/
/
1"""Sync Group Player implementation."""
2
3from __future__ import annotations
4
5import asyncio
6import time
7from contextlib import asynccontextmanager
8from typing import TYPE_CHECKING, Any, cast
9
10from music_assistant_models.config_entries import ConfigEntry, ConfigValueOption
11from music_assistant_models.constants import PLAYER_CONTROL_FAKE
12from music_assistant_models.enums import ConfigEntryType, PlaybackState, PlayerFeature, PlayerType
13from music_assistant_models.errors import PlayerCommandFailed, UnsupportedFeaturedException
14from propcache import under_cached_property as cached_property
15
16from music_assistant.constants import (
17 APPLICATION_NAME,
18 CONF_DYNAMIC_GROUP_MEMBERS,
19 CONF_GROUP_MEMBERS,
20 CONF_POWER_CONTROL,
21)
22from music_assistant.controllers.players.constants import PlayerLockPurpose
23from music_assistant.models.player import DeviceInfo, Player, PlayerMedia
24
25from .constants import (
26 CONF_ALLOWED_MEMBERS,
27 CONF_ENTRY_SGP_NOTE,
28 EXTRA_FEATURES_FROM_MEMBERS,
29 IDLE_GRACE_SECONDS,
30 PLAYBACK_START_TIMEOUT,
31 PROVIDERS_WITH_DYNAMIC_LEADER_SWITCH,
32 REFORM_DEBOUNCE_SECONDS,
33)
34
35if TYPE_CHECKING:
36 from collections.abc import AsyncIterator, Collection
37
38 from music_assistant_models.player import PlayerSource
39
40 from .provider import SyncGroupProvider
41
42
43class SyncGroupPlayer(Player):
44 """Sync Group Player implementation."""
45
46 _attr_type: PlayerType = PlayerType.GROUP
47 sync_leader: Player | None = None
48 """The active sync leader player for this syncgroup."""
49
50 def __init__(
51 self,
52 provider: SyncGroupProvider,
53 player_id: str,
54 ) -> None:
55 """Initialize SyncGroupPlayer instance."""
56 super().__init__(provider, player_id)
57 # the default name, not the custom one: display_name already prefers the
58 # custom name, while update_state persists this one as the default name
59 self._attr_name = self.config.default_name or self.config.name or f"SyncGroup {player_id}"
60 self._attr_available = True
61 self._attr_device_info = DeviceInfo(model=provider.name, manufacturer=APPLICATION_NAME)
62 # Group players default to "no opinion" on power. The session lifecycle
63 # (form on play, dissolve on stop, debounced idle deform) governs whether
64 # the group is considered active. Users who want an explicit on/off button
65 # can assign 'Fake power control' which is then reflected via extra_data.
66 self._attr_powered = None
67 self._attr_needs_poll = True
68 # task that dissolves the group after the idle grace window expires
69 self._idle_grace_task: asyncio.Task[None] | None = None
70 # task that re-forms the group (debounced) after the sync leader was removed
71 self._reform_task: asyncio.Task[None] | None = None
72 # protocol hint for the debounced re-form, snapshotted before the old
73 # leader was cleared so the new leader keeps protocol continuity
74 self._reform_protocol_domain: str | None = None
75 # monotonic timestamp of the last playback start issued to the leader
76 # (-inf means never)
77 self._playback_start_at: float = float("-inf")
78 self._update_attributes()
79
80 @cached_property
81 def is_dynamic(self) -> bool:
82 """Return if the player is a dynamic group player."""
83 return bool(self.config.get_value(CONF_DYNAMIC_GROUP_MEMBERS, False))
84
85 @property
86 def synced_to(self) -> str | None:
87 """Return the id of the player this player is synced to (sync leader)."""
88 # groups can't be synced
89 return None
90
91 @property
92 def is_active_session(self) -> bool:
93 """
94 Return whether this sync group is currently holding its members.
95
96 The session is considered active while a sync leader is set (formed and
97 potentially playing/paused), while the idle grace timer is still
98 pending, or while a debounced re-form is pending. ``__final_active_group``
99 reads this to decide whether the configured members should be marked as
100 ``active_group`` for this group.
101 """
102 return (
103 self.sync_leader is not None
104 or self._idle_grace_task is not None
105 or self._reform_task is not None
106 )
107
108 async def on_config_updated(self) -> None:
109 """Handle logic when the PlayerConfig is first loaded or updated."""
110 # Config is only available after the player was registered
111 self._cache.clear() # clear to prevent loading old is_dynamic
112 preset_members = cast("list[str]", self.config.get_value(CONF_GROUP_MEMBERS, []))
113 if self.is_dynamic:
114 # In dynamic mode the configured members act as a preset: they are
115 # pulled in when the group is powered on
116 self._attr_static_group_members = []
117 self._attr_supported_features.add(PlayerFeature.SET_MEMBERS)
118 else:
119 self._attr_static_group_members = list(preset_members)
120 self._attr_supported_features.discard(PlayerFeature.SET_MEMBERS)
121 # Only realign the effective member list to the preset when we are
122 # dormant. Otherwise a config save (e.g. user toggling an unrelated
123 # field) would wipe any dynamic joins that happened during this session.
124 if not self.is_active_session:
125 self._attr_group_members = list(preset_members)
126
127 @property
128 def supported_features(self) -> set[PlayerFeature]:
129 """Return the supported features of the player."""
130 # PlayerFeature.POWER is intentionally NOT advertised by default: it forces
131 # users to remember to power the group off to release its members, which
132 # makes "play X on a single member from HA" silently redirect to the whole
133 # group long after playback ended. The new lifecycle forms the group on
134 # play and dissolves it on stop (with a short idle grace), so explicit
135 # power control is no longer required.
136 # Users who DO want an explicit on/off button can assign 'Fake power
137 # control' in the player config; we then advertise POWER so the UI shows
138 # the toggle. The raw config value is read here to avoid recursion via
139 # the power_control property (which itself may inspect supported features).
140 base_features: set[PlayerFeature] = {PlayerFeature.PLAY_MEDIA}
141 raw_power_conf = self.mass.config.get_raw_player_config_value(
142 self.player_id, CONF_POWER_CONTROL
143 )
144 if raw_power_conf == PLAYER_CONTROL_FAKE:
145 base_features.add(PlayerFeature.POWER)
146 if self.is_dynamic:
147 base_features.add(PlayerFeature.SET_MEMBERS)
148 if self.sync_leader:
149 # add features supported by the sync leader
150 for feature in EXTRA_FEATURES_FROM_MEMBERS:
151 if feature in self.sync_leader.state.supported_features:
152 base_features.add(feature)
153 else:
154 # derive features from all (configured) group members
155 # so that features like volume control are always advertised
156 for member_id in self._attr_group_members:
157 member_player = self.mass.players.get_player(member_id)
158 if member_player and member_player.state.available:
159 for feature in EXTRA_FEATURES_FROM_MEMBERS:
160 if feature in member_player.state.supported_features:
161 base_features.add(feature)
162 return base_features
163
164 @property
165 def requires_flow_mode(self) -> bool:
166 """Return if the player needs flow mode."""
167 if leader := self.sync_leader:
168 return leader.flow_mode
169 return False
170
171 @property
172 def supported_sample_rates(self) -> list[tuple[int, int]] | None:
173 """Return supported sample rates as defined by the sync leader."""
