/
/
/
1"""
2MusicAssistant PlayerController.
3
4Handles all logic to control supported players,
5which are provided by Player Providers.
6
7Note that the PlayerController has a concept of a 'player' and a 'playerstate'.
8The Player is the actual object that is provided by the provider,
9which incorporates the (unaltered) state of the player (e.g. volume, state, etc)
10and functions for controlling the player (e.g. play, pause, etc).
11
12The playerstate is the (final) state of the player, including any user customizations
13and transformations that are applied to the player.
14The playerstate is the object that is exposed to the outside world (via the API).
15"""
16
17from __future__ import annotations
18
19import asyncio
20import contextlib
21import time
22import weakref
23from collections.abc import AsyncIterator
24from contextlib import suppress
25from typing import TYPE_CHECKING, Any, cast
26
27from music_assistant_models.auth import Scope
28from music_assistant_models.background_task import TaskSchedule
29from music_assistant_models.constants import (
30 PLAYER_CONTROL_FAKE,
31 PLAYER_CONTROL_NATIVE,
32 PLAYER_CONTROL_NONE,
33)
34from music_assistant_models.enums import (
35 EventType,
36 IdentifierType,
37 MediaType,
38 PlaybackState,
39 PlayerFeature,
40 PlayerType,
41 ProviderFeature,
42 ProviderType,
43 SourceControl,
44)
45from music_assistant_models.errors import (
46 AlreadyRegisteredError,
47 InsufficientPermissions,
48 InvalidDataError,
49 MusicAssistantError,
50 PlayerCommandFailed,
51 PlayerUnavailableError,
52 ProviderUnavailableError,
53 UnsupportedFeaturedException,
54)
55from music_assistant_models.media_items import AudioSource
56from music_assistant_models.player import PlayerOptionValueType # noqa: TC002
57from music_assistant_models.player_control import PlayerControl # noqa: TC002
58
59from music_assistant.constants import (
60 ATTR_ACTIVE_SOURCE,
61 ATTR_ANNOUNCEMENT_IN_PROGRESS,
62 ATTR_AVAILABLE,
63 ATTR_ENABLED,
64 ATTR_FAKE_MUTE,
65 ATTR_FAKE_POWER,
66 ATTR_FAKE_VOLUME,
67 ATTR_GROUP_MEMBERS,
68 ATTR_GROUP_VOLUME_SNAPSHOT,
69 ATTR_LAST_POLL,
70 ATTR_MUTE_CONTROL,
71 ATTR_MUTE_LOCK,
72 ATTR_POWER_CONTROL,
73 ATTR_POWERED,
74 ATTR_PREVIOUS_VOLUME,
75 ATTR_SUPPORTED_FEATURES,
76 ATTR_VOLUME_CONTROL,
77 CONF_AUTO_PLAY,
78 CONF_CACHED_ARP_MAC,
79 CONF_ENTRY_MAX_VOLUME,
80 CONF_ENTRY_MIN_VOLUME,
81 CONF_GROUP_MEMBERS,
82 CONF_MAX_VOLUME,
83 CONF_MIN_VOLUME,
84 CONF_MUTE_CONTROL,
85 CONF_PLAY_MEDIA_OVERRIDES_GROUP,
86 CONF_PLAYER_DSP,
87 CONF_PLAYERS,
88 CONF_POWER_CONTROL,
89 CONF_PROTOCOL_PARENT_ID,
90 CONF_REPORTED_MAC,
91 CONF_VOLUME_CONTROL,
92 VERBOSE_LOG_LEVEL,
93)
94from music_assistant.controllers.webserver.helpers.auth_middleware import (
95 get_current_user,
96 get_sendspin_player_id,
97 has_scope,
98)
99from music_assistant.helpers.api import api_command
100from music_assistant.helpers.colors import get_palette_for_url
101from music_assistant.helpers.util import (
102 TaskManager,
103 enrich_device_mac_address,
104 is_valid_mac_address,
105)
106from music_assistant.models.core_controller import CoreController
107from music_assistant.models.player import Player, PlayerMedia, PlayerState
108from music_assistant.models.player_provider import PlayerProvider
109from music_assistant.models.plugin import PluginProvider
110
111from .announcements import AnnouncementsMixin
112from .constants import PlayerLockPurpose
113from .helpers import handle_player_command, wait_for_power_on
114from .protocol_linking import ProtocolLinkingMixin
115
116if TYPE_CHECKING:
117 from collections.abc import Callable, Iterator
118
119 from music_assistant_models.config_entries import (
120 ConfigEntry,
121 CoreConfig,
122 PlayerConfig,
123 )
124 from music_assistant_models.player import OutputProtocol
125 from music_assistant_models.player_queue import PlayerQueue
126
127 from music_assistant import MusicAssistant
128 from music_assistant.helpers.json import SerializableType
129
130CACHE_CATEGORY_PLAYER_POWER = 1
131
132# state keys that carry the current_media playback-position anchor; these only
133# change on discrete position events (play/pause/seek/track change/buffer correction)
134POSITION_ANCHOR_KEYS = frozenset(
135 {
136 "current_media.elapsed_time",
137 "current_media.elapsed_time_last_updated",
138 }
139)
140
141# Sentinel used to detect omitted optional arguments where ``None`` is a valid value.
142_SENTINEL: Any = object()
143
144
145class PlayerController(AnnouncementsMixin, ProtocolLinkingMixin, CoreController):
146 """Controller holding all logic to control registered players."""
147
148 domain: str = "players"
149
150 def __init__(self, mass: MusicAssistant) -> None:
151 """Initialize core controller."""
152 super().__init__(mass)
153 self._players: dict[str, Player] = {}
154 self._controls: dict[str, PlayerControl] = {}
155 self.manifest.name = "Player Controller"
156 self.manifest.description = (
157 "Music Assistant's core controller which manages all players from all providers."
158 )
159 self.manifest.icon = "speaker-multiple"
160 self._poll_task: asyncio.Task[None] | None = None
161 self._player_command_locks: dict[str, asyncio.Lock] = {}
162 # Re-entrancy tracking for get_player_lock, keyed on the task object
163 # (weak ref auto-clears entries if a task is GC'd before its finally runs).
164 self._task_held_locks: weakref.WeakKeyDictionary[asyncio.Task[Any], set[str]] = (
165 weakref.WeakKeyDictionary()
166 )
167 # Lock to prevent race conditions during player registration
168 self._register_lock = asyncio.Lock()
169 # Track pending protocol player evaluations (delayed to allow all protocols to register)
170 self._pending_protocol_evaluations: dict[str, asyncio.TimerHandle] = {}
171 # Serialize delayed evaluations to prevent race conditions
172 self._delayed_evaluation_lock = asyncio.Lock()
173 # Subscribers for player state updates (called with player + changed_values)
174 self._state_update_subscribers: list[
175 Callable[[Player, dict[str, tuple[Any, Any]]], None]
176 ] = []
177
178 @contextlib.asynccontextmanager
179 async def get_player_lock(
180 self, player_id: str, purpose: PlayerLockPurpose = PlayerLockPurpose.PLAYBACK
181 ) -> AsyncIterator[None]:
182 """
183 Acquire a purpose-scoped lock for a player, with re-entrant support.
184
185 Tracks lock ownership per asyncio Task so that nested calls within the same
186 task skip re-acquisition (preventing deadlocks), while deferred callbacks
187 (call_later / create_task) correctly acquire a fresh lock.
188
189 If the lock can't be acquired within 30s the body runs anyway, to keep
190 the player responsive when a previous holder is stuck on a hung command.
191
192 :param player_id: The player to lock.
193 :param purpose: Lock category. Commands with different purposes can run
194 concurrently on the same player.
195 """
196 lock_key = f"{purpose.value}_{player_id}"
197 task = asyncio.current_task()
198
199 if task is not None and lock_key in self._task_held_locks.get(task, set()):
200 yield
201 return
202
203 lock = self._player_command_locks.setdefault(lock_key, asyncio.Lock())
204 # Two-stage acquire: a slow-acquire log at 5s and a hard give-up at 30s.
205 # If the previous holder is stuck (e.g. on a dead provider socket), we
206 # proceed without the lock so this player stays responsive.
207 acquired = False
208 try:
209 async with asyncio.timeout(5):
210 await lock.acquire()
211 acquired = True
212 except TimeoutError:
213 self.logger.debug(
214 "Acquiring %s lock for player %s is slow (>5s)", purpose.value, player_id
215 )
216 try:
217 async with asyncio.timeout(25):
218 await lock.acquire()
219 acquired = True
220 except TimeoutError:
221 self.logger.warning(
222 "Timed out (30s) acquiring %s lock for player %s — "
223 "previous holder appears stuck; proceeding without lock",
224 purpose.value,
225 player_id,
226 )
227
228 if acquired and task is not None:
229 self._task_held_locks.setdefault(task, set()).add(lock_key)
230 try:
231 yield
232 finally:
233 if acquired:
234 if task is not None and (held := self._task_held_locks.get(task)) is not None:
235 held.discard(lock_key)
236 if not held:
237 del self._task_held_locks[task]
238 lock.release()
239
240 async def get_config_entries(self) -> tuple[ConfigEntry, ...]:
241 """Return Config Entries for the Player Controller."""
242 return ()
243
244 async def setup(self, config: CoreConfig) -> None:
245 """Async initialize of module."""
246 self._repair_protocol_parent_links()
247 self._poll_task = self.mass.create_task(self._poll_players())
248 self.mass.tasks.register_scheduled_task(
249 task_id="fix_group_member_configs",
250 name="Fix sync group member configurations",
251 handler=self._fix_group_member_configs,
252 schedule=TaskSchedule.weekly(
253 days_of_week=[0],
254 hour=4,
255 minute=0,
256 ),
257 initial_delay=300,
258 )
259
260 async def close(self) -> None:
261 """Cleanup on exit."""
262 if self._poll_task and not self._poll_task.done():
263 self._poll_task.cancel()
264 # Cancel all pending protocol evaluations
265 for handle in self._pending_protocol_evaluations.values():
266 handle.cancel()
267 self._pending_protocol_evaluations.clear()
268 for player in self._players.values():
269 if player.sleep_timer_expires_at is not None:
270 self.mass.cancel_timer(self._sleep_timer_task_id(player.player_id))
271
272 async def get_diagnostics(self) -> dict[str, SerializableType]:
273 """Return diagnostics info for this controller to include in diagnostics reports."""
274 players = list(self._players.values())
275 return {
276 "players_synced": sum(player.state.synced_to is not None for player in players),
277 "players_with_active_group": sum(
278 player.state.active_group is not None for player in players
279 ),
280 "announcements_in_progress": sum(
281 bool(player.extra_data.get(ATTR_ANNOUNCEMENT_IN_PROGRESS)) for player in players
282 ),
283 "pending_protocol_evaluations": len(self._pending_protocol_evaluations),
284 }
285
286 async def on_provider_loaded(self, provider: PlayerProvider) -> None:
287 """Handle logic when a provider is loaded."""
288
289 async def on_provider_unload(self, provider: PlayerProvider) -> None:
290 """Handle logic when a provider is (about to get) unloaded."""
291
292 @property
293 def providers(self) -> list[PlayerProvider]:
294 """Return all loaded/running MusicProviders."""
295 return cast("list[PlayerProvider]", self.mass.get_providers(ProviderType.PLAYER))
296
297 def iter_players(
298 self,
299 return_unavailable: bool = True,
300 return_disabled: bool = False,
301 provider_filter: str | None = None,
302 return_protocol_players: bool = False,
303 ) -> Iterator[Player]:
304 """
305 Iterate over all registered players, regardless of who is asking.
306
307 Use this for internal logic - state derivation, bookkeeping and topology
308 lookups - which must stay correct no matter which user's command happened
309 to trigger it. Use :meth:`all_players` for anything presented to a user.
310
311 :param return_unavailable [bool]: Include unavailable players.
312 :param return_disabled [bool]: Include disabled players.
313 :param provider_filter [str]: Optional filter by provider lookup key.
314 :param return_protocol_players [bool]: Include protocol players (hidden by default).
315 """
316 for player in list(self._players.values()):
317 if not (player.state.available or return_unavailable):
318 continue
319 if not (player.state.enabled or return_disabled):
320 continue
321 if not player.initialized.is_set():
322 continue
323 if provider_filter is not None and player.provider.instance_id != provider_filter:
324 continue
325 if not return_protocol_players and player.state.type == PlayerType.PROTOCOL:
326 continue
327 yield player
328
329 def all_players(
330 self,
331 return_unavailable: bool = True,
332 return_disabled: bool = False,
333 provider_filter: str | None = None,
334 return_protocol_players: bool = False,
335 ) -> list[Player]:
336 """
337 Return the registered players the current user is allowed to see.
338
339 Note that this applies user filters for players (for non admin users),
340 which makes it unsuitable for internal logic - use :meth:`iter_players` there.
341
342 :param return_unavailable [bool]: Include unavailable players.
343 :param return_disabled [bool]: Include disabled players.
344 :param provider_filter [str]: Optional filter by provider lookup key.
345 :param return_protocol_players [bool]: Include protocol players (hidden by default).
346
347 :return: List of Player objects.
348 """
349 current_user = get_current_user()
350 user_filter = (
351 current_user.player_filter
352 if current_user and not has_scope(current_user, Scope.ALL)
353 else None
354 )
355 current_sendspin_player = get_sendspin_player_id()
356 return [
357 player
358 for player in self.iter_players(
359 return_unavailable=return_unavailable,
360 return_disabled=return_disabled,
361 provider_filter=provider_filter,
362 return_protocol_players=return_protocol_players,
363 )
364 if not user_filter
365 or player.player_id in user_filter
366 or player.player_id == current_sendspin_player
367 ]
368
369 @api_command("players/all", required_scope=Scope.PLAYERS_READ)
370 def all_player_states(
371 self,
372 return_unavailable: bool = True,
373 return_disabled: bool = False,
374 provider_filter: str | None = None,
375 return_protocol_players: bool = False,
376 ) -> list[PlayerState]:
377 """
378 Return PlayerState for all registered players.
379
380 :param return_unavailable [bool]: Include unavailable players.
381 :param return_disabled [bool]: Include disabled players.
382 :param provider_filter [str]: Optional filter by provider lookup key.
383 :param return_protocol_players [bool]: Include protocol players (hidden by default).
384
385 :return: List of PlayerState objects.
386 """
387 return [
388 player.state
389 for player in self.all_players(
390 return_unavailable=return_unavailable,
391 return_disabled=return_disabled,
392 provider_filter=provider_filter,
393 return_protocol_players=return_protocol_players,
394 )
395 ]
396
397 def get_player(
398 self,
399 player_id: str,
400 raise_unavailable: bool = False,
401 ) -> Player | None:
402 """
403 Return Player by player_id.
404
405 :param player_id [str]: ID of the player.
406 :param raise_unavailable [bool]: Raise if player is unavailable.
407
408 :raises PlayerUnavailableError: If player is unavailable and raise_unavailable is True.
409 :return: Player object or None.
410 """
411 if player := self._players.get(player_id):
412 if (not player.state.available or not player.state.enabled) and raise_unavailable:
413 msg = f"Player {player_id} is not available"
414 raise PlayerUnavailableError(msg)
415 return player
416 if raise_unavailable:
417 msg = f"Player {player_id} is not available"
418 raise PlayerUnavailableError(msg)
419 return None
420
421 @api_command("players/get", required_scope=Scope.PLAYERS_READ)
422 def get_player_state(
423 self,
424 player_id: str,
425 raise_unavailable: bool = False,
426 ) -> PlayerState | None:
427 """
428 Return PlayerState by player_id.
429
430 :param player_id [str]: ID of the player.
431 :param raise_unavailable [bool]: Raise if player is unavailable.
432
433 :raises PlayerUnavailableError: If player is unavailable and raise_unavailable is True.
434 :return: Player object or None.
435 """
436 current_user = get_current_user()
437 user_filter = (
438 current_user.player_filter
439 if current_user and not has_scope(current_user, Scope.ALL)
440 else None
441 )
442 current_sendspin_player = get_sendspin_player_id()
443 if (
444 current_user
445 and user_filter
446 and player_id not in user_filter
447 and player_id != current_sendspin_player
448 ):
449 msg = f"{current_user.username} does not have access to player {player_id}"
450 raise InsufficientPermissions(msg)
451 if player := self.get_player(player_id, raise_unavailable):
452 return player.state
453 return None
454
455 def get_player_by_name(self, name: str) -> Player | None:
456 """
457 Return Player by name.
458
459 Performs case-insensitive matching against the player's state name
460 (the final name visible in clients and API).
461 If multiple players match, logs a warning and returns the first match.
462
463 :param name: Name of the player.
464 :return: Player object or None.
465 """
466 name_normalized = name.strip().lower()
467 matches: list[Player] = []
468
469 for player in list(self._players.values()):
470 if player.state.name.strip().lower() == name_normalized:
471 matches.append(player)
472
473 if not matches:
474 return None
475
476 if len(matches) > 1:
477 player_ids = [p.player_id for p in matches]
478 self.logger.warning(
479 "players/get_by_name: Multiple players found with name '%s': %s - "
480 "returning first match (%s). "
481 "Consider using the players/get API with player_id instead "
482 "for unambiguous lookups.",
483 name,
484 player_ids,
485 matches[0].player_id,
486 )
487
488 return matches[0]
489
490 @api_command("players/get_by_name", required_scope=Scope.PLAYERS_READ)
491 def get_player_state_by_name(self, name: str) -> PlayerState | None:
492 """
493 Return PlayerState by name.
494
495 :param name: Name of the player.
496 :return: PlayerState object or None.
497 """
498 current_user = get_current_user()
499 user_filter = (
500 current_user.player_filter
501 if current_user and not has_scope(current_user, Scope.ALL)
502 else None
503 )
504 current_sendspin_player = get_sendspin_player_id()
505 if player := self.get_player_by_name(name):
506 if (
507 current_user
508 and user_filter
509 and player.player_id not in user_filter
510 and player.player_id != current_sendspin_player
511 ):
512 msg = f"{current_user.username} does not have access to player {player.player_id}"
513 raise InsufficientPermissions(msg)
514 return player.state
515 return None
516
517 @api_command("players/player_controls", required_scope=Scope.PLAYERS_READ)
518 def player_controls(
519 self,
520 ) -> list[PlayerControl]:
521 """Return all registered playercontrols."""
522 return list(self._controls.values())
523
524 @api_command("players/player_control", required_scope=Scope.PLAYERS_READ)
525 def get_player_control(
526 self,
527 control_id: str,
528 ) -> PlayerControl | None:
529 """
530 Return PlayerControl by control_id.
531
532 :param control_id: ID of the player control.
533 :return: PlayerControl object or None.
534 """
535 if control := self._controls.get(control_id):
536 return control
537 return None
538
539 @api_command("players/sleep_timer/get", required_scope=Scope.PLAYERS_READ)
540 def get_sleep_timer(self, player_id: str) -> float | None:
541 """
542 Return the active sleep timer expiry timestamp for the player.
543
544 :param player_id: Player ID to check.
545 """
546 player = self._get_player_with_redirect(player_id)
547 return player.sleep_timer_expires_at
548
549 @api_command("players/sleep_timer/set", required_scope=Scope.PLAYERS_CONTROL)
550 def set_sleep_timer(self, player_id: str, seconds: int) -> float:
551 """
552 Set a sleep timer for the player.
553
554 :param player_id: Player ID to set the timer for.
555 :param seconds: Delay in seconds before playback is stopped.
556 """
557 if seconds <= 0:
558 msg = "Sleep timer duration must be greater than zero seconds"
559 raise InvalidDataError(msg)
560 player = self._get_player_with_redirect(player_id)
561 try:
562 # guard against absurd durations that overflow the float timestamp math
563 expires_at = time.time() + seconds
564 except OverflowError:
565 msg = "Sleep timer duration is too large to schedule"
566 raise InvalidDataError(msg) from None
567 player.set_sleep_timer_expires_at(expires_at)
568 player.update_state()
569 self._signal_sleep_timer_updated(player, expires_at)
570 self.mass.call_later(
571 seconds,
572 self._handle_sleep_timer_expired,
573 player.player_id,
574 task_id=self._sleep_timer_task_id(player.player_id),
575 )
576 return expires_at
577
578 @api_command("players/sleep_timer/clear", required_scope=Scope.PLAYERS_CONTROL)
579 def clear_sleep_timer(self, player_id: str) -> None:
580 """
581 Clear the active sleep timer for the player.
582
583 :param player_id: Player ID to clear the timer for.
