/
/
/
1"""
2MusicAssistant PlayerController.
3
4Handles all logic to control supported players,
5which are provided by Player Providers.
6
7Note that the PlayerController has a concept of a 'player' and a 'playerstate'.
8The Player is the actual object that is provided by the provider,
9which incorporates the (unaltered) state of the player (e.g. volume, state, etc)
10and functions for controlling the player (e.g. play, pause, etc).
11
12The playerstate is the (final) state of the player, including any user customizations
13and transformations that are applied to the player.
14The playerstate is the object that is exposed to the outside world (via the API).
15"""
16
17from __future__ import annotations
18
19import asyncio
20import time
21from contextlib import suppress
22from contextvars import ContextVar
23from typing import TYPE_CHECKING, Any, cast
24
25from music_assistant_models.auth import UserRole
26from music_assistant_models.constants import (
27 PLAYER_CONTROL_FAKE,
28 PLAYER_CONTROL_NATIVE,
29 PLAYER_CONTROL_NONE,
30)
31from music_assistant_models.enums import (
32 EventType,
33 MediaType,
34 PlaybackState,
35 PlayerFeature,
36 PlayerType,
37 ProviderFeature,
38 ProviderType,
39)
40from music_assistant_models.errors import (
41 AlreadyRegisteredError,
42 InsufficientPermissions,
43 MusicAssistantError,
44 PlayerCommandFailed,
45 PlayerUnavailableError,
46 ProviderUnavailableError,
47 UnsupportedFeaturedException,
48)
49from music_assistant_models.player import PlayerOptionValueType # noqa: TC002
50from music_assistant_models.player_control import PlayerControl # noqa: TC002
51
52from music_assistant.constants import (
53 ANNOUNCE_ALERT_FILE,
54 ATTR_ACTIVE_SOURCE,
55 ATTR_ANNOUNCEMENT_IN_PROGRESS,
56 ATTR_AVAILABLE,
57 ATTR_ELAPSED_TIME,
58 ATTR_ENABLED,
59 ATTR_FAKE_MUTE,
60 ATTR_FAKE_POWER,
61 ATTR_FAKE_VOLUME,
62 ATTR_GROUP_MEMBERS,
63 ATTR_LAST_POLL,
64 ATTR_MUTE_LOCK,
65 ATTR_PREVIOUS_VOLUME,
66 CONF_AUTO_PLAY,
67 CONF_ENTRY_ANNOUNCE_VOLUME,
68 CONF_ENTRY_ANNOUNCE_VOLUME_MAX,
69 CONF_ENTRY_ANNOUNCE_VOLUME_MIN,
70 CONF_ENTRY_ANNOUNCE_VOLUME_STRATEGY,
71 CONF_ENTRY_TTS_PRE_ANNOUNCE,
72 CONF_ENTRY_ZEROCONF_INTERFACES,
73 CONF_PLAYER_DSP,
74 CONF_PLAYERS,
75 CONF_PRE_ANNOUNCE_CHIME_URL,
76)
77from music_assistant.controllers.webserver.helpers.auth_middleware import (
78 get_current_user,
79 get_sendspin_player_id,
80)
81from music_assistant.helpers.api import api_command
82from music_assistant.helpers.tags import async_parse_tags
83from music_assistant.helpers.throttle_retry import Throttler
84from music_assistant.helpers.util import TaskManager, validate_announcement_chime_url
85from music_assistant.models.core_controller import CoreController
86from music_assistant.models.player import Player, PlayerMedia, PlayerState
87from music_assistant.models.player_provider import PlayerProvider
88from music_assistant.models.plugin import PluginProvider, PluginSource
89
90from .helpers import AnnounceData, handle_player_command
91from .protocol_linking import ProtocolLinkingMixin
92
93if TYPE_CHECKING:
94 from collections.abc import Iterator
95
96 from music_assistant_models.config_entries import (
97 ConfigEntry,
98 ConfigValueType,
99 CoreConfig,
100 PlayerConfig,
101 )
102 from music_assistant_models.player_queue import PlayerQueue
103
104 from music_assistant import MusicAssistant
105
106CACHE_CATEGORY_PLAYER_POWER = 1
107
108# Context variable to prevent circular calls between players and player_queues controllers
109IN_QUEUE_COMMAND: ContextVar[bool] = ContextVar("IN_QUEUE_COMMAND", default=False)
110
111
112class PlayerController(ProtocolLinkingMixin, CoreController):
113 """Controller holding all logic to control registered players."""
114
115 domain: str = "players"
116
117 def __init__(self, mass: MusicAssistant) -> None:
118 """Initialize core controller."""
119 super().__init__(mass)
120 self._players: dict[str, Player] = {}
121 self._controls: dict[str, PlayerControl] = {}
122 self.manifest.name = "Player Controller"
123 self.manifest.description = (
124 "Music Assistant's core controller which manages all players from all providers."
125 )
126 self.manifest.icon = "speaker-multiple"
127 self._poll_task: asyncio.Task[None] | None = None
128 self._player_throttlers: dict[str, Throttler] = {}
129 self._player_command_locks: dict[str, asyncio.Lock] = {}
130 # Lock to prevent race conditions during player registration
131 self._register_lock = asyncio.Lock()
132 # Track pending protocol player evaluations (delayed to allow all protocols to register)
133 self._pending_protocol_evaluations: dict[str, asyncio.TimerHandle] = {}
134
135 async def get_config_entries(
136 self,
137 action: str | None = None,
138 values: dict[str, ConfigValueType] | None = None,
139 ) -> tuple[ConfigEntry, ...]:
140 """Return Config Entries for the Player Controller."""
141 return (CONF_ENTRY_ZEROCONF_INTERFACES,)
142
143 async def setup(self, config: CoreConfig) -> None:
144 """Async initialize of module."""
145 self._poll_task = self.mass.create_task(self._poll_players())
146
147 async def close(self) -> None:
148 """Cleanup on exit."""
149 if self._poll_task and not self._poll_task.done():
150 self._poll_task.cancel()
151 # Cancel all pending protocol evaluations
152 for handle in self._pending_protocol_evaluations.values():
153 handle.cancel()
154 self._pending_protocol_evaluations.clear()
155
156 async def on_provider_loaded(self, provider: PlayerProvider) -> None:
157 """Handle logic when a provider is loaded."""
158
159 async def on_provider_unload(self, provider: PlayerProvider) -> None:
160 """Handle logic when a provider is (about to get) unloaded."""
161
162 @property
163 def providers(self) -> list[PlayerProvider]:
164 """Return all loaded/running MusicProviders."""
165 return cast("list[PlayerProvider]", self.mass.get_providers(ProviderType.PLAYER))
166
167 def all_players(
168 self,
169 return_unavailable: bool = True,
170 return_disabled: bool = False,
171 provider_filter: str | None = None,
172 return_protocol_players: bool = False,
173 ) -> list[Player]:
174 """
175 Return all registered players.
176
177 Note that this applies user filters for players (for non admin users).
178
179 :param return_unavailable [bool]: Include unavailable players.
180 :param return_disabled [bool]: Include disabled players.
181 :param provider_filter [str]: Optional filter by provider lookup key.
182 :param return_protocol_players [bool]: Include protocol players (hidden by default).
183
184 :return: List of Player objects.
185 """
186 current_user = get_current_user()
187 user_filter = (
188 current_user.player_filter
189 if current_user and current_user.role != UserRole.ADMIN
190 else None
191 )
192 current_sendspin_player = get_sendspin_player_id()
193 return [
194 player
195 for player in list(self._players.values())
196 if (player.state.available or return_unavailable)
197 and (player.state.enabled or return_disabled)
198 and (provider_filter is None or player.provider.instance_id == provider_filter)
199 and (
200 not user_filter
201 or player.player_id in user_filter
202 or player.player_id == current_sendspin_player
203 )
204 and (return_protocol_players or player.state.type != PlayerType.PROTOCOL)
205 ]
206
207 @api_command("players/all")
208 def all_player_states(
209 self,
210 return_unavailable: bool = True,
211 return_disabled: bool = False,
212 provider_filter: str | None = None,
213 return_protocol_players: bool = False,
214 ) -> list[PlayerState]:
215 """
216 Return PlayerState for all registered players.
217
218 :param return_unavailable [bool]: Include unavailable players.
219 :param return_disabled [bool]: Include disabled players.
220 :param provider_filter [str]: Optional filter by provider lookup key.
221 :param return_protocol_players [bool]: Include protocol players (hidden by default).
222
223 :return: List of PlayerState objects.
224 """
225 return [
226 player.state
227 for player in self.all_players(
228 return_unavailable=return_unavailable,
229 return_disabled=return_disabled,
230 provider_filter=provider_filter,
231 return_protocol_players=return_protocol_players,
232 )
233 ]
234
235 def get_player(
236 self,
237 player_id: str,
238 raise_unavailable: bool = False,
239 ) -> Player | None:
240 """
241 Return Player by player_id.
242
243 :param player_id [str]: ID of the player.
244 :param raise_unavailable [bool]: Raise if player is unavailable.
245
246 :raises PlayerUnavailableError: If player is unavailable and raise_unavailable is True.
247 :return: Player object or None.
248 """
249 if player := self._players.get(player_id):
250 if (not player.state.available or not player.state.enabled) and raise_unavailable:
251 msg = f"Player {player_id} is not available"
252 raise PlayerUnavailableError(msg)
253 return player
254 if raise_unavailable:
255 msg = f"Player {player_id} is not available"
256 raise PlayerUnavailableError(msg)
257 return None
258
259 @api_command("players/get")
260 def get_player_state(
261 self,
262 player_id: str,
263 raise_unavailable: bool = False,
264 ) -> PlayerState | None:
265 """
266 Return PlayerState by player_id.
267
268 :param player_id [str]: ID of the player.
269 :param raise_unavailable [bool]: Raise if player is unavailable.
270
271 :raises PlayerUnavailableError: If player is unavailable and raise_unavailable is True.
272 :return: Player object or None.
273 """
274 current_user = get_current_user()
275 user_filter = (
276 current_user.player_filter
277 if current_user and current_user.role != UserRole.ADMIN
278 else None
279 )
280 current_sendspin_player = get_sendspin_player_id()
281 if (
282 current_user
283 and user_filter
284 and player_id not in user_filter
285 and player_id != current_sendspin_player
286 ):
287 msg = f"{current_user.username} does not have access to player {player_id}"
288 raise InsufficientPermissions(msg)
289 if player := self.get_player(player_id, raise_unavailable):
290 return player.state
291 return None
292
293 def get_player_by_name(self, name: str) -> Player | None:
294 """
295 Return Player by name.
296
297 Performs case-insensitive matching against the player's state name
298 (the final name visible in clients and API).
299 If multiple players match, logs a warning and returns the first match.
300
301 :param name: Name of the player.
302 :return: Player object or None.
303 """
304 name_normalized = name.strip().lower()
305 matches: list[Player] = []
306
307 for player in list(self._players.values()):
308 if player.state.name.strip().lower() == name_normalized:
309 matches.append(player)
310
311 if not matches:
312 return None
313
314 if len(matches) > 1:
315 player_ids = [p.player_id for p in matches]
316 self.logger.warning(
317 "players/get_by_name: Multiple players found with name '%s': %s - "
318 "returning first match (%s). "
319 "Consider using the players/get API with player_id instead "
320 "for unambiguous lookups.",
321 name,
322 player_ids,
323 matches[0].player_id,
324 )
325
326 return matches[0]
327
328 @api_command("players/get_by_name")
329 def get_player_state_by_name(self, name: str) -> PlayerState | None:
330 """
331 Return PlayerState by name.
332
333 :param name: Name of the player.
334 :return: PlayerState object or None.
335 """
336 current_user = get_current_user()
337 user_filter = (
338 current_user.player_filter
339 if current_user and current_user.role != UserRole.ADMIN
340 else None
341 )
342 current_sendspin_player = get_sendspin_player_id()
343 if player := self.get_player_by_name(name):
344 if (
345 current_user
346 and user_filter
347 and player.player_id not in user_filter
348 and player.player_id != current_sendspin_player
349 ):
350 msg = f"{current_user.username} does not have access to player {player.player_id}"
351 raise InsufficientPermissions(msg)
352 return player.state
353 return None
354
355 @api_command("players/player_controls")
356 def player_controls(
357 self,
358 ) -> list[PlayerControl]:
359 """Return all registered playercontrols."""
360 return list(self._controls.values())
361
362 @api_command("players/player_control")
363 def get_player_control(
364 self,
365 control_id: str,
366 ) -> PlayerControl | None:
367 """
368 Return PlayerControl by control_id.
369
370 :param control_id: ID of the player control.
371 :return: PlayerControl object or None.
372 """
373 if control := self._controls.get(control_id):
374 return control
375 return None
376
377 @api_command("players/plugin_sources")
378 def get_plugin_sources(self) -> list[PluginSource]:
379 """Return all available plugin sources."""
380 return [
381 plugin_prov.get_source()
382 for plugin_prov in self.mass.get_providers(ProviderType.PLUGIN)
383 if isinstance(plugin_prov, PluginProvider)
384 and ProviderFeature.AUDIO_SOURCE in plugin_prov.supported_features
385 ]
386
387 @api_command("players/plugin_source")
388 def get_plugin_source(
389 self,
390 source_id: str,
391 ) -> PluginSource | None:
392 """
393 Return PluginSource by source_id.
394
395 :param source_id: ID of the plugin source.
396 :return: PluginSource object or None.
397 """
398 for plugin_prov in self.mass.get_providers(ProviderType.PLUGIN):
399 assert isinstance(plugin_prov, PluginProvider) # for type checking
400 if ProviderFeature.AUDIO_SOURCE not in plugin_prov.supported_features:
401 continue
402 if (source := plugin_prov.get_source()) and source.id == source_id:
403 return source
404 return None
405
406 # Player commands
407
408 @api_command("players/cmd/stop")
409 @handle_player_command
410 async def cmd_stop(self, player_id: str) -> None:
411 """Send STOP command to given player.
412
413 - player_id: player_id of the player to handle the command.
