_threshold
3013 new_is_multiple_devices = new_child_count > multi_device_dsp_threshold
3014
3015 if prev_is_multiple_devices == new_is_multiple_devices:
3016 return # no change in multi-device status
3017
3018 supports_multi_device_dsp = (
3019 PlayerFeature.MULTI_DEVICE_DSP in player.state.supported_features
3020 )
3021
3022 dsp_enabled: bool
3023 if player.state.type == PlayerType.GROUP:
3024 # Since player groups do not have leaders, we will use the only child
3025 # that was in the group before and after the change
3026 if prev_is_multiple_devices:
3027 if childs := new_group_members:
3028 # We shrank the group from multiple players to a single player
3029 # So the now only child will control the DSP
3030 dsp_enabled = self.mass.config.get_player_dsp_config(childs[0]).enabled
3031 else:
3032 dsp_enabled = False
3033 elif childs := prev_group_members:
3034 # We grew the group from a single player to multiple players,
3035 # let's see if the previous single player had DSP enabled
3036 dsp_enabled = self.mass.config.get_player_dsp_config(childs[0]).enabled
3037 else:
3038 dsp_enabled = False
3039 else:
3040 dsp_enabled = self.mass.config.get_player_dsp_config(player.player_id).enabled
3041
3042 if dsp_enabled and not supports_multi_device_dsp:
3043 # We now know that the group configuration has changed so:
3044 # - multi-device DSP is not supported
3045 # - we switched from a group with multiple players to a single player
3046 # (or vice versa)
3047 # - the leader has DSP enabled
3048 self.mass.create_task(self.mass.players.on_player_dsp_change(player.player_id))
3049
3050 def _check_external_source_takeover(self, player: Player) -> None:
3051 """
3052 Handle when an external source takes over playback on a player.
3053
3054 When a player has an active grouped output protocol (e.g., AirPlay group) and
3055 an external source (e.g., Spotify Connect, TV input) takes over playback,
3056 we need to clear the active output protocol and ungroup the protocol players.
3057
3058 This prevents the situation where the player appears grouped via protocol
3059 but is actually playing from a different source.
3060
3061 :param player: The player whose active_source changed.
3062 """
3063 # Only relevant for non-protocol players
3064 if player.type == PlayerType.PROTOCOL:
3065 return
3066
3067 # Not a takeover if the player is not actively playing
3068 if player.playback_state != PlaybackState.PLAYING:
3069 return
3070
3071 # Only relevant if we have an active output protocol (not native)
3072 if not player.active_output_protocol or player.active_output_protocol == "native":
3073 return
3074
3075 new_source = player.state.active_source
3076
3077 # Check if new source is external (not MA-managed)
3078 if self._is_ma_managed_source(player, new_source):
3079 return
3080
3081 # Get the active protocol player
3082 protocol_player = self.get_player(player.active_output_protocol)
3083 if not protocol_player:
3084 return
3085
3086 # If the source matches the active protocol's domain, it's expected - not a takeover
3087 # e.g., source "airplay" when using AirPlay protocol is normal
3088 if new_source and new_source.lower() == protocol_player.provider.domain.lower():
3089 return
3090
3091 if (
3092 new_source
3093 and new_source.lower() in ("airplay", "cast", "chromecast", "network")
3094 and protocol_player.provider.domain.lower() == "sendspin"
3095 ):
3096 # Special case for Sendspin bridge: if the new source matches cast or airplay and the
3097 # active protocol is Sendspin, we consider this a normal behavior and not a takeover
3098 return
3099
3100 # Confirmed external source takeover
3101 self.logger.info(
3102 "External source '%s' took over on %s while playing via protocol %s - "
3103 "clearing active output protocol and ungrouping",
3104 new_source,
3105 player.display_name,
3106 protocol_player.provider.domain,
3107 )
3108
3109 # Set active output protocol to native
3110 player.set_active_output_protocol("native")
3111
3112 # Ungroup the protocol player (async task)
3113 self.mass.create_task(protocol_player.ungroup())
3114
3115 def _is_ma_managed_source(self, player: Player, source: str | None) -> bool:
3116 """
3117 Check if a source is managed by Music Assistant.
3118
3119 MA-managed sources include:
3120 - None (=autodetect, no source explicitly set by player)
3121 - The player's own ID (MA queue)
3122 - Any active queue ID
3123 - Any plugin source ID
3124
3125 :param player: The player to check.
3126 :param source: The source ID to check.
3127 :return: True if the source is MA-managed, False if external.
3128 """
3129 if source is None:
3130 return True
3131
3132 # Player's own ID means MA queue is active
3133 if source == player.player_id:
3134 return True
3135
3136 # Check if it's a known queue ID
3137 return self.mass.player_queues.get(source) is not None
3138
3139 def _schedule_update_all_players(self, delay: float = 2.0) -> None:
3140 """
3141 Schedule a debounced update of all players' state.
3142
3143 Used when a new player is registered to ensure all existing players
3144 update their dynamic properties (like can_group_with) that may have changed.
3145
3146 :param delay: Delay in seconds before triggering updates (default 2.0).
3147 """
3148 if self.mass.closing:
3149 return
3150
3151 for player in self.all_players(
3152 return_unavailable=True,
3153 return_disabled=False,
3154 return_protocol_players=True,
3155 ):
3156 self.trigger_player_update(player.player_id, debounce_delay=delay)
3157
3158 async def _auto_ungroup_if_synced(self, player: Player, log_context: str) -> None:
3159 """
3160 Automatically ungroup a player if it's synced to another player.
3161
3162 :param player: The player to check and potentially ungroup.
3163 :param log_context: Additional context for the log message (e.g., target player name).
3164 """
3165 if not player.state.synced_to and not player.state.active_group:
3166 return
3167 self.logger.info(
3168 "Player %s is already synced to %s, ungrouping it first before %s",
3169 player.name,
3170 player.state.synced_to or player.state.active_group,
3171 log_context,
3172 )
3173 # Use internal _handle_set_members to avoid deadlocking on the play lock
3174 # (we're already inside a cmd_set_members chain that holds a play lock).
