/
/
/
1"""
2MusicAssistant PlayerController.
3
4Handles all logic to control supported players,
5which are provided by Player Providers.
6
7Note that the PlayerController has a concept of a 'player' and a 'playerstate'.
8The Player is the actual object that is provided by the provider,
9which incorporates the (unaltered) state of the player (e.g. volume, state, etc)
10and functions for controlling the player (e.g. play, pause, etc).
11
12The playerstate is the (final) state of the player, including any user customizations
13and transformations that are applied to the player.
14The playerstate is the object that is exposed to the outside world (via the API).
15"""
16
17from __future__ import annotations
18
19import asyncio
20import time
21from contextlib import suppress
22from contextvars import ContextVar
23from typing import TYPE_CHECKING, Any, cast
24
25from music_assistant_models.auth import UserRole
26from music_assistant_models.constants import (
27 PLAYER_CONTROL_FAKE,
28 PLAYER_CONTROL_NATIVE,
29 PLAYER_CONTROL_NONE,
30)
31from music_assistant_models.enums import (
32 EventType,
33 MediaType,
34 PlaybackState,
35 PlayerFeature,
36 PlayerType,
37 ProviderFeature,
38 ProviderType,
39)
40from music_assistant_models.errors import (
41 AlreadyRegisteredError,
42 InsufficientPermissions,
43 MusicAssistantError,
44 PlayerCommandFailed,
45 PlayerUnavailableError,
46 ProviderUnavailableError,
47 UnsupportedFeaturedException,
48)
49from music_assistant_models.player import PlayerOptionValueType # noqa: TC002
50from music_assistant_models.player_control import PlayerControl # noqa: TC002
51
52from music_assistant.constants import (
53 ANNOUNCE_ALERT_FILE,
54 ATTR_ACTIVE_SOURCE,
55 ATTR_ANNOUNCEMENT_IN_PROGRESS,
56 ATTR_AVAILABLE,
57 ATTR_ELAPSED_TIME,
58 ATTR_ENABLED,
59 ATTR_FAKE_MUTE,
60 ATTR_FAKE_POWER,
61 ATTR_FAKE_VOLUME,
62 ATTR_GROUP_MEMBERS,
63 ATTR_LAST_POLL,
64 ATTR_MUTE_LOCK,
65 ATTR_PREVIOUS_VOLUME,
66 CONF_AUTO_PLAY,
67 CONF_ENTRY_ANNOUNCE_VOLUME,
68 CONF_ENTRY_ANNOUNCE_VOLUME_MAX,
69 CONF_ENTRY_ANNOUNCE_VOLUME_MIN,
70 CONF_ENTRY_ANNOUNCE_VOLUME_STRATEGY,
71 CONF_ENTRY_TTS_PRE_ANNOUNCE,
72 CONF_ENTRY_ZEROCONF_INTERFACES,
73 CONF_PLAYER_DSP,
74 CONF_PLAYERS,
75 CONF_PRE_ANNOUNCE_CHIME_URL,
76)
77from music_assistant.controllers.webserver.helpers.auth_middleware import (
78 get_current_user,
79 get_sendspin_player_id,
80)
81from music_assistant.helpers.api import api_command
82from music_assistant.helpers.tags import async_parse_tags
83from music_assistant.helpers.throttle_retry import Throttler
84from music_assistant.helpers.util import TaskManager, validate_announcement_chime_url
85from music_assistant.models.core_controller import CoreController
86from music_assistant.models.player import Player, PlayerMedia, PlayerState
87from music_assistant.models.player_provider import PlayerProvider
88from music_assistant.models.plugin import PluginProvider, PluginSource
89
90from .helpers import AnnounceData, handle_player_command
91from .protocol_linking import ProtocolLinkingMixin
92
93if TYPE_CHECKING:
94 from collections.abc import Iterator
95
96 from music_assistant_models.config_entries import (
97 ConfigEntry,
98 ConfigValueType,
99 CoreConfig,
100 PlayerConfig,
101 )
102 from music_assistant_models.player_queue import PlayerQueue
103
104 from music_assistant import MusicAssistant
105
106CACHE_CATEGORY_PLAYER_POWER = 1
107
108# Context variable to prevent circular calls between players and player_queues controllers
109IN_QUEUE_COMMAND: ContextVar[bool] = ContextVar("IN_QUEUE_COMMAND", default=False)
110
111
112class PlayerController(ProtocolLinkingMixin, CoreController):
113 """Controller holding all logic to control registered players."""
114
115 domain: str = "players"
116
117 def __init__(self, mass: MusicAssistant) -> None:
118 """Initialize core controller."""
119 super().__init__(mass)
120 self._players: dict[str, Player] = {}
121 self._controls: dict[str, PlayerControl] = {}
122 self.manifest.name = "Player Controller"
123 self.manifest.description = (
124 "Music Assistant's core controller which manages all players from all providers."
125 )
126 self.manifest.icon = "speaker-multiple"
127 self._poll_task: asyncio.Task[None] | None = None
128 self._player_throttlers: dict[str, Throttler] = {}
129 self._player_command_locks: dict[str, asyncio.Lock] = {}
130 # Lock to prevent race conditions during player registration
131 self._register_lock = asyncio.Lock()
132 # Track pending protocol player evaluations (delayed to allow all protocols to register)
133 self._pending_protocol_evaluations: dict[str, asyncio.TimerHandle] = {}
134
135 async def get_config_entries(
136 self,
137 action: str | None = None,
138 values: dict[str, ConfigValueType] | None = None,
139 ) -> tuple[ConfigEntry, ...]:
140 """Return Config Entries for the Player Controller."""
141 return (CONF_ENTRY_ZEROCONF_INTERFACES,)
142
143 async def setup(self, config: CoreConfig) -> None:
144 """Async initialize of module."""
145 self._poll_task = self.mass.create_task(self._poll_players())
146
147 async def close(self) -> None:
148 """Cleanup on exit."""
149 if self._poll_task and not self._poll_task.done():
150 self._poll_task.cancel()
151 # Cancel all pending protocol evaluations
152 for handle in self._pending_protocol_evaluations.values():
153 handle.cancel()
154 self._pending_protocol_evaluations.clear()
155
156 async def on_provider_loaded(self, provider: PlayerProvider) -> None:
157 """Handle logic when a provider is loaded."""
158
159 async def on_provider_unload(self, provider: PlayerProvider) -> None:
160 """Handle logic when a provider is (about to get) unloaded."""
161
162 @property
163 def providers(self) -> list[PlayerProvider]:
164 """Return all loaded/running MusicProviders."""
165 return cast("list[PlayerProvider]", self.mass.get_providers(ProviderType.PLAYER))
166
167 def all_players(
168 self,
169 return_unavailable: bool = True,
170 return_disabled: bool = False,
171 provider_filter: str | None = None,
172 return_protocol_players: bool = False,
173 ) -> list[Player]:
174 """
175 Return all registered players.
176
177 Note that this applies user filters for players (for non admin users).
178
179 :param return_unavailable [bool]: Include unavailable players.
180 :param return_disabled [bool]: Include disabled players.
181 :param provider_filter [str]: Optional filter by provider lookup key.
182 :param return_protocol_players [bool]: Include protocol players (hidden by default).
183
184 :return: List of Player objects.
185 """
186 current_user = get_current_user()
187 user_filter = (
188 current_user.player_filter
189 if current_user and current_user.role != UserRole.ADMIN
190 else None
191 )
192 current_sendspin_player = get_sendspin_player_id()
193 return [
194 player
195 for player in list(self._players.values())
196 if (player.state.available or return_unavailable)
197 and (player.state.enabled or return_disabled)
198 and (provider_filter is None or player.provider.instance_id == provider_filter)
199 and (
200 not user_filter
201 or player.player_id in user_filter
202 or player.player_id == current_sendspin_player
203 )
204 and (return_protocol_players or player.state.type != PlayerType.PROTOCOL)
205 ]
206
207 @api_command("players/all")
208 def all_player_states(
209 self,
210 return_unavailable: bool = True,
211 return_disabled: bool = False,
212 provider_filter: str | None = None,
213 return_protocol_players: bool = False,
214 ) -> list[PlayerState]:
215 """
216 Return PlayerState for all registered players.
217
218 :param return_unavailable [bool]: Include unavailable players.
219 :param return_disabled [bool]: Include disabled players.
220 :param provider_filter [str]: Optional filter by provider lookup key.
221 :param return_protocol_players [bool]: Include protocol players (hidden by default).
222
223 :return: List of PlayerState objects.
224 """
225 return [
226 player.state
227 for player in self.all_players(
228 return_unavailable=return_unavailable,
229 return_disabled=return_disabled,
230 provider_filter=provider_filter,
231 return_protocol_players=return_protocol_players,
232 )
233 ]
234
235 def get_player(
236 self,
237 player_id: str,
238 raise_unavailable: bool = False,
239 ) -> Player | None:
240 """
241 Return Player by player_id.
242
243 :param player_id [str]: ID of the player.
244 :param raise_unavailable [bool]: Raise if player is unavailable.
245
246 :raises PlayerUnavailableError: If player is unavailable and raise_unavailable is True.
247 :return: Player object or None.
248 """
249 if player := self._players.get(player_id):
250 if (not player.state.available or not player.state.enabled) and raise_unavailable:
251 msg = f"Player {player_id} is not available"
252 raise PlayerUnavailableError(msg)
253 return player
254 if raise_unavailable:
255 msg = f"Player {player_id} is not available"
256 raise PlayerUnavailableError(msg)
257 return None
258
259 @api_command("players/get")
260 def get_player_state(
261 self,
262 player_id: str,
263 raise_unavailable: bool = False,
264 ) -> PlayerState | None:
265 """
266 Return PlayerState by player_id.
267
268 :param player_id [str]: ID of the player.
269 :param raise_unavailable [bool]: Raise if player is unavailable.
270
271 :raises PlayerUnavailableError: If player is unavailable and raise_unavailable is True.
272 :return: Player object or None.
273 """
274 current_user = get_current_user()
275 user_filter = (
276 current_user.player_filter
277 if current_user and current_user.role != UserRole.ADMIN
278 else None
279 )
280 current_sendspin_player = get_sendspin_player_id()
281 if (
282 current_user
283 and user_filter
284 and player_id not in user_filter
285 and player_id != current_sendspin_player
286 ):
287 msg = f"{current_user.username} does not have access to player {player_id}"
288 raise InsufficientPermissions(msg)
289 if player := self.get_player(player_id, raise_unavailable):
290 return player.state
291 return None
292
293 def get_player_by_name(self, name: str) -> Player | None:
294 """
295 Return Player by name.
296
297 Performs case-insensitive matching against the player's state name
298 (the final name visible in clients and API).
299 If multiple players match, logs a warning and returns the first match.
300
301 :param name: Name of the player.
302 :return: Player object or None.
303 """
304 name_normalized = name.strip().lower()
305 matches: list[Player] = []
306
307 for player in list(self._players.values()):
308 if player.state.name.strip().lower() == name_normalized:
309 matches.append(player)
310
311 if not matches:
312 return None
313
314 if len(matches) > 1:
315 player_ids = [p.player_id for p in matches]
316 self.logger.warning(
317 "players/get_by_name: Multiple players found with name '%s': %s - "
318 "returning first match (%s). "
319 "Consider using the players/get API with player_id instead "
320 "for unambiguous lookups.",
321 name,
322 player_ids,
323 matches[0].player_id,
324 )
325
326 return matches[0]
327
328 @api_command("players/get_by_name")
329 def get_player_state_by_name(self, name: str) -> PlayerState | None:
330 """
331 Return PlayerState by name.
332
333 :param name: Name of the player.
334 :return: PlayerState object or None.
335 """
336 current_user = get_current_user()
337 user_filter = (
338 current_user.player_filter
339 if current_user and current_user.role != UserRole.ADMIN
340 else None
341 )
342 current_sendspin_player = get_sendspin_player_id()
343 if player := self.get_player_by_name(name):
344 if (
345 current_user
346 and user_filter
347 and player.player_id not in user_filter
348 and player.player_id != current_sendspin_player
349 ):
350 msg = f"{current_user.username} does not have access to player {player.player_id}"
351 raise InsufficientPermissions(msg)
352 return player.state
353 return None
354
355 @api_command("players/player_controls")
356 def player_controls(
357 self,
358 ) -> list[PlayerControl]:
359 """Return all registered playercontrols."""
360 return list(self._controls.values())
361
362 @api_command("players/player_control")
363 def get_player_control(
364 self,
365 control_id: str,
366 ) -> PlayerControl | None:
367 """
368 Return PlayerControl by control_id.
369
370 :param control_id: ID of the player control.
371 :return: PlayerControl object or None.
372 """
373 if control := self._controls.get(control_id):
374 return control
375 return None
376
377 @api_command("players/plugin_sources")
378 def get_plugin_sources(self) -> list[PluginSource]:
379 """Return all available plugin sources."""
380 return [
381 plugin_prov.get_source()
382 for plugin_prov in self.mass.get_providers(ProviderType.PLUGIN)
383 if isinstance(plugin_prov, PluginProvider)
384 and ProviderFeature.AUDIO_SOURCE in plugin_prov.supported_features
385 ]
386
387 @api_command("players/plugin_source")
388 def get_plugin_source(
389 self,
390 source_id: str,
391 ) -> PluginSource | None:
392 """
393 Return PluginSource by source_id.
394
395 :param source_id: ID of the plugin source.
396 :return: PluginSource object or None.
397 """
398 for plugin_prov in self.mass.get_providers(ProviderType.PLUGIN):
399 assert isinstance(plugin_prov, PluginProvider) # for type checking
400 if ProviderFeature.AUDIO_SOURCE not in plugin_prov.supported_features:
401 continue
402 if (source := plugin_prov.get_source()) and source.id == source_id:
403 return source
404 return None
405
406 # Player commands
407
408 @api_command("players/cmd/stop")
409 @handle_player_command
410 async def cmd_stop(self, player_id: str) -> None:
411 """Send STOP command to given player.
412
413 - player_id: player_id of the player to handle the command.
