/
/
1"""
2MusicAssistant PlayerController.
3
4Handles all logic to control supported players,
5which are provided by Player Providers.
6
7Note that the PlayerController has a concept of a 'player' and a 'playerstate'.
8The Player is the actual object that is provided by the provider,
9which incorporates the (unaltered) state of the player (e.g. volume, state, etc)
10and functions for controlling the player (e.g. play, pause, etc).
11
12The playerstate is the (final) state of the player, including any user customizations
13and transformations that are applied to the player.
14The playerstate is the object that is exposed to the outside world (via the API).
15"""
16
17from __future__ import annotations
18
19import asyncio
20import contextlib
21import time
22import weakref
23from collections.abc import AsyncIterator
24from contextlib import suppress
25from typing import TYPE_CHECKING, Any, cast
26
27from music_assistant_models.auth import Scope
28from music_assistant_models.background_task import TaskSchedule
29from music_assistant_models.config_entries import ConfigEntry
30from music_assistant_models.constants import (
31 PLAYER_CONTROL_FAKE,
32 PLAYER_CONTROL_NATIVE,
33 PLAYER_CONTROL_NONE,
34)
35from music_assistant_models.enums import (
36 ConfigEntryType,
37 EventType,
38 IdentifierType,
39 MediaType,
40 PlaybackState,
41 PlayerFeature,
42 PlayerType,
43 ProviderFeature,
44 ProviderType,
45 SourceControl,
46)
47from music_assistant_models.errors import (
48 AlreadyRegisteredError,
49 InsufficientPermissions,
50 InvalidDataError,
51 MusicAssistantError,
52 PlayerCommandFailed,
53 PlayerUnavailableError,
54 ProviderUnavailableError,
55 UnsupportedFeaturedException,
56)
57from music_assistant_models.media_items import AudioSource
58from music_assistant_models.player import PlayerOptionValueType # noqa: TC002
59from music_assistant_models.player_control import PlayerControl # noqa: TC002
60
61from music_assistant.constants import (
62 ATTR_ACTIVE_SOURCE,
63 ATTR_ANNOUNCEMENT_IN_PROGRESS,
64 ATTR_AVAILABLE,
65 ATTR_ENABLED,
66 ATTR_FAKE_MUTE,
67 ATTR_FAKE_POWER,
68 ATTR_FAKE_VOLUME,
69 ATTR_GROUP_MEMBERS,
70 ATTR_GROUP_VOLUME_SNAPSHOT,
71 ATTR_LAST_POLL,
72 ATTR_MUTE_CONTROL,
73 ATTR_MUTE_LOCK,
74 ATTR_POWER_CONTROL,
75 ATTR_POWERED,
76 ATTR_PREVIOUS_VOLUME,
77 ATTR_SUPPORTED_FEATURES,
78 ATTR_VOLUME_CONTROL,
79 ATTR_VOLUME_TARGET,
80 CONF_ANNOUNCE_TTS_ENGINE,
81 CONF_AUTO_PLAY,
82 CONF_CACHED_ARP_MAC,
83 CONF_ENTRY_MAX_VOLUME,
84 CONF_ENTRY_MIN_VOLUME,
85 CONF_GROUP_MEMBERS,
86 CONF_MAX_VOLUME,
87 CONF_MIN_VOLUME,
88 CONF_MUTE_CONTROL,
89 CONF_PLAY_MEDIA_OVERRIDES_GROUP,
90 CONF_PLAYER_DSP,
91 CONF_PLAYER_QUEUES,
92 CONF_PLAYERS,
93 CONF_POWER_CONTROL,
94 CONF_PROTOCOL_PARENT_ID,
95 CONF_REPORTED_MAC,
96 CONF_VOLUME_CONTROL,
97 CONF_VOLUME_STEP,
98 VERBOSE_LOG_LEVEL,
99)
100from music_assistant.controllers.webserver.helpers.auth_middleware import (
101 get_current_user,
102 get_sendspin_player_id,
103 has_scope,
104)
105from music_assistant.helpers.api import api_command
106from music_assistant.helpers.colors import get_palette_for_url
107from music_assistant.helpers.plugin_engines import create_tts_engine_config_entries
108from music_assistant.helpers.util import (
109 TaskManager,
110 enrich_device_mac_address,
111 is_valid_mac_address,
112)
113from music_assistant.models.core_controller import CoreController
114from music_assistant.models.player import Player, PlayerMedia, PlayerState
115from music_assistant.models.player_provider import PlayerProvider
116from music_assistant.models.plugin import PluginProvider
117
118from .announcements import AnnouncementsMixin
119from .constants import PlayerLockPurpose
120from .helpers import handle_player_command, wait_for_power_on
121from .protocol_linking import ProtocolLinkingMixin
122
123if TYPE_CHECKING:
124 from collections.abc import Callable, Iterator
125
126 from music_assistant_models.config_entries import (
127 CoreConfig,
128 PlayerConfig,
129 )
130 from music_assistant_models.player import OutputProtocol
131 from music_assistant_models.player_queue import PlayerQueue
132
133 from music_assistant import MusicAssistant
134 from music_assistant.helpers.json import SerializableType
135
136CACHE_CATEGORY_PLAYER_POWER = 1
137
138# state keys that carry the current_media playback-position anchor; these only
139# change on discrete position events (play/pause/seek/track change/buffer correction)
140POSITION_ANCHOR_KEYS = frozenset(
141 {
142 "current_media.elapsed_time",
143 "current_media.elapsed_time_last_updated",
144 }
145)
146
147# How long the volume level of the last command outranks the level the player reports.
148# Long enough to cover a burst of volume nudges on a player that only reports its volume
149# back some time later, short enough for a change made on the device itself to win again.
150VOLUME_TARGET_EXPIRY = 2.0
151
152# Sentinel used to detect omitted optional arguments where ``None`` is a valid value.
153_SENTINEL: Any = object()
154
155
156class PlayerController(AnnouncementsMixin, ProtocolLinkingMixin, CoreController):
157 """Controller holding all logic to control registered players."""
158
159 domain: str = "players"
160
161 def __init__(self, mass: MusicAssistant) -> None:
162 """Initialize core controller."""
163 super().__init__(mass)
164 self._players: dict[str, Player] = {}
165 self._controls: dict[str, PlayerControl] = {}
166 self.manifest.name = "Player Controller"
167 self.manifest.description = (
168 "Music Assistant's core controller which manages all players from all providers."
169 )
170 self.manifest.icon = "speaker-multiple"
171 self._poll_task: asyncio.Task[None] | None = None
172 self._player_command_locks: dict[str, asyncio.Lock] = {}
173 # Re-entrancy tracking for get_player_lock, keyed on the task object
174 # (weak ref auto-clears entries if a task is GC'd before its finally runs).
175 self._task_held_locks: weakref.WeakKeyDictionary[asyncio.Task[Any], set[str]] = (
176 weakref.WeakKeyDictionary()
177 )
178 # Lock to prevent race conditions during player registration
179 self._register_lock = asyncio.Lock()
180 # Track pending protocol player evaluations (delayed to allow all protocols to register)
181 self._pending_protocol_evaluations: dict[str, asyncio.TimerHandle] = {}
182 # Serialize delayed evaluations to prevent race conditions
183 self._delayed_evaluation_lock = asyncio.Lock()
184 # Subscribers for player state updates (called with player + changed_values)
185 self._state_update_subscribers: list[
186 Callable[[Player, dict[str, tuple[Any, Any]]], None]
187 ] = []
188
189 @contextlib.asynccontextmanager
190 async def get_player_lock(
191 self, player_id: str, purpose: PlayerLockPurpose = PlayerLockPurpose.PLAYBACK
192 ) -> AsyncIterator[None]:
193 """
194 Acquire a purpose-scoped lock for a player, with re-entrant support.
195
196 Tracks lock ownership per asyncio Task so that nested calls within the same
197 task skip re-acquisition (preventing deadlocks), while deferred callbacks
198 (call_later / create_task) correctly acquire a fresh lock.
199
200 If the lock can't be acquired within 30s the body runs anyway, to keep
201 the player responsive when a previous holder is stuck on a hung command.
202
203 :param player_id: The player to lock.
204 :param purpose: Lock category. Commands with different purposes can run
205 concurrently on the same player.
206 """
207 lock_key = f"{purpose.value}_{player_id}"
208 task = asyncio.current_task()
209
210 if task is not None and lock_key in self._task_held_locks.get(task, set()):
211 yield
212 return
213
214 lock = self._player_command_locks.setdefault(lock_key, asyncio.Lock())
215 # Two-stage acquire: a slow-acquire log at 5s and a hard give-up at 30s.
216 # If the previous holder is stuck (e.g. on a dead provider socket), we
217 # proceed without the lock so this player stays responsive.
218 acquired = False
219 try:
220 async with asyncio.timeout(5):
221 await lock.acquire()
222 acquired = True
223 except TimeoutError:
224 self.logger.debug(
225 "Acquiring %s lock for player %s is slow (>5s)", purpose.value, player_id
226 )
227 try:
228 async with asyncio.timeout(25):
229 await lock.acquire()
230 acquired = True
231 except TimeoutError:
232 self.logger.warning(
233 "Timed out (30s) acquiring %s lock for player %s — "
234 "previous holder appears stuck; proceeding without lock",
235 purpose.value,
236 player_id,
237 )
238
239 if acquired and task is not None:
240 self._task_held_locks.setdefault(task, set()).add(lock_key)
241 try:
242 yield
243 finally:
244 if acquired:
245 if task is not None and (held := self._task_held_locks.get(task)) is not None:
246 held.discard(lock_key)
247 if not held:
248 del self._task_held_locks[task]
249 lock.release()
250
251 async def get_config_entries(self) -> tuple[ConfigEntry, ...]:
252 """Return Config Entries for the Player Controller."""
253 return (
254 ConfigEntry(
255 key=CONF_VOLUME_STEP,
256 type=ConfigEntryType.INTEGER,
257 default_value=0,
258 range=(0, 10),
259 required=False,
260 category="generic",
261 ),
262 *await create_tts_engine_config_entries(
263 self.mass, CONF_ANNOUNCE_TTS_ENGINE, category="announcements"
264 ),
265 )
266
267 async def setup(self, config: CoreConfig) -> None:
268 """Async initialize of module."""
269 self._repair_protocol_parent_links()
270 self._poll_task = self.mass.create_task(self._poll_players())
271 self.mass.tasks.register_scheduled_task(
272 task_id="fix_group_member_configs",
273 name="Fix sync group member configurations",
274 handler=self._fix_group_member_configs,
275 schedule=TaskSchedule.weekly(
276 days_of_week=[0],
277 hour=4,
278 minute=0,
279 ),
280 initial_delay=300,
281 )
282
283 async def close(self) -> None:
284 """Cleanup on exit."""
285 if self._poll_task and not self._poll_task.done():
286 self._poll_task.cancel()
287 # Cancel all pending protocol evaluations
288 for handle in self._pending_protocol_evaluations.values():
289 handle.cancel()
290 self._pending_protocol_evaluations.clear()
291 for player in self._players.values():
292 if player.sleep_timer_expires_at is not None:
293 self.mass.cancel_timer(self._sleep_timer_task_id(player.player_id))
294
295 async def get_diagnostics(self) -> dict[str, SerializableType]:
296 """Return diagnostics info for this controller to include in diagnostics reports."""
297 players = list(self._players.values())
298 return {
299 "players_synced": sum(player.state.synced_to is not None for player in players),
300 "players_with_active_group": sum(
301 player.state.active_group is not None for player in players
302 ),
303 "announcements_in_progress": sum(
304 bool(player.extra_data.get(ATTR_ANNOUNCEMENT_IN_PROGRESS)) for player in players
305 ),
306 "pending_protocol_evaluations": len(self._pending_protocol_evaluations),
307 }
308
309 async def on_provider_loaded(self, provider: PlayerProvider) -> None:
310 """Handle logic when a provider is loaded."""
311
312 async def on_provider_unload(self, provider: PlayerProvider) -> None:
313 """Handle logic when a provider is (about to get) unloaded."""
314
315 @property
316 def providers(self) -> list[PlayerProvider]:
317 """Return all loaded/running MusicProviders."""
318 return cast("list[PlayerProvider]", self.mass.get_providers(ProviderType.PLAYER))
319
320 def iter_players(
321 self,
322 return_unavailable: bool = True,
323 return_disabled: bool = False,
324 provider_filter: str | None = None,
325 return_protocol_players: bool = False,
326 ) -> Iterator[Player]:
327 """
328 Iterate over all registered players, regardless of who is asking.
329
330 Use this for internal logic - state derivation, bookkeeping and topology
331 lookups - which must stay correct no matter which user's command happened
332 to trigger it. Use :meth:`all_players` for anything presented to a user.
333
334 :param return_unavailable [bool]: Include unavailable players.
335 :param return_disabled [bool]: Include disabled players.
336 :param provider_filter [str]: Optional filter by provider lookup key.
337 :param return_protocol_players [bool]: Include protocol players (hidden by default).
338 """
339 for player in list(self._players.values()):
340 if not (player.state.available or return_unavailable):
341 continue
342 if not (player.state.enabled or return_disabled):
343 continue
344 if not player.initialized.is_set():
345 continue
346 if provider_filter is not None and player.provider.instance_id != provider_filter:
347 continue
348 if not return_protocol_players and player.state.type == PlayerType.PROTOCOL:
349 continue
350 yield player
351
352 def all_players(
353 self,
354 return_unavailable: bool = True,
355 return_disabled: bool = False,
356 provider_filter: str | None = None,
357 return_protocol_players: bool = False,
358 ) -> list[Player]:
359 """
360 Return the registered players the current user is allowed to see.
361
362 Note that this applies user filters for players (for non admin users),
363 which makes it unsuitable for internal logic - use :meth:`iter_players` there.
364
365 :param return_unavailable [bool]: Include unavailable players.
366 :param return_disabled [bool]: Include disabled players.
367 :param provider_filter [str]: Optional filter by provider lookup key.
368 :param return_protocol_players [bool]: Include protocol players (hidden by default).
369
370 :return: List of Player objects.
371 """
372 current_user = get_current_user()
373 user_filter = (
374 current_user.player_filter
375 if current_user and not has_scope(current_user, Scope.ALL)
376 else None
377 )
378 current_sendspin_player = get_sendspin_player_id()
379 return [
380 player
381 for player in self.iter_players(
382 return_unavailable=return_unavailable,
383 return_disabled=return_disabled,
384 provider_filter=provider_filter,
385 return_protocol_players=return_protocol_players,
386 )
387 if not user_filter
388 or player.player_id in user_filter
389 or player.player_id == current_sendspin_player
390 ]
391
392 @api_command("players/all", required_scope=Scope.PLAYERS_READ)
393 def all_player_states(
394 self,
395 return_unavailable: bool = True,
396 return_disabled: bool = False,
397 provider_filter: str | None = None,
398 return_protocol_players: bool = False,
399 ) -> list[PlayerState]:
400 """
401 Return PlayerState for all registered players.
402
403 :param return_unavailable [bool]: Include unavailable players.
404 :param return_disabled [bool]: Include disabled players.
405 :param provider_filter [str]: Optional filter by provider lookup key.
406 :param return_protocol_players [bool]: Include protocol players (hidden by default).
407
408 :return: List of PlayerState objects.
409 """
410 return [
411 player.state
412 for player in self.all_players(
413 return_unavailable=return_unavailable,
414 return_disabled=return_disabled,
415 provider_filter=provider_filter,
416 return_protocol_players=return_protocol_players,
417 )
418 ]
419
420 def get_player(
421 self,
422 player_id: str,
423 raise_unavailable: bool = False,
424 ) -> Player | None:
425 """
426 Return Player by player_id.
427
428 :param player_id [str]: ID of the player.
429 :param raise_unavailable [bool]: Raise if player is unavailable.
430
431 :raises PlayerUnavailableError: If player is unavailable and raise_unavailable is True.
432 :return: Player object or None.
433 """
434 if player := self._players.get(player_id):
435 if (not player.state.available or not player.state.enabled) and raise_unavailable:
436 msg = f"Player {player_id} is not available"
437 raise PlayerUnavailableError(msg)
438 return player
439 if raise_unavailable:
440 msg = f"Player {player_id} is not available"
441 raise PlayerUnavailableError(msg)
442 return None
443
444 @api_command("players/get", required_scope=Scope.PLAYERS_READ)
445 def get_player_state(
446 self,
447 player_id: str,
448 raise_unavailable: bool = False,
449 ) -> PlayerState | None:
450 """
451 Return PlayerState by player_id.
452
453 :param player_id [str]: ID of the player.
454 :param raise_unavailable [bool]: Raise if player is unavailable.
455
456 :raises PlayerUnavailableError: If player is unavailable and raise_unavailable is True.
457 :return: Player object or None.
458 """
459 current_user = get_current_user()
460 user_filter = (
461 current_user.player_filter
462 if current_user and not has_scope(current_user, Scope.ALL)
463 else None
464 )
465 current_sendspin_player = get_sendspin_player_id()
466 if (
467 current_user
468 and user_filter
469 and player_id not in user_filter
470 and player_id != current_sendspin_player
471 ):
472 msg = f"{current_user.username} does not have access to player {player_id}"
473 raise InsufficientPermissions(msg)
474 if player := self.get_player(player_id, raise_unavailable):
475 return player.state
476 return None
477
478 def get_player_by_name(self, name: str) -> Player | None:
479 """
480 Return Player by name.
481
482 Performs case-insensitive matching against the player's state name
483 (the final name visible in clients and API).
484 If multiple players match, logs a warning and returns the first match.
485
486 :param name: Name of the player.
487 :return: Player object or None.
488 """
489 name_normalized = name.strip().lower()
490 matches: list[Player] = []
491
492 for player in list(self._players.values()):
493 if player.state.name.strip().lower() == name_normalized:
494 matches.append(player)
495
496 if not matches:
497 return None
498
499 if len(matches) > 1:
500 player_ids = [p.player_id for p in matches]
501 self.logger.warning(
502 "players/get_by_name: Multiple players found with name '%s': %s - "
503 "returning first match (%s). "
504 "Consider using the players/get API with player_id instead "
505 "for unambiguous lookups.",
506 name,
507 player_ids,
508 matches[0].player_id,
509 )
510
511 return matches[0]
512
513 @api_command("players/get_by_name", required_scope=Scope.PLAYERS_READ)
514 def get_player_state_by_name(self, name: str) -> PlayerState | None:
515 """
516 Return PlayerState by name.
517
518 :param name: Name of the player.
519 :return: PlayerState object or None.
520 """
521 current_user = get_current_user()
522 user_filter = (
523 current_user.player_filter
524 if current_user and not has_scope(current_user, Scope.ALL)
525 else None
526 )
527 current_sendspin_player = get_sendspin_player_id()
528 if player := self.get_player_by_name(name):
529 if (
530 current_user
531 and user_filter
532 and player.player_id not in user_filter
533 and player.player_id != current_sendspin_player
534 ):
535 msg = f"{current_user.username} does not have access to player {player.player_id}"
536 raise InsufficientPermissions(msg)
537 return player.state
538 return None
539
540 @api_command("players/player_controls", required_scope=Scope.PLAYERS_READ)
541 def player_controls(
542 self,
543 ) -> list[PlayerControl]:
544 """Return all registered playercontrols."""
545 return list(self._controls.values())
546
547 @api_command("players/player_control", required_scope=Scope.PLAYERS_READ)
548 def get_player_control(
549 self,
550 control_id: str,
551 ) -> PlayerControl | None:
552 """
553 Return PlayerControl by control_id.
554
555 :param control_id: ID of the player control.
556 :return: PlayerControl object or None.
557 """
558 if control := self._controls.get(control_id):
559 return control
560 return None
561
562 @api_command("players/sleep_timer/get", required_scope=Scope.PLAYERS_READ)
563 def get_sleep_timer(self, player_id: str) -> float | None:
564 """
565 Return the active sleep timer expiry timestamp for the player.
566
567 :param player_id: Player ID to check.
568 """
569 player = self._get_player_with_redirect(player_id)
570 return player.sleep_timer_expires_at
571
572 @api_command("players/sleep_timer/set", required_scope=Scope.PLAYERS_CONTROL)
573 def set_sleep_timer(self, player_id: str, seconds: int) -> float:
574 """
575 Set a sleep timer for the player.
576
577 :param player_id: Player ID to set the timer for.
578 :param seconds: Delay in seconds before playback is stopped.
579 """
580 if seconds <= 0:
581 msg = "Sleep timer duration must be greater than zero seconds"
582 raise InvalidDataError(msg)
583 player = self._get_player_with_redirect(player_id)
584 try:
585 # guard against absurd durations that overflow the float timestamp math
586 expires_at = time.time() + seconds
587 except OverflowError:
588 msg = "Sleep timer duration is too large to schedule"
589 raise InvalidDataError(msg) from None
590 player.set_sleep_timer_expires_at(expires_at)
591 player.update_state()
592 self._signal_sleep_timer_updated(player, expires_at)
593 self.mass.call_later(
594 seconds,
595 self._handle_sleep_timer_expired,
596 player.player_id,
597 task_id=self._sleep_timer_task_id(player.player_id),
598 )
599 return expires_at
600
601 @api_command("players/sleep_timer/clear", required_scope=Scope.PLAYERS_CONTROL)
602 def clear_sleep_timer(self, player_id: str) -> None:
603 """
604 Clear the active sleep timer for the player.
605
606 :param player_id: Player ID to clear the timer for.
