/
/
1"""
2MusicAssistant PlayerController.
3
4Handles all logic to control supported players,
5which are provided by Player Providers.
6
7Note that the PlayerController has a concept of a 'player' and a 'playerstate'.
8The Player is the actual object that is provided by the provider,
9which incorporates the (unaltered) state of the player (e.g. volume, state, etc)
10and functions for controlling the player (e.g. play, pause, etc).
11
12The playerstate is the (final) state of the player, including any user customizations
13and transformations that are applied to the player.
14The playerstate is the object that is exposed to the outside world (via the API).
15"""
16
17from __future__ import annotations
18
19import asyncio
20import contextlib
21import time
22import weakref
23from collections.abc import AsyncIterator
24from contextlib import suppress
25from typing import TYPE_CHECKING, Any, cast
26
27from music_assistant_models.auth import Scope
28from music_assistant_models.background_task import TaskSchedule
29from music_assistant_models.config_entries import ConfigEntry
30from music_assistant_models.constants import (
31 PLAYER_CONTROL_FAKE,
32 PLAYER_CONTROL_NATIVE,
33 PLAYER_CONTROL_NONE,
34)
35from music_assistant_models.enums import (
36 ConfigEntryType,
37 EventType,
38 IdentifierType,
39 MediaType,
40 PlaybackState,
41 PlayerFeature,
42 PlayerType,
43 ProviderFeature,
44 ProviderType,
45 SourceControl,
46)
47from music_assistant_models.errors import (
48 AlreadyRegisteredError,
49 InsufficientPermissions,
50 InvalidDataError,
51 MusicAssistantError,
52 PlayerCommandFailed,
53 PlayerUnavailableError,
54 ProviderUnavailableError,
55 UnsupportedFeaturedException,
56)
57from music_assistant_models.media_items import AudioSource
58from music_assistant_models.player import PlayerOptionValueType # noqa: TC002
59from music_assistant_models.player_control import PlayerControl # noqa: TC002
60
61from music_assistant.constants import (
62 ATTR_ACTIVE_SOURCE,
63 ATTR_ANNOUNCEMENT_IN_PROGRESS,
64 ATTR_AVAILABLE,
65 ATTR_ENABLED,
66 ATTR_FAKE_MUTE,
67 ATTR_FAKE_POWER,
68 ATTR_FAKE_VOLUME,
69 ATTR_GROUP_MEMBERS,
70 ATTR_GROUP_VOLUME_SNAPSHOT,
71 ATTR_LAST_POLL,
72 ATTR_MUTE_CONTROL,
73 ATTR_MUTE_LOCK,
74 ATTR_POWER_CONTROL,
75 ATTR_POWERED,
76 ATTR_PREVIOUS_VOLUME,
77 ATTR_SUPPORTED_FEATURES,
78 ATTR_VOLUME_CONTROL,
79 ATTR_VOLUME_TARGET,
80 CONF_ANNOUNCE_TTS_ENGINE,
81 CONF_AUTO_PLAY,
82 CONF_CACHED_ARP_MAC,
83 CONF_ENTRY_MAX_VOLUME,
84 CONF_ENTRY_MIN_VOLUME,
85 CONF_GROUP_MEMBERS,
86 CONF_MAX_VOLUME,
87 CONF_MIN_VOLUME,
88 CONF_MUTE_CONTROL,
89 CONF_PLAY_MEDIA_OVERRIDES_GROUP,
90 CONF_PLAYER_DSP,
91 CONF_PLAYER_QUEUES,
92 CONF_PLAYERS,
93 CONF_POWER_CONTROL,
94 CONF_PROTOCOL_PARENT_ID,
95 CONF_REPORTED_MAC,
96 CONF_VOLUME_CONTROL,
97 CONF_VOLUME_STEP,
98 VERBOSE_LOG_LEVEL,
99)
100from music_assistant.controllers.webserver.helpers.auth_middleware import (
101 get_current_user,
102 get_sendspin_player_id,
103 has_scope,
104)
105from music_assistant.helpers.api import api_command
106from music_assistant.helpers.colors import get_palette_for_url
107from music_assistant.helpers.plugin_engines import create_tts_engine_config_entries
108from music_assistant.helpers.util import (
109 TaskManager,
110 enrich_device_mac_address,
111 is_valid_mac_address,
112)
113from music_assistant.models.core_controller import CoreController
114from music_assistant.models.player import Player, PlayerMedia, PlayerState
115from music_assistant.models.player_provider import PlayerProvider
116from music_assistant.models.plugin import PluginProvider
117
118from .announcements import AnnouncementsMixin
119from .constants import PlayerLockPurpose
120from .helpers import handle_player_command, wait_for_power_on
121from .protocol_linking import ProtocolLinkingMixin
122
123if TYPE_CHECKING:
124 from collections.abc import Callable, Iterator
125
126 from music_assistant_models.config_entries import (
127 CoreConfig,
128 PlayerConfig,
129 )
130 from music_assistant_models.player import OutputProtocol
131 from music_assistant_models.player_queue import PlayerQueue
132
133 from music_assistant import MusicAssistant
134 from music_assistant.helpers.json import SerializableType
135
136CACHE_CATEGORY_PLAYER_POWER = 1
137
138# state keys that carry the current_media playback-position anchor; these only
139# change on discrete position events (play/pause/seek/track change/buffer correction)
140POSITION_ANCHOR_KEYS = frozenset(
141 {
142 "current_media.elapsed_time",
143 "current_media.elapsed_time_last_updated",
144 }
145)
146
147# How long the volume level of the last command outranks the level the player reports.
148# Long enough to cover a burst of volume nudges on a player that only reports its volume
149# back some time later, short enough for a change made on the device itself to win again.
150VOLUME_TARGET_EXPIRY = 2.0
151
152# Sentinel used to detect omitted optional arguments where ``None`` is a valid value.
153_SENTINEL: Any = object()
154
155
156class PlayerController(AnnouncementsMixin, ProtocolLinkingMixin, CoreController):
157 """Controller holding all logic to control registered players."""
158
159 domain: str = "players"
160
161 def __init__(self, mass: MusicAssistant) -> None:
162 """Initialize core controller."""
163 super().__init__(mass)
164 self._players: dict[str, Player] = {}
165 self._controls: dict[str, PlayerControl] = {}
166 self.manifest.name = "Player Controller"
167 self.manifest.description = (
168 "Music Assistant's core controller which manages all players from all providers."
169 )
170 self.manifest.icon = "speaker-multiple"
171 self._poll_task: asyncio.Task[None] | None = None
172 self._player_command_locks: dict[str, asyncio.Lock] = {}
173 # Re-entrancy tracking for get_player_lock, keyed on the task object
174 # (weak ref auto-clears entries if a task is GC'd before its finally runs).
175 self._task_held_locks: weakref.WeakKeyDictionary[asyncio.Task[Any], set[str]] = (
176 weakref.WeakKeyDictionary()
177 )
178 # Lock to prevent race conditions during player registration
179 self._register_lock = asyncio.Lock()
180 # Track pending protocol player evaluations (delayed to allow all protocols to register)
181 self._pending_protocol_evaluations: dict[str, asyncio.TimerHandle] = {}
182 # Serialize delayed evaluations to prevent race conditions
183 self._delayed_evaluation_lock = asyncio.Lock()
184 # Subscribers for player state updates (called with player + changed_values)
185 self._state_update_subscribers: list[
186 Callable[[Player, dict[str, tuple[Any, Any]]], None]
187 ] = []
188
189 @contextlib.asynccontextmanager
190 async def get_player_lock(
191 self, player_id: str, purpose: PlayerLockPurpose = PlayerLockPurpose.PLAYBACK
192 ) -> AsyncIterator[None]:
193 """
194 Acquire a purpose-scoped lock for a player, with re-entrant support.
195
196 Tracks lock ownership per asyncio Task so that nested calls within the same
197 task skip re-acquisition (preventing deadlocks), while deferred callbacks
198 (call_later / create_task) correctly acquire a fresh lock.
199
200 If the lock can't be acquired within 30s the body runs anyway, to keep
201 the player responsive when a previous holder is stuck on a hung command.
202
203 :param player_id: The player to lock.
204 :param purpose: Lock category. Commands with different purposes can run
205 concurrently on the same player.
206 """
207 lock_key = f"{purpose.value}_{player_id}"
208 task = asyncio.current_task()
209
210 if task is not None and lock_key in self._task_held_locks.get(task, set()):
211 yield
212 return
213
214 lock = self._player_command_locks.setdefault(lock_key, asyncio.Lock())
215 # Two-stage acquire: a slow-acquire log at 5s and a hard give-up at 30s.
216 # If the previous holder is stuck (e.g. on a dead provider socket), we
217 # proceed without the lock so this player stays responsive.
218 acquired = False
219 try:
220 async with asyncio.timeout(5):
221 await lock.acquire()
222 acquired = True
223 except TimeoutError:
224 self.logger.debug(
225 "Acquiring %s lock for player %s is slow (>5s)", purpose.value, player_id
226 )
227 try:
228 async with asyncio.timeout(25):
229 await lock.acquire()
230 acquired = True
231 except TimeoutError:
232 self.logger.warning(
233 "Timed out (30s) acquiring %s lock for player %s — "
234 "previous holder appears stuck; proceeding without lock",
235 purpose.value,
236 player_id,
237 )
238
239 if acquired and task is not None:
240 self._task_held_locks.setdefault(task, set()).add(lock_key)
241 try:
242 yield
243 finally:
244 if acquired:
245 if task is not None and (held := self._task_held_locks.get(task)) is not None:
246 held.discard(lock_key)
247 if not held:
248 del self._task_held_locks[task]
249 lock.release()
250
251 async def get_config_entries(self) -> tuple[ConfigEntry, ...]:
252 """Return Config Entries for the Player Controller."""
253 return (
254 ConfigEntry(
255 key=CONF_VOLUME_STEP,
256 type=ConfigEntryType.INTEGER,
257 default_value=0,
258 range=(0, 10),
259 required=False,
260 category="generic",
261 ),
262 *await create_tts_engine_config_entries(
263 self.mass, CONF_ANNOUNCE_TTS_ENGINE, category="announcements"
264 ),
265 )
266
267 async def setup(self, config: CoreConfig) -> None:
268 """Async initialize of module."""
269 self._repair_protocol_parent_links()
270 self._poll_task = self.mass.create_task(self._poll_players())
271 self.mass.tasks.register_scheduled_task(
272 task_id="fix_group_member_configs",
273 name="Fix sync group member configurations",
274 handler=self._fix_group_member_configs,
275 schedule=TaskSchedule.weekly(
276 days_of_week=[0],
277 hour=4,
278 minute=0,
279 ),
280 initial_delay=300,
281 )
282
283 async def close(self) -> None:
284 """Cleanup on exit."""
285 if self._poll_task and not self._poll_task.done():
286 self._poll_task.cancel()
287 # Cancel all pending protocol evaluations
288 for handle in self._pending_protocol_evaluations.values():
289 handle.cancel()
290 self._pending_protocol_evaluations.clear()
291 for player in self._players.values():
292 if player.sleep_timer_expires_at is not None:
293 self.mass.cancel_timer(self._sleep_timer_task_id(player.player_id))
294
295 async def get_diagnostics(self) -> dict[str, SerializableType]:
296 """Return diagnostics info for this controller to include in diagnostics reports."""
297 players = list(self._players.values())
298 return {
299 "players_synced": sum(player.state.synced_to is not None for player in players),
300 "players_with_active_group": sum(
301 player.state.active_group is not None for player in players
302 ),
303 "announcements_in_progress": sum(
304 bool(player.extra_data.get(ATTR_ANNOUNCEMENT_IN_PROGRESS)) for player in players
305 ),
306 "pending_protocol_evaluations": len(self._pending_protocol_evaluations),
307 }
308
309 async def on_provider_loaded(self, provider: PlayerProvider) -> None:
310 """Handle logic when a provider is loaded."""
311
312 async def on_provider_unload(self, provider: PlayerProvider) -> None:
313 """Handle logic when a provider is (about to get) unloaded."""
314
315 @property
316 def providers(self) -> list[PlayerProvider]:
317 """Return all loaded/running MusicProviders."""
318 return cast("list[PlayerProvider]", self.mass.get_providers(ProviderType.PLAYER))
319
320 def iter_players(
321 self,
322 return_unavailable: bool = True,
323 return_disabled: bool = False,
324 provider_filter: str | None = None,
325 return_protocol_players: bool = False,
326 ) -> Iterator[Player]:
327 """
328 Iterate over all registered players, regardless of who is asking.
329
330 Use this for internal logic - state derivation, bookkeeping and topology
331 lookups - which must stay correct no matter which user's command happened
332 to trigger it. Use :meth:`all_players` for anything presented to a user.
333
334 :param return_unavailable [bool]: Include unavailable players.
335 :param return_disabled [bool]: Include disabled players.
336 :param provider_filter [str]: Optional filter by provider lookup key.
337 :param return_protocol_players [bool]: Include protocol players (hidden by default).
