/
/
1"""
2MusicAssistant PlayerController.
3
4Handles all logic to control supported players,
5which are provided by Player Providers.
6
7Note that the PlayerController has a concept of a 'player' and a 'playerstate'.
8The Player is the actual object that is provided by the provider,
9which incorporates the (unaltered) state of the player (e.g. volume, state, etc)
10and functions for controlling the player (e.g. play, pause, etc).
11
12The playerstate is the (final) state of the player, including any user customizations
13and transformations that are applied to the player.
14The playerstate is the object that is exposed to the outside world (via the API).
15"""
16
17from __future__ import annotations
18
19import asyncio
20import contextlib
21import time
22import weakref
23from collections.abc import AsyncIterator
24from contextlib import suppress
25from typing import TYPE_CHECKING, Any, cast
26
27from music_assistant_models.auth import Scope
28from music_assistant_models.background_task import TaskSchedule
29from music_assistant_models.config_entries import ConfigEntry
30from music_assistant_models.constants import (
31 PLAYER_CONTROL_FAKE,
32 PLAYER_CONTROL_NATIVE,
33 PLAYER_CONTROL_NONE,
34)
35from music_assistant_models.enums import (
36 ConfigEntryType,
37 EventType,
38 IdentifierType,
39 MediaType,
40 PlaybackState,
41 PlayerFeature,
42 PlayerType,
43 ProviderFeature,
44 ProviderType,
45 SourceControl,
46)
47from music_assistant_models.errors import (
48 AlreadyRegisteredError,
49 InsufficientPermissions,
50 InvalidDataError,
51 MusicAssistantError,
52 PlayerCommandFailed,
53 PlayerUnavailableError,
54 ProviderUnavailableError,
55 UnsupportedFeaturedException,
56)
57from music_assistant_models.media_items import AudioSource
58from music_assistant_models.player import PlayerOptionValueType # noqa: TC002
59from music_assistant_models.player_control import PlayerControl # noqa: TC002
60
61from music_assistant.constants import (
62 ATTR_ACTIVE_SOURCE,
63 ATTR_ANNOUNCEMENT_IN_PROGRESS,
64 ATTR_AVAILABLE,
65 ATTR_ENABLED,
66 ATTR_FAKE_MUTE,
67 ATTR_FAKE_POWER,
68 ATTR_FAKE_VOLUME,
69 ATTR_GROUP_MEMBERS,
70 ATTR_GROUP_VOLUME_SNAPSHOT,
71 ATTR_LAST_POLL,
72 ATTR_MUTE_CONTROL,
73 ATTR_MUTE_LOCK,
74 ATTR_POWER_CONTROL,
75 ATTR_POWERED,
76 ATTR_PREVIOUS_VOLUME,
77 ATTR_SUPPORTED_FEATURES,
78 ATTR_VOLUME_CONTROL,
79 ATTR_VOLUME_TARGET,
80 CONF_ANNOUNCE_TTS_ENGINE,
81 CONF_AUTO_PLAY,
82 CONF_CACHED_ARP_MAC,
83 CONF_ENTRY_MAX_VOLUME,
84 CONF_ENTRY_MIN_VOLUME,
85 CONF_GROUP_MEMBERS,
86 CONF_MAX_VOLUME,
87 CONF_MIN_VOLUME,
88 CONF_MUTE_CONTROL,
89 CONF_PLAY_MEDIA_OVERRIDES_GROUP,
90 CONF_PLAYER_DSP,
91 CONF_PLAYER_QUEUES,
92 CONF_PLAYERS,
93 CONF_POWER_CONTROL,
94 CONF_PROTOCOL_PARENT_ID,
95 CONF_REPORTED_MAC,
96 CONF_VOLUME_CONTROL,
97 CONF_VOLUME_STEP,
98 VERBOSE_LOG_LEVEL,
99)
100from music_assistant.controllers.webserver.helpers.auth_middleware import (
101 get_current_user,
102 get_sendspin_player_id,
103 has_scope,
104)
105from music_assistant.helpers.api import api_command
106from music_assistant.helpers.colors import get_palette_for_url
107from music_assistant.helpers.plugin_engines import create_tts_engine_config_entries
108from music_assistant.helpers.util import (
109 TaskManager,
110 enrich_device_mac_address,
111 is_valid_mac_address,
112)
113from music_assistant.models.core_controller import CoreController
114from music_assistant.models.player import Player, PlayerMedia, PlayerState
115from music_assistant.models.player_provider import PlayerProvider
116from music_assistant.models.plugin import PluginProvider
117
118from .announcements import AnnouncementsMixin
119from .constants import PlayerLockPurpose
120from .helpers import handle_player_command, wait_for_power_on
121from .protocol_linking import ProtocolLinkingMixin
122
123if TYPE_CHECKING:
124 from collections.abc import Callable, Iterator
125
126 from music_assistant_models.config_entries import (
127 CoreConfig,
128 PlayerConfig,
129 )
130 from music_assistant_models.player import OutputProtocol
131 from music_assistant_models.player_queue import PlayerQueue
132
133 from music_assistant import MusicAssistant
134 from music_assistant.helpers.json import SerializableType
135
136CACHE_CATEGORY_PLAYER_POWER = 1
137
138# state keys that carry the current_media playback-position anchor; these only
139# change on discrete position events (play/pause/seek/track change/buffer correction)
140POSITION_ANCHOR_KEYS = frozenset(
141 {
142 "current_media.elapsed_time",
143 "current_media.elapsed_time_last_updated",
144 }
145)
146
147# How long the volume level of the last command outranks the level the player reports.
148# Long enough to cover a burst of volume nudges on a player that only reports its volume
149# back some time later, short enough for a change made on the device itself to win again.
150VOLUME_TARGET_EXPIRY = 2.0
151
152# Sentinel used to detect omitted optional arguments where ``None`` is a valid value.
153_SENTINEL: Any = object()
154
155
156class PlayerController(AnnouncementsMixin, ProtocolLinkingMixin, CoreController):
157 """Controller holding all logic to control registered players."""
158
159 domain: str = "players"
160
161 def __init__(self, mass: MusicAssistant) -> None:
162 """Initialize core controller."""
163 super().__init__(mass)
164 self._players: dict[str, Player] = {}
165 self._controls: dict[str, PlayerControl] = {}
166 self.manifest.name = "Player Controller"
167 self.manifest.description = (
168 "Music Assistant's core controller which manages all players from all providers."
169 )
170 self.manifest.icon = "speaker-multiple"
171 self._poll_task: asyncio.Task[None] | None = None
172 self._player_command_locks: dict[str, asyncio.Lock] = {}
173 # Re-entrancy tracking for get_player_lock, keyed on the task object
174 # (weak ref auto-clears entries if a task is GC'd before its finally runs).
175 self._task_held_locks: weakref.WeakKeyDictionary[asyncio.Task[Any], set[str]] = (
176 weakref.WeakKeyDictionary()
177 )
178 # Lock to prevent race conditions during player registration
179 self._register_lock = asyncio.Lock()
180 # Track pending protocol player evaluations (delayed to allow all protocols to register)
181 self._pending_protocol_evaluations: dict[str, asyncio.TimerHandle] = {}
182 # Serialize delayed evaluations to prevent race conditions
183 self._delayed_evaluation_lock = asyncio.Lock()
184 # Subscribers for player state updates (called with player + changed_values)
185 self._state_update_subscribers: list[
186 Callable[[Player, dict[str, tuple[Any, Any]]], None]
187 ] = []
188
189 @contextlib.asynccontextmanager
190 async def get_player_lock(
191 self, player_id: str, purpose: PlayerLockPurpose = PlayerLockPurpose.PLAYBACK
192 ) -> AsyncIterator[None]:
193 """
194 Acquire a purpose-scoped lock for a player, with re-entrant support.
195
196 Tracks lock ownership per asyncio Task so that nested calls within the same
197 task skip re-acquisition (preventing deadlocks), while deferred callbacks
198 (call_later / create_task) correctly acquire a fresh lock.
199
200 If the lock can't be acquired within 30s the body runs anyway, to keep
201 the player responsive when a previous holder is stuck on a hung command.
202
203 :param player_id: The player to lock.
204 :param purpose: Lock category. Commands with different purposes can run
205 concurrently on the same player.
206 """
207 lock_key = f"{purpose.value}_{player_id}"
208 task = asyncio.current_task()
209
210 if task is not None and lock_key in self._task_held_locks.get(task, set()):
211 yield
212 return
213
214 lock = self._player_command_locks.setdefault(lock_key, asyncio.Lock())
215 # Two-stage acquire: a slow-acquire log at 5s and a hard give-up at 30s.
216 # If the previous holder is stuck (e.g. on a dead provider socket), we
217 # proceed without the lock so this player stays responsive.
218 acquired = False
219 try:
220 async with asyncio.timeout(5):
221 await lock.acquire()
222 acquired = True
223 except TimeoutError:
224 self.logger.debug(
225 "Acquiring %s lock for player %s is slow (>5s)", purpose.value, player_id
226 )
227 try:
228 async with asyncio.timeout(25):
229 await lock.acquire()
230 acquired = True
231 except TimeoutError:
232 self.logger.warning(
233 "Timed out (30s) acquiring %s lock for player %s — "
234 "previous holder appears stuck; proceeding without lock",
235 purpose.value,
236 player_id,
237 )
238
239 if acquired and task is not None:
240 self._task_held_locks.setdefault(task, set()).add(lock_key)
241 try:
242 yield
243 finally:
244 if acquired:
245 if task is not None and (held := self._task_held_locks.get(task)) is not None:
246 held.discard(lock_key)
247 if not held:
248 del self._task_held_locks[task]
249 lock.release()
250
251 async def get_config_entries(self) -> tuple[ConfigEntry, ...]:
252 """Return Config Entries for the Player Controller."""
253 return (
254 ConfigEntry(
255 key=CONF_VOLUME_STEP,
256 type=ConfigEntryType.INTEGER,
257 default_value=0,
258 range=(0, 10),
259 required=False,
260 category="generic",
261 ),
262 *await create_tts_engine_config_entries(
263 self.mass, CONF_ANNOUNCE_TTS_ENGINE, category="announcements"
264 ),
265 )
266
267 async def setup(self, config: CoreConfig) -> None:
268 """Async initialize of module."""
269 self._repair_protocol_parent_links()
270 self._poll_task = self.mass.create_task(self._poll_players())
271 self.mass.tasks.register_scheduled_task(
272 task_id="fix_group_member_configs",
273 name="Fix sync group member configurations",
274 handler=self._fix_group_member_configs,
275 schedule=TaskSchedule.weekly(
276 days_of_week=[0],
277 hour=4,
278 minute=0,
279 ),
280 initial_delay=300,
281 )
282
283 async def close(self) -> None:
284 """Cleanup on exit."""
285 if self._poll_task and not self._poll_task.done():
286 self._poll_task.cancel()
287 # Cancel all pending protocol evaluations
288 for handle in self._pending_protocol_evaluations.values():
289 handle.cancel()
290 self._pending_protocol_evaluations.clear()
291 for player in self._players.values():
292 if player.sleep_timer_expires_at is not None:
293 self.mass.cancel_timer(self._sleep_timer_task_id(player.player_id))
294
295 async def get_diagnostics(self) -> dict[str, SerializableType]:
296 """Return diagnostics info for this controller to include in diagnostics reports."""
297 players = list(self._players.values())
298 return {
299 "players_synced": sum(player.state.synced_to is not None for player in players),
300 "players_with_active_group": sum(
301 player.state.active_group is not None for player in players
302 ),
303 "announcements_in_progress": sum(
304 bool(player.extra_data.get(ATTR_ANNOUNCEMENT_IN_PROGRESS)) for player in players
305 ),
306 "pending_protocol_evaluations": len(self._pending_protocol_evaluations),
307 }
308
309 async def on_provider_loaded(self, provider: PlayerProvider) -> None:
310 """Handle logic when a provider is loaded."""
311
312 async def on_provider_unload(self, provider: PlayerProvider) -> None:
313 """Handle logic when a provider is (about to get) unloaded."""
314
315 @property
316 def providers(self) -> list[PlayerProvider]:
317 """Return all loaded/running MusicProviders."""
318 return cast("list[PlayerProvider]", self.mass.get_providers(ProviderType.PLAYER))
319
320 def iter_players(
321 self,
322 return_unavailable: bool = True,
323 return_disabled: bool = False,
324 provider_filter: str | None = None,
325 return_protocol_players: bool = False,
326 ) -> Iterator[Player]:
327 """
328 Iterate over all registered players, regardless of who is asking.
329
330 Use this for internal logic - state derivation, bookkeeping and topology
331 lookups - which must stay correct no matter which user's command happened
332 to trigger it. Use :meth:`all_players` for anything presented to a user.
333
334 :param return_unavailable [bool]: Include unavailable players.
335 :param return_disabled [bool]: Include disabled players.
336 :param provider_filter [str]: Optional filter by provider lookup key.
337 :param return_protocol_players [bool]: Include protocol players (hidden by default).
338 """
339 for player in list(self._players.values()):
340 if not (player.state.available or return_unavailable):
341 continue
342 if not (player.state.enabled or return_disabled):
343 continue
344 if not player.initialized.is_set():
345 continue
346 if provider_filter is not None and player.provider.instance_id != provider_filter:
347 continue
348 if not return_protocol_players and player.state.type == PlayerType.PROTOCOL:
349 continue
350 yield player
351
352 def all_players(
353 self,
354 return_unavailable: bool = True,
355 return_disabled: bool = False,
356 provider_filter: str | None = None,
357 return_protocol_players: bool = False,
358 ) -> list[Player]:
359 """
360 Return the registered players the current user is allowed to see.
361
362 Note that this applies user filters for players (for non admin users),
363 which makes it unsuitable for internal logic - use :meth:`iter_players` there.
364
365 :param return_unavailable [bool]: Include unavailable players.
366 :param return_disabled [bool]: Include disabled players.
367 :param provider_filter [str]: Optional filter by provider lookup key.
368 :param return_protocol_players [bool]: Include protocol players (hidden by default).
369
370 :return: List of Player objects.
371 """
372 current_user = get_current_user()
373 user_filter = (
374 current_user.player_filter
375 if current_user and not has_scope(current_user, Scope.ALL)
376 else None
377 )
378 current_sendspin_player = get_sendspin_player_id()
379 return [
380 player
381 for player in self.iter_players(
382 return_unavailable=return_unavailable,
383 return_disabled=return_disabled,
384 provider_filter=provider_filter,
385 return_protocol_players=return_protocol_players,
386 )
387 if not user_filter
388 or player.player_id in user_filter
389 or player.player_id == current_sendspin_player
390 ]
391
392 @api_command("players/all", required_scope=Scope.PLAYERS_READ)
393 def all_player_states(
394 self,
395 return_unavailable: bool = True,
396 return_disabled: bool = False,
397 provider_filter: str | None = None,
398 return_protocol_players: bool = False,
399 ) -> list[PlayerState]:
400 """
401 Return PlayerState for all registered players.
402
403 :param return_unavailable [bool]: Include unavailable players.
404 :param return_disabled [bool]: Include disabled players.
405 :param provider_filter [str]: Optional filter by provider lookup key.
406 :param return_protocol_players [bool]: Include protocol players (hidden by default).
407
408 :return: List of PlayerState objects.
409 """
410 return [
411 player.state
412 for player in self.all_players(
413 return_unavailable=return_unavailable,
414 return_disabled=return_disabled,
415 provider_filter=provider_filter,
416 return_protocol_players=return_protocol_players,
417 )
418 ]
419
420 def get_player(
421 self,
422 player_id: str,
423 raise_unavailable: bool = False,
424 ) -> Player | None:
425 """
426 Return Player by player_id.
427
428 :param player_id [str]: ID of the player.
429 :param raise_unavailable [bool]: Raise if player is unavailable.
430
431 :raises PlayerUnavailableError: If player is unavailable and raise_unavailable is True.
432 :return: Player object or None.
433 """
434 if player := self._players.get(player_id):
435 if (not player.state.available or not player.state.enabled) and raise_unavailable:
436 msg = f"Player {player_id} is not available"
437 raise PlayerUnavailableError(msg)
438 return player
439 if raise_unavailable:
440 msg = f"Player {player_id} is not available"
441 raise PlayerUnavailableError(msg)
442 return None
443
444 @api_command("players/get", required_scope=Scope.PLAYERS_READ)
445 def get_player_state(
446 self,
447 player_id: str,
448 raise_unavailable: bool = False,
449 ) -> PlayerState | None:
450 """
451 Return PlayerState by player_id.
452
453 :param player_id [str]: ID of the player.
454 :param raise_unavailable [bool]: Raise if player is unavailable.
455
456 :raises PlayerUnavailableError: If player is unavailable and raise_unavailable is True.
457 :return: Player object or None.
458 """
459 current_user = get_current_user()
460 user_filter = (
461 current_user.player_filter
462 if current_user and not has_scope(current_user, Scope.ALL)
463 else None
464 )
465 current_sendspin_player = get_sendspin_player_id()
466 if (
467 current_user
468 and user_filter
469 and player_id not in user_filter
470 and player_id != current_sendspin_player
471 ):
472 msg = f"{current_user.username} does not have access to player {player_id}"
473 raise InsufficientPermissions(msg)
474 if player := self.get_player(player_id, raise_unavailable):
475 return player.state
476 return None
477
478 def get_player_by_name(self, name: str) -> Player | None:
479 """
480 Return Player by name.
481
482 Performs case-insensitive matching against the player's state name
483 (the final name visible in clients and API).
484 If multiple players match, logs a warning and returns the first match.
485
486 :param name: Name of the player.
487 :return: Player object or None.
488 """
489 name_normalized = name.strip().lower()
490 matches: list[Player] = []
491
492 for player in list(self._players.values()):
493 if player.state.name.strip().lower() == name_normalized:
494 matches.append(player)
495
496 if not matches:
497 return None
498
499 if len(matches) > 1:
500 player_ids = [p.player_id for p in matches]
501 self.logger.warning(
502 "players/get_by_name: Multiple players found with name '%s': %s - "
503 "returning first match (%s). "
504 "Consider using the players/get API with player_id instead "
505 "for unambiguous lookups.",
506 name,
507 player_ids,
508 matches[0].player_id,
509 )
510
511 return matches[0]
512
513 @api_command("players/get_by_name", required_scope=Scope.PLAYERS_READ)
514 def get_player_state_by_name(self, name: str) -> PlayerState | None:
515 """
516 Return PlayerState by name.
517
518 :param name: Name of the player.
519 :return: PlayerState object or None.
520 """
521 current_user = get_current_user()
522 user_filter = (
523 current_user.player_filter
524 if current_user and not has_scope(current_user, Scope.ALL)
525 else None
526 )
527 current_sendspin_player = get_sendspin_player_id()
528 if player := self.get_player_by_name(name):
529 if (
530 current_user
531 and user_filter
532 and player.player_id not in user_filter
533 and player.player_id != current_sendspin_player
534 ):
535 msg = f"{current_user.username} does not have access to player {player.player_id}"
536 raise InsufficientPermissions(msg)
537 return player.state
538 return None
539
540 @api_command("players/player_controls", required_scope=Scope.PLAYERS_READ)
541 def player_controls(
542 self,
543 ) -> list[PlayerControl]:
544 """Return all registered playercontrols."""
545 return list(self._controls.values())
546
547 @api_command("players/player_control", required_scope=Scope.PLAYERS_READ)
548 def get_player_control(
549 self,
550 control_id: str,
551 ) -> PlayerControl | None:
552 """
553 Return PlayerControl by control_id.
554
555 :param control_id: ID of the player control.
556 :return: PlayerControl object or None.
557 """
558 if control := self._controls.get(control_id):
559 return control
560 return None
561
562 @api_command("players/sleep_timer/get", required_scope=Scope.PLAYERS_READ)
563 def get_sleep_timer(self, player_id: str) -> float | None:
564 """
565 Return the active sleep timer expiry timestamp for the player.
566
567 :param player_id: Player ID to check.
568 """
569 player = self._get_player_with_redirect(player_id)
570 return player.sleep_timer_expires_at
571
572 @api_command("players/sleep_timer/set", required_scope=Scope.PLAYERS_CONTROL)
573 def set_sleep_timer(self, player_id: str, seconds: int) -> float:
574 """
575 Set a sleep timer for the player.
576
577 :param player_id: Player ID to set the timer for.
578 :param seconds: Delay in seconds before playback is stopped.
579 """
580 if seconds <= 0:
581 msg = "Sleep timer duration must be greater than zero seconds"
582 raise InvalidDataError(msg)
583 player = self._get_player_with_redirect(player_id)
584 try:
585 # guard against absurd durations that overflow the float timestamp math
586 expires_at = time.time() + seconds
587 except OverflowError:
588 msg = "Sleep timer duration is too large to schedule"
589 raise InvalidDataError(msg) from None
590 player.set_sleep_timer_expires_at(expires_at)
591 player.update_state()
592 self._signal_sleep_timer_updated(player, expires_at)
593 self.mass.call_later(
594 seconds,
595 self._handle_sleep_timer_expired,
596 player.player_id,
597 task_id=self._sleep_timer_task_id(player.player_id),
598 )
599 return expires_at
600
601 @api_command("players/sleep_timer/clear", required_scope=Scope.PLAYERS_CONTROL)
602 def clear_sleep_timer(self, player_id: str) -> None:
603 """
604 Clear the active sleep timer for the player.
605
606 :param player_id: Player ID to clear the timer for.