607 """
608 player = self._get_player_with_redirect(player_id)
609 self._clear_sleep_timer(player)
610
611 # Player commands
612
613 @api_command("players/cmd/stop", required_scope=Scope.PLAYERS_CONTROL)
614 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
615 async def cmd_stop(self, player_id: str) -> None:
616 """
617 Send STOP command to given player.
618
619 - player_id: player_id of the player to handle the command.
620 """
621 player = self._get_player_with_redirect(player_id)
622 # Redirect to queue controller if it is active (skip if already in queue command context)
623 if active_queue := self.get_active_queue(player):
624 await self.mass.player_queues.stop(active_queue.queue_id)
625 return
626 # Delegate to internal handler for actual implementation
627 await self._handle_cmd_stop(player.player_id)
628
629 @api_command("players/cmd/play", required_scope=Scope.PLAYERS_CONTROL)
630 @handle_player_command
631 async def cmd_play(self, player_id: str) -> None:
632 """
633 Send PLAY (unpause) command to given player.
634
635 - player_id: player_id of the player to handle the command.
636 """
637 player = self._get_player_with_redirect(player_id)
638 if player.state.playback_state == PlaybackState.PLAYING:
639 self.logger.info(
640 "Ignore PLAY request to player %s: player is already playing", player.state.name
641 )
642 return
643 # player is not paused: check for queue redirect, then delegate to internal handler
644 if player.state.playback_state != PlaybackState.PAUSED:
645 source = player.state.active_source
646 if active_queue := self.mass.player_queues.get(source or player_id):
647 await self.mass.player_queues.resume(active_queue.queue_id)
648 return
649
650 # Delegate to internal handler for actual implementation
651 await self._handle_cmd_play(player.player_id)
652
653 @api_command("players/cmd/pause", required_scope=Scope.PLAYERS_CONTROL)
654 @handle_player_command
655 async def cmd_pause(self, player_id: str) -> None:
656 """
657 Send PAUSE command to given player.
658
659 - player_id: player_id of the player to handle the command.
660 """
661 player = self._get_player_with_redirect(player_id)
662 # Redirect to queue controller if it is active (skip if already in queue command context)
663 if active_queue := self.get_active_queue(player):
664 await self.mass.player_queues.pause(active_queue.queue_id)
665 return
666 # Delegate to internal handler for actual implementation
667 await self._handle_cmd_pause(player.player_id)
668
669 @api_command("players/cmd/play_pause", required_scope=Scope.PLAYERS_CONTROL)
670 async def cmd_play_pause(self, player_id: str) -> None:
671 """
672 Toggle play/pause on given player.
673
674 - player_id: player_id of the player to handle the command.
675 """
676 player = self._get_player_with_redirect(player_id)
677 if player.state.playback_state == PlaybackState.PLAYING:
678 await self.cmd_pause(player.player_id)
679 else:
680 await self.cmd_play(player.player_id)
681
682 @api_command("players/cmd/resume", required_scope=Scope.PLAYERS_CONTROL)
683 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
684 async def cmd_resume(
685 self, player_id: str, source: str | None = None, media: PlayerMedia | None = None
686 ) -> None:
687 """
688 Send RESUME command to given player.
689
690 Resume (or restart) playback on the player.
691
692 :param player_id: player_id of the player to handle the command.
693 :param source: Optional source to resume.
694 :param media: Optional media to resume.
695 """
696 await self._handle_cmd_resume(player_id, source, media)
697
698 @api_command("players/cmd/seek", required_scope=Scope.PLAYERS_CONTROL)
699 @handle_player_command
700 async def cmd_seek(self, player_id: str, position: int) -> None:
701 """
702 Handle SEEK command for given player.
703
704 - player_id: player_id of the player to handle the command.
705 - position: position in seconds to seek to in the current playing item.
706 """
707 player = self._get_player_with_redirect(player_id)
708 # If an AudioSource is the active queue item, proxy the seek to the plugin
709 if active := self._get_active_audio_source(player):
710 audio_source, plugin_prov = active
711 if audio_source.can_seek:
712 await plugin_prov.on_source_control(
713 audio_source.item_id, SourceControl.SEEK, position
714 )
715 return
716 # Redirect to queue controller if it is active
717 if active_queue := self.get_active_queue(player):
718 await self.mass.player_queues.seek(active_queue.queue_id, position)
719 return
720 # handle command on player/source directly
721 active_source = next((x for x in player.source_list if x.id == player.active_source), None)
722 if active_source and not active_source.can_seek:
723 msg = (
724 f"The active source ({active_source.name}) on player "
725 f"{player.display_name} does not support seeking"
726 )
727 raise PlayerCommandFailed(msg)
728 if PlayerFeature.SEEK not in player.supported_features:
729 msg = f"Player {player.display_name} does not support seeking"
730 raise UnsupportedFeaturedException(msg)
731 # handle command on player directly
732 await player.seek(position)
733
734 @api_command("players/cmd/next", required_scope=Scope.PLAYERS_CONTROL)
735 @handle_player_command
736 async def cmd_next_track(self, player_id: str) -> None:
737 """Handle NEXT TRACK command for given player."""
738 player = self._get_player_with_redirect(player_id)
739 active_source_id = player.state.active_source or player.player_id
740 # If an AudioSource is the active queue item, proxy next to the plugin
741 if active := self._get_active_audio_source(player):
742 audio_source, plugin_prov = active
743 if audio_source.can_next_previous:
744 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.NEXT)
745 return
746 # Redirect to queue controller if it is active
747 if active_queue := self.get_active_queue(player):
748 await self.mass.player_queues.next(active_queue.queue_id)
749 return
750 if PlayerFeature.NEXT_PREVIOUS in player.state.supported_features:
751 # player has some other source active and native next/previous support
752 active_source = next(
753 (x for x in player.state.source_list if x.id == active_source_id), None
754 )
755 if active_source and active_source.can_next_previous:
756 await player.next_track()
757 return
758 msg = "This action is (currently) unavailable for this source."
759 raise PlayerCommandFailed(msg)
760 # Player does not support next/previous feature
761 msg = f"Player {player.state.name} does not support skipping to the next track."
762 raise UnsupportedFeaturedException(msg)
763
764 @api_command("players/cmd/previous", required_scope=Scope.PLAYERS_CONTROL)
765 @handle_player_command
766 async def cmd_previous_track(self, player_id: str) -> None:
767 """Handle PREVIOUS TRACK command for given player."""
768 player = self._get_player_with_redirect(player_id)
769 active_source_id = player.state.active_source or player.player_id
770 # If an AudioSource is the active queue item, proxy previous to the plugin
771 if active := self._get_active_audio_source(player):
772 audio_source, plugin_prov = active
773 if audio_source.can_next_previous:
774 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PREVIOUS)
775 return
776 # Redirect to queue controller if it is active
777 if active_queue := self.get_active_queue(player):
778 await self.mass.player_queues.previous(active_queue.queue_id)
779 return
780 if PlayerFeature.NEXT_PREVIOUS in player.state.supported_features:
781 # player has some other source active and native next/previous support
782 active_source = next(
783 (x for x in player.state.source_list if x.id == active_source_id), None
784 )
785 if active_source and active_source.can_next_previous:
786 await player.previous_track()
787 return
788 msg = "This action is (currently) unavailable for this source."
789 raise PlayerCommandFailed(msg)
790 # Player does not support next/previous feature
791 msg = f"Player {player.state.name} does not support skipping to the previous track."
792 raise UnsupportedFeaturedException(msg)
793
794 @api_command("players/cmd/power", required_scope=Scope.PLAYERS_CONTROL)
795 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
796 async def cmd_power(self, player_id: str, powered: bool) -> None:
797 """
798 Send POWER command to given player.
799
800 :param player_id: player_id of the player to handle the command.
801 :param powered: bool if player should be powered on or off.
802 """
803 # Power is serialized with PLAYBACK because powering on a sync/group player
804 # forms the group (and powering off dissolves it) - this must not race with
805 # play_media / cmd_resume / cmd_set_members on the same player.
806 await self._handle_cmd_power(player_id, powered)
807
808 @api_command("players/cmd/volume_set", required_scope=Scope.PLAYERS_CONTROL)
809 @handle_player_command
810 async def cmd_volume_set(self, player_id: str, volume_level: int) -> None:
811 """
812 Send VOLUME_SET command to given player.
813
814 :param player_id: player_id of the player to handle the command.
815 :param volume_level: volume level (0..100) to set on the player.
816 """
817 volume_level = max(0, min(100, volume_level))
818 # record the level and invalidate the group volume state up front, before waiting
819 # for the volume lock: a command that is still queued would otherwise undo what a
820 # command issued after it already recorded.
821 # skip for group players since _handle_cmd_volume_set redirects those to
822 # set_group_volume which creates/uses the snapshot itself
823 if (player := self.get_player(player_id)) and player.type != PlayerType.GROUP:
824 self._record_volume_target(player, volume_level)
825 self._invalidate_group_volume_snapshot(player_id)
826 async with self.get_player_lock(player_id, PlayerLockPurpose.VOLUME):
827 await self._handle_cmd_volume_set(player_id, volume_level, record_target=False)
828
829 @api_command("players/cmd/volume_up", required_scope=Scope.PLAYERS_CONTROL)
830 @handle_player_command
831 async def cmd_volume_up(self, player_id: str) -> None:
832 """
833 Send VOLUME_UP command to given player.
834
835 - player_id: player_id of the player to handle the command.
836 """
837 if not (player := self.get_player(player_id)):
838 return
839 if player.type == PlayerType.GROUP:
840 await self.cmd_group_volume_up(player_id)
841 return
842 current_volume = self._volume_nudge_base(player) or 0
843 new_volume = min(100, current_volume + self._get_volume_step(current_volume))
844 await self.cmd_volume_set(player_id, new_volume)
845
846 @api_command("players/cmd/volume_down", required_scope=Scope.PLAYERS_CONTROL)
847 @handle_player_command
848 async def cmd_volume_down(self, player_id: str) -> None:
849 """
850 Send VOLUME_DOWN command to given player.
851
852 - player_id: player_id of the player to handle the command.
853 """
854 if not (player := self.get_player(player_id)):
855 return
856 if player.type == PlayerType.GROUP:
857 await self.cmd_group_volume_down(player_id)
858 return
859 current_volume = self._volume_nudge_base(player) or 0
860 new_volume = max(0, current_volume - self._get_volume_step(current_volume))
861 await self.cmd_volume_set(player_id, new_volume)
862
863 @api_command("players/cmd/group_volume", required_scope=Scope.PLAYERS_CONTROL)
864 @handle_player_command
865 async def cmd_group_volume(
866 self,
867 player_id: str,
868 volume_level: int,
869 ) -> None:
870 """
871 Handle adjusting the overall/group volume to a playergroup (or synced players).
872
873 Will set a new (overall) volume level to a group player or syncgroup.
874
875 :param player_id: Player ID of group player or syncleader to handle the command.
876 :param volume_level: Volume level (0..100) to set to the group.
877 """
878 player = self.get_player(player_id, True)
879 assert player is not None # for type checker
880 group_player = self._resolve_group_volume_player(player)
881 if group_player is None:
882 # treat as normal player volume change
883 await self.cmd_volume_set(player_id, volume_level)
884 return
885 async with self.get_player_lock(group_player.player_id, PlayerLockPurpose.GROUP_VOLUME):
886 await self.set_group_volume(group_player, volume_level)
887
888 @api_command("players/cmd/group_volume_up", required_scope=Scope.PLAYERS_CONTROL)
889 @handle_player_command
890 async def cmd_group_volume_up(self, player_id: str) -> None:
891 """
892 Send VOLUME_UP command to given playergroup.
893
894 - player_id: player_id of the player to handle the command.
895 """
896 player = self.get_player(player_id, True)
897 assert player is not None # for type checker
898 # step from the volume of the group as a whole, which is not the volume of the
899 # addressed player when the command is addressed to one of its synced members
900 group_player = self._resolve_group_volume_player(player) or player
901 async with self.get_player_lock(group_player.player_id, PlayerLockPurpose.GROUP_VOLUME):
902 cur_volume = self._group_volume_nudge_base(group_player)
903 if cur_volume is None:
904 return
905 new_volume = min(100, cur_volume + self._get_volume_step(cur_volume))
906 await self.cmd_group_volume(player_id, new_volume)
907
908 @api_command("players/cmd/group_volume_down", required_scope=Scope.PLAYERS_CONTROL)
909 @handle_player_command
910 async def cmd_group_volume_down(self, player_id: str) -> None:
911 """
912 Send VOLUME_DOWN command to given playergroup.
913
914 - player_id: player_id of the player to handle the command.
915 """
916 player = self.get_player(player_id, True)
917 assert player is not None # for type checker
918 group_player = self._resolve_group_volume_player(player) or player
919 async with self.get_player_lock(group_player.player_id, PlayerLockPurpose.GROUP_VOLUME):
920 cur_volume = self._group_volume_nudge_base(group_player)
921 if cur_volume is None:
922 return
923 new_volume = max(0, cur_volume - self._get_volume_step(cur_volume))
924 await self.cmd_group_volume(player_id, new_volume)
925
926 @api_command("players/cmd/group_volume_mute", required_scope=Scope.PLAYERS_CONTROL)
927 @handle_player_command
928 async def cmd_group_volume_mute(self, player_id: str, muted: bool) -> None:
929 """
930 Handle muting a playergroup (or synced players) as a whole.
931
932 A group player or syncleader mutes all of its members, a synced player is
933 redirected to its syncleader and an ungrouped player is muted on its own.
934
935 :param player_id: Player ID of the player to handle the command.
936 :param muted: bool if the group should be muted.
937 """
938 player = self.get_player(player_id, True)
939 assert player is not None # for type checker
940 if player.state.type == PlayerType.GROUP or player.state.group_members:
941 # dedicated group player or sync leader
942 await self._mute_group_members(player, muted)
943 return
944 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
945 # redirect to sync leader
946 await self._mute_group_members(sync_leader, muted)
947 return
948 # treat as normal player mute
949 await self.cmd_volume_mute(player_id, muted)
950
951 @api_command("players/cmd/volume_mute", required_scope=Scope.PLAYERS_CONTROL)
952 @handle_player_command(lock=PlayerLockPurpose.VOLUME)
953 async def cmd_volume_mute(self, player_id: str, muted: bool) -> None:
954 """
955 Send VOLUME_MUTE command to given player.
956
957 - player_id: player_id of the player to handle the command.
958 - muted: bool if player should be muted.
959 """
960 player = self.get_player(player_id, True)
961 assert player
962
963 if player.type == PlayerType.GROUP:
964 # redirect to special group mute control
965 await self.cmd_group_volume_mute(player_id, muted)
966 return
967
968 # clearing the mute lock may not depend on mute support, otherwise a lock set
969 # while the player still had a mute control would outlive a control change
970 if not muted:
971 player.extra_data.pop(ATTR_MUTE_LOCK, None)
972
973 mute_control = player.mute_control
974 if mute_control == PLAYER_CONTROL_NONE:
975 raise UnsupportedFeaturedException(
976 f"Player {player.state.name} does not support muting"
977 )
978
979 # Set mute lock for players in a group
980 # This prevents auto-unmute when group volume changes
981 had_mute_lock = ATTR_MUTE_LOCK in player.extra_data
982 if muted and self._is_in_group(player.state):
983 player.extra_data[ATTR_MUTE_LOCK] = True
984
985 try:
986 await self._handle_cmd_volume_mute(player, mute_control, muted)
987 except Exception:
988 # a mute that did not happen may not leave a lock behind, but a lock
989 # earned by an earlier successful mute must survive
990 if not had_mute_lock:
991 player.extra_data.pop(ATTR_MUTE_LOCK, None)
992 raise
993
994 @handle_player_command
995 async def play_media(self, player_id: str, media: PlayerMedia) -> None:
996 """
997 Handle PLAY MEDIA on given player.
998
999 :param player_id: player_id of the player to handle the command.
1000 :param media: The Media that needs to be played on the player.
1001 """
1002 # An explicit play_media on a captured player honors the player's
1003 # CONF_PLAY_MEDIA_OVERRIDES_GROUP preference (default: True) — the
1004 # player is released from its group/sync first, then plays the media
1005 # standalone. With the preference off, behavior falls back to the
1006 # legacy "redirect to group leader" path below.
1007 # Note: the release step runs outside the PLAYBACK lock to avoid an
1008 # AB-BA cycle with cmd_set_members(group), which acquires lock(group)
1009 # then lock(sync_leader) via the sync_group provider.
1010 target_player = self.get_player(player_id, True)
1011 if target_player is not None and (
1012 target_player.state.synced_to or target_player.state.active_group
1013 ):
1014 override = bool(
1015 self.mass.config.get_raw_player_config_value(
1016 target_player.player_id,
1017 CONF_PLAY_MEDIA_OVERRIDES_GROUP,
1018 True,
1019 )
1020 )
1021 if override:
1022 await self._release_player_for_play_media(target_player)
1023 async with self.get_player_lock(
1024 target_player.player_id, PlayerLockPurpose.PLAYBACK
1025 ):
1026 await self._handle_play_media(target_player.player_id, media)
1027 return
1028 player = self._get_player_with_redirect(player_id)
1029 async with self.get_player_lock(player.player_id, PlayerLockPurpose.PLAYBACK):
1030 await self._handle_play_media(player.player_id, media)
1031
1032 @api_command("players/cmd/select_sound_mode", required_scope=Scope.PLAYERS_CONTROL)
1033 @handle_player_command
1034 async def select_sound_mode(self, player_id: str, sound_mode: str) -> None:
1035 """
1036 Handle SELECT SOUND MODE command on given player.
1037
1038 - player_id: player_id of the player to handle the command
1039 - sound_mode: The ID of the sound mode that needs to be activated/selected.
1040 """
1041 player = self.get_player(player_id, True)
1042 assert player is not None # for type checking
1043
1044 if PlayerFeature.SELECT_SOUND_MODE not in player.supported_features:
1045 raise UnsupportedFeaturedException(
1046 f"Player {player.display_name} does not support sound mode selection"
1047 )
1048
1049 prev_sound_mode = player.active_sound_mode
1050 if sound_mode == prev_sound_mode:
1051 return
1052
1053 # basic check if sound mode is valid for player
1054 if not any(x for x in player.sound_mode_list if x.id == sound_mode):
1055 raise PlayerCommandFailed(
1056 f"{sound_mode} is an invalid sound_mode for player {player.display_name}"
1057 )
1058
1059 # forward to player
1060 await player.select_sound_mode(sound_mode)
1061
1062 @api_command("players/cmd/set_option", required_scope=Scope.PLAYERS_CONTROL)
1063 @handle_player_command
1064 async def set_option(
1065 self, player_id: str, option_key: str, option_value: PlayerOptionValueType
1066 ) -> None:
1067 """
1068 Handle SET_OPTION command on given player.
1069
1070 - player_id: player_id of the player to handle the command
1071 - option_key: The key of the player option that needs to be activated/selected.
1072 - option_value: The new value of the player option.
1073 """
1074 player = self.get_player(player_id, True)
1075 assert player is not None # for type checking
1076
1077 if PlayerFeature.OPTIONS not in player.supported_features:
1078 raise UnsupportedFeaturedException(
1079 f"Player {player.display_name} does not support set_option"
1080 )
1081
1082 prev_player_option = next((x for x in player.options if x.key == option_key), None)
1083 if not prev_player_option:
1084 return
1085 if prev_player_option.value == option_value:
1086 return
1087
1088 if prev_player_option.read_only:
1089 raise UnsupportedFeaturedException(
1090 f"Player {player.display_name} option {option_key} is read-only"
1091 )
1092
1093 # forward to player
1094 await player.set_option(option_key=option_key, option_value=option_value)
1095
1096 @api_command("players/cmd/select_source", required_scope=Scope.PLAYERS_CONTROL)
1097 @handle_player_command
1098 async def select_source(self, player_id: str, source: str | None) -> None:
1099 """
1100 Handle SELECT SOURCE command on given player.
1101
1102 - player_id: player_id of the player to handle the command.
1103 - source: The ID of the source that needs to be activated/selected.
1104 """
1105 if source is None:
1106 source = player_id # default to MA queue source
1107 player = self.get_player(player_id, True)
1108 assert player is not None # for type checking
1109 # If player is currently grouped, handle it so the source switch can proceed.
1110 # This allows external sources (e.g. Spotify Connect, AirPlay) to take over a grouped player.
1111 if player.state.active_group and (
1112 group_player := self.get_player(player.state.active_group)
1113 ):
1114 if player_id in group_player.state.static_group_members:
1115 # player is a static member of a permanent group - stop the group
1116 # and power it off if supported, rather than removing the member
1117 await self._handle_cmd_stop(group_player.player_id)
1118 if group_player.state.power_control != PLAYER_CONTROL_NONE:
1119 await self._handle_cmd_power(group_player.player_id, False)
1120 else:
1121 await self.cmd_ungroup(player_id)
1122 elif player.state.synced_to:
1123 await self.cmd_ungroup(player_id)
1124 # Delegate to internal handler for actual implementation
1125 await self._handle_select_source(player_id, source)
1126
1127 async def deselect_source(self, player_id: str) -> None:
1128 """
1129 Deselect the current source and stop the player.
1130
1131 Use this when an external source (plugin/receiver) disconnects and the player
1132 should stop playback rather than switch to another source.