3175 synced_to = player.state.synced_to or player.state.active_group
3176 if synced_to and (parent := self.get_player(synced_to)):
3177 try:
3178 async with self.wait_for_player_update(player.player_id, timeout=5):
3179 await self._handle_set_members(parent, player_ids_to_remove=[player.player_id])
3180 except asyncio.CancelledError:
3181 raise
3182 except Exception:
3183 self.logger.warning(
3184 "Failed to auto-ungroup %s from %s, proceeding anyway",
3185 player.name,
3186 synced_to,
3187 )
3188
3189 async def _handle_set_members(
3190 self,
3191 parent_player: Player,
3192 player_ids_to_add: list[str] | None = None,
3193 player_ids_to_remove: list[str] | None = None,
3194 ) -> None:
3195 """
3196 Handle the actual set_members logic.
3197
3198 Skips permission checks and locking (internal use only).
3199
3200 :param parent_player: The parent player to add/remove members to/from.
3201 :param player_ids_to_add: List of player_id's to add to the parent player.
3202 :param player_ids_to_remove: List of player_id's to remove from the parent player.
3203 """
3204 target_player = parent_player.player_id
3205 # handle the sync leader being removed from itself: either transfer leadership
3206 # to a remaining member (keeping playback alive) or dissolve the group entirely
3207 should_stop = False
3208 if player_ids_to_remove and target_player in player_ids_to_remove:
3209 remaining_members = [
3210 m
3211 for m in parent_player.state.group_members
3212 if m != target_player
3213 and m not in player_ids_to_remove
3214 and (member := self.get_player(m))
3215 and member.state.available
3216 ]
3217 active_queue = self.get_active_queue(parent_player)
3218 if remaining_members and active_queue and active_queue.state != PlaybackState.IDLE:
3219 # transfer leadership to a remaining member instead of dissolving
3220 await self._transfer_ad_hoc_leadership(parent_player, remaining_members)
3221 return
3222 self.logger.info(
3223 "Dissolving sync group of player %s as it is being removed from itself",
3224 parent_player.name,
3225 )
3226 player_ids_to_add = None
3227 player_ids_to_remove = [
3228 x for x in parent_player.state.group_members if x != target_player
3229 ]
3230 should_stop = True
3231 # filter all player ids on compatibility and availability
3232 final_player_ids_to_add: list[str] = []
3233 for child_player_id in player_ids_to_add or []:
3234 if child_player_id == target_player:
3235 continue
3236 if child_player_id in final_player_ids_to_add:
3237 continue
3238 if (
3239 not (child_player := self.get_player(child_player_id))
3240 or not child_player.state.available
3241 ):
3242 self.logger.warning("Player %s is not available", child_player_id)
3243 continue
3244
3245 # check if player can be synced/grouped with the target player
3246 # state.can_group_with already handles all expansion and translation
3247 if child_player_id not in parent_player.state.can_group_with:
3248 self.logger.warning(
3249 "Player %s can not be grouped with %s",
3250 child_player.name,
3251 parent_player.name,
3252 )
3253 continue
3254
3255 if (
3256 child_player.state.synced_to
3257 and child_player.state.synced_to == target_player
3258 and child_player_id in parent_player.state.group_members
3259 ):
3260 continue # already synced to this target
3261
3262 # also skip if the child is part of this group via its sync leader
3263 # (e.g. synced to the sync leader of this syncgroup)
3264 if (
3265 child_player.state.active_group == target_player
3266 and child_player_id in parent_player.state.group_members
3267 ):
3268 continue
3269
3270 # handle edge case: child player is synced to a different player
3271 # automatically ungroup it first and wait for state to propagate
3272 # but not if the child is already part of this group (via its sync leader)
3273 if child_player.state.synced_to and target_player not in {
3274 child_player.state.synced_to,
3275 child_player.state.active_group,
3276 }:
3277 await self._auto_ungroup_if_synced(child_player, f"joining {parent_player.name}")
3278
3279 # power on the player if needed
3280 if (
3281 not child_player.state.powered
3282 and child_player.state.power_control != PLAYER_CONTROL_NONE
3283 ):
3284 await self._handle_cmd_power(child_player.player_id, True)
3285 # if we reach here, all checks passed
3286 final_player_ids_to_add.append(child_player_id)
3287
3288 # process player ids to remove and filter out invalid/unavailable players and edge cases
3289 final_player_ids_to_remove: list[str] = []
3290 if player_ids_to_remove:
3291 for child_player_id in player_ids_to_remove:
3292 if child_player_id in parent_player.state.group_members:
3293 final_player_ids_to_remove.append(child_player_id)
3294 continue
3295 # also accept the removal if the child player itself reports
3296 # being synced to this parent - handles race conditions where the
3297 # parent's group_members state is stale/not yet updated
3298 child_player = self.get_player(child_player_id)
3299 if child_player and child_player.state.synced_to == target_player:
3300 final_player_ids_to_remove.append(child_player_id)
3301 continue
3302
3303 # Forward command to the appropriate player after all (base) sanity checks
3304 # GROUP players (sync_group, universal_group) manage their own members internally
3305 # and don't need protocol translation - call their set_members directly
3306 if (
3307 parent_player.type == PlayerType.GROUP
3308 and PlayerFeature.SET_MEMBERS in parent_player.state.supported_features
3309 ):
3310 await parent_player.set_members(
3311 player_ids_to_add=final_player_ids_to_add,
3312 player_ids_to_remove=final_player_ids_to_remove,
3313 )
3314 return
3315 # For regular players, handle protocol selection and translation
3316 await self._handle_set_members_with_protocols(
3317 parent_player, final_player_ids_to_add, final_player_ids_to_remove
3318 )
3319
3320 if should_stop:
3321 # Stop playback on the player if it is being removed from itself
3322 await self._handle_cmd_stop(parent_player.player_id)
3323
3324 async def _handle_set_members_with_protocols(
3325 self,
3326 parent_player: Player,
3327 player_ids_to_add: list[str],
3328 player_ids_to_remove: list[str],
3329 ) -> None:
3330 """
3331 Handle set_members considering protocol and native members.
3332
3333 Skips permission checks, locking, and all redirect logic (internal use only).
3334 Translates visible player IDs to protocol player IDs when appropriate,
3335 and forwards to the correct player's set_members.
3336
3337 :param parent_player: The parent player to add/remove members to/from.
3338 :param player_ids_to_add: List of visible player IDs to add as members.
3339 :param player_ids_to_remove: List of visible player IDs to remove from members.