338 """
339 for player in list(self._players.values()):
340 if not (player.state.available or return_unavailable):
341 continue
342 if not (player.state.enabled or return_disabled):
343 continue
344 if not player.initialized.is_set():
345 continue
346 if provider_filter is not None and player.provider.instance_id != provider_filter:
347 continue
348 if not return_protocol_players and player.state.type == PlayerType.PROTOCOL:
349 continue
350 yield player
351
352 def all_players(
353 self,
354 return_unavailable: bool = True,
355 return_disabled: bool = False,
356 provider_filter: str | None = None,
357 return_protocol_players: bool = False,
358 ) -> list[Player]:
359 """
360 Return the registered players the current user is allowed to see.
361
362 Note that this applies user filters for players (for non admin users),
363 which makes it unsuitable for internal logic - use :meth:`iter_players` there.
364
365 :param return_unavailable [bool]: Include unavailable players.
366 :param return_disabled [bool]: Include disabled players.
367 :param provider_filter [str]: Optional filter by provider lookup key.
368 :param return_protocol_players [bool]: Include protocol players (hidden by default).
369
370 :return: List of Player objects.
371 """
372 current_user = get_current_user()
373 user_filter = (
374 current_user.player_filter
375 if current_user and not has_scope(current_user, Scope.ALL)
376 else None
377 )
378 current_sendspin_player = get_sendspin_player_id()
379 return [
380 player
381 for player in self.iter_players(
382 return_unavailable=return_unavailable,
383 return_disabled=return_disabled,
384 provider_filter=provider_filter,
385 return_protocol_players=return_protocol_players,
386 )
387 if not user_filter
388 or player.player_id in user_filter
389 or player.player_id == current_sendspin_player
390 ]
391
392 @api_command("players/all", required_scope=Scope.PLAYERS_READ)
393 def all_player_states(
394 self,
395 return_unavailable: bool = True,
396 return_disabled: bool = False,
397 provider_filter: str | None = None,
398 return_protocol_players: bool = False,
399 ) -> list[PlayerState]:
400 """
401 Return PlayerState for all registered players.
402
403 :param return_unavailable [bool]: Include unavailable players.
404 :param return_disabled [bool]: Include disabled players.
405 :param provider_filter [str]: Optional filter by provider lookup key.
406 :param return_protocol_players [bool]: Include protocol players (hidden by default).
407
408 :return: List of PlayerState objects.
409 """
410 return [
411 player.state
412 for player in self.all_players(
413 return_unavailable=return_unavailable,
414 return_disabled=return_disabled,
415 provider_filter=provider_filter,
416 return_protocol_players=return_protocol_players,
417 )
418 ]
419
420 def get_player(
421 self,
422 player_id: str,
423 raise_unavailable: bool = False,
424 ) -> Player | None:
425 """
426 Return Player by player_id.
427
428 :param player_id [str]: ID of the player.
429 :param raise_unavailable [bool]: Raise if player is unavailable.
430
431 :raises PlayerUnavailableError: If player is unavailable and raise_unavailable is True.
432 :return: Player object or None.
433 """
434 if player := self._players.get(player_id):
435 if (not player.state.available or not player.state.enabled) and raise_unavailable:
436 msg = f"Player {player_id} is not available"
437 raise PlayerUnavailableError(msg)
438 return player
439 if raise_unavailable:
440 msg = f"Player {player_id} is not available"
441 raise PlayerUnavailableError(msg)
442 return None
443
444 @api_command("players/get", required_scope=Scope.PLAYERS_READ)
445 def get_player_state(
446 self,
447 player_id: str,
448 raise_unavailable: bool = False,
449 ) -> PlayerState | None:
450 """
451 Return PlayerState by player_id.
452
453 :param player_id [str]: ID of the player.
454 :param raise_unavailable [bool]: Raise if player is unavailable.
455
456 :raises PlayerUnavailableError: If player is unavailable and raise_unavailable is True.
457 :return: Player object or None.
458 """
459 current_user = get_current_user()
460 user_filter = (
461 current_user.player_filter
462 if current_user and not has_scope(current_user, Scope.ALL)
463 else None
464 )
465 current_sendspin_player = get_sendspin_player_id()
466 if (
467 current_user
468 and user_filter
469 and player_id not in user_filter
470 and player_id != current_sendspin_player
471 ):
472 msg = f"{current_user.username} does not have access to player {player_id}"
473 raise InsufficientPermissions(msg)
474 if player := self.get_player(player_id, raise_unavailable):
475 return player.state
476 return None
477
478 def get_player_by_name(self, name: str) -> Player | None:
479 """
480 Return Player by name.
481
482 Performs case-insensitive matching against the player's state name
483 (the final name visible in clients and API).
484 If multiple players match, logs a warning and returns the first match.
485
486 :param name: Name of the player.
487 :return: Player object or None.
488 """
489 name_normalized = name.strip().lower()
490 matches: list[Player] = []
491
492 for player in list(self._players.values()):
493 if player.state.name.strip().lower() == name_normalized:
494 matches.append(player)
495
496 if not matches:
497 return None
498
499 if len(matches) > 1:
500 player_ids = [p.player_id for p in matches]
501 self.logger.warning(
502 "players/get_by_name: Multiple players found with name '%s': %s - "
503 "returning first match (%s). "
504 "Consider using the players/get API with player_id instead "
505 "for unambiguous lookups.",
506 name,
507 player_ids,
508 matches[0].player_id,
509 )
510
511 return matches[0]
512
513 @api_command("players/get_by_name", required_scope=Scope.PLAYERS_READ)
514 def get_player_state_by_name(self, name: str) -> PlayerState | None:
515 """
516 Return PlayerState by name.
517
518 :param name: Name of the player.
519 :return: PlayerState object or None.
520 """
521 current_user = get_current_user()
522 user_filter = (
523 current_user.player_filter
524 if current_user and not has_scope(current_user, Scope.ALL)
525 else None
526 )
527 current_sendspin_player = get_sendspin_player_id()
528 if player := self.get_player_by_name(name):
529 if (
530 current_user
531 and user_filter
532 and player.player_id not in user_filter
533 and player.player_id != current_sendspin_player
534 ):
535 msg = f"{current_user.username} does not have access to player {player.player_id}"
536 raise InsufficientPermissions(msg)
537 return player.state
538 return None
539
540 @api_command("players/player_controls", required_scope=Scope.PLAYERS_READ)
541 def player_controls(
542 self,
543 ) -> list[PlayerControl]:
544 """Return all registered playercontrols."""
545 return list(self._controls.values())
546
547 @api_command("players/player_control", required_scope=Scope.PLAYERS_READ)
548 def get_player_control(
549 self,
550 control_id: str,
551 ) -> PlayerControl | None:
552 """
553 Return PlayerControl by control_id.
554
555 :param control_id: ID of the player control.
556 :return: PlayerControl object or None.
557 """
558 if control := self._controls.get(control_id):
559 return control
560 return None
561
562 @api_command("players/sleep_timer/get", required_scope=Scope.PLAYERS_READ)
563 def get_sleep_timer(self, player_id: str) -> float | None:
564 """
565 Return the active sleep timer expiry timestamp for the player.
566
567 :param player_id: Player ID to check.
568 """
569 player = self._get_player_with_redirect(player_id)
570 return player.sleep_timer_expires_at
571
572 @api_command("players/sleep_timer/set", required_scope=Scope.PLAYERS_CONTROL)
573 def set_sleep_timer(self, player_id: str, seconds: int) -> float:
574 """
575 Set a sleep timer for the player.
576
577 :param player_id: Player ID to set the timer for.
578 :param seconds: Delay in seconds before playback is stopped.
579 """
580 if seconds <= 0:
581 msg = "Sleep timer duration must be greater than zero seconds"
582 raise InvalidDataError(msg)
583 player = self._get_player_with_redirect(player_id)
584 try:
585 # guard against absurd durations that overflow the float timestamp math
586 expires_at = time.time() + seconds
587 except OverflowError:
588 msg = "Sleep timer duration is too large to schedule"
589 raise InvalidDataError(msg) from None
590 player.set_sleep_timer_expires_at(expires_at)
591 player.update_state()
592 self._signal_sleep_timer_updated(player, expires_at)
593 self.mass.call_later(
594 seconds,
595 self._handle_sleep_timer_expired,
596 player.player_id,
597 task_id=self._sleep_timer_task_id(player.player_id),
598 )
599 return expires_at
600
601 @api_command("players/sleep_timer/clear", required_scope=Scope.PLAYERS_CONTROL)
602 def clear_sleep_timer(self, player_id: str) -> None:
603 """
604 Clear the active sleep timer for the player.
605
606 :param player_id: Player ID to clear the timer for.
607 """
608 player = self._get_player_with_redirect(player_id)
609 self._clear_sleep_timer(player)
610
611 # Player commands
612
613 @api_command("players/cmd/stop", required_scope=Scope.PLAYERS_CONTROL)
614 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
615 async def cmd_stop(self, player_id: str) -> None:
616 """
617 Send STOP command to given player.
618
619 - player_id: player_id of the player to handle the command.
620 """
621 player = self._get_player_with_redirect(player_id)
622 # Redirect to queue controller if it is active (skip if already in queue command context)
623 if active_queue := self.get_active_queue(player):
624 await self.mass.player_queues.stop(active_queue.queue_id)
625 return
626 # Delegate to internal handler for actual implementation
627 await self._handle_cmd_stop(player.player_id)
628
629 @api_command("players/cmd/play", required_scope=Scope.PLAYERS_CONTROL)
630 @handle_player_command
631 async def cmd_play(self, player_id: str) -> None:
632 """
633 Send PLAY (unpause) command to given player.
634
635 - player_id: player_id of the player to handle the command.
636 """
637 player = self._get_player_with_redirect(player_id)
638 if player.state.playback_state == PlaybackState.PLAYING:
639 self.logger.info(
640 "Ignore PLAY request to player %s: player is already playing", player.state.name
641 )
642 return
643 # player is not paused: check for queue redirect, then delegate to internal handler
644 if player.state.playback_state != PlaybackState.PAUSED:
645 source = player.state.active_source
646 if active_queue := self.mass.player_queues.get(source or player_id):
647 await self.mass.player_queues.resume(active_queue.queue_id)
648 return
649
650 # Delegate to internal handler for actual implementation
651 await self._handle_cmd_play(player.player_id)
652
653 @api_command("players/cmd/pause", required_scope=Scope.PLAYERS_CONTROL)
654 @handle_player_command
655 async def cmd_pause(self, player_id: str) -> None:
656 """
657 Send PAUSE command to given player.
658
659 - player_id: player_id of the player to handle the command.
660 """
661 player = self._get_player_with_redirect(player_id)
662 # Redirect to queue controller if it is active (skip if already in queue command context)
663 if active_queue := self.get_active_queue(player):
664 await self.mass.player_queues.pause(active_queue.queue_id)
665 return
666 # Delegate to internal handler for actual implementation
667 await self._handle_cmd_pause(player.player_id)
668
669 @api_command("players/cmd/play_pause", required_scope=Scope.PLAYERS_CONTROL)
670 async def cmd_play_pause(self, player_id: str) -> None:
671 """
672 Toggle play/pause on given player.
673
674 - player_id: player_id of the player to handle the command.
675 """
676 player = self._get_player_with_redirect(player_id)
677 if player.state.playback_state == PlaybackState.PLAYING:
678 await self.cmd_pause(player.player_id)
679 else:
680 await self.cmd_play(player.player_id)
681
682 @api_command("players/cmd/resume", required_scope=Scope.PLAYERS_CONTROL)
683 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
684 async def cmd_resume(
685 self, player_id: str, source: str | None = None, media: PlayerMedia | None = None
686 ) -> None:
687 """
688 Send RESUME command to given player.
689
690 Resume (or restart) playback on the player.
691
692 :param player_id: player_id of the player to handle the command.
693 :param source: Optional source to resume.
694 :param media: Optional media to resume.
695 """
696 await self._handle_cmd_resume(player_id, source, media)
697
698 @api_command("players/cmd/seek", required_scope=Scope.PLAYERS_CONTROL)
699 @handle_player_command
700 async def cmd_seek(self, player_id: str, position: int) -> None:
701 """
702 Handle SEEK command for given player.
703
704 - player_id: player_id of the player to handle the command.
705 - position: position in seconds to seek to in the current playing item.
706 """
707 player = self._get_player_with_redirect(player_id)
708 # If an AudioSource is the active queue item, proxy the seek to the plugin
709 if active := self._get_active_audio_source(player):
710 audio_source, plugin_prov = active
711 if audio_source.can_seek:
712 await plugin_prov.on_source_control(
713 audio_source.item_id, SourceControl.SEEK, position
714 )
715 return
716 # Redirect to queue controller if it is active
717 if active_queue := self.get_active_queue(player):
718 await self.mass.player_queues.seek(active_queue.queue_id, position)
719 return
720 # handle command on player/source directly
721 active_source = next((x for x in player.source_list if x.id == player.active_source), None)
722 if active_source and not active_source.can_seek:
723 msg = (
724 f"The active source ({active_source.name}) on player "
725 f"{player.display_name} does not support seeking"
726 )
727 raise PlayerCommandFailed(msg)
728 if PlayerFeature.SEEK not in player.supported_features:
729 msg = f"Player {player.display_name} does not support seeking"
730 raise UnsupportedFeaturedException(msg)
731 # handle command on player directly
732 await player.seek(position)
733
734 @api_command("players/cmd/next", required_scope=Scope.PLAYERS_CONTROL)
735 @handle_player_command
736 async def cmd_next_track(self, player_id: str) -> None:
737 """Handle NEXT TRACK command for given player."""