1133
1134 :param player_id: player_id of the player to stop and deselect.
1135 """
1136 player = self.get_player(player_id, raise_unavailable=False)
1137 if not player:
1138 return
1139 with suppress(PlayerCommandFailed, PlayerUnavailableError, RuntimeError):
1140 await self._handle_cmd_stop(player_id)
1141
1142 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
1143 async def enqueue_next_media(self, player_id: str, media: PlayerMedia) -> None:
1144 """
1145 Handle enqueuing of a next media item on the player.
1146
1147 :param player_id: player_id of the player to handle the command.
1148 :param media: The Media that needs to be enqueued on the player.
1149 :raises UnsupportedFeaturedException: if the player does not support enqueueing.
1150 :raises PlayerUnavailableError: if the player is not available.
1151 """
1152 # Note: No group redirect needed here as enqueue doesn't use _get_player_with_redirect
1153 # Delegate to internal handler for actual implementation
1154 await self._handle_enqueue_next_media(player_id, media)
1155
1156 @api_command("players/cmd/set_members", required_scope=Scope.PLAYERS_CONTROL)
1157 async def cmd_set_members(
1158 self,
1159 target_player: str,
1160 player_ids_to_add: list[str] | None = None,
1161 player_ids_to_remove: list[str] | None = None,
1162 ) -> None:
1163 """
1164 Join/unjoin given player(s) to/from target player.
1165
1166 Will add the given player(s) to the target player (sync leader or group player).
1167
1168 :param target_player: player_id of the syncgroup leader or group player.
1169 :param player_ids_to_add: List of player_id's to add to the target player.
1170 :param player_ids_to_remove: List of player_id's to remove from the target player.
1171
1172 :raises UnsupportedFeaturedException: if the target player does not support grouping.
1173 :raises PlayerUnavailableError: if the target player is not available.
1174 """
1175 parent_player: Player | None = self.get_player(target_player, True)
1176 assert parent_player is not None # for type checking
1177 if PlayerFeature.SET_MEMBERS not in parent_player.state.supported_features:
1178 msg = f"Player {parent_player.name} does not support group commands"
1179 raise UnsupportedFeaturedException(msg)
1180
1181 # if the target player is a member of an active group player (e.g. a syncgroup),
1182 # redirect the command to that group player so it can manage the member change
1183 if (
1184 parent_player.type != PlayerType.GROUP
1185 and parent_player.state.active_group
1186 and (group_player := self.get_player(parent_player.state.active_group))
1187 and group_player.type == PlayerType.GROUP
1188 and PlayerFeature.SET_MEMBERS in group_player.state.supported_features
1189 ):
1190 self.logger.debug(
1191 "Redirecting set_members from %s to its group player %s",
1192 parent_player.name,
1193 group_player.name,
1194 )
1195 await self.cmd_set_members(
1196 parent_player.state.active_group, player_ids_to_add, player_ids_to_remove
1197 )
1198 return
1199
1200 if parent_player.synced_to:
1201 # handle edge case: target player is already synced itself to another player
1202 # automatically ungroup it first and wait for state to propagate
1203 await self._auto_ungroup_if_synced(parent_player, "setting members")
1204
1205 # Use lock for playback commands to prevent protocol switches from
1206 # racing with concurrent play_media / play_index / resume calls.
1207 async with self.get_player_lock(parent_player.player_id, PlayerLockPurpose.PLAYBACK):
1208 await self._handle_set_members(parent_player, player_ids_to_add, player_ids_to_remove)
1209
1210 @api_command("players/cmd/group", required_scope=Scope.PLAYERS_CONTROL)
1211 @handle_player_command
1212 async def cmd_group(self, player_id: str, target_player: str) -> None:
1213 """
1214 Handle GROUP command for given player.
1215
1216 Join/add the given player(id) to the given (leader) player/sync group.
1217 If the target player itself is already synced to another player, this may fail.
1218 If the player can not be synced with the given target player, this may fail.
1219
1220 NOTE: This is a convenience helper for cmd_set_members.
1221
1222 :param player_id: player_id of the player to handle the command.
1223 :param target_player: player_id of the syncgroup leader or group player.
1224
1225 :raises UnsupportedFeaturedException: if the target player does not support grouping.
1226 :raises PlayerCommandFailed: if the target player is already synced to another player.
1227 :raises PlayerUnavailableError: if the target player is not available.
1228 :raises PlayerCommandFailed: if the player is already grouped to another player.
1229 """
1230 await self.cmd_set_members(target_player, player_ids_to_add=[player_id])
1231
1232 @api_command("players/cmd/group_many", required_scope=Scope.PLAYERS_CONTROL)
1233 async def cmd_group_many(self, target_player: str, child_player_ids: list[str]) -> None:
1234 """
1235 Join given player(s) to target player.
1236
1237 Will add the given player(s) to the target player (sync leader or group player).
1238 This is a (deprecated) alias for cmd_set_members.
1239 """
1240 await self.cmd_set_members(target_player, player_ids_to_add=child_player_ids)
1241
1242 @api_command("players/cmd/ungroup", required_scope=Scope.PLAYERS_CONTROL)
1243 @handle_player_command
1244 async def cmd_ungroup(self, player_id: str) -> None:
1245 """
1246 Handle UNGROUP command for given player.
1247
1248 Remove the given player from any (sync)groups it currently is synced to.
1249 If the player is not currently grouped to any other player,
1250 this will silently be ignored.
1251 """
1252 if not (player := self.get_player(player_id)):
1253 self.logger.warning("Player %s is not available", player_id)
1254 return
1255
1256 # Ungroup on a group player is interpreted as 'release the captured
1257 # session entirely'. This avoids the "Cannot remove static member"
1258 # error path when transfer_queue or HA's unjoin asks us to release a
1259 # group that has static members.
1260 if player.state.type == PlayerType.GROUP:
1261 if player.state.power_control != PLAYER_CONTROL_NONE:
1262 await self._handle_cmd_power(player.player_id, False)
1263 else:
1264 await self._handle_cmd_stop(player.player_id)
1265 return
1266
1267 if player.state.active_group:
1268 group = self.get_player(player.state.active_group)
1269 is_static_member = group is not None and player_id in group.state.static_group_members
1270 if is_static_member:
1271 # Static members can't be released individually — recurse so
1272 # the group-player branch above stops/dissolves the session.
1273 if group is not None:
1274 await self.cmd_ungroup(group.player_id)
1275 return
1276 # dynamic or non-static member — remove just this player
1277 await self.cmd_set_members(player.state.active_group, player_ids_to_remove=[player_id])
1278 return
1279
1280 if player.state.synced_to:
1281 # player is a sync member
1282 await self.cmd_set_members(player.state.synced_to, player_ids_to_remove=[player_id])
1283 return
1284
1285 if player.state.group_members:
1286 # player is a sync leader (a non-group player with synced followers).
1287 # Remove only the leader itself: _handle_set_members will either transfer
1288 # leadership to a remaining member (keeping playback alive) or, when no
1289 # members remain / nothing is playing, dissolve the group and stop.
1290 await self.cmd_set_members(player.player_id, player_ids_to_remove=[player.player_id])
1291 return
1292 # unjoin from any dynamic sync groups if we're currently in one (edge case)
1293 # this is in particular used for the Home Assistant integration which does
1294 # not have a set_members command and only supports a single unjoin command
1295 for player in self.iter_players(False):
1296 if not player.state.group_members or player.state.synced_to:
1297 continue
1298 if PlayerFeature.SET_MEMBERS not in player.state.supported_features:
1299 continue
1300 if player_id in player.state.static_group_members:
1301 continue
1302 if player_id in player.state.group_members:
1303 await self.cmd_set_members(player.player_id, player_ids_to_remove=[player_id])
1304 return
1305
1306 @api_command("players/cmd/ungroup_many", required_scope=Scope.PLAYERS_CONTROL)
1307 async def cmd_ungroup_many(self, player_ids: list[str]) -> None:
1308 """Handle UNGROUP command for all the given players."""
1309 for player_id in list(player_ids):
1310 await self.cmd_ungroup(player_id)
1311
1312 @api_command("players/create_group_player", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1313 async def create_group_player(
1314 self, provider: str, name: str, members: list[str], dynamic: bool = True
1315 ) -> Player:
1316 """
1317 Create a new (permanent) Group Player.
1318
1319 :param provider: The provider (id) to create the group player for.
1320 :param name: Name of the new group player.
1321 :param members: List of player ids to add to the group.
1322 :param dynamic: Whether the group is dynamic (members can change).
1323 """
1324 if not (provider_instance := self.mass.get_provider(provider)):
1325 raise ProviderUnavailableError(f"Provider {provider} not found")
1326 provider_instance = cast("PlayerProvider", provider_instance)
1327 if ProviderFeature.CREATE_GROUP_PLAYER not in provider_instance.supported_features:
1328 raise UnsupportedFeaturedException(
1329 f"Provider {provider} does not support creating group players"
1330 )
1331 return await provider_instance.create_group_player(name, members, dynamic)
1332
1333 @api_command("players/remove_group_player", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1334 async def remove_group_player(self, player_id: str) -> None:
1335 """Remove a group player."""
1336 if not (player := self.get_player(player_id)):
1337 # we simply permanently delete the player by wiping its config
1338 self.mass.config.remove(f"players/{player_id}")
1339 return
1340 if player.state.type != PlayerType.GROUP:
1341 raise UnsupportedFeaturedException(f"Player {player.state.name} is not a group player")
1342 player.provider.check_feature(ProviderFeature.REMOVE_GROUP_PLAYER)
1343 await player.provider.remove_group_player(player_id)
1344
1345 @api_command("players/add_currently_playing_to_favorites", required_scope=Scope.LIBRARY_WRITE)
1346 async def add_currently_playing_to_favorites(self, player_id: str) -> None:
1347 """
1348 Add the currently playing item/track on given player to the favorites.
1349
1350 This tries to resolve the currently playing media to an actual media item
1351 and add that to the favorites in the library. Will raise an error if the
1352 player is not currently playing anything or if the currently playing media
1353 can not be resolved to a media item.
1354 """
1355 player = self._get_player_with_redirect(player_id)
1356 # handle mass player queue active
1357 if mass_queue := self.get_active_queue(player):
1358 if not (current_item := mass_queue.current_item) or not current_item.media_item:
1359 raise PlayerCommandFailed("No current item to add to favorites")
1360 # if we're playing a radio station, try to resolve the currently playing track
1361 if current_item.media_item.media_type == MediaType.RADIO:
1362 if not (
1363 (streamdetails := mass_queue.current_item.streamdetails)
1364 and (stream_title := streamdetails.stream_title)
1365 and " - " in stream_title
1366 ):
1367 # no stream title available, so we can't resolve the track
1368 # this can happen if the radio station does not provide metadata
1369 # or there's a commercial break
1370 # Possible future improvement could be to actually detect the song with a
1371 # shazam-like approach.
1372 raise PlayerCommandFailed("No current item to add to favorites")
1373 # send the streamtitle into a global search query
1374 search_artist, search_title_title = stream_title.split(" - ", 1)
1375 # strip off any additional comments in the title (such as from Radio Paradise)
1376 search_title_title = search_title_title.split(" | ")[0].strip()
1377 if track := await self.mass.music.get_track_by_name(
1378 search_title_title, search_artist
1379 ):
1380 # we found a track, so add it to the favorites
1381 await self.mass.music.add_item_to_favorites(track)
1382 return
1383 # we could not resolve the track, so raise an error
1384 raise PlayerCommandFailed("No current item to add to favorites")
1385
1386 # else: any other media item, just add it to the favorites directly
1387 await self.mass.music.add_item_to_favorites(current_item.media_item)
1388 return
1389
1390 # guard for player with no active source
1391 if not player.state.active_source:
1392 raise PlayerCommandFailed("Player has no active source")
1393 # handle other source active using the current_media with uri
1394 if current_media := player.state.current_media:
1395 # prefer the uri of the current media item
1396 if current_media.uri:
1397 with suppress(MusicAssistantError):
1398 await self.mass.music.add_item_to_favorites(current_media.uri)
1399 return
1400 # fallback to search based on artist and title (and album if available)
1401 if current_media.artist and current_media.title:
1402 if track := await self.mass.music.get_track_by_name(
1403 current_media.title,
1404 current_media.artist,
1405 current_media.album,
1406 ):
1407 # we found a track, so add it to the favorites
1408 await self.mass.music.add_item_to_favorites(track)
1409 return
1410 # if we reach here, we could not resolve the currently playing item
1411 raise PlayerCommandFailed("No current item to add to favorites")
1412
1413 async def register(self, player: Player) -> None:
1414 """Register a player on the Player Controller."""
1415 if self._teardown_in_progress(player):
1416 return
1417
1418 # Use lock to prevent race conditions during concurrent player registrations
1419 async with self._register_lock:
1420 player_id = player.player_id
1421
1422 if player_id in self._players:
1423 msg = f"Player {player_id} is already registered!"
1424 raise AlreadyRegisteredError(msg)
1425
1426 # ignore disabled players
1427 if not player.state.enabled:
1428 return
1429
1430 if player.type not in (PlayerType.GROUP, PlayerType.STEREO_PAIR):
1431 await self._resolve_mac_addresses(player)
1432
1433 # restore 'fake' power state from cache if available.
1434 # Group players intentionally do NOT restore their fake-power
1435 # state across restarts: at boot there is no sync session yet, so
1436 # a restored 'powered=True' would put the group in an inconsistent
1437 # 'active without captured session' state where children appear
1438 # owned by a group that has no leader. Users who want their
1439 # 'group captured' state preserved across restarts would need
1440 # explicit session restoration which is out of scope here.
1441 if player.type != PlayerType.GROUP:
1442 cached_value = await self.mass.cache.get(
1443 key=player.player_id,
1444 provider=self.domain,
1445 category=CACHE_CATEGORY_PLAYER_POWER,
1446 default=False,
1447 )
1448 if cached_value is not None:
1449 player.extra_data[ATTR_FAKE_POWER] = cached_value
1450
1451 # _registration_aborted below only works once the player is in the registry;
1452 # until then the unregister pass of a provider unload cannot see it, so re-check
1453 # the guard from the top of this method, which the awaits above may have staled
1454 if self._teardown_in_progress(player):
1455 return
1456
1457 # finally actually register it
1458
1459 # Despite the fact that the player is not fully ready yet
1460 # (config not loaded, protocol links not evaluated),
1461 # we already add it to the _players dict here because we
1462 # want to make sure the player is available in the controller
1463 # during the rest of the registration process
1464 # (such as when fetching config or evaluating protocol links).
1465 # We use the 'initialized' attribute to indicate that the player
1466 # is still in the process of being registered so we can filter it out where needed.
1467 self._players[player_id] = player
1468 # update state to ensure player.state reflects the final attributes
1469 # (e.g. player type) set after super().__init__() in the player subclass,
1470 # before we fetch config (which relies on state.type for entry resolution)
1471 player.update_state(signal_event=False)
1472 # ensure we fetch and set the latest/full config for the player
1473 player_config = await self.mass.config.get_player_config(player_id)
1474 if self._registration_aborted(player):
1475 return
1476 player.set_config(player_config)
1477 # update state again now that config is loaded
1478 player.update_state(signal_event=False)
1479 self._save_underlying_player_id(player)
1480 # call hook after the player is registered and config is set
1481 await player.on_config_updated()
1482 if self._registration_aborted(player):
1483 return
1484
1485 # Handle protocol linking
1486 self._evaluate_protocol_links(player)
1487
1488 # now we're ready to signal the player is added and available
1489 player.set_initialized()
1490 self.logger.info(
1491 "Player (type %s) registered: %s/%s",
1492 player.state.type.value,
1493 player_id,
1494 player.state.name,
1495 )
1496 # signal event that a player was added
1497 if player.state.type != PlayerType.PROTOCOL:
1498 self.mass.signal_event(
1499 EventType.PLAYER_ADDED, object_id=player.player_id, data=player
1500 )
1501 # register playerqueue for this player (if not a protocol player)
1502 if player.state.type != PlayerType.PROTOCOL:
1503 await self.mass.player_queues.on_player_register(player)
1504 if self._registration_aborted(player):
1505 # the queue restore outlived the unregister that already cleaned it up,
1506 # so drop the queue we just recreated for a player that is gone
1507 self.mass.player_queues.on_player_remove(player_id, permanent=False)
1508
1509 # Schedule debounced update of all players since can_group_with values may change
1510 # when a new player is added (provider IDs expand to include the new player)
1511 self._schedule_update_all_players(2)
1512
1513 async def register_or_update(self, player: Player) -> None:
1514 """Register a new player on the controller or update existing one."""
1515 if self._teardown_in_progress(player):
1516 return
1517
1518 # the register lock ensures a replacement is never swapped in while register()
1519 # is still setting the player up
1520 async with self._register_lock:
1521 if (existing := self._players.get(player.player_id)) is not None:
1522 self._players[player.player_id] = player
1523 if existing is not player:
1524 # a fresh instance starts out with a base config only, so it needs
1525 # the config the registration resolved before it can be used
1526 player.set_config(existing.config)
1527 await player.on_config_updated()
1528 if self._registration_aborted(player):
1529 return
1530 # the replacement takes over the identity of an already registered
1531 # player, so it must be marked initialized as well
1532 player.set_initialized()
1533 player.update_state()
1534 # the derived-transport edge may have been set/revoked after the
1535 # initial registration (e.g. via a bridge claim)
1536 self._save_underlying_player_id(player)
1537 # Also schedule update when replacing existing player
1538 self._schedule_update_all_players()
1539 return
1540
1541 await self.register(player)
1542
1543 def trigger_player_update(
1544 self, player_id: str, force_update: bool = False, debounce_delay: float = 0.25
1545 ) -> None:
1546 """Trigger a (debounced) update for the given player."""
1547 if self.mass.closing:
1548 return
1549 if not (player := self.get_player(player_id)):
1550 return
1551 # mark dirty right away (not at execution): a trigger means state the player
1552 # derives from changed, and a direct update_state call may come in before
1553 # the debounced one runs
1554 player.mark_state_dirty()
1555 task_id = f"player_update_state_{player_id}"
1556 self.mass.call_later(
1557 debounce_delay,
1558 player.update_state,
1559 force_update=force_update,
1560 task_id=task_id,
1561 )
1562
1563 async def unregister(self, player_id: str, permanent: bool = False) -> None:
1564 """
1565 Unregister a player from the player controller.
1566
1567 Called (by a PlayerProvider) when a player is removed or no longer available
1568 (for a longer period of time). This will remove the player from the player
1569 controller and optionally remove the player's config from the mass config.
1570 If the player is not registered, this will silently be ignored.
1571
1572 :param player_id: Player ID of the player to unregister.
1573 :param permanent: If True, remove the player permanently by deleting its config.
1574 If False, the player config will not be removed.
1575 """
1576 player = self._players.get(player_id)
1577 if player is None:
1578 return
1579 del self._players[player_id]
1580 # clean up all lock entries for this player
1581 for prefix in [p.value for p in PlayerLockPurpose]:
1582 self._player_command_locks.pop(f"{prefix}_{player_id}", None)
1583 if handle := self._pending_protocol_evaluations.pop(player_id, None):
1584 handle.cancel()
1585 self._clear_sleep_timer(player)
1586 self.mass.player_queues.on_player_remove(player_id, permanent=permanent)
1587 # teardown is best-effort: a provider that fails to release its player must not
1588 # strand the other players of that provider, nor the provider unload itself
1589 try:
1590 await player.on_unload()
1591 except Exception:
1592 self.logger.exception("Error unloading player %s", player.name)
1593 if permanent:
1594 # player permanent removal: cleanup protocol links, delete config
1595 # and signal PLAYER_REMOVED event
1596 await self._cleanup_player_memberships(player_id)
1597 self._cleanup_protocol_links(player)
1598 self.delete_player_config(player_id)
1599 self.logger.info("Player removed: %s", player.name)
1600 if player.state.type != PlayerType.PROTOCOL:
1601 self.mass.signal_event(EventType.PLAYER_REMOVED, player_id)
1602 else:
1603 # temporary unavailable: mark player as unavailable
1604 # note: the player will be re-registered later if it comes back online
1605 player.state.available = False
1606 self.logger.info("Player unavailable: %s", player.name)
1607 if player.state.type != PlayerType.PROTOCOL:
1608 self.mass.signal_event(
1609 EventType.PLAYER_UPDATED, object_id=player.player_id, data=player.state
1610 )
1611 # Schedule debounced update of all players since can_group_with values may change
1612 self._schedule_update_all_players()
1613
1614 @api_command("players/remove", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1615 async def remove(self, player_id: str) -> None:
1616 """
1617 Remove a player from a provider.
1618
1619 Can only be called when a PlayerProvider supports ProviderFeature.REMOVE_PLAYER.
1620 """
1621 player = self.get_player(player_id)
1622 if player is None:
1623 # we simply permanently delete the player config since it is not registered
1624 self.delete_player_config(player_id)
1625 return
1626 if player.state.type == PlayerType.GROUP:
1627 # Handle group player removal
1628 player.provider.check_feature(ProviderFeature.REMOVE_GROUP_PLAYER)
1629 await player.provider.remove_group_player(player_id)
1630 return
1631 player.provider.check_feature(ProviderFeature.REMOVE_PLAYER)
1632 await player.provider.remove_player(player_id)
1633 # check for group memberships that need to be updated
1634 if player.state.active_group and (
1635 group_player := self.mass.players.get_player(player.state.active_group)
1636 ):
1637 # try to remove from the group
1638 with suppress(UnsupportedFeaturedException, PlayerCommandFailed):
1639 await group_player.set_members(
1640 player_ids_to_remove=[player_id],
1641 )
1642 # We removed the player and can now clean up its config
1643 self.delete_player_config(player_id)
1644
1645 def delete_player_config(self, player_id: str) -> None:
1646 """
1647 Permanently delete a player's configuration, including its DSP and queue settings.
1648
1649 The saved queue of a player that is no longer registered is dropped along with it,
1650 so a device that returns under the same id starts out fresh. The player itself is
1651 not unregistered.