414 """
415 player = self._get_player_with_redirect(player_id)
416 # Redirect to queue controller if it is active (skip if already in queue command context)
417 if not IN_QUEUE_COMMAND.get() and (active_queue := self.get_active_queue(player)):
418 await self.mass.player_queues.stop(active_queue.queue_id)
419 return
420 # Delegate to internal handler for actual implementation
421 await self._handle_cmd_stop(player.player_id)
422
423 @api_command("players/cmd/play")
424 @handle_player_command
425 async def cmd_play(self, player_id: str) -> None:
426 """Send PLAY (unpause) command to given player.
427
428 - player_id: player_id of the player to handle the command.
429 """
430 player = self._get_player_with_redirect(player_id)
431 if player.state.playback_state == PlaybackState.PLAYING:
432 self.logger.info(
433 "Ignore PLAY request to player %s: player is already playing", player.state.name
434 )
435 return
436 # player is not paused: check for queue redirect, then delegate to internal handler
437 if player.state.playback_state != PlaybackState.PAUSED:
438 source = player.state.active_source
439 if active_queue := self.mass.player_queues.get(source or player_id):
440 await self.mass.player_queues.resume(active_queue.queue_id)
441 return
442
443 # Delegate to internal handler for actual implementation
444 await self._handle_cmd_play(player.player_id)
445
446 @api_command("players/cmd/pause")
447 @handle_player_command
448 async def cmd_pause(self, player_id: str) -> None:
449 """Send PAUSE command to given player.
450
451 - player_id: player_id of the player to handle the command.
452 """
453 player = self._get_player_with_redirect(player_id)
454 # Redirect to queue controller if it is active (skip if already in queue command context)
455 if not IN_QUEUE_COMMAND.get() and (active_queue := self.get_active_queue(player)):
456 await self.mass.player_queues.pause(active_queue.queue_id)
457 return
458 # Delegate to internal handler for actual implementation
459 await self._handle_cmd_pause(player.player_id)
460
461 @api_command("players/cmd/play_pause")
462 async def cmd_play_pause(self, player_id: str) -> None:
463 """Toggle play/pause on given player.
464
465 - player_id: player_id of the player to handle the command.
466 """
467 player = self._get_player_with_redirect(player_id)
468 if player.state.playback_state == PlaybackState.PLAYING:
469 await self.cmd_pause(player.player_id)
470 else:
471 await self.cmd_play(player.player_id)
472
473 @api_command("players/cmd/resume")
474 @handle_player_command
475 async def cmd_resume(
476 self, player_id: str, source: str | None = None, media: PlayerMedia | None = None
477 ) -> None:
478 """Send RESUME command to given player.
479
480 Resume (or restart) playback on the player.
481
482 :param player_id: player_id of the player to handle the command.
483 :param source: Optional source to resume.
484 :param media: Optional media to resume.
485 """
486 await self._handle_cmd_resume(player_id, source, media)
487
488 @api_command("players/cmd/seek")
489 async def cmd_seek(self, player_id: str, position: int) -> None:
490 """Handle SEEK command for given player.
491
492 - player_id: player_id of the player to handle the command.
493 - position: position in seconds to seek to in the current playing item.
494 """
495 player = self._get_player_with_redirect(player_id)
496 # Check if a plugin source is active with a seek callback
497 if plugin_source := self._get_active_plugin_source(player):
498 if plugin_source.can_seek and plugin_source.on_seek:
499 await plugin_source.on_seek(position)
500 return
501 # Redirect to queue controller if it is active
502 if not IN_QUEUE_COMMAND.get() and (active_queue := self.get_active_queue(player)):
503 await self.mass.player_queues.seek(active_queue.queue_id, position)
504 return
505 # handle command on player/source directly
506 active_source = next((x for x in player.source_list if x.id == player.active_source), None)
507 if active_source and not active_source.can_seek:
508 msg = (
509 f"The active source ({active_source.name}) on player "
510 f"{player.display_name} does not support seeking"
511 )
512 raise PlayerCommandFailed(msg)
513 if PlayerFeature.SEEK not in player.supported_features:
514 msg = f"Player {player.display_name} does not support seeking"
515 raise UnsupportedFeaturedException(msg)
516 # handle command on player directly
517 await player.seek(position)
518
519 @api_command("players/cmd/next")
520 async def cmd_next_track(self, player_id: str) -> None:
521 """Handle NEXT TRACK command for given player."""
522 player = self._get_player_with_redirect(player_id)
523 active_source_id = player.state.active_source or player.player_id
524 # Check if a plugin source is active with a next callback
525 if plugin_source := self._get_active_plugin_source(player):
526 if plugin_source.can_next_previous and plugin_source.on_next:
527 await plugin_source.on_next()
528 return
529 # Redirect to queue controller if it is active
530 if active_queue := self.get_active_queue(player):
531 await self.mass.player_queues.next(active_queue.queue_id)
532 return
533 if PlayerFeature.NEXT_PREVIOUS in player.state.supported_features:
534 # player has some other source active and native next/previous support
535 active_source = next(
536 (x for x in player.state.source_list if x.id == active_source_id), None
537 )
538 if active_source and active_source.can_next_previous:
539 await player.next_track()
540 return
541 msg = "This action is (currently) unavailable for this source."
542 raise PlayerCommandFailed(msg)
543 # Player does not support next/previous feature
544 msg = f"Player {player.state.name} does not support skipping to the next track."
545 raise UnsupportedFeaturedException(msg)
546
547 @api_command("players/cmd/previous")
548 async def cmd_previous_track(self, player_id: str) -> None:
549 """Handle PREVIOUS TRACK command for given player."""
550 player = self._get_player_with_redirect(player_id)
551 active_source_id = player.state.active_source or player.player_id
552 # Check if a plugin source is active with a previous callback
553 if plugin_source := self._get_active_plugin_source(player):
554 if plugin_source.can_next_previous and plugin_source.on_previous:
555 await plugin_source.on_previous()
556 return
557 # Redirect to queue controller if it is active
558 if active_queue := self.get_active_queue(player):
559 await self.mass.player_queues.previous(active_queue.queue_id)
560 return
561 if PlayerFeature.NEXT_PREVIOUS in player.state.supported_features:
562 # player has some other source active and native next/previous support
563 active_source = next(
564 (x for x in player.state.source_list if x.id == active_source_id), None
565 )
566 if active_source and active_source.can_next_previous:
567 await player.previous_track()
568 return
569 msg = "This action is (currently) unavailable for this source."
570 raise PlayerCommandFailed(msg)
571 # Player does not support next/previous feature
572 msg = f"Player {player.state.name} does not support skipping to the previous track."
573 raise UnsupportedFeaturedException(msg)
574
575 @api_command("players/cmd/power")
576 @handle_player_command
577 async def cmd_power(self, player_id: str, powered: bool) -> None:
578 """Send POWER command to given player.
579
580 :param player_id: player_id of the player to handle the command.
581 :param powered: bool if player should be powered on or off.
582 """
583 await self._handle_cmd_power(player_id, powered)
584
585 @api_command("players/cmd/volume_set")
586 @handle_player_command
587 async def cmd_volume_set(self, player_id: str, volume_level: int) -> None:
588 """Send VOLUME_SET command to given player.
589
590 :param player_id: player_id of the player to handle the command.
591 :param volume_level: volume level (0..100) to set on the player.
592 """
593 await self._handle_cmd_volume_set(player_id, volume_level)
594
595 @api_command("players/cmd/volume_up")
596 @handle_player_command
597 async def cmd_volume_up(self, player_id: str) -> None:
598 """Send VOLUME_UP command to given player.
599
600 - player_id: player_id of the player to handle the command.
601 """
602 if not (player := self.get_player(player_id)):
603 return
604 current_volume = player.state.volume_level or 0
605 if current_volume < 5 or current_volume > 95:
606 step_size = 1
607 elif current_volume < 20 or current_volume > 80:
608 step_size = 2
609 else:
610 step_size = 5
611 new_volume = min(100, current_volume + step_size)
612 await self.cmd_volume_set(player_id, new_volume)
613
614 @api_command("players/cmd/volume_down")
615 @handle_player_command
616 async def cmd_volume_down(self, player_id: str) -> None:
617 """Send VOLUME_DOWN command to given player.
618
619 - player_id: player_id of the player to handle the command.
620 """
621 if not (player := self.get_player(player_id)):
622 return
623 current_volume = player.state.volume_level or 0
624 if current_volume < 5 or current_volume > 95:
625 step_size = 1
626 elif current_volume < 20 or current_volume > 80:
627 step_size = 2
628 else:
629 step_size = 5
630 new_volume = max(0, current_volume - step_size)
631 await self.cmd_volume_set(player_id, new_volume)
632
633 @api_command("players/cmd/group_volume")
634 @handle_player_command
635 async def cmd_group_volume(
636 self,
637 player_id: str,
638 volume_level: int,
639 ) -> None:
640 """
641 Handle adjusting the overall/group volume to a playergroup (or synced players).
642
643 Will set a new (overall) volume level to a group player or syncgroup.
644
645 :param player_id: Player ID of group player or syncleader to handle the command.
646 :param volume_level: Volume level (0..100) to set to the group.
647 """
648 player = self.get_player(player_id, True)
649 assert player is not None # for type checker
650 if player.state.type == PlayerType.GROUP or player.state.group_members:
651 # dedicated group player or sync leader
652 await self.set_group_volume(player, volume_level)
653 return
654 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
655 # redirect to sync leader
656 await self.set_group_volume(sync_leader, volume_level)
657 return
658 # treat as normal player volume change
659 await self.cmd_volume_set(player_id, volume_level)
660
661 @api_command("players/cmd/group_volume_up")
662 @handle_player_command
663 async def cmd_group_volume_up(self, player_id: str) -> None:
664 """Send VOLUME_UP command to given playergroup.
665
666 - player_id: player_id of the player to handle the command.
667 """
668 group_player_state = self.get_player_state(player_id, True)
669 assert group_player_state
670 cur_volume = group_player_state.group_volume
671 if cur_volume < 5 or cur_volume > 95:
672 step_size = 1
673 elif cur_volume < 20 or cur_volume > 80:
674 step_size = 2
675 else:
676 step_size = 5
677 new_volume = min(100, cur_volume + step_size)
678 await self.cmd_group_volume(player_id, new_volume)
679
680 @api_command("players/cmd/group_volume_down")
681 @handle_player_command
682 async def cmd_group_volume_down(self, player_id: str) -> None:
683 """Send VOLUME_DOWN command to given playergroup.
684
685 - player_id: player_id of the player to handle the command.
686 """
687 group_player_state = self.get_player_state(player_id, True)
688 assert group_player_state
689 cur_volume = group_player_state.group_volume
690 if cur_volume < 5 or cur_volume > 95:
691 step_size = 1
692 elif cur_volume < 20 or cur_volume > 80:
693 step_size = 2
694 else:
695 step_size = 5
696 new_volume = max(0, cur_volume - step_size)
697 await self.cmd_group_volume(player_id, new_volume)
698
699 @api_command("players/cmd/group_volume_mute")
700 @handle_player_command
701 async def cmd_group_volume_mute(self, player_id: str, muted: bool) -> None:
702 """Send VOLUME_MUTE command to all players in a group.
703
704 - player_id: player_id of the group player or sync leader.
705 - muted: bool if group should be muted.
706 """
707 player = self.get_player(player_id, True)
708 assert player is not None # for type checker
709 if player.state.type == PlayerType.GROUP or player.state.group_members:
710 # dedicated group player or sync leader
711 coros = []
712 for child_player in self.iter_group_members(
713 player, only_powered=True, exclude_self=False
714 ):
715 coros.append(self.cmd_volume_mute(child_player.player_id, muted))
716 await asyncio.gather(*coros)
717
718 @api_command("players/cmd/volume_mute")
719 @handle_player_command
720 async def cmd_volume_mute(self, player_id: str, muted: bool) -> None:
721 """Send VOLUME_MUTE command to given player.
722
723 - player_id: player_id of the player to handle the command.
724 - muted: bool if player should be muted.
725 """
726 player = self.get_player(player_id, True)
727 assert player
728
729 # Set/clear mute lock for players in a group
730 # This prevents auto-unmute when group volume changes
731 is_in_group = bool(player.state.synced_to or player.state.group_members)
732 if muted and is_in_group:
733 player.extra_data[ATTR_MUTE_LOCK] = True
734 elif not muted:
735 player.extra_data.pop(ATTR_MUTE_LOCK, None)
736
737 if player.volume_control == PLAYER_CONTROL_NONE:
738 raise UnsupportedFeaturedException(
739 f"Player {player.state.name} does not support muting"
740 )
741 if player.mute_control == PLAYER_CONTROL_NATIVE:
742 # player supports mute command natively: forward to player
743 await player.volume_mute(muted)
744 return
745 if player.mute_control == PLAYER_CONTROL_FAKE:
746 # user wants to use fake mute control - so we use volume instead
747 self.logger.debug(
748 "Using volume for muting for player %s",
749 player.state.name,
750 )
751 if muted:
752 player.extra_data[ATTR_PREVIOUS_VOLUME] = player.state.volume_level
753 player.extra_data[ATTR_FAKE_MUTE] = True
754 await self._handle_cmd_volume_set(player_id, 0)
755 player.update_state()
756 else:
757 prev_volume = player.extra_data.get(ATTR_PREVIOUS_VOLUME, 1)
758 player.extra_data[ATTR_FAKE_MUTE] = False
759 player.update_state()
760 await self._handle_cmd_volume_set(player_id, prev_volume)
761 return
762
763 # handle external player control
764 if player_control := self._controls.get(player.mute_control):
765 control_name = player_control.name if player_control else player.mute_control
766 self.logger.debug("Redirecting mute command to PlayerControl %s", control_name)
767 if not player_control or not player_control.supports_mute:
768 raise UnsupportedFeaturedException(
769 f"Player control {control_name} is not available"
770 )
771 assert player_control.mute_set is not None
772 await player_control.mute_set(muted)
773 return
774
775 # handle to protocol player as volume_mute control
776 if protocol_player := self.get_player(player.state.volume_control):
777 self.logger.debug(
778 "Redirecting mute command to protocol player %s",
779 protocol_player.provider.manifest.name,
780 )
781 await self.cmd_volume_mute(protocol_player.player_id, muted)
782 return
783
784 @api_command("players/cmd/play_announcement")
785 @handle_player_command(lock=True)
786 async def play_announcement(
787 self,
788 player_id: str,
789 url: str,
790 pre_announce: bool | None = None,
791 volume_level: int | None = None,
792 pre_announce_url: str | None = None,
793 ) -> None:
794 """
795 Handle playback of an announcement (url) on given player.
796
797 :param player_id: Player ID of the player to handle the command.