174 # not cached: sync_leader can change during dynamic group reforms,
175 # so we always re-resolve to stay in sync with the current leader
176 if leader := self.sync_leader:
177 return leader.get_supported_sample_rates()
178 return [(44100, 16), (48000, 16)]
179
180 @property
181 def active_source(self) -> str | None:
182 """Return the active source id of the current media (if any)."""
183 # NOTE: Not using 'state' here as we need the 'raw' value provided by the sync leader player
184 if not self.sync_leader:
185 return None
186 # deal with output protocols on the sync leader
187 output_protocol_domain: str | None = None
188 if (
189 self.sync_leader.active_output_protocol
190 and self.sync_leader.active_output_protocol != "native"
191 ):
192 if protocol_player := self.mass.players.get_player(
193 self.sync_leader.active_output_protocol
194 ):
195 output_protocol_domain = protocol_player.provider.domain
196 # active source as reported by the player itself
197 if (
198 self.sync_leader.active_source
199 # try to catch cases where player reports an active source
200 # that is actually from an active output protocol (e.g. AirPlay)
201 and self.sync_leader.active_source.lower() != output_protocol_domain
202 and not (
203 # try to handle sendspin bridge where the player itself
204 # is reporting the bridged protocol as active source
205 # we need to ignore that
206 output_protocol_domain == "sendspin"
207 and (
208 self.sync_leader.active_source.lower()
209 in ("airplay", "cast", "chromecast", "network")
210 )
211 )
212 ):
213 return self.sync_leader.active_source
214 return None
215
216 @property
217 def source_list(self) -> list[PlayerSource]:
218 """Return list of available (native) sources for this player."""
219 # NOTE: Not using 'state' here as we need the 'raw' value provided by the sync leader player
220 return self.sync_leader.source_list if self.sync_leader else []
221
222 @property
223 def can_group_with(self) -> set[str]:
224 """Return the id's of players this player can group with."""
225 if not self.is_dynamic:
226 # in case of static members,
227 # we can only group with the players defined in the config, so we return those directly
228 return set(self._attr_static_group_members)
229 # Aggregate can_group_with from ALL current group members (not just the leader).
230 # A sync group can accommodate protocol switches, so a player compatible with
231 # ANY current member is a valid candidate to join.
232 member_ids = self._attr_group_members if self._attr_group_members else []
233 # current members bypass the allow-list filter (filter constrains joiners only)
234 current_members = set(member_ids)
235 can_group_with: set[str] = set()
236 for member_id in member_ids:
237 member_player = self.mass.players.get_player(member_id)
238 if member_player and member_player.state.available:
239 can_group_with.add(member_player.player_id)
240 can_group_with.update(member_player.state.can_group_with)
241 if can_group_with:
242 return {
243 pid
244 for pid in can_group_with
245 if pid in current_members or self._is_member_allowed(pid)
246 }
247 # Without any available member to derive compatibility from (empty group or
248 # all members offline), offer any compatible player.
249 # Actual compatibility is validated when adding members
250 can_group_with = set()
251 for player in self.mass.players.iter_players(return_unavailable=False):
252 if not player.available or player.type == PlayerType.GROUP:
253 # let's avoid showing group players as options to group with
254 continue
255 if (
256 PlayerFeature.SET_MEMBERS in player.state.supported_features
257 and player.state.can_group_with
258 and not player.state.active_group
259 ):
260 can_group_with.add(player.player_id)
261 return {pid for pid in can_group_with if self._is_member_allowed(pid)}
262
263 @property
264 def group_members(self) -> list[str]:
265 """Return the list of parent player id's that are part of this sync group."""
266 if (sync_leader := self.sync_leader) and sync_leader.state.group_members:
267 # use state.group_members here so protocol specific id's get correctly translated
268 return sync_leader.state.group_members
269 return self._attr_group_members
270
271 async def get_config_entries(self) -> list[ConfigEntry]:
272 """Return all (provider/player specific) Config Entries for the given player (if any)."""
273 # keep saved player ids so the UI can render a user friendly name
274 # prevents the bug where only the player ids show up during playback
275 saved_ids = {
276 *cast("list[str]", self.config.get_value(CONF_GROUP_MEMBERS, []) or []),
277 *cast("list[str]", self.config.get_value(CONF_ALLOWED_MEMBERS, []) or []),
278 }
279 possible_players = sorted(
280 [
281 ConfigValueOption(x.player_id, title=x.display_name)
282 for x in self.mass.players.all_players(True, False)
283 if x.type != PlayerType.GROUP
284 and (
285 x.player_id in saved_ids
286 or (
287 PlayerFeature.SET_MEMBERS in x.state.supported_features
288 # also include synced followers: can_group_with returns empty
289 # while slaved, but the player is still group-capable
290 and (x.state.can_group_with or x.state.synced_to)
291 )
292 )
293 ],
294 key=lambda x: x.title or "",
295 )
296 entries: list[ConfigEntry] = [
297 # syncgroup specific entries
298 CONF_ENTRY_SGP_NOTE,
299 ConfigEntry(
300 key=CONF_GROUP_MEMBERS,
301 type=ConfigEntryType.STRING,
302 multi_value=True,
303 default_value=[],
304 required=False, # needed for dynamic members (which allows empty members list)
305 options=possible_players,
306 ),
307 ConfigEntry(
308 key=CONF_DYNAMIC_GROUP_MEMBERS,
309 type=ConfigEntryType.BOOLEAN,
310 default_value=False,
311 required=False,
312 ),
313 ConfigEntry(
314 key=CONF_ALLOWED_MEMBERS,
315 type=ConfigEntryType.STRING,
316 multi_value=True,
317 default_value=[],
318 required=False,
319 options=possible_players,
320 depends_on=CONF_DYNAMIC_GROUP_MEMBERS,
321 advanced=True,
322 ),
323 ]
324 return entries
325
326 async def power(self, powered: bool) -> None:
327 """
328 Handle POWER command to group player.
329
330 Only called when the user has assigned a power control (native or fake)
331 to the group. Powering ON pre-forms the group so its members are
332 captured immediately (matching the legacy behaviour for users who opt
333 in). Powering OFF stops any playback and dissolves the group.
334
335 :param powered: True to power on (form/capture), False to power off (dissolve).
336 """
337 # always cancel any pending idle-grace timer on explicit power transitions
338 self._cancel_idle_grace_timer()
339
340 if not powered and self.playback_state in (
341 PlaybackState.PLAYING,
342 PlaybackState.PAUSED,
343 ):
344 # stop directly via the leader to avoid re-entering our own stop()
345 # logic (which would dissolve before we re-dissolve below).
346 if sync_leader := self.sync_leader:
347 await self.mass.players._handle_cmd_stop(sync_leader.player_id)
348
349 if powered:
350 # apply the configured preset members on power-on so unjoins
351 # during a powered session stick until the next power cycle
352 preset_members = cast("list[str]", self.config.get_value(CONF_GROUP_MEMBERS, []))
353 self._attr_group_members = [
354 *preset_members,
355 *[x for x in self._attr_group_members if x not in preset_members],
356 ]
357 # form syncgroup when powering on
358 await self._form_syncgroup()
359 else:
360 # dissolve syncgroup when powering off
361 await self._dissolve_syncgroup()
362
363 if self._attr_powered != powered:
364 self._attr_powered = powered
365 self._update_attributes()
366 self.update_state()
367
368 async def stop(self) -> None:
369 """
370 Send STOP command to given player.
371
372 An explicit stop on the group dissolves the syncgroup immediately so the
373 members are released back to individual control. The idle grace timer is
374 intentionally only used when the queue ends naturally (playback_state
375 transitions to IDLE without a stop command). Users who want the group
376 to stay formed across stops can assign Fake power control and use that
377 to pin the group as 'active'.