1652 The config of a linked protocol player is wiped along with it, so the device
1653 returns as a brand new player once it is discovered again. Protocol players that
1654 are still registered or that already moved to another parent keep their config;
1655 registered ones are detached from the removed player and re-evaluated.
1656 """
1657 self._detach_protocol_children(player_id)
1658 player_ids = [
1659 protocol_id
1660 for protocol_id in self.mass.config.get(CONF_PLAYERS, {})
1661 if self._get_cached_protocol_parent_id(protocol_id) == player_id
1662 and self.get_player(protocol_id) is None
1663 ]
1664 player_ids.append(player_id)
1665 for pid in player_ids:
1666 for key in (
1667 f"{CONF_PLAYERS}/{pid}",
1668 f"{CONF_PLAYER_DSP}/{pid}",
1669 f"{CONF_PLAYER_QUEUES}/{pid}",
1670 ):
1671 self.mass.config.remove(key)
1672 if self.get_player(pid) is None:
1673 self.mass.player_queues.purge_saved_queue(pid)
1674 # a user access filter is an allow-list of player ids, so it must not be left
1675 # pointing at a player whose config was just wiped
1676 self.mass.create_task(
1677 self.mass.webserver.auth.remove_from_user_filters(player_ids=player_ids)
1678 )
1679
1680 def scale_volume_to_device(self, player_id: str, logical_volume: int) -> int:
1681 """Scale logical volume (0-100) to device volume (min_volume-max_volume)."""
1682 min_volume, max_volume = self._get_volume_limits(player_id)
1683 if min_volume == 0 and max_volume == 100:
1684 return logical_volume
1685 # Scale: logical 0 -> min_volume, logical 100 -> max_volume
1686 return min_volume + (logical_volume * (max_volume - min_volume)) // 100
1687
1688 def scale_volume_from_device(self, player_id: str, device_volume: int) -> int:
1689 """Scale device volume (min_volume-max_volume) to logical volume (0-100)."""
1690 min_volume, max_volume = self._get_volume_limits(player_id)
1691 if min_volume == 0 and max_volume == 100:
1692 return device_volume
1693 volume_range = max_volume - min_volume
1694 if volume_range == 0:
1695 return 0
1696 # Scale to 0-100 without clamping so that out-of-range device volumes
1697 # produce distinct logical values, ensuring state change detection triggers
1698 # volume limit enforcement
1699 return ((device_volume - min_volume) * 100) // volume_range
1700
1701 def on_player_position_jumped(self, player: Player) -> None:
1702 """
1703 Handle a discrete jump of a player's corrected playback position.
1704
1705 Called by a Player when its corrected position moved significantly
1706 outside regular playback progression (seek or buffer correction). This
1707 is not an event by itself: it re-bases the active queue's timing on the
1708 fresh position and nudges related players so derived positions stay in
1709 sync; current_media then re-anchors from the corrected queue time on
1710 the follow-up update, which emits the actual update event.
1711 """
1712 if self.mass.closing:
1713 return
1714 self.mass.player_queues.on_player_elapsed_time_corrected(player)
1715 self.trigger_player_update(player.player_id)
1716 self._forward_state_update(player, {})
1717
1718 def signal_player_state_update(
1719 self,
1720 player: Player,
1721 changed_values: dict[str, tuple[Any, Any]],
1722 force_update: bool = False,
1723 skip_forward: bool = False,
1724 media_position_jumped: bool = False,
1725 ) -> None:
1726 """
1727 Signal a player state update.
1728
1729 Called by a Player when its state has changed.
1730 This will update the player state in the controller and signal the event bus.
1731 """
1732 player_id = player.player_id
1733 if self.mass.closing:
1734 return
1735
1736 # ignore updates for disabled players
1737 if not player.state.enabled and ATTR_ENABLED not in changed_values:
1738 return
1739
1740 # The current_media position anchor only changes on discrete events
1741 # (play/pause/seek/track change/buffer correction), so a change set holding
1742 # only anchor keys represents a position correction rather than a regular
1743 # state change.
1744 non_anchor_keys = changed_values.keys() - POSITION_ANCHOR_KEYS
1745 if len(non_anchor_keys) == 0 and not force_update:
1746 if not media_position_jumped:
1747 # anchor adoption without a significant corrected-position change
1748 return
1749 # current_media's corrected position jumped (seek or buffer correction
1750 # reached the current media): emit the full player update below so
1751 # consumers see the fresh position
1752
1753 if self.logger.isEnabledFor(VERBOSE_LOG_LEVEL):
1754 self.logger.log(
1755 VERBOSE_LOG_LEVEL,
1756 "Player state updated for %s: changed fields: %s",
1757 player.name,
1758 ", ".join(changed_values.keys()),
1759 )
1760
1761 # signal update to the playerqueue
1762 if player.state.type != PlayerType.PROTOCOL:
1763 self.mass.call_later(
1764 0.5,
1765 self.mass.player_queues.on_player_update,
1766 player,
1767 changed_values,
1768 task_id=f"queue_on_player_update_{player.player_id}",
1769 )
1770
1771 # Kick async palette extraction on cold cache. On transition prefetch
1772 # the next queue item too. Skip players that mirror another player's media
1773 # (grouped/synced members, protocol children): their current_media - palette
1774 # included - is taken wholesale from the owner, so resolving it per member is
1775 # wasted work that also produces duplicate state updates across the group.
1776 if (
1777 not self._mirrors_parent_media(player)
1778 and (current_media := player.state.current_media)
1779 and current_media.image_url
1780 ):
1781 if current_media.palette is None:
1782 self._schedule_palette_fetch(player_id, current_media.image_url)
1783 if "current_media.image_url" in changed_values or "current_media" in changed_values:
1784 self._schedule_next_queue_item_palette_prefetch(player_id, current_media)
1785
1786 # handle DSP reload of the leader when grouping/ungrouping
1787 if ATTR_GROUP_MEMBERS in changed_values:
1788 prev_group_members, new_group_members = changed_values[ATTR_GROUP_MEMBERS]
1789 self._handle_group_dsp_change(player, prev_group_members or [], new_group_members)
1790 # Removed group members also need to be updated since they are no longer part
1791 # of this group and are available for playback again
1792 removed_members = set(prev_group_members or []) - set(new_group_members or [])
1793 for _removed_player_id in removed_members:
1794 if removed_player := self.get_player(_removed_player_id):
1795 removed_player.refresh_state()
1796
1797 # detect when active_source changes to
1798 # something external while we have a grouped protocol active
1799 if ATTR_ACTIVE_SOURCE in changed_values:
1800 task_id = f"external_source_takeover_{player_id}"
1801 self.mass.call_later(
1802 5,
1803 self._check_external_source_takeover,
1804 player,
1805 task_id=task_id,
1806 )
1807 # only steer into the (relatively expensive) membership cleanup when a field
1808 # that can require an unsync actually changed - this runs on every state tick
1809 if changed_values.keys() & {ATTR_AVAILABLE, ATTR_ENABLED, ATTR_POWERED}:
1810 self._handle_membership_cleanup_on_state_change(player, changed_values)
1811
1812 # enforce volume limits when volume changes externally
1813 if "volume_level" in changed_values:
1814 corrected = self._enforce_volume_limits(player)
1815 # a level set on the device itself makes the reference a group volume change
1816 # interpolates from obsolete. a member on its way to a level we did send
1817 # reports levels too, and a group only ever reports what its members are at,
1818 # so neither of those counts. a correction always is the device's own doing:
1819 # the levels we command never fall outside the configured range
1820 if player.state.type != PlayerType.GROUP and (
1821 corrected or self._unexpired_volume_target(player) is None
1822 ):
1823 self._invalidate_group_volume_snapshot(player_id)
1824 # dispatch to internal state update subscribers (with changed_values)
1825 self._dispatch_state_update_subscribers(player, changed_values)
1826
1827 # signal player update on the eventbus
1828 if player.state.type != PlayerType.PROTOCOL:
1829 self.mass.signal_event(EventType.PLAYER_UPDATED, object_id=player_id, data=player)
1830
1831 # signal a separate PlayerOptionsUpdated event
1832 if options := changed_values.get("options"):
1833 self.mass.signal_event(
1834 EventType.PLAYER_OPTIONS_UPDATED, object_id=player_id, data=options
1835 )
1836 # signal player config update event if playerfeatures changed
1837 # this is temporary needed for the Home Assistant integration which only
1838 # re-evalues the entity's supported features on a PLAYER_CONFIG_UPDATED event.
1839 # TODO: Remove this temporary workaround once the HA integration is updated to
1840 # also re-evaluate supported features on PLAYER_UPDATED events.
1841 if changed_values.keys() & {
1842 ATTR_SUPPORTED_FEATURES,
1843 ATTR_MUTE_CONTROL,
1844 ATTR_VOLUME_CONTROL,
1845 ATTR_POWER_CONTROL,
1846 }:
1847 self.mass.signal_event(
1848 EventType.PLAYER_CONFIG_UPDATED, object_id=player_id, data=player.config
1849 )
1850
1851 if not skip_forward or force_update:
1852 self._forward_state_update(player, changed_values)
1853
1854 # trigger update of all players in a provider if group related fields changed
1855 # this ensures that calculated fields like can_group_with are updated on all players
1856 if any(key in changed_values for key in ("group_members", "synced_to", "available")):
1857 for prov_player in player.provider.players:
1858 self.trigger_player_update(prov_player.player_id, debounce_delay=2)
1859
1860 async def register_player_control(self, player_control: PlayerControl) -> None:
1861 """Register a new PlayerControl on the controller."""
1862 if self.mass.closing:
1863 return
1864 control_id = player_control.id
1865
1866 if control_id in self._controls:
1867 msg = f"PlayerControl {control_id} is already registered"
1868 raise AlreadyRegisteredError(msg)
1869
1870 # make sure that the playercontrol's provider is set to the instance_id
1871 prov = self.mass.get_provider(player_control.provider)
1872 if not prov or prov.instance_id != player_control.provider:
1873 raise RuntimeError(f"Invalid provider ID given: {player_control.provider}")
1874
1875 self._controls[control_id] = player_control
1876
1877 self.logger.info(
1878 "PlayerControl registered: %s/%s",
1879 control_id,
1880 player_control.name,
1881 )
1882
1883 # always call update to update any attached players etc.
1884 self.update_player_control(player_control.id, include_configured=True)
1885
1886 async def register_or_update_player_control(self, player_control: PlayerControl) -> None:
1887 """Register a new playercontrol on the controller or update existing one."""
1888 if self.mass.closing:
1889 return
1890 if player_control.id in self._controls:
1891 self._controls[player_control.id] = player_control
1892 self.update_player_control(player_control.id, include_configured=True)
1893 return
1894 await self.register_player_control(player_control)
1895
1896 def update_player_control(self, control_id: str, include_configured: bool = False) -> None:
1897 """
1898 Refresh the players that use the given player control.
1899
1900 :param control_id: The control whose state or availability changed.
1901 :param include_configured: Also refresh the players that select this control in their
1902 config but do not currently resolve to it. Needed when a control (re)appears,
1903 because such a player has already fallen back to another control and would
1904 otherwise never pick this one back up.
1905 """
1906 if self.mass.closing:
1907 return
1908 # update all players that are using this control
1909 for player in list(self._players.values()):
1910 if control_id in (
1911 player.state.power_control,
1912 player.state.volume_control,
1913 player.state.mute_control,
1914 ) or (
1915 include_configured and control_id in self._configured_control_ids(player.player_id)
1916 ):
1917 self.mass.loop.call_soon(player.refresh_state)
1918
1919 def remove_player_control(self, control_id: str) -> None:
1920 """Remove a player_control from the player manager."""
1921 control = self._controls.pop(control_id, None)
1922 if control is None:
1923 return
1924 self.logger.info("PlayerControl removed: %s", control.name)
1925 # players configured to use this control still resolve to it until they are
1926 # refreshed, so let them fall back to their remaining options right away
1927 self.update_player_control(control_id)
1928
1929 def get_player_provider(self, player_id: str) -> PlayerProvider:
1930 """Return PlayerProvider for given player."""
1931 player = self._players[player_id]
1932 assert player # for type checker
1933 return player.provider
1934
1935 def get_active_queue(self, player: Player) -> PlayerQueue | None:
1936 """Return the current active queue for a player (if any)."""
1937 # account for player that is synced (sync child)
1938 if player.state.synced_to and player.state.synced_to != player.player_id:
1939 if sync_leader := self.get_player(player.state.synced_to):
1940 return self.get_active_queue(sync_leader)
1941 # handle active group player
1942 if player.state.active_group and player.state.active_group != player.player_id:
1943 if group_player := self.get_player(player.state.active_group):
1944 return self.get_active_queue(group_player)
1945 # active_source may be filled queue id (or None)
1946 active_source = player.state.active_source or player.player_id
1947 if active_queue := self.mass.player_queues.get(active_source):
1948 return active_queue
1949 # handle active protocol player with parent player queue
1950 if player.type == PlayerType.PROTOCOL and player.protocol_parent_id:
1951 if parent_player := self.mass.players.get_player(player.protocol_parent_id):
1952 return self.get_active_queue(parent_player)
1953 return None
1954
1955 async def set_group_volume(self, group_player: Player, volume_level: int) -> None:
1956 """
1957 Set the overall volume for a player group or synced players.
1958
1959 Uses interpolation to adjust all child volumes while preserving their
1960 relative balance. A snapshot of child volumes is cached on first call and
1961 used as the reference point for subsequent adjustments.
1962
1963 :param group_player: The group player or sync leader.
1964 :param volume_level: Target volume level (0..100).
1965 """
1966 cur_volume = group_player.state.group_volume
1967 if cur_volume is None:
1968 return
1969
1970 children: list[Player] = []
1971 for child_player in self.iter_group_members(
1972 group_player, only_powered=True, exclude_self=False
1973 ):
1974 if child_player.state.volume_control == PLAYER_CONTROL_NONE:
1975 continue
1976 children.append(child_player)
1977 if not children:
1978 return
1979
1980 # cache a snapshot of child volumes on the group player as reference for interpolation.
1981 # scaling up: each child interpolates from its snapshot value toward 100.
1982 # scaling down: each child interpolates from its snapshot value toward 0.
1983 # this ensures the relative balance is preserved and all children converge
1984 # to 0 and 100 at the extremes. the snapshot is invalidated when a child's
1985 # individual volume or the group membership changes, and rebuilt when the
1986 # children it holds are no longer the ones being adjusted.
1987 # the levels a nudge steps from are the ones the members were last commanded, so
1988 # the snapshot has to read the same source, or a change a member has not confirmed
1989 # yet puts the reference above the level being set and turns a step up into one down
1990 snapshot: dict[str, int] | None = group_player.extra_data.get(ATTR_GROUP_VOLUME_SNAPSHOT)
1991 if snapshot is None or snapshot.keys() != {c.player_id for c in children}:
1992 snapshot = {c.player_id: self._volume_nudge_base(c) or 0 for c in children}
1993 group_player.extra_data[ATTR_GROUP_VOLUME_SNAPSHOT] = snapshot
1994
1995 base_group = max(snapshot.values())
1996
1997 coros = []
1998 for child_player in children:
1999 child_base = snapshot.get(child_player.player_id, 0)
2000 if volume_level >= base_group:
2001 # scaling up: interpolate each child from snapshot toward 100
2002 if base_group >= 100:
2003 new_child_volume = child_base
2004 else:
2005 progress = (volume_level - base_group) / (100 - base_group)
2006 new_child_volume = round(child_base + (100 - child_base) * progress)
2007 elif base_group == 0:
2008 new_child_volume = 0
2009 else:
2010 # scaling down: interpolate each child from snapshot toward 0
2011 progress = volume_level / base_group
2012 new_child_volume = round(child_base * progress)
2013 new_child_volume = max(0, min(100, new_child_volume))
2014 coros.append(self._set_member_volume(child_player.player_id, new_child_volume))
2015 await asyncio.gather(*coros)
2016
2017 # notify active AudioSource once at the group level to prevent
2018 # feedback loops from per-child callbacks with different volume values
2019 if active := self._get_active_audio_source(group_player):
2020 audio_source, plugin_prov = active
2021 active_queue = self.get_active_queue(group_player)
2022 if active_queue is not None and active_queue.queue_id == group_player.player_id:
2023 await plugin_prov.on_volume_change(audio_source.item_id, volume_level)
2024
2025 def iter_group_members(
2026 self,
2027 group_player: Player,
2028 only_powered: bool = False,
2029 only_playing: bool = False,
2030 active_only: bool = False,
2031 exclude_self: bool = True,
2032 ) -> Iterator[Player]:
2033 """Get (child) players attached to a group player or syncgroup."""
2034 for child_id in list(group_player.state.group_members):
2035 if child_player := self.get_player(child_id, False):
2036 if not child_player.state.available or not child_player.state.enabled:
2037 continue
2038 if only_powered and child_player.state.powered is False:
2039 continue
2040 if active_only and child_player.state.active_group != group_player.player_id:
2041 continue
2042 if exclude_self and child_player.player_id == group_player.player_id:
2043 continue
2044 if only_playing and child_player.state.playback_state not in (
2045 PlaybackState.PLAYING,
2046 PlaybackState.PAUSED,
2047 ):
2048 continue
2049 yield child_player
2050
2051 def subscribe_player_state_update(
2052 self,
2053 callback: Callable[[Player, dict[str, tuple[Any, Any]]], None],
2054 ) -> Callable[[], None]:
2055 """
2056 Subscribe to player state update notifications.
2057
2058 The callback receives the Player and a dict of changed values
2059 (mapping attribute name to a (previous, new) tuple).
2060
2061 :param callback: Function to invoke for each player state update.
2062 :return: An unsubscribe function.
2063 """
2064 self._state_update_subscribers.append(callback)
2065
2066 def _unsub() -> None:
2067 with suppress(ValueError):
2068 self._state_update_subscribers.remove(callback)
2069
2070 return _unsub
2071
2072 @contextlib.asynccontextmanager
2073 async def wait_for_player_update(
2074 self,
2075 player_id: str,
2076 attribute_name: str | None = None,
2077 attribute_value: Any = _SENTINEL,
2078 timeout: float = 5.0,
2079 ) -> AsyncIterator[None]:
2080 """
2081 Async context manager that waits for a player state update.
2082
2083 Subscribes to player state updates on entry, runs the body (typically
2084 the action that triggers the expected update), then waits for a
2085 matching update on exit. If ``attribute_name`` and ``attribute_value``
2086 are both provided and the current value already matches at entry, the
2087 wait is skipped.
2088
2089 Example::
2090
2091 async with mass.players.wait_for_player_update(
2092 player_id, attribute_name="playback_state",
2093 attribute_value=PlaybackState.IDLE, timeout=5,
2094 ):
2095 await mass.players._handle_cmd_stop(player_id)
2096
2097 :param player_id: The player ID to wait for.
2098 :param attribute_name: Optional state attribute to watch for changes
2099 (e.g. ``"playback_state"``). If omitted, any state change satisfies
2100 the wait.
2101 :param attribute_value: Optional value the watched attribute must reach.
2102 Only meaningful in combination with ``attribute_name``.
2103 :param timeout: Maximum time to wait in seconds.