798 :param url: URL of the announcement to play.
799 :param pre_announce: Optional bool if pre-announce should be used.
800 :param volume_level: Optional volume level to set for the announcement.
801 :param pre_announce_url: Optional custom URL to use for the pre-announce chime.
802 """
803 player = self.get_player(player_id, True)
804 assert player is not None # for type checking
805 if not url.startswith("http"):
806 raise PlayerCommandFailed("Only URLs are supported for announcements")
807 if (
808 pre_announce
809 and pre_announce_url
810 and not validate_announcement_chime_url(pre_announce_url)
811 ):
812 raise PlayerCommandFailed("Invalid pre-announce chime URL specified.")
813 try:
814 # mark announcement_in_progress on player
815 player.extra_data[ATTR_ANNOUNCEMENT_IN_PROGRESS] = True
816 # determine pre-announce from (group)player config
817 if pre_announce is None and "tts" in url:
818 conf_pre_announce = self.mass.config.get_raw_player_config_value(
819 player_id,
820 CONF_ENTRY_TTS_PRE_ANNOUNCE.key,
821 CONF_ENTRY_TTS_PRE_ANNOUNCE.default_value,
822 )
823 pre_announce = cast("bool", conf_pre_announce)
824 if pre_announce_url is None:
825 if conf_pre_announce_url := self.mass.config.get_raw_player_config_value(
826 player_id,
827 CONF_PRE_ANNOUNCE_CHIME_URL,
828 ):
829 # player default custom chime url
830 pre_announce_url = cast("str", conf_pre_announce_url)
831 else:
832 # use global default chime url
833 pre_announce_url = ANNOUNCE_ALERT_FILE
834 # if player type is group with all members supporting announcements,
835 # we forward the request to each individual player
836 if player.state.type == PlayerType.GROUP and (
837 all(
838 PlayerFeature.PLAY_ANNOUNCEMENT in x.state.supported_features
839 for x in self.iter_group_members(player)
840 )
841 ):
842 # forward the request to each individual player
843 async with TaskManager(self.mass) as tg:
844 for group_member in player.state.group_members:
845 tg.create_task(
846 self.play_announcement(
847 group_member,
848 url=url,
849 pre_announce=pre_announce,
850 volume_level=volume_level,
851 pre_announce_url=pre_announce_url,
852 )
853 )
854 return
855 self.logger.info(
856 "Playback announcement to player %s (with pre-announce: %s): %s",
857 player.state.name,
858 pre_announce,
859 url,
860 )
861 # determine if the player has native announcements support
862 # or if any linked protocol has announcement support
863 native_announce_support = False
864 if announce_player := self._get_control_target(
865 player,
866 required_feature=PlayerFeature.PLAY_ANNOUNCEMENT,
867 require_active=False,
868 ):
869 native_announce_support = True
870 else:
871 announce_player = player
872 # create a PlayerMedia object for the announcement so
873 # we can send a regular play-media call downstream
874 announce_data = AnnounceData(
875 announcement_url=url,
876 pre_announce=bool(pre_announce),
877 pre_announce_url=pre_announce_url,
878 )
879 announcement = PlayerMedia(
880 uri=self.mass.streams.get_announcement_url(player_id, announce_data=announce_data),
881 media_type=MediaType.ANNOUNCEMENT,
882 title="Announcement",
883 custom_data=dict(announce_data),
884 )
885 # handle native announce support (player or linked protocol)
886 if native_announce_support:
887 announcement_volume = self.get_announcement_volume(player_id, volume_level)
888 await announce_player.play_announcement(announcement, announcement_volume)
889 return
890 # use fallback/default implementation
891 await self._play_announcement(player, announcement, volume_level)
892 finally:
893 player.extra_data[ATTR_ANNOUNCEMENT_IN_PROGRESS] = False
894
895 @handle_player_command(lock=True)
896 async def play_media(self, player_id: str, media: PlayerMedia) -> None:
897 """Handle PLAY MEDIA on given player.
898
899 - player_id: player_id of the player to handle the command.
900 - media: The Media that needs to be played on the player.
901 """
902 player = self._get_player_with_redirect(player_id)
903 # Delegate to internal handler for actual implementation
904 await self._handle_play_media(player.player_id, media)
905
906 @api_command("players/cmd/select_sound_mode")
907 @handle_player_command
908 async def select_sound_mode(self, player_id: str, sound_mode: str) -> None:
909 """
910 Handle SELECT SOUND MODE command on given player.
911
912 - player_id: player_id of the player to handle the command
913 - sound_mode: The ID of the sound mode that needs to be activated/selected.
914 """
915 player = self.get_player(player_id, True)
916 assert player is not None # for type checking
917
918 if PlayerFeature.SELECT_SOUND_MODE not in player.supported_features:
919 raise UnsupportedFeaturedException(
920 f"Player {player.display_name} does not support sound mode selection"
921 )
922
923 prev_sound_mode = player.active_sound_mode
924 if sound_mode == prev_sound_mode:
925 return
926
927 # basic check if sound mode is valid for player
928 if not any(x for x in player.sound_mode_list if x.id == sound_mode):
929 raise PlayerCommandFailed(
930 f"{sound_mode} is an invalid sound_mode for player {player.display_name}"
931 )
932
933 # forward to player
934 await player.select_sound_mode(sound_mode)
935
936 @api_command("players/cmd/set_option")
937 @handle_player_command
938 async def set_option(
939 self, player_id: str, option_key: str, option_value: PlayerOptionValueType
940 ) -> None:
941 """
942 Handle SET_OPTION command on given player.
943
944 - player_id: player_id of the player to handle the command
945 - option_key: The key of the player option that needs to be activated/selected.
946 - option_value: The new value of the player option.
947 """
948 player = self.get_player(player_id, True)
949 assert player is not None # for type checking
950
951 if PlayerFeature.OPTIONS not in player.supported_features:
952 raise UnsupportedFeaturedException(
953 f"Player {player.display_name} does not support set_option"
954 )
955
956 prev_player_option = next((x for x in player.options if x.key == option_key), None)
957 if not prev_player_option:
958 return
959 if prev_player_option.value == option_value:
960 return
961
962 if prev_player_option.read_only:
963 raise UnsupportedFeaturedException(
964 f"Player {player.display_name} option {option_key} is read-only"
965 )
966
967 # forward to player
968 await player.set_option(option_key=option_key, option_value=option_value)
969
970 @api_command("players/cmd/select_source")
971 @handle_player_command
972 async def select_source(self, player_id: str, source: str | None) -> None:
973 """
974 Handle SELECT SOURCE command on given player.
975
976 - player_id: player_id of the player to handle the command.
977 - source: The ID of the source that needs to be activated/selected.
978 """
979 if source is None:
980 source = player_id # default to MA queue source
981 player = self.get_player(player_id, True)
982 assert player is not None # for type checking
983 # Check if player is currently grouped (reject for public API)
984 if player.state.synced_to or player.state.active_group:
985 raise PlayerCommandFailed(f"Player {player.state.name} is currently grouped")
986 # Delegate to internal handler for actual implementation
987 await self._handle_select_source(player_id, source)
988
989 @handle_player_command(lock=True)
990 async def enqueue_next_media(self, player_id: str, media: PlayerMedia) -> None:
991 """
992 Handle enqueuing of a next media item on the player.
993
994 :param player_id: player_id of the player to handle the command.
995 :param media: The Media that needs to be enqueued on the player.
996 :raises UnsupportedFeaturedException: if the player does not support enqueueing.
997 :raises PlayerUnavailableError: if the player is not available.
998 """
999 # Note: No group redirect needed here as enqueue doesn't use _get_player_with_redirect
1000 # Delegate to internal handler for actual implementation
1001 await self._handle_enqueue_next_media(player_id, media)
1002
1003 @api_command("players/cmd/set_members")
1004 @handle_player_command(lock=True)
1005 async def cmd_set_members(
1006 self,
1007 target_player: str,
1008 player_ids_to_add: list[str] | None = None,
1009 player_ids_to_remove: list[str] | None = None,
1010 ) -> None:
1011 """
1012 Join/unjoin given player(s) to/from target player.
1013
1014 Will add the given player(s) to the target player (sync leader or group player).
1015
1016 :param target_player: player_id of the syncgroup leader or group player.
1017 :param player_ids_to_add: List of player_id's to add to the target player.
1018 :param player_ids_to_remove: List of player_id's to remove from the target player.
1019
1020 :raises UnsupportedFeaturedException: if the target player does not support grouping.
1021 :raises PlayerUnavailableError: if the target player is not available.
1022 """
1023 parent_player: Player | None = self.get_player(target_player, True)
1024 assert parent_player is not None # for type checking
1025 if PlayerFeature.SET_MEMBERS not in parent_player.state.supported_features:
1026 msg = f"Player {parent_player.name} does not support group commands"
1027 raise UnsupportedFeaturedException(msg)
1028
1029 # guard edge case: player already synced to another player
1030 if parent_player.state.synced_to:
1031 raise PlayerCommandFailed(
1032 f"Player {parent_player.name} is already synced to another player on its own, "
1033 "you need to ungroup it first before you can join other players to it.",
1034 )
1035 # handle dissolve sync group if the target player is currently
1036 # a sync leader and is being removed from itself
1037 should_stop = False
1038 if player_ids_to_remove and target_player in player_ids_to_remove:
1039 self.logger.info(
1040 "Dissolving sync group of player %s as it is being removed from itself",
1041 parent_player.name,
1042 )
1043 player_ids_to_add = None
1044 player_ids_to_remove = [
1045 x for x in parent_player.state.group_members if x != target_player
1046 ]
1047 should_stop = True
1048 # filter all player ids on compatibility and availability
1049 final_player_ids_to_add: list[str] = []
1050 for child_player_id in player_ids_to_add or []:
1051 if child_player_id == target_player:
1052 continue
1053 if child_player_id in final_player_ids_to_add:
1054 continue
1055 if (
1056 not (child_player := self.get_player(child_player_id))
1057 or not child_player.state.available
1058 ):
1059 self.logger.warning("Player %s is not available", child_player_id)
1060 continue
1061
1062 # check if player can be synced/grouped with the target player
1063 # state.can_group_with already handles all expansion and translation
1064 if child_player_id not in parent_player.state.can_group_with:
1065 self.logger.warning(
1066 "Player %s can not be grouped with %s",
1067 child_player.name,
1068 parent_player.name,
1069 )
1070 continue
1071
1072 if (
1073 child_player.state.synced_to
1074 and child_player.state.synced_to == target_player
1075 and child_player_id in parent_player.state.group_members
1076 ):
1077 continue # already synced to this target
1078
1079 # power on the player if needed
1080 if (
1081 not child_player.state.powered
1082 and child_player.state.power_control != PLAYER_CONTROL_NONE
1083 ):
1084 await self._handle_cmd_power(child_player.player_id, True)
1085 # if we reach here, all checks passed
1086 final_player_ids_to_add.append(child_player_id)
1087
1088 # process player ids to remove and filter out invalid/unavailable players and edge cases
1089 final_player_ids_to_remove: list[str] = []
1090 if player_ids_to_remove:
1091 for child_player_id in player_ids_to_remove:
1092 if child_player_id not in parent_player.state.group_members:
1093 continue
1094 final_player_ids_to_remove.append(child_player_id)
1095
1096 # Forward command to the appropriate player after all (base) sanity checks
1097 # GROUP players (sync_group, universal_group) manage their own members internally
1098 # and don't need protocol translation - call their set_members directly
1099 if parent_player.type == PlayerType.GROUP:
1100 await parent_player.set_members(
1101 player_ids_to_add=final_player_ids_to_add,
1102 player_ids_to_remove=final_player_ids_to_remove,
1103 )
1104 return
1105 # For regular players, handle protocol selection and translation
1106 # Store playback state before changing members to detect protocol changes
1107 was_playing = parent_player.playback_state in (
1108 PlaybackState.PLAYING,
1109 PlaybackState.PAUSED,
1110 )
1111 previous_protocol = parent_player.active_output_protocol if was_playing else None
1112
1113 await self._handle_set_members_with_protocols(
1114 parent_player, final_player_ids_to_add, final_player_ids_to_remove
1115 )
1116
1117 if should_stop:
1118 # Stop playback on the player if it is being removed from itself
1119 await self._handle_cmd_stop(parent_player.player_id)
1120 return
1121
1122 # Check if protocol changed due to member change and restart playback if needed
1123 if not should_stop and was_playing:
1124 # Determine which protocol would be used now with new members
1125 _new_target_player, new_protocol = self._select_best_output_protocol(parent_player)
1126 new_protocol_id = new_protocol.output_protocol_id if new_protocol else "native"
1127 previous_protocol_id = previous_protocol or "native"
1128
1129 # If protocol changed, restart playback
1130 if new_protocol_id != previous_protocol_id:
1131 self.logger.info(
1132 "Protocol changed from %s to %s due to member change, restarting playback",
1133 previous_protocol_id,
1134 new_protocol_id,
1135 )
1136 # Restart playback on the new protocol using resume
1137 await self.cmd_resume(
1138 parent_player.player_id,
1139 parent_player.state.active_source,
1140 parent_player.state.current_media,
1141 )
1142
1143 @api_command("players/cmd/group")
1144 @handle_player_command
1145 async def cmd_group(self, player_id: str, target_player: str) -> None:
1146 """Handle GROUP command for given player.
1147
1148 Join/add the given player(id) to the given (leader) player/sync group.
1149 If the target player itself is already synced to another player, this may fail.
1150 If the player can not be synced with the given target player, this may fail.
1151
1152 :param player_id: player_id of the player to handle the command.
1153 :param target_player: player_id of the syncgroup leader or group player.
1154
1155 :raises UnsupportedFeaturedException: if the target player does not support grouping.
1156 :raises PlayerCommandFailed: if the target player is already synced to another player.
1157 :raises PlayerUnavailableError: if the target player is not available.
1158 :raises PlayerCommandFailed: if the player is already grouped to another player.