607 """
608 player = self._get_player_with_redirect(player_id)
609 self._clear_sleep_timer(player)
610
611 # Player commands
612
613 @api_command("players/cmd/stop", required_scope=Scope.PLAYERS_CONTROL)
614 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
615 async def cmd_stop(self, player_id: str) -> None:
616 """
617 Send STOP command to given player.
618
619 - player_id: player_id of the player to handle the command.
620 """
621 player = self._get_player_with_redirect(player_id)
622 # Redirect to queue controller if it is active (skip if already in queue command context)
623 if active_queue := self.get_active_queue(player):
624 await self.mass.player_queues.stop(active_queue.queue_id)
625 return
626 # Delegate to internal handler for actual implementation
627 await self._handle_cmd_stop(player.player_id)
628
629 @api_command("players/cmd/play", required_scope=Scope.PLAYERS_CONTROL)
630 @handle_player_command
631 async def cmd_play(self, player_id: str) -> None:
632 """
633 Send PLAY (unpause) command to given player.
634
635 - player_id: player_id of the player to handle the command.
636 """
637 player = self._get_player_with_redirect(player_id)
638 if player.state.playback_state == PlaybackState.PLAYING:
639 self.logger.info(
640 "Ignore PLAY request to player %s: player is already playing", player.state.name
641 )
642 return
643 # player is not paused: check for queue redirect, then delegate to internal handler
644 if player.state.playback_state != PlaybackState.PAUSED:
645 source = player.state.active_source
646 if active_queue := self.mass.player_queues.get(source or player_id):
647 await self.mass.player_queues.resume(active_queue.queue_id)
648 return
649
650 # Delegate to internal handler for actual implementation
651 await self._handle_cmd_play(player.player_id)
652
653 @api_command("players/cmd/pause", required_scope=Scope.PLAYERS_CONTROL)
654 @handle_player_command
655 async def cmd_pause(self, player_id: str) -> None:
656 """
657 Send PAUSE command to given player.
658
659 - player_id: player_id of the player to handle the command.
660 """
661 player = self._get_player_with_redirect(player_id)
662 # Redirect to queue controller if it is active (skip if already in queue command context)
663 if active_queue := self.get_active_queue(player):
664 await self.mass.player_queues.pause(active_queue.queue_id)
665 return
666 # Delegate to internal handler for actual implementation
667 await self._handle_cmd_pause(player.player_id)
668
669 @api_command("players/cmd/play_pause", required_scope=Scope.PLAYERS_CONTROL)
670 async def cmd_play_pause(self, player_id: str) -> None:
671 """
672 Toggle play/pause on given player.
673
674 - player_id: player_id of the player to handle the command.
675 """
676 player = self._get_player_with_redirect(player_id)
677 if player.state.playback_state == PlaybackState.PLAYING:
678 await self.cmd_pause(player.player_id)
679 else:
680 await self.cmd_play(player.player_id)
681
682 @api_command("players/cmd/resume", required_scope=Scope.PLAYERS_CONTROL)
683 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
684 async def cmd_resume(
685 self, player_id: str, source: str | None = None, media: PlayerMedia | None = None
686 ) -> None:
687 """
688 Send RESUME command to given player.
689
690 Resume (or restart) playback on the player.
691
692 :param player_id: player_id of the player to handle the command.
693 :param source: Optional source to resume.
694 :param media: Optional media to resume.
695 """
696 await self._handle_cmd_resume(player_id, source, media)
697
698 @api_command("players/cmd/seek", required_scope=Scope.PLAYERS_CONTROL)
699 @handle_player_command
700 async def cmd_seek(self, player_id: str, position: int) -> None:
701 """
702 Handle SEEK command for given player.
703
704 - player_id: player_id of the player to handle the command.
705 - position: position in seconds to seek to in the current playing item.
706 """
707 player = self._get_player_with_redirect(player_id)
708 # If an AudioSource is the active queue item, proxy the seek to the plugin
709 if active := self._get_active_audio_source(player):
710 audio_source, plugin_prov = active
711 if audio_source.can_seek:
712 await plugin_prov.on_source_control(
713 audio_source.item_id, SourceControl.SEEK, position
714 )
715 return
716 # Redirect to queue controller if it is active
717 if active_queue := self.get_active_queue(player):
718 await self.mass.player_queues.seek(active_queue.queue_id, position)
719 return
720 # handle command on player/source directly
721 active_source = next((x for x in player.source_list if x.id == player.active_source), None)
722 if active_source and not active_source.can_seek:
723 msg = (
724 f"The active source ({active_source.name}) on player "
725 f"{player.display_name} does not support seeking"
726 )
727 raise PlayerCommandFailed(msg)
728 if PlayerFeature.SEEK not in player.supported_features:
729 msg = f"Player {player.display_name} does not support seeking"
730 raise UnsupportedFeaturedException(msg)
731 # handle command on player directly
732 await player.seek(position)
733
734 @api_command("players/cmd/next", required_scope=Scope.PLAYERS_CONTROL)
735 @handle_player_command
736 async def cmd_next_track(self, player_id: str) -> None:
737 """Handle NEXT TRACK command for given player."""
738 player = self._get_player_with_redirect(player_id)
739 active_source_id = player.state.active_source or player.player_id
740 # If an AudioSource is the active queue item, proxy next to the plugin
741 if active := self._get_active_audio_source(player):
742 audio_source, plugin_prov = active
743 if audio_source.can_next_previous:
744 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.NEXT)
745 return
746 # Redirect to queue controller if it is active
747 if active_queue := self.get_active_queue(player):
748 await self.mass.player_queues.next(active_queue.queue_id)
749 return
750 if PlayerFeature.NEXT_PREVIOUS in player.state.supported_features:
751 # player has some other source active and native next/previous support
752 active_source = next(
753 (x for x in player.state.source_list if x.id == active_source_id), None
754 )
755 if active_source and active_source.can_next_previous:
756 await player.next_track()
757 return
758 msg = "This action is (currently) unavailable for this source."
759 raise PlayerCommandFailed(msg)
760 # Player does not support next/previous feature
761 msg = f"Player {player.state.name} does not support skipping to the next track."
762 raise UnsupportedFeaturedException(msg)
763
764 @api_command("players/cmd/previous", required_scope=Scope.PLAYERS_CONTROL)
765 @handle_player_command
766 async def cmd_previous_track(self, player_id: str) -> None:
767 """Handle PREVIOUS TRACK command for given player."""
768 player = self._get_player_with_redirect(player_id)
769 active_source_id = player.state.active_source or player.player_id
770 # If an AudioSource is the active queue item, proxy previous to the plugin
771 if active := self._get_active_audio_source(player):
772 audio_source, plugin_prov = active
773 if audio_source.can_next_previous:
774 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PREVIOUS)
775 return
776 # Redirect to queue controller if it is active
777 if active_queue := self.get_active_queue(player):
778 await self.mass.player_queues.previous(active_queue.queue_id)
779 return
780 if PlayerFeature.NEXT_PREVIOUS in player.state.supported_features:
781 # player has some other source active and native next/previous support
782 active_source = next(
783 (x for x in player.state.source_list if x.id == active_source_id), None
784 )
785 if active_source and active_source.can_next_previous:
786 await player.previous_track()
787 return
788 msg = "This action is (currently) unavailable for this source."
789 raise PlayerCommandFailed(msg)
790 # Player does not support next/previous feature
791 msg = f"Player {player.state.name} does not support skipping to the previous track."
792 raise UnsupportedFeaturedException(msg)
793
794 @api_command("players/cmd/power", required_scope=Scope.PLAYERS_CONTROL)
795 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
796 async def cmd_power(self, player_id: str, powered: bool) -> None:
797 """
798 Send POWER command to given player.
799
800 :param player_id: player_id of the player to handle the command.
801 :param powered: bool if player should be powered on or off.
802 """
803 # Power is serialized with PLAYBACK because powering on a sync/group player
804 # forms the group (and powering off dissolves it) - this must not race with
805 # play_media / cmd_resume / cmd_set_members on the same player.
806 await self._handle_cmd_power(player_id, powered)
807
808 @api_command("players/cmd/volume_set", required_scope=Scope.PLAYERS_CONTROL)
809 @handle_player_command
810 async def cmd_volume_set(self, player_id: str, volume_level: int) -> None:
811 """
812 Send VOLUME_SET command to given player.
813
814 :param player_id: player_id of the player to handle the command.
815 :param volume_level: volume level (0..100) to set on the player.
816 """
817 volume_level = max(0, min(100, volume_level))
818 # record the level and invalidate the group volume state up front, before waiting
819 # for the volume lock: a command that is still queued would otherwise undo what a
820 # command issued after it already recorded.
821 # skip for group players since _handle_cmd_volume_set redirects those to
822 # set_group_volume which creates/uses the snapshot itself
823 if (player := self.get_player(player_id)) and player.type != PlayerType.GROUP:
824 self._record_volume_target(player, volume_level)
825 self._invalidate_group_volume_snapshot(player_id)
826 async with self.get_player_lock(player_id, PlayerLockPurpose.VOLUME):
827 await self._handle_cmd_volume_set(player_id, volume_level, record_target=False)
828
829 @api_command("players/cmd/volume_up", required_scope=Scope.PLAYERS_CONTROL)
830 @handle_player_command
831 async def cmd_volume_up(self, player_id: str) -> None:
832 """
833 Send VOLUME_UP command to given player.
834
835 - player_id: player_id of the player to handle the command.
836 """
837 if not (player := self.get_player(player_id)):
838 return
839 if player.type == PlayerType.GROUP:
840 await self.cmd_group_volume_up(player_id)
841 return
842 current_volume = self._volume_nudge_base(player) or 0
843 new_volume = min(100, current_volume + self._get_volume_step(current_volume))
844 await self.cmd_volume_set(player_id, new_volume)
845
846 @api_command("players/cmd/volume_down", required_scope=Scope.PLAYERS_CONTROL)
847 @handle_player_command
848 async def cmd_volume_down(self, player_id: str) -> None:
849 """
850 Send VOLUME_DOWN command to given player.
851
852 - player_id: player_id of the player to handle the command.
853 """
854 if not (player := self.get_player(player_id)):
855 return
856 if player.type == PlayerType.GROUP:
857 await self.cmd_group_volume_down(player_id)
858 return
859 current_volume = self._volume_nudge_base(player) or 0
860 new_volume = max(0, current_volume - self._get_volume_step(current_volume))
861 await self.cmd_volume_set(player_id, new_volume)
862
863 @api_command("players/cmd/group_volume", required_scope=Scope.PLAYERS_CONTROL)
864 @handle_player_command
865 async def cmd_group_volume(
866 self,
867 player_id: str,
868 volume_level: int,
869 ) -> None:
870 """
871 Handle adjusting the overall/group volume to a playergroup (or synced players).
872
873 Will set a new (overall) volume level to a group player or syncgroup.
874
875 :param player_id: Player ID of group player or syncleader to handle the command.
876 :param volume_level: Volume level (0..100) to set to the group.
877 """
878 player = self.get_player(player_id, True)
879 assert player is not None # for type checker
880 group_player = self._resolve_group_volume_player(player)
881 if group_player is None:
882 # treat as normal player volume change
883 await self.cmd_volume_set(player_id, volume_level)
884 return
885 async with self.get_player_lock(group_player.player_id, PlayerLockPurpose.GROUP_VOLUME):
886 await self.set_group_volume(group_player, volume_level)
887
888 @api_command("players/cmd/group_volume_up", required_scope=Scope.PLAYERS_CONTROL)
889 @handle_player_command
890 async def cmd_group_volume_up(self, player_id: str) -> None:
891 """
892 Send VOLUME_UP command to given playergroup.
893
894 - player_id: player_id of the player to handle the command.
895 """
896 player = self.get_player(player_id, True)
897 assert player is not None # for type checker
898 # step from the volume of the group as a whole, which is not the volume of the
899 # addressed player when the command is addressed to one of its synced members
900 group_player = self._resolve_group_volume_player(player) or player
901 async with self.get_player_lock(group_player.player_id, PlayerLockPurpose.GROUP_VOLUME):
902 cur_volume = self._group_volume_nudge_base(group_player)
903 if cur_volume is None:
904 return
905 new_volume = min(100, cur_volume + self._get_volume_step(cur_volume))
906 await self.cmd_group_volume(player_id, new_volume)
907
908 @api_command("players/cmd/group_volume_down", required_scope=Scope.PLAYERS_CONTROL)
909 @handle_player_command
910 async def cmd_group_volume_down(self, player_id: str) -> None:
911 """
912 Send VOLUME_DOWN command to given playergroup.
913
914 - player_id: player_id of the player to handle the command.
915 """
916 player = self.get_player(player_id, True)
917 assert player is not None # for type checker
918 group_player = self._resolve_group_volume_player(player) or player
919 async with self.get_player_lock(group_player.player_id, PlayerLockPurpose.GROUP_VOLUME):
920 cur_volume = self._group_volume_nudge_base(group_player)
921 if cur_volume is None:
922 return
923 new_volume = max(0, cur_volume - self._get_volume_step(cur_volume))
924 await self.cmd_group_volume(player_id, new_volume)
925
926 @api_command("players/cmd/group_volume_mute", required_scope=Scope.PLAYERS_CONTROL)
927 @handle_player_command
928 async def cmd_group_volume_mute(self, player_id: str, muted: bool) -> None:
929 """
930 Handle muting a playergroup (or synced players) as a whole.
931
932 A group player or syncleader mutes all of its members, a synced player is
933 redirected to its syncleader and an ungrouped player is muted on its own.
934
935 :param player_id: Player ID of the player to handle the command.
936 :param muted: bool if the group should be muted.
937 """
938 player = self.get_player(player_id, True)
939 assert player is not None # for type checker
940 if player.state.type == PlayerType.GROUP or player.state.group_members:
941 # dedicated group player or sync leader
942 await self._mute_group_members(player, muted)
943 return
944 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
945 # redirect to sync leader
946 await self._mute_group_members(sync_leader, muted)
947 return
948 # treat as normal player mute
949 await self.cmd_volume_mute(player_id, muted)
950
951 @api_command("players/cmd/volume_mute", required_scope=Scope.PLAYERS_CONTROL)
952 @handle_player_command(lock=PlayerLockPurpose.VOLUME)
953 async def cmd_volume_mute(self, player_id: str, muted: bool) -> None:
954 """
955 Send VOLUME_MUTE command to given player.
956
957 - player_id: player_id of the player to handle the command.
958 - muted: bool if player should be muted.
959 """
960 player = self.get_player(player_id, True)
961 assert player
962
963 if player.type == PlayerType.GROUP:
964 # redirect to special group mute control
965 await self.cmd_group_volume_mute(player_id, muted)
966 return
967
968 # clearing the mute lock may not depend on mute support, otherwise a lock set
969 # while the player still had a mute control would outlive a control change
970 if not muted:
971 player.extra_data.pop(ATTR_MUTE_LOCK, None)
972
973 mute_control = player.mute_control
974 if mute_control == PLAYER_CONTROL_NONE:
975 raise UnsupportedFeaturedException(
976 f"Player {player.state.name} does not support muting"
977 )
978
979 # Set mute lock for players in a group
980 # This prevents auto-unmute when group volume changes
981 had_mute_lock = ATTR_MUTE_LOCK in player.extra_data
982 if muted and self._is_in_group(player.state):
983 player.extra_data[ATTR_MUTE_LOCK] = True
984
985 try:
986 await self._handle_cmd_volume_mute(player, mute_control, muted)
987 except Exception:
988 # a mute that did not happen may not leave a lock behind, but a lock
989 # earned by an earlier successful mute must survive
990 if not had_mute_lock:
991 player.extra_data.pop(ATTR_MUTE_LOCK, None)
992 raise
993
994 @handle_player_command
995 async def play_media(self, player_id: str, media: PlayerMedia) -> None:
996 """
997 Handle PLAY MEDIA on given player.
998
999 :param player_id: player_id of the player to handle the command.
1000 :param media: The Media that needs to be played on the player.
1001 """
1002 # An explicit play_media on a captured player honors the player's
1003 # CONF_PLAY_MEDIA_OVERRIDES_GROUP preference (default: True) — the
1004 # player is released from its group/sync first, then plays the media
1005 # standalone. With the preference off, behavior falls back to the
1006 # legacy "redirect to group leader" path below.
1007 # Note: the release step runs outside the PLAYBACK lock to avoid an
1008 # AB-BA cycle with cmd_set_members(group), which acquires lock(group)
1009 # then lock(sync_leader) via the sync_group provider.
1010 target_player = self.get_player(player_id, True)
1011 if target_player is not None and (
1012 target_player.state.synced_to or target_player.state.active_group
1013 ):
1014 override = bool(
1015 self.mass.config.get_raw_player_config_value(
1016 target_player.player_id,
1017 CONF_PLAY_MEDIA_OVERRIDES_GROUP,
1018 True,
1019 )
1020 )
1021 if override:
1022 await self._release_player_for_play_media(target_player)
1023 async with self.get_player_lock(
1024 target_player.player_id, PlayerLockPurpose.PLAYBACK
1025 ):
1026 await self._handle_play_media(target_player.player_id, media)
1027 return
1028 player = self._get_player_with_redirect(player_id)
1029 async with self.get_player_lock(player.player_id, PlayerLockPurpose.PLAYBACK):
1030 await self._handle_play_media(player.player_id, media)
1031
1032 @api_command("players/cmd/select_sound_mode", required_scope=Scope.PLAYERS_CONTROL)
1033 @handle_player_command
1034 async def select_sound_mode(self, player_id: str, sound_mode: str) -> None:
1035 """
1036 Handle SELECT SOUND MODE command on given player.
1037
1038 - player_id: player_id of the player to handle the command
1039 - sound_mode: The ID of the sound mode that needs to be activated/selected.
1040 """
1041 player = self.get_player(player_id, True)
1042 assert player is not None # for type checking
1043
1044 if PlayerFeature.SELECT_SOUND_MODE not in player.supported_features:
1045 raise UnsupportedFeaturedException(
1046 f"Player {player.display_name} does not support sound mode selection"
1047 )
1048
1049 prev_sound_mode = player.active_sound_mode
1050 if sound_mode == prev_sound_mode:
1051 return
1052
1053 # basic check if sound mode is valid for player
1054 if not any(x for x in player.sound_mode_list if x.id == sound_mode):
1055 raise PlayerCommandFailed(
1056 f"{sound_mode} is an invalid sound_mode for player {player.display_name}"
1057 )
1058
1059 # forward to player
1060 await player.select_sound_mode(sound_mode)
1061
1062 @api_command("players/cmd/set_option", required_scope=Scope.PLAYERS_CONTROL)
1063 @handle_player_command
1064 async def set_option(
1065 self, player_id: str, option_key: str, option_value: PlayerOptionValueType
1066 ) -> None:
1067 """
1068 Handle SET_OPTION command on given player.
1069
1070 - player_id: player_id of the player to handle the command
1071 - option_key: The key of the player option that needs to be activated/selected.
1072 - option_value: The new value of the player option.
1073 """
1074 player = self.get_player(player_id, True)
1075 assert player is not None # for type checking
1076
1077 if PlayerFeature.OPTIONS not in player.supported_features:
1078 raise UnsupportedFeaturedException(
1079 f"Player {player.display_name} does not support set_option"
1080 )
1081
1082 prev_player_option = next((x for x in player.options if x.key == option_key), None)
1083 if not prev_player_option:
1084 return
1085 if prev_player_option.value == option_value:
1086 return
1087
1088 if prev_player_option.read_only:
1089 raise UnsupportedFeaturedException(
1090 f"Player {player.display_name} option {option_key} is read-only"
1091 )
1092
1093 # forward to player
1094 await player.set_option(option_key=option_key, option_value=option_value)
1095
1096 @api_command("players/cmd/select_source", required_scope=Scope.PLAYERS_CONTROL)
1097 @handle_player_command
1098 async def select_source(self, player_id: str, source: str | None) -> None:
1099 """
1100 Handle SELECT SOURCE command on given player.
1101
1102 - player_id: player_id of the player to handle the command.
1103 - source: The ID of the source that needs to be activated/selected.
1104 """
1105 if source is None:
1106 source = player_id # default to MA queue source
1107 player = self.get_player(player_id, True)
1108 assert player is not None # for type checking
1109 # If player is currently grouped, handle it so the source switch can proceed.
1110 # This allows external sources (e.g. Spotify Connect, AirPlay) to take over a grouped player.
1111 if player.state.active_group and (
1112 group_player := self.get_player(player.state.active_group)
1113 ):
1114 if player_id in group_player.state.static_group_members:
1115 # player is a static member of a permanent group - stop the group
1116 # and power it off if supported, rather than removing the member
1117 await self._handle_cmd_stop(group_player.player_id)
1118 if group_player.state.power_control != PLAYER_CONTROL_NONE:
1119 await self._handle_cmd_power(group_player.player_id, False)
1120 else:
1121 await self.cmd_ungroup(player_id)
1122 elif player.state.synced_to:
1123 await self.cmd_ungroup(player_id)
1124 # Delegate to internal handler for actual implementation
1125 await self._handle_select_source(player_id, source)
1126
1127 async def deselect_source(self, player_id: str) -> None:
1128 """
1129 Deselect the current source and stop the player.
1130
1131 Use this when an external source (plugin/receiver) disconnects and the player
1132 should stop playback rather than switch to another source.
1133
1134 :param player_id: player_id of the player to stop and deselect.