378 """
379 self._cancel_idle_grace_timer()
380 # an explicit stop also voids any pending debounced re-form and the
381 # startup marker â the user asked for silence
382 self._cancel_reform_timer()
383 self._playback_start_at = float("-inf")
384 self._attr_current_media = None
385 if sync_leader := self.sync_leader:
386 # Use internal handler to target the sync leader directly,
387 # bypassing group/sync redirect that would loop back to this player.
388 await self.mass.players._handle_cmd_stop(sync_leader.player_id)
389 # Skip the dissolve when the user has explicitly powered the group on
390 # via Fake power control â they expect the group to stay 'active' until
391 # they power it off, even after a stop.
392 if self._attr_powered is True:
393 return
394 await self._dissolve_syncgroup()
395
396 async def play(self) -> None:
397 """Send PLAY (unpause) command to given player."""
398 # The controller has already powered us on, but the group may not be
399 # formed (e.g. after _dissolve_and_reform left us powered with no leader).
400 # _form_syncgroup is idempotent so calling it here is cheap when already formed.
401 await self._form_syncgroup()
402 # Hold the group's playback lock until the leader actually reports playing
403 # so a concurrent (un)group command can't race the in-flight start â which
404 # would otherwise leave a player streaming outside the group.
405 async with self._await_leader_playback():
406 await self.mass.players.cmd_resume(
407 self.player_id, self._attr_active_source, self._attr_current_media
408 )
409
410 async def poll(self) -> None:
411 """Poll player for state updates."""
412 self._update_attributes()
413 self.update_state()
414
415 async def play_media(self, media: PlayerMedia) -> None:
416 """Handle PLAY MEDIA on given player."""
417 self._attr_current_media = media
418 self._attr_active_source = media.source_id or None
419 # The controller has already powered us on, but the group may not be
420 # formed (e.g. after _dissolve_and_reform left us powered with no leader).
421 # _form_syncgroup is idempotent so calling it here is cheap when already formed.
422 await self._form_syncgroup()
423 if sync_leader := self.sync_leader:
424 # Use internal handler to target the sync leader directly,
425 # bypassing group/sync redirect that would loop back to this player.
426 # Hold the group's playback lock until the leader confirms playback
427 # (see play()) so a concurrent (un)group command can't race the start.
428 async with self._await_leader_playback():
429 await self.mass.players._handle_play_media(sync_leader.player_id, media)
430 else:
431 raise RuntimeError("An empty group cannot play media, consider adding members first")
432
433 async def enqueue_next_media(self, media: PlayerMedia) -> None:
434 """Handle enqueuing of a next media item on the player."""
435 if sync_leader := self.sync_leader:
436 if PlayerFeature.ENQUEUE not in sync_leader.state.supported_features:
437 # this may happen in race conditions where we just switched sync leaders
438 # and the new leader doesn't support enqueueing next media.
439 return
440 # Use internal handler to bypass group redirect logic and avoid infinite loop
441 await self.mass.players._handle_enqueue_next_media(sync_leader.player_id, media)
442
443 async def set_members( # noqa: PLR0915
444 self,
445 player_ids_to_add: list[str] | None = None,
446 player_ids_to_remove: list[str] | None = None,
447 ) -> None:
448 """Handle SET_MEMBERS command on the player."""
449 if not self.is_dynamic:
450 raise UnsupportedFeaturedException(
451 f"Group {self.display_name} does not allow dynamically adding/removing members!",
452 translation_key="not_dynamic",
453 translation_owner=self.translation_owner,
454 translation_args=[self.display_name],
455 )
456 sync_leader = self.sync_leader or self._select_sync_leader(new_members=player_ids_to_add)
457 # A start that was just issued to the leader may not be reflected in the
458 # (transient) device state yet, so treat the startup window as playing â
459 # otherwise a (un)group command racing an in-flight start misreads the
460 # group as idle and skips the resume. An explicit pause always wins:
461 # PAUSED is deliberate user intent, never startup noise.
462 was_playing = self.playback_state == PlaybackState.PLAYING or (
463 self.playback_state != PlaybackState.PAUSED and self._playback_recently_started
464 )
465
466 # handle additions
467 final_players_to_add: list[str] = []
468 can_group_with = sync_leader.state.can_group_with.copy() if sync_leader else set()
469 for member_id in player_ids_to_add or []:
470 if member_id == self.player_id:
471 continue # can not add self as member
472 if not self._is_member_allowed(member_id):
473 self.logger.warning(
474 "Player %s is not allowed to join group %s by the configured player filters, "
475 "skipping adding it as a member to the group",
476 member_id,
477 self.display_name,
478 )
479 continue
480 member = self.mass.players.get_player(member_id)
481 if member is None or not member.available:
482 continue
483 if not sync_leader:
484 # no leader yet (e.g. empty group) - just register the member
485 # the leader and protocol selection happen on the next form/play
486 if member_id not in self._attr_group_members:
487 self._attr_group_members.append(member_id)
488 continue
489 if member_id != sync_leader.player_id and member_id not in can_group_with:
490 # incompatible with the current leader's protocols - do NOT register
491 # the member or it will linger in _attr_group_members forever without
492 # ever actually being synced.
493 self.logger.debug(
494 f"Cannot add {member.display_name} to group {self.display_name} since it's "
495 f"not compatible with the (current) sync leader"
496 )
497 continue
498 if member_id not in self._attr_group_members:
499 self._attr_group_members.append(member_id)
500 if member_id != sync_leader.player_id:
501 final_players_to_add.append(member_id)
502
503 # handle removals
504 final_players_to_remove: list[str] = []
505 leader_removed = False
506 for member_id in player_ids_to_remove or []:
507 if member_id not in self._attr_group_members:
508 # Fallback for a member that was grouped to the sync leader
509 # outside of MA (e.g. via the Sonos app): it isn't part of our
510 # tracked member list but does show up in group_members via the
511 # leader's live state. Forward its removal to the sync leader
512 # instead of silently skipping it.
513 if (
514 self.sync_leader
515 and member_id != self.sync_leader.player_id
516 and member_id in self.sync_leader.state.group_members
517 ):
518 final_players_to_remove.append(member_id)
519 continue
520 if member_id in self._attr_static_group_members:
521 # static members can not be removed from the group
522 raise PlayerCommandFailed(
523 f"Cannot remove {member_id} from group {self.display_name} "
524 "since it's a static member!"
525 )
526 if self.sync_leader and member_id == self.sync_leader.player_id:
527 leader_removed = True
528 continue
529 if member_id == self.player_id:
530 raise PlayerCommandFailed(
531 f"Cannot remove {self.display_name} from itself as a member!",
532 translation_key="remove_self",
533 translation_owner=self.translation_owner,
534 translation_args=[self.display_name],
535 )
536 self._attr_group_members.remove(member_id)
537 final_players_to_remove.append(member_id)
538
539 if self.sync_leader and leader_removed and self._attr_group_members:
540 # we removed the current sync leader, but we still have members in the group
541 old_leader_id = self.sync_leader.player_id
542 session_player = self._active_session_player()
543 supports_handoff = (
544 session_player is not None
545 and session_player.provider.domain in PROVIDERS_WITH_DYNAMIC_LEADER_SWITCH
546 )
547
548 if was_playing and supports_handoff:
549 # protocol supports dynamic leader switching: try to remove
550 # only the departing leader and keep remaining members playing.
