/
/
/
1"""Sync Group Player implementation."""
2
3from __future__ import annotations
4
5import asyncio
6import time
7from contextlib import asynccontextmanager
8from typing import TYPE_CHECKING, Any, cast
9
10from music_assistant_models.config_entries import ConfigEntry, ConfigValueOption
11from music_assistant_models.constants import PLAYER_CONTROL_FAKE
12from music_assistant_models.enums import ConfigEntryType, PlaybackState, PlayerFeature, PlayerType
13from music_assistant_models.errors import PlayerCommandFailed, UnsupportedFeaturedException
14from propcache import under_cached_property as cached_property
15
16from music_assistant.constants import (
17 APPLICATION_NAME,
18 CONF_DYNAMIC_GROUP_MEMBERS,
19 CONF_GROUP_MEMBERS,
20 CONF_POWER_CONTROL,
21)
22from music_assistant.controllers.players.constants import PlayerLockPurpose
23from music_assistant.models.player import DeviceInfo, Player, PlayerMedia
24
25from .constants import (
26 CONF_ALLOWED_MEMBERS,
27 CONF_ENTRY_SGP_NOTE,
28 EXTRA_FEATURES_FROM_MEMBERS,
29 IDLE_GRACE_SECONDS,
30 PLAYBACK_START_TIMEOUT,
31 PROVIDERS_WITH_DYNAMIC_LEADER_SWITCH,
32 REFORM_DEBOUNCE_SECONDS,
33)
34
35if TYPE_CHECKING:
36 from collections.abc import AsyncIterator
37
38 from music_assistant_models.player import PlayerSource
39
40 from .provider import SyncGroupProvider
41
42
43class SyncGroupPlayer(Player):
44 """Sync Group Player implementation."""
45
46 _attr_type: PlayerType = PlayerType.GROUP
47 sync_leader: Player | None = None
48 """The active sync leader player for this syncgroup."""
49
50 def __init__(
51 self,
52 provider: SyncGroupProvider,
53 player_id: str,
54 ) -> None:
55 """Initialize SyncGroupPlayer instance."""
56 super().__init__(provider, player_id)
57 self._attr_name = self.config.name or self.config.default_name or f"SyncGroup {player_id}"
58 self._attr_available = True
59 self._attr_device_info = DeviceInfo(model=provider.name, manufacturer=APPLICATION_NAME)
60 # Group players default to "no opinion" on power. The session lifecycle
61 # (form on play, dissolve on stop, debounced idle deform) governs whether
62 # the group is considered active. Users who want an explicit on/off button
63 # can assign 'Fake power control' which is then reflected via extra_data.
64 self._attr_powered = None
65 self._attr_needs_poll = True
66 # task that dissolves the group after the idle grace window expires
67 self._idle_grace_task: asyncio.Task[None] | None = None
68 # task that re-forms the group (debounced) after the sync leader was removed
69 self._reform_task: asyncio.Task[None] | None = None
70 # protocol hint for the debounced re-form, snapshotted before the old
71 # leader was cleared so the new leader keeps protocol continuity
72 self._reform_protocol_domain: str | None = None
73 # monotonic timestamp of the last playback start issued to the leader
74 # (-inf means never)
75 self._playback_start_at: float = float("-inf")
76 self._update_attributes()
77
78 @cached_property
79 def is_dynamic(self) -> bool:
80 """Return if the player is a dynamic group player."""
81 return bool(self.config.get_value(CONF_DYNAMIC_GROUP_MEMBERS, False))
82
83 @property
84 def synced_to(self) -> str | None:
85 """Return the id of the player this player is synced to (sync leader)."""
86 # groups can't be synced
87 return None
88
89 @property
90 def is_active_session(self) -> bool:
91 """
92 Return whether this sync group is currently holding its members.
93
94 The session is considered active while a sync leader is set (formed and
95 potentially playing/paused), while the idle grace timer is still
96 pending, or while a debounced re-form is pending. ``__final_active_group``
97 reads this to decide whether the configured members should be marked as
98 ``active_group`` for this group.
99 """
100 return (
101 self.sync_leader is not None
102 or self._idle_grace_task is not None
103 or self._reform_task is not None
104 )
105
106 async def on_config_updated(self) -> None:
107 """Handle logic when the PlayerConfig is first loaded or updated."""
108 # Config is only available after the player was registered
109 self._cache.clear() # clear to prevent loading old is_dynamic
110 preset_members = cast("list[str]", self.config.get_value(CONF_GROUP_MEMBERS, []))
111 if self.is_dynamic:
112 # In dynamic mode the configured members act as a preset: they are
113 # pulled in when the group is powered on
114 self._attr_static_group_members = []
115 self._attr_supported_features.add(PlayerFeature.SET_MEMBERS)
116 else:
117 self._attr_static_group_members = list(preset_members)
118 self._attr_supported_features.discard(PlayerFeature.SET_MEMBERS)
119 # Only realign the effective member list to the preset when we are
120 # dormant. Otherwise a config save (e.g. user toggling an unrelated
121 # field) would wipe any dynamic joins that happened during this session.
122 if not self.is_active_session:
123 self._attr_group_members = list(preset_members)
124
125 @property
126 def supported_features(self) -> set[PlayerFeature]:
127 """Return the supported features of the player."""
128 # PlayerFeature.POWER is intentionally NOT advertised by default: it forces
129 # users to remember to power the group off to release its members, which
130 # makes "play X on a single member from HA" silently redirect to the whole
131 # group long after playback ended. The new lifecycle forms the group on
132 # play and dissolves it on stop (with a short idle grace), so explicit
133 # power control is no longer required.
134 # Users who DO want an explicit on/off button can assign 'Fake power
135 # control' in the player config; we then advertise POWER so the UI shows
136 # the toggle. The raw config value is read here to avoid recursion via
137 # the power_control property (which itself may inspect supported features).
138 base_features: set[PlayerFeature] = {PlayerFeature.PLAY_MEDIA}
139 raw_power_conf = self.mass.config.get_raw_player_config_value(
140 self.player_id, CONF_POWER_CONTROL
141 )
142 if raw_power_conf == PLAYER_CONTROL_FAKE:
143 base_features.add(PlayerFeature.POWER)
144 if self.is_dynamic:
145 base_features.add(PlayerFeature.SET_MEMBERS)
146 if self.sync_leader:
147 # add features supported by the sync leader
148 for feature in EXTRA_FEATURES_FROM_MEMBERS:
149 if feature in self.sync_leader.state.supported_features:
150 base_features.add(feature)
151 else:
152 # derive features from all (configured) group members
153 # so that features like volume control are always advertised
154 for member_id in self._attr_group_members:
155 member_player = self.mass.players.get_player(member_id)
156 if member_player and member_player.state.available:
157 for feature in EXTRA_FEATURES_FROM_MEMBERS:
158 if feature in member_player.state.supported_features:
159 base_features.add(feature)
160 return base_features
161
162 @property
163 def requires_flow_mode(self) -> bool:
164 """Return if the player needs flow mode."""
165 if leader := self.sync_leader:
166 return leader.flow_mode
167 return False
168
169 @property
170 def supported_sample_rates(self) -> list[tuple[int, int]] | None:
171 """Return supported sample rates as defined by the sync leader."""
172 # not cached: sync_leader can change during dynamic group reforms,
173 # so we always re-resolve to stay in sync with the current leader
174 if leader := self.sync_leader:
175 return leader.get_supported_sample_rates()
176 return [(44100, 16), (48000, 16)]
177
178 @property
179 def active_source(self) -> str | None:
180 """Return the active source id of the current media (if any)."""