1159 """
1160 await self.cmd_set_members(target_player, player_ids_to_add=[player_id])
1161
1162 @api_command("players/cmd/group_many")
1163 async def cmd_group_many(self, target_player: str, child_player_ids: list[str]) -> None:
1164 """
1165 Join given player(s) to target player.
1166
1167 Will add the given player(s) to the target player (sync leader or group player).
1168 This is a (deprecated) alias for cmd_set_members.
1169 """
1170 await self.cmd_set_members(target_player, player_ids_to_add=child_player_ids)
1171
1172 @api_command("players/cmd/ungroup")
1173 @handle_player_command
1174 async def cmd_ungroup(self, player_id: str) -> None:
1175 """
1176 Handle UNGROUP command for given player.
1177
1178 Remove the given player from any (sync)groups it currently is synced to.
1179 If the player is not currently grouped to any other player,
1180 this will silently be ignored.
1181
1182 NOTE: This is a convenience helper for cmd_set_members.
1183 """
1184 if not (player := self.get_player(player_id)):
1185 self.logger.warning("Player %s is not available", player_id)
1186 return
1187
1188 if player.state.active_group:
1189 # the player is part of a (permanent) groupplayer and the user tries to ungroup
1190 await self.cmd_set_members(player.state.active_group, player_ids_to_remove=[player_id])
1191 return
1192
1193 if player.state.synced_to:
1194 # player is a sync member
1195 await self.cmd_set_members(player.state.synced_to, player_ids_to_remove=[player_id])
1196 return
1197
1198 if player.state.group_members:
1199 # player is a sync leader, so we ungroup all members from it
1200 await self.cmd_set_members(
1201 player.player_id, player_ids_to_remove=player.state.group_members
1202 )
1203 return
1204
1205 @api_command("players/cmd/ungroup_many")
1206 async def cmd_ungroup_many(self, player_ids: list[str]) -> None:
1207 """Handle UNGROUP command for all the given players."""
1208 for player_id in list(player_ids):
1209 await self.cmd_ungroup(player_id)
1210
1211 @api_command("players/create_group_player", required_role="admin")
1212 async def create_group_player(
1213 self, provider: str, name: str, members: list[str], dynamic: bool = True
1214 ) -> Player:
1215 """
1216 Create a new (permanent) Group Player.
1217
1218 :param provider: The provider (id) to create the group player for.
1219 :param name: Name of the new group player.
1220 :param members: List of player ids to add to the group.
1221 :param dynamic: Whether the group is dynamic (members can change).
1222 """
1223 if not (provider_instance := self.mass.get_provider(provider)):
1224 raise ProviderUnavailableError(f"Provider {provider} not found")
1225 provider_instance = cast("PlayerProvider", provider_instance)
1226 if ProviderFeature.CREATE_GROUP_PLAYER not in provider_instance.supported_features:
1227 raise UnsupportedFeaturedException(
1228 f"Provider {provider} does not support creating group players"
1229 )
1230 return await provider_instance.create_group_player(name, members, dynamic)
1231
1232 @api_command("players/remove_group_player", required_role="admin")
1233 async def remove_group_player(self, player_id: str) -> None:
1234 """Remove a group player."""
1235 if not (player := self.get_player(player_id)):
1236 # we simply permanently delete the player by wiping its config
1237 self.mass.config.remove(f"players/{player_id}")
1238 return
1239 if player.state.type != PlayerType.GROUP:
1240 raise UnsupportedFeaturedException(f"Player {player.state.name} is not a group player")
1241 player.provider.check_feature(ProviderFeature.REMOVE_GROUP_PLAYER)
1242 await player.provider.remove_group_player(player_id)
1243
1244 @api_command("players/add_currently_playing_to_favorites")
1245 async def add_currently_playing_to_favorites(self, player_id: str) -> None:
1246 """
1247 Add the currently playing item/track on given player to the favorites.
1248
1249 This tries to resolve the currently playing media to an actual media item
1250 and add that to the favorites in the library. Will raise an error if the
1251 player is not currently playing anything or if the currently playing media
1252 can not be resolved to a media item.
1253 """
1254 player = self._get_player_with_redirect(player_id)
1255 # handle mass player queue active
1256 if mass_queue := self.get_active_queue(player):
1257 if not (current_item := mass_queue.current_item) or not current_item.media_item:
1258 raise PlayerCommandFailed("No current item to add to favorites")
1259 # if we're playing a radio station, try to resolve the currently playing track
1260 if current_item.media_item.media_type == MediaType.RADIO:
1261 if not (
1262 (streamdetails := mass_queue.current_item.streamdetails)
1263 and (stream_title := streamdetails.stream_title)
1264 and " - " in stream_title
1265 ):
1266 # no stream title available, so we can't resolve the track
1267 # this can happen if the radio station does not provide metadata
1268 # or there's a commercial break
1269 # Possible future improvement could be to actually detect the song with a
1270 # shazam-like approach.
1271 raise PlayerCommandFailed("No current item to add to favorites")
1272 # send the streamtitle into a global search query
1273 search_artist, search_title_title = stream_title.split(" - ", 1)
1274 # strip off any additional comments in the title (such as from Radio Paradise)
1275 search_title_title = search_title_title.split(" | ")[0].strip()
1276 if track := await self.mass.music.get_track_by_name(
1277 search_title_title, search_artist
1278 ):
1279 # we found a track, so add it to the favorites
1280 await self.mass.music.add_item_to_favorites(track)
1281 return
1282 # we could not resolve the track, so raise an error
1283 raise PlayerCommandFailed("No current item to add to favorites")
1284
1285 # else: any other media item, just add it to the favorites directly
1286 await self.mass.music.add_item_to_favorites(current_item.media_item)
1287 return
1288
1289 # guard for player with no active source
1290 if not player.state.active_source:
1291 raise PlayerCommandFailed("Player has no active source")
1292 # handle other source active using the current_media with uri
1293 if current_media := player.state.current_media:
1294 # prefer the uri of the current media item
1295 if current_media.uri:
1296 with suppress(MusicAssistantError):
1297 await self.mass.music.add_item_to_favorites(current_media.uri)
1298 return
1299 # fallback to search based on artist and title (and album if available)
1300 if current_media.artist and current_media.title:
1301 if track := await self.mass.music.get_track_by_name(
1302 current_media.title,
1303 current_media.artist,
1304 current_media.album,
1305 ):
1306 # we found a track, so add it to the favorites
1307 await self.mass.music.add_item_to_favorites(track)
1308 return
1309 # if we reach here, we could not resolve the currently playing item
1310 raise PlayerCommandFailed("No current item to add to favorites")
1311
1312 async def register(self, player: Player) -> None:
1313 """Register a player on the Player Controller."""
1314 if self.mass.closing:
1315 return
1316
1317 # Use lock to prevent race conditions during concurrent player registrations
1318 async with self._register_lock:
1319 player_id = player.player_id
1320
1321 if player_id in self._players:
1322 msg = f"Player {player_id} is already registered!"
1323 raise AlreadyRegisteredError(msg)
1324
1325 # ignore disabled players
1326 if not player.state.enabled:
1327 return
1328
1329 # register throttler for this player
1330 self._player_throttlers[player_id] = Throttler(1, 0.05)
1331
1332 # restore 'fake' power state from cache if available
1333 cached_value = await self.mass.cache.get(
1334 key=player.player_id,
1335 provider=self.domain,
1336 category=CACHE_CATEGORY_PLAYER_POWER,
1337 default=False,
1338 )
1339 if cached_value is not None:
1340 player.extra_data[ATTR_FAKE_POWER] = cached_value
1341
1342 # finally actually register it
1343 self._players[player_id] = player
1344 # update state without signaling event first (ensure all attributes are set)
1345 player.update_state(signal_event=False)
1346
1347 # ensure we fetch and set the latest/full config for the player
1348 player_config = await self.mass.config.get_player_config(player_id)
1349 player.set_config(player_config)
1350 # call hook after the player is registered and config is set
1351 await player.on_config_updated()
1352
1353 # Handle protocol linking
1354 # First enrich identifiers with real MAC (resolves virtual MACs via ARP)
1355 await self._enrich_player_identifiers(player)
1356 self._evaluate_protocol_links(player)
1357
1358 self.logger.info(
1359 "Player (type %s) registered: %s/%s",
1360 player.state.type.value,
1361 player_id,
1362 player.state.name,
1363 )
1364 # signal event that a player was added
1365
1366 if player.state.type != PlayerType.PROTOCOL:
1367 self.mass.signal_event(
1368 EventType.PLAYER_ADDED, object_id=player.player_id, data=player
1369 )
1370
1371 # register playerqueue for this player
1372 # Skip if this is a protocol player pending evaluation (queue created when promoted)
1373 if (
1374 player.state.type != PlayerType.PROTOCOL
1375 and player.player_id not in self._pending_protocol_evaluations
1376 ):
1377 await self.mass.player_queues.on_player_register(player)
1378
1379 # always call update to fix special attributes like display name, group volume etc.
1380 player.update_state()
1381
1382 # Schedule debounced update of all players since can_group_with values may change
1383 # when a new player is added (provider IDs expand to include the new player)
1384 self._schedule_update_all_players()
1385
1386 async def register_or_update(self, player: Player) -> None:
1387 """Register a new player on the controller or update existing one."""
1388 if self.mass.closing:
1389 return
1390
1391 if player.player_id in self._players:
1392 self._players[player.player_id] = player
1393 player.update_state()
1394 # Also schedule update when replacing existing player
1395 self._schedule_update_all_players()
1396 return
1397
1398 await self.register(player)
1399
1400 def trigger_player_update(
1401 self, player_id: str, force_update: bool = False, debounce_delay: float = 0.25
1402 ) -> None:
1403 """Trigger a (debounced) update for the given player."""
1404 if self.mass.closing:
1405 return
1406 if not (player := self.get_player(player_id)):
1407 return
1408 task_id = f"player_update_state_{player_id}"
1409 self.mass.call_later(
1410 debounce_delay,
1411 player.update_state,
1412 force_update=force_update,
1413 task_id=task_id,
1414 )
1415
1416 async def unregister(self, player_id: str, permanent: bool = False) -> None:
1417 """
1418 Unregister a player from the player controller.
1419
1420 Called (by a PlayerProvider) when a player is removed or no longer available
1421 (for a longer period of time). This will remove the player from the player
1422 controller and optionally remove the player's config from the mass config.
1423 If the player is not registered, this will silently be ignored.
1424
1425 :param player_id: Player ID of the player to unregister.
1426 :param permanent: If True, remove the player permanently by deleting its config.
1427 If False, the player config will not be removed.
1428 """
1429 player = self._players.get(player_id)
1430 if player is None:
1431 return
1432 await self._cleanup_player_memberships(player_id)
1433 del self._players[player_id]
1434 self.mass.player_queues.on_player_remove(player_id, permanent=permanent)
1435 await player.on_unload()
1436 if permanent:
1437 # player permanent removal: cleanup protocol links, delete config
1438 # and signal PLAYER_REMOVED event
1439 self._cleanup_protocol_links(player)
1440 self.delete_player_config(player_id)
1441 self.logger.info("Player removed: %s", player.name)
1442 if player.state.type != PlayerType.PROTOCOL:
1443 self.mass.signal_event(EventType.PLAYER_REMOVED, player_id)
1444 else:
1445 # temporary unavailable: mark player as unavailable
1446 # note: the player will be re-registered later if it comes back online
1447 player.state.available = False
1448 self.logger.info("Player unavailable: %s", player.name)
1449 if player.state.type != PlayerType.PROTOCOL:
1450 self.mass.signal_event(
1451 EventType.PLAYER_UPDATED, object_id=player.player_id, data=player.state
1452 )
1453 # Schedule debounced update of all players since can_group_with values may change
1454 self._schedule_update_all_players()
1455
1456 @api_command("players/remove", required_role="admin")
1457 async def remove(self, player_id: str) -> None:
1458 """
1459 Remove a player from a provider.
1460
1461 Can only be called when a PlayerProvider supports ProviderFeature.REMOVE_PLAYER.
1462 """
1463 player = self.get_player(player_id)
1464 if player is None:
1465 # we simply permanently delete the player config since it is not registered
1466 self.delete_player_config(player_id)
1467 return
1468 if player.state.type == PlayerType.GROUP:
1469 # Handle group player removal
1470 player.provider.check_feature(ProviderFeature.REMOVE_GROUP_PLAYER)
1471 await player.provider.remove_group_player(player_id)
1472 return
1473 player.provider.check_feature(ProviderFeature.REMOVE_PLAYER)
1474 await player.provider.remove_player(player_id)
1475 # check for group memberships that need to be updated
1476 if player.state.active_group and (
1477 group_player := self.mass.players.get_player(player.state.active_group)
1478 ):
1479 # try to remove from the group
1480 with suppress(UnsupportedFeaturedException, PlayerCommandFailed):
1481 await group_player.set_members(
1482 player_ids_to_remove=[player_id],
1483 )
1484 # We removed the player and can now clean up its config
1485 self.delete_player_config(player_id)
1486
1487 def delete_player_config(self, player_id: str) -> None:
1488 """
1489 Permanently delete a player's configuration.
1490
1491 Should only be called for players that are not registered by the player controller.
1492 """
1493 # we simply permanently delete the player by wiping its config
1494 conf_key = f"{CONF_PLAYERS}/{player_id}"
1495 dsp_conf_key = f"{CONF_PLAYER_DSP}/{player_id}"
1496 for key in (conf_key, dsp_conf_key):
1497 self.mass.config.remove(key)
1498
1499 def signal_player_state_update(
1500 self,
1501 player: Player,
1502 changed_values: dict[str, tuple[Any, Any]],
1503 force_update: bool = False,
1504 skip_forward: bool = False,
1505 ) -> None:
1506 """
