/
/
/
1"""
2MusicAssistant PlayerController.
3
4Handles all logic to control supported players,
5which are provided by Player Providers.
6
7Note that the PlayerController has a concept of a 'player' and a 'playerstate'.
8The Player is the actual object that is provided by the provider,
9which incorporates the (unaltered) state of the player (e.g. volume, state, etc)
10and functions for controlling the player (e.g. play, pause, etc).
11
12The playerstate is the (final) state of the player, including any user customizations
13and transformations that are applied to the player.
14The playerstate is the object that is exposed to the outside world (via the API).
15"""
16
17from __future__ import annotations
18
19import asyncio
20import time
21from contextlib import suppress
22from contextvars import ContextVar
23from typing import TYPE_CHECKING, Any, cast
24
25from music_assistant_models.auth import UserRole
26from music_assistant_models.constants import (
27 PLAYER_CONTROL_FAKE,
28 PLAYER_CONTROL_NATIVE,
29 PLAYER_CONTROL_NONE,
30)
31from music_assistant_models.enums import (
32 EventType,
33 MediaType,
34 PlaybackState,
35 PlayerFeature,
36 PlayerType,
37 ProviderFeature,
38 ProviderType,
39)
40from music_assistant_models.errors import (
41 AlreadyRegisteredError,
42 InsufficientPermissions,
43 MusicAssistantError,
44 PlayerCommandFailed,
45 PlayerUnavailableError,
46 ProviderUnavailableError,
47 UnsupportedFeaturedException,
48)
49from music_assistant_models.player import PlayerOptionValueType # noqa: TC002
50from music_assistant_models.player_control import PlayerControl # noqa: TC002
51
52from music_assistant.constants import (
53 ANNOUNCE_ALERT_FILE,
54 ATTR_ACTIVE_SOURCE,
55 ATTR_ANNOUNCEMENT_IN_PROGRESS,
56 ATTR_AVAILABLE,
57 ATTR_ELAPSED_TIME,
58 ATTR_ENABLED,
59 ATTR_FAKE_MUTE,
60 ATTR_FAKE_POWER,
61 ATTR_FAKE_VOLUME,
62 ATTR_GROUP_MEMBERS,
63 ATTR_LAST_POLL,
64 ATTR_MUTE_LOCK,
65 ATTR_PREVIOUS_VOLUME,
66 CONF_AUTO_PLAY,
67 CONF_ENTRY_ANNOUNCE_VOLUME,
68 CONF_ENTRY_ANNOUNCE_VOLUME_MAX,
69 CONF_ENTRY_ANNOUNCE_VOLUME_MIN,
70 CONF_ENTRY_ANNOUNCE_VOLUME_STRATEGY,
71 CONF_ENTRY_TTS_PRE_ANNOUNCE,
72 CONF_ENTRY_ZEROCONF_INTERFACES,
73 CONF_PLAYER_DSP,
74 CONF_PLAYERS,
75 CONF_PRE_ANNOUNCE_CHIME_URL,
76)
77from music_assistant.controllers.webserver.helpers.auth_middleware import (
78 get_current_user,
79 get_sendspin_player_id,
80)
81from music_assistant.helpers.api import api_command
82from music_assistant.helpers.tags import async_parse_tags
83from music_assistant.helpers.throttle_retry import Throttler
84from music_assistant.helpers.util import TaskManager, validate_announcement_chime_url
85from music_assistant.models.core_controller import CoreController
86from music_assistant.models.player import Player, PlayerMedia, PlayerState
87from music_assistant.models.player_provider import PlayerProvider
88from music_assistant.models.plugin import PluginProvider, PluginSource
89
90from .helpers import AnnounceData, handle_player_command
91from .protocol_linking import ProtocolLinkingMixin
92
93if TYPE_CHECKING:
94 from collections.abc import Iterator
95
96 from music_assistant_models.config_entries import (
97 ConfigEntry,
98 ConfigValueType,
99 CoreConfig,
100 PlayerConfig,
101 )
102 from music_assistant_models.player_queue import PlayerQueue
103
104 from music_assistant import MusicAssistant
105
106CACHE_CATEGORY_PLAYER_POWER = 1
107
108# Context variable to prevent circular calls between players and player_queues controllers
109IN_QUEUE_COMMAND: ContextVar[bool] = ContextVar("IN_QUEUE_COMMAND", default=False)
110
111
112class PlayerController(ProtocolLinkingMixin, CoreController):
113 """Controller holding all logic to control registered players."""
114
115 domain: str = "players"
116
117 def __init__(self, mass: MusicAssistant) -> None:
118 """Initialize core controller."""
119 super().__init__(mass)
120 self._players: dict[str, Player] = {}
121 self._controls: dict[str, PlayerControl] = {}
122 self.manifest.name = "Player Controller"
123 self.manifest.description = (
124 "Music Assistant's core controller which manages all players from all providers."
125 )
126 self.manifest.icon = "speaker-multiple"
127 self._poll_task: asyncio.Task[None] | None = None
128 self._player_throttlers: dict[str, Throttler] = {}
129 self._player_command_locks: dict[str, asyncio.Lock] = {}
130 # Lock to prevent race conditions during player registration
131 self._register_lock = asyncio.Lock()
132 # Track pending protocol player evaluations (delayed to allow all protocols to register)
133 self._pending_protocol_evaluations: dict[str, asyncio.TimerHandle] = {}
134
135 async def get_config_entries(
136 self,
137 action: str | None = None,
138 values: dict[str, ConfigValueType] | None = None,
139 ) -> tuple[ConfigEntry, ...]:
140 """Return Config Entries for the Player Controller."""
141 return (CONF_ENTRY_ZEROCONF_INTERFACES,)
142
143 async def setup(self, config: CoreConfig) -> None:
144 """Async initialize of module."""
145 self._poll_task = self.mass.create_task(self._poll_players())
146
147 async def close(self) -> None:
148 """Cleanup on exit."""
149 if self._poll_task and not self._poll_task.done():
150 self._poll_task.cancel()
151 # Cancel all pending protocol evaluations
152 for handle in self._pending_protocol_evaluations.values():
153 handle.cancel()
154 self._pending_protocol_evaluations.clear()
155
156 async def on_provider_loaded(self, provider: PlayerProvider) -> None:
157 """Handle logic when a provider is loaded."""
158
159 async def on_provider_unload(self, provider: PlayerProvider) -> None:
160 """Handle logic when a provider is (about to get) unloaded."""
161
162 @property
163 def providers(self) -> list[PlayerProvider]:
164 """Return all loaded/running MusicProviders."""
165 return cast("list[PlayerProvider]", self.mass.get_providers(ProviderType.PLAYER))
166
167 def all_players(
168 self,
169 return_unavailable: bool = True,
170 return_disabled: bool = False,
171 provider_filter: str | None = None,
172 return_protocol_players: bool = False,
173 ) -> list[Player]:
174 """
175 Return all registered players.
176
177 Note that this applies user filters for players (for non admin users).
178
179 :param return_unavailable [bool]: Include unavailable players.
180 :param return_disabled [bool]: Include disabled players.
181 :param provider_filter [str]: Optional filter by provider lookup key.
182 :param return_protocol_players [bool]: Include protocol players (hidden by default).
183
184 :return: List of Player objects.
185 """
186 current_user = get_current_user()
187 user_filter = (
188 current_user.player_filter
189 if current_user and current_user.role != UserRole.ADMIN
190 else None
191 )
192 current_sendspin_player = get_sendspin_player_id()
193 return [
194 player
195 for player in list(self._players.values())
196 if (player.state.available or return_unavailable)
197 and (player.state.enabled or return_disabled)
198 and (provider_filter is None or player.provider.instance_id == provider_filter)
199 and (
200 not user_filter
201 or player.player_id in user_filter
202 or player.player_id == current_sendspin_player
203 )
204 and (return_protocol_players or player.state.type != PlayerType.PROTOCOL)
205 ]
206
207 @api_command("players/all")
208 def all_player_states(
209 self,
210 return_unavailable: bool = True,
211 return_disabled: bool = False,
212 provider_filter: str | None = None,
213 return_protocol_players: bool = False,
214 ) -> list[PlayerState]:
215 """
216 Return PlayerState for all registered players.
217
218 :param return_unavailable [bool]: Include unavailable players.
219 :param return_disabled [bool]: Include disabled players.
220 :param provider_filter [str]: Optional filter by provider lookup key.
221 :param return_protocol_players [bool]: Include protocol players (hidden by default).
222
223 :return: List of PlayerState objects.
224 """
225 return [
226 player.state
227 for player in self.all_players(
228 return_unavailable=return_unavailable,
229 return_disabled=return_disabled,
230 provider_filter=provider_filter,
231 return_protocol_players=return_protocol_players,
232 )
233 ]
234
235 def get_player(
236 self,
237 player_id: str,
238 raise_unavailable: bool = False,
239 ) -> Player | None:
240 """
241 Return Player by player_id.
242
243 :param player_id [str]: ID of the player.
244 :param raise_unavailable [bool]: Raise if player is unavailable.
245
246 :raises PlayerUnavailableError: If player is unavailable and raise_unavailable is True.
247 :return: Player object or None.
248 """
249 if player := self._players.get(player_id):
250 if (not player.state.available or not player.state.enabled) and raise_unavailable:
251 msg = f"Player {player_id} is not available"
252 raise PlayerUnavailableError(msg)
253 return player
254 if raise_unavailable:
255 msg = f"Player {player_id} is not available"
256 raise PlayerUnavailableError(msg)
257 return None
258
259 @api_command("players/get")
260 def get_player_state(
261 self,
262 player_id: str,
263 raise_unavailable: bool = False,
264 ) -> PlayerState | None:
265 """
266 Return PlayerState by player_id.
267
268 :param player_id [str]: ID of the player.
269 :param raise_unavailable [bool]: Raise if player is unavailable.
270
271 :raises PlayerUnavailableError: If player is unavailable and raise_unavailable is True.
272 :return: Player object or None.
273 """
274 current_user = get_current_user()
275 user_filter = (
276 current_user.player_filter
277 if current_user and current_user.role != UserRole.ADMIN
278 else None
279 )
280 current_sendspin_player = get_sendspin_player_id()
281 if (
282 current_user
283 and user_filter
284 and player_id not in user_filter
285 and player_id != current_sendspin_player
286 ):
287 msg = f"{current_user.username} does not have access to player {player_id}"
288 raise InsufficientPermissions(msg)
289 if player := self.get_player(player_id, raise_unavailable):
290 return player.state
291 return None
292
293 def get_player_by_name(self, name: str) -> Player | None:
294 """
295 Return Player by name.
296
297 Performs case-insensitive matching against the player's state name
298 (the final name visible in clients and API).
299 If multiple players match, logs a warning and returns the first match.
300
301 :param name: Name of the player.
302 :return: Player object or None.
303 """
304 name_normalized = name.strip().lower()
305 matches: list[Player] = []
306
307 for player in list(self._players.values()):
308 if player.state.name.strip().lower() == name_normalized:
309 matches.append(player)
310
311 if not matches:
312 return None
313
314 if len(matches) > 1:
315 player_ids = [p.player_id for p in matches]
316 self.logger.warning(
317 "players/get_by_name: Multiple players found with name '%s': %s - "
318 "returning first match (%s). "
319 "Consider using the players/get API with player_id instead "
320 "for unambiguous lookups.",
321 name,
322 player_ids,
323 matches[0].player_id,
324 )
325
326 return matches[0]
327
328 @api_command("players/get_by_name")
329 def get_player_state_by_name(self, name: str) -> PlayerState | None:
330 """
331 Return PlayerState by name.
332
333 :param name: Name of the player.
334 :return: PlayerState object or None.
335 """
336 current_user = get_current_user()
337 user_filter = (
338 current_user.player_filter
339 if current_user and current_user.role != UserRole.ADMIN
340 else None
341 )
342 current_sendspin_player = get_sendspin_player_id()
343 if player := self.get_player_by_name(name):
344 if (
345 current_user
346 and user_filter
347 and player.player_id not in user_filter
348 and player.player_id != current_sendspin_player
349 ):
350 msg = f"{current_user.username} does not have access to player {player.player_id}"
351 raise InsufficientPermissions(msg)
352 return player.state
353 return None
354
355 @api_command("players/player_controls")
356 def player_controls(
357 self,
358 ) -> list[PlayerControl]:
359 """Return all registered playercontrols."""
360 return list(self._controls.values())
361
362 @api_command("players/player_control")
363 def get_player_control(
364 self,
365 control_id: str,
366 ) -> PlayerControl | None:
367 """
368 Return PlayerControl by control_id.
369
370 :param control_id: ID of the player control.
371 :return: PlayerControl object or None.
372 """
373 if control := self._controls.get(control_id):
374 return control
375 return None
376
377 @api_command("players/plugin_sources")
378 def get_plugin_sources(self) -> list[PluginSource]:
379 """Return all available plugin sources."""
380 return [
381 plugin_prov.get_source()
382 for plugin_prov in self.mass.get_providers(ProviderType.PLUGIN)
383 if isinstance(plugin_prov, PluginProvider)
384 and ProviderFeature.AUDIO_SOURCE in plugin_prov.supported_features
385 ]
386
387 @api_command("players/plugin_source")
388 def get_plugin_source(
389 self,
390 source_id: str,
391 ) -> PluginSource | None:
392 """
393 Return PluginSource by source_id.
394
395 :param source_id: ID of the plugin source.
396 :return: PluginSource object or None.
397 """
398 for plugin_prov in self.mass.get_providers(ProviderType.PLUGIN):
399 assert isinstance(plugin_prov, PluginProvider) # for type checking
400 if ProviderFeature.AUDIO_SOURCE not in plugin_prov.supported_features:
401 continue
402 if (source := plugin_prov.get_source()) and source.id == source_id:
403 return source
404 return None
405
406 # Player commands
407
408 @api_command("players/cmd/stop")
409 @handle_player_command
410 async def cmd_stop(self, player_id: str) -> None:
411 """Send STOP command to given player.
412
413 - player_id: player_id of the player to handle the command.