3340 """
3341 # Get parent's active protocol domain and player if available
3342 parent_protocol_domain = None
3343 parent_protocol_player = None
3344 if (
3345 parent_player.active_output_protocol
3346 and parent_player.active_output_protocol != "native"
3347 ):
3348 parent_protocol_player = self.get_player(parent_player.active_output_protocol)
3349 if parent_protocol_player:
3350 parent_protocol_domain = parent_protocol_player.provider.domain
3351
3352 self.logger.debug(
3353 "set_members on %s: active_protocol=%s, adding=%s, removing=%s",
3354 parent_player.state.name,
3355 parent_protocol_domain or "none",
3356 player_ids_to_add,
3357 player_ids_to_remove,
3358 )
3359
3360 # Translate members to add
3361 (
3362 protocol_members_to_add,
3363 native_members_to_add,
3364 parent_protocol_player,
3365 parent_protocol_domain,
3366 ) = self._translate_members_for_protocols(
3367 parent_player, player_ids_to_add, parent_protocol_player, parent_protocol_domain
3368 )
3369
3370 self.logger.debug(
3371 "Translated members: protocol=%s (domain=%s), native=%s",
3372 protocol_members_to_add,
3373 parent_protocol_domain,
3374 native_members_to_add,
3375 )
3376
3377 # Translate members to remove
3378 protocol_members_to_remove, native_members_to_remove = (
3379 self._translate_members_to_remove_for_protocols(
3380 parent_player, player_ids_to_remove, parent_protocol_player, parent_protocol_domain
3381 )
3382 )
3383
3384 # Forward protocol members to protocol player's set_members
3385 if (protocol_members_to_add or protocol_members_to_remove) and parent_protocol_player:
3386 await self._forward_protocol_set_members(
3387 parent_player,
3388 parent_protocol_player,
3389 protocol_members_to_add,
3390 protocol_members_to_remove,
3391 )
3392
3393 # Forward native members to parent player's set_members
3394 if native_members_to_add or native_members_to_remove:
3395 filtered_native_add = self._filter_native_members(native_members_to_add, parent_player)
3396 # For removal, allow protocol players if they're actually in the parent's group_members
3397 # This handles native protocol players (e.g., native AirPlay) where group_members
3398 # contains protocol player IDs
3399 filtered_native_remove = [
3400 pid
3401 for pid in native_members_to_remove
3402 if (p := self.get_player(pid))
3403 and (p.type != PlayerType.PROTOCOL or pid in parent_player.group_members)
3404 ]
3405 self.logger.debug(
3406 "Native grouping on %s: filtered_add=%s, filtered_remove=%s",
3407 parent_player.state.name,
3408 filtered_native_add,
3409 filtered_native_remove,
3410 )
3411 if filtered_native_add or filtered_native_remove:
3412 if PlayerFeature.SET_MEMBERS not in parent_player.state.supported_features:
3413 return
3414 self.logger.info(
3415 "Calling set_members on native player %s with add=%s, remove=%s",
3416 parent_player.state.name,
3417 filtered_native_add,
3418 filtered_native_remove,
3419 )
3420 await parent_player.set_members(
3421 player_ids_to_add=filtered_native_add or None,
3422 player_ids_to_remove=filtered_native_remove or None,
3423 )
3424
3425 async def _transfer_ad_hoc_leadership(
3426 self, leader: Player, remaining_members: list[str]
3427 ) -> None:
3428 """
3429 Transfer leadership of an ad-hoc sync group to a remaining member.
3430
3431 Called when the sync leader of an ad-hoc group is unjoined while other
3432 members remain and playback is active. The queue is moved to a newly
3433 selected leader, the remaining members are regrouped under it and playback
3434 resumes at the saved position (accepting a brief audio gap).
3435
3436 :param leader: The current sync leader being removed from the group.
3437 :param remaining_members: Available group members (excluding the leader)
3438 that should keep playing under a new leader.
3439 """
3440 active_queue = self.get_active_queue(leader)
3441 was_playing = active_queue is not None and active_queue.state == PlaybackState.PLAYING
3442 new_leader_id = self._select_ad_hoc_leader(leader, remaining_members)
3443 self.logger.info(
3444 "Transferring leadership of %s to %s (%s remaining member(s))",
3445 leader.name,
3446 new_leader_id,
3447 len(remaining_members),
3448 )
3449 # Move the queue to the new leader. transfer_queue frees the new leader from
3450 # the old leader's group and stops the old leader; the playback position
3451 # survives because stop() stores it in resume_pos.
3452 await self.mass.player_queues.transfer_queue(
3453 leader.player_id, new_leader_id, auto_play=False
3454 )
3455 # regroup the other remaining members under the new leader
3456 other_members = [m for m in remaining_members if m != new_leader_id]
3457 if other_members:
3458 await self.cmd_set_members(new_leader_id, player_ids_to_add=other_members)
3459 if was_playing:
3460 await self.mass.player_queues.resume(new_leader_id)
3461
3462 def _select_ad_hoc_leader(self, leader: Player, remaining_members: list[str]) -> str:
3463 """
3464 Pick the new leader for an ad-hoc sync group leadership transfer.
3465
3466 Prefers a remaining member that can currently be reached on the protocol the
3467 group is playing on, so the other members can be regrouped under it; falls back
3468 to the first remaining member. The members' own ``can_group_with`` is unusable
3469 here because it is empty while they are still synced to the old leader.
3470
3471 :param leader: The current sync leader being removed.
3472 :param remaining_members: Candidate member player_ids, already filtered for
3473 availability. Must not be empty.
3474 """
3475 active_domain: str | None = None
3476 if leader.active_output_protocol and leader.active_output_protocol != "native":
3477 if protocol_player := self.get_player(leader.active_output_protocol):
3478 active_domain = protocol_player.provider.domain
3479 if active_domain:
3480 for member_id in remaining_members:
3481 member = self.get_player(member_id)
3482 if member is None:
3483 continue
3484 if active_domain in member.playback_domains:
3485 return member_id
3486 return remaining_members[0]
3487
3488 def _clear_sleep_timer(self, player: Player) -> None:
3489 """
3490 Clear the active sleep timer for the player.
3491
3492 :param player: Player to clear the timer for.
3493 """
3494 self.mass.cancel_timer(self._sleep_timer_task_id(player.player_id))
3495 if player.sleep_timer_expires_at is not None:
3496 player.set_sleep_timer_expires_at(None)
3497 player.update_state()
3498 self._signal_sleep_timer_updated(player, None)
3499
3500 async def _handle_sleep_timer_expired(self, player_id: str) -> None:
3501 """
3502 Stop playback when a player's sleep timer expires.
3503
3504 :param player_id: Player ID whose sleep timer expired.