1135 """
1136 player = self.get_player(player_id, raise_unavailable=False)
1137 if not player:
1138 return
1139 with suppress(PlayerCommandFailed, PlayerUnavailableError, RuntimeError):
1140 await self._handle_cmd_stop(player_id)
1141
1142 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
1143 async def enqueue_next_media(self, player_id: str, media: PlayerMedia) -> None:
1144 """
1145 Handle enqueuing of a next media item on the player.
1146
1147 :param player_id: player_id of the player to handle the command.
1148 :param media: The Media that needs to be enqueued on the player.
1149 :raises UnsupportedFeaturedException: if the player does not support enqueueing.
1150 :raises PlayerUnavailableError: if the player is not available.
1151 """
1152 # Note: No group redirect needed here as enqueue doesn't use _get_player_with_redirect
1153 # Delegate to internal handler for actual implementation
1154 await self._handle_enqueue_next_media(player_id, media)
1155
1156 @api_command("players/cmd/set_members", required_scope=Scope.PLAYERS_CONTROL)
1157 async def cmd_set_members(
1158 self,
1159 target_player: str,
1160 player_ids_to_add: list[str] | None = None,
1161 player_ids_to_remove: list[str] | None = None,
1162 ) -> None:
1163 """
1164 Join/unjoin given player(s) to/from target player.
1165
1166 Will add the given player(s) to the target player (sync leader or group player).
1167
1168 :param target_player: player_id of the syncgroup leader or group player.
1169 :param player_ids_to_add: List of player_id's to add to the target player.
1170 :param player_ids_to_remove: List of player_id's to remove from the target player.
1171
1172 :raises UnsupportedFeaturedException: if the target player does not support grouping.
1173 :raises PlayerUnavailableError: if the target player is not available.
1174 """
1175 parent_player: Player | None = self.get_player(target_player, True)
1176 assert parent_player is not None # for type checking
1177 if PlayerFeature.SET_MEMBERS not in parent_player.state.supported_features:
1178 msg = f"Player {parent_player.name} does not support group commands"
1179 raise UnsupportedFeaturedException(msg)
1180
1181 # if the target player is a member of an active group player (e.g. a syncgroup),
1182 # redirect the command to that group player so it can manage the member change
1183 if (
1184 parent_player.type != PlayerType.GROUP
1185 and parent_player.state.active_group
1186 and (group_player := self.get_player(parent_player.state.active_group))
1187 and group_player.type == PlayerType.GROUP
1188 and PlayerFeature.SET_MEMBERS in group_player.state.supported_features
1189 ):
1190 self.logger.debug(
1191 "Redirecting set_members from %s to its group player %s",
1192 parent_player.name,
1193 group_player.name,
1194 )
1195 await self.cmd_set_members(
1196 parent_player.state.active_group, player_ids_to_add, player_ids_to_remove
1197 )
1198 return
1199
1200 if parent_player.synced_to:
1201 # handle edge case: target player is already synced itself to another player
1202 # automatically ungroup it first and wait for state to propagate
1203 await self._auto_ungroup_if_synced(parent_player, "setting members")
1204
1205 # Use lock for playback commands to prevent protocol switches from
1206 # racing with concurrent play_media / play_index / resume calls.
1207 async with self.get_player_lock(parent_player.player_id, PlayerLockPurpose.PLAYBACK):
1208 await self._handle_set_members(parent_player, player_ids_to_add, player_ids_to_remove)
1209
1210 @api_command("players/cmd/group", required_scope=Scope.PLAYERS_CONTROL)
1211 @handle_player_command
1212 async def cmd_group(self, player_id: str, target_player: str) -> None:
1213 """
1214 Handle GROUP command for given player.
1215
1216 Join/add the given player(id) to the given (leader) player/sync group.
1217 If the target player itself is already synced to another player, this may fail.
1218 If the player can not be synced with the given target player, this may fail.
1219
1220 NOTE: This is a convenience helper for cmd_set_members.
1221
1222 :param player_id: player_id of the player to handle the command.
1223 :param target_player: player_id of the syncgroup leader or group player.
1224
1225 :raises UnsupportedFeaturedException: if the target player does not support grouping.
1226 :raises PlayerCommandFailed: if the target player is already synced to another player.
1227 :raises PlayerUnavailableError: if the target player is not available.
1228 :raises PlayerCommandFailed: if the player is already grouped to another player.
1229 """
1230 await self.cmd_set_members(target_player, player_ids_to_add=[player_id])
1231
1232 @api_command("players/cmd/group_many", required_scope=Scope.PLAYERS_CONTROL)
1233 async def cmd_group_many(self, target_player: str, child_player_ids: list[str]) -> None:
1234 """
1235 Join given player(s) to target player.
1236
1237 Will add the given player(s) to the target player (sync leader or group player).
1238 This is a (deprecated) alias for cmd_set_members.
1239 """
1240 await self.cmd_set_members(target_player, player_ids_to_add=child_player_ids)
1241
1242 @api_command("players/cmd/ungroup", required_scope=Scope.PLAYERS_CONTROL)
1243 @handle_player_command
1244 async def cmd_ungroup(self, player_id: str) -> None:
1245 """
1246 Handle UNGROUP command for given player.
1247
1248 Remove the given player from any (sync)groups it currently is synced to.
1249 If the player is not currently grouped to any other player,
1250 this will silently be ignored.
1251 """
1252 if not (player := self.get_player(player_id)):
1253 self.logger.warning("Player %s is not available", player_id)
1254 return
1255
1256 # Ungroup on a group player is interpreted as 'release the captured
1257 # session entirely'. This avoids the "Cannot remove static member"
1258 # error path when transfer_queue or HA's unjoin asks us to release a
1259 # group that has static members.
1260 if player.state.type == PlayerType.GROUP:
1261 if player.state.power_control != PLAYER_CONTROL_NONE:
1262 await self._handle_cmd_power(player.player_id, False)
1263 else:
1264 await self._handle_cmd_stop(player.player_id)
1265 return
1266
1267 if player.state.active_group:
1268 group = self.get_player(player.state.active_group)
1269 is_static_member = group is not None and player_id in group.state.static_group_members
1270 if is_static_member:
1271 # Static members can't be released individually — recurse so
1272 # the group-player branch above stops/dissolves the session.
1273 if group is not None:
1274 await self.cmd_ungroup(group.player_id)
1275 return
1276 # dynamic or non-static member — remove just this player
1277 await self.cmd_set_members(player.state.active_group, player_ids_to_remove=[player_id])
1278 return
1279
1280 if player.state.synced_to:
1281 # player is a sync member
1282 await self.cmd_set_members(player.state.synced_to, player_ids_to_remove=[player_id])
1283 return
1284
1285 if player.state.group_members:
1286 # player is a sync leader (a non-group player with synced followers).
1287 # Remove only the leader itself: _handle_set_members will either transfer
1288 # leadership to a remaining member (keeping playback alive) or, when no
1289 # members remain / nothing is playing, dissolve the group and stop.
1290 await self.cmd_set_members(player.player_id, player_ids_to_remove=[player.player_id])
1291 return
1292 # unjoin from any dynamic sync groups if we're currently in one (edge case)
1293 # this is in particular used for the Home Assistant integration which does
1294 # not have a set_members command and only supports a single unjoin command
1295 for player in self.iter_players(False):
1296 if not player.state.group_members or player.state.synced_to:
1297 continue
1298 if PlayerFeature.SET_MEMBERS not in player.state.supported_features:
1299 continue
1300 if player_id in player.state.static_group_members:
1301 continue
1302 if player_id in player.state.group_members:
1303 await self.cmd_set_members(player.player_id, player_ids_to_remove=[player_id])
1304 return
1305
1306 @api_command("players/cmd/ungroup_many", required_scope=Scope.PLAYERS_CONTROL)
1307 async def cmd_ungroup_many(self, player_ids: list[str]) -> None:
1308 """Handle UNGROUP command for all the given players."""
1309 for player_id in list(player_ids):
1310 await self.cmd_ungroup(player_id)
1311
1312 @api_command("players/create_group_player", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1313 async def create_group_player(
1314 self, provider: str, name: str, members: list[str], dynamic: bool = True
1315 ) -> Player:
1316 """
1317 Create a new (permanent) Group Player.
1318
1319 :param provider: The provider (id) to create the group player for.
1320 :param name: Name of the new group player.
1321 :param members: List of player ids to add to the group.
1322 :param dynamic: Whether the group is dynamic (members can change).
1323 """
1324 if not (provider_instance := self.mass.get_provider(provider)):
1325 raise ProviderUnavailableError(f"Provider {provider} not found")
1326 provider_instance = cast("PlayerProvider", provider_instance)
1327 if ProviderFeature.CREATE_GROUP_PLAYER not in provider_instance.supported_features:
1328 raise UnsupportedFeaturedException(
1329 f"Provider {provider} does not support creating group players"
1330 )
1331 return await provider_instance.create_group_player(name, members, dynamic)
1332
1333 @api_command("players/remove_group_player", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1334 async def remove_group_player(self, player_id: str) -> None:
1335 """Remove a group player."""
1336 if not (player := self.get_player(player_id)):
1337 # we simply permanently delete the player by wiping its config
1338 self.mass.config.remove(f"players/{player_id}")
1339 return
1340 if player.state.type != PlayerType.GROUP:
1341 raise UnsupportedFeaturedException(f"Player {player.state.name} is not a group player")
1342 player.provider.check_feature(ProviderFeature.REMOVE_GROUP_PLAYER)
1343 await player.provider.remove_group_player(player_id)
1344
1345 @api_command("players/add_currently_playing_to_favorites", required_scope=Scope.LIBRARY_WRITE)
1346 async def add_currently_playing_to_favorites(self, player_id: str) -> None:
1347 """
1348 Add the currently playing item/track on given player to the favorites.
1349
1350 This tries to resolve the currently playing media to an actual media item
1351 and add that to the favorites in the library. Will raise an error if the
1352 player is not currently playing anything or if the currently playing media
1353 can not be resolved to a media item.
1354 """
1355 player = self._get_player_with_redirect(player_id)
1356 # handle mass player queue active
1357 if mass_queue := self.get_active_queue(player):
1358 if not (current_item := mass_queue.current_item) or not current_item.media_item:
1359 raise PlayerCommandFailed("No current item to add to favorites")
1360 # if we're playing a radio station, try to resolve the currently playing track
1361 if current_item.media_item.media_type == MediaType.RADIO:
1362 if not (
1363 (streamdetails := mass_queue.current_item.streamdetails)
1364 and (stream_title := streamdetails.stream_title)
1365 and " - " in stream_title
1366 ):
1367 # no stream title available, so we can't resolve the track
1368 # this can happen if the radio station does not provide metadata
1369 # or there's a commercial break
1370 # Possible future improvement could be to actually detect the song with a
1371 # shazam-like approach.
1372 raise PlayerCommandFailed("No current item to add to favorites")
1373 # send the streamtitle into a global search query
1374 search_artist, search_title_title = stream_title.split(" - ", 1)
1375 # strip off any additional comments in the title (such as from Radio Paradise)
1376 search_title_title = search_title_title.split(" | ")[0].strip()
1377 if track := await self.mass.music.get_track_by_name(
1378 search_title_title, search_artist
1379 ):
1380 # we found a track, so add it to the favorites
1381 await self.mass.music.add_item_to_favorites(track)
1382 return
1383 # we could not resolve the track, so raise an error
1384 raise PlayerCommandFailed("No current item to add to favorites")
1385
1386 # else: any other media item, just add it to the favorites directly
1387 await self.mass.music.add_item_to_favorites(current_item.media_item)
1388 return
1389
1390 # guard for player with no active source
1391 if not player.state.active_source:
1392 raise PlayerCommandFailed("Player has no active source")
1393 # handle other source active using the current_media with uri
1394 if current_media := player.state.current_media:
1395 # prefer the uri of the current media item
1396 if current_media.uri:
1397 with suppress(MusicAssistantError):
1398 await self.mass.music.add_item_to_favorites(current_media.uri)
1399 return
1400 # fallback to search based on artist and title (and album if available)
1401 if current_media.artist and current_media.title:
1402 if track := await self.mass.music.get_track_by_name(
1403 current_media.title,
1404 current_media.artist,
1405 current_media.album,
1406 ):
1407 # we found a track, so add it to the favorites
1408 await self.mass.music.add_item_to_favorites(track)
1409 return
1410 # if we reach here, we could not resolve the currently playing item
1411 raise PlayerCommandFailed("No current item to add to favorites")
1412
1413 async def register(self, player: Player) -> None:
1414 """Register a player on the Player Controller."""
1415 if self._teardown_in_progress(player):
1416 return
1417
1418 # Use lock to prevent race conditions during concurrent player registrations
1419 async with self._register_lock:
1420 player_id = player.player_id
1421
1422 if player_id in self._players:
1423 msg = f"Player {player_id} is already registered!"
1424 raise AlreadyRegisteredError(msg)
1425
1426 # ignore disabled players
1427 if not player.state.enabled:
1428 return
1429
1430 if player.type not in (PlayerType.GROUP, PlayerType.STEREO_PAIR):
1431 await self._resolve_mac_addresses(player)
1432
1433 # restore 'fake' power state from cache if available.
1434 # Group players intentionally do NOT restore their fake-power
1435 # state across restarts: at boot there is no sync session yet, so
1436 # a restored 'powered=True' would put the group in an inconsistent
1437 # 'active without captured session' state where children appear
1438 # owned by a group that has no leader. Users who want their
1439 # 'group captured' state preserved across restarts would need
1440 # explicit session restoration which is out of scope here.
1441 if player.type != PlayerType.GROUP:
1442 cached_value = await self.mass.cache.get(
1443 key=player.player_id,
1444 provider=self.domain,
1445 category=CACHE_CATEGORY_PLAYER_POWER,
1446 default=False,
1447 )
1448 if cached_value is not None:
1449 player.extra_data[ATTR_FAKE_POWER] = cached_value
1450
1451 # _registration_aborted below only works once the player is in the registry;
1452 # until then the unregister pass of a provider unload cannot see it, so re-check
1453 # the guard from the top of this method, which the awaits above may have staled
1454 if self._teardown_in_progress(player):
1455 return
1456
1457 # finally actually register it
1458
1459 # Despite the fact that the player is not fully ready yet
1460 # (config not loaded, protocol links not evaluated),
1461 # we already add it to the _players dict here because we
1462 # want to make sure the player is available in the controller
1463 # during the rest of the registration process
1464 # (such as when fetching config or evaluating protocol links).
1465 # We use the 'initialized' attribute to indicate that the player
1466 # is still in the process of being registered so we can filter it out where needed.
1467 self._players[player_id] = player
1468 # update state to ensure player.state reflects the final attributes
1469 # (e.g. player type) set after super().__init__() in the player subclass,
1470 # before we fetch config (which relies on state.type for entry resolution)
1471 player.update_state(signal_event=False)
1472 # ensure we fetch and set the latest/full config for the player
1473 player_config = await self.mass.config.get_player_config(player_id)
1474 if self._registration_aborted(player):
1475 return
1476 player.set_config(player_config)
1477 # update state again now that config is loaded
1478 player.update_state(signal_event=False)
1479 self._save_underlying_player_id(player)
1480 # call hook after the player is registered and config is set
1481 await player.on_config_updated()
1482 if self._registration_aborted(player):
1483 return
1484
1485 # Handle protocol linking
1486 self._evaluate_protocol_links(player)
1487
1488 # now we're ready to signal the player is added and available
1489 player.set_initialized()
1490 self.logger.info(
1491 "Player (type %s) registered: %s/%s",
1492 player.state.type.value,
1493 player_id,
1494 player.state.name,
1495 )
1496 # signal event that a player was added
1497 if player.state.type != PlayerType.PROTOCOL:
1498 self.mass.signal_event(
1499 EventType.PLAYER_ADDED, object_id=player.player_id, data=player
1500 )
1501 # register playerqueue for this player (if not a protocol player)
1502 if player.state.type != PlayerType.PROTOCOL:
1503 await self.mass.player_queues.on_player_register(player)
1504 if self._registration_aborted(player):
1505 # the queue restore outlived the unregister that already cleaned it up,
1506 # so drop the queue we just recreated for a player that is gone
1507 self.mass.player_queues.on_player_remove(player_id, permanent=False)
1508
1509 # Schedule debounced update of all players since can_group_with values may change
1510 # when a new player is added (provider IDs expand to include the new player)
1511 self._schedule_update_all_players(2)
1512
1513 async def register_or_update(self, player: Player) -> None:
1514 """Register a new player on the controller or update existing one."""
1515 if self._teardown_in_progress(player):
1516 return
1517
1518 # the register lock ensures a replacement is never swapped in while register()
1519 # is still setting the player up
1520 async with self._register_lock:
1521 if (existing := self._players.get(player.player_id)) is not None:
1522 previous_type = existing.state.type
1523 # moving in or out of the protocol role turns a player that owns a queue
1524 # into one that is hidden behind a parent, or the other way around
1525 role_changed = previous_type != player.type and PlayerType.PROTOCOL in (
1526 previous_type,
1527 player.type,
1528 )
1529 if role_changed:
1530 # release the old topology while the state still reports the old type
1531 self._cleanup_player_type_transition(existing)
1532 self._players[player.player_id] = player
1533 if existing is not player:
1534 # a fresh instance starts out with a base config only, so it needs
1535 # the config the registration resolved before it can be used
1536 player.set_config(existing.config)
1537 await player.on_config_updated()
1538 if self._registration_aborted(player):
1539 return
1540 # the replacement takes over the identity of an already registered
1541 # player, so it must be marked initialized as well
1542 player.set_initialized()
1543 player.update_state()
1544 # the derived-transport edge may have been set/revoked after the
1545 # initial registration (e.g. via a bridge claim)
1546 self._save_underlying_player_id(player)
1547 if role_changed:
1548 await self._finish_player_type_transition(player)
1549 # Also schedule update when replacing existing player
1550 self._schedule_update_all_players()
1551 return
1552
1553 await self.register(player)
1554
1555 def trigger_player_update(
1556 self, player_id: str, force_update: bool = False, debounce_delay: float = 0.25
1557 ) -> None:
1558 """Trigger a (debounced) update for the given player."""
1559 if self.mass.closing:
1560 return
1561 if not (player := self.get_player(player_id)):
1562 return
1563 # mark dirty right away (not at execution): a trigger means state the player
1564 # derives from changed, and a direct update_state call may come in before
1565 # the debounced one runs
1566 player.mark_state_dirty()
1567 task_id = f"player_update_state_{player_id}"
1568 self.mass.call_later(
1569 debounce_delay,
1570 player.update_state,
1571 force_update=force_update,
1572 task_id=task_id,
1573 )
1574
1575 async def unregister(
1576 self,
1577 player_id: str,
1578 permanent: bool = False,
1579 replacement_player_id: str | None = None,
1580 ) -> None:
1581 """
1582 Unregister a player from the player controller.
1583
1584 Called (by a PlayerProvider) when a player is removed or no longer available
1585 (for a longer period of time). This will remove the player from the player
1586 controller and optionally remove the player's config from the mass config.
1587 If the player is not registered, this will silently be ignored.
1588
1589 :param player_id: Player ID of the player to unregister.
1590 :param permanent: If True, remove the player permanently by deleting its config.
1591 If False, the player config will not be removed.
1592 :param replacement_player_id: Player ID that takes this player's place, only
1593 used for a permanent removal.
1594 """
1595 player = self._players.get(player_id)
1596 if player is None:
1597 return
1598 del self._players[player_id]
1599 # clean up all lock entries for this player
1600 for prefix in [p.value for p in PlayerLockPurpose]:
1601 self._player_command_locks.pop(f"{prefix}_{player_id}", None)
1602 if handle := self._pending_protocol_evaluations.pop(player_id, None):
1603 handle.cancel()
1604 self._clear_sleep_timer(player)
1605 self.mass.player_queues.on_player_remove(player_id, permanent=permanent)
1606 # teardown is best-effort: a provider that fails to release its player must not
1607 # strand the other players of that provider, nor the provider unload itself
1608 try:
1609 await player.on_unload()
1610 except Exception:
1611 self.logger.exception("Error unloading player %s", player.name)
1612 if permanent:
1613 # player permanent removal: cleanup protocol links, delete config
1614 # and signal PLAYER_REMOVED event
1615 await self._cleanup_player_memberships(player_id)
1616 self._cleanup_protocol_links(player)
1617 self.delete_player_config(player_id, replacement_player_id)
1618 self.logger.info("Player removed: %s", player.name)
1619 if player.state.type != PlayerType.PROTOCOL:
1620 self.mass.signal_event(EventType.PLAYER_REMOVED, player_id)
1621 else:
1622 # temporary unavailable: mark player as unavailable
1623 # note: the player will be re-registered later if it comes back online
1624 player.state.available = False
1625 self.logger.info("Player unavailable: %s", player.name)
1626 if player.state.type != PlayerType.PROTOCOL:
1627 self.mass.signal_event(
1628 EventType.PLAYER_UPDATED, object_id=player.player_id, data=player.state
1629 )
1630 # Schedule debounced update of all players since can_group_with values may change
1631 self._schedule_update_all_players()
1632
1633 @api_command("players/remove", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1634 async def remove(self, player_id: str) -> None:
1635 """
1636 Remove a player from a provider.
1637
1638 Can only be called when a PlayerProvider supports ProviderFeature.REMOVE_PLAYER.
1639 """
1640 player = self.get_player(player_id)
1641 if player is None:
1642 # we simply permanently delete the player config since it is not registered
1643 self.delete_player_config(player_id)
1644 return
1645 if player.state.type == PlayerType.GROUP:
1646 # Handle group player removal
1647 player.provider.check_feature(ProviderFeature.REMOVE_GROUP_PLAYER)
1648 await player.provider.remove_group_player(player_id)
1649 return
1650 player.provider.check_feature(ProviderFeature.REMOVE_PLAYER)
1651 await player.provider.remove_player(player_id)
1652 # check for group memberships that need to be updated
1653 if player.state.active_group and (
1654 group_player := self.mass.players.get_player(player.state.active_group)
1655 ):
1656 # try to remove from the group
1657 with suppress(UnsupportedFeaturedException, PlayerCommandFailed):
1658 await group_player.set_members(
1659 player_ids_to_remove=[player_id],
1660 )
1661 # We removed the player and can now clean up its config
1662 self.delete_player_config(player_id)
1663
1664 def delete_player_config(
1665 self, player_id: str, replacement_player_id: str | None = None
1666 ) -> None:
1667 """
1668 Permanently delete a player's configuration, including its DSP and queue settings.
1669
1670 The saved queue of a player that is no longer registered is dropped along with it,
1671 so a device that returns under the same id starts out fresh. The player itself is
1672 not unregistered.