181 # NOTE: Not using 'state' here as we need the 'raw' value provided by the sync leader player
182 if not self.sync_leader:
183 return None
184 # deal with output protocols on the sync leader
185 output_protocol_domain: str | None = None
186 if (
187 self.sync_leader.active_output_protocol
188 and self.sync_leader.active_output_protocol != "native"
189 ):
190 if protocol_player := self.mass.players.get_player(
191 self.sync_leader.active_output_protocol
192 ):
193 output_protocol_domain = protocol_player.provider.domain
194 # active source as reported by the player itself
195 if (
196 self.sync_leader.active_source
197 # try to catch cases where player reports an active source
198 # that is actually from an active output protocol (e.g. AirPlay)
199 and self.sync_leader.active_source.lower() != output_protocol_domain
200 and not (
201 # try to handle sendspin bridge where the player itself
202 # is reporting the bridged protocol as active source
203 # we need to ignore that
204 output_protocol_domain == "sendspin"
205 and (
206 self.sync_leader.active_source.lower()
207 in ("airplay", "cast", "chromecast", "network")
208 )
209 )
210 ):
211 return self.sync_leader.active_source
212 return None
213
214 @property
215 def source_list(self) -> list[PlayerSource]:
216 """Return list of available (native) sources for this player."""
217 # NOTE: Not using 'state' here as we need the 'raw' value provided by the sync leader player
218 return self.sync_leader.source_list if self.sync_leader else []
219
220 @property
221 def can_group_with(self) -> set[str]:
222 """Return the id's of players this player can group with."""
223 if not self.is_dynamic:
224 # in case of static members,
225 # we can only group with the players defined in the config, so we return those directly
226 return set(self._attr_static_group_members)
227 # Aggregate can_group_with from ALL current group members (not just the leader).
228 # A sync group can accommodate protocol switches, so a player compatible with
229 # ANY current member is a valid candidate to join.
230 member_ids = self._attr_group_members if self._attr_group_members else []
231 # current members bypass the allow-list filter (filter constrains joiners only)
232 current_members = set(member_ids)
233 can_group_with: set[str] = set()
234 for member_id in member_ids:
235 member_player = self.mass.players.get_player(member_id)
236 if member_player and member_player.state.available:
237 can_group_with.add(member_player.player_id)
238 can_group_with.update(member_player.state.can_group_with)
239 if can_group_with:
240 return {
241 pid
242 for pid in can_group_with
243 if pid in current_members or self._is_member_allowed(pid)
244 }
245 # Without any available member to derive compatibility from (empty group or
246 # all members offline), offer any compatible player.
247 # Actual compatibility is validated when adding members
248 can_group_with = set()
249 for player in self.mass.players.iter_players(return_unavailable=False):
250 if not player.available or player.type == PlayerType.GROUP:
251 # let's avoid showing group players as options to group with
252 continue
253 if (
254 PlayerFeature.SET_MEMBERS in player.state.supported_features
255 and player.state.can_group_with
256 and not player.state.active_group
257 ):
258 can_group_with.add(player.player_id)
259 return {pid for pid in can_group_with if self._is_member_allowed(pid)}
260
261 @property
262 def group_members(self) -> list[str]:
263 """Return the list of parent player id's that are part of this sync group."""
264 if (sync_leader := self.sync_leader) and sync_leader.state.group_members:
265 # use state.group_members here so protocol specific id's get correctly translated
266 return sync_leader.state.group_members
267 return self._attr_group_members
268
269 async def get_config_entries(self) -> list[ConfigEntry]:
270 """Return all (provider/player specific) Config Entries for the given player (if any)."""
271 # keep saved player ids so the UI can render a user friendly name
272 # prevents the bug where only the player ids show up during playback
273 saved_ids = {
274 *cast("list[str]", self.config.get_value(CONF_GROUP_MEMBERS, []) or []),
275 *cast("list[str]", self.config.get_value(CONF_ALLOWED_MEMBERS, []) or []),
276 }
277 possible_players = sorted(
278 [
279 ConfigValueOption(x.player_id, title=x.display_name)
280 for x in self.mass.players.all_players(True, False)
281 if x.type != PlayerType.GROUP
282 and (
283 x.player_id in saved_ids
284 or (
285 PlayerFeature.SET_MEMBERS in x.state.supported_features
286 # also include synced followers: can_group_with returns empty
287 # while slaved, but the player is still group-capable
288 and (x.state.can_group_with or x.state.synced_to)
289 )
290 )
291 ],
292 key=lambda x: x.title or "",
293 )
294 entries: list[ConfigEntry] = [
295 # syncgroup specific entries
296 CONF_ENTRY_SGP_NOTE,
297 ConfigEntry(
298 key=CONF_GROUP_MEMBERS,
299 type=ConfigEntryType.STRING,
300 multi_value=True,
301 default_value=[],
302 required=False, # needed for dynamic members (which allows empty members list)
303 options=possible_players,
304 ),
305 ConfigEntry(
306 key=CONF_DYNAMIC_GROUP_MEMBERS,
307 type=ConfigEntryType.BOOLEAN,
308 default_value=False,
309 required=False,
310 ),
311 ConfigEntry(
312 key=CONF_ALLOWED_MEMBERS,
313 type=ConfigEntryType.STRING,
314 multi_value=True,
315 default_value=[],
316 required=False,
317 options=possible_players,
318 depends_on=CONF_DYNAMIC_GROUP_MEMBERS,
319 advanced=True,
320 ),
321 ]
322 return entries
323
324 async def power(self, powered: bool) -> None:
325 """
326 Handle POWER command to group player.
327
328 Only called when the user has assigned a power control (native or fake)
329 to the group. Powering ON pre-forms the group so its members are
330 captured immediately (matching the legacy behaviour for users who opt
331 in). Powering OFF stops any playback and dissolves the group.
332
333 :param powered: True to power on (form/capture), False to power off (dissolve).
334 """
335 # always cancel any pending idle-grace timer on explicit power transitions
336 self._cancel_idle_grace_timer()
337
338 if not powered and self.playback_state in (
339 PlaybackState.PLAYING,
340 PlaybackState.PAUSED,
341 ):
342 # stop directly via the leader to avoid re-entering our own stop()
343 # logic (which would dissolve before we re-dissolve below).
344 if sync_leader := self.sync_leader:
345 await self.mass.players._handle_cmd_stop(sync_leader.player_id)
346
347 if powered:
348 # apply the configured preset members on power-on so unjoins
349 # during a powered session stick until the next power cycle
350 preset_members = cast("list[str]", self.config.get_value(CONF_GROUP_MEMBERS, []))
351 self._attr_group_members = [
352 *preset_members,
353 *[x for x in self._attr_group_members if x not in preset_members],
354 ]
355 # form syncgroup when powering on
356 await self._form_syncgroup()
357 else:
358 # dissolve syncgroup when powering off
359 await self._dissolve_syncgroup()
360
361 if self._attr_powered != powered:
362 self._attr_powered = powered
363 self._update_attributes()
364 self.update_state()
365
366 async def stop(self) -> None:
367 """
368 Send STOP command to given player.
369
370 An explicit stop on the group dissolves the syncgroup immediately so the
371 members are released back to individual control. The idle grace timer is
372 intentionally only used when the queue ends naturally (playback_state
373 transitions to IDLE without a stop command). Users who want the group
374 to stay formed across stops can assign Fake power control and use that
375 to pin the group as 'active'.