551 # _dynamic_leader_switch will fall back to dissolve+reform
552 # automatically if no remaining member is part of the live
553 # session (e.g. only freshly-added players are left).
554 await self._dynamic_leader_switch(old_leader_id)
555 else:
556 # protocol doesn't support dynamic leader switching or not playing
557 await self._dissolve_and_reform(old_leader_id, resume_playback=was_playing)
558 elif self.sync_leader and (leader_removed or not self._attr_group_members):
559 # we removed the current sync leader, and we have no members left in the group
560 # or we just removed the last member from the group, so we dissolve the syncgroup
561 # Use internal handler to stop the sync leader directly,
562 # bypassing group redirect that would loop back to this player.
563 async with self.mass.players.wait_for_player_update(
564 self.sync_leader.player_id, timeout=5
565 ):
566 await self.mass.players._handle_cmd_stop(self.sync_leader.player_id)
567 await self._dissolve_syncgroup()
568
569 elif self.sync_leader:
570 # just a regular member(s) added/removed action,
571 # we can simply update the syncgroup members on the sync leader.
572 # `active_protocol_domain` is derived from live state, so the
573 # group will naturally downshift once it re-forms if every
574 # remaining member can play on the leader's native protocol.
575 # use _handle_set_members directly to avoid the redirect loop
576 # (cmd_set_members redirects sync-leader targets back to this syncgroup)
577 async with self.mass.players.get_player_lock(
578 self.sync_leader.player_id, PlayerLockPurpose.PLAYBACK
579 ):
580 await self.mass.players._handle_set_members(
581 self.sync_leader,
582 player_ids_to_add=final_players_to_add,
583 player_ids_to_remove=final_players_to_remove,
584 )
585 elif self._reform_task is not None:
586 # leaderless with a debounced re-form pending: membership just changed,
587 # so re-arm the window â the re-form picks up the final member list.
588 self._schedule_reform_timer()
589 # NOTE: If we weren't playing before, we don't need to do anything else,
590 # since the syncing will be done once playback starts
591 self.mass.players.trigger_player_update(self.player_id)
592
593 def on_group_member_updated(
594 self, member_player: Player, changed_values: dict[str, tuple[Any, Any]]
595 ) -> None:
596 """Handle callback when a group member of the group player is updated."""
597 self._update_attributes()
598 super().on_group_member_updated(member_player, changed_values)
599
600 async def on_unload(self) -> None:
601 """Handle logic when the player is unloaded from the Player controller."""
602 self._cancel_idle_grace_timer()
603 self._cancel_reform_timer()
604 await super().on_unload()
605 # the player is going away; make sure we don't leave the protocol-level
606 # sync group standing with a now-nonexistent leader behind it.
607 if self.sync_leader is not None:
608 await self._dissolve_syncgroup()
609
610 @property
611 def active_protocol_domain(self) -> str | None:
612 """
613 Derive the active protocol domain for this sync group on the fly.
614
615 Returns the domain of the protocol currently carrying the live stream
616 session, EXCEPT when every remaining member can also play on the
617 leader's native domain â in which case the group should downshift and
618 this returns that native domain. Always computed from live state so it
619 cannot drift from reality.
620
621 Because of that downshift this is a hint for the next leader selection,
622 not an address for the live session: use ``_active_session_player()``
623 to reach the players that are carrying the stream right now.
624 """
625 session_player = self._active_session_player()
626 if session_player is None or self.sync_leader is None:
627 return None
628 domain = session_player.provider.domain
629 native_domain = self.sync_leader.provider.domain
630 # Keep a non-native protocol "active" for leader-selection purposes unless
631 # the whole group can be reached on the leader's native domain.
632 if domain != native_domain and self._all_members_can_play_on_domain(native_domain):
633 return native_domain
634 return domain
635
636 def _is_member_allowed(self, player_id: str) -> bool:
637 """Return whether a player is allowed to join this group given the configured filter."""
638 # preset members should always be allowed to re-join
639 preset_members = cast("list[str]", self.config.get_value(CONF_GROUP_MEMBERS, []) or [])
640 if player_id in preset_members:
641 return True
642 allowed_members = cast("list[str]", self.config.get_value(CONF_ALLOWED_MEMBERS, []) or [])
643 return not allowed_members or player_id in allowed_members
644
645 async def _form_syncgroup(self) -> None:
646 """Form syncgroup by syncing all (possible) members."""
647 # any in-flight grace or debounced re-form timer is moot now â
648 # we're (re)forming the group
649 self._cancel_idle_grace_timer()
650 self._cancel_reform_timer()
651 self.logger.debug(
652 "Forming syncgroup %s, _attr_group_members=%s, sync_leader=%s",
653 self.display_name,
654 self._attr_group_members,
655 self.sync_leader.display_name if self.sync_leader else None,
656 )
657 # select new sync leader if needed
658 if not self.sync_leader:
659 self.sync_leader = self._select_sync_leader()
660
661 # pin the leader ref: a concurrent command (e.g. a dissolve) may clear
662 # or replace self.sync_leader while we await below
663 leader = self.sync_leader
664 if not leader:
665 # we have no members in the group, so we can't form a syncgroup
666 return
667
668 # ensure the sync leader is first in the list
669 self._attr_group_members = [
670 leader.player_id,
671 *[x for x in self._attr_group_members if x != leader.player_id],
672 ]
673 # If the leader still believes it's synced to a previous leader (e.g. we
674 # just picked a new leader after dissolving the old session and the
675 # protocol-level state hasn't propagated yet), wait for it to settle.
676 # Without this, the subsequent play_media call hits the provider's
677 # "I'm synced to another player" guard and gets rejected.
678 if leader.state.synced_to is not None:
679 self.logger.debug(
680 "Waiting for new leader %s to report synced_to=None before forming",
681 leader.display_name,
682 )
683 if not await self._wait_member_unsynced(leader.player_id):
684 # Leader is genuinely stuck â bail out before issuing play_media
685 # so we don't trigger the provider's "synced to another player"
686 # rejection. The caller (play / play_media) will surface this as
687 # a no-op form; the next user action can retry once the
688 # protocol layer has caught up.
689 self.logger.error(
690 "Aborting syncgroup form for %s: leader %s is stuck synced",
691 self.display_name,
692 leader.display_name,
693 )
694 self.sync_leader = None
695 return
696 if self.sync_leader is not leader:
697 # the group was dissolved or re-led while we waited â
698 # this form attempt is stale, abort
699 return
700 # Translate the leader's group_members (may be protocol IDs) to parent IDs
701 # so we can compare against our _attr_group_members (always parent IDs)
702 already_synced = set(self._translate_to_parent_ids(leader.state.group_members))
703 members_to_sync = [
704 x for x in self._attr_group_members if x != leader.player_id and x not in already_synced
705 ]
706 if members_to_sync:
707 # If the sync leader is playing something independently, stop it first
708 # to prevent protocol switching from trying to resume the previous playback
709 # (we're about to start new playback on the syncgroup).
710 # Wait for the leader to actually reach IDLE before adding members,
711 # since some providers reject set_members while still playing.