414 """
415 player = self._get_player_with_redirect(player_id)
416 # Redirect to queue controller if it is active (skip if already in queue command context)
417 if not IN_QUEUE_COMMAND.get() and (active_queue := self.get_active_queue(player)):
418 await self.mass.player_queues.stop(active_queue.queue_id)
419 return
420 # Delegate to internal handler for actual implementation
421 await self._handle_cmd_stop(player.player_id)
422
423 @api_command("players/cmd/play")
424 @handle_player_command
425 async def cmd_play(self, player_id: str) -> None:
426 """Send PLAY (unpause) command to given player.
427
428 - player_id: player_id of the player to handle the command.
429 """
430 player = self._get_player_with_redirect(player_id)
431 if player.state.playback_state == PlaybackState.PLAYING:
432 self.logger.info(
433 "Ignore PLAY request to player %s: player is already playing", player.state.name
434 )
435 return
436 # player is not paused: check for queue redirect, then delegate to internal handler
437 if player.state.playback_state != PlaybackState.PAUSED:
438 source = player.state.active_source
439 if active_queue := self.mass.player_queues.get(source or player_id):
440 await self.mass.player_queues.resume(active_queue.queue_id)
441 return
442
443 # Delegate to internal handler for actual implementation
444 await self._handle_cmd_play(player.player_id)
445
446 @api_command("players/cmd/pause")
447 @handle_player_command
448 async def cmd_pause(self, player_id: str) -> None:
449 """Send PAUSE command to given player.
450
451 - player_id: player_id of the player to handle the command.
452 """
453 player = self._get_player_with_redirect(player_id)
454 # Redirect to queue controller if it is active (skip if already in queue command context)
455 if not IN_QUEUE_COMMAND.get() and (active_queue := self.get_active_queue(player)):
456 await self.mass.player_queues.pause(active_queue.queue_id)
457 return
458 # Delegate to internal handler for actual implementation
459 await self._handle_cmd_pause(player.player_id)
460
461 @api_command("players/cmd/play_pause")
462 async def cmd_play_pause(self, player_id: str) -> None:
463 """Toggle play/pause on given player.
464
465 - player_id: player_id of the player to handle the command.
466 """
467 player = self._get_player_with_redirect(player_id)
468 if player.state.playback_state == PlaybackState.PLAYING:
469 await self.cmd_pause(player.player_id)
470 else:
471 await self.cmd_play(player.player_id)
472
473 @api_command("players/cmd/resume")
474 @handle_player_command
475 async def cmd_resume(
476 self, player_id: str, source: str | None = None, media: PlayerMedia | None = None
477 ) -> None:
478 """Send RESUME command to given player.
479
480 Resume (or restart) playback on the player.
481
482 :param player_id: player_id of the player to handle the command.
483 :param source: Optional source to resume.
484 :param media: Optional media to resume.
485 """
486 await self._handle_cmd_resume(player_id, source, media)
487
488 @api_command("players/cmd/seek")
489 async def cmd_seek(self, player_id: str, position: int) -> None:
490 """Handle SEEK command for given player.
491
492 - player_id: player_id of the player to handle the command.
493 - position: position in seconds to seek to in the current playing item.
494 """
495 player = self._get_player_with_redirect(player_id)
496 # Check if a plugin source is active with a seek callback
497 if plugin_source := self._get_active_plugin_source(player):
498 if plugin_source.can_seek and plugin_source.on_seek:
499 await plugin_source.on_seek(position)
500 return
501 # Redirect to queue controller if it is active
502 if not IN_QUEUE_COMMAND.get() and (active_queue := self.get_active_queue(player)):
503 await self.mass.player_queues.seek(active_queue.queue_id, position)
504 return
505 # handle command on player/source directly
506 active_source = next((x for x in player.source_list if x.id == player.active_source), None)
507 if active_source and not active_source.can_seek:
508 msg = (
509 f"The active source ({active_source.name}) on player "
510 f"{player.display_name} does not support seeking"
511 )
512 raise PlayerCommandFailed(msg)
513 if PlayerFeature.SEEK not in player.supported_features:
514 msg = f"Player {player.display_name} does not support seeking"
515 raise UnsupportedFeaturedException(msg)
516 # handle command on player directly
517 await player.seek(position)
518
519 @api_command("players/cmd/next")
520 async def cmd_next_track(self, player_id: str) -> None:
521 """Handle NEXT TRACK command for given player."""
522 player = self._get_player_with_redirect(player_id)
523 active_source_id = player.state.active_source or player.player_id
524 # Check if a plugin source is active with a next callback
525 if plugin_source := self._get_active_plugin_source(player):
526 if plugin_source.can_next_previous and plugin_source.on_next:
527 await plugin_source.on_next()
528 return
529 # Redirect to queue controller if it is active
530 if active_queue := self.get_active_queue(player):
531 await self.mass.player_queues.next(active_queue.queue_id)
532 return
533 if PlayerFeature.NEXT_PREVIOUS in player.state.supported_features:
534 # player has some other source active and native next/previous support
535 active_source = next(
536 (x for x in player.state.source_list if x.id == active_source_id), None
537 )
538 if active_source and active_source.can_next_previous:
539 await player.next_track()
540 return
541 msg = "This action is (currently) unavailable for this source."
542 raise PlayerCommandFailed(msg)
543 # Player does not support next/previous feature
544 msg = f"Player {player.state.name} does not support skipping to the next track."
545 raise UnsupportedFeaturedException(msg)
546
547 @api_command("players/cmd/previous")
548 async def cmd_previous_track(self, player_id: str) -> None:
549 """Handle PREVIOUS TRACK command for given player."""
550 player = self._get_player_with_redirect(player_id)
551 active_source_id = player.state.active_source or player.player_id
552 # Check if a plugin source is active with a previous callback
553 if plugin_source := self._get_active_plugin_source(player):
554 if plugin_source.can_next_previous and plugin_source.on_previous:
555 await plugin_source.on_previous()
556 return
557 # Redirect to queue controller if it is active
558 if active_queue := self.get_active_queue(player):
559 await self.mass.player_queues.previous(active_queue.queue_id)
560 return
561 if PlayerFeature.NEXT_PREVIOUS in player.state.supported_features:
562 # player has some other source active and native next/previous support
563 active_source = next(
564 (x for x in player.state.source_list if x.id == active_source_id), None
565 )
566 if active_source and active_source.can_next_previous:
567 await player.previous_track()
568 return
569 msg = "This action is (currently) unavailable for this source."
570 raise PlayerCommandFailed(msg)
571 # Player does not support next/previous feature
572 msg = f"Player {player.state.name} does not support skipping to the previous track."
573 raise UnsupportedFeaturedException(msg)
574
575 @api_command("players/cmd/power")
576 @handle_player_command
577 async def cmd_power(self, player_id: str, powered: bool) -> None:
578 """Send POWER command to given player.
579
580 :param player_id: player_id of the player to handle the command.
581 :param powered: bool if player should be powered on or off.
582 """
583 await self._handle_cmd_power(player_id, powered)
584
585 @api_command("players/cmd/volume_set")
586 @handle_player_command
587 async def cmd_volume_set(self, player_id: str, volume_level: int) -> None:
588 """Send VOLUME_SET command to given player.
589
590 :param player_id: player_id of the player to handle the command.
591 :param volume_level: volume level (0..100) to set on the player.
592 """
593 await self._handle_cmd_volume_set(player_id, volume_level)
594
595 @api_command("players/cmd/volume_up")
596 @handle_player_command
597 async def cmd_volume_up(self, player_id: str) -> None:
598 """Send VOLUME_UP command to given player.
599
600 - player_id: player_id of the player to handle the command.
601 """
602 if not (player := self.get_player(player_id)):
603 return
604 current_volume = player.state.volume_level or 0
605 if current_volume < 5 or current_volume > 95:
606 step_size = 1
607 elif current_volume < 20 or current_volume > 80:
608 step_size = 2
609 else:
610 step_size = 5
611 new_volume = min(100, current_volume + step_size)
612 await self.cmd_volume_set(player_id, new_volume)
613
614 @api_command("players/cmd/volume_down")
615 @handle_player_command
616 async def cmd_volume_down(self, player_id: str) -> None:
617 """Send VOLUME_DOWN command to given player.
618
619 - player_id: player_id of the player to handle the command.
620 """
621 if not (player := self.get_player(player_id)):
622 return
623 current_volume = player.state.volume_level or 0
624 if current_volume < 5 or current_volume > 95:
625 step_size = 1
626 elif current_volume < 20 or current_volume > 80:
627 step_size = 2
628 else:
629 step_size = 5
630 new_volume = max(0, current_volume - step_size)
631 await self.cmd_volume_set(player_id, new_volume)
632
633 @api_command("players/cmd/group_volume")
634 @handle_player_command
635 async def cmd_group_volume(
636 self,
637 player_id: str,
638 volume_level: int,
639 ) -> None:
640 """
641 Handle adjusting the overall/group volume to a playergroup (or synced players).
642
643 Will set a new (overall) volume level to a group player or syncgroup.
644
645 :param player_id: Player ID of group player or syncleader to handle the command.
646 :param volume_level: Volume level (0..100) to set to the group.
647 """
648 player = self.get_player(player_id, True)
649 assert player is not None # for type checker
650 if player.state.type == PlayerType.GROUP or player.state.group_members:
651 # dedicated group player or sync leader
652 await self.set_group_volume(player, volume_level)
653 return
654 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
655 # redirect to sync leader
656 await self.set_group_volume(sync_leader, volume_level)
657 return
658 # treat as normal player volume change
659 await self.cmd_volume_set(player_id, volume_level)
660
661 @api_command("players/cmd/group_volume_up")
662 @handle_player_command
663 async def cmd_group_volume_up(self, player_id: str) -> None:
664 """Send VOLUME_UP command to given playergroup.
665
666 - player_id: player_id of the player to handle the command.
667 """
668 group_player_state = self.get_player_state(player_id, True)
669 assert group_player_state
670 cur_volume = group_player_state.group_volume
671 if cur_volume < 5 or cur_volume > 95:
672 step_size = 1
673 elif cur_volume < 20 or cur_volume > 80:
674 step_size = 2
675 else:
676 step_size = 5
677 new_volume = min(100, cur_volume + step_size)
678 await self.cmd_group_volume(player_id, new_volume)
679
680 @api_command("players/cmd/group_volume_down")
681 @handle_player_command
682 async def cmd_group_volume_down(self, player_id: str) -> None:
683 """Send VOLUME_DOWN command to given playergroup.
684
685 - player_id: player_id of the player to handle the command.
686 """
687 group_player_state = self.get_player_state(player_id, True)
688 assert group_player_state
689 cur_volume = group_player_state.group_volume
690 if cur_volume < 5 or cur_volume > 95:
691 step_size = 1
692 elif cur_volume < 20 or cur_volume > 80:
693 step_size = 2
694 else:
695 step_size = 5
696 new_volume = max(0, cur_volume - step_size)
697 await self.cmd_group_volume(player_id, new_volume)
698
699 @api_command("players/cmd/group_volume_mute")
700 @handle_player_command
701 async def cmd_group_volume_mute(self, player_id: str, muted: bool) -> None:
702 """Send VOLUME_MUTE command to all players in a group.
703
704 - player_id: player_id of the group player or sync leader.
705 - muted: bool if group should be muted.
706 """
707 player = self.get_player(player_id, True)
708 assert player is not None # for type checker
709 if player.state.type == PlayerType.GROUP or player.state.group_members:
710 # dedicated group player or sync leader
711 coros = []
712 for child_player in self.iter_group_members(
713 player, only_powered=True, exclude_self=False
714 ):
715 coros.append(self.cmd_volume_mute(child_player.player_id, muted))
716 await asyncio.gather(*coros)
717
718 @api_command("players/cmd/volume_mute")
719 @handle_player_command
720 async def cmd_volume_mute(self, player_id: str, muted: bool) -> None:
721 """Send VOLUME_MUTE command to given player.
722
723 - player_id: player_id of the player to handle the command.
724 - muted: bool if player should be muted.
725 """
726 player = self.get_player(player_id, True)
727 assert player
728
729 # Set/clear mute lock for players in a group
730 # This prevents auto-unmute when group volume changes
731 is_in_group = bool(player.state.synced_to or player.state.group_members)
732 if muted and is_in_group:
733 player.extra_data[ATTR_MUTE_LOCK] = True
734 elif not muted:
735 player.extra_data.pop(ATTR_MUTE_LOCK, None)
736
737 if player.volume_control == PLAYER_CONTROL_NONE:
738 raise UnsupportedFeaturedException(
739 f"Player {player.state.name} does not support muting"
740 )
741 if player.mute_control == PLAYER_CONTROL_NATIVE:
742 # player supports mute command natively: forward to player
743 await player.volume_mute(muted)
744 return
745 if player.mute_control == PLAYER_CONTROL_FAKE:
746 # user wants to use fake mute control - so we use volume instead
747 self.logger.debug(
748 "Using volume for muting for player %s",
749 player.state.name,
750 )
751 if muted:
752 player.extra_data[ATTR_PREVIOUS_VOLUME] = player.state.volume_level
753 player.extra_data[ATTR_FAKE_MUTE] = True
754 await self._handle_cmd_volume_set(player_id, 0)
755 player.update_state()
756 else:
757 prev_volume = player.extra_data.get(ATTR_PREVIOUS_VOLUME, 1)
758 player.extra_data[ATTR_FAKE_MUTE] = False
759 player.update_state()
760 await self._handle_cmd_volume_set(player_id, prev_volume)
761 return
762
763 # handle external player control
764 if player_control := self._controls.get(player.mute_control):
765 control_name = player_control.name if player_control else player.mute_control
766 self.logger.debug("Redirecting mute command to PlayerControl %s", control_name)
767 if not player_control or not player_control.supports_mute:
768 raise UnsupportedFeaturedException(
769 f"Player control {control_name} is not available"
770 )
771 assert player_control.mute_set is not None
772 await player_control.mute_set(muted)
773 return
774
775 # handle to protocol player as volume_mute control
776 if protocol_player := self.get_player(player.state.volume_control):
777 self.logger.debug(
778 "Redirecting mute command to protocol player %s",
779 protocol_player.provider.manifest.name,
780 )
781 await self.cmd_volume_mute(protocol_player.player_id, muted)
782 return
783
784 @api_command("players/cmd/play_announcement")
785 @handle_player_command(lock=True)
786 async def play_announcement(
787 self,
788 player_id: str,
789 url: str,
790 pre_announce: bool | None = None,
791 volume_level: int | None = None,
792 pre_announce_url: str | None = None,
793 ) -> None:
794 """
795 Handle playback of an announcement (url) on given player.
796
797 :param player_id: Player ID of the player to handle the command.