376 """
377 self._cancel_idle_grace_timer()
378 # an explicit stop also voids any pending debounced re-form and the
379 # startup marker â the user asked for silence
380 self._cancel_reform_timer()
381 self._playback_start_at = float("-inf")
382 self._attr_current_media = None
383 if sync_leader := self.sync_leader:
384 # Use internal handler to target the sync leader directly,
385 # bypassing group/sync redirect that would loop back to this player.
386 await self.mass.players._handle_cmd_stop(sync_leader.player_id)
387 # Skip the dissolve when the user has explicitly powered the group on
388 # via Fake power control â they expect the group to stay 'active' until
389 # they power it off, even after a stop.
390 if self._attr_powered is True:
391 return
392 await self._dissolve_syncgroup()
393
394 async def play(self) -> None:
395 """Send PLAY (unpause) command to given player."""
396 # The controller has already powered us on, but the group may not be
397 # formed (e.g. after _dissolve_and_reform left us powered with no leader).
398 # _form_syncgroup is idempotent so calling it here is cheap when already formed.
399 await self._form_syncgroup()
400 # Hold the group's playback lock until the leader actually reports playing
401 # so a concurrent (un)group command can't race the in-flight start â which
402 # would otherwise leave a player streaming outside the group.
403 async with self._await_leader_playback():
404 await self.mass.players.cmd_resume(
405 self.player_id, self._attr_active_source, self._attr_current_media
406 )
407
408 async def poll(self) -> None:
409 """Poll player for state updates."""
410 self._update_attributes()
411 self.update_state()
412
413 async def play_media(self, media: PlayerMedia) -> None:
414 """Handle PLAY MEDIA on given player."""
415 self._attr_current_media = media
416 self._attr_active_source = media.source_id or None
417 # The controller has already powered us on, but the group may not be
418 # formed (e.g. after _dissolve_and_reform left us powered with no leader).
419 # _form_syncgroup is idempotent so calling it here is cheap when already formed.
420 await self._form_syncgroup()
421 if sync_leader := self.sync_leader:
422 # Use internal handler to target the sync leader directly,
423 # bypassing group/sync redirect that would loop back to this player.
424 # Hold the group's playback lock until the leader confirms playback
425 # (see play()) so a concurrent (un)group command can't race the start.
426 async with self._await_leader_playback():
427 await self.mass.players._handle_play_media(sync_leader.player_id, media)
428 else:
429 raise RuntimeError("An empty group cannot play media, consider adding members first")
430
431 async def enqueue_next_media(self, media: PlayerMedia) -> None:
432 """Handle enqueuing of a next media item on the player."""
433 if sync_leader := self.sync_leader:
434 if PlayerFeature.ENQUEUE not in sync_leader.state.supported_features:
435 # this may happen in race conditions where we just switched sync leaders
436 # and the new leader doesn't support enqueueing next media.
437 return
438 # Use internal handler to bypass group redirect logic and avoid infinite loop
439 await self.mass.players._handle_enqueue_next_media(sync_leader.player_id, media)
440
441 async def set_members( # noqa: PLR0915
442 self,
443 player_ids_to_add: list[str] | None = None,
444 player_ids_to_remove: list[str] | None = None,
445 ) -> None:
446 """Handle SET_MEMBERS command on the player."""
447 if not self.is_dynamic:
448 raise UnsupportedFeaturedException(
449 f"Group {self.display_name} does not allow dynamically adding/removing members!",
450 translation_key="not_dynamic",
451 translation_owner=self.translation_owner,
452 translation_args=[self.display_name],
453 )
454 sync_leader = self.sync_leader or self._select_sync_leader(new_members=player_ids_to_add)
455 # A start that was just issued to the leader may not be reflected in the
456 # (transient) device state yet, so treat the startup window as playing â
457 # otherwise a (un)group command racing an in-flight start misreads the
458 # group as idle and skips the resume. An explicit pause always wins:
459 # PAUSED is deliberate user intent, never startup noise.
460 was_playing = self.playback_state == PlaybackState.PLAYING or (
461 self.playback_state != PlaybackState.PAUSED and self._playback_recently_started
462 )
463
464 # handle additions
465 final_players_to_add: list[str] = []
466 can_group_with = sync_leader.state.can_group_with.copy() if sync_leader else set()
467 for member_id in player_ids_to_add or []:
468 if member_id == self.player_id:
469 continue # can not add self as member
470 if not self._is_member_allowed(member_id):
471 self.logger.warning(
472 "Player %s is not allowed to join group %s by the configured player filters, "
473 "skipping adding it as a member to the group",
474 member_id,
475 self.display_name,
476 )
477 continue
478 member = self.mass.players.get_player(member_id)
479 if member is None or not member.available:
480 continue
481 if not sync_leader:
482 # no leader yet (e.g. empty group) - just register the member
483 # the leader and protocol selection happen on the next form/play
484 if member_id not in self._attr_group_members:
485 self._attr_group_members.append(member_id)
486 continue
487 if member_id != sync_leader.player_id and member_id not in can_group_with:
488 # incompatible with the current leader's protocols - do NOT register
489 # the member or it will linger in _attr_group_members forever without
490 # ever actually being synced.
491 self.logger.debug(
492 f"Cannot add {member.display_name} to group {self.display_name} since it's "
493 f"not compatible with the (current) sync leader"
494 )
495 continue
496 if member_id not in self._attr_group_members:
497 self._attr_group_members.append(member_id)
498 if member_id != sync_leader.player_id:
499 final_players_to_add.append(member_id)
500
501 # handle removals
502 final_players_to_remove: list[str] = []
503 leader_removed = False
504 for member_id in player_ids_to_remove or []:
505 if member_id not in self._attr_group_members:
506 # Fallback for a member that was grouped to the sync leader
507 # outside of MA (e.g. via the Sonos app): it isn't part of our
508 # tracked member list but does show up in group_members via the
509 # leader's live state. Forward its removal to the sync leader
510 # instead of silently skipping it.
511 if (
512 self.sync_leader
513 and member_id != self.sync_leader.player_id
514 and member_id in self.sync_leader.state.group_members
515 ):
516 final_players_to_remove.append(member_id)
517 continue
518 if member_id in self._attr_static_group_members:
519 # static members can not be removed from the group
520 raise PlayerCommandFailed(
521 f"Cannot remove {member_id} from group {self.display_name} "
522 "since it's a static member!"
523 )
524 if self.sync_leader and member_id == self.sync_leader.player_id:
525 leader_removed = True
526 continue
527 if member_id == self.player_id:
528 raise PlayerCommandFailed(
529 f"Cannot remove {self.display_name} from itself as a member!",
530 translation_key="remove_self",
531 translation_owner=self.translation_owner,
532 translation_args=[self.display_name],
533 )
534 self._attr_group_members.remove(member_id)
535 final_players_to_remove.append(member_id)
536
537 if self.sync_leader and leader_removed and self._attr_group_members:
538 # we removed the current sync leader, but we still have members in the group
539 old_leader_id = self.sync_leader.player_id
540 session_player = self._active_session_player()
541 supports_handoff = (
542 session_player is not None
543 and session_player.provider.domain in PROVIDERS_WITH_DYNAMIC_LEADER_SWITCH
544 )
545
546 if was_playing and supports_handoff:
547 # protocol supports dynamic leader switching: try to remove
548 # only the departing leader and keep remaining members playing.
549 # _dynamic_leader_switch will fall back to dissolve+reform
550 # automatically if the chosen new leader isn't already part of
551 # the live session (e.g. a freshly-added player).