712 if leader.state.playback_state == PlaybackState.PLAYING:
713 async with self.mass.players.wait_for_player_update(
714 leader.player_id,
715 attribute_name="playback_state",
716 attribute_value=PlaybackState.IDLE,
717 timeout=5,
718 ):
719 await self.mass.players._handle_cmd_stop(leader.player_id)
720 if self.sync_leader is not leader:
721 # the group was dissolved or re-led while we waited â
722 # this form attempt is stale, abort
723 return
724 # use _handle_set_members directly to avoid the redirect loop
725 # (cmd_set_members redirects sync-leader targets back to this syncgroup)
726 async with self.mass.players.get_player_lock(
727 leader.player_id, PlayerLockPurpose.PLAYBACK
728 ):
729 await self.mass.players._handle_set_members(
730 leader, player_ids_to_add=members_to_sync
731 )
732
733 @asynccontextmanager
734 async def _await_leader_playback(self) -> AsyncIterator[None]:
735 """
736 Wait for the sync leader to confirm playback for the command run in the body.
737
738 Wrap the play/resume call that targets the leader in this context manager.
739 The group's playback lock (held by the caller) then stays acquired until the
740 leader actually reports playing, so a concurrent (un)group command cannot
741 race a start that has not yet taken effect at the device. A no-op when there
742 is no leader to wait on.
743 """
744 if (leader := self.sync_leader) is None:
745 yield
746 return
747 # stamp the start: device state is unreliable while a start settles, so
748 # group-command decisions treat this window as playing (see set_members)
749 self._playback_start_at = time.monotonic()
750 async with self.mass.players.wait_for_player_update(
751 leader.player_id,
752 attribute_name="playback_state",
753 attribute_value=PlaybackState.PLAYING,
754 timeout=PLAYBACK_START_TIMEOUT,
755 ):
756 yield
757
758 async def _dissolve_syncgroup(self) -> None:
759 """Dissolve the current syncgroup by ungrouping all members."""
760 # a dissolve is happening now â any pending grace or re-form timer is no
761 # longer needed (_dissolve_and_reform re-arms the re-form right after)
762 # and the session whose start the marker tracked is gone
763 self._cancel_idle_grace_timer()
764 self._cancel_reform_timer()
765 self._playback_start_at = float("-inf")
766 if sync_leader := self.sync_leader:
767 # dissolve the temporary syncgroup from the player that holds the members:
768 # ungrouping from a leader that no longer holds them is a no-op and would
769 # leave the members grouped and streaming with no way back
770 group_leader = self._protocol_group_leader(sync_leader)
771 sync_children = [
772 x for x in group_leader.state.group_members if x != group_leader.player_id
773 ]
774 if sync_children:
775 # wait for the leader's state to reflect the ungroup
776 # use _handle_set_members directly to avoid the redirect loop
777 # (cmd_set_members redirects sync-leader targets back to this syncgroup)
778 async with (
779 self.mass.players.wait_for_player_update(group_leader.player_id, timeout=5),
780 self.mass.players.get_player_lock(
781 group_leader.player_id, PlayerLockPurpose.PLAYBACK
782 ),
783 ):
784 await self.mass.players._handle_set_members(
785 group_leader, player_ids_to_remove=sync_children
786 )
787 if group_leader is not sync_leader:
788 # our callers only ever stop the leader we track, so a provider-promoted
789 # one would keep streaming on its own once the members are released
790 await self.mass.players._handle_cmd_stop(group_leader.player_id)
791 self.mass.players.schedule_active_output_protocol_clear(group_leader)
792 # Clear the leader's active protocol once it stops playing; the controller's
793 # clearing in _handle_cmd_stop is skipped for a still-grouped protocol player.
794 if sync_leader:
795 self.mass.players.schedule_active_output_protocol_clear(sync_leader)
796 self.sync_leader = None
797 self._update_attributes()
798 self.update_state()
799
800 def _select_sync_leader(
801 self,
802 new_members: list[str] | None = None,
803 preferred_protocol_domain: str | None = None,
804 preferred_member_ids: Collection[str] | None = None,
805 ) -> Player | None:
806 """
807 Select a (new) sync leader, preferring session and protocol continuity.
808
809 :param new_members: Optional list of newly added member ids to consider
810 when no current/static members are available.
811 :param preferred_protocol_domain: If provided, prefer members that
812 support this protocol domain so playback keeps using the same
813 protocol.
814 :param preferred_member_ids: If provided, prefer members from this
815 collection (e.g. the ones a live session already feeds). Outranks
816 ``preferred_protocol_domain``.
817 """
818 if self.group_members and self.sync_leader and self.sync_leader.state.available:
819 # current leader is still available, no need to select a new one
820 return self.sync_leader
821 # with selecting a new leader, we prioritize the static group members
822 group_members = self.static_group_members or self.group_members or new_members or []
823 candidates = [
824 member_player
825 for member_id in group_members
826 if (member_player := self.mass.players.get_player(member_id))
827 and member_player.state.available
828 ]
829 preferred_ids = set(preferred_member_ids or ())
830 # preference tiers, most specific first: a member that is already fed by the
831 # live session can take it over without restarting playback, and one that
832 # supports the active protocol at least keeps the session on that protocol
833 for reason, matches in (
834 (
835 "takes part in the live session",
836 [x for x in candidates if x.player_id in preferred_ids],
837 ),
838 (
839 f"supports active protocol {preferred_protocol_domain}",
840 [
841 x
842 for x in candidates
843 if preferred_protocol_domain
844 and self._member_supports_protocol_domain(x, preferred_protocol_domain)
845 ],
846 ),
847 ("first available member", candidates),
848 ):
849 if not matches:
850 continue
851 self.logger.debug(
852 "Auto-selected %s as sync leader for group %s (%s)",
853 matches[0].display_name,
854 self.display_name,
855 reason,
856 )
857 return matches[0]
858 return None
859
860 # -----------------------------------------------------------------------
861 # Protocol awareness
862 # -----------------------------------------------------------------------
863 # A sync group can contain members from multiple protocol domains (e.g. a
864 # Sonos that can play via either its native protocol or via AirPlay). The
865 # group needs to:
866 # - track which protocol the live session is using (active_protocol_domain)
867 # - resolve which player actually owns the protocol-level session
868 # (_active_session_player) so leader/handoff bookkeeping is done on
869 # the right object
870 # - choose new leaders that keep protocol continuity
871 # (_member_supports_protocol_domain / _select_sync_leader)
872 # - downshift to the native protocol once every remaining member can play
873 # on it (_all_members_can_play_on_domain)
874 # - stay aligned with the protocol's own view of the group, both in member
875 # order (_align_members_with_session) and in who leads it
876 # (_protocol_group_leader)
877 # The helpers below cover those needs. Composition decisions (which protocol
878 # to use given the current member mix) intentionally live in the group:
879 # individual protocol providers don't have visibility into the rest of the
880 # group's members.
881
882 def _translate_to_parent_ids(self, player_ids: list[str]) -> list[str]:
883 """
884 Translate a list of (possibly protocol) player IDs to parent player IDs.
885
886 Protocol players (e.g. AirPlay `apc...`) are translated to their parent
887 (e.g. Sonos `RINCON_...`). Non-protocol IDs pass through unchanged.
888
889 :param player_ids: List of player IDs that may be protocol or parent IDs.
890 """
891 result: list[str] = []
892 for pid in player_ids:
893 if player := self.mass.players.get_player(pid):
894 parent_id = player.protocol_parent_id or pid
895 if parent_id not in result:
896 result.append(parent_id)
897 elif pid not in result:
898 result.append(pid)
899 return result
900
901 def _member_supports_protocol_domain(self, player: Player, domain: str) -> bool:
902 """
903 Check if a player can be reached on the given protocol domain right now.
904
905 :param player: The player to check.
906 :param domain: The protocol domain string (e.g. "airplay", "sonos").