798 :param url: URL of the announcement to play.
799 :param pre_announce: Optional bool if pre-announce should be used.
800 :param volume_level: Optional volume level to set for the announcement.
801 :param pre_announce_url: Optional custom URL to use for the pre-announce chime.
802 """
803 player = self.get_player(player_id, True)
804 assert player is not None # for type checking
805 if not url.startswith("http"):
806 raise PlayerCommandFailed("Only URLs are supported for announcements")
807 if (
808 pre_announce
809 and pre_announce_url
810 and not validate_announcement_chime_url(pre_announce_url)
811 ):
812 raise PlayerCommandFailed("Invalid pre-announce chime URL specified.")
813 try:
814 # mark announcement_in_progress on player
815 player.extra_data[ATTR_ANNOUNCEMENT_IN_PROGRESS] = True
816 # determine pre-announce from (group)player config
817 if pre_announce is None and "tts" in url:
818 conf_pre_announce = self.mass.config.get_raw_player_config_value(
819 player_id,
820 CONF_ENTRY_TTS_PRE_ANNOUNCE.key,
821 CONF_ENTRY_TTS_PRE_ANNOUNCE.default_value,
822 )
823 pre_announce = cast("bool", conf_pre_announce)
824 if pre_announce_url is None:
825 if conf_pre_announce_url := self.mass.config.get_raw_player_config_value(
826 player_id,
827 CONF_PRE_ANNOUNCE_CHIME_URL,
828 ):
829 # player default custom chime url
830 pre_announce_url = cast("str", conf_pre_announce_url)
831 else:
832 # use global default chime url
833 pre_announce_url = ANNOUNCE_ALERT_FILE
834 # if player type is group with all members supporting announcements,
835 # we forward the request to each individual player
836 if player.state.type == PlayerType.GROUP and (
837 all(
838 PlayerFeature.PLAY_ANNOUNCEMENT in x.state.supported_features
839 for x in self.iter_group_members(player)
840 )
841 ):
842 # forward the request to each individual player
843 async with TaskManager(self.mass) as tg:
844 for group_member in player.state.group_members:
845 tg.create_task(
846 self.play_announcement(
847 group_member,
848 url=url,
849 pre_announce=pre_announce,
850 volume_level=volume_level,
851 pre_announce_url=pre_announce_url,
852 )
853 )
854 return
855 self.logger.info(
856 "Playback announcement to player %s (with pre-announce: %s): %s",
857 player.state.name,
858 pre_announce,
859 url,
860 )
861 # determine if the player has native announcements support
862 # or if any linked protocol has announcement support
863 native_announce_support = False
864 if announce_player := self._get_control_target(
865 player,
866 required_feature=PlayerFeature.PLAY_ANNOUNCEMENT,
867 require_active=False,
868 ):
869 native_announce_support = True
870 else:
871 announce_player = player
872 # create a PlayerMedia object for the announcement so
873 # we can send a regular play-media call downstream
874 announce_data = AnnounceData(
875 announcement_url=url,
876 pre_announce=bool(pre_announce),
877 pre_announce_url=pre_announce_url,
878 )
879 announcement = PlayerMedia(
880 uri=self.mass.streams.get_announcement_url(player_id, announce_data=announce_data),
881 media_type=MediaType.ANNOUNCEMENT,
882 title="Announcement",
883 custom_data=dict(announce_data),
884 )
885 # handle native announce support (player or linked protocol)
886 if native_announce_support:
887 announcement_volume = self.get_announcement_volume(player_id, volume_level)
888 await announce_player.play_announcement(announcement, announcement_volume)
889 return
890 # use fallback/default implementation
891 await self._play_announcement(player, announcement, volume_level)
892 finally:
893 player.extra_data[ATTR_ANNOUNCEMENT_IN_PROGRESS] = False
894
895 @handle_player_command(lock=True)
896 async def play_media(self, player_id: str, media: PlayerMedia) -> None:
897 """Handle PLAY MEDIA on given player.
898
899 - player_id: player_id of the player to handle the command.
900 - media: The Media that needs to be played on the player.
901 """
902 player = self._get_player_with_redirect(player_id)
903 # Delegate to internal handler for actual implementation
904 await self._handle_play_media(player.player_id, media)
905
906 @api_command("players/cmd/select_sound_mode")
907 @handle_player_command
908 async def select_sound_mode(self, player_id: str, sound_mode: str) -> None:
909 """
910 Handle SELECT SOUND MODE command on given player.
911
912 - player_id: player_id of the player to handle the command
913 - sound_mode: The ID of the sound mode that needs to be activated/selected.
914 """
915 player = self.get_player(player_id, True)
916 assert player is not None # for type checking
917
918 if PlayerFeature.SELECT_SOUND_MODE not in player.supported_features:
919 raise UnsupportedFeaturedException(
920 f"Player {player.display_name} does not support sound mode selection"
921 )
922
923 prev_sound_mode = player.active_sound_mode
924 if sound_mode == prev_sound_mode:
925 return
926
927 # basic check if sound mode is valid for player
928 if not any(x for x in player.sound_mode_list if x.id == sound_mode):
929 raise PlayerCommandFailed(
930 f"{sound_mode} is an invalid sound_mode for player {player.display_name}"
931 )
932
933 # forward to player
934 await player.select_sound_mode(sound_mode)
935
936 @api_command("players/cmd/set_option")
937 @handle_player_command
938 async def set_option(
939 self, player_id: str, option_key: str, option_value: PlayerOptionValueType
940 ) -> None:
941 """
942 Handle SET_OPTION command on given player.
943
944 - player_id: player_id of the player to handle the command
945 - option_key: The key of the player option that needs to be activated/selected.
946 - option_value: The new value of the player option.
947 """
948 player = self.get_player(player_id, True)
949 assert player is not None # for type checking
950
951 if PlayerFeature.OPTIONS not in player.supported_features:
952 raise UnsupportedFeaturedException(
953 f"Player {player.display_name} does not support set_option"
954 )
955
956 prev_player_option = next((x for x in player.options if x.key == option_key), None)
957 if not prev_player_option:
958 return
959 if prev_player_option.value == option_value:
960 return
961
962 if prev_player_option.read_only:
963 raise UnsupportedFeaturedException(
964 f"Player {player.display_name} option {option_key} is read-only"
965 )
966
967 # forward to player
968 await player.set_option(option_key=option_key, option_value=option_value)
969
970 @api_command("players/cmd/select_source")
971 @handle_player_command
972 async def select_source(self, player_id: str, source: str | None) -> None:
973 """
974 Handle SELECT SOURCE command on given player.
975
976 - player_id: player_id of the player to handle the command.
977 - source: The ID of the source that needs to be activated/selected.
978 """
979 if source is None:
980 source = player_id # default to MA queue source
981 player = self.get_player(player_id, True)
982 assert player is not None # for type checking
983 # Check if player is currently grouped (reject for public API)
984 if player.state.synced_to or player.state.active_group:
985 raise PlayerCommandFailed(f"Player {player.state.name} is currently grouped")
986 # Delegate to internal handler for actual implementation
987 await self._handle_select_source(player_id, source)
988
989 @handle_player_command(lock=True)
990 async def enqueue_next_media(self, player_id: str, media: PlayerMedia) -> None:
991 """
992 Handle enqueuing of a next media item on the player.
993
994 :param player_id: player_id of the player to handle the command.
995 :param media: The Media that needs to be enqueued on the player.
996 :raises UnsupportedFeaturedException: if the player does not support enqueueing.
997 :raises PlayerUnavailableError: if the player is not available.
998 """
999 # Note: No group redirect needed here as enqueue doesn't use _get_player_with_redirect
1000 # Delegate to internal handler for actual implementation
1001 await self._handle_enqueue_next_media(player_id, media)
1002
1003 @api_command("players/cmd/set_members")
1004 async def cmd_set_members(
1005 self,
1006 target_player: str,
1007 player_ids_to_add: list[str] | None = None,
1008 player_ids_to_remove: list[str] | None = None,
1009 ) -> None:
1010 """
1011 Join/unjoin given player(s) to/from target player.
1012
1013 Will add the given player(s) to the target player (sync leader or group player).
1014
1015 :param target_player: player_id of the syncgroup leader or group player.
1016 :param player_ids_to_add: List of player_id's to add to the target player.
1017 :param player_ids_to_remove: List of player_id's to remove from the target player.
1018
1019 :raises UnsupportedFeaturedException: if the target player does not support grouping.
1020 :raises PlayerUnavailableError: if the target player is not available.
1021 """
1022 parent_player: Player | None = self.get_player(target_player, True)
1023 assert parent_player is not None # for type checking
1024 if PlayerFeature.SET_MEMBERS not in parent_player.state.supported_features:
1025 msg = f"Player {parent_player.name} does not support group commands"
1026 raise UnsupportedFeaturedException(msg)
1027
1028 # guard edge case: player already synced to another player
1029 if parent_player.state.synced_to:
1030 raise PlayerCommandFailed(
1031 f"Player {parent_player.name} is already synced to another player on its own, "
1032 "you need to ungroup it first before you can join other players to it.",
1033 )
1034 # handle dissolve sync group if the target player is currently
1035 # a sync leader and is being removed from itself
1036 should_stop = False
1037 if player_ids_to_remove and target_player in player_ids_to_remove:
1038 self.logger.info(
1039 "Dissolving sync group of player %s as it is being removed from itself",
1040 parent_player.name,
1041 )
1042 player_ids_to_add = None
1043 player_ids_to_remove = [
1044 x for x in parent_player.state.group_members if x != target_player
1045 ]
1046 should_stop = True
1047 # filter all player ids on compatibility and availability
1048 final_player_ids_to_add: list[str] = []
1049 for child_player_id in player_ids_to_add or []:
1050 if child_player_id == target_player:
1051 continue
1052 if child_player_id in final_player_ids_to_add:
1053 continue
1054 if (
1055 not (child_player := self.get_player(child_player_id))
1056 or not child_player.state.available
1057 ):
1058 self.logger.warning("Player %s is not available", child_player_id)
1059 continue
1060
1061 # check if player can be synced/grouped with the target player
1062 # state.can_group_with already handles all expansion and translation
1063 if child_player_id not in parent_player.state.can_group_with:
1064 self.logger.warning(
1065 "Player %s can not be grouped with %s",
1066 child_player.name,
1067 parent_player.name,
1068 )
1069 continue
1070
1071 if (
1072 child_player.state.synced_to
1073 and child_player.state.synced_to == target_player
1074 and child_player_id in parent_player.state.group_members
1075 ):
1076 continue # already synced to this target
1077
1078 # power on the player if needed
1079 if (
1080 not child_player.state.powered
1081 and child_player.state.power_control != PLAYER_CONTROL_NONE
1082 ):
1083 await self._handle_cmd_power(child_player.player_id, True)
1084 # if we reach here, all checks passed
1085 final_player_ids_to_add.append(child_player_id)
1086
1087 # process player ids to remove and filter out invalid/unavailable players and edge cases
1088 final_player_ids_to_remove: list[str] = []
1089 if player_ids_to_remove:
1090 for child_player_id in player_ids_to_remove:
1091 if child_player_id not in parent_player.state.group_members:
1092 continue
1093 final_player_ids_to_remove.append(child_player_id)
1094
1095 # Forward command to the appropriate player after all (base) sanity checks
1096 # GROUP players (sync_group, universal_group) manage their own members internally
1097 # and don't need protocol translation - call their set_members directly
1098 if parent_player.type == PlayerType.GROUP:
1099 await parent_player.set_members(
1100 player_ids_to_add=final_player_ids_to_add,
1101 player_ids_to_remove=final_player_ids_to_remove,
1102 )
1103 return
1104 # For regular players, handle protocol selection and translation
1105 # Store playback state before changing members to detect protocol changes
1106 was_playing = parent_player.playback_state in (
1107 PlaybackState.PLAYING,
1108 PlaybackState.PAUSED,
1109 )
1110 previous_protocol = parent_player.active_output_protocol if was_playing else None
1111
1112 await self._handle_set_members_with_protocols(
1113 parent_player, final_player_ids_to_add, final_player_ids_to_remove
1114 )
1115
1116 if should_stop:
1117 # Stop playback on the player if it is being removed from itself
1118 await self._handle_cmd_stop(parent_player.player_id)
1119 return
1120
1121 # Check if protocol changed due to member change and restart playback if needed
1122 if not should_stop and was_playing:
1123 # Determine which protocol would be used now with new members
1124 _new_target_player, new_protocol = self._select_best_output_protocol(parent_player)
1125 new_protocol_id = new_protocol.output_protocol_id if new_protocol else "native"
1126 previous_protocol_id = previous_protocol or "native"
1127
1128 # If protocol changed, restart playback
1129 if new_protocol_id != previous_protocol_id:
1130 self.logger.info(
1131 "Protocol changed from %s to %s due to member change, restarting playback",
1132 previous_protocol_id,
1133 new_protocol_id,
1134 )
1135 # Restart playback on the new protocol using resume
1136 await self.cmd_resume(
1137 parent_player.player_id,
1138 parent_player.state.active_source,
1139 parent_player.state.current_media,
1140 )
1141
1142 @api_command("players/cmd/group")
1143 @handle_player_command
1144 async def cmd_group(self, player_id: str, target_player: str) -> None:
1145 """Handle GROUP command for given player.
1146
1147 Join/add the given player(id) to the given (leader) player/sync group.
1148 If the target player itself is already synced to another player, this may fail.
1149 If the player can not be synced with the given target player, this may fail.
1150
1151 :param player_id: player_id of the player to handle the command.
1152 :param target_player: player_id of the syncgroup leader or group player.
1153
1154 :raises UnsupportedFeaturedException: if the target player does not support grouping.
1155 :raises PlayerCommandFailed: if the target player is already synced to another player.
1156 :raises PlayerUnavailableError: if the target player is not available.
1157 :raises PlayerCommandFailed: if the player is already grouped to another player.