1507 Signal a player state update.
1508
1509 Called by a Player when its state has changed.
1510 This will update the player state in the controller and signal the event bus.
1511 """
1512 player_id = player.player_id
1513 if self.mass.closing:
1514 return
1515
1516 # ignore updates for disabled players
1517 if not player.state.enabled and ATTR_ENABLED not in changed_values:
1518 return
1519
1520 if len(changed_values) == 0 and not force_update:
1521 # nothing changed
1522 return
1523
1524 # always signal update to the playerqueue
1525 if player.state.type != PlayerType.PROTOCOL:
1526 self.mass.player_queues.on_player_update(player, changed_values)
1527
1528 # to prevent spamming the eventbus on small changes (e.g. elapsed time),
1529 # we check if there are only changes in the elapsed time
1530 clean_changed_keys = set(changed_values.keys()) - {"current_media.elapsed_time"}
1531 if clean_changed_keys == {ATTR_ELAPSED_TIME} and not force_update:
1532 # ignore small changes in elapsed time
1533 prev_value = changed_values[ATTR_ELAPSED_TIME][0] or 0
1534 new_value = changed_values[ATTR_ELAPSED_TIME][1] or 0
1535 if abs(prev_value - new_value) < 5:
1536 return
1537
1538 # handle DSP reload of the leader when grouping/ungrouping
1539 if ATTR_GROUP_MEMBERS in changed_values:
1540 prev_group_members, new_group_members = changed_values[ATTR_GROUP_MEMBERS]
1541 self._handle_group_dsp_change(player, prev_group_members or [], new_group_members)
1542
1543 if ATTR_GROUP_MEMBERS in changed_values:
1544 # Removed group members also need to be updated since they are no longer part
1545 # of this group and are available for playback again
1546 prev_group_members = changed_values[ATTR_GROUP_MEMBERS][0] or []
1547 new_group_members = changed_values[ATTR_GROUP_MEMBERS][1] or []
1548 removed_members = set(prev_group_members) - set(new_group_members)
1549 for _removed_player_id in removed_members:
1550 if removed_player := self.get_player(_removed_player_id):
1551 removed_player.update_state()
1552
1553 # Handle external source takeover - detect when active_source changes to
1554 # something external while we have a grouped protocol active
1555 if ATTR_ACTIVE_SOURCE in changed_values:
1556 prev_source, new_source = changed_values[ATTR_ACTIVE_SOURCE]
1557 task_id = f"external_source_takeover_{player_id}"
1558 self.mass.call_later(
1559 3,
1560 self._handle_external_source_takeover,
1561 player,
1562 prev_source,
1563 new_source,
1564 task_id=task_id,
1565 )
1566 became_inactive = False
1567 if ATTR_AVAILABLE in changed_values:
1568 became_inactive = changed_values[ATTR_AVAILABLE][1] is False
1569 if not became_inactive and ATTR_ENABLED in changed_values:
1570 became_inactive = changed_values[ATTR_ENABLED][1] is False
1571 if became_inactive and (player.state.active_group or player.state.synced_to):
1572 self.mass.create_task(self._cleanup_player_memberships(player.player_id))
1573
1574 # signal player update on the eventbus
1575 if player.state.type != PlayerType.PROTOCOL:
1576 self.mass.signal_event(EventType.PLAYER_UPDATED, object_id=player_id, data=player)
1577
1578 # signal a separate PlayerOptionsUpdated event
1579 if options := changed_values.get("options"):
1580 self.mass.signal_event(
1581 EventType.PLAYER_OPTIONS_UPDATED, object_id=player_id, data=options
1582 )
1583
1584 if skip_forward and not force_update:
1585 return
1586
1587 # update/signal group player(s) child's when group updates
1588 for child_player in self.iter_group_members(player, exclude_self=True):
1589 self.trigger_player_update(child_player.player_id)
1590 # update/signal group player(s) when child updates
1591 for group_player in self._get_player_groups(player, powered_only=False):
1592 self.trigger_player_update(group_player.player_id)
1593 # update/signal manually synced to player when child updates
1594 if (synced_to := player.state.synced_to) and (
1595 synced_to_player := self.get_player(synced_to)
1596 ):
1597 self.trigger_player_update(synced_to_player.player_id)
1598 # update/signal active groups when a group member updates
1599 if (active_group := player.state.active_group) and (
1600 active_group_player := self.get_player(active_group)
1601 ):
1602 self.trigger_player_update(active_group_player.player_id)
1603 # If this is a protocol player, forward the state update to the parent player
1604 if player.protocol_parent_id and (
1605 parent_player := self.mass.players.get_player(player.protocol_parent_id)
1606 ):
1607 self.trigger_player_update(parent_player.player_id)
1608 # If this is a parent player with linked protocols, forward state updates
1609 # to linked protocol players so their state reflects parent dependencies
1610 if player.state.type != PlayerType.PROTOCOL and player.linked_output_protocols:
1611 for linked in player.linked_output_protocols:
1612 if protocol_player := self.mass.players.get_player(linked.output_protocol_id):
1613 self.mass.players.trigger_player_update(protocol_player.player_id)
1614 # trigger update of all players in a provider if group related fields changed
1615 if any(key in changed_values for key in ("group_members", "synced_to", "available")):
1616 for prov_player in player.provider.players:
1617 self.trigger_player_update(prov_player.player_id)
1618
1619 async def register_player_control(self, player_control: PlayerControl) -> None:
1620 """Register a new PlayerControl on the controller."""
1621 if self.mass.closing:
1622 return
1623 control_id = player_control.id
1624
1625 if control_id in self._controls:
1626 msg = f"PlayerControl {control_id} is already registered"
1627 raise AlreadyRegisteredError(msg)
1628
1629 # make sure that the playercontrol's provider is set to the instance_id
1630 prov = self.mass.get_provider(player_control.provider)
1631 if not prov or prov.instance_id != player_control.provider:
1632 raise RuntimeError(f"Invalid provider ID given: {player_control.provider}")
1633
1634 self._controls[control_id] = player_control
1635
1636 self.logger.info(
1637 "PlayerControl registered: %s/%s",
1638 control_id,
1639 player_control.name,
1640 )
1641
1642 # always call update to update any attached players etc.
1643 self.update_player_control(player_control.id)
1644
1645 async def register_or_update_player_control(self, player_control: PlayerControl) -> None:
1646 """Register a new playercontrol on the controller or update existing one."""
1647 if self.mass.closing:
1648 return
1649 if player_control.id in self._controls:
1650 self._controls[player_control.id] = player_control
1651 self.update_player_control(player_control.id)
1652 return
1653 await self.register_player_control(player_control)
1654
1655 def update_player_control(self, control_id: str) -> None:
1656 """Update playercontrol state."""
1657 if self.mass.closing:
1658 return
1659 # update all players that are using this control
1660 for player in list(self._players.values()):
1661 if control_id in (
1662 player.state.power_control,
1663 player.state.volume_control,
1664 player.state.mute_control,
1665 ):
1666 self.mass.loop.call_soon(player.update_state)
1667
1668 def remove_player_control(self, control_id: str) -> None:
1669 """Remove a player_control from the player manager."""
1670 control = self._controls.pop(control_id, None)
1671 if control is None:
1672 return
1673 self._controls.pop(control_id, None)
1674 self.logger.info("PlayerControl removed: %s", control.name)
1675
1676 def get_player_provider(self, player_id: str) -> PlayerProvider:
1677 """Return PlayerProvider for given player."""
1678 player = self._players[player_id]
1679 assert player # for type checker
1680 return player.provider
1681
1682 def get_active_queue(self, player: Player) -> PlayerQueue | None:
1683 """Return the current active queue for a player (if any)."""
1684 # account for player that is synced (sync child)
1685 if player.synced_to and player.synced_to != player.player_id:
1686 if sync_leader := self.get_player(player.synced_to):
1687 return self.get_active_queue(sync_leader)
1688 # handle active group player
1689 if player.state.active_group and player.state.active_group != player.player_id:
1690 if group_player := self.get_player(player.state.active_group):
1691 return self.get_active_queue(group_player)
1692 # active_source may be filled queue id (or None)
1693 active_source = player.state.active_source or player.player_id
1694 if active_queue := self.mass.player_queues.get(active_source):
1695 return active_queue
1696 # handle active protocol player with parent player queue
1697 if player.type == PlayerType.PROTOCOL and player.protocol_parent_id:
1698 if parent_player := self.mass.players.get_player(player.protocol_parent_id):
1699 return self.get_active_queue(parent_player)
1700 return None
1701
1702 async def set_group_volume(self, group_player: Player, volume_level: int) -> None:
1703 """Handle adjusting the overall/group volume to a playergroup (or synced players)."""
1704 cur_volume = group_player.state.group_volume
1705 volume_dif = volume_level - cur_volume
1706 coros = []
1707 # handle group volume by only applying the volume to powered members
1708 for child_player in self.iter_group_members(
1709 group_player, only_powered=True, exclude_self=False
1710 ):
1711 if child_player.state.volume_control == PLAYER_CONTROL_NONE:
1712 continue
1713 cur_child_volume = child_player.state.volume_level or 0
1714 new_child_volume = int(cur_child_volume + volume_dif)
1715 new_child_volume = max(0, new_child_volume)
1716 new_child_volume = min(100, new_child_volume)
1717 # Use private method to skip permission check - already validated on group
1718 # ATTR_MUTE_LOCK on muted players prevents auto-unmute during group volume changes
1719 coros.append(self._handle_cmd_volume_set(child_player.player_id, new_child_volume))
1720 await asyncio.gather(*coros)
1721
1722 def get_announcement_volume(self, player_id: str, volume_override: int | None) -> int | None:
1723 """Get the (player specific) volume for a announcement."""
1724 volume_strategy = self.mass.config.get_raw_player_config_value(
1725 player_id,
1726 CONF_ENTRY_ANNOUNCE_VOLUME_STRATEGY.key,
1727 CONF_ENTRY_ANNOUNCE_VOLUME_STRATEGY.default_value,
1728 )
1729 volume_strategy_volume = self.mass.config.get_raw_player_config_value(
1730 player_id,
1731 CONF_ENTRY_ANNOUNCE_VOLUME.key,
1732 CONF_ENTRY_ANNOUNCE_VOLUME.default_value,
1733 )
1734 if volume_strategy == "none":
1735 return None
1736 volume_level = volume_override
1737 if volume_level is None and volume_strategy == "absolute":
1738 volume_level = int(cast("float", volume_strategy_volume))
1739 elif volume_level is None and volume_strategy == "relative":
1740 if (player := self.get_player(player_id)) and player.state.volume_level is not None:
1741 volume_level = int(
1742 player.state.volume_level + cast("float", volume_strategy_volume)
1743 )
1744 elif volume_level is None and volume_strategy == "percentual":
1745 if (player := self.get_player(player_id)) and player.state.volume_level is not None:
1746 percentual = (player.state.volume_level / 100) * cast(
1747 "float", volume_strategy_volume
1748 )
1749 volume_level = int(player.state.volume_level + percentual)
1750 if volume_level is not None:
1751 announce_volume_min = cast(
1752 "float",
1753 self.mass.config.get_raw_player_config_value(
1754 player_id,
1755 CONF_ENTRY_ANNOUNCE_VOLUME_MIN.key,
1756 CONF_ENTRY_ANNOUNCE_VOLUME_MIN.default_value,
1757 ),
1758 )
1759 volume_level = max(int(announce_volume_min), volume_level)
1760 announce_volume_max = cast(
1761 "float",
1762 self.mass.config.get_raw_player_config_value(
1763 player_id,
1764 CONF_ENTRY_ANNOUNCE_VOLUME_MAX.key,
1765 CONF_ENTRY_ANNOUNCE_VOLUME_MAX.default_value,
1766 ),
1767 )
1768 volume_level = min(int(announce_volume_max), volume_level)
1769 return None if volume_level is None else int(volume_level)
1770
1771 def iter_group_members(
1772 self,
1773 group_player: Player,
1774 only_powered: bool = False,
1775 only_playing: bool = False,
1776 active_only: bool = False,
1777 exclude_self: bool = True,
1778 ) -> Iterator[Player]:
1779 """Get (child) players attached to a group player or syncgroup."""
1780 for child_id in list(group_player.state.group_members):
1781 if child_player := self.get_player(child_id, False):
1782 if not child_player.state.available or not child_player.state.enabled:
1783 continue
1784 if only_powered and child_player.state.powered is False:
1785 continue
1786 if active_only and child_player.state.active_group != group_player.player_id:
1787 continue
1788 if exclude_self and child_player.player_id == group_player.player_id:
1789 continue
1790 if only_playing and child_player.state.playback_state not in (
1791 PlaybackState.PLAYING,
1792 PlaybackState.PAUSED,
1793 ):
1794 continue
1795 yield child_player
1796
1797 async def wait_for_state(
1798 self,
1799 player: Player,
1800 wanted_state: PlaybackState,
1801 timeout: float = 60.0,
1802 minimal_time: float = 0,
1803 ) -> None:
1804 """Wait for the given player to reach the given state."""
1805 start_timestamp = time.time()
1806 self.logger.debug(
1807 "Waiting for player %s to reach state %s", player.state.name, wanted_state
1808 )
1809 try:
1810 async with asyncio.timeout(timeout):
1811 while player.state.playback_state != wanted_state:
1812 await asyncio.sleep(0.1)
1813
1814 except TimeoutError:
1815 self.logger.debug(
1816 "Player %s did not reach state %s within the timeout of %s seconds",
1817 player.state.name,
1818 wanted_state,
1819 timeout,
1820 )
1821 elapsed_time = round(time.time() - start_timestamp, 2)
1822 if elapsed_time < minimal_time:
1823 self.logger.debug(
1824 "Player %s reached state %s too soon (%s vs %s seconds) - add fallback sleep...",
1825 player.state.name,
1826 wanted_state,
1827 elapsed_time,
1828 minimal_time,
1829 )
1830 await asyncio.sleep(minimal_time - elapsed_time)
1831 else:
1832 self.logger.debug(
1833 "Player %s reached state %s within %s seconds",
1834 player.state.name,
1835 wanted_state,
1836 elapsed_time,
1837 )
1838
1839 async def on_player_config_change(self, config: PlayerConfig, changed_keys: set[str]) -> None:
1840 """Call (by config manager) when the configuration of a player changes."""