1673 The config of a linked protocol player is wiped along with it, so the device
1674 returns as a brand new player once it is discovered again. Protocol players that
1675 are still registered or that already moved to another parent keep their config;
1676 registered ones are detached from the removed player and re-evaluated.
1677
1678 :param player_id: Player ID of the player to delete the configuration of.
1679 :param replacement_player_id: Player ID that takes this player's place, so users
1680 restricted to it follow the replacement.
1681 """
1682 self._detach_protocol_children(player_id)
1683 player_ids = [
1684 protocol_id
1685 for protocol_id in self.mass.config.get(CONF_PLAYERS, {})
1686 if self._get_cached_protocol_parent_id(protocol_id) == player_id
1687 and self.get_player(protocol_id) is None
1688 ]
1689 player_ids.append(player_id)
1690 for pid in player_ids:
1691 for key in (
1692 f"{CONF_PLAYERS}/{pid}",
1693 f"{CONF_PLAYER_DSP}/{pid}",
1694 f"{CONF_PLAYER_QUEUES}/{pid}",
1695 ):
1696 self.mass.config.remove(key)
1697 if self.get_player(pid) is None:
1698 self.mass.player_queues.purge_saved_queue(pid)
1699 # a user access filter is an allow-list of player ids, so it must not be left
1700 # pointing at a player whose config was just wiped: a replaced player hands its
1701 # entries over to its replacement, a removed one has them dropped
1702 if replacement_player_id:
1703 self.mass.create_task(
1704 self.mass.webserver.auth.replace_player_in_user_filters(
1705 player_id, replacement_player_id, removed_player_ids=player_ids
1706 )
1707 )
1708 else:
1709 self.mass.create_task(
1710 self.mass.webserver.auth.remove_from_user_filters(player_ids=player_ids)
1711 )
1712
1713 def scale_volume_to_device(self, player_id: str, logical_volume: int) -> int:
1714 """Scale logical volume (0-100) to device volume (min_volume-max_volume)."""
1715 min_volume, max_volume = self._get_volume_limits(player_id)
1716 if min_volume == 0 and max_volume == 100:
1717 return logical_volume
1718 # Scale: logical 0 -> min_volume, logical 100 -> max_volume
1719 return min_volume + (logical_volume * (max_volume - min_volume)) // 100
1720
1721 def scale_volume_from_device(self, player_id: str, device_volume: int) -> int:
1722 """Scale device volume (min_volume-max_volume) to logical volume (0-100)."""
1723 min_volume, max_volume = self._get_volume_limits(player_id)
1724 if min_volume == 0 and max_volume == 100:
1725 return device_volume
1726 volume_range = max_volume - min_volume
1727 if volume_range == 0:
1728 return 0
1729 # Scale to 0-100 without clamping so that out-of-range device volumes
1730 # produce distinct logical values, ensuring state change detection triggers
1731 # volume limit enforcement
1732 return ((device_volume - min_volume) * 100) // volume_range
1733
1734 def on_player_position_jumped(self, player: Player) -> None:
1735 """
1736 Handle a discrete jump of a player's corrected playback position.
1737
1738 Called by a Player when its corrected position moved significantly
1739 outside regular playback progression (seek or buffer correction). This
1740 is not an event by itself: it re-bases the active queue's timing on the
1741 fresh position and nudges related players so derived positions stay in
1742 sync; current_media then re-anchors from the corrected queue time on
1743 the follow-up update, which emits the actual update event.
1744 """
1745 if self.mass.closing:
1746 return
1747 self.mass.player_queues.on_player_elapsed_time_corrected(player)
1748 self.trigger_player_update(player.player_id)
1749 self._forward_state_update(player, {})
1750
1751 def signal_player_state_update(
1752 self,
1753 player: Player,
1754 changed_values: dict[str, tuple[Any, Any]],
1755 force_update: bool = False,
1756 skip_forward: bool = False,
1757 media_position_jumped: bool = False,
1758 ) -> None:
1759 """
1760 Signal a player state update.
1761
1762 Called by a Player when its state has changed.
1763 This will update the player state in the controller and signal the event bus.
1764 """
1765 player_id = player.player_id
1766 if self.mass.closing:
1767 return
1768
1769 # ignore updates for disabled players
1770 if not player.state.enabled and ATTR_ENABLED not in changed_values:
1771 return
1772
1773 # The current_media position anchor only changes on discrete events
1774 # (play/pause/seek/track change/buffer correction), so a change set holding
1775 # only anchor keys represents a position correction rather than a regular
1776 # state change.
1777 non_anchor_keys = changed_values.keys() - POSITION_ANCHOR_KEYS
1778 if len(non_anchor_keys) == 0 and not force_update:
1779 if not media_position_jumped:
1780 # anchor adoption without a significant corrected-position change
1781 return
1782 # current_media's corrected position jumped (seek or buffer correction
1783 # reached the current media): emit the full player update below so
1784 # consumers see the fresh position
1785
1786 if self.logger.isEnabledFor(VERBOSE_LOG_LEVEL):
1787 self.logger.log(
1788 VERBOSE_LOG_LEVEL,
1789 "Player state updated for %s: changed fields: %s",
1790 player.name,
1791 ", ".join(changed_values.keys()),
1792 )
1793
1794 # signal update to the playerqueue
1795 if player.state.type != PlayerType.PROTOCOL:
1796 self.mass.call_later(
1797 0.5,
1798 self.mass.player_queues.on_player_update,
1799 player,
1800 changed_values,
1801 task_id=f"queue_on_player_update_{player.player_id}",
1802 )
1803
1804 # Kick async palette extraction on cold cache. On transition prefetch
1805 # the next queue item too. Skip players that mirror another player's media
1806 # (grouped/synced members, protocol children): their current_media - palette
1807 # included - is taken wholesale from the owner, so resolving it per member is
1808 # wasted work that also produces duplicate state updates across the group.
1809 if (
1810 not self._mirrors_parent_media(player)
1811 and (current_media := player.state.current_media)
1812 and current_media.image_url
1813 ):
1814 if current_media.palette is None:
1815 self._schedule_palette_fetch(player_id, current_media.image_url)
1816 if "current_media.image_url" in changed_values or "current_media" in changed_values:
1817 self._schedule_next_queue_item_palette_prefetch(player_id, current_media)
1818
1819 # handle DSP reload of the leader when grouping/ungrouping
1820 if ATTR_GROUP_MEMBERS in changed_values:
1821 prev_group_members, new_group_members = changed_values[ATTR_GROUP_MEMBERS]
1822 self._handle_group_dsp_change(player, prev_group_members or [], new_group_members)
1823 # Removed group members also need to be updated since they are no longer part
1824 # of this group and are available for playback again
1825 removed_members = set(prev_group_members or []) - set(new_group_members or [])
1826 for _removed_player_id in removed_members:
1827 if removed_player := self.get_player(_removed_player_id):
1828 removed_player.refresh_state()
1829
1830 # detect when active_source changes to
1831 # something external while we have a grouped protocol active
1832 if ATTR_ACTIVE_SOURCE in changed_values:
1833 task_id = f"external_source_takeover_{player_id}"
1834 self.mass.call_later(
1835 5,
1836 self._check_external_source_takeover,
1837 player,
1838 task_id=task_id,
1839 )
1840 # only steer into the (relatively expensive) membership cleanup when a field
1841 # that can require an unsync actually changed - this runs on every state tick
1842 if changed_values.keys() & {ATTR_AVAILABLE, ATTR_ENABLED, ATTR_POWERED}:
1843 self._handle_membership_cleanup_on_state_change(player, changed_values)
1844
1845 # enforce volume limits when volume changes externally
1846 if "volume_level" in changed_values:
1847 corrected = self._enforce_volume_limits(player)
1848 # a level set on the device itself makes the reference a group volume change
1849 # interpolates from obsolete. a member on its way to a level we did send
1850 # reports levels too, and a group only ever reports what its members are at,
1851 # so neither of those counts. a correction always is the device's own doing:
1852 # the levels we command never fall outside the configured range
1853 if player.state.type != PlayerType.GROUP and (
1854 corrected or self._unexpired_volume_target(player) is None
1855 ):
1856 self._invalidate_group_volume_snapshot(player_id)
1857 # dispatch to internal state update subscribers (with changed_values)
1858 self._dispatch_state_update_subscribers(player, changed_values)
1859
1860 # signal player update on the eventbus
1861 if player.state.type != PlayerType.PROTOCOL:
1862 self.mass.signal_event(EventType.PLAYER_UPDATED, object_id=player_id, data=player)
1863
1864 # signal a separate PlayerOptionsUpdated event
1865 if options := changed_values.get("options"):
1866 self.mass.signal_event(
1867 EventType.PLAYER_OPTIONS_UPDATED, object_id=player_id, data=options
1868 )
1869 # signal player config update event if playerfeatures changed
1870 # this is temporary needed for the Home Assistant integration which only
1871 # re-evalues the entity's supported features on a PLAYER_CONFIG_UPDATED event.
1872 # TODO: Remove this temporary workaround once the HA integration is updated to
1873 # also re-evaluate supported features on PLAYER_UPDATED events.
1874 if changed_values.keys() & {
1875 ATTR_SUPPORTED_FEATURES,
1876 ATTR_MUTE_CONTROL,
1877 ATTR_VOLUME_CONTROL,
1878 ATTR_POWER_CONTROL,
1879 }:
1880 self.mass.signal_event(
1881 EventType.PLAYER_CONFIG_UPDATED, object_id=player_id, data=player.config
1882 )
1883
1884 if not skip_forward or force_update:
1885 self._forward_state_update(player, changed_values)
1886
1887 # trigger update of all players in a provider if group related fields changed
1888 # this ensures that calculated fields like can_group_with are updated on all players
1889 if any(key in changed_values for key in ("group_members", "synced_to", "available")):
1890 for prov_player in player.provider.players:
1891 self.trigger_player_update(prov_player.player_id, debounce_delay=2)
1892
1893 async def register_player_control(self, player_control: PlayerControl) -> None:
1894 """Register a new PlayerControl on the controller."""
1895 if self.mass.closing:
1896 return
1897 control_id = player_control.id
1898
1899 if control_id in self._controls:
1900 msg = f"PlayerControl {control_id} is already registered"
1901 raise AlreadyRegisteredError(msg)
1902
1903 # make sure that the playercontrol's provider is set to the instance_id
1904 prov = self.mass.get_provider(player_control.provider)
1905 if not prov or prov.instance_id != player_control.provider:
1906 raise RuntimeError(f"Invalid provider ID given: {player_control.provider}")
1907
1908 self._controls[control_id] = player_control
1909
1910 self.logger.info(
1911 "PlayerControl registered: %s/%s",
1912 control_id,
1913 player_control.name,
1914 )
1915
1916 # always call update to update any attached players etc.
1917 self.update_player_control(player_control.id, include_configured=True)
1918
1919 async def register_or_update_player_control(self, player_control: PlayerControl) -> None:
1920 """Register a new playercontrol on the controller or update existing one."""
1921 if self.mass.closing:
1922 return
1923 if player_control.id in self._controls:
1924 self._controls[player_control.id] = player_control
1925 self.update_player_control(player_control.id, include_configured=True)
1926 return
1927 await self.register_player_control(player_control)
1928
1929 def update_player_control(self, control_id: str, include_configured: bool = False) -> None:
1930 """
1931 Refresh the players that use the given player control.
1932
1933 :param control_id: The control whose state or availability changed.
1934 :param include_configured: Also refresh the players that select this control in their
1935 config but do not currently resolve to it. Needed when a control (re)appears,
1936 because such a player has already fallen back to another control and would
1937 otherwise never pick this one back up.
1938 """
1939 if self.mass.closing:
1940 return
1941 # update all players that are using this control
1942 for player in list(self._players.values()):
1943 if control_id in (
1944 player.state.power_control,
1945 player.state.volume_control,
1946 player.state.mute_control,
1947 ) or (
1948 include_configured and control_id in self._configured_control_ids(player.player_id)
1949 ):
1950 self.mass.loop.call_soon(player.refresh_state)
1951
1952 def remove_player_control(self, control_id: str) -> None:
1953 """Remove a player_control from the player manager."""
1954 control = self._controls.pop(control_id, None)
1955 if control is None:
1956 return
1957 self.logger.info("PlayerControl removed: %s", control.name)
1958 # players configured to use this control still resolve to it until they are
1959 # refreshed, so let them fall back to their remaining options right away
1960 self.update_player_control(control_id)
1961
1962 def get_player_provider(self, player_id: str) -> PlayerProvider:
1963 """Return PlayerProvider for given player."""
1964 player = self._players[player_id]
1965 assert player # for type checker
1966 return player.provider
1967
1968 def get_active_queue(self, player: Player) -> PlayerQueue | None:
1969 """Return the current active queue for a player (if any)."""
1970 # account for player that is synced (sync child)
1971 if player.state.synced_to and player.state.synced_to != player.player_id:
1972 if sync_leader := self.get_player(player.state.synced_to):
1973 return self.get_active_queue(sync_leader)
1974 # handle active group player
1975 if player.state.active_group and player.state.active_group != player.player_id:
1976 if group_player := self.get_player(player.state.active_group):
1977 return self.get_active_queue(group_player)
1978 # active_source may be filled queue id (or None)
1979 active_source = player.state.active_source or player.player_id
1980 if active_queue := self.mass.player_queues.get(active_source):
1981 return active_queue
1982 # handle active protocol player with parent player queue
1983 if player.type == PlayerType.PROTOCOL and player.protocol_parent_id:
1984 if parent_player := self.mass.players.get_player(player.protocol_parent_id):
1985 return self.get_active_queue(parent_player)
1986 return None
1987
1988 async def set_group_volume(self, group_player: Player, volume_level: int) -> None:
1989 """
1990 Set the overall volume for a player group or synced players.
1991
1992 Uses interpolation to adjust all child volumes while preserving their
1993 relative balance. A snapshot of child volumes is cached on first call and
1994 used as the reference point for subsequent adjustments.
1995
1996 :param group_player: The group player or sync leader.
1997 :param volume_level: Target volume level (0..100).
1998 """
1999 cur_volume = group_player.state.group_volume
2000 if cur_volume is None:
2001 return
2002
2003 children: list[Player] = []
2004 for child_player in self.iter_group_members(
2005 group_player, only_powered=True, exclude_self=False
2006 ):
2007 if child_player.state.volume_control == PLAYER_CONTROL_NONE:
2008 continue
2009 children.append(child_player)
2010 if not children:
2011 return
2012
2013 # cache a snapshot of child volumes on the group player as reference for interpolation.
2014 # scaling up: each child interpolates from its snapshot value toward 100.
2015 # scaling down: each child interpolates from its snapshot value toward 0.
2016 # this ensures the relative balance is preserved and all children converge
2017 # to 0 and 100 at the extremes. the snapshot is invalidated when a child's
2018 # individual volume or the group membership changes, and rebuilt when the
2019 # children it holds are no longer the ones being adjusted.
2020 # the levels a nudge steps from are the ones the members were last commanded, so
2021 # the snapshot has to read the same source, or a change a member has not confirmed
2022 # yet puts the reference above the level being set and turns a step up into one down
2023 snapshot: dict[str, int] | None = group_player.extra_data.get(ATTR_GROUP_VOLUME_SNAPSHOT)
2024 if snapshot is None or snapshot.keys() != {c.player_id for c in children}:
2025 snapshot = {c.player_id: self._volume_nudge_base(c) or 0 for c in children}
2026 group_player.extra_data[ATTR_GROUP_VOLUME_SNAPSHOT] = snapshot
2027
2028 base_group = max(snapshot.values())
2029
2030 coros = []
2031 for child_player in children:
2032 child_base = snapshot.get(child_player.player_id, 0)
2033 if volume_level >= base_group:
2034 # scaling up: interpolate each child from snapshot toward 100
2035 if base_group >= 100:
2036 new_child_volume = child_base
2037 else:
2038 progress = (volume_level - base_group) / (100 - base_group)
2039 new_child_volume = round(child_base + (100 - child_base) * progress)
2040 elif base_group == 0:
2041 new_child_volume = 0
2042 else:
2043 # scaling down: interpolate each child from snapshot toward 0
2044 progress = volume_level / base_group
2045 new_child_volume = round(child_base * progress)
2046 new_child_volume = max(0, min(100, new_child_volume))
2047 coros.append(self._set_member_volume(child_player.player_id, new_child_volume))
2048 await asyncio.gather(*coros)
2049
2050 # notify active AudioSource once at the group level to prevent
2051 # feedback loops from per-child callbacks with different volume values
2052 if active := self._get_active_audio_source(group_player):
2053 audio_source, plugin_prov = active
2054 active_queue = self.get_active_queue(group_player)
2055 if active_queue is not None and active_queue.queue_id == group_player.player_id:
2056 await plugin_prov.on_volume_change(audio_source.item_id, volume_level)
2057
2058 def iter_group_members(
2059 self,
2060 group_player: Player,
2061 only_powered: bool = False,
2062 only_playing: bool = False,
2063 active_only: bool = False,
2064 exclude_self: bool = True,
2065 ) -> Iterator[Player]:
2066 """Get (child) players attached to a group player or syncgroup."""
2067 for child_id in list(group_player.state.group_members):
2068 if child_player := self.get_player(child_id, False):
2069 if not child_player.state.available or not child_player.state.enabled:
2070 continue
2071 if only_powered and child_player.state.powered is False:
2072 continue
2073 if active_only and child_player.state.active_group != group_player.player_id:
2074 continue
2075 if exclude_self and child_player.player_id == group_player.player_id:
2076 continue
2077 if only_playing and child_player.state.playback_state not in (
2078 PlaybackState.PLAYING,
2079 PlaybackState.PAUSED,
2080 ):
2081 continue
2082 yield child_player
2083
2084 def subscribe_player_state_update(
2085 self,
2086 callback: Callable[[Player, dict[str, tuple[Any, Any]]], None],
2087 ) -> Callable[[], None]:
2088 """
2089 Subscribe to player state update notifications.
2090
2091 The callback receives the Player and a dict of changed values
2092 (mapping attribute name to a (previous, new) tuple).
2093
2094 :param callback: Function to invoke for each player state update.
2095 :return: An unsubscribe function.
2096 """
2097 self._state_update_subscribers.append(callback)
2098
2099 def _unsub() -> None:
2100 with suppress(ValueError):
2101 self._state_update_subscribers.remove(callback)
2102
2103 return _unsub
2104
2105 @contextlib.asynccontextmanager
2106 async def wait_for_player_update(
2107 self,
2108 player_id: str,
2109 attribute_name: str | None = None,
2110 attribute_value: Any = _SENTINEL,
2111 timeout: float = 5.0,
2112 ) -> AsyncIterator[None]:
2113 """
2114 Async context manager that waits for a player state update.
2115
2116 Subscribes to player state updates on entry, runs the body (typically
2117 the action that triggers the expected update), then waits for a
2118 matching update on exit. If ``attribute_name`` and ``attribute_value``
2119 are both provided and the current value already matches at entry, the
2120 wait is skipped.
2121
2122 Example::
2123
2124 async with mass.players.wait_for_player_update(
2125 player_id, attribute_name="playback_state",
2126 attribute_value=PlaybackState.IDLE, timeout=5,
2127 ):
2128 await mass.players._handle_cmd_stop(player_id)
2129
2130 :param player_id: The player ID to wait for.
2131 :param attribute_name: Optional state attribute to watch for changes
2132 (e.g. ``"playback_state"``). If omitted, any state change satisfies
2133 the wait.
2134 :param attribute_value: Optional value the watched attribute must reach.
2135 Only meaningful in combination with ``attribute_name``.
2136 :param timeout: Maximum time to wait in seconds.
