/
/
/
1"""
2MusicAssistant PlayerController.
3
4Handles all logic to control supported players,
5which are provided by Player Providers.
6
7Note that the PlayerController has a concept of a 'player' and a 'playerstate'.
8The Player is the actual object that is provided by the provider,
9which incorporates the (unaltered) state of the player (e.g. volume, state, etc)
10and functions for controlling the player (e.g. play, pause, etc).
11
12The playerstate is the (final) state of the player, including any user customizations
13and transformations that are applied to the player.
14The playerstate is the object that is exposed to the outside world (via the API).
15"""
16
17from __future__ import annotations
18
19import asyncio
20import contextlib
21import time
22import weakref
23from collections.abc import AsyncIterator
24from contextlib import suppress
25from typing import TYPE_CHECKING, Any, cast
26
27from music_assistant_models.auth import Scope
28from music_assistant_models.background_task import TaskSchedule
29from music_assistant_models.constants import (
30 PLAYER_CONTROL_FAKE,
31 PLAYER_CONTROL_NATIVE,
32 PLAYER_CONTROL_NONE,
33)
34from music_assistant_models.enums import (
35 EventType,
36 IdentifierType,
37 MediaType,
38 PlaybackState,
39 PlayerFeature,
40 PlayerType,
41 ProviderFeature,
42 ProviderType,
43 SourceControl,
44)
45from music_assistant_models.errors import (
46 AlreadyRegisteredError,
47 InsufficientPermissions,
48 InvalidDataError,
49 MusicAssistantError,
50 PlayerCommandFailed,
51 PlayerUnavailableError,
52 ProviderUnavailableError,
53 UnsupportedFeaturedException,
54)
55from music_assistant_models.media_items import AudioSource
56from music_assistant_models.player import PlayerOptionValueType # noqa: TC002
57from music_assistant_models.player_control import PlayerControl # noqa: TC002
58
59from music_assistant.constants import (
60 ATTR_ACTIVE_SOURCE,
61 ATTR_ANNOUNCEMENT_IN_PROGRESS,
62 ATTR_AVAILABLE,
63 ATTR_ENABLED,
64 ATTR_FAKE_MUTE,
65 ATTR_FAKE_POWER,
66 ATTR_FAKE_VOLUME,
67 ATTR_GROUP_MEMBERS,
68 ATTR_GROUP_VOLUME_SNAPSHOT,
69 ATTR_LAST_POLL,
70 ATTR_MUTE_CONTROL,
71 ATTR_MUTE_LOCK,
72 ATTR_POWER_CONTROL,
73 ATTR_POWERED,
74 ATTR_PREVIOUS_VOLUME,
75 ATTR_SUPPORTED_FEATURES,
76 ATTR_VOLUME_CONTROL,
77 CONF_AUTO_PLAY,
78 CONF_CACHED_ARP_MAC,
79 CONF_ENTRY_MAX_VOLUME,
80 CONF_ENTRY_MIN_VOLUME,
81 CONF_GROUP_MEMBERS,
82 CONF_MAX_VOLUME,
83 CONF_MIN_VOLUME,
84 CONF_MUTE_CONTROL,
85 CONF_PLAY_MEDIA_OVERRIDES_GROUP,
86 CONF_PLAYER_DSP,
87 CONF_PLAYERS,
88 CONF_POWER_CONTROL,
89 CONF_PROTOCOL_PARENT_ID,
90 CONF_REPORTED_MAC,
91 CONF_VOLUME_CONTROL,
92 VERBOSE_LOG_LEVEL,
93)
94from music_assistant.controllers.webserver.helpers.auth_middleware import (
95 get_current_user,
96 get_sendspin_player_id,
97 has_scope,
98)
99from music_assistant.helpers.api import api_command
100from music_assistant.helpers.colors import get_palette_for_url
101from music_assistant.helpers.util import (
102 TaskManager,
103 enrich_device_mac_address,
104 is_valid_mac_address,
105)
106from music_assistant.models.core_controller import CoreController
107from music_assistant.models.player import Player, PlayerMedia, PlayerState
108from music_assistant.models.player_provider import PlayerProvider
109from music_assistant.models.plugin import PluginProvider
110
111from .announcements import AnnouncementsMixin
112from .constants import PlayerLockPurpose
113from .helpers import handle_player_command, wait_for_power_on
114from .protocol_linking import ProtocolLinkingMixin
115
116if TYPE_CHECKING:
117 from collections.abc import Callable, Iterator
118
119 from music_assistant_models.config_entries import (
120 ConfigEntry,
121 CoreConfig,
122 PlayerConfig,
123 )
124 from music_assistant_models.player import OutputProtocol
125 from music_assistant_models.player_queue import PlayerQueue
126
127 from music_assistant import MusicAssistant
128 from music_assistant.helpers.json import SerializableType
129
130CACHE_CATEGORY_PLAYER_POWER = 1
131
132# state keys that carry the current_media playback-position anchor; these only
133# change on discrete position events (play/pause/seek/track change/buffer correction)
134POSITION_ANCHOR_KEYS = frozenset(
135 {
136 "current_media.elapsed_time",
137 "current_media.elapsed_time_last_updated",
138 }
139)
140
141# Sentinel used to detect omitted optional arguments where ``None`` is a valid value.
142_SENTINEL: Any = object()
143
144
145class PlayerController(AnnouncementsMixin, ProtocolLinkingMixin, CoreController):
146 """Controller holding all logic to control registered players."""
147
148 domain: str = "players"
149
150 def __init__(self, mass: MusicAssistant) -> None:
151 """Initialize core controller."""
152 super().__init__(mass)
153 self._players: dict[str, Player] = {}
154 self._controls: dict[str, PlayerControl] = {}
155 self.manifest.name = "Player Controller"
156 self.manifest.description = (
157 "Music Assistant's core controller which manages all players from all providers."
158 )
159 self.manifest.icon = "speaker-multiple"
160 self._poll_task: asyncio.Task[None] | None = None
161 self._player_command_locks: dict[str, asyncio.Lock] = {}
162 # Re-entrancy tracking for get_player_lock, keyed on the task object
163 # (weak ref auto-clears entries if a task is GC'd before its finally runs).
164 self._task_held_locks: weakref.WeakKeyDictionary[asyncio.Task[Any], set[str]] = (
165 weakref.WeakKeyDictionary()
166 )
167 # Lock to prevent race conditions during player registration
168 self._register_lock = asyncio.Lock()
169 # Track pending protocol player evaluations (delayed to allow all protocols to register)
170 self._pending_protocol_evaluations: dict[str, asyncio.TimerHandle] = {}
171 # Serialize delayed evaluations to prevent race conditions
172 self._delayed_evaluation_lock = asyncio.Lock()
173 # Subscribers for player state updates (called with player + changed_values)
174 self._state_update_subscribers: list[
175 Callable[[Player, dict[str, tuple[Any, Any]]], None]
176 ] = []
177
178 @contextlib.asynccontextmanager
179 async def get_player_lock(
180 self, player_id: str, purpose: PlayerLockPurpose = PlayerLockPurpose.PLAYBACK
181 ) -> AsyncIterator[None]:
182 """
183 Acquire a purpose-scoped lock for a player, with re-entrant support.
184
185 Tracks lock ownership per asyncio Task so that nested calls within the same
186 task skip re-acquisition (preventing deadlocks), while deferred callbacks
187 (call_later / create_task) correctly acquire a fresh lock.
188
189 If the lock can't be acquired within 30s the body runs anyway, to keep
190 the player responsive when a previous holder is stuck on a hung command.
191
192 :param player_id: The player to lock.
193 :param purpose: Lock category. Commands with different purposes can run
194 concurrently on the same player.
195 """
196 lock_key = f"{purpose.value}_{player_id}"
197 task = asyncio.current_task()
198
199 if task is not None and lock_key in self._task_held_locks.get(task, set()):
200 yield
201 return
202
203 lock = self._player_command_locks.setdefault(lock_key, asyncio.Lock())
204 # Two-stage acquire: a slow-acquire log at 5s and a hard give-up at 30s.
205 # If the previous holder is stuck (e.g. on a dead provider socket), we
206 # proceed without the lock so this player stays responsive.
207 acquired = False
208 try:
209 async with asyncio.timeout(5):
210 await lock.acquire()
211 acquired = True
212 except TimeoutError:
213 self.logger.debug(
214 "Acquiring %s lock for player %s is slow (>5s)", purpose.value, player_id
215 )
216 try:
217 async with asyncio.timeout(25):
218 await lock.acquire()
219 acquired = True
220 except TimeoutError:
221 self.logger.warning(
222 "Timed out (30s) acquiring %s lock for player %s — "
223 "previous holder appears stuck; proceeding without lock",
224 purpose.value,
225 player_id,
226 )
227
228 if acquired and task is not None:
229 self._task_held_locks.setdefault(task, set()).add(lock_key)
230 try:
231 yield
232 finally:
233 if acquired:
234 if task is not None and (held := self._task_held_locks.get(task)) is not None:
235 held.discard(lock_key)
236 if not held:
237 del self._task_held_locks[task]
238 lock.release()
239
240 async def get_config_entries(self) -> tuple[ConfigEntry, ...]:
241 """Return Config Entries for the Player Controller."""
242 return ()
243
244 async def setup(self, config: CoreConfig) -> None:
245 """Async initialize of module."""
246 self._repair_protocol_parent_links()
247 self._poll_task = self.mass.create_task(self._poll_players())
248 self.mass.tasks.register_scheduled_task(
249 task_id="fix_group_member_configs",
250 name="Fix sync group member configurations",
251 handler=self._fix_group_member_configs,
252 schedule=TaskSchedule.weekly(
253 days_of_week=[0],
254 hour=4,
255 minute=0,
256 ),
257 initial_delay=300,
258 )
259
260 async def close(self) -> None:
261 """Cleanup on exit."""
262 if self._poll_task and not self._poll_task.done():
263 self._poll_task.cancel()
264 # Cancel all pending protocol evaluations
265 for handle in self._pending_protocol_evaluations.values():
266 handle.cancel()
267 self._pending_protocol_evaluations.clear()
268 for player in self._players.values():
269 if player.sleep_timer_expires_at is not None:
270 self.mass.cancel_timer(self._sleep_timer_task_id(player.player_id))
271
272 async def get_diagnostics(self) -> dict[str, SerializableType]:
273 """Return diagnostics info for this controller to include in diagnostics reports."""
274 players = list(self._players.values())
275 return {
276 "players_synced": sum(player.state.synced_to is not None for player in players),
277 "players_with_active_group": sum(
278 player.state.active_group is not None for player in players
279 ),
280 "announcements_in_progress": sum(
281 bool(player.extra_data.get(ATTR_ANNOUNCEMENT_IN_PROGRESS)) for player in players
282 ),
283 "pending_protocol_evaluations": len(self._pending_protocol_evaluations),
284 }
285
286 async def on_provider_loaded(self, provider: PlayerProvider) -> None:
287 """Handle logic when a provider is loaded."""
288
289 async def on_provider_unload(self, provider: PlayerProvider) -> None:
290 """Handle logic when a provider is (about to get) unloaded."""
291
292 @property
293 def providers(self) -> list[PlayerProvider]:
294 """Return all loaded/running MusicProviders."""
295 return cast("list[PlayerProvider]", self.mass.get_providers(ProviderType.PLAYER))
296
297 def iter_players(
298 self,
299 return_unavailable: bool = True,
300 return_disabled: bool = False,
301 provider_filter: str | None = None,
302 return_protocol_players: bool = False,
303 ) -> Iterator[Player]:
304 """
305 Iterate over all registered players, regardless of who is asking.
306
307 Use this for internal logic - state derivation, bookkeeping and topology
308 lookups - which must stay correct no matter which user's command happened
309 to trigger it. Use :meth:`all_players` for anything presented to a user.
310
311 :param return_unavailable [bool]: Include unavailable players.
312 :param return_disabled [bool]: Include disabled players.
313 :param provider_filter [str]: Optional filter by provider lookup key.
314 :param return_protocol_players [bool]: Include protocol players (hidden by default).
315 """
316 for player in list(self._players.values()):
317 if not (player.state.available or return_unavailable):
318 continue
319 if not (player.state.enabled or return_disabled):
320 continue
321 if not player.initialized.is_set():
322 continue
323 if provider_filter is not None and player.provider.instance_id != provider_filter:
324 continue
325 if not return_protocol_players and player.state.type == PlayerType.PROTOCOL:
326 continue
327 yield player
328
329 def all_players(
330 self,
331 return_unavailable: bool = True,
332 return_disabled: bool = False,
333 provider_filter: str | None = None,
334 return_protocol_players: bool = False,
335 ) -> list[Player]:
336 """
337 Return the registered players the current user is allowed to see.
338
339 Note that this applies user filters for players (for non admin users),
340 which makes it unsuitable for internal logic - use :meth:`iter_players` there.
341
342 :param return_unavailable [bool]: Include unavailable players.
343 :param return_disabled [bool]: Include disabled players.
344 :param provider_filter [str]: Optional filter by provider lookup key.
345 :param return_protocol_players [bool]: Include protocol players (hidden by default).
346
347 :return: List of Player objects.
348 """
349 current_user = get_current_user()
350 user_filter = (
351 current_user.player_filter
352 if current_user and not has_scope(current_user, Scope.ALL)
353 else None
354 )
355 current_sendspin_player = get_sendspin_player_id()
356 return [
357 player
358 for player in self.iter_players(
359 return_unavailable=return_unavailable,
360 return_disabled=return_disabled,
361 provider_filter=provider_filter,
362 return_protocol_players=return_protocol_players,
363 )
364 if not user_filter
365 or player.player_id in user_filter
366 or player.player_id == current_sendspin_player
367 ]
368
369 @api_command("players/all", required_scope=Scope.PLAYERS_READ)
370 def all_player_states(
371 self,
372 return_unavailable: bool = True,
373 return_disabled: bool = False,
374 provider_filter: str | None = None,
375 return_protocol_players: bool = False,
376 ) -> list[PlayerState]:
377 """
378 Return PlayerState for all registered players.
379
380 :param return_unavailable [bool]: Include unavailable players.
381 :param return_disabled [bool]: Include disabled players.
382 :param provider_filter [str]: Optional filter by provider lookup key.
383 :param return_protocol_players [bool]: Include protocol players (hidden by default).
384
385 :return: List of PlayerState objects.
386 """
387 return [
388 player.state
389 for player in self.all_players(
390 return_unavailable=return_unavailable,
391 return_disabled=return_disabled,
392 provider_filter=provider_filter,
393 return_protocol_players=return_protocol_players,
394 )
395 ]
396
397 def get_player(
398 self,
399 player_id: str,
400 raise_unavailable: bool = False,
401 ) -> Player | None:
402 """
403 Return Player by player_id.
404
405 :param player_id [str]: ID of the player.
406 :param raise_unavailable [bool]: Raise if player is unavailable.
407
408 :raises PlayerUnavailableError: If player is unavailable and raise_unavailable is True.
409 :return: Player object or None.
410 """
411 if player := self._players.get(player_id):
412 if (not player.state.available or not player.state.enabled) and raise_unavailable:
413 msg = f"Player {player_id} is not available"
414 raise PlayerUnavailableError(msg)
415 return player
416 if raise_unavailable:
417 msg = f"Player {player_id} is not available"
418 raise PlayerUnavailableError(msg)
419 return None
420
421 @api_command("players/get", required_scope=Scope.PLAYERS_READ)
422 def get_player_state(
423 self,
424 player_id: str,
425 raise_unavailable: bool = False,
426 ) -> PlayerState | None:
427 """
428 Return PlayerState by player_id.
429
430 :param player_id [str]: ID of the player.
431 :param raise_unavailable [bool]: Raise if player is unavailable.
432
433 :raises PlayerUnavailableError: If player is unavailable and raise_unavailable is True.
434 :return: Player object or None.
435 """
436 current_user = get_current_user()
437 user_filter = (
438 current_user.player_filter
439 if current_user and not has_scope(current_user, Scope.ALL)
440 else None
441 )
442 current_sendspin_player = get_sendspin_player_id()
443 if (
444 current_user
445 and user_filter
446 and player_id not in user_filter
447 and player_id != current_sendspin_player
448 ):
449 msg = f"{current_user.username} does not have access to player {player_id}"
450 raise InsufficientPermissions(msg)
451 if player := self.get_player(player_id, raise_unavailable):
452 return player.state
453 return None
454
455 def get_player_by_name(self, name: str) -> Player | None:
456 """
457 Return Player by name.
458
459 Performs case-insensitive matching against the player's state name
460 (the final name visible in clients and API).
461 If multiple players match, logs a warning and returns the first match.
462
463 :param name: Name of the player.
464 :return: Player object or None.
465 """
466 name_normalized = name.strip().lower()
467 matches: list[Player] = []
468
469 for player in list(self._players.values()):
470 if player.state.name.strip().lower() == name_normalized:
471 matches.append(player)
472
473 if not matches:
474 return None
475
476 if len(matches) > 1:
477 player_ids = [p.player_id for p in matches]
478 self.logger.warning(
479 "players/get_by_name: Multiple players found with name '%s': %s - "
480 "returning first match (%s). "
481 "Consider using the players/get API with player_id instead "
482 "for unambiguous lookups.",
483 name,
484 player_ids,
485 matches[0].player_id,
486 )
487
488 return matches[0]
489
490 @api_command("players/get_by_name", required_scope=Scope.PLAYERS_READ)
491 def get_player_state_by_name(self, name: str) -> PlayerState | None:
492 """
493 Return PlayerState by name.
494
495 :param name: Name of the player.
496 :return: PlayerState object or None.
497 """
498 current_user = get_current_user()
499 user_filter = (
500 current_user.player_filter
501 if current_user and not has_scope(current_user, Scope.ALL)
502 else None
503 )
504 current_sendspin_player = get_sendspin_player_id()
505 if player := self.get_player_by_name(name):
506 if (
507 current_user
508 and user_filter
509 and player.player_id not in user_filter
510 and player.player_id != current_sendspin_player
511 ):
512 msg = f"{current_user.username} does not have access to player {player.player_id}"
513 raise InsufficientPermissions(msg)
514 return player.state
515 return None
516
517 @api_command("players/player_controls", required_scope=Scope.PLAYERS_READ)
518 def player_controls(
519 self,
520 ) -> list[PlayerControl]:
521 """Return all registered playercontrols."""
522 return list(self._controls.values())
523
524 @api_command("players/player_control", required_scope=Scope.PLAYERS_READ)
525 def get_player_control(
526 self,
527 control_id: str,
528 ) -> PlayerControl | None:
529 """
530 Return PlayerControl by control_id.
531
532 :param control_id: ID of the player control.
533 :return: PlayerControl object or None.
534 """
535 if control := self._controls.get(control_id):
536 return control
537 return None
538
539 @api_command("players/sleep_timer/get", required_scope=Scope.PLAYERS_READ)
540 def get_sleep_timer(self, player_id: str) -> float | None:
541 """
542 Return the active sleep timer expiry timestamp for the player.
543
544 :param player_id: Player ID to check.
545 """
546 player = self._get_player_with_redirect(player_id)
547 return player.sleep_timer_expires_at
548
549 @api_command("players/sleep_timer/set", required_scope=Scope.PLAYERS_CONTROL)
550 def set_sleep_timer(self, player_id: str, seconds: int) -> float:
551 """
552 Set a sleep timer for the player.
553
554 :param player_id: Player ID to set the timer for.
555 :param seconds: Delay in seconds before playback is stopped.
556 """
557 if seconds <= 0:
558 msg = "Sleep timer duration must be greater than zero seconds"
559 raise InvalidDataError(msg)
560 player = self._get_player_with_redirect(player_id)
561 try:
562 # guard against absurd durations that overflow the float timestamp math
563 expires_at = time.time() + seconds
564 except OverflowError:
565 msg = "Sleep timer duration is too large to schedule"
566 raise InvalidDataError(msg) from None
567 player.set_sleep_timer_expires_at(expires_at)
568 player.update_state()
569 self._signal_sleep_timer_updated(player, expires_at)
570 self.mass.call_later(
571 seconds,
572 self._handle_sleep_timer_expired,
573 player.player_id,
574 task_id=self._sleep_timer_task_id(player.player_id),
575 )
576 return expires_at
577
578 @api_command("players/sleep_timer/clear", required_scope=Scope.PLAYERS_CONTROL)
579 def clear_sleep_timer(self, player_id: str) -> None:
580 """
581 Clear the active sleep timer for the player.
582
583 :param player_id: Player ID to clear the timer for.