1841 player = self.get_player(config.player_id)
1842 player_provider = self.mass.get_provider(config.provider)
1843 player_disabled = ATTR_ENABLED in changed_keys and not config.enabled
1844 player_enabled = ATTR_ENABLED in changed_keys and config.enabled
1845
1846 if player_disabled and player and player.state.available:
1847 # edge case: ensure that the player is powered off if the player gets disabled
1848 if player.state.power_control != PLAYER_CONTROL_NONE:
1849 await self._handle_cmd_power(config.player_id, False)
1850 elif player.state.playback_state != PlaybackState.IDLE:
1851 await self.cmd_stop(config.player_id)
1852
1853 # signal player provider that the player got enabled/disabled
1854 if (player_enabled or player_disabled) and player_provider:
1855 assert isinstance(player_provider, PlayerProvider) # for type checking
1856 if player_disabled:
1857 player_provider.on_player_disabled(config.player_id)
1858 elif player_enabled:
1859 player_provider.on_player_enabled(config.player_id)
1860 return # enabling/disabling a player will be handled by the provider
1861
1862 if not player:
1863 return # guard against player not being registered (yet)
1864
1865 resume_queue: PlayerQueue | None = (
1866 self.mass.player_queues.get(player.state.active_source)
1867 if player.state.active_source
1868 else None
1869 )
1870
1871 # ensure player state gets updated with any updated config
1872 player.set_config(config)
1873 await player.on_config_updated()
1874 player.update_state()
1875 # if the PlayerQueue was playing, restart playback
1876 if resume_queue and resume_queue.state == PlaybackState.PLAYING:
1877 requires_restart = any(
1878 v for v in config.values.values() if v.key in changed_keys and v.requires_reload
1879 )
1880 if requires_restart:
1881 # always stop first to ensure the player uses the new config
1882 await self.mass.player_queues.stop(resume_queue.queue_id)
1883 self.mass.call_later(
1884 1, self.mass.player_queues.resume, resume_queue.queue_id, False
1885 )
1886
1887 async def on_player_dsp_change(self, player_id: str) -> None:
1888 """Call (by config manager) when the DSP settings of a player change."""
1889 # signal player provider that the config changed
1890 if not (player := self.get_player(player_id)):
1891 return
1892 if player.state.playback_state == PlaybackState.PLAYING:
1893 self.logger.info("Restarting playback of Player %s after DSP change", player_id)
1894 # this will restart the queue stream/playback
1895 if player.mass_queue_active:
1896 self.mass.call_later(
1897 0, self.mass.player_queues.resume, player.state.active_source, False
1898 )
1899 return
1900 # if the player is not using a queue, we need to stop and start playback
1901 await self.cmd_stop(player_id)
1902 await self.cmd_play(player_id)
1903
1904 async def _cleanup_player_memberships(self, player_id: str) -> None:
1905 """Ensure a player is detached from any groups or syncgroups."""
1906 if not (player := self.get_player(player_id)):
1907 return
1908
1909 if (
1910 player.state.active_group
1911 and (group := self.get_player(player.state.active_group))
1912 and group.supports_feature(PlayerFeature.SET_MEMBERS)
1913 ):
1914 # Ungroup the player if its part of an active group, this will ignore
1915 # static_group_members since that is only checked when using cmd_set_members
1916 with suppress(UnsupportedFeaturedException, PlayerCommandFailed):
1917 await group.set_members(player_ids_to_remove=[player_id])
1918 elif player.state.synced_to and player.supports_feature(PlayerFeature.SET_MEMBERS):
1919 # Remove the player if it was synced, otherwise it will still show as
1920 # synced to the other player after it gets registered again
1921 with suppress(UnsupportedFeaturedException, PlayerCommandFailed):
1922 await player.ungroup()
1923
1924 def _get_player_with_redirect(self, player_id: str) -> Player:
1925 """Get player with check if playback related command should be redirected."""
1926 player = self.get_player(player_id, True)
1927 assert player is not None # for type checking
1928 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
1929 self.logger.info(
1930 "Player %s is synced to %s and can not accept "
1931 "playback related commands itself, "
1932 "redirected the command to the sync leader.",
1933 player.name,
1934 sync_leader.name,
1935 )
1936 return sync_leader
1937 if player.state.active_group and (
1938 active_group := self.get_player(player.state.active_group)
1939 ):
1940 self.logger.info(
1941 "Player %s is part of a playergroup and can not accept "
1942 "playback related commands itself, "
1943 "redirected the command to the group leader.",
1944 player.name,
1945 )
1946 return active_group
1947 return player
1948
1949 def _get_active_plugin_source(self, player: Player) -> PluginSource | None:
1950 """Get the active PluginSource for a player if any."""
1951 # Check if any plugin source is in use by this player
1952 for plugin_source in self.get_plugin_sources():
1953 if plugin_source.in_use_by == player.player_id:
1954 return plugin_source
1955 if player.state.active_source == plugin_source.id:
1956 return plugin_source
1957 return None
1958
1959 def _get_player_groups(
1960 self, player: Player, available_only: bool = True, powered_only: bool = False
1961 ) -> Iterator[Player]:
1962 """Return all groupplayers the given player belongs to."""
1963 for _player in self.all_players(return_unavailable=not available_only):
1964 if _player.player_id == player.player_id:
1965 continue
1966 if _player.state.type != PlayerType.GROUP:
1967 continue
1968 if powered_only and _player.state.powered is False:
1969 continue
1970 if player.player_id in _player.state.group_members:
1971 yield _player
1972
1973 # Protocol linking methods are provided by ProtocolLinkingMixin (protocol_linking.py)
1974
1975 async def _play_announcement( # noqa: PLR0915
1976 self,
1977 player: Player,
1978 announcement: PlayerMedia,
1979 volume_level: int | None = None,
1980 ) -> None:
1981 """Handle (default/fallback) implementation of the play announcement feature.
1982
1983 This default implementation will;
1984 - stop playback of the current media (if needed)
1985 - power on the player (if needed)
1986 - raise the volume a bit
1987 - play the announcement (from given url)
1988 - wait for the player to finish playing
1989 - restore the previous power and volume
1990 - restore playback (if needed and if possible)
1991
1992 This default implementation will only be used if the player
1993 (provider) has no native support for the PLAY_ANNOUNCEMENT feature.
1994 """
1995 prev_state = player.state.playback_state
1996 prev_power = player.state.powered or prev_state != PlaybackState.IDLE
1997 prev_synced_to = player.state.synced_to
1998 prev_group = (
1999 self.get_player(player.state.active_group) if player.state.active_group else None
2000 )
2001 prev_source = player.state.active_source
2002 prev_media = player.state.current_media
2003 prev_media_name = prev_media.title or prev_media.uri if prev_media else None
2004 if prev_synced_to:
2005 # ungroup player if its currently synced
2006 self.logger.debug(
2007 "Announcement to player %s - ungrouping player from %s...",
2008 player.state.name,
2009 prev_synced_to,
2010 )
2011 await self.cmd_ungroup(player.player_id)
2012 elif prev_group:
2013 # if the player is part of a group player, we need to ungroup it
2014 if PlayerFeature.SET_MEMBERS in prev_group.supported_features:
2015 self.logger.debug(
2016 "Announcement to player %s - ungrouping from group player %s...",
2017 player.state.name,
2018 prev_group.display_name,
2019 )
2020 await prev_group.set_members(player_ids_to_remove=[player.player_id])
2021 else:
2022 # if the player is part of a group player that does not support ungrouping,
2023 # we need to power off the groupplayer instead
2024 self.logger.debug(
2025 "Announcement to player %s - turning off group player %s...",
2026 player.state.name,
2027 prev_group.display_name,
2028 )
2029 await self._handle_cmd_power(player.player_id, False)
2030 elif prev_state in (PlaybackState.PLAYING, PlaybackState.PAUSED):
2031 # normal/standalone player: stop player if its currently playing
2032 self.logger.debug(
2033 "Announcement to player %s - stop existing content (%s)...",
2034 player.state.name,
2035 prev_media_name,
2036 )
2037 await self.cmd_stop(player.player_id)
2038 # wait for the player to stop
2039 await self.wait_for_state(player, PlaybackState.IDLE, 10, 0.4)
2040 # adjust volume if needed
2041 # in case of a (sync) group, we need to do this for all child players
2042 prev_volumes: dict[str, int] = {}
2043 async with TaskManager(self.mass) as tg:
2044 for volume_player_id in player.state.group_members or (player.player_id,):
2045 if not (volume_player := self.get_player(volume_player_id)):
2046 continue
2047 # catch any players that have a different source active
2048 if (
2049 volume_player.state.active_source
2050 not in (
2051 player.state.active_source,
2052 volume_player.player_id,
2053 None,
2054 )
2055 and volume_player.state.playback_state == PlaybackState.PLAYING
2056 ):
2057 self.logger.warning(
2058 "Detected announcement to playergroup %s while group member %s is playing "
2059 "other content, this may lead to unexpected behavior.",
2060 player.state.name,
2061 volume_player.state.name,
2062 )
2063 tg.create_task(self.cmd_stop(volume_player.player_id))
2064 if volume_player.state.volume_control == PLAYER_CONTROL_NONE:
2065 continue
2066 if (prev_volume := volume_player.state.volume_level) is None:
2067 continue
2068 announcement_volume = self.get_announcement_volume(volume_player_id, volume_level)
2069 if announcement_volume is None:
2070 continue
2071 temp_volume = announcement_volume or player.state.volume_level
2072 if temp_volume != prev_volume:
2073 prev_volumes[volume_player_id] = prev_volume
2074 self.logger.debug(
2075 "Announcement to player %s - setting temporary volume (%s)...",
2076 volume_player.state.name,
2077 announcement_volume,
2078 )
2079 tg.create_task(
2080 self._handle_cmd_volume_set(volume_player.player_id, announcement_volume)
2081 )
2082 # play the announcement
2083 self.logger.debug(
2084 "Announcement to player %s - playing the announcement on the player...",
2085 player.state.name,
2086 )
2087 await self.play_media(player_id=player.player_id, media=announcement)
2088 # wait for the player(s) to play
2089 await self.wait_for_state(player, PlaybackState.PLAYING, 10, minimal_time=0.1)
2090 # wait for the player to stop playing
2091 if not announcement.duration:
2092 if not announcement.custom_data:
2093 raise ValueError("Announcement missing duration and custom_data")
2094 media_info = await async_parse_tags(
2095 announcement.custom_data["announcement_url"], require_duration=True
2096 )
2097 announcement.duration = int(media_info.duration) if media_info.duration else None
2098
2099 if announcement.duration is None:
2100 raise ValueError("Announcement duration could not be determined")
2101
2102 await self.wait_for_state(
2103 player,
2104 PlaybackState.IDLE,
2105 timeout=announcement.duration + 10,
2106 minimal_time=float(announcement.duration) + 2,
2107 )
2108 self.logger.debug(
2109 "Announcement to player %s - restore previous state...", player.state.name
2110 )
2111 # restore volume
2112 async with TaskManager(self.mass) as tg:
2113 for volume_player_id, prev_volume in prev_volumes.items():
2114 tg.create_task(self._handle_cmd_volume_set(volume_player_id, prev_volume))
2115 await asyncio.sleep(0.2)
2116 # either power off the player or resume playing
2117 if not prev_power:
2118 if player.state.power_control != PLAYER_CONTROL_NONE:
2119 self.logger.debug(
2120 "Announcement to player %s - turning player off again...", player.state.name
2121 )
2122 await self._handle_cmd_power(player.player_id, False)
2123 # nothing to do anymore, player was not previously powered
2124 # and does not support power control
2125 return
2126 if prev_synced_to:
2127 self.logger.debug(
2128 "Announcement to player %s - syncing back to %s...",
2129 player.state.name,
2130 prev_synced_to,
2131 )
2132 await self.cmd_set_members(prev_synced_to, player_ids_to_add=[player.player_id])
2133 elif prev_group:
2134 if PlayerFeature.SET_MEMBERS in prev_group.supported_features:
2135 self.logger.debug(
2136 "Announcement to player %s - grouping back to group player %s...",
2137 player.state.name,
2138 prev_group.display_name,
2139 )
2140 await prev_group.set_members(player_ids_to_add=[player.player_id])
2141 elif prev_state == PlaybackState.PLAYING:
2142 # if the player is part of a group player that does not support set_members,
2143 # we need to restart the groupplayer
2144 self.logger.debug(
2145 "Announcement to player %s - restarting playback on group player %s...",
2146 player.state.name,
2147 prev_group.display_name,
2148 )
2149 await self.cmd_play(prev_group.player_id)
2150 elif prev_state == PlaybackState.PLAYING:
2151 # player was playing something before the announcement - try to resume that here
2152 await self._handle_cmd_resume(player.player_id, prev_source, prev_media)
2153
2154 async def _poll_players(self) -> None:
2155 """Background task that polls players for updates."""
2156 while True:
2157 for player in list(self._players.values()):
2158 # if the player is playing, update elapsed time every tick
2159 # to ensure the queue has accurate details
2160 player_playing = player.state.playback_state == PlaybackState.PLAYING
2161 if player_playing:
2162 self.mass.loop.call_soon(
2163 self.mass.player_queues.on_player_update,
2164 player,
2165 {"corrected_elapsed_time": (None, player.corrected_elapsed_time)},
2166 )
2167 # Poll player;
2168 if not player.needs_poll:
2169 continue
2170 try:
2171 last_poll: float = player.extra_data[ATTR_LAST_POLL]
2172 except KeyError:
2173 last_poll = 0.0
2174 if (self.mass.loop.time() - last_poll) < player.poll_interval:
2175 continue
2176 player.extra_data[ATTR_LAST_POLL] = self.mass.loop.time()
2177 try:
2178 await player.poll()
2179 except Exception as err:
2180 self.logger.warning(
2181 "Error while requesting latest state from player %s: %s",
2182 player.state.name,
2183 str(err),
2184 exc_info=err if self.logger.isEnabledFor(10) else None,
2185 )
2186 # Yield to event loop to prevent blocking
2187 await asyncio.sleep(0)
2188 await asyncio.sleep(1)
2189
2190 async def _handle_select_plugin_source(
2191 self, player: Player, plugin_prov: PluginProvider
2192 ) -> None:
2193 """Handle playback/select of given plugin source on player."""