2104 """
2105 update_event = asyncio.Event()
2106
2107 def _on_state_update(player: Player, changed_values: dict[str, tuple[Any, Any]]) -> None:
2108 if player.player_id != player_id:
2109 return
2110 if attribute_name is None:
2111 update_event.set()
2112 return
2113 if attribute_name not in changed_values:
2114 return
2115 if attribute_value is _SENTINEL:
2116 update_event.set()
2117 return
2118 _prev, new_val = changed_values[attribute_name]
2119 if new_val == attribute_value:
2120 update_event.set()
2121
2122 # short-circuit when the desired value is already the current state
2123 already_satisfied = (
2124 attribute_name is not None
2125 and attribute_value is not _SENTINEL
2126 and (player := self.get_player(player_id)) is not None
2127 and getattr(player.state, attribute_name, _SENTINEL) == attribute_value
2128 )
2129
2130 unsub = self.subscribe_player_state_update(_on_state_update)
2131 try:
2132 yield
2133 if already_satisfied:
2134 return
2135 try:
2136 async with asyncio.timeout(timeout):
2137 await update_event.wait()
2138 except TimeoutError:
2139 self.logger.debug(
2140 "Timed out waiting for player update on %s (attr=%s value=%s)",
2141 player_id,
2142 attribute_name,
2143 attribute_value,
2144 )
2145 finally:
2146 unsub()
2147
2148 async def on_player_config_change(self, config: PlayerConfig, changed_keys: set[str]) -> None:
2149 """Call (by config manager) when the configuration of a player changes."""
2150 min_vol_changed = f"values/{CONF_MIN_VOLUME}" in changed_keys
2151 max_vol_changed = f"values/{CONF_MAX_VOLUME}" in changed_keys
2152 if min_vol_changed or max_vol_changed:
2153 raw_min = config.get_value(CONF_MIN_VOLUME)
2154 raw_max = config.get_value(CONF_MAX_VOLUME)
2155 min_vol = int(cast("int", raw_min)) if raw_min is not None else 0
2156 max_vol = int(cast("int", raw_max)) if raw_max is not None else 100
2157 if min_vol > max_vol:
2158 msg = "Minimum volume cannot exceed maximum volume"
2159 raise InvalidDataError(msg)
2160 player = self.get_player(config.player_id)
2161 player_provider = self.mass.get_provider(config.provider)
2162 player_disabled = ATTR_ENABLED in changed_keys and not config.enabled
2163 player_enabled = ATTR_ENABLED in changed_keys and config.enabled
2164
2165 if player_disabled and player and player.state.available:
2166 # edge case: ensure that the player is powered off if the player gets disabled
2167 if player.state.power_control != PLAYER_CONTROL_NONE:
2168 await self._handle_cmd_power(config.player_id, False)
2169 elif player.state.playback_state != PlaybackState.IDLE:
2170 await self.cmd_stop(config.player_id)
2171
2172 # signal player provider that the player got enabled/disabled
2173 if (player_enabled or player_disabled) and player_provider:
2174 assert isinstance(player_provider, PlayerProvider) # for type checking
2175 # Collect linked protocol IDs to cascade the enable/disable to.
2176 # Without this, a disabled native parent leaves its linked protocols
2177 # registered after restart; they then fail to find their parent and
2178 # get wrapped in a fresh Universal Player.
2179 cascade_protocol_ids: list[str] = []
2180 parent_is_protocol = player.state.type == PlayerType.PROTOCOL if player else False
2181 if not parent_is_protocol:
2182 if player and player.linked_output_protocols:
2183 cascade_protocol_ids = [
2184 link.output_protocol_id for link in player.linked_output_protocols
2185 ]
2186 else:
2187 cascade_protocol_ids = self._get_cached_protocol_ids(config.player_id)
2188 if player_disabled:
2189 player_provider.on_player_disabled(config.player_id)
2190 elif player_enabled:
2191 player_provider.on_player_enabled(config.player_id)
2192 for protocol_id in cascade_protocol_ids:
2193 protocol_raw = self.mass.config.get(f"{CONF_PLAYERS}/{protocol_id}")
2194 if not protocol_raw:
2195 continue
2196 if bool(protocol_raw.get("enabled", True)) == bool(player_enabled):
2197 continue
2198 self.mass.create_task(
2199 self.mass.config.save_player_config(
2200 protocol_id, {ATTR_ENABLED: bool(player_enabled)}
2201 )
2202 )
2203 return # enabling/disabling a player will be handled by the provider
2204
2205 if not player:
2206 return # guard against player not being registered (yet)
2207
2208 resume_queue: PlayerQueue | None = (
2209 self.mass.player_queues.get(player.state.active_source)
2210 if player.state.active_source
2211 else None
2212 )
2213
2214 # ensure player state gets updated with any updated config
2215 player.set_config(config)
2216 await player.on_config_updated()
2217 player.update_state()
2218 # if the PlayerQueue was playing, restart playback
2219 if resume_queue and resume_queue.state == PlaybackState.PLAYING:
2220 requires_restart = any(
2221 v.requires_reload
2222 for v in config.values.values()
2223 if f"values/{v.key}" in changed_keys
2224 )
2225 if requires_restart:
2226 # always stop first to ensure the player uses the new config
2227 await self.mass.player_queues.stop(resume_queue.queue_id)
2228 self.mass.call_later(
2229 1, self.mass.player_queues.resume, resume_queue.queue_id, False
2230 )
2231
2232 async def on_player_dsp_change(self, player_id: str) -> None:
2233 """Call (by config manager) when the DSP settings of a player change."""
2234 # signal player provider that the config changed
2235 if not (player := self.get_player(player_id)):
2236 return
2237 if player.state.playback_state == PlaybackState.PLAYING:
2238 self.logger.info("Restarting playback of Player %s after DSP change", player_id)
2239 # this will restart the queue stream/playback
2240 if self.get_active_queue(player):
2241 self.mass.call_later(
2242 0, self.mass.player_queues.resume, player.state.active_source, False
2243 )
2244 return
2245 # if the player is not using a queue, we need to stop and start playback
2246 await self.cmd_stop(player_id)
2247 await self.cmd_play(player_id)
2248
2249 def schedule_active_output_protocol_clear(self, player: Player) -> None:
2250 """
2251 Clear the player's active output protocol once it stops playing.
2252
2253 A device may keep reporting PLAYING for a short while after a stop
2254 command, so the clear is deferred until the player reports IDLE (with a
2255 timeout as fallback). Starting a new session cancels the pending clear
2256 (see Player.set_active_output_protocol).
2257
2258 :param player: The player whose active output protocol must be cleared.
2259 """
2260 # Deduplicated per player via task_id: if a clear is already pending we
2261 # keep it, so the single tracked task stays cancellable by a new session.
2262 self.mass.create_task(
2263 self._clear_active_output_protocol_when_idle(player),
2264 task_id=f"clear_active_protocol_{player.player_id}",
2265 )
2266
2267 def __iter__(self) -> Iterator[Player]:
2268 """Iterate over all players."""
2269 return iter(self._players.values())
2270
2271 async def _resolve_mac_addresses(self, player: Player) -> None:
2272 """
2273 Resolve and persist the MAC addresses used to match the player against protocols.
2274
2275 :param player: The player to resolve the MAC address(es) for.
2276 """
2277 conf_base = f"{CONF_PLAYERS}/{player.player_id}/values"
2278 # Save the original MAC reported by the provider (before ARP enrichment)
2279 reported_mac = player.device_info.identifiers.get(IdentifierType.MAC_ADDRESS)
2280
2281 # Try to use cached ARP MAC from config for fast matching on restart.
2282 # This allows protocol linking to work immediately even if ARP is slow/fails.
2283 cached_arp_mac: str | None = self.mass.config.get(
2284 f"{conf_base}/{CONF_CACHED_ARP_MAC}", None
2285 )
2286 if cached_arp_mac and is_valid_mac_address(cached_arp_mac):
2287 player.device_info.add_identifier(IdentifierType.MAC_ADDRESS, cached_arp_mac)
2288
2289 # Enrich device MAC address via ARP if needed
2290 # (handles invalid MACs, locally-administered MACs, and missing MACs)
2291 await enrich_device_mac_address(player.device_info, self.logger)
2292
2293 # Cache the resolved MAC for fast matching on subsequent restarts
2294 current_mac = player.device_info.identifiers.get(IdentifierType.MAC_ADDRESS)
2295 if current_mac and is_valid_mac_address(current_mac) and current_mac != cached_arp_mac:
2296 self.mass.config.set(f"{conf_base}/{CONF_CACHED_ARP_MAC}", current_mac)
2297
2298 # Store original reported MAC if it differs from the resolved MAC.
2299 # This enables multi-MAC matching for devices with multiple interfaces
2300 # (e.g., WiFi + Ethernet) where ARP resolves one interface but the
2301 # protocol reports the other.
2302 if reported_mac and is_valid_mac_address(reported_mac) and current_mac:
2303 if reported_mac.upper() != current_mac.upper():
2304 player.extra_data["reported_mac"] = reported_mac
2305 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", reported_mac)
2306 else:
2307 # Provider's reported MAC matches the resolved MAC; clear any stale
2308 # stored reported MAC to avoid false-positive multi-MAC matches.
2309 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", None)
2310 elif not reported_mac or not is_valid_mac_address(reported_mac):
2311 # Restore reported MAC from config on restart only when the provider
2312 # did not supply a usable MAC address.
2313 cached_reported_mac: str | None = self.mass.config.get(
2314 f"{conf_base}/{CONF_REPORTED_MAC}", None
2315 )
2316 if cached_reported_mac and is_valid_mac_address(cached_reported_mac):
2317 if current_mac and cached_reported_mac.upper() == current_mac.upper():
2318 # Cached value matches the resolved MAC; clear stale entry.
2319 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", None)
2320 else:
2321 player.extra_data["reported_mac"] = cached_reported_mac
2322
2323 def _teardown_in_progress(self, player: Player) -> bool:
2324 """
2325 Return True if the server or this player's provider is shutting down.
2326
2327 :param player: The player that is in the process of being registered.
2328 """
2329 return self.mass.closing or player.provider.unloading
2330
2331 def _registration_aborted(self, player: Player) -> bool:
2332 """
2333 Return True if the given player is no longer the registered player for its ID.
2334
2335 :param player: The player that is in the process of being registered.
2336 """
2337 # registration awaits provider I/O while the player is already in the registry,
2338 # so an unregister (e.g. a provider unload or a device disconnect) can drop or
2339 # replace it in the meantime, after which registration must stop
2340 if self._players.get(player.player_id) is player:
2341 return False
2342 self.logger.debug(
2343 "Registration of player %s aborted: it was unregistered while setting up",
2344 player.player_id,
2345 )
2346 return True
2347
2348 async def _release_player_for_play_media(self, player: Player) -> None:
2349 """
2350 Release a captured player so a play_media command can target it directly.
2351
2352 :param player: The captured player to release.
2353 """
2354 # Strategy is picked from how the player is currently captured:
2355 # synced_to → unsync this player (cmd_ungroup)
2356 # dynamic group member → remove from group via cmd_set_members
2357 # static group member → dissolve the whole group (power off if it
2358 # has a real power control, otherwise stop)
2359 # In every branch we wait for the relevant state attribute to actually
2360 # clear before returning. Providers (Sonos in particular) reject a
2361 # play_media on a player whose synced_to/active_group is still set
2362 # locally even though the release command has been acknowledged.
2363 if player.state.synced_to:
2364 self.logger.debug(
2365 "Unsyncing %s from %s to honor explicit play_media target",
2366 player.state.name,
2367 player.state.synced_to,
2368 )
2369 async with self.wait_for_player_update(
2370 player.player_id,
2371 attribute_name="synced_to",
2372 attribute_value=None,
2373 timeout=5,
2374 ):
2375 await self.cmd_ungroup(player.player_id)
2376 return
2377 if not player.state.active_group:
2378 return
2379 group = self.get_player(player.state.active_group)
2380 if group is None:
2381 return
2382 is_dynamic_member = (
2383 PlayerFeature.SET_MEMBERS in group.state.supported_features
2384 and player.player_id not in group.state.static_group_members
2385 )
2386 if is_dynamic_member:
2387 self.logger.debug(
2388 "Removing %s from dynamic group %s to honor explicit play_media target",
2389 player.state.name,
2390 group.state.name,
2391 )
2392 async with self.wait_for_player_update(
2393 player.player_id,
2394 attribute_name="active_group",
2395 attribute_value=None,
2396 timeout=5,
2397 ):
2398 await self.cmd_set_members(group.player_id, player_ids_to_remove=[player.player_id])
2399 return
2400 # static member: a single member can't be released, so the whole
2401 # group must dissolve. Prefer cmd_power when an explicit power
2402 # control is set so the user-visible state stays consistent.
2403 async with self.wait_for_player_update(
2404 player.player_id,
2405 attribute_name="active_group",
2406 attribute_value=None,
2407 timeout=5,
2408 ):
2409 if group.state.power_control != PLAYER_CONTROL_NONE and group.state.powered:
2410 self.logger.debug(
2411 "Powering off %s to honor explicit play_media target on %s",
2412 group.state.name,
2413 player.state.name,
2414 )
2415 await self._handle_cmd_power(group.player_id, False)
2416 else:
2417 self.logger.debug(
2418 "Stopping %s to honor explicit play_media target on %s",
2419 group.state.name,
2420 player.state.name,
2421 )
2422 await self._handle_cmd_stop(group.player_id)
2423
2424 def _mirrors_parent_media(self, player: Player) -> bool:
2425 """
2426 Return True if the player's current_media is taken from another player.
2427
2428 Grouped/synced members and protocol children mirror their parent's
2429 current_media (palette included), so they must not resolve it themselves.
2430
2431 :param player: The player to check.
2432 """
2433 state = player.state
2434 # a self-referential active_group/synced_to is not a real parent (mirror the
2435 # != self guard in Player.__final_current_media), so it must not skip resolution
2436 parent_id = state.active_group or state.synced_to
2437 if parent_id and parent_id != player.player_id:
2438 return True
2439 return state.type == PlayerType.PROTOCOL and player.protocol_parent_id is not None
2440
2441 def _schedule_palette_fetch(
2442 self, player_id: str, image_url: str | None, *, trigger_update: bool = True
2443 ) -> None:
2444 """
2445 Kick off an async palette extraction for an image URL.
2446
2447 :param player_id: Player the palette is scoped to (used for task dedup).
2448 :param image_url: Image URL to extract from. No-op when empty or already cached.
2449 :param trigger_update: When True, re-emit player state once palette is ready
2450 (current track). When False, only warm the cache (prefetch).
2451 """
2452 if not image_url:
2453 return
2454 # Key the task on the image (not just the player) so a track change always
2455 # schedules a fetch for the new image instead of being dropped by an in-flight
2456 # fetch for the previous one; repeated schedules for the same image still dedupe.
2457 slot = "current" if trigger_update else "next"
2458 self.mass.create_task(
2459 self._fetch_palette(player_id, image_url, trigger_update=trigger_update),
2460 task_id=f"palette_fetch_{player_id}_{slot}_{image_url}",
2461 abort_existing=False,
2462 )
2463
2464 async def _fetch_palette(self, player_id: str, image_url: str, *, trigger_update: bool) -> None:
2465 palette = await get_palette_for_url(self.mass, image_url)
2466 if palette is None or not trigger_update:
2467 return # prefetch only warms the cache controller; nothing to attach
2468 player = self.get_player(player_id)
2469 if player is None:
2470 return
2471 current = player.state.current_media
2472 if current is None or current.image_url != image_url:
2473 return # media changed while fetching
2474 # Carry the palette on player state so the (sync) serialization reads it back.
2475 player.set_resolved_palette(image_url, palette)
2476 # Avoid trigger_player_update so a concurrent state-change debounce
2477 # doesn't cancel our timer via the shared player_update_state task_id.
2478 self.mass.call_later(
2479 0,
2480 player.update_state,
2481 force_update=True,
2482 task_id=f"palette_player_update_{player_id}",
2483 )
2484
2485 def _schedule_next_queue_item_palette_prefetch(
2486 self, player_id: str, current_media: PlayerMedia
2487 ) -> None:
2488 """Warm the palette cache for the next queue item so it's hot at transition."""
2489 queue_id, item_id = current_media.source_id, current_media.queue_item_id
2490 if not queue_id or not item_id:
2491 return
2492 next_item = self.mass.player_queues.get_next_item(queue_id, item_id)
2493 if next_item is None or not next_item.image:
2494 return
2495 next_url = self.mass.metadata.get_image_url(
2496 next_item.image, size=512, prefer_stream_server=True
2497 )
2498 self._schedule_palette_fetch(player_id, next_url, trigger_update=False)
2499
2500 def _configured_control_ids(self, player_id: str) -> set[str]:
2501 """Return the player control ids the given player's config selects."""
2502 return {
2503 str(value)
2504 for conf_key in (CONF_POWER_CONTROL, CONF_VOLUME_CONTROL, CONF_MUTE_CONTROL)
2505 if (value := self.mass.config.get_raw_player_config_value(player_id, conf_key))
2506 }
2507
2508 def _get_volume_step(self, current_volume: int) -> int:
2509 """
2510 Return the step size for a single volume increment at the given level.
2511
2512 A configured (non-zero) `volume_step` is a flat step. The default of 0 keeps the
2513 adaptive ladder, which takes finer steps near the ends of the range.
2514 """
2515 if configured := self.get_config_value(CONF_VOLUME_STEP, 0, return_type=int):
2516 return configured
2517 if current_volume < 10 or current_volume > 90:
2518 return 1
2519 if current_volume < 30 or current_volume > 70:
2520 return 2
2521 return 3
2522
2523 def _get_volume_limits(self, player_id: str) -> tuple[int, int]:
2524 """Get the configured min/max volume limits for a player."""
2525 min_volume = int(
2526 cast(
2527 "int",
2528 self.mass.config.get_raw_player_config_value(
2529 player_id, CONF_MIN_VOLUME, CONF_ENTRY_MIN_VOLUME.default_value
2530 ),
2531 )
2532 )
2533 max_volume = int(
2534 cast(
2535 "int",
2536 self.mass.config.get_raw_player_config_value(
2537 player_id, CONF_MAX_VOLUME, CONF_ENTRY_MAX_VOLUME.default_value
2538 ),
2539 )
2540 )
2541 return min_volume, max_volume
2542
2543 def _enforce_volume_limits(self, player: Player) -> bool:
2544 """
2545 Clamp device volume to min/max range when changed externally.
2546
2547 :param player: The player to check the volume of.
2548 :return: True if the volume was outside the configured range and got corrected.
2549 """
2550 player_id = player.player_id
2551 min_volume, max_volume = self._get_volume_limits(player_id)
2552 if min_volume == 0 and max_volume == 100:
2553 return False
2554 # state.volume_level is the resolved logical volume, available for all
2555 # volume control types; a device volume outside the configured range
2556 # surfaces here as a value outside 0-100 (scaling does not clamp)
2557 logical_volume = player.state.volume_level
2558 if logical_volume is None or 0 <= logical_volume <= 100:
2559 return False
2560 clamped = max(0, min(100, logical_volume))
2561 # correct via the regular volume-set path so scaling and redirection apply
2562 self.mass.create_task(self._handle_cmd_volume_set(player_id, clamped))
2563 return True
2564
2565 def _forward_state_update(
2566 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2567 ) -> None:
2568 """Forward a player state update to related players (groups, sync parent, protocols)."""
2569 # TODO: make this fan-out change-aware (skip relatives that derive nothing from
2570 # the changed fields) once reverse indexes for synced_to/active_group exist.
2571 # Propagate group or sync-leader updates to child players.
2572 if player.state.group_members:
2573 for child_player in self.iter_group_members(player, exclude_self=True):
2574 if player.type == PlayerType.GROUP:
2575 child_player.on_group_updated(player, changed_values)
2576 else:
2577 child_player.on_sync_parent_updated(player, changed_values)
2578 # update/signal group player(s) when a member updates. A sync leader is a member of the
2579 # group player that formed the sync group and gaining members of its own does not change
2580 # that: a group player mirrors its leader, so it depends on exactly these updates.
2581 for group_player in self._get_player_groups(player):
2582 group_player.on_group_member_updated(player, changed_values)
2583
2584 # update/signal manually sync-parent player when child updates
2585 if (_sync_parent_id := player.state.synced_to) and (
2586 _sync_parent := self.get_player(_sync_parent_id)
2587 ):
2588 self.trigger_player_update(_sync_parent.player_id)
2589 # If this is a protocol player, forward the state update to the parent player
2590 if (
2591 player.type == PlayerType.PROTOCOL
2592 and player.protocol_parent_id
2593 and (_protocol_parent := self.mass.players.get_player(player.protocol_parent_id))
2594 ):
2595 _protocol_parent.on_protocol_player_updated(player, changed_values)
2596 # If this is a parent player with linked protocols, forward state updates
2597 # to linked protocol players so their state reflects parent dependencies
2598 if player.state.type != PlayerType.PROTOCOL and player.linked_output_protocols:
2599 for linked in player.linked_output_protocols:
2600 if protocol_player := self.mass.players.get_player(linked.output_protocol_id):
2601 protocol_player.on_protocol_parent_updated(player, changed_values)
2602
2603 def _invalidate_group_volume_snapshot(self, player_id: str) -> None:
2604 """Clear the cached group volume snapshot for all groups this player belongs to."""
2605 player = self.get_player(player_id)
2606 if not player:
2607 return
2608 if player.state.group_members:
2609 player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2610 for group_player in self._get_player_groups(player):
2611 group_player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2612 if player.state.synced_to and (leader := self.get_player(player.state.synced_to)):
2613 leader.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2614
2615 def _record_volume_target(self, player: Player, volume_level: int) -> None:
2616 """Remember the volume level just commanded, as the base for the next nudge."""