1158 """
1159 await self.cmd_set_members(target_player, player_ids_to_add=[player_id])
1160
1161 @api_command("players/cmd/group_many")
1162 async def cmd_group_many(self, target_player: str, child_player_ids: list[str]) -> None:
1163 """
1164 Join given player(s) to target player.
1165
1166 Will add the given player(s) to the target player (sync leader or group player).
1167 This is a (deprecated) alias for cmd_set_members.
1168 """
1169 await self.cmd_set_members(target_player, player_ids_to_add=child_player_ids)
1170
1171 @api_command("players/cmd/ungroup")
1172 @handle_player_command
1173 async def cmd_ungroup(self, player_id: str) -> None:
1174 """Handle UNGROUP command for given player.
1175
1176 Remove the given player from any (sync)groups it currently is synced to.
1177 If the player is not currently grouped to any other player,
1178 this will silently be ignored.
1179
1180 NOTE: This is a (deprecated) alias for cmd_set_members.
1181 """
1182 if not (player := self.get_player(player_id)):
1183 self.logger.warning("Player %s is not available", player_id)
1184 return
1185
1186 if (
1187 player.state.active_group
1188 and (group_player := self.get_player(player.state.active_group))
1189 and (PlayerFeature.SET_MEMBERS in group_player.state.supported_features)
1190 ):
1191 # the player is part of a (permanent) groupplayer and the user tries to ungroup
1192 if player_id in group_player.static_group_members:
1193 raise UnsupportedFeaturedException(
1194 f"Player {player.name} is a static member of group {group_player.name} "
1195 "and cannot be removed from that group!"
1196 )
1197 await group_player.set_members(player_ids_to_remove=[player_id])
1198 return
1199
1200 if player.state.synced_to and (synced_player := self.get_player(player.state.synced_to)):
1201 # player is a sync member
1202 await synced_player.set_members(player_ids_to_remove=[player_id])
1203 return
1204
1205 if not (player.state.synced_to or player.state.group_members):
1206 return # nothing to do
1207
1208 if PlayerFeature.SET_MEMBERS not in player.state.supported_features:
1209 self.logger.warning("Player %s does not support (un)group commands", player.name)
1210 return
1211
1212 # forward command to the player once all checks passed
1213 await player.ungroup()
1214
1215 @api_command("players/cmd/ungroup_many")
1216 async def cmd_ungroup_many(self, player_ids: list[str]) -> None:
1217 """Handle UNGROUP command for all the given players."""
1218 for player_id in list(player_ids):
1219 await self.cmd_ungroup(player_id)
1220
1221 @api_command("players/create_group_player", required_role="admin")
1222 async def create_group_player(
1223 self, provider: str, name: str, members: list[str], dynamic: bool = True
1224 ) -> Player:
1225 """
1226 Create a new (permanent) Group Player.
1227
1228 :param provider: The provider (id) to create the group player for.
1229 :param name: Name of the new group player.
1230 :param members: List of player ids to add to the group.
1231 :param dynamic: Whether the group is dynamic (members can change).
1232 """
1233 if not (provider_instance := self.mass.get_provider(provider)):
1234 raise ProviderUnavailableError(f"Provider {provider} not found")
1235 provider_instance = cast("PlayerProvider", provider_instance)
1236 if ProviderFeature.CREATE_GROUP_PLAYER not in provider_instance.supported_features:
1237 raise UnsupportedFeaturedException(
1238 f"Provider {provider} does not support creating group players"
1239 )
1240 return await provider_instance.create_group_player(name, members, dynamic)
1241
1242 @api_command("players/remove_group_player", required_role="admin")
1243 async def remove_group_player(self, player_id: str) -> None:
1244 """Remove a group player."""
1245 if not (player := self.get_player(player_id)):
1246 # we simply permanently delete the player by wiping its config
1247 self.mass.config.remove(f"players/{player_id}")
1248 return
1249 if player.state.type != PlayerType.GROUP:
1250 raise UnsupportedFeaturedException(f"Player {player.state.name} is not a group player")
1251 player.provider.check_feature(ProviderFeature.REMOVE_GROUP_PLAYER)
1252 await player.provider.remove_group_player(player_id)
1253
1254 @api_command("players/add_currently_playing_to_favorites")
1255 async def add_currently_playing_to_favorites(self, player_id: str) -> None:
1256 """
1257 Add the currently playing item/track on given player to the favorites.
1258
1259 This tries to resolve the currently playing media to an actual media item
1260 and add that to the favorites in the library. Will raise an error if the
1261 player is not currently playing anything or if the currently playing media
1262 can not be resolved to a media item.
1263 """
1264 player = self._get_player_with_redirect(player_id)
1265 # handle mass player queue active
1266 if mass_queue := self.get_active_queue(player):
1267 if not (current_item := mass_queue.current_item) or not current_item.media_item:
1268 raise PlayerCommandFailed("No current item to add to favorites")
1269 # if we're playing a radio station, try to resolve the currently playing track
1270 if current_item.media_item.media_type == MediaType.RADIO:
1271 if not (
1272 (streamdetails := mass_queue.current_item.streamdetails)
1273 and (stream_title := streamdetails.stream_title)
1274 and " - " in stream_title
1275 ):
1276 # no stream title available, so we can't resolve the track
1277 # this can happen if the radio station does not provide metadata
1278 # or there's a commercial break
1279 # Possible future improvement could be to actually detect the song with a
1280 # shazam-like approach.
1281 raise PlayerCommandFailed("No current item to add to favorites")
1282 # send the streamtitle into a global search query
1283 search_artist, search_title_title = stream_title.split(" - ", 1)
1284 # strip off any additional comments in the title (such as from Radio Paradise)
1285 search_title_title = search_title_title.split(" | ")[0].strip()
1286 if track := await self.mass.music.get_track_by_name(
1287 search_title_title, search_artist
1288 ):
1289 # we found a track, so add it to the favorites
1290 await self.mass.music.add_item_to_favorites(track)
1291 return
1292 # we could not resolve the track, so raise an error
1293 raise PlayerCommandFailed("No current item to add to favorites")
1294
1295 # else: any other media item, just add it to the favorites directly
1296 await self.mass.music.add_item_to_favorites(current_item.media_item)
1297 return
1298
1299 # guard for player with no active source
1300 if not player.state.active_source:
1301 raise PlayerCommandFailed("Player has no active source")
1302 # handle other source active using the current_media with uri
1303 if current_media := player.state.current_media:
1304 # prefer the uri of the current media item
1305 if current_media.uri:
1306 with suppress(MusicAssistantError):
1307 await self.mass.music.add_item_to_favorites(current_media.uri)
1308 return
1309 # fallback to search based on artist and title (and album if available)
1310 if current_media.artist and current_media.title:
1311 if track := await self.mass.music.get_track_by_name(
1312 current_media.title,
1313 current_media.artist,
1314 current_media.album,
1315 ):
1316 # we found a track, so add it to the favorites
1317 await self.mass.music.add_item_to_favorites(track)
1318 return
1319 # if we reach here, we could not resolve the currently playing item
1320 raise PlayerCommandFailed("No current item to add to favorites")
1321
1322 async def register(self, player: Player) -> None:
1323 """Register a player on the Player Controller."""
1324 if self.mass.closing:
1325 return
1326
1327 # Use lock to prevent race conditions during concurrent player registrations
1328 async with self._register_lock:
1329 player_id = player.player_id
1330
1331 if player_id in self._players:
1332 msg = f"Player {player_id} is already registered!"
1333 raise AlreadyRegisteredError(msg)
1334
1335 # ignore disabled players
1336 if not player.state.enabled:
1337 return
1338
1339 # register throttler for this player
1340 self._player_throttlers[player_id] = Throttler(1, 0.05)
1341
1342 # restore 'fake' power state from cache if available
1343 cached_value = await self.mass.cache.get(
1344 key=player.player_id,
1345 provider=self.domain,
1346 category=CACHE_CATEGORY_PLAYER_POWER,
1347 default=False,
1348 )
1349 if cached_value is not None:
1350 player.extra_data[ATTR_FAKE_POWER] = cached_value
1351
1352 # finally actually register it
1353 self._players[player_id] = player
1354 # update state without signaling event first (ensure all attributes are set)
1355 player.update_state(signal_event=False)
1356
1357 # ensure we fetch and set the latest/full config for the player
1358 player_config = await self.mass.config.get_player_config(player_id)
1359 player.set_config(player_config)
1360 # call hook after the player is registered and config is set
1361 await player.on_config_updated()
1362
1363 # Handle protocol linking
1364 # First enrich identifiers with real MAC (resolves virtual MACs via ARP)
1365 await self._enrich_player_identifiers(player)
1366 self._evaluate_protocol_links(player)
1367
1368 self.logger.info(
1369 "Player (type %s) registered: %s/%s",
1370 player.state.type.value,
1371 player_id,
1372 player.state.name,
1373 )
1374 # signal event that a player was added
1375
1376 if player.state.type != PlayerType.PROTOCOL:
1377 self.mass.signal_event(
1378 EventType.PLAYER_ADDED, object_id=player.player_id, data=player
1379 )
1380
1381 # register playerqueue for this player
1382 # Skip if this is a protocol player pending evaluation (queue created when promoted)
1383 if (
1384 player.state.type != PlayerType.PROTOCOL
1385 and player.player_id not in self._pending_protocol_evaluations
1386 ):
1387 await self.mass.player_queues.on_player_register(player)
1388
1389 # always call update to fix special attributes like display name, group volume etc.
1390 player.update_state()
1391
1392 # Schedule debounced update of all players since can_group_with values may change
1393 # when a new player is added (provider IDs expand to include the new player)
1394 self._schedule_update_all_players()
1395
1396 async def register_or_update(self, player: Player) -> None:
1397 """Register a new player on the controller or update existing one."""
1398 if self.mass.closing:
1399 return
1400
1401 if player.player_id in self._players:
1402 self._players[player.player_id] = player
1403 player.update_state()
1404 # Also schedule update when replacing existing player
1405 self._schedule_update_all_players()
1406 return
1407
1408 await self.register(player)
1409
1410 def trigger_player_update(
1411 self, player_id: str, force_update: bool = False, debounce_delay: float = 0.25
1412 ) -> None:
1413 """Trigger a (debounced) update for the given player."""
1414 if self.mass.closing:
1415 return
1416 if not (player := self.get_player(player_id)):
1417 return
1418 task_id = f"player_update_state_{player_id}"
1419 self.mass.call_later(
1420 debounce_delay,
1421 player.update_state,
1422 force_update=force_update,
1423 task_id=task_id,
1424 )
1425
1426 async def unregister(self, player_id: str, permanent: bool = False) -> None:
1427 """
1428 Unregister a player from the player controller.
1429
1430 Called (by a PlayerProvider) when a player is removed or no longer available
1431 (for a longer period of time). This will remove the player from the player
1432 controller and optionally remove the player's config from the mass config.
1433 If the player is not registered, this will silently be ignored.
1434
1435 :param player_id: Player ID of the player to unregister.
1436 :param permanent: If True, remove the player permanently by deleting its config.
1437 If False, the player config will not be removed.
1438 """
1439 player = self._players.get(player_id)
1440 if player is None:
1441 return
1442 await self._cleanup_player_memberships(player_id)
1443 del self._players[player_id]
1444 self.mass.player_queues.on_player_remove(player_id, permanent=permanent)
1445 await player.on_unload()
1446 if permanent:
1447 # player permanent removal: cleanup protocol links, delete config
1448 # and signal PLAYER_REMOVED event
1449 self._cleanup_protocol_links(player)
1450 self.delete_player_config(player_id)
1451 self.logger.info("Player removed: %s", player.name)
1452 if player.state.type != PlayerType.PROTOCOL:
1453 self.mass.signal_event(EventType.PLAYER_REMOVED, player_id)
1454 else:
1455 # temporary unavailable: mark player as unavailable
1456 # note: the player will be re-registered later if it comes back online
1457 player.state.available = False
1458 self.logger.info("Player unavailable: %s", player.name)
1459 if player.state.type != PlayerType.PROTOCOL:
1460 self.mass.signal_event(
1461 EventType.PLAYER_UPDATED, object_id=player.player_id, data=player.state
1462 )
1463 # Schedule debounced update of all players since can_group_with values may change
1464 self._schedule_update_all_players()
1465
1466 @api_command("players/remove", required_role="admin")
1467 async def remove(self, player_id: str) -> None:
1468 """
1469 Remove a player from a provider.
1470
1471 Can only be called when a PlayerProvider supports ProviderFeature.REMOVE_PLAYER.
1472 """
1473 player = self.get_player(player_id)
1474 if player is None:
1475 # we simply permanently delete the player config since it is not registered
1476 self.delete_player_config(player_id)
1477 return
1478 if player.state.type == PlayerType.GROUP:
1479 # Handle group player removal
1480 player.provider.check_feature(ProviderFeature.REMOVE_GROUP_PLAYER)
1481 await player.provider.remove_group_player(player_id)
1482 return
1483 player.provider.check_feature(ProviderFeature.REMOVE_PLAYER)
1484 await player.provider.remove_player(player_id)
1485 # check for group memberships that need to be updated
1486 if player.state.active_group and (
1487 group_player := self.mass.players.get_player(player.state.active_group)
1488 ):
1489 # try to remove from the group
1490 with suppress(UnsupportedFeaturedException, PlayerCommandFailed):
1491 await group_player.set_members(
1492 player_ids_to_remove=[player_id],
1493 )
1494 # We removed the player and can now clean up its config
1495 self.delete_player_config(player_id)
1496
1497 def delete_player_config(self, player_id: str) -> None:
1498 """
1499 Permanently delete a player's configuration.
1500
1501 Should only be called for players that are not registered by the player controller.
1502 """
1503 # we simply permanently delete the player by wiping its config
1504 conf_key = f"{CONF_PLAYERS}/{player_id}"
1505 dsp_conf_key = f"{CONF_PLAYER_DSP}/{player_id}"
1506 for key in (conf_key, dsp_conf_key):
1507 self.mass.config.remove(key)
1508
1509 def signal_player_state_update(
1510 self,
1511 player: Player,
1512 changed_values: dict[str, tuple[Any, Any]],
1513 force_update: bool = False,
1514 skip_forward: bool = False,
1515 ) -> None:
1516 """