414 """
415 player = self._get_player_with_redirect(player_id)
416 # Redirect to queue controller if it is active (skip if already in queue command context)
417 if not IN_QUEUE_COMMAND.get() and (active_queue := self.get_active_queue(player)):
418 await self.mass.player_queues.stop(active_queue.queue_id)
419 return
420 # Delegate to internal handler for actual implementation
421 await self._handle_cmd_stop(player.player_id)
422
423 @api_command("players/cmd/play")
424 @handle_player_command
425 async def cmd_play(self, player_id: str) -> None:
426 """Send PLAY (unpause) command to given player.
427
428 - player_id: player_id of the player to handle the command.
429 """
430 player = self._get_player_with_redirect(player_id)
431 if player.state.playback_state == PlaybackState.PLAYING:
432 self.logger.info(
433 "Ignore PLAY request to player %s: player is already playing", player.state.name
434 )
435 return
436 # player is not paused: check for queue redirect, then delegate to internal handler
437 if player.state.playback_state != PlaybackState.PAUSED:
438 source = player.state.active_source
439 if active_queue := self.mass.player_queues.get(source or player_id):
440 await self.mass.player_queues.resume(active_queue.queue_id)
441 return
442
443 # Delegate to internal handler for actual implementation
444 await self._handle_cmd_play(player.player_id)
445
446 @api_command("players/cmd/pause")
447 @handle_player_command
448 async def cmd_pause(self, player_id: str) -> None:
449 """Send PAUSE command to given player.
450
451 - player_id: player_id of the player to handle the command.
452 """
453 player = self._get_player_with_redirect(player_id)
454 # Redirect to queue controller if it is active (skip if already in queue command context)
455 if not IN_QUEUE_COMMAND.get() and (active_queue := self.get_active_queue(player)):
456 await self.mass.player_queues.pause(active_queue.queue_id)
457 return
458 # Delegate to internal handler for actual implementation
459 await self._handle_cmd_pause(player.player_id)
460
461 @api_command("players/cmd/play_pause")
462 async def cmd_play_pause(self, player_id: str) -> None:
463 """Toggle play/pause on given player.
464
465 - player_id: player_id of the player to handle the command.
466 """
467 player = self._get_player_with_redirect(player_id)
468 if player.state.playback_state == PlaybackState.PLAYING:
469 await self.cmd_pause(player.player_id)
470 else:
471 await self.cmd_play(player.player_id)
472
473 @api_command("players/cmd/resume")
474 @handle_player_command
475 async def cmd_resume(
476 self, player_id: str, source: str | None = None, media: PlayerMedia | None = None
477 ) -> None:
478 """Send RESUME command to given player.
479
480 Resume (or restart) playback on the player.
481
482 :param player_id: player_id of the player to handle the command.
483 :param source: Optional source to resume.
484 :param media: Optional media to resume.
485 """
486 await self._handle_cmd_resume(player_id, source, media)
487
488 @api_command("players/cmd/seek")
489 async def cmd_seek(self, player_id: str, position: int) -> None:
490 """Handle SEEK command for given player.
491
492 - player_id: player_id of the player to handle the command.
493 - position: position in seconds to seek to in the current playing item.
494 """
495 player = self._get_player_with_redirect(player_id)
496 # Check if a plugin source is active with a seek callback
497 if plugin_source := self._get_active_plugin_source(player):
498 if plugin_source.can_seek and plugin_source.on_seek:
499 await plugin_source.on_seek(position)
500 return
501 # Redirect to queue controller if it is active
502 if not IN_QUEUE_COMMAND.get() and (active_queue := self.get_active_queue(player)):
503 await self.mass.player_queues.seek(active_queue.queue_id, position)
504 return
505 # handle command on player/source directly
506 active_source = next((x for x in player.source_list if x.id == player.active_source), None)
507 if active_source and not active_source.can_seek:
508 msg = (
509 f"The active source ({active_source.name}) on player "
510 f"{player.display_name} does not support seeking"
511 )
512 raise PlayerCommandFailed(msg)
513 if PlayerFeature.SEEK not in player.supported_features:
514 msg = f"Player {player.display_name} does not support seeking"
515 raise UnsupportedFeaturedException(msg)
516 # handle command on player directly
517 await player.seek(position)
518
519 @api_command("players/cmd/next")
520 async def cmd_next_track(self, player_id: str) -> None:
521 """Handle NEXT TRACK command for given player."""
522 player = self._get_player_with_redirect(player_id)
523 active_source_id = player.state.active_source or player.player_id
524 # Check if a plugin source is active with a next callback
525 if plugin_source := self._get_active_plugin_source(player):
526 if plugin_source.can_next_previous and plugin_source.on_next:
527 await plugin_source.on_next()
528 return
529 # Redirect to queue controller if it is active
530 if active_queue := self.get_active_queue(player):
531 await self.mass.player_queues.next(active_queue.queue_id)
532 return
533 if PlayerFeature.NEXT_PREVIOUS in player.state.supported_features:
534 # player has some other source active and native next/previous support
535 active_source = next(
536 (x for x in player.state.source_list if x.id == active_source_id), None
537 )
538 if active_source and active_source.can_next_previous:
539 await player.next_track()
540 return
541 msg = "This action is (currently) unavailable for this source."
542 raise PlayerCommandFailed(msg)
543 # Player does not support next/previous feature
544 msg = f"Player {player.state.name} does not support skipping to the next track."
545 raise UnsupportedFeaturedException(msg)
546
547 @api_command("players/cmd/previous")
548 async def cmd_previous_track(self, player_id: str) -> None:
549 """Handle PREVIOUS TRACK command for given player."""
550 player = self._get_player_with_redirect(player_id)
551 active_source_id = player.state.active_source or player.player_id
552 # Check if a plugin source is active with a previous callback
553 if plugin_source := self._get_active_plugin_source(player):
554 if plugin_source.can_next_previous and plugin_source.on_previous:
555 await plugin_source.on_previous()
556 return
557 # Redirect to queue controller if it is active
558 if active_queue := self.get_active_queue(player):
559 await self.mass.player_queues.previous(active_queue.queue_id)
560 return
561 if PlayerFeature.NEXT_PREVIOUS in player.state.supported_features:
562 # player has some other source active and native next/previous support
563 active_source = next(
564 (x for x in player.state.source_list if x.id == active_source_id), None
565 )
566 if active_source and active_source.can_next_previous:
567 await player.previous_track()
568 return
569 msg = "This action is (currently) unavailable for this source."
570 raise PlayerCommandFailed(msg)
571 # Player does not support next/previous feature
572 msg = f"Player {player.state.name} does not support skipping to the previous track."
573 raise UnsupportedFeaturedException(msg)
574
575 @api_command("players/cmd/power")
576 @handle_player_command
577 async def cmd_power(self, player_id: str, powered: bool) -> None:
578 """Send POWER command to given player.
579
580 :param player_id: player_id of the player to handle the command.
581 :param powered: bool if player should be powered on or off.
582 """
583 await self._handle_cmd_power(player_id, powered)
584
585 @api_command("players/cmd/volume_set")
586 @handle_player_command
587 async def cmd_volume_set(self, player_id: str, volume_level: int) -> None:
588 """Send VOLUME_SET command to given player.
589
590 :param player_id: player_id of the player to handle the command.
591 :param volume_level: volume level (0..100) to set on the player.
592 """
593 await self._handle_cmd_volume_set(player_id, volume_level)
594
595 @api_command("players/cmd/volume_up")
596 @handle_player_command
597 async def cmd_volume_up(self, player_id: str) -> None:
598 """Send VOLUME_UP command to given player.
599
600 - player_id: player_id of the player to handle the command.
601 """
602 if not (player := self.get_player(player_id)):
603 return
604 current_volume = player.state.volume_level or 0
605 if current_volume < 5 or current_volume > 95:
606 step_size = 1
607 elif current_volume < 20 or current_volume > 80:
608 step_size = 2
609 else:
610 step_size = 5
611 new_volume = min(100, current_volume + step_size)
612 await self.cmd_volume_set(player_id, new_volume)
613
614 @api_command("players/cmd/volume_down")
615 @handle_player_command
616 async def cmd_volume_down(self, player_id: str) -> None:
617 """Send VOLUME_DOWN command to given player.
618
619 - player_id: player_id of the player to handle the command.
620 """
621 if not (player := self.get_player(player_id)):
622 return
623 current_volume = player.state.volume_level or 0
624 if current_volume < 5 or current_volume > 95:
625 step_size = 1
626 elif current_volume < 20 or current_volume > 80:
627 step_size = 2
628 else:
629 step_size = 5
630 new_volume = max(0, current_volume - step_size)
631 await self.cmd_volume_set(player_id, new_volume)
632
633 @api_command("players/cmd/group_volume")
634 @handle_player_command
635 async def cmd_group_volume(
636 self,
637 player_id: str,
638 volume_level: int,
639 ) -> None:
640 """
641 Handle adjusting the overall/group volume to a playergroup (or synced players).
642
643 Will set a new (overall) volume level to a group player or syncgroup.
644
645 :param player_id: Player ID of group player or syncleader to handle the command.
646 :param volume_level: Volume level (0..100) to set to the group.
647 """
648 player = self.get_player(player_id, True)
649 assert player is not None # for type checker
650 if player.state.type == PlayerType.GROUP or player.state.group_members:
651 # dedicated group player or sync leader
652 await self.set_group_volume(player, volume_level)
653 return
654 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
655 # redirect to sync leader
656 await self.set_group_volume(sync_leader, volume_level)
657 return
658 # treat as normal player volume change
659 await self.cmd_volume_set(player_id, volume_level)
660
661 @api_command("players/cmd/group_volume_up")
662 @handle_player_command
663 async def cmd_group_volume_up(self, player_id: str) -> None:
664 """Send VOLUME_UP command to given playergroup.
665
666 - player_id: player_id of the player to handle the command.
667 """
668 group_player_state = self.get_player_state(player_id, True)
669 assert group_player_state
670 cur_volume = group_player_state.group_volume
671 if cur_volume < 5 or cur_volume > 95:
672 step_size = 1
673 elif cur_volume < 20 or cur_volume > 80:
674 step_size = 2
675 else:
676 step_size = 5
677 new_volume = min(100, cur_volume + step_size)
678 await self.cmd_group_volume(player_id, new_volume)
679
680 @api_command("players/cmd/group_volume_down")
681 @handle_player_command
682 async def cmd_group_volume_down(self, player_id: str) -> None:
683 """Send VOLUME_DOWN command to given playergroup.
684
685 - player_id: player_id of the player to handle the command.
686 """
687 group_player_state = self.get_player_state(player_id, True)
688 assert group_player_state
689 cur_volume = group_player_state.group_volume
690 if cur_volume < 5 or cur_volume > 95:
691 step_size = 1
692 elif cur_volume < 20 or cur_volume > 80:
693 step_size = 2
694 else:
695 step_size = 5
696 new_volume = max(0, cur_volume - step_size)
697 await self.cmd_group_volume(player_id, new_volume)
698
699 @api_command("players/cmd/group_volume_mute")
700 @handle_player_command
701 async def cmd_group_volume_mute(self, player_id: str, muted: bool) -> None:
702 """Send VOLUME_MUTE command to all players in a group.
703
704 - player_id: player_id of the group player or sync leader.
705 - muted: bool if group should be muted.
706 """
707 player = self.get_player(player_id, True)
708 assert player is not None # for type checker
709 if player.state.type == PlayerType.GROUP or player.state.group_members:
710 # dedicated group player or sync leader
711 coros = []
712 for child_player in self.iter_group_members(
713 player, only_powered=True, exclude_self=False
714 ):
715 coros.append(self.cmd_volume_mute(child_player.player_id, muted))
716 await asyncio.gather(*coros)
717
718 @api_command("players/cmd/volume_mute")
719 @handle_player_command
720 async def cmd_volume_mute(self, player_id: str, muted: bool) -> None:
721 """Send VOLUME_MUTE command to given player.
722
723 - player_id: player_id of the player to handle the command.
724 - muted: bool if player should be muted.
725 """
726 player = self.get_player(player_id, True)
727 assert player
728
729 # Set/clear mute lock for players in a group
730 # This prevents auto-unmute when group volume changes
731 is_in_group = bool(player.state.synced_to or player.state.group_members)
732 if muted and is_in_group:
733 player.extra_data[ATTR_MUTE_LOCK] = True
734 elif not muted:
735 player.extra_data.pop(ATTR_MUTE_LOCK, None)
736
737 if player.volume_control == PLAYER_CONTROL_NONE:
738 raise UnsupportedFeaturedException(
739 f"Player {player.state.name} does not support muting"
740 )
741 if player.mute_control == PLAYER_CONTROL_NATIVE:
742 # player supports mute command natively: forward to player
743 await player.volume_mute(muted)
744 return
745 if player.mute_control == PLAYER_CONTROL_FAKE:
746 # user wants to use fake mute control - so we use volume instead
747 self.logger.debug(
748 "Using volume for muting for player %s",
749 player.state.name,
750 )
751 if muted:
752 player.extra_data[ATTR_PREVIOUS_VOLUME] = player.state.volume_level
753 player.extra_data[ATTR_FAKE_MUTE] = True
754 await self._handle_cmd_volume_set(player_id, 0)
755 player.update_state()
756 else:
757 prev_volume = player.extra_data.get(ATTR_PREVIOUS_VOLUME, 1)
758 player.extra_data[ATTR_FAKE_MUTE] = False
759 player.update_state()
760 await self._handle_cmd_volume_set(player_id, prev_volume)
761 return
762
763 # handle external player control
764 if player_control := self._controls.get(player.mute_control):
765 control_name = player_control.name if player_control else player.mute_control
766 self.logger.debug("Redirecting mute command to PlayerControl %s", control_name)
767 if not player_control or not player_control.supports_mute:
768 raise UnsupportedFeaturedException(
769 f"Player control {control_name} is not available"
770 )
771 assert player_control.mute_set is not None
772 await player_control.mute_set(muted)
773 return
774
775 # handle to protocol player as volume_mute control
776 if protocol_player := self.get_player(player.state.volume_control):
777 self.logger.debug(
778 "Redirecting mute command to protocol player %s",
779 protocol_player.provider.manifest.name,
780 )
781 await self.cmd_volume_mute(protocol_player.player_id, muted)
782 return
783
784 @api_command("players/cmd/play_announcement")
785 @handle_player_command(lock=True)
786 async def play_announcement(
787 self,
788 player_id: str,
789 url: str,
790 pre_announce: bool | None = None,
791 volume_level: int | None = None,
792 pre_announce_url: str | None = None,
793 ) -> None:
794 """
795 Handle playback of an announcement (url) on given player.
796
797 :param player_id: Player ID of the player to handle the command.