584 """
585 player = self._get_player_with_redirect(player_id)
586 self._clear_sleep_timer(player)
587
588 # Player commands
589
590 @api_command("players/cmd/stop", required_scope=Scope.PLAYERS_CONTROL)
591 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
592 async def cmd_stop(self, player_id: str) -> None:
593 """
594 Send STOP command to given player.
595
596 - player_id: player_id of the player to handle the command.
597 """
598 player = self._get_player_with_redirect(player_id)
599 # Redirect to queue controller if it is active (skip if already in queue command context)
600 if active_queue := self.get_active_queue(player):
601 await self.mass.player_queues.stop(active_queue.queue_id)
602 return
603 # Delegate to internal handler for actual implementation
604 await self._handle_cmd_stop(player.player_id)
605
606 @api_command("players/cmd/play", required_scope=Scope.PLAYERS_CONTROL)
607 @handle_player_command
608 async def cmd_play(self, player_id: str) -> None:
609 """
610 Send PLAY (unpause) command to given player.
611
612 - player_id: player_id of the player to handle the command.
613 """
614 player = self._get_player_with_redirect(player_id)
615 if player.state.playback_state == PlaybackState.PLAYING:
616 self.logger.info(
617 "Ignore PLAY request to player %s: player is already playing", player.state.name
618 )
619 return
620 # player is not paused: check for queue redirect, then delegate to internal handler
621 if player.state.playback_state != PlaybackState.PAUSED:
622 source = player.state.active_source
623 if active_queue := self.mass.player_queues.get(source or player_id):
624 await self.mass.player_queues.resume(active_queue.queue_id)
625 return
626
627 # Delegate to internal handler for actual implementation
628 await self._handle_cmd_play(player.player_id)
629
630 @api_command("players/cmd/pause", required_scope=Scope.PLAYERS_CONTROL)
631 @handle_player_command
632 async def cmd_pause(self, player_id: str) -> None:
633 """
634 Send PAUSE command to given player.
635
636 - player_id: player_id of the player to handle the command.
637 """
638 player = self._get_player_with_redirect(player_id)
639 # Redirect to queue controller if it is active (skip if already in queue command context)
640 if active_queue := self.get_active_queue(player):
641 await self.mass.player_queues.pause(active_queue.queue_id)
642 return
643 # Delegate to internal handler for actual implementation
644 await self._handle_cmd_pause(player.player_id)
645
646 @api_command("players/cmd/play_pause", required_scope=Scope.PLAYERS_CONTROL)
647 async def cmd_play_pause(self, player_id: str) -> None:
648 """
649 Toggle play/pause on given player.
650
651 - player_id: player_id of the player to handle the command.
652 """
653 player = self._get_player_with_redirect(player_id)
654 if player.state.playback_state == PlaybackState.PLAYING:
655 await self.cmd_pause(player.player_id)
656 else:
657 await self.cmd_play(player.player_id)
658
659 @api_command("players/cmd/resume", required_scope=Scope.PLAYERS_CONTROL)
660 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
661 async def cmd_resume(
662 self, player_id: str, source: str | None = None, media: PlayerMedia | None = None
663 ) -> None:
664 """
665 Send RESUME command to given player.
666
667 Resume (or restart) playback on the player.
668
669 :param player_id: player_id of the player to handle the command.
670 :param source: Optional source to resume.
671 :param media: Optional media to resume.
672 """
673 await self._handle_cmd_resume(player_id, source, media)
674
675 @api_command("players/cmd/seek", required_scope=Scope.PLAYERS_CONTROL)
676 @handle_player_command
677 async def cmd_seek(self, player_id: str, position: int) -> None:
678 """
679 Handle SEEK command for given player.
680
681 - player_id: player_id of the player to handle the command.
682 - position: position in seconds to seek to in the current playing item.
683 """
684 player = self._get_player_with_redirect(player_id)
685 # If an AudioSource is the active queue item, proxy the seek to the plugin
686 if active := self._get_active_audio_source(player):
687 audio_source, plugin_prov = active
688 if audio_source.can_seek:
689 await plugin_prov.on_source_control(
690 audio_source.item_id, SourceControl.SEEK, position
691 )
692 return
693 # Redirect to queue controller if it is active
694 if active_queue := self.get_active_queue(player):
695 await self.mass.player_queues.seek(active_queue.queue_id, position)
696 return
697 # handle command on player/source directly
698 active_source = next((x for x in player.source_list if x.id == player.active_source), None)
699 if active_source and not active_source.can_seek:
700 msg = (
701 f"The active source ({active_source.name}) on player "
702 f"{player.display_name} does not support seeking"
703 )
704 raise PlayerCommandFailed(msg)
705 if PlayerFeature.SEEK not in player.supported_features:
706 msg = f"Player {player.display_name} does not support seeking"
707 raise UnsupportedFeaturedException(msg)
708 # handle command on player directly
709 await player.seek(position)
710
711 @api_command("players/cmd/next", required_scope=Scope.PLAYERS_CONTROL)
712 @handle_player_command
713 async def cmd_next_track(self, player_id: str) -> None:
714 """Handle NEXT TRACK command for given player."""
715 player = self._get_player_with_redirect(player_id)
716 active_source_id = player.state.active_source or player.player_id
717 # If an AudioSource is the active queue item, proxy next to the plugin
718 if active := self._get_active_audio_source(player):
719 audio_source, plugin_prov = active
720 if audio_source.can_next_previous:
721 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.NEXT)
722 return
723 # Redirect to queue controller if it is active
724 if active_queue := self.get_active_queue(player):
725 await self.mass.player_queues.next(active_queue.queue_id)
726 return
727 if PlayerFeature.NEXT_PREVIOUS in player.state.supported_features:
728 # player has some other source active and native next/previous support
729 active_source = next(
730 (x for x in player.state.source_list if x.id == active_source_id), None
731 )
732 if active_source and active_source.can_next_previous:
733 await player.next_track()
734 return
735 msg = "This action is (currently) unavailable for this source."
736 raise PlayerCommandFailed(msg)
737 # Player does not support next/previous feature
738 msg = f"Player {player.state.name} does not support skipping to the next track."
739 raise UnsupportedFeaturedException(msg)
740
741 @api_command("players/cmd/previous", required_scope=Scope.PLAYERS_CONTROL)
742 @handle_player_command
743 async def cmd_previous_track(self, player_id: str) -> None:
744 """Handle PREVIOUS TRACK command for given player."""
745 player = self._get_player_with_redirect(player_id)
746 active_source_id = player.state.active_source or player.player_id
747 # If an AudioSource is the active queue item, proxy previous to the plugin
748 if active := self._get_active_audio_source(player):
749 audio_source, plugin_prov = active
750 if audio_source.can_next_previous:
751 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PREVIOUS)
752 return
753 # Redirect to queue controller if it is active
754 if active_queue := self.get_active_queue(player):
755 await self.mass.player_queues.previous(active_queue.queue_id)
756 return
757 if PlayerFeature.NEXT_PREVIOUS in player.state.supported_features:
758 # player has some other source active and native next/previous support
759 active_source = next(
760 (x for x in player.state.source_list if x.id == active_source_id), None
761 )
762 if active_source and active_source.can_next_previous:
763 await player.previous_track()
764 return
765 msg = "This action is (currently) unavailable for this source."
766 raise PlayerCommandFailed(msg)
767 # Player does not support next/previous feature
768 msg = f"Player {player.state.name} does not support skipping to the previous track."
769 raise UnsupportedFeaturedException(msg)
770
771 @api_command("players/cmd/power", required_scope=Scope.PLAYERS_CONTROL)
772 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
773 async def cmd_power(self, player_id: str, powered: bool) -> None:
774 """
775 Send POWER command to given player.
776
777 :param player_id: player_id of the player to handle the command.
778 :param powered: bool if player should be powered on or off.
779 """
780 # Power is serialized with PLAYBACK because powering on a sync/group player
781 # forms the group (and powering off dissolves it) - this must not race with
782 # play_media / cmd_resume / cmd_set_members on the same player.
783 await self._handle_cmd_power(player_id, powered)
784
785 @api_command("players/cmd/volume_set", required_scope=Scope.PLAYERS_CONTROL)
786 @handle_player_command(lock=PlayerLockPurpose.VOLUME)
787 async def cmd_volume_set(self, player_id: str, volume_level: int) -> None:
788 """
789 Send VOLUME_SET command to given player.
790
791 :param player_id: player_id of the player to handle the command.
792 :param volume_level: volume level (0..100) to set on the player.
793 """
794 await self._handle_cmd_volume_set(player_id, volume_level)
795 # individual child volume change invalidates any cached group volume snapshot
796 # skip for group players since _handle_cmd_volume_set redirects those to
797 # set_group_volume which creates/uses the snapshot itself
798 if (player := self.get_player(player_id)) and player.type != PlayerType.GROUP:
799 self._invalidate_group_volume_snapshot(player_id)
800
801 @api_command("players/cmd/volume_up", required_scope=Scope.PLAYERS_CONTROL)
802 @handle_player_command
803 async def cmd_volume_up(self, player_id: str) -> None:
804 """
805 Send VOLUME_UP command to given player.
806
807 - player_id: player_id of the player to handle the command.
808 """
809 if not (player := self.get_player(player_id)):
810 return
811 if player.type == PlayerType.GROUP:
812 await self.cmd_group_volume_up(player_id)
813 return
814 current_volume = player.state.volume_level or 0
815 if current_volume < 10 or current_volume > 90:
816 step_size = 1
817 elif current_volume < 30 or current_volume > 70:
818 step_size = 2
819 else:
820 step_size = 3
821 new_volume = min(100, current_volume + step_size)
822 await self.cmd_volume_set(player_id, new_volume)
823
824 @api_command("players/cmd/volume_down", required_scope=Scope.PLAYERS_CONTROL)
825 @handle_player_command
826 async def cmd_volume_down(self, player_id: str) -> None:
827 """
828 Send VOLUME_DOWN command to given player.
829
830 - player_id: player_id of the player to handle the command.
831 """
832 if not (player := self.get_player(player_id)):
833 return
834 if player.type == PlayerType.GROUP:
835 await self.cmd_group_volume_down(player_id)
836 return
837 current_volume = player.state.volume_level or 0
838 if current_volume < 10 or current_volume > 90:
839 step_size = 1
840 elif current_volume < 30 or current_volume > 70:
841 step_size = 2
842 else:
843 step_size = 3
844 new_volume = max(0, current_volume - step_size)
845 await self.cmd_volume_set(player_id, new_volume)
846
847 @api_command("players/cmd/group_volume", required_scope=Scope.PLAYERS_CONTROL)
848 @handle_player_command
849 async def cmd_group_volume(
850 self,
851 player_id: str,
852 volume_level: int,
853 ) -> None:
854 """
855 Handle adjusting the overall/group volume to a playergroup (or synced players).
856
857 Will set a new (overall) volume level to a group player or syncgroup.
858
859 :param player_id: Player ID of group player or syncleader to handle the command.
860 :param volume_level: Volume level (0..100) to set to the group.
861 """
862 player = self.get_player(player_id, True)
863 assert player is not None # for type checker
864 if player.state.type == PlayerType.GROUP or player.state.group_members:
865 # dedicated group player or sync leader
866 await self.set_group_volume(player, volume_level)
867 return
868 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
869 # redirect to sync leader
870 await self.set_group_volume(sync_leader, volume_level)
871 return
872 # treat as normal player volume change
873 await self.cmd_volume_set(player_id, volume_level)
874
875 @api_command("players/cmd/group_volume_up", required_scope=Scope.PLAYERS_CONTROL)
876 @handle_player_command
877 async def cmd_group_volume_up(self, player_id: str) -> None:
878 """
879 Send VOLUME_UP command to given playergroup.
880
881 - player_id: player_id of the player to handle the command.
882 """
883 group_player_state = self.get_player_state(player_id, True)
884 assert group_player_state
885 cur_volume = group_player_state.group_volume
886 if cur_volume is None:
887 return
888 if cur_volume < 10 or cur_volume > 90:
889 step_size = 1
890 elif cur_volume < 30 or cur_volume > 70:
891 step_size = 2
892 else:
893 step_size = 3
894 new_volume = min(100, cur_volume + step_size)
895 await self.cmd_group_volume(player_id, new_volume)
896
897 @api_command("players/cmd/group_volume_down", required_scope=Scope.PLAYERS_CONTROL)
898 @handle_player_command
899 async def cmd_group_volume_down(self, player_id: str) -> None:
900 """
901 Send VOLUME_DOWN command to given playergroup.
902
903 - player_id: player_id of the player to handle the command.
904 """
905 group_player_state = self.get_player_state(player_id, True)
906 assert group_player_state
907 cur_volume = group_player_state.group_volume
908 if cur_volume is None:
909 return
910 if cur_volume < 10 or cur_volume > 90:
911 step_size = 1
912 elif cur_volume < 30 or cur_volume > 70:
913 step_size = 2
914 else:
915 step_size = 3
916 new_volume = max(0, cur_volume - step_size)
917 await self.cmd_group_volume(player_id, new_volume)
918
919 @api_command("players/cmd/group_volume_mute", required_scope=Scope.PLAYERS_CONTROL)
920 @handle_player_command
921 async def cmd_group_volume_mute(self, player_id: str, muted: bool) -> None:
922 """
923 Handle muting a playergroup (or synced players) as a whole.
924
925 A group player or syncleader mutes all of its members, a synced player is
926 redirected to its syncleader and an ungrouped player is muted on its own.
927
928 :param player_id: Player ID of the player to handle the command.
929 :param muted: bool if the group should be muted.
930 """
931 player = self.get_player(player_id, True)
932 assert player is not None # for type checker
933 if player.state.type == PlayerType.GROUP or player.state.group_members:
934 # dedicated group player or sync leader
935 await self._mute_group_members(player, muted)
936 return
937 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
938 # redirect to sync leader
939 await self._mute_group_members(sync_leader, muted)
940 return
941 # treat as normal player mute
942 await self.cmd_volume_mute(player_id, muted)
943
944 @api_command("players/cmd/volume_mute", required_scope=Scope.PLAYERS_CONTROL)
945 @handle_player_command(lock=PlayerLockPurpose.VOLUME)
946 async def cmd_volume_mute(self, player_id: str, muted: bool) -> None:
947 """
948 Send VOLUME_MUTE command to given player.
949
950 - player_id: player_id of the player to handle the command.
951 - muted: bool if player should be muted.
952 """
953 player = self.get_player(player_id, True)
954 assert player
955
956 if player.type == PlayerType.GROUP:
957 # redirect to special group mute control
958 await self.cmd_group_volume_mute(player_id, muted)
959 return
960
961 # clearing the mute lock may not depend on mute support, otherwise a lock set
962 # while the player still had a mute control would outlive a control change
963 if not muted:
964 player.extra_data.pop(ATTR_MUTE_LOCK, None)
965
966 mute_control = player.mute_control
967 if mute_control == PLAYER_CONTROL_NONE:
968 raise UnsupportedFeaturedException(
969 f"Player {player.state.name} does not support muting"
970 )
971
972 # Set mute lock for players in a group
973 # This prevents auto-unmute when group volume changes
974 had_mute_lock = ATTR_MUTE_LOCK in player.extra_data
975 if muted and self._is_in_group(player.state):
976 player.extra_data[ATTR_MUTE_LOCK] = True
977
978 try:
979 await self._handle_cmd_volume_mute(player, mute_control, muted)
980 except Exception:
981 # a mute that did not happen may not leave a lock behind, but a lock
982 # earned by an earlier successful mute must survive
983 if not had_mute_lock:
984 player.extra_data.pop(ATTR_MUTE_LOCK, None)
985 raise
986
987 @handle_player_command
988 async def play_media(self, player_id: str, media: PlayerMedia) -> None:
989 """
990 Handle PLAY MEDIA on given player.
991
992 :param player_id: player_id of the player to handle the command.
993 :param media: The Media that needs to be played on the player.
994 """
995 # An explicit play_media on a captured player honors the player's
996 # CONF_PLAY_MEDIA_OVERRIDES_GROUP preference (default: True) — the
997 # player is released from its group/sync first, then plays the media
998 # standalone. With the preference off, behavior falls back to the
999 # legacy "redirect to group leader" path below.
1000 # Note: the release step runs outside the PLAYBACK lock to avoid an
1001 # AB-BA cycle with cmd_set_members(group), which acquires lock(group)
1002 # then lock(sync_leader) via the sync_group provider.
1003 target_player = self.get_player(player_id, True)
1004 if target_player is not None and (
1005 target_player.state.synced_to or target_player.state.active_group
1006 ):
1007 override = bool(
1008 self.mass.config.get_raw_player_config_value(
1009 target_player.player_id,
1010 CONF_PLAY_MEDIA_OVERRIDES_GROUP,
1011 True,
1012 )
1013 )
1014 if override:
1015 await self._release_player_for_play_media(target_player)
1016 async with self.get_player_lock(
1017 target_player.player_id, PlayerLockPurpose.PLAYBACK
1018 ):
1019 await self._handle_play_media(target_player.player_id, media)
1020 return
1021 player = self._get_player_with_redirect(player_id)
1022 async with self.get_player_lock(player.player_id, PlayerLockPurpose.PLAYBACK):
1023 await self._handle_play_media(player.player_id, media)
1024
1025 @api_command("players/cmd/select_sound_mode", required_scope=Scope.PLAYERS_CONTROL)
1026 @handle_player_command
1027 async def select_sound_mode(self, player_id: str, sound_mode: str) -> None:
1028 """
1029 Handle SELECT SOUND MODE command on given player.
1030
1031 - player_id: player_id of the player to handle the command
1032 - sound_mode: The ID of the sound mode that needs to be activated/selected.
1033 """
1034 player = self.get_player(player_id, True)
1035 assert player is not None # for type checking
1036
1037 if PlayerFeature.SELECT_SOUND_MODE not in player.supported_features:
1038 raise UnsupportedFeaturedException(
1039 f"Player {player.display_name} does not support sound mode selection"
1040 )
1041
1042 prev_sound_mode = player.active_sound_mode
1043 if sound_mode == prev_sound_mode:
1044 return
1045
1046 # basic check if sound mode is valid for player
1047 if not any(x for x in player.sound_mode_list if x.id == sound_mode):
1048 raise PlayerCommandFailed(
1049 f"{sound_mode} is an invalid sound_mode for player {player.display_name}"
1050 )
1051
1052 # forward to player
1053 await player.select_sound_mode(sound_mode)
1054
1055 @api_command("players/cmd/set_option", required_scope=Scope.PLAYERS_CONTROL)
1056 @handle_player_command
1057 async def set_option(
1058 self, player_id: str, option_key: str, option_value: PlayerOptionValueType
1059 ) -> None:
1060 """
1061 Handle SET_OPTION command on given player.
1062
1063 - player_id: player_id of the player to handle the command
1064 - option_key: The key of the player option that needs to be activated/selected.
1065 - option_value: The new value of the player option.
1066 """
1067 player = self.get_player(player_id, True)
1068 assert player is not None # for type checking
1069
1070 if PlayerFeature.OPTIONS not in player.supported_features:
1071 raise UnsupportedFeaturedException(
1072 f"Player {player.display_name} does not support set_option"
1073 )
1074
1075 prev_player_option = next((x for x in player.options if x.key == option_key), None)
1076 if not prev_player_option:
1077 return
1078 if prev_player_option.value == option_value:
1079 return
1080
1081 if prev_player_option.read_only:
1082 raise UnsupportedFeaturedException(
1083 f"Player {player.display_name} option {option_key} is read-only"
1084 )
1085
1086 # forward to player
1087 await player.set_option(option_key=option_key, option_value=option_value)
1088
1089 @api_command("players/cmd/select_source", required_scope=Scope.PLAYERS_CONTROL)
1090 @handle_player_command
1091 async def select_source(self, player_id: str, source: str | None) -> None:
1092 """
1093 Handle SELECT SOURCE command on given player.
1094
1095 - player_id: player_id of the player to handle the command.
1096 - source: The ID of the source that needs to be activated/selected.
1097 """
1098 if source is None:
1099 source = player_id # default to MA queue source
1100 player = self.get_player(player_id, True)
1101 assert player is not None # for type checking
1102 # If player is currently grouped, handle it so the source switch can proceed.