1517 Signal a player state update.
1518
1519 Called by a Player when its state has changed.
1520 This will update the player state in the controller and signal the event bus.
1521 """
1522 player_id = player.player_id
1523 if self.mass.closing:
1524 return
1525
1526 # ignore updates for disabled players
1527 if not player.state.enabled and ATTR_ENABLED not in changed_values:
1528 return
1529
1530 if len(changed_values) == 0 and not force_update:
1531 # nothing changed
1532 return
1533
1534 # always signal update to the playerqueue
1535 if player.state.type != PlayerType.PROTOCOL:
1536 self.mass.player_queues.on_player_update(player, changed_values)
1537
1538 # to prevent spamming the eventbus on small changes (e.g. elapsed time),
1539 # we check if there are only changes in the elapsed time
1540 clean_changed_keys = set(changed_values.keys()) - {"current_media.elapsed_time"}
1541 if clean_changed_keys == {ATTR_ELAPSED_TIME} and not force_update:
1542 # ignore small changes in elapsed time
1543 prev_value = changed_values[ATTR_ELAPSED_TIME][0] or 0
1544 new_value = changed_values[ATTR_ELAPSED_TIME][1] or 0
1545 if abs(prev_value - new_value) < 5:
1546 return
1547
1548 # handle DSP reload of the leader when grouping/ungrouping
1549 if ATTR_GROUP_MEMBERS in changed_values:
1550 prev_group_members, new_group_members = changed_values[ATTR_GROUP_MEMBERS]
1551 self._handle_group_dsp_change(player, prev_group_members or [], new_group_members)
1552
1553 if ATTR_GROUP_MEMBERS in changed_values:
1554 # Removed group members also need to be updated since they are no longer part
1555 # of this group and are available for playback again
1556 prev_group_members = changed_values[ATTR_GROUP_MEMBERS][0] or []
1557 new_group_members = changed_values[ATTR_GROUP_MEMBERS][1] or []
1558 removed_members = set(prev_group_members) - set(new_group_members)
1559 for _removed_player_id in removed_members:
1560 if removed_player := self.get_player(_removed_player_id):
1561 removed_player.update_state()
1562
1563 # Handle external source takeover - detect when active_source changes to
1564 # something external while we have a grouped protocol active
1565 if ATTR_ACTIVE_SOURCE in changed_values:
1566 prev_source, new_source = changed_values[ATTR_ACTIVE_SOURCE]
1567 task_id = f"external_source_takeover_{player_id}"
1568 self.mass.call_later(
1569 3,
1570 self._handle_external_source_takeover,
1571 player,
1572 prev_source,
1573 new_source,
1574 task_id=task_id,
1575 )
1576 became_inactive = False
1577 if ATTR_AVAILABLE in changed_values:
1578 became_inactive = changed_values[ATTR_AVAILABLE][1] is False
1579 if not became_inactive and ATTR_ENABLED in changed_values:
1580 became_inactive = changed_values[ATTR_ENABLED][1] is False
1581 if became_inactive and (player.state.active_group or player.state.synced_to):
1582 self.mass.create_task(self._cleanup_player_memberships(player.player_id))
1583
1584 # signal player update on the eventbus
1585 if player.state.type != PlayerType.PROTOCOL:
1586 self.mass.signal_event(EventType.PLAYER_UPDATED, object_id=player_id, data=player)
1587
1588 # signal a separate PlayerOptionsUpdated event
1589 if options := changed_values.get("options"):
1590 self.mass.signal_event(
1591 EventType.PLAYER_OPTIONS_UPDATED, object_id=player_id, data=options
1592 )
1593
1594 if skip_forward and not force_update:
1595 return
1596
1597 # update/signal group player(s) child's when group updates
1598 for child_player in self.iter_group_members(player, exclude_self=True):
1599 self.trigger_player_update(child_player.player_id)
1600 # update/signal group player(s) when child updates
1601 for group_player in self._get_player_groups(player, powered_only=False):
1602 self.trigger_player_update(group_player.player_id)
1603 # update/signal manually synced to player when child updates
1604 if (synced_to := player.state.synced_to) and (
1605 synced_to_player := self.get_player(synced_to)
1606 ):
1607 self.trigger_player_update(synced_to_player.player_id)
1608 # update/signal active groups when a group member updates
1609 if (active_group := player.state.active_group) and (
1610 active_group_player := self.get_player(active_group)
1611 ):
1612 self.trigger_player_update(active_group_player.player_id)
1613 # If this is a protocol player, forward the state update to the parent player
1614 if player.protocol_parent_id and (
1615 parent_player := self.mass.players.get_player(player.protocol_parent_id)
1616 ):
1617 self.trigger_player_update(parent_player.player_id)
1618 # If this is a parent player with linked protocols, forward state updates
1619 # to linked protocol players so their state reflects parent dependencies
1620 if player.state.type != PlayerType.PROTOCOL and player.linked_output_protocols:
1621 for linked in player.linked_output_protocols:
1622 if protocol_player := self.mass.players.get_player(linked.output_protocol_id):
1623 self.mass.players.trigger_player_update(protocol_player.player_id)
1624 # trigger update of all players in a provider if group related fields changed
1625 if any(key in changed_values for key in ("group_members", "synced_to", "available")):
1626 for prov_player in player.provider.players:
1627 self.trigger_player_update(prov_player.player_id)
1628
1629 async def register_player_control(self, player_control: PlayerControl) -> None:
1630 """Register a new PlayerControl on the controller."""
1631 if self.mass.closing:
1632 return
1633 control_id = player_control.id
1634
1635 if control_id in self._controls:
1636 msg = f"PlayerControl {control_id} is already registered"
1637 raise AlreadyRegisteredError(msg)
1638
1639 # make sure that the playercontrol's provider is set to the instance_id
1640 prov = self.mass.get_provider(player_control.provider)
1641 if not prov or prov.instance_id != player_control.provider:
1642 raise RuntimeError(f"Invalid provider ID given: {player_control.provider}")
1643
1644 self._controls[control_id] = player_control
1645
1646 self.logger.info(
1647 "PlayerControl registered: %s/%s",
1648 control_id,
1649 player_control.name,
1650 )
1651
1652 # always call update to update any attached players etc.
1653 self.update_player_control(player_control.id)
1654
1655 async def register_or_update_player_control(self, player_control: PlayerControl) -> None:
1656 """Register a new playercontrol on the controller or update existing one."""
1657 if self.mass.closing:
1658 return
1659 if player_control.id in self._controls:
1660 self._controls[player_control.id] = player_control
1661 self.update_player_control(player_control.id)
1662 return
1663 await self.register_player_control(player_control)
1664
1665 def update_player_control(self, control_id: str) -> None:
1666 """Update playercontrol state."""
1667 if self.mass.closing:
1668 return
1669 # update all players that are using this control
1670 for player in list(self._players.values()):
1671 if control_id in (
1672 player.state.power_control,
1673 player.state.volume_control,
1674 player.state.mute_control,
1675 ):
1676 self.mass.loop.call_soon(player.update_state)
1677
1678 def remove_player_control(self, control_id: str) -> None:
1679 """Remove a player_control from the player manager."""
1680 control = self._controls.pop(control_id, None)
1681 if control is None:
1682 return
1683 self._controls.pop(control_id, None)
1684 self.logger.info("PlayerControl removed: %s", control.name)
1685
1686 def get_player_provider(self, player_id: str) -> PlayerProvider:
1687 """Return PlayerProvider for given player."""
1688 player = self._players[player_id]
1689 assert player # for type checker
1690 return player.provider
1691
1692 def get_active_queue(self, player: Player) -> PlayerQueue | None:
1693 """Return the current active queue for a player (if any)."""
1694 # account for player that is synced (sync child)
1695 if player.synced_to and player.synced_to != player.player_id:
1696 if sync_leader := self.get_player(player.synced_to):
1697 return self.get_active_queue(sync_leader)
1698 # handle active group player
1699 if player.state.active_group and player.state.active_group != player.player_id:
1700 if group_player := self.get_player(player.state.active_group):
1701 return self.get_active_queue(group_player)
1702 # active_source may be filled queue id (or None)
1703 active_source = player.state.active_source or player.player_id
1704 if active_queue := self.mass.player_queues.get(active_source):
1705 return active_queue
1706 # handle active protocol player with parent player queue
1707 if player.type == PlayerType.PROTOCOL and player.protocol_parent_id:
1708 if parent_player := self.mass.players.get_player(player.protocol_parent_id):
1709 return self.get_active_queue(parent_player)
1710 return None
1711
1712 async def set_group_volume(self, group_player: Player, volume_level: int) -> None:
1713 """Handle adjusting the overall/group volume to a playergroup (or synced players)."""
1714 cur_volume = group_player.state.group_volume
1715 volume_dif = volume_level - cur_volume
1716 coros = []
1717 # handle group volume by only applying the volume to powered members
1718 for child_player in self.iter_group_members(
1719 group_player, only_powered=True, exclude_self=False
1720 ):
1721 if child_player.state.volume_control == PLAYER_CONTROL_NONE:
1722 continue
1723 cur_child_volume = child_player.state.volume_level or 0
1724 new_child_volume = int(cur_child_volume + volume_dif)
1725 new_child_volume = max(0, new_child_volume)
1726 new_child_volume = min(100, new_child_volume)
1727 # Use private method to skip permission check - already validated on group
1728 # ATTR_MUTE_LOCK on muted players prevents auto-unmute during group volume changes
1729 coros.append(self._handle_cmd_volume_set(child_player.player_id, new_child_volume))
1730 await asyncio.gather(*coros)
1731
1732 def get_announcement_volume(self, player_id: str, volume_override: int | None) -> int | None:
1733 """Get the (player specific) volume for a announcement."""
1734 volume_strategy = self.mass.config.get_raw_player_config_value(
1735 player_id,
1736 CONF_ENTRY_ANNOUNCE_VOLUME_STRATEGY.key,
1737 CONF_ENTRY_ANNOUNCE_VOLUME_STRATEGY.default_value,
1738 )
1739 volume_strategy_volume = self.mass.config.get_raw_player_config_value(
1740 player_id,
1741 CONF_ENTRY_ANNOUNCE_VOLUME.key,
1742 CONF_ENTRY_ANNOUNCE_VOLUME.default_value,
1743 )
1744 if volume_strategy == "none":
1745 return None
1746 volume_level = volume_override
1747 if volume_level is None and volume_strategy == "absolute":
1748 volume_level = int(cast("float", volume_strategy_volume))
1749 elif volume_level is None and volume_strategy == "relative":
1750 if (player := self.get_player(player_id)) and player.state.volume_level is not None:
1751 volume_level = int(
1752 player.state.volume_level + cast("float", volume_strategy_volume)
1753 )
1754 elif volume_level is None and volume_strategy == "percentual":
1755 if (player := self.get_player(player_id)) and player.state.volume_level is not None:
1756 percentual = (player.state.volume_level / 100) * cast(
1757 "float", volume_strategy_volume
1758 )
1759 volume_level = int(player.state.volume_level + percentual)
1760 if volume_level is not None:
1761 announce_volume_min = cast(
1762 "float",
1763 self.mass.config.get_raw_player_config_value(
1764 player_id,
1765 CONF_ENTRY_ANNOUNCE_VOLUME_MIN.key,
1766 CONF_ENTRY_ANNOUNCE_VOLUME_MIN.default_value,
1767 ),
1768 )
1769 volume_level = max(int(announce_volume_min), volume_level)
1770 announce_volume_max = cast(
1771 "float",
1772 self.mass.config.get_raw_player_config_value(
1773 player_id,
1774 CONF_ENTRY_ANNOUNCE_VOLUME_MAX.key,
1775 CONF_ENTRY_ANNOUNCE_VOLUME_MAX.default_value,
1776 ),
1777 )
1778 volume_level = min(int(announce_volume_max), volume_level)
1779 return None if volume_level is None else int(volume_level)
1780
1781 def iter_group_members(
1782 self,
1783 group_player: Player,
1784 only_powered: bool = False,
1785 only_playing: bool = False,
1786 active_only: bool = False,
1787 exclude_self: bool = True,
1788 ) -> Iterator[Player]:
1789 """Get (child) players attached to a group player or syncgroup."""
1790 for child_id in list(group_player.state.group_members):
1791 if child_player := self.get_player(child_id, False):
1792 if not child_player.state.available or not child_player.state.enabled:
1793 continue
1794 if only_powered and child_player.state.powered is False:
1795 continue
1796 if active_only and child_player.state.active_group != group_player.player_id:
1797 continue
1798 if exclude_self and child_player.player_id == group_player.player_id:
1799 continue
1800 if only_playing and child_player.state.playback_state not in (
1801 PlaybackState.PLAYING,
1802 PlaybackState.PAUSED,
1803 ):
1804 continue
1805 yield child_player
1806
1807 async def wait_for_state(
1808 self,
1809 player: Player,
1810 wanted_state: PlaybackState,
1811 timeout: float = 60.0,
1812 minimal_time: float = 0,
1813 ) -> None:
1814 """Wait for the given player to reach the given state."""
1815 start_timestamp = time.time()
1816 self.logger.debug(
1817 "Waiting for player %s to reach state %s", player.state.name, wanted_state
1818 )
1819 try:
1820 async with asyncio.timeout(timeout):
1821 while player.state.playback_state != wanted_state:
1822 await asyncio.sleep(0.1)
1823
1824 except TimeoutError:
1825 self.logger.debug(
1826 "Player %s did not reach state %s within the timeout of %s seconds",
1827 player.state.name,
1828 wanted_state,
1829 timeout,
1830 )
1831 elapsed_time = round(time.time() - start_timestamp, 2)
1832 if elapsed_time < minimal_time:
1833 self.logger.debug(
1834 "Player %s reached state %s too soon (%s vs %s seconds) - add fallback sleep...",
1835 player.state.name,
1836 wanted_state,
1837 elapsed_time,
1838 minimal_time,
1839 )
1840 await asyncio.sleep(minimal_time - elapsed_time)
1841 else:
1842 self.logger.debug(
1843 "Player %s reached state %s within %s seconds",
1844 player.state.name,
1845 wanted_state,
1846 elapsed_time,
1847 )
1848
1849 async def on_player_config_change(self, config: PlayerConfig, changed_keys: set[str]) -> None:
1850 """Call (by config manager) when the configuration of a player changes."""