738 player = self._get_player_with_redirect(player_id)
739 active_source_id = player.state.active_source or player.player_id
740 # If an AudioSource is the active queue item, proxy next to the plugin
741 if active := self._get_active_audio_source(player):
742 audio_source, plugin_prov = active
743 if audio_source.can_next_previous:
744 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.NEXT)
745 return
746 # Redirect to queue controller if it is active
747 if active_queue := self.get_active_queue(player):
748 await self.mass.player_queues.next(active_queue.queue_id)
749 return
750 if PlayerFeature.NEXT_PREVIOUS in player.state.supported_features:
751 # player has some other source active and native next/previous support
752 active_source = next(
753 (x for x in player.state.source_list if x.id == active_source_id), None
754 )
755 if active_source and active_source.can_next_previous:
756 await player.next_track()
757 return
758 msg = "This action is (currently) unavailable for this source."
759 raise PlayerCommandFailed(msg)
760 # Player does not support next/previous feature
761 msg = f"Player {player.state.name} does not support skipping to the next track."
762 raise UnsupportedFeaturedException(msg)
763
764 @api_command("players/cmd/previous", required_scope=Scope.PLAYERS_CONTROL)
765 @handle_player_command
766 async def cmd_previous_track(self, player_id: str) -> None:
767 """Handle PREVIOUS TRACK command for given player."""
768 player = self._get_player_with_redirect(player_id)
769 active_source_id = player.state.active_source or player.player_id
770 # If an AudioSource is the active queue item, proxy previous to the plugin
771 if active := self._get_active_audio_source(player):
772 audio_source, plugin_prov = active
773 if audio_source.can_next_previous:
774 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PREVIOUS)
775 return
776 # Redirect to queue controller if it is active
777 if active_queue := self.get_active_queue(player):
778 await self.mass.player_queues.previous(active_queue.queue_id)
779 return
780 if PlayerFeature.NEXT_PREVIOUS in player.state.supported_features:
781 # player has some other source active and native next/previous support
782 active_source = next(
783 (x for x in player.state.source_list if x.id == active_source_id), None
784 )
785 if active_source and active_source.can_next_previous:
786 await player.previous_track()
787 return
788 msg = "This action is (currently) unavailable for this source."
789 raise PlayerCommandFailed(msg)
790 # Player does not support next/previous feature
791 msg = f"Player {player.state.name} does not support skipping to the previous track."
792 raise UnsupportedFeaturedException(msg)
793
794 @api_command("players/cmd/power", required_scope=Scope.PLAYERS_CONTROL)
795 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
796 async def cmd_power(self, player_id: str, powered: bool) -> None:
797 """
798 Send POWER command to given player.
799
800 :param player_id: player_id of the player to handle the command.
801 :param powered: bool if player should be powered on or off.
802 """
803 # Power is serialized with PLAYBACK because powering on a sync/group player
804 # forms the group (and powering off dissolves it) - this must not race with
805 # play_media / cmd_resume / cmd_set_members on the same player.
806 await self._handle_cmd_power(player_id, powered)
807
808 @api_command("players/cmd/volume_set", required_scope=Scope.PLAYERS_CONTROL)
809 @handle_player_command
810 async def cmd_volume_set(self, player_id: str, volume_level: int) -> None:
811 """
812 Send VOLUME_SET command to given player.
813
814 :param player_id: player_id of the player to handle the command.
815 :param volume_level: volume level (0..100) to set on the player.
816 """
817 volume_level = max(0, min(100, volume_level))
818 # record the level and invalidate the group volume state up front, before waiting
819 # for the volume lock: a command that is still queued would otherwise undo what a
820 # command issued after it already recorded.
821 # skip for group players since _handle_cmd_volume_set redirects those to
822 # set_group_volume which creates/uses the snapshot itself
823 if (player := self.get_player(player_id)) and player.type != PlayerType.GROUP:
824 self._record_volume_target(player, volume_level)
825 self._invalidate_group_volume_snapshot(player_id)
826 async with self.get_player_lock(player_id, PlayerLockPurpose.VOLUME):
827 await self._handle_cmd_volume_set(player_id, volume_level, record_target=False)
828
829 @api_command("players/cmd/volume_up", required_scope=Scope.PLAYERS_CONTROL)
830 @handle_player_command
831 async def cmd_volume_up(self, player_id: str) -> None:
832 """
833 Send VOLUME_UP command to given player.
834
835 - player_id: player_id of the player to handle the command.
836 """
837 if not (player := self.get_player(player_id)):
838 return
839 if player.type == PlayerType.GROUP:
840 await self.cmd_group_volume_up(player_id)
841 return
842 current_volume = self._volume_nudge_base(player) or 0
843 new_volume = min(100, current_volume + self._get_volume_step(current_volume))
844 await self.cmd_volume_set(player_id, new_volume)
845
846 @api_command("players/cmd/volume_down", required_scope=Scope.PLAYERS_CONTROL)
847 @handle_player_command
848 async def cmd_volume_down(self, player_id: str) -> None:
849 """
850 Send VOLUME_DOWN command to given player.
851
852 - player_id: player_id of the player to handle the command.
853 """
854 if not (player := self.get_player(player_id)):
855 return
856 if player.type == PlayerType.GROUP:
857 await self.cmd_group_volume_down(player_id)
858 return
859 current_volume = self._volume_nudge_base(player) or 0
860 new_volume = max(0, current_volume - self._get_volume_step(current_volume))
861 await self.cmd_volume_set(player_id, new_volume)
862
863 @api_command("players/cmd/group_volume", required_scope=Scope.PLAYERS_CONTROL)
864 @handle_player_command
865 async def cmd_group_volume(
866 self,
867 player_id: str,
868 volume_level: int,
869 ) -> None:
870 """
871 Handle adjusting the overall/group volume to a playergroup (or synced players).
872
873 Will set a new (overall) volume level to a group player or syncgroup.
874
875 :param player_id: Player ID of group player or syncleader to handle the command.
876 :param volume_level: Volume level (0..100) to set to the group.
877 """
878 player = self.get_player(player_id, True)
879 assert player is not None # for type checker
880 group_player = self._resolve_group_volume_player(player)
881 if group_player is None:
882 # treat as normal player volume change
883 await self.cmd_volume_set(player_id, volume_level)
884 return
885 async with self.get_player_lock(group_player.player_id, PlayerLockPurpose.GROUP_VOLUME):
886 await self.set_group_volume(group_player, volume_level)
887
888 @api_command("players/cmd/group_volume_up", required_scope=Scope.PLAYERS_CONTROL)
889 @handle_player_command
890 async def cmd_group_volume_up(self, player_id: str) -> None:
891 """
892 Send VOLUME_UP command to given playergroup.
893
894 - player_id: player_id of the player to handle the command.
895 """
896 player = self.get_player(player_id, True)
897 assert player is not None # for type checker
898 # step from the volume of the group as a whole, which is not the volume of the
899 # addressed player when the command is addressed to one of its synced members
900 group_player = self._resolve_group_volume_player(player) or player
901 async with self.get_player_lock(group_player.player_id, PlayerLockPurpose.GROUP_VOLUME):
902 cur_volume = self._group_volume_nudge_base(group_player)
903 if cur_volume is None:
904 return
905 new_volume = min(100, cur_volume + self._get_volume_step(cur_volume))
906 await self.cmd_group_volume(player_id, new_volume)
907
908 @api_command("players/cmd/group_volume_down", required_scope=Scope.PLAYERS_CONTROL)
909 @handle_player_command
910 async def cmd_group_volume_down(self, player_id: str) -> None:
911 """
912 Send VOLUME_DOWN command to given playergroup.
913
914 - player_id: player_id of the player to handle the command.
915 """
916 player = self.get_player(player_id, True)
917 assert player is not None # for type checker
918 group_player = self._resolve_group_volume_player(player) or player
919 async with self.get_player_lock(group_player.player_id, PlayerLockPurpose.GROUP_VOLUME):
920 cur_volume = self._group_volume_nudge_base(group_player)
921 if cur_volume is None:
922 return
923 new_volume = max(0, cur_volume - self._get_volume_step(cur_volume))
924 await self.cmd_group_volume(player_id, new_volume)
925
926 @api_command("players/cmd/group_volume_mute", required_scope=Scope.PLAYERS_CONTROL)
927 @handle_player_command
928 async def cmd_group_volume_mute(self, player_id: str, muted: bool) -> None:
929 """
930 Handle muting a playergroup (or synced players) as a whole.
931
932 A group player or syncleader mutes all of its members, a synced player is
933 redirected to its syncleader and an ungrouped player is muted on its own.
934
935 :param player_id: Player ID of the player to handle the command.
936 :param muted: bool if the group should be muted.
937 """
938 player = self.get_player(player_id, True)
939 assert player is not None # for type checker
940 if player.state.type == PlayerType.GROUP or player.state.group_members:
941 # dedicated group player or sync leader
942 await self._mute_group_members(player, muted)
943 return
944 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
945 # redirect to sync leader
946 await self._mute_group_members(sync_leader, muted)
947 return
948 # treat as normal player mute
949 await self.cmd_volume_mute(player_id, muted)
950
951 @api_command("players/cmd/volume_mute", required_scope=Scope.PLAYERS_CONTROL)
952 @handle_player_command(lock=PlayerLockPurpose.VOLUME)
953 async def cmd_volume_mute(self, player_id: str, muted: bool) -> None:
954 """
955 Send VOLUME_MUTE command to given player.
956
957 - player_id: player_id of the player to handle the command.
958 - muted: bool if player should be muted.
959 """
960 player = self.get_player(player_id, True)
961 assert player
962
963 if player.type == PlayerType.GROUP:
964 # redirect to special group mute control
965 await self.cmd_group_volume_mute(player_id, muted)
966 return
967
968 # clearing the mute lock may not depend on mute support, otherwise a lock set
969 # while the player still had a mute control would outlive a control change
970 if not muted:
971 player.extra_data.pop(ATTR_MUTE_LOCK, None)
972
973 mute_control = player.mute_control
974 if mute_control == PLAYER_CONTROL_NONE:
975 raise UnsupportedFeaturedException(
976 f"Player {player.state.name} does not support muting"
977 )
978
979 # Set mute lock for players in a group
980 # This prevents auto-unmute when group volume changes
981 had_mute_lock = ATTR_MUTE_LOCK in player.extra_data
982 if muted and self._is_in_group(player.state):
983 player.extra_data[ATTR_MUTE_LOCK] = True
984
985 try:
986 await self._handle_cmd_volume_mute(player, mute_control, muted)
987 except Exception:
988 # a mute that did not happen may not leave a lock behind, but a lock
989 # earned by an earlier successful mute must survive
990 if not had_mute_lock:
991 player.extra_data.pop(ATTR_MUTE_LOCK, None)
992 raise
993
994 @handle_player_command
995 async def play_media(self, player_id: str, media: PlayerMedia) -> None:
996 """
997 Handle PLAY MEDIA on given player.
998
999 :param player_id: player_id of the player to handle the command.
1000 :param media: The Media that needs to be played on the player.
1001 """
1002 # An explicit play_media on a captured player honors the player's
1003 # CONF_PLAY_MEDIA_OVERRIDES_GROUP preference (default: True) — the
1004 # player is released from its group/sync first, then plays the media
1005 # standalone. With the preference off, behavior falls back to the
1006 # legacy "redirect to group leader" path below.
1007 # Note: the release step runs outside the PLAYBACK lock to avoid an
1008 # AB-BA cycle with cmd_set_members(group), which acquires lock(group)
1009 # then lock(sync_leader) via the sync_group provider.
1010 target_player = self.get_player(player_id, True)
1011 if target_player is not None and (
1012 target_player.state.synced_to or target_player.state.active_group
1013 ):
1014 override = bool(
1015 self.mass.config.get_raw_player_config_value(
1016 target_player.player_id,
1017 CONF_PLAY_MEDIA_OVERRIDES_GROUP,
1018 True,
1019 )
1020 )
1021 if override:
1022 await self._release_player_for_play_media(target_player)
1023 async with self.get_player_lock(
1024 target_player.player_id, PlayerLockPurpose.PLAYBACK
1025 ):
1026 await self._handle_play_media(target_player.player_id, media)
1027 return
1028 player = self._get_player_with_redirect(player_id)
1029 async with self.get_player_lock(player.player_id, PlayerLockPurpose.PLAYBACK):
1030 await self._handle_play_media(player.player_id, media)
1031
1032 @api_command("players/cmd/select_sound_mode", required_scope=Scope.PLAYERS_CONTROL)
1033 @handle_player_command
1034 async def select_sound_mode(self, player_id: str, sound_mode: str) -> None:
1035 """
1036 Handle SELECT SOUND MODE command on given player.
1037
1038 - player_id: player_id of the player to handle the command
1039 - sound_mode: The ID of the sound mode that needs to be activated/selected.