1103 # This allows external sources (e.g. Spotify Connect, AirPlay) to take over a grouped player.
1104 if player.state.active_group and (
1105 group_player := self.get_player(player.state.active_group)
1106 ):
1107 if player_id in group_player.state.static_group_members:
1108 # player is a static member of a permanent group - stop the group
1109 # and power it off if supported, rather than removing the member
1110 await self._handle_cmd_stop(group_player.player_id)
1111 if group_player.state.power_control != PLAYER_CONTROL_NONE:
1112 await self._handle_cmd_power(group_player.player_id, False)
1113 else:
1114 await self.cmd_ungroup(player_id)
1115 elif player.state.synced_to:
1116 await self.cmd_ungroup(player_id)
1117 # Delegate to internal handler for actual implementation
1118 await self._handle_select_source(player_id, source)
1119
1120 async def deselect_source(self, player_id: str) -> None:
1121 """
1122 Deselect the current source and stop the player.
1123
1124 Use this when an external source (plugin/receiver) disconnects and the player
1125 should stop playback rather than switch to another source.
1126
1127 :param player_id: player_id of the player to stop and deselect.
1128 """
1129 player = self.get_player(player_id, raise_unavailable=False)
1130 if not player:
1131 return
1132 with suppress(PlayerCommandFailed, PlayerUnavailableError, RuntimeError):
1133 await self._handle_cmd_stop(player_id)
1134
1135 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
1136 async def enqueue_next_media(self, player_id: str, media: PlayerMedia) -> None:
1137 """
1138 Handle enqueuing of a next media item on the player.
1139
1140 :param player_id: player_id of the player to handle the command.
1141 :param media: The Media that needs to be enqueued on the player.
1142 :raises UnsupportedFeaturedException: if the player does not support enqueueing.
1143 :raises PlayerUnavailableError: if the player is not available.
1144 """
1145 # Note: No group redirect needed here as enqueue doesn't use _get_player_with_redirect
1146 # Delegate to internal handler for actual implementation
1147 await self._handle_enqueue_next_media(player_id, media)
1148
1149 @api_command("players/cmd/set_members", required_scope=Scope.PLAYERS_CONTROL)
1150 async def cmd_set_members(
1151 self,
1152 target_player: str,
1153 player_ids_to_add: list[str] | None = None,
1154 player_ids_to_remove: list[str] | None = None,
1155 ) -> None:
1156 """
1157 Join/unjoin given player(s) to/from target player.
1158
1159 Will add the given player(s) to the target player (sync leader or group player).
1160
1161 :param target_player: player_id of the syncgroup leader or group player.
1162 :param player_ids_to_add: List of player_id's to add to the target player.
1163 :param player_ids_to_remove: List of player_id's to remove from the target player.
1164
1165 :raises UnsupportedFeaturedException: if the target player does not support grouping.
1166 :raises PlayerUnavailableError: if the target player is not available.
1167 """
1168 parent_player: Player | None = self.get_player(target_player, True)
1169 assert parent_player is not None # for type checking
1170 if PlayerFeature.SET_MEMBERS not in parent_player.state.supported_features:
1171 msg = f"Player {parent_player.name} does not support group commands"
1172 raise UnsupportedFeaturedException(msg)
1173
1174 # if the target player is a member of an active group player (e.g. a syncgroup),
1175 # redirect the command to that group player so it can manage the member change
1176 if (
1177 parent_player.type != PlayerType.GROUP
1178 and parent_player.state.active_group
1179 and (group_player := self.get_player(parent_player.state.active_group))
1180 and group_player.type == PlayerType.GROUP
1181 and PlayerFeature.SET_MEMBERS in group_player.state.supported_features
1182 ):
1183 self.logger.debug(
1184 "Redirecting set_members from %s to its group player %s",
1185 parent_player.name,
1186 group_player.name,
1187 )
1188 await self.cmd_set_members(
1189 parent_player.state.active_group, player_ids_to_add, player_ids_to_remove
1190 )
1191 return
1192
1193 if parent_player.synced_to:
1194 # handle edge case: target player is already synced itself to another player
1195 # automatically ungroup it first and wait for state to propagate
1196 await self._auto_ungroup_if_synced(parent_player, "setting members")
1197
1198 # Use lock for playback commands to prevent protocol switches from
1199 # racing with concurrent play_media / play_index / resume calls.
1200 async with self.get_player_lock(parent_player.player_id, PlayerLockPurpose.PLAYBACK):
1201 await self._handle_set_members(parent_player, player_ids_to_add, player_ids_to_remove)
1202
1203 @api_command("players/cmd/group", required_scope=Scope.PLAYERS_CONTROL)
1204 @handle_player_command
1205 async def cmd_group(self, player_id: str, target_player: str) -> None:
1206 """
1207 Handle GROUP command for given player.
1208
1209 Join/add the given player(id) to the given (leader) player/sync group.
1210 If the target player itself is already synced to another player, this may fail.
1211 If the player can not be synced with the given target player, this may fail.
1212
1213 NOTE: This is a convenience helper for cmd_set_members.
1214
1215 :param player_id: player_id of the player to handle the command.
1216 :param target_player: player_id of the syncgroup leader or group player.
1217
1218 :raises UnsupportedFeaturedException: if the target player does not support grouping.
1219 :raises PlayerCommandFailed: if the target player is already synced to another player.
1220 :raises PlayerUnavailableError: if the target player is not available.
1221 :raises PlayerCommandFailed: if the player is already grouped to another player.
1222 """
1223 await self.cmd_set_members(target_player, player_ids_to_add=[player_id])
1224
1225 @api_command("players/cmd/group_many", required_scope=Scope.PLAYERS_CONTROL)
1226 async def cmd_group_many(self, target_player: str, child_player_ids: list[str]) -> None:
1227 """
1228 Join given player(s) to target player.
1229
1230 Will add the given player(s) to the target player (sync leader or group player).
1231 This is a (deprecated) alias for cmd_set_members.
1232 """
1233 await self.cmd_set_members(target_player, player_ids_to_add=child_player_ids)
1234
1235 @api_command("players/cmd/ungroup", required_scope=Scope.PLAYERS_CONTROL)
1236 @handle_player_command
1237 async def cmd_ungroup(self, player_id: str) -> None:
1238 """
1239 Handle UNGROUP command for given player.
1240
1241 Remove the given player from any (sync)groups it currently is synced to.
1242 If the player is not currently grouped to any other player,
1243 this will silently be ignored.
1244 """
1245 if not (player := self.get_player(player_id)):
1246 self.logger.warning("Player %s is not available", player_id)
1247 return
1248
1249 # Ungroup on a group player is interpreted as 'release the captured
1250 # session entirely'. This avoids the "Cannot remove static member"
1251 # error path when transfer_queue or HA's unjoin asks us to release a
1252 # group that has static members.
1253 if player.state.type == PlayerType.GROUP:
1254 if player.state.power_control != PLAYER_CONTROL_NONE:
1255 await self._handle_cmd_power(player.player_id, False)
1256 else:
1257 await self._handle_cmd_stop(player.player_id)
1258 return
1259
1260 if player.state.active_group:
1261 group = self.get_player(player.state.active_group)
1262 is_static_member = group is not None and player_id in group.state.static_group_members
1263 if is_static_member:
1264 # Static members can't be released individually — recurse so
1265 # the group-player branch above stops/dissolves the session.
1266 if group is not None:
1267 await self.cmd_ungroup(group.player_id)
1268 return
1269 # dynamic or non-static member — remove just this player
1270 await self.cmd_set_members(player.state.active_group, player_ids_to_remove=[player_id])
1271 return
1272
1273 if player.state.synced_to:
1274 # player is a sync member
1275 await self.cmd_set_members(player.state.synced_to, player_ids_to_remove=[player_id])
1276 return
1277
1278 if player.state.group_members:
1279 # player is a sync leader (a non-group player with synced followers).
1280 # Remove only the leader itself: _handle_set_members will either transfer
1281 # leadership to a remaining member (keeping playback alive) or, when no
1282 # members remain / nothing is playing, dissolve the group and stop.
1283 await self.cmd_set_members(player.player_id, player_ids_to_remove=[player.player_id])
1284 return
1285 # unjoin from any dynamic sync groups if we're currently in one (edge case)
1286 # this is in particular used for the Home Assistant integration which does
1287 # not have a set_members command and only supports a single unjoin command
1288 for player in self.iter_players(False):
1289 if not player.state.group_members or player.state.synced_to:
1290 continue
1291 if PlayerFeature.SET_MEMBERS not in player.state.supported_features:
1292 continue
1293 if player_id in player.state.static_group_members:
1294 continue
1295 if player_id in player.state.group_members:
1296 await self.cmd_set_members(player.player_id, player_ids_to_remove=[player_id])
1297 return
1298
1299 @api_command("players/cmd/ungroup_many", required_scope=Scope.PLAYERS_CONTROL)
1300 async def cmd_ungroup_many(self, player_ids: list[str]) -> None:
1301 """Handle UNGROUP command for all the given players."""
1302 for player_id in list(player_ids):
1303 await self.cmd_ungroup(player_id)
1304
1305 @api_command("players/create_group_player", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1306 async def create_group_player(
1307 self, provider: str, name: str, members: list[str], dynamic: bool = True
1308 ) -> Player:
1309 """
1310 Create a new (permanent) Group Player.
1311
1312 :param provider: The provider (id) to create the group player for.
1313 :param name: Name of the new group player.
1314 :param members: List of player ids to add to the group.
1315 :param dynamic: Whether the group is dynamic (members can change).
1316 """
1317 if not (provider_instance := self.mass.get_provider(provider)):
1318 raise ProviderUnavailableError(f"Provider {provider} not found")
1319 provider_instance = cast("PlayerProvider", provider_instance)
1320 if ProviderFeature.CREATE_GROUP_PLAYER not in provider_instance.supported_features:
1321 raise UnsupportedFeaturedException(
1322 f"Provider {provider} does not support creating group players"
1323 )
1324 return await provider_instance.create_group_player(name, members, dynamic)
1325
1326 @api_command("players/remove_group_player", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1327 async def remove_group_player(self, player_id: str) -> None:
1328 """Remove a group player."""
1329 if not (player := self.get_player(player_id)):
1330 # we simply permanently delete the player by wiping its config
1331 self.mass.config.remove(f"players/{player_id}")
1332 return
1333 if player.state.type != PlayerType.GROUP:
1334 raise UnsupportedFeaturedException(f"Player {player.state.name} is not a group player")
1335 player.provider.check_feature(ProviderFeature.REMOVE_GROUP_PLAYER)
1336 await player.provider.remove_group_player(player_id)
1337
1338 @api_command("players/add_currently_playing_to_favorites", required_scope=Scope.LIBRARY_WRITE)
1339 async def add_currently_playing_to_favorites(self, player_id: str) -> None:
1340 """
1341 Add the currently playing item/track on given player to the favorites.
1342
1343 This tries to resolve the currently playing media to an actual media item
1344 and add that to the favorites in the library. Will raise an error if the
1345 player is not currently playing anything or if the currently playing media
1346 can not be resolved to a media item.
1347 """
1348 player = self._get_player_with_redirect(player_id)
1349 # handle mass player queue active
1350 if mass_queue := self.get_active_queue(player):
1351 if not (current_item := mass_queue.current_item) or not current_item.media_item:
1352 raise PlayerCommandFailed("No current item to add to favorites")
1353 # if we're playing a radio station, try to resolve the currently playing track
1354 if current_item.media_item.media_type == MediaType.RADIO:
1355 if not (
1356 (streamdetails := mass_queue.current_item.streamdetails)
1357 and (stream_title := streamdetails.stream_title)
1358 and " - " in stream_title
1359 ):
1360 # no stream title available, so we can't resolve the track
1361 # this can happen if the radio station does not provide metadata
1362 # or there's a commercial break
1363 # Possible future improvement could be to actually detect the song with a
1364 # shazam-like approach.
1365 raise PlayerCommandFailed("No current item to add to favorites")
1366 # send the streamtitle into a global search query
1367 search_artist, search_title_title = stream_title.split(" - ", 1)
1368 # strip off any additional comments in the title (such as from Radio Paradise)
1369 search_title_title = search_title_title.split(" | ")[0].strip()
1370 if track := await self.mass.music.get_track_by_name(
1371 search_title_title, search_artist
1372 ):
1373 # we found a track, so add it to the favorites
1374 await self.mass.music.add_item_to_favorites(track)
1375 return
1376 # we could not resolve the track, so raise an error
1377 raise PlayerCommandFailed("No current item to add to favorites")
1378
1379 # else: any other media item, just add it to the favorites directly
1380 await self.mass.music.add_item_to_favorites(current_item.media_item)
1381 return
1382
1383 # guard for player with no active source
1384 if not player.state.active_source:
1385 raise PlayerCommandFailed("Player has no active source")
1386 # handle other source active using the current_media with uri
1387 if current_media := player.state.current_media:
1388 # prefer the uri of the current media item
1389 if current_media.uri:
1390 with suppress(MusicAssistantError):
1391 await self.mass.music.add_item_to_favorites(current_media.uri)
1392 return
1393 # fallback to search based on artist and title (and album if available)
1394 if current_media.artist and current_media.title:
1395 if track := await self.mass.music.get_track_by_name(
1396 current_media.title,
1397 current_media.artist,
1398 current_media.album,
1399 ):
1400 # we found a track, so add it to the favorites
1401 await self.mass.music.add_item_to_favorites(track)
1402 return
1403 # if we reach here, we could not resolve the currently playing item
1404 raise PlayerCommandFailed("No current item to add to favorites")
1405
1406 async def register(self, player: Player) -> None:
1407 """Register a player on the Player Controller."""
1408 if self._teardown_in_progress(player):
1409 return
1410
1411 # Use lock to prevent race conditions during concurrent player registrations
1412 async with self._register_lock:
1413 player_id = player.player_id
1414
1415 if player_id in self._players:
1416 msg = f"Player {player_id} is already registered!"
1417 raise AlreadyRegisteredError(msg)
1418
1419 # ignore disabled players
1420 if not player.state.enabled:
1421 return
1422
1423 if player.type not in (PlayerType.GROUP, PlayerType.STEREO_PAIR):
1424 await self._resolve_mac_addresses(player)
1425
1426 # restore 'fake' power state from cache if available.
1427 # Group players intentionally do NOT restore their fake-power
1428 # state across restarts: at boot there is no sync session yet, so
1429 # a restored 'powered=True' would put the group in an inconsistent
1430 # 'active without captured session' state where children appear
1431 # owned by a group that has no leader. Users who want their
1432 # 'group captured' state preserved across restarts would need
1433 # explicit session restoration which is out of scope here.
1434 if player.type != PlayerType.GROUP:
1435 cached_value = await self.mass.cache.get(
1436 key=player.player_id,
1437 provider=self.domain,
1438 category=CACHE_CATEGORY_PLAYER_POWER,
1439 default=False,
1440 )
1441 if cached_value is not None:
1442 player.extra_data[ATTR_FAKE_POWER] = cached_value
1443
1444 # _registration_aborted below only works once the player is in the registry;
1445 # until then the unregister pass of a provider unload cannot see it, so re-check
1446 # the guard from the top of this method, which the awaits above may have staled
1447 if self._teardown_in_progress(player):
1448 return
1449
1450 # finally actually register it
1451
1452 # Despite the fact that the player is not fully ready yet
1453 # (config not loaded, protocol links not evaluated),
1454 # we already add it to the _players dict here because we
1455 # want to make sure the player is available in the controller
1456 # during the rest of the registration process
1457 # (such as when fetching config or evaluating protocol links).
1458 # We use the 'initialized' attribute to indicate that the player
1459 # is still in the process of being registered so we can filter it out where needed.
1460 self._players[player_id] = player
1461 # update state to ensure player.state reflects the final attributes
1462 # (e.g. player type) set after super().__init__() in the player subclass,
1463 # before we fetch config (which relies on state.type for entry resolution)
1464 player.update_state(signal_event=False)
1465 # ensure we fetch and set the latest/full config for the player
1466 player_config = await self.mass.config.get_player_config(player_id)
1467 if self._registration_aborted(player):
1468 return
1469 player.set_config(player_config)
1470 # update state again now that config is loaded
1471 player.update_state(signal_event=False)
1472 self._save_underlying_player_id(player)
1473 # call hook after the player is registered and config is set
1474 await player.on_config_updated()
1475 if self._registration_aborted(player):
1476 return
1477
1478 # Handle protocol linking
1479 self._evaluate_protocol_links(player)
1480
1481 # now we're ready to signal the player is added and available
1482 player.set_initialized()
1483 self.logger.info(
1484 "Player (type %s) registered: %s/%s",
1485 player.state.type.value,
1486 player_id,
1487 player.state.name,
1488 )
1489 # signal event that a player was added
1490 if player.state.type != PlayerType.PROTOCOL:
1491 self.mass.signal_event(
1492 EventType.PLAYER_ADDED, object_id=player.player_id, data=player
1493 )
1494 # register playerqueue for this player (if not a protocol player)
1495 if player.state.type != PlayerType.PROTOCOL:
1496 await self.mass.player_queues.on_player_register(player)
1497 if self._registration_aborted(player):
1498 # the queue restore outlived the unregister that already cleaned it up,
1499 # so drop the queue we just recreated for a player that is gone
1500 self.mass.player_queues.on_player_remove(player_id, permanent=False)
1501
1502 # Schedule debounced update of all players since can_group_with values may change
1503 # when a new player is added (provider IDs expand to include the new player)
1504 self._schedule_update_all_players(2)
1505
1506 async def register_or_update(self, player: Player) -> None:
1507 """Register a new player on the controller or update existing one."""
1508 if self._teardown_in_progress(player):
1509 return
1510
1511 # the register lock ensures a replacement is never swapped in while register()
1512 # is still setting the player up
1513 async with self._register_lock:
1514 if (existing := self._players.get(player.player_id)) is not None:
1515 self._players[player.player_id] = player
1516 if existing is not player:
1517 # a fresh instance starts out with a base config only, so it needs
1518 # the config the registration resolved before it can be used
1519 player.set_config(existing.config)
1520 await player.on_config_updated()
1521 if self._registration_aborted(player):
1522 return
1523 # the replacement takes over the identity of an already registered
1524 # player, so it must be marked initialized as well
1525 player.set_initialized()
1526 player.update_state()
1527 # the derived-transport edge may have been set/revoked after the
1528 # initial registration (e.g. via a bridge claim)
1529 self._save_underlying_player_id(player)
1530 # Also schedule update when replacing existing player
1531 self._schedule_update_all_players()
1532 return
1533
1534 await self.register(player)
1535
1536 def trigger_player_update(
1537 self, player_id: str, force_update: bool = False, debounce_delay: float = 0.25
1538 ) -> None:
1539 """Trigger a (debounced) update for the given player."""
1540 if self.mass.closing:
1541 return
1542 if not (player := self.get_player(player_id)):
1543 return
1544 # mark dirty right away (not at execution): a trigger means state the player
1545 # derives from changed, and a direct update_state call may come in before
1546 # the debounced one runs
1547 player.mark_state_dirty()
1548 task_id = f"player_update_state_{player_id}"
1549 self.mass.call_later(
1550 debounce_delay,
1551 player.update_state,
1552 force_update=force_update,
1553 task_id=task_id,
1554 )
1555
1556 async def unregister(self, player_id: str, permanent: bool = False) -> None:
1557 """
1558 Unregister a player from the player controller.
1559
1560 Called (by a PlayerProvider) when a player is removed or no longer available
1561 (for a longer period of time). This will remove the player from the player
1562 controller and optionally remove the player's config from the mass config.
1563 If the player is not registered, this will silently be ignored.
1564
1565 :param player_id: Player ID of the player to unregister.
1566 :param permanent: If True, remove the player permanently by deleting its config.