2194 plugin_source = plugin_prov.get_source()
2195 if plugin_source.in_use_by and plugin_source.in_use_by != player.player_id:
2196 self.logger.debug(
2197 "Plugin source %s is already in use by player %s, stopping playback there first.",
2198 plugin_source.name,
2199 plugin_source.in_use_by,
2200 )
2201 with suppress(PlayerCommandFailed):
2202 await self.cmd_stop(plugin_source.in_use_by)
2203 stream_url = await self.mass.streams.get_plugin_source_url(plugin_source, player.player_id)
2204 plugin_source.in_use_by = player.player_id
2205 # Call on_select callback if available
2206 if plugin_source.on_select:
2207 await plugin_source.on_select()
2208 await self.play_media(
2209 player_id=player.player_id,
2210 media=PlayerMedia(
2211 uri=stream_url,
2212 media_type=MediaType.PLUGIN_SOURCE,
2213 title=plugin_source.name,
2214 custom_data={
2215 "provider": plugin_prov.instance_id,
2216 "source_id": plugin_source.id,
2217 "player_id": player.player_id,
2218 "audio_format": plugin_source.audio_format,
2219 },
2220 ),
2221 )
2222 # trigger player update to ensure the source is set
2223 self.trigger_player_update(player.player_id)
2224
2225 def _handle_group_dsp_change(
2226 self, player: Player, prev_group_members: list[str], new_group_members: list[str]
2227 ) -> None:
2228 """Handle DSP reload when group membership changes."""
2229 prev_child_count = len(prev_group_members)
2230 new_child_count = len(new_group_members)
2231 is_player_group = player.state.type == PlayerType.GROUP
2232
2233 # handle special case for PlayerGroups: since there are no leaders,
2234 # DSP still always work with a single player in the group.
2235 multi_device_dsp_threshold = 1 if is_player_group else 0
2236
2237 prev_is_multiple_devices = prev_child_count > multi_device_dsp_threshold
2238 new_is_multiple_devices = new_child_count > multi_device_dsp_threshold
2239
2240 if prev_is_multiple_devices == new_is_multiple_devices:
2241 return # no change in multi-device status
2242
2243 supports_multi_device_dsp = (
2244 PlayerFeature.MULTI_DEVICE_DSP in player.state.supported_features
2245 )
2246
2247 dsp_enabled: bool
2248 if player.state.type == PlayerType.GROUP:
2249 # Since player groups do not have leaders, we will use the only child
2250 # that was in the group before and after the change
2251 if prev_is_multiple_devices:
2252 if childs := new_group_members:
2253 # We shrank the group from multiple players to a single player
2254 # So the now only child will control the DSP
2255 dsp_enabled = self.mass.config.get_player_dsp_config(childs[0]).enabled
2256 else:
2257 dsp_enabled = False
2258 elif childs := prev_group_members:
2259 # We grew the group from a single player to multiple players,
2260 # let's see if the previous single player had DSP enabled
2261 dsp_enabled = self.mass.config.get_player_dsp_config(childs[0]).enabled
2262 else:
2263 dsp_enabled = False
2264 else:
2265 dsp_enabled = self.mass.config.get_player_dsp_config(player.player_id).enabled
2266
2267 if dsp_enabled and not supports_multi_device_dsp:
2268 # We now know that the group configuration has changed so:
2269 # - multi-device DSP is not supported
2270 # - we switched from a group with multiple players to a single player
2271 # (or vice versa)
2272 # - the leader has DSP enabled
2273 self.mass.create_task(self.mass.players.on_player_dsp_change(player.player_id))
2274
2275 def _handle_external_source_takeover(
2276 self, player: Player, prev_source: str | None, new_source: str | None
2277 ) -> None:
2278 """
2279 Handle when an external source takes over playback on a player.
2280
2281 When a player has an active grouped output protocol (e.g., AirPlay group) and
2282 an external source (e.g., Spotify Connect, TV input) takes over playback,
2283 we need to clear the active output protocol and ungroup the protocol players.
2284
2285 This prevents the situation where the player appears grouped via protocol
2286 but is actually playing from a different source.
2287
2288 :param player: The player whose active_source changed.
2289 :param prev_source: The previous active_source value.
2290 :param new_source: The new active_source value.
2291 """
2292 # Only relevant for non-protocol players
2293 if player.type == PlayerType.PROTOCOL:
2294 return
2295
2296 # Not a takeover if the player is not actively playing
2297 if player.playback_state != PlaybackState.PLAYING:
2298 return
2299
2300 # Only relevant if we have an active output protocol (not native)
2301 if not player.active_output_protocol or player.active_output_protocol == "native":
2302 return
2303
2304 # Check if new source is external (not MA-managed)
2305 if self._is_ma_managed_source(player, new_source):
2306 return
2307
2308 # Get the active protocol player
2309 protocol_player = self.get_player(player.active_output_protocol)
2310 if not protocol_player:
2311 return
2312
2313 # If the source matches the active protocol's domain, it's expected - not a takeover
2314 # e.g., source "airplay" when using AirPlay protocol is normal
2315 if new_source and new_source.lower() == protocol_player.provider.domain.lower():
2316 return
2317
2318 # Confirmed external source takeover
2319 self.logger.info(
2320 "External source '%s' took over on %s while grouped via protocol %s - "
2321 "clearing active output protocol and ungrouping",
2322 new_source,
2323 player.display_name,
2324 protocol_player.provider.domain,
2325 )
2326
2327 # Clear active output protocol
2328 player.set_active_output_protocol(None)
2329
2330 # Ungroup the protocol player (async task)
2331 self.mass.create_task(protocol_player.ungroup())
2332
2333 def _is_ma_managed_source(self, player: Player, source: str | None) -> bool:
2334 """
2335 Check if a source is managed by Music Assistant.
2336
2337 MA-managed sources include:
2338 - None (=autodetect, no source explicitly set by player)
2339 - The player's own ID (MA queue)
2340 - Any active queue ID
2341 - Any plugin source ID
2342
2343 :param player: The player to check.
2344 :param source: The source ID to check.
2345 :return: True if the source is MA-managed, False if external.
2346 """
2347 if source is None:
2348 return True
2349
2350 # Player's own ID means MA queue is active
2351 if source == player.player_id:
2352 return True
2353
2354 # Check if it's a known queue ID
2355 if self.mass.player_queues.get(source):
2356 return True
2357
2358 # Check if it's a plugin source
2359 return any(plugin_source.id == source for plugin_source in self.get_plugin_sources())
2360
2361 def _schedule_update_all_players(self, delay: float = 2.0) -> None:
2362 """
2363 Schedule a debounced update of all players' state.
2364
2365 Used when a new player is registered to ensure all existing players
2366 update their dynamic properties (like can_group_with) that may have changed.
2367
2368 :param delay: Delay in seconds before triggering updates (default 2.0).
2369 """
2370 if self.mass.closing:
2371 return
2372
2373 async def _update_all_players() -> None:
2374 if self.mass.closing:
2375 return
2376
2377 for player in self.all_players(
2378 return_unavailable=True,
2379 return_disabled=False,
2380 return_protocol_players=True,
2381 ):
2382 # Use call_soon to schedule updates without blocking
2383 # This spreads the updates across event loop iterations
2384 self.mass.loop.call_soon(player.update_state)
2385
2386 # Use mass.call_later with task_id for automatic debouncing
2387 # Each call resets the timer, so rapid registrations only trigger one update
2388 task_id = "update_all_players_on_registration"
2389 self.mass.call_later(delay, _update_all_players, task_id=task_id)
2390
2391 async def _handle_set_members_with_protocols(
2392 self,
2393 parent_player: Player,
2394 player_ids_to_add: list[str],
2395 player_ids_to_remove: list[str],
2396 ) -> None:
2397 """
2398 Handle set_members considering protocol and native members.
2399
2400 Translates visible player IDs to protocol player IDs when appropriate,
2401 and forwards to the correct player's set_members.
2402
2403 :param parent_player: The parent player to add/remove members to/from.
2404 :param player_ids_to_add: List of visible player IDs to add as members.
2405 :param player_ids_to_remove: List of visible player IDs to remove from members.
2406 """
2407 # Get parent's active protocol domain and player if available
2408 parent_protocol_domain = None
2409 parent_protocol_player = None
2410 if (
2411 parent_player.active_output_protocol
2412 and parent_player.active_output_protocol != "native"
2413 ):
2414 parent_protocol_player = self.get_player(parent_player.active_output_protocol)
2415 if parent_protocol_player:
2416 parent_protocol_domain = parent_protocol_player.provider.domain
2417
2418 self.logger.debug(
2419 "set_members on %s: active_protocol=%s, adding=%s, removing=%s",
2420 parent_player.state.name,
2421 parent_protocol_domain or "none",
2422 player_ids_to_add,
2423 player_ids_to_remove,
2424 )
2425
2426 # Translate members to add
2427 (
2428 protocol_members_to_add,
2429 native_members_to_add,
2430 parent_protocol_player,
2431 parent_protocol_domain,
2432 ) = self._translate_members_for_protocols(
2433 parent_player, player_ids_to_add, parent_protocol_player, parent_protocol_domain
2434 )
2435
2436 self.logger.debug(
2437 "Translated members: protocol=%s (domain=%s), native=%s",
2438 protocol_members_to_add,
2439 parent_protocol_domain,
2440 native_members_to_add,
2441 )
2442
2443 # Translate members to remove
2444 protocol_members_to_remove, native_members_to_remove = (
2445 self._translate_members_to_remove_for_protocols(
2446 parent_player, player_ids_to_remove, parent_protocol_player, parent_protocol_domain
2447 )
2448 )
2449
2450 # Forward protocol members to protocol player's set_members
2451 if (protocol_members_to_add or protocol_members_to_remove) and parent_protocol_player:
2452 await self._forward_protocol_set_members(
2453 parent_player,
2454 parent_protocol_player,
2455 protocol_members_to_add,
2456 protocol_members_to_remove,
2457 )
2458
2459 # Forward native members to parent player's set_members
2460 if native_members_to_add or native_members_to_remove:
2461 filtered_native_add = self._filter_native_members(native_members_to_add, parent_player)
2462 # For removal, allow protocol players if they're actually in the parent's group_members
2463 # This handles native protocol players (e.g., native AirPlay) where group_members
2464 # contains protocol player IDs
2465 filtered_native_remove = [
2466 pid
2467 for pid in native_members_to_remove
2468 if (p := self.get_player(pid))
2469 and (p.type != PlayerType.PROTOCOL or pid in parent_player.group_members)
2470 ]
2471 self.logger.debug(
2472 "Native grouping on %s: filtered_add=%s, filtered_remove=%s",
2473 parent_player.state.name,
2474 filtered_native_add,
2475 filtered_native_remove,
2476 )
2477 if filtered_native_add or filtered_native_remove:
2478 self.logger.info(
2479 "Calling set_members on native player %s with add=%s, remove=%s",
2480 parent_player.state.name,
2481 filtered_native_add,
2482 filtered_native_remove,
2483 )
2484 await parent_player.set_members(
2485 player_ids_to_add=filtered_native_add or None,
2486 player_ids_to_remove=filtered_native_remove or None,
2487 )
2488
2489 # Private command handlers (no permission checks)
2490
2491 async def _handle_cmd_resume(
2492 self, player_id: str, source: str | None = None, media: PlayerMedia | None = None
2493 ) -> None:
2494 """
2495 Handle resume playback command.
2496
2497 Skips the permission checks (internal use only).
2498 """
2499 player = self._get_player_with_redirect(player_id)
2500 source = source or player.state.active_source
2501 media = media or player.state.current_media
2502 # power on the player if needed
2503 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
2504 await self._handle_cmd_power(player.player_id, True)
2505 # Redirect to queue controller if it is active
2506 if active_queue := self.mass.player_queues.get(source or player_id):
2507 await self.mass.player_queues.resume(active_queue.queue_id)
2508 return
2509 # try to handle command on player directly
2510 # TODO: check if player has an active source with native resume support
2511 active_source = next((x for x in player.state.source_list if x.id == source), None)
2512 if (
2513 player.state.playback_state in (PlaybackState.IDLE, PlaybackState.PAUSED)
2514 and active_source
2515 and active_source.can_play_pause
2516 ):
2517 # player has some other source active and native resume support
2518 await player.play()
2519 return
2520 if active_source and not active_source.passive:
2521 await self.select_source(player_id, active_source.id)
2522 return
2523 if media:
2524 # try to re-play the current media item
2525 await player.play_media(media)
2526 return
2527 # fallback: just send play command - which will fail if nothing can be played
2528 await player.play()
2529
2530 async def _handle_cmd_power(self, player_id: str, powered: bool) -> None:
2531 """
2532 Handle player power on/off command.
2533
2534 Skips the permission checks (internal use only).
2535 """
2536 player = self.get_player(player_id, True)
2537 assert player is not None # for type checking
2538 player_state = player.state
2539
2540 if player_state.powered == powered:
2541 self.logger.debug(
2542 "Ignoring power %s command for player %s: already in state %s",
2543 "ON" if powered else "OFF",
2544 player_state.name,
2545 "ON" if player_state.powered else "OFF",
2546 )
2547 return # nothing to do
2548
2549 # ungroup player at power off
2550 player_was_synced = player.state.synced_to is not None
2551 if player.type == PlayerType.PLAYER and not powered:
2552 # ungroup player if it is synced (or is a sync leader itself)
2553 # NOTE: ungroup will be ignored if the player is not grouped or synced
2554 await self.cmd_ungroup(player_id)
2555
2556 # always stop player at power off
2557 if (
2558 not powered
2559 and not player_was_synced
2560 and player_state.playback_state in (PlaybackState.PLAYING, PlaybackState.PAUSED)
2561 ):
2562 await self.cmd_stop(player_id)
2563 # short sleep: allow the stop command to process and prevent race conditions
2564 await asyncio.sleep(0.2)
2565
2566 # power off all synced childs when player is a sync leader
2567 elif not powered and player_state.type == PlayerType.PLAYER and player_state.group_members:
2568 async with TaskManager(self.mass) as tg:
2569 for member in self.iter_group_members(player, True):
2570 if member.power_control == PLAYER_CONTROL_NONE:
2571 continue
2572 tg.create_task(self._handle_cmd_power(member.player_id, False))
2573
2574 # handle actual power command
2575 if player_state.power_control == PLAYER_CONTROL_NONE:
2576 self.logger.debug(
2577 "Player %s does not support power control, ignoring power command",
2578 player_state.name,
2579 )
2580 return
2581 if player_state.power_control == PLAYER_CONTROL_NATIVE:
2582 # player supports power command natively: forward to player provider
2583 await player.power(powered)
2584 elif player_state.power_control == PLAYER_CONTROL_FAKE:
2585 # user wants to use fake power control - so we (optimistically) update the state
2586 # and store the state in the cache
2587 player.extra_data[ATTR_FAKE_POWER] = powered
2588 player.update_state() # trigger update of the player state
2589 await self.mass.cache.set(
2590 key=player_id,
2591 data=powered,
2592 provider=self.domain,
2593 category=CACHE_CATEGORY_PLAYER_POWER,
2594 )
2595 else:
2596 # handle external player control
2597 player_control = self._controls.get(player.state.power_control)
2598 control_name = player_control.name if player_control else player.state.power_control
2599 self.logger.debug("Redirecting power command to PlayerControl %s", control_name)
2600 if not player_control or not player_control.supports_power:
2601 raise UnsupportedFeaturedException(
2602 f"Player control {control_name} is not available"
2603 )
2604 if powered:
2605 assert player_control.power_on is not None # for type checking
2606 await player_control.power_on()
2607 else:
2608 assert player_control.power_off is not None # for type checking
2609 await player_control.power_off()
2610
2611 # always trigger a state update to update the UI
2612 player.update_state()
2613
2614 # handle 'auto play on power on' feature
2615 if (
2616 not player_state.active_group
2617 and not player_state.synced_to
2618 and powered
2619 and player.config.get_value(CONF_AUTO_PLAY)
2620 and player_state.active_source in (None, player_id)
2621 and not player.extra_data.get(ATTR_ANNOUNCEMENT_IN_PROGRESS)
2622 ):
2623 await self.mass.player_queues.resume(player_id)
2624
2625 async def _handle_cmd_volume_set(self, player_id: str, volume_level: int) -> None:
2626 """