1040 """
1041 player = self.get_player(player_id, True)
1042 assert player is not None # for type checking
1043
1044 if PlayerFeature.SELECT_SOUND_MODE not in player.supported_features:
1045 raise UnsupportedFeaturedException(
1046 f"Player {player.display_name} does not support sound mode selection"
1047 )
1048
1049 prev_sound_mode = player.active_sound_mode
1050 if sound_mode == prev_sound_mode:
1051 return
1052
1053 # basic check if sound mode is valid for player
1054 if not any(x for x in player.sound_mode_list if x.id == sound_mode):
1055 raise PlayerCommandFailed(
1056 f"{sound_mode} is an invalid sound_mode for player {player.display_name}"
1057 )
1058
1059 # forward to player
1060 await player.select_sound_mode(sound_mode)
1061
1062 @api_command("players/cmd/set_option", required_scope=Scope.PLAYERS_CONTROL)
1063 @handle_player_command
1064 async def set_option(
1065 self, player_id: str, option_key: str, option_value: PlayerOptionValueType
1066 ) -> None:
1067 """
1068 Handle SET_OPTION command on given player.
1069
1070 - player_id: player_id of the player to handle the command
1071 - option_key: The key of the player option that needs to be activated/selected.
1072 - option_value: The new value of the player option.
1073 """
1074 player = self.get_player(player_id, True)
1075 assert player is not None # for type checking
1076
1077 if PlayerFeature.OPTIONS not in player.supported_features:
1078 raise UnsupportedFeaturedException(
1079 f"Player {player.display_name} does not support set_option"
1080 )
1081
1082 prev_player_option = next((x for x in player.options if x.key == option_key), None)
1083 if not prev_player_option:
1084 return
1085 if prev_player_option.value == option_value:
1086 return
1087
1088 if prev_player_option.read_only:
1089 raise UnsupportedFeaturedException(
1090 f"Player {player.display_name} option {option_key} is read-only"
1091 )
1092
1093 # forward to player
1094 await player.set_option(option_key=option_key, option_value=option_value)
1095
1096 @api_command("players/cmd/select_source", required_scope=Scope.PLAYERS_CONTROL)
1097 @handle_player_command
1098 async def select_source(self, player_id: str, source: str | None) -> None:
1099 """
1100 Handle SELECT SOURCE command on given player.
1101
1102 - player_id: player_id of the player to handle the command.
1103 - source: The ID of the source that needs to be activated/selected.
1104 """
1105 if source is None:
1106 source = player_id # default to MA queue source
1107 player = self.get_player(player_id, True)
1108 assert player is not None # for type checking
1109 # If player is currently grouped, handle it so the source switch can proceed.
1110 # This allows external sources (e.g. Spotify Connect, AirPlay) to take over a grouped player.
1111 if player.state.active_group and (
1112 group_player := self.get_player(player.state.active_group)
1113 ):
1114 if player_id in group_player.state.static_group_members:
1115 # player is a static member of a permanent group - stop the group
1116 # and power it off if supported, rather than removing the member
1117 await self._handle_cmd_stop(group_player.player_id)
1118 if group_player.state.power_control != PLAYER_CONTROL_NONE:
1119 await self._handle_cmd_power(group_player.player_id, False)
1120 else:
1121 await self.cmd_ungroup(player_id)
1122 elif player.state.synced_to:
1123 await self.cmd_ungroup(player_id)
1124 # Delegate to internal handler for actual implementation
1125 await self._handle_select_source(player_id, source)
1126
1127 async def deselect_source(self, player_id: str) -> None:
1128 """
1129 Deselect the current source and stop the player.
1130
1131 Use this when an external source (plugin/receiver) disconnects and the player
1132 should stop playback rather than switch to another source.
1133
1134 :param player_id: player_id of the player to stop and deselect.
1135 """
1136 player = self.get_player(player_id, raise_unavailable=False)
1137 if not player:
1138 return
1139 with suppress(PlayerCommandFailed, PlayerUnavailableError, RuntimeError):
1140 await self._handle_cmd_stop(player_id)
1141
1142 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
1143 async def enqueue_next_media(self, player_id: str, media: PlayerMedia) -> None:
1144 """
1145 Handle enqueuing of a next media item on the player.
1146
1147 :param player_id: player_id of the player to handle the command.
1148 :param media: The Media that needs to be enqueued on the player.
1149 :raises UnsupportedFeaturedException: if the player does not support enqueueing.
1150 :raises PlayerUnavailableError: if the player is not available.
1151 """
1152 # Note: No group redirect needed here as enqueue doesn't use _get_player_with_redirect
1153 # Delegate to internal handler for actual implementation
1154 await self._handle_enqueue_next_media(player_id, media)
1155
1156 @api_command("players/cmd/set_members", required_scope=Scope.PLAYERS_CONTROL)
1157 async def cmd_set_members(
1158 self,
1159 target_player: str,
1160 player_ids_to_add: list[str] | None = None,
1161 player_ids_to_remove: list[str] | None = None,
1162 ) -> None:
1163 """
1164 Join/unjoin given player(s) to/from target player.
1165
1166 Will add the given player(s) to the target player (sync leader or group player).
1167
1168 :param target_player: player_id of the syncgroup leader or group player.
1169 :param player_ids_to_add: List of player_id's to add to the target player.
1170 :param player_ids_to_remove: List of player_id's to remove from the target player.
1171
1172 :raises UnsupportedFeaturedException: if the target player does not support grouping.
1173 :raises PlayerUnavailableError: if the target player is not available.
1174 """
1175 parent_player: Player | None = self.get_player(target_player, True)
1176 assert parent_player is not None # for type checking
1177 if PlayerFeature.SET_MEMBERS not in parent_player.state.supported_features:
1178 msg = f"Player {parent_player.name} does not support group commands"
1179 raise UnsupportedFeaturedException(msg)
1180
1181 # if the target player is a member of an active group player (e.g. a syncgroup),
1182 # redirect the command to that group player so it can manage the member change
1183 if (
1184 parent_player.type != PlayerType.GROUP
1185 and parent_player.state.active_group
1186 and (group_player := self.get_player(parent_player.state.active_group))
1187 and group_player.type == PlayerType.GROUP
1188 and PlayerFeature.SET_MEMBERS in group_player.state.supported_features
1189 ):
1190 self.logger.debug(
1191 "Redirecting set_members from %s to its group player %s",
1192 parent_player.name,
1193 group_player.name,
1194 )
1195 await self.cmd_set_members(
1196 parent_player.state.active_group, player_ids_to_add, player_ids_to_remove
1197 )
1198 return
1199
1200 if parent_player.synced_to:
1201 # handle edge case: target player is already synced itself to another player
1202 # automatically ungroup it first and wait for state to propagate
1203 await self._auto_ungroup_if_synced(parent_player, "setting members")
1204
1205 # Use lock for playback commands to prevent protocol switches from
1206 # racing with concurrent play_media / play_index / resume calls.
1207 async with self.get_player_lock(parent_player.player_id, PlayerLockPurpose.PLAYBACK):
1208 await self._handle_set_members(parent_player, player_ids_to_add, player_ids_to_remove)
1209
1210 @api_command("players/cmd/group", required_scope=Scope.PLAYERS_CONTROL)
1211 @handle_player_command
1212 async def cmd_group(self, player_id: str, target_player: str) -> None:
1213 """
1214 Handle GROUP command for given player.
1215
1216 Join/add the given player(id) to the given (leader) player/sync group.
1217 If the target player itself is already synced to another player, this may fail.
1218 If the player can not be synced with the given target player, this may fail.
1219
1220 NOTE: This is a convenience helper for cmd_set_members.
1221
1222 :param player_id: player_id of the player to handle the command.
1223 :param target_player: player_id of the syncgroup leader or group player.
1224
1225 :raises UnsupportedFeaturedException: if the target player does not support grouping.
1226 :raises PlayerCommandFailed: if the target player is already synced to another player.
1227 :raises PlayerUnavailableError: if the target player is not available.
1228 :raises PlayerCommandFailed: if the player is already grouped to another player.
1229 """
1230 await self.cmd_set_members(target_player, player_ids_to_add=[player_id])
1231
1232 @api_command("players/cmd/group_many", required_scope=Scope.PLAYERS_CONTROL)
1233 async def cmd_group_many(self, target_player: str, child_player_ids: list[str]) -> None:
1234 """
1235 Join given player(s) to target player.
1236
1237 Will add the given player(s) to the target player (sync leader or group player).
1238 This is a (deprecated) alias for cmd_set_members.
1239 """
1240 await self.cmd_set_members(target_player, player_ids_to_add=child_player_ids)
1241
1242 @api_command("players/cmd/ungroup", required_scope=Scope.PLAYERS_CONTROL)
1243 @handle_player_command
1244 async def cmd_ungroup(self, player_id: str) -> None:
1245 """
1246 Handle UNGROUP command for given player.
1247
1248 Remove the given player from any (sync)groups it currently is synced to.
1249 If the player is not currently grouped to any other player,
1250 this will silently be ignored.
1251 """
1252 if not (player := self.get_player(player_id)):
1253 self.logger.warning("Player %s is not available", player_id)
1254 return
1255
1256 # Ungroup on a group player is interpreted as 'release the captured
1257 # session entirely'. This avoids the "Cannot remove static member"
1258 # error path when transfer_queue or HA's unjoin asks us to release a
1259 # group that has static members.
1260 if player.state.type == PlayerType.GROUP:
1261 if player.state.power_control != PLAYER_CONTROL_NONE:
1262 await self._handle_cmd_power(player.player_id, False)
1263 else:
1264 await self._handle_cmd_stop(player.player_id)
1265 return
1266
1267 if player.state.active_group:
1268 group = self.get_player(player.state.active_group)
1269 is_static_member = group is not None and player_id in group.state.static_group_members
1270 if is_static_member:
1271 # Static members can't be released individually — recurse so
1272 # the group-player branch above stops/dissolves the session.
1273 if group is not None:
1274 await self.cmd_ungroup(group.player_id)
1275 return
1276 # dynamic or non-static member — remove just this player
1277 await self.cmd_set_members(player.state.active_group, player_ids_to_remove=[player_id])
1278 return
1279
1280 if player.state.synced_to:
1281 # player is a sync member
1282 await self.cmd_set_members(player.state.synced_to, player_ids_to_remove=[player_id])
1283 return
1284
1285 if player.state.group_members:
1286 # player is a sync leader (a non-group player with synced followers).
1287 # Remove only the leader itself: _handle_set_members will either transfer
1288 # leadership to a remaining member (keeping playback alive) or, when no
1289 # members remain / nothing is playing, dissolve the group and stop.
1290 await self.cmd_set_members(player.player_id, player_ids_to_remove=[player.player_id])
1291 return
1292 # unjoin from any dynamic sync groups if we're currently in one (edge case)
1293 # this is in particular used for the Home Assistant integration which does
1294 # not have a set_members command and only supports a single unjoin command
1295 for player in self.iter_players(False):
1296 if not player.state.group_members or player.state.synced_to:
1297 continue
1298 if PlayerFeature.SET_MEMBERS not in player.state.supported_features:
1299 continue
1300 if player_id in player.state.static_group_members:
1301 continue
1302 if player_id in player.state.group_members:
1303 await self.cmd_set_members(player.player_id, player_ids_to_remove=[player_id])
1304 return
1305
1306 @api_command("players/cmd/ungroup_many", required_scope=Scope.PLAYERS_CONTROL)
1307 async def cmd_ungroup_many(self, player_ids: list[str]) -> None:
1308 """Handle UNGROUP command for all the given players."""
1309 for player_id in list(player_ids):
1310 await self.cmd_ungroup(player_id)
1311
1312 @api_command("players/create_group_player", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1313 async def create_group_player(
1314 self, provider: str, name: str, members: list[str], dynamic: bool = True
1315 ) -> Player:
1316 """
1317 Create a new (permanent) Group Player.
1318
1319 :param provider: The provider (id) to create the group player for.
1320 :param name: Name of the new group player.
1321 :param members: List of player ids to add to the group.
1322 :param dynamic: Whether the group is dynamic (members can change).
1323 """
1324 if not (provider_instance := self.mass.get_provider(provider)):
1325 raise ProviderUnavailableError(f"Provider {provider} not found")
1326 provider_instance = cast("PlayerProvider", provider_instance)
1327 if ProviderFeature.CREATE_GROUP_PLAYER not in provider_instance.supported_features:
1328 raise UnsupportedFeaturedException(
1329 f"Provider {provider} does not support creating group players"
1330 )
1331 return await provider_instance.create_group_player(name, members, dynamic)
1332
1333 @api_command("players/remove_group_player", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1334 async def remove_group_player(self, player_id: str) -> None:
1335 """Remove a group player."""