1851 player = self.get_player(config.player_id)
1852 player_provider = self.mass.get_provider(config.provider)
1853 player_disabled = ATTR_ENABLED in changed_keys and not config.enabled
1854 player_enabled = ATTR_ENABLED in changed_keys and config.enabled
1855
1856 if player_disabled and player and player.state.available:
1857 # edge case: ensure that the player is powered off if the player gets disabled
1858 if player.state.power_control != PLAYER_CONTROL_NONE:
1859 await self._handle_cmd_power(config.player_id, False)
1860 elif player.state.playback_state != PlaybackState.IDLE:
1861 await self.cmd_stop(config.player_id)
1862
1863 # signal player provider that the player got enabled/disabled
1864 if (player_enabled or player_disabled) and player_provider:
1865 assert isinstance(player_provider, PlayerProvider) # for type checking
1866 if player_disabled:
1867 player_provider.on_player_disabled(config.player_id)
1868 elif player_enabled:
1869 player_provider.on_player_enabled(config.player_id)
1870 return # enabling/disabling a player will be handled by the provider
1871
1872 if not player:
1873 return # guard against player not being registered (yet)
1874
1875 resume_queue: PlayerQueue | None = (
1876 self.mass.player_queues.get(player.state.active_source)
1877 if player.state.active_source
1878 else None
1879 )
1880
1881 # ensure player state gets updated with any updated config
1882 player.set_config(config)
1883 await player.on_config_updated()
1884 player.update_state()
1885 # if the PlayerQueue was playing, restart playback
1886 if resume_queue and resume_queue.state == PlaybackState.PLAYING:
1887 requires_restart = any(
1888 v for v in config.values.values() if v.key in changed_keys and v.requires_reload
1889 )
1890 if requires_restart:
1891 # always stop first to ensure the player uses the new config
1892 await self.mass.player_queues.stop(resume_queue.queue_id)
1893 self.mass.call_later(
1894 1, self.mass.player_queues.resume, resume_queue.queue_id, False
1895 )
1896
1897 async def on_player_dsp_change(self, player_id: str) -> None:
1898 """Call (by config manager) when the DSP settings of a player change."""
1899 # signal player provider that the config changed
1900 if not (player := self.get_player(player_id)):
1901 return
1902 if player.state.playback_state == PlaybackState.PLAYING:
1903 self.logger.info("Restarting playback of Player %s after DSP change", player_id)
1904 # this will restart the queue stream/playback
1905 if player.mass_queue_active:
1906 self.mass.call_later(
1907 0, self.mass.player_queues.resume, player.state.active_source, False
1908 )
1909 return
1910 # if the player is not using a queue, we need to stop and start playback
1911 await self.cmd_stop(player_id)
1912 await self.cmd_play(player_id)
1913
1914 async def _cleanup_player_memberships(self, player_id: str) -> None:
1915 """Ensure a player is detached from any groups or syncgroups."""
1916 if not (player := self.get_player(player_id)):
1917 return
1918
1919 if (
1920 player.state.active_group
1921 and (group := self.get_player(player.state.active_group))
1922 and group.supports_feature(PlayerFeature.SET_MEMBERS)
1923 ):
1924 # Ungroup the player if its part of an active group, this will ignore
1925 # static_group_members since that is only checked when using cmd_set_members
1926 with suppress(UnsupportedFeaturedException, PlayerCommandFailed):
1927 await group.set_members(player_ids_to_remove=[player_id])
1928 elif player.state.synced_to and player.supports_feature(PlayerFeature.SET_MEMBERS):
1929 # Remove the player if it was synced, otherwise it will still show as
1930 # synced to the other player after it gets registered again
1931 with suppress(UnsupportedFeaturedException, PlayerCommandFailed):
1932 await player.ungroup()
1933
1934 def _get_player_with_redirect(self, player_id: str) -> Player:
1935 """Get player with check if playback related command should be redirected."""
1936 player = self.get_player(player_id, True)
1937 assert player is not None # for type checking
1938 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
1939 self.logger.info(
1940 "Player %s is synced to %s and can not accept "
1941 "playback related commands itself, "
1942 "redirected the command to the sync leader.",
1943 player.name,
1944 sync_leader.name,
1945 )
1946 return sync_leader
1947 if player.state.active_group and (
1948 active_group := self.get_player(player.state.active_group)
1949 ):
1950 self.logger.info(
1951 "Player %s is part of a playergroup and can not accept "
1952 "playback related commands itself, "
1953 "redirected the command to the group leader.",
1954 player.name,
1955 )
1956 return active_group
1957 return player
1958
1959 def _get_active_plugin_source(self, player: Player) -> PluginSource | None:
1960 """Get the active PluginSource for a player if any."""
1961 # Check if any plugin source is in use by this player
1962 for plugin_source in self.get_plugin_sources():
1963 if plugin_source.in_use_by == player.player_id:
1964 return plugin_source
1965 if player.state.active_source == plugin_source.id:
1966 return plugin_source
1967 return None
1968
1969 def _get_player_groups(
1970 self, player: Player, available_only: bool = True, powered_only: bool = False
1971 ) -> Iterator[Player]:
1972 """Return all groupplayers the given player belongs to."""
1973 for _player in self.all_players(return_unavailable=not available_only):
1974 if _player.player_id == player.player_id:
1975 continue
1976 if _player.state.type != PlayerType.GROUP:
1977 continue
1978 if powered_only and _player.state.powered is False:
1979 continue
1980 if player.player_id in _player.state.group_members:
1981 yield _player
1982
1983 # Protocol linking methods are provided by ProtocolLinkingMixin (protocol_linking.py)
1984
1985 async def _play_announcement( # noqa: PLR0915
1986 self,
1987 player: Player,
1988 announcement: PlayerMedia,
1989 volume_level: int | None = None,
1990 ) -> None:
1991 """Handle (default/fallback) implementation of the play announcement feature.
1992
1993 This default implementation will;
1994 - stop playback of the current media (if needed)
1995 - power on the player (if needed)
1996 - raise the volume a bit
1997 - play the announcement (from given url)
1998 - wait for the player to finish playing
1999 - restore the previous power and volume
2000 - restore playback (if needed and if possible)
2001
2002 This default implementation will only be used if the player
2003 (provider) has no native support for the PLAY_ANNOUNCEMENT feature.
2004 """
2005 prev_state = player.state.playback_state
2006 prev_power = player.state.powered or prev_state != PlaybackState.IDLE
2007 prev_synced_to = player.state.synced_to
2008 prev_group = (
2009 self.get_player(player.state.active_group) if player.state.active_group else None
2010 )
2011 prev_source = player.state.active_source
2012 prev_media = player.state.current_media
2013 prev_media_name = prev_media.title or prev_media.uri if prev_media else None
2014 if prev_synced_to:
2015 # ungroup player if its currently synced
2016 self.logger.debug(
2017 "Announcement to player %s - ungrouping player from %s...",
2018 player.state.name,
2019 prev_synced_to,
2020 )
2021 await self.cmd_ungroup(player.player_id)
2022 elif prev_group:
2023 # if the player is part of a group player, we need to ungroup it
2024 if PlayerFeature.SET_MEMBERS in prev_group.supported_features:
2025 self.logger.debug(
2026 "Announcement to player %s - ungrouping from group player %s...",
2027 player.state.name,
2028 prev_group.display_name,
2029 )
2030 await prev_group.set_members(player_ids_to_remove=[player.player_id])
2031 else:
2032 # if the player is part of a group player that does not support ungrouping,
2033 # we need to power off the groupplayer instead
2034 self.logger.debug(
2035 "Announcement to player %s - turning off group player %s...",
2036 player.state.name,
2037 prev_group.display_name,
2038 )
2039 await self._handle_cmd_power(player.player_id, False)
2040 elif prev_state in (PlaybackState.PLAYING, PlaybackState.PAUSED):
2041 # normal/standalone player: stop player if its currently playing
2042 self.logger.debug(
2043 "Announcement to player %s - stop existing content (%s)...",
2044 player.state.name,
2045 prev_media_name,
2046 )
2047 await self.cmd_stop(player.player_id)
2048 # wait for the player to stop
2049 await self.wait_for_state(player, PlaybackState.IDLE, 10, 0.4)
2050 # adjust volume if needed
2051 # in case of a (sync) group, we need to do this for all child players
2052 prev_volumes: dict[str, int] = {}
2053 async with TaskManager(self.mass) as tg:
2054 for volume_player_id in player.state.group_members or (player.player_id,):
2055 if not (volume_player := self.get_player(volume_player_id)):
2056 continue
2057 # catch any players that have a different source active
2058 if (
2059 volume_player.state.active_source
2060 not in (
2061 player.state.active_source,
2062 volume_player.player_id,
2063 None,
2064 )
2065 and volume_player.state.playback_state == PlaybackState.PLAYING
2066 ):
2067 self.logger.warning(
2068 "Detected announcement to playergroup %s while group member %s is playing "
2069 "other content, this may lead to unexpected behavior.",
2070 player.state.name,
2071 volume_player.state.name,
2072 )
2073 tg.create_task(self.cmd_stop(volume_player.player_id))
2074 if volume_player.state.volume_control == PLAYER_CONTROL_NONE:
2075 continue
2076 if (prev_volume := volume_player.state.volume_level) is None:
2077 continue
2078 announcement_volume = self.get_announcement_volume(volume_player_id, volume_level)
2079 if announcement_volume is None:
2080 continue
2081 temp_volume = announcement_volume or player.state.volume_level
2082 if temp_volume != prev_volume:
2083 prev_volumes[volume_player_id] = prev_volume
2084 self.logger.debug(
2085 "Announcement to player %s - setting temporary volume (%s)...",
2086 volume_player.state.name,
2087 announcement_volume,
2088 )
2089 tg.create_task(
2090 self._handle_cmd_volume_set(volume_player.player_id, announcement_volume)
2091 )
2092 # play the announcement
2093 self.logger.debug(
2094 "Announcement to player %s - playing the announcement on the player...",
2095 player.state.name,
2096 )
2097 await self.play_media(player_id=player.player_id, media=announcement)
2098 # wait for the player(s) to play
2099 await self.wait_for_state(player, PlaybackState.PLAYING, 10, minimal_time=0.1)
2100 # wait for the player to stop playing
2101 if not announcement.duration:
2102 if not announcement.custom_data:
2103 raise ValueError("Announcement missing duration and custom_data")
2104 media_info = await async_parse_tags(
2105 announcement.custom_data["announcement_url"], require_duration=True
2106 )
2107 announcement.duration = int(media_info.duration) if media_info.duration else None
2108
2109 if announcement.duration is None:
2110 raise ValueError("Announcement duration could not be determined")
2111
2112 await self.wait_for_state(
2113 player,
2114 PlaybackState.IDLE,
2115 timeout=announcement.duration + 10,
2116 minimal_time=float(announcement.duration) + 2,
2117 )
2118 self.logger.debug(
2119 "Announcement to player %s - restore previous state...", player.state.name
2120 )
2121 # restore volume
2122 async with TaskManager(self.mass) as tg:
2123 for volume_player_id, prev_volume in prev_volumes.items():
2124 tg.create_task(self._handle_cmd_volume_set(volume_player_id, prev_volume))
2125 await asyncio.sleep(0.2)
2126 # either power off the player or resume playing
2127 if not prev_power:
2128 if player.state.power_control != PLAYER_CONTROL_NONE:
2129 self.logger.debug(
2130 "Announcement to player %s - turning player off again...", player.state.name
2131 )
2132 await self._handle_cmd_power(player.player_id, False)
2133 # nothing to do anymore, player was not previously powered
2134 # and does not support power control
2135 return
2136 if prev_synced_to:
2137 self.logger.debug(
2138 "Announcement to player %s - syncing back to %s...",
2139 player.state.name,
2140 prev_synced_to,
2141 )
2142 await self.cmd_set_members(prev_synced_to, player_ids_to_add=[player.player_id])
2143 elif prev_group:
2144 if PlayerFeature.SET_MEMBERS in prev_group.supported_features:
2145 self.logger.debug(
2146 "Announcement to player %s - grouping back to group player %s...",
2147 player.state.name,
2148 prev_group.display_name,
2149 )
2150 await prev_group.set_members(player_ids_to_add=[player.player_id])
2151 elif prev_state == PlaybackState.PLAYING:
2152 # if the player is part of a group player that does not support set_members,
2153 # we need to restart the groupplayer
2154 self.logger.debug(
2155 "Announcement to player %s - restarting playback on group player %s...",
2156 player.state.name,
2157 prev_group.display_name,
2158 )
2159 await self.cmd_play(prev_group.player_id)
2160 elif prev_state == PlaybackState.PLAYING:
2161 # player was playing something before the announcement - try to resume that here
2162 await self._handle_cmd_resume(player.player_id, prev_source, prev_media)
2163
2164 async def _poll_players(self) -> None:
2165 """Background task that polls players for updates."""
2166 while True:
2167 for player in list(self._players.values()):
2168 # if the player is playing, update elapsed time every tick
2169 # to ensure the queue has accurate details
2170 player_playing = player.state.playback_state == PlaybackState.PLAYING
2171 if player_playing:
2172 self.mass.loop.call_soon(
2173 self.mass.player_queues.on_player_update,
2174 player,
2175 {"corrected_elapsed_time": (None, player.corrected_elapsed_time)},
2176 )
2177 # Poll player;
2178 if not player.needs_poll:
2179 continue
2180 try:
2181 last_poll: float = player.extra_data[ATTR_LAST_POLL]
2182 except KeyError:
2183 last_poll = 0.0
2184 if (self.mass.loop.time() - last_poll) < player.poll_interval:
2185 continue
2186 player.extra_data[ATTR_LAST_POLL] = self.mass.loop.time()
2187 try:
2188 await player.poll()
2189 except Exception as err:
2190 self.logger.warning(
2191 "Error while requesting latest state from player %s: %s",
2192 player.state.name,
2193 str(err),
2194 exc_info=err if self.logger.isEnabledFor(10) else None,
2195 )
2196 # Yield to event loop to prevent blocking
2197 await asyncio.sleep(0)
2198 await asyncio.sleep(1)
2199
2200 async def _handle_select_plugin_source(
2201 self, player: Player, plugin_prov: PluginProvider
2202 ) -> None:
2203 """Handle playback/select of given plugin source on player."""