907 """
908 return domain in player.playback_domains
909
910 def _all_members_can_play_on_domain(self, domain: str) -> bool:
911 """
912 Return True if every current member has a playback path on the given domain.
913
914 Members that are unavailable or expose no playback path at all are
915 ignored, so they never hold the group on a protocol.
916
917 :param domain: The playback path domain to check (e.g. "airplay", "sonos").
918 """
919 for member_id in self._attr_group_members:
920 member = self.mass.players.get_player(member_id)
921 if member is None or not member.state.available:
922 continue
923 paths = member.playback_domains
924 if paths and domain not in paths:
925 return False
926 return True
927
928 def _active_session_player(self) -> Player | None:
929 """
930 Return the player that owns the live sync session.
931
932 If the current sync leader has a non-native active output protocol,
933 returns the protocol player that carries the stream; otherwise returns
934 the native sync leader itself. Returns ``None`` if there is no leader.
935 """
936 if not self.sync_leader:
937 return None
938 if (
939 self.sync_leader.active_output_protocol
940 and self.sync_leader.active_output_protocol != "native"
941 and (
942 protocol_player := self.mass.players.get_player(
943 self.sync_leader.active_output_protocol
944 )
945 )
946 ):
947 return protocol_player
948 return self.sync_leader
949
950 def _align_members_with_session(self, session_player: Player | None) -> None:
951 """
952 Re-order the tracked members to match the live session's member order.
953
954 Members that are not part of the live session keep their relative order at
955 the end of the list.
956
957 :param session_player: The player that owns the live sync session.
958 """
959 if session_player is None:
960 return
961 # the provider's own group_members, not state.group_members: the latter is
962 # set-derived for non-protocol players and loses the member order. Not
963 # live_session_members either: that answers who is in the session, not in
964 # which order, and a provider may derive it without preserving any.
965 session_order = [
966 x
967 for x in self._translate_to_parent_ids(session_player.group_members)
968 if x in self._attr_group_members
969 ]
970 if not session_order:
971 return
972 self._attr_group_members = [
973 *session_order,
974 *[x for x in self._attr_group_members if x not in session_order],
975 ]
976
977 def _protocol_group_leader(self, sync_leader: Player) -> Player:
978 """
979 Return the member that currently holds the protocol-level group.
980
981 This is normally the sync leader itself, but a provider may have promoted a
982 different member at the protocol level. Falls back to the sync leader when no
983 member reports holding others.
984
985 :param sync_leader: The sync leader tracked by this group.
986 """
987 if sync_leader.state.group_members:
988 return sync_leader
989 for member_id in self._attr_group_members:
990 if member_id == sync_leader.player_id:
991 continue
992 member = self.mass.players.get_player(member_id)
993 if member is None or not member.state.available:
994 continue
995 # a leader always lists itself alongside its members; only adopt one that
996 # holds members of this group, never a group formed outside of MA
997 held = [x for x in member.state.group_members if x != member_id]
998 if held and not set(held).isdisjoint(self._attr_group_members):
999 self.logger.warning(
1000 "Syncgroup %s tracks %s as leader but %s holds the group members",
1001 self.display_name,
1002 sync_leader.display_name,
1003 member.display_name,
1004 )
1005 return member
1006 return sync_leader
1007
1008 def _update_attributes(self) -> None:
1009 """Update dynamic attributes."""
1010 # NOTE on what reads from `.state.*` vs the leader's raw attributes below:
1011 # `__final_current_media` and `__final_active_source` on a player that has
1012 # an ``active_group`` route through the active_group's state â so reading
1013 # ``sync_leader.state.current_media`` from inside the group would loop
1014 # back through our own state derivation (group â leader.state â
1015 # active_group=group â group). For those two we MUST use the leader's
1016 # raw attributes. ``playback_state`` / ``elapsed_time`` do not route via
1017 # active_group and are safe to read from ``.state.*``.
1018 if (sync_leader := self.sync_leader) is None:
1019 # no sync leader, reset playback-related attributes to default values
1020 self._attr_playback_state = PlaybackState.IDLE
1021 self._attr_elapsed_time = None
1022 self._attr_elapsed_time_last_updated = None
1023 self._attr_current_media = None
1024 self._attr_active_source = None
1025 self._attr_poll_interval = 30
1026 return
1027 prev_state = self._attr_playback_state
1028 new_state = sync_leader.state.playback_state
1029 self._attr_playback_state = new_state
1030 self._attr_elapsed_time = sync_leader.state.elapsed_time
1031 self._attr_elapsed_time_last_updated = sync_leader.state.elapsed_time_last_updated
1032 # don't use 'state' for current_media here since that points back to this group
1033 # player when we're active_group, we need the 'raw' value from the sync leader
1034 # itself to avoid circular dependency and ensure it reflects the actual media
1035 # on the leader rather than the group.
1036 self._attr_current_media = sync_leader.current_media
1037 self._attr_active_source = sync_leader.active_source
1038 self._attr_poll_interval = 1 if new_state == PlaybackState.PLAYING else 30
1039 # idle grace handling: schedule a debounced dissolve when the leader
1040 # naturally transitions from PLAYING/PAUSED to IDLE. The dissolve is
1041 # skipped if the user has pinned the group with Fake power control.
1042 if new_state == PlaybackState.IDLE and prev_state in (
1043 PlaybackState.PLAYING,
1044 PlaybackState.PAUSED,
1045 ):
1046 if self._attr_powered is not True:
1047 self._schedule_idle_grace_timer()
1048 elif new_state in (PlaybackState.PLAYING, PlaybackState.PAUSED):
1049 # leader resumed playing, cancel any pending grace
1050 self._cancel_idle_grace_timer()
1051
1052 async def _dissolve_and_reform(
1053 self,
1054 old_leader_id: str,
1055 leader_to_stop: Player | None = None,
1056 resume_playback: bool = True,
1057 preferred_protocol_domain: str | None = None,
1058 ) -> None:
1059 """
1060 Stop the current sync session, dissolve the syncgroup and schedule a re-form.
1061
1062 Used when a seamless handoff isn't possible (e.g. the new leader is not
1063 part of the live session). The stop/dissolve happens immediately; the
1064 re-form (with resume) is debounced so cascaded unjoins coalesce into a
1065 single restart with the final member list.
1066
1067 :param old_leader_id: The player_id of the departing leader.
1068 :param leader_to_stop: The player to stop before dissolving. Defaults
1069 to ``self.sync_leader`` but callers should pass the old leader
1070 explicitly when ``self.sync_leader`` has already been cleared.
1071 :param resume_playback: If True, schedule the debounced re-form which
1072 restarts playback on the new leader. Pass False when the group was
1073 not actively playing (e.g. paused or idle).
1074 :param preferred_protocol_domain: Optional snapshot of the active
1075 protocol domain taken before the old leader was cleared, passed to
1076 :meth:`_select_sync_leader` so the new leader is chosen to keep the
1077 protocol session continuous where possible.