1567 If False, the player config will not be removed.
1568 """
1569 player = self._players.get(player_id)
1570 if player is None:
1571 return
1572 del self._players[player_id]
1573 # clean up all lock entries for this player
1574 for prefix in [p.value for p in PlayerLockPurpose]:
1575 self._player_command_locks.pop(f"{prefix}_{player_id}", None)
1576 if handle := self._pending_protocol_evaluations.pop(player_id, None):
1577 handle.cancel()
1578 self._clear_sleep_timer(player)
1579 self.mass.player_queues.on_player_remove(player_id, permanent=permanent)
1580 # teardown is best-effort: a provider that fails to release its player must not
1581 # strand the other players of that provider, nor the provider unload itself
1582 try:
1583 await player.on_unload()
1584 except Exception:
1585 self.logger.exception("Error unloading player %s", player.name)
1586 if permanent:
1587 # player permanent removal: cleanup protocol links, delete config
1588 # and signal PLAYER_REMOVED event
1589 await self._cleanup_player_memberships(player_id)
1590 self._cleanup_protocol_links(player)
1591 self.delete_player_config(player_id)
1592 self.logger.info("Player removed: %s", player.name)
1593 if player.state.type != PlayerType.PROTOCOL:
1594 self.mass.signal_event(EventType.PLAYER_REMOVED, player_id)
1595 else:
1596 # temporary unavailable: mark player as unavailable
1597 # note: the player will be re-registered later if it comes back online
1598 player.state.available = False
1599 self.logger.info("Player unavailable: %s", player.name)
1600 if player.state.type != PlayerType.PROTOCOL:
1601 self.mass.signal_event(
1602 EventType.PLAYER_UPDATED, object_id=player.player_id, data=player.state
1603 )
1604 # Schedule debounced update of all players since can_group_with values may change
1605 self._schedule_update_all_players()
1606
1607 @api_command("players/remove", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1608 async def remove(self, player_id: str) -> None:
1609 """
1610 Remove a player from a provider.
1611
1612 Can only be called when a PlayerProvider supports ProviderFeature.REMOVE_PLAYER.
1613 """
1614 player = self.get_player(player_id)
1615 if player is None:
1616 # we simply permanently delete the player config since it is not registered
1617 self.delete_player_config(player_id)
1618 return
1619 if player.state.type == PlayerType.GROUP:
1620 # Handle group player removal
1621 player.provider.check_feature(ProviderFeature.REMOVE_GROUP_PLAYER)
1622 await player.provider.remove_group_player(player_id)
1623 return
1624 player.provider.check_feature(ProviderFeature.REMOVE_PLAYER)
1625 await player.provider.remove_player(player_id)
1626 # check for group memberships that need to be updated
1627 if player.state.active_group and (
1628 group_player := self.mass.players.get_player(player.state.active_group)
1629 ):
1630 # try to remove from the group
1631 with suppress(UnsupportedFeaturedException, PlayerCommandFailed):
1632 await group_player.set_members(
1633 player_ids_to_remove=[player_id],
1634 )
1635 # We removed the player and can now clean up its config
1636 self.delete_player_config(player_id)
1637
1638 def delete_player_config(self, player_id: str) -> None:
1639 """
1640 Permanently delete a player's configuration.
1641
1642 Only wipes the stored configuration, the player itself is not unregistered.
1643 The config of a linked protocol player is wiped along with it, so the device
1644 returns as a brand new player once it is discovered again. Protocol players that
1645 are still registered or that already moved to another parent keep their config.
1646 """
1647 player_ids = [
1648 protocol_id
1649 for protocol_id in self.mass.config.get(CONF_PLAYERS, {})
1650 if self._get_cached_protocol_parent_id(protocol_id) == player_id
1651 and self.get_player(protocol_id) is None
1652 ]
1653 player_ids.append(player_id)
1654 for pid in player_ids:
1655 for key in (f"{CONF_PLAYERS}/{pid}", f"{CONF_PLAYER_DSP}/{pid}"):
1656 self.mass.config.remove(key)
1657
1658 def scale_volume_to_device(self, player_id: str, logical_volume: int) -> int:
1659 """Scale logical volume (0-100) to device volume (min_volume-max_volume)."""
1660 min_volume, max_volume = self._get_volume_limits(player_id)
1661 if min_volume == 0 and max_volume == 100:
1662 return logical_volume
1663 # Scale: logical 0 -> min_volume, logical 100 -> max_volume
1664 return min_volume + (logical_volume * (max_volume - min_volume)) // 100
1665
1666 def scale_volume_from_device(self, player_id: str, device_volume: int) -> int:
1667 """Scale device volume (min_volume-max_volume) to logical volume (0-100)."""
1668 min_volume, max_volume = self._get_volume_limits(player_id)
1669 if min_volume == 0 and max_volume == 100:
1670 return device_volume
1671 volume_range = max_volume - min_volume
1672 if volume_range == 0:
1673 return 0
1674 # Scale to 0-100 without clamping so that out-of-range device volumes
1675 # produce distinct logical values, ensuring state change detection triggers
1676 # volume limit enforcement
1677 return ((device_volume - min_volume) * 100) // volume_range
1678
1679 def on_player_position_jumped(self, player: Player) -> None:
1680 """
1681 Handle a discrete jump of a player's corrected playback position.
1682
1683 Called by a Player when its corrected position moved significantly
1684 outside regular playback progression (seek or buffer correction). This
1685 is not an event by itself: it re-bases the active queue's timing on the
1686 fresh position and nudges related players so derived positions stay in
1687 sync; current_media then re-anchors from the corrected queue time on
1688 the follow-up update, which emits the actual update event.
1689 """
1690 if self.mass.closing:
1691 return
1692 self.mass.player_queues.on_player_elapsed_time_corrected(player)
1693 self.trigger_player_update(player.player_id)
1694 self._forward_state_update(player, {})
1695
1696 def signal_player_state_update(
1697 self,
1698 player: Player,
1699 changed_values: dict[str, tuple[Any, Any]],
1700 force_update: bool = False,
1701 skip_forward: bool = False,
1702 media_position_jumped: bool = False,
1703 ) -> None:
1704 """
1705 Signal a player state update.
1706
1707 Called by a Player when its state has changed.
1708 This will update the player state in the controller and signal the event bus.
1709 """
1710 player_id = player.player_id
1711 if self.mass.closing:
1712 return
1713
1714 # ignore updates for disabled players
1715 if not player.state.enabled and ATTR_ENABLED not in changed_values:
1716 return
1717
1718 # The current_media position anchor only changes on discrete events
1719 # (play/pause/seek/track change/buffer correction), so a change set holding
1720 # only anchor keys represents a position correction rather than a regular
1721 # state change.
1722 non_anchor_keys = changed_values.keys() - POSITION_ANCHOR_KEYS
1723 if len(non_anchor_keys) == 0 and not force_update:
1724 if not media_position_jumped:
1725 # anchor adoption without a significant corrected-position change
1726 return
1727 # current_media's corrected position jumped (seek or buffer correction
1728 # reached the current media): emit the full player update below so
1729 # consumers see the fresh position
1730
1731 if self.logger.isEnabledFor(VERBOSE_LOG_LEVEL):
1732 self.logger.log(
1733 VERBOSE_LOG_LEVEL,
1734 "Player state updated for %s: changed fields: %s",
1735 player.name,
1736 ", ".join(changed_values.keys()),
1737 )
1738
1739 # signal update to the playerqueue
1740 if player.state.type != PlayerType.PROTOCOL:
1741 self.mass.call_later(
1742 0.5,
1743 self.mass.player_queues.on_player_update,
1744 player,
1745 changed_values,
1746 task_id=f"queue_on_player_update_{player.player_id}",
1747 )
1748
1749 # Kick async palette extraction on cold cache. On transition prefetch
1750 # the next queue item too. Skip players that mirror another player's media
1751 # (grouped/synced members, protocol children): their current_media - palette
1752 # included - is taken wholesale from the owner, so resolving it per member is
1753 # wasted work that also produces duplicate state updates across the group.
1754 if (
1755 not self._mirrors_parent_media(player)
1756 and (current_media := player.state.current_media)
1757 and current_media.image_url
1758 ):
1759 if current_media.palette is None:
1760 self._schedule_palette_fetch(player_id, current_media.image_url)
1761 if "current_media.image_url" in changed_values or "current_media" in changed_values:
1762 self._schedule_next_queue_item_palette_prefetch(player_id, current_media)
1763
1764 # handle DSP reload of the leader when grouping/ungrouping
1765 if ATTR_GROUP_MEMBERS in changed_values:
1766 prev_group_members, new_group_members = changed_values[ATTR_GROUP_MEMBERS]
1767 self._handle_group_dsp_change(player, prev_group_members or [], new_group_members)
1768 # Removed group members also need to be updated since they are no longer part
1769 # of this group and are available for playback again
1770 removed_members = set(prev_group_members or []) - set(new_group_members or [])
1771 for _removed_player_id in removed_members:
1772 if removed_player := self.get_player(_removed_player_id):
1773 removed_player.refresh_state()
1774
1775 # detect when active_source changes to
1776 # something external while we have a grouped protocol active
1777 if ATTR_ACTIVE_SOURCE in changed_values:
1778 task_id = f"external_source_takeover_{player_id}"
1779 self.mass.call_later(
1780 5,
1781 self._check_external_source_takeover,
1782 player,
1783 task_id=task_id,
1784 )
1785 # only steer into the (relatively expensive) membership cleanup when a field
1786 # that can require an unsync actually changed - this runs on every state tick
1787 if changed_values.keys() & {ATTR_AVAILABLE, ATTR_ENABLED, ATTR_POWERED}:
1788 self._handle_membership_cleanup_on_state_change(player, changed_values)
1789
1790 # enforce volume limits when volume changes externally
1791 if "volume_level" in changed_values:
1792 self._enforce_volume_limits(player)
1793 # dispatch to internal state update subscribers (with changed_values)
1794 self._dispatch_state_update_subscribers(player, changed_values)
1795
1796 # signal player update on the eventbus
1797 if player.state.type != PlayerType.PROTOCOL:
1798 self.mass.signal_event(EventType.PLAYER_UPDATED, object_id=player_id, data=player)
1799
1800 # signal a separate PlayerOptionsUpdated event
1801 if options := changed_values.get("options"):
1802 self.mass.signal_event(
1803 EventType.PLAYER_OPTIONS_UPDATED, object_id=player_id, data=options
1804 )
1805 # signal player config update event if playerfeatures changed
1806 # this is temporary needed for the Home Assistant integration which only
1807 # re-evalues the entity's supported features on a PLAYER_CONFIG_UPDATED event.
1808 # TODO: Remove this temporary workaround once the HA integration is updated to
1809 # also re-evaluate supported features on PLAYER_UPDATED events.
1810 if changed_values.keys() & {
1811 ATTR_SUPPORTED_FEATURES,
1812 ATTR_MUTE_CONTROL,
1813 ATTR_VOLUME_CONTROL,
1814 ATTR_POWER_CONTROL,
1815 }:
1816 self.mass.signal_event(
1817 EventType.PLAYER_CONFIG_UPDATED, object_id=player_id, data=player.config
1818 )
1819
1820 if not skip_forward or force_update:
1821 self._forward_state_update(player, changed_values)
1822
1823 # trigger update of all players in a provider if group related fields changed
1824 # this ensures that calculated fields like can_group_with are updated on all players
1825 if any(key in changed_values for key in ("group_members", "synced_to", "available")):
1826 for prov_player in player.provider.players:
1827 self.trigger_player_update(prov_player.player_id, debounce_delay=2)
1828
1829 async def register_player_control(self, player_control: PlayerControl) -> None:
1830 """Register a new PlayerControl on the controller."""
1831 if self.mass.closing:
1832 return
1833 control_id = player_control.id
1834
1835 if control_id in self._controls:
1836 msg = f"PlayerControl {control_id} is already registered"
1837 raise AlreadyRegisteredError(msg)
1838
1839 # make sure that the playercontrol's provider is set to the instance_id
1840 prov = self.mass.get_provider(player_control.provider)
1841 if not prov or prov.instance_id != player_control.provider:
1842 raise RuntimeError(f"Invalid provider ID given: {player_control.provider}")
1843
1844 self._controls[control_id] = player_control
1845
1846 self.logger.info(
1847 "PlayerControl registered: %s/%s",
1848 control_id,
1849 player_control.name,
1850 )
1851
1852 # always call update to update any attached players etc.
1853 self.update_player_control(player_control.id, include_configured=True)
1854
1855 async def register_or_update_player_control(self, player_control: PlayerControl) -> None:
1856 """Register a new playercontrol on the controller or update existing one."""
1857 if self.mass.closing:
1858 return
1859 if player_control.id in self._controls:
1860 self._controls[player_control.id] = player_control
1861 self.update_player_control(player_control.id, include_configured=True)
1862 return
1863 await self.register_player_control(player_control)
1864
1865 def update_player_control(self, control_id: str, include_configured: bool = False) -> None:
1866 """
1867 Refresh the players that use the given player control.
1868
1869 :param control_id: The control whose state or availability changed.
1870 :param include_configured: Also refresh the players that select this control in their
1871 config but do not currently resolve to it. Needed when a control (re)appears,
1872 because such a player has already fallen back to another control and would
1873 otherwise never pick this one back up.
1874 """
1875 if self.mass.closing:
1876 return
1877 # update all players that are using this control
1878 for player in list(self._players.values()):
1879 if control_id in (
1880 player.state.power_control,
1881 player.state.volume_control,
1882 player.state.mute_control,
1883 ) or (
1884 include_configured and control_id in self._configured_control_ids(player.player_id)
1885 ):
1886 self.mass.loop.call_soon(player.refresh_state)
1887
1888 def remove_player_control(self, control_id: str) -> None:
1889 """Remove a player_control from the player manager."""
1890 control = self._controls.pop(control_id, None)
1891 if control is None:
1892 return
1893 self.logger.info("PlayerControl removed: %s", control.name)
1894 # players configured to use this control still resolve to it until they are
1895 # refreshed, so let them fall back to their remaining options right away
1896 self.update_player_control(control_id)
1897
1898 def get_player_provider(self, player_id: str) -> PlayerProvider:
1899 """Return PlayerProvider for given player."""
1900 player = self._players[player_id]
1901 assert player # for type checker
1902 return player.provider
1903
1904 def get_active_queue(self, player: Player) -> PlayerQueue | None:
1905 """Return the current active queue for a player (if any)."""
1906 # account for player that is synced (sync child)
1907 if player.state.synced_to and player.state.synced_to != player.player_id:
1908 if sync_leader := self.get_player(player.state.synced_to):
1909 return self.get_active_queue(sync_leader)
1910 # handle active group player
1911 if player.state.active_group and player.state.active_group != player.player_id:
1912 if group_player := self.get_player(player.state.active_group):
1913 return self.get_active_queue(group_player)
1914 # active_source may be filled queue id (or None)
1915 active_source = player.state.active_source or player.player_id
1916 if active_queue := self.mass.player_queues.get(active_source):
1917 return active_queue
1918 # handle active protocol player with parent player queue
1919 if player.type == PlayerType.PROTOCOL and player.protocol_parent_id:
1920 if parent_player := self.mass.players.get_player(player.protocol_parent_id):
1921 return self.get_active_queue(parent_player)
1922 return None
1923
1924 async def set_group_volume(self, group_player: Player, volume_level: int) -> None:
1925 """
1926 Set the overall volume for a player group or synced players.
1927
1928 Uses interpolation to adjust all child volumes while preserving their
1929 relative balance. A snapshot of child volumes is cached on first call and
1930 used as the reference point for subsequent adjustments.
1931
1932 :param group_player: The group player or sync leader.
1933 :param volume_level: Target volume level (0..100).
1934 """
1935 cur_volume = group_player.state.group_volume
1936 if cur_volume is None:
1937 return
1938
1939 children: list[Player] = []
1940 for child_player in self.iter_group_members(
1941 group_player, only_powered=True, exclude_self=False
1942 ):
1943 if child_player.state.volume_control == PLAYER_CONTROL_NONE:
1944 continue
1945 children.append(child_player)
1946 if not children:
1947 return
1948
1949 # cache a snapshot of child volumes on the group player as reference for interpolation.
1950 # scaling up: each child interpolates from its snapshot value toward 100.
1951 # scaling down: each child interpolates from its snapshot value toward 0.
1952 # this ensures the relative balance is preserved and all children converge
1953 # to 0 and 100 at the extremes. the snapshot is invalidated when a child's
1954 # individual volume changes or group membership changes.
1955 snapshot: dict[str, int] | None = group_player.extra_data.get(ATTR_GROUP_VOLUME_SNAPSHOT)
1956 if snapshot is None or not all(c.player_id in snapshot for c in children):
1957 snapshot = {c.player_id: c.state.volume_level or 0 for c in children}
1958 group_player.extra_data[ATTR_GROUP_VOLUME_SNAPSHOT] = snapshot
1959
1960 base_group = max(snapshot.values())
1961
1962 coros = []
1963 for child_player in children:
1964 child_base = snapshot.get(child_player.player_id, 0)
1965 if volume_level >= base_group:
1966 # scaling up: interpolate each child from snapshot toward 100
1967 if base_group >= 100:
1968 new_child_volume = child_base
1969 else:
1970 progress = (volume_level - base_group) / (100 - base_group)
1971 new_child_volume = round(child_base + (100 - child_base) * progress)
1972 elif base_group == 0:
1973 new_child_volume = 0
1974 else:
1975 # scaling down: interpolate each child from snapshot toward 0
1976 progress = volume_level / base_group
1977 new_child_volume = round(child_base * progress)
1978 new_child_volume = max(0, min(100, new_child_volume))
1979 coros.append(self._handle_cmd_volume_set(child_player.player_id, new_child_volume))
1980 await asyncio.gather(*coros)
1981
1982 # notify active AudioSource once at the group level to prevent
1983 # feedback loops from per-child callbacks with different volume values
1984 if active := self._get_active_audio_source(group_player):
1985 audio_source, plugin_prov = active
1986 active_queue = self.get_active_queue(group_player)
1987 if active_queue is not None and active_queue.queue_id == group_player.player_id:
1988 await plugin_prov.on_volume_change(audio_source.item_id, volume_level)
1989
1990 def iter_group_members(
1991 self,
1992 group_player: Player,
1993 only_powered: bool = False,
1994 only_playing: bool = False,
1995 active_only: bool = False,
1996 exclude_self: bool = True,
1997 ) -> Iterator[Player]:
1998 """Get (child) players attached to a group player or syncgroup."""
1999 for child_id in list(group_player.state.group_members):
2000 if child_player := self.get_player(child_id, False):
2001 if not child_player.state.available or not child_player.state.enabled:
2002 continue
2003 if only_powered and child_player.state.powered is False:
2004 continue
2005 if active_only and child_player.state.active_group != group_player.player_id:
2006 continue
2007 if exclude_self and child_player.player_id == group_player.player_id:
2008 continue
2009 if only_playing and child_player.state.playback_state not in (
2010 PlaybackState.PLAYING,
2011 PlaybackState.PAUSED,
2012 ):
2013 continue
2014 yield child_player
2015
2016 def subscribe_player_state_update(
2017 self,
2018 callback: Callable[[Player, dict[str, tuple[Any, Any]]], None],
2019 ) -> Callable[[], None]:
2020 """
2021 Subscribe to player state update notifications.
2022
2023 The callback receives the Player and a dict of changed values
2024 (mapping attribute name to a (previous, new) tuple).
2025
2026 :param callback: Function to invoke for each player state update.
2027 :return: An unsubscribe function.
2028 """
2029 self._state_update_subscribers.append(callback)
2030
2031 def _unsub() -> None:
2032 with suppress(ValueError):
2033 self._state_update_subscribers.remove(callback)
2034
2035 return _unsub
2036
2037 @contextlib.asynccontextmanager
2038 async def wait_for_player_update(
2039 self,
2040 player_id: str,
2041 attribute_name: str | None = None,
2042 attribute_value: Any = _SENTINEL,
2043 timeout: float = 5.0,
2044 ) -> AsyncIterator[None]:
2045 """
2046 Async context manager that waits for a player state update.
2047
2048 Subscribes to player state updates on entry, runs the body (typically
2049 the action that triggers the expected update), then waits for a
2050 matching update on exit. If ``attribute_name`` and ``attribute_value``
2051 are both provided and the current value already matches at entry, the
2052 wait is skipped.
2053
2054 Example::
2055
2056 async with mass.players.wait_for_player_update(
2057 player_id, attribute_name="playback_state",
2058 attribute_value=PlaybackState.IDLE, timeout=5,
2059 ):
2060 await mass.players._handle_cmd_stop(player_id)
2061
2062 :param player_id: The player ID to wait for.
2063 :param attribute_name: Optional state attribute to watch for changes
2064 (e.g. ``"playback_state"``). If omitted, any state change satisfies
2065 the wait.
2066 :param attribute_value: Optional value the watched attribute must reach.
2067 Only meaningful in combination with ``attribute_name``.
2068 :param timeout: Maximum time to wait in seconds.