2627 Handle Player volume set command.
2628
2629 Skips the permission checks (internal use only).
2630 """
2631 player = self.get_player(player_id, True)
2632 assert player is not None # for type checker
2633 if player.type == PlayerType.GROUP:
2634 # redirect to special group volume control
2635 await self.cmd_group_volume(player_id, volume_level)
2636 return
2637
2638 # Check if player has mute lock (set when individually muted in a group)
2639 # If locked, don't auto-unmute when volume changes
2640 has_mute_lock = player.extra_data.get(ATTR_MUTE_LOCK, False)
2641 if (
2642 not has_mute_lock
2643 # use player.state here to get accumulated mute control from any linked protocol players
2644 and player.state.mute_control not in (PLAYER_CONTROL_NONE, PLAYER_CONTROL_FAKE)
2645 and player.state.volume_muted
2646 ):
2647 # if player is muted and not locked, we unmute it first
2648 # skip this for fake mute since it uses volume to simulate mute
2649 self.logger.debug(
2650 "Unmuting player %s before setting volume",
2651 player.state.name,
2652 )
2653 await self.cmd_volume_mute(player_id, False)
2654
2655 # Check if a plugin source is active with a volume callback
2656 if plugin_source := self._get_active_plugin_source(player):
2657 if plugin_source.on_volume:
2658 await plugin_source.on_volume(volume_level)
2659 # Handle native volume control support
2660 if player.volume_control == PLAYER_CONTROL_NATIVE:
2661 # player supports volume command natively: forward to player
2662 await player.volume_set(volume_level)
2663 return
2664 # Handle fake volume control support
2665 if player.volume_control == PLAYER_CONTROL_FAKE:
2666 # user wants to use fake volume control - so we (optimistically) update the state
2667 # and store the state in the cache
2668 player.extra_data[ATTR_FAKE_VOLUME] = volume_level
2669 # trigger update
2670 player.update_state()
2671 return
2672 # player has no volume support at all
2673 if player.volume_control == PLAYER_CONTROL_NONE:
2674 raise UnsupportedFeaturedException(
2675 f"Player {player.state.name} does not support volume control"
2676 )
2677 # handle external player control
2678 if player_control := self._controls.get(player.state.volume_control):
2679 control_name = player_control.name if player_control else player.state.volume_control
2680 self.logger.debug("Redirecting volume command to PlayerControl %s", control_name)
2681 if not player_control or not player_control.supports_volume:
2682 raise UnsupportedFeaturedException(
2683 f"Player control {control_name} is not available"
2684 )
2685 assert player_control.volume_set is not None
2686 await player_control.volume_set(volume_level)
2687 return
2688 if protocol_player := self.get_player(player.state.volume_control):
2689 # redirect to protocol player volume control
2690 self.logger.debug(
2691 "Redirecting volume command to protocol player %s",
2692 protocol_player.provider.manifest.name,
2693 )
2694 await self._handle_cmd_volume_set(protocol_player.player_id, volume_level)
2695 return
2696
2697 async def _handle_play_media(self, player_id: str, media: PlayerMedia) -> None:
2698 """
2699 Handle play media command without group redirect.
2700
2701 Skips permission checks and all redirect logic (internal use only).
2702
2703 :param player_id: player_id of the player to handle the command.
2704 :param media: The Media that needs to be played on the player.
2705 """
2706 player = self.get_player(player_id, raise_unavailable=True)
2707 assert player is not None
2708 # set active source if media has a source_id (e.g. plugin source or mass queue source)
2709 if media.source_id:
2710 player.set_active_mass_source(media.source_id)
2711
2712 # Select best output protocol for playback
2713 target_player, output_protocol = self._select_best_output_protocol(player)
2714
2715 if target_player.player_id != player.player_id:
2716 # Playing via linked protocol - update active output protocol
2717 # output_protocol is guaranteed to be non-None when target_player != player
2718 assert output_protocol is not None
2719 self.logger.debug(
2720 "Starting playback on %s via protocol %s (target=%s), group_members=%s",
2721 player.state.name,
2722 output_protocol.output_protocol_id,
2723 target_player.display_name,
2724 target_player.state.group_members,
2725 )
2726 player.set_active_output_protocol(output_protocol.output_protocol_id)
2727 # if the (protocol)player has power control and is currently powered off,
2728 # we need to power it on before playback
2729 if (
2730 target_player.state.powered is False
2731 and target_player.power_control != PLAYER_CONTROL_NONE
2732 ):
2733 await self._handle_cmd_power(target_player.player_id, True)
2734 # forward play media command to protocol player
2735 await target_player.play_media(media)
2736 # notify the native player that protocol playback started
2737 await player.on_protocol_playback(output_protocol=output_protocol)
2738 else:
2739 # Native playback
2740 self.logger.debug(
2741 "Starting playback on %s via native, group_members=%s",
2742 player.state.name,
2743 player.state.group_members,
2744 )
2745 player.set_active_output_protocol("native")
2746 await player.play_media(media)
2747
2748 async def _handle_enqueue_next_media(self, player_id: str, media: PlayerMedia) -> None:
2749 """
2750 Handle enqueue next media command without group redirect.
2751
2752 Skips permission checks and all redirect logic (internal use only).
2753
2754 :param player_id: player_id of the player to handle the command.
2755 :param media: The Media that needs to be enqueued on the player.
2756 """
2757 player = self.get_player(player_id, raise_unavailable=True)
2758 assert player is not None
2759 if target_player := self._get_control_target(
2760 player,
2761 required_feature=PlayerFeature.ENQUEUE,
2762 require_active=True,
2763 ):
2764 self.logger.debug(
2765 "Redirecting enqueue command to protocol player %s",
2766 target_player.provider.manifest.name,
2767 )
2768 await target_player.enqueue_next_media(media)
2769 return
2770
2771 if PlayerFeature.ENQUEUE not in player.state.supported_features:
2772 raise UnsupportedFeaturedException(
2773 f"Player {player.state.name} does not support enqueueing"
2774 )
2775 await player.enqueue_next_media(media)
2776
2777 async def _handle_select_source(self, player_id: str, source: str | None) -> None:
2778 """
2779 Handle select source command without group redirect.
2780
2781 Skips permission checks and all redirect logic (internal use only).
2782
2783 :param player_id: player_id of the player to handle the command.
2784 :param source: The ID of the source that needs to be activated/selected.
2785 """
2786 if source is None:
2787 source = player_id # default to MA queue source
2788 player = self.get_player(player_id, True)
2789 assert player is not None
2790 # check if player is already playing and source is different
2791 # in that case we need to stop the player first
2792 prev_source = player.state.active_source
2793 if prev_source and source != prev_source:
2794 with suppress(PlayerCommandFailed, RuntimeError):
2795 # just try to stop (regardless of state)
2796 await self._handle_cmd_stop(player_id)
2797 await asyncio.sleep(2) # small delay to allow stop to process
2798 # check if source is a pluginsource
2799 # in that case the source id is the instance_id of the plugin provider
2800 if plugin_prov := self.mass.get_provider(source):
2801 player.set_active_mass_source(source)
2802 await self._handle_select_plugin_source(player, cast("PluginProvider", plugin_prov))
2803 return
2804 # check if source is a mass queue
2805 # this can be used to restore the queue after a source switch
2806 if self.mass.player_queues.get(source):
2807 player.set_active_mass_source(source)
2808 return
2809 # basic check if player supports source selection
2810 if PlayerFeature.SELECT_SOURCE not in player.state.supported_features:
2811 raise UnsupportedFeaturedException(
2812 f"Player {player.state.name} does not support source selection"
2813 )
2814 # basic check if source is valid for player
2815 if not any(x for x in player.state.source_list if x.id == source):
2816 raise PlayerCommandFailed(
2817 f"{source} is an invalid source for player {player.state.name}"
2818 )
2819 # forward to player
2820 await player.select_source(source)
2821
2822 async def _handle_cmd_stop(self, player_id: str) -> None:
2823 """
2824 Handle stop command without any redirects.
2825
2826 Skips permission checks and all redirect logic (internal use only).
2827
2828 :param player_id: player_id of the player to handle the command.
2829 """
2830 player = self.get_player(player_id, raise_unavailable=True)
2831 assert player is not None
2832 player.mark_stop_called()
2833 # Delegate to active protocol player if one is active
2834 target_player = player
2835 if (
2836 player.active_output_protocol
2837 and player.active_output_protocol != "native"
2838 and (protocol_player := self.get_player(player.active_output_protocol))
2839 ):
2840 target_player = protocol_player
2841 if PlayerFeature.POWER in target_player.supported_features:
2842 # if protocol player supports/requires power,
2843 # we power it off instead of just stopping (which also stops playback)
2844 await self._handle_cmd_power(target_player.player_id, False)
2845 return
2846
2847 # handle command on player(protocol) directly
2848 await target_player.stop()
2849
2850 async def _handle_cmd_play(self, player_id: str) -> None:
2851 """
2852 Handle play command without group redirect.
2853
2854 Skips permission checks and all redirect logic (internal use only).
2855
2856 :param player_id: player_id of the player to handle the command.
2857 """
2858 player = self.get_player(player_id, raise_unavailable=True)
2859 assert player is not None
2860 if player.state.playback_state == PlaybackState.PLAYING:
2861 self.logger.info(
2862 "Ignore PLAY request to player %s: player is already playing", player.state.name
2863 )
2864 return
2865 # Check if a plugin source is active with a play callback
2866 if plugin_source := self._get_active_plugin_source(player):
2867 if plugin_source.can_play_pause and plugin_source.on_play:
2868 await plugin_source.on_play()
2869 return
2870 # handle unpause (=play if player is paused)
2871 if player.state.playback_state == PlaybackState.PAUSED:
2872 active_source = next(
2873 (x for x in player.state.source_list if x.id == player.state.active_source), None
2874 )
2875 # raise if active source does not support play/pause
2876 if active_source and not active_source.can_play_pause:
2877 msg = (
2878 f"The active source ({active_source.name}) on player "
2879 f"{player.state.name} does not support play/pause"
2880 )
2881 raise PlayerCommandFailed(msg)
2882 # Delegate to active protocol player if one is active
2883 if target_player := self._get_control_target(
2884 player, PlayerFeature.PAUSE, require_active=True
2885 ):
2886 await target_player.play()
2887 return
2888
2889 # player is not paused: try to resume the player
2890 # Note: We handle resume inline here without calling _handle_cmd_resume
2891 active_source = next(
2892 (x for x in player.state.source_list if x.id == player.state.active_source), None
2893 )
2894 media = player.state.current_media
2895 # power on the player if needed
2896 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
2897 await self._handle_cmd_power(player.player_id, True)
2898 if active_source and not active_source.passive:
2899 await self._handle_select_source(player_id, active_source.id)
2900 return
2901 if media:
2902 # try to re-play the current media item
2903 await player.play_media(media)
2904 return
2905 # fallback: just send play command - which will fail if nothing can be played
2906 await player.play()
2907
2908 async def _handle_cmd_pause(self, player_id: str) -> None:
2909 """
2910 Handle pause command without any redirects.
2911
2912 Skips permission checks and all redirect logic (internal use only).
2913
2914 :param player_id: player_id of the player to handle the command.
2915 """
2916 player = self.get_player(player_id, raise_unavailable=True)
2917 assert player is not None
2918 # Check if a plugin source is active with a pause callback
2919 if plugin_source := self._get_active_plugin_source(player):
2920 if plugin_source.can_play_pause and plugin_source.on_pause:
2921 await plugin_source.on_pause()
2922 return
2923 # handle command on player/source directly
2924 active_source = next(
2925 (x for x in player.state.source_list if x.id == player.state.active_source), None
2926 )
2927 if active_source and not active_source.can_play_pause:
2928 # raise if active source does not support play/pause
2929 msg = (
2930 f"The active source ({active_source.name}) on player "
2931 f"{player.state.name} does not support play/pause"
2932 )
2933 raise PlayerCommandFailed(msg)
2934 # Delegate to active protocol player if one is active
2935 if not (
2936 target_player := self._get_control_target(
2937 player, PlayerFeature.PAUSE, require_active=True
2938 )
2939 ):
2940 # if player(protocol) does not support pause, we need to send stop
2941 self.logger.debug(
2942 "Player/protocol %s does not support pause, using STOP instead",
2943 player.state.name,
2944 )
2945 await self._handle_cmd_stop(player.player_id)
2946 return
2947 # handle command on player(protocol) directly
2948 await target_player.pause()
2949
2950 def __iter__(self) -> Iterator[Player]:
2951 """Iterate over all players."""
2952 return iter(self._players.values())
2953