584 """
585 player = self._get_player_with_redirect(player_id)
586 self._clear_sleep_timer(player)
587
588 # Player commands
589
590 @api_command("players/cmd/stop", required_scope=Scope.PLAYERS_CONTROL)
591 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
592 async def cmd_stop(self, player_id: str) -> None:
593 """
594 Send STOP command to given player.
595
596 - player_id: player_id of the player to handle the command.
597 """
598 player = self._get_player_with_redirect(player_id)
599 # Redirect to queue controller if it is active (skip if already in queue command context)
600 if active_queue := self.get_active_queue(player):
601 await self.mass.player_queues.stop(active_queue.queue_id)
602 return
603 # Delegate to internal handler for actual implementation
604 await self._handle_cmd_stop(player.player_id)
605
606 @api_command("players/cmd/play", required_scope=Scope.PLAYERS_CONTROL)
607 @handle_player_command
608 async def cmd_play(self, player_id: str) -> None:
609 """
610 Send PLAY (unpause) command to given player.
611
612 - player_id: player_id of the player to handle the command.
613 """
614 player = self._get_player_with_redirect(player_id)
615 if player.state.playback_state == PlaybackState.PLAYING:
616 self.logger.info(
617 "Ignore PLAY request to player %s: player is already playing", player.state.name
618 )
619 return
620 # player is not paused: check for queue redirect, then delegate to internal handler
621 if player.state.playback_state != PlaybackState.PAUSED:
622 source = player.state.active_source
623 if active_queue := self.mass.player_queues.get(source or player_id):
624 await self.mass.player_queues.resume(active_queue.queue_id)
625 return
626
627 # Delegate to internal handler for actual implementation
628 await self._handle_cmd_play(player.player_id)
629
630 @api_command("players/cmd/pause", required_scope=Scope.PLAYERS_CONTROL)
631 @handle_player_command
632 async def cmd_pause(self, player_id: str) -> None:
633 """
634 Send PAUSE command to given player.
635
636 - player_id: player_id of the player to handle the command.
637 """
638 player = self._get_player_with_redirect(player_id)
639 # Redirect to queue controller if it is active (skip if already in queue command context)
640 if active_queue := self.get_active_queue(player):
641 await self.mass.player_queues.pause(active_queue.queue_id)
642 return
643 # Delegate to internal handler for actual implementation
644 await self._handle_cmd_pause(player.player_id)
645
646 @api_command("players/cmd/play_pause", required_scope=Scope.PLAYERS_CONTROL)
647 async def cmd_play_pause(self, player_id: str) -> None:
648 """
649 Toggle play/pause on given player.
650
651 - player_id: player_id of the player to handle the command.
652 """
653 player = self._get_player_with_redirect(player_id)
654 if player.state.playback_state == PlaybackState.PLAYING:
655 await self.cmd_pause(player.player_id)
656 else:
657 await self.cmd_play(player.player_id)
658
659 @api_command("players/cmd/resume", required_scope=Scope.PLAYERS_CONTROL)
660 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
661 async def cmd_resume(
662 self, player_id: str, source: str | None = None, media: PlayerMedia | None = None
663 ) -> None:
664 """
665 Send RESUME command to given player.
666
667 Resume (or restart) playback on the player.
668
669 :param player_id: player_id of the player to handle the command.
670 :param source: Optional source to resume.
671 :param media: Optional media to resume.
672 """
673 await self._handle_cmd_resume(player_id, source, media)
674
675 @api_command("players/cmd/seek", required_scope=Scope.PLAYERS_CONTROL)
676 @handle_player_command
677 async def cmd_seek(self, player_id: str, position: int) -> None:
678 """
679 Handle SEEK command for given player.
680
681 - player_id: player_id of the player to handle the command.
682 - position: position in seconds to seek to in the current playing item.
683 """
684 player = self._get_player_with_redirect(player_id)
685 # If an AudioSource is the active queue item, proxy the seek to the plugin
686 if active := self._get_active_audio_source(player):
687 audio_source, plugin_prov = active
688 if audio_source.can_seek:
689 await plugin_prov.on_source_control(
690 audio_source.item_id, SourceControl.SEEK, position
691 )
692 return
693 # Redirect to queue controller if it is active
694 if active_queue := self.get_active_queue(player):
695 await self.mass.player_queues.seek(active_queue.queue_id, position)
696 return
697 # handle command on player/source directly
698 active_source = next((x for x in player.source_list if x.id == player.active_source), None)
699 if active_source and not active_source.can_seek:
700 msg = (
701 f"The active source ({active_source.name}) on player "
702 f"{player.display_name} does not support seeking"
703 )
704 raise PlayerCommandFailed(msg)
705 if PlayerFeature.SEEK not in player.supported_features:
706 msg = f"Player {player.display_name} does not support seeking"
707 raise UnsupportedFeaturedException(msg)
708 # handle command on player directly
709 await player.seek(position)
710
711 @api_command("players/cmd/next", required_scope=Scope.PLAYERS_CONTROL)
712 @handle_player_command
713 async def cmd_next_track(self, player_id: str) -> None:
714 """Handle NEXT TRACK command for given player."""
715 player = self._get_player_with_redirect(player_id)
716 active_source_id = player.state.active_source or player.player_id
717 # If an AudioSource is the active queue item, proxy next to the plugin
718 if active := self._get_active_audio_source(player):
719 audio_source, plugin_prov = active
720 if audio_source.can_next_previous:
721 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.NEXT)
722 return
723 # Redirect to queue controller if it is active
724 if active_queue := self.get_active_queue(player):
725 await self.mass.player_queues.next(active_queue.queue_id)
726 return
727 if PlayerFeature.NEXT_PREVIOUS in player.state.supported_features:
728 # player has some other source active and native next/previous support
729 active_source = next(
730 (x for x in player.state.source_list if x.id == active_source_id), None
731 )
732 if active_source and active_source.can_next_previous:
733 await player.next_track()
734 return
735 msg = "This action is (currently) unavailable for this source."
736 raise PlayerCommandFailed(msg)
737 # Player does not support next/previous feature
738 msg = f"Player {player.state.name} does not support skipping to the next track."
739 raise UnsupportedFeaturedException(msg)
740
741 @api_command("players/cmd/previous", required_scope=Scope.PLAYERS_CONTROL)
742 @handle_player_command
743 async def cmd_previous_track(self, player_id: str) -> None:
744 """Handle PREVIOUS TRACK command for given player."""
745 player = self._get_player_with_redirect(player_id)
746 active_source_id = player.state.active_source or player.player_id
747 # If an AudioSource is the active queue item, proxy previous to the plugin
748 if active := self._get_active_audio_source(player):
749 audio_source, plugin_prov = active
750 if audio_source.can_next_previous:
751 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PREVIOUS)
752 return
753 # Redirect to queue controller if it is active
754 if active_queue := self.get_active_queue(player):
755 await self.mass.player_queues.previous(active_queue.queue_id)
756 return
757 if PlayerFeature.NEXT_PREVIOUS in player.state.supported_features:
758 # player has some other source active and native next/previous support
759 active_source = next(
760 (x for x in player.state.source_list if x.id == active_source_id), None
761 )
762 if active_source and active_source.can_next_previous:
763 await player.previous_track()
764 return
765 msg = "This action is (currently) unavailable for this source."
766 raise PlayerCommandFailed(msg)
767 # Player does not support next/previous feature
768 msg = f"Player {player.state.name} does not support skipping to the previous track."
769 raise UnsupportedFeaturedException(msg)
770
771 @api_command("players/cmd/power", required_scope=Scope.PLAYERS_CONTROL)
772 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
773 async def cmd_power(self, player_id: str, powered: bool) -> None:
774 """
775 Send POWER command to given player.
776
777 :param player_id: player_id of the player to handle the command.
778 :param powered: bool if player should be powered on or off.
779 """
780 # Power is serialized with PLAYBACK because powering on a sync/group player
781 # forms the group (and powering off dissolves it) - this must not race with
782 # play_media / cmd_resume / cmd_set_members on the same player.
783 await self._handle_cmd_power(player_id, powered)
784
785 @api_command("players/cmd/volume_set", required_scope=Scope.PLAYERS_CONTROL)
786 @handle_player_command(lock=PlayerLockPurpose.VOLUME)
787 async def cmd_volume_set(self, player_id: str, volume_level: int) -> None:
788 """
789 Send VOLUME_SET command to given player.
790
791 :param player_id: player_id of the player to handle the command.
792 :param volume_level: volume level (0..100) to set on the player.
793 """
794 await self._handle_cmd_volume_set(player_id, volume_level)
795 # individual child volume change invalidates any cached group volume snapshot
796 # skip for group players since _handle_cmd_volume_set redirects those to
797 # set_group_volume which creates/uses the snapshot itself
798 if (player := self.get_player(player_id)) and player.type != PlayerType.GROUP:
799 self._invalidate_group_volume_snapshot(player_id)
800
801 @api_command("players/cmd/volume_up", required_scope=Scope.PLAYERS_CONTROL)
802 @handle_player_command
803 async def cmd_volume_up(self, player_id: str) -> None:
804 """
805 Send VOLUME_UP command to given player.
806
807 - player_id: player_id of the player to handle the command.
808 """
809 if not (player := self.get_player(player_id)):
810 return
811 if player.type == PlayerType.GROUP:
812 await self.cmd_group_volume_up(player_id)
813 return
814 current_volume = player.state.volume_level or 0
815 if current_volume < 10 or current_volume > 90:
816 step_size = 1
817 elif current_volume < 30 or current_volume > 70:
818 step_size = 2
819 else:
820 step_size = 3
821 new_volume = min(100, current_volume + step_size)
822 await self.cmd_volume_set(player_id, new_volume)
823
824 @api_command("players/cmd/volume_down", required_scope=Scope.PLAYERS_CONTROL)
825 @handle_player_command
826 async def cmd_volume_down(self, player_id: str) -> None:
827 """
828 Send VOLUME_DOWN command to given player.
829
830 - player_id: player_id of the player to handle the command.
831 """
832 if not (player := self.get_player(player_id)):
833 return
834 if player.type == PlayerType.GROUP:
835 await self.cmd_group_volume_down(player_id)
836 return
837 current_volume = player.state.volume_level or 0
838 if current_volume < 10 or current_volume > 90:
839 step_size = 1
840 elif current_volume < 30 or current_volume > 70:
841 step_size = 2
842 else:
843 step_size = 3
844 new_volume = max(0, current_volume - step_size)
845 await self.cmd_volume_set(player_id, new_volume)
846
847 @api_command("players/cmd/group_volume", required_scope=Scope.PLAYERS_CONTROL)
848 @handle_player_command
849 async def cmd_group_volume(
850 self,
851 player_id: str,
852 volume_level: int,
853 ) -> None:
854 """
855 Handle adjusting the overall/group volume to a playergroup (or synced players).
856
857 Will set a new (overall) volume level to a group player or syncgroup.
858
859 :param player_id: Player ID of group player or syncleader to handle the command.
860 :param volume_level: Volume level (0..100) to set to the group.
861 """
862 player = self.get_player(player_id, True)
863 assert player is not None # for type checker
864 if player.state.type == PlayerType.GROUP or player.state.group_members:
865 # dedicated group player or sync leader
866 await self.set_group_volume(player, volume_level)
867 return
868 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
869 # redirect to sync leader
870 await self.set_group_volume(sync_leader, volume_level)
871 return
872 # treat as normal player volume change
873 await self.cmd_volume_set(player_id, volume_level)
874
875 @api_command("players/cmd/group_volume_up", required_scope=Scope.PLAYERS_CONTROL)
876 @handle_player_command
877 async def cmd_group_volume_up(self, player_id: str) -> None:
878 """
879 Send VOLUME_UP command to given playergroup.
880
881 - player_id: player_id of the player to handle the command.
882 """
883 group_player_state = self.get_player_state(player_id, True)
884 assert group_player_state
885 cur_volume = group_player_state.group_volume
886 if cur_volume is None:
887 return
888 if cur_volume < 10 or cur_volume > 90:
889 step_size = 1
890 elif cur_volume < 30 or cur_volume > 70:
891 step_size = 2
892 else:
893 step_size = 3
894 new_volume = min(100, cur_volume + step_size)
895 await self.cmd_group_volume(player_id, new_volume)
896
897 @api_command("players/cmd/group_volume_down", required_scope=Scope.PLAYERS_CONTROL)
898 @handle_player_command
899 async def cmd_group_volume_down(self, player_id: str) -> None:
900 """
901 Send VOLUME_DOWN command to given playergroup.
902
903 - player_id: player_id of the player to handle the command.
904 """
905 group_player_state = self.get_player_state(player_id, True)
906 assert group_player_state
907 cur_volume = group_player_state.group_volume
908 if cur_volume is None:
909 return
910 if cur_volume < 10 or cur_volume > 90:
911 step_size = 1
912 elif cur_volume < 30 or cur_volume > 70:
913 step_size = 2
914 else:
915 step_size = 3
916 new_volume = max(0, cur_volume - step_size)
917 await self.cmd_group_volume(player_id, new_volume)
918
919 @api_command("players/cmd/group_volume_mute", required_scope=Scope.PLAYERS_CONTROL)
920 @handle_player_command
921 async def cmd_group_volume_mute(self, player_id: str, muted: bool) -> None:
922 """
923 Handle muting a playergroup (or synced players) as a whole.
924
925 A group player or syncleader mutes all of its members, a synced player is
926 redirected to its syncleader and an ungrouped player is muted on its own.
927
928 :param player_id: Player ID of the player to handle the command.
929 :param muted: bool if the group should be muted.
930 """
931 player = self.get_player(player_id, True)
932 assert player is not None # for type checker
933 if player.state.type == PlayerType.GROUP or player.state.group_members:
934 # dedicated group player or sync leader
935 await self._mute_group_members(player, muted)
936 return
937 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
938 # redirect to sync leader
939 await self._mute_group_members(sync_leader, muted)
940 return
941 # treat as normal player mute
942 await self.cmd_volume_mute(player_id, muted)
943
944 @api_command("players/cmd/volume_mute", required_scope=Scope.PLAYERS_CONTROL)
945 @handle_player_command(lock=PlayerLockPurpose.VOLUME)
946 async def cmd_volume_mute(self, player_id: str, muted: bool) -> None:
947 """
948 Send VOLUME_MUTE command to given player.
949
950 - player_id: player_id of the player to handle the command.
951 - muted: bool if player should be muted.
952 """
953 player = self.get_player(player_id, True)
954 assert player
955
956 if player.type == PlayerType.GROUP:
957 # redirect to special group mute control
958 await self.cmd_group_volume_mute(player_id, muted)
959 return
960
961 # clearing the mute lock may not depend on mute support, otherwise a lock set
962 # while the player still had a mute control would outlive a control change
963 if not muted:
964 player.extra_data.pop(ATTR_MUTE_LOCK, None)
965
966 mute_control = player.mute_control
967 if mute_control == PLAYER_CONTROL_NONE:
968 raise UnsupportedFeaturedException(
969 f"Player {player.state.name} does not support muting"
970 )
971
972 # Set mute lock for players in a group
973 # This prevents auto-unmute when group volume changes
974 had_mute_lock = ATTR_MUTE_LOCK in player.extra_data
975 if muted and self._is_in_group(player.state):
976 player.extra_data[ATTR_MUTE_LOCK] = True
977
978 try:
979 await self._handle_cmd_volume_mute(player, mute_control, muted)
980 except Exception:
981 # a mute that did not happen may not leave a lock behind, but a lock
982 # earned by an earlier successful mute must survive
983 if not had_mute_lock:
984 player.extra_data.pop(ATTR_MUTE_LOCK, None)
985 raise
986
987 @handle_player_command
988 async def play_media(self, player_id: str, media: PlayerMedia) -> None:
989 """
990 Handle PLAY MEDIA on given player.
991
992 :param player_id: player_id of the player to handle the command.
993 :param media: The Media that needs to be played on the player.
994 """
995 # An explicit play_media on a captured player honors the player's
996 # CONF_PLAY_MEDIA_OVERRIDES_GROUP preference (default: True) — the
997 # player is released from its group/sync first, then plays the media
998 # standalone. With the preference off, behavior falls back to the
999 # legacy "redirect to group leader" path below.
1000 # Note: the release step runs outside the PLAYBACK lock to avoid an
1001 # AB-BA cycle with cmd_set_members(group), which acquires lock(group)
1002 # then lock(sync_leader) via the sync_group provider.
1003 target_player = self.get_player(player_id, True)
1004 if target_player is not None and (
1005 target_player.state.synced_to or target_player.state.active_group
1006 ):
1007 override = bool(
1008 self.mass.config.get_raw_player_config_value(
1009 target_player.player_id,
1010 CONF_PLAY_MEDIA_OVERRIDES_GROUP,
1011 True,
1012 )
1013 )
1014 if override:
1015 await self._release_player_for_play_media(target_player)
1016 async with self.get_player_lock(
1017 target_player.player_id, PlayerLockPurpose.PLAYBACK
1018 ):
1019 await self._handle_play_media(target_player.player_id, media)
1020 return
1021 player = self._get_player_with_redirect(player_id)
1022 async with self.get_player_lock(player.player_id, PlayerLockPurpose.PLAYBACK):
1023 await self._handle_play_media(player.player_id, media)
1024
1025 @api_command("players/cmd/select_sound_mode", required_scope=Scope.PLAYERS_CONTROL)
1026 @handle_player_command
1027 async def select_sound_mode(self, player_id: str, sound_mode: str) -> None:
1028 """
1029 Handle SELECT SOUND MODE command on given player.
1030
1031 - player_id: player_id of the player to handle the command
1032 - sound_mode: The ID of the sound mode that needs to be activated/selected.
1033 """
1034 player = self.get_player(player_id, True)
1035 assert player is not None # for type checking
1036
1037 if PlayerFeature.SELECT_SOUND_MODE not in player.supported_features:
1038 raise UnsupportedFeaturedException(
1039 f"Player {player.display_name} does not support sound mode selection"
1040 )
1041
1042 prev_sound_mode = player.active_sound_mode
1043 if sound_mode == prev_sound_mode:
1044 return
1045
1046 # basic check if sound mode is valid for player
1047 if not any(x for x in player.sound_mode_list if x.id == sound_mode):
1048 raise PlayerCommandFailed(
1049 f"{sound_mode} is an invalid sound_mode for player {player.display_name}"
1050 )
1051
1052 # forward to player
1053 await player.select_sound_mode(sound_mode)
1054
1055 @api_command("players/cmd/set_option", required_scope=Scope.PLAYERS_CONTROL)
1056 @handle_player_command
1057 async def set_option(
1058 self, player_id: str, option_key: str, option_value: PlayerOptionValueType
1059 ) -> None:
1060 """
1061 Handle SET_OPTION command on given player.
1062
1063 - player_id: player_id of the player to handle the command
1064 - option_key: The key of the player option that needs to be activated/selected.
1065 - option_value: The new value of the player option.
1066 """
1067 player = self.get_player(player_id, True)
1068 assert player is not None # for type checking
1069
1070 if PlayerFeature.OPTIONS not in player.supported_features:
1071 raise UnsupportedFeaturedException(
1072 f"Player {player.display_name} does not support set_option"
1073 )
1074
1075 prev_player_option = next((x for x in player.options if x.key == option_key), None)
1076 if not prev_player_option:
1077 return
1078 if prev_player_option.value == option_value:
1079 return
1080
1081 if prev_player_option.read_only:
1082 raise UnsupportedFeaturedException(
1083 f"Player {player.display_name} option {option_key} is read-only"
1084 )
1085
1086 # forward to player
1087 await player.set_option(option_key=option_key, option_value=option_value)
1088
1089 @api_command("players/cmd/select_source", required_scope=Scope.PLAYERS_CONTROL)
1090 @handle_player_command
1091 async def select_source(self, player_id: str, source: str | None) -> None:
1092 """
1093 Handle SELECT SOURCE command on given player.
1094
1095 - player_id: player_id of the player to handle the command.
1096 - source: The ID of the source that needs to be activated/selected.