2617 if self._stays_silent_on_volume_change(player):
2618 volume_level = 0
2619 player.extra_data[ATTR_VOLUME_TARGET] = (volume_level, time.monotonic())
2620
2621 def _volume_nudge_base(self, player: Player) -> int | None:
2622 """Return the volume level a volume nudge for the given player steps from."""
2623 target = self._unexpired_volume_target(player)
2624 if target is not None:
2625 return target
2626 return player.state.volume_level
2627
2628 def _group_volume_nudge_base(self, group_player: Player) -> int | None:
2629 """Return the volume level a group volume nudge for the given group steps from."""
2630 if not group_player.state.group_members:
2631 # an ungrouped player is stepped through its own volume, so it is that
2632 # volume the command lands on and that a following nudge steps from
2633 return self._volume_nudge_base(group_player)
2634 # mirrors Player.group_volume, but steps from the level last commanded to each
2635 # member instead of the level it reports, so the group is not held back by a
2636 # member that has not confirmed the previous nudge yet
2637 base: int | None = None
2638 for child_player in self.iter_group_members(
2639 group_player, only_powered=True, exclude_self=group_player.type != PlayerType.PLAYER
2640 ):
2641 if child_player.state.volume_control == PLAYER_CONTROL_NONE:
2642 continue
2643 if (child_volume := self._volume_nudge_base(child_player)) is None:
2644 continue
2645 if base is None or child_volume > base:
2646 base = child_volume
2647 return base
2648
2649 def _unexpired_volume_target(self, player: Player) -> int | None:
2650 """Return the volume level last commanded, or None once it is too old to trust."""
2651 if (target := player.extra_data.get(ATTR_VOLUME_TARGET)) is None:
2652 return None
2653 volume_level, issued_at = target
2654 if time.monotonic() - issued_at < VOLUME_TARGET_EXPIRY:
2655 return cast("int", volume_level)
2656 del player.extra_data[ATTR_VOLUME_TARGET]
2657 return None
2658
2659 def _dispatch_state_update_subscribers(
2660 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2661 ) -> None:
2662 """Notify all internal subscribers of a player state update."""
2663 for subscriber in list(self._state_update_subscribers):
2664 try:
2665 subscriber(player, changed_values)
2666 except Exception:
2667 self.logger.exception(
2668 "Error in player state update subscriber for %s", player.player_id
2669 )
2670
2671 async def _wait_for_playback_state(
2672 self,
2673 player: Player,
2674 wanted_state: PlaybackState,
2675 timeout: float,
2676 minimal_time: float = 0,
2677 ) -> None:
2678 """Wait for a player to reach a playback state, with optional minimum wait time."""
2679 start_timestamp = time.time()
2680 async with self.wait_for_player_update(
2681 player.player_id,
2682 attribute_name="playback_state",
2683 attribute_value=wanted_state,
2684 timeout=timeout,
2685 ):
2686 pass
2687 elapsed = time.time() - start_timestamp
2688 if elapsed < minimal_time:
2689 await asyncio.sleep(minimal_time - elapsed)
2690
2691 async def _clear_active_output_protocol_when_idle(self, player: Player) -> None:
2692 """Wait for the player to stop playing, then clear its active output protocol."""
2693 await self._wait_for_playback_state(player, PlaybackState.IDLE, timeout=10)
2694 player.set_active_output_protocol(None)
2695
2696 def _handle_membership_cleanup_on_state_change(
2697 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2698 ) -> None:
2699 """Detach a player from its (sync)groups when a state change requires it."""
2700 # A player that became unavailable or disabled can no longer be commanded,
2701 # so we drop it from its parent group/leader directly.
2702 became_inactive = (
2703 ATTR_AVAILABLE in changed_values and changed_values[ATTR_AVAILABLE][1] is False
2704 ) or (ATTR_ENABLED in changed_values and changed_values[ATTR_ENABLED][1] is False)
2705 if became_inactive and (player.state.active_group or player.state.synced_to):
2706 self.mass.create_task(self._cleanup_player_memberships(player.player_id))
2707
2708 # A player whose power was turned off outside of an MA power command (e.g. its
2709 # linked power control was switched off directly) must be unsynced too. We act
2710 # only on an explicit on->off transition, leaving players without power control
2711 # (powered == None) untouched. The player is still reachable here, so we route
2712 # through cmd_ungroup which also transfers leadership when it is a sync leader.
2713 if (
2714 changed_values.get(ATTR_POWERED) == (True, False)
2715 and player.state.type == PlayerType.PLAYER
2716 and (player.state.synced_to or player.state.active_group or player.state.group_members)
2717 ):
2718 self.mass.create_task(self.cmd_ungroup(player.player_id))
2719
2720 async def _cleanup_player_memberships(self, player_id: str) -> None:
2721 """Ensure a player is detached from any groups or syncgroups."""
2722 if not (player := self.get_player(player_id)):
2723 return
2724 with suppress(UnsupportedFeaturedException, PlayerCommandFailed, PlayerUnavailableError):
2725 if parent_id := (player.state.active_group or player.state.synced_to):
2726 # the player is part of a (permanent) groupplayer and the user tries to ungroup
2727 if parent_player := self.get_player(parent_id):
2728 await self._handle_set_members(parent_player, player_ids_to_remove=[player_id])
2729 return
2730
2731 def _get_player_with_redirect(self, player_id: str) -> Player:
2732 """Get player with check if playback related command should be redirected."""
2733 player = self.get_player(player_id, True)
2734 assert player is not None # for type checking
2735 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
2736 self.logger.info(
2737 "Player %s is synced to %s and can not accept "
2738 "playback related commands itself, "
2739 "redirected the command to the sync leader.",
2740 player.name,
2741 sync_leader.name,
2742 )
2743 return sync_leader
2744 if player.state.active_group and (
2745 active_group := self.get_player(player.state.active_group)
2746 ):
2747 self.logger.info(
2748 "Player %s is part of a playergroup and can not accept "
2749 "playback related commands itself, "
2750 "redirected the command to the group leader.",
2751 player.name,
2752 )
2753 return active_group
2754 return player
2755
2756 def _get_active_audio_source(self, player: Player) -> tuple[AudioSource, PluginProvider] | None:
2757 """
2758 Return the active AudioSource and its owning PluginProvider for a player.
2759
2760 Returns None when the player's active queue item is not a MediaType.AUDIO_SOURCE
2761 or when the owning plugin provider is no longer available.
2762
2763 :param player: The player whose active queue to inspect.
2764 """
2765 active_queue = self.get_active_queue(player)
2766 if active_queue is None:
2767 return None
2768 current_item = active_queue.current_item
2769 if current_item is None or current_item.media_item is None:
2770 return None
2771 media_item = current_item.media_item
2772 # isinstance check defends against a non-AudioSource subclass that
2773 # somehow has media_type=AUDIO_SOURCE set (mutated or constructed wrong)
2774 # — the media_type guard alone would let it through and crash later.
2775 if not isinstance(media_item, AudioSource):
2776 return None
2777 provider = self.mass.get_provider(media_item.provider)
2778 if not isinstance(provider, PluginProvider):
2779 return None
2780 # Belt-and-suspenders: a queue item carrying media_type=AUDIO_SOURCE
2781 # can only have come from a provider that declared the feature, but
2782 # a feature flag flipped off at runtime (provider reload, config
2783 # change) would leave on_source_control / on_volume_change raising
2784 # NotImplementedError out of cmd_play / cmd_pause. Skip cleanly.
2785 if ProviderFeature.AUDIO_SOURCE not in provider.supported_features:
2786 return None
2787 return media_item, provider
2788
2789 def _get_player_groups(self, player: Player) -> Iterator[Player]:
2790 """
2791 Return all group players the given player is a member of.
2792
2793 :param player: The player to look up the group memberships for.
2794 """
2795 # A group player mirrors its members, so it is also included while unavailable -
2796 # skipping it there is exactly how its state goes stale.
2797 player_id = player.player_id
2798 for _player in self.iter_players():
2799 if _player.player_id == player_id:
2800 continue
2801 if _player.state.type != PlayerType.GROUP:
2802 continue
2803 if player_id in _player.state.group_members:
2804 yield _player
2805
2806 # Protocol linking methods are provided by ProtocolLinkingMixin (protocol_linking.py)
2807
2808 def _repair_protocol_parent_links(self) -> None:
2809 """
2810 Repair protocol parent links in player configs on startup.
2811
2812 Scans player configs with a protocol_parent_id set and clears parent_ids
2813 that point to player configs that no longer exist (e.g., deleted universal
2814 players). A valid parent link also proves the player is a protocol child,
2815 so a stale player_type (left behind by an aborted registration) is healed.
2816 """
2817 all_player_configs = self.mass.config.get(CONF_PLAYERS, {})
2818 for player_id, player_config in all_player_configs.items():
2819 values = player_config.get("values") or {}
2820 parent_id = values.get(CONF_PROTOCOL_PARENT_ID)
2821 if not parent_id:
2822 continue
2823 # Check if parent config still exists
2824 parent_config = all_player_configs.get(parent_id)
2825 if not parent_config:
2826 self.logger.debug(
2827 "Clearing stale protocol_parent_id %s for %s (parent config deleted)",
2828 parent_id,
2829 player_id,
2830 )
2831 conf_key = f"{CONF_PLAYERS}/{player_id}/values/{CONF_PROTOCOL_PARENT_ID}"
2832 self.mass.config.set(conf_key, None)
2833 continue
2834 if player_config.get("player_type") != PlayerType.PROTOCOL.value:
2835 self.logger.info(
2836 "Repairing player type of %s - linked as protocol child of %s",
2837 player_id,
2838 parent_id,
2839 )
2840 self.mass.config.set_player_type(player_id, PlayerType.PROTOCOL)
2841
2842 async def _fix_group_member_configs(self) -> None:
2843 """
2844 Fix stale protocol player IDs in sync group member configs.
2845
2846 When a sync group references a protocol player ID instead of
2847 the parent player ID, correct it using the cached protocol parent mapping.
2848 """
2849 all_player_configs = self.mass.config.get(CONF_PLAYERS, {})
2850 total_fixes = 0
2851 fixed_groups: list[str] = []
2852
2853 for group_id, group_config in list(all_player_configs.items()):
2854 if group_config.get("provider") != "sync_group":
2855 continue
2856 old_members: list[str] = group_config.get("values", {}).get(CONF_GROUP_MEMBERS, [])
2857 if not old_members:
2858 continue
2859
2860 new_members: list[str] = []
2861 changes = 0
2862 for member_id in old_members:
2863 parent_id = self._get_cached_protocol_parent_id(member_id)
2864 corrected_id = parent_id or member_id
2865 if corrected_id != member_id:
2866 changes += 1
2867 self.logger.debug(
2868 "Sync group %s: corrected member %s -> %s",
2869 group_id,
2870 member_id,
2871 corrected_id,
2872 )
2873 if corrected_id not in new_members:
2874 new_members.append(corrected_id)
2875
2876 if changes:
2877 self.mass.config.set_raw_player_config_value(
2878 group_id, CONF_GROUP_MEMBERS, new_members
2879 )
2880 total_fixes += changes
2881 fixed_groups.append(group_id)
2882
2883 for group_id in fixed_groups:
2884 if (group_player := self.get_player(group_id)) and group_player.available:
2885 await group_player.on_config_updated()
2886
2887 if total_fixes:
2888 self.logger.info(
2889 "Fixed %d stale member reference(s) across %d sync group(s)",
2890 total_fixes,
2891 len(fixed_groups),
2892 )
2893
2894 async def _poll_players(self) -> None:
2895 """Background task that polls players for updates."""
2896 while True:
2897 for player in list(self._players.values()):
2898 # if the player is playing, update elapsed time every tick
2899 # to ensure the queue has accurate details
2900 player_playing = player.state.playback_state == PlaybackState.PLAYING
2901 if player_playing and player.type != PlayerType.PROTOCOL:
2902 self.mass.call_later(
2903 0.5,
2904 self.mass.player_queues.on_player_update,
2905 player,
2906 {"corrected_elapsed_time": (None, player.state.corrected_elapsed_time)},
2907 task_id=f"queue_on_player_update_{player.player_id}",
2908 )
2909 # Poll player;
2910 if not player.needs_poll:
2911 continue
2912 try:
2913 last_poll: float = player.extra_data[ATTR_LAST_POLL]
2914 except KeyError:
2915 last_poll = 0.0
2916 if (self.mass.loop.time() - last_poll) < player.poll_interval:
2917 continue
2918 player.extra_data[ATTR_LAST_POLL] = self.mass.loop.time()
2919 try:
2920 await player.poll()
2921 except Exception as err:
2922 self.logger.warning(
2923 "Error while requesting latest state from player %s: %s",
2924 player.state.name,
2925 str(err),
2926 exc_info=err if self.logger.isEnabledFor(10) else None,
2927 )
2928 # Yield to event loop to prevent blocking
2929 await asyncio.sleep(0)
2930 await asyncio.sleep(1)
2931
2932 def _handle_group_dsp_change(
2933 self, player: Player, prev_group_members: list[str], new_group_members: list[str]
2934 ) -> None:
2935 """Handle DSP reload when group membership changes."""
2936 # reset cached group volume snapshot since membership changed
2937 player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2938 prev_child_count = len(prev_group_members)
2939 new_child_count = len(new_group_members)
2940 is_player_group = player.state.type == PlayerType.GROUP
2941
2942 # handle special case for PlayerGroups: since there are no leaders,
2943 # DSP still always work with a single player in the group.
2944 multi_device_dsp_threshold = 1 if is_player_group else 0
2945
2946 prev_is_multiple_devices = prev_child_count > multi_device_dsp_threshold
2947 new_is_multiple_devices = new_child_count > multi_device_dsp_threshold
2948
2949 if prev_is_multiple_devices == new_is_multiple_devices:
2950 return # no change in multi-device status
2951
2952 supports_multi_device_dsp = (
2953 PlayerFeature.MULTI_DEVICE_DSP in player.state.supported_features
2954 )
2955
2956 dsp_enabled: bool
2957 if player.state.type == PlayerType.GROUP:
2958 # Since player groups do not have leaders, we will use the only child
2959 # that was in the group before and after the change
2960 if prev_is_multiple_devices:
2961 if childs := new_group_members:
2962 # We shrank the group from multiple players to a single player
2963 # So the now only child will control the DSP
2964 dsp_enabled = self.mass.config.get_player_dsp_config(childs[0]).enabled
2965 else:
2966 dsp_enabled = False
2967 elif childs := prev_group_members:
2968 # We grew the group from a single player to multiple players,
2969 # let's see if the previous single player had DSP enabled
2970 dsp_enabled = self.mass.config.get_player_dsp_config(childs[0]).enabled
2971 else:
2972 dsp_enabled = False
2973 else:
2974 dsp_enabled = self.mass.config.get_player_dsp_config(player.player_id).enabled
2975
2976 if dsp_enabled and not supports_multi_device_dsp:
2977 # We now know that the group configuration has changed so:
2978 # - multi-device DSP is not supported
2979 # - we switched from a group with multiple players to a single player
2980 # (or vice versa)
2981 # - the leader has DSP enabled
2982 self.mass.create_task(self.mass.players.on_player_dsp_change(player.player_id))
2983
2984 def _check_external_source_takeover(self, player: Player) -> None:
2985 """
2986 Handle when an external source takes over playback on a player.
2987
2988 When a player has an active grouped output protocol (e.g., AirPlay group) and
2989 an external source (e.g., Spotify Connect, TV input) takes over playback,
2990 we need to clear the active output protocol and ungroup the protocol players.
2991
2992 This prevents the situation where the player appears grouped via protocol
2993 but is actually playing from a different source.
2994
2995 :param player: The player whose active_source changed.
2996 """
2997 # Only relevant for non-protocol players
2998 if player.type == PlayerType.PROTOCOL:
2999 return
3000
3001 # Not a takeover if the player is not actively playing
3002 if player.playback_state != PlaybackState.PLAYING:
3003 return
3004
3005 # Only relevant if we have an active output protocol (not native)
3006 if not player.active_output_protocol or player.active_output_protocol == "native":
3007 return
3008
3009 new_source = player.state.active_source
3010
3011 # Check if new source is external (not MA-managed)
3012 if self._is_ma_managed_source(player, new_source):
3013 return
3014
3015 # Get the active protocol player
3016 protocol_player = self.get_player(player.active_output_protocol)
3017 if not protocol_player:
3018 return
3019
3020 # If the source matches the active protocol's domain, it's expected - not a takeover
3021 # e.g., source "airplay" when using AirPlay protocol is normal
3022 if new_source and new_source.lower() == protocol_player.provider.domain.lower():
3023 return
3024
3025 if (
3026 new_source
3027 and new_source.lower() in ("airplay", "cast", "chromecast", "network")
3028 and protocol_player.provider.domain.lower() == "sendspin"
3029 ):
3030 # Special case for Sendspin bridge: if the new source matches cast or airplay and the
3031 # active protocol is Sendspin, we consider this a normal behavior and not a takeover
3032 return
3033
3034 # Confirmed external source takeover
3035 self.logger.info(
3036 "External source '%s' took over on %s while playing via protocol %s - "
3037 "clearing active output protocol and ungrouping",
3038 new_source,
3039 player.display_name,
3040 protocol_player.provider.domain,
3041 )
3042
3043 # Set active output protocol to native
3044 player.set_active_output_protocol("native")
3045
3046 # Ungroup the protocol player (async task)
3047 self.mass.create_task(protocol_player.ungroup())
3048
3049 def _is_ma_managed_source(self, player: Player, source: str | None) -> bool:
3050 """
3051 Check if a source is managed by Music Assistant.
3052
3053 MA-managed sources include:
3054 - None (=autodetect, no source explicitly set by player)
3055 - The player's own ID (MA queue)
3056 - Any active queue ID
3057 - Any plugin source ID
3058
3059 :param player: The player to check.
3060 :param source: The source ID to check.
3061 :return: True if the source is MA-managed, False if external.
3062 """
3063 if source is None:
3064 return True
3065
3066 # Player's own ID means MA queue is active
3067 if source == player.player_id:
3068 return True
3069
3070 # Check if it's a known queue ID
3071 return self.mass.player_queues.get(source) is not None
3072
3073 def _schedule_update_all_players(self, delay: float = 2.0) -> None:
3074 """
3075 Schedule a debounced update of all players' state.
3076
3077 Used when a new player is registered to ensure all existing players
3078 update their dynamic properties (like can_group_with) that may have changed.
3079
3080 :param delay: Delay in seconds before triggering updates (default 2.0).
3081 """
3082 if self.mass.closing:
3083 return
3084
3085 for player in self.all_players(
3086 return_unavailable=True,
3087 return_disabled=False,
3088 return_protocol_players=True,
3089 ):
3090 self.trigger_player_update(player.player_id, debounce_delay=delay)
3091
3092 async def _auto_ungroup_if_synced(self, player: Player, log_context: str) -> None:
3093 """
3094 Automatically ungroup a player if it's synced to another player.
3095
3096 :param player: The player to check and potentially ungroup.
3097 :param log_context: Additional context for the log message (e.g., target player name).
3098 """
3099 if not player.state.synced_to and not player.state.active_group:
3100 return
3101 self.logger.info(
3102 "Player %s is already synced to %s, ungrouping it first before %s",
3103 player.name,
3104 player.state.synced_to or player.state.active_group,
3105 log_context,
3106 )
3107 # Use internal _handle_set_members to avoid deadlocking on the play lock
3108 # (we're already inside a cmd_set_members chain that holds a play lock).
3109 synced_to = player.state.synced_to or player.state.active_group
3110 if synced_to and (parent := self.get_player(synced_to)):
3111 try:
3112 async with self.wait_for_player_update(player.player_id, timeout=5):
3113 await self._handle_set_members(parent, player_ids_to_remove=[player.player_id])
3114 except asyncio.CancelledError:
3115 raise
3116 except Exception:
3117 self.logger.warning(
3118 "Failed to auto-ungroup %s from %s, proceeding anyway",
3119 player.name,
3120 synced_to,
3121 )
3122
3123 async def _handle_set_members(
3124 self,
3125 parent_player: Player,
3126 player_ids_to_add: list[str] | None = None,
3127 player_ids_to_remove: list[str] | None = None,
3128 ) -> None:
3129 """
3130 Handle the actual set_members logic.
3131
3132 Skips permission checks and locking (internal use only).
3133
3134 :param parent_player: The parent player to add/remove members to/from.
3135 :param player_ids_to_add: List of player_id's to add to the parent player.
3136 :param player_ids_to_remove: List of player_id's to remove from the parent player.