3505 """
3506 player = self.get_player(player_id)
3507 if player is None or player.sleep_timer_expires_at is None:
3508 return
3509 player.set_sleep_timer_expires_at(None)
3510 player.update_state()
3511 self._signal_sleep_timer_updated(player, None)
3512 await self.cmd_stop(player_id)
3513
3514 def _signal_sleep_timer_updated(self, player: Player, expires_at: float | None) -> None:
3515 """
3516 Signal a sleep timer change for the player on the event bus.
3517
3518 :param player: Player whose sleep timer changed.
3519 :param expires_at: New expiry timestamp, or None when the timer was cleared.
3520 """
3521 if player.state.type == PlayerType.PROTOCOL:
3522 return
3523 self.mass.signal_event(
3524 EventType.PLAYER_SLEEP_TIMER_UPDATED,
3525 object_id=player.player_id,
3526 data=expires_at,
3527 )
3528
3529 @staticmethod
3530 def _sleep_timer_task_id(player_id: str) -> str:
3531 """
3532 Return the scheduled task ID for a player's sleep timer.
3533
3534 :param player_id: Player ID to build the task ID for.
3535 """
3536 return f"player_sleep_timer_{player_id}"
3537
3538 # Private command handlers (no permission checks)
3539
3540 async def _handle_cmd_resume(
3541 self, player_id: str, source: str | None = None, media: PlayerMedia | None = None
3542 ) -> None:
3543 """
3544 Handle resume playback command.
3545
3546 Skips permission checks and locking (internal use only).
3547 """
3548 player = self._get_player_with_redirect(player_id)
3549 source = source or player.state.active_source
3550 media = media or player.state.current_media
3551 # power on the player if needed
3552 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
3553 await self._handle_cmd_power(player.player_id, True)
3554 # Redirect to queue controller if it is active
3555 if active_queue := self.mass.player_queues.get(source or player_id):
3556 await self.mass.player_queues.resume(active_queue.queue_id)
3557 return
3558 # try to handle command on player directly
3559 # TODO: check if player has an active source with native resume support
3560 active_source = next((x for x in player.state.source_list if x.id == source), None)
3561 if (
3562 player.state.playback_state in (PlaybackState.IDLE, PlaybackState.PAUSED)
3563 and active_source
3564 and active_source.can_play_pause
3565 and PlayerFeature.PAUSE in player.state.supported_features
3566 ):
3567 # player has some other source active and native resume support
3568 await player.play()
3569 return
3570 if active_source and not active_source.passive:
3571 await self.select_source(player_id, active_source.id)
3572 return
3573 if media:
3574 # try to re-play the current media item
3575 await player.play_media(media)
3576 return
3577 # fallback: just try to resume queue playback
3578 await self.mass.player_queues.resume(player.player_id)
3579
3580 async def _handle_cmd_power(
3581 self, player_id: str, powered: bool, skip_auto_play: bool = False
3582 ) -> None:
3583 """
3584 Handle player power on/off command.
3585
3586 Skips permission checks and locking (internal use only).
3587
3588 :param player_id: The player ID to power on/off.
3589 :param powered: True to power on, False to power off.
3590 :param skip_auto_play: If True, skip auto-play on power on.
3591 """
3592 player = self.get_player(player_id, True)
3593 assert player is not None # for type checking
3594 player_state = player.state
3595
3596 if player_state.powered == powered:
3597 self.logger.debug(
3598 "Ignoring power %s command for player %s: already in state %s",
3599 "ON" if powered else "OFF",
3600 player_state.name,
3601 "ON" if player_state.powered else "OFF",
3602 )
3603 return # nothing to do
3604
3605 # ungroup player at power off
3606 player_was_sync_child = bool(player.state.synced_to or player.state.active_group)
3607 if (
3608 (player_was_sync_child or player.group_members)
3609 and player.type == PlayerType.PLAYER
3610 and not powered
3611 ):
3612 # ungroup player if it is synced (or is a sync leader itself)
3613 await self.cmd_ungroup(player_id)
3614
3615 # always stop player at power off
3616 if (
3617 not powered
3618 and not player_was_sync_child
3619 and player_state.playback_state in (PlaybackState.PLAYING, PlaybackState.PAUSED)
3620 ):
3621 # wait for the stop command to process and prevent race conditions
3622 async with self.wait_for_player_update(player_id, timeout=5):
3623 await self._handle_cmd_stop(player_id)
3624
3625 # power off all synced childs when player is a sync leader
3626 elif not powered and player_state.type == PlayerType.PLAYER and player_state.group_members:
3627 async with TaskManager(self.mass) as tg:
3628 for member in self.iter_group_members(player, True):
3629 if member.power_control == PLAYER_CONTROL_NONE:
3630 continue
3631 tg.create_task(self._handle_cmd_power(member.player_id, False))
3632
3633 # handle actual power command
3634 if player_state.power_control == PLAYER_CONTROL_NONE:
3635 self.logger.debug(
3636 "Player %s does not support power control, ignoring power command",
3637 player_state.name,
3638 )
3639 return
3640 if player_state.power_control == PLAYER_CONTROL_NATIVE:
3641 # player supports power command natively: forward to player provider
3642 await player.power(powered)
3643 if powered:
3644 await wait_for_power_on(self.logger, player)
3645 elif player_state.power_control == PLAYER_CONTROL_FAKE:
3646 # user wants to use fake power control - so we (optimistically) update the state
3647 # and store the state in the cache
3648 player.extra_data[ATTR_FAKE_POWER] = powered
3649 # Group players need to actively form/dissolve their session when the
3650 # user toggles fake power — otherwise the toggle would only update the
3651 # cosmetic state without ever capturing or releasing the members.
3652 if player_state.type == PlayerType.GROUP:
3653 await player.power(powered)
3654 player.update_state() # trigger update of the player state
3655 if player_state.type != PlayerType.GROUP:
3656 # see register(): group fake-power is intentionally not persisted
3657 # because there is no session to restore at boot.