1097 """
1098 if source is None:
1099 source = player_id # default to MA queue source
1100 player = self.get_player(player_id, True)
1101 assert player is not None # for type checking
1102 # If player is currently grouped, handle it so the source switch can proceed.
1103 # This allows external sources (e.g. Spotify Connect, AirPlay) to take over a grouped player.
1104 if player.state.active_group and (
1105 group_player := self.get_player(player.state.active_group)
1106 ):
1107 if player_id in group_player.state.static_group_members:
1108 # player is a static member of a permanent group - stop the group
1109 # and power it off if supported, rather than removing the member
1110 await self._handle_cmd_stop(group_player.player_id)
1111 if group_player.state.power_control != PLAYER_CONTROL_NONE:
1112 await self._handle_cmd_power(group_player.player_id, False)
1113 else:
1114 await self.cmd_ungroup(player_id)
1115 elif player.state.synced_to:
1116 await self.cmd_ungroup(player_id)
1117 # Delegate to internal handler for actual implementation
1118 await self._handle_select_source(player_id, source)
1119
1120 async def deselect_source(self, player_id: str) -> None:
1121 """
1122 Deselect the current source and stop the player.
1123
1124 Use this when an external source (plugin/receiver) disconnects and the player
1125 should stop playback rather than switch to another source.
1126
1127 :param player_id: player_id of the player to stop and deselect.
1128 """
1129 player = self.get_player(player_id, raise_unavailable=False)
1130 if not player:
1131 return
1132 with suppress(PlayerCommandFailed, PlayerUnavailableError, RuntimeError):
1133 await self._handle_cmd_stop(player_id)
1134
1135 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
1136 async def enqueue_next_media(self, player_id: str, media: PlayerMedia) -> None:
1137 """
1138 Handle enqueuing of a next media item on the player.
1139
1140 :param player_id: player_id of the player to handle the command.
1141 :param media: The Media that needs to be enqueued on the player.
1142 :raises UnsupportedFeaturedException: if the player does not support enqueueing.
1143 :raises PlayerUnavailableError: if the player is not available.
1144 """
1145 # Note: No group redirect needed here as enqueue doesn't use _get_player_with_redirect
1146 # Delegate to internal handler for actual implementation
1147 await self._handle_enqueue_next_media(player_id, media)
1148
1149 @api_command("players/cmd/set_members", required_scope=Scope.PLAYERS_CONTROL)
1150 async def cmd_set_members(
1151 self,
1152 target_player: str,
1153 player_ids_to_add: list[str] | None = None,
1154 player_ids_to_remove: list[str] | None = None,
1155 ) -> None:
1156 """
1157 Join/unjoin given player(s) to/from target player.
1158
1159 Will add the given player(s) to the target player (sync leader or group player).
1160
1161 :param target_player: player_id of the syncgroup leader or group player.
1162 :param player_ids_to_add: List of player_id's to add to the target player.
1163 :param player_ids_to_remove: List of player_id's to remove from the target player.
1164
1165 :raises UnsupportedFeaturedException: if the target player does not support grouping.
1166 :raises PlayerUnavailableError: if the target player is not available.
1167 """
1168 parent_player: Player | None = self.get_player(target_player, True)
1169 assert parent_player is not None # for type checking
1170 if PlayerFeature.SET_MEMBERS not in parent_player.state.supported_features:
1171 msg = f"Player {parent_player.name} does not support group commands"
1172 raise UnsupportedFeaturedException(msg)
1173
1174 # if the target player is a member of an active group player (e.g. a syncgroup),
1175 # redirect the command to that group player so it can manage the member change
1176 if (
1177 parent_player.type != PlayerType.GROUP
1178 and parent_player.state.active_group
1179 and (group_player := self.get_player(parent_player.state.active_group))
1180 and group_player.type == PlayerType.GROUP
1181 and PlayerFeature.SET_MEMBERS in group_player.state.supported_features
1182 ):
1183 self.logger.debug(
1184 "Redirecting set_members from %s to its group player %s",
1185 parent_player.name,
1186 group_player.name,
1187 )
1188 await self.cmd_set_members(
1189 parent_player.state.active_group, player_ids_to_add, player_ids_to_remove
1190 )
1191 return
1192
1193 if parent_player.synced_to:
1194 # handle edge case: target player is already synced itself to another player
1195 # automatically ungroup it first and wait for state to propagate
1196 await self._auto_ungroup_if_synced(parent_player, "setting members")
1197
1198 # Use lock for playback commands to prevent protocol switches from
1199 # racing with concurrent play_media / play_index / resume calls.
1200 async with self.get_player_lock(parent_player.player_id, PlayerLockPurpose.PLAYBACK):
1201 await self._handle_set_members(parent_player, player_ids_to_add, player_ids_to_remove)
1202
1203 @api_command("players/cmd/group", required_scope=Scope.PLAYERS_CONTROL)
1204 @handle_player_command
1205 async def cmd_group(self, player_id: str, target_player: str) -> None:
1206 """
1207 Handle GROUP command for given player.
1208
1209 Join/add the given player(id) to the given (leader) player/sync group.
1210 If the target player itself is already synced to another player, this may fail.
1211 If the player can not be synced with the given target player, this may fail.
1212
1213 NOTE: This is a convenience helper for cmd_set_members.
1214
1215 :param player_id: player_id of the player to handle the command.
1216 :param target_player: player_id of the syncgroup leader or group player.
1217
1218 :raises UnsupportedFeaturedException: if the target player does not support grouping.
1219 :raises PlayerCommandFailed: if the target player is already synced to another player.
1220 :raises PlayerUnavailableError: if the target player is not available.
1221 :raises PlayerCommandFailed: if the player is already grouped to another player.
1222 """
1223 await self.cmd_set_members(target_player, player_ids_to_add=[player_id])
1224
1225 @api_command("players/cmd/group_many", required_scope=Scope.PLAYERS_CONTROL)
1226 async def cmd_group_many(self, target_player: str, child_player_ids: list[str]) -> None:
1227 """
1228 Join given player(s) to target player.
1229
1230 Will add the given player(s) to the target player (sync leader or group player).
1231 This is a (deprecated) alias for cmd_set_members.
1232 """
1233 await self.cmd_set_members(target_player, player_ids_to_add=child_player_ids)
1234
1235 @api_command("players/cmd/ungroup", required_scope=Scope.PLAYERS_CONTROL)
1236 @handle_player_command
1237 async def cmd_ungroup(self, player_id: str) -> None:
1238 """
1239 Handle UNGROUP command for given player.
1240
1241 Remove the given player from any (sync)groups it currently is synced to.
1242 If the player is not currently grouped to any other player,
1243 this will silently be ignored.
1244 """
1245 if not (player := self.get_player(player_id)):
1246 self.logger.warning("Player %s is not available", player_id)
1247 return
1248
1249 # Ungroup on a group player is interpreted as 'release the captured
1250 # session entirely'. This avoids the "Cannot remove static member"
1251 # error path when transfer_queue or HA's unjoin asks us to release a
1252 # group that has static members.
1253 if player.state.type == PlayerType.GROUP:
1254 if player.state.power_control != PLAYER_CONTROL_NONE:
1255 await self._handle_cmd_power(player.player_id, False)
1256 else:
1257 await self._handle_cmd_stop(player.player_id)
1258 return
1259
1260 if player.state.active_group:
1261 group = self.get_player(player.state.active_group)
1262 is_static_member = group is not None and player_id in group.state.static_group_members
1263 if is_static_member:
1264 # Static members can't be released individually — recurse so
1265 # the group-player branch above stops/dissolves the session.
1266 if group is not None:
1267 await self.cmd_ungroup(group.player_id)
1268 return
1269 # dynamic or non-static member — remove just this player
1270 await self.cmd_set_members(player.state.active_group, player_ids_to_remove=[player_id])
1271 return
1272
1273 if player.state.synced_to:
1274 # player is a sync member
1275 await self.cmd_set_members(player.state.synced_to, player_ids_to_remove=[player_id])
1276 return
1277
1278 if player.state.group_members:
1279 # player is a sync leader (a non-group player with synced followers).
1280 # Remove only the leader itself: _handle_set_members will either transfer
1281 # leadership to a remaining member (keeping playback alive) or, when no
1282 # members remain / nothing is playing, dissolve the group and stop.
1283 await self.cmd_set_members(player.player_id, player_ids_to_remove=[player.player_id])
1284 return
1285 # unjoin from any dynamic sync groups if we're currently in one (edge case)
1286 # this is in particular used for the Home Assistant integration which does
1287 # not have a set_members command and only supports a single unjoin command
1288 for player in self.iter_players(False):
1289 if not player.state.group_members or player.state.synced_to:
1290 continue
1291 if PlayerFeature.SET_MEMBERS not in player.state.supported_features:
1292 continue
1293 if player_id in player.state.static_group_members:
1294 continue
1295 if player_id in player.state.group_members:
1296 await self.cmd_set_members(player.player_id, player_ids_to_remove=[player_id])
1297 return
1298
1299 @api_command("players/cmd/ungroup_many", required_scope=Scope.PLAYERS_CONTROL)
1300 async def cmd_ungroup_many(self, player_ids: list[str]) -> None:
1301 """Handle UNGROUP command for all the given players."""
1302 for player_id in list(player_ids):
1303 await self.cmd_ungroup(player_id)
1304
1305 @api_command("players/create_group_player", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1306 async def create_group_player(
1307 self, provider: str, name: str, members: list[str], dynamic: bool = True
1308 ) -> Player:
1309 """
1310 Create a new (permanent) Group Player.
1311
1312 :param provider: The provider (id) to create the group player for.
1313 :param name: Name of the new group player.
1314 :param members: List of player ids to add to the group.
1315 :param dynamic: Whether the group is dynamic (members can change).
1316 """
1317 if not (provider_instance := self.mass.get_provider(provider)):
1318 raise ProviderUnavailableError(f"Provider {provider} not found")
1319 provider_instance = cast("PlayerProvider", provider_instance)
1320 if ProviderFeature.CREATE_GROUP_PLAYER not in provider_instance.supported_features:
1321 raise UnsupportedFeaturedException(
1322 f"Provider {provider} does not support creating group players"
1323 )
1324 return await provider_instance.create_group_player(name, members, dynamic)
1325
1326 @api_command("players/remove_group_player", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1327 async def remove_group_player(self, player_id: str) -> None:
1328 """Remove a group player."""
1329 if not (player := self.get_player(player_id)):
1330 # we simply permanently delete the player by wiping its config
1331 self.mass.config.remove(f"players/{player_id}")
1332 return
1333 if player.state.type != PlayerType.GROUP:
1334 raise UnsupportedFeaturedException(f"Player {player.state.name} is not a group player")
1335 player.provider.check_feature(ProviderFeature.REMOVE_GROUP_PLAYER)
1336 await player.provider.remove_group_player(player_id)
1337
1338 @api_command("players/add_currently_playing_to_favorites", required_scope=Scope.LIBRARY_WRITE)
1339 async def add_currently_playing_to_favorites(self, player_id: str) -> None:
1340 """
1341 Add the currently playing item/track on given player to the favorites.
1342
1343 This tries to resolve the currently playing media to an actual media item
1344 and add that to the favorites in the library. Will raise an error if the
1345 player is not currently playing anything or if the currently playing media
1346 can not be resolved to a media item.
1347 """
1348 player = self._get_player_with_redirect(player_id)
1349 # handle mass player queue active
1350 if mass_queue := self.get_active_queue(player):
1351 if not (current_item := mass_queue.current_item) or not current_item.media_item:
1352 raise PlayerCommandFailed("No current item to add to favorites")
1353 # if we're playing a radio station, try to resolve the currently playing track
1354 if current_item.media_item.media_type == MediaType.RADIO:
1355 if not (
1356 (streamdetails := mass_queue.current_item.streamdetails)
1357 and (stream_title := streamdetails.stream_title)
1358 and " - " in stream_title
1359 ):
1360 # no stream title available, so we can't resolve the track
1361 # this can happen if the radio station does not provide metadata
1362 # or there's a commercial break
1363 # Possible future improvement could be to actually detect the song with a
1364 # shazam-like approach.
1365 raise PlayerCommandFailed("No current item to add to favorites")
1366 # send the streamtitle into a global search query
1367 search_artist, search_title_title = stream_title.split(" - ", 1)
1368 # strip off any additional comments in the title (such as from Radio Paradise)
1369 search_title_title = search_title_title.split(" | ")[0].strip()
1370 if track := await self.mass.music.get_track_by_name(
1371 search_title_title, search_artist
1372 ):
1373 # we found a track, so add it to the favorites
1374 await self.mass.music.add_item_to_favorites(track)
1375 return
1376 # we could not resolve the track, so raise an error
1377 raise PlayerCommandFailed("No current item to add to favorites")
1378
1379 # else: any other media item, just add it to the favorites directly
1380 await self.mass.music.add_item_to_favorites(current_item.media_item)
1381 return
1382
1383 # guard for player with no active source
1384 if not player.state.active_source:
1385 raise PlayerCommandFailed("Player has no active source")
1386 # handle other source active using the current_media with uri
1387 if current_media := player.state.current_media:
1388 # prefer the uri of the current media item
1389 if current_media.uri:
1390 with suppress(MusicAssistantError):
1391 await self.mass.music.add_item_to_favorites(current_media.uri)
1392 return
1393 # fallback to search based on artist and title (and album if available)
1394 if current_media.artist and current_media.title:
1395 if track := await self.mass.music.get_track_by_name(
1396 current_media.title,
1397 current_media.artist,
1398 current_media.album,
1399 ):
1400 # we found a track, so add it to the favorites
1401 await self.mass.music.add_item_to_favorites(track)
1402 return
1403 # if we reach here, we could not resolve the currently playing item
1404 raise PlayerCommandFailed("No current item to add to favorites")
1405
1406 async def register(self, player: Player) -> None:
1407 """Register a player on the Player Controller."""
1408 if self.mass.closing:
1409 return
1410
1411 # Use lock to prevent race conditions during concurrent player registrations
1412 async with self._register_lock:
1413 player_id = player.player_id
1414
1415 if player_id in self._players:
1416 msg = f"Player {player_id} is already registered!"
1417 raise AlreadyRegisteredError(msg)
1418
1419 # ignore disabled players
1420 if not player.state.enabled:
1421 return
1422
1423 if player.type not in (PlayerType.GROUP, PlayerType.STEREO_PAIR):
1424 await self._resolve_mac_addresses(player)
1425
1426 # restore 'fake' power state from cache if available.
1427 # Group players intentionally do NOT restore their fake-power
1428 # state across restarts: at boot there is no sync session yet, so
1429 # a restored 'powered=True' would put the group in an inconsistent
1430 # 'active without captured session' state where children appear
1431 # owned by a group that has no leader. Users who want their
1432 # 'group captured' state preserved across restarts would need
1433 # explicit session restoration which is out of scope here.
1434 if player.type != PlayerType.GROUP:
1435 cached_value = await self.mass.cache.get(
1436 key=player.player_id,
1437 provider=self.domain,
1438 category=CACHE_CATEGORY_PLAYER_POWER,
1439 default=False,
1440 )
1441 if cached_value is not None:
1442 player.extra_data[ATTR_FAKE_POWER] = cached_value
1443
1444 # finally actually register it
1445
1446 # Despite the fact that the player is not fully ready yet
1447 # (config not loaded, protocol links not evaluated),
1448 # we already add it to the _players dict here because we
1449 # want to make sure the player is available in the controller
1450 # during the rest of the registration process
1451 # (such as when fetching config or evaluating protocol links).
1452 # We use the 'initialized' attribute to indicate that the player
1453 # is still in the process of being registered so we can filter it out where needed.
1454 self._players[player_id] = player
1455 # update state to ensure player.state reflects the final attributes
1456 # (e.g. player type) set after super().__init__() in the player subclass,
1457 # before we fetch config (which relies on state.type for entry resolution)
1458 player.update_state(signal_event=False)
1459 # ensure we fetch and set the latest/full config for the player
1460 player_config = await self.mass.config.get_player_config(player_id)
1461 if self._registration_aborted(player):
1462 return
1463 player.set_config(player_config)
1464 # update state again now that config is loaded
1465 player.update_state(signal_event=False)
1466 self._save_underlying_player_id(player)
1467 # call hook after the player is registered and config is set
1468 await player.on_config_updated()
1469 if self._registration_aborted(player):
1470 return
1471
1472 # Handle protocol linking
1473 self._evaluate_protocol_links(player)
1474
1475 # now we're ready to signal the player is added and available
1476 player.set_initialized()
1477 self.logger.info(
1478 "Player (type %s) registered: %s/%s",
1479 player.state.type.value,
1480 player_id,
1481 player.state.name,
1482 )
1483 # signal event that a player was added
1484 if player.state.type != PlayerType.PROTOCOL:
1485 self.mass.signal_event(
1486 EventType.PLAYER_ADDED, object_id=player.player_id, data=player
1487 )
1488 # register playerqueue for this player (if not a protocol player)
1489 if player.state.type != PlayerType.PROTOCOL:
1490 await self.mass.player_queues.on_player_register(player)
1491 if self._registration_aborted(player):
1492 # the queue restore outlived the unregister that already cleaned it up,
1493 # so drop the queue we just recreated for a player that is gone
1494 self.mass.player_queues.on_player_remove(player_id, permanent=False)
1495
1496 # Schedule debounced update of all players since can_group_with values may change
1497 # when a new player is added (provider IDs expand to include the new player)
1498 self._schedule_update_all_players(2)
1499
1500 async def register_or_update(self, player: Player) -> None:
1501 """Register a new player on the controller or update existing one."""
1502 if self.mass.closing:
1503 return
1504
1505 # the register lock ensures a replacement is never swapped in while register()
1506 # is still setting the player up
1507 async with self._register_lock:
1508 if (existing := self._players.get(player.player_id)) is not None:
1509 self._players[player.player_id] = player
1510 if existing is not player:
1511 # a fresh instance starts out with a base config only, so it needs
1512 # the config the registration resolved before it can be used
1513 player.set_config(existing.config)
1514 await player.on_config_updated()
1515 if self._registration_aborted(player):
1516 return
1517 # the replacement takes over the identity of an already registered
1518 # player, so it must be marked initialized as well
1519 player.set_initialized()
1520 player.update_state()
1521 # the derived-transport edge may have been set/revoked after the
1522 # initial registration (e.g. via a bridge claim)
1523 self._save_underlying_player_id(player)
1524 # Also schedule update when replacing existing player
1525 self._schedule_update_all_players()
1526 return
1527
1528 await self.register(player)
1529
1530 def trigger_player_update(
1531 self, player_id: str, force_update: bool = False, debounce_delay: float = 0.25
1532 ) -> None:
1533 """Trigger a (debounced) update for the given player."""
1534 if self.mass.closing:
1535 return
1536 if not (player := self.get_player(player_id)):
1537 return
1538 # mark dirty right away (not at execution): a trigger means state the player
1539 # derives from changed, and a direct update_state call may come in before
1540 # the debounced one runs
1541 player.mark_state_dirty()
1542 task_id = f"player_update_state_{player_id}"
1543 self.mass.call_later(
1544 debounce_delay,
1545 player.update_state,
1546 force_update=force_update,
1547 task_id=task_id,
1548 )
1549
1550 async def unregister(self, player_id: str, permanent: bool = False) -> None:
1551 """
1552 Unregister a player from the player controller.
1553
1554 Called (by a PlayerProvider) when a player is removed or no longer available
1555 (for a longer period of time). This will remove the player from the player
1556 controller and optionally remove the player's config from the mass config.
1557 If the player is not registered, this will silently be ignored.
1558
1559 :param player_id: Player ID of the player to unregister.
1560 :param permanent: If True, remove the player permanently by deleting its config.