2069 """
2070 update_event = asyncio.Event()
2071
2072 def _on_state_update(player: Player, changed_values: dict[str, tuple[Any, Any]]) -> None:
2073 if player.player_id != player_id:
2074 return
2075 if attribute_name is None:
2076 update_event.set()
2077 return
2078 if attribute_name not in changed_values:
2079 return
2080 if attribute_value is _SENTINEL:
2081 update_event.set()
2082 return
2083 _prev, new_val = changed_values[attribute_name]
2084 if new_val == attribute_value:
2085 update_event.set()
2086
2087 # short-circuit when the desired value is already the current state
2088 already_satisfied = (
2089 attribute_name is not None
2090 and attribute_value is not _SENTINEL
2091 and (player := self.get_player(player_id)) is not None
2092 and getattr(player.state, attribute_name, _SENTINEL) == attribute_value
2093 )
2094
2095 unsub = self.subscribe_player_state_update(_on_state_update)
2096 try:
2097 yield
2098 if already_satisfied:
2099 return
2100 try:
2101 async with asyncio.timeout(timeout):
2102 await update_event.wait()
2103 except TimeoutError:
2104 self.logger.debug(
2105 "Timed out waiting for player update on %s (attr=%s value=%s)",
2106 player_id,
2107 attribute_name,
2108 attribute_value,
2109 )
2110 finally:
2111 unsub()
2112
2113 async def on_player_config_change(self, config: PlayerConfig, changed_keys: set[str]) -> None:
2114 """Call (by config manager) when the configuration of a player changes."""
2115 min_vol_changed = f"values/{CONF_MIN_VOLUME}" in changed_keys
2116 max_vol_changed = f"values/{CONF_MAX_VOLUME}" in changed_keys
2117 if min_vol_changed or max_vol_changed:
2118 raw_min = config.get_value(CONF_MIN_VOLUME)
2119 raw_max = config.get_value(CONF_MAX_VOLUME)
2120 min_vol = int(cast("int", raw_min)) if raw_min is not None else 0
2121 max_vol = int(cast("int", raw_max)) if raw_max is not None else 100
2122 if min_vol > max_vol:
2123 msg = "Minimum volume cannot exceed maximum volume"
2124 raise InvalidDataError(msg)
2125 player = self.get_player(config.player_id)
2126 player_provider = self.mass.get_provider(config.provider)
2127 player_disabled = ATTR_ENABLED in changed_keys and not config.enabled
2128 player_enabled = ATTR_ENABLED in changed_keys and config.enabled
2129
2130 if player_disabled and player and player.state.available:
2131 # edge case: ensure that the player is powered off if the player gets disabled
2132 if player.state.power_control != PLAYER_CONTROL_NONE:
2133 await self._handle_cmd_power(config.player_id, False)
2134 elif player.state.playback_state != PlaybackState.IDLE:
2135 await self.cmd_stop(config.player_id)
2136
2137 # signal player provider that the player got enabled/disabled
2138 if (player_enabled or player_disabled) and player_provider:
2139 assert isinstance(player_provider, PlayerProvider) # for type checking
2140 # Collect linked protocol IDs to cascade the enable/disable to.
2141 # Without this, a disabled native parent leaves its linked protocols
2142 # registered after restart; they then fail to find their parent and
2143 # get wrapped in a fresh Universal Player.
2144 cascade_protocol_ids: list[str] = []
2145 parent_is_protocol = player.state.type == PlayerType.PROTOCOL if player else False
2146 if not parent_is_protocol:
2147 if player and player.linked_output_protocols:
2148 cascade_protocol_ids = [
2149 link.output_protocol_id for link in player.linked_output_protocols
2150 ]
2151 else:
2152 cascade_protocol_ids = self._get_cached_protocol_ids(config.player_id)
2153 if player_disabled:
2154 player_provider.on_player_disabled(config.player_id)
2155 elif player_enabled:
2156 player_provider.on_player_enabled(config.player_id)
2157 for protocol_id in cascade_protocol_ids:
2158 protocol_raw = self.mass.config.get(f"{CONF_PLAYERS}/{protocol_id}")
2159 if not protocol_raw:
2160 continue
2161 if bool(protocol_raw.get("enabled", True)) == bool(player_enabled):
2162 continue
2163 self.mass.create_task(
2164 self.mass.config.save_player_config(
2165 protocol_id, {ATTR_ENABLED: bool(player_enabled)}
2166 )
2167 )
2168 return # enabling/disabling a player will be handled by the provider
2169
2170 if not player:
2171 return # guard against player not being registered (yet)
2172
2173 resume_queue: PlayerQueue | None = (
2174 self.mass.player_queues.get(player.state.active_source)
2175 if player.state.active_source
2176 else None
2177 )
2178
2179 # ensure player state gets updated with any updated config
2180 player.set_config(config)
2181 await player.on_config_updated()
2182 player.update_state()
2183 # if the PlayerQueue was playing, restart playback
2184 if resume_queue and resume_queue.state == PlaybackState.PLAYING:
2185 requires_restart = any(
2186 v for v in config.values.values() if v.key in changed_keys and v.requires_reload
2187 )
2188 if requires_restart:
2189 # always stop first to ensure the player uses the new config
2190 await self.mass.player_queues.stop(resume_queue.queue_id)
2191 self.mass.call_later(
2192 1, self.mass.player_queues.resume, resume_queue.queue_id, False
2193 )
2194
2195 async def on_player_dsp_change(self, player_id: str) -> None:
2196 """Call (by config manager) when the DSP settings of a player change."""
2197 # signal player provider that the config changed
2198 if not (player := self.get_player(player_id)):
2199 return
2200 if player.state.playback_state == PlaybackState.PLAYING:
2201 self.logger.info("Restarting playback of Player %s after DSP change", player_id)
2202 # this will restart the queue stream/playback
2203 if self.get_active_queue(player):
2204 self.mass.call_later(
2205 0, self.mass.player_queues.resume, player.state.active_source, False
2206 )
2207 return
2208 # if the player is not using a queue, we need to stop and start playback
2209 await self.cmd_stop(player_id)
2210 await self.cmd_play(player_id)
2211
2212 def schedule_active_output_protocol_clear(self, player: Player) -> None:
2213 """
2214 Clear the player's active output protocol once it stops playing.
2215
2216 A device may keep reporting PLAYING for a short while after a stop
2217 command, so the clear is deferred until the player reports IDLE (with a
2218 timeout as fallback). Starting a new session cancels the pending clear
2219 (see Player.set_active_output_protocol).
2220
2221 :param player: The player whose active output protocol must be cleared.
2222 """
2223 # Deduplicated per player via task_id: if a clear is already pending we
2224 # keep it, so the single tracked task stays cancellable by a new session.
2225 self.mass.create_task(
2226 self._clear_active_output_protocol_when_idle(player),
2227 task_id=f"clear_active_protocol_{player.player_id}",
2228 )
2229
2230 def __iter__(self) -> Iterator[Player]:
2231 """Iterate over all players."""
2232 return iter(self._players.values())
2233
2234 async def _resolve_mac_addresses(self, player: Player) -> None:
2235 """
2236 Resolve and persist the MAC addresses used to match the player against protocols.
2237
2238 :param player: The player to resolve the MAC address(es) for.
2239 """
2240 conf_base = f"{CONF_PLAYERS}/{player.player_id}/values"
2241 # Save the original MAC reported by the provider (before ARP enrichment)
2242 reported_mac = player.device_info.identifiers.get(IdentifierType.MAC_ADDRESS)
2243
2244 # Try to use cached ARP MAC from config for fast matching on restart.
2245 # This allows protocol linking to work immediately even if ARP is slow/fails.
2246 cached_arp_mac: str | None = self.mass.config.get(
2247 f"{conf_base}/{CONF_CACHED_ARP_MAC}", None
2248 )
2249 if cached_arp_mac and is_valid_mac_address(cached_arp_mac):
2250 player.device_info.add_identifier(IdentifierType.MAC_ADDRESS, cached_arp_mac)
2251
2252 # Enrich device MAC address via ARP if needed
2253 # (handles invalid MACs, locally-administered MACs, and missing MACs)
2254 await enrich_device_mac_address(player.device_info, self.logger)
2255
2256 # Cache the resolved MAC for fast matching on subsequent restarts
2257 current_mac = player.device_info.identifiers.get(IdentifierType.MAC_ADDRESS)
2258 if current_mac and is_valid_mac_address(current_mac) and current_mac != cached_arp_mac:
2259 self.mass.config.set(f"{conf_base}/{CONF_CACHED_ARP_MAC}", current_mac)
2260
2261 # Store original reported MAC if it differs from the resolved MAC.
2262 # This enables multi-MAC matching for devices with multiple interfaces
2263 # (e.g., WiFi + Ethernet) where ARP resolves one interface but the
2264 # protocol reports the other.
2265 if reported_mac and is_valid_mac_address(reported_mac) and current_mac:
2266 if reported_mac.upper() != current_mac.upper():
2267 player.extra_data["reported_mac"] = reported_mac
2268 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", reported_mac)
2269 else:
2270 # Provider's reported MAC matches the resolved MAC; clear any stale
2271 # stored reported MAC to avoid false-positive multi-MAC matches.
2272 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", None)
2273 elif not reported_mac or not is_valid_mac_address(reported_mac):
2274 # Restore reported MAC from config on restart only when the provider
2275 # did not supply a usable MAC address.
2276 cached_reported_mac: str | None = self.mass.config.get(
2277 f"{conf_base}/{CONF_REPORTED_MAC}", None
2278 )
2279 if cached_reported_mac and is_valid_mac_address(cached_reported_mac):
2280 if current_mac and cached_reported_mac.upper() == current_mac.upper():
2281 # Cached value matches the resolved MAC; clear stale entry.
2282 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", None)
2283 else:
2284 player.extra_data["reported_mac"] = cached_reported_mac
2285
2286 def _teardown_in_progress(self, player: Player) -> bool:
2287 """
2288 Return True if the server or this player's provider is shutting down.
2289
2290 :param player: The player that is in the process of being registered.
2291 """
2292 return self.mass.closing or player.provider.unloading
2293
2294 def _registration_aborted(self, player: Player) -> bool:
2295 """
2296 Return True if the given player is no longer the registered player for its ID.
2297
2298 :param player: The player that is in the process of being registered.
2299 """
2300 # registration awaits provider I/O while the player is already in the registry,
2301 # so an unregister (e.g. a provider unload or a device disconnect) can drop or
2302 # replace it in the meantime, after which registration must stop
2303 if self._players.get(player.player_id) is player:
2304 return False
2305 self.logger.debug(
2306 "Registration of player %s aborted: it was unregistered while setting up",
2307 player.player_id,
2308 )
2309 return True
2310
2311 async def _release_player_for_play_media(self, player: Player) -> None:
2312 """
2313 Release a captured player so a play_media command can target it directly.
2314
2315 :param player: The captured player to release.
2316 """
2317 # Strategy is picked from how the player is currently captured:
2318 # synced_to → unsync this player (cmd_ungroup)
2319 # dynamic group member → remove from group via cmd_set_members
2320 # static group member → dissolve the whole group (power off if it
2321 # has a real power control, otherwise stop)
2322 # In every branch we wait for the relevant state attribute to actually
2323 # clear before returning. Providers (Sonos in particular) reject a
2324 # play_media on a player whose synced_to/active_group is still set
2325 # locally even though the release command has been acknowledged.
2326 if player.state.synced_to:
2327 self.logger.debug(
2328 "Unsyncing %s from %s to honor explicit play_media target",
2329 player.state.name,
2330 player.state.synced_to,
2331 )
2332 async with self.wait_for_player_update(
2333 player.player_id,
2334 attribute_name="synced_to",
2335 attribute_value=None,
2336 timeout=5,
2337 ):
2338 await self.cmd_ungroup(player.player_id)
2339 return
2340 if not player.state.active_group:
2341 return
2342 group = self.get_player(player.state.active_group)
2343 if group is None:
2344 return
2345 is_dynamic_member = (
2346 PlayerFeature.SET_MEMBERS in group.state.supported_features
2347 and player.player_id not in group.state.static_group_members
2348 )
2349 if is_dynamic_member:
2350 self.logger.debug(
2351 "Removing %s from dynamic group %s to honor explicit play_media target",
2352 player.state.name,
2353 group.state.name,
2354 )
2355 async with self.wait_for_player_update(
2356 player.player_id,
2357 attribute_name="active_group",
2358 attribute_value=None,
2359 timeout=5,
2360 ):
2361 await self.cmd_set_members(group.player_id, player_ids_to_remove=[player.player_id])
2362 return
2363 # static member: a single member can't be released, so the whole
2364 # group must dissolve. Prefer cmd_power when an explicit power
2365 # control is set so the user-visible state stays consistent.
2366 async with self.wait_for_player_update(
2367 player.player_id,
2368 attribute_name="active_group",
2369 attribute_value=None,
2370 timeout=5,
2371 ):
2372 if group.state.power_control != PLAYER_CONTROL_NONE and group.state.powered:
2373 self.logger.debug(
2374 "Powering off %s to honor explicit play_media target on %s",
2375 group.state.name,
2376 player.state.name,
2377 )
2378 await self._handle_cmd_power(group.player_id, False)
2379 else:
2380 self.logger.debug(
2381 "Stopping %s to honor explicit play_media target on %s",
2382 group.state.name,
2383 player.state.name,
2384 )
2385 await self._handle_cmd_stop(group.player_id)
2386
2387 def _mirrors_parent_media(self, player: Player) -> bool:
2388 """
2389 Return True if the player's current_media is taken from another player.
2390
2391 Grouped/synced members and protocol children mirror their parent's
2392 current_media (palette included), so they must not resolve it themselves.
2393
2394 :param player: The player to check.
2395 """
2396 state = player.state
2397 # a self-referential active_group/synced_to is not a real parent (mirror the
2398 # != self guard in Player.__final_current_media), so it must not skip resolution
2399 parent_id = state.active_group or state.synced_to
2400 if parent_id and parent_id != player.player_id:
2401 return True
2402 return state.type == PlayerType.PROTOCOL and player.protocol_parent_id is not None
2403
2404 def _schedule_palette_fetch(
2405 self, player_id: str, image_url: str | None, *, trigger_update: bool = True
2406 ) -> None:
2407 """
2408 Kick off an async palette extraction for an image URL.
2409
2410 :param player_id: Player the palette is scoped to (used for task dedup).
2411 :param image_url: Image URL to extract from. No-op when empty or already cached.
2412 :param trigger_update: When True, re-emit player state once palette is ready
2413 (current track). When False, only warm the cache (prefetch).
2414 """
2415 if not image_url:
2416 return
2417 # Key the task on the image (not just the player) so a track change always
2418 # schedules a fetch for the new image instead of being dropped by an in-flight
2419 # fetch for the previous one; repeated schedules for the same image still dedupe.
2420 slot = "current" if trigger_update else "next"
2421 self.mass.create_task(
2422 self._fetch_palette(player_id, image_url, trigger_update=trigger_update),
2423 task_id=f"palette_fetch_{player_id}_{slot}_{image_url}",
2424 abort_existing=False,
2425 )
2426
2427 async def _fetch_palette(self, player_id: str, image_url: str, *, trigger_update: bool) -> None:
2428 palette = await get_palette_for_url(self.mass, image_url)
2429 if palette is None or not trigger_update:
2430 return # prefetch only warms the cache controller; nothing to attach
2431 player = self.get_player(player_id)
2432 if player is None:
2433 return
2434 current = player.state.current_media
2435 if current is None or current.image_url != image_url:
2436 return # media changed while fetching
2437 # Carry the palette on player state so the (sync) serialization reads it back.
2438 player.set_resolved_palette(image_url, palette)
2439 # Avoid trigger_player_update so a concurrent state-change debounce
2440 # doesn't cancel our timer via the shared player_update_state task_id.
2441 self.mass.call_later(
2442 0,
2443 player.update_state,
2444 force_update=True,
2445 task_id=f"palette_player_update_{player_id}",
2446 )
2447
2448 def _schedule_next_queue_item_palette_prefetch(
2449 self, player_id: str, current_media: PlayerMedia
2450 ) -> None:
2451 """Warm the palette cache for the next queue item so it's hot at transition."""
2452 queue_id, item_id = current_media.source_id, current_media.queue_item_id
2453 if not queue_id or not item_id:
2454 return
2455 next_item = self.mass.player_queues.get_next_item(queue_id, item_id)
2456 if next_item is None or not next_item.image:
2457 return
2458 next_url = self.mass.metadata.get_image_url(
2459 next_item.image, size=512, prefer_stream_server=True
2460 )
2461 self._schedule_palette_fetch(player_id, next_url, trigger_update=False)
2462
2463 def _configured_control_ids(self, player_id: str) -> set[str]:
2464 """Return the player control ids the given player's config selects."""
2465 return {
2466 str(value)
2467 for conf_key in (CONF_POWER_CONTROL, CONF_VOLUME_CONTROL, CONF_MUTE_CONTROL)
2468 if (value := self.mass.config.get_raw_player_config_value(player_id, conf_key))
2469 }
2470
2471 def _get_volume_limits(self, player_id: str) -> tuple[int, int]:
2472 """Get the configured min/max volume limits for a player."""
2473 min_volume = int(
2474 cast(
2475 "int",
2476 self.mass.config.get_raw_player_config_value(
2477 player_id, CONF_MIN_VOLUME, CONF_ENTRY_MIN_VOLUME.default_value
2478 ),
2479 )
2480 )
2481 max_volume = int(
2482 cast(
2483 "int",
2484 self.mass.config.get_raw_player_config_value(
2485 player_id, CONF_MAX_VOLUME, CONF_ENTRY_MAX_VOLUME.default_value
2486 ),
2487 )
2488 )
2489 return min_volume, max_volume
2490
2491 def _enforce_volume_limits(self, player: Player) -> None:
2492 """Clamp device volume to min/max range when changed externally."""
2493 player_id = player.player_id
2494 min_volume, max_volume = self._get_volume_limits(player_id)
2495 if min_volume == 0 and max_volume == 100:
2496 return
2497 # state.volume_level is the resolved logical volume, available for all
2498 # volume control types; a device volume outside the configured range
2499 # surfaces here as a value outside 0-100 (scaling does not clamp)
2500 logical_volume = player.state.volume_level
2501 if logical_volume is None or 0 <= logical_volume <= 100:
2502 return
2503 clamped = max(0, min(100, logical_volume))
2504 # correct via the regular volume-set path so scaling and redirection apply
2505 self.mass.create_task(self._handle_cmd_volume_set(player_id, clamped))
2506
2507 def _forward_state_update(
2508 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2509 ) -> None:
2510 """Forward a player state update to related players (groups, sync parent, protocols)."""
2511 # TODO: make this fan-out change-aware (skip relatives that derive nothing from
2512 # the changed fields) once reverse indexes for synced_to/active_group exist.
2513 # Propagate group or sync-leader updates to child players.
2514 if player.state.group_members:
2515 for child_player in self.iter_group_members(player, exclude_self=True):
2516 if player.type == PlayerType.GROUP:
2517 child_player.on_group_updated(player, changed_values)
2518 else:
2519 child_player.on_sync_parent_updated(player, changed_values)
2520 # update/signal group player(s) when a member updates. A sync leader is a member of the
2521 # group player that formed the sync group and gaining members of its own does not change
2522 # that: a group player mirrors its leader, so it depends on exactly these updates.
2523 for group_player in self._get_player_groups(player):
2524 group_player.on_group_member_updated(player, changed_values)
2525
2526 # update/signal manually sync-parent player when child updates
2527 if (_sync_parent_id := player.state.synced_to) and (
2528 _sync_parent := self.get_player(_sync_parent_id)
2529 ):
2530 self.trigger_player_update(_sync_parent.player_id)
2531 # If this is a protocol player, forward the state update to the parent player
2532 if (
2533 player.type == PlayerType.PROTOCOL
2534 and player.protocol_parent_id
2535 and (_protocol_parent := self.mass.players.get_player(player.protocol_parent_id))
2536 ):
2537 _protocol_parent.on_protocol_player_updated(player, changed_values)
2538 # If this is a parent player with linked protocols, forward state updates
2539 # to linked protocol players so their state reflects parent dependencies
2540 if player.state.type != PlayerType.PROTOCOL and player.linked_output_protocols:
2541 for linked in player.linked_output_protocols:
2542 if protocol_player := self.mass.players.get_player(linked.output_protocol_id):
2543 protocol_player.on_protocol_parent_updated(player, changed_values)
2544
2545 def _invalidate_group_volume_snapshot(self, player_id: str) -> None:
2546 """Clear the cached group volume snapshot for all groups this player belongs to."""