3137 """
3138 target_player = parent_player.player_id
3139 # handle the sync leader being removed from itself: either transfer leadership
3140 # to a remaining member (keeping playback alive) or dissolve the group entirely
3141 should_stop = False
3142 if player_ids_to_remove and target_player in player_ids_to_remove:
3143 remaining_members = [
3144 m
3145 for m in parent_player.state.group_members
3146 if m != target_player
3147 and m not in player_ids_to_remove
3148 and (member := self.get_player(m))
3149 and member.state.available
3150 ]
3151 active_queue = self.get_active_queue(parent_player)
3152 if remaining_members and active_queue and active_queue.state != PlaybackState.IDLE:
3153 # transfer leadership to a remaining member instead of dissolving
3154 await self._transfer_ad_hoc_leadership(parent_player, remaining_members)
3155 return
3156 self.logger.info(
3157 "Dissolving sync group of player %s as it is being removed from itself",
3158 parent_player.name,
3159 )
3160 player_ids_to_add = None
3161 player_ids_to_remove = [
3162 x for x in parent_player.state.group_members if x != target_player
3163 ]
3164 should_stop = True
3165 # filter all player ids on compatibility and availability
3166 final_player_ids_to_add: list[str] = []
3167 for child_player_id in player_ids_to_add or []:
3168 if child_player_id == target_player:
3169 continue
3170 if child_player_id in final_player_ids_to_add:
3171 continue
3172 if (
3173 not (child_player := self.get_player(child_player_id))
3174 or not child_player.state.available
3175 ):
3176 self.logger.warning("Player %s is not available", child_player_id)
3177 continue
3178
3179 # check if player can be synced/grouped with the target player
3180 # state.can_group_with already handles all expansion and translation
3181 if child_player_id not in parent_player.state.can_group_with:
3182 self.logger.warning(
3183 "Player %s can not be grouped with %s",
3184 child_player.name,
3185 parent_player.name,
3186 )
3187 continue
3188
3189 if (
3190 child_player.state.synced_to
3191 and child_player.state.synced_to == target_player
3192 and child_player_id in parent_player.state.group_members
3193 ):
3194 continue # already synced to this target
3195
3196 # also skip if the child is part of this group via its sync leader
3197 # (e.g. synced to the sync leader of this syncgroup)
3198 if (
3199 child_player.state.active_group == target_player
3200 and child_player_id in parent_player.state.group_members
3201 ):
3202 continue
3203
3204 # handle edge case: child player is synced to a different player
3205 # automatically ungroup it first and wait for state to propagate
3206 # but not if the child is already part of this group (via its sync leader)
3207 if child_player.state.synced_to and target_player not in {
3208 child_player.state.synced_to,
3209 child_player.state.active_group,
3210 }:
3211 await self._auto_ungroup_if_synced(child_player, f"joining {parent_player.name}")
3212
3213 # power on the player if needed
3214 if (
3215 not child_player.state.powered
3216 and child_player.state.power_control != PLAYER_CONTROL_NONE
3217 ):
3218 await self._handle_cmd_power(child_player.player_id, True)
3219 # if we reach here, all checks passed
3220 final_player_ids_to_add.append(child_player_id)
3221
3222 # process player ids to remove and filter out invalid/unavailable players and edge cases
3223 final_player_ids_to_remove: list[str] = []
3224 if player_ids_to_remove:
3225 for child_player_id in player_ids_to_remove:
3226 if child_player_id in parent_player.state.group_members:
3227 final_player_ids_to_remove.append(child_player_id)
3228 continue
3229 # also accept the removal if the child player itself reports
3230 # being synced to this parent - handles race conditions where the
3231 # parent's group_members state is stale/not yet updated
3232 child_player = self.get_player(child_player_id)
3233 if child_player and child_player.state.synced_to == target_player:
3234 final_player_ids_to_remove.append(child_player_id)
3235 continue
3236
3237 # Forward command to the appropriate player after all (base) sanity checks
3238 # GROUP players (sync_group, universal_group) manage their own members internally
3239 # and don't need protocol translation - call their set_members directly
3240 if (
3241 parent_player.type == PlayerType.GROUP
3242 and PlayerFeature.SET_MEMBERS in parent_player.state.supported_features
3243 ):
3244 await parent_player.set_members(
3245 player_ids_to_add=final_player_ids_to_add,
3246 player_ids_to_remove=final_player_ids_to_remove,
3247 )
3248 return
3249 # For regular players, handle protocol selection and translation
3250 await self._handle_set_members_with_protocols(
3251 parent_player, final_player_ids_to_add, final_player_ids_to_remove
3252 )
3253
3254 if should_stop:
3255 # Stop playback on the player if it is being removed from itself
3256 await self._handle_cmd_stop(parent_player.player_id)
3257
3258 async def _handle_set_members_with_protocols(
3259 self,
3260 parent_player: Player,
3261 player_ids_to_add: list[str],
3262 player_ids_to_remove: list[str],
3263 ) -> None:
3264 """
3265 Handle set_members considering protocol and native members.
3266
3267 Skips permission checks, locking, and all redirect logic (internal use only).
3268 Translates visible player IDs to protocol player IDs when appropriate,
3269 and forwards to the correct player's set_members.
3270
3271 :param parent_player: The parent player to add/remove members to/from.
3272 :param player_ids_to_add: List of visible player IDs to add as members.
3273 :param player_ids_to_remove: List of visible player IDs to remove from members.
3274 """
3275 # Get parent's active protocol domain and player if available
3276 parent_protocol_domain = None
3277 parent_protocol_player = None
3278 if (
3279 parent_player.active_output_protocol
3280 and parent_player.active_output_protocol != "native"
3281 ):
3282 parent_protocol_player = self.get_player(parent_player.active_output_protocol)
3283 if parent_protocol_player:
3284 parent_protocol_domain = parent_protocol_player.provider.domain
3285
3286 self.logger.debug(
3287 "set_members on %s: active_protocol=%s, adding=%s, removing=%s",
3288 parent_player.state.name,
3289 parent_protocol_domain or "none",
3290 player_ids_to_add,
3291 player_ids_to_remove,
3292 )
3293
3294 # Translate members to add
3295 (
3296 protocol_members_to_add,
3297 native_members_to_add,
3298 parent_protocol_player,
3299 parent_protocol_domain,
3300 ) = self._translate_members_for_protocols(
3301 parent_player, player_ids_to_add, parent_protocol_player, parent_protocol_domain
3302 )
3303
3304 self.logger.debug(
3305 "Translated members: protocol=%s (domain=%s), native=%s",
3306 protocol_members_to_add,
3307 parent_protocol_domain,
3308 native_members_to_add,
3309 )
3310
3311 # Translate members to remove
3312 protocol_members_to_remove, native_members_to_remove = (
3313 self._translate_members_to_remove_for_protocols(
3314 parent_player, player_ids_to_remove, parent_protocol_player, parent_protocol_domain
3315 )
3316 )
3317
3318 # Forward protocol members to protocol player's set_members
3319 if (protocol_members_to_add or protocol_members_to_remove) and parent_protocol_player:
3320 await self._forward_protocol_set_members(
3321 parent_player,
3322 parent_protocol_player,
3323 protocol_members_to_add,
3324 protocol_members_to_remove,
3325 )
3326
3327 # Forward native members to parent player's set_members
3328 if native_members_to_add or native_members_to_remove:
3329 filtered_native_add = self._filter_native_members(native_members_to_add, parent_player)
3330 # For removal, allow protocol players if they're actually in the parent's group_members
3331 # This handles native protocol players (e.g., native AirPlay) where group_members
3332 # contains protocol player IDs
3333 filtered_native_remove = [
3334 pid
3335 for pid in native_members_to_remove
3336 if (p := self.get_player(pid))
3337 and (p.type != PlayerType.PROTOCOL or pid in parent_player.group_members)
3338 ]
3339 self.logger.debug(
3340 "Native grouping on %s: filtered_add=%s, filtered_remove=%s",
3341 parent_player.state.name,
3342 filtered_native_add,
3343 filtered_native_remove,
3344 )
3345 if filtered_native_add or filtered_native_remove:
3346 if PlayerFeature.SET_MEMBERS not in parent_player.state.supported_features:
3347 return
3348 self.logger.info(
3349 "Calling set_members on native player %s with add=%s, remove=%s",
3350 parent_player.state.name,
3351 filtered_native_add,
3352 filtered_native_remove,
3353 )
3354 await parent_player.set_members(
3355 player_ids_to_add=filtered_native_add or None,
3356 player_ids_to_remove=filtered_native_remove or None,
3357 )
3358
3359 async def _transfer_ad_hoc_leadership(
3360 self, leader: Player, remaining_members: list[str]
3361 ) -> None:
3362 """
3363 Transfer leadership of an ad-hoc sync group to a remaining member.
3364
3365 Called when the sync leader of an ad-hoc group is unjoined while other
3366 members remain and playback is active. The queue is moved to a newly
3367 selected leader, the remaining members are regrouped under it and playback
3368 resumes at the saved position (accepting a brief audio gap).
3369
3370 :param leader: The current sync leader being removed from the group.
3371 :param remaining_members: Available group members (excluding the leader)
3372 that should keep playing under a new leader.
3373 """
3374 active_queue = self.get_active_queue(leader)
3375 was_playing = active_queue is not None and active_queue.state == PlaybackState.PLAYING
3376 new_leader_id = self._select_ad_hoc_leader(leader, remaining_members)
3377 self.logger.info(
3378 "Transferring leadership of %s to %s (%s remaining member(s))",
3379 leader.name,
3380 new_leader_id,
3381 len(remaining_members),
3382 )
3383 # Move the queue to the new leader. transfer_queue frees the new leader from
3384 # the old leader's group and stops the old leader; the playback position
3385 # survives because stop() stores it in resume_pos.
3386 await self.mass.player_queues.transfer_queue(
3387 leader.player_id, new_leader_id, auto_play=False
3388 )
3389 # regroup the other remaining members under the new leader
3390 other_members = [m for m in remaining_members if m != new_leader_id]
3391 if other_members:
3392 await self.cmd_set_members(new_leader_id, player_ids_to_add=other_members)
3393 if was_playing:
3394 await self.mass.player_queues.resume(new_leader_id)
3395
3396 def _select_ad_hoc_leader(self, leader: Player, remaining_members: list[str]) -> str:
3397 """
3398 Pick the new leader for an ad-hoc sync group leadership transfer.
3399
3400 Prefers a remaining member that can currently be reached on the protocol the
3401 group is playing on, so the other members can be regrouped under it; falls back
3402 to the first remaining member. The members' own ``can_group_with`` is unusable
3403 here because it is empty while they are still synced to the old leader.
3404
3405 :param leader: The current sync leader being removed.
3406 :param remaining_members: Candidate member player_ids, already filtered for
3407 availability. Must not be empty.
3408 """
3409 active_domain: str | None = None
3410 if leader.active_output_protocol and leader.active_output_protocol != "native":
3411 if protocol_player := self.get_player(leader.active_output_protocol):
3412 active_domain = protocol_player.provider.domain
3413 if active_domain:
3414 for member_id in remaining_members:
3415 member = self.get_player(member_id)
3416 if member is None:
3417 continue
3418 if active_domain in member.playback_domains:
3419 return member_id
3420 return remaining_members[0]
3421
3422 def _clear_sleep_timer(self, player: Player) -> None:
3423 """
3424 Clear the active sleep timer for the player.
3425
3426 :param player: Player to clear the timer for.
3427 """
3428 self.mass.cancel_timer(self._sleep_timer_task_id(player.player_id))
3429 if player.sleep_timer_expires_at is not None:
3430 player.set_sleep_timer_expires_at(None)
3431 player.update_state()
3432 self._signal_sleep_timer_updated(player, None)
3433
3434 async def _handle_sleep_timer_expired(self, player_id: str) -> None:
3435 """
3436 Stop playback when a player's sleep timer expires.
3437
3438 :param player_id: Player ID whose sleep timer expired.
3439 """
3440 player = self.get_player(player_id)
3441 if player is None or player.sleep_timer_expires_at is None:
3442 return
3443 player.set_sleep_timer_expires_at(None)
3444 player.update_state()
3445 self._signal_sleep_timer_updated(player, None)
3446 await self.cmd_stop(player_id)
3447
3448 def _signal_sleep_timer_updated(self, player: Player, expires_at: float | None) -> None:
3449 """
3450 Signal a sleep timer change for the player on the event bus.
3451
3452 :param player: Player whose sleep timer changed.
3453 :param expires_at: New expiry timestamp, or None when the timer was cleared.
3454 """
3455 if player.state.type == PlayerType.PROTOCOL:
3456 return
3457 self.mass.signal_event(
3458 EventType.PLAYER_SLEEP_TIMER_UPDATED,
3459 object_id=player.player_id,
3460 data=expires_at,
3461 )
3462
3463 @staticmethod
3464 def _sleep_timer_task_id(player_id: str) -> str:
3465 """
3466 Return the scheduled task ID for a player's sleep timer.
3467
3468 :param player_id: Player ID to build the task ID for.
3469 """
3470 return f"player_sleep_timer_{player_id}"
3471
3472 # Private command handlers (no permission checks)
3473
3474 async def _handle_cmd_resume(
3475 self, player_id: str, source: str | None = None, media: PlayerMedia | None = None
3476 ) -> None:
3477 """
3478 Handle resume playback command.
3479
3480 Skips permission checks and locking (internal use only).
3481 """
3482 player = self._get_player_with_redirect(player_id)
3483 source = source or player.state.active_source
3484 media = media or player.state.current_media
3485 # power on the player if needed
3486 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
3487 await self._handle_cmd_power(player.player_id, True)
3488 # Redirect to queue controller if it is active
3489 if active_queue := self.mass.player_queues.get(source or player_id):
3490 await self.mass.player_queues.resume(active_queue.queue_id)
3491 return
3492 # try to handle command on player directly
3493 # TODO: check if player has an active source with native resume support
3494 active_source = next((x for x in player.state.source_list if x.id == source), None)
3495 if (
3496 player.state.playback_state in (PlaybackState.IDLE, PlaybackState.PAUSED)
3497 and active_source
3498 and active_source.can_play_pause
3499 and PlayerFeature.PAUSE in player.state.supported_features
3500 ):
3501 # player has some other source active and native resume support
3502 await player.play()
3503 return
3504 if active_source and not active_source.passive:
3505 await self.select_source(player_id, active_source.id)
3506 return
3507 if media:
3508 # try to re-play the current media item
3509 await player.play_media(media)
3510 return
3511 # fallback: just try to resume queue playback
3512 await self.mass.player_queues.resume(player.player_id)
3513
3514 async def _handle_cmd_power(
3515 self, player_id: str, powered: bool, skip_auto_play: bool = False
3516 ) -> None:
3517 """
3518 Handle player power on/off command.
3519
3520 Skips permission checks and locking (internal use only).
3521
3522 :param player_id: The player ID to power on/off.
3523 :param powered: True to power on, False to power off.
3524 :param skip_auto_play: If True, skip auto-play on power on.
3525 """
3526 player = self.get_player(player_id, True)
3527 assert player is not None # for type checking
3528 player_state = player.state
3529
3530 if player_state.powered == powered:
3531 self.logger.debug(
3532 "Ignoring power %s command for player %s: already in state %s",
3533 "ON" if powered else "OFF",
3534 player_state.name,
3535 "ON" if player_state.powered else "OFF",
3536 )
3537 return # nothing to do
3538
3539 # ungroup player at power off
3540 player_was_sync_child = bool(player.state.synced_to or player.state.active_group)
3541 if (
3542 (player_was_sync_child or player.group_members)
3543 and player.type == PlayerType.PLAYER
3544 and not powered
3545 ):
3546 # ungroup player if it is synced (or is a sync leader itself)
3547 await self.cmd_ungroup(player_id)
3548
3549 # always stop player at power off
3550 if (
3551 not powered
3552 and not player_was_sync_child
3553 and player_state.playback_state in (PlaybackState.PLAYING, PlaybackState.PAUSED)
3554 ):
3555 # wait for the stop command to process and prevent race conditions
3556 async with self.wait_for_player_update(player_id, timeout=5):
3557 await self._handle_cmd_stop(player_id)
3558
3559 # power off all synced childs when player is a sync leader
3560 elif not powered and player_state.type == PlayerType.PLAYER and player_state.group_members:
3561 async with TaskManager(self.mass) as tg:
3562 for member in self.iter_group_members(player, True):
3563 if member.power_control == PLAYER_CONTROL_NONE:
3564 continue
3565 tg.create_task(self._handle_cmd_power(member.player_id, False))
3566
3567 # handle actual power command
3568 if player_state.power_control == PLAYER_CONTROL_NONE:
3569 self.logger.debug(
3570 "Player %s does not support power control, ignoring power command",
3571 player_state.name,
3572 )
3573 return
3574 if player_state.power_control == PLAYER_CONTROL_NATIVE:
3575 # player supports power command natively: forward to player provider
3576 await player.power(powered)
3577 if powered:
3578 await wait_for_power_on(self.logger, player)
3579 elif player_state.power_control == PLAYER_CONTROL_FAKE:
3580 # user wants to use fake power control - so we (optimistically) update the state
3581 # and store the state in the cache
3582 player.extra_data[ATTR_FAKE_POWER] = powered
3583 # Group players need to actively form/dissolve their session when the
3584 # user toggles fake power — otherwise the toggle would only update the
3585 # cosmetic state without ever capturing or releasing the members.
3586 if player_state.type == PlayerType.GROUP:
3587 await player.power(powered)
3588 player.update_state() # trigger update of the player state
3589 if player_state.type != PlayerType.GROUP:
3590 # see register(): group fake-power is intentionally not persisted
3591 # because there is no session to restore at boot.
3592 await self.mass.cache.set(
3593 key=player_id,
3594 data=powered,
3595 provider=self.domain,
3596 category=CACHE_CATEGORY_PLAYER_POWER,
3597 )
3598 # handle external player control
3599 elif player_control := self._controls.get(player.state.power_control):
3600 control_name = player_control.name
3601 self.logger.debug("Redirecting power command to PlayerControl %s", control_name)
3602 if not player_control.supports_power:
3603 raise UnsupportedFeaturedException(
3604 f"Player control {control_name} is not available"
3605 )
3606 if powered:
3607 assert player_control.power_on is not None # for type checking
3608 await player_control.power_on()
3609 await wait_for_power_on(self.logger, player, player_control)
3610 else:
3611 assert player_control.power_off is not None # for type checking
3612 await player_control.power_off()
3613 # always trigger a state update to update the UI
3614 player.refresh_state()
3615
3616 # handle 'auto play on power on' feature
3617 if (
3618 not skip_auto_play
3619 and not player_state.active_group
3620 and not player_state.synced_to
3621 and powered
3622 and player.config.get_value(CONF_AUTO_PLAY)
3623 and player_state.active_source in (None, player_id)
3624 and not player.extra_data.get(ATTR_ANNOUNCEMENT_IN_PROGRESS)
3625 ):
3626 await self.mass.player_queues.resume(player_id)
3627
3628 def _resolve_group_volume_player(self, player: Player) -> Player | None:
3629 """
3630 Return the player whose group a group volume command applies to.
3631
3632 Returns None if the given player is not grouped at all. Commands addressed to a
3633 synced member and to its sync leader resolve to the same player, so they read
3634 and guard one and the same group.
3635
3636 :param player: The player the command was addressed to.
3637 """
3638 # the group volume lock this resolves to may not share the VOLUME purpose:
3639 # set_group_volume sets the volume of the members concurrently and a sync leader
3640 # is a member of its own group, so a group command would wait on its own lock.
3641 if player.state.type == PlayerType.GROUP or player.state.group_members:
3642 # dedicated group player or sync leader
3643 return player
3644 if player.state.synced_to:
3645 # a synced player follows its sync leader
3646 return self.get_player(player.state.synced_to)
3647 return None
3648
3649 async def _set_member_volume(self, player_id: str, volume_level: int) -> None:
3650 """
3651 Set the volume of a single member as part of a group volume change.
3652
3653 :param player_id: player_id of the member to handle the command.
3654 :param volume_level: logical volume level (0..100) to set on the member.
3655 """
3656 # record before waiting for the lock, for the same reason as cmd_volume_set
3657 if member := self.get_player(player_id):
3658 self._record_volume_target(member, volume_level)
3659 # take the volume lock of the member itself, so a group volume change and an
3660 # individual volume command for that member can not overtake one another
3661 async with self.get_player_lock(player_id, PlayerLockPurpose.VOLUME):
3662 await self._handle_cmd_volume_set(player_id, volume_level, record_target=False)
3663
3664 async def _handle_cmd_volume_set(
3665 self, player_id: str, volume_level: int, *, record_target: bool = True
3666 ) -> None:
3667 """
3668 Handle Player volume set command.
3669
3670 Skips permission checks and locking (internal use only).
3671
3672 :param player_id: player_id of the player to handle the command.
3673 :param volume_level: logical volume level (0..100) to set on the player.
3674 :param record_target: Set to False when the caller already recorded the level as
3675 the base for the next volume nudge, before it waited for the volume lock.
3676 """
3677 player = self.get_player(player_id, True)
3678 assert player is not None # for type checker
3679
3680 # Clamp logical volume to 0-100
3681 volume_level = max(0, min(100, volume_level))
3682
3683 if player.type == PlayerType.GROUP:
3684 # redirect to special group volume control
3685 await self.cmd_group_volume(player_id, volume_level)
3686 return
3687
3688 # A muted player stays muted: only an explicit unmute lifts it, and the level
3689 # set here is the one it plays at once that happens. Fake mute is the exception,
3690 # because it is simulated with the volume itself.