1336 if not (player := self.get_player(player_id)):
1337 # we simply permanently delete the player by wiping its config
1338 self.mass.config.remove(f"players/{player_id}")
1339 return
1340 if player.state.type != PlayerType.GROUP:
1341 raise UnsupportedFeaturedException(f"Player {player.state.name} is not a group player")
1342 player.provider.check_feature(ProviderFeature.REMOVE_GROUP_PLAYER)
1343 await player.provider.remove_group_player(player_id)
1344
1345 @api_command("players/add_currently_playing_to_favorites", required_scope=Scope.LIBRARY_WRITE)
1346 async def add_currently_playing_to_favorites(self, player_id: str) -> None:
1347 """
1348 Add the currently playing item/track on given player to the favorites.
1349
1350 This tries to resolve the currently playing media to an actual media item
1351 and add that to the favorites in the library. Will raise an error if the
1352 player is not currently playing anything or if the currently playing media
1353 can not be resolved to a media item.
1354 """
1355 player = self._get_player_with_redirect(player_id)
1356 # handle mass player queue active
1357 if mass_queue := self.get_active_queue(player):
1358 if not (current_item := mass_queue.current_item) or not current_item.media_item:
1359 raise PlayerCommandFailed("No current item to add to favorites")
1360 # if we're playing a radio station, try to resolve the currently playing track
1361 if current_item.media_item.media_type == MediaType.RADIO:
1362 if not (
1363 (streamdetails := mass_queue.current_item.streamdetails)
1364 and (stream_title := streamdetails.stream_title)
1365 and " - " in stream_title
1366 ):
1367 # no stream title available, so we can't resolve the track
1368 # this can happen if the radio station does not provide metadata
1369 # or there's a commercial break
1370 # Possible future improvement could be to actually detect the song with a
1371 # shazam-like approach.
1372 raise PlayerCommandFailed("No current item to add to favorites")
1373 # send the streamtitle into a global search query
1374 search_artist, search_title_title = stream_title.split(" - ", 1)
1375 # strip off any additional comments in the title (such as from Radio Paradise)
1376 search_title_title = search_title_title.split(" | ")[0].strip()
1377 if track := await self.mass.music.get_track_by_name(
1378 search_title_title, search_artist
1379 ):
1380 # we found a track, so add it to the favorites
1381 await self.mass.music.add_item_to_favorites(track)
1382 return
1383 # we could not resolve the track, so raise an error
1384 raise PlayerCommandFailed("No current item to add to favorites")
1385
1386 # else: any other media item, just add it to the favorites directly
1387 await self.mass.music.add_item_to_favorites(current_item.media_item)
1388 return
1389
1390 # guard for player with no active source
1391 if not player.state.active_source:
1392 raise PlayerCommandFailed("Player has no active source")
1393 # handle other source active using the current_media with uri
1394 if current_media := player.state.current_media:
1395 # prefer the uri of the current media item
1396 if current_media.uri:
1397 with suppress(MusicAssistantError):
1398 await self.mass.music.add_item_to_favorites(current_media.uri)
1399 return
1400 # fallback to search based on artist and title (and album if available)
1401 if current_media.artist and current_media.title:
1402 if track := await self.mass.music.get_track_by_name(
1403 current_media.title,
1404 current_media.artist,
1405 current_media.album,
1406 ):
1407 # we found a track, so add it to the favorites
1408 await self.mass.music.add_item_to_favorites(track)
1409 return
1410 # if we reach here, we could not resolve the currently playing item
1411 raise PlayerCommandFailed("No current item to add to favorites")
1412
1413 async def register(self, player: Player) -> None:
1414 """Register a player on the Player Controller."""
1415 if self._teardown_in_progress(player):
1416 return
1417
1418 # Use lock to prevent race conditions during concurrent player registrations
1419 async with self._register_lock:
1420 player_id = player.player_id
1421
1422 if player_id in self._players:
1423 msg = f"Player {player_id} is already registered!"
1424 raise AlreadyRegisteredError(msg)
1425
1426 # ignore disabled players
1427 if not player.state.enabled:
1428 return
1429
1430 if player.type not in (PlayerType.GROUP, PlayerType.STEREO_PAIR):
1431 await self._resolve_mac_addresses(player)
1432
1433 # restore 'fake' power state from cache if available.
1434 # Group players intentionally do NOT restore their fake-power
1435 # state across restarts: at boot there is no sync session yet, so
1436 # a restored 'powered=True' would put the group in an inconsistent
1437 # 'active without captured session' state where children appear
1438 # owned by a group that has no leader. Users who want their
1439 # 'group captured' state preserved across restarts would need
1440 # explicit session restoration which is out of scope here.
1441 if player.type != PlayerType.GROUP:
1442 cached_value = await self.mass.cache.get(
1443 key=player.player_id,
1444 provider=self.domain,
1445 category=CACHE_CATEGORY_PLAYER_POWER,
1446 default=False,
1447 )
1448 if cached_value is not None:
1449 player.extra_data[ATTR_FAKE_POWER] = cached_value
1450
1451 # _registration_aborted below only works once the player is in the registry;
1452 # until then the unregister pass of a provider unload cannot see it, so re-check
1453 # the guard from the top of this method, which the awaits above may have staled
1454 if self._teardown_in_progress(player):
1455 return
1456
1457 # finally actually register it
1458
1459 # Despite the fact that the player is not fully ready yet
1460 # (config not loaded, protocol links not evaluated),
1461 # we already add it to the _players dict here because we
1462 # want to make sure the player is available in the controller
1463 # during the rest of the registration process
1464 # (such as when fetching config or evaluating protocol links).
1465 # We use the 'initialized' attribute to indicate that the player
1466 # is still in the process of being registered so we can filter it out where needed.
1467 self._players[player_id] = player
1468 # update state to ensure player.state reflects the final attributes
1469 # (e.g. player type) set after super().__init__() in the player subclass,
1470 # before we fetch config (which relies on state.type for entry resolution)
1471 player.update_state(signal_event=False)
1472 # ensure we fetch and set the latest/full config for the player
1473 player_config = await self.mass.config.get_player_config(player_id)
1474 if self._registration_aborted(player):
1475 return
1476 player.set_config(player_config)
1477 # update state again now that config is loaded
1478 player.update_state(signal_event=False)
1479 self._save_underlying_player_id(player)
1480 # call hook after the player is registered and config is set
1481 await player.on_config_updated()
1482 if self._registration_aborted(player):
1483 return
1484
1485 # Handle protocol linking
1486 self._evaluate_protocol_links(player)
1487
1488 # now we're ready to signal the player is added and available
1489 player.set_initialized()
1490 self.logger.info(
1491 "Player (type %s) registered: %s/%s",
1492 player.state.type.value,
1493 player_id,
1494 player.state.name,
1495 )
1496 # signal event that a player was added
1497 if player.state.type != PlayerType.PROTOCOL:
1498 self.mass.signal_event(
1499 EventType.PLAYER_ADDED, object_id=player.player_id, data=player
1500 )
1501 # register playerqueue for this player (if not a protocol player)
1502 if player.state.type != PlayerType.PROTOCOL:
1503 await self.mass.player_queues.on_player_register(player)
1504 if self._registration_aborted(player):
1505 # the queue restore outlived the unregister that already cleaned it up,
1506 # so drop the queue we just recreated for a player that is gone
1507 self.mass.player_queues.on_player_remove(player_id, permanent=False)
1508
1509 # Schedule debounced update of all players since can_group_with values may change
1510 # when a new player is added (provider IDs expand to include the new player)
1511 self._schedule_update_all_players(2)
1512
1513 async def register_or_update(self, player: Player) -> None:
1514 """Register a new player on the controller or update existing one."""
1515 if self._teardown_in_progress(player):
1516 return
1517
1518 # the register lock ensures a replacement is never swapped in while register()
1519 # is still setting the player up
1520 async with self._register_lock:
1521 if (existing := self._players.get(player.player_id)) is not None:
1522 # a protocol player is hidden behind its parent and owns no queue, every
1523 # other player does. Reading the role the player is leaving off that
1524 # published reality keeps it independent of when the player's state was
1525 # last recalculated, which providers cannot control (they flip the type
1526 # before this call).
1527 was_protocol = self.mass.player_queues.get(player.player_id) is None
1528 becomes_protocol = player.type == PlayerType.PROTOCOL
1529 role_changed = becomes_protocol != was_protocol
1530 if role_changed:
1531 # release the topology of the role the player is leaving
1532 self._cleanup_player_type_transition(
1533 existing, becomes_protocol=becomes_protocol
1534 )
1535 self._players[player.player_id] = player
1536 if existing is not player:
1537 # a fresh instance starts out with a base config only, so it needs
1538 # the config the registration resolved before it can be used
1539 player.set_config(existing.config)
1540 await player.on_config_updated()
1541 if self._registration_aborted(player):
1542 return
1543 # the replacement takes over the identity of an already registered
1544 # player, so it must be marked initialized as well
1545 player.set_initialized()
1546 player.update_state()
1547 # the derived-transport edge may have been set/revoked after the
1548 # initial registration (e.g. via a bridge claim)
1549 self._save_underlying_player_id(player)
1550 if role_changed:
1551 await self._finish_player_type_transition(player)
1552 # Also schedule update when replacing existing player
1553 self._schedule_update_all_players()
1554 return
1555
1556 await self.register(player)
1557
1558 def trigger_player_update(
1559 self, player_id: str, force_update: bool = False, debounce_delay: float = 0.25
1560 ) -> None:
1561 """Trigger a (debounced) update for the given player."""
1562 if self.mass.closing:
1563 return
1564 if not (player := self.get_player(player_id)):
1565 return
1566 # mark dirty right away (not at execution): a trigger means state the player
1567 # derives from changed, and a direct update_state call may come in before
1568 # the debounced one runs
1569 player.mark_state_dirty()
1570 task_id = f"player_update_state_{player_id}"
1571 self.mass.call_later(
1572 debounce_delay,
1573 player.update_state,
1574 force_update=force_update,
1575 task_id=task_id,
1576 )
1577
1578 async def unregister(
1579 self,
1580 player_id: str,
1581 permanent: bool = False,
1582 replacement_player_id: str | None = None,
1583 ) -> None:
1584 """
1585 Unregister a player from the player controller.
1586
1587 Called (by a PlayerProvider) when a player is removed or no longer available
1588 (for a longer period of time). This will remove the player from the player
1589 controller and optionally remove the player's config from the mass config.
1590 If the player is not registered, this will silently be ignored.
1591
1592 :param player_id: Player ID of the player to unregister.
1593 :param permanent: If True, remove the player permanently by deleting its config.
1594 If False, the player config will not be removed.
1595 :param replacement_player_id: Player ID that takes this player's place, only
1596 used for a permanent removal.
1597 """
1598 player = self._players.get(player_id)
1599 if player is None:
1600 return
1601 del self._players[player_id]
1602 # clean up all lock entries for this player
1603 for prefix in [p.value for p in PlayerLockPurpose]:
1604 self._player_command_locks.pop(f"{prefix}_{player_id}", None)
1605 if handle := self._pending_protocol_evaluations.pop(player_id, None):
1606 handle.cancel()
1607 self._clear_sleep_timer(player)
1608 self.mass.player_queues.on_player_remove(player_id, permanent=permanent)
1609 # teardown is best-effort: a provider that fails to release its player must not
1610 # strand the other players of that provider, nor the provider unload itself
1611 try:
1612 await player.on_unload()
1613 except Exception:
1614 self.logger.exception("Error unloading player %s", player.name)
1615 if permanent:
1616 # player permanent removal: cleanup protocol links, delete config
1617 # and signal PLAYER_REMOVED event
1618 await self._cleanup_player_memberships(player_id)
1619 self._cleanup_protocol_links(player)
1620 self.delete_player_config(player_id, replacement_player_id)
1621 self.logger.info("Player removed: %s", player.name)
1622 if player.state.type != PlayerType.PROTOCOL:
1623 self.mass.signal_event(EventType.PLAYER_REMOVED, player_id)
1624 else:
1625 # temporary unavailable: mark player as unavailable
1626 # note: the player will be re-registered later if it comes back online
1627 player.state.available = False
1628 self.logger.info("Player unavailable: %s", player.name)
1629 if player.state.type != PlayerType.PROTOCOL:
1630 self.mass.signal_event(
1631 EventType.PLAYER_UPDATED, object_id=player.player_id, data=player.state
1632 )
1633 # Schedule debounced update of all players since can_group_with values may change
1634 self._schedule_update_all_players()
1635
1636 @api_command("players/remove", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1637 async def remove(self, player_id: str) -> None:
1638 """
1639 Remove a player from a provider.
1640
1641 Can only be called when a PlayerProvider supports ProviderFeature.REMOVE_PLAYER.
1642 """
1643 player = self.get_player(player_id)
1644 if player is None:
1645 # we simply permanently delete the player config since it is not registered
1646 self.delete_player_config(player_id)
1647 return
1648 if player.state.type == PlayerType.GROUP:
1649 # Handle group player removal
1650 player.provider.check_feature(ProviderFeature.REMOVE_GROUP_PLAYER)
1651 await player.provider.remove_group_player(player_id)
1652 return
1653 player.provider.check_feature(ProviderFeature.REMOVE_PLAYER)
1654 await player.provider.remove_player(player_id)
1655 # check for group memberships that need to be updated
1656 if player.state.active_group and (
1657 group_player := self.mass.players.get_player(player.state.active_group)
1658 ):
1659 # try to remove from the group
1660 with suppress(UnsupportedFeaturedException, PlayerCommandFailed):
1661 await group_player.set_members(
1662 player_ids_to_remove=[player_id],
1663 )
1664 # We removed the player and can now clean up its config
1665 self.delete_player_config(player_id)
1666
1667 def delete_player_config(
1668 self, player_id: str, replacement_player_id: str | None = None
1669 ) -> None:
1670 """
1671 Permanently delete a player's configuration, including its DSP and queue settings.
1672
1673 The saved queue of a player that is no longer registered is dropped along with it,
1674 so a device that returns under the same id starts out fresh. The player itself is
1675 not unregistered.