552 await self._dynamic_leader_switch(old_leader_id)
553 else:
554 # protocol doesn't support dynamic leader switching or not playing
555 await self._dissolve_and_reform(old_leader_id, resume_playback=was_playing)
556 elif self.sync_leader and (leader_removed or not self._attr_group_members):
557 # we removed the current sync leader, and we have no members left in the group
558 # or we just removed the last member from the group, so we dissolve the syncgroup
559 # Use internal handler to stop the sync leader directly,
560 # bypassing group redirect that would loop back to this player.
561 async with self.mass.players.wait_for_player_update(
562 self.sync_leader.player_id, timeout=5
563 ):
564 await self.mass.players._handle_cmd_stop(self.sync_leader.player_id)
565 await self._dissolve_syncgroup()
566
567 elif self.sync_leader:
568 # just a regular member(s) added/removed action,
569 # we can simply update the syncgroup members on the sync leader.
570 # `active_protocol_domain` is derived from live state, so the
571 # group will naturally downshift once it re-forms if every
572 # remaining member can play on the leader's native protocol.
573 # use _handle_set_members directly to avoid the redirect loop
574 # (cmd_set_members redirects sync-leader targets back to this syncgroup)
575 async with self.mass.players.get_player_lock(
576 self.sync_leader.player_id, PlayerLockPurpose.PLAYBACK
577 ):
578 await self.mass.players._handle_set_members(
579 self.sync_leader,
580 player_ids_to_add=final_players_to_add,
581 player_ids_to_remove=final_players_to_remove,
582 )
583 elif self._reform_task is not None:
584 # leaderless with a debounced re-form pending: membership just changed,
585 # so re-arm the window â the re-form picks up the final member list.
586 self._schedule_reform_timer()
587 # NOTE: If we weren't playing before, we don't need to do anything else,
588 # since the syncing will be done once playback starts
589 self.mass.players.trigger_player_update(self.player_id)
590
591 def on_group_member_updated(
592 self, member_player: Player, changed_values: dict[str, tuple[Any, Any]]
593 ) -> None:
594 """Handle callback when a group member of the group player is updated."""
595 self._update_attributes()
596 super().on_group_member_updated(member_player, changed_values)
597
598 async def on_unload(self) -> None:
599 """Handle logic when the player is unloaded from the Player controller."""
600 self._cancel_idle_grace_timer()
601 self._cancel_reform_timer()
602 await super().on_unload()
603 # the player is going away; make sure we don't leave the protocol-level
604 # sync group standing with a now-nonexistent leader behind it.
605 if self.sync_leader is not None:
606 await self._dissolve_syncgroup()
607
608 @property
609 def active_protocol_domain(self) -> str | None:
610 """
611 Derive the active protocol domain for this sync group on the fly.
612
613 Returns the domain of the protocol currently carrying the live stream
614 session, EXCEPT when every remaining member can also play on the
615 leader's native domain â in which case the group should downshift and
616 this returns that native domain. Always computed from live state so it
617 cannot drift from reality.
618
619 Because of that downshift this is a hint for the next leader selection,
620 not an address for the live session: use ``_active_session_player()``
621 to reach the players that are carrying the stream right now.
622 """
623 session_player = self._active_session_player()
624 if session_player is None or self.sync_leader is None:
625 return None
626 domain = session_player.provider.domain
627 native_domain = self.sync_leader.provider.domain
628 # Keep a non-native protocol "active" for leader-selection purposes unless
629 # the whole group can be reached on the leader's native domain.
630 if domain != native_domain and self._all_members_can_play_on_domain(native_domain):
631 return native_domain
632 return domain
633
634 def _is_member_allowed(self, player_id: str) -> bool:
635 """Return whether a player is allowed to join this group given the configured filter."""
636 # preset members should always be allowed to re-join
637 preset_members = cast("list[str]", self.config.get_value(CONF_GROUP_MEMBERS, []) or [])
638 if player_id in preset_members:
639 return True
640 allowed_members = cast("list[str]", self.config.get_value(CONF_ALLOWED_MEMBERS, []) or [])
641 return not allowed_members or player_id in allowed_members
642
643 async def _form_syncgroup(self) -> None:
644 """Form syncgroup by syncing all (possible) members."""
645 # any in-flight grace or debounced re-form timer is moot now â
646 # we're (re)forming the group
647 self._cancel_idle_grace_timer()
648 self._cancel_reform_timer()
649 self.logger.debug(
650 "Forming syncgroup %s, _attr_group_members=%s, sync_leader=%s",
651 self.display_name,
652 self._attr_group_members,
653 self.sync_leader.display_name if self.sync_leader else None,
654 )
655 # select new sync leader if needed
656 if not self.sync_leader:
657 self.sync_leader = self._select_sync_leader()
658
659 # pin the leader ref: a concurrent command (e.g. a dissolve) may clear
660 # or replace self.sync_leader while we await below
661 leader = self.sync_leader
662 if not leader:
663 # we have no members in the group, so we can't form a syncgroup
664 return
665
666 # ensure the sync leader is first in the list
667 self._attr_group_members = [
668 leader.player_id,
669 *[x for x in self._attr_group_members if x != leader.player_id],
670 ]
671 # If the leader still believes it's synced to a previous leader (e.g. we
672 # just picked a new leader after dissolving the old session and the
673 # protocol-level state hasn't propagated yet), wait for it to settle.
674 # Without this, the subsequent play_media call hits the provider's
675 # "I'm synced to another player" guard and gets rejected.
676 if leader.state.synced_to is not None:
677 self.logger.debug(
678 "Waiting for new leader %s to report synced_to=None before forming",
679 leader.display_name,
680 )
681 if not await self._wait_member_unsynced(leader.player_id):
682 # Leader is genuinely stuck â bail out before issuing play_media
683 # so we don't trigger the provider's "synced to another player"
684 # rejection. The caller (play / play_media) will surface this as
685 # a no-op form; the next user action can retry once the
686 # protocol layer has caught up.
687 self.logger.error(
688 "Aborting syncgroup form for %s: leader %s is stuck synced",
689 self.display_name,
690 leader.display_name,
691 )
692 self.sync_leader = None
693 return
694 if self.sync_leader is not leader:
695 # the group was dissolved or re-led while we waited â
696 # this form attempt is stale, abort
697 return
698 # Translate the leader's group_members (may be protocol IDs) to parent IDs
699 # so we can compare against our _attr_group_members (always parent IDs)
700 already_synced = set(self._translate_to_parent_ids(leader.state.group_members))
701 members_to_sync = [
702 x for x in self._attr_group_members if x != leader.player_id and x not in already_synced
703 ]
704 if members_to_sync:
705 # If the sync leader is playing something independently, stop it first
706 # to prevent protocol switching from trying to resume the previous playback
707 # (we're about to start new playback on the syncgroup).
708 # Wait for the leader to actually reach IDLE before adding members,
709 # since some providers reject set_members while still playing.
710 if leader.state.playback_state == PlaybackState.PLAYING:
711 async with self.mass.players.wait_for_player_update(
712 leader.player_id,
713 attribute_name="playback_state",
714 attribute_value=PlaybackState.IDLE,
715 timeout=5,
716 ):
717 await self.mass.players._handle_cmd_stop(leader.player_id)
718 if self.sync_leader is not leader:
719 # the group was dissolved or re-led while we waited â
720 # this form attempt is stale, abort
721 return
722 # use _handle_set_members directly to avoid the redirect loop
723 # (cmd_set_members redirects sync-leader targets back to this syncgroup)
724 async with self.mass.players.get_player_lock(
725 leader.player_id, PlayerLockPurpose.PLAYBACK
726 ):
727 await self.mass.players._handle_set_members(
728 leader, player_ids_to_add=members_to_sync
729 )
730
731 @asynccontextmanager
732 async def _await_leader_playback(self) -> AsyncIterator[None]:
733 """
734 Wait for the sync leader to confirm playback for the command run in the body.
735
736 Wrap the play/resume call that targets the leader in this context manager.
737 The group's playback lock (held by the caller) then stays acquired until the
738 leader actually reports playing, so a concurrent (un)group command cannot
739 race a start that has not yet taken effect at the device. A no-op when there
740 is no leader to wait on.