798 :param url: URL of the announcement to play.
799 :param pre_announce: Optional bool if pre-announce should be used.
800 :param volume_level: Optional volume level to set for the announcement.
801 :param pre_announce_url: Optional custom URL to use for the pre-announce chime.
802 """
803 player = self.get_player(player_id, True)
804 assert player is not None # for type checking
805 if not url.startswith("http"):
806 raise PlayerCommandFailed("Only URLs are supported for announcements")
807 if (
808 pre_announce
809 and pre_announce_url
810 and not validate_announcement_chime_url(pre_announce_url)
811 ):
812 raise PlayerCommandFailed("Invalid pre-announce chime URL specified.")
813 try:
814 # mark announcement_in_progress on player
815 player.extra_data[ATTR_ANNOUNCEMENT_IN_PROGRESS] = True
816 # determine pre-announce from (group)player config
817 if pre_announce is None and "tts" in url:
818 conf_pre_announce = self.mass.config.get_raw_player_config_value(
819 player_id,
820 CONF_ENTRY_TTS_PRE_ANNOUNCE.key,
821 CONF_ENTRY_TTS_PRE_ANNOUNCE.default_value,
822 )
823 pre_announce = cast("bool", conf_pre_announce)
824 if pre_announce_url is None:
825 if conf_pre_announce_url := self.mass.config.get_raw_player_config_value(
826 player_id,
827 CONF_PRE_ANNOUNCE_CHIME_URL,
828 ):
829 # player default custom chime url
830 pre_announce_url = cast("str", conf_pre_announce_url)
831 else:
832 # use global default chime url
833 pre_announce_url = ANNOUNCE_ALERT_FILE
834 # if player type is group with all members supporting announcements,
835 # we forward the request to each individual player
836 if player.state.type == PlayerType.GROUP and (
837 all(
838 PlayerFeature.PLAY_ANNOUNCEMENT in x.state.supported_features
839 for x in self.iter_group_members(player)
840 )
841 ):
842 # forward the request to each individual player
843 async with TaskManager(self.mass) as tg:
844 for group_member in player.state.group_members:
845 tg.create_task(
846 self.play_announcement(
847 group_member,
848 url=url,
849 pre_announce=pre_announce,
850 volume_level=volume_level,
851 pre_announce_url=pre_announce_url,
852 )
853 )
854 return
855 self.logger.info(
856 "Playback announcement to player %s (with pre-announce: %s): %s",
857 player.state.name,
858 pre_announce,
859 url,
860 )
861 # determine if the player has native announcements support
862 # or if any linked protocol has announcement support
863 native_announce_support = False
864 if announce_player := self._get_control_target(
865 player,
866 required_feature=PlayerFeature.PLAY_ANNOUNCEMENT,
867 require_active=False,
868 ):
869 native_announce_support = True
870 else:
871 announce_player = player
872 # create a PlayerMedia object for the announcement so
873 # we can send a regular play-media call downstream
874 announce_data = AnnounceData(
875 announcement_url=url,
876 pre_announce=bool(pre_announce),
877 pre_announce_url=pre_announce_url,
878 )
879 announcement = PlayerMedia(
880 uri=self.mass.streams.get_announcement_url(player_id, announce_data=announce_data),
881 media_type=MediaType.ANNOUNCEMENT,
882 title="Announcement",
883 custom_data=dict(announce_data),
884 )
885 # handle native announce support (player or linked protocol)
886 if native_announce_support:
887 announcement_volume = self.get_announcement_volume(player_id, volume_level)
888 await announce_player.play_announcement(announcement, announcement_volume)
889 return
890 # use fallback/default implementation
891 await self._play_announcement(player, announcement, volume_level)
892 finally:
893 player.extra_data[ATTR_ANNOUNCEMENT_IN_PROGRESS] = False
894
895 @handle_player_command(lock=True)
896 async def play_media(self, player_id: str, media: PlayerMedia) -> None:
897 """Handle PLAY MEDIA on given player.
898
899 - player_id: player_id of the player to handle the command.
900 - media: The Media that needs to be played on the player.
901 """
902 player = self._get_player_with_redirect(player_id)
903 # Delegate to internal handler for actual implementation
904 await self._handle_play_media(player.player_id, media)
905
906 @api_command("players/cmd/select_sound_mode")
907 @handle_player_command
908 async def select_sound_mode(self, player_id: str, sound_mode: str) -> None:
909 """
910 Handle SELECT SOUND MODE command on given player.
911
912 - player_id: player_id of the player to handle the command
913 - sound_mode: The ID of the sound mode that needs to be activated/selected.
914 """
915 player = self.get_player(player_id, True)
916 assert player is not None # for type checking
917
918 if PlayerFeature.SELECT_SOUND_MODE not in player.supported_features:
919 raise UnsupportedFeaturedException(
920 f"Player {player.display_name} does not support sound mode selection"
921 )
922
923 prev_sound_mode = player.active_sound_mode
924 if sound_mode == prev_sound_mode:
925 return
926
927 # basic check if sound mode is valid for player
928 if not any(x for x in player.sound_mode_list if x.id == sound_mode):
929 raise PlayerCommandFailed(
930 f"{sound_mode} is an invalid sound_mode for player {player.display_name}"
931 )
932
933 # forward to player
934 await player.select_sound_mode(sound_mode)
935
936 @api_command("players/cmd/set_option")
937 @handle_player_command
938 async def set_option(
939 self, player_id: str, option_key: str, option_value: PlayerOptionValueType
940 ) -> None:
941 """
942 Handle SET_OPTION command on given player.
943
944 - player_id: player_id of the player to handle the command
945 - option_key: The key of the player option that needs to be activated/selected.
946 - option_value: The new value of the player option.
947 """
948 player = self.get_player(player_id, True)
949 assert player is not None # for type checking
950
951 if PlayerFeature.OPTIONS not in player.supported_features:
952 raise UnsupportedFeaturedException(
953 f"Player {player.display_name} does not support set_option"
954 )
955
956 prev_player_option = next((x for x in player.options if x.key == option_key), None)
957 if not prev_player_option:
958 return
959 if prev_player_option.value == option_value:
960 return
961
962 if prev_player_option.read_only:
963 raise UnsupportedFeaturedException(
964 f"Player {player.display_name} option {option_key} is read-only"
965 )
966
967 # forward to player
968 await player.set_option(option_key=option_key, option_value=option_value)
969
970 @api_command("players/cmd/select_source")
971 @handle_player_command
972 async def select_source(self, player_id: str, source: str | None) -> None:
973 """
974 Handle SELECT SOURCE command on given player.
975
976 - player_id: player_id of the player to handle the command.
977 - source: The ID of the source that needs to be activated/selected.
978 """
979 if source is None:
980 source = player_id # default to MA queue source
981 player = self.get_player(player_id, True)
982 assert player is not None # for type checking
983 # Check if player is currently grouped (reject for public API)
984 if player.state.synced_to or player.state.active_group:
985 raise PlayerCommandFailed(f"Player {player.state.name} is currently grouped")
986 # Delegate to internal handler for actual implementation
987 await self._handle_select_source(player_id, source)
988
989 @handle_player_command(lock=True)
990 async def enqueue_next_media(self, player_id: str, media: PlayerMedia) -> None:
991 """
992 Handle enqueuing of a next media item on the player.
993
994 :param player_id: player_id of the player to handle the command.
995 :param media: The Media that needs to be enqueued on the player.
996 :raises UnsupportedFeaturedException: if the player does not support enqueueing.
997 :raises PlayerUnavailableError: if the player is not available.
998 """
999 # Note: No group redirect needed here as enqueue doesn't use _get_player_with_redirect
1000 # Delegate to internal handler for actual implementation
1001 await self._handle_enqueue_next_media(player_id, media)
1002
1003 @api_command("players/cmd/set_members")
1004 @handle_player_command(lock=True)
1005 async def cmd_set_members(
1006 self,
1007 target_player: str,
1008 player_ids_to_add: list[str] | None = None,
1009 player_ids_to_remove: list[str] | None = None,
1010 ) -> None:
1011 """
1012 Join/unjoin given player(s) to/from target player.
1013
1014 Will add the given player(s) to the target player (sync leader or group player).
1015
1016 :param target_player: player_id of the syncgroup leader or group player.
1017 :param player_ids_to_add: List of player_id's to add to the target player.
1018 :param player_ids_to_remove: List of player_id's to remove from the target player.
1019
1020 :raises UnsupportedFeaturedException: if the target player does not support grouping.
1021 :raises PlayerUnavailableError: if the target player is not available.
1022 """
1023 parent_player: Player | None = self.get_player(target_player, True)
1024 assert parent_player is not None # for type checking
1025 if PlayerFeature.SET_MEMBERS not in parent_player.state.supported_features:
1026 msg = f"Player {parent_player.name} does not support group commands"
1027 raise UnsupportedFeaturedException(msg)
1028
1029 # guard edge case: player already synced to another player
1030 if parent_player.state.synced_to:
1031 raise PlayerCommandFailed(
1032 f"Player {parent_player.name} is already synced to another player on its own, "
1033 "you need to ungroup it first before you can join other players to it.",
1034 )
1035 # handle dissolve sync group if the target player is currently
1036 # a sync leader and is being removed from itself
1037 should_stop = False
1038 if player_ids_to_remove and target_player in player_ids_to_remove:
1039 self.logger.info(
1040 "Dissolving sync group of player %s as it is being removed from itself",
1041 parent_player.name,
1042 )
1043 player_ids_to_add = None
1044 player_ids_to_remove = [
1045 x for x in parent_player.state.group_members if x != target_player
1046 ]
1047 should_stop = True
1048 # filter all player ids on compatibility and availability
1049 final_player_ids_to_add: list[str] = []
1050 for child_player_id in player_ids_to_add or []:
1051 if child_player_id == target_player:
1052 continue
1053 if child_player_id in final_player_ids_to_add:
1054 continue
1055 if (
1056 not (child_player := self.get_player(child_player_id))
1057 or not child_player.state.available
1058 ):
1059 self.logger.warning("Player %s is not available", child_player_id)
1060 continue
1061
1062 # check if player can be synced/grouped with the target player
1063 # state.can_group_with already handles all expansion and translation
1064 if child_player_id not in parent_player.state.can_group_with:
1065 self.logger.warning(
1066 "Player %s can not be grouped with %s",
1067 child_player.name,
1068 parent_player.name,
1069 )
1070 continue
1071
1072 if (
1073 child_player.state.synced_to
1074 and child_player.state.synced_to == target_player
1075 and child_player_id in parent_player.state.group_members
1076 ):
1077 continue # already synced to this target
1078
1079 # power on the player if needed
1080 if (
1081 not child_player.state.powered
1082 and child_player.state.power_control != PLAYER_CONTROL_NONE
1083 ):
1084 await self._handle_cmd_power(child_player.player_id, True)
1085 # if we reach here, all checks passed
1086 final_player_ids_to_add.append(child_player_id)
1087
1088 # process player ids to remove and filter out invalid/unavailable players and edge cases
1089 final_player_ids_to_remove: list[str] = []
1090 if player_ids_to_remove:
1091 for child_player_id in player_ids_to_remove:
1092 if child_player_id not in parent_player.state.group_members:
1093 continue
1094 final_player_ids_to_remove.append(child_player_id)
1095
1096 # Forward command to the appropriate player after all (base) sanity checks
1097 # GROUP players (sync_group, universal_group) manage their own members internally
1098 # and don't need protocol translation - call their set_members directly
1099 if parent_player.type == PlayerType.GROUP:
1100 await parent_player.set_members(
1101 player_ids_to_add=final_player_ids_to_add,
1102 player_ids_to_remove=final_player_ids_to_remove,
1103 )
1104 return
1105 # For regular players, handle protocol selection and translation
1106 # Store playback state before changing members to detect protocol changes
1107 was_playing = parent_player.playback_state in (
1108 PlaybackState.PLAYING,
1109 PlaybackState.PAUSED,
1110 )
1111 previous_protocol = parent_player.active_output_protocol if was_playing else None
1112
1113 await self._handle_set_members_with_protocols(
1114 parent_player, final_player_ids_to_add, final_player_ids_to_remove
1115 )
1116
1117 if should_stop:
1118 # Stop playback on the player if it is being removed from itself
1119 await self._handle_cmd_stop(parent_player.player_id)
1120 return
1121
1122 # Check if protocol changed due to member change and restart playback if needed
1123 if not should_stop and was_playing:
1124 # Determine which protocol would be used now with new members
1125 _new_target_player, new_protocol = self._select_best_output_protocol(parent_player)
1126 new_protocol_id = new_protocol.output_protocol_id if new_protocol else "native"
1127 previous_protocol_id = previous_protocol or "native"
1128
1129 # If protocol changed, restart playback
1130 if new_protocol_id != previous_protocol_id:
1131 self.logger.info(
1132 "Protocol changed from %s to %s due to member change, restarting playback",
1133 previous_protocol_id,
1134 new_protocol_id,
1135 )
1136 # Restart playback on the new protocol using resume
1137 await self.cmd_resume(
1138 parent_player.player_id,
1139 parent_player.state.active_source,
1140 parent_player.state.current_media,
1141 )
1142
1143 @api_command("players/cmd/group")
1144 @handle_player_command
1145 async def cmd_group(self, player_id: str, target_player: str) -> None:
1146 """Handle GROUP command for given player.
1147
1148 Join/add the given player(id) to the given (leader) player/sync group.
1149 If the target player itself is already synced to another player, this may fail.
1150 If the player can not be synced with the given target player, this may fail.
1151
1152 NOTE: This is a convenience helper for cmd_set_members.
1153
1154 :param player_id: player_id of the player to handle the command.
1155 :param target_player: player_id of the syncgroup leader or group player.
1156
1157 :raises UnsupportedFeaturedException: if the target player does not support grouping.
1158 :raises PlayerCommandFailed: if the target player is already synced to another player.
1159 :raises PlayerUnavailableError: if the target player is not available.
1160 :raises PlayerCommandFailed: if the player is already grouped to another player.