3658 await self.mass.cache.set(
3659 key=player_id,
3660 data=powered,
3661 provider=self.domain,
3662 category=CACHE_CATEGORY_PLAYER_POWER,
3663 )
3664 # handle external player control
3665 elif player_control := self._controls.get(player.state.power_control):
3666 control_name = player_control.name
3667 self.logger.debug("Redirecting power command to PlayerControl %s", control_name)
3668 if not player_control.supports_power:
3669 raise UnsupportedFeaturedException(
3670 f"Player control {control_name} is not available"
3671 )
3672 if powered:
3673 assert player_control.power_on is not None # for type checking
3674 await player_control.power_on()
3675 await wait_for_power_on(self.logger, player, player_control)
3676 else:
3677 assert player_control.power_off is not None # for type checking
3678 await player_control.power_off()
3679 # always trigger a state update to update the UI
3680 player.refresh_state()
3681
3682 # handle 'auto play on power on' feature
3683 if (
3684 not skip_auto_play
3685 and not player_state.active_group
3686 and not player_state.synced_to
3687 and powered
3688 and player.config.get_value(CONF_AUTO_PLAY)
3689 and player_state.active_source in (None, player_id)
3690 and not player.extra_data.get(ATTR_ANNOUNCEMENT_IN_PROGRESS)
3691 ):
3692 await self.mass.player_queues.resume(player_id)
3693
3694 def _resolve_group_volume_player(self, player: Player) -> Player | None:
3695 """
3696 Return the player whose group a group volume command applies to.
3697
3698 Returns None if the given player is not grouped at all. Commands addressed to a
3699 synced member and to its sync leader resolve to the same player, so they read
3700 and guard one and the same group.
3701
3702 :param player: The player the command was addressed to.
3703 """
3704 # the group volume lock this resolves to may not share the VOLUME purpose:
3705 # set_group_volume sets the volume of the members concurrently and a sync leader
3706 # is a member of its own group, so a group command would wait on its own lock.
3707 if player.state.type == PlayerType.GROUP or player.state.group_members:
3708 # dedicated group player or sync leader
3709 return player
3710 if player.state.synced_to:
3711 # a synced player follows its sync leader
3712 return self.get_player(player.state.synced_to)
3713 return None
3714
3715 async def _set_member_volume(self, player_id: str, volume_level: int) -> None:
3716 """
3717 Set the volume of a single member as part of a group volume change.
3718
3719 :param player_id: player_id of the member to handle the command.
3720 :param volume_level: logical volume level (0..100) to set on the member.
3721 """
3722 # record before waiting for the lock, for the same reason as cmd_volume_set
3723 if member := self.get_player(player_id):
3724 self._record_volume_target(member, volume_level)
3725 # take the volume lock of the member itself, so a group volume change and an
3726 # individual volume command for that member can not overtake one another
3727 async with self.get_player_lock(player_id, PlayerLockPurpose.VOLUME):
3728 await self._handle_cmd_volume_set(player_id, volume_level, record_target=False)
3729
3730 async def _handle_cmd_volume_set(
3731 self, player_id: str, volume_level: int, *, record_target: bool = True
3732 ) -> None:
3733 """
3734 Handle Player volume set command.
3735
3736 Skips permission checks and locking (internal use only).
3737
3738 :param player_id: player_id of the player to handle the command.
3739 :param volume_level: logical volume level (0..100) to set on the player.
3740 :param record_target: Set to False when the caller already recorded the level as
3741 the base for the next volume nudge, before it waited for the volume lock.
3742 """
3743 player = self.get_player(player_id, True)
3744 assert player is not None # for type checker
3745
3746 # Clamp logical volume to 0-100
3747 volume_level = max(0, min(100, volume_level))
3748
3749 if player.type == PlayerType.GROUP:
3750 # redirect to special group volume control
3751 await self.cmd_group_volume(player_id, volume_level)
3752 return
3753
3754 # A muted player stays muted: only an explicit unmute lifts it, and the level
3755 # set here is the one it plays at once that happens. Fake mute is the exception,
3756 # because it is simulated with the volume itself.
3757 if self._stays_silent_on_volume_change(player):
3758 # a locked player stays silent, the volume it holds is the one
3759 # that gets restored once it is unmuted again
3760 volume_level = 0
3761 # the lock may have been earned after the caller recorded the level it asked
3762 # for, which is then not the level this player ends up at
3763 record_target = True
3764 else:
3765 player.extra_data.pop(ATTR_FAKE_MUTE, None)
3766
3767 if record_target:
3768 self._record_volume_target(player, volume_level)
3769
3770 # Scale logical volume (0-100) to device volume (min_volume-max_volume)
3771 device_volume = self.scale_volume_to_device(player_id, volume_level)
3772
3773 # Notify the active AudioSource of a volume change.
3774 # Only fire if this player is the direct owner of its queue,
3775 # not when it merely inherits active_source from a parent group —
3776 # group volume changes handle the callback once at the group level.
3777 if active := self._get_active_audio_source(player):
3778 audio_source, plugin_prov = active
3779 active_queue = self.get_active_queue(player)
3780 if active_queue is not None and active_queue.queue_id == player.player_id:
3781 await plugin_prov.on_volume_change(audio_source.item_id, volume_level)
3782
3783 # Handle native volume control support
3784 if player.volume_control == PLAYER_CONTROL_NATIVE:
3785 # player supports volume command natively: forward to player
3786 await player.volume_set(device_volume)
3787 return
3788 # Handle fake volume control support
3789 if player.volume_control == PLAYER_CONTROL_FAKE:
3790 # user wants to use fake volume control - so we (optimistically) update the state
3791 # and store the state in the cache. Fake volume uses the logical volume (no scaling).
3792 player.extra_data[ATTR_FAKE_VOLUME] = volume_level
3793 player.update_state()
3794 return
3795 # player has no volume support at all
3796 if player.volume_control == PLAYER_CONTROL_NONE:
3797 raise UnsupportedFeaturedException(
3798 f"Player {player.state.name} does not support volume control"
3799 )
3800 # handle external player control
3801 if player_control := self._controls.get(player.state.volume_control):
3802 control_name = player_control.name
3803 self.logger.debug("Redirecting volume command to PlayerControl %s", control_name)
3804 if not player_control.supports_volume:
3805 raise UnsupportedFeaturedException(
3806 f"Player control {control_name} is not available"
3807 )
3808 assert player_control.volume_set is not None
3809 # forward the already-scaled device volume; the external control sets the
3810 # raw device volume and does not apply min/max scaling of its own
3811 await player_control.volume_set(device_volume)
3812 return
3813 if protocol_player := self.get_player(player.state.volume_control):
3814 # forward the already-scaled device volume: the limits configured on this
3815 # (user-facing) player are the only ones that apply to the command
3816 self.logger.debug(
3817 "Redirecting volume command to protocol player %s",
3818 protocol_player.provider.manifest.name,
3819 )
3820 await protocol_player.volume_set(device_volume)
3821 return
3822
3823 @staticmethod
3824 def _is_in_group(state: PlayerState) -> bool:
3825 """Check if the player with the given state is currently grouped with other players."""