741 """
742 if (leader := self.sync_leader) is None:
743 yield
744 return
745 # stamp the start: device state is unreliable while a start settles, so
746 # group-command decisions treat this window as playing (see set_members)
747 self._playback_start_at = time.monotonic()
748 async with self.mass.players.wait_for_player_update(
749 leader.player_id,
750 attribute_name="playback_state",
751 attribute_value=PlaybackState.PLAYING,
752 timeout=PLAYBACK_START_TIMEOUT,
753 ):
754 yield
755
756 async def _dissolve_syncgroup(self) -> None:
757 """Dissolve the current syncgroup by ungrouping all members."""
758 # a dissolve is happening now â any pending grace or re-form timer is no
759 # longer needed (_dissolve_and_reform re-arms the re-form right after)
760 # and the session whose start the marker tracked is gone
761 self._cancel_idle_grace_timer()
762 self._cancel_reform_timer()
763 self._playback_start_at = float("-inf")
764 if sync_leader := self.sync_leader:
765 # dissolve the temporary syncgroup from the player that holds the members:
766 # ungrouping from a leader that no longer holds them is a no-op and would
767 # leave the members grouped and streaming with no way back
768 group_leader = self._protocol_group_leader(sync_leader)
769 sync_children = [
770 x for x in group_leader.state.group_members if x != group_leader.player_id
771 ]
772 if sync_children:
773 # wait for the leader's state to reflect the ungroup
774 # use _handle_set_members directly to avoid the redirect loop
775 # (cmd_set_members redirects sync-leader targets back to this syncgroup)
776 async with (
777 self.mass.players.wait_for_player_update(group_leader.player_id, timeout=5),
778 self.mass.players.get_player_lock(
779 group_leader.player_id, PlayerLockPurpose.PLAYBACK
780 ),
781 ):
782 await self.mass.players._handle_set_members(
783 group_leader, player_ids_to_remove=sync_children
784 )
785 if group_leader is not sync_leader:
786 # our callers only ever stop the leader we track, so a provider-promoted
787 # one would keep streaming on its own once the members are released
788 await self.mass.players._handle_cmd_stop(group_leader.player_id)
789 self.mass.players.schedule_active_output_protocol_clear(group_leader)
790 # Clear the leader's active protocol once it stops playing; the controller's
791 # clearing in _handle_cmd_stop is skipped for a still-grouped protocol player.
792 if sync_leader:
793 self.mass.players.schedule_active_output_protocol_clear(sync_leader)
794 self.sync_leader = None
795 self._update_attributes()
796 self.update_state()
797
798 def _select_sync_leader(
799 self,
800 new_members: list[str] | None = None,
801 preferred_protocol_domain: str | None = None,
802 ) -> Player | None:
803 """
804 Select a (new) sync leader, preferring protocol continuity.
805
806 :param new_members: Optional list of newly added member ids to consider
807 when no current/static members are available.
808 :param preferred_protocol_domain: If provided, prefer members that
809 support this protocol domain so playback keeps using the same
810 protocol.
811 """
812 if self.group_members and self.sync_leader and self.sync_leader.state.available:
813 # current leader is still available, no need to select a new one
814 return self.sync_leader
815 # with selecting a new leader, we prioritize the static group members
816 group_members = self.static_group_members or self.group_members or new_members or []
817
818 # if a preferred protocol is given, prefer members that support it
819 if preferred_protocol_domain:
820 for member_id in group_members:
821 member_player = self.mass.players.get_player(member_id)
822 if (
823 member_player
824 and member_player.state.available
825 and self._member_supports_protocol_domain(
826 member_player, preferred_protocol_domain
827 )
828 ):
829 self.logger.debug(
830 "Auto-selected %s as sync leader for group %s "
831 "(supports active protocol %s)",
832 member_player.display_name,
833 self.display_name,
834 preferred_protocol_domain,
835 )
836 return member_player
837
838 # fallback: pick any available member
839 for member_id in group_members:
840 member_player = self.mass.players.get_player(member_id)
841 if member_player and member_player.state.available:
842 self.logger.debug(
843 f"Auto-selected {member_player.display_name} as sync leader for "
844 f"group {self.display_name}"
845 )
846 return member_player
847 return None
848
849 # -----------------------------------------------------------------------
850 # Protocol awareness
851 # -----------------------------------------------------------------------
852 # A sync group can contain members from multiple protocol domains (e.g. a
853 # Sonos that can play via either its native protocol or via AirPlay). The
854 # group needs to:
855 # - track which protocol the live session is using (active_protocol_domain)
856 # - resolve which player actually owns the protocol-level session
857 # (_active_session_player) so leader/handoff bookkeeping is done on
858 # the right object
859 # - choose new leaders that keep protocol continuity
860 # (_member_supports_protocol_domain / _select_sync_leader)
861 # - downshift to the native protocol once every remaining member can play
862 # on it (_all_members_can_play_on_domain)
863 # - stay aligned with the protocol's own view of the group, both in member
864 # order (_align_members_with_session) and in who leads it
865 # (_protocol_group_leader)
866 # The helpers below cover those needs. Composition decisions (which protocol
867 # to use given the current member mix) intentionally live in the group:
868 # individual protocol providers don't have visibility into the rest of the
869 # group's members.
870
871 def _translate_to_parent_ids(self, player_ids: list[str]) -> list[str]:
872 """
873 Translate a list of (possibly protocol) player IDs to parent player IDs.
874
875 Protocol players (e.g. AirPlay `apc...`) are translated to their parent
876 (e.g. Sonos `RINCON_...`). Non-protocol IDs pass through unchanged.
877
878 :param player_ids: List of player IDs that may be protocol or parent IDs.
879 """
880 result: list[str] = []
881 for pid in player_ids:
882 if player := self.mass.players.get_player(pid):
883 parent_id = player.protocol_parent_id or pid
884 if parent_id not in result:
885 result.append(parent_id)
886 elif pid not in result:
887 result.append(pid)
888 return result
889
890 def _member_supports_protocol_domain(self, player: Player, domain: str) -> bool:
891 """
892 Check if a player supports the given protocol domain.
893
894 :param player: The player to check.
895 :param domain: The protocol domain string (e.g. "airplay", "sonos").
896 """
897 if player.provider.domain == domain:
898 return True
899 for protocol in player.linked_output_protocols:
900 if protocol.protocol_domain == domain and protocol.available:
901 return True
902 return False
903
904 def _all_members_can_play_on_domain(self, domain: str) -> bool:
905 """
906 Return True if every current member has a playback path on the given domain.
907
908 A playback path is a member's own native playback or one of its
909 available linked output protocols. Members that are unavailable or
910 expose no playback path at all are ignored, so they never hold the
911 group on a protocol.
912
913 :param domain: The playback path domain to check (e.g. "airplay", "sonos").
914 """
915 for member_id in self._attr_group_members:
916 member = self.mass.players.get_player(member_id)
917 if member is None or not member.state.available:
918 continue
919 # Collect the set of available playback path domains for this member.