3691 if self._stays_silent_on_volume_change(player):
3692 # a locked player stays silent, the volume it holds is the one
3693 # that gets restored once it is unmuted again
3694 volume_level = 0
3695 # the lock may have been earned after the caller recorded the level it asked
3696 # for, which is then not the level this player ends up at
3697 record_target = True
3698 else:
3699 player.extra_data.pop(ATTR_FAKE_MUTE, None)
3700
3701 if record_target:
3702 self._record_volume_target(player, volume_level)
3703
3704 # Scale logical volume (0-100) to device volume (min_volume-max_volume)
3705 device_volume = self.scale_volume_to_device(player_id, volume_level)
3706
3707 # Notify the active AudioSource of a volume change.
3708 # Only fire if this player is the direct owner of its queue,
3709 # not when it merely inherits active_source from a parent group —
3710 # group volume changes handle the callback once at the group level.
3711 if active := self._get_active_audio_source(player):
3712 audio_source, plugin_prov = active
3713 active_queue = self.get_active_queue(player)
3714 if active_queue is not None and active_queue.queue_id == player.player_id:
3715 await plugin_prov.on_volume_change(audio_source.item_id, volume_level)
3716
3717 # Handle native volume control support
3718 if player.volume_control == PLAYER_CONTROL_NATIVE:
3719 # player supports volume command natively: forward to player
3720 await player.volume_set(device_volume)
3721 return
3722 # Handle fake volume control support
3723 if player.volume_control == PLAYER_CONTROL_FAKE:
3724 # user wants to use fake volume control - so we (optimistically) update the state
3725 # and store the state in the cache. Fake volume uses the logical volume (no scaling).
3726 player.extra_data[ATTR_FAKE_VOLUME] = volume_level
3727 player.update_state()
3728 return
3729 # player has no volume support at all
3730 if player.volume_control == PLAYER_CONTROL_NONE:
3731 raise UnsupportedFeaturedException(
3732 f"Player {player.state.name} does not support volume control"
3733 )
3734 # handle external player control
3735 if player_control := self._controls.get(player.state.volume_control):
3736 control_name = player_control.name
3737 self.logger.debug("Redirecting volume command to PlayerControl %s", control_name)
3738 if not player_control.supports_volume:
3739 raise UnsupportedFeaturedException(
3740 f"Player control {control_name} is not available"
3741 )
3742 assert player_control.volume_set is not None
3743 # forward the already-scaled device volume; the external control sets the
3744 # raw device volume and does not apply min/max scaling of its own
3745 await player_control.volume_set(device_volume)
3746 return
3747 if protocol_player := self.get_player(player.state.volume_control):
3748 # forward the already-scaled device volume: the limits configured on this
3749 # (user-facing) player are the only ones that apply to the command
3750 self.logger.debug(
3751 "Redirecting volume command to protocol player %s",
3752 protocol_player.provider.manifest.name,
3753 )
3754 await protocol_player.volume_set(device_volume)
3755 return
3756
3757 @staticmethod
3758 def _is_in_group(state: PlayerState) -> bool:
3759 """Check if the player with the given state is currently grouped with other players."""
3760 # a sync leader has neither synced_to nor active_group set, but it does lead its
3761 # own group_members, which stays empty for a player that is not grouped at all
3762 return bool(state.synced_to or state.active_group or state.group_members)
3763
3764 def _has_active_mute_lock(self, player: Player) -> bool:
3765 """
3766 Check if the given player holds a mute lock that still applies to it.
3767
3768 A lock is only earned inside a group and only holds for as long as the player
3769 is still grouped, so it can not outlive the group it was earned in.
3770
3771 :param player: The player to check, which may be a protocol player.
3772 """
3773 if player.extra_data.get(ATTR_MUTE_LOCK) and self._is_in_group(player.state):
3774 return True
3775 # cmd_volume_mute stores the lock on the parent player, while the volume command
3776 # may arrive with the protocol player ID (e.g. during group volume changes)
3777 if player.protocol_parent_id and (parent := self.get_player(player.protocol_parent_id)):
3778 return bool(parent.extra_data.get(ATTR_MUTE_LOCK)) and self._is_in_group(parent.state)
3779 return False
3780
3781 def _stays_silent_on_volume_change(self, player: Player) -> bool:
3782 """Check if a volume command for the given player lands at 0 to keep it silent."""
3783 return (
3784 self._has_active_mute_lock(player)
3785 and player.mute_control == PLAYER_CONTROL_FAKE
3786 and bool(player.extra_data.get(ATTR_FAKE_MUTE))
3787 )
3788
3789 async def _mute_group_members(self, group_player: Player, muted: bool) -> None:
3790 """
3791 Mute or unmute all mute capable members of a player group or synced players.
3792
3793 :param group_player: The group player or sync leader.
3794 :param muted: bool if the group should be muted.
3795 """
3796 coros = []
3797 for child_player in self.iter_group_members(
3798 group_player, only_powered=True, exclude_self=False
3799 ):
3800 if child_player.mute_control == PLAYER_CONTROL_NONE:
3801 # members without a mute control are left alone, just like the
3802 # group mute state itself is calculated from the capable members only
3803 continue
3804 coros.append(self.cmd_volume_mute(child_player.player_id, muted))
3805 await asyncio.gather(*coros)
3806
3807 async def _handle_cmd_volume_mute(self, player: Player, mute_control: str, muted: bool) -> None:
3808 """
3809 Send the mute command to the given player's mute control.
3810
3811 Skips permission checks, locking and mute lock bookkeeping (internal use only).
3812
3813 :param player: the player to handle the command.
3814 :param mute_control: the already resolved mute control of the player.
3815 :param muted: bool if player should be muted.
3816 """
3817 if mute_control == PLAYER_CONTROL_NATIVE:
3818 # player supports mute command natively: forward to player
3819 await player.volume_mute(muted)
3820 return
3821 if mute_control == PLAYER_CONTROL_FAKE:
3822 # user wants to use fake mute control - so we use volume instead
3823 self.logger.debug(
3824 "Using volume for muting for player %s",
3825 player.state.name,
3826 )
3827 if muted:
3828 already_muted = bool(player.extra_data.get(ATTR_FAKE_MUTE))
3829 if not already_muted:
3830 # on a repeated mute command the volume is already 0
3831 player.extra_data[ATTR_PREVIOUS_VOLUME] = player.state.volume_level
3832 await self._handle_cmd_volume_set(player.player_id, 0)
3833 # set the flag after the volume command, as that clears it
3834 player.extra_data[ATTR_FAKE_MUTE] = True
3835 player.update_state()
3836 else:
3837 was_muted = bool(player.extra_data.get(ATTR_FAKE_MUTE))
3838 player.extra_data[ATTR_FAKE_MUTE] = False
3839 player.update_state()
3840 if not was_muted:
3841 # the volume is the one the user is listening at, restoring
3842 # anything here would turn a no-op unmute into a volume change
3843 return
3844 stored_volume: int | None = player.extra_data.pop(ATTR_PREVIOUS_VOLUME, None)
3845 # the volume was still unknown at mute time, so pick a low volume
3846 # rather than blasting the speaker at some assumed level
3847 await self._handle_cmd_volume_set(
3848 player.player_id, 1 if stored_volume is None else stored_volume
3849 )
3850 return
3851
3852 # handle external player control
3853 if player_control := self._controls.get(mute_control):
3854 control_name = player_control.name
3855 self.logger.debug("Redirecting mute command to PlayerControl %s", control_name)
3856 if not player_control.supports_mute:
3857 raise UnsupportedFeaturedException(
3858 f"Player control {control_name} is not available"
3859 )
3860 assert player_control.mute_set is not None
3861 await player_control.mute_set(muted)
3862 return
3863
3864 # handle to protocol player as volume_mute control
3865 if protocol_player := self.get_player(mute_control):
3866 self.logger.debug(
3867 "Redirecting mute command to protocol player %s",
3868 protocol_player.provider.manifest.name,
3869 )
3870 await protocol_player.volume_mute(muted)
3871 return
3872
3873 # the configured control disappeared after the mute control was resolved
3874 raise UnsupportedFeaturedException(f"Player {player.state.name} does not support muting")
3875
3876 async def _handle_play_media(self, player_id: str, media: PlayerMedia) -> None:
3877 """
3878 Handle play media command without group redirect.
3879
3880 Skips permission checks, locking, and all redirect logic (internal use only).
3881
3882 :param player_id: player_id of the player to handle the command.
3883 :param media: The Media that needs to be played on the player.
3884 """
3885 player = self.get_player(player_id, raise_unavailable=True)
3886 assert player is not None
3887 # set active source if media has a source_id (e.g. plugin source or mass queue source)
3888 if media.source_id:
3889 player.set_active_mass_source(media.source_id)
3890
3891 # Determine output protocol to use:
3892 # While a session is active (playing/paused), keep using the already active
3893 # protocol so mid-session commands stay on the same output.
3894 # On a fresh start always (re)select: a leftover active protocol from a
3895 # previous session must not overrule user preference, a grouped protocol
3896 # or native playback (and it may point at a player that is gone by now).
3897 target_player: Player | None = None
3898 output_protocol: OutputProtocol | None = None
3899 if (
3900 player.state.playback_state in (PlaybackState.PLAYING, PlaybackState.PAUSED)
3901 and player.active_output_protocol
3902 and player.active_output_protocol != "native"
3903 and (protocol_player := self.get_player(player.active_output_protocol))
3904 ):
3905 # Use the already-set protocol directly
3906 output_protocol = player.get_linked_protocol(player.active_output_protocol)
3907 if output_protocol is not None:
3908 target_player = protocol_player
3909 if target_player is None:
3910 target_player, output_protocol = self._select_best_output_protocol(player)
3911
3912 if target_player.player_id != player.player_id:
3913 # Playing via linked protocol - update active output protocol
3914 # output_protocol is guaranteed to be non-None when target_player != player
3915 assert output_protocol is not None
3916 self.logger.debug(
3917 "Starting playback on %s via protocol %s (target=%s), group_members=%s",
3918 player.state.name,
3919 output_protocol.name,
3920 target_player.display_name,
3921 target_player.state.group_members,
3922 )
3923 player.set_active_output_protocol(output_protocol.output_protocol_id)
3924 elif player.type != PlayerType.GROUP:
3925 # Native playback - group players don't have output protocols of their own
3926 # (they delegate to a sync leader / member which manages its own protocol)
3927 self.logger.debug(
3928 "Starting playback on %s via native, group_members=%s",
3929 player.state.name,
3930 player.state.group_members,
3931 )
3932 player.set_active_output_protocol("native")
3933
3934 # power on the player if needed (skip auto-play since we're about to start playback)
3935 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
3936 await self._handle_cmd_power(player.player_id, True, skip_auto_play=True)
3937 await target_player.play_media(media)
3938 if target_player.player_id != player.player_id:
3939 # notify the native player that protocol playback started
3940 assert output_protocol is not None
3941 await player.on_protocol_playback(output_protocol=output_protocol)
3942
3943 async def _handle_enqueue_next_media(self, player_id: str, media: PlayerMedia) -> None:
3944 """
3945 Handle enqueue next media command without group redirect.
3946
3947 Skips permission checks, locking, and all redirect logic (internal use only).
3948
3949 :param player_id: player_id of the player to handle the command.
3950 :param media: The Media that needs to be enqueued on the player.
3951 """
3952 player = self.get_player(player_id, raise_unavailable=True)
3953 assert player is not None
3954 if target_player := self._get_control_target(
3955 player,
3956 required_feature=PlayerFeature.ENQUEUE,
3957 require_active=True,
3958 ):
3959 self.logger.debug(
3960 "Redirecting enqueue command to protocol player %s",
3961 target_player.provider.manifest.name,
3962 )
3963 await target_player.enqueue_next_media(media)
3964 return
3965
3966 if PlayerFeature.ENQUEUE not in player.state.supported_features:
3967 raise UnsupportedFeaturedException(
3968 f"Player {player.state.name} does not support enqueueing"
3969 )
3970 await player.enqueue_next_media(media)
3971
3972 async def _handle_select_source(self, player_id: str, source: str | None) -> None:
3973 """
3974 Handle select source command without group redirect.
3975
3976 Skips permission checks, locking, and all redirect logic (internal use only).
3977
3978 :param player_id: player_id of the player to handle the command.
3979 :param source: The ID of the source that needs to be activated/selected.
3980 """
3981 if source is None:
3982 source = player_id # default to MA queue source
3983 player = self.get_player(player_id, True)
3984 assert player is not None
3985 # check if player is already playing and source is different
3986 # in that case we need to stop the player first
3987 prev_source = player.state.active_source
3988 if prev_source and source != prev_source:
3989 with suppress(PlayerCommandFailed, RuntimeError):
3990 # just try to stop (regardless of state)
3991 async with self.wait_for_player_update(player_id, timeout=5):
3992 await self._handle_cmd_stop(player_id)
3993 # check if source is a mass queue
3994 # this can be used to restore the queue after a source switch
3995 if self.mass.player_queues.get(source):
3996 player.set_active_mass_source(source)
3997 return
3998 # Legacy compatibility: the old plugin-source API used the
3999 # plugin's instance_id directly as the source string. The refactor
4000 # moved plugin sources to first-class AudioSource MediaItems played
4001 # via player_queues.play_media. Translate a legacy plugin-instance-id
4002 # source into the new flow so old frontends, third-party scripts,
4003 # and HA automations keep working — but only when the provider
4004 # exposes EXACTLY ONE AudioSource (it was always a 1:1 mapping under
4005 # the old API; multi-source providers have to use the explicit URI).
4006 if (legacy_prov := self.mass.get_provider(source)) and isinstance(
4007 legacy_prov, PluginProvider
4008 ):
4009 if ProviderFeature.AUDIO_SOURCE not in legacy_prov.supported_features:
4010 raise PlayerCommandFailed(f"Provider {source} does not expose AudioSources")
4011 sources = await legacy_prov.get_audio_sources()
4012 if len(sources) == 1:
4013 self.logger.debug(
4014 "Translating legacy select_source(%s) to play_media(%s)",
4015 source,
4016 sources[0].uri,
4017 )
4018 await self.mass.player_queues.play_media(player_id, str(sources[0].uri))
4019 return
4020 raise UnsupportedFeaturedException(
4021 f"Provider {source} exposes {len(sources)} AudioSources; the legacy "
4022 "select_source(plugin_instance_id) API only supported 1:1 mappings. "
4023 "Use player_queues.play_media with an explicit AudioSource URI."
4024 )
4025 # basic check if player supports source selection
4026 if PlayerFeature.SELECT_SOURCE not in player.state.supported_features:
4027 raise UnsupportedFeaturedException(
4028 f"Player {player.state.name} does not support source selection"
4029 )
4030 # basic check if source is valid for player
4031 if not any(x for x in player.state.source_list if x.id == source):
4032 raise PlayerCommandFailed(
4033 f"{source} is an invalid source for player {player.state.name}"
4034 )
4035 # forward to player
4036 await player.select_source(source)
4037
4038 async def _handle_cmd_stop(self, player_id: str) -> None:
4039 """
4040 Handle stop command without any redirects.
4041
4042 Skips permission checks, locking, and all redirect logic (internal use only).
4043
4044 :param player_id: player_id of the player to handle the command.
4045 """
4046 player = self.get_player(player_id, raise_unavailable=True)
4047 assert player is not None
4048 protocol_player: Player | None = None
4049 if player.active_output_protocol and player.active_output_protocol != "native":
4050 protocol_player = self.get_player(player.active_output_protocol)
4051 if player.state.playback_state == PlaybackState.IDLE:
4052 # The player already reports idle but an output protocol is still marked
4053 # active: the protocol player may never have received a stop at all
4054 # (e.g. the source stream ended on its own before this stop command
4055 # arrived). Forward an (idempotent) stop and schedule the protocol clear
4056 # so no stale session lingers on the device and the next playback
4057 # (re)selects the output protocol.
4058 if protocol_player is not None:
4059 await protocol_player.stop()
4060 if len(protocol_player.group_members) <= 1:
4061 self.schedule_active_output_protocol_clear(player)
4062 return
4063 player.mark_stop_called()
4064 # Delegate to active protocol player if one is active
4065 target_player = player
4066 if protocol_player is not None:
4067 target_player = protocol_player
4068 if PlayerFeature.POWER in target_player.supported_features:
4069 # if protocol player supports/requires power,
4070 # we power it off instead of just stopping (which also stops playback)
4071 # this is rare as most protocols do not support power control (except for cast)
4072 await self._handle_cmd_power(target_player.player_id, False)
4073 return
4074
4075 # handle command on player(protocol) directly
4076 await target_player.stop()
4077 # Only clear active protocol if the protocol player has no remaining group members.
4078 # If there are still protocol group members, keep the protocol active so that
4079 # when playback resumes it continues on the same protocol.
4080 if target_player.player_id == player.player_id or len(target_player.group_members) <= 1:
4081 self.schedule_active_output_protocol_clear(player)
4082
4083 async def _handle_cmd_play(self, player_id: str) -> None:
4084 """
4085 Handle play command without group redirect.
4086
4087 Skips permission checks, locking, and all redirect logic (internal use only).
4088
4089 :param player_id: player_id of the player to handle the command.
4090 """
4091 player = self.get_player(player_id, raise_unavailable=True)
4092 assert player is not None
4093 if player.state.playback_state == PlaybackState.PLAYING:
4094 self.logger.info(
4095 "Ignore PLAY request to player %s: player is already playing", player.state.name
4096 )
4097 return
4098 # If an AudioSource is the active queue item, proxy play to the plugin
4099 if active := self._get_active_audio_source(player):
4100 audio_source, plugin_prov = active
4101 if audio_source.can_play_pause:
4102 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PLAY)
4103 return
4104 # handle unpause (=play if player is paused)
4105 if player.state.playback_state == PlaybackState.PAUSED:
4106 active_source = next(
4107 (x for x in player.state.source_list if x.id == player.state.active_source), None
4108 )
4109 # raise if active source does not support play/pause
4110 if active_source and not active_source.can_play_pause:
4111 msg = (
4112 f"The active source ({active_source.name}) on player "
4113 f"{player.state.name} does not support play/pause"
4114 )
4115 raise PlayerCommandFailed(msg)
4116 # Delegate to active protocol player if one is active
4117 if target_player := self._get_control_target(
4118 player, PlayerFeature.PAUSE, require_active=True
4119 ):
4120 await target_player.play()
4121 return
4122 # No active protocol target: if the player rendering the audio supports pause and
4123 # the active (external) source can be paused, unpause it directly instead of
4124 # restarting the source.
4125 output_player = player.resolve_output_player()
4126 if (
4127 active_source
4128 and active_source.can_play_pause
4129 and PlayerFeature.PAUSE in output_player.supported_features
4130 ):
4131 await output_player.play()
4132 return
4133
4134 # player is not paused: try to resume the player
4135 # Note: We handle resume inline here without calling _handle_cmd_resume
4136 active_source = next(
4137 (x for x in player.state.source_list if x.id == player.state.active_source), None
4138 )
4139 media = player.state.current_media
4140 # power on the player if needed
4141 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
4142 await self._handle_cmd_power(player.player_id, True)
4143 if active_source and not active_source.passive:
4144 await self._handle_select_source(player_id, active_source.id)
4145 return
4146 if media:
4147 # try to re-play the current media item
4148 await player.play_media(media)
4149 return
4150 # fallback: just send play command - which will fail if nothing can be played
4151 await player.play()
4152
4153 async def _handle_cmd_pause(self, player_id: str) -> None:
4154 """
4155 Handle pause command without any redirects.
4156
4157 Skips permission checks, locking, and all redirect logic (internal use only).
4158
4159 :param player_id: player_id of the player to handle the command.
4160 """
4161 player = self.get_player(player_id, raise_unavailable=True)
4162 assert player is not None
4163 if player.state.playback_state == PlaybackState.IDLE:
4164 return
4165 # If an AudioSource is the active queue item, proxy pause to the plugin
4166 if active := self._get_active_audio_source(player):
4167 audio_source, plugin_prov = active
4168 if audio_source.can_play_pause:
4169 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PAUSE)
4170 return
4171 # handle command on player/source directly
4172 active_source = next(
4173 (x for x in player.state.source_list if x.id == player.state.active_source), None
4174 )
4175 if active_source and not active_source.can_play_pause:
4176 # raise if active source does not support play/pause
4177 msg = (
4178 f"The active source ({active_source.name}) on player "
4179 f"{player.state.name} does not support play/pause"
4180 )
4181 raise PlayerCommandFailed(msg)
4182 # Delegate to active protocol player if one is active
4183 if target_player := self._get_control_target(
4184 player, PlayerFeature.PAUSE, require_active=True
4185 ):
4186 await target_player.pause()
4187 return
4188 # No active protocol target: if the player rendering the audio supports pause and the
4189 # active (external) source can be paused, forward the command to it instead of stopping
4190 # it (mirrors the external-source handling in cmd_seek/cmd_next_track).
4191 output_player = player.resolve_output_player()
4192 if (
4193 active_source
4194 and active_source.can_play_pause
4195 and PlayerFeature.PAUSE in output_player.supported_features
4196 ):
4197 await output_player.pause()
4198 return
4199 # player/protocol does not support pause: fall back to stop
4200 self.logger.debug(
4201 "Player/protocol %s does not support pause, using STOP instead",
4202 player.state.name,
4203 )
4204 await self._handle_cmd_stop(player.player_id)
4205