2204 plugin_source = plugin_prov.get_source()
2205 if plugin_source.in_use_by and plugin_source.in_use_by != player.player_id:
2206 self.logger.debug(
2207 "Plugin source %s is already in use by player %s, stopping playback there first.",
2208 plugin_source.name,
2209 plugin_source.in_use_by,
2210 )
2211 with suppress(PlayerCommandFailed):
2212 await self.cmd_stop(plugin_source.in_use_by)
2213 stream_url = await self.mass.streams.get_plugin_source_url(plugin_source, player.player_id)
2214 plugin_source.in_use_by = player.player_id
2215 # Call on_select callback if available
2216 if plugin_source.on_select:
2217 await plugin_source.on_select()
2218 await self.play_media(
2219 player_id=player.player_id,
2220 media=PlayerMedia(
2221 uri=stream_url,
2222 media_type=MediaType.PLUGIN_SOURCE,
2223 title=plugin_source.name,
2224 custom_data={
2225 "provider": plugin_prov.instance_id,
2226 "source_id": plugin_source.id,
2227 "player_id": player.player_id,
2228 "audio_format": plugin_source.audio_format,
2229 },
2230 ),
2231 )
2232 # trigger player update to ensure the source is set
2233 self.trigger_player_update(player.player_id)
2234
2235 def _handle_group_dsp_change(
2236 self, player: Player, prev_group_members: list[str], new_group_members: list[str]
2237 ) -> None:
2238 """Handle DSP reload when group membership changes."""
2239 prev_child_count = len(prev_group_members)
2240 new_child_count = len(new_group_members)
2241 is_player_group = player.state.type == PlayerType.GROUP
2242
2243 # handle special case for PlayerGroups: since there are no leaders,
2244 # DSP still always work with a single player in the group.
2245 multi_device_dsp_threshold = 1 if is_player_group else 0
2246
2247 prev_is_multiple_devices = prev_child_count > multi_device_dsp_threshold
2248 new_is_multiple_devices = new_child_count > multi_device_dsp_threshold
2249
2250 if prev_is_multiple_devices == new_is_multiple_devices:
2251 return # no change in multi-device status
2252
2253 supports_multi_device_dsp = (
2254 PlayerFeature.MULTI_DEVICE_DSP in player.state.supported_features
2255 )
2256
2257 dsp_enabled: bool
2258 if player.state.type == PlayerType.GROUP:
2259 # Since player groups do not have leaders, we will use the only child
2260 # that was in the group before and after the change
2261 if prev_is_multiple_devices:
2262 if childs := new_group_members:
2263 # We shrank the group from multiple players to a single player
2264 # So the now only child will control the DSP
2265 dsp_enabled = self.mass.config.get_player_dsp_config(childs[0]).enabled
2266 else:
2267 dsp_enabled = False
2268 elif childs := prev_group_members:
2269 # We grew the group from a single player to multiple players,
2270 # let's see if the previous single player had DSP enabled
2271 dsp_enabled = self.mass.config.get_player_dsp_config(childs[0]).enabled
2272 else:
2273 dsp_enabled = False
2274 else:
2275 dsp_enabled = self.mass.config.get_player_dsp_config(player.player_id).enabled
2276
2277 if dsp_enabled and not supports_multi_device_dsp:
2278 # We now know that the group configuration has changed so:
2279 # - multi-device DSP is not supported
2280 # - we switched from a group with multiple players to a single player
2281 # (or vice versa)
2282 # - the leader has DSP enabled
2283 self.mass.create_task(self.mass.players.on_player_dsp_change(player.player_id))
2284
2285 def _handle_external_source_takeover(
2286 self, player: Player, prev_source: str | None, new_source: str | None
2287 ) -> None:
2288 """
2289 Handle when an external source takes over playback on a player.
2290
2291 When a player has an active grouped output protocol (e.g., AirPlay group) and
2292 an external source (e.g., Spotify Connect, TV input) takes over playback,
2293 we need to clear the active output protocol and ungroup the protocol players.
2294
2295 This prevents the situation where the player appears grouped via protocol
2296 but is actually playing from a different source.
2297
2298 :param player: The player whose active_source changed.
2299 :param prev_source: The previous active_source value.
2300 :param new_source: The new active_source value.
2301 """
2302 # Only relevant for non-protocol players
2303 if player.type == PlayerType.PROTOCOL:
2304 return
2305
2306 # Not a takeover if the player is not actively playing
2307 if player.playback_state != PlaybackState.PLAYING:
2308 return
2309
2310 # Only relevant if we have an active output protocol (not native)
2311 if not player.active_output_protocol or player.active_output_protocol == "native":
2312 return
2313
2314 # Check if new source is external (not MA-managed)
2315 if self._is_ma_managed_source(player, new_source):
2316 return
2317
2318 # Get the active protocol player
2319 protocol_player = self.get_player(player.active_output_protocol)
2320 if not protocol_player:
2321 return
2322
2323 # If the source matches the active protocol's domain, it's expected - not a takeover
2324 # e.g., source "airplay" when using AirPlay protocol is normal
2325 if new_source and new_source.lower() == protocol_player.provider.domain.lower():
2326 return
2327
2328 # Confirmed external source takeover
2329 self.logger.info(
2330 "External source '%s' took over on %s while grouped via protocol %s - "
2331 "clearing active output protocol and ungrouping",
2332 new_source,
2333 player.display_name,
2334 protocol_player.provider.domain,
2335 )
2336
2337 # Clear active output protocol
2338 player.set_active_output_protocol(None)
2339
2340 # Ungroup the protocol player (async task)
2341 self.mass.create_task(protocol_player.ungroup())
2342
2343 def _is_ma_managed_source(self, player: Player, source: str | None) -> bool:
2344 """
2345 Check if a source is managed by Music Assistant.
2346
2347 MA-managed sources include:
2348 - None (=autodetect, no source explicitly set by player)
2349 - The player's own ID (MA queue)
2350 - Any active queue ID
2351 - Any plugin source ID
2352
2353 :param player: The player to check.
2354 :param source: The source ID to check.
2355 :return: True if the source is MA-managed, False if external.
2356 """
2357 if source is None:
2358 return True
2359
2360 # Player's own ID means MA queue is active
2361 if source == player.player_id:
2362 return True
2363
2364 # Check if it's a known queue ID
2365 if self.mass.player_queues.get(source):
2366 return True
2367
2368 # Check if it's a plugin source
2369 return any(plugin_source.id == source for plugin_source in self.get_plugin_sources())
2370
2371 def _schedule_update_all_players(self, delay: float = 2.0) -> None:
2372 """
2373 Schedule a debounced update of all players' state.
2374
2375 Used when a new player is registered to ensure all existing players
2376 update their dynamic properties (like can_group_with) that may have changed.
2377
2378 :param delay: Delay in seconds before triggering updates (default 2.0).
2379 """
2380 if self.mass.closing:
2381 return
2382
2383 async def _update_all_players() -> None:
2384 if self.mass.closing:
2385 return
2386
2387 for player in self.all_players(
2388 return_unavailable=True,
2389 return_disabled=False,
2390 return_protocol_players=True,
2391 ):
2392 # Use call_soon to schedule updates without blocking
2393 # This spreads the updates across event loop iterations
2394 self.mass.loop.call_soon(player.update_state)
2395
2396 # Use mass.call_later with task_id for automatic debouncing
2397 # Each call resets the timer, so rapid registrations only trigger one update
2398 task_id = "update_all_players_on_registration"
2399 self.mass.call_later(delay, _update_all_players, task_id=task_id)
2400
2401 async def _handle_set_members_with_protocols(
2402 self,
2403 parent_player: Player,
2404 player_ids_to_add: list[str],
2405 player_ids_to_remove: list[str],
2406 ) -> None:
2407 """
2408 Handle set_members considering protocol and native members.
2409
2410 Translates visible player IDs to protocol player IDs when appropriate,
2411 and forwards to the correct player's set_members.
2412
2413 :param parent_player: The parent player to add/remove members to/from.
2414 :param player_ids_to_add: List of visible player IDs to add as members.
2415 :param player_ids_to_remove: List of visible player IDs to remove from members.
2416 """
2417 # Get parent's active protocol domain and player if available
2418 parent_protocol_domain = None
2419 parent_protocol_player = None
2420 if (
2421 parent_player.active_output_protocol
2422 and parent_player.active_output_protocol != "native"
2423 ):
2424 parent_protocol_player = self.get_player(parent_player.active_output_protocol)
2425 if parent_protocol_player:
2426 parent_protocol_domain = parent_protocol_player.provider.domain
2427
2428 self.logger.debug(
2429 "set_members on %s: active_protocol=%s, adding=%s, removing=%s",
2430 parent_player.state.name,
2431 parent_protocol_domain or "none",
2432 player_ids_to_add,
2433 player_ids_to_remove,
2434 )
2435
2436 # Translate members to add
2437 (
2438 protocol_members_to_add,
2439 native_members_to_add,
2440 parent_protocol_player,
2441 parent_protocol_domain,
2442 ) = self._translate_members_for_protocols(
2443 parent_player, player_ids_to_add, parent_protocol_player, parent_protocol_domain
2444 )
2445
2446 self.logger.debug(
2447 "Translated members: protocol=%s (domain=%s), native=%s",
2448 protocol_members_to_add,
2449 parent_protocol_domain,
2450 native_members_to_add,
2451 )
2452
2453 # Translate members to remove
2454 protocol_members_to_remove, native_members_to_remove = (
2455 self._translate_members_to_remove_for_protocols(
2456 parent_player, player_ids_to_remove, parent_protocol_player, parent_protocol_domain
2457 )
2458 )
2459
2460 # Forward protocol members to protocol player's set_members
2461 if (protocol_members_to_add or protocol_members_to_remove) and parent_protocol_player:
2462 await self._forward_protocol_set_members(
2463 parent_player,
2464 parent_protocol_player,
2465 protocol_members_to_add,
2466 protocol_members_to_remove,
2467 )
2468
2469 # Forward native members to parent player's set_members
2470 if native_members_to_add or native_members_to_remove:
2471 filtered_native_add = self._filter_native_members(native_members_to_add, parent_player)
2472 # For removal, allow protocol players if they're actually in the parent's group_members
2473 # This handles native protocol players (e.g., native AirPlay) where group_members
2474 # contains protocol player IDs
2475 filtered_native_remove = [
2476 pid
2477 for pid in native_members_to_remove
2478 if (p := self.get_player(pid))
2479 and (p.type != PlayerType.PROTOCOL or pid in parent_player.group_members)
2480 ]
2481 self.logger.debug(
2482 "Native grouping on %s: filtered_add=%s, filtered_remove=%s",
2483 parent_player.state.name,
2484 filtered_native_add,
2485 filtered_native_remove,
2486 )
2487 if filtered_native_add or filtered_native_remove:
2488 self.logger.info(
2489 "Calling set_members on native player %s with add=%s, remove=%s",
2490 parent_player.state.name,
2491 filtered_native_add,
2492 filtered_native_remove,
2493 )
2494 await parent_player.set_members(
2495 player_ids_to_add=filtered_native_add or None,
2496 player_ids_to_remove=filtered_native_remove or None,
2497 )
2498
2499 # Private command handlers (no permission checks)
2500
2501 async def _handle_cmd_resume(
2502 self, player_id: str, source: str | None = None, media: PlayerMedia | None = None
2503 ) -> None:
2504 """
2505 Handle resume playback command.
2506
2507 Skips the permission checks (internal use only).
2508 """
2509 player = self._get_player_with_redirect(player_id)
2510 source = source or player.state.active_source
2511 media = media or player.state.current_media
2512 # power on the player if needed
2513 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
2514 await self._handle_cmd_power(player.player_id, True)
2515 # Redirect to queue controller if it is active
2516 if active_queue := self.mass.player_queues.get(source or player_id):
2517 await self.mass.player_queues.resume(active_queue.queue_id)
2518 return
2519 # try to handle command on player directly
2520 # TODO: check if player has an active source with native resume support
2521 active_source = next((x for x in player.state.source_list if x.id == source), None)
2522 if (
2523 player.state.playback_state in (PlaybackState.IDLE, PlaybackState.PAUSED)
2524 and active_source
2525 and active_source.can_play_pause
2526 ):
2527 # player has some other source active and native resume support
2528 await player.play()
2529 return
2530 if active_source and not active_source.passive:
2531 await self.select_source(player_id, active_source.id)
2532 return
2533 if media:
2534 # try to re-play the current media item
2535 await player.play_media(media)
2536 return
2537 # fallback: just send play command - which will fail if nothing can be played
2538 await player.play()
2539
2540 async def _handle_cmd_power(self, player_id: str, powered: bool) -> None:
2541 """
2542 Handle player power on/off command.
2543
2544 Skips the permission checks (internal use only).
2545 """
2546 player = self.get_player(player_id, True)
2547 assert player is not None # for type checking
2548 player_state = player.state
2549
2550 if player_state.powered == powered:
2551 self.logger.debug(
2552 "Ignoring power %s command for player %s: already in state %s",
2553 "ON" if powered else "OFF",
2554 player_state.name,
2555 "ON" if player_state.powered else "OFF",
2556 )
2557 return # nothing to do
2558
2559 # ungroup player at power off
2560 player_was_synced = player.state.synced_to is not None
2561 if player.type == PlayerType.PLAYER and not powered:
2562 # ungroup player if it is synced (or is a sync leader itself)
2563 # NOTE: ungroup will be ignored if the player is not grouped or synced
2564 await self.cmd_ungroup(player_id)
2565
2566 # always stop player at power off
2567 if (
2568 not powered
2569 and not player_was_synced
2570 and player_state.playback_state in (PlaybackState.PLAYING, PlaybackState.PAUSED)
2571 ):
2572 await self.cmd_stop(player_id)
2573 # short sleep: allow the stop command to process and prevent race conditions
2574 await asyncio.sleep(0.2)
2575
2576 # power off all synced childs when player is a sync leader
2577 elif not powered and player_state.type == PlayerType.PLAYER and player_state.group_members:
2578 async with TaskManager(self.mass) as tg:
2579 for member in self.iter_group_members(player, True):
2580 if member.power_control == PLAYER_CONTROL_NONE:
2581 continue
2582 tg.create_task(self._handle_cmd_power(member.player_id, False))
2583
2584 # handle actual power command
2585 if player_state.power_control == PLAYER_CONTROL_NONE:
2586 self.logger.debug(
2587 "Player %s does not support power control, ignoring power command",
2588 player_state.name,
2589 )
2590 return
2591 if player_state.power_control == PLAYER_CONTROL_NATIVE:
2592 # player supports power command natively: forward to player provider
2593 await player.power(powered)
2594 elif player_state.power_control == PLAYER_CONTROL_FAKE:
2595 # user wants to use fake power control - so we (optimistically) update the state
2596 # and store the state in the cache
2597 player.extra_data[ATTR_FAKE_POWER] = powered
2598 player.update_state() # trigger update of the player state
2599 await self.mass.cache.set(
2600 key=player_id,
2601 data=powered,
2602 provider=self.domain,
2603 category=CACHE_CATEGORY_PLAYER_POWER,
2604 )
2605 else:
2606 # handle external player control
2607 player_control = self._controls.get(player.state.power_control)
2608 control_name = player_control.name if player_control else player.state.power_control
2609 self.logger.debug("Redirecting power command to PlayerControl %s", control_name)
2610 if not player_control or not player_control.supports_power:
2611 raise UnsupportedFeaturedException(
2612 f"Player control {control_name} is not available"
2613 )
2614 if powered:
2615 assert player_control.power_on is not None # for type checking
2616 await player_control.power_on()
2617 else:
2618 assert player_control.power_off is not None # for type checking
2619 await player_control.power_off()
2620
2621 # always trigger a state update to update the UI
2622 player.update_state()
2623
2624 # handle 'auto play on power on' feature
2625 if (
2626 not player_state.active_group
2627 and not player_state.synced_to
2628 and powered
2629 and player.config.get_value(CONF_AUTO_PLAY)
2630 and player_state.active_source in (None, player_id)
2631 and not player.extra_data.get(ATTR_ANNOUNCEMENT_IN_PROGRESS)
2632 ):
2633 await self.mass.player_queues.resume(player_id)
2634
2635 async def _handle_cmd_volume_set(self, player_id: str, volume_level: int) -> None:
2636 """