2547 player = self.get_player(player_id)
2548 if not player:
2549 return
2550 if player.state.group_members:
2551 player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2552 for group_player in self._get_player_groups(player):
2553 group_player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2554 if player.state.synced_to and (leader := self.get_player(player.state.synced_to)):
2555 leader.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2556
2557 def _dispatch_state_update_subscribers(
2558 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2559 ) -> None:
2560 """Notify all internal subscribers of a player state update."""
2561 for subscriber in list(self._state_update_subscribers):
2562 try:
2563 subscriber(player, changed_values)
2564 except Exception:
2565 self.logger.exception(
2566 "Error in player state update subscriber for %s", player.player_id
2567 )
2568
2569 async def _wait_for_playback_state(
2570 self,
2571 player: Player,
2572 wanted_state: PlaybackState,
2573 timeout: float,
2574 minimal_time: float = 0,
2575 ) -> None:
2576 """Wait for a player to reach a playback state, with optional minimum wait time."""
2577 start_timestamp = time.time()
2578 async with self.wait_for_player_update(
2579 player.player_id,
2580 attribute_name="playback_state",
2581 attribute_value=wanted_state,
2582 timeout=timeout,
2583 ):
2584 pass
2585 elapsed = time.time() - start_timestamp
2586 if elapsed < minimal_time:
2587 await asyncio.sleep(minimal_time - elapsed)
2588
2589 async def _clear_active_output_protocol_when_idle(self, player: Player) -> None:
2590 """Wait for the player to stop playing, then clear its active output protocol."""
2591 await self._wait_for_playback_state(player, PlaybackState.IDLE, timeout=10)
2592 player.set_active_output_protocol(None)
2593
2594 def _handle_membership_cleanup_on_state_change(
2595 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2596 ) -> None:
2597 """Detach a player from its (sync)groups when a state change requires it."""
2598 # A player that became unavailable or disabled can no longer be commanded,
2599 # so we drop it from its parent group/leader directly.
2600 became_inactive = (
2601 ATTR_AVAILABLE in changed_values and changed_values[ATTR_AVAILABLE][1] is False
2602 ) or (ATTR_ENABLED in changed_values and changed_values[ATTR_ENABLED][1] is False)
2603 if became_inactive and (player.state.active_group or player.state.synced_to):
2604 self.mass.create_task(self._cleanup_player_memberships(player.player_id))
2605
2606 # A player whose power was turned off outside of an MA power command (e.g. its
2607 # linked power control was switched off directly) must be unsynced too. We act
2608 # only on an explicit on->off transition, leaving players without power control
2609 # (powered == None) untouched. The player is still reachable here, so we route
2610 # through cmd_ungroup which also transfers leadership when it is a sync leader.
2611 if (
2612 changed_values.get(ATTR_POWERED) == (True, False)
2613 and player.state.type == PlayerType.PLAYER
2614 and (player.state.synced_to or player.state.active_group or player.state.group_members)
2615 ):
2616 self.mass.create_task(self.cmd_ungroup(player.player_id))
2617
2618 async def _cleanup_player_memberships(self, player_id: str) -> None:
2619 """Ensure a player is detached from any groups or syncgroups."""
2620 if not (player := self.get_player(player_id)):
2621 return
2622 with suppress(UnsupportedFeaturedException, PlayerCommandFailed, PlayerUnavailableError):
2623 if parent_id := (player.state.active_group or player.state.synced_to):
2624 # the player is part of a (permanent) groupplayer and the user tries to ungroup
2625 if parent_player := self.get_player(parent_id):
2626 await self._handle_set_members(parent_player, player_ids_to_remove=[player_id])
2627 return
2628
2629 def _get_player_with_redirect(self, player_id: str) -> Player:
2630 """Get player with check if playback related command should be redirected."""
2631 player = self.get_player(player_id, True)
2632 assert player is not None # for type checking
2633 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
2634 self.logger.info(
2635 "Player %s is synced to %s and can not accept "
2636 "playback related commands itself, "
2637 "redirected the command to the sync leader.",
2638 player.name,
2639 sync_leader.name,
2640 )
2641 return sync_leader
2642 if player.state.active_group and (
2643 active_group := self.get_player(player.state.active_group)
2644 ):
2645 self.logger.info(
2646 "Player %s is part of a playergroup and can not accept "
2647 "playback related commands itself, "
2648 "redirected the command to the group leader.",
2649 player.name,
2650 )
2651 return active_group
2652 return player
2653
2654 def _get_active_audio_source(self, player: Player) -> tuple[AudioSource, PluginProvider] | None:
2655 """
2656 Return the active AudioSource and its owning PluginProvider for a player.
2657
2658 Returns None when the player's active queue item is not a MediaType.AUDIO_SOURCE
2659 or when the owning plugin provider is no longer available.
2660
2661 :param player: The player whose active queue to inspect.
2662 """
2663 active_queue = self.get_active_queue(player)
2664 if active_queue is None:
2665 return None
2666 current_item = active_queue.current_item
2667 if current_item is None or current_item.media_item is None:
2668 return None
2669 media_item = current_item.media_item
2670 # isinstance check defends against a non-AudioSource subclass that
2671 # somehow has media_type=AUDIO_SOURCE set (mutated or constructed wrong)
2672 # — the media_type guard alone would let it through and crash later.
2673 if not isinstance(media_item, AudioSource):
2674 return None
2675 provider = self.mass.get_provider(media_item.provider)
2676 if not isinstance(provider, PluginProvider):
2677 return None
2678 # Belt-and-suspenders: a queue item carrying media_type=AUDIO_SOURCE
2679 # can only have come from a provider that declared the feature, but
2680 # a feature flag flipped off at runtime (provider reload, config
2681 # change) would leave on_source_control / on_volume_change raising
2682 # NotImplementedError out of cmd_play / cmd_pause. Skip cleanly.
2683 if ProviderFeature.AUDIO_SOURCE not in provider.supported_features:
2684 return None
2685 return media_item, provider
2686
2687 def _get_player_groups(self, player: Player) -> Iterator[Player]:
2688 """
2689 Return all group players the given player is a member of.
2690
2691 :param player: The player to look up the group memberships for.
2692 """
2693 # A group player mirrors its members, so it is also included while unavailable -
2694 # skipping it there is exactly how its state goes stale.
2695 player_id = player.player_id
2696 for _player in self.iter_players():
2697 if _player.player_id == player_id:
2698 continue
2699 if _player.state.type != PlayerType.GROUP:
2700 continue
2701 if player_id in _player.state.group_members:
2702 yield _player
2703
2704 # Protocol linking methods are provided by ProtocolLinkingMixin (protocol_linking.py)
2705
2706 def _repair_protocol_parent_links(self) -> None:
2707 """
2708 Repair protocol parent links in player configs on startup.
2709
2710 Scans player configs with a protocol_parent_id set and clears parent_ids
2711 that point to player configs that no longer exist (e.g., deleted universal
2712 players). A valid parent link also proves the player is a protocol child,
2713 so a stale player_type (left behind by an aborted registration) is healed.
2714 """
2715 all_player_configs = self.mass.config.get(CONF_PLAYERS, {})
2716 for player_id, player_config in all_player_configs.items():
2717 values = player_config.get("values") or {}
2718 parent_id = values.get(CONF_PROTOCOL_PARENT_ID)
2719 if not parent_id:
2720 continue
2721 # Check if parent config still exists
2722 parent_config = all_player_configs.get(parent_id)
2723 if not parent_config:
2724 self.logger.debug(
2725 "Clearing stale protocol_parent_id %s for %s (parent config deleted)",
2726 parent_id,
2727 player_id,
2728 )
2729 conf_key = f"{CONF_PLAYERS}/{player_id}/values/{CONF_PROTOCOL_PARENT_ID}"
2730 self.mass.config.set(conf_key, None)
2731 continue
2732 if player_config.get("player_type") != PlayerType.PROTOCOL.value:
2733 self.logger.info(
2734 "Repairing player type of %s - linked as protocol child of %s",
2735 player_id,
2736 parent_id,
2737 )
2738 self.mass.config.set_player_type(player_id, PlayerType.PROTOCOL)
2739
2740 async def _fix_group_member_configs(self) -> None:
2741 """
2742 Fix stale protocol player IDs in sync group member configs.
2743
2744 When a sync group references a protocol player ID instead of
2745 the parent player ID, correct it using the cached protocol parent mapping.
2746 """
2747 all_player_configs = self.mass.config.get(CONF_PLAYERS, {})
2748 total_fixes = 0
2749 fixed_groups: list[str] = []
2750
2751 for group_id, group_config in list(all_player_configs.items()):
2752 if group_config.get("provider") != "sync_group":
2753 continue
2754 old_members: list[str] = group_config.get("values", {}).get(CONF_GROUP_MEMBERS, [])
2755 if not old_members:
2756 continue
2757
2758 new_members: list[str] = []
2759 changes = 0
2760 for member_id in old_members:
2761 parent_id = self._get_cached_protocol_parent_id(member_id)
2762 corrected_id = parent_id or member_id
2763 if corrected_id != member_id:
2764 changes += 1
2765 self.logger.debug(
2766 "Sync group %s: corrected member %s -> %s",
2767 group_id,
2768 member_id,
2769 corrected_id,
2770 )
2771 if corrected_id not in new_members:
2772 new_members.append(corrected_id)
2773
2774 if changes:
2775 self.mass.config.set_raw_player_config_value(
2776 group_id, CONF_GROUP_MEMBERS, new_members
2777 )
2778 total_fixes += changes
2779 fixed_groups.append(group_id)
2780
2781 for group_id in fixed_groups:
2782 if (group_player := self.get_player(group_id)) and group_player.available:
2783 await group_player.on_config_updated()
2784
2785 if total_fixes:
2786 self.logger.info(
2787 "Fixed %d stale member reference(s) across %d sync group(s)",
2788 total_fixes,
2789 len(fixed_groups),
2790 )
2791
2792 async def _poll_players(self) -> None:
2793 """Background task that polls players for updates."""
2794 while True:
2795 for player in list(self._players.values()):
2796 # if the player is playing, update elapsed time every tick
2797 # to ensure the queue has accurate details
2798 player_playing = player.state.playback_state == PlaybackState.PLAYING
2799 if player_playing and player.type != PlayerType.PROTOCOL:
2800 self.mass.call_later(
2801 0.5,
2802 self.mass.player_queues.on_player_update,
2803 player,
2804 {"corrected_elapsed_time": (None, player.state.corrected_elapsed_time)},
2805 task_id=f"queue_on_player_update_{player.player_id}",
2806 )
2807 # Poll player;
2808 if not player.needs_poll:
2809 continue
2810 try:
2811 last_poll: float = player.extra_data[ATTR_LAST_POLL]
2812 except KeyError:
2813 last_poll = 0.0
2814 if (self.mass.loop.time() - last_poll) < player.poll_interval:
2815 continue
2816 player.extra_data[ATTR_LAST_POLL] = self.mass.loop.time()
2817 try:
2818 await player.poll()
2819 except Exception as err:
2820 self.logger.warning(
2821 "Error while requesting latest state from player %s: %s",
2822 player.state.name,
2823 str(err),
2824 exc_info=err if self.logger.isEnabledFor(10) else None,
2825 )
2826 # Yield to event loop to prevent blocking
2827 await asyncio.sleep(0)
2828 await asyncio.sleep(1)
2829
2830 def _handle_group_dsp_change(
2831 self, player: Player, prev_group_members: list[str], new_group_members: list[str]
2832 ) -> None:
2833 """Handle DSP reload when group membership changes."""
2834 # reset cached group volume snapshot since membership changed
2835 player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2836 prev_child_count = len(prev_group_members)
2837 new_child_count = len(new_group_members)
2838 is_player_group = player.state.type == PlayerType.GROUP
2839
2840 # handle special case for PlayerGroups: since there are no leaders,
2841 # DSP still always work with a single player in the group.
2842 multi_device_dsp_threshold = 1 if is_player_group else 0
2843
2844 prev_is_multiple_devices = prev_child_count > multi_device_dsp_threshold
2845 new_is_multiple_devices = new_child_count > multi_device_dsp_threshold
2846
2847 if prev_is_multiple_devices == new_is_multiple_devices:
2848 return # no change in multi-device status
2849
2850 supports_multi_device_dsp = (
2851 PlayerFeature.MULTI_DEVICE_DSP in player.state.supported_features
2852 )
2853
2854 dsp_enabled: bool
2855 if player.state.type == PlayerType.GROUP:
2856 # Since player groups do not have leaders, we will use the only child
2857 # that was in the group before and after the change
2858 if prev_is_multiple_devices:
2859 if childs := new_group_members:
2860 # We shrank the group from multiple players to a single player
2861 # So the now only child will control the DSP
2862 dsp_enabled = self.mass.config.get_player_dsp_config(childs[0]).enabled
2863 else:
2864 dsp_enabled = False
2865 elif childs := prev_group_members:
2866 # We grew the group from a single player to multiple players,
2867 # let's see if the previous single player had DSP enabled
2868 dsp_enabled = self.mass.config.get_player_dsp_config(childs[0]).enabled
2869 else:
2870 dsp_enabled = False
2871 else:
2872 dsp_enabled = self.mass.config.get_player_dsp_config(player.player_id).enabled
2873
2874 if dsp_enabled and not supports_multi_device_dsp:
2875 # We now know that the group configuration has changed so:
2876 # - multi-device DSP is not supported
2877 # - we switched from a group with multiple players to a single player
2878 # (or vice versa)
2879 # - the leader has DSP enabled
2880 self.mass.create_task(self.mass.players.on_player_dsp_change(player.player_id))
2881
2882 def _check_external_source_takeover(self, player: Player) -> None:
2883 """
2884 Handle when an external source takes over playback on a player.
2885
2886 When a player has an active grouped output protocol (e.g., AirPlay group) and
2887 an external source (e.g., Spotify Connect, TV input) takes over playback,
2888 we need to clear the active output protocol and ungroup the protocol players.
2889
2890 This prevents the situation where the player appears grouped via protocol
2891 but is actually playing from a different source.
2892
2893 :param player: The player whose active_source changed.
2894 """
2895 # Only relevant for non-protocol players
2896 if player.type == PlayerType.PROTOCOL:
2897 return
2898
2899 # Not a takeover if the player is not actively playing
2900 if player.playback_state != PlaybackState.PLAYING:
2901 return
2902
2903 # Only relevant if we have an active output protocol (not native)
2904 if not player.active_output_protocol or player.active_output_protocol == "native":
2905 return
2906
2907 new_source = player.state.active_source
2908
2909 # Check if new source is external (not MA-managed)
2910 if self._is_ma_managed_source(player, new_source):
2911 return
2912
2913 # Get the active protocol player
2914 protocol_player = self.get_player(player.active_output_protocol)
2915 if not protocol_player:
2916 return
2917
2918 # If the source matches the active protocol's domain, it's expected - not a takeover
2919 # e.g., source "airplay" when using AirPlay protocol is normal
2920 if new_source and new_source.lower() == protocol_player.provider.domain.lower():
2921 return
2922
2923 if (
2924 new_source
2925 and new_source.lower() in ("airplay", "cast", "chromecast", "network")
2926 and protocol_player.provider.domain.lower() == "sendspin"
2927 ):
2928 # Special case for Sendspin bridge: if the new source matches cast or airplay and the
2929 # active protocol is Sendspin, we consider this a normal behavior and not a takeover
2930 return
2931
2932 # Confirmed external source takeover
2933 self.logger.info(
2934 "External source '%s' took over on %s while playing via protocol %s - "
2935 "clearing active output protocol and ungrouping",
2936 new_source,
2937 player.display_name,
2938 protocol_player.provider.domain,
2939 )
2940
2941 # Set active output protocol to native
2942 player.set_active_output_protocol("native")
2943
2944 # Ungroup the protocol player (async task)
2945 self.mass.create_task(protocol_player.ungroup())
2946
2947 def _is_ma_managed_source(self, player: Player, source: str | None) -> bool:
2948 """
2949 Check if a source is managed by Music Assistant.
2950
2951 MA-managed sources include:
2952 - None (=autodetect, no source explicitly set by player)
2953 - The player's own ID (MA queue)
2954 - Any active queue ID
2955 - Any plugin source ID
2956
2957 :param player: The player to check.
2958 :param source: The source ID to check.
2959 :return: True if the source is MA-managed, False if external.
2960 """
2961 if source is None:
2962 return True
2963
2964 # Player's own ID means MA queue is active
2965 if source == player.player_id:
2966 return True
2967
2968 # Check if it's a known queue ID
2969 return self.mass.player_queues.get(source) is not None
2970
2971 def _schedule_update_all_players(self, delay: float = 2.0) -> None:
2972 """
2973 Schedule a debounced update of all players' state.
2974
2975 Used when a new player is registered to ensure all existing players
2976 update their dynamic properties (like can_group_with) that may have changed.
2977
2978 :param delay: Delay in seconds before triggering updates (default 2.0).
2979 """
2980 if self.mass.closing:
2981 return
2982
2983 for player in self.all_players(
2984 return_unavailable=True,
2985 return_disabled=False,
2986 return_protocol_players=True,
2987 ):
2988 self.trigger_player_update(player.player_id, debounce_delay=delay)
2989
2990 async def _auto_ungroup_if_synced(self, player: Player, log_context: str) -> None:
2991 """
2992 Automatically ungroup a player if it's synced to another player.
2993
2994 :param player: The player to check and potentially ungroup.
2995 :param log_context: Additional context for the log message (e.g., target player name).
2996 """
2997 if not player.state.synced_to and not player.state.active_group:
2998 return
2999 self.logger.info(
3000 "Player %s is already synced to %s, ungrouping it first before %s",
3001 player.name,
3002 player.state.synced_to or player.state.active_group,
3003 log_context,
3004 )
3005 # Use internal _handle_set_members to avoid deadlocking on the play lock
3006 # (we're already inside a cmd_set_members chain that holds a play lock).
3007 synced_to = player.state.synced_to or player.state.active_group
3008 if synced_to and (parent := self.get_player(synced_to)):
3009 try:
3010 async with self.wait_for_player_update(player.player_id, timeout=5):
3011 await self._handle_set_members(parent, player_ids_to_remove=[player.player_id])
3012 except asyncio.CancelledError:
3013 raise
3014 except Exception:
3015 self.logger.warning(
3016 "Failed to auto-ungroup %s from %s, proceeding anyway",
3017 player.name,
3018 synced_to,
3019 )
3020
3021 async def _handle_set_members(
3022 self,
3023 parent_player: Player,
3024 player_ids_to_add: list[str] | None = None,
3025 player_ids_to_remove: list[str] | None = None,
3026 ) -> None:
3027 """
3028 Handle the actual set_members logic.
3029
3030 Skips permission checks and locking (internal use only).
3031
3032 :param parent_player: The parent player to add/remove members to/from.
3033 :param player_ids_to_add: List of player_id's to add to the parent player.
3034 :param player_ids_to_remove: List of player_id's to remove from the parent player.