1561 If False, the player config will not be removed.
1562 """
1563 player = self._players.get(player_id)
1564 if player is None:
1565 return
1566 del self._players[player_id]
1567 # clean up all lock entries for this player
1568 for prefix in [p.value for p in PlayerLockPurpose]:
1569 self._player_command_locks.pop(f"{prefix}_{player_id}", None)
1570 if handle := self._pending_protocol_evaluations.pop(player_id, None):
1571 handle.cancel()
1572 self._clear_sleep_timer(player)
1573 self.mass.player_queues.on_player_remove(player_id, permanent=permanent)
1574 # teardown is best-effort: a provider that fails to release its player must not
1575 # strand the other players of that provider, nor the provider unload itself
1576 try:
1577 await player.on_unload()
1578 except Exception:
1579 self.logger.exception("Error unloading player %s", player.name)
1580 if permanent:
1581 # player permanent removal: cleanup protocol links, delete config
1582 # and signal PLAYER_REMOVED event
1583 await self._cleanup_player_memberships(player_id)
1584 self._cleanup_protocol_links(player)
1585 self.delete_player_config(player_id)
1586 self.logger.info("Player removed: %s", player.name)
1587 if player.state.type != PlayerType.PROTOCOL:
1588 self.mass.signal_event(EventType.PLAYER_REMOVED, player_id)
1589 else:
1590 # temporary unavailable: mark player as unavailable
1591 # note: the player will be re-registered later if it comes back online
1592 player.state.available = False
1593 self.logger.info("Player unavailable: %s", player.name)
1594 if player.state.type != PlayerType.PROTOCOL:
1595 self.mass.signal_event(
1596 EventType.PLAYER_UPDATED, object_id=player.player_id, data=player.state
1597 )
1598 # Schedule debounced update of all players since can_group_with values may change
1599 self._schedule_update_all_players()
1600
1601 @api_command("players/remove", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1602 async def remove(self, player_id: str) -> None:
1603 """
1604 Remove a player from a provider.
1605
1606 Can only be called when a PlayerProvider supports ProviderFeature.REMOVE_PLAYER.
1607 """
1608 player = self.get_player(player_id)
1609 if player is None:
1610 # we simply permanently delete the player config since it is not registered
1611 self.delete_player_config(player_id)
1612 return
1613 if player.state.type == PlayerType.GROUP:
1614 # Handle group player removal
1615 player.provider.check_feature(ProviderFeature.REMOVE_GROUP_PLAYER)
1616 await player.provider.remove_group_player(player_id)
1617 return
1618 player.provider.check_feature(ProviderFeature.REMOVE_PLAYER)
1619 await player.provider.remove_player(player_id)
1620 # check for group memberships that need to be updated
1621 if player.state.active_group and (
1622 group_player := self.mass.players.get_player(player.state.active_group)
1623 ):
1624 # try to remove from the group
1625 with suppress(UnsupportedFeaturedException, PlayerCommandFailed):
1626 await group_player.set_members(
1627 player_ids_to_remove=[player_id],
1628 )
1629 # We removed the player and can now clean up its config
1630 self.delete_player_config(player_id)
1631
1632 def delete_player_config(self, player_id: str) -> None:
1633 """
1634 Permanently delete a player's configuration.
1635
1636 Should only be called for players that are not registered by the player controller.
1637 """
1638 # we simply permanently delete the player by wiping its config
1639 conf_key = f"{CONF_PLAYERS}/{player_id}"
1640 dsp_conf_key = f"{CONF_PLAYER_DSP}/{player_id}"
1641 for key in (conf_key, dsp_conf_key):
1642 self.mass.config.remove(key)
1643
1644 def scale_volume_to_device(self, player_id: str, logical_volume: int) -> int:
1645 """Scale logical volume (0-100) to device volume (min_volume-max_volume)."""
1646 min_volume, max_volume = self._get_volume_limits(player_id)
1647 if min_volume == 0 and max_volume == 100:
1648 return logical_volume
1649 # Scale: logical 0 -> min_volume, logical 100 -> max_volume
1650 return min_volume + (logical_volume * (max_volume - min_volume)) // 100
1651
1652 def scale_volume_from_device(self, player_id: str, device_volume: int) -> int:
1653 """Scale device volume (min_volume-max_volume) to logical volume (0-100)."""
1654 min_volume, max_volume = self._get_volume_limits(player_id)
1655 if min_volume == 0 and max_volume == 100:
1656 return device_volume
1657 volume_range = max_volume - min_volume
1658 if volume_range == 0:
1659 return 0
1660 # Scale to 0-100 without clamping so that out-of-range device volumes
1661 # produce distinct logical values, ensuring state change detection triggers
1662 # volume limit enforcement
1663 return ((device_volume - min_volume) * 100) // volume_range
1664
1665 def on_player_position_jumped(self, player: Player) -> None:
1666 """
1667 Handle a discrete jump of a player's corrected playback position.
1668
1669 Called by a Player when its corrected position moved significantly
1670 outside regular playback progression (seek or buffer correction). This
1671 is not an event by itself: it re-bases the active queue's timing on the
1672 fresh position and nudges related players so derived positions stay in
1673 sync; current_media then re-anchors from the corrected queue time on
1674 the follow-up update, which emits the actual update event.
1675 """
1676 if self.mass.closing:
1677 return
1678 self.mass.player_queues.on_player_elapsed_time_corrected(player)
1679 self.trigger_player_update(player.player_id)
1680 self._forward_state_update(player, {})
1681
1682 def signal_player_state_update(
1683 self,
1684 player: Player,
1685 changed_values: dict[str, tuple[Any, Any]],
1686 force_update: bool = False,
1687 skip_forward: bool = False,
1688 media_position_jumped: bool = False,
1689 ) -> None:
1690 """
1691 Signal a player state update.
1692
1693 Called by a Player when its state has changed.
1694 This will update the player state in the controller and signal the event bus.
1695 """
1696 player_id = player.player_id
1697 if self.mass.closing:
1698 return
1699
1700 # ignore updates for disabled players
1701 if not player.state.enabled and ATTR_ENABLED not in changed_values:
1702 return
1703
1704 # The current_media position anchor only changes on discrete events
1705 # (play/pause/seek/track change/buffer correction), so a change set holding
1706 # only anchor keys represents a position correction rather than a regular
1707 # state change.
1708 non_anchor_keys = changed_values.keys() - POSITION_ANCHOR_KEYS
1709 if len(non_anchor_keys) == 0 and not force_update:
1710 if not media_position_jumped:
1711 # anchor adoption without a significant corrected-position change
1712 return
1713 # current_media's corrected position jumped (seek or buffer correction
1714 # reached the current media): emit the full player update below so
1715 # consumers see the fresh position
1716
1717 if self.logger.isEnabledFor(VERBOSE_LOG_LEVEL):
1718 self.logger.log(
1719 VERBOSE_LOG_LEVEL,
1720 "Player state updated for %s: changed fields: %s",
1721 player.name,
1722 ", ".join(changed_values.keys()),
1723 )
1724
1725 # signal update to the playerqueue
1726 if player.state.type != PlayerType.PROTOCOL:
1727 self.mass.call_later(
1728 0.5,
1729 self.mass.player_queues.on_player_update,
1730 player,
1731 changed_values,
1732 task_id=f"queue_on_player_update_{player.player_id}",
1733 )
1734
1735 # Kick async palette extraction on cold cache. On transition prefetch
1736 # the next queue item too. Skip players that mirror another player's media
1737 # (grouped/synced members, protocol children): their current_media - palette
1738 # included - is taken wholesale from the owner, so resolving it per member is
1739 # wasted work that also produces duplicate state updates across the group.
1740 if (
1741 not self._mirrors_parent_media(player)
1742 and (current_media := player.state.current_media)
1743 and current_media.image_url
1744 ):
1745 if current_media.palette is None:
1746 self._schedule_palette_fetch(player_id, current_media.image_url)
1747 if "current_media.image_url" in changed_values or "current_media" in changed_values:
1748 self._schedule_next_queue_item_palette_prefetch(player_id, current_media)
1749
1750 # handle DSP reload of the leader when grouping/ungrouping
1751 if ATTR_GROUP_MEMBERS in changed_values:
1752 prev_group_members, new_group_members = changed_values[ATTR_GROUP_MEMBERS]
1753 self._handle_group_dsp_change(player, prev_group_members or [], new_group_members)
1754 # Removed group members also need to be updated since they are no longer part
1755 # of this group and are available for playback again
1756 removed_members = set(prev_group_members or []) - set(new_group_members or [])
1757 for _removed_player_id in removed_members:
1758 if removed_player := self.get_player(_removed_player_id):
1759 removed_player.refresh_state()
1760
1761 # detect when active_source changes to
1762 # something external while we have a grouped protocol active
1763 if ATTR_ACTIVE_SOURCE in changed_values:
1764 task_id = f"external_source_takeover_{player_id}"
1765 self.mass.call_later(
1766 5,
1767 self._check_external_source_takeover,
1768 player,
1769 task_id=task_id,
1770 )
1771 # only steer into the (relatively expensive) membership cleanup when a field
1772 # that can require an unsync actually changed - this runs on every state tick
1773 if changed_values.keys() & {ATTR_AVAILABLE, ATTR_ENABLED, ATTR_POWERED}:
1774 self._handle_membership_cleanup_on_state_change(player, changed_values)
1775
1776 # enforce volume limits when volume changes externally
1777 if "volume_level" in changed_values:
1778 self._enforce_volume_limits(player)
1779 # dispatch to internal state update subscribers (with changed_values)
1780 self._dispatch_state_update_subscribers(player, changed_values)
1781
1782 # signal player update on the eventbus
1783 if player.state.type != PlayerType.PROTOCOL:
1784 self.mass.signal_event(EventType.PLAYER_UPDATED, object_id=player_id, data=player)
1785
1786 # signal a separate PlayerOptionsUpdated event
1787 if options := changed_values.get("options"):
1788 self.mass.signal_event(
1789 EventType.PLAYER_OPTIONS_UPDATED, object_id=player_id, data=options
1790 )
1791 # signal player config update event if playerfeatures changed
1792 # this is temporary needed for the Home Assistant integration which only
1793 # re-evalues the entity's supported features on a PLAYER_CONFIG_UPDATED event.
1794 # TODO: Remove this temporary workaround once the HA integration is updated to
1795 # also re-evaluate supported features on PLAYER_UPDATED events.
1796 if changed_values.keys() & {
1797 ATTR_SUPPORTED_FEATURES,
1798 ATTR_MUTE_CONTROL,
1799 ATTR_VOLUME_CONTROL,
1800 ATTR_POWER_CONTROL,
1801 }:
1802 self.mass.signal_event(
1803 EventType.PLAYER_CONFIG_UPDATED, object_id=player_id, data=player.config
1804 )
1805
1806 if not skip_forward or force_update:
1807 self._forward_state_update(player, changed_values)
1808
1809 # trigger update of all players in a provider if group related fields changed
1810 # this ensures that calculated fields like can_group_with are updated on all players
1811 if any(key in changed_values for key in ("group_members", "synced_to", "available")):
1812 for prov_player in player.provider.players:
1813 self.trigger_player_update(prov_player.player_id, debounce_delay=2)
1814
1815 async def register_player_control(self, player_control: PlayerControl) -> None:
1816 """Register a new PlayerControl on the controller."""
1817 if self.mass.closing:
1818 return
1819 control_id = player_control.id
1820
1821 if control_id in self._controls:
1822 msg = f"PlayerControl {control_id} is already registered"
1823 raise AlreadyRegisteredError(msg)
1824
1825 # make sure that the playercontrol's provider is set to the instance_id
1826 prov = self.mass.get_provider(player_control.provider)
1827 if not prov or prov.instance_id != player_control.provider:
1828 raise RuntimeError(f"Invalid provider ID given: {player_control.provider}")
1829
1830 self._controls[control_id] = player_control
1831
1832 self.logger.info(
1833 "PlayerControl registered: %s/%s",
1834 control_id,
1835 player_control.name,
1836 )
1837
1838 # always call update to update any attached players etc.
1839 self.update_player_control(player_control.id, include_configured=True)
1840
1841 async def register_or_update_player_control(self, player_control: PlayerControl) -> None:
1842 """Register a new playercontrol on the controller or update existing one."""
1843 if self.mass.closing:
1844 return
1845 if player_control.id in self._controls:
1846 self._controls[player_control.id] = player_control
1847 self.update_player_control(player_control.id, include_configured=True)
1848 return
1849 await self.register_player_control(player_control)
1850
1851 def update_player_control(self, control_id: str, include_configured: bool = False) -> None:
1852 """
1853 Refresh the players that use the given player control.
1854
1855 :param control_id: The control whose state or availability changed.
1856 :param include_configured: Also refresh the players that select this control in their
1857 config but do not currently resolve to it. Needed when a control (re)appears,
1858 because such a player has already fallen back to another control and would
1859 otherwise never pick this one back up.
1860 """
1861 if self.mass.closing:
1862 return
1863 # update all players that are using this control
1864 for player in list(self._players.values()):
1865 if control_id in (
1866 player.state.power_control,
1867 player.state.volume_control,
1868 player.state.mute_control,
1869 ) or (
1870 include_configured and control_id in self._configured_control_ids(player.player_id)
1871 ):
1872 self.mass.loop.call_soon(player.refresh_state)
1873
1874 def remove_player_control(self, control_id: str) -> None:
1875 """Remove a player_control from the player manager."""
1876 control = self._controls.pop(control_id, None)
1877 if control is None:
1878 return
1879 self.logger.info("PlayerControl removed: %s", control.name)
1880 # players configured to use this control still resolve to it until they are
1881 # refreshed, so let them fall back to their remaining options right away
1882 self.update_player_control(control_id)
1883
1884 def get_player_provider(self, player_id: str) -> PlayerProvider:
1885 """Return PlayerProvider for given player."""
1886 player = self._players[player_id]
1887 assert player # for type checker
1888 return player.provider
1889
1890 def get_active_queue(self, player: Player) -> PlayerQueue | None:
1891 """Return the current active queue for a player (if any)."""
1892 # account for player that is synced (sync child)
1893 if player.state.synced_to and player.state.synced_to != player.player_id:
1894 if sync_leader := self.get_player(player.state.synced_to):
1895 return self.get_active_queue(sync_leader)
1896 # handle active group player
1897 if player.state.active_group and player.state.active_group != player.player_id:
1898 if group_player := self.get_player(player.state.active_group):
1899 return self.get_active_queue(group_player)
1900 # active_source may be filled queue id (or None)
1901 active_source = player.state.active_source or player.player_id
1902 if active_queue := self.mass.player_queues.get(active_source):
1903 return active_queue
1904 # handle active protocol player with parent player queue
1905 if player.type == PlayerType.PROTOCOL and player.protocol_parent_id:
1906 if parent_player := self.mass.players.get_player(player.protocol_parent_id):
1907 return self.get_active_queue(parent_player)
1908 return None
1909
1910 async def set_group_volume(self, group_player: Player, volume_level: int) -> None:
1911 """
1912 Set the overall volume for a player group or synced players.
1913
1914 Uses interpolation to adjust all child volumes while preserving their
1915 relative balance. A snapshot of child volumes is cached on first call and
1916 used as the reference point for subsequent adjustments.
1917
1918 :param group_player: The group player or sync leader.
1919 :param volume_level: Target volume level (0..100).
1920 """
1921 cur_volume = group_player.state.group_volume
1922 if cur_volume is None:
1923 return
1924
1925 children: list[Player] = []
1926 for child_player in self.iter_group_members(
1927 group_player, only_powered=True, exclude_self=False
1928 ):
1929 if child_player.state.volume_control == PLAYER_CONTROL_NONE:
1930 continue
1931 children.append(child_player)
1932 if not children:
1933 return
1934
1935 # cache a snapshot of child volumes on the group player as reference for interpolation.
1936 # scaling up: each child interpolates from its snapshot value toward 100.
1937 # scaling down: each child interpolates from its snapshot value toward 0.
1938 # this ensures the relative balance is preserved and all children converge
1939 # to 0 and 100 at the extremes. the snapshot is invalidated when a child's
1940 # individual volume changes or group membership changes.
1941 snapshot: dict[str, int] | None = group_player.extra_data.get(ATTR_GROUP_VOLUME_SNAPSHOT)
1942 if snapshot is None or not all(c.player_id in snapshot for c in children):
1943 snapshot = {c.player_id: c.state.volume_level or 0 for c in children}
1944 group_player.extra_data[ATTR_GROUP_VOLUME_SNAPSHOT] = snapshot
1945
1946 base_group = max(snapshot.values())
1947
1948 coros = []
1949 for child_player in children:
1950 child_base = snapshot.get(child_player.player_id, 0)
1951 if volume_level >= base_group:
1952 # scaling up: interpolate each child from snapshot toward 100
1953 if base_group >= 100:
1954 new_child_volume = child_base
1955 else:
1956 progress = (volume_level - base_group) / (100 - base_group)
1957 new_child_volume = round(child_base + (100 - child_base) * progress)
1958 elif base_group == 0:
1959 new_child_volume = 0
1960 else:
1961 # scaling down: interpolate each child from snapshot toward 0
1962 progress = volume_level / base_group
1963 new_child_volume = round(child_base * progress)
1964 new_child_volume = max(0, min(100, new_child_volume))
1965 coros.append(self._handle_cmd_volume_set(child_player.player_id, new_child_volume))
1966 await asyncio.gather(*coros)
1967
1968 # notify active AudioSource once at the group level to prevent
1969 # feedback loops from per-child callbacks with different volume values
1970 if active := self._get_active_audio_source(group_player):
1971 audio_source, plugin_prov = active
1972 active_queue = self.get_active_queue(group_player)
1973 if active_queue is not None and active_queue.queue_id == group_player.player_id:
1974 await plugin_prov.on_volume_change(audio_source.item_id, volume_level)
1975
1976 def iter_group_members(
1977 self,
1978 group_player: Player,
1979 only_powered: bool = False,
1980 only_playing: bool = False,
1981 active_only: bool = False,
1982 exclude_self: bool = True,
1983 ) -> Iterator[Player]:
1984 """Get (child) players attached to a group player or syncgroup."""
1985 for child_id in list(group_player.state.group_members):
1986 if child_player := self.get_player(child_id, False):
1987 if not child_player.state.available or not child_player.state.enabled:
1988 continue
1989 if only_powered and child_player.state.powered is False:
1990 continue
1991 if active_only and child_player.state.active_group != group_player.player_id:
1992 continue
1993 if exclude_self and child_player.player_id == group_player.player_id:
1994 continue
1995 if only_playing and child_player.state.playback_state not in (
1996 PlaybackState.PLAYING,
1997 PlaybackState.PAUSED,
1998 ):
1999 continue
2000 yield child_player
2001
2002 def subscribe_player_state_update(
2003 self,
2004 callback: Callable[[Player, dict[str, tuple[Any, Any]]], None],
2005 ) -> Callable[[], None]:
2006 """
2007 Subscribe to player state update notifications.
2008
2009 The callback receives the Player and a dict of changed values
2010 (mapping attribute name to a (previous, new) tuple).
2011
2012 :param callback: Function to invoke for each player state update.
2013 :return: An unsubscribe function.
2014 """
2015 self._state_update_subscribers.append(callback)
2016
2017 def _unsub() -> None:
2018 with suppress(ValueError):
2019 self._state_update_subscribers.remove(callback)
2020
2021 return _unsub
2022
2023 @contextlib.asynccontextmanager
2024 async def wait_for_player_update(
2025 self,
2026 player_id: str,
2027 attribute_name: str | None = None,
2028 attribute_value: Any = _SENTINEL,
2029 timeout: float = 5.0,
2030 ) -> AsyncIterator[None]:
2031 """
2032 Async context manager that waits for a player state update.
2033
2034 Subscribes to player state updates on entry, runs the body (typically
2035 the action that triggers the expected update), then waits for a
2036 matching update on exit. If ``attribute_name`` and ``attribute_value``
2037 are both provided and the current value already matches at entry, the
2038 wait is skipped.
2039
2040 Example::
2041
2042 async with mass.players.wait_for_player_update(
2043 player_id, attribute_name="playback_state",
2044 attribute_value=PlaybackState.IDLE, timeout=5,
2045 ):
2046 await mass.players._handle_cmd_stop(player_id)
2047
2048 :param player_id: The player ID to wait for.
2049 :param attribute_name: Optional state attribute to watch for changes
2050 (e.g. ``"playback_state"``). If omitted, any state change satisfies
2051 the wait.
2052 :param attribute_value: Optional value the watched attribute must reach.
2053 Only meaningful in combination with ``attribute_name``.
2054 :param timeout: Maximum time to wait in seconds.