2137 """
2138 update_event = asyncio.Event()
2139
2140 def _on_state_update(player: Player, changed_values: dict[str, tuple[Any, Any]]) -> None:
2141 if player.player_id != player_id:
2142 return
2143 if attribute_name is None:
2144 update_event.set()
2145 return
2146 if attribute_name not in changed_values:
2147 return
2148 if attribute_value is _SENTINEL:
2149 update_event.set()
2150 return
2151 _prev, new_val = changed_values[attribute_name]
2152 if new_val == attribute_value:
2153 update_event.set()
2154
2155 # short-circuit when the desired value is already the current state
2156 already_satisfied = (
2157 attribute_name is not None
2158 and attribute_value is not _SENTINEL
2159 and (player := self.get_player(player_id)) is not None
2160 and getattr(player.state, attribute_name, _SENTINEL) == attribute_value
2161 )
2162
2163 unsub = self.subscribe_player_state_update(_on_state_update)
2164 try:
2165 yield
2166 if already_satisfied:
2167 return
2168 try:
2169 async with asyncio.timeout(timeout):
2170 await update_event.wait()
2171 except TimeoutError:
2172 self.logger.debug(
2173 "Timed out waiting for player update on %s (attr=%s value=%s)",
2174 player_id,
2175 attribute_name,
2176 attribute_value,
2177 )
2178 finally:
2179 unsub()
2180
2181 async def on_player_config_change(self, config: PlayerConfig, changed_keys: set[str]) -> None:
2182 """Call (by config manager) when the configuration of a player changes."""
2183 min_vol_changed = f"values/{CONF_MIN_VOLUME}" in changed_keys
2184 max_vol_changed = f"values/{CONF_MAX_VOLUME}" in changed_keys
2185 if min_vol_changed or max_vol_changed:
2186 raw_min = config.get_value(CONF_MIN_VOLUME)
2187 raw_max = config.get_value(CONF_MAX_VOLUME)
2188 min_vol = int(cast("int", raw_min)) if raw_min is not None else 0
2189 max_vol = int(cast("int", raw_max)) if raw_max is not None else 100
2190 if min_vol > max_vol:
2191 msg = "Minimum volume cannot exceed maximum volume"
2192 raise InvalidDataError(msg)
2193 player = self.get_player(config.player_id)
2194 player_provider = self.mass.get_provider(config.provider)
2195 player_disabled = ATTR_ENABLED in changed_keys and not config.enabled
2196 player_enabled = ATTR_ENABLED in changed_keys and config.enabled
2197
2198 if player_disabled and player and player.state.available:
2199 # edge case: ensure that the player is powered off if the player gets disabled
2200 if player.state.power_control != PLAYER_CONTROL_NONE:
2201 await self._handle_cmd_power(config.player_id, False)
2202 elif player.state.playback_state != PlaybackState.IDLE:
2203 await self.cmd_stop(config.player_id)
2204
2205 # signal player provider that the player got enabled/disabled
2206 if (player_enabled or player_disabled) and player_provider:
2207 assert isinstance(player_provider, PlayerProvider) # for type checking
2208 # Collect linked protocol IDs to cascade the enable/disable to.
2209 # Without this, a disabled native parent leaves its linked protocols
2210 # registered after restart; they then fail to find their parent and
2211 # get wrapped in a fresh Universal Player.
2212 cascade_protocol_ids: list[str] = []
2213 parent_is_protocol = player.state.type == PlayerType.PROTOCOL if player else False
2214 if not parent_is_protocol:
2215 if player and player.linked_output_protocols:
2216 cascade_protocol_ids = [
2217 link.output_protocol_id for link in player.linked_output_protocols
2218 ]
2219 else:
2220 cascade_protocol_ids = self._get_cached_protocol_ids(config.player_id)
2221 if player_disabled:
2222 player_provider.on_player_disabled(config.player_id)
2223 elif player_enabled:
2224 player_provider.on_player_enabled(config.player_id)
2225 for protocol_id in cascade_protocol_ids:
2226 protocol_raw = self.mass.config.get(f"{CONF_PLAYERS}/{protocol_id}")
2227 if not protocol_raw:
2228 continue
2229 if bool(protocol_raw.get("enabled", True)) == bool(player_enabled):
2230 continue
2231 self.mass.create_task(
2232 self.mass.config.save_player_config(
2233 protocol_id, {ATTR_ENABLED: bool(player_enabled)}
2234 )
2235 )
2236 return # enabling/disabling a player will be handled by the provider
2237
2238 if not player:
2239 return # guard against player not being registered (yet)
2240
2241 resume_queue: PlayerQueue | None = (
2242 self.mass.player_queues.get(player.state.active_source)
2243 if player.state.active_source
2244 else None
2245 )
2246
2247 # ensure player state gets updated with any updated config
2248 player.set_config(config)
2249 await player.on_config_updated()
2250 player.update_state()
2251 # if the PlayerQueue was playing, restart playback
2252 if resume_queue and resume_queue.state == PlaybackState.PLAYING:
2253 requires_restart = any(
2254 v.requires_reload
2255 for v in config.values.values()
2256 if f"values/{v.key}" in changed_keys
2257 )
2258 if requires_restart:
2259 # always stop first to ensure the player uses the new config
2260 await self.mass.player_queues.stop(resume_queue.queue_id)
2261 self.mass.call_later(
2262 1, self.mass.player_queues.resume, resume_queue.queue_id, False
2263 )
2264
2265 async def on_player_dsp_change(self, player_id: str) -> None:
2266 """Call (by config manager) when the DSP settings of a player change."""
2267 # signal player provider that the config changed
2268 if not (player := self.get_player(player_id)):
2269 return
2270 if player.state.playback_state == PlaybackState.PLAYING:
2271 self.logger.info("Restarting playback of Player %s after DSP change", player_id)
2272 # this will restart the queue stream/playback
2273 if self.get_active_queue(player):
2274 self.mass.call_later(
2275 0, self.mass.player_queues.resume, player.state.active_source, False
2276 )
2277 return
2278 # if the player is not using a queue, we need to stop and start playback
2279 await self.cmd_stop(player_id)
2280 await self.cmd_play(player_id)
2281
2282 def schedule_active_output_protocol_clear(self, player: Player) -> None:
2283 """
2284 Clear the player's active output protocol once it stops playing.
2285
2286 A device may keep reporting PLAYING for a short while after a stop
2287 command, so the clear is deferred until the player reports IDLE (with a
2288 timeout as fallback). Starting a new session cancels the pending clear
2289 (see Player.set_active_output_protocol).
2290
2291 :param player: The player whose active output protocol must be cleared.
2292 """
2293 # Deduplicated per player via task_id: if a clear is already pending we
2294 # keep it, so the single tracked task stays cancellable by a new session.
2295 self.mass.create_task(
2296 self._clear_active_output_protocol_when_idle(player),
2297 task_id=f"clear_active_protocol_{player.player_id}",
2298 )
2299
2300 def __iter__(self) -> Iterator[Player]:
2301 """Iterate over all players."""
2302 return iter(self._players.values())
2303
2304 async def _resolve_mac_addresses(self, player: Player) -> None:
2305 """
2306 Resolve and persist the MAC addresses used to match the player against protocols.
2307
2308 :param player: The player to resolve the MAC address(es) for.
2309 """
2310 conf_base = f"{CONF_PLAYERS}/{player.player_id}/values"
2311 # Save the original MAC reported by the provider (before ARP enrichment)
2312 reported_mac = player.device_info.identifiers.get(IdentifierType.MAC_ADDRESS)
2313
2314 # Try to use cached ARP MAC from config for fast matching on restart.
2315 # This allows protocol linking to work immediately even if ARP is slow/fails.
2316 cached_arp_mac: str | None = self.mass.config.get(
2317 f"{conf_base}/{CONF_CACHED_ARP_MAC}", None
2318 )
2319 if cached_arp_mac and is_valid_mac_address(cached_arp_mac):
2320 player.device_info.add_identifier(IdentifierType.MAC_ADDRESS, cached_arp_mac)
2321
2322 # Enrich device MAC address via ARP if needed
2323 # (handles invalid MACs, locally-administered MACs, and missing MACs)
2324 await enrich_device_mac_address(player.device_info, self.logger)
2325
2326 # Cache the resolved MAC for fast matching on subsequent restarts
2327 current_mac = player.device_info.identifiers.get(IdentifierType.MAC_ADDRESS)
2328 if current_mac and is_valid_mac_address(current_mac) and current_mac != cached_arp_mac:
2329 self.mass.config.set(f"{conf_base}/{CONF_CACHED_ARP_MAC}", current_mac)
2330
2331 # Store original reported MAC if it differs from the resolved MAC.
2332 # This enables multi-MAC matching for devices with multiple interfaces
2333 # (e.g., WiFi + Ethernet) where ARP resolves one interface but the
2334 # protocol reports the other.
2335 if reported_mac and is_valid_mac_address(reported_mac) and current_mac:
2336 if reported_mac.upper() != current_mac.upper():
2337 player.extra_data["reported_mac"] = reported_mac
2338 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", reported_mac)
2339 else:
2340 # Provider's reported MAC matches the resolved MAC; clear any stale
2341 # stored reported MAC to avoid false-positive multi-MAC matches.
2342 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", None)
2343 elif not reported_mac or not is_valid_mac_address(reported_mac):
2344 # Restore reported MAC from config on restart only when the provider
2345 # did not supply a usable MAC address.
2346 cached_reported_mac: str | None = self.mass.config.get(
2347 f"{conf_base}/{CONF_REPORTED_MAC}", None
2348 )
2349 if cached_reported_mac and is_valid_mac_address(cached_reported_mac):
2350 if current_mac and cached_reported_mac.upper() == current_mac.upper():
2351 # Cached value matches the resolved MAC; clear stale entry.
2352 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", None)
2353 else:
2354 player.extra_data["reported_mac"] = cached_reported_mac
2355
2356 def _teardown_in_progress(self, player: Player) -> bool:
2357 """
2358 Return True if the server or this player's provider is shutting down.
2359
2360 :param player: The player that is in the process of being registered.
2361 """
2362 return self.mass.closing or player.provider.unloading
2363
2364 def _registration_aborted(self, player: Player) -> bool:
2365 """
2366 Return True if the given player is no longer the registered player for its ID.
2367
2368 :param player: The player that is in the process of being registered.
2369 """
2370 # registration awaits provider I/O while the player is already in the registry,
2371 # so an unregister (e.g. a provider unload or a device disconnect) can drop or
2372 # replace it in the meantime, after which registration must stop
2373 if self._players.get(player.player_id) is player:
2374 return False
2375 self.logger.debug(
2376 "Registration of player %s aborted: it was unregistered while setting up",
2377 player.player_id,
2378 )
2379 return True
2380
2381 async def _finish_player_type_transition(self, player: Player) -> None:
2382 """
2383 Publish a registered player that moved in or out of the protocol role.
2384
2385 :param player: The player, with its new type already applied to its state.
2386 """
2387 self._evaluate_protocol_links(player)
2388 if player.state.type == PlayerType.PROTOCOL:
2389 # the player is hidden behind its parent from now on and no longer owns a queue
2390 self.mass.signal_event(EventType.PLAYER_REMOVED, player.player_id)
2391 self.mass.player_queues.on_player_remove(player.player_id, permanent=False)
2392 return
2393 # the player surfaces on its own, which leaves it unusable without a queue
2394 self.mass.signal_event(EventType.PLAYER_ADDED, object_id=player.player_id, data=player)
2395 await self.mass.player_queues.on_player_register(player)
2396 if self._registration_aborted(player):
2397 # the queue restore outlived the unregister that already cleaned it up,
2398 # so drop the queue we just recreated for a player that is gone
2399 self.mass.player_queues.on_player_remove(player.player_id, permanent=False)
2400
2401 async def _release_player_for_play_media(self, player: Player) -> None:
2402 """
2403 Release a captured player so a play_media command can target it directly.
2404
2405 :param player: The captured player to release.
2406 """
2407 # Strategy is picked from how the player is currently captured:
2408 # synced_to → unsync this player (cmd_ungroup)
2409 # dynamic group member → remove from group via cmd_set_members
2410 # static group member → dissolve the whole group (power off if it
2411 # has a real power control, otherwise stop)
2412 # In every branch we wait for the relevant state attribute to actually
2413 # clear before returning. Providers (Sonos in particular) reject a
2414 # play_media on a player whose synced_to/active_group is still set
2415 # locally even though the release command has been acknowledged.
2416 if player.state.synced_to:
2417 self.logger.debug(
2418 "Unsyncing %s from %s to honor explicit play_media target",
2419 player.state.name,
2420 player.state.synced_to,
2421 )
2422 async with self.wait_for_player_update(
2423 player.player_id,
2424 attribute_name="synced_to",
2425 attribute_value=None,
2426 timeout=5,
2427 ):
2428 await self.cmd_ungroup(player.player_id)
2429 return
2430 if not player.state.active_group:
2431 return
2432 group = self.get_player(player.state.active_group)
2433 if group is None:
2434 return
2435 is_dynamic_member = (
2436 PlayerFeature.SET_MEMBERS in group.state.supported_features
2437 and player.player_id not in group.state.static_group_members
2438 )
2439 if is_dynamic_member:
2440 self.logger.debug(
2441 "Removing %s from dynamic group %s to honor explicit play_media target",
2442 player.state.name,
2443 group.state.name,
2444 )
2445 async with self.wait_for_player_update(
2446 player.player_id,
2447 attribute_name="active_group",
2448 attribute_value=None,
2449 timeout=5,
2450 ):
2451 await self.cmd_set_members(group.player_id, player_ids_to_remove=[player.player_id])
2452 return
2453 # static member: a single member can't be released, so the whole
2454 # group must dissolve. Prefer cmd_power when an explicit power
2455 # control is set so the user-visible state stays consistent.
2456 async with self.wait_for_player_update(
2457 player.player_id,
2458 attribute_name="active_group",
2459 attribute_value=None,
2460 timeout=5,
2461 ):
2462 if group.state.power_control != PLAYER_CONTROL_NONE and group.state.powered:
2463 self.logger.debug(
2464 "Powering off %s to honor explicit play_media target on %s",
2465 group.state.name,
2466 player.state.name,
2467 )
2468 await self._handle_cmd_power(group.player_id, False)
2469 else:
2470 self.logger.debug(
2471 "Stopping %s to honor explicit play_media target on %s",
2472 group.state.name,
2473 player.state.name,
2474 )
2475 await self._handle_cmd_stop(group.player_id)
2476
2477 def _mirrors_parent_media(self, player: Player) -> bool:
2478 """
2479 Return True if the player's current_media is taken from another player.
2480
2481 Grouped/synced members and protocol children mirror their parent's
2482 current_media (palette included), so they must not resolve it themselves.
2483
2484 :param player: The player to check.
2485 """
2486 state = player.state
2487 # a self-referential active_group/synced_to is not a real parent (mirror the
2488 # != self guard in Player.__final_current_media), so it must not skip resolution
2489 parent_id = state.active_group or state.synced_to
2490 if parent_id and parent_id != player.player_id:
2491 return True
2492 return state.type == PlayerType.PROTOCOL and player.protocol_parent_id is not None
2493
2494 def _schedule_palette_fetch(
2495 self, player_id: str, image_url: str | None, *, trigger_update: bool = True
2496 ) -> None:
2497 """
2498 Kick off an async palette extraction for an image URL.
2499
2500 :param player_id: Player the palette is scoped to (used for task dedup).
2501 :param image_url: Image URL to extract from. No-op when empty or already cached.
2502 :param trigger_update: When True, re-emit player state once palette is ready
2503 (current track). When False, only warm the cache (prefetch).
2504 """
2505 if not image_url:
2506 return
2507 # Key the task on the image (not just the player) so a track change always
2508 # schedules a fetch for the new image instead of being dropped by an in-flight
2509 # fetch for the previous one; repeated schedules for the same image still dedupe.
2510 slot = "current" if trigger_update else "next"
2511 self.mass.create_task(
2512 self._fetch_palette(player_id, image_url, trigger_update=trigger_update),
2513 task_id=f"palette_fetch_{player_id}_{slot}_{image_url}",
2514 abort_existing=False,
2515 )
2516
2517 async def _fetch_palette(self, player_id: str, image_url: str, *, trigger_update: bool) -> None:
2518 palette = await get_palette_for_url(self.mass, image_url)
2519 if palette is None or not trigger_update:
2520 return # prefetch only warms the cache controller; nothing to attach
2521 player = self.get_player(player_id)
2522 if player is None:
2523 return
2524 current = player.state.current_media
2525 if current is None or current.image_url != image_url:
2526 return # media changed while fetching
2527 # Carry the palette on player state so the (sync) serialization reads it back.
2528 player.set_resolved_palette(image_url, palette)
2529 # Avoid trigger_player_update so a concurrent state-change debounce
2530 # doesn't cancel our timer via the shared player_update_state task_id.
2531 self.mass.call_later(
2532 0,
2533 player.update_state,
2534 force_update=True,
2535 task_id=f"palette_player_update_{player_id}",
2536 )
2537
2538 def _schedule_next_queue_item_palette_prefetch(
2539 self, player_id: str, current_media: PlayerMedia
2540 ) -> None:
2541 """Warm the palette cache for the next queue item so it's hot at transition."""
2542 queue_id, item_id = current_media.source_id, current_media.queue_item_id
2543 if not queue_id or not item_id:
2544 return
2545 next_item = self.mass.player_queues.get_next_item(queue_id, item_id)
2546 if next_item is None or not next_item.image:
2547 return
2548 next_url = self.mass.metadata.get_image_url(
2549 next_item.image, size=512, prefer_stream_server=True
2550 )
2551 self._schedule_palette_fetch(player_id, next_url, trigger_update=False)
2552
2553 def _configured_control_ids(self, player_id: str) -> set[str]:
2554 """Return the player control ids the given player's config selects."""
2555 return {
2556 str(value)
2557 for conf_key in (CONF_POWER_CONTROL, CONF_VOLUME_CONTROL, CONF_MUTE_CONTROL)
2558 if (value := self.mass.config.get_raw_player_config_value(player_id, conf_key))
2559 }
2560
2561 def _get_volume_step(self, current_volume: int) -> int:
2562 """
2563 Return the step size for a single volume increment at the given level.
2564
2565 A configured (non-zero) `volume_step` is a flat step. The default of 0 keeps the
2566 adaptive ladder, which takes finer steps near the ends of the range.
2567 """
2568 if configured := self.get_config_value(CONF_VOLUME_STEP, 0, return_type=int):
2569 return configured
2570 if current_volume < 10 or current_volume > 90:
2571 return 1
2572 if current_volume < 30 or current_volume > 70:
2573 return 2
2574 return 3
2575
2576 def _get_volume_limits(self, player_id: str) -> tuple[int, int]:
2577 """Get the configured min/max volume limits for a player."""
2578 min_volume = int(
2579 cast(
2580 "int",
2581 self.mass.config.get_raw_player_config_value(
2582 player_id, CONF_MIN_VOLUME, CONF_ENTRY_MIN_VOLUME.default_value
2583 ),
2584 )
2585 )
2586 max_volume = int(
2587 cast(
2588 "int",
2589 self.mass.config.get_raw_player_config_value(
2590 player_id, CONF_MAX_VOLUME, CONF_ENTRY_MAX_VOLUME.default_value
2591 ),
2592 )
2593 )
2594 return min_volume, max_volume
2595
2596 def _enforce_volume_limits(self, player: Player) -> bool:
2597 """
2598 Clamp device volume to min/max range when changed externally.
2599
2600 :param player: The player to check the volume of.
2601 :return: True if the volume was outside the configured range and got corrected.
2602 """
2603 player_id = player.player_id
2604 min_volume, max_volume = self._get_volume_limits(player_id)
2605 if min_volume == 0 and max_volume == 100:
2606 return False
2607 # state.volume_level is the resolved logical volume, available for all
2608 # volume control types; a device volume outside the configured range
2609 # surfaces here as a value outside 0-100 (scaling does not clamp)
2610 logical_volume = player.state.volume_level
2611 if logical_volume is None or 0 <= logical_volume <= 100:
2612 return False
2613 clamped = max(0, min(100, logical_volume))
2614 # correct via the regular volume-set path so scaling and redirection apply
2615 self.mass.create_task(self._handle_cmd_volume_set(player_id, clamped))
2616 return True
2617
2618 def _forward_state_update(
2619 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2620 ) -> None:
2621 """Forward a player state update to related players (groups, sync parent, protocols)."""
2622 # TODO: make this fan-out change-aware (skip relatives that derive nothing from
2623 # the changed fields) once reverse indexes for synced_to/active_group exist.
2624 # Propagate group or sync-leader updates to child players.
2625 if player.state.group_members:
2626 for child_player in self.iter_group_members(player, exclude_self=True):
2627 if player.type == PlayerType.GROUP:
2628 child_player.on_group_updated(player, changed_values)
2629 else:
2630 child_player.on_sync_parent_updated(player, changed_values)
2631 # update/signal group player(s) when a member updates. A sync leader is a member of the
2632 # group player that formed the sync group and gaining members of its own does not change
2633 # that: a group player mirrors its leader, so it depends on exactly these updates.
2634 for group_player in self._get_player_groups(player):
2635 group_player.on_group_member_updated(player, changed_values)
2636
2637 # update/signal manually sync-parent player when child updates
2638 if (_sync_parent_id := player.state.synced_to) and (
2639 _sync_parent := self.get_player(_sync_parent_id)
2640 ):
2641 self.trigger_player_update(_sync_parent.player_id)
2642 # If this is a protocol player, forward the state update to the parent player
2643 if (
2644 player.type == PlayerType.PROTOCOL
2645 and player.protocol_parent_id
2646 and (_protocol_parent := self.mass.players.get_player(player.protocol_parent_id))
2647 ):
2648 _protocol_parent.on_protocol_player_updated(player, changed_values)
2649 # If this is a parent player with linked protocols, forward state updates
2650 # to linked protocol players so their state reflects parent dependencies
2651 if player.state.type != PlayerType.PROTOCOL and player.linked_output_protocols:
2652 for linked in player.linked_output_protocols:
2653 if protocol_player := self.mass.players.get_player(linked.output_protocol_id):
2654 protocol_player.on_protocol_parent_updated(player, changed_values)
2655
2656 def _invalidate_group_volume_snapshot(self, player_id: str) -> None:
2657 """Clear the cached group volume snapshot for all groups this player belongs to."""