920 # UniversalPlayer wrappers have no native path of their own: their
921 # ``provider.domain`` is ``universal_player``, which is never a
922 # domain the group can play on.
923 paths: set[str] = set()
924 if member.is_native_player:
925 paths.add(member.provider.domain)
926 for protocol in member.linked_output_protocols:
927 if protocol.available:
928 paths.add(protocol.protocol_domain)
929 if paths and domain not in paths:
930 return False
931 return True
932
933 def _active_session_player(self) -> Player | None:
934 """
935 Return the player that owns the live sync session.
936
937 If the current sync leader has a non-native active output protocol,
938 returns the protocol player that carries the stream; otherwise returns
939 the native sync leader itself. Returns ``None`` if there is no leader.
940 """
941 if not self.sync_leader:
942 return None
943 if (
944 self.sync_leader.active_output_protocol
945 and self.sync_leader.active_output_protocol != "native"
946 and (
947 protocol_player := self.mass.players.get_player(
948 self.sync_leader.active_output_protocol
949 )
950 )
951 ):
952 return protocol_player
953 return self.sync_leader
954
955 def _align_members_with_session(self, session_player: Player | None) -> None:
956 """
957 Re-order the tracked members to match the live session's member order.
958
959 Members that are not part of the live session keep their relative order at
960 the end of the list.
961
962 :param session_player: The player that owns the live sync session.
963 """
964 if session_player is None:
965 return
966 # the provider's own group_members, not state.group_members: the latter is
967 # set-derived for non-protocol players and loses the member order. Not
968 # live_session_members either: that answers who is in the session, not in
969 # which order, and a provider may derive it without preserving any.
970 session_order = [
971 x
972 for x in self._translate_to_parent_ids(session_player.group_members)
973 if x in self._attr_group_members
974 ]
975 if not session_order:
976 return
977 self._attr_group_members = [
978 *session_order,
979 *[x for x in self._attr_group_members if x not in session_order],
980 ]
981
982 def _protocol_group_leader(self, sync_leader: Player) -> Player:
983 """
984 Return the member that currently holds the protocol-level group.
985
986 This is normally the sync leader itself, but a provider may have promoted a
987 different member at the protocol level. Falls back to the sync leader when no
988 member reports holding others.
989
990 :param sync_leader: The sync leader tracked by this group.
991 """
992 if sync_leader.state.group_members:
993 return sync_leader
994 for member_id in self._attr_group_members:
995 if member_id == sync_leader.player_id:
996 continue
997 member = self.mass.players.get_player(member_id)
998 if member is None or not member.state.available:
999 continue
1000 # a leader always lists itself alongside its members; only adopt one that
1001 # holds members of this group, never a group formed outside of MA
1002 held = [x for x in member.state.group_members if x != member_id]
1003 if held and not set(held).isdisjoint(self._attr_group_members):
1004 self.logger.warning(
1005 "Syncgroup %s tracks %s as leader but %s holds the group members",
1006 self.display_name,
1007 sync_leader.display_name,
1008 member.display_name,
1009 )
1010 return member
1011 return sync_leader
1012
1013 def _update_attributes(self) -> None:
1014 """Update dynamic attributes."""
1015 # NOTE on what reads from `.state.*` vs the leader's raw attributes below:
1016 # `__final_current_media` and `__final_active_source` on a player that has
1017 # an ``active_group`` route through the active_group's state â so reading
1018 # ``sync_leader.state.current_media`` from inside the group would loop
1019 # back through our own state derivation (group â leader.state â
1020 # active_group=group â group). For those two we MUST use the leader's
1021 # raw attributes. ``playback_state`` / ``elapsed_time`` do not route via
1022 # active_group and are safe to read from ``.state.*``.
1023 if (sync_leader := self.sync_leader) is None:
1024 # no sync leader, reset playback-related attributes to default values
1025 self._attr_playback_state = PlaybackState.IDLE
1026 self._attr_elapsed_time = None
1027 self._attr_elapsed_time_last_updated = None
1028 self._attr_current_media = None
1029 self._attr_active_source = None
1030 self._attr_poll_interval = 30
1031 return
1032 prev_state = self._attr_playback_state
1033 new_state = sync_leader.state.playback_state
1034 self._attr_playback_state = new_state
1035 self._attr_elapsed_time = sync_leader.state.elapsed_time
1036 self._attr_elapsed_time_last_updated = sync_leader.state.elapsed_time_last_updated
1037 # don't use 'state' for current_media here since that points back to this group
1038 # player when we're active_group, we need the 'raw' value from the sync leader
1039 # itself to avoid circular dependency and ensure it reflects the actual media
1040 # on the leader rather than the group.
1041 self._attr_current_media = sync_leader.current_media
1042 self._attr_active_source = sync_leader.active_source
1043 self._attr_poll_interval = 1 if new_state == PlaybackState.PLAYING else 30
1044 # idle grace handling: schedule a debounced dissolve when the leader
1045 # naturally transitions from PLAYING/PAUSED to IDLE. The dissolve is
1046 # skipped if the user has pinned the group with Fake power control.
1047 if new_state == PlaybackState.IDLE and prev_state in (
1048 PlaybackState.PLAYING,
1049 PlaybackState.PAUSED,
1050 ):
1051 if self._attr_powered is not True:
1052 self._schedule_idle_grace_timer()
1053 elif new_state in (PlaybackState.PLAYING, PlaybackState.PAUSED):
1054 # leader resumed playing, cancel any pending grace
1055 self._cancel_idle_grace_timer()
1056
1057 def _is_player_in_session(self, player: Player, session_player: Player | None) -> bool:
1058 """
1059 Return True if ``player`` already takes part in the live session.
1060
1061 A seamless leader handoff only works when the candidate is already a member
1062 of the session. If not (e.g. a freshly-added player that has never played
1063 anything), we must fall back to dissolve + reform.
1064
1065 :param player: The candidate new leader.
1066 :param session_player: The player that owns the live session (snapshot taken
1067 before the old leader was cleared via ``_active_session_player()``).
1068 """
1069 if session_player is None:
1070 return False
1071 return player.player_id in self._translate_to_parent_ids(
1072 session_player.live_session_members
1073 )
1074
1075 async def _dissolve_and_reform(
1076 self,
1077 old_leader_id: str,
1078 leader_to_stop: Player | None = None,
1079 resume_playback: bool = True,
1080 preferred_protocol_domain: str | None = None,
1081 ) -> None:
1082 """
1083 Stop the current sync session, dissolve the syncgroup and schedule a re-form.
1084
1085 Used when a seamless handoff isn't possible (e.g. the new leader is not
1086 part of the live session). The stop/dissolve happens immediately; the
1087 re-form (with resume) is debounced so cascaded unjoins coalesce into a
1088 single restart with the final member list.
1089
1090 :param old_leader_id: The player_id of the departing leader.
1091 :param leader_to_stop: The player to stop before dissolving. Defaults
1092 to ``self.sync_leader`` but callers should pass the old leader
1093 explicitly when ``self.sync_leader`` has already been cleared.
1094 :param resume_playback: If True, schedule the debounced re-form which
1095 restarts playback on the new leader. Pass False when the group was
1096 not actively playing (e.g. paused or idle).
1097 :param preferred_protocol_domain: Optional snapshot of the active
1098 protocol domain taken before the old leader was cleared, passed to
1099 :meth:`_select_sync_leader` so the new leader is chosen to keep the
1100 protocol session continuous where possible.