2055 """
2056 update_event = asyncio.Event()
2057
2058 def _on_state_update(player: Player, changed_values: dict[str, tuple[Any, Any]]) -> None:
2059 if player.player_id != player_id:
2060 return
2061 if attribute_name is None:
2062 update_event.set()
2063 return
2064 if attribute_name not in changed_values:
2065 return
2066 if attribute_value is _SENTINEL:
2067 update_event.set()
2068 return
2069 _prev, new_val = changed_values[attribute_name]
2070 if new_val == attribute_value:
2071 update_event.set()
2072
2073 # short-circuit when the desired value is already the current state
2074 already_satisfied = (
2075 attribute_name is not None
2076 and attribute_value is not _SENTINEL
2077 and (player := self.get_player(player_id)) is not None
2078 and getattr(player.state, attribute_name, _SENTINEL) == attribute_value
2079 )
2080
2081 unsub = self.subscribe_player_state_update(_on_state_update)
2082 try:
2083 yield
2084 if already_satisfied:
2085 return
2086 try:
2087 async with asyncio.timeout(timeout):
2088 await update_event.wait()
2089 except TimeoutError:
2090 self.logger.debug(
2091 "Timed out waiting for player update on %s (attr=%s value=%s)",
2092 player_id,
2093 attribute_name,
2094 attribute_value,
2095 )
2096 finally:
2097 unsub()
2098
2099 async def on_player_config_change(self, config: PlayerConfig, changed_keys: set[str]) -> None:
2100 """Call (by config manager) when the configuration of a player changes."""
2101 min_vol_changed = f"values/{CONF_MIN_VOLUME}" in changed_keys
2102 max_vol_changed = f"values/{CONF_MAX_VOLUME}" in changed_keys
2103 if min_vol_changed or max_vol_changed:
2104 raw_min = config.get_value(CONF_MIN_VOLUME)
2105 raw_max = config.get_value(CONF_MAX_VOLUME)
2106 min_vol = int(cast("int", raw_min)) if raw_min is not None else 0
2107 max_vol = int(cast("int", raw_max)) if raw_max is not None else 100
2108 if min_vol > max_vol:
2109 msg = "Minimum volume cannot exceed maximum volume"
2110 raise InvalidDataError(msg)
2111 player = self.get_player(config.player_id)
2112 player_provider = self.mass.get_provider(config.provider)
2113 player_disabled = ATTR_ENABLED in changed_keys and not config.enabled
2114 player_enabled = ATTR_ENABLED in changed_keys and config.enabled
2115
2116 if player_disabled and player and player.state.available:
2117 # edge case: ensure that the player is powered off if the player gets disabled
2118 if player.state.power_control != PLAYER_CONTROL_NONE:
2119 await self._handle_cmd_power(config.player_id, False)
2120 elif player.state.playback_state != PlaybackState.IDLE:
2121 await self.cmd_stop(config.player_id)
2122
2123 # signal player provider that the player got enabled/disabled
2124 if (player_enabled or player_disabled) and player_provider:
2125 assert isinstance(player_provider, PlayerProvider) # for type checking
2126 # Collect linked protocol IDs to cascade the enable/disable to.
2127 # Without this, a disabled native parent leaves its linked protocols
2128 # registered after restart; they then fail to find their parent and
2129 # get wrapped in a fresh Universal Player.
2130 cascade_protocol_ids: list[str] = []
2131 parent_is_protocol = player.state.type == PlayerType.PROTOCOL if player else False
2132 if not parent_is_protocol:
2133 if player and player.linked_output_protocols:
2134 cascade_protocol_ids = [
2135 link.output_protocol_id for link in player.linked_output_protocols
2136 ]
2137 else:
2138 cascade_protocol_ids = self._get_cached_protocol_ids(config.player_id)
2139 if player_disabled:
2140 player_provider.on_player_disabled(config.player_id)
2141 elif player_enabled:
2142 player_provider.on_player_enabled(config.player_id)
2143 for protocol_id in cascade_protocol_ids:
2144 protocol_raw = self.mass.config.get(f"{CONF_PLAYERS}/{protocol_id}")
2145 if not protocol_raw:
2146 continue
2147 if bool(protocol_raw.get("enabled", True)) == bool(player_enabled):
2148 continue
2149 self.mass.create_task(
2150 self.mass.config.save_player_config(
2151 protocol_id, {ATTR_ENABLED: bool(player_enabled)}
2152 )
2153 )
2154 return # enabling/disabling a player will be handled by the provider
2155
2156 if not player:
2157 return # guard against player not being registered (yet)
2158
2159 resume_queue: PlayerQueue | None = (
2160 self.mass.player_queues.get(player.state.active_source)
2161 if player.state.active_source
2162 else None
2163 )
2164
2165 # ensure player state gets updated with any updated config
2166 player.set_config(config)
2167 await player.on_config_updated()
2168 player.update_state()
2169 # if the PlayerQueue was playing, restart playback
2170 if resume_queue and resume_queue.state == PlaybackState.PLAYING:
2171 requires_restart = any(
2172 v for v in config.values.values() if v.key in changed_keys and v.requires_reload
2173 )
2174 if requires_restart:
2175 # always stop first to ensure the player uses the new config
2176 await self.mass.player_queues.stop(resume_queue.queue_id)
2177 self.mass.call_later(
2178 1, self.mass.player_queues.resume, resume_queue.queue_id, False
2179 )
2180
2181 async def on_player_dsp_change(self, player_id: str) -> None:
2182 """Call (by config manager) when the DSP settings of a player change."""
2183 # signal player provider that the config changed
2184 if not (player := self.get_player(player_id)):
2185 return
2186 if player.state.playback_state == PlaybackState.PLAYING:
2187 self.logger.info("Restarting playback of Player %s after DSP change", player_id)
2188 # this will restart the queue stream/playback
2189 if self.get_active_queue(player):
2190 self.mass.call_later(
2191 0, self.mass.player_queues.resume, player.state.active_source, False
2192 )
2193 return
2194 # if the player is not using a queue, we need to stop and start playback
2195 await self.cmd_stop(player_id)
2196 await self.cmd_play(player_id)
2197
2198 def schedule_active_output_protocol_clear(self, player: Player) -> None:
2199 """
2200 Clear the player's active output protocol once it stops playing.
2201
2202 A device may keep reporting PLAYING for a short while after a stop
2203 command, so the clear is deferred until the player reports IDLE (with a
2204 timeout as fallback). Starting a new session cancels the pending clear
2205 (see Player.set_active_output_protocol).
2206
2207 :param player: The player whose active output protocol must be cleared.
2208 """
2209 # Deduplicated per player via task_id: if a clear is already pending we
2210 # keep it, so the single tracked task stays cancellable by a new session.
2211 self.mass.create_task(
2212 self._clear_active_output_protocol_when_idle(player),
2213 task_id=f"clear_active_protocol_{player.player_id}",
2214 )
2215
2216 def __iter__(self) -> Iterator[Player]:
2217 """Iterate over all players."""
2218 return iter(self._players.values())
2219
2220 async def _resolve_mac_addresses(self, player: Player) -> None:
2221 """
2222 Resolve and persist the MAC addresses used to match the player against protocols.
2223
2224 :param player: The player to resolve the MAC address(es) for.
2225 """
2226 conf_base = f"{CONF_PLAYERS}/{player.player_id}/values"
2227 # Save the original MAC reported by the provider (before ARP enrichment)
2228 reported_mac = player.device_info.identifiers.get(IdentifierType.MAC_ADDRESS)
2229
2230 # Try to use cached ARP MAC from config for fast matching on restart.
2231 # This allows protocol linking to work immediately even if ARP is slow/fails.
2232 cached_arp_mac: str | None = self.mass.config.get(
2233 f"{conf_base}/{CONF_CACHED_ARP_MAC}", None
2234 )
2235 if cached_arp_mac and is_valid_mac_address(cached_arp_mac):
2236 player.device_info.add_identifier(IdentifierType.MAC_ADDRESS, cached_arp_mac)
2237
2238 # Enrich device MAC address via ARP if needed
2239 # (handles invalid MACs, locally-administered MACs, and missing MACs)
2240 await enrich_device_mac_address(player.device_info, self.logger)
2241
2242 # Cache the resolved MAC for fast matching on subsequent restarts
2243 current_mac = player.device_info.identifiers.get(IdentifierType.MAC_ADDRESS)
2244 if current_mac and is_valid_mac_address(current_mac) and current_mac != cached_arp_mac:
2245 self.mass.config.set(f"{conf_base}/{CONF_CACHED_ARP_MAC}", current_mac)
2246
2247 # Store original reported MAC if it differs from the resolved MAC.
2248 # This enables multi-MAC matching for devices with multiple interfaces
2249 # (e.g., WiFi + Ethernet) where ARP resolves one interface but the
2250 # protocol reports the other.
2251 if reported_mac and is_valid_mac_address(reported_mac) and current_mac:
2252 if reported_mac.upper() != current_mac.upper():
2253 player.extra_data["reported_mac"] = reported_mac
2254 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", reported_mac)
2255 else:
2256 # Provider's reported MAC matches the resolved MAC; clear any stale
2257 # stored reported MAC to avoid false-positive multi-MAC matches.
2258 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", None)
2259 elif not reported_mac or not is_valid_mac_address(reported_mac):
2260 # Restore reported MAC from config on restart only when the provider
2261 # did not supply a usable MAC address.
2262 cached_reported_mac: str | None = self.mass.config.get(
2263 f"{conf_base}/{CONF_REPORTED_MAC}", None
2264 )
2265 if cached_reported_mac and is_valid_mac_address(cached_reported_mac):
2266 if current_mac and cached_reported_mac.upper() == current_mac.upper():
2267 # Cached value matches the resolved MAC; clear stale entry.
2268 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", None)
2269 else:
2270 player.extra_data["reported_mac"] = cached_reported_mac
2271
2272 def _registration_aborted(self, player: Player) -> bool:
2273 """
2274 Return True if the given player is no longer the registered player for its ID.
2275
2276 :param player: The player that is in the process of being registered.
2277 """
2278 # registration awaits provider I/O while the player is already in the registry,
2279 # so an unregister (e.g. a provider unload or a device disconnect) can drop or
2280 # replace it in the meantime, after which registration must stop
2281 if self._players.get(player.player_id) is player:
2282 return False
2283 self.logger.debug(
2284 "Registration of player %s aborted: it was unregistered while setting up",
2285 player.player_id,
2286 )
2287 return True
2288
2289 async def _release_player_for_play_media(self, player: Player) -> None:
2290 """
2291 Release a captured player so a play_media command can target it directly.
2292
2293 :param player: The captured player to release.
2294 """
2295 # Strategy is picked from how the player is currently captured:
2296 # synced_to → unsync this player (cmd_ungroup)
2297 # dynamic group member → remove from group via cmd_set_members
2298 # static group member → dissolve the whole group (power off if it
2299 # has a real power control, otherwise stop)
2300 # In every branch we wait for the relevant state attribute to actually
2301 # clear before returning. Providers (Sonos in particular) reject a
2302 # play_media on a player whose synced_to/active_group is still set
2303 # locally even though the release command has been acknowledged.
2304 if player.state.synced_to:
2305 self.logger.debug(
2306 "Unsyncing %s from %s to honor explicit play_media target",
2307 player.state.name,
2308 player.state.synced_to,
2309 )
2310 async with self.wait_for_player_update(
2311 player.player_id,
2312 attribute_name="synced_to",
2313 attribute_value=None,
2314 timeout=5,
2315 ):
2316 await self.cmd_ungroup(player.player_id)
2317 return
2318 if not player.state.active_group:
2319 return
2320 group = self.get_player(player.state.active_group)
2321 if group is None:
2322 return
2323 is_dynamic_member = (
2324 PlayerFeature.SET_MEMBERS in group.state.supported_features
2325 and player.player_id not in group.state.static_group_members
2326 )
2327 if is_dynamic_member:
2328 self.logger.debug(
2329 "Removing %s from dynamic group %s to honor explicit play_media target",
2330 player.state.name,
2331 group.state.name,
2332 )
2333 async with self.wait_for_player_update(
2334 player.player_id,
2335 attribute_name="active_group",
2336 attribute_value=None,
2337 timeout=5,
2338 ):
2339 await self.cmd_set_members(group.player_id, player_ids_to_remove=[player.player_id])
2340 return
2341 # static member: a single member can't be released, so the whole
2342 # group must dissolve. Prefer cmd_power when an explicit power
2343 # control is set so the user-visible state stays consistent.
2344 async with self.wait_for_player_update(
2345 player.player_id,
2346 attribute_name="active_group",
2347 attribute_value=None,
2348 timeout=5,
2349 ):
2350 if group.state.power_control != PLAYER_CONTROL_NONE and group.state.powered:
2351 self.logger.debug(
2352 "Powering off %s to honor explicit play_media target on %s",
2353 group.state.name,
2354 player.state.name,
2355 )
2356 await self._handle_cmd_power(group.player_id, False)
2357 else:
2358 self.logger.debug(
2359 "Stopping %s to honor explicit play_media target on %s",
2360 group.state.name,
2361 player.state.name,
2362 )
2363 await self._handle_cmd_stop(group.player_id)
2364
2365 def _mirrors_parent_media(self, player: Player) -> bool:
2366 """
2367 Return True if the player's current_media is taken from another player.
2368
2369 Grouped/synced members and protocol children mirror their parent's
2370 current_media (palette included), so they must not resolve it themselves.
2371
2372 :param player: The player to check.
2373 """
2374 state = player.state
2375 # a self-referential active_group/synced_to is not a real parent (mirror the
2376 # != self guard in Player.__final_current_media), so it must not skip resolution
2377 parent_id = state.active_group or state.synced_to
2378 if parent_id and parent_id != player.player_id:
2379 return True
2380 return state.type == PlayerType.PROTOCOL and player.protocol_parent_id is not None
2381
2382 def _schedule_palette_fetch(
2383 self, player_id: str, image_url: str | None, *, trigger_update: bool = True
2384 ) -> None:
2385 """
2386 Kick off an async palette extraction for an image URL.
2387
2388 :param player_id: Player the palette is scoped to (used for task dedup).
2389 :param image_url: Image URL to extract from. No-op when empty or already cached.
2390 :param trigger_update: When True, re-emit player state once palette is ready
2391 (current track). When False, only warm the cache (prefetch).
2392 """
2393 if not image_url:
2394 return
2395 # Key the task on the image (not just the player) so a track change always
2396 # schedules a fetch for the new image instead of being dropped by an in-flight
2397 # fetch for the previous one; repeated schedules for the same image still dedupe.
2398 slot = "current" if trigger_update else "next"
2399 self.mass.create_task(
2400 self._fetch_palette(player_id, image_url, trigger_update=trigger_update),
2401 task_id=f"palette_fetch_{player_id}_{slot}_{image_url}",
2402 abort_existing=False,
2403 )
2404
2405 async def _fetch_palette(self, player_id: str, image_url: str, *, trigger_update: bool) -> None:
2406 palette = await get_palette_for_url(self.mass, image_url)
2407 if palette is None or not trigger_update:
2408 return # prefetch only warms the cache controller; nothing to attach
2409 player = self.get_player(player_id)
2410 if player is None:
2411 return
2412 current = player.state.current_media
2413 if current is None or current.image_url != image_url:
2414 return # media changed while fetching
2415 # Carry the palette on player state so the (sync) serialization reads it back.
2416 player.set_resolved_palette(image_url, palette)
2417 # Avoid trigger_player_update so a concurrent state-change debounce
2418 # doesn't cancel our timer via the shared player_update_state task_id.
2419 self.mass.call_later(
2420 0,
2421 player.update_state,
2422 force_update=True,
2423 task_id=f"palette_player_update_{player_id}",
2424 )
2425
2426 def _schedule_next_queue_item_palette_prefetch(
2427 self, player_id: str, current_media: PlayerMedia
2428 ) -> None:
2429 """Warm the palette cache for the next queue item so it's hot at transition."""
2430 queue_id, item_id = current_media.source_id, current_media.queue_item_id
2431 if not queue_id or not item_id:
2432 return
2433 next_item = self.mass.player_queues.get_next_item(queue_id, item_id)
2434 if next_item is None or not next_item.image:
2435 return
2436 next_url = self.mass.metadata.get_image_url(
2437 next_item.image, size=512, prefer_stream_server=True
2438 )
2439 self._schedule_palette_fetch(player_id, next_url, trigger_update=False)
2440
2441 def _configured_control_ids(self, player_id: str) -> set[str]:
2442 """Return the player control ids the given player's config selects."""
2443 return {
2444 str(value)
2445 for conf_key in (CONF_POWER_CONTROL, CONF_VOLUME_CONTROL, CONF_MUTE_CONTROL)
2446 if (value := self.mass.config.get_raw_player_config_value(player_id, conf_key))
2447 }
2448
2449 def _get_volume_limits(self, player_id: str) -> tuple[int, int]:
2450 """Get the configured min/max volume limits for a player."""
2451 min_volume = int(
2452 cast(
2453 "int",
2454 self.mass.config.get_raw_player_config_value(
2455 player_id, CONF_MIN_VOLUME, CONF_ENTRY_MIN_VOLUME.default_value
2456 ),
2457 )
2458 )
2459 max_volume = int(
2460 cast(
2461 "int",
2462 self.mass.config.get_raw_player_config_value(
2463 player_id, CONF_MAX_VOLUME, CONF_ENTRY_MAX_VOLUME.default_value
2464 ),
2465 )
2466 )
2467 return min_volume, max_volume
2468
2469 def _enforce_volume_limits(self, player: Player) -> None:
2470 """Clamp device volume to min/max range when changed externally."""
2471 player_id = player.player_id
2472 min_volume, max_volume = self._get_volume_limits(player_id)
2473 if min_volume == 0 and max_volume == 100:
2474 return
2475 # state.volume_level is the resolved logical volume, available for all
2476 # volume control types; a device volume outside the configured range
2477 # surfaces here as a value outside 0-100 (scaling does not clamp)
2478 logical_volume = player.state.volume_level
2479 if logical_volume is None or 0 <= logical_volume <= 100:
2480 return
2481 clamped = max(0, min(100, logical_volume))
2482 # correct via the regular volume-set path so scaling and redirection apply
2483 self.mass.create_task(self._handle_cmd_volume_set(player_id, clamped))
2484
2485 def _forward_state_update(
2486 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2487 ) -> None:
2488 """Forward a player state update to related players (groups, sync parent, protocols)."""
2489 # TODO: make this fan-out change-aware (skip relatives that derive nothing from
2490 # the changed fields) once reverse indexes for synced_to/active_group exist.
2491 # Propagate group or sync-leader updates to child players.
2492 if player.state.group_members:
2493 for child_player in self.iter_group_members(player, exclude_self=True):
2494 if player.type == PlayerType.GROUP:
2495 child_player.on_group_updated(player, changed_values)
2496 else:
2497 child_player.on_sync_parent_updated(player, changed_values)
2498 # update/signal group player(s) when a member updates. A sync leader is a member of the
2499 # group player that formed the sync group and gaining members of its own does not change
2500 # that: a group player mirrors its leader, so it depends on exactly these updates.
2501 for group_player in self._get_player_groups(player):
2502 group_player.on_group_member_updated(player, changed_values)
2503
2504 # update/signal manually sync-parent player when child updates
2505 if (_sync_parent_id := player.state.synced_to) and (
2506 _sync_parent := self.get_player(_sync_parent_id)
2507 ):
2508 self.trigger_player_update(_sync_parent.player_id)
2509 # If this is a protocol player, forward the state update to the parent player
2510 if (
2511 player.type == PlayerType.PROTOCOL
2512 and player.protocol_parent_id
2513 and (_protocol_parent := self.mass.players.get_player(player.protocol_parent_id))
2514 ):
2515 _protocol_parent.on_protocol_player_updated(player, changed_values)
2516 # If this is a parent player with linked protocols, forward state updates
2517 # to linked protocol players so their state reflects parent dependencies
2518 if player.state.type != PlayerType.PROTOCOL and player.linked_output_protocols:
2519 for linked in player.linked_output_protocols:
2520 if protocol_player := self.mass.players.get_player(linked.output_protocol_id):
2521 protocol_player.on_protocol_parent_updated(player, changed_values)
2522
2523 def _invalidate_group_volume_snapshot(self, player_id: str) -> None:
2524 """Clear the cached group volume snapshot for all groups this player belongs to."""