1078 """
1079 leader_to_stop = leader_to_stop or self.sync_leader
1080 if leader_to_stop:
1081 self.logger.info(
1082 "Dissolving syncgroup %s (leader %s) and re-forming with a new leader",
1083 self.display_name,
1084 leader_to_stop.display_name,
1085 )
1086 async with self.mass.players.wait_for_player_update(
1087 leader_to_stop.player_id, timeout=5
1088 ):
1089 await self.mass.players._handle_cmd_stop(leader_to_stop.player_id)
1090 await self._dissolve_syncgroup()
1091 if old_leader_id in self._attr_group_members:
1092 self._attr_group_members.remove(old_leader_id)
1093 if resume_playback and self._attr_group_members:
1094 self._reform_protocol_domain = preferred_protocol_domain
1095 self._schedule_reform_timer()
1096
1097 async def _wait_member_unsynced(self, member_id: str, timeout: float = 5.0) -> bool:
1098 """
1099 Wait until the given member reports as unsynced (synced_to is None).
1100
1101 Returns ``True`` when the member is verified unsynced (downstream flows
1102 like leader selection / play_media on the leader are safe to proceed),
1103 or ``False`` when the player is genuinely stuck (the caller should
1104 abort rather than issue a play_media that will be rejected by the
1105 provider's "I'm synced to another player" guard).
1106
1107 :param member_id: The player to wait on.
1108 :param timeout: Seconds to wait for the first state propagation.
1109 """
1110 async with self.mass.players.wait_for_player_update(
1111 member_id,
1112 attribute_name="synced_to",
1113 attribute_value=None,
1114 timeout=timeout,
1115 ):
1116 pass
1117 member = self.mass.players.get_player(member_id)
1118 if member is None or member.synced_to is None:
1119 return True
1120 # The provider didn't propagate within the timeout. Kick the member
1121 # from its stale parent, then wait again with a tighter budget.
1122 # This rescues the common "Sonos UPnP event lag" case.
1123 # NOTE: not the public cmd_ungroup - it re-enters this syncgroup's set_members.
1124 # if the stale parent is gone, no kick is possible - fall through to the final check
1125 if stale_parent := self.mass.players.get_player(member.synced_to):
1126 self.logger.warning(
1127 "Player %s still reports synced_to=%s after %ss; "
1128 "removing it from its stale parent and re-waiting",
1129 member.display_name,
1130 member.synced_to,
1131 timeout,
1132 )
1133 try:
1134 async with (
1135 self.mass.players.wait_for_player_update(
1136 member_id,
1137 attribute_name="synced_to",
1138 attribute_value=None,
1139 timeout=2.0,
1140 ),
1141 self.mass.players.get_player_lock(
1142 stale_parent.player_id, PlayerLockPurpose.PLAYBACK
1143 ),
1144 ):
1145 await self.mass.players._handle_set_members(
1146 stale_parent, player_ids_to_remove=[member_id]
1147 )
1148 except asyncio.CancelledError:
1149 raise
1150 except Exception as err:
1151 self.logger.debug(
1152 "stale-parent removal recovery for %s raised: %s", member.display_name, err
1153 )
1154 member = self.mass.players.get_player(member_id)
1155 if member is None or member.synced_to is None:
1156 return True
1157 self.logger.error(
1158 "Player %s is stuck synced_to=%s; aborting dissolve+reform path",
1159 member.display_name,
1160 member.synced_to,
1161 )
1162 return False
1163
1164 async def _dynamic_leader_switch(self, old_leader_id: str) -> None:
1165 """
1166 Switch the sync leader without tearing down the stream session.
1167
1168 Used when the provider supports dynamic leader selection (e.g. AirPlay,
1169 Snapcast). The old leader is removed from the live session and the
1170 remaining members keep playing uninterrupted on a newly selected leader.
1171
1172 If no remaining member takes part in the live session (e.g. only
1173 freshly-added players are left), a seamless handoff isn't possible. In
1174 that case we fall back to dissolve + reform, accepting a brief audio gap.
1175
1176 :param old_leader_id: The player_id of the leader being removed.
1177 """
1178 old_leader = self.sync_leader
1179 assert old_leader is not None
1180
1181 self.logger.info(
1182 "Dynamic leader switch: removing %s from group %s, remaining members keep playing",
1183 old_leader.display_name,
1184 self.display_name,
1185 )
1186
1187 # Snapshot the currently active protocol and session before clearing
1188 # the leader â we need both for new-leader selection and for the
1189 # handoff-eligibility check.
1190 preferred_domain = self.active_protocol_domain
1191 session_player = self._active_session_player()
1192 # The domain the live session actually runs on. It differs from
1193 # `preferred_domain` once the group is due to downshift to native, and
1194 # a seamless handoff must stay on the protocol carrying the stream.
1195 session_domain = session_player.provider.domain if session_player else None
1196 # The members the session feeds right now: only a member from this set can take
1197 # it over without a restart. Tracked membership is not enough â a member can be
1198 # dropped from the session (or never make it in) while still being listed.
1199 live_member_ids = (
1200 self._translate_to_parent_ids(session_player.live_session_members)
1201 if session_player
1202 else []
1203 )
1204
1205 # Remove the old leader from our group members list
1206 if old_leader_id in self._attr_group_members:
1207 self._attr_group_members.remove(old_leader_id)
1208
1209 # A provider may hand the live session to its own first remaining member, so our
1210 # member order has to match the session's before we pick from it â otherwise we
1211 # end up tracking a different leader than the one that inherits the session.
1212 self._align_members_with_session(session_player)
1213
1214 # Pick a new leader, preferring one that is already fed by the live session
1215 # so the session continuation is seamless.
1216 self.sync_leader = None
1217 new_leader = self._select_sync_leader(
1218 preferred_protocol_domain=session_domain,
1219 preferred_member_ids=live_member_ids,
1220 )
1221
1222 if not new_leader:
1223 # No remaining members to take over â stop the old leader's
1224 # session and dissolve the group entirely. Restore sync_leader
1225 # so _dissolve_syncgroup can properly ungroup protocol members.
1226 self.sync_leader = old_leader
1227 self.logger.info(
1228 "No remaining members for group %s after removing %s, stopping",
1229 self.display_name,
1230 old_leader.display_name,
1231 )
1232 async with self.mass.players.wait_for_player_update(old_leader.player_id, timeout=5):
1233 await self.mass.players._handle_cmd_stop(old_leader.player_id)
1234 await self._dissolve_syncgroup()
1235 return
1236
1237 # A seamless handoff requires the new leader to already be a sync_client of
1238 # the live session. Selection prefers such a member, so reaching this means
1239 # no remaining member has a stream to inherit: fall back to dissolve + reform.
1240 if new_leader.player_id not in live_member_ids:
1241 self.logger.info(
1242 "New leader %s is not in the live session; dissolving and re-forming syncgroup %s",
1243 new_leader.display_name,
1244 self.display_name,
1245 )
1246 # Restore sync_leader so _dissolve_and_reform -> _dissolve_syncgroup
1247 # can properly ungroup protocol-level members. Forward the protocol
1248 # hint so the new form keeps protocol continuity when possible.
1249 self.sync_leader = old_leader
1250 await self._dissolve_and_reform(
1251 old_leader_id,
1252 leader_to_stop=old_leader,
1253 preferred_protocol_domain=preferred_domain,
1254 )
1255 return
1256
1257 self.sync_leader = new_leader
1258 # Ensure the new leader is first in the members list
1259 self._attr_group_members = [
1260 new_leader.player_id,
1261 *[x for x in self._attr_group_members if x != new_leader.player_id],
1262 ]
1263 self.logger.info(
1264 "Dynamic leader switch complete: %s is now leader of group %s",
1265 new_leader.display_name,
1266 self.display_name,
1267 )
1268
1269 # Hand off at the protocol level. We already know:
1270 # - the old session player (the protocol player that owns the live session)
1271 # - the domain that session runs on
1272 # - the new leader (a parent player whose protocol player is in the session)
1273 # So we can talk to the protocol players directly and skip the controller's
1274 # protocol-translation overhead in cmd_set_members.