1101 """
1102 leader_to_stop = leader_to_stop or self.sync_leader
1103 if leader_to_stop:
1104 self.logger.info(
1105 "Dissolving syncgroup %s (leader %s) and re-forming with a new leader",
1106 self.display_name,
1107 leader_to_stop.display_name,
1108 )
1109 async with self.mass.players.wait_for_player_update(
1110 leader_to_stop.player_id, timeout=5
1111 ):
1112 await self.mass.players._handle_cmd_stop(leader_to_stop.player_id)
1113 await self._dissolve_syncgroup()
1114 if old_leader_id in self._attr_group_members:
1115 self._attr_group_members.remove(old_leader_id)
1116 if resume_playback and self._attr_group_members:
1117 self._reform_protocol_domain = preferred_protocol_domain
1118 self._schedule_reform_timer()
1119
1120 async def _wait_member_unsynced(self, member_id: str, timeout: float = 5.0) -> bool:
1121 """
1122 Wait until the given member reports as unsynced (synced_to is None).
1123
1124 Returns ``True`` when the member is verified unsynced (downstream flows
1125 like leader selection / play_media on the leader are safe to proceed),
1126 or ``False`` when the player is genuinely stuck (the caller should
1127 abort rather than issue a play_media that will be rejected by the
1128 provider's "I'm synced to another player" guard).
1129
1130 :param member_id: The player to wait on.
1131 :param timeout: Seconds to wait for the first state propagation.
1132 """
1133 async with self.mass.players.wait_for_player_update(
1134 member_id,
1135 attribute_name="synced_to",
1136 attribute_value=None,
1137 timeout=timeout,
1138 ):
1139 pass
1140 member = self.mass.players.get_player(member_id)
1141 if member is None or member.synced_to is None:
1142 return True
1143 # The provider didn't propagate within the timeout. Kick the member
1144 # from its stale parent, then wait again with a tighter budget.
1145 # This rescues the common "Sonos UPnP event lag" case.
1146 # NOTE: not the public cmd_ungroup - it re-enters this syncgroup's set_members.
1147 # if the stale parent is gone, no kick is possible - fall through to the final check
1148 if stale_parent := self.mass.players.get_player(member.synced_to):
1149 self.logger.warning(
1150 "Player %s still reports synced_to=%s after %ss; "
1151 "removing it from its stale parent and re-waiting",
1152 member.display_name,
1153 member.synced_to,
1154 timeout,
1155 )
1156 try:
1157 async with (
1158 self.mass.players.wait_for_player_update(
1159 member_id,
1160 attribute_name="synced_to",
1161 attribute_value=None,
1162 timeout=2.0,
1163 ),
1164 self.mass.players.get_player_lock(
1165 stale_parent.player_id, PlayerLockPurpose.PLAYBACK
1166 ),
1167 ):
1168 await self.mass.players._handle_set_members(
1169 stale_parent, player_ids_to_remove=[member_id]
1170 )
1171 except asyncio.CancelledError:
1172 raise
1173 except Exception as err:
1174 self.logger.debug(
1175 "stale-parent removal recovery for %s raised: %s", member.display_name, err
1176 )
1177 member = self.mass.players.get_player(member_id)
1178 if member is None or member.synced_to is None:
1179 return True
1180 self.logger.error(
1181 "Player %s is stuck synced_to=%s; aborting dissolve+reform path",
1182 member.display_name,
1183 member.synced_to,
1184 )
1185 return False
1186
1187 async def _dynamic_leader_switch(self, old_leader_id: str) -> None:
1188 """
1189 Switch the sync leader without tearing down the stream session.
1190
1191 Used when the provider supports dynamic leader selection (e.g. AirPlay,
1192 Snapcast). The old leader is removed from the live session and the
1193 remaining members keep playing uninterrupted on a newly selected leader.
1194
1195 If the selected new leader is not already part of the live session (e.g.
1196 a freshly-added player), a seamless handoff isn't possible. In that case
1197 we fall back to dissolve + reform, accepting a brief audio gap.
1198
1199 :param old_leader_id: The player_id of the leader being removed.
1200 """
1201 old_leader = self.sync_leader
1202 assert old_leader is not None
1203
1204 self.logger.info(
1205 "Dynamic leader switch: removing %s from group %s, remaining members keep playing",
1206 old_leader.display_name,
1207 self.display_name,
1208 )
1209
1210 # Snapshot the currently active protocol and session before clearing
1211 # the leader â we need both for new-leader selection and for the
1212 # handoff-eligibility check.
1213 preferred_domain = self.active_protocol_domain
1214 session_player = self._active_session_player()
1215 # The domain the live session actually runs on. It differs from
1216 # `preferred_domain` once the group is due to downshift to native, and
1217 # a seamless handoff must stay on the protocol carrying the stream.
1218 session_domain = session_player.provider.domain if session_player else None
1219
1220 # Remove the old leader from our group members list
1221 if old_leader_id in self._attr_group_members:
1222 self._attr_group_members.remove(old_leader_id)
1223
1224 # A provider may hand the live session to its own first remaining member, so our
1225 # member order has to match the session's before we pick from it â otherwise we
1226 # end up tracking a different leader than the one that inherits the session.
1227 self._align_members_with_session(session_player)
1228
1229 # Pick a new leader preferring one that supports the currently active
1230 # protocol so the session continuation is seamless.
1231 self.sync_leader = None
1232 new_leader = self._select_sync_leader(preferred_protocol_domain=session_domain)
1233
1234 if not new_leader:
1235 # No remaining members to take over â stop the old leader's
1236 # session and dissolve the group entirely. Restore sync_leader
1237 # so _dissolve_syncgroup can properly ungroup protocol members.
1238 self.sync_leader = old_leader
1239 self.logger.info(
1240 "No remaining members for group %s after removing %s, stopping",
1241 self.display_name,
1242 old_leader.display_name,
1243 )
1244 async with self.mass.players.wait_for_player_update(old_leader.player_id, timeout=5):
1245 await self.mass.players._handle_cmd_stop(old_leader.player_id)
1246 await self._dissolve_syncgroup()
1247 return
1248
1249 # A seamless handoff requires the new leader to already be a
1250 # sync_client of the live session. If it's a freshly-added player
1251 # with no existing stream, fall back to dissolve + reform.
1252 if not self._is_player_in_session(new_leader, session_player):
1253 self.logger.info(
1254 "New leader %s is not in the live session; dissolving and re-forming syncgroup %s",
1255 new_leader.display_name,
1256 self.display_name,
1257 )
1258 # Restore sync_leader so _dissolve_and_reform -> _dissolve_syncgroup
1259 # can properly ungroup protocol-level members. Forward the protocol
1260 # hint so the new form keeps protocol continuity when possible.
1261 self.sync_leader = old_leader
1262 await self._dissolve_and_reform(
1263 old_leader_id,
1264 leader_to_stop=old_leader,
1265 preferred_protocol_domain=preferred_domain,
1266 )
1267 return
1268
1269 self.sync_leader = new_leader
1270 # Ensure the new leader is first in the members list
1271 self._attr_group_members = [
1272 new_leader.player_id,
1273 *[x for x in self._attr_group_members if x != new_leader.player_id],
1274 ]
1275 self.logger.info(
1276 "Dynamic leader switch complete: %s is now leader of group %s",
1277 new_leader.display_name,
1278 self.display_name,
1279 )
1280
1281 # Hand off at the protocol level. We already know:
1282 # - the old session player (the protocol player that owns the live session)
1283 # - the domain that session runs on
1284 # - the new leader (a parent player whose protocol player is in the session)
1285 # So we can talk to the protocol players directly and skip the controller's
1286 # protocol-translation overhead in cmd_set_members.