3035 """
3036 target_player = parent_player.player_id
3037 # handle the sync leader being removed from itself: either transfer leadership
3038 # to a remaining member (keeping playback alive) or dissolve the group entirely
3039 should_stop = False
3040 if player_ids_to_remove and target_player in player_ids_to_remove:
3041 remaining_members = [
3042 m
3043 for m in parent_player.state.group_members
3044 if m != target_player
3045 and m not in player_ids_to_remove
3046 and (member := self.get_player(m))
3047 and member.state.available
3048 ]
3049 active_queue = self.get_active_queue(parent_player)
3050 if remaining_members and active_queue and active_queue.state != PlaybackState.IDLE:
3051 # transfer leadership to a remaining member instead of dissolving
3052 await self._transfer_ad_hoc_leadership(parent_player, remaining_members)
3053 return
3054 self.logger.info(
3055 "Dissolving sync group of player %s as it is being removed from itself",
3056 parent_player.name,
3057 )
3058 player_ids_to_add = None
3059 player_ids_to_remove = [
3060 x for x in parent_player.state.group_members if x != target_player
3061 ]
3062 should_stop = True
3063 # filter all player ids on compatibility and availability
3064 final_player_ids_to_add: list[str] = []
3065 for child_player_id in player_ids_to_add or []:
3066 if child_player_id == target_player:
3067 continue
3068 if child_player_id in final_player_ids_to_add:
3069 continue
3070 if (
3071 not (child_player := self.get_player(child_player_id))
3072 or not child_player.state.available
3073 ):
3074 self.logger.warning("Player %s is not available", child_player_id)
3075 continue
3076
3077 # check if player can be synced/grouped with the target player
3078 # state.can_group_with already handles all expansion and translation
3079 if child_player_id not in parent_player.state.can_group_with:
3080 self.logger.warning(
3081 "Player %s can not be grouped with %s",
3082 child_player.name,
3083 parent_player.name,
3084 )
3085 continue
3086
3087 if (
3088 child_player.state.synced_to
3089 and child_player.state.synced_to == target_player
3090 and child_player_id in parent_player.state.group_members
3091 ):
3092 continue # already synced to this target
3093
3094 # also skip if the child is part of this group via its sync leader
3095 # (e.g. synced to the sync leader of this syncgroup)
3096 if (
3097 child_player.state.active_group == target_player
3098 and child_player_id in parent_player.state.group_members
3099 ):
3100 continue
3101
3102 # handle edge case: child player is synced to a different player
3103 # automatically ungroup it first and wait for state to propagate
3104 # but not if the child is already part of this group (via its sync leader)
3105 if child_player.state.synced_to and target_player not in {
3106 child_player.state.synced_to,
3107 child_player.state.active_group,
3108 }:
3109 await self._auto_ungroup_if_synced(child_player, f"joining {parent_player.name}")
3110
3111 # power on the player if needed
3112 if (
3113 not child_player.state.powered
3114 and child_player.state.power_control != PLAYER_CONTROL_NONE
3115 ):
3116 await self._handle_cmd_power(child_player.player_id, True)
3117 # if we reach here, all checks passed
3118 final_player_ids_to_add.append(child_player_id)
3119
3120 # process player ids to remove and filter out invalid/unavailable players and edge cases
3121 final_player_ids_to_remove: list[str] = []
3122 if player_ids_to_remove:
3123 for child_player_id in player_ids_to_remove:
3124 if child_player_id in parent_player.state.group_members:
3125 final_player_ids_to_remove.append(child_player_id)
3126 continue
3127 # also accept the removal if the child player itself reports
3128 # being synced to this parent - handles race conditions where the
3129 # parent's group_members state is stale/not yet updated
3130 child_player = self.get_player(child_player_id)
3131 if child_player and child_player.state.synced_to == target_player:
3132 final_player_ids_to_remove.append(child_player_id)
3133 continue
3134
3135 # Forward command to the appropriate player after all (base) sanity checks
3136 # GROUP players (sync_group, universal_group) manage their own members internally
3137 # and don't need protocol translation - call their set_members directly
3138 if (
3139 parent_player.type == PlayerType.GROUP
3140 and PlayerFeature.SET_MEMBERS in parent_player.state.supported_features
3141 ):
3142 await parent_player.set_members(
3143 player_ids_to_add=final_player_ids_to_add,
3144 player_ids_to_remove=final_player_ids_to_remove,
3145 )
3146 return
3147 # For regular players, handle protocol selection and translation
3148 await self._handle_set_members_with_protocols(
3149 parent_player, final_player_ids_to_add, final_player_ids_to_remove
3150 )
3151
3152 if should_stop:
3153 # Stop playback on the player if it is being removed from itself
3154 await self._handle_cmd_stop(parent_player.player_id)
3155
3156 async def _handle_set_members_with_protocols(
3157 self,
3158 parent_player: Player,
3159 player_ids_to_add: list[str],
3160 player_ids_to_remove: list[str],
3161 ) -> None:
3162 """
3163 Handle set_members considering protocol and native members.
3164
3165 Skips permission checks, locking, and all redirect logic (internal use only).
3166 Translates visible player IDs to protocol player IDs when appropriate,
3167 and forwards to the correct player's set_members.
3168
3169 :param parent_player: The parent player to add/remove members to/from.
3170 :param player_ids_to_add: List of visible player IDs to add as members.
3171 :param player_ids_to_remove: List of visible player IDs to remove from members.
3172 """
3173 # Get parent's active protocol domain and player if available
3174 parent_protocol_domain = None
3175 parent_protocol_player = None
3176 if (
3177 parent_player.active_output_protocol
3178 and parent_player.active_output_protocol != "native"
3179 ):
3180 parent_protocol_player = self.get_player(parent_player.active_output_protocol)
3181 if parent_protocol_player:
3182 parent_protocol_domain = parent_protocol_player.provider.domain
3183
3184 self.logger.debug(
3185 "set_members on %s: active_protocol=%s, adding=%s, removing=%s",
3186 parent_player.state.name,
3187 parent_protocol_domain or "none",
3188 player_ids_to_add,
3189 player_ids_to_remove,
3190 )
3191
3192 # Translate members to add
3193 (
3194 protocol_members_to_add,
3195 native_members_to_add,
3196 parent_protocol_player,
3197 parent_protocol_domain,
3198 ) = self._translate_members_for_protocols(
3199 parent_player, player_ids_to_add, parent_protocol_player, parent_protocol_domain
3200 )
3201
3202 self.logger.debug(
3203 "Translated members: protocol=%s (domain=%s), native=%s",
3204 protocol_members_to_add,
3205 parent_protocol_domain,
3206 native_members_to_add,
3207 )
3208
3209 # Translate members to remove
3210 protocol_members_to_remove, native_members_to_remove = (
3211 self._translate_members_to_remove_for_protocols(
3212 parent_player, player_ids_to_remove, parent_protocol_player, parent_protocol_domain
3213 )
3214 )
3215
3216 # Forward protocol members to protocol player's set_members
3217 if (protocol_members_to_add or protocol_members_to_remove) and parent_protocol_player:
3218 await self._forward_protocol_set_members(
3219 parent_player,
3220 parent_protocol_player,
3221 protocol_members_to_add,
3222 protocol_members_to_remove,
3223 )
3224
3225 # Forward native members to parent player's set_members
3226 if native_members_to_add or native_members_to_remove:
3227 filtered_native_add = self._filter_native_members(native_members_to_add, parent_player)
3228 # For removal, allow protocol players if they're actually in the parent's group_members
3229 # This handles native protocol players (e.g., native AirPlay) where group_members
3230 # contains protocol player IDs
3231 filtered_native_remove = [
3232 pid
3233 for pid in native_members_to_remove
3234 if (p := self.get_player(pid))
3235 and (p.type != PlayerType.PROTOCOL or pid in parent_player.group_members)
3236 ]
3237 self.logger.debug(
3238 "Native grouping on %s: filtered_add=%s, filtered_remove=%s",
3239 parent_player.state.name,
3240 filtered_native_add,
3241 filtered_native_remove,
3242 )
3243 if filtered_native_add or filtered_native_remove:
3244 if PlayerFeature.SET_MEMBERS not in parent_player.state.supported_features:
3245 return
3246 self.logger.info(
3247 "Calling set_members on native player %s with add=%s, remove=%s",
3248 parent_player.state.name,
3249 filtered_native_add,
3250 filtered_native_remove,
3251 )
3252 await parent_player.set_members(
3253 player_ids_to_add=filtered_native_add or None,
3254 player_ids_to_remove=filtered_native_remove or None,
3255 )
3256
3257 async def _transfer_ad_hoc_leadership(
3258 self, leader: Player, remaining_members: list[str]
3259 ) -> None:
3260 """
3261 Transfer leadership of an ad-hoc sync group to a remaining member.
3262
3263 Called when the sync leader of an ad-hoc group is unjoined while other
3264 members remain and playback is active. The queue is moved to a newly
3265 selected leader, the remaining members are regrouped under it and playback
3266 resumes at the saved position (accepting a brief audio gap).
3267
3268 :param leader: The current sync leader being removed from the group.
3269 :param remaining_members: Available group members (excluding the leader)
3270 that should keep playing under a new leader.
3271 """
3272 active_queue = self.get_active_queue(leader)
3273 was_playing = active_queue is not None and active_queue.state == PlaybackState.PLAYING
3274 new_leader_id = self._select_ad_hoc_leader(leader, remaining_members)
3275 self.logger.info(
3276 "Transferring leadership of %s to %s (%s remaining member(s))",
3277 leader.name,
3278 new_leader_id,
3279 len(remaining_members),
3280 )
3281 # Move the queue to the new leader. transfer_queue frees the new leader from
3282 # the old leader's group and stops the old leader; the playback position
3283 # survives because stop() stores it in resume_pos.
3284 await self.mass.player_queues.transfer_queue(
3285 leader.player_id, new_leader_id, auto_play=False
3286 )
3287 # regroup the other remaining members under the new leader
3288 other_members = [m for m in remaining_members if m != new_leader_id]
3289 if other_members:
3290 await self.cmd_set_members(new_leader_id, player_ids_to_add=other_members)
3291 if was_playing:
3292 await self.mass.player_queues.resume(new_leader_id)
3293
3294 def _select_ad_hoc_leader(self, leader: Player, remaining_members: list[str]) -> str:
3295 """
3296 Pick the new leader for an ad-hoc sync group leadership transfer.
3297
3298 Prefers a remaining member that supports the protocol the group is currently
3299 playing on, so the other members can be regrouped under it; falls back to the
3300 first remaining member. The members' own ``can_group_with`` is unusable here
3301 because it is empty while they are still synced to the old leader.
3302
3303 :param leader: The current sync leader being removed.
3304 :param remaining_members: Candidate member player_ids, already filtered for
3305 availability. Must not be empty.
3306 """
3307 active_domain: str | None = None
3308 if leader.active_output_protocol and leader.active_output_protocol != "native":
3309 if protocol_player := self.get_player(leader.active_output_protocol):
3310 active_domain = protocol_player.provider.domain
3311 if active_domain:
3312 for member_id in remaining_members:
3313 member = self.get_player(member_id)
3314 if member is None:
3315 continue
3316 if member.provider.domain == active_domain or any(
3317 protocol.protocol_domain == active_domain and protocol.available
3318 for protocol in member.linked_output_protocols
3319 ):
3320 return member_id
3321 return remaining_members[0]
3322
3323 def _clear_sleep_timer(self, player: Player) -> None:
3324 """
3325 Clear the active sleep timer for the player.
3326
3327 :param player: Player to clear the timer for.
3328 """
3329 self.mass.cancel_timer(self._sleep_timer_task_id(player.player_id))
3330 if player.sleep_timer_expires_at is not None:
3331 player.set_sleep_timer_expires_at(None)
3332 player.update_state()
3333 self._signal_sleep_timer_updated(player, None)
3334
3335 async def _handle_sleep_timer_expired(self, player_id: str) -> None:
3336 """
3337 Stop playback when a player's sleep timer expires.
3338
3339 :param player_id: Player ID whose sleep timer expired.
3340 """
3341 player = self.get_player(player_id)
3342 if player is None or player.sleep_timer_expires_at is None:
3343 return
3344 player.set_sleep_timer_expires_at(None)
3345 player.update_state()
3346 self._signal_sleep_timer_updated(player, None)
3347 await self.cmd_stop(player_id)
3348
3349 def _signal_sleep_timer_updated(self, player: Player, expires_at: float | None) -> None:
3350 """
3351 Signal a sleep timer change for the player on the event bus.
3352
3353 :param player: Player whose sleep timer changed.
3354 :param expires_at: New expiry timestamp, or None when the timer was cleared.
3355 """
3356 if player.state.type == PlayerType.PROTOCOL:
3357 return
3358 self.mass.signal_event(
3359 EventType.PLAYER_SLEEP_TIMER_UPDATED,
3360 object_id=player.player_id,
3361 data=expires_at,
3362 )
3363
3364 @staticmethod
3365 def _sleep_timer_task_id(player_id: str) -> str:
3366 """
3367 Return the scheduled task ID for a player's sleep timer.
3368
3369 :param player_id: Player ID to build the task ID for.
3370 """
3371 return f"player_sleep_timer_{player_id}"
3372
3373 # Private command handlers (no permission checks)
3374
3375 async def _handle_cmd_resume(
3376 self, player_id: str, source: str | None = None, media: PlayerMedia | None = None
3377 ) -> None:
3378 """
3379 Handle resume playback command.
3380
3381 Skips permission checks and locking (internal use only).
3382 """
3383 player = self._get_player_with_redirect(player_id)
3384 source = source or player.state.active_source
3385 media = media or player.state.current_media
3386 # power on the player if needed
3387 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
3388 await self._handle_cmd_power(player.player_id, True)
3389 # Redirect to queue controller if it is active
3390 if active_queue := self.mass.player_queues.get(source or player_id):
3391 await self.mass.player_queues.resume(active_queue.queue_id)
3392 return
3393 # try to handle command on player directly
3394 # TODO: check if player has an active source with native resume support
3395 active_source = next((x for x in player.state.source_list if x.id == source), None)
3396 if (
3397 player.state.playback_state in (PlaybackState.IDLE, PlaybackState.PAUSED)
3398 and active_source
3399 and active_source.can_play_pause
3400 and PlayerFeature.PAUSE in player.state.supported_features
3401 ):
3402 # player has some other source active and native resume support
3403 await player.play()
3404 return
3405 if active_source and not active_source.passive:
3406 await self.select_source(player_id, active_source.id)
3407 return
3408 if media:
3409 # try to re-play the current media item
3410 await player.play_media(media)
3411 return
3412 # fallback: just try to resume queue playback
3413 await self.mass.player_queues.resume(player.player_id)
3414
3415 async def _handle_cmd_power(
3416 self, player_id: str, powered: bool, skip_auto_play: bool = False
3417 ) -> None:
3418 """
3419 Handle player power on/off command.
3420
3421 Skips permission checks and locking (internal use only).
3422
3423 :param player_id: The player ID to power on/off.
3424 :param powered: True to power on, False to power off.
3425 :param skip_auto_play: If True, skip auto-play on power on.
3426 """
3427 player = self.get_player(player_id, True)
3428 assert player is not None # for type checking
3429 player_state = player.state
3430
3431 if player_state.powered == powered:
3432 self.logger.debug(
3433 "Ignoring power %s command for player %s: already in state %s",
3434 "ON" if powered else "OFF",
3435 player_state.name,
3436 "ON" if player_state.powered else "OFF",
3437 )
3438 return # nothing to do
3439
3440 # ungroup player at power off
3441 player_was_sync_child = bool(player.state.synced_to or player.state.active_group)
3442 if (
3443 (player_was_sync_child or player.group_members)
3444 and player.type == PlayerType.PLAYER
3445 and not powered
3446 ):
3447 # ungroup player if it is synced (or is a sync leader itself)
3448 await self.cmd_ungroup(player_id)
3449
3450 # always stop player at power off
3451 if (
3452 not powered
3453 and not player_was_sync_child
3454 and player_state.playback_state in (PlaybackState.PLAYING, PlaybackState.PAUSED)
3455 ):
3456 # wait for the stop command to process and prevent race conditions
3457 async with self.wait_for_player_update(player_id, timeout=5):
3458 await self._handle_cmd_stop(player_id)
3459
3460 # power off all synced childs when player is a sync leader
3461 elif not powered and player_state.type == PlayerType.PLAYER and player_state.group_members:
3462 async with TaskManager(self.mass) as tg:
3463 for member in self.iter_group_members(player, True):
3464 if member.power_control == PLAYER_CONTROL_NONE:
3465 continue
3466 tg.create_task(self._handle_cmd_power(member.player_id, False))
3467
3468 # handle actual power command
3469 if player_state.power_control == PLAYER_CONTROL_NONE:
3470 self.logger.debug(
3471 "Player %s does not support power control, ignoring power command",
3472 player_state.name,
3473 )
3474 return
3475 if player_state.power_control == PLAYER_CONTROL_NATIVE:
3476 # player supports power command natively: forward to player provider
3477 await player.power(powered)
3478 if powered:
3479 await wait_for_power_on(self.logger, player)
3480 elif player_state.power_control == PLAYER_CONTROL_FAKE:
3481 # user wants to use fake power control - so we (optimistically) update the state
3482 # and store the state in the cache
3483 player.extra_data[ATTR_FAKE_POWER] = powered
3484 # Group players need to actively form/dissolve their session when the
3485 # user toggles fake power — otherwise the toggle would only update the
3486 # cosmetic state without ever capturing or releasing the members.
3487 if player_state.type == PlayerType.GROUP:
3488 await player.power(powered)
3489 player.update_state() # trigger update of the player state
3490 if player_state.type != PlayerType.GROUP:
3491 # see register(): group fake-power is intentionally not persisted
3492 # because there is no session to restore at boot.
3493 await self.mass.cache.set(
3494 key=player_id,
3495 data=powered,
3496 provider=self.domain,
3497 category=CACHE_CATEGORY_PLAYER_POWER,
3498 )
3499 # handle external player control
3500 elif player_control := self._controls.get(player.state.power_control):
3501 control_name = player_control.name
3502 self.logger.debug("Redirecting power command to PlayerControl %s", control_name)
3503 if not player_control.supports_power:
3504 raise UnsupportedFeaturedException(
3505 f"Player control {control_name} is not available"
3506 )
3507 if powered:
3508 assert player_control.power_on is not None # for type checking
3509 await player_control.power_on()
3510 await wait_for_power_on(self.logger, player, player_control)
3511 else:
3512 assert player_control.power_off is not None # for type checking
3513 await player_control.power_off()
3514 # always trigger a state update to update the UI
3515 player.refresh_state()
3516
3517 # handle 'auto play on power on' feature
3518 if (
3519 not skip_auto_play
3520 and not player_state.active_group
3521 and not player_state.synced_to
3522 and powered
3523 and player.config.get_value(CONF_AUTO_PLAY)
3524 and player_state.active_source in (None, player_id)
3525 and not player.extra_data.get(ATTR_ANNOUNCEMENT_IN_PROGRESS)
3526 ):
3527 await self.mass.player_queues.resume(player_id)
3528
3529 async def _handle_cmd_volume_set(self, player_id: str, volume_level: int) -> None:
3530 """
3531 Handle Player volume set command.
3532
3533 Skips permission checks and locking (internal use only).
3534
3535 :param player_id: player_id of the player to handle the command.
3536 :param volume_level: logical volume level (0..100) to set on the player.
3537 """
3538 player = self.get_player(player_id, True)
3539 assert player is not None # for type checker
3540
3541 # Clamp logical volume to 0-100
3542 volume_level = max(0, min(100, volume_level))
3543
3544 if player.type == PlayerType.GROUP:
3545 # redirect to special group volume control
3546 await self.cmd_group_volume(player_id, volume_level)
3547 return
3548
3549 # Check if player has mute lock (set when individually muted in a group)
3550 # If locked, don't auto-unmute when volume changes
3551 has_mute_lock = self._has_active_mute_lock(player)
3552 if (
3553 not has_mute_lock
3554 # the live value is what cmd_volume_mute checks, so a control change that
3555 # has not reached the player state yet may not send us into a failing unmute
3556 and player.mute_control not in (PLAYER_CONTROL_NONE, PLAYER_CONTROL_FAKE)
3557 and player.state.volume_muted
3558 ):
3559 # if player is muted and not locked, we unmute it first
3560 # skip this for fake mute since it uses volume to simulate mute
3561 self.logger.debug(
3562 "Unmuting player %s before setting volume",
3563 player.state.name,
3564 )
3565 await self.cmd_volume_mute(player_id, False)
3566
3567 if (
3568 has_mute_lock
3569 and player.mute_control == PLAYER_CONTROL_FAKE
3570 and player.extra_data.get(ATTR_FAKE_MUTE)
3571 ):
3572 # a locked player stays silent, the volume it holds is the one
3573 # that gets restored once it is unmuted again
3574 volume_level = 0
3575 else:
3576 # always reset fake mute when controlling volume
3577 player.extra_data.pop(ATTR_FAKE_MUTE, None)
3578
3579 # Scale logical volume (0-100) to device volume (min_volume-max_volume)
3580 device_volume = self.scale_volume_to_device(player_id, volume_level)
3581
3582 # Notify the active AudioSource of a volume change.
3583 # Only fire if this player is the direct owner of its queue,
3584 # not when it merely inherits active_source from a parent group —
3585 # group volume changes handle the callback once at the group level.