1161 """
1162 await self.cmd_set_members(target_player, player_ids_to_add=[player_id])
1163
1164 @api_command("players/cmd/group_many")
1165 async def cmd_group_many(self, target_player: str, child_player_ids: list[str]) -> None:
1166 """
1167 Join given player(s) to target player.
1168
1169 Will add the given player(s) to the target player (sync leader or group player).
1170 This is a (deprecated) alias for cmd_set_members.
1171 """
1172 await self.cmd_set_members(target_player, player_ids_to_add=child_player_ids)
1173
1174 @api_command("players/cmd/ungroup")
1175 @handle_player_command
1176 async def cmd_ungroup(self, player_id: str) -> None:
1177 """
1178 Handle UNGROUP command for given player.
1179
1180 Remove the given player from any (sync)groups it currently is synced to.
1181 If the player is not currently grouped to any other player,
1182 this will silently be ignored.
1183
1184 NOTE: This is a convenience helper for cmd_set_members.
1185 """
1186 if not (player := self.get_player(player_id)):
1187 self.logger.warning("Player %s is not available", player_id)
1188 return
1189
1190 if player.state.active_group:
1191 # the player is part of a (permanent) groupplayer and the user tries to ungroup
1192 await self.cmd_set_members(player.state.active_group, player_ids_to_remove=[player_id])
1193 return
1194
1195 if player.state.synced_to:
1196 # player is a sync member
1197 await self.cmd_set_members(player.state.synced_to, player_ids_to_remove=[player_id])
1198 return
1199
1200 if player.state.group_members:
1201 # player is a sync leader, so we ungroup all members from it
1202 await self.cmd_set_members(
1203 player.player_id, player_ids_to_remove=player.state.group_members
1204 )
1205 return
1206
1207 @api_command("players/cmd/ungroup_many")
1208 async def cmd_ungroup_many(self, player_ids: list[str]) -> None:
1209 """Handle UNGROUP command for all the given players."""
1210 for player_id in list(player_ids):
1211 await self.cmd_ungroup(player_id)
1212
1213 @api_command("players/create_group_player", required_role="admin")
1214 async def create_group_player(
1215 self, provider: str, name: str, members: list[str], dynamic: bool = True
1216 ) -> Player:
1217 """
1218 Create a new (permanent) Group Player.
1219
1220 :param provider: The provider (id) to create the group player for.
1221 :param name: Name of the new group player.
1222 :param members: List of player ids to add to the group.
1223 :param dynamic: Whether the group is dynamic (members can change).
1224 """
1225 if not (provider_instance := self.mass.get_provider(provider)):
1226 raise ProviderUnavailableError(f"Provider {provider} not found")
1227 provider_instance = cast("PlayerProvider", provider_instance)
1228 if ProviderFeature.CREATE_GROUP_PLAYER not in provider_instance.supported_features:
1229 raise UnsupportedFeaturedException(
1230 f"Provider {provider} does not support creating group players"
1231 )
1232 return await provider_instance.create_group_player(name, members, dynamic)
1233
1234 @api_command("players/remove_group_player", required_role="admin")
1235 async def remove_group_player(self, player_id: str) -> None:
1236 """Remove a group player."""
1237 if not (player := self.get_player(player_id)):
1238 # we simply permanently delete the player by wiping its config
1239 self.mass.config.remove(f"players/{player_id}")
1240 return
1241 if player.state.type != PlayerType.GROUP:
1242 raise UnsupportedFeaturedException(f"Player {player.state.name} is not a group player")
1243 player.provider.check_feature(ProviderFeature.REMOVE_GROUP_PLAYER)
1244 await player.provider.remove_group_player(player_id)
1245
1246 @api_command("players/add_currently_playing_to_favorites")
1247 async def add_currently_playing_to_favorites(self, player_id: str) -> None:
1248 """
1249 Add the currently playing item/track on given player to the favorites.
1250
1251 This tries to resolve the currently playing media to an actual media item
1252 and add that to the favorites in the library. Will raise an error if the
1253 player is not currently playing anything or if the currently playing media
1254 can not be resolved to a media item.
1255 """
1256 player = self._get_player_with_redirect(player_id)
1257 # handle mass player queue active
1258 if mass_queue := self.get_active_queue(player):
1259 if not (current_item := mass_queue.current_item) or not current_item.media_item:
1260 raise PlayerCommandFailed("No current item to add to favorites")
1261 # if we're playing a radio station, try to resolve the currently playing track
1262 if current_item.media_item.media_type == MediaType.RADIO:
1263 if not (
1264 (streamdetails := mass_queue.current_item.streamdetails)
1265 and (stream_title := streamdetails.stream_title)
1266 and " - " in stream_title
1267 ):
1268 # no stream title available, so we can't resolve the track
1269 # this can happen if the radio station does not provide metadata
1270 # or there's a commercial break
1271 # Possible future improvement could be to actually detect the song with a
1272 # shazam-like approach.
1273 raise PlayerCommandFailed("No current item to add to favorites")
1274 # send the streamtitle into a global search query
1275 search_artist, search_title_title = stream_title.split(" - ", 1)
1276 # strip off any additional comments in the title (such as from Radio Paradise)
1277 search_title_title = search_title_title.split(" | ")[0].strip()
1278 if track := await self.mass.music.get_track_by_name(
1279 search_title_title, search_artist
1280 ):
1281 # we found a track, so add it to the favorites
1282 await self.mass.music.add_item_to_favorites(track)
1283 return
1284 # we could not resolve the track, so raise an error
1285 raise PlayerCommandFailed("No current item to add to favorites")
1286
1287 # else: any other media item, just add it to the favorites directly
1288 await self.mass.music.add_item_to_favorites(current_item.media_item)
1289 return
1290
1291 # guard for player with no active source
1292 if not player.state.active_source:
1293 raise PlayerCommandFailed("Player has no active source")
1294 # handle other source active using the current_media with uri
1295 if current_media := player.state.current_media:
1296 # prefer the uri of the current media item
1297 if current_media.uri:
1298 with suppress(MusicAssistantError):
1299 await self.mass.music.add_item_to_favorites(current_media.uri)
1300 return
1301 # fallback to search based on artist and title (and album if available)
1302 if current_media.artist and current_media.title:
1303 if track := await self.mass.music.get_track_by_name(
1304 current_media.title,
1305 current_media.artist,
1306 current_media.album,
1307 ):
1308 # we found a track, so add it to the favorites
1309 await self.mass.music.add_item_to_favorites(track)
1310 return
1311 # if we reach here, we could not resolve the currently playing item
1312 raise PlayerCommandFailed("No current item to add to favorites")
1313
1314 async def register(self, player: Player) -> None:
1315 """Register a player on the Player Controller."""
1316 if self.mass.closing:
1317 return
1318
1319 # Use lock to prevent race conditions during concurrent player registrations
1320 async with self._register_lock:
1321 player_id = player.player_id
1322
1323 if player_id in self._players:
1324 msg = f"Player {player_id} is already registered!"
1325 raise AlreadyRegisteredError(msg)
1326
1327 # ignore disabled players
1328 if not player.state.enabled:
1329 return
1330
1331 # register throttler for this player
1332 self._player_throttlers[player_id] = Throttler(1, 0.05)
1333
1334 # restore 'fake' power state from cache if available
1335 cached_value = await self.mass.cache.get(
1336 key=player.player_id,
1337 provider=self.domain,
1338 category=CACHE_CATEGORY_PLAYER_POWER,
1339 default=False,
1340 )
1341 if cached_value is not None:
1342 player.extra_data[ATTR_FAKE_POWER] = cached_value
1343
1344 # finally actually register it
1345 self._players[player_id] = player
1346 # update state without signaling event first (ensure all attributes are set)
1347 player.update_state(signal_event=False)
1348
1349 # ensure we fetch and set the latest/full config for the player
1350 player_config = await self.mass.config.get_player_config(player_id)
1351 player.set_config(player_config)
1352 # call hook after the player is registered and config is set
1353 await player.on_config_updated()
1354
1355 # Handle protocol linking
1356 # First enrich identifiers with real MAC (resolves virtual MACs via ARP)
1357 await self._enrich_player_identifiers(player)
1358 self._evaluate_protocol_links(player)
1359
1360 self.logger.info(
1361 "Player (type %s) registered: %s/%s",
1362 player.state.type.value,
1363 player_id,
1364 player.state.name,
1365 )
1366 # signal event that a player was added
1367
1368 if player.state.type != PlayerType.PROTOCOL:
1369 self.mass.signal_event(
1370 EventType.PLAYER_ADDED, object_id=player.player_id, data=player
1371 )
1372
1373 # register playerqueue for this player
1374 # Skip if this is a protocol player pending evaluation (queue created when promoted)
1375 if (
1376 player.state.type != PlayerType.PROTOCOL
1377 and player.player_id not in self._pending_protocol_evaluations
1378 ):
1379 await self.mass.player_queues.on_player_register(player)
1380
1381 # always call update to fix special attributes like display name, group volume etc.
1382 player.update_state()
1383
1384 # Schedule debounced update of all players since can_group_with values may change
1385 # when a new player is added (provider IDs expand to include the new player)
1386 self._schedule_update_all_players()
1387
1388 async def register_or_update(self, player: Player) -> None:
1389 """Register a new player on the controller or update existing one."""
1390 if self.mass.closing:
1391 return
1392
1393 if player.player_id in self._players:
1394 self._players[player.player_id] = player
1395 player.update_state()
1396 # Also schedule update when replacing existing player
1397 self._schedule_update_all_players()
1398 return
1399
1400 await self.register(player)
1401
1402 def trigger_player_update(
1403 self, player_id: str, force_update: bool = False, debounce_delay: float = 0.25
1404 ) -> None:
1405 """Trigger a (debounced) update for the given player."""
1406 if self.mass.closing:
1407 return
1408 if not (player := self.get_player(player_id)):
1409 return
1410 task_id = f"player_update_state_{player_id}"
1411 self.mass.call_later(
1412 debounce_delay,
1413 player.update_state,
1414 force_update=force_update,
1415 task_id=task_id,
1416 )
1417
1418 async def unregister(self, player_id: str, permanent: bool = False) -> None:
1419 """
1420 Unregister a player from the player controller.
1421
1422 Called (by a PlayerProvider) when a player is removed or no longer available
1423 (for a longer period of time). This will remove the player from the player
1424 controller and optionally remove the player's config from the mass config.
1425 If the player is not registered, this will silently be ignored.
1426
1427 :param player_id: Player ID of the player to unregister.
1428 :param permanent: If True, remove the player permanently by deleting its config.
1429 If False, the player config will not be removed.
1430 """
1431 player = self._players.get(player_id)
1432 if player is None:
1433 return
1434 await self._cleanup_player_memberships(player_id)
1435 del self._players[player_id]
1436 self.mass.player_queues.on_player_remove(player_id, permanent=permanent)
1437 await player.on_unload()
1438 if permanent:
1439 # player permanent removal: cleanup protocol links, delete config
1440 # and signal PLAYER_REMOVED event
1441 self._cleanup_protocol_links(player)
1442 self.delete_player_config(player_id)
1443 self.logger.info("Player removed: %s", player.name)
1444 if player.state.type != PlayerType.PROTOCOL:
1445 self.mass.signal_event(EventType.PLAYER_REMOVED, player_id)
1446 else:
1447 # temporary unavailable: mark player as unavailable
1448 # note: the player will be re-registered later if it comes back online
1449 player.state.available = False
1450 self.logger.info("Player unavailable: %s", player.name)
1451 if player.state.type != PlayerType.PROTOCOL:
1452 self.mass.signal_event(
1453 EventType.PLAYER_UPDATED, object_id=player.player_id, data=player.state
1454 )
1455 # Schedule debounced update of all players since can_group_with values may change
1456 self._schedule_update_all_players()
1457
1458 @api_command("players/remove", required_role="admin")
1459 async def remove(self, player_id: str) -> None:
1460 """
1461 Remove a player from a provider.
1462
1463 Can only be called when a PlayerProvider supports ProviderFeature.REMOVE_PLAYER.
1464 """
1465 player = self.get_player(player_id)
1466 if player is None:
1467 # we simply permanently delete the player config since it is not registered
1468 self.delete_player_config(player_id)
1469 return
1470 if player.state.type == PlayerType.GROUP:
1471 # Handle group player removal
1472 player.provider.check_feature(ProviderFeature.REMOVE_GROUP_PLAYER)
1473 await player.provider.remove_group_player(player_id)
1474 return
1475 player.provider.check_feature(ProviderFeature.REMOVE_PLAYER)
1476 await player.provider.remove_player(player_id)
1477 # check for group memberships that need to be updated
1478 if player.state.active_group and (
1479 group_player := self.mass.players.get_player(player.state.active_group)
1480 ):
1481 # try to remove from the group
1482 with suppress(UnsupportedFeaturedException, PlayerCommandFailed):
1483 await group_player.set_members(
1484 player_ids_to_remove=[player_id],
1485 )
1486 # We removed the player and can now clean up its config
1487 self.delete_player_config(player_id)
1488
1489 def delete_player_config(self, player_id: str) -> None:
1490 """
1491 Permanently delete a player's configuration.
1492
1493 Should only be called for players that are not registered by the player controller.
1494 """
1495 # we simply permanently delete the player by wiping its config
1496 conf_key = f"{CONF_PLAYERS}/{player_id}"
1497 dsp_conf_key = f"{CONF_PLAYER_DSP}/{player_id}"
1498 for key in (conf_key, dsp_conf_key):
1499 self.mass.config.remove(key)
1500
1501 def signal_player_state_update(
1502 self,
1503 player: Player,
1504 changed_values: dict[str, tuple[Any, Any]],
1505 force_update: bool = False,
1506 skip_forward: bool = False,
1507 ) -> None:
1508 """