2658 player = self.get_player(player_id)
2659 if not player:
2660 return
2661 if player.state.group_members:
2662 player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2663 for group_player in self._get_player_groups(player):
2664 group_player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2665 if player.state.synced_to and (leader := self.get_player(player.state.synced_to)):
2666 leader.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2667
2668 def _record_volume_target(self, player: Player, volume_level: int) -> None:
2669 """Remember the volume level just commanded, as the base for the next nudge."""
2670 if self._stays_silent_on_volume_change(player):
2671 volume_level = 0
2672 player.extra_data[ATTR_VOLUME_TARGET] = (volume_level, time.monotonic())
2673
2674 def _volume_nudge_base(self, player: Player) -> int | None:
2675 """Return the volume level a volume nudge for the given player steps from."""
2676 target = self._unexpired_volume_target(player)
2677 if target is not None:
2678 return target
2679 return player.state.volume_level
2680
2681 def _group_volume_nudge_base(self, group_player: Player) -> int | None:
2682 """Return the volume level a group volume nudge for the given group steps from."""
2683 if not group_player.state.group_members:
2684 # an ungrouped player is stepped through its own volume, so it is that
2685 # volume the command lands on and that a following nudge steps from
2686 return self._volume_nudge_base(group_player)
2687 # mirrors Player.group_volume, but steps from the level last commanded to each
2688 # member instead of the level it reports, so the group is not held back by a
2689 # member that has not confirmed the previous nudge yet
2690 base: int | None = None
2691 for child_player in self.iter_group_members(
2692 group_player, only_powered=True, exclude_self=group_player.type != PlayerType.PLAYER
2693 ):
2694 if child_player.state.volume_control == PLAYER_CONTROL_NONE:
2695 continue
2696 if (child_volume := self._volume_nudge_base(child_player)) is None:
2697 continue
2698 if base is None or child_volume > base:
2699 base = child_volume
2700 return base
2701
2702 def _unexpired_volume_target(self, player: Player) -> int | None:
2703 """Return the volume level last commanded, or None once it is too old to trust."""
2704 if (target := player.extra_data.get(ATTR_VOLUME_TARGET)) is None:
2705 return None
2706 volume_level, issued_at = target
2707 if time.monotonic() - issued_at < VOLUME_TARGET_EXPIRY:
2708 return cast("int", volume_level)
2709 del player.extra_data[ATTR_VOLUME_TARGET]
2710 return None
2711
2712 def _dispatch_state_update_subscribers(
2713 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2714 ) -> None:
2715 """Notify all internal subscribers of a player state update."""
2716 for subscriber in list(self._state_update_subscribers):
2717 try:
2718 subscriber(player, changed_values)
2719 except Exception:
2720 self.logger.exception(
2721 "Error in player state update subscriber for %s", player.player_id
2722 )
2723
2724 async def _wait_for_playback_state(
2725 self,
2726 player: Player,
2727 wanted_state: PlaybackState,
2728 timeout: float,
2729 minimal_time: float = 0,
2730 ) -> None:
2731 """Wait for a player to reach a playback state, with optional minimum wait time."""
2732 start_timestamp = time.time()
2733 async with self.wait_for_player_update(
2734 player.player_id,
2735 attribute_name="playback_state",
2736 attribute_value=wanted_state,
2737 timeout=timeout,
2738 ):
2739 pass
2740 elapsed = time.time() - start_timestamp
2741 if elapsed < minimal_time:
2742 await asyncio.sleep(minimal_time - elapsed)
2743
2744 async def _clear_active_output_protocol_when_idle(self, player: Player) -> None:
2745 """Wait for the player to stop playing, then clear its active output protocol."""
2746 await self._wait_for_playback_state(player, PlaybackState.IDLE, timeout=10)
2747 player.set_active_output_protocol(None)
2748
2749 def _handle_membership_cleanup_on_state_change(
2750 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2751 ) -> None:
2752 """Detach a player from its (sync)groups when a state change requires it."""
2753 # A player that became unavailable or disabled can no longer be commanded,
2754 # so we drop it from its parent group/leader directly.
2755 became_inactive = (
2756 ATTR_AVAILABLE in changed_values and changed_values[ATTR_AVAILABLE][1] is False
2757 ) or (ATTR_ENABLED in changed_values and changed_values[ATTR_ENABLED][1] is False)
2758 if became_inactive and (player.state.active_group or player.state.synced_to):
2759 self.mass.create_task(self._cleanup_player_memberships(player.player_id))
2760
2761 # A player whose power was turned off outside of an MA power command (e.g. its
2762 # linked power control was switched off directly) must be unsynced too. We act
2763 # only on an explicit on->off transition, leaving players without power control
2764 # (powered == None) untouched. The player is still reachable here, so we route
2765 # through cmd_ungroup which also transfers leadership when it is a sync leader.
2766 if (
2767 changed_values.get(ATTR_POWERED) == (True, False)
2768 and player.state.type == PlayerType.PLAYER
2769 and (player.state.synced_to or player.state.active_group or player.state.group_members)
2770 ):
2771 self.mass.create_task(self.cmd_ungroup(player.player_id))
2772
2773 async def _cleanup_player_memberships(self, player_id: str) -> None:
2774 """Ensure a player is detached from any groups or syncgroups."""
2775 if not (player := self.get_player(player_id)):
2776 return
2777 with suppress(UnsupportedFeaturedException, PlayerCommandFailed, PlayerUnavailableError):
2778 if parent_id := (player.state.active_group or player.state.synced_to):
2779 # the player is part of a (permanent) groupplayer and the user tries to ungroup
2780 if parent_player := self.get_player(parent_id):
2781 await self._handle_set_members(parent_player, player_ids_to_remove=[player_id])
2782 return
2783
2784 def _get_player_with_redirect(self, player_id: str) -> Player:
2785 """Get player with check if playback related command should be redirected."""
2786 player = self.get_player(player_id, True)
2787 assert player is not None # for type checking
2788 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
2789 self.logger.info(
2790 "Player %s is synced to %s and can not accept "
2791 "playback related commands itself, "
2792 "redirected the command to the sync leader.",
2793 player.name,
2794 sync_leader.name,
2795 )
2796 return sync_leader
2797 if player.state.active_group and (
2798 active_group := self.get_player(player.state.active_group)
2799 ):
2800 self.logger.info(
2801 "Player %s is part of a playergroup and can not accept "
2802 "playback related commands itself, "
2803 "redirected the command to the group leader.",
2804 player.name,
2805 )
2806 return active_group
2807 return player
2808
2809 def _get_active_audio_source(self, player: Player) -> tuple[AudioSource, PluginProvider] | None:
2810 """
2811 Return the active AudioSource and its owning PluginProvider for a player.
2812
2813 Returns None when the player's active queue item is not a MediaType.AUDIO_SOURCE
2814 or when the owning plugin provider is no longer available.
2815
2816 :param player: The player whose active queue to inspect.
2817 """
2818 active_queue = self.get_active_queue(player)
2819 if active_queue is None:
2820 return None
2821 current_item = active_queue.current_item
2822 if current_item is None or current_item.media_item is None:
2823 return None
2824 media_item = current_item.media_item
2825 # isinstance check defends against a non-AudioSource subclass that
2826 # somehow has media_type=AUDIO_SOURCE set (mutated or constructed wrong)
2827 # — the media_type guard alone would let it through and crash later.
2828 if not isinstance(media_item, AudioSource):
2829 return None
2830 provider = self.mass.get_provider(media_item.provider)
2831 if not isinstance(provider, PluginProvider):
2832 return None
2833 # Belt-and-suspenders: a queue item carrying media_type=AUDIO_SOURCE
2834 # can only have come from a provider that declared the feature, but
2835 # a feature flag flipped off at runtime (provider reload, config
2836 # change) would leave on_source_control / on_volume_change raising
2837 # NotImplementedError out of cmd_play / cmd_pause. Skip cleanly.
2838 if ProviderFeature.AUDIO_SOURCE not in provider.supported_features:
2839 return None
2840 return media_item, provider
2841
2842 def _get_player_groups(self, player: Player) -> Iterator[Player]:
2843 """
2844 Return all group players the given player is a member of.
2845
2846 :param player: The player to look up the group memberships for.
2847 """
2848 # A group player mirrors its members, so it is also included while unavailable -
2849 # skipping it there is exactly how its state goes stale.
2850 player_id = player.player_id
2851 for _player in self.iter_players():
2852 if _player.player_id == player_id:
2853 continue
2854 if _player.state.type != PlayerType.GROUP:
2855 continue
2856 if player_id in _player.state.group_members:
2857 yield _player
2858
2859 # Protocol linking methods are provided by ProtocolLinkingMixin (protocol_linking.py)
2860
2861 def _repair_protocol_parent_links(self) -> None:
2862 """
2863 Repair protocol parent links in player configs on startup.
2864
2865 Scans player configs with a protocol_parent_id set and clears parent_ids
2866 that point to player configs that no longer exist (e.g., deleted universal
2867 players). A valid parent link also proves the player is a protocol child,
2868 so a stale player_type (left behind by an aborted registration) is healed.
2869 """
2870 all_player_configs = self.mass.config.get(CONF_PLAYERS, {})
2871 for player_id, player_config in all_player_configs.items():
2872 values = player_config.get("values") or {}
2873 parent_id = values.get(CONF_PROTOCOL_PARENT_ID)
2874 if not parent_id:
2875 continue
2876 # Check if parent config still exists
2877 parent_config = all_player_configs.get(parent_id)
2878 if not parent_config:
2879 self.logger.debug(
2880 "Clearing stale protocol_parent_id %s for %s (parent config deleted)",
2881 parent_id,
2882 player_id,
2883 )
2884 conf_key = f"{CONF_PLAYERS}/{player_id}/values/{CONF_PROTOCOL_PARENT_ID}"
2885 self.mass.config.set(conf_key, None)
2886 continue
2887 if player_config.get("player_type") != PlayerType.PROTOCOL.value:
2888 self.logger.info(
2889 "Repairing player type of %s - linked as protocol child of %s",
2890 player_id,
2891 parent_id,
2892 )
2893 self.mass.config.set_player_type(player_id, PlayerType.PROTOCOL)
2894
2895 async def _fix_group_member_configs(self) -> None:
2896 """
2897 Fix stale protocol player IDs in sync group member configs.
2898
2899 When a sync group references a protocol player ID instead of
2900 the parent player ID, correct it using the cached protocol parent mapping.
2901 """
2902 all_player_configs = self.mass.config.get(CONF_PLAYERS, {})
2903 total_fixes = 0
2904 fixed_groups: list[str] = []
2905
2906 for group_id, group_config in list(all_player_configs.items()):
2907 if group_config.get("provider") != "sync_group":
2908 continue
2909 old_members: list[str] = group_config.get("values", {}).get(CONF_GROUP_MEMBERS, [])
2910 if not old_members:
2911 continue
2912
2913 new_members: list[str] = []
2914 changes = 0
2915 for member_id in old_members:
2916 parent_id = self._get_cached_protocol_parent_id(member_id)
2917 corrected_id = parent_id or member_id
2918 if corrected_id != member_id:
2919 changes += 1
2920 self.logger.debug(
2921 "Sync group %s: corrected member %s -> %s",
2922 group_id,
2923 member_id,
2924 corrected_id,
2925 )
2926 if corrected_id not in new_members:
2927 new_members.append(corrected_id)
2928
2929 if changes:
2930 self.mass.config.set_raw_player_config_value(
2931 group_id, CONF_GROUP_MEMBERS, new_members
2932 )
2933 total_fixes += changes
2934 fixed_groups.append(group_id)
2935
2936 for group_id in fixed_groups:
2937 if (group_player := self.get_player(group_id)) and group_player.available:
2938 await group_player.on_config_updated()
2939
2940 if total_fixes:
2941 self.logger.info(
2942 "Fixed %d stale member reference(s) across %d sync group(s)",
2943 total_fixes,
2944 len(fixed_groups),
2945 )
2946
2947 async def _poll_players(self) -> None:
2948 """Background task that polls players for updates."""
2949 while True:
2950 for player in list(self._players.values()):
2951 # if the player is playing, update elapsed time every tick
2952 # to ensure the queue has accurate details
2953 player_playing = player.state.playback_state == PlaybackState.PLAYING
2954 if player_playing and player.type != PlayerType.PROTOCOL:
2955 self.mass.call_later(
2956 0.5,
2957 self.mass.player_queues.on_player_update,
2958 player,
2959 {"corrected_elapsed_time": (None, player.state.corrected_elapsed_time)},
2960 task_id=f"queue_on_player_update_{player.player_id}",
2961 )
2962 # Poll player;
2963 if not player.needs_poll:
2964 continue
2965 try:
2966 last_poll: float = player.extra_data[ATTR_LAST_POLL]
2967 except KeyError:
2968 last_poll = 0.0
2969 if (self.mass.loop.time() - last_poll) < player.poll_interval:
2970 continue
2971 player.extra_data[ATTR_LAST_POLL] = self.mass.loop.time()
2972 try:
2973 await player.poll()
2974 except Exception as err:
2975 self.logger.warning(
2976 "Error while requesting latest state from player %s: %s",
2977 player.state.name,
2978 str(err),
2979 exc_info=err if self.logger.isEnabledFor(10) else None,
2980 )
2981 # Yield to event loop to prevent blocking
2982 await asyncio.sleep(0)
2983 await asyncio.sleep(1)
2984
2985 def _handle_group_dsp_change(
2986 self, player: Player, prev_group_members: list[str], new_group_members: list[str]
2987 ) -> None:
2988 """Handle DSP reload when group membership changes."""
2989 # reset cached group volume snapshot since membership changed
2990 player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2991 prev_child_count = len(prev_group_members)
2992 new_child_count = len(new_group_members)
2993 is_player_group = player.state.type == PlayerType.GROUP
2994
2995 # handle special case for PlayerGroups: since there are no leaders,
2996 # DSP still always work with a single player in the group.
2997 multi_device_dsp_threshold = 1 if is_player_group else 0
2998
2999 prev_is_multiple_devices = prev_child_count > multi_device_dsp_threshold
3000 new_is_multiple_devices = new_child_count > multi_device_dsp_threshold
3001
3002 if prev_is_multiple_devices == new_is_multiple_devices:
3003 return # no change in multi-device status
3004
3005 supports_multi_device_dsp = (
3006 PlayerFeature.MULTI_DEVICE_DSP in player.state.supported_features
3007 )
3008
3009 dsp_enabled: bool
3010 if player.state.type == PlayerType.GROUP:
3011 # Since player groups do not have leaders, we will use the only child
3012 # that was in the group before and after the change
3013 if prev_is_multiple_devices:
3014 if childs := new_group_members:
3015 # We shrank the group from multiple players to a single player
3016 # So the now only child will control the DSP
3017 dsp_enabled = self.mass.config.get_player_dsp_config(childs[0]).enabled
3018 else:
3019 dsp_enabled = False
3020 elif childs := prev_group_members:
3021 # We grew the group from a single player to multiple players,
3022 # let's see if the previous single player had DSP enabled
3023 dsp_enabled = self.mass.config.get_player_dsp_config(childs[0]).enabled
3024 else:
3025 dsp_enabled = False
3026 else:
3027 dsp_enabled = self.mass.config.get_player_dsp_config(player.player_id).enabled
3028
3029 if dsp_enabled and not supports_multi_device_dsp:
3030 # We now know that the group configuration has changed so:
3031 # - multi-device DSP is not supported
3032 # - we switched from a group with multiple players to a single player
3033 # (or vice versa)
3034 # - the leader has DSP enabled
3035 self.mass.create_task(self.mass.players.on_player_dsp_change(player.player_id))
3036
3037 def _check_external_source_takeover(self, player: Player) -> None:
3038 """
3039 Handle when an external source takes over playback on a player.
3040
3041 When a player has an active grouped output protocol (e.g., AirPlay group) and
3042 an external source (e.g., Spotify Connect, TV input) takes over playback,
3043 we need to clear the active output protocol and ungroup the protocol players.
3044
3045 This prevents the situation where the player appears grouped via protocol
3046 but is actually playing from a different source.
3047
3048 :param player: The player whose active_source changed.
3049 """
3050 # Only relevant for non-protocol players
3051 if player.type == PlayerType.PROTOCOL:
3052 return
3053
3054 # Not a takeover if the player is not actively playing
3055 if player.playback_state != PlaybackState.PLAYING:
3056 return
3057
3058 # Only relevant if we have an active output protocol (not native)
3059 if not player.active_output_protocol or player.active_output_protocol == "native":
3060 return
3061
3062 new_source = player.state.active_source
3063
3064 # Check if new source is external (not MA-managed)
3065 if self._is_ma_managed_source(player, new_source):
3066 return
3067
3068 # Get the active protocol player
3069 protocol_player = self.get_player(player.active_output_protocol)
3070 if not protocol_player:
3071 return
3072
3073 # If the source matches the active protocol's domain, it's expected - not a takeover
3074 # e.g., source "airplay" when using AirPlay protocol is normal
3075 if new_source and new_source.lower() == protocol_player.provider.domain.lower():
3076 return
3077
3078 if (
3079 new_source
3080 and new_source.lower() in ("airplay", "cast", "chromecast", "network")
3081 and protocol_player.provider.domain.lower() == "sendspin"
3082 ):
3083 # Special case for Sendspin bridge: if the new source matches cast or airplay and the
3084 # active protocol is Sendspin, we consider this a normal behavior and not a takeover
3085 return
3086
3087 # Confirmed external source takeover
3088 self.logger.info(
3089 "External source '%s' took over on %s while playing via protocol %s - "
3090 "clearing active output protocol and ungrouping",
3091 new_source,
3092 player.display_name,
3093 protocol_player.provider.domain,
3094 )
3095
3096 # Set active output protocol to native
3097 player.set_active_output_protocol("native")
3098
3099 # Ungroup the protocol player (async task)
3100 self.mass.create_task(protocol_player.ungroup())
3101
3102 def _is_ma_managed_source(self, player: Player, source: str | None) -> bool:
3103 """
3104 Check if a source is managed by Music Assistant.
3105
3106 MA-managed sources include:
3107 - None (=autodetect, no source explicitly set by player)
3108 - The player's own ID (MA queue)
3109 - Any active queue ID
3110 - Any plugin source ID
3111
3112 :param player: The player to check.
3113 :param source: The source ID to check.
3114 :return: True if the source is MA-managed, False if external.
3115 """
3116 if source is None:
3117 return True
3118
3119 # Player's own ID means MA queue is active
3120 if source == player.player_id:
3121 return True
3122
3123 # Check if it's a known queue ID
3124 return self.mass.player_queues.get(source) is not None
3125
3126 def _schedule_update_all_players(self, delay: float = 2.0) -> None:
3127 """
3128 Schedule a debounced update of all players' state.
3129
3130 Used when a new player is registered to ensure all existing players
3131 update their dynamic properties (like can_group_with) that may have changed.
3132
3133 :param delay: Delay in seconds before triggering updates (default 2.0).
3134 """
3135 if self.mass.closing:
3136 return
3137
3138 for player in self.all_players(
3139 return_unavailable=True,
3140 return_disabled=False,
3141 return_protocol_players=True,
3142 ):
3143 self.trigger_player_update(player.player_id, debounce_delay=delay)
3144
3145 async def _auto_ungroup_if_synced(self, player: Player, log_context: str) -> None:
3146 """
3147 Automatically ungroup a player if it's synced to another player.
3148
3149 :param player: The player to check and potentially ungroup.
3150 :param log_context: Additional context for the log message (e.g., target player name).
3151 """
3152 if not player.state.synced_to and not player.state.active_group:
3153 return
3154 self.logger.info(
3155 "Player %s is already synced to %s, ungrouping it first before %s",
3156 player.name,
3157 player.state.synced_to or player.state.active_group,
3158 log_context,
3159 )
3160 # Use internal _handle_set_members to avoid deadlocking on the play lock
3161 # (we're already inside a cmd_set_members chain that holds a play lock).
3162 synced_to = player.state.synced_to or player.state.active_group
3163 if synced_to and (parent := self.get_player(synced_to)):
3164 try:
3165 async with self.wait_for_player_update(player.player_id, timeout=5):
3166 await self._handle_set_members(parent, player_ids_to_remove=[player.player_id])
3167 except asyncio.CancelledError:
3168 raise
3169 except Exception:
3170 self.logger.warning(
3171 "Failed to auto-ungroup %s from %s, proceeding anyway",
3172 player.name,
3173 synced_to,
3174 )
3175
3176 async def _handle_set_members(
3177 self,
3178 parent_player: Player,
3179 player_ids_to_add: list[str] | None = None,
3180 player_ids_to_remove: list[str] | None = None,
3181 ) -> None:
3182 """
3183 Handle the actual set_members logic.
3184
3185 Skips permission checks and locking (internal use only).
3186
3187 :param parent_player: The parent player to add/remove members to/from.
3188 :param player_ids_to_add: List of player_id's to add to the parent player.
3189 :param player_ids_to_remove: List of player_id's to remove from the parent player.