2525 player = self.get_player(player_id)
2526 if not player:
2527 return
2528 if player.state.group_members:
2529 player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2530 for group_player in self._get_player_groups(player):
2531 group_player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2532 if player.state.synced_to and (leader := self.get_player(player.state.synced_to)):
2533 leader.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2534
2535 def _dispatch_state_update_subscribers(
2536 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2537 ) -> None:
2538 """Notify all internal subscribers of a player state update."""
2539 for subscriber in list(self._state_update_subscribers):
2540 try:
2541 subscriber(player, changed_values)
2542 except Exception:
2543 self.logger.exception(
2544 "Error in player state update subscriber for %s", player.player_id
2545 )
2546
2547 async def _wait_for_playback_state(
2548 self,
2549 player: Player,
2550 wanted_state: PlaybackState,
2551 timeout: float,
2552 minimal_time: float = 0,
2553 ) -> None:
2554 """Wait for a player to reach a playback state, with optional minimum wait time."""
2555 start_timestamp = time.time()
2556 async with self.wait_for_player_update(
2557 player.player_id,
2558 attribute_name="playback_state",
2559 attribute_value=wanted_state,
2560 timeout=timeout,
2561 ):
2562 pass
2563 elapsed = time.time() - start_timestamp
2564 if elapsed < minimal_time:
2565 await asyncio.sleep(minimal_time - elapsed)
2566
2567 async def _clear_active_output_protocol_when_idle(self, player: Player) -> None:
2568 """Wait for the player to stop playing, then clear its active output protocol."""
2569 await self._wait_for_playback_state(player, PlaybackState.IDLE, timeout=10)
2570 player.set_active_output_protocol(None)
2571
2572 def _handle_membership_cleanup_on_state_change(
2573 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2574 ) -> None:
2575 """Detach a player from its (sync)groups when a state change requires it."""
2576 # A player that became unavailable or disabled can no longer be commanded,
2577 # so we drop it from its parent group/leader directly.
2578 became_inactive = (
2579 ATTR_AVAILABLE in changed_values and changed_values[ATTR_AVAILABLE][1] is False
2580 ) or (ATTR_ENABLED in changed_values and changed_values[ATTR_ENABLED][1] is False)
2581 if became_inactive and (player.state.active_group or player.state.synced_to):
2582 self.mass.create_task(self._cleanup_player_memberships(player.player_id))
2583
2584 # A player whose power was turned off outside of an MA power command (e.g. its
2585 # linked power control was switched off directly) must be unsynced too. We act
2586 # only on an explicit on->off transition, leaving players without power control
2587 # (powered == None) untouched. The player is still reachable here, so we route
2588 # through cmd_ungroup which also transfers leadership when it is a sync leader.
2589 if (
2590 changed_values.get(ATTR_POWERED) == (True, False)
2591 and player.state.type == PlayerType.PLAYER
2592 and (player.state.synced_to or player.state.active_group or player.state.group_members)
2593 ):
2594 self.mass.create_task(self.cmd_ungroup(player.player_id))
2595
2596 async def _cleanup_player_memberships(self, player_id: str) -> None:
2597 """Ensure a player is detached from any groups or syncgroups."""
2598 if not (player := self.get_player(player_id)):
2599 return
2600 with suppress(UnsupportedFeaturedException, PlayerCommandFailed, PlayerUnavailableError):
2601 if parent_id := (player.state.active_group or player.state.synced_to):
2602 # the player is part of a (permanent) groupplayer and the user tries to ungroup
2603 if parent_player := self.get_player(parent_id):
2604 await self._handle_set_members(parent_player, player_ids_to_remove=[player_id])
2605 return
2606
2607 def _get_player_with_redirect(self, player_id: str) -> Player:
2608 """Get player with check if playback related command should be redirected."""
2609 player = self.get_player(player_id, True)
2610 assert player is not None # for type checking
2611 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
2612 self.logger.info(
2613 "Player %s is synced to %s and can not accept "
2614 "playback related commands itself, "
2615 "redirected the command to the sync leader.",
2616 player.name,
2617 sync_leader.name,
2618 )
2619 return sync_leader
2620 if player.state.active_group and (
2621 active_group := self.get_player(player.state.active_group)
2622 ):
2623 self.logger.info(
2624 "Player %s is part of a playergroup and can not accept "
2625 "playback related commands itself, "
2626 "redirected the command to the group leader.",
2627 player.name,
2628 )
2629 return active_group
2630 return player
2631
2632 def _get_active_audio_source(self, player: Player) -> tuple[AudioSource, PluginProvider] | None:
2633 """
2634 Return the active AudioSource and its owning PluginProvider for a player.
2635
2636 Returns None when the player's active queue item is not a MediaType.AUDIO_SOURCE
2637 or when the owning plugin provider is no longer available.
2638
2639 :param player: The player whose active queue to inspect.
2640 """
2641 active_queue = self.get_active_queue(player)
2642 if active_queue is None:
2643 return None
2644 current_item = active_queue.current_item
2645 if current_item is None or current_item.media_item is None:
2646 return None
2647 media_item = current_item.media_item
2648 # isinstance check defends against a non-AudioSource subclass that
2649 # somehow has media_type=AUDIO_SOURCE set (mutated or constructed wrong)
2650 # — the media_type guard alone would let it through and crash later.
2651 if not isinstance(media_item, AudioSource):
2652 return None
2653 provider = self.mass.get_provider(media_item.provider)
2654 if not isinstance(provider, PluginProvider):
2655 return None
2656 # Belt-and-suspenders: a queue item carrying media_type=AUDIO_SOURCE
2657 # can only have come from a provider that declared the feature, but
2658 # a feature flag flipped off at runtime (provider reload, config
2659 # change) would leave on_source_control / on_volume_change raising
2660 # NotImplementedError out of cmd_play / cmd_pause. Skip cleanly.
2661 if ProviderFeature.AUDIO_SOURCE not in provider.supported_features:
2662 return None
2663 return media_item, provider
2664
2665 def _get_player_groups(self, player: Player) -> Iterator[Player]:
2666 """
2667 Return all group players the given player is a member of.
2668
2669 :param player: The player to look up the group memberships for.
2670 """
2671 # A group player mirrors its members, so it is also included while unavailable -
2672 # skipping it there is exactly how its state goes stale.
2673 player_id = player.player_id
2674 for _player in self.iter_players():
2675 if _player.player_id == player_id:
2676 continue
2677 if _player.state.type != PlayerType.GROUP:
2678 continue
2679 if player_id in _player.state.group_members:
2680 yield _player
2681
2682 # Protocol linking methods are provided by ProtocolLinkingMixin (protocol_linking.py)
2683
2684 def _repair_protocol_parent_links(self) -> None:
2685 """
2686 Repair protocol parent links in player configs on startup.
2687
2688 Scans player configs with a protocol_parent_id set and clears parent_ids
2689 that point to player configs that no longer exist (e.g., deleted universal
2690 players). A valid parent link also proves the player is a protocol child,
2691 so a stale player_type (left behind by an aborted registration) is healed.
2692 """
2693 all_player_configs = self.mass.config.get(CONF_PLAYERS, {})
2694 for player_id, player_config in all_player_configs.items():
2695 values = player_config.get("values") or {}
2696 parent_id = values.get(CONF_PROTOCOL_PARENT_ID)
2697 if not parent_id:
2698 continue
2699 # Check if parent config still exists
2700 parent_config = all_player_configs.get(parent_id)
2701 if not parent_config:
2702 self.logger.debug(
2703 "Clearing stale protocol_parent_id %s for %s (parent config deleted)",
2704 parent_id,
2705 player_id,
2706 )
2707 conf_key = f"{CONF_PLAYERS}/{player_id}/values/{CONF_PROTOCOL_PARENT_ID}"
2708 self.mass.config.set(conf_key, None)
2709 continue
2710 if player_config.get("player_type") != PlayerType.PROTOCOL.value:
2711 self.logger.info(
2712 "Repairing player type of %s - linked as protocol child of %s",
2713 player_id,
2714 parent_id,
2715 )
2716 self.mass.config.set_player_type(player_id, PlayerType.PROTOCOL)
2717
2718 async def _fix_group_member_configs(self) -> None:
2719 """
2720 Fix stale protocol player IDs in sync group member configs.
2721
2722 When a sync group references a protocol player ID instead of
2723 the parent player ID, correct it using the cached protocol parent mapping.
2724 """
2725 all_player_configs = self.mass.config.get(CONF_PLAYERS, {})
2726 total_fixes = 0
2727 fixed_groups: list[str] = []
2728
2729 for group_id, group_config in list(all_player_configs.items()):
2730 if group_config.get("provider") != "sync_group":
2731 continue
2732 old_members: list[str] = group_config.get("values", {}).get(CONF_GROUP_MEMBERS, [])
2733 if not old_members:
2734 continue
2735
2736 new_members: list[str] = []
2737 changes = 0
2738 for member_id in old_members:
2739 parent_id = self._get_cached_protocol_parent_id(member_id)
2740 corrected_id = parent_id or member_id
2741 if corrected_id != member_id:
2742 changes += 1
2743 self.logger.debug(
2744 "Sync group %s: corrected member %s -> %s",
2745 group_id,
2746 member_id,
2747 corrected_id,
2748 )
2749 if corrected_id not in new_members:
2750 new_members.append(corrected_id)
2751
2752 if changes:
2753 self.mass.config.set_raw_player_config_value(
2754 group_id, CONF_GROUP_MEMBERS, new_members
2755 )
2756 total_fixes += changes
2757 fixed_groups.append(group_id)
2758
2759 for group_id in fixed_groups:
2760 if (group_player := self.get_player(group_id)) and group_player.available:
2761 await group_player.on_config_updated()
2762
2763 if total_fixes:
2764 self.logger.info(
2765 "Fixed %d stale member reference(s) across %d sync group(s)",
2766 total_fixes,
2767 len(fixed_groups),
2768 )
2769
2770 async def _poll_players(self) -> None:
2771 """Background task that polls players for updates."""
2772 while True:
2773 for player in list(self._players.values()):
2774 # if the player is playing, update elapsed time every tick
2775 # to ensure the queue has accurate details
2776 player_playing = player.state.playback_state == PlaybackState.PLAYING
2777 if player_playing and player.type != PlayerType.PROTOCOL:
2778 self.mass.call_later(
2779 0.5,
2780 self.mass.player_queues.on_player_update,
2781 player,
2782 {"corrected_elapsed_time": (None, player.state.corrected_elapsed_time)},
2783 task_id=f"queue_on_player_update_{player.player_id}",
2784 )
2785 # Poll player;
2786 if not player.needs_poll:
2787 continue
2788 try:
2789 last_poll: float = player.extra_data[ATTR_LAST_POLL]
2790 except KeyError:
2791 last_poll = 0.0
2792 if (self.mass.loop.time() - last_poll) < player.poll_interval:
2793 continue
2794 player.extra_data[ATTR_LAST_POLL] = self.mass.loop.time()
2795 try:
2796 await player.poll()
2797 except Exception as err:
2798 self.logger.warning(
2799 "Error while requesting latest state from player %s: %s",
2800 player.state.name,
2801 str(err),
2802 exc_info=err if self.logger.isEnabledFor(10) else None,
2803 )
2804 # Yield to event loop to prevent blocking
2805 await asyncio.sleep(0)
2806 await asyncio.sleep(1)
2807
2808 def _handle_group_dsp_change(
2809 self, player: Player, prev_group_members: list[str], new_group_members: list[str]
2810 ) -> None:
2811 """Handle DSP reload when group membership changes."""
2812 # reset cached group volume snapshot since membership changed
2813 player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2814 prev_child_count = len(prev_group_members)
2815 new_child_count = len(new_group_members)
2816 is_player_group = player.state.type == PlayerType.GROUP
2817
2818 # handle special case for PlayerGroups: since there are no leaders,
2819 # DSP still always work with a single player in the group.
2820 multi_device_dsp_threshold = 1 if is_player_group else 0
2821
2822 prev_is_multiple_devices = prev_child_count > multi_device_dsp_threshold
2823 new_is_multiple_devices = new_child_count > multi_device_dsp_threshold
2824
2825 if prev_is_multiple_devices == new_is_multiple_devices:
2826 return # no change in multi-device status
2827
2828 supports_multi_device_dsp = (
2829 PlayerFeature.MULTI_DEVICE_DSP in player.state.supported_features
2830 )
2831
2832 dsp_enabled: bool
2833 if player.state.type == PlayerType.GROUP:
2834 # Since player groups do not have leaders, we will use the only child
2835 # that was in the group before and after the change
2836 if prev_is_multiple_devices:
2837 if childs := new_group_members:
2838 # We shrank the group from multiple players to a single player
2839 # So the now only child will control the DSP
2840 dsp_enabled = self.mass.config.get_player_dsp_config(childs[0]).enabled
2841 else:
2842 dsp_enabled = False
2843 elif childs := prev_group_members:
2844 # We grew the group from a single player to multiple players,
2845 # let's see if the previous single player had DSP enabled
2846 dsp_enabled = self.mass.config.get_player_dsp_config(childs[0]).enabled
2847 else:
2848 dsp_enabled = False
2849 else:
2850 dsp_enabled = self.mass.config.get_player_dsp_config(player.player_id).enabled
2851
2852 if dsp_enabled and not supports_multi_device_dsp:
2853 # We now know that the group configuration has changed so:
2854 # - multi-device DSP is not supported
2855 # - we switched from a group with multiple players to a single player
2856 # (or vice versa)
2857 # - the leader has DSP enabled
2858 self.mass.create_task(self.mass.players.on_player_dsp_change(player.player_id))
2859
2860 def _check_external_source_takeover(self, player: Player) -> None:
2861 """
2862 Handle when an external source takes over playback on a player.
2863
2864 When a player has an active grouped output protocol (e.g., AirPlay group) and
2865 an external source (e.g., Spotify Connect, TV input) takes over playback,
2866 we need to clear the active output protocol and ungroup the protocol players.
2867
2868 This prevents the situation where the player appears grouped via protocol
2869 but is actually playing from a different source.
2870
2871 :param player: The player whose active_source changed.
2872 """
2873 # Only relevant for non-protocol players
2874 if player.type == PlayerType.PROTOCOL:
2875 return
2876
2877 # Not a takeover if the player is not actively playing
2878 if player.playback_state != PlaybackState.PLAYING:
2879 return
2880
2881 # Only relevant if we have an active output protocol (not native)
2882 if not player.active_output_protocol or player.active_output_protocol == "native":
2883 return
2884
2885 new_source = player.state.active_source
2886
2887 # Check if new source is external (not MA-managed)
2888 if self._is_ma_managed_source(player, new_source):
2889 return
2890
2891 # Get the active protocol player
2892 protocol_player = self.get_player(player.active_output_protocol)
2893 if not protocol_player:
2894 return
2895
2896 # If the source matches the active protocol's domain, it's expected - not a takeover
2897 # e.g., source "airplay" when using AirPlay protocol is normal
2898 if new_source and new_source.lower() == protocol_player.provider.domain.lower():
2899 return
2900
2901 if (
2902 new_source
2903 and new_source.lower() in ("airplay", "cast", "chromecast", "network")
2904 and protocol_player.provider.domain.lower() == "sendspin"
2905 ):
2906 # Special case for Sendspin bridge: if the new source matches cast or airplay and the
2907 # active protocol is Sendspin, we consider this a normal behavior and not a takeover
2908 return
2909
2910 # Confirmed external source takeover
2911 self.logger.info(
2912 "External source '%s' took over on %s while playing via protocol %s - "
2913 "clearing active output protocol and ungrouping",
2914 new_source,
2915 player.display_name,
2916 protocol_player.provider.domain,
2917 )
2918
2919 # Set active output protocol to native
2920 player.set_active_output_protocol("native")
2921
2922 # Ungroup the protocol player (async task)
2923 self.mass.create_task(protocol_player.ungroup())
2924
2925 def _is_ma_managed_source(self, player: Player, source: str | None) -> bool:
2926 """
2927 Check if a source is managed by Music Assistant.
2928
2929 MA-managed sources include:
2930 - None (=autodetect, no source explicitly set by player)
2931 - The player's own ID (MA queue)
2932 - Any active queue ID
2933 - Any plugin source ID
2934
2935 :param player: The player to check.
2936 :param source: The source ID to check.
2937 :return: True if the source is MA-managed, False if external.
2938 """
2939 if source is None:
2940 return True
2941
2942 # Player's own ID means MA queue is active
2943 if source == player.player_id:
2944 return True
2945
2946 # Check if it's a known queue ID
2947 return self.mass.player_queues.get(source) is not None
2948
2949 def _schedule_update_all_players(self, delay: float = 2.0) -> None:
2950 """
2951 Schedule a debounced update of all players' state.
2952
2953 Used when a new player is registered to ensure all existing players
2954 update their dynamic properties (like can_group_with) that may have changed.
2955
2956 :param delay: Delay in seconds before triggering updates (default 2.0).
2957 """
2958 if self.mass.closing:
2959 return
2960
2961 for player in self.all_players(
2962 return_unavailable=True,
2963 return_disabled=False,
2964 return_protocol_players=True,
2965 ):
2966 self.trigger_player_update(player.player_id, debounce_delay=delay)
2967
2968 async def _auto_ungroup_if_synced(self, player: Player, log_context: str) -> None:
2969 """
2970 Automatically ungroup a player if it's synced to another player.
2971
2972 :param player: The player to check and potentially ungroup.
2973 :param log_context: Additional context for the log message (e.g., target player name).
2974 """
2975 if not player.state.synced_to and not player.state.active_group:
2976 return
2977 self.logger.info(
2978 "Player %s is already synced to %s, ungrouping it first before %s",
2979 player.name,
2980 player.state.synced_to or player.state.active_group,
2981 log_context,
2982 )
2983 # Use internal _handle_set_members to avoid deadlocking on the play lock
2984 # (we're already inside a cmd_set_members chain that holds a play lock).
2985 synced_to = player.state.synced_to or player.state.active_group
2986 if synced_to and (parent := self.get_player(synced_to)):
2987 try:
2988 async with self.wait_for_player_update(player.player_id, timeout=5):
2989 await self._handle_set_members(parent, player_ids_to_remove=[player.player_id])
2990 except asyncio.CancelledError:
2991 raise
2992 except Exception:
2993 self.logger.warning(
2994 "Failed to auto-ungroup %s from %s, proceeding anyway",
2995 player.name,
2996 synced_to,
2997 )
2998
2999 async def _handle_set_members(
3000 self,
3001 parent_player: Player,
3002 player_ids_to_add: list[str] | None = None,
3003 player_ids_to_remove: list[str] | None = None,
3004 ) -> None:
3005 """
3006 Handle the actual set_members logic.
3007
3008 Skips permission checks and locking (internal use only).
3009
3010 :param parent_player: The parent player to add/remove members to/from.
3011 :param player_ids_to_add: List of player_id's to add to the parent player.
3012 :param player_ids_to_remove: List of player_id's to remove from the parent player.