1509 Signal a player state update.
1510
1511 Called by a Player when its state has changed.
1512 This will update the player state in the controller and signal the event bus.
1513 """
1514 player_id = player.player_id
1515 if self.mass.closing:
1516 return
1517
1518 # ignore updates for disabled players
1519 if not player.state.enabled and ATTR_ENABLED not in changed_values:
1520 return
1521
1522 if len(changed_values) == 0 and not force_update:
1523 # nothing changed
1524 return
1525
1526 # always signal update to the playerqueue
1527 if player.state.type != PlayerType.PROTOCOL:
1528 self.mass.player_queues.on_player_update(player, changed_values)
1529
1530 # to prevent spamming the eventbus on small changes (e.g. elapsed time),
1531 # we check if there are only changes in the elapsed time
1532 clean_changed_keys = set(changed_values.keys()) - {"current_media.elapsed_time"}
1533 if clean_changed_keys == {ATTR_ELAPSED_TIME} and not force_update:
1534 # ignore small changes in elapsed time
1535 prev_value = changed_values[ATTR_ELAPSED_TIME][0] or 0
1536 new_value = changed_values[ATTR_ELAPSED_TIME][1] or 0
1537 if abs(prev_value - new_value) < 5:
1538 return
1539
1540 # handle DSP reload of the leader when grouping/ungrouping
1541 if ATTR_GROUP_MEMBERS in changed_values:
1542 prev_group_members, new_group_members = changed_values[ATTR_GROUP_MEMBERS]
1543 self._handle_group_dsp_change(player, prev_group_members or [], new_group_members)
1544
1545 if ATTR_GROUP_MEMBERS in changed_values:
1546 # Removed group members also need to be updated since they are no longer part
1547 # of this group and are available for playback again
1548 prev_group_members = changed_values[ATTR_GROUP_MEMBERS][0] or []
1549 new_group_members = changed_values[ATTR_GROUP_MEMBERS][1] or []
1550 removed_members = set(prev_group_members) - set(new_group_members)
1551 for _removed_player_id in removed_members:
1552 if removed_player := self.get_player(_removed_player_id):
1553 removed_player.update_state()
1554
1555 # Handle external source takeover - detect when active_source changes to
1556 # something external while we have a grouped protocol active
1557 if ATTR_ACTIVE_SOURCE in changed_values:
1558 prev_source, new_source = changed_values[ATTR_ACTIVE_SOURCE]
1559 task_id = f"external_source_takeover_{player_id}"
1560 self.mass.call_later(
1561 3,
1562 self._handle_external_source_takeover,
1563 player,
1564 prev_source,
1565 new_source,
1566 task_id=task_id,
1567 )
1568 became_inactive = False
1569 if ATTR_AVAILABLE in changed_values:
1570 became_inactive = changed_values[ATTR_AVAILABLE][1] is False
1571 if not became_inactive and ATTR_ENABLED in changed_values:
1572 became_inactive = changed_values[ATTR_ENABLED][1] is False
1573 if became_inactive and (player.state.active_group or player.state.synced_to):
1574 self.mass.create_task(self._cleanup_player_memberships(player.player_id))
1575
1576 # signal player update on the eventbus
1577 if player.state.type != PlayerType.PROTOCOL:
1578 self.mass.signal_event(EventType.PLAYER_UPDATED, object_id=player_id, data=player)
1579
1580 # signal a separate PlayerOptionsUpdated event
1581 if options := changed_values.get("options"):
1582 self.mass.signal_event(
1583 EventType.PLAYER_OPTIONS_UPDATED, object_id=player_id, data=options
1584 )
1585
1586 if skip_forward and not force_update:
1587 return
1588
1589 # update/signal group player(s) child's when group updates
1590 for child_player in self.iter_group_members(player, exclude_self=True):
1591 self.trigger_player_update(child_player.player_id)
1592 # update/signal group player(s) when child updates
1593 for group_player in self._get_player_groups(player, powered_only=False):
1594 self.trigger_player_update(group_player.player_id)
1595 # update/signal manually synced to player when child updates
1596 if (synced_to := player.state.synced_to) and (
1597 synced_to_player := self.get_player(synced_to)
1598 ):
1599 self.trigger_player_update(synced_to_player.player_id)
1600 # update/signal active groups when a group member updates
1601 if (active_group := player.state.active_group) and (
1602 active_group_player := self.get_player(active_group)
1603 ):
1604 self.trigger_player_update(active_group_player.player_id)
1605 # If this is a protocol player, forward the state update to the parent player
1606 if player.protocol_parent_id and (
1607 parent_player := self.mass.players.get_player(player.protocol_parent_id)
1608 ):
1609 self.trigger_player_update(parent_player.player_id)
1610 # If this is a parent player with linked protocols, forward state updates
1611 # to linked protocol players so their state reflects parent dependencies
1612 if player.state.type != PlayerType.PROTOCOL and player.linked_output_protocols:
1613 for linked in player.linked_output_protocols:
1614 if protocol_player := self.mass.players.get_player(linked.output_protocol_id):
1615 self.mass.players.trigger_player_update(protocol_player.player_id)
1616 # trigger update of all players in a provider if group related fields changed
1617 if any(key in changed_values for key in ("group_members", "synced_to", "available")):
1618 for prov_player in player.provider.players:
1619 self.trigger_player_update(prov_player.player_id)
1620
1621 async def register_player_control(self, player_control: PlayerControl) -> None:
1622 """Register a new PlayerControl on the controller."""
1623 if self.mass.closing:
1624 return
1625 control_id = player_control.id
1626
1627 if control_id in self._controls:
1628 msg = f"PlayerControl {control_id} is already registered"
1629 raise AlreadyRegisteredError(msg)
1630
1631 # make sure that the playercontrol's provider is set to the instance_id
1632 prov = self.mass.get_provider(player_control.provider)
1633 if not prov or prov.instance_id != player_control.provider:
1634 raise RuntimeError(f"Invalid provider ID given: {player_control.provider}")
1635
1636 self._controls[control_id] = player_control
1637
1638 self.logger.info(
1639 "PlayerControl registered: %s/%s",
1640 control_id,
1641 player_control.name,
1642 )
1643
1644 # always call update to update any attached players etc.
1645 self.update_player_control(player_control.id)
1646
1647 async def register_or_update_player_control(self, player_control: PlayerControl) -> None:
1648 """Register a new playercontrol on the controller or update existing one."""
1649 if self.mass.closing:
1650 return
1651 if player_control.id in self._controls:
1652 self._controls[player_control.id] = player_control
1653 self.update_player_control(player_control.id)
1654 return
1655 await self.register_player_control(player_control)
1656
1657 def update_player_control(self, control_id: str) -> None:
1658 """Update playercontrol state."""
1659 if self.mass.closing:
1660 return
1661 # update all players that are using this control
1662 for player in list(self._players.values()):
1663 if control_id in (
1664 player.state.power_control,
1665 player.state.volume_control,
1666 player.state.mute_control,
1667 ):
1668 self.mass.loop.call_soon(player.update_state)
1669
1670 def remove_player_control(self, control_id: str) -> None:
1671 """Remove a player_control from the player manager."""
1672 control = self._controls.pop(control_id, None)
1673 if control is None:
1674 return
1675 self._controls.pop(control_id, None)
1676 self.logger.info("PlayerControl removed: %s", control.name)
1677
1678 def get_player_provider(self, player_id: str) -> PlayerProvider:
1679 """Return PlayerProvider for given player."""
1680 player = self._players[player_id]
1681 assert player # for type checker
1682 return player.provider
1683
1684 def get_active_queue(self, player: Player) -> PlayerQueue | None:
1685 """Return the current active queue for a player (if any)."""
1686 # account for player that is synced (sync child)
1687 if player.synced_to and player.synced_to != player.player_id:
1688 if sync_leader := self.get_player(player.synced_to):
1689 return self.get_active_queue(sync_leader)
1690 # handle active group player
1691 if player.state.active_group and player.state.active_group != player.player_id:
1692 if group_player := self.get_player(player.state.active_group):
1693 return self.get_active_queue(group_player)
1694 # active_source may be filled queue id (or None)
1695 active_source = player.state.active_source or player.player_id
1696 if active_queue := self.mass.player_queues.get(active_source):
1697 return active_queue
1698 # handle active protocol player with parent player queue
1699 if player.type == PlayerType.PROTOCOL and player.protocol_parent_id:
1700 if parent_player := self.mass.players.get_player(player.protocol_parent_id):
1701 return self.get_active_queue(parent_player)
1702 return None
1703
1704 async def set_group_volume(self, group_player: Player, volume_level: int) -> None:
1705 """Handle adjusting the overall/group volume to a playergroup (or synced players)."""
1706 cur_volume = group_player.state.group_volume
1707 volume_dif = volume_level - cur_volume
1708 coros = []
1709 # handle group volume by only applying the volume to powered members
1710 for child_player in self.iter_group_members(
1711 group_player, only_powered=True, exclude_self=False
1712 ):
1713 if child_player.state.volume_control == PLAYER_CONTROL_NONE:
1714 continue
1715 cur_child_volume = child_player.state.volume_level or 0
1716 new_child_volume = int(cur_child_volume + volume_dif)
1717 new_child_volume = max(0, new_child_volume)
1718 new_child_volume = min(100, new_child_volume)
1719 # Use private method to skip permission check - already validated on group
1720 # ATTR_MUTE_LOCK on muted players prevents auto-unmute during group volume changes
1721 coros.append(self._handle_cmd_volume_set(child_player.player_id, new_child_volume))
1722 await asyncio.gather(*coros)
1723
1724 def get_announcement_volume(self, player_id: str, volume_override: int | None) -> int | None:
1725 """Get the (player specific) volume for a announcement."""
1726 volume_strategy = self.mass.config.get_raw_player_config_value(
1727 player_id,
1728 CONF_ENTRY_ANNOUNCE_VOLUME_STRATEGY.key,
1729 CONF_ENTRY_ANNOUNCE_VOLUME_STRATEGY.default_value,
1730 )
1731 volume_strategy_volume = self.mass.config.get_raw_player_config_value(
1732 player_id,
1733 CONF_ENTRY_ANNOUNCE_VOLUME.key,
1734 CONF_ENTRY_ANNOUNCE_VOLUME.default_value,
1735 )
1736 if volume_strategy == "none":
1737 return None
1738 volume_level = volume_override
1739 if volume_level is None and volume_strategy == "absolute":
1740 volume_level = int(cast("float", volume_strategy_volume))
1741 elif volume_level is None and volume_strategy == "relative":
1742 if (player := self.get_player(player_id)) and player.state.volume_level is not None:
1743 volume_level = int(
1744 player.state.volume_level + cast("float", volume_strategy_volume)
1745 )
1746 elif volume_level is None and volume_strategy == "percentual":
1747 if (player := self.get_player(player_id)) and player.state.volume_level is not None:
1748 percentual = (player.state.volume_level / 100) * cast(
1749 "float", volume_strategy_volume
1750 )
1751 volume_level = int(player.state.volume_level + percentual)
1752 if volume_level is not None:
1753 announce_volume_min = cast(
1754 "float",
1755 self.mass.config.get_raw_player_config_value(
1756 player_id,
1757 CONF_ENTRY_ANNOUNCE_VOLUME_MIN.key,
1758 CONF_ENTRY_ANNOUNCE_VOLUME_MIN.default_value,
1759 ),
1760 )
1761 volume_level = max(int(announce_volume_min), volume_level)
1762 announce_volume_max = cast(
1763 "float",
1764 self.mass.config.get_raw_player_config_value(
1765 player_id,
1766 CONF_ENTRY_ANNOUNCE_VOLUME_MAX.key,
1767 CONF_ENTRY_ANNOUNCE_VOLUME_MAX.default_value,
1768 ),
1769 )
1770 volume_level = min(int(announce_volume_max), volume_level)
1771 return None if volume_level is None else int(volume_level)
1772
1773 def iter_group_members(
1774 self,
1775 group_player: Player,
1776 only_powered: bool = False,
1777 only_playing: bool = False,
1778 active_only: bool = False,
1779 exclude_self: bool = True,
1780 ) -> Iterator[Player]:
1781 """Get (child) players attached to a group player or syncgroup."""
1782 for child_id in list(group_player.state.group_members):
1783 if child_player := self.get_player(child_id, False):
1784 if not child_player.state.available or not child_player.state.enabled:
1785 continue
1786 if only_powered and child_player.state.powered is False:
1787 continue
1788 if active_only and child_player.state.active_group != group_player.player_id:
1789 continue
1790 if exclude_self and child_player.player_id == group_player.player_id:
1791 continue
1792 if only_playing and child_player.state.playback_state not in (
1793 PlaybackState.PLAYING,
1794 PlaybackState.PAUSED,
1795 ):
1796 continue
1797 yield child_player
1798
1799 async def wait_for_state(
1800 self,
1801 player: Player,
1802 wanted_state: PlaybackState,
1803 timeout: float = 60.0,
1804 minimal_time: float = 0,
1805 ) -> None:
1806 """Wait for the given player to reach the given state."""
1807 start_timestamp = time.time()
1808 self.logger.debug(
1809 "Waiting for player %s to reach state %s", player.state.name, wanted_state
1810 )
1811 try:
1812 async with asyncio.timeout(timeout):
1813 while player.state.playback_state != wanted_state:
1814 await asyncio.sleep(0.1)
1815
1816 except TimeoutError:
1817 self.logger.debug(
1818 "Player %s did not reach state %s within the timeout of %s seconds",
1819 player.state.name,
1820 wanted_state,
1821 timeout,
1822 )
1823 elapsed_time = round(time.time() - start_timestamp, 2)
1824 if elapsed_time < minimal_time:
1825 self.logger.debug(
1826 "Player %s reached state %s too soon (%s vs %s seconds) - add fallback sleep...",
1827 player.state.name,
1828 wanted_state,
1829 elapsed_time,
1830 minimal_time,
1831 )
1832 await asyncio.sleep(minimal_time - elapsed_time)
1833 else:
1834 self.logger.debug(
1835 "Player %s reached state %s within %s seconds",
1836 player.state.name,
1837 wanted_state,
1838 elapsed_time,
1839 )
1840
1841 async def on_player_config_change(self, config: PlayerConfig, changed_keys: set[str]) -> None:
1842 """Call (by config manager) when the configuration of a player changes."""