3826 # a sync leader has neither synced_to nor active_group set, but it does lead its
3827 # own group_members, which stays empty for a player that is not grouped at all
3828 return bool(state.synced_to or state.active_group or state.group_members)
3829
3830 def _has_active_mute_lock(self, player: Player) -> bool:
3831 """
3832 Check if the given player holds a mute lock that still applies to it.
3833
3834 A lock is only earned inside a group and only holds for as long as the player
3835 is still grouped, so it can not outlive the group it was earned in.
3836
3837 :param player: The player to check, which may be a protocol player.
3838 """
3839 if player.extra_data.get(ATTR_MUTE_LOCK) and self._is_in_group(player.state):
3840 return True
3841 # cmd_volume_mute stores the lock on the parent player, while the volume command
3842 # may arrive with the protocol player ID (e.g. during group volume changes)
3843 if player.protocol_parent_id and (parent := self.get_player(player.protocol_parent_id)):
3844 return bool(parent.extra_data.get(ATTR_MUTE_LOCK)) and self._is_in_group(parent.state)
3845 return False
3846
3847 def _stays_silent_on_volume_change(self, player: Player) -> bool:
3848 """Check if a volume command for the given player lands at 0 to keep it silent."""
3849 return (
3850 self._has_active_mute_lock(player)
3851 and player.mute_control == PLAYER_CONTROL_FAKE
3852 and bool(player.extra_data.get(ATTR_FAKE_MUTE))
3853 )
3854
3855 async def _mute_group_members(self, group_player: Player, muted: bool) -> None:
3856 """
3857 Mute or unmute all mute capable members of a player group or synced players.
3858
3859 :param group_player: The group player or sync leader.
3860 :param muted: bool if the group should be muted.
3861 """
3862 coros = []
3863 for child_player in self.iter_group_members(
3864 group_player, only_powered=True, exclude_self=False
3865 ):
3866 if child_player.mute_control == PLAYER_CONTROL_NONE:
3867 # members without a mute control are left alone, just like the
3868 # group mute state itself is calculated from the capable members only
3869 continue
3870 coros.append(self.cmd_volume_mute(child_player.player_id, muted))
3871 await asyncio.gather(*coros)
3872
3873 async def _handle_cmd_volume_mute(self, player: Player, mute_control: str, muted: bool) -> None:
3874 """
3875 Send the mute command to the given player's mute control.
3876
3877 Skips permission checks, locking and mute lock bookkeeping (internal use only).
3878
3879 :param player: the player to handle the command.
3880 :param mute_control: the already resolved mute control of the player.
3881 :param muted: bool if player should be muted.
3882 """
3883 if mute_control == PLAYER_CONTROL_NATIVE:
3884 # player supports mute command natively: forward to player
3885 await player.volume_mute(muted)
3886 return
3887 if mute_control == PLAYER_CONTROL_FAKE:
3888 # user wants to use fake mute control - so we use volume instead
3889 self.logger.debug(
3890 "Using volume for muting for player %s",
3891 player.state.name,
3892 )
3893 if muted:
3894 already_muted = bool(player.extra_data.get(ATTR_FAKE_MUTE))
3895 if not already_muted:
3896 # on a repeated mute command the volume is already 0
3897 player.extra_data[ATTR_PREVIOUS_VOLUME] = player.state.volume_level
3898 await self._handle_cmd_volume_set(player.player_id, 0)
3899 # set the flag after the volume command, as that clears it
3900 player.extra_data[ATTR_FAKE_MUTE] = True
3901 player.update_state()
3902 else:
3903 was_muted = bool(player.extra_data.get(ATTR_FAKE_MUTE))
3904 player.extra_data[ATTR_FAKE_MUTE] = False
3905 player.update_state()
3906 if not was_muted:
3907 # the volume is the one the user is listening at, restoring
3908 # anything here would turn a no-op unmute into a volume change
3909 return
3910 stored_volume: int | None = player.extra_data.pop(ATTR_PREVIOUS_VOLUME, None)
3911 # the volume was still unknown at mute time, so pick a low volume
3912 # rather than blasting the speaker at some assumed level
3913 await self._handle_cmd_volume_set(
3914 player.player_id, 1 if stored_volume is None else stored_volume
3915 )
3916 return
3917
3918 # handle external player control
3919 if player_control := self._controls.get(mute_control):
3920 control_name = player_control.name
3921 self.logger.debug("Redirecting mute command to PlayerControl %s", control_name)
3922 if not player_control.supports_mute:
3923 raise UnsupportedFeaturedException(
3924 f"Player control {control_name} is not available"
3925 )
3926 assert player_control.mute_set is not None
3927 await player_control.mute_set(muted)
3928 return
3929
3930 # handle to protocol player as volume_mute control
3931 if protocol_player := self.get_player(mute_control):
3932 self.logger.debug(
3933 "Redirecting mute command to protocol player %s",
3934 protocol_player.provider.manifest.name,
3935 )
3936 await protocol_player.volume_mute(muted)
3937 return
3938
3939 # the configured control disappeared after the mute control was resolved
3940 raise UnsupportedFeaturedException(f"Player {player.state.name} does not support muting")
3941
3942 async def _handle_play_media(self, player_id: str, media: PlayerMedia) -> None:
3943 """
3944 Handle play media command without group redirect.
3945
3946 Skips permission checks, locking, and all redirect logic (internal use only).
3947
3948 :param player_id: player_id of the player to handle the command.
3949 :param media: The Media that needs to be played on the player.
3950 """
3951 player = self.get_player(player_id, raise_unavailable=True)
3952 assert player is not None
3953 # set active source if media has a source_id (e.g. plugin source or mass queue source)
3954 if media.source_id:
3955 player.set_active_mass_source(media.source_id)
3956
3957 # Determine output protocol to use:
3958 # While a session is active (playing/paused), keep using the already active
3959 # protocol so mid-session commands stay on the same output.
3960 # On a fresh start always (re)select: a leftover active protocol from a
3961 # previous session must not overrule user preference, a grouped protocol
3962 # or native playback (and it may point at a player that is gone by now).