3013 """
3014 target_player = parent_player.player_id
3015 # handle the sync leader being removed from itself: either transfer leadership
3016 # to a remaining member (keeping playback alive) or dissolve the group entirely
3017 should_stop = False
3018 if player_ids_to_remove and target_player in player_ids_to_remove:
3019 remaining_members = [
3020 m
3021 for m in parent_player.state.group_members
3022 if m != target_player
3023 and m not in player_ids_to_remove
3024 and (member := self.get_player(m))
3025 and member.state.available
3026 ]
3027 active_queue = self.get_active_queue(parent_player)
3028 if remaining_members and active_queue and active_queue.state != PlaybackState.IDLE:
3029 # transfer leadership to a remaining member instead of dissolving
3030 await self._transfer_ad_hoc_leadership(parent_player, remaining_members)
3031 return
3032 self.logger.info(
3033 "Dissolving sync group of player %s as it is being removed from itself",
3034 parent_player.name,
3035 )
3036 player_ids_to_add = None
3037 player_ids_to_remove = [
3038 x for x in parent_player.state.group_members if x != target_player
3039 ]
3040 should_stop = True
3041 # filter all player ids on compatibility and availability
3042 final_player_ids_to_add: list[str] = []
3043 for child_player_id in player_ids_to_add or []:
3044 if child_player_id == target_player:
3045 continue
3046 if child_player_id in final_player_ids_to_add:
3047 continue
3048 if (
3049 not (child_player := self.get_player(child_player_id))
3050 or not child_player.state.available
3051 ):
3052 self.logger.warning("Player %s is not available", child_player_id)
3053 continue
3054
3055 # check if player can be synced/grouped with the target player
3056 # state.can_group_with already handles all expansion and translation
3057 if child_player_id not in parent_player.state.can_group_with:
3058 self.logger.warning(
3059 "Player %s can not be grouped with %s",
3060 child_player.name,
3061 parent_player.name,
3062 )
3063 continue
3064
3065 if (
3066 child_player.state.synced_to
3067 and child_player.state.synced_to == target_player
3068 and child_player_id in parent_player.state.group_members
3069 ):
3070 continue # already synced to this target
3071
3072 # also skip if the child is part of this group via its sync leader
3073 # (e.g. synced to the sync leader of this syncgroup)
3074 if (
3075 child_player.state.active_group == target_player
3076 and child_player_id in parent_player.state.group_members
3077 ):
3078 continue
3079
3080 # handle edge case: child player is synced to a different player
3081 # automatically ungroup it first and wait for state to propagate
3082 # but not if the child is already part of this group (via its sync leader)
3083 if child_player.state.synced_to and target_player not in {
3084 child_player.state.synced_to,
3085 child_player.state.active_group,
3086 }:
3087 await self._auto_ungroup_if_synced(child_player, f"joining {parent_player.name}")
3088
3089 # power on the player if needed
3090 if (
3091 not child_player.state.powered
3092 and child_player.state.power_control != PLAYER_CONTROL_NONE
3093 ):
3094 await self._handle_cmd_power(child_player.player_id, True)
3095 # if we reach here, all checks passed
3096 final_player_ids_to_add.append(child_player_id)
3097
3098 # process player ids to remove and filter out invalid/unavailable players and edge cases
3099 final_player_ids_to_remove: list[str] = []
3100 if player_ids_to_remove:
3101 for child_player_id in player_ids_to_remove:
3102 if child_player_id in parent_player.state.group_members:
3103 final_player_ids_to_remove.append(child_player_id)
3104 continue
3105 # also accept the removal if the child player itself reports
3106 # being synced to this parent - handles race conditions where the
3107 # parent's group_members state is stale/not yet updated
3108 child_player = self.get_player(child_player_id)
3109 if child_player and child_player.state.synced_to == target_player:
3110 final_player_ids_to_remove.append(child_player_id)
3111 continue
3112
3113 # Forward command to the appropriate player after all (base) sanity checks
3114 # GROUP players (sync_group, universal_group) manage their own members internally
3115 # and don't need protocol translation - call their set_members directly
3116 if (
3117 parent_player.type == PlayerType.GROUP
3118 and PlayerFeature.SET_MEMBERS in parent_player.state.supported_features
3119 ):
3120 await parent_player.set_members(
3121 player_ids_to_add=final_player_ids_to_add,
3122 player_ids_to_remove=final_player_ids_to_remove,
3123 )
3124 return
3125 # For regular players, handle protocol selection and translation
3126 await self._handle_set_members_with_protocols(
3127 parent_player, final_player_ids_to_add, final_player_ids_to_remove
3128 )
3129
3130 if should_stop:
3131 # Stop playback on the player if it is being removed from itself
3132 await self._handle_cmd_stop(parent_player.player_id)
3133
3134 async def _handle_set_members_with_protocols(
3135 self,
3136 parent_player: Player,
3137 player_ids_to_add: list[str],
3138 player_ids_to_remove: list[str],
3139 ) -> None:
3140 """
3141 Handle set_members considering protocol and native members.
3142
3143 Skips permission checks, locking, and all redirect logic (internal use only).
3144 Translates visible player IDs to protocol player IDs when appropriate,
3145 and forwards to the correct player's set_members.
3146
3147 :param parent_player: The parent player to add/remove members to/from.
3148 :param player_ids_to_add: List of visible player IDs to add as members.
3149 :param player_ids_to_remove: List of visible player IDs to remove from members.
3150 """
3151 # Get parent's active protocol domain and player if available
3152 parent_protocol_domain = None
3153 parent_protocol_player = None
3154 if (
3155 parent_player.active_output_protocol
3156 and parent_player.active_output_protocol != "native"
3157 ):
3158 parent_protocol_player = self.get_player(parent_player.active_output_protocol)
3159 if parent_protocol_player:
3160 parent_protocol_domain = parent_protocol_player.provider.domain
3161
3162 self.logger.debug(
3163 "set_members on %s: active_protocol=%s, adding=%s, removing=%s",
3164 parent_player.state.name,
3165 parent_protocol_domain or "none",
3166 player_ids_to_add,
3167 player_ids_to_remove,
3168 )
3169
3170 # Translate members to add
3171 (
3172 protocol_members_to_add,
3173 native_members_to_add,
3174 parent_protocol_player,
3175 parent_protocol_domain,
3176 ) = self._translate_members_for_protocols(
3177 parent_player, player_ids_to_add, parent_protocol_player, parent_protocol_domain
3178 )
3179
3180 self.logger.debug(
3181 "Translated members: protocol=%s (domain=%s), native=%s",
3182 protocol_members_to_add,
3183 parent_protocol_domain,
3184 native_members_to_add,
3185 )
3186
3187 # Translate members to remove
3188 protocol_members_to_remove, native_members_to_remove = (
3189 self._translate_members_to_remove_for_protocols(
3190 parent_player, player_ids_to_remove, parent_protocol_player, parent_protocol_domain
3191 )
3192 )
3193
3194 # Forward protocol members to protocol player's set_members
3195 if (protocol_members_to_add or protocol_members_to_remove) and parent_protocol_player:
3196 await self._forward_protocol_set_members(
3197 parent_player,
3198 parent_protocol_player,
3199 protocol_members_to_add,
3200 protocol_members_to_remove,
3201 )
3202
3203 # Forward native members to parent player's set_members
3204 if native_members_to_add or native_members_to_remove:
3205 filtered_native_add = self._filter_native_members(native_members_to_add, parent_player)
3206 # For removal, allow protocol players if they're actually in the parent's group_members
3207 # This handles native protocol players (e.g., native AirPlay) where group_members
3208 # contains protocol player IDs
3209 filtered_native_remove = [
3210 pid
3211 for pid in native_members_to_remove
3212 if (p := self.get_player(pid))
3213 and (p.type != PlayerType.PROTOCOL or pid in parent_player.group_members)
3214 ]
3215 self.logger.debug(
3216 "Native grouping on %s: filtered_add=%s, filtered_remove=%s",
3217 parent_player.state.name,
3218 filtered_native_add,
3219 filtered_native_remove,
3220 )
3221 if filtered_native_add or filtered_native_remove:
3222 if PlayerFeature.SET_MEMBERS not in parent_player.state.supported_features:
3223 return
3224 self.logger.info(
3225 "Calling set_members on native player %s with add=%s, remove=%s",
3226 parent_player.state.name,
3227 filtered_native_add,
3228 filtered_native_remove,
3229 )
3230 await parent_player.set_members(
3231 player_ids_to_add=filtered_native_add or None,
3232 player_ids_to_remove=filtered_native_remove or None,
3233 )
3234
3235 async def _transfer_ad_hoc_leadership(
3236 self, leader: Player, remaining_members: list[str]
3237 ) -> None:
3238 """
3239 Transfer leadership of an ad-hoc sync group to a remaining member.
3240
3241 Called when the sync leader of an ad-hoc group is unjoined while other
3242 members remain and playback is active. The queue is moved to a newly
3243 selected leader, the remaining members are regrouped under it and playback
3244 resumes at the saved position (accepting a brief audio gap).
3245
3246 :param leader: The current sync leader being removed from the group.
3247 :param remaining_members: Available group members (excluding the leader)
3248 that should keep playing under a new leader.
3249 """
3250 active_queue = self.get_active_queue(leader)
3251 was_playing = active_queue is not None and active_queue.state == PlaybackState.PLAYING
3252 new_leader_id = self._select_ad_hoc_leader(leader, remaining_members)
3253 self.logger.info(
3254 "Transferring leadership of %s to %s (%s remaining member(s))",
3255 leader.name,
3256 new_leader_id,
3257 len(remaining_members),
3258 )
3259 # Move the queue to the new leader. transfer_queue frees the new leader from
3260 # the old leader's group and stops the old leader; the playback position
3261 # survives because stop() stores it in resume_pos.
3262 await self.mass.player_queues.transfer_queue(
3263 leader.player_id, new_leader_id, auto_play=False
3264 )
3265 # regroup the other remaining members under the new leader
3266 other_members = [m for m in remaining_members if m != new_leader_id]
3267 if other_members:
3268 await self.cmd_set_members(new_leader_id, player_ids_to_add=other_members)
3269 if was_playing:
3270 await self.mass.player_queues.resume(new_leader_id)
3271
3272 def _select_ad_hoc_leader(self, leader: Player, remaining_members: list[str]) -> str:
3273 """
3274 Pick the new leader for an ad-hoc sync group leadership transfer.
3275
3276 Prefers a remaining member that supports the protocol the group is currently
3277 playing on, so the other members can be regrouped under it; falls back to the
3278 first remaining member. The members' own ``can_group_with`` is unusable here
3279 because it is empty while they are still synced to the old leader.
3280
3281 :param leader: The current sync leader being removed.
3282 :param remaining_members: Candidate member player_ids, already filtered for
3283 availability. Must not be empty.
3284 """
3285 active_domain: str | None = None
3286 if leader.active_output_protocol and leader.active_output_protocol != "native":
3287 if protocol_player := self.get_player(leader.active_output_protocol):
3288 active_domain = protocol_player.provider.domain
3289 if active_domain:
3290 for member_id in remaining_members:
3291 member = self.get_player(member_id)
3292 if member is None:
3293 continue
3294 if member.provider.domain == active_domain or any(
3295 protocol.protocol_domain == active_domain and protocol.available
3296 for protocol in member.linked_output_protocols
3297 ):
3298 return member_id
3299 return remaining_members[0]
3300
3301 def _clear_sleep_timer(self, player: Player) -> None:
3302 """
3303 Clear the active sleep timer for the player.
3304
3305 :param player: Player to clear the timer for.
3306 """
3307 self.mass.cancel_timer(self._sleep_timer_task_id(player.player_id))
3308 if player.sleep_timer_expires_at is not None:
3309 player.set_sleep_timer_expires_at(None)
3310 player.update_state()
3311 self._signal_sleep_timer_updated(player, None)
3312
3313 async def _handle_sleep_timer_expired(self, player_id: str) -> None:
3314 """
3315 Stop playback when a player's sleep timer expires.
3316
3317 :param player_id: Player ID whose sleep timer expired.
3318 """
3319 player = self.get_player(player_id)
3320 if player is None or player.sleep_timer_expires_at is None:
3321 return
3322 player.set_sleep_timer_expires_at(None)
3323 player.update_state()
3324 self._signal_sleep_timer_updated(player, None)
3325 await self.cmd_stop(player_id)
3326
3327 def _signal_sleep_timer_updated(self, player: Player, expires_at: float | None) -> None:
3328 """
3329 Signal a sleep timer change for the player on the event bus.
3330
3331 :param player: Player whose sleep timer changed.
3332 :param expires_at: New expiry timestamp, or None when the timer was cleared.
3333 """
3334 if player.state.type == PlayerType.PROTOCOL:
3335 return
3336 self.mass.signal_event(
3337 EventType.PLAYER_SLEEP_TIMER_UPDATED,
3338 object_id=player.player_id,
3339 data=expires_at,
3340 )
3341
3342 @staticmethod
3343 def _sleep_timer_task_id(player_id: str) -> str:
3344 """
3345 Return the scheduled task ID for a player's sleep timer.
3346
3347 :param player_id: Player ID to build the task ID for.
3348 """
3349 return f"player_sleep_timer_{player_id}"
3350
3351 # Private command handlers (no permission checks)
3352
3353 async def _handle_cmd_resume(
3354 self, player_id: str, source: str | None = None, media: PlayerMedia | None = None
3355 ) -> None:
3356 """
3357 Handle resume playback command.
3358
3359 Skips permission checks and locking (internal use only).
3360 """
3361 player = self._get_player_with_redirect(player_id)
3362 source = source or player.state.active_source
3363 media = media or player.state.current_media
3364 # power on the player if needed
3365 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
3366 await self._handle_cmd_power(player.player_id, True)
3367 # Redirect to queue controller if it is active
3368 if active_queue := self.mass.player_queues.get(source or player_id):
3369 await self.mass.player_queues.resume(active_queue.queue_id)
3370 return
3371 # try to handle command on player directly
3372 # TODO: check if player has an active source with native resume support
3373 active_source = next((x for x in player.state.source_list if x.id == source), None)
3374 if (
3375 player.state.playback_state in (PlaybackState.IDLE, PlaybackState.PAUSED)
3376 and active_source
3377 and active_source.can_play_pause
3378 and PlayerFeature.PAUSE in player.state.supported_features
3379 ):
3380 # player has some other source active and native resume support
3381 await player.play()
3382 return
3383 if active_source and not active_source.passive:
3384 await self.select_source(player_id, active_source.id)
3385 return
3386 if media:
3387 # try to re-play the current media item
3388 await player.play_media(media)
3389 return
3390 # fallback: just try to resume queue playback
3391 await self.mass.player_queues.resume(player.player_id)
3392
3393 async def _handle_cmd_power(
3394 self, player_id: str, powered: bool, skip_auto_play: bool = False
3395 ) -> None:
3396 """
3397 Handle player power on/off command.
3398
3399 Skips permission checks and locking (internal use only).
3400
3401 :param player_id: The player ID to power on/off.
3402 :param powered: True to power on, False to power off.
3403 :param skip_auto_play: If True, skip auto-play on power on.
3404 """
3405 player = self.get_player(player_id, True)
3406 assert player is not None # for type checking
3407 player_state = player.state
3408
3409 if player_state.powered == powered:
3410 self.logger.debug(
3411 "Ignoring power %s command for player %s: already in state %s",
3412 "ON" if powered else "OFF",
3413 player_state.name,
3414 "ON" if player_state.powered else "OFF",
3415 )
3416 return # nothing to do
3417
3418 # ungroup player at power off
3419 player_was_sync_child = bool(player.state.synced_to or player.state.active_group)
3420 if (
3421 (player_was_sync_child or player.group_members)
3422 and player.type == PlayerType.PLAYER
3423 and not powered
3424 ):
3425 # ungroup player if it is synced (or is a sync leader itself)
3426 await self.cmd_ungroup(player_id)
3427
3428 # always stop player at power off
3429 if (
3430 not powered
3431 and not player_was_sync_child
3432 and player_state.playback_state in (PlaybackState.PLAYING, PlaybackState.PAUSED)
3433 ):
3434 # wait for the stop command to process and prevent race conditions
3435 async with self.wait_for_player_update(player_id, timeout=5):
3436 await self._handle_cmd_stop(player_id)
3437
3438 # power off all synced childs when player is a sync leader
3439 elif not powered and player_state.type == PlayerType.PLAYER and player_state.group_members:
3440 async with TaskManager(self.mass) as tg:
3441 for member in self.iter_group_members(player, True):
3442 if member.power_control == PLAYER_CONTROL_NONE:
3443 continue
3444 tg.create_task(self._handle_cmd_power(member.player_id, False))
3445
3446 # handle actual power command
3447 if player_state.power_control == PLAYER_CONTROL_NONE:
3448 self.logger.debug(
3449 "Player %s does not support power control, ignoring power command",
3450 player_state.name,
3451 )
3452 return
3453 if player_state.power_control == PLAYER_CONTROL_NATIVE:
3454 # player supports power command natively: forward to player provider
3455 await player.power(powered)
3456 if powered:
3457 await wait_for_power_on(self.logger, player)
3458 elif player_state.power_control == PLAYER_CONTROL_FAKE:
3459 # user wants to use fake power control - so we (optimistically) update the state
3460 # and store the state in the cache
3461 player.extra_data[ATTR_FAKE_POWER] = powered
3462 # Group players need to actively form/dissolve their session when the
3463 # user toggles fake power — otherwise the toggle would only update the
3464 # cosmetic state without ever capturing or releasing the members.
3465 if player_state.type == PlayerType.GROUP:
3466 await player.power(powered)
3467 player.update_state() # trigger update of the player state
3468 if player_state.type != PlayerType.GROUP:
3469 # see register(): group fake-power is intentionally not persisted
3470 # because there is no session to restore at boot.
3471 await self.mass.cache.set(
3472 key=player_id,
3473 data=powered,
3474 provider=self.domain,
3475 category=CACHE_CATEGORY_PLAYER_POWER,
3476 )
3477 # handle external player control
3478 elif player_control := self._controls.get(player.state.power_control):
3479 control_name = player_control.name
3480 self.logger.debug("Redirecting power command to PlayerControl %s", control_name)
3481 if not player_control.supports_power:
3482 raise UnsupportedFeaturedException(
3483 f"Player control {control_name} is not available"
3484 )
3485 if powered:
3486 assert player_control.power_on is not None # for type checking
3487 await player_control.power_on()
3488 await wait_for_power_on(self.logger, player, player_control)
3489 else:
3490 assert player_control.power_off is not None # for type checking
3491 await player_control.power_off()
3492 # always trigger a state update to update the UI
3493 player.refresh_state()
3494
3495 # handle 'auto play on power on' feature
3496 if (
3497 not skip_auto_play
3498 and not player_state.active_group
3499 and not player_state.synced_to
3500 and powered
3501 and player.config.get_value(CONF_AUTO_PLAY)
3502 and player_state.active_source in (None, player_id)
3503 and not player.extra_data.get(ATTR_ANNOUNCEMENT_IN_PROGRESS)
3504 ):
3505 await self.mass.player_queues.resume(player_id)
3506
3507 async def _handle_cmd_volume_set(self, player_id: str, volume_level: int) -> None:
3508 """
3509 Handle Player volume set command.
3510
3511 Skips permission checks and locking (internal use only).
3512
3513 :param player_id: player_id of the player to handle the command.
3514 :param volume_level: logical volume level (0..100) to set on the player.
3515 """
3516 player = self.get_player(player_id, True)
3517 assert player is not None # for type checker
3518
3519 # Clamp logical volume to 0-100
3520 volume_level = max(0, min(100, volume_level))
3521
3522 if player.type == PlayerType.GROUP:
3523 # redirect to special group volume control
3524 await self.cmd_group_volume(player_id, volume_level)
3525 return
3526
3527 # Check if player has mute lock (set when individually muted in a group)
3528 # If locked, don't auto-unmute when volume changes
3529 has_mute_lock = self._has_active_mute_lock(player)
3530 if (
3531 not has_mute_lock
3532 # the live value is what cmd_volume_mute checks, so a control change that
3533 # has not reached the player state yet may not send us into a failing unmute
3534 and player.mute_control not in (PLAYER_CONTROL_NONE, PLAYER_CONTROL_FAKE)
3535 and player.state.volume_muted
3536 ):
3537 # if player is muted and not locked, we unmute it first
3538 # skip this for fake mute since it uses volume to simulate mute
3539 self.logger.debug(
3540 "Unmuting player %s before setting volume",
3541 player.state.name,
3542 )
3543 await self.cmd_volume_mute(player_id, False)
3544
3545 if (
3546 has_mute_lock
3547 and player.mute_control == PLAYER_CONTROL_FAKE
3548 and player.extra_data.get(ATTR_FAKE_MUTE)
3549 ):
3550 # a locked player stays silent, the volume it holds is the one
3551 # that gets restored once it is unmuted again
3552 volume_level = 0
3553 else:
3554 # always reset fake mute when controlling volume
3555 player.extra_data.pop(ATTR_FAKE_MUTE, None)
3556
3557 # Scale logical volume (0-100) to device volume (min_volume-max_volume)
3558 device_volume = self.scale_volume_to_device(player_id, volume_level)
3559
3560 # Notify the active AudioSource of a volume change.
3561 # Only fire if this player is the direct owner of its queue,
3562 # not when it merely inherits active_source from a parent group —
3563 # group volume changes handle the callback once at the group level.