2637 Handle Player volume set command.
2638
2639 Skips the permission checks (internal use only).
2640 """
2641 player = self.get_player(player_id, True)
2642 assert player is not None # for type checker
2643 if player.type == PlayerType.GROUP:
2644 # redirect to special group volume control
2645 await self.cmd_group_volume(player_id, volume_level)
2646 return
2647
2648 # Check if player has mute lock (set when individually muted in a group)
2649 # If locked, don't auto-unmute when volume changes
2650 has_mute_lock = player.extra_data.get(ATTR_MUTE_LOCK, False)
2651 if (
2652 not has_mute_lock
2653 # use player.state here to get accumulated mute control from any linked protocol players
2654 and player.state.mute_control not in (PLAYER_CONTROL_NONE, PLAYER_CONTROL_FAKE)
2655 and player.state.volume_muted
2656 ):
2657 # if player is muted and not locked, we unmute it first
2658 # skip this for fake mute since it uses volume to simulate mute
2659 self.logger.debug(
2660 "Unmuting player %s before setting volume",
2661 player.state.name,
2662 )
2663 await self.cmd_volume_mute(player_id, False)
2664
2665 # Check if a plugin source is active with a volume callback
2666 if plugin_source := self._get_active_plugin_source(player):
2667 if plugin_source.on_volume:
2668 await plugin_source.on_volume(volume_level)
2669 # Handle native volume control support
2670 if player.volume_control == PLAYER_CONTROL_NATIVE:
2671 # player supports volume command natively: forward to player
2672 await player.volume_set(volume_level)
2673 return
2674 # Handle fake volume control support
2675 if player.volume_control == PLAYER_CONTROL_FAKE:
2676 # user wants to use fake volume control - so we (optimistically) update the state
2677 # and store the state in the cache
2678 player.extra_data[ATTR_FAKE_VOLUME] = volume_level
2679 # trigger update
2680 player.update_state()
2681 return
2682 # player has no volume support at all
2683 if player.volume_control == PLAYER_CONTROL_NONE:
2684 raise UnsupportedFeaturedException(
2685 f"Player {player.state.name} does not support volume control"
2686 )
2687 # handle external player control
2688 if player_control := self._controls.get(player.state.volume_control):
2689 control_name = player_control.name if player_control else player.state.volume_control
2690 self.logger.debug("Redirecting volume command to PlayerControl %s", control_name)
2691 if not player_control or not player_control.supports_volume:
2692 raise UnsupportedFeaturedException(
2693 f"Player control {control_name} is not available"
2694 )
2695 assert player_control.volume_set is not None
2696 await player_control.volume_set(volume_level)
2697 return
2698 if protocol_player := self.get_player(player.state.volume_control):
2699 # redirect to protocol player volume control
2700 self.logger.debug(
2701 "Redirecting volume command to protocol player %s",
2702 protocol_player.provider.manifest.name,
2703 )
2704 await self._handle_cmd_volume_set(protocol_player.player_id, volume_level)
2705 return
2706
2707 async def _handle_play_media(self, player_id: str, media: PlayerMedia) -> None:
2708 """
2709 Handle play media command without group redirect.
2710
2711 Skips permission checks and all redirect logic (internal use only).
2712
2713 :param player_id: player_id of the player to handle the command.
2714 :param media: The Media that needs to be played on the player.
2715 """
2716 player = self.get_player(player_id, raise_unavailable=True)
2717 assert player is not None
2718 # set active source if media has a source_id (e.g. plugin source or mass queue source)
2719 if media.source_id:
2720 player.set_active_mass_source(media.source_id)
2721
2722 # Select best output protocol for playback
2723 target_player, output_protocol = self._select_best_output_protocol(player)
2724
2725 if target_player.player_id != player.player_id:
2726 # Playing via linked protocol - update active output protocol
2727 # output_protocol is guaranteed to be non-None when target_player != player
2728 assert output_protocol is not None
2729 self.logger.debug(
2730 "Starting playback on %s via protocol %s (target=%s), group_members=%s",
2731 player.state.name,
2732 output_protocol.output_protocol_id,
2733 target_player.display_name,
2734 target_player.state.group_members,
2735 )
2736 player.set_active_output_protocol(output_protocol.output_protocol_id)
2737 # if the (protocol)player has power control and is currently powered off,
2738 # we need to power it on before playback
2739 if (
2740 target_player.state.powered is False
2741 and target_player.power_control != PLAYER_CONTROL_NONE
2742 ):
2743 await self._handle_cmd_power(target_player.player_id, True)
2744 # forward play media command to protocol player
2745 await target_player.play_media(media)
2746 # notify the native player that protocol playback started
2747 await player.on_protocol_playback(output_protocol=output_protocol)
2748 else:
2749 # Native playback
2750 self.logger.debug(
2751 "Starting playback on %s via native, group_members=%s",
2752 player.state.name,
2753 player.state.group_members,
2754 )
2755 player.set_active_output_protocol("native")
2756 await player.play_media(media)
2757
2758 async def _handle_enqueue_next_media(self, player_id: str, media: PlayerMedia) -> None:
2759 """
2760 Handle enqueue next media command without group redirect.
2761
2762 Skips permission checks and all redirect logic (internal use only).
2763
2764 :param player_id: player_id of the player to handle the command.
2765 :param media: The Media that needs to be enqueued on the player.
2766 """
2767 player = self.get_player(player_id, raise_unavailable=True)
2768 assert player is not None
2769 if target_player := self._get_control_target(
2770 player,
2771 required_feature=PlayerFeature.ENQUEUE,
2772 require_active=True,
2773 ):
2774 self.logger.debug(
2775 "Redirecting enqueue command to protocol player %s",
2776 target_player.provider.manifest.name,
2777 )
2778 await target_player.enqueue_next_media(media)
2779 return
2780
2781 if PlayerFeature.ENQUEUE not in player.state.supported_features:
2782 raise UnsupportedFeaturedException(
2783 f"Player {player.state.name} does not support enqueueing"
2784 )
2785 await player.enqueue_next_media(media)
2786
2787 async def _handle_select_source(self, player_id: str, source: str | None) -> None:
2788 """
2789 Handle select source command without group redirect.
2790
2791 Skips permission checks and all redirect logic (internal use only).
2792
2793 :param player_id: player_id of the player to handle the command.
2794 :param source: The ID of the source that needs to be activated/selected.
2795 """
2796 if source is None:
2797 source = player_id # default to MA queue source
2798 player = self.get_player(player_id, True)
2799 assert player is not None
2800 # check if player is already playing and source is different
2801 # in that case we need to stop the player first
2802 prev_source = player.state.active_source
2803 if prev_source and source != prev_source:
2804 with suppress(PlayerCommandFailed, RuntimeError):
2805 # just try to stop (regardless of state)
2806 await self._handle_cmd_stop(player_id)
2807 await asyncio.sleep(2) # small delay to allow stop to process
2808 # check if source is a pluginsource
2809 # in that case the source id is the instance_id of the plugin provider
2810 if plugin_prov := self.mass.get_provider(source):
2811 player.set_active_mass_source(source)
2812 await self._handle_select_plugin_source(player, cast("PluginProvider", plugin_prov))
2813 return
2814 # check if source is a mass queue
2815 # this can be used to restore the queue after a source switch
2816 if self.mass.player_queues.get(source):
2817 player.set_active_mass_source(source)
2818 return
2819 # basic check if player supports source selection
2820 if PlayerFeature.SELECT_SOURCE not in player.state.supported_features:
2821 raise UnsupportedFeaturedException(
2822 f"Player {player.state.name} does not support source selection"
2823 )
2824 # basic check if source is valid for player
2825 if not any(x for x in player.state.source_list if x.id == source):
2826 raise PlayerCommandFailed(
2827 f"{source} is an invalid source for player {player.state.name}"
2828 )
2829 # forward to player
2830 await player.select_source(source)
2831
2832 async def _handle_cmd_stop(self, player_id: str) -> None:
2833 """
2834 Handle stop command without any redirects.
2835
2836 Skips permission checks and all redirect logic (internal use only).
2837
2838 :param player_id: player_id of the player to handle the command.
2839 """
2840 player = self.get_player(player_id, raise_unavailable=True)
2841 assert player is not None
2842 player.mark_stop_called()
2843 # Delegate to active protocol player if one is active
2844 target_player = player
2845 if (
2846 player.active_output_protocol
2847 and player.active_output_protocol != "native"
2848 and (protocol_player := self.get_player(player.active_output_protocol))
2849 ):
2850 target_player = protocol_player
2851 if PlayerFeature.POWER in target_player.supported_features:
2852 # if protocol player supports/requires power,
2853 # we power it off instead of just stopping (which also stops playback)
2854 await self._handle_cmd_power(target_player.player_id, False)
2855 return
2856
2857 # handle command on player(protocol) directly
2858 await target_player.stop()
2859
2860 async def _handle_cmd_play(self, player_id: str) -> None:
2861 """
2862 Handle play command without group redirect.
2863
2864 Skips permission checks and all redirect logic (internal use only).
2865
2866 :param player_id: player_id of the player to handle the command.
2867 """
2868 player = self.get_player(player_id, raise_unavailable=True)
2869 assert player is not None
2870 if player.state.playback_state == PlaybackState.PLAYING:
2871 self.logger.info(
2872 "Ignore PLAY request to player %s: player is already playing", player.state.name
2873 )
2874 return
2875 # Check if a plugin source is active with a play callback
2876 if plugin_source := self._get_active_plugin_source(player):
2877 if plugin_source.can_play_pause and plugin_source.on_play:
2878 await plugin_source.on_play()
2879 return
2880 # handle unpause (=play if player is paused)
2881 if player.state.playback_state == PlaybackState.PAUSED:
2882 active_source = next(
2883 (x for x in player.state.source_list if x.id == player.state.active_source), None
2884 )
2885 # raise if active source does not support play/pause
2886 if active_source and not active_source.can_play_pause:
2887 msg = (
2888 f"The active source ({active_source.name}) on player "
2889 f"{player.state.name} does not support play/pause"
2890 )
2891 raise PlayerCommandFailed(msg)
2892 # Delegate to active protocol player if one is active
2893 if target_player := self._get_control_target(
2894 player, PlayerFeature.PAUSE, require_active=True
2895 ):
2896 await target_player.play()
2897 return
2898
2899 # player is not paused: try to resume the player
2900 # Note: We handle resume inline here without calling _handle_cmd_resume
2901 active_source = next(
2902 (x for x in player.state.source_list if x.id == player.state.active_source), None
2903 )
2904 media = player.state.current_media
2905 # power on the player if needed
2906 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
2907 await self._handle_cmd_power(player.player_id, True)
2908 if active_source and not active_source.passive:
2909 await self._handle_select_source(player_id, active_source.id)
2910 return
2911 if media:
2912 # try to re-play the current media item
2913 await player.play_media(media)
2914 return
2915 # fallback: just send play command - which will fail if nothing can be played
2916 await player.play()
2917
2918 async def _handle_cmd_pause(self, player_id: str) -> None:
2919 """
2920 Handle pause command without any redirects.
2921
2922 Skips permission checks and all redirect logic (internal use only).
2923
2924 :param player_id: player_id of the player to handle the command.
2925 """
2926 player = self.get_player(player_id, raise_unavailable=True)
2927 assert player is not None
2928 # Check if a plugin source is active with a pause callback
2929 if plugin_source := self._get_active_plugin_source(player):
2930 if plugin_source.can_play_pause and plugin_source.on_pause:
2931 await plugin_source.on_pause()
2932 return
2933 # handle command on player/source directly
2934 active_source = next(
2935 (x for x in player.state.source_list if x.id == player.state.active_source), None
2936 )
2937 if active_source and not active_source.can_play_pause:
2938 # raise if active source does not support play/pause
2939 msg = (
2940 f"The active source ({active_source.name}) on player "
2941 f"{player.state.name} does not support play/pause"
2942 )
2943 raise PlayerCommandFailed(msg)
2944 # Delegate to active protocol player if one is active
2945 if not (
2946 target_player := self._get_control_target(
2947 player, PlayerFeature.PAUSE, require_active=True
2948 )
2949 ):
2950 # if player(protocol) does not support pause, we need to send stop
2951 self.logger.debug(
2952 "Player/protocol %s does not support pause, using STOP instead",
2953 player.state.name,
2954 )
2955 await self._handle_cmd_stop(player.player_id)
2956 return
2957 # handle command on player(protocol) directly
2958 await target_player.pause()
2959
2960 def __iter__(self) -> Iterator[Player]:
2961 """Iterate over all players."""
2962 return iter(self._players.values())
2963