3963 target_player: Player | None = None
3964 output_protocol: OutputProtocol | None = None
3965 if (
3966 player.state.playback_state in (PlaybackState.PLAYING, PlaybackState.PAUSED)
3967 and player.active_output_protocol
3968 and player.active_output_protocol != "native"
3969 and (protocol_player := self.get_player(player.active_output_protocol))
3970 ):
3971 # Use the already-set protocol directly
3972 output_protocol = player.get_linked_protocol(player.active_output_protocol)
3973 if output_protocol is not None:
3974 target_player = protocol_player
3975 if target_player is None:
3976 target_player, output_protocol = self._select_best_output_protocol(player)
3977
3978 if target_player.player_id != player.player_id:
3979 # Playing via linked protocol - update active output protocol
3980 # output_protocol is guaranteed to be non-None when target_player != player
3981 assert output_protocol is not None
3982 self.logger.debug(
3983 "Starting playback on %s via protocol %s (target=%s), group_members=%s",
3984 player.state.name,
3985 output_protocol.name,
3986 target_player.display_name,
3987 target_player.state.group_members,
3988 )
3989 player.set_active_output_protocol(output_protocol.output_protocol_id)
3990 elif player.type != PlayerType.GROUP:
3991 # Native playback - group players don't have output protocols of their own
3992 # (they delegate to a sync leader / member which manages its own protocol)
3993 self.logger.debug(
3994 "Starting playback on %s via native, group_members=%s",
3995 player.state.name,
3996 player.state.group_members,
3997 )
3998 player.set_active_output_protocol("native")
3999
4000 # power on the player if needed (skip auto-play since we're about to start playback)
4001 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
4002 await self._handle_cmd_power(player.player_id, True, skip_auto_play=True)
4003 await target_player.play_media(media)
4004 if target_player.player_id != player.player_id:
4005 # notify the native player that protocol playback started
4006 assert output_protocol is not None
4007 await player.on_protocol_playback(output_protocol=output_protocol)
4008
4009 async def _handle_enqueue_next_media(self, player_id: str, media: PlayerMedia) -> None:
4010 """
4011 Handle enqueue next media command without group redirect.
4012
4013 Skips permission checks, locking, and all redirect logic (internal use only).
4014
4015 :param player_id: player_id of the player to handle the command.
4016 :param media: The Media that needs to be enqueued on the player.
4017 """
4018 player = self.get_player(player_id, raise_unavailable=True)
4019 assert player is not None
4020 if target_player := self._get_control_target(
4021 player,
4022 required_feature=PlayerFeature.ENQUEUE,
4023 require_active=True,
4024 ):
4025 self.logger.debug(
4026 "Redirecting enqueue command to protocol player %s",
4027 target_player.provider.manifest.name,
4028 )
4029 await target_player.enqueue_next_media(media)
4030 return
4031
4032 if PlayerFeature.ENQUEUE not in player.state.supported_features:
4033 raise UnsupportedFeaturedException(
4034 f"Player {player.state.name} does not support enqueueing"
4035 )
4036 await player.enqueue_next_media(media)
4037
4038 async def _handle_select_source(self, player_id: str, source: str | None) -> None:
4039 """
4040 Handle select source command without group redirect.
4041
4042 Skips permission checks, locking, and all redirect logic (internal use only).
4043
4044 :param player_id: player_id of the player to handle the command.
4045 :param source: The ID of the source that needs to be activated/selected.
4046 """
4047 if source is None:
4048 source = player_id # default to MA queue source
4049 player = self.get_player(player_id, True)
4050 assert player is not None
4051 # check if player is already playing and source is different
4052 # in that case we need to stop the player first
4053 prev_source = player.state.active_source
4054 if prev_source and source != prev_source:
4055 with suppress(PlayerCommandFailed, RuntimeError):
4056 # just try to stop (regardless of state)
4057 async with self.wait_for_player_update(player_id, timeout=5):
4058 await self._handle_cmd_stop(player_id)
4059 # check if source is a mass queue
4060 # this can be used to restore the queue after a source switch
4061 if self.mass.player_queues.get(source):
4062 player.set_active_mass_source(source)
4063 return
4064 # Legacy compatibility: the old plugin-source API used the
4065 # plugin's instance_id directly as the source string. The refactor
4066 # moved plugin sources to first-class AudioSource MediaItems played
4067 # via player_queues.play_media. Translate a legacy plugin-instance-id
4068 # source into the new flow so old frontends, third-party scripts,
4069 # and HA automations keep working — but only when the provider
4070 # exposes EXACTLY ONE AudioSource (it was always a 1:1 mapping under
4071 # the old API; multi-source providers have to use the explicit URI).
4072 if (legacy_prov := self.mass.get_provider(source)) and isinstance(
4073 legacy_prov, PluginProvider
4074 ):
4075 if ProviderFeature.AUDIO_SOURCE not in legacy_prov.supported_features:
4076 raise PlayerCommandFailed(f"Provider {source} does not expose AudioSources")
4077 sources = await legacy_prov.get_audio_sources()
4078 if len(sources) == 1:
4079 self.logger.debug(
4080 "Translating legacy select_source(%s) to play_media(%s)",
4081 source,
4082 sources[0].uri,
4083 )
4084 await self.mass.player_queues.play_media(player_id, str(sources[0].uri))
4085 return
4086 raise UnsupportedFeaturedException(
4087 f"Provider {source} exposes {len(sources)} AudioSources; the legacy "
4088 "select_source(plugin_instance_id) API only supported 1:1 mappings. "
4089 "Use player_queues.play_media with an explicit AudioSource URI."
4090 )
4091 # basic check if player supports source selection
4092 if PlayerFeature.SELECT_SOURCE not in player.state.supported_features:
4093 raise UnsupportedFeaturedException(
4094 f"Player {player.state.name} does not support source selection"
4095 )
4096 # basic check if source is valid for player
4097 if not any(x for x in player.state.source_list if x.id == source):
4098 raise PlayerCommandFailed(
4099 f"{source} is an invalid source for player {player.state.name}"
4100 )
4101 # forward to player
4102 await player.select_source(source)
4103
4104 async def _handle_cmd_stop(self, player_id: str) -> None:
4105 """
4106 Handle stop command without any redirects.
4107
4108 Skips permission checks, locking, and all redirect logic (internal use only).
4109
4110 :param player_id: player_id of the player to handle the command.