1676 The config of a linked protocol player is wiped along with it, so the device
1677 returns as a brand new player once it is discovered again. Protocol players that
1678 are still registered or that already moved to another parent keep their config;
1679 registered ones are detached from the removed player and re-evaluated.
1680
1681 :param player_id: Player ID of the player to delete the configuration of.
1682 :param replacement_player_id: Player ID that takes this player's place, so users
1683 restricted to it follow the replacement.
1684 """
1685 self._detach_protocol_children(player_id)
1686 player_ids = [
1687 protocol_id
1688 for protocol_id in self.mass.config.get(CONF_PLAYERS, {})
1689 if self._get_cached_protocol_parent_id(protocol_id) == player_id
1690 and self.get_player(protocol_id) is None
1691 ]
1692 player_ids.append(player_id)
1693 for pid in player_ids:
1694 for key in (
1695 f"{CONF_PLAYERS}/{pid}",
1696 f"{CONF_PLAYER_DSP}/{pid}",
1697 f"{CONF_PLAYER_QUEUES}/{pid}",
1698 ):
1699 self.mass.config.remove(key)
1700 if self.get_player(pid) is None:
1701 self.mass.player_queues.purge_saved_queue(pid)
1702 # a user access filter is an allow-list of player ids, so it must not be left
1703 # pointing at a player whose config was just wiped: a replaced player hands its
1704 # entries over to its replacement, a removed one has them dropped
1705 if replacement_player_id:
1706 self.mass.create_task(
1707 self.mass.webserver.auth.replace_player_in_user_filters(
1708 player_id, replacement_player_id, removed_player_ids=player_ids
1709 )
1710 )
1711 else:
1712 self.mass.create_task(
1713 self.mass.webserver.auth.remove_from_user_filters(player_ids=player_ids)
1714 )
1715
1716 def scale_volume_to_device(self, player_id: str, logical_volume: int) -> int:
1717 """Scale logical volume (0-100) to device volume (min_volume-max_volume)."""
1718 min_volume, max_volume = self._get_volume_limits(player_id)
1719 if min_volume == 0 and max_volume == 100:
1720 return logical_volume
1721 # Scale: logical 0 -> min_volume, logical 100 -> max_volume
1722 return min_volume + (logical_volume * (max_volume - min_volume)) // 100
1723
1724 def scale_volume_from_device(self, player_id: str, device_volume: int) -> int:
1725 """Scale device volume (min_volume-max_volume) to logical volume (0-100)."""
1726 min_volume, max_volume = self._get_volume_limits(player_id)
1727 if min_volume == 0 and max_volume == 100:
1728 return device_volume
1729 volume_range = max_volume - min_volume
1730 if volume_range == 0:
1731 return 0
1732 # Scale to 0-100 without clamping so that out-of-range device volumes
1733 # produce distinct logical values, ensuring state change detection triggers
1734 # volume limit enforcement
1735 return ((device_volume - min_volume) * 100) // volume_range
1736
1737 def on_player_position_jumped(self, player: Player) -> None:
1738 """
1739 Handle a discrete jump of a player's corrected playback position.
1740
1741 Called by a Player when its corrected position moved significantly
1742 outside regular playback progression (seek or buffer correction). This
1743 is not an event by itself: it re-bases the active queue's timing on the
1744 fresh position and nudges related players so derived positions stay in
1745 sync; current_media then re-anchors from the corrected queue time on
1746 the follow-up update, which emits the actual update event.
1747 """
1748 if self.mass.closing:
1749 return
1750 self.mass.player_queues.on_player_elapsed_time_corrected(player)
1751 self.trigger_player_update(player.player_id)
1752 self._forward_state_update(player, {})
1753
1754 def signal_player_state_update(
1755 self,
1756 player: Player,
1757 changed_values: dict[str, tuple[Any, Any]],
1758 force_update: bool = False,
1759 skip_forward: bool = False,
1760 media_position_jumped: bool = False,
1761 ) -> None:
1762 """
1763 Signal a player state update.
1764
1765 Called by a Player when its state has changed.
1766 This will update the player state in the controller and signal the event bus.
1767 """
1768 player_id = player.player_id
1769 if self.mass.closing:
1770 return
1771
1772 # ignore updates for disabled players
1773 if not player.state.enabled and ATTR_ENABLED not in changed_values:
1774 return
1775
1776 # The current_media position anchor only changes on discrete events
1777 # (play/pause/seek/track change/buffer correction), so a change set holding
1778 # only anchor keys represents a position correction rather than a regular
1779 # state change.
1780 non_anchor_keys = changed_values.keys() - POSITION_ANCHOR_KEYS
1781 if len(non_anchor_keys) == 0 and not force_update:
1782 if not media_position_jumped:
1783 # anchor adoption without a significant corrected-position change
1784 return
1785 # current_media's corrected position jumped (seek or buffer correction
1786 # reached the current media): emit the full player update below so
1787 # consumers see the fresh position
1788
1789 if self.logger.isEnabledFor(VERBOSE_LOG_LEVEL):
1790 self.logger.log(
1791 VERBOSE_LOG_LEVEL,
1792 "Player state updated for %s: changed fields: %s",
1793 player.name,
1794 ", ".join(changed_values.keys()),
1795 )
1796
1797 # signal update to the playerqueue
1798 if player.state.type != PlayerType.PROTOCOL:
1799 self.mass.call_later(
1800 0.5,
1801 self.mass.player_queues.on_player_update,
1802 player,
1803 changed_values,
1804 task_id=f"queue_on_player_update_{player.player_id}",
1805 )
1806
1807 # Kick async palette extraction on cold cache. On transition prefetch
1808 # the next queue item too. Skip players that mirror another player's media
1809 # (grouped/synced members, protocol children): their current_media - palette
1810 # included - is taken wholesale from the owner, so resolving it per member is
1811 # wasted work that also produces duplicate state updates across the group.
1812 if (
1813 not self._mirrors_parent_media(player)
1814 and (current_media := player.state.current_media)
1815 and current_media.image_url
1816 ):
1817 if current_media.palette is None:
1818 self._schedule_palette_fetch(player_id, current_media.image_url)
1819 if "current_media.image_url" in changed_values or "current_media" in changed_values:
1820 self._schedule_next_queue_item_palette_prefetch(player_id, current_media)
1821
1822 # handle DSP reload of the leader when grouping/ungrouping
1823 if ATTR_GROUP_MEMBERS in changed_values:
1824 prev_group_members, new_group_members = changed_values[ATTR_GROUP_MEMBERS]
1825 self._handle_group_dsp_change(player, prev_group_members or [], new_group_members)
1826 # Removed group members also need to be updated since they are no longer part
1827 # of this group and are available for playback again
1828 removed_members = set(prev_group_members or []) - set(new_group_members or [])
1829 for _removed_player_id in removed_members:
1830 if removed_player := self.get_player(_removed_player_id):
1831 removed_player.refresh_state()
1832
1833 # detect when active_source changes to
1834 # something external while we have a grouped protocol active
1835 if ATTR_ACTIVE_SOURCE in changed_values:
1836 task_id = f"external_source_takeover_{player_id}"
1837 self.mass.call_later(
1838 5,
1839 self._check_external_source_takeover,
1840 player,
1841 task_id=task_id,
1842 )
1843 # only steer into the (relatively expensive) membership cleanup when a field
1844 # that can require an unsync actually changed - this runs on every state tick
1845 if changed_values.keys() & {ATTR_AVAILABLE, ATTR_ENABLED, ATTR_POWERED}:
1846 self._handle_membership_cleanup_on_state_change(player, changed_values)
1847
1848 # enforce volume limits when volume changes externally
1849 if "volume_level" in changed_values:
1850 corrected = self._enforce_volume_limits(player)
1851 # a level set on the device itself makes the reference a group volume change
1852 # interpolates from obsolete. a member on its way to a level we did send
1853 # reports levels too, and a group only ever reports what its members are at,
1854 # so neither of those counts. a correction always is the device's own doing:
1855 # the levels we command never fall outside the configured range
1856 if player.state.type != PlayerType.GROUP and (
1857 corrected or self._unexpired_volume_target(player) is None
1858 ):
1859 self._invalidate_group_volume_snapshot(player_id)
1860 # dispatch to internal state update subscribers (with changed_values)
1861 self._dispatch_state_update_subscribers(player, changed_values)
1862
1863 # signal player update on the eventbus
1864 if player.state.type != PlayerType.PROTOCOL:
1865 self.mass.signal_event(EventType.PLAYER_UPDATED, object_id=player_id, data=player)
1866
1867 # signal a separate PlayerOptionsUpdated event
1868 if options := changed_values.get("options"):
1869 self.mass.signal_event(
1870 EventType.PLAYER_OPTIONS_UPDATED, object_id=player_id, data=options
1871 )
1872 # signal player config update event if playerfeatures changed
1873 # this is temporary needed for the Home Assistant integration which only
1874 # re-evalues the entity's supported features on a PLAYER_CONFIG_UPDATED event.
1875 # TODO: Remove this temporary workaround once the HA integration is updated to
1876 # also re-evaluate supported features on PLAYER_UPDATED events.
1877 if changed_values.keys() & {
1878 ATTR_SUPPORTED_FEATURES,
1879 ATTR_MUTE_CONTROL,
1880 ATTR_VOLUME_CONTROL,
1881 ATTR_POWER_CONTROL,
1882 }:
1883 self.mass.signal_event(
1884 EventType.PLAYER_CONFIG_UPDATED, object_id=player_id, data=player.config
1885 )
1886
1887 if not skip_forward or force_update:
1888 self._forward_state_update(player, changed_values)
1889
1890 # trigger update of all players in a provider if group related fields changed
1891 # this ensures that calculated fields like can_group_with are updated on all players
1892 if any(key in changed_values for key in ("group_members", "synced_to", "available")):
1893 for prov_player in player.provider.players:
1894 self.trigger_player_update(prov_player.player_id, debounce_delay=2)
1895
1896 async def register_player_control(self, player_control: PlayerControl) -> None:
1897 """Register a new PlayerControl on the controller."""
1898 if self.mass.closing:
1899 return
1900 control_id = player_control.id
1901
1902 if control_id in self._controls:
1903 msg = f"PlayerControl {control_id} is already registered"
1904 raise AlreadyRegisteredError(msg)
1905
1906 # make sure that the playercontrol's provider is set to the instance_id
1907 prov = self.mass.get_provider(player_control.provider)
1908 if not prov or prov.instance_id != player_control.provider:
1909 raise RuntimeError(f"Invalid provider ID given: {player_control.provider}")
1910
1911 self._controls[control_id] = player_control
1912
1913 self.logger.info(
1914 "PlayerControl registered: %s/%s",
1915 control_id,
1916 player_control.name,
1917 )
1918
1919 # always call update to update any attached players etc.
1920 self.update_player_control(player_control.id, include_configured=True)
1921
1922 async def register_or_update_player_control(self, player_control: PlayerControl) -> None:
1923 """Register a new playercontrol on the controller or update existing one."""
1924 if self.mass.closing:
1925 return
1926 if player_control.id in self._controls:
1927 self._controls[player_control.id] = player_control
1928 self.update_player_control(player_control.id, include_configured=True)
1929 return
1930 await self.register_player_control(player_control)
1931
1932 def update_player_control(self, control_id: str, include_configured: bool = False) -> None:
1933 """
1934 Refresh the players that use the given player control.
1935
1936 :param control_id: The control whose state or availability changed.
1937 :param include_configured: Also refresh the players that select this control in their
1938 config but do not currently resolve to it. Needed when a control (re)appears,
1939 because such a player has already fallen back to another control and would
1940 otherwise never pick this one back up.
1941 """
1942 if self.mass.closing:
1943 return
1944 # update all players that are using this control
1945 for player in list(self._players.values()):
1946 if control_id in (
1947 player.state.power_control,
1948 player.state.volume_control,
1949 player.state.mute_control,
1950 ) or (
1951 include_configured and control_id in self._configured_control_ids(player.player_id)
1952 ):
1953 self.mass.loop.call_soon(player.refresh_state)
1954
1955 def remove_player_control(self, control_id: str) -> None:
1956 """Remove a player_control from the player manager."""