1843 player = self.get_player(config.player_id)
1844 player_provider = self.mass.get_provider(config.provider)
1845 player_disabled = ATTR_ENABLED in changed_keys and not config.enabled
1846 player_enabled = ATTR_ENABLED in changed_keys and config.enabled
1847
1848 if player_disabled and player and player.state.available:
1849 # edge case: ensure that the player is powered off if the player gets disabled
1850 if player.state.power_control != PLAYER_CONTROL_NONE:
1851 await self._handle_cmd_power(config.player_id, False)
1852 elif player.state.playback_state != PlaybackState.IDLE:
1853 await self.cmd_stop(config.player_id)
1854
1855 # signal player provider that the player got enabled/disabled
1856 if (player_enabled or player_disabled) and player_provider:
1857 assert isinstance(player_provider, PlayerProvider) # for type checking
1858 if player_disabled:
1859 player_provider.on_player_disabled(config.player_id)
1860 elif player_enabled:
1861 player_provider.on_player_enabled(config.player_id)
1862 return # enabling/disabling a player will be handled by the provider
1863
1864 if not player:
1865 return # guard against player not being registered (yet)
1866
1867 resume_queue: PlayerQueue | None = (
1868 self.mass.player_queues.get(player.state.active_source)
1869 if player.state.active_source
1870 else None
1871 )
1872
1873 # ensure player state gets updated with any updated config
1874 player.set_config(config)
1875 await player.on_config_updated()
1876 player.update_state()
1877 # if the PlayerQueue was playing, restart playback
1878 if resume_queue and resume_queue.state == PlaybackState.PLAYING:
1879 requires_restart = any(
1880 v for v in config.values.values() if v.key in changed_keys and v.requires_reload
1881 )
1882 if requires_restart:
1883 # always stop first to ensure the player uses the new config
1884 await self.mass.player_queues.stop(resume_queue.queue_id)
1885 self.mass.call_later(
1886 1, self.mass.player_queues.resume, resume_queue.queue_id, False
1887 )
1888
1889 async def on_player_dsp_change(self, player_id: str) -> None:
1890 """Call (by config manager) when the DSP settings of a player change."""
1891 # signal player provider that the config changed
1892 if not (player := self.get_player(player_id)):
1893 return
1894 if player.state.playback_state == PlaybackState.PLAYING:
1895 self.logger.info("Restarting playback of Player %s after DSP change", player_id)
1896 # this will restart the queue stream/playback
1897 if player.mass_queue_active:
1898 self.mass.call_later(
1899 0, self.mass.player_queues.resume, player.state.active_source, False
1900 )
1901 return
1902 # if the player is not using a queue, we need to stop and start playback
1903 await self.cmd_stop(player_id)
1904 await self.cmd_play(player_id)
1905
1906 async def _cleanup_player_memberships(self, player_id: str) -> None:
1907 """Ensure a player is detached from any groups or syncgroups."""
1908 if not (player := self.get_player(player_id)):
1909 return
1910
1911 if (
1912 player.state.active_group
1913 and (group := self.get_player(player.state.active_group))
1914 and group.supports_feature(PlayerFeature.SET_MEMBERS)
1915 ):
1916 # Ungroup the player if its part of an active group, this will ignore
1917 # static_group_members since that is only checked when using cmd_set_members
1918 with suppress(UnsupportedFeaturedException, PlayerCommandFailed):
1919 await group.set_members(player_ids_to_remove=[player_id])
1920 elif player.state.synced_to and player.supports_feature(PlayerFeature.SET_MEMBERS):
1921 # Remove the player if it was synced, otherwise it will still show as
1922 # synced to the other player after it gets registered again
1923 with suppress(UnsupportedFeaturedException, PlayerCommandFailed):
1924 await player.ungroup()
1925
1926 def _get_player_with_redirect(self, player_id: str) -> Player:
1927 """Get player with check if playback related command should be redirected."""
1928 player = self.get_player(player_id, True)
1929 assert player is not None # for type checking
1930 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
1931 self.logger.info(
1932 "Player %s is synced to %s and can not accept "
1933 "playback related commands itself, "
1934 "redirected the command to the sync leader.",
1935 player.name,
1936 sync_leader.name,
1937 )
1938 return sync_leader
1939 if player.state.active_group and (
1940 active_group := self.get_player(player.state.active_group)
1941 ):
1942 self.logger.info(
1943 "Player %s is part of a playergroup and can not accept "
1944 "playback related commands itself, "
1945 "redirected the command to the group leader.",
1946 player.name,
1947 )
1948 return active_group
1949 return player
1950
1951 def _get_active_plugin_source(self, player: Player) -> PluginSource | None:
1952 """Get the active PluginSource for a player if any."""
1953 # Check if any plugin source is in use by this player
1954 for plugin_source in self.get_plugin_sources():
1955 if plugin_source.in_use_by == player.player_id:
1956 return plugin_source
1957 if player.state.active_source == plugin_source.id:
1958 return plugin_source
1959 return None
1960
1961 def _get_player_groups(
1962 self, player: Player, available_only: bool = True, powered_only: bool = False
1963 ) -> Iterator[Player]:
1964 """Return all groupplayers the given player belongs to."""
1965 for _player in self.all_players(return_unavailable=not available_only):
1966 if _player.player_id == player.player_id:
1967 continue
1968 if _player.state.type != PlayerType.GROUP:
1969 continue
1970 if powered_only and _player.state.powered is False:
1971 continue
1972 if player.player_id in _player.state.group_members:
1973 yield _player
1974
1975 # Protocol linking methods are provided by ProtocolLinkingMixin (protocol_linking.py)
1976
1977 async def _play_announcement( # noqa: PLR0915
1978 self,
1979 player: Player,
1980 announcement: PlayerMedia,
1981 volume_level: int | None = None,
1982 ) -> None:
1983 """Handle (default/fallback) implementation of the play announcement feature.
1984
1985 This default implementation will;
1986 - stop playback of the current media (if needed)
1987 - power on the player (if needed)
1988 - raise the volume a bit
1989 - play the announcement (from given url)
1990 - wait for the player to finish playing
1991 - restore the previous power and volume
1992 - restore playback (if needed and if possible)
1993
1994 This default implementation will only be used if the player
1995 (provider) has no native support for the PLAY_ANNOUNCEMENT feature.
1996 """
1997 prev_state = player.state.playback_state
1998 prev_power = player.state.powered or prev_state != PlaybackState.IDLE
1999 prev_synced_to = player.state.synced_to
2000 prev_group = (
2001 self.get_player(player.state.active_group) if player.state.active_group else None
2002 )
2003 prev_source = player.state.active_source
2004 prev_media = player.state.current_media
2005 prev_media_name = prev_media.title or prev_media.uri if prev_media else None
2006 if prev_synced_to:
2007 # ungroup player if its currently synced
2008 self.logger.debug(
2009 "Announcement to player %s - ungrouping player from %s...",
2010 player.state.name,
2011 prev_synced_to,
2012 )
2013 await self.cmd_ungroup(player.player_id)
2014 elif prev_group:
2015 # if the player is part of a group player, we need to ungroup it
2016 if PlayerFeature.SET_MEMBERS in prev_group.supported_features:
2017 self.logger.debug(
2018 "Announcement to player %s - ungrouping from group player %s...",
2019 player.state.name,
2020 prev_group.display_name,
2021 )
2022 await prev_group.set_members(player_ids_to_remove=[player.player_id])
2023 else:
2024 # if the player is part of a group player that does not support ungrouping,
2025 # we need to power off the groupplayer instead
2026 self.logger.debug(
2027 "Announcement to player %s - turning off group player %s...",
2028 player.state.name,
2029 prev_group.display_name,
2030 )
2031 await self._handle_cmd_power(player.player_id, False)
2032 elif prev_state in (PlaybackState.PLAYING, PlaybackState.PAUSED):
2033 # normal/standalone player: stop player if its currently playing
2034 self.logger.debug(
2035 "Announcement to player %s - stop existing content (%s)...",
2036 player.state.name,
2037 prev_media_name,
2038 )
2039 await self.cmd_stop(player.player_id)
2040 # wait for the player to stop
2041 await self.wait_for_state(player, PlaybackState.IDLE, 10, 0.4)
2042 # adjust volume if needed
2043 # in case of a (sync) group, we need to do this for all child players
2044 prev_volumes: dict[str, int] = {}
2045 async with TaskManager(self.mass) as tg:
2046 for volume_player_id in player.state.group_members or (player.player_id,):
2047 if not (volume_player := self.get_player(volume_player_id)):
2048 continue
2049 # catch any players that have a different source active
2050 if (
2051 volume_player.state.active_source
2052 not in (
2053 player.state.active_source,
2054 volume_player.player_id,
2055 None,
2056 )
2057 and volume_player.state.playback_state == PlaybackState.PLAYING
2058 ):
2059 self.logger.warning(
2060 "Detected announcement to playergroup %s while group member %s is playing "
2061 "other content, this may lead to unexpected behavior.",
2062 player.state.name,
2063 volume_player.state.name,
2064 )
2065 tg.create_task(self.cmd_stop(volume_player.player_id))
2066 if volume_player.state.volume_control == PLAYER_CONTROL_NONE:
2067 continue
2068 if (prev_volume := volume_player.state.volume_level) is None:
2069 continue
2070 announcement_volume = self.get_announcement_volume(volume_player_id, volume_level)
2071 if announcement_volume is None:
2072 continue
2073 temp_volume = announcement_volume or player.state.volume_level
2074 if temp_volume != prev_volume:
2075 prev_volumes[volume_player_id] = prev_volume
2076 self.logger.debug(
2077 "Announcement to player %s - setting temporary volume (%s)...",
2078 volume_player.state.name,
2079 announcement_volume,
2080 )
2081 tg.create_task(
2082 self._handle_cmd_volume_set(volume_player.player_id, announcement_volume)
2083 )
2084 # play the announcement
2085 self.logger.debug(
2086 "Announcement to player %s - playing the announcement on the player...",
2087 player.state.name,
2088 )
2089 await self.play_media(player_id=player.player_id, media=announcement)
2090 # wait for the player(s) to play
2091 await self.wait_for_state(player, PlaybackState.PLAYING, 10, minimal_time=0.1)
2092 # wait for the player to stop playing
2093 if not announcement.duration:
2094 if not announcement.custom_data:
2095 raise ValueError("Announcement missing duration and custom_data")
2096 media_info = await async_parse_tags(
2097 announcement.custom_data["announcement_url"], require_duration=True
2098 )
2099 announcement.duration = int(media_info.duration) if media_info.duration else None
2100
2101 if announcement.duration is None:
2102 raise ValueError("Announcement duration could not be determined")
2103
2104 await self.wait_for_state(
2105 player,
2106 PlaybackState.IDLE,
2107 timeout=announcement.duration + 10,
2108 minimal_time=float(announcement.duration) + 2,
2109 )
2110 self.logger.debug(
2111 "Announcement to player %s - restore previous state...", player.state.name
2112 )
2113 # restore volume
2114 async with TaskManager(self.mass) as tg:
2115 for volume_player_id, prev_volume in prev_volumes.items():
2116 tg.create_task(self._handle_cmd_volume_set(volume_player_id, prev_volume))
2117 await asyncio.sleep(0.2)
2118 # either power off the player or resume playing
2119 if not prev_power:
2120 if player.state.power_control != PLAYER_CONTROL_NONE:
2121 self.logger.debug(
2122 "Announcement to player %s - turning player off again...", player.state.name
2123 )
2124 await self._handle_cmd_power(player.player_id, False)
2125 # nothing to do anymore, player was not previously powered
2126 # and does not support power control
2127 return
2128 if prev_synced_to:
2129 self.logger.debug(
2130 "Announcement to player %s - syncing back to %s...",
2131 player.state.name,
2132 prev_synced_to,
2133 )
2134 await self.cmd_set_members(prev_synced_to, player_ids_to_add=[player.player_id])
2135 elif prev_group:
2136 if PlayerFeature.SET_MEMBERS in prev_group.supported_features:
2137 self.logger.debug(
2138 "Announcement to player %s - grouping back to group player %s...",
2139 player.state.name,
2140 prev_group.display_name,
2141 )
2142 await prev_group.set_members(player_ids_to_add=[player.player_id])
2143 elif prev_state == PlaybackState.PLAYING:
2144 # if the player is part of a group player that does not support set_members,
2145 # we need to restart the groupplayer
2146 self.logger.debug(
2147 "Announcement to player %s - restarting playback on group player %s...",
2148 player.state.name,
2149 prev_group.display_name,
2150 )
2151 await self.cmd_play(prev_group.player_id)
2152 elif prev_state == PlaybackState.PLAYING:
2153 # player was playing something before the announcement - try to resume that here
2154 await self._handle_cmd_resume(player.player_id, prev_source, prev_media)
2155
2156 async def _poll_players(self) -> None:
2157 """Background task that polls players for updates."""
2158 while True:
2159 for player in list(self._players.values()):
2160 # if the player is playing, update elapsed time every tick
2161 # to ensure the queue has accurate details
2162 player_playing = player.state.playback_state == PlaybackState.PLAYING
2163 if player_playing:
2164 self.mass.loop.call_soon(
2165 self.mass.player_queues.on_player_update,
2166 player,
2167 {"corrected_elapsed_time": (None, player.corrected_elapsed_time)},
2168 )
2169 # Poll player;
2170 if not player.needs_poll:
2171 continue
2172 try:
2173 last_poll: float = player.extra_data[ATTR_LAST_POLL]
2174 except KeyError:
2175 last_poll = 0.0
2176 if (self.mass.loop.time() - last_poll) < player.poll_interval:
2177 continue
2178 player.extra_data[ATTR_LAST_POLL] = self.mass.loop.time()
2179 try:
2180 await player.poll()
2181 except Exception as err:
2182 self.logger.warning(
2183 "Error while requesting latest state from player %s: %s",
2184 player.state.name,
2185 str(err),
2186 exc_info=err if self.logger.isEnabledFor(10) else None,
2187 )
2188 # Yield to event loop to prevent blocking
2189 await asyncio.sleep(0)
2190 await asyncio.sleep(1)
2191
2192 async def _handle_select_plugin_source(
2193 self, player: Player, plugin_prov: PluginProvider
2194 ) -> None:
2195 """Handle playback/select of given plugin source on player."""