1275 new_target = self._resolve_session_target(new_leader, session_domain)
1276 remaining_protocol_ids: list[str] = []
1277 for member_id in self._attr_group_members:
1278 if member_id == new_leader.player_id:
1279 continue
1280 if member := self.mass.players.get_player(member_id):
1281 if target := self._resolve_session_target(member, session_domain):
1282 remaining_protocol_ids.append(target.player_id)
1283
1284 # 1. Old leader's session protocol player steps out of the session.
1285 # Direct call (the controller's cmd_set_members would interpret this
1286 # self-removal as "dissolve the entire group"). The provider's set_members
1287 # keeps the live session running for the members that stay behind and releases
1288 # them, so they are briefly without a leader until step 2 picks them back up.
1289 if session_player is not None:
1290 await session_player.set_members(player_ids_to_remove=[session_player.player_id])
1291
1292 # 2. New leader's protocol player takes over ownership tracking of the
1293 # remaining members. The members are already in the live session at the
1294 # protocol level (sync_clients), this just transfers the bookkeeping so
1295 # the new leader's protocol player reports them as its group members.
1296 if remaining_protocol_ids and new_target is not None:
1297 await new_target.set_members(player_ids_to_add=remaining_protocol_ids)
1298
1299 self.update_state()
1300
1301 def _schedule_idle_grace_timer(self) -> None:
1302 """Schedule a debounced dissolve after the leader becomes idle."""
1303 # any previously scheduled task is replaced so we don't end up with
1304 # two dissolves racing each other when the leader oscillates quickly
1305 self._cancel_idle_grace_timer()
1306 self.logger.debug(
1307 "Scheduling idle-grace dissolve for syncgroup %s in %ss",
1308 self.display_name,
1309 IDLE_GRACE_SECONDS,
1310 )
1311 self._idle_grace_task = self.mass.create_task(self._idle_grace_runner())
1312
1313 def _cancel_idle_grace_timer(self) -> None:
1314 """Cancel any pending idle-grace dissolve task."""
1315 if self._idle_grace_task is not None:
1316 if not self._idle_grace_task.done():
1317 self._idle_grace_task.cancel()
1318 self._idle_grace_task = None
1319
1320 async def _idle_grace_runner(self) -> None:
1321 """Wait the grace window, then dissolve if the group is still idle."""
1322 try:
1323 await asyncio.sleep(IDLE_GRACE_SECONDS)
1324 except asyncio.CancelledError:
1325 return
1326 # re-check state at fire time â playback may have resumed, the user
1327 # may have powered the group on, or another path may have dissolved
1328 # us already. Any of these means we should not dissolve here.
1329 self._idle_grace_task = None
1330 if self.sync_leader is None:
1331 return
1332 if self._attr_powered is True:
1333 return
1334 if self.sync_leader.state.playback_state != PlaybackState.IDLE:
1335 return
1336 self.logger.info(
1337 "Idle-grace expired for syncgroup %s, dissolving",
1338 self.display_name,
1339 )
1340 await self._dissolve_syncgroup()
1341
1342 @property
1343 def _playback_recently_started(self) -> bool:
1344 """Return whether a playback start was issued within the settle window."""
1345 return (time.monotonic() - self._playback_start_at) < PLAYBACK_START_TIMEOUT
1346
1347 def _schedule_reform_timer(self) -> None:
1348 """(Re)schedule the debounced re-form after the sync leader was removed."""
1349 # any previously scheduled task is replaced so cascaded unjoins coalesce
1350 # into a single re-form with the final member list
1351 self._cancel_reform_timer()
1352 self.logger.debug(
1353 "Scheduling debounced re-form for syncgroup %s in %ss",
1354 self.display_name,
1355 REFORM_DEBOUNCE_SECONDS,
1356 )
1357 self._reform_task = self.mass.create_task(self._reform_runner())
1358
1359 def _cancel_reform_timer(self) -> None:
1360 """Cancel any pending debounced re-form task."""
1361 if (task := self._reform_task) is None:
1362 return
1363 self._reform_task = None
1364 # never cancel ourselves: the runner ends up here via play() -> _form_syncgroup
1365 if task is not asyncio.current_task() and not task.done():
1366 task.cancel()
1367
1368 async def _reform_runner(self) -> None:
1369 """Wait the debounce window, then re-form the group and resume playback."""
1370 try:
1371 await asyncio.sleep(REFORM_DEBOUNCE_SECONDS)
1372 except asyncio.CancelledError:
1373 return
1374 try:
1375 # serialize with (un)group and playback commands targeting this group.
1376 # A cancellation (another unjoin re-arming the window, an explicit
1377 # stop) may still land while we wait for the lock.
1378 async with self.mass.players.get_player_lock(
1379 self.player_id, PlayerLockPurpose.PLAYBACK
1380 ):
1381 # re-check state at execution time â an explicit play may have
1382 # re-formed the group already and all members may have been
1383 # removed meanwhile
1384 if self.sync_leader is not None or not self._attr_group_members:
1385 return
1386 # Wait for the remaining members to report as unsynced before
1387 # re-forming. Providers like Sonos propagate group state
1388 # asynchronously â the children can still report synced_to for
1389 # a few seconds after the leader's ungroup command returns.
1390 members = list(self._attr_group_members)
1391 unsync_results = await asyncio.gather(
1392 *(self._wait_member_unsynced(m) for m in members),
1393 return_exceptions=True,
1394 )
1395 stuck_members = [
1396 members[i] for i, result in enumerate(unsync_results) if result is False
1397 ]
1398 if stuck_members:
1399 self.logger.error(
1400 "Members of group %s still report synced_to after recovery attempts: "
1401 "%s; aborting re-form (no playback will resume on this call)",
1402 self.display_name,
1403 stuck_members,
1404 )
1405 return
1406 self.logger.info(
1407 "Re-forming syncgroup %s with %s member(s) and resuming playback",
1408 self.display_name,
1409 len(members),
1410 )
1411 # Preselect the new leader with the protocol hint so the form
1412 # picks a member compatible with the previous session's protocol
1413 # (e.g. keep AirPlay if the session was AirPlay).
1414 if self._reform_protocol_domain is not None:
1415 self.sync_leader = self._select_sync_leader(
1416 preferred_protocol_domain=self._reform_protocol_domain
1417 )
1418 await self.play()
1419 finally:
1420 # normal completion detaches us via play() -> _form_syncgroup already;
1421 # this covers the early-return paths so is_active_session settles
1422 if self._reform_task is asyncio.current_task():
1423 self._reform_task = None
1424 self.update_state()
1425
1426 def _resolve_session_target(self, player: Player, domain: str | None) -> Player | None:
1427 """
1428 Resolve the player that participates in the live session for ``domain``.
1429
1430 For a player whose own provider domain matches, returns the player itself.
1431 For a parent player with a linked protocol on that domain, returns the
1432 corresponding protocol player. Returns ``None`` when nothing matches.
1433
1434 :param player: The player to resolve (parent or protocol player).
1435 :param domain: The protocol domain string of the active session
1436 (e.g. "airplay"). May be None, in which case ``player`` is returned.
1437 """
1438 if domain is None:
1439 return player
1440 if player.provider.domain == domain:
1441 return player
1442 for linked in player.linked_output_protocols:
1443 if linked.protocol_domain == domain:
1444 return self.mass.players.get_player(linked.output_protocol_id)
1445 return None
1446