3586 if active := self._get_active_audio_source(player):
3587 audio_source, plugin_prov = active
3588 active_queue = self.get_active_queue(player)
3589 if active_queue is not None and active_queue.queue_id == player.player_id:
3590 await plugin_prov.on_volume_change(audio_source.item_id, volume_level)
3591
3592 # Handle native volume control support
3593 if player.volume_control == PLAYER_CONTROL_NATIVE:
3594 # player supports volume command natively: forward to player
3595 await player.volume_set(device_volume)
3596 return
3597 # Handle fake volume control support
3598 if player.volume_control == PLAYER_CONTROL_FAKE:
3599 # user wants to use fake volume control - so we (optimistically) update the state
3600 # and store the state in the cache. Fake volume uses the logical volume (no scaling).
3601 player.extra_data[ATTR_FAKE_VOLUME] = volume_level
3602 player.update_state()
3603 return
3604 # player has no volume support at all
3605 if player.volume_control == PLAYER_CONTROL_NONE:
3606 raise UnsupportedFeaturedException(
3607 f"Player {player.state.name} does not support volume control"
3608 )
3609 # handle external player control
3610 if player_control := self._controls.get(player.state.volume_control):
3611 control_name = player_control.name
3612 self.logger.debug("Redirecting volume command to PlayerControl %s", control_name)
3613 if not player_control.supports_volume:
3614 raise UnsupportedFeaturedException(
3615 f"Player control {control_name} is not available"
3616 )
3617 assert player_control.volume_set is not None
3618 # forward the already-scaled device volume; the external control sets the
3619 # raw device volume and does not apply min/max scaling of its own
3620 await player_control.volume_set(device_volume)
3621 return
3622 if protocol_player := self.get_player(player.state.volume_control):
3623 # redirect to protocol player volume control.
3624 # forward the already-scaled device volume so the min/max limits configured
3625 # on this (user-facing) player are honored; the protocol player has no
3626 # limits of its own, so its scaling is an identity pass-through.
3627 self.logger.debug(
3628 "Redirecting volume command to protocol player %s",
3629 protocol_player.provider.manifest.name,
3630 )
3631 await self._handle_cmd_volume_set(protocol_player.player_id, device_volume)
3632 return
3633
3634 @staticmethod
3635 def _is_in_group(state: PlayerState) -> bool:
3636 """Check if the player with the given state is currently grouped with other players."""
3637 # a sync leader has neither synced_to nor active_group set, but it does lead its
3638 # own group_members, which stays empty for a player that is not grouped at all
3639 return bool(state.synced_to or state.active_group or state.group_members)
3640
3641 def _has_active_mute_lock(self, player: Player) -> bool:
3642 """
3643 Check if the given player holds a mute lock that still applies to it.
3644
3645 A lock is only earned inside a group and only holds for as long as the player
3646 is still grouped, so it can not outlive the group it was earned in.
3647
3648 :param player: The player to check, which may be a protocol player.
3649 """
3650 if player.extra_data.get(ATTR_MUTE_LOCK) and self._is_in_group(player.state):
3651 return True
3652 # cmd_volume_mute stores the lock on the parent player, while the volume command
3653 # may arrive with the protocol player ID (e.g. during group volume changes)
3654 if player.protocol_parent_id and (parent := self.get_player(player.protocol_parent_id)):
3655 return bool(parent.extra_data.get(ATTR_MUTE_LOCK)) and self._is_in_group(parent.state)
3656 return False
3657
3658 async def _mute_group_members(self, group_player: Player, muted: bool) -> None:
3659 """
3660 Mute or unmute all mute capable members of a player group or synced players.
3661
3662 :param group_player: The group player or sync leader.
3663 :param muted: bool if the group should be muted.
3664 """
3665 coros = []
3666 for child_player in self.iter_group_members(
3667 group_player, only_powered=True, exclude_self=False
3668 ):
3669 if child_player.mute_control == PLAYER_CONTROL_NONE:
3670 # members without a mute control are left alone, just like the
3671 # group mute state itself is calculated from the capable members only
3672 continue
3673 coros.append(self.cmd_volume_mute(child_player.player_id, muted))
3674 await asyncio.gather(*coros)
3675
3676 async def _handle_cmd_volume_mute(self, player: Player, mute_control: str, muted: bool) -> None:
3677 """
3678 Send the mute command to the given player's mute control.
3679
3680 Skips permission checks, locking and mute lock bookkeeping (internal use only).
3681
3682 :param player: the player to handle the command.
3683 :param mute_control: the already resolved mute control of the player.
3684 :param muted: bool if player should be muted.
3685 """
3686 if mute_control == PLAYER_CONTROL_NATIVE:
3687 # player supports mute command natively: forward to player
3688 await player.volume_mute(muted)
3689 return
3690 if mute_control == PLAYER_CONTROL_FAKE:
3691 # user wants to use fake mute control - so we use volume instead
3692 self.logger.debug(
3693 "Using volume for muting for player %s",
3694 player.state.name,
3695 )
3696 if muted:
3697 already_muted = bool(player.extra_data.get(ATTR_FAKE_MUTE))
3698 if not already_muted:
3699 # on a repeated mute command the volume is already 0
3700 player.extra_data[ATTR_PREVIOUS_VOLUME] = player.state.volume_level
3701 await self._handle_cmd_volume_set(player.player_id, 0)
3702 # set the flag after the volume command, as that clears it
3703 player.extra_data[ATTR_FAKE_MUTE] = True
3704 player.update_state()
3705 else:
3706 was_muted = bool(player.extra_data.get(ATTR_FAKE_MUTE))
3707 player.extra_data[ATTR_FAKE_MUTE] = False
3708 player.update_state()
3709 if not was_muted:
3710 # the volume is the one the user is listening at, restoring
3711 # anything here would turn a no-op unmute into a volume change
3712 return
3713 stored_volume: int | None = player.extra_data.pop(ATTR_PREVIOUS_VOLUME, None)
3714 # the volume was still unknown at mute time, so pick a low volume
3715 # rather than blasting the speaker at some assumed level
3716 await self._handle_cmd_volume_set(
3717 player.player_id, 1 if stored_volume is None else stored_volume
3718 )
3719 return
3720
3721 # handle external player control
3722 if player_control := self._controls.get(mute_control):
3723 control_name = player_control.name
3724 self.logger.debug("Redirecting mute command to PlayerControl %s", control_name)
3725 if not player_control.supports_mute:
3726 raise UnsupportedFeaturedException(
3727 f"Player control {control_name} is not available"
3728 )
3729 assert player_control.mute_set is not None
3730 await player_control.mute_set(muted)
3731 return
3732
3733 # handle to protocol player as volume_mute control
3734 if protocol_player := self.get_player(mute_control):
3735 self.logger.debug(
3736 "Redirecting mute command to protocol player %s",
3737 protocol_player.provider.manifest.name,
3738 )
3739 await protocol_player.volume_mute(muted)
3740 return
3741
3742 # the configured control disappeared after the mute control was resolved
3743 raise UnsupportedFeaturedException(f"Player {player.state.name} does not support muting")
3744
3745 async def _handle_play_media(self, player_id: str, media: PlayerMedia) -> None:
3746 """
3747 Handle play media command without group redirect.
3748
3749 Skips permission checks, locking, and all redirect logic (internal use only).
3750
3751 :param player_id: player_id of the player to handle the command.
3752 :param media: The Media that needs to be played on the player.
3753 """
3754 player = self.get_player(player_id, raise_unavailable=True)
3755 assert player is not None
3756 # set active source if media has a source_id (e.g. plugin source or mass queue source)
3757 if media.source_id:
3758 player.set_active_mass_source(media.source_id)
3759
3760 # Determine output protocol to use:
3761 # While a session is active (playing/paused), keep using the already active
3762 # protocol so mid-session commands stay on the same output.
3763 # On a fresh start always (re)select: a leftover active protocol from a
3764 # previous session must not overrule user preference, a grouped protocol
3765 # or native playback (and it may point at a player that is gone by now).
3766 target_player: Player | None = None
3767 output_protocol: OutputProtocol | None = None
3768 if (
3769 player.state.playback_state in (PlaybackState.PLAYING, PlaybackState.PAUSED)
3770 and player.active_output_protocol
3771 and player.active_output_protocol != "native"
3772 and (protocol_player := self.get_player(player.active_output_protocol))
3773 ):
3774 # Use the already-set protocol directly
3775 output_protocol = next(
3776 (
3777 p
3778 for p in player.linked_output_protocols
3779 if p.output_protocol_id == player.active_output_protocol
3780 ),
3781 None,
3782 )
3783 if output_protocol is not None:
3784 target_player = protocol_player
3785 if target_player is None:
3786 target_player, output_protocol = self._select_best_output_protocol(player)
3787
3788 if target_player.player_id != player.player_id:
3789 # Playing via linked protocol - update active output protocol
3790 # output_protocol is guaranteed to be non-None when target_player != player
3791 assert output_protocol is not None
3792 self.logger.debug(
3793 "Starting playback on %s via protocol %s (target=%s), group_members=%s",
3794 player.state.name,
3795 output_protocol.name,
3796 target_player.display_name,
3797 target_player.state.group_members,
3798 )
3799 player.set_active_output_protocol(output_protocol.output_protocol_id)
3800 elif player.type != PlayerType.GROUP:
3801 # Native playback - group players don't have output protocols of their own
3802 # (they delegate to a sync leader / member which manages its own protocol)
3803 self.logger.debug(
3804 "Starting playback on %s via native, group_members=%s",
3805 player.state.name,
3806 player.state.group_members,
3807 )
3808 player.set_active_output_protocol("native")
3809
3810 # power on the player if needed (skip auto-play since we're about to start playback)
3811 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
3812 await self._handle_cmd_power(player.player_id, True, skip_auto_play=True)
3813 await target_player.play_media(media)
3814 if target_player.player_id != player.player_id:
3815 # notify the native player that protocol playback started
3816 assert output_protocol is not None
3817 await player.on_protocol_playback(output_protocol=output_protocol)
3818
3819 async def _handle_enqueue_next_media(self, player_id: str, media: PlayerMedia) -> None:
3820 """
3821 Handle enqueue next media command without group redirect.
3822
3823 Skips permission checks, locking, and all redirect logic (internal use only).
3824
3825 :param player_id: player_id of the player to handle the command.
3826 :param media: The Media that needs to be enqueued on the player.
3827 """
3828 player = self.get_player(player_id, raise_unavailable=True)
3829 assert player is not None
3830 if target_player := self._get_control_target(
3831 player,
3832 required_feature=PlayerFeature.ENQUEUE,
3833 require_active=True,
3834 ):
3835 self.logger.debug(
3836 "Redirecting enqueue command to protocol player %s",
3837 target_player.provider.manifest.name,
3838 )
3839 await target_player.enqueue_next_media(media)
3840 return
3841
3842 if PlayerFeature.ENQUEUE not in player.state.supported_features:
3843 raise UnsupportedFeaturedException(
3844 f"Player {player.state.name} does not support enqueueing"
3845 )
3846 await player.enqueue_next_media(media)
3847
3848 async def _handle_select_source(self, player_id: str, source: str | None) -> None:
3849 """
3850 Handle select source command without group redirect.
3851
3852 Skips permission checks, locking, and all redirect logic (internal use only).
3853
3854 :param player_id: player_id of the player to handle the command.
3855 :param source: The ID of the source that needs to be activated/selected.
3856 """
3857 if source is None:
3858 source = player_id # default to MA queue source
3859 player = self.get_player(player_id, True)
3860 assert player is not None
3861 # check if player is already playing and source is different
3862 # in that case we need to stop the player first
3863 prev_source = player.state.active_source
3864 if prev_source and source != prev_source:
3865 with suppress(PlayerCommandFailed, RuntimeError):
3866 # just try to stop (regardless of state)
3867 async with self.wait_for_player_update(player_id, timeout=5):
3868 await self._handle_cmd_stop(player_id)
3869 # check if source is a mass queue
3870 # this can be used to restore the queue after a source switch
3871 if self.mass.player_queues.get(source):
3872 player.set_active_mass_source(source)
3873 return
3874 # Legacy compatibility: the old plugin-source API used the
3875 # plugin's instance_id directly as the source string. The refactor
3876 # moved plugin sources to first-class AudioSource MediaItems played
3877 # via player_queues.play_media. Translate a legacy plugin-instance-id
3878 # source into the new flow so old frontends, third-party scripts,
3879 # and HA automations keep working — but only when the provider
3880 # exposes EXACTLY ONE AudioSource (it was always a 1:1 mapping under
3881 # the old API; multi-source providers have to use the explicit URI).
3882 if (legacy_prov := self.mass.get_provider(source)) and isinstance(
3883 legacy_prov, PluginProvider
3884 ):
3885 if ProviderFeature.AUDIO_SOURCE not in legacy_prov.supported_features:
3886 raise PlayerCommandFailed(f"Provider {source} does not expose AudioSources")
3887 sources = await legacy_prov.get_audio_sources()
3888 if len(sources) == 1:
3889 self.logger.debug(
3890 "Translating legacy select_source(%s) to play_media(%s)",
3891 source,
3892 sources[0].uri,
3893 )
3894 await self.mass.player_queues.play_media(player_id, str(sources[0].uri))
3895 return
3896 raise UnsupportedFeaturedException(
3897 f"Provider {source} exposes {len(sources)} AudioSources; the legacy "
3898 "select_source(plugin_instance_id) API only supported 1:1 mappings. "
3899 "Use player_queues.play_media with an explicit AudioSource URI."
3900 )
3901 # basic check if player supports source selection
3902 if PlayerFeature.SELECT_SOURCE not in player.state.supported_features:
3903 raise UnsupportedFeaturedException(
3904 f"Player {player.state.name} does not support source selection"
3905 )
3906 # basic check if source is valid for player
3907 if not any(x for x in player.state.source_list if x.id == source):
3908 raise PlayerCommandFailed(
3909 f"{source} is an invalid source for player {player.state.name}"
3910 )
3911 # forward to player
3912 await player.select_source(source)
3913
3914 async def _handle_cmd_stop(self, player_id: str) -> None:
3915 """
3916 Handle stop command without any redirects.
3917
3918 Skips permission checks, locking, and all redirect logic (internal use only).
3919
3920 :param player_id: player_id of the player to handle the command.
3921 """
3922 player = self.get_player(player_id, raise_unavailable=True)
3923 assert player is not None
3924 protocol_player: Player | None = None
3925 if player.active_output_protocol and player.active_output_protocol != "native":
3926 protocol_player = self.get_player(player.active_output_protocol)
3927 if player.state.playback_state == PlaybackState.IDLE:
3928 # The player already reports idle but an output protocol is still marked
3929 # active: the protocol player may never have received a stop at all
3930 # (e.g. the source stream ended on its own before this stop command
3931 # arrived). Forward an (idempotent) stop and schedule the protocol clear
3932 # so no stale session lingers on the device and the next playback
3933 # (re)selects the output protocol.
3934 if protocol_player is not None:
3935 await protocol_player.stop()
3936 if len(protocol_player.group_members) <= 1:
3937 self.schedule_active_output_protocol_clear(player)
3938 return
3939 player.mark_stop_called()
3940 # Delegate to active protocol player if one is active
3941 target_player = player
3942 if protocol_player is not None:
3943 target_player = protocol_player
3944 if PlayerFeature.POWER in target_player.supported_features:
3945 # if protocol player supports/requires power,
3946 # we power it off instead of just stopping (which also stops playback)
3947 # this is rare as most protocols do not support power control (except for cast)
3948 await self._handle_cmd_power(target_player.player_id, False)
3949 return
3950
3951 # handle command on player(protocol) directly
3952 await target_player.stop()
3953 # Only clear active protocol if the protocol player has no remaining group members.
3954 # If there are still protocol group members, keep the protocol active so that
3955 # when playback resumes it continues on the same protocol.
3956 if target_player.player_id == player.player_id or len(target_player.group_members) <= 1:
3957 self.schedule_active_output_protocol_clear(player)
3958
3959 async def _handle_cmd_play(self, player_id: str) -> None:
3960 """
3961 Handle play command without group redirect.
3962
3963 Skips permission checks, locking, and all redirect logic (internal use only).
3964
3965 :param player_id: player_id of the player to handle the command.
3966 """
3967 player = self.get_player(player_id, raise_unavailable=True)
3968 assert player is not None
3969 if player.state.playback_state == PlaybackState.PLAYING:
3970 self.logger.info(
3971 "Ignore PLAY request to player %s: player is already playing", player.state.name
3972 )
3973 return
3974 # If an AudioSource is the active queue item, proxy play to the plugin
3975 if active := self._get_active_audio_source(player):
3976 audio_source, plugin_prov = active
3977 if audio_source.can_play_pause:
3978 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PLAY)
3979 return
3980 # handle unpause (=play if player is paused)
3981 if player.state.playback_state == PlaybackState.PAUSED:
3982 active_source = next(
3983 (x for x in player.state.source_list if x.id == player.state.active_source), None
3984 )
3985 # raise if active source does not support play/pause
3986 if active_source and not active_source.can_play_pause:
3987 msg = (
3988 f"The active source ({active_source.name}) on player "
3989 f"{player.state.name} does not support play/pause"
3990 )
3991 raise PlayerCommandFailed(msg)
3992 # Delegate to active protocol player if one is active
3993 if target_player := self._get_control_target(
3994 player, PlayerFeature.PAUSE, require_active=True
3995 ):
3996 await target_player.play()
3997 return
3998 # No active protocol target: if the player rendering the audio supports pause and
3999 # the active (external) source can be paused, unpause it directly instead of
4000 # restarting the source.
4001 output_player = player.resolve_output_player()
4002 if (
4003 active_source
4004 and active_source.can_play_pause
4005 and PlayerFeature.PAUSE in output_player.supported_features
4006 ):
4007 await output_player.play()
4008 return
4009
4010 # player is not paused: try to resume the player
4011 # Note: We handle resume inline here without calling _handle_cmd_resume
4012 active_source = next(
4013 (x for x in player.state.source_list if x.id == player.state.active_source), None
4014 )
4015 media = player.state.current_media
4016 # power on the player if needed
4017 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
4018 await self._handle_cmd_power(player.player_id, True)
4019 if active_source and not active_source.passive:
4020 await self._handle_select_source(player_id, active_source.id)
4021 return
4022 if media:
4023 # try to re-play the current media item
4024 await player.play_media(media)
4025 return
4026 # fallback: just send play command - which will fail if nothing can be played
4027 await player.play()
4028
4029 async def _handle_cmd_pause(self, player_id: str) -> None:
4030 """
4031 Handle pause command without any redirects.
4032
4033 Skips permission checks, locking, and all redirect logic (internal use only).
4034
4035 :param player_id: player_id of the player to handle the command.
4036 """
4037 player = self.get_player(player_id, raise_unavailable=True)
4038 assert player is not None
4039 if player.state.playback_state == PlaybackState.IDLE:
4040 return
4041 # If an AudioSource is the active queue item, proxy pause to the plugin
4042 if active := self._get_active_audio_source(player):
4043 audio_source, plugin_prov = active
4044 if audio_source.can_play_pause:
4045 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PAUSE)
4046 return
4047 # handle command on player/source directly
4048 active_source = next(
4049 (x for x in player.state.source_list if x.id == player.state.active_source), None
4050 )
4051 if active_source and not active_source.can_play_pause:
4052 # raise if active source does not support play/pause
4053 msg = (
4054 f"The active source ({active_source.name}) on player "
4055 f"{player.state.name} does not support play/pause"
4056 )
4057 raise PlayerCommandFailed(msg)
4058 # Delegate to active protocol player if one is active
4059 if target_player := self._get_control_target(
4060 player, PlayerFeature.PAUSE, require_active=True
4061 ):
4062 await target_player.pause()
4063 return
4064 # No active protocol target: if the player rendering the audio supports pause and the
4065 # active (external) source can be paused, forward the command to it instead of stopping
4066 # it (mirrors the external-source handling in cmd_seek/cmd_next_track).
4067 output_player = player.resolve_output_player()
4068 if (
4069 active_source
4070 and active_source.can_play_pause
4071 and PlayerFeature.PAUSE in output_player.supported_features
4072 ):
4073 await output_player.pause()
4074 return
4075 # player/protocol does not support pause: fall back to stop
4076 self.logger.debug(
4077 "Player/protocol %s does not support pause, using STOP instead",
4078 player.state.name,
4079 )
4080 await self._handle_cmd_stop(player.player_id)
4081