1957 control = self._controls.pop(control_id, None)
1958 if control is None:
1959 return
1960 self.logger.info("PlayerControl removed: %s", control.name)
1961 # players configured to use this control still resolve to it until they are
1962 # refreshed, so let them fall back to their remaining options right away
1963 self.update_player_control(control_id)
1964
1965 def get_player_provider(self, player_id: str) -> PlayerProvider:
1966 """Return PlayerProvider for given player."""
1967 player = self._players[player_id]
1968 assert player # for type checker
1969 return player.provider
1970
1971 def get_active_queue(self, player: Player) -> PlayerQueue | None:
1972 """Return the current active queue for a player (if any)."""
1973 # account for player that is synced (sync child)
1974 if player.state.synced_to and player.state.synced_to != player.player_id:
1975 if sync_leader := self.get_player(player.state.synced_to):
1976 return self.get_active_queue(sync_leader)
1977 # handle active group player
1978 if player.state.active_group and player.state.active_group != player.player_id:
1979 if group_player := self.get_player(player.state.active_group):
1980 return self.get_active_queue(group_player)
1981 # active_source may be filled queue id (or None)
1982 active_source = player.state.active_source or player.player_id
1983 if active_queue := self.mass.player_queues.get(active_source):
1984 return active_queue
1985 # handle active protocol player with parent player queue
1986 if player.type == PlayerType.PROTOCOL and player.protocol_parent_id:
1987 if parent_player := self.mass.players.get_player(player.protocol_parent_id):
1988 return self.get_active_queue(parent_player)
1989 return None
1990
1991 async def set_group_volume(self, group_player: Player, volume_level: int) -> None:
1992 """
1993 Set the overall volume for a player group or synced players.
1994
1995 Uses interpolation to adjust all child volumes while preserving their
1996 relative balance. A snapshot of child volumes is cached on first call and
1997 used as the reference point for subsequent adjustments.
1998
1999 :param group_player: The group player or sync leader.
2000 :param volume_level: Target volume level (0..100).
2001 """
2002 cur_volume = group_player.state.group_volume
2003 if cur_volume is None:
2004 return
2005
2006 children: list[Player] = []
2007 for child_player in self.iter_group_members(
2008 group_player, only_powered=True, exclude_self=False
2009 ):
2010 if child_player.state.volume_control == PLAYER_CONTROL_NONE:
2011 continue
2012 children.append(child_player)
2013 if not children:
2014 return
2015
2016 # cache a snapshot of child volumes on the group player as reference for interpolation.
2017 # scaling up: each child interpolates from its snapshot value toward 100.
2018 # scaling down: each child interpolates from its snapshot value toward 0.
2019 # this ensures the relative balance is preserved and all children converge
2020 # to 0 and 100 at the extremes. the snapshot is invalidated when a child's
2021 # individual volume or the group membership changes, and rebuilt when the
2022 # children it holds are no longer the ones being adjusted.
2023 # the levels a nudge steps from are the ones the members were last commanded, so
2024 # the snapshot has to read the same source, or a change a member has not confirmed
2025 # yet puts the reference above the level being set and turns a step up into one down
2026 snapshot: dict[str, int] | None = group_player.extra_data.get(ATTR_GROUP_VOLUME_SNAPSHOT)
2027 if snapshot is None or snapshot.keys() != {c.player_id for c in children}:
2028 snapshot = {c.player_id: self._volume_nudge_base(c) or 0 for c in children}
2029 group_player.extra_data[ATTR_GROUP_VOLUME_SNAPSHOT] = snapshot
2030
2031 base_group = max(snapshot.values())
2032
2033 coros = []
2034 for child_player in children:
2035 child_base = snapshot.get(child_player.player_id, 0)
2036 if volume_level >= base_group:
2037 # scaling up: interpolate each child from snapshot toward 100
2038 if base_group >= 100:
2039 new_child_volume = child_base
2040 else:
2041 progress = (volume_level - base_group) / (100 - base_group)
2042 new_child_volume = round(child_base + (100 - child_base) * progress)
2043 elif base_group == 0:
2044 new_child_volume = 0
2045 else:
2046 # scaling down: interpolate each child from snapshot toward 0
2047 progress = volume_level / base_group
2048 new_child_volume = round(child_base * progress)
2049 new_child_volume = max(0, min(100, new_child_volume))
2050 coros.append(self._set_member_volume(child_player.player_id, new_child_volume))
2051 await asyncio.gather(*coros)
2052
2053 # notify active AudioSource once at the group level to prevent
2054 # feedback loops from per-child callbacks with different volume values
2055 if active := self._get_active_audio_source(group_player):
2056 audio_source, plugin_prov = active
2057 active_queue = self.get_active_queue(group_player)
2058 if active_queue is not None and active_queue.queue_id == group_player.player_id:
2059 await plugin_prov.on_volume_change(audio_source.item_id, volume_level)
2060
2061 def iter_group_members(
2062 self,
2063 group_player: Player,
2064 only_powered: bool = False,
2065 only_playing: bool = False,
2066 active_only: bool = False,
2067 exclude_self: bool = True,
2068 ) -> Iterator[Player]:
2069 """Get (child) players attached to a group player or syncgroup."""
2070 for child_id in list(group_player.state.group_members):
2071 if child_player := self.get_player(child_id, False):
2072 if not child_player.state.available or not child_player.state.enabled:
2073 continue
2074 if only_powered and child_player.state.powered is False:
2075 continue
2076 if active_only and child_player.state.active_group != group_player.player_id:
2077 continue
2078 if exclude_self and child_player.player_id == group_player.player_id:
2079 continue
2080 if only_playing and child_player.state.playback_state not in (
2081 PlaybackState.PLAYING,
2082 PlaybackState.PAUSED,
2083 ):
2084 continue
2085 yield child_player
2086
2087 def subscribe_player_state_update(
2088 self,
2089 callback: Callable[[Player, dict[str, tuple[Any, Any]]], None],
2090 ) -> Callable[[], None]:
2091 """
2092 Subscribe to player state update notifications.
2093
2094 The callback receives the Player and a dict of changed values
2095 (mapping attribute name to a (previous, new) tuple).
2096
2097 :param callback: Function to invoke for each player state update.
2098 :return: An unsubscribe function.
2099 """
2100 self._state_update_subscribers.append(callback)
2101
2102 def _unsub() -> None:
2103 with suppress(ValueError):
2104 self._state_update_subscribers.remove(callback)
2105
2106 return _unsub
2107
2108 @contextlib.asynccontextmanager
2109 async def wait_for_player_update(
2110 self,
2111 player_id: str,
2112 attribute_name: str | None = None,
2113 attribute_value: Any = _SENTINEL,
2114 timeout: float = 5.0,
2115 ) -> AsyncIterator[None]:
2116 """
2117 Async context manager that waits for a player state update.
2118
2119 Subscribes to player state updates on entry, runs the body (typically
2120 the action that triggers the expected update), then waits for a
2121 matching update on exit. If ``attribute_name`` and ``attribute_value``
2122 are both provided and the current value already matches at entry, the
2123 wait is skipped.
2124
2125 Example::
2126
2127 async with mass.players.wait_for_player_update(
2128 player_id, attribute_name="playback_state",
2129 attribute_value=PlaybackState.IDLE, timeout=5,
2130 ):
2131 await mass.players._handle_cmd_stop(player_id)
2132
2133 :param player_id: The player ID to wait for.
2134 :param attribute_name: Optional state attribute to watch for changes
2135 (e.g. ``"playback_state"``). If omitted, any state change satisfies
2136 the wait.
2137 :param attribute_value: Optional value the watched attribute must reach.
2138 Only meaningful in combination with ``attribute_name``.
2139 :param timeout: Maximum time to wait in seconds.
2140 """
2141 update_event = asyncio.Event()
2142
2143 def _on_state_update(player: Player, changed_values: dict[str, tuple[Any, Any]]) -> None:
2144 if player.player_id != player_id:
2145 return
2146 if attribute_name is None:
2147 update_event.set()
2148 return
2149 if attribute_name not in changed_values:
2150 return
2151 if attribute_value is _SENTINEL:
2152 update_event.set()
2153 return
2154 _prev, new_val = changed_values[attribute_name]
2155 if new_val == attribute_value:
2156 update_event.set()
2157
2158 # short-circuit when the desired value is already the current state
2159 already_satisfied = (
2160 attribute_name is not None
2161 and attribute_value is not _SENTINEL
2162 and (player := self.get_player(player_id)) is not None
2163 and getattr(player.state, attribute_name, _SENTINEL) == attribute_value
2164 )
2165
2166 unsub = self.subscribe_player_state_update(_on_state_update)
2167 try:
2168 yield
2169 if already_satisfied:
2170 return
2171 try:
2172 async with asyncio.timeout(timeout):
2173 await update_event.wait()
2174 except TimeoutError:
2175 self.logger.debug(
2176 "Timed out waiting for player update on %s (attr=%s value=%s)",
2177 player_id,
2178 attribute_name,
2179 attribute_value,
2180 )
2181 finally:
2182 unsub()
2183
2184 async def on_player_config_change(self, config: PlayerConfig, changed_keys: set[str]) -> None:
2185 """Call (by config manager) when the configuration of a player changes."""
2186 min_vol_changed = f"values/{CONF_MIN_VOLUME}" in changed_keys
2187 max_vol_changed = f"values/{CONF_MAX_VOLUME}" in changed_keys
2188 if min_vol_changed or max_vol_changed:
2189 raw_min = config.get_value(CONF_MIN_VOLUME)
2190 raw_max = config.get_value(CONF_MAX_VOLUME)
2191 min_vol = int(cast("int", raw_min)) if raw_min is not None else 0
2192 max_vol = int(cast("int", raw_max)) if raw_max is not None else 100
2193 if min_vol > max_vol:
2194 msg = "Minimum volume cannot exceed maximum volume"
2195 raise InvalidDataError(msg)
2196 player = self.get_player(config.player_id)
2197 player_provider = self.mass.get_provider(config.provider)
2198 player_disabled = ATTR_ENABLED in changed_keys and not config.enabled
2199 player_enabled = ATTR_ENABLED in changed_keys and config.enabled
2200
2201 if player_disabled and player and player.state.available:
2202 # edge case: ensure that the player is powered off if the player gets disabled
2203 if player.state.power_control != PLAYER_CONTROL_NONE:
2204 await self._handle_cmd_power(config.player_id, False)
2205 elif player.state.playback_state != PlaybackState.IDLE:
2206 await self.cmd_stop(config.player_id)
2207
2208 # signal player provider that the player got enabled/disabled
2209 if (player_enabled or player_disabled) and player_provider:
2210 assert isinstance(player_provider, PlayerProvider) # for type checking
2211 # Collect linked protocol IDs to cascade the enable/disable to.
2212 # Without this, a disabled native parent leaves its linked protocols
2213 # registered after restart; they then fail to find their parent and
2214 # get wrapped in a fresh Universal Player.
2215 cascade_protocol_ids: list[str] = []
2216 parent_is_protocol = player.state.type == PlayerType.PROTOCOL if player else False
2217 if not parent_is_protocol:
2218 if player and player.linked_output_protocols:
2219 cascade_protocol_ids = [
2220 link.output_protocol_id for link in player.linked_output_protocols
2221 ]
2222 else:
2223 cascade_protocol_ids = self._get_cached_protocol_ids(config.player_id)
2224 if player_disabled:
2225 player_provider.on_player_disabled(config.player_id)
2226 elif player_enabled:
2227 player_provider.on_player_enabled(config.player_id)
2228 for protocol_id in cascade_protocol_ids:
2229 protocol_raw = self.mass.config.get(f"{CONF_PLAYERS}/{protocol_id}")
2230 if not protocol_raw:
2231 continue
2232 if bool(protocol_raw.get("enabled", True)) == bool(player_enabled):
2233 continue
2234 self.mass.create_task(
2235 self.mass.config.save_player_config(
2236 protocol_id, {ATTR_ENABLED: bool(player_enabled)}
2237 )
2238 )
2239 return # enabling/disabling a player will be handled by the provider
2240
2241 if not player:
2242 return # guard against player not being registered (yet)
2243
2244 resume_queue: PlayerQueue | None = (
2245 self.mass.player_queues.get(player.state.active_source)
2246 if player.state.active_source
2247 else None
2248 )
2249
2250 # ensure player state gets updated with any updated config
2251 player.set_config(config)
2252 await player.on_config_updated()
2253 player.update_state()
2254 # if the PlayerQueue was playing, restart playback
2255 if resume_queue and resume_queue.state == PlaybackState.PLAYING:
2256 requires_restart = any(
2257 v.requires_reload
2258 for v in config.values.values()
2259 if f"values/{v.key}" in changed_keys
2260 )
2261 if requires_restart:
2262 # always stop first to ensure the player uses the new config
2263 await self.mass.player_queues.stop(resume_queue.queue_id)
2264 self.mass.call_later(
2265 1, self.mass.player_queues.resume, resume_queue.queue_id, False
2266 )
2267
2268 async def on_player_dsp_change(self, player_id: str) -> None:
2269 """Call (by config manager) when the DSP settings of a player change."""