3190 """
3191 target_player = parent_player.player_id
3192 # handle the sync leader being removed from itself: either transfer leadership
3193 # to a remaining member (keeping playback alive) or dissolve the group entirely
3194 should_stop = False
3195 if player_ids_to_remove and target_player in player_ids_to_remove:
3196 remaining_members = [
3197 m
3198 for m in parent_player.state.group_members
3199 if m != target_player
3200 and m not in player_ids_to_remove
3201 and (member := self.get_player(m))
3202 and member.state.available
3203 ]
3204 active_queue = self.get_active_queue(parent_player)
3205 if remaining_members and active_queue and active_queue.state != PlaybackState.IDLE:
3206 # transfer leadership to a remaining member instead of dissolving
3207 await self._transfer_ad_hoc_leadership(parent_player, remaining_members)
3208 return
3209 self.logger.info(
3210 "Dissolving sync group of player %s as it is being removed from itself",
3211 parent_player.name,
3212 )
3213 player_ids_to_add = None
3214 player_ids_to_remove = [
3215 x for x in parent_player.state.group_members if x != target_player
3216 ]
3217 should_stop = True
3218 # filter all player ids on compatibility and availability
3219 final_player_ids_to_add: list[str] = []
3220 for child_player_id in player_ids_to_add or []:
3221 if child_player_id == target_player:
3222 continue
3223 if child_player_id in final_player_ids_to_add:
3224 continue
3225 if (
3226 not (child_player := self.get_player(child_player_id))
3227 or not child_player.state.available
3228 ):
3229 self.logger.warning("Player %s is not available", child_player_id)
3230 continue
3231
3232 # check if player can be synced/grouped with the target player
3233 # state.can_group_with already handles all expansion and translation
3234 if child_player_id not in parent_player.state.can_group_with:
3235 self.logger.warning(
3236 "Player %s can not be grouped with %s",
3237 child_player.name,
3238 parent_player.name,
3239 )
3240 continue
3241
3242 if (
3243 child_player.state.synced_to
3244 and child_player.state.synced_to == target_player
3245 and child_player_id in parent_player.state.group_members
3246 ):
3247 continue # already synced to this target
3248
3249 # also skip if the child is part of this group via its sync leader
3250 # (e.g. synced to the sync leader of this syncgroup)
3251 if (
3252 child_player.state.active_group == target_player
3253 and child_player_id in parent_player.state.group_members
3254 ):
3255 continue
3256
3257 # handle edge case: child player is synced to a different player
3258 # automatically ungroup it first and wait for state to propagate
3259 # but not if the child is already part of this group (via its sync leader)
3260 if child_player.state.synced_to and target_player not in {
3261 child_player.state.synced_to,
3262 child_player.state.active_group,
3263 }:
3264 await self._auto_ungroup_if_synced(child_player, f"joining {parent_player.name}")
3265
3266 # power on the player if needed
3267 if (
3268 not child_player.state.powered
3269 and child_player.state.power_control != PLAYER_CONTROL_NONE
3270 ):
3271 await self._handle_cmd_power(child_player.player_id, True)
3272 # if we reach here, all checks passed
3273 final_player_ids_to_add.append(child_player_id)
3274
3275 # process player ids to remove and filter out invalid/unavailable players and edge cases
3276 final_player_ids_to_remove: list[str] = []
3277 if player_ids_to_remove:
3278 for child_player_id in player_ids_to_remove:
3279 if child_player_id in parent_player.state.group_members:
3280 final_player_ids_to_remove.append(child_player_id)
3281 continue
3282 # also accept the removal if the child player itself reports
3283 # being synced to this parent - handles race conditions where the
3284 # parent's group_members state is stale/not yet updated
3285 child_player = self.get_player(child_player_id)
3286 if child_player and child_player.state.synced_to == target_player:
3287 final_player_ids_to_remove.append(child_player_id)
3288 continue
3289
3290 # Forward command to the appropriate player after all (base) sanity checks
3291 # GROUP players (sync_group, universal_group) manage their own members internally
3292 # and don't need protocol translation - call their set_members directly
3293 if (
3294 parent_player.type == PlayerType.GROUP
3295 and PlayerFeature.SET_MEMBERS in parent_player.state.supported_features
3296 ):
3297 await parent_player.set_members(
3298 player_ids_to_add=final_player_ids_to_add,
3299 player_ids_to_remove=final_player_ids_to_remove,
3300 )
3301 return
3302 # For regular players, handle protocol selection and translation
3303 await self._handle_set_members_with_protocols(
3304 parent_player, final_player_ids_to_add, final_player_ids_to_remove
3305 )
3306
3307 if should_stop:
3308 # Stop playback on the player if it is being removed from itself
3309 await self._handle_cmd_stop(parent_player.player_id)
3310
3311 async def _handle_set_members_with_protocols(
3312 self,
3313 parent_player: Player,
3314 player_ids_to_add: list[str],
3315 player_ids_to_remove: list[str],
3316 ) -> None:
3317 """
3318 Handle set_members considering protocol and native members.
3319
3320 Skips permission checks, locking, and all redirect logic (internal use only).
3321 Translates visible player IDs to protocol player IDs when appropriate,
3322 and forwards to the correct player's set_members.
3323
3324 :param parent_player: The parent player to add/remove members to/from.
3325 :param player_ids_to_add: List of visible player IDs to add as members.
3326 :param player_ids_to_remove: List of visible player IDs to remove from members.
3327 """
3328 # Get parent's active protocol domain and player if available
3329 parent_protocol_domain = None
3330 parent_protocol_player = None
3331 if (
3332 parent_player.active_output_protocol
3333 and parent_player.active_output_protocol != "native"
3334 ):
3335 parent_protocol_player = self.get_player(parent_player.active_output_protocol)
3336 if parent_protocol_player:
3337 parent_protocol_domain = parent_protocol_player.provider.domain
3338
3339 self.logger.debug(
3340 "set_members on %s: active_protocol=%s, adding=%s, removing=%s",
3341 parent_player.state.name,
3342 parent_protocol_domain or "none",
3343 player_ids_to_add,
3344 player_ids_to_remove,
3345 )
3346
3347 # Translate members to add
3348 (
3349 protocol_members_to_add,
3350 native_members_to_add,
3351 parent_protocol_player,
3352 parent_protocol_domain,
3353 ) = self._translate_members_for_protocols(
3354 parent_player, player_ids_to_add, parent_protocol_player, parent_protocol_domain
3355 )
3356
3357 self.logger.debug(
3358 "Translated members: protocol=%s (domain=%s), native=%s",
3359 protocol_members_to_add,
3360 parent_protocol_domain,
3361 native_members_to_add,
3362 )
3363
3364 # Translate members to remove
3365 protocol_members_to_remove, native_members_to_remove = (
3366 self._translate_members_to_remove_for_protocols(
3367 parent_player, player_ids_to_remove, parent_protocol_player, parent_protocol_domain
3368 )
3369 )
3370
3371 # Forward protocol members to protocol player's set_members
3372 if (protocol_members_to_add or protocol_members_to_remove) and parent_protocol_player:
3373 await self._forward_protocol_set_members(
3374 parent_player,
3375 parent_protocol_player,
3376 protocol_members_to_add,
3377 protocol_members_to_remove,
3378 )
3379
3380 # Forward native members to parent player's set_members
3381 if native_members_to_add or native_members_to_remove:
3382 filtered_native_add = self._filter_native_members(native_members_to_add, parent_player)
3383 # For removal, allow protocol players if they're actually in the parent's group_members
3384 # This handles native protocol players (e.g., native AirPlay) where group_members
3385 # contains protocol player IDs
3386 filtered_native_remove = [
3387 pid
3388 for pid in native_members_to_remove
3389 if (p := self.get_player(pid))
3390 and (p.type != PlayerType.PROTOCOL or pid in parent_player.group_members)
3391 ]
3392 self.logger.debug(
3393 "Native grouping on %s: filtered_add=%s, filtered_remove=%s",
3394 parent_player.state.name,
3395 filtered_native_add,
3396 filtered_native_remove,
3397 )
3398 if filtered_native_add or filtered_native_remove:
3399 if PlayerFeature.SET_MEMBERS not in parent_player.state.supported_features:
3400 return
3401 self.logger.info(
3402 "Calling set_members on native player %s with add=%s, remove=%s",
3403 parent_player.state.name,
3404 filtered_native_add,
3405 filtered_native_remove,
3406 )
3407 await parent_player.set_members(
3408 player_ids_to_add=filtered_native_add or None,
3409 player_ids_to_remove=filtered_native_remove or None,
3410 )
3411
3412 async def _transfer_ad_hoc_leadership(
3413 self, leader: Player, remaining_members: list[str]
3414 ) -> None:
3415 """
3416 Transfer leadership of an ad-hoc sync group to a remaining member.
3417
3418 Called when the sync leader of an ad-hoc group is unjoined while other
3419 members remain and playback is active. The queue is moved to a newly
3420 selected leader, the remaining members are regrouped under it and playback
3421 resumes at the saved position (accepting a brief audio gap).
3422
3423 :param leader: The current sync leader being removed from the group.
3424 :param remaining_members: Available group members (excluding the leader)
3425 that should keep playing under a new leader.
3426 """
3427 active_queue = self.get_active_queue(leader)
3428 was_playing = active_queue is not None and active_queue.state == PlaybackState.PLAYING
3429 new_leader_id = self._select_ad_hoc_leader(leader, remaining_members)
3430 self.logger.info(
3431 "Transferring leadership of %s to %s (%s remaining member(s))",
3432 leader.name,
3433 new_leader_id,
3434 len(remaining_members),
3435 )
3436 # Move the queue to the new leader. transfer_queue frees the new leader from
3437 # the old leader's group and stops the old leader; the playback position
3438 # survives because stop() stores it in resume_pos.
3439 await self.mass.player_queues.transfer_queue(
3440 leader.player_id, new_leader_id, auto_play=False
3441 )
3442 # regroup the other remaining members under the new leader
3443 other_members = [m for m in remaining_members if m != new_leader_id]
3444 if other_members:
3445 await self.cmd_set_members(new_leader_id, player_ids_to_add=other_members)
3446 if was_playing:
3447 await self.mass.player_queues.resume(new_leader_id)
3448
3449 def _select_ad_hoc_leader(self, leader: Player, remaining_members: list[str]) -> str:
3450 """
3451 Pick the new leader for an ad-hoc sync group leadership transfer.
3452
3453 Prefers a remaining member that can currently be reached on the protocol the
3454 group is playing on, so the other members can be regrouped under it; falls back
3455 to the first remaining member. The members' own ``can_group_with`` is unusable
3456 here because it is empty while they are still synced to the old leader.
3457
3458 :param leader: The current sync leader being removed.
3459 :param remaining_members: Candidate member player_ids, already filtered for
3460 availability. Must not be empty.
3461 """
3462 active_domain: str | None = None
3463 if leader.active_output_protocol and leader.active_output_protocol != "native":
3464 if protocol_player := self.get_player(leader.active_output_protocol):
3465 active_domain = protocol_player.provider.domain
3466 if active_domain:
3467 for member_id in remaining_members:
3468 member = self.get_player(member_id)
3469 if member is None:
3470 continue
3471 if active_domain in member.playback_domains:
3472 return member_id
3473 return remaining_members[0]
3474
3475 def _clear_sleep_timer(self, player: Player) -> None:
3476 """
3477 Clear the active sleep timer for the player.
3478
3479 :param player: Player to clear the timer for.
3480 """
3481 self.mass.cancel_timer(self._sleep_timer_task_id(player.player_id))
3482 if player.sleep_timer_expires_at is not None:
3483 player.set_sleep_timer_expires_at(None)
3484 player.update_state()
3485 self._signal_sleep_timer_updated(player, None)
3486
3487 async def _handle_sleep_timer_expired(self, player_id: str) -> None:
3488 """
3489 Stop playback when a player's sleep timer expires.
3490
3491 :param player_id: Player ID whose sleep timer expired.
3492 """
3493 player = self.get_player(player_id)
3494 if player is None or player.sleep_timer_expires_at is None:
3495 return
3496 player.set_sleep_timer_expires_at(None)
3497 player.update_state()
3498 self._signal_sleep_timer_updated(player, None)
3499 await self.cmd_stop(player_id)
3500
3501 def _signal_sleep_timer_updated(self, player: Player, expires_at: float | None) -> None:
3502 """
3503 Signal a sleep timer change for the player on the event bus.
3504
3505 :param player: Player whose sleep timer changed.
3506 :param expires_at: New expiry timestamp, or None when the timer was cleared.
3507 """
3508 if player.state.type == PlayerType.PROTOCOL:
3509 return
3510 self.mass.signal_event(
3511 EventType.PLAYER_SLEEP_TIMER_UPDATED,
3512 object_id=player.player_id,
3513 data=expires_at,
3514 )
3515
3516 @staticmethod
3517 def _sleep_timer_task_id(player_id: str) -> str:
3518 """
3519 Return the scheduled task ID for a player's sleep timer.
3520
3521 :param player_id: Player ID to build the task ID for.
3522 """
3523 return f"player_sleep_timer_{player_id}"
3524
3525 # Private command handlers (no permission checks)
3526
3527 async def _handle_cmd_resume(
3528 self, player_id: str, source: str | None = None, media: PlayerMedia | None = None
3529 ) -> None:
3530 """
3531 Handle resume playback command.
3532
3533 Skips permission checks and locking (internal use only).
3534 """
3535 player = self._get_player_with_redirect(player_id)
3536 source = source or player.state.active_source
3537 media = media or player.state.current_media
3538 # power on the player if needed
3539 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
3540 await self._handle_cmd_power(player.player_id, True)
3541 # Redirect to queue controller if it is active
3542 if active_queue := self.mass.player_queues.get(source or player_id):
3543 await self.mass.player_queues.resume(active_queue.queue_id)
3544 return
3545 # try to handle command on player directly
3546 # TODO: check if player has an active source with native resume support
3547 active_source = next((x for x in player.state.source_list if x.id == source), None)
3548 if (
3549 player.state.playback_state in (PlaybackState.IDLE, PlaybackState.PAUSED)
3550 and active_source
3551 and active_source.can_play_pause
3552 and PlayerFeature.PAUSE in player.state.supported_features
3553 ):
3554 # player has some other source active and native resume support
3555 await player.play()
3556 return
3557 if active_source and not active_source.passive:
3558 await self.select_source(player_id, active_source.id)
3559 return
3560 if media:
3561 # try to re-play the current media item
3562 await player.play_media(media)
3563 return
3564 # fallback: just try to resume queue playback
3565 await self.mass.player_queues.resume(player.player_id)
3566
3567 async def _handle_cmd_power(
3568 self, player_id: str, powered: bool, skip_auto_play: bool = False
3569 ) -> None:
3570 """
3571 Handle player power on/off command.
3572
3573 Skips permission checks and locking (internal use only).
3574
3575 :param player_id: The player ID to power on/off.
3576 :param powered: True to power on, False to power off.
3577 :param skip_auto_play: If True, skip auto-play on power on.
3578 """
3579 player = self.get_player(player_id, True)
3580 assert player is not None # for type checking
3581 player_state = player.state
3582
3583 if player_state.powered == powered:
3584 self.logger.debug(
3585 "Ignoring power %s command for player %s: already in state %s",
3586 "ON" if powered else "OFF",
3587 player_state.name,
3588 "ON" if player_state.powered else "OFF",
3589 )
3590 return # nothing to do
3591
3592 # ungroup player at power off
3593 player_was_sync_child = bool(player.state.synced_to or player.state.active_group)
3594 if (
3595 (player_was_sync_child or player.group_members)
3596 and player.type == PlayerType.PLAYER
3597 and not powered
3598 ):
3599 # ungroup player if it is synced (or is a sync leader itself)
3600 await self.cmd_ungroup(player_id)
3601
3602 # always stop player at power off
3603 if (
3604 not powered
3605 and not player_was_sync_child
3606 and player_state.playback_state in (PlaybackState.PLAYING, PlaybackState.PAUSED)
3607 ):
3608 # wait for the stop command to process and prevent race conditions
3609 async with self.wait_for_player_update(player_id, timeout=5):
3610 await self._handle_cmd_stop(player_id)
3611
3612 # power off all synced childs when player is a sync leader
3613 elif not powered and player_state.type == PlayerType.PLAYER and player_state.group_members:
3614 async with TaskManager(self.mass) as tg:
3615 for member in self.iter_group_members(player, True):
3616 if member.power_control == PLAYER_CONTROL_NONE:
3617 continue
3618 tg.create_task(self._handle_cmd_power(member.player_id, False))
3619
3620 # handle actual power command
3621 if player_state.power_control == PLAYER_CONTROL_NONE:
3622 self.logger.debug(
3623 "Player %s does not support power control, ignoring power command",
3624 player_state.name,
3625 )
3626 return
3627 if player_state.power_control == PLAYER_CONTROL_NATIVE:
3628 # player supports power command natively: forward to player provider
3629 await player.power(powered)
3630 if powered:
3631 await wait_for_power_on(self.logger, player)
3632 elif player_state.power_control == PLAYER_CONTROL_FAKE:
3633 # user wants to use fake power control - so we (optimistically) update the state
3634 # and store the state in the cache
3635 player.extra_data[ATTR_FAKE_POWER] = powered
3636 # Group players need to actively form/dissolve their session when the
3637 # user toggles fake power — otherwise the toggle would only update the
3638 # cosmetic state without ever capturing or releasing the members.
3639 if player_state.type == PlayerType.GROUP:
3640 await player.power(powered)
3641 player.update_state() # trigger update of the player state
3642 if player_state.type != PlayerType.GROUP:
3643 # see register(): group fake-power is intentionally not persisted
3644 # because there is no session to restore at boot.
3645 await self.mass.cache.set(
3646 key=player_id,
3647 data=powered,
3648 provider=self.domain,
3649 category=CACHE_CATEGORY_PLAYER_POWER,
3650 )
3651 # handle external player control
3652 elif player_control := self._controls.get(player.state.power_control):
3653 control_name = player_control.name
3654 self.logger.debug("Redirecting power command to PlayerControl %s", control_name)
3655 if not player_control.supports_power:
3656 raise UnsupportedFeaturedException(
3657 f"Player control {control_name} is not available"
3658 )
3659 if powered:
3660 assert player_control.power_on is not None # for type checking
3661 await player_control.power_on()
3662 await wait_for_power_on(self.logger, player, player_control)
3663 else:
3664 assert player_control.power_off is not None # for type checking
3665 await player_control.power_off()
3666 # always trigger a state update to update the UI
3667 player.refresh_state()
3668
3669 # handle 'auto play on power on' feature
3670 if (
3671 not skip_auto_play
3672 and not player_state.active_group
3673 and not player_state.synced_to
3674 and powered
3675 and player.config.get_value(CONF_AUTO_PLAY)
3676 and player_state.active_source in (None, player_id)
3677 and not player.extra_data.get(ATTR_ANNOUNCEMENT_IN_PROGRESS)
3678 ):
3679 await self.mass.player_queues.resume(player_id)
3680
3681 def _resolve_group_volume_player(self, player: Player) -> Player | None:
3682 """
3683 Return the player whose group a group volume command applies to.
3684
3685 Returns None if the given player is not grouped at all. Commands addressed to a
3686 synced member and to its sync leader resolve to the same player, so they read
3687 and guard one and the same group.
3688
3689 :param player: The player the command was addressed to.
3690 """
3691 # the group volume lock this resolves to may not share the VOLUME purpose:
3692 # set_group_volume sets the volume of the members concurrently and a sync leader
3693 # is a member of its own group, so a group command would wait on its own lock.
3694 if player.state.type == PlayerType.GROUP or player.state.group_members:
3695 # dedicated group player or sync leader
3696 return player
3697 if player.state.synced_to:
3698 # a synced player follows its sync leader
3699 return self.get_player(player.state.synced_to)
3700 return None
3701
3702 async def _set_member_volume(self, player_id: str, volume_level: int) -> None:
3703 """
3704 Set the volume of a single member as part of a group volume change.
3705
3706 :param player_id: player_id of the member to handle the command.
3707 :param volume_level: logical volume level (0..100) to set on the member.
3708 """
3709 # record before waiting for the lock, for the same reason as cmd_volume_set
3710 if member := self.get_player(player_id):
3711 self._record_volume_target(member, volume_level)
3712 # take the volume lock of the member itself, so a group volume change and an
3713 # individual volume command for that member can not overtake one another
3714 async with self.get_player_lock(player_id, PlayerLockPurpose.VOLUME):
3715 await self._handle_cmd_volume_set(player_id, volume_level, record_target=False)
3716
3717 async def _handle_cmd_volume_set(
3718 self, player_id: str, volume_level: int, *, record_target: bool = True
3719 ) -> None:
3720 """
3721 Handle Player volume set command.
3722
3723 Skips permission checks and locking (internal use only).
3724
3725 :param player_id: player_id of the player to handle the command.
3726 :param volume_level: logical volume level (0..100) to set on the player.
3727 :param record_target: Set to False when the caller already recorded the level as
3728 the base for the next volume nudge, before it waited for the volume lock.
3729 """
3730 player = self.get_player(player_id, True)
3731 assert player is not None # for type checker
3732
3733 # Clamp logical volume to 0-100
3734 volume_level = max(0, min(100, volume_level))
3735
3736 if player.type == PlayerType.GROUP:
3737 # redirect to special group volume control
3738 await self.cmd_group_volume(player_id, volume_level)
3739 return
3740
3741 # A muted player stays muted: only an explicit unmute lifts it, and the level
3742 # set here is the one it plays at once that happens. Fake mute is the exception,
3743 # because it is simulated with the volume itself.