4111 """
4112 player = self.get_player(player_id, raise_unavailable=True)
4113 assert player is not None
4114 protocol_player: Player | None = None
4115 if player.active_output_protocol and player.active_output_protocol != "native":
4116 protocol_player = self.get_player(player.active_output_protocol)
4117 if player.state.playback_state == PlaybackState.IDLE:
4118 # The player already reports idle but an output protocol is still marked
4119 # active: the protocol player may never have received a stop at all
4120 # (e.g. the source stream ended on its own before this stop command
4121 # arrived). Forward an (idempotent) stop and schedule the protocol clear
4122 # so no stale session lingers on the device and the next playback
4123 # (re)selects the output protocol.
4124 if protocol_player is not None:
4125 await protocol_player.stop()
4126 if len(protocol_player.group_members) <= 1:
4127 self.schedule_active_output_protocol_clear(player)
4128 return
4129 player.mark_stop_called()
4130 # Delegate to active protocol player if one is active
4131 target_player = player
4132 if protocol_player is not None:
4133 target_player = protocol_player
4134 if PlayerFeature.POWER in target_player.supported_features:
4135 # if protocol player supports/requires power,
4136 # we power it off instead of just stopping (which also stops playback)
4137 # this is rare as most protocols do not support power control (except for cast)
4138 await self._handle_cmd_power(target_player.player_id, False)
4139 return
4140
4141 # handle command on player(protocol) directly
4142 await target_player.stop()
4143 # Only clear active protocol if the protocol player has no remaining group members.
4144 # If there are still protocol group members, keep the protocol active so that
4145 # when playback resumes it continues on the same protocol.
4146 if target_player.player_id == player.player_id or len(target_player.group_members) <= 1:
4147 self.schedule_active_output_protocol_clear(player)
4148
4149 async def _handle_cmd_play(self, player_id: str) -> None:
4150 """
4151 Handle play command without group redirect.
4152
4153 Skips permission checks, locking, and all redirect logic (internal use only).
4154
4155 :param player_id: player_id of the player to handle the command.
4156 """
4157 player = self.get_player(player_id, raise_unavailable=True)
4158 assert player is not None
4159 if player.state.playback_state == PlaybackState.PLAYING:
4160 self.logger.info(
4161 "Ignore PLAY request to player %s: player is already playing", player.state.name
4162 )
4163 return
4164 # If an AudioSource is the active queue item, proxy play to the plugin
4165 if active := self._get_active_audio_source(player):
4166 audio_source, plugin_prov = active
4167 if audio_source.can_play_pause:
4168 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PLAY)
4169 return
4170 # handle unpause (=play if player is paused)
4171 if player.state.playback_state == PlaybackState.PAUSED:
4172 active_source = next(
4173 (x for x in player.state.source_list if x.id == player.state.active_source), None
4174 )
4175 # raise if active source does not support play/pause
4176 if active_source and not active_source.can_play_pause:
4177 msg = (
4178 f"The active source ({active_source.name}) on player "
4179 f"{player.state.name} does not support play/pause"
4180 )
4181 raise PlayerCommandFailed(msg)
4182 # Delegate to active protocol player if one is active
4183 if target_player := self._get_control_target(
4184 player, PlayerFeature.PAUSE, require_active=True
4185 ):
4186 await target_player.play()
4187 return
4188 # No active protocol target: if the player rendering the audio supports pause and
4189 # the active (external) source can be paused, unpause it directly instead of
4190 # restarting the source.
4191 output_player = player.resolve_output_player()
4192 if (
4193 active_source
4194 and active_source.can_play_pause
4195 and PlayerFeature.PAUSE in output_player.supported_features
4196 ):
4197 await output_player.play()
4198 return
4199
4200 # player is not paused: try to resume the player
4201 # Note: We handle resume inline here without calling _handle_cmd_resume
4202 active_source = next(
4203 (x for x in player.state.source_list if x.id == player.state.active_source), None
4204 )
4205 media = player.state.current_media
4206 # power on the player if needed
4207 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
4208 await self._handle_cmd_power(player.player_id, True)
4209 if active_source and not active_source.passive:
4210 await self._handle_select_source(player_id, active_source.id)
4211 return
4212 if media:
4213 # try to re-play the current media item
4214 await player.play_media(media)
4215 return
4216 # fallback: just send play command - which will fail if nothing can be played
4217 await player.play()
4218
4219 async def _handle_cmd_pause(self, player_id: str) -> None:
4220 """
4221 Handle pause command without any redirects.
4222
4223 Skips permission checks, locking, and all redirect logic (internal use only).
4224
4225 :param player_id: player_id of the player to handle the command.
4226 """
4227 player = self.get_player(player_id, raise_unavailable=True)
4228 assert player is not None
4229 if player.state.playback_state == PlaybackState.IDLE:
4230 return
4231 # If an AudioSource is the active queue item, proxy pause to the plugin
4232 if active := self._get_active_audio_source(player):
4233 audio_source, plugin_prov = active
4234 if audio_source.can_play_pause:
4235 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PAUSE)
4236 return
4237 # handle command on player/source directly
4238 active_source = next(
4239 (x for x in player.state.source_list if x.id == player.state.active_source), None
4240 )
4241 if active_source and not active_source.can_play_pause:
4242 # raise if active source does not support play/pause
4243 msg = (
4244 f"The active source ({active_source.name}) on player "
4245 f"{player.state.name} does not support play/pause"
4246 )
4247 raise PlayerCommandFailed(msg)
4248 # Delegate to active protocol player if one is active
4249 if target_player := self._get_control_target(
4250 player, PlayerFeature.PAUSE, require_active=True
4251 ):
4252 await target_player.pause()
4253 return
4254 # No active protocol target: if the player rendering the audio supports pause and the
4255 # active (external) source can be paused, forward the command to it instead of stopping
4256 # it (mirrors the external-source handling in cmd_seek/cmd_next_track).
4257 output_player = player.resolve_output_player()
4258 if (
4259 active_source
4260 and active_source.can_play_pause
4261 and PlayerFeature.PAUSE in output_player.supported_features
4262 ):
4263 await output_player.pause()
4264 return
4265 # player/protocol does not support pause: fall back to stop
4266 self.logger.debug(
4267 "Player/protocol %s does not support pause, using STOP instead",
4268 player.state.name,
4269 )
4270 await self._handle_cmd_stop(player.player_id)
4271