1287 new_target = self._resolve_session_target(new_leader, session_domain)
1288 remaining_protocol_ids: list[str] = []
1289 for member_id in self._attr_group_members:
1290 if member_id == new_leader.player_id:
1291 continue
1292 if member := self.mass.players.get_player(member_id):
1293 if target := self._resolve_session_target(member, session_domain):
1294 remaining_protocol_ids.append(target.player_id)
1295
1296 # 1. Old leader's session protocol player steps out of the session.
1297 # Direct call (the controller's cmd_set_members would interpret this
1298 # self-removal as "dissolve the entire group"). The provider's set_members
1299 # implementation handles "remove self while other clients remain" by
1300 # promoting another sync_client at the protocol level.
1301 if session_player is not None:
1302 await session_player.set_members(player_ids_to_remove=[session_player.player_id])
1303
1304 # 2. New leader's protocol player takes over ownership tracking of the
1305 # remaining members. The members are already in the live session at the
1306 # protocol level (sync_clients), this just transfers the bookkeeping so
1307 # the new leader's protocol player reports them as its group members.
1308 if remaining_protocol_ids and new_target is not None:
1309 await new_target.set_members(player_ids_to_add=remaining_protocol_ids)
1310
1311 self.update_state()
1312
1313 def _schedule_idle_grace_timer(self) -> None:
1314 """Schedule a debounced dissolve after the leader becomes idle."""
1315 # any previously scheduled task is replaced so we don't end up with
1316 # two dissolves racing each other when the leader oscillates quickly
1317 self._cancel_idle_grace_timer()
1318 self.logger.debug(
1319 "Scheduling idle-grace dissolve for syncgroup %s in %ss",
1320 self.display_name,
1321 IDLE_GRACE_SECONDS,
1322 )
1323 self._idle_grace_task = self.mass.create_task(self._idle_grace_runner())
1324
1325 def _cancel_idle_grace_timer(self) -> None:
1326 """Cancel any pending idle-grace dissolve task."""
1327 if self._idle_grace_task is not None:
1328 if not self._idle_grace_task.done():
1329 self._idle_grace_task.cancel()
1330 self._idle_grace_task = None
1331
1332 async def _idle_grace_runner(self) -> None:
1333 """Wait the grace window, then dissolve if the group is still idle."""
1334 try:
1335 await asyncio.sleep(IDLE_GRACE_SECONDS)
1336 except asyncio.CancelledError:
1337 return
1338 # re-check state at fire time â playback may have resumed, the user
1339 # may have powered the group on, or another path may have dissolved
1340 # us already. Any of these means we should not dissolve here.
1341 self._idle_grace_task = None
1342 if self.sync_leader is None:
1343 return
1344 if self._attr_powered is True:
1345 return
1346 if self.sync_leader.state.playback_state != PlaybackState.IDLE:
1347 return
1348 self.logger.info(
1349 "Idle-grace expired for syncgroup %s, dissolving",
1350 self.display_name,
1351 )
1352 await self._dissolve_syncgroup()
1353
1354 @property
1355 def _playback_recently_started(self) -> bool:
1356 """Return whether a playback start was issued within the settle window."""
1357 return (time.monotonic() - self._playback_start_at) < PLAYBACK_START_TIMEOUT
1358
1359 def _schedule_reform_timer(self) -> None:
1360 """(Re)schedule the debounced re-form after the sync leader was removed."""
1361 # any previously scheduled task is replaced so cascaded unjoins coalesce
1362 # into a single re-form with the final member list
1363 self._cancel_reform_timer()
1364 self.logger.debug(
1365 "Scheduling debounced re-form for syncgroup %s in %ss",
1366 self.display_name,
1367 REFORM_DEBOUNCE_SECONDS,
1368 )
1369 self._reform_task = self.mass.create_task(self._reform_runner())
1370
1371 def _cancel_reform_timer(self) -> None:
1372 """Cancel any pending debounced re-form task."""
1373 if (task := self._reform_task) is None:
1374 return
1375 self._reform_task = None
1376 # never cancel ourselves: the runner ends up here via play() -> _form_syncgroup
1377 if task is not asyncio.current_task() and not task.done():
1378 task.cancel()
1379
1380 async def _reform_runner(self) -> None:
1381 """Wait the debounce window, then re-form the group and resume playback."""
1382 try:
1383 await asyncio.sleep(REFORM_DEBOUNCE_SECONDS)
1384 except asyncio.CancelledError:
1385 return
1386 try:
1387 # serialize with (un)group and playback commands targeting this group.
1388 # A cancellation (another unjoin re-arming the window, an explicit
1389 # stop) may still land while we wait for the lock.
1390 async with self.mass.players.get_player_lock(
1391 self.player_id, PlayerLockPurpose.PLAYBACK
1392 ):
1393 # re-check state at execution time â an explicit play may have
1394 # re-formed the group already and all members may have been
1395 # removed meanwhile
1396 if self.sync_leader is not None or not self._attr_group_members:
1397 return
1398 # Wait for the remaining members to report as unsynced before
1399 # re-forming. Providers like Sonos propagate group state
1400 # asynchronously â the children can still report synced_to for
1401 # a few seconds after the leader's ungroup command returns.
1402 members = list(self._attr_group_members)
1403 unsync_results = await asyncio.gather(
1404 *(self._wait_member_unsynced(m) for m in members),
1405 return_exceptions=True,
1406 )
1407 stuck_members = [
1408 members[i] for i, result in enumerate(unsync_results) if result is False
1409 ]
1410 if stuck_members:
1411 self.logger.error(
1412 "Members of group %s still report synced_to after recovery attempts: "
1413 "%s; aborting re-form (no playback will resume on this call)",
1414 self.display_name,
1415 stuck_members,
1416 )
1417 return
1418 self.logger.info(
1419 "Re-forming syncgroup %s with %s member(s) and resuming playback",
1420 self.display_name,
1421 len(members),
1422 )
1423 # Preselect the new leader with the protocol hint so the form
1424 # picks a member compatible with the previous session's protocol
1425 # (e.g. keep AirPlay if the session was AirPlay).
1426 if self._reform_protocol_domain is not None:
1427 self.sync_leader = self._select_sync_leader(
1428 preferred_protocol_domain=self._reform_protocol_domain
1429 )
1430 await self.play()
1431 finally:
1432 # normal completion detaches us via play() -> _form_syncgroup already;
1433 # this covers the early-return paths so is_active_session settles
1434 if self._reform_task is asyncio.current_task():
1435 self._reform_task = None
1436 self.update_state()
1437
1438 def _resolve_session_target(self, player: Player, domain: str | None) -> Player | None:
1439 """
1440 Resolve the player that participates in the live session for ``domain``.
1441
1442 For a player whose own provider domain matches, returns the player itself.
1443 For a parent player with a linked protocol on that domain, returns the
1444 corresponding protocol player. Returns ``None`` when nothing matches.
1445
1446 :param player: The player to resolve (parent or protocol player).
1447 :param domain: The protocol domain string of the active session
1448 (e.g. "airplay"). May be None, in which case ``player`` is returned.
1449 """
1450 if domain is None:
1451 return player
1452 if player.provider.domain == domain:
1453 return player
1454 for linked in player.linked_output_protocols:
1455 if linked.protocol_domain == domain and linked.available:
1456 return self.mass.players.get_player(linked.output_protocol_id)
1457 return None
1458