3744 if self._stays_silent_on_volume_change(player):
3745 # a locked player stays silent, the volume it holds is the one
3746 # that gets restored once it is unmuted again
3747 volume_level = 0
3748 # the lock may have been earned after the caller recorded the level it asked
3749 # for, which is then not the level this player ends up at
3750 record_target = True
3751 else:
3752 player.extra_data.pop(ATTR_FAKE_MUTE, None)
3753
3754 if record_target:
3755 self._record_volume_target(player, volume_level)
3756
3757 # Scale logical volume (0-100) to device volume (min_volume-max_volume)
3758 device_volume = self.scale_volume_to_device(player_id, volume_level)
3759
3760 # Notify the active AudioSource of a volume change.
3761 # Only fire if this player is the direct owner of its queue,
3762 # not when it merely inherits active_source from a parent group —
3763 # group volume changes handle the callback once at the group level.
3764 if active := self._get_active_audio_source(player):
3765 audio_source, plugin_prov = active
3766 active_queue = self.get_active_queue(player)
3767 if active_queue is not None and active_queue.queue_id == player.player_id:
3768 await plugin_prov.on_volume_change(audio_source.item_id, volume_level)
3769
3770 # Handle native volume control support
3771 if player.volume_control == PLAYER_CONTROL_NATIVE:
3772 # player supports volume command natively: forward to player
3773 await player.volume_set(device_volume)
3774 return
3775 # Handle fake volume control support
3776 if player.volume_control == PLAYER_CONTROL_FAKE:
3777 # user wants to use fake volume control - so we (optimistically) update the state
3778 # and store the state in the cache. Fake volume uses the logical volume (no scaling).
3779 player.extra_data[ATTR_FAKE_VOLUME] = volume_level
3780 player.update_state()
3781 return
3782 # player has no volume support at all
3783 if player.volume_control == PLAYER_CONTROL_NONE:
3784 raise UnsupportedFeaturedException(
3785 f"Player {player.state.name} does not support volume control"
3786 )
3787 # handle external player control
3788 if player_control := self._controls.get(player.state.volume_control):
3789 control_name = player_control.name
3790 self.logger.debug("Redirecting volume command to PlayerControl %s", control_name)
3791 if not player_control.supports_volume:
3792 raise UnsupportedFeaturedException(
3793 f"Player control {control_name} is not available"
3794 )
3795 assert player_control.volume_set is not None
3796 # forward the already-scaled device volume; the external control sets the
3797 # raw device volume and does not apply min/max scaling of its own
3798 await player_control.volume_set(device_volume)
3799 return
3800 if protocol_player := self.get_player(player.state.volume_control):
3801 # forward the already-scaled device volume: the limits configured on this
3802 # (user-facing) player are the only ones that apply to the command
3803 self.logger.debug(
3804 "Redirecting volume command to protocol player %s",
3805 protocol_player.provider.manifest.name,
3806 )
3807 await protocol_player.volume_set(device_volume)
3808 return
3809
3810 @staticmethod
3811 def _is_in_group(state: PlayerState) -> bool:
3812 """Check if the player with the given state is currently grouped with other players."""
3813 # a sync leader has neither synced_to nor active_group set, but it does lead its
3814 # own group_members, which stays empty for a player that is not grouped at all
3815 return bool(state.synced_to or state.active_group or state.group_members)
3816
3817 def _has_active_mute_lock(self, player: Player) -> bool:
3818 """
3819 Check if the given player holds a mute lock that still applies to it.
3820
3821 A lock is only earned inside a group and only holds for as long as the player
3822 is still grouped, so it can not outlive the group it was earned in.
3823
3824 :param player: The player to check, which may be a protocol player.
3825 """
3826 if player.extra_data.get(ATTR_MUTE_LOCK) and self._is_in_group(player.state):
3827 return True
3828 # cmd_volume_mute stores the lock on the parent player, while the volume command
3829 # may arrive with the protocol player ID (e.g. during group volume changes)
3830 if player.protocol_parent_id and (parent := self.get_player(player.protocol_parent_id)):
3831 return bool(parent.extra_data.get(ATTR_MUTE_LOCK)) and self._is_in_group(parent.state)
3832 return False
3833
3834 def _stays_silent_on_volume_change(self, player: Player) -> bool:
3835 """Check if a volume command for the given player lands at 0 to keep it silent."""
3836 return (
3837 self._has_active_mute_lock(player)
3838 and player.mute_control == PLAYER_CONTROL_FAKE
3839 and bool(player.extra_data.get(ATTR_FAKE_MUTE))
3840 )
3841
3842 async def _mute_group_members(self, group_player: Player, muted: bool) -> None:
3843 """
3844 Mute or unmute all mute capable members of a player group or synced players.
3845
3846 :param group_player: The group player or sync leader.
3847 :param muted: bool if the group should be muted.
3848 """
3849 coros = []
3850 for child_player in self.iter_group_members(
3851 group_player, only_powered=True, exclude_self=False
3852 ):
3853 if child_player.mute_control == PLAYER_CONTROL_NONE:
3854 # members without a mute control are left alone, just like the
3855 # group mute state itself is calculated from the capable members only
3856 continue
3857 coros.append(self.cmd_volume_mute(child_player.player_id, muted))
3858 await asyncio.gather(*coros)
3859
3860 async def _handle_cmd_volume_mute(self, player: Player, mute_control: str, muted: bool) -> None:
3861 """
3862 Send the mute command to the given player's mute control.
3863
3864 Skips permission checks, locking and mute lock bookkeeping (internal use only).
3865
3866 :param player: the player to handle the command.
3867 :param mute_control: the already resolved mute control of the player.
3868 :param muted: bool if player should be muted.
3869 """
3870 if mute_control == PLAYER_CONTROL_NATIVE:
3871 # player supports mute command natively: forward to player
3872 await player.volume_mute(muted)
3873 return
3874 if mute_control == PLAYER_CONTROL_FAKE:
3875 # user wants to use fake mute control - so we use volume instead
3876 self.logger.debug(
3877 "Using volume for muting for player %s",
3878 player.state.name,
3879 )
3880 if muted:
3881 already_muted = bool(player.extra_data.get(ATTR_FAKE_MUTE))
3882 if not already_muted:
3883 # on a repeated mute command the volume is already 0
3884 player.extra_data[ATTR_PREVIOUS_VOLUME] = player.state.volume_level
3885 await self._handle_cmd_volume_set(player.player_id, 0)
3886 # set the flag after the volume command, as that clears it
3887 player.extra_data[ATTR_FAKE_MUTE] = True
3888 player.update_state()
3889 else:
3890 was_muted = bool(player.extra_data.get(ATTR_FAKE_MUTE))
3891 player.extra_data[ATTR_FAKE_MUTE] = False
3892 player.update_state()
3893 if not was_muted:
3894 # the volume is the one the user is listening at, restoring
3895 # anything here would turn a no-op unmute into a volume change
3896 return
3897 stored_volume: int | None = player.extra_data.pop(ATTR_PREVIOUS_VOLUME, None)
3898 # the volume was still unknown at mute time, so pick a low volume
3899 # rather than blasting the speaker at some assumed level
3900 await self._handle_cmd_volume_set(
3901 player.player_id, 1 if stored_volume is None else stored_volume
3902 )
3903 return
3904
3905 # handle external player control
3906 if player_control := self._controls.get(mute_control):
3907 control_name = player_control.name
3908 self.logger.debug("Redirecting mute command to PlayerControl %s", control_name)
3909 if not player_control.supports_mute:
3910 raise UnsupportedFeaturedException(
3911 f"Player control {control_name} is not available"
3912 )
3913 assert player_control.mute_set is not None
3914 await player_control.mute_set(muted)
3915 return
3916
3917 # handle to protocol player as volume_mute control
3918 if protocol_player := self.get_player(mute_control):
3919 self.logger.debug(
3920 "Redirecting mute command to protocol player %s",
3921 protocol_player.provider.manifest.name,
3922 )
3923 await protocol_player.volume_mute(muted)
3924 return
3925
3926 # the configured control disappeared after the mute control was resolved
3927 raise UnsupportedFeaturedException(f"Player {player.state.name} does not support muting")
3928
3929 async def _handle_play_media(self, player_id: str, media: PlayerMedia) -> None:
3930 """
3931 Handle play media command without group redirect.
3932
3933 Skips permission checks, locking, and all redirect logic (internal use only).
3934
3935 :param player_id: player_id of the player to handle the command.
3936 :param media: The Media that needs to be played on the player.
3937 """
3938 player = self.get_player(player_id, raise_unavailable=True)
3939 assert player is not None
3940 # set active source if media has a source_id (e.g. plugin source or mass queue source)
3941 if media.source_id:
3942 player.set_active_mass_source(media.source_id)
3943
3944 # Determine output protocol to use:
3945 # While a session is active (playing/paused), keep using the already active
3946 # protocol so mid-session commands stay on the same output.
3947 # On a fresh start always (re)select: a leftover active protocol from a
3948 # previous session must not overrule user preference, a grouped protocol
3949 # or native playback (and it may point at a player that is gone by now).
3950 target_player: Player | None = None
3951 output_protocol: OutputProtocol | None = None
3952 if (
3953 player.state.playback_state in (PlaybackState.PLAYING, PlaybackState.PAUSED)
3954 and player.active_output_protocol
3955 and player.active_output_protocol != "native"
3956 and (protocol_player := self.get_player(player.active_output_protocol))
3957 ):
3958 # Use the already-set protocol directly
3959 output_protocol = player.get_linked_protocol(player.active_output_protocol)
3960 if output_protocol is not None:
3961 target_player = protocol_player
3962 if target_player is None:
3963 target_player, output_protocol = self._select_best_output_protocol(player)
3964
3965 if target_player.player_id != player.player_id:
3966 # Playing via linked protocol - update active output protocol
3967 # output_protocol is guaranteed to be non-None when target_player != player
3968 assert output_protocol is not None
3969 self.logger.debug(
3970 "Starting playback on %s via protocol %s (target=%s), group_members=%s",
3971 player.state.name,
3972 output_protocol.name,
3973 target_player.display_name,
3974 target_player.state.group_members,
3975 )
3976 player.set_active_output_protocol(output_protocol.output_protocol_id)
3977 elif player.type != PlayerType.GROUP:
3978 # Native playback - group players don't have output protocols of their own
3979 # (they delegate to a sync leader / member which manages its own protocol)
3980 self.logger.debug(
3981 "Starting playback on %s via native, group_members=%s",
3982 player.state.name,
3983 player.state.group_members,
3984 )
3985 player.set_active_output_protocol("native")
3986
3987 # power on the player if needed (skip auto-play since we're about to start playback)
3988 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
3989 await self._handle_cmd_power(player.player_id, True, skip_auto_play=True)
3990 await target_player.play_media(media)
3991 if target_player.player_id != player.player_id:
3992 # notify the native player that protocol playback started
3993 assert output_protocol is not None
3994 await player.on_protocol_playback(output_protocol=output_protocol)
3995
3996 async def _handle_enqueue_next_media(self, player_id: str, media: PlayerMedia) -> None:
3997 """
3998 Handle enqueue next media command without group redirect.
3999
4000 Skips permission checks, locking, and all redirect logic (internal use only).
4001
4002 :param player_id: player_id of the player to handle the command.
4003 :param media: The Media that needs to be enqueued on the player.
4004 """
4005 player = self.get_player(player_id, raise_unavailable=True)
4006 assert player is not None
4007 if target_player := self._get_control_target(
4008 player,
4009 required_feature=PlayerFeature.ENQUEUE,
4010 require_active=True,
4011 ):
4012 self.logger.debug(
4013 "Redirecting enqueue command to protocol player %s",
4014 target_player.provider.manifest.name,
4015 )
4016 await target_player.enqueue_next_media(media)
4017 return
4018
4019 if PlayerFeature.ENQUEUE not in player.state.supported_features:
4020 raise UnsupportedFeaturedException(
4021 f"Player {player.state.name} does not support enqueueing"
4022 )
4023 await player.enqueue_next_media(media)
4024
4025 async def _handle_select_source(self, player_id: str, source: str | None) -> None:
4026 """
4027 Handle select source command without group redirect.
4028
4029 Skips permission checks, locking, and all redirect logic (internal use only).
4030
4031 :param player_id: player_id of the player to handle the command.
4032 :param source: The ID of the source that needs to be activated/selected.
4033 """
4034 if source is None:
4035 source = player_id # default to MA queue source
4036 player = self.get_player(player_id, True)
4037 assert player is not None
4038 # check if player is already playing and source is different
4039 # in that case we need to stop the player first
4040 prev_source = player.state.active_source
4041 if prev_source and source != prev_source:
4042 with suppress(PlayerCommandFailed, RuntimeError):
4043 # just try to stop (regardless of state)
4044 async with self.wait_for_player_update(player_id, timeout=5):
4045 await self._handle_cmd_stop(player_id)
4046 # check if source is a mass queue
4047 # this can be used to restore the queue after a source switch
4048 if self.mass.player_queues.get(source):
4049 player.set_active_mass_source(source)
4050 return
4051 # Legacy compatibility: the old plugin-source API used the
4052 # plugin's instance_id directly as the source string. The refactor
4053 # moved plugin sources to first-class AudioSource MediaItems played
4054 # via player_queues.play_media. Translate a legacy plugin-instance-id
4055 # source into the new flow so old frontends, third-party scripts,
4056 # and HA automations keep working — but only when the provider
4057 # exposes EXACTLY ONE AudioSource (it was always a 1:1 mapping under
4058 # the old API; multi-source providers have to use the explicit URI).
4059 if (legacy_prov := self.mass.get_provider(source)) and isinstance(
4060 legacy_prov, PluginProvider
4061 ):
4062 if ProviderFeature.AUDIO_SOURCE not in legacy_prov.supported_features:
4063 raise PlayerCommandFailed(f"Provider {source} does not expose AudioSources")
4064 sources = await legacy_prov.get_audio_sources()
4065 if len(sources) == 1:
4066 self.logger.debug(
4067 "Translating legacy select_source(%s) to play_media(%s)",
4068 source,
4069 sources[0].uri,
4070 )
4071 await self.mass.player_queues.play_media(player_id, str(sources[0].uri))
4072 return
4073 raise UnsupportedFeaturedException(
4074 f"Provider {source} exposes {len(sources)} AudioSources; the legacy "
4075 "select_source(plugin_instance_id) API only supported 1:1 mappings. "
4076 "Use player_queues.play_media with an explicit AudioSource URI."
4077 )
4078 # basic check if player supports source selection
4079 if PlayerFeature.SELECT_SOURCE not in player.state.supported_features:
4080 raise UnsupportedFeaturedException(
4081 f"Player {player.state.name} does not support source selection"
4082 )
4083 # basic check if source is valid for player
4084 if not any(x for x in player.state.source_list if x.id == source):
4085 raise PlayerCommandFailed(
4086 f"{source} is an invalid source for player {player.state.name}"
4087 )
4088 # forward to player
4089 await player.select_source(source)
4090
4091 async def _handle_cmd_stop(self, player_id: str) -> None:
4092 """
4093 Handle stop command without any redirects.
4094
4095 Skips permission checks, locking, and all redirect logic (internal use only).
4096
4097 :param player_id: player_id of the player to handle the command.
4098 """
4099 player = self.get_player(player_id, raise_unavailable=True)
4100 assert player is not None
4101 protocol_player: Player | None = None
4102 if player.active_output_protocol and player.active_output_protocol != "native":
4103 protocol_player = self.get_player(player.active_output_protocol)
4104 if player.state.playback_state == PlaybackState.IDLE:
4105 # The player already reports idle but an output protocol is still marked
4106 # active: the protocol player may never have received a stop at all
4107 # (e.g. the source stream ended on its own before this stop command
4108 # arrived). Forward an (idempotent) stop and schedule the protocol clear
4109 # so no stale session lingers on the device and the next playback
4110 # (re)selects the output protocol.
4111 if protocol_player is not None:
4112 await protocol_player.stop()
4113 if len(protocol_player.group_members) <= 1:
4114 self.schedule_active_output_protocol_clear(player)
4115 return
4116 player.mark_stop_called()
4117 # Delegate to active protocol player if one is active
4118 target_player = player
4119 if protocol_player is not None:
4120 target_player = protocol_player
4121 if PlayerFeature.POWER in target_player.supported_features:
4122 # if protocol player supports/requires power,
4123 # we power it off instead of just stopping (which also stops playback)
4124 # this is rare as most protocols do not support power control (except for cast)
4125 await self._handle_cmd_power(target_player.player_id, False)
4126 return
4127
4128 # handle command on player(protocol) directly
4129 await target_player.stop()
4130 # Only clear active protocol if the protocol player has no remaining group members.
4131 # If there are still protocol group members, keep the protocol active so that
4132 # when playback resumes it continues on the same protocol.
4133 if target_player.player_id == player.player_id or len(target_player.group_members) <= 1:
4134 self.schedule_active_output_protocol_clear(player)
4135
4136 async def _handle_cmd_play(self, player_id: str) -> None:
4137 """
4138 Handle play command without group redirect.
4139
4140 Skips permission checks, locking, and all redirect logic (internal use only).
4141
4142 :param player_id: player_id of the player to handle the command.
4143 """
4144 player = self.get_player(player_id, raise_unavailable=True)
4145 assert player is not None
4146 if player.state.playback_state == PlaybackState.PLAYING:
4147 self.logger.info(
4148 "Ignore PLAY request to player %s: player is already playing", player.state.name
4149 )
4150 return
4151 # If an AudioSource is the active queue item, proxy play to the plugin
4152 if active := self._get_active_audio_source(player):
4153 audio_source, plugin_prov = active
4154 if audio_source.can_play_pause:
4155 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PLAY)
4156 return
4157 # handle unpause (=play if player is paused)
4158 if player.state.playback_state == PlaybackState.PAUSED:
4159 active_source = next(
4160 (x for x in player.state.source_list if x.id == player.state.active_source), None
4161 )
4162 # raise if active source does not support play/pause
4163 if active_source and not active_source.can_play_pause:
4164 msg = (
4165 f"The active source ({active_source.name}) on player "
4166 f"{player.state.name} does not support play/pause"
4167 )
4168 raise PlayerCommandFailed(msg)
4169 # Delegate to active protocol player if one is active
4170 if target_player := self._get_control_target(
4171 player, PlayerFeature.PAUSE, require_active=True
4172 ):
4173 await target_player.play()
4174 return
4175 # No active protocol target: if the player rendering the audio supports pause and
4176 # the active (external) source can be paused, unpause it directly instead of
4177 # restarting the source.
4178 output_player = player.resolve_output_player()
4179 if (
4180 active_source
4181 and active_source.can_play_pause
4182 and PlayerFeature.PAUSE in output_player.supported_features
4183 ):
4184 await output_player.play()
4185 return
4186
4187 # player is not paused: try to resume the player
4188 # Note: We handle resume inline here without calling _handle_cmd_resume
4189 active_source = next(
4190 (x for x in player.state.source_list if x.id == player.state.active_source), None
4191 )
4192 media = player.state.current_media
4193 # power on the player if needed
4194 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
4195 await self._handle_cmd_power(player.player_id, True)
4196 if active_source and not active_source.passive:
4197 await self._handle_select_source(player_id, active_source.id)
4198 return
4199 if media:
4200 # try to re-play the current media item
4201 await player.play_media(media)
4202 return
4203 # fallback: just send play command - which will fail if nothing can be played
4204 await player.play()
4205
4206 async def _handle_cmd_pause(self, player_id: str) -> None:
4207 """
4208 Handle pause command without any redirects.
4209
4210 Skips permission checks, locking, and all redirect logic (internal use only).
4211
4212 :param player_id: player_id of the player to handle the command.
4213 """
4214 player = self.get_player(player_id, raise_unavailable=True)
4215 assert player is not None
4216 if player.state.playback_state == PlaybackState.IDLE:
4217 return
4218 # If an AudioSource is the active queue item, proxy pause to the plugin
4219 if active := self._get_active_audio_source(player):
4220 audio_source, plugin_prov = active
4221 if audio_source.can_play_pause:
4222 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PAUSE)
4223 return
4224 # handle command on player/source directly
4225 active_source = next(
4226 (x for x in player.state.source_list if x.id == player.state.active_source), None
4227 )
4228 if active_source and not active_source.can_play_pause:
4229 # raise if active source does not support play/pause
4230 msg = (
4231 f"The active source ({active_source.name}) on player "
4232 f"{player.state.name} does not support play/pause"
4233 )
4234 raise PlayerCommandFailed(msg)
4235 # Delegate to active protocol player if one is active
4236 if target_player := self._get_control_target(
4237 player, PlayerFeature.PAUSE, require_active=True
4238 ):
4239 await target_player.pause()
4240 return
4241 # No active protocol target: if the player rendering the audio supports pause and the
4242 # active (external) source can be paused, forward the command to it instead of stopping
4243 # it (mirrors the external-source handling in cmd_seek/cmd_next_track).
4244 output_player = player.resolve_output_player()
4245 if (
4246 active_source
4247 and active_source.can_play_pause
4248 and PlayerFeature.PAUSE in output_player.supported_features
4249 ):
4250 await output_player.pause()
4251 return
4252 # player/protocol does not support pause: fall back to stop
4253 self.logger.debug(
4254 "Player/protocol %s does not support pause, using STOP instead",
4255 player.state.name,
4256 )
4257 await self._handle_cmd_stop(player.player_id)
4258