2196 plugin_source = plugin_prov.get_source()
2197 if plugin_source.in_use_by and plugin_source.in_use_by != player.player_id:
2198 self.logger.debug(
2199 "Plugin source %s is already in use by player %s, stopping playback there first.",
2200 plugin_source.name,
2201 plugin_source.in_use_by,
2202 )
2203 with suppress(PlayerCommandFailed):
2204 await self.cmd_stop(plugin_source.in_use_by)
2205 stream_url = await self.mass.streams.get_plugin_source_url(plugin_source, player.player_id)
2206 plugin_source.in_use_by = player.player_id
2207 # Call on_select callback if available
2208 if plugin_source.on_select:
2209 await plugin_source.on_select()
2210 await self.play_media(
2211 player_id=player.player_id,
2212 media=PlayerMedia(
2213 uri=stream_url,
2214 media_type=MediaType.PLUGIN_SOURCE,
2215 title=plugin_source.name,
2216 custom_data={
2217 "provider": plugin_prov.instance_id,
2218 "source_id": plugin_source.id,
2219 "player_id": player.player_id,
2220 "audio_format": plugin_source.audio_format,
2221 },
2222 ),
2223 )
2224 # trigger player update to ensure the source is set
2225 self.trigger_player_update(player.player_id)
2226
2227 def _handle_group_dsp_change(
2228 self, player: Player, prev_group_members: list[str], new_group_members: list[str]
2229 ) -> None:
2230 """Handle DSP reload when group membership changes."""
2231 prev_child_count = len(prev_group_members)
2232 new_child_count = len(new_group_members)
2233 is_player_group = player.state.type == PlayerType.GROUP
2234
2235 # handle special case for PlayerGroups: since there are no leaders,
2236 # DSP still always work with a single player in the group.
2237 multi_device_dsp_threshold = 1 if is_player_group else 0
2238
2239 prev_is_multiple_devices = prev_child_count > multi_device_dsp_threshold
2240 new_is_multiple_devices = new_child_count > multi_device_dsp_threshold
2241
2242 if prev_is_multiple_devices == new_is_multiple_devices:
2243 return # no change in multi-device status
2244
2245 supports_multi_device_dsp = (
2246 PlayerFeature.MULTI_DEVICE_DSP in player.state.supported_features
2247 )
2248
2249 dsp_enabled: bool
2250 if player.state.type == PlayerType.GROUP:
2251 # Since player groups do not have leaders, we will use the only child
2252 # that was in the group before and after the change
2253 if prev_is_multiple_devices:
2254 if childs := new_group_members:
2255 # We shrank the group from multiple players to a single player
2256 # So the now only child will control the DSP
2257 dsp_enabled = self.mass.config.get_player_dsp_config(childs[0]).enabled
2258 else:
2259 dsp_enabled = False
2260 elif childs := prev_group_members:
2261 # We grew the group from a single player to multiple players,
2262 # let's see if the previous single player had DSP enabled
2263 dsp_enabled = self.mass.config.get_player_dsp_config(childs[0]).enabled
2264 else:
2265 dsp_enabled = False
2266 else:
2267 dsp_enabled = self.mass.config.get_player_dsp_config(player.player_id).enabled
2268
2269 if dsp_enabled and not supports_multi_device_dsp:
2270 # We now know that the group configuration has changed so:
2271 # - multi-device DSP is not supported
2272 # - we switched from a group with multiple players to a single player
2273 # (or vice versa)
2274 # - the leader has DSP enabled
2275 self.mass.create_task(self.mass.players.on_player_dsp_change(player.player_id))
2276
2277 def _handle_external_source_takeover(
2278 self, player: Player, prev_source: str | None, new_source: str | None
2279 ) -> None:
2280 """
2281 Handle when an external source takes over playback on a player.
2282
2283 When a player has an active grouped output protocol (e.g., AirPlay group) and
2284 an external source (e.g., Spotify Connect, TV input) takes over playback,
2285 we need to clear the active output protocol and ungroup the protocol players.
2286
2287 This prevents the situation where the player appears grouped via protocol
2288 but is actually playing from a different source.
2289
2290 :param player: The player whose active_source changed.
2291 :param prev_source: The previous active_source value.
2292 :param new_source: The new active_source value.
2293 """
2294 # Only relevant for non-protocol players
2295 if player.type == PlayerType.PROTOCOL:
2296 return
2297
2298 # Not a takeover if the player is not actively playing
2299 if player.playback_state != PlaybackState.PLAYING:
2300 return
2301
2302 # Only relevant if we have an active output protocol (not native)
2303 if not player.active_output_protocol or player.active_output_protocol == "native":
2304 return
2305
2306 # Check if new source is external (not MA-managed)
2307 if self._is_ma_managed_source(player, new_source):
2308 return
2309
2310 # Get the active protocol player
2311 protocol_player = self.get_player(player.active_output_protocol)
2312 if not protocol_player:
2313 return
2314
2315 # If the source matches the active protocol's domain, it's expected - not a takeover
2316 # e.g., source "airplay" when using AirPlay protocol is normal
2317 if new_source and new_source.lower() == protocol_player.provider.domain.lower():
2318 return
2319
2320 # Confirmed external source takeover
2321 self.logger.info(
2322 "External source '%s' took over on %s while grouped via protocol %s - "
2323 "clearing active output protocol and ungrouping",
2324 new_source,
2325 player.display_name,
2326 protocol_player.provider.domain,
2327 )
2328
2329 # Clear active output protocol
2330 player.set_active_output_protocol(None)
2331
2332 # Ungroup the protocol player (async task)
2333 self.mass.create_task(protocol_player.ungroup())
2334
2335 def _is_ma_managed_source(self, player: Player, source: str | None) -> bool:
2336 """
2337 Check if a source is managed by Music Assistant.
2338
2339 MA-managed sources include:
2340 - None (=autodetect, no source explicitly set by player)
2341 - The player's own ID (MA queue)
2342 - Any active queue ID
2343 - Any plugin source ID
2344
2345 :param player: The player to check.
2346 :param source: The source ID to check.
2347 :return: True if the source is MA-managed, False if external.
2348 """
2349 if source is None:
2350 return True
2351
2352 # Player's own ID means MA queue is active
2353 if source == player.player_id:
2354 return True
2355
2356 # Check if it's a known queue ID
2357 if self.mass.player_queues.get(source):
2358 return True
2359
2360 # Check if it's a plugin source
2361 return any(plugin_source.id == source for plugin_source in self.get_plugin_sources())
2362
2363 def _schedule_update_all_players(self, delay: float = 2.0) -> None:
2364 """
2365 Schedule a debounced update of all players' state.
2366
2367 Used when a new player is registered to ensure all existing players
2368 update their dynamic properties (like can_group_with) that may have changed.
2369
2370 :param delay: Delay in seconds before triggering updates (default 2.0).
2371 """
2372 if self.mass.closing:
2373 return
2374
2375 async def _update_all_players() -> None:
2376 if self.mass.closing:
2377 return
2378
2379 for player in self.all_players(
2380 return_unavailable=True,
2381 return_disabled=False,
2382 return_protocol_players=True,
2383 ):
2384 # Use call_soon to schedule updates without blocking
2385 # This spreads the updates across event loop iterations
2386 self.mass.loop.call_soon(player.update_state)
2387
2388 # Use mass.call_later with task_id for automatic debouncing
2389 # Each call resets the timer, so rapid registrations only trigger one update
2390 task_id = "update_all_players_on_registration"
2391 self.mass.call_later(delay, _update_all_players, task_id=task_id)
2392
2393 async def _handle_set_members_with_protocols(
2394 self,
2395 parent_player: Player,
2396 player_ids_to_add: list[str],
2397 player_ids_to_remove: list[str],
2398 ) -> None:
2399 """
2400 Handle set_members considering protocol and native members.
2401
2402 Translates visible player IDs to protocol player IDs when appropriate,
2403 and forwards to the correct player's set_members.
2404
2405 :param parent_player: The parent player to add/remove members to/from.
2406 :param player_ids_to_add: List of visible player IDs to add as members.
2407 :param player_ids_to_remove: List of visible player IDs to remove from members.
2408 """
2409 # Get parent's active protocol domain and player if available
2410 parent_protocol_domain = None
2411 parent_protocol_player = None
2412 if (
2413 parent_player.active_output_protocol
2414 and parent_player.active_output_protocol != "native"
2415 ):
2416 parent_protocol_player = self.get_player(parent_player.active_output_protocol)
2417 if parent_protocol_player:
2418 parent_protocol_domain = parent_protocol_player.provider.domain
2419
2420 self.logger.debug(
2421 "set_members on %s: active_protocol=%s, adding=%s, removing=%s",
2422 parent_player.state.name,
2423 parent_protocol_domain or "none",
2424 player_ids_to_add,
2425 player_ids_to_remove,
2426 )
2427
2428 # Translate members to add
2429 (
2430 protocol_members_to_add,
2431 native_members_to_add,
2432 parent_protocol_player,
2433 parent_protocol_domain,
2434 ) = self._translate_members_for_protocols(
2435 parent_player, player_ids_to_add, parent_protocol_player, parent_protocol_domain
2436 )
2437
2438 self.logger.debug(
2439 "Translated members: protocol=%s (domain=%s), native=%s",
2440 protocol_members_to_add,
2441 parent_protocol_domain,
2442 native_members_to_add,
2443 )
2444
2445 # Translate members to remove
2446 protocol_members_to_remove, native_members_to_remove = (
2447 self._translate_members_to_remove_for_protocols(
2448 parent_player, player_ids_to_remove, parent_protocol_player, parent_protocol_domain
2449 )
2450 )
2451
2452 # Forward protocol members to protocol player's set_members
2453 if (protocol_members_to_add or protocol_members_to_remove) and parent_protocol_player:
2454 await self._forward_protocol_set_members(
2455 parent_player,
2456 parent_protocol_player,
2457 protocol_members_to_add,
2458 protocol_members_to_remove,
2459 )
2460
2461 # Forward native members to parent player's set_members
2462 if native_members_to_add or native_members_to_remove:
2463 filtered_native_add = self._filter_native_members(native_members_to_add, parent_player)
2464 # For removal, allow protocol players if they're actually in the parent's group_members
2465 # This handles native protocol players (e.g., native AirPlay) where group_members
2466 # contains protocol player IDs
2467 filtered_native_remove = [
2468 pid
2469 for pid in native_members_to_remove
2470 if (p := self.get_player(pid))
2471 and (p.type != PlayerType.PROTOCOL or pid in parent_player.group_members)
2472 ]
2473 self.logger.debug(
2474 "Native grouping on %s: filtered_add=%s, filtered_remove=%s",
2475 parent_player.state.name,
2476 filtered_native_add,
2477 filtered_native_remove,
2478 )
2479 if filtered_native_add or filtered_native_remove:
2480 self.logger.info(
2481 "Calling set_members on native player %s with add=%s, remove=%s",
2482 parent_player.state.name,
2483 filtered_native_add,
2484 filtered_native_remove,
2485 )
2486 await parent_player.set_members(
2487 player_ids_to_add=filtered_native_add or None,
2488 player_ids_to_remove=filtered_native_remove or None,
2489 )
2490
2491 # Private command handlers (no permission checks)
2492
2493 async def _handle_cmd_resume(
2494 self, player_id: str, source: str | None = None, media: PlayerMedia | None = None
2495 ) -> None:
2496 """
2497 Handle resume playback command.
2498
2499 Skips the permission checks (internal use only).
2500 """
2501 player = self._get_player_with_redirect(player_id)
2502 source = source or player.state.active_source
2503 media = media or player.state.current_media
2504 # power on the player if needed
2505 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
2506 await self._handle_cmd_power(player.player_id, True)
2507 # Redirect to queue controller if it is active
2508 if active_queue := self.mass.player_queues.get(source or player_id):
2509 await self.mass.player_queues.resume(active_queue.queue_id)
2510 return
2511 # try to handle command on player directly
2512 # TODO: check if player has an active source with native resume support
2513 active_source = next((x for x in player.state.source_list if x.id == source), None)
2514 if (
2515 player.state.playback_state in (PlaybackState.IDLE, PlaybackState.PAUSED)
2516 and active_source
2517 and active_source.can_play_pause
2518 ):
2519 # player has some other source active and native resume support
2520 await player.play()
2521 return
2522 if active_source and not active_source.passive:
2523 await self.select_source(player_id, active_source.id)
2524 return
2525 if media:
2526 # try to re-play the current media item
2527 await player.play_media(media)
2528 return
2529 # fallback: just send play command - which will fail if nothing can be played
2530 await player.play()
2531
2532 async def _handle_cmd_power(self, player_id: str, powered: bool) -> None:
2533 """
2534 Handle player power on/off command.
2535
2536 Skips the permission checks (internal use only).
2537 """
2538 player = self.get_player(player_id, True)
2539 assert player is not None # for type checking
2540 player_state = player.state
2541
2542 if player_state.powered == powered:
2543 self.logger.debug(
2544 "Ignoring power %s command for player %s: already in state %s",
2545 "ON" if powered else "OFF",
2546 player_state.name,
2547 "ON" if player_state.powered else "OFF",
2548 )
2549 return # nothing to do
2550
2551 # ungroup player at power off
2552 player_was_synced = player.state.synced_to is not None
2553 if player.type == PlayerType.PLAYER and not powered:
2554 # ungroup player if it is synced (or is a sync leader itself)
2555 # NOTE: ungroup will be ignored if the player is not grouped or synced
2556 await self.cmd_ungroup(player_id)
2557
2558 # always stop player at power off
2559 if (
2560 not powered
2561 and not player_was_synced
2562 and player_state.playback_state in (PlaybackState.PLAYING, PlaybackState.PAUSED)
2563 ):
2564 await self.cmd_stop(player_id)
2565 # short sleep: allow the stop command to process and prevent race conditions
2566 await asyncio.sleep(0.2)
2567
2568 # power off all synced childs when player is a sync leader
2569 elif not powered and player_state.type == PlayerType.PLAYER and player_state.group_members:
2570 async with TaskManager(self.mass) as tg:
2571 for member in self.iter_group_members(player, True):
2572 if member.power_control == PLAYER_CONTROL_NONE:
2573 continue
2574 tg.create_task(self._handle_cmd_power(member.player_id, False))
2575
2576 # handle actual power command
2577 if player_state.power_control == PLAYER_CONTROL_NONE:
2578 self.logger.debug(
2579 "Player %s does not support power control, ignoring power command",
2580 player_state.name,
2581 )
2582 return
2583 if player_state.power_control == PLAYER_CONTROL_NATIVE:
2584 # player supports power command natively: forward to player provider
2585 await player.power(powered)
2586 elif player_state.power_control == PLAYER_CONTROL_FAKE:
2587 # user wants to use fake power control - so we (optimistically) update the state
2588 # and store the state in the cache
2589 player.extra_data[ATTR_FAKE_POWER] = powered
2590 player.update_state() # trigger update of the player state
2591 await self.mass.cache.set(
2592 key=player_id,
2593 data=powered,
2594 provider=self.domain,
2595 category=CACHE_CATEGORY_PLAYER_POWER,
2596 )
2597 else:
2598 # handle external player control
2599 player_control = self._controls.get(player.state.power_control)
2600 control_name = player_control.name if player_control else player.state.power_control
2601 self.logger.debug("Redirecting power command to PlayerControl %s", control_name)
2602 if not player_control or not player_control.supports_power:
2603 raise UnsupportedFeaturedException(
2604 f"Player control {control_name} is not available"
2605 )
2606 if powered:
2607 assert player_control.power_on is not None # for type checking
2608 await player_control.power_on()
2609 else:
2610 assert player_control.power_off is not None # for type checking
2611 await player_control.power_off()
2612
2613 # always trigger a state update to update the UI
2614 player.update_state()
2615
2616 # handle 'auto play on power on' feature
2617 if (
2618 not player_state.active_group
2619 and not player_state.synced_to
2620 and powered
2621 and player.config.get_value(CONF_AUTO_PLAY)
2622 and player_state.active_source in (None, player_id)
2623 and not player.extra_data.get(ATTR_ANNOUNCEMENT_IN_PROGRESS)
2624 ):
2625 await self.mass.player_queues.resume(player_id)
2626
2627 async def _handle_cmd_volume_set(self, player_id: str, volume_level: int) -> None:
2628 """