3564 if active := self._get_active_audio_source(player):
3565 audio_source, plugin_prov = active
3566 active_queue = self.get_active_queue(player)
3567 if active_queue is not None and active_queue.queue_id == player.player_id:
3568 await plugin_prov.on_volume_change(audio_source.item_id, volume_level)
3569
3570 # Handle native volume control support
3571 if player.volume_control == PLAYER_CONTROL_NATIVE:
3572 # player supports volume command natively: forward to player
3573 await player.volume_set(device_volume)
3574 return
3575 # Handle fake volume control support
3576 if player.volume_control == PLAYER_CONTROL_FAKE:
3577 # user wants to use fake volume control - so we (optimistically) update the state
3578 # and store the state in the cache. Fake volume uses the logical volume (no scaling).
3579 player.extra_data[ATTR_FAKE_VOLUME] = volume_level
3580 player.update_state()
3581 return
3582 # player has no volume support at all
3583 if player.volume_control == PLAYER_CONTROL_NONE:
3584 raise UnsupportedFeaturedException(
3585 f"Player {player.state.name} does not support volume control"
3586 )
3587 # handle external player control
3588 if player_control := self._controls.get(player.state.volume_control):
3589 control_name = player_control.name
3590 self.logger.debug("Redirecting volume command to PlayerControl %s", control_name)
3591 if not player_control.supports_volume:
3592 raise UnsupportedFeaturedException(
3593 f"Player control {control_name} is not available"
3594 )
3595 assert player_control.volume_set is not None
3596 # forward the already-scaled device volume; the external control sets the
3597 # raw device volume and does not apply min/max scaling of its own
3598 await player_control.volume_set(device_volume)
3599 return
3600 if protocol_player := self.get_player(player.state.volume_control):
3601 # redirect to protocol player volume control.
3602 # forward the already-scaled device volume so the min/max limits configured
3603 # on this (user-facing) player are honored; the protocol player has no
3604 # limits of its own, so its scaling is an identity pass-through.
3605 self.logger.debug(
3606 "Redirecting volume command to protocol player %s",
3607 protocol_player.provider.manifest.name,
3608 )
3609 await self._handle_cmd_volume_set(protocol_player.player_id, device_volume)
3610 return
3611
3612 @staticmethod
3613 def _is_in_group(state: PlayerState) -> bool:
3614 """Check if the player with the given state is currently grouped with other players."""
3615 # a sync leader has neither synced_to nor active_group set, but it does lead its
3616 # own group_members, which stays empty for a player that is not grouped at all
3617 return bool(state.synced_to or state.active_group or state.group_members)
3618
3619 def _has_active_mute_lock(self, player: Player) -> bool:
3620 """
3621 Check if the given player holds a mute lock that still applies to it.
3622
3623 A lock is only earned inside a group and only holds for as long as the player
3624 is still grouped, so it can not outlive the group it was earned in.
3625
3626 :param player: The player to check, which may be a protocol player.
3627 """
3628 if player.extra_data.get(ATTR_MUTE_LOCK) and self._is_in_group(player.state):
3629 return True
3630 # cmd_volume_mute stores the lock on the parent player, while the volume command
3631 # may arrive with the protocol player ID (e.g. during group volume changes)
3632 if player.protocol_parent_id and (parent := self.get_player(player.protocol_parent_id)):
3633 return bool(parent.extra_data.get(ATTR_MUTE_LOCK)) and self._is_in_group(parent.state)
3634 return False
3635
3636 async def _mute_group_members(self, group_player: Player, muted: bool) -> None:
3637 """
3638 Mute or unmute all mute capable members of a player group or synced players.
3639
3640 :param group_player: The group player or sync leader.
3641 :param muted: bool if the group should be muted.
3642 """
3643 coros = []
3644 for child_player in self.iter_group_members(
3645 group_player, only_powered=True, exclude_self=False
3646 ):
3647 if child_player.mute_control == PLAYER_CONTROL_NONE:
3648 # members without a mute control are left alone, just like the
3649 # group mute state itself is calculated from the capable members only
3650 continue
3651 coros.append(self.cmd_volume_mute(child_player.player_id, muted))
3652 await asyncio.gather(*coros)
3653
3654 async def _handle_cmd_volume_mute(self, player: Player, mute_control: str, muted: bool) -> None:
3655 """
3656 Send the mute command to the given player's mute control.
3657
3658 Skips permission checks, locking and mute lock bookkeeping (internal use only).
3659
3660 :param player: the player to handle the command.
3661 :param mute_control: the already resolved mute control of the player.
3662 :param muted: bool if player should be muted.
3663 """
3664 if mute_control == PLAYER_CONTROL_NATIVE:
3665 # player supports mute command natively: forward to player
3666 await player.volume_mute(muted)
3667 return
3668 if mute_control == PLAYER_CONTROL_FAKE:
3669 # user wants to use fake mute control - so we use volume instead
3670 self.logger.debug(
3671 "Using volume for muting for player %s",
3672 player.state.name,
3673 )
3674 if muted:
3675 already_muted = bool(player.extra_data.get(ATTR_FAKE_MUTE))
3676 if not already_muted:
3677 # on a repeated mute command the volume is already 0
3678 player.extra_data[ATTR_PREVIOUS_VOLUME] = player.state.volume_level
3679 await self._handle_cmd_volume_set(player.player_id, 0)
3680 # set the flag after the volume command, as that clears it
3681 player.extra_data[ATTR_FAKE_MUTE] = True
3682 player.update_state()
3683 else:
3684 was_muted = bool(player.extra_data.get(ATTR_FAKE_MUTE))
3685 player.extra_data[ATTR_FAKE_MUTE] = False
3686 player.update_state()
3687 if not was_muted:
3688 # the volume is the one the user is listening at, restoring
3689 # anything here would turn a no-op unmute into a volume change
3690 return
3691 stored_volume: int | None = player.extra_data.pop(ATTR_PREVIOUS_VOLUME, None)
3692 # the volume was still unknown at mute time, so pick a low volume
3693 # rather than blasting the speaker at some assumed level
3694 await self._handle_cmd_volume_set(
3695 player.player_id, 1 if stored_volume is None else stored_volume
3696 )
3697 return
3698
3699 # handle external player control
3700 if player_control := self._controls.get(mute_control):
3701 control_name = player_control.name
3702 self.logger.debug("Redirecting mute command to PlayerControl %s", control_name)
3703 if not player_control.supports_mute:
3704 raise UnsupportedFeaturedException(
3705 f"Player control {control_name} is not available"
3706 )
3707 assert player_control.mute_set is not None
3708 await player_control.mute_set(muted)
3709 return
3710
3711 # handle to protocol player as volume_mute control
3712 if protocol_player := self.get_player(mute_control):
3713 self.logger.debug(
3714 "Redirecting mute command to protocol player %s",
3715 protocol_player.provider.manifest.name,
3716 )
3717 await protocol_player.volume_mute(muted)
3718 return
3719
3720 # the configured control disappeared after the mute control was resolved
3721 raise UnsupportedFeaturedException(f"Player {player.state.name} does not support muting")
3722
3723 async def _handle_play_media(self, player_id: str, media: PlayerMedia) -> None:
3724 """
3725 Handle play media command without group redirect.
3726
3727 Skips permission checks, locking, and all redirect logic (internal use only).
3728
3729 :param player_id: player_id of the player to handle the command.
3730 :param media: The Media that needs to be played on the player.
3731 """
3732 player = self.get_player(player_id, raise_unavailable=True)
3733 assert player is not None
3734 # set active source if media has a source_id (e.g. plugin source or mass queue source)
3735 if media.source_id:
3736 player.set_active_mass_source(media.source_id)
3737
3738 # Determine output protocol to use:
3739 # While a session is active (playing/paused), keep using the already active
3740 # protocol so mid-session commands stay on the same output.
3741 # On a fresh start always (re)select: a leftover active protocol from a
3742 # previous session must not overrule user preference, a grouped protocol
3743 # or native playback (and it may point at a player that is gone by now).
3744 target_player: Player | None = None
3745 output_protocol: OutputProtocol | None = None
3746 if (
3747 player.state.playback_state in (PlaybackState.PLAYING, PlaybackState.PAUSED)
3748 and player.active_output_protocol
3749 and player.active_output_protocol != "native"
3750 and (protocol_player := self.get_player(player.active_output_protocol))
3751 ):
3752 # Use the already-set protocol directly
3753 output_protocol = next(
3754 (
3755 p
3756 for p in player.linked_output_protocols
3757 if p.output_protocol_id == player.active_output_protocol
3758 ),
3759 None,
3760 )
3761 if output_protocol is not None:
3762 target_player = protocol_player
3763 if target_player is None:
3764 target_player, output_protocol = self._select_best_output_protocol(player)
3765
3766 if target_player.player_id != player.player_id:
3767 # Playing via linked protocol - update active output protocol
3768 # output_protocol is guaranteed to be non-None when target_player != player
3769 assert output_protocol is not None
3770 self.logger.debug(
3771 "Starting playback on %s via protocol %s (target=%s), group_members=%s",
3772 player.state.name,
3773 output_protocol.name,
3774 target_player.display_name,
3775 target_player.state.group_members,
3776 )
3777 player.set_active_output_protocol(output_protocol.output_protocol_id)
3778 elif player.type != PlayerType.GROUP:
3779 # Native playback - group players don't have output protocols of their own
3780 # (they delegate to a sync leader / member which manages its own protocol)
3781 self.logger.debug(
3782 "Starting playback on %s via native, group_members=%s",
3783 player.state.name,
3784 player.state.group_members,
3785 )
3786 player.set_active_output_protocol("native")
3787
3788 # power on the player if needed (skip auto-play since we're about to start playback)
3789 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
3790 await self._handle_cmd_power(player.player_id, True, skip_auto_play=True)
3791 await target_player.play_media(media)
3792 if target_player.player_id != player.player_id:
3793 # notify the native player that protocol playback started
3794 assert output_protocol is not None
3795 await player.on_protocol_playback(output_protocol=output_protocol)
3796
3797 async def _handle_enqueue_next_media(self, player_id: str, media: PlayerMedia) -> None:
3798 """
3799 Handle enqueue next media command without group redirect.
3800
3801 Skips permission checks, locking, and all redirect logic (internal use only).
3802
3803 :param player_id: player_id of the player to handle the command.
3804 :param media: The Media that needs to be enqueued on the player.
3805 """
3806 player = self.get_player(player_id, raise_unavailable=True)
3807 assert player is not None
3808 if target_player := self._get_control_target(
3809 player,
3810 required_feature=PlayerFeature.ENQUEUE,
3811 require_active=True,
3812 ):
3813 self.logger.debug(
3814 "Redirecting enqueue command to protocol player %s",
3815 target_player.provider.manifest.name,
3816 )
3817 await target_player.enqueue_next_media(media)
3818 return
3819
3820 if PlayerFeature.ENQUEUE not in player.state.supported_features:
3821 raise UnsupportedFeaturedException(
3822 f"Player {player.state.name} does not support enqueueing"
3823 )
3824 await player.enqueue_next_media(media)
3825
3826 async def _handle_select_source(self, player_id: str, source: str | None) -> None:
3827 """
3828 Handle select source command without group redirect.
3829
3830 Skips permission checks, locking, and all redirect logic (internal use only).
3831
3832 :param player_id: player_id of the player to handle the command.
3833 :param source: The ID of the source that needs to be activated/selected.
3834 """
3835 if source is None:
3836 source = player_id # default to MA queue source
3837 player = self.get_player(player_id, True)
3838 assert player is not None
3839 # check if player is already playing and source is different
3840 # in that case we need to stop the player first
3841 prev_source = player.state.active_source
3842 if prev_source and source != prev_source:
3843 with suppress(PlayerCommandFailed, RuntimeError):
3844 # just try to stop (regardless of state)
3845 async with self.wait_for_player_update(player_id, timeout=5):
3846 await self._handle_cmd_stop(player_id)
3847 # check if source is a mass queue
3848 # this can be used to restore the queue after a source switch
3849 if self.mass.player_queues.get(source):
3850 player.set_active_mass_source(source)
3851 return
3852 # Legacy compatibility: the old plugin-source API used the
3853 # plugin's instance_id directly as the source string. The refactor
3854 # moved plugin sources to first-class AudioSource MediaItems played
3855 # via player_queues.play_media. Translate a legacy plugin-instance-id
3856 # source into the new flow so old frontends, third-party scripts,
3857 # and HA automations keep working — but only when the provider
3858 # exposes EXACTLY ONE AudioSource (it was always a 1:1 mapping under
3859 # the old API; multi-source providers have to use the explicit URI).
3860 if (legacy_prov := self.mass.get_provider(source)) and isinstance(
3861 legacy_prov, PluginProvider
3862 ):
3863 if ProviderFeature.AUDIO_SOURCE not in legacy_prov.supported_features:
3864 raise PlayerCommandFailed(f"Provider {source} does not expose AudioSources")
3865 sources = await legacy_prov.get_audio_sources()
3866 if len(sources) == 1:
3867 self.logger.debug(
3868 "Translating legacy select_source(%s) to play_media(%s)",
3869 source,
3870 sources[0].uri,
3871 )
3872 await self.mass.player_queues.play_media(player_id, str(sources[0].uri))
3873 return
3874 raise UnsupportedFeaturedException(
3875 f"Provider {source} exposes {len(sources)} AudioSources; the legacy "
3876 "select_source(plugin_instance_id) API only supported 1:1 mappings. "
3877 "Use player_queues.play_media with an explicit AudioSource URI."
3878 )
3879 # basic check if player supports source selection
3880 if PlayerFeature.SELECT_SOURCE not in player.state.supported_features:
3881 raise UnsupportedFeaturedException(
3882 f"Player {player.state.name} does not support source selection"
3883 )
3884 # basic check if source is valid for player
3885 if not any(x for x in player.state.source_list if x.id == source):
3886 raise PlayerCommandFailed(
3887 f"{source} is an invalid source for player {player.state.name}"
3888 )
3889 # forward to player
3890 await player.select_source(source)
3891
3892 async def _handle_cmd_stop(self, player_id: str) -> None:
3893 """
3894 Handle stop command without any redirects.
3895
3896 Skips permission checks, locking, and all redirect logic (internal use only).
3897
3898 :param player_id: player_id of the player to handle the command.
3899 """
3900 player = self.get_player(player_id, raise_unavailable=True)
3901 assert player is not None
3902 protocol_player: Player | None = None
3903 if player.active_output_protocol and player.active_output_protocol != "native":
3904 protocol_player = self.get_player(player.active_output_protocol)
3905 if player.state.playback_state == PlaybackState.IDLE:
3906 # The player already reports idle but an output protocol is still marked
3907 # active: the protocol player may never have received a stop at all
3908 # (e.g. the source stream ended on its own before this stop command
3909 # arrived). Forward an (idempotent) stop and schedule the protocol clear
3910 # so no stale session lingers on the device and the next playback
3911 # (re)selects the output protocol.
3912 if protocol_player is not None:
3913 await protocol_player.stop()
3914 if len(protocol_player.group_members) <= 1:
3915 self.schedule_active_output_protocol_clear(player)
3916 return
3917 player.mark_stop_called()
3918 # Delegate to active protocol player if one is active
3919 target_player = player
3920 if protocol_player is not None:
3921 target_player = protocol_player
3922 if PlayerFeature.POWER in target_player.supported_features:
3923 # if protocol player supports/requires power,
3924 # we power it off instead of just stopping (which also stops playback)
3925 # this is rare as most protocols do not support power control (except for cast)
3926 await self._handle_cmd_power(target_player.player_id, False)
3927 return
3928
3929 # handle command on player(protocol) directly
3930 await target_player.stop()
3931 # Only clear active protocol if the protocol player has no remaining group members.
3932 # If there are still protocol group members, keep the protocol active so that
3933 # when playback resumes it continues on the same protocol.
3934 if target_player.player_id == player.player_id or len(target_player.group_members) <= 1:
3935 self.schedule_active_output_protocol_clear(player)
3936
3937 async def _handle_cmd_play(self, player_id: str) -> None:
3938 """
3939 Handle play command without group redirect.
3940
3941 Skips permission checks, locking, and all redirect logic (internal use only).
3942
3943 :param player_id: player_id of the player to handle the command.
3944 """
3945 player = self.get_player(player_id, raise_unavailable=True)
3946 assert player is not None
3947 if player.state.playback_state == PlaybackState.PLAYING:
3948 self.logger.info(
3949 "Ignore PLAY request to player %s: player is already playing", player.state.name
3950 )
3951 return
3952 # If an AudioSource is the active queue item, proxy play to the plugin
3953 if active := self._get_active_audio_source(player):
3954 audio_source, plugin_prov = active
3955 if audio_source.can_play_pause:
3956 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PLAY)
3957 return
3958 # handle unpause (=play if player is paused)
3959 if player.state.playback_state == PlaybackState.PAUSED:
3960 active_source = next(
3961 (x for x in player.state.source_list if x.id == player.state.active_source), None
3962 )
3963 # raise if active source does not support play/pause
3964 if active_source and not active_source.can_play_pause:
3965 msg = (
3966 f"The active source ({active_source.name}) on player "
3967 f"{player.state.name} does not support play/pause"
3968 )
3969 raise PlayerCommandFailed(msg)
3970 # Delegate to active protocol player if one is active
3971 if target_player := self._get_control_target(
3972 player, PlayerFeature.PAUSE, require_active=True
3973 ):
3974 await target_player.play()
3975 return
3976 # No active protocol target: if the player rendering the audio supports pause and
3977 # the active (external) source can be paused, unpause it directly instead of
3978 # restarting the source.
3979 output_player = player.resolve_output_player()
3980 if (
3981 active_source
3982 and active_source.can_play_pause
3983 and PlayerFeature.PAUSE in output_player.supported_features
3984 ):
3985 await output_player.play()
3986 return
3987
3988 # player is not paused: try to resume the player
3989 # Note: We handle resume inline here without calling _handle_cmd_resume
3990 active_source = next(
3991 (x for x in player.state.source_list if x.id == player.state.active_source), None
3992 )
3993 media = player.state.current_media
3994 # power on the player if needed
3995 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
3996 await self._handle_cmd_power(player.player_id, True)
3997 if active_source and not active_source.passive:
3998 await self._handle_select_source(player_id, active_source.id)
3999 return
4000 if media:
4001 # try to re-play the current media item
4002 await player.play_media(media)
4003 return
4004 # fallback: just send play command - which will fail if nothing can be played
4005 await player.play()
4006
4007 async def _handle_cmd_pause(self, player_id: str) -> None:
4008 """
4009 Handle pause command without any redirects.
4010
4011 Skips permission checks, locking, and all redirect logic (internal use only).
4012
4013 :param player_id: player_id of the player to handle the command.
4014 """
4015 player = self.get_player(player_id, raise_unavailable=True)
4016 assert player is not None
4017 if player.state.playback_state == PlaybackState.IDLE:
4018 return
4019 # If an AudioSource is the active queue item, proxy pause to the plugin
4020 if active := self._get_active_audio_source(player):
4021 audio_source, plugin_prov = active
4022 if audio_source.can_play_pause:
4023 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PAUSE)
4024 return
4025 # handle command on player/source directly
4026 active_source = next(
4027 (x for x in player.state.source_list if x.id == player.state.active_source), None
4028 )
4029 if active_source and not active_source.can_play_pause:
4030 # raise if active source does not support play/pause
4031 msg = (
4032 f"The active source ({active_source.name}) on player "
4033 f"{player.state.name} does not support play/pause"
4034 )
4035 raise PlayerCommandFailed(msg)
4036 # Delegate to active protocol player if one is active
4037 if target_player := self._get_control_target(
4038 player, PlayerFeature.PAUSE, require_active=True
4039 ):
4040 await target_player.pause()
4041 return
4042 # No active protocol target: if the player rendering the audio supports pause and the
4043 # active (external) source can be paused, forward the command to it instead of stopping
4044 # it (mirrors the external-source handling in cmd_seek/cmd_next_track).
4045 output_player = player.resolve_output_player()
4046 if (
4047 active_source
4048 and active_source.can_play_pause
4049 and PlayerFeature.PAUSE in output_player.supported_features
4050 ):
4051 await output_player.pause()
4052 return
4053 # player/protocol does not support pause: fall back to stop
4054 self.logger.debug(
4055 "Player/protocol %s does not support pause, using STOP instead",
4056 player.state.name,
4057 )
4058 await self._handle_cmd_stop(player.player_id)
4059