2629 Handle Player volume set command.
2630
2631 Skips the permission checks (internal use only).
2632 """
2633 player = self.get_player(player_id, True)
2634 assert player is not None # for type checker
2635 if player.type == PlayerType.GROUP:
2636 # redirect to special group volume control
2637 await self.cmd_group_volume(player_id, volume_level)
2638 return
2639
2640 # Check if player has mute lock (set when individually muted in a group)
2641 # If locked, don't auto-unmute when volume changes
2642 has_mute_lock = player.extra_data.get(ATTR_MUTE_LOCK, False)
2643 if (
2644 not has_mute_lock
2645 # use player.state here to get accumulated mute control from any linked protocol players
2646 and player.state.mute_control not in (PLAYER_CONTROL_NONE, PLAYER_CONTROL_FAKE)
2647 and player.state.volume_muted
2648 ):
2649 # if player is muted and not locked, we unmute it first
2650 # skip this for fake mute since it uses volume to simulate mute
2651 self.logger.debug(
2652 "Unmuting player %s before setting volume",
2653 player.state.name,
2654 )
2655 await self.cmd_volume_mute(player_id, False)
2656
2657 # Check if a plugin source is active with a volume callback
2658 if plugin_source := self._get_active_plugin_source(player):
2659 if plugin_source.on_volume:
2660 await plugin_source.on_volume(volume_level)
2661 # Handle native volume control support
2662 if player.volume_control == PLAYER_CONTROL_NATIVE:
2663 # player supports volume command natively: forward to player
2664 await player.volume_set(volume_level)
2665 return
2666 # Handle fake volume control support
2667 if player.volume_control == PLAYER_CONTROL_FAKE:
2668 # user wants to use fake volume control - so we (optimistically) update the state
2669 # and store the state in the cache
2670 player.extra_data[ATTR_FAKE_VOLUME] = volume_level
2671 # trigger update
2672 player.update_state()
2673 return
2674 # player has no volume support at all
2675 if player.volume_control == PLAYER_CONTROL_NONE:
2676 raise UnsupportedFeaturedException(
2677 f"Player {player.state.name} does not support volume control"
2678 )
2679 # handle external player control
2680 if player_control := self._controls.get(player.state.volume_control):
2681 control_name = player_control.name if player_control else player.state.volume_control
2682 self.logger.debug("Redirecting volume command to PlayerControl %s", control_name)
2683 if not player_control or not player_control.supports_volume:
2684 raise UnsupportedFeaturedException(
2685 f"Player control {control_name} is not available"
2686 )
2687 assert player_control.volume_set is not None
2688 await player_control.volume_set(volume_level)
2689 return
2690 if protocol_player := self.get_player(player.state.volume_control):
2691 # redirect to protocol player volume control
2692 self.logger.debug(
2693 "Redirecting volume command to protocol player %s",
2694 protocol_player.provider.manifest.name,
2695 )
2696 await self._handle_cmd_volume_set(protocol_player.player_id, volume_level)
2697 return
2698
2699 async def _handle_play_media(self, player_id: str, media: PlayerMedia) -> None:
2700 """
2701 Handle play media command without group redirect.
2702
2703 Skips permission checks and all redirect logic (internal use only).
2704
2705 :param player_id: player_id of the player to handle the command.
2706 :param media: The Media that needs to be played on the player.
2707 """
2708 player = self.get_player(player_id, raise_unavailable=True)
2709 assert player is not None
2710 # set active source if media has a source_id (e.g. plugin source or mass queue source)
2711 if media.source_id:
2712 player.set_active_mass_source(media.source_id)
2713
2714 # Select best output protocol for playback
2715 target_player, output_protocol = self._select_best_output_protocol(player)
2716
2717 if target_player.player_id != player.player_id:
2718 # Playing via linked protocol - update active output protocol
2719 # output_protocol is guaranteed to be non-None when target_player != player
2720 assert output_protocol is not None
2721 self.logger.debug(
2722 "Starting playback on %s via protocol %s (target=%s), group_members=%s",
2723 player.state.name,
2724 output_protocol.output_protocol_id,
2725 target_player.display_name,
2726 target_player.state.group_members,
2727 )
2728 player.set_active_output_protocol(output_protocol.output_protocol_id)
2729 # if the (protocol)player has power control and is currently powered off,
2730 # we need to power it on before playback
2731 if (
2732 target_player.state.powered is False
2733 and target_player.power_control != PLAYER_CONTROL_NONE
2734 ):
2735 await self._handle_cmd_power(target_player.player_id, True)
2736 # forward play media command to protocol player
2737 await target_player.play_media(media)
2738 # notify the native player that protocol playback started
2739 await player.on_protocol_playback(output_protocol=output_protocol)
2740 else:
2741 # Native playback
2742 self.logger.debug(
2743 "Starting playback on %s via native, group_members=%s",
2744 player.state.name,
2745 player.state.group_members,
2746 )
2747 player.set_active_output_protocol("native")
2748 await player.play_media(media)
2749
2750 async def _handle_enqueue_next_media(self, player_id: str, media: PlayerMedia) -> None:
2751 """
2752 Handle enqueue next media command without group redirect.
2753
2754 Skips permission checks and all redirect logic (internal use only).
2755
2756 :param player_id: player_id of the player to handle the command.
2757 :param media: The Media that needs to be enqueued on the player.
2758 """
2759 player = self.get_player(player_id, raise_unavailable=True)
2760 assert player is not None
2761 if target_player := self._get_control_target(
2762 player,
2763 required_feature=PlayerFeature.ENQUEUE,
2764 require_active=True,
2765 ):
2766 self.logger.debug(
2767 "Redirecting enqueue command to protocol player %s",
2768 target_player.provider.manifest.name,
2769 )
2770 await target_player.enqueue_next_media(media)
2771 return
2772
2773 if PlayerFeature.ENQUEUE not in player.state.supported_features:
2774 raise UnsupportedFeaturedException(
2775 f"Player {player.state.name} does not support enqueueing"
2776 )
2777 await player.enqueue_next_media(media)
2778
2779 async def _handle_select_source(self, player_id: str, source: str | None) -> None:
2780 """
2781 Handle select source command without group redirect.
2782
2783 Skips permission checks and all redirect logic (internal use only).
2784
2785 :param player_id: player_id of the player to handle the command.
2786 :param source: The ID of the source that needs to be activated/selected.
2787 """
2788 if source is None:
2789 source = player_id # default to MA queue source
2790 player = self.get_player(player_id, True)
2791 assert player is not None
2792 # check if player is already playing and source is different
2793 # in that case we need to stop the player first
2794 prev_source = player.state.active_source
2795 if prev_source and source != prev_source:
2796 with suppress(PlayerCommandFailed, RuntimeError):
2797 # just try to stop (regardless of state)
2798 await self._handle_cmd_stop(player_id)
2799 await asyncio.sleep(2) # small delay to allow stop to process
2800 # check if source is a pluginsource
2801 # in that case the source id is the instance_id of the plugin provider
2802 if plugin_prov := self.mass.get_provider(source):
2803 player.set_active_mass_source(source)
2804 await self._handle_select_plugin_source(player, cast("PluginProvider", plugin_prov))
2805 return
2806 # check if source is a mass queue
2807 # this can be used to restore the queue after a source switch
2808 if self.mass.player_queues.get(source):
2809 player.set_active_mass_source(source)
2810 return
2811 # basic check if player supports source selection
2812 if PlayerFeature.SELECT_SOURCE not in player.state.supported_features:
2813 raise UnsupportedFeaturedException(
2814 f"Player {player.state.name} does not support source selection"
2815 )
2816 # basic check if source is valid for player
2817 if not any(x for x in player.state.source_list if x.id == source):
2818 raise PlayerCommandFailed(
2819 f"{source} is an invalid source for player {player.state.name}"
2820 )
2821 # forward to player
2822 await player.select_source(source)
2823
2824 async def _handle_cmd_stop(self, player_id: str) -> None:
2825 """
2826 Handle stop command without any redirects.
2827
2828 Skips permission checks and all redirect logic (internal use only).
2829
2830 :param player_id: player_id of the player to handle the command.
2831 """
2832 player = self.get_player(player_id, raise_unavailable=True)
2833 assert player is not None
2834 player.mark_stop_called()
2835 # Delegate to active protocol player if one is active
2836 target_player = player
2837 if (
2838 player.active_output_protocol
2839 and player.active_output_protocol != "native"
2840 and (protocol_player := self.get_player(player.active_output_protocol))
2841 ):
2842 target_player = protocol_player
2843 if PlayerFeature.POWER in target_player.supported_features:
2844 # if protocol player supports/requires power,
2845 # we power it off instead of just stopping (which also stops playback)
2846 await self._handle_cmd_power(target_player.player_id, False)
2847 return
2848
2849 # handle command on player(protocol) directly
2850 await target_player.stop()
2851
2852 async def _handle_cmd_play(self, player_id: str) -> None:
2853 """
2854 Handle play command without group redirect.
2855
2856 Skips permission checks and all redirect logic (internal use only).
2857
2858 :param player_id: player_id of the player to handle the command.
2859 """
2860 player = self.get_player(player_id, raise_unavailable=True)
2861 assert player is not None
2862 if player.state.playback_state == PlaybackState.PLAYING:
2863 self.logger.info(
2864 "Ignore PLAY request to player %s: player is already playing", player.state.name
2865 )
2866 return
2867 # Check if a plugin source is active with a play callback
2868 if plugin_source := self._get_active_plugin_source(player):
2869 if plugin_source.can_play_pause and plugin_source.on_play:
2870 await plugin_source.on_play()
2871 return
2872 # handle unpause (=play if player is paused)
2873 if player.state.playback_state == PlaybackState.PAUSED:
2874 active_source = next(
2875 (x for x in player.state.source_list if x.id == player.state.active_source), None
2876 )
2877 # raise if active source does not support play/pause
2878 if active_source and not active_source.can_play_pause:
2879 msg = (
2880 f"The active source ({active_source.name}) on player "
2881 f"{player.state.name} does not support play/pause"
2882 )
2883 raise PlayerCommandFailed(msg)
2884 # Delegate to active protocol player if one is active
2885 if target_player := self._get_control_target(
2886 player, PlayerFeature.PAUSE, require_active=True
2887 ):
2888 await target_player.play()
2889 return
2890
2891 # player is not paused: try to resume the player
2892 # Note: We handle resume inline here without calling _handle_cmd_resume
2893 active_source = next(
2894 (x for x in player.state.source_list if x.id == player.state.active_source), None
2895 )
2896 media = player.state.current_media
2897 # power on the player if needed
2898 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
2899 await self._handle_cmd_power(player.player_id, True)
2900 if active_source and not active_source.passive:
2901 await self._handle_select_source(player_id, active_source.id)
2902 return
2903 if media:
2904 # try to re-play the current media item
2905 await player.play_media(media)
2906 return
2907 # fallback: just send play command - which will fail if nothing can be played
2908 await player.play()
2909
2910 async def _handle_cmd_pause(self, player_id: str) -> None:
2911 """
2912 Handle pause command without any redirects.
2913
2914 Skips permission checks and all redirect logic (internal use only).
2915
2916 :param player_id: player_id of the player to handle the command.
2917 """
2918 player = self.get_player(player_id, raise_unavailable=True)
2919 assert player is not None
2920 # Check if a plugin source is active with a pause callback
2921 if plugin_source := self._get_active_plugin_source(player):
2922 if plugin_source.can_play_pause and plugin_source.on_pause:
2923 await plugin_source.on_pause()
2924 return
2925 # handle command on player/source directly
2926 active_source = next(
2927 (x for x in player.state.source_list if x.id == player.state.active_source), None
2928 )
2929 if active_source and not active_source.can_play_pause:
2930 # raise if active source does not support play/pause
2931 msg = (
2932 f"The active source ({active_source.name}) on player "
2933 f"{player.state.name} does not support play/pause"
2934 )
2935 raise PlayerCommandFailed(msg)
2936 # Delegate to active protocol player if one is active
2937 if not (
2938 target_player := self._get_control_target(
2939 player, PlayerFeature.PAUSE, require_active=True
2940 )
2941 ):
2942 # if player(protocol) does not support pause, we need to send stop
2943 self.logger.debug(
2944 "Player/protocol %s does not support pause, using STOP instead",
2945 player.state.name,
2946 )
2947 await self._handle_cmd_stop(player.player_id)
2948 return
2949 # handle command on player(protocol) directly
2950 await target_player.pause()
2951
2952 def __iter__(self) -> Iterator[Player]:
2953 """Iterate over all players."""
2954 return iter(self._players.values())
2955