2270 # signal player provider that the config changed
2271 if not (player := self.get_player(player_id)):
2272 return
2273 if player.state.playback_state == PlaybackState.PLAYING:
2274 self.logger.info("Restarting playback of Player %s after DSP change", player_id)
2275 # this will restart the queue stream/playback
2276 if self.get_active_queue(player):
2277 self.mass.call_later(
2278 0, self.mass.player_queues.resume, player.state.active_source, False
2279 )
2280 return
2281 # if the player is not using a queue, we need to stop and start playback
2282 await self.cmd_stop(player_id)
2283 await self.cmd_play(player_id)
2284
2285 def schedule_active_output_protocol_clear(self, player: Player) -> None:
2286 """
2287 Clear the player's active output protocol once it stops playing.
2288
2289 A device may keep reporting PLAYING for a short while after a stop
2290 command, so the clear is deferred until the player reports IDLE (with a
2291 timeout as fallback). Starting a new session cancels the pending clear
2292 (see Player.set_active_output_protocol).
2293
2294 :param player: The player whose active output protocol must be cleared.
2295 """
2296 # Deduplicated per player via task_id: if a clear is already pending we
2297 # keep it, so the single tracked task stays cancellable by a new session.
2298 self.mass.create_task(
2299 self._clear_active_output_protocol_when_idle(player),
2300 task_id=f"clear_active_protocol_{player.player_id}",
2301 )
2302
2303 def __iter__(self) -> Iterator[Player]:
2304 """Iterate over all players."""
2305 return iter(self._players.values())
2306
2307 async def _resolve_mac_addresses(self, player: Player) -> None:
2308 """
2309 Resolve and persist the MAC addresses used to match the player against protocols.
2310
2311 :param player: The player to resolve the MAC address(es) for.
2312 """
2313 conf_base = f"{CONF_PLAYERS}/{player.player_id}/values"
2314 # Save the original MAC reported by the provider (before ARP enrichment)
2315 reported_mac = player.device_info.identifiers.get(IdentifierType.MAC_ADDRESS)
2316
2317 # Try to use cached ARP MAC from config for fast matching on restart.
2318 # This allows protocol linking to work immediately even if ARP is slow/fails.
2319 cached_arp_mac: str | None = self.mass.config.get(
2320 f"{conf_base}/{CONF_CACHED_ARP_MAC}", None
2321 )
2322 if cached_arp_mac and is_valid_mac_address(cached_arp_mac):
2323 player.device_info.add_identifier(IdentifierType.MAC_ADDRESS, cached_arp_mac)
2324
2325 # Enrich device MAC address via ARP if needed
2326 # (handles invalid MACs, locally-administered MACs, and missing MACs)
2327 await enrich_device_mac_address(player.device_info, self.logger)
2328
2329 # Cache the resolved MAC for fast matching on subsequent restarts
2330 current_mac = player.device_info.identifiers.get(IdentifierType.MAC_ADDRESS)
2331 if current_mac and is_valid_mac_address(current_mac) and current_mac != cached_arp_mac:
2332 self.mass.config.set(f"{conf_base}/{CONF_CACHED_ARP_MAC}", current_mac)
2333
2334 # Store original reported MAC if it differs from the resolved MAC.
2335 # This enables multi-MAC matching for devices with multiple interfaces
2336 # (e.g., WiFi + Ethernet) where ARP resolves one interface but the
2337 # protocol reports the other.
2338 if reported_mac and is_valid_mac_address(reported_mac) and current_mac:
2339 if reported_mac.upper() != current_mac.upper():
2340 player.extra_data["reported_mac"] = reported_mac
2341 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", reported_mac)
2342 else:
2343 # Provider's reported MAC matches the resolved MAC; clear any stale
2344 # stored reported MAC to avoid false-positive multi-MAC matches.
2345 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", None)
2346 elif not reported_mac or not is_valid_mac_address(reported_mac):
2347 # Restore reported MAC from config on restart only when the provider
2348 # did not supply a usable MAC address.
2349 cached_reported_mac: str | None = self.mass.config.get(
2350 f"{conf_base}/{CONF_REPORTED_MAC}", None
2351 )
2352 if cached_reported_mac and is_valid_mac_address(cached_reported_mac):
2353 if current_mac and cached_reported_mac.upper() == current_mac.upper():
2354 # Cached value matches the resolved MAC; clear stale entry.
2355 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", None)
2356 else:
2357 player.extra_data["reported_mac"] = cached_reported_mac
2358
2359 def _teardown_in_progress(self, player: Player) -> bool:
2360 """
2361 Return True if the server or this player's provider is shutting down.
2362
2363 :param player: The player that is in the process of being registered.
2364 """
2365 return self.mass.closing or player.provider.unloading
2366
2367 def _registration_aborted(self, player: Player) -> bool:
2368 """
2369 Return True if the given player is no longer the registered player for its ID.
2370
2371 :param player: The player that is in the process of being registered.
2372 """
2373 # registration awaits provider I/O while the player is already in the registry,
2374 # so an unregister (e.g. a provider unload or a device disconnect) can drop or
2375 # replace it in the meantime, after which registration must stop
2376 if self._players.get(player.player_id) is player:
2377 return False
2378 self.logger.debug(
2379 "Registration of player %s aborted: it was unregistered while setting up",
2380 player.player_id,
2381 )
2382 return True
2383
2384 async def _finish_player_type_transition(self, player: Player) -> None:
2385 """
2386 Publish a registered player that moved in or out of the protocol role.
2387
2388 :param player: The player, with its new type already applied to its state.
2389 """
2390 self._evaluate_protocol_links(player)
2391 if player.state.type == PlayerType.PROTOCOL:
2392 # the player is hidden behind its parent from now on and no longer owns a queue
2393 self.mass.signal_event(EventType.PLAYER_REMOVED, player.player_id)
2394 self.mass.player_queues.on_player_remove(player.player_id, permanent=False)
2395 return
2396 # the player surfaces on its own, which leaves it unusable without a queue
2397 self.mass.signal_event(EventType.PLAYER_ADDED, object_id=player.player_id, data=player)
2398 await self.mass.player_queues.on_player_register(player)
2399 if self._registration_aborted(player):
2400 # the queue restore outlived the unregister that already cleaned it up,
2401 # so drop the queue we just recreated for a player that is gone
2402 self.mass.player_queues.on_player_remove(player.player_id, permanent=False)
2403
2404 async def _release_player_for_play_media(self, player: Player) -> None:
2405 """
2406 Release a captured player so a play_media command can target it directly.
2407
2408 :param player: The captured player to release.
2409 """
2410 # Strategy is picked from how the player is currently captured:
2411 # synced_to → unsync this player (cmd_ungroup)
2412 # dynamic group member → remove from group via cmd_set_members
2413 # static group member → dissolve the whole group (power off if it
2414 # has a real power control, otherwise stop)
2415 # In every branch we wait for the relevant state attribute to actually
2416 # clear before returning. Providers (Sonos in particular) reject a
2417 # play_media on a player whose synced_to/active_group is still set
2418 # locally even though the release command has been acknowledged.
2419 if player.state.synced_to:
2420 self.logger.debug(
2421 "Unsyncing %s from %s to honor explicit play_media target",
2422 player.state.name,
2423 player.state.synced_to,
2424 )
2425 async with self.wait_for_player_update(
2426 player.player_id,
2427 attribute_name="synced_to",
2428 attribute_value=None,
2429 timeout=5,
2430 ):
2431 await self.cmd_ungroup(player.player_id)
2432 return
2433 if not player.state.active_group:
2434 return
2435 group = self.get_player(player.state.active_group)
2436 if group is None:
2437 return
2438 is_dynamic_member = (
2439 PlayerFeature.SET_MEMBERS in group.state.supported_features
2440 and player.player_id not in group.state.static_group_members
2441 )
2442 if is_dynamic_member:
2443 self.logger.debug(
2444 "Removing %s from dynamic group %s to honor explicit play_media target",
2445 player.state.name,
2446 group.state.name,
2447 )
2448 async with self.wait_for_player_update(
2449 player.player_id,
2450 attribute_name="active_group",
2451 attribute_value=None,
2452 timeout=5,
2453 ):
2454 await self.cmd_set_members(group.player_id, player_ids_to_remove=[player.player_id])
2455 return
2456 # static member: a single member can't be released, so the whole
2457 # group must dissolve. Prefer cmd_power when an explicit power
2458 # control is set so the user-visible state stays consistent.
2459 async with self.wait_for_player_update(
2460 player.player_id,
2461 attribute_name="active_group",
2462 attribute_value=None,
2463 timeout=5,
2464 ):
2465 if group.state.power_control != PLAYER_CONTROL_NONE and group.state.powered:
2466 self.logger.debug(
2467 "Powering off %s to honor explicit play_media target on %s",
2468 group.state.name,
2469 player.state.name,
2470 )
2471 await self._handle_cmd_power(group.player_id, False)
2472 else:
2473 self.logger.debug(
2474 "Stopping %s to honor explicit play_media target on %s",
2475 group.state.name,
2476 player.state.name,
2477 )
2478 await self._handle_cmd_stop(group.player_id)
2479
2480 def _mirrors_parent_media(self, player: Player) -> bool:
2481 """
2482 Return True if the player's current_media is taken from another player.
2483
2484 Grouped/synced members and protocol children mirror their parent's
2485 current_media (palette included), so they must not resolve it themselves.
2486
2487 :param player: The player to check.
2488 """
2489 state = player.state
2490 # a self-referential active_group/synced_to is not a real parent (mirror the
2491 # != self guard in Player.__final_current_media), so it must not skip resolution
2492 parent_id = state.active_group or state.synced_to
2493 if parent_id and parent_id != player.player_id:
2494 return True
2495 return state.type == PlayerType.PROTOCOL and player.protocol_parent_id is not None
2496
2497 def _schedule_palette_fetch(
2498 self, player_id: str, image_url: str | None, *, trigger_update: bool = True
2499 ) -> None:
2500 """
2501 Kick off an async palette extraction for an image URL.
2502
2503 :param player_id: Player the palette is scoped to (used for task dedup).
2504 :param image_url: Image URL to extract from. No-op when empty or already cached.
2505 :param trigger_update: When True, re-emit player state once palette is ready
2506 (current track). When False, only warm the cache (prefetch).
2507 """
2508 if not image_url:
2509 return
2510 # Key the task on the image (not just the player) so a track change always
2511 # schedules a fetch for the new image instead of being dropped by an in-flight
2512 # fetch for the previous one; repeated schedules for the same image still dedupe.
2513 slot = "current" if trigger_update else "next"
2514 self.mass.create_task(
2515 self._fetch_palette(player_id, image_url, trigger_update=trigger_update),
2516 task_id=f"palette_fetch_{player_id}_{slot}_{image_url}",
2517 abort_existing=False,
2518 )
2519
2520 async def _fetch_palette(self, player_id: str, image_url: str, *, trigger_update: bool) -> None:
2521 palette = await get_palette_for_url(self.mass, image_url)
2522 if palette is None or not trigger_update:
2523 return # prefetch only warms the cache controller; nothing to attach
2524 player = self.get_player(player_id)
2525 if player is None:
2526 return
2527 current = player.state.current_media
2528 if current is None or current.image_url != image_url:
2529 return # media changed while fetching
2530 # Carry the palette on player state so the (sync) serialization reads it back.
2531 player.set_resolved_palette(image_url, palette)
2532 # Avoid trigger_player_update so a concurrent state-change debounce
2533 # doesn't cancel our timer via the shared player_update_state task_id.
2534 self.mass.call_later(
2535 0,
2536 player.update_state,
2537 force_update=True,
2538 task_id=f"palette_player_update_{player_id}",
2539 )
2540
2541 def _schedule_next_queue_item_palette_prefetch(
2542 self, player_id: str, current_media: PlayerMedia
2543 ) -> None:
2544 """Warm the palette cache for the next queue item so it's hot at transition."""
2545 queue_id, item_id = current_media.source_id, current_media.queue_item_id
2546 if not queue_id or not item_id:
2547 return
2548 next_item = self.mass.player_queues.get_next_item(queue_id, item_id)
2549 if next_item is None or not next_item.image:
2550 return
2551 next_url = self.mass.metadata.get_image_url(
2552 next_item.image, size=512, prefer_stream_server=True
2553 )
2554 self._schedule_palette_fetch(player_id, next_url, trigger_update=False)
2555
2556 def _configured_control_ids(self, player_id: str) -> set[str]:
2557 """Return the player control ids the given player's config selects."""
2558 return {
2559 str(value)
2560 for conf_key in (CONF_POWER_CONTROL, CONF_VOLUME_CONTROL, CONF_MUTE_CONTROL)
2561 if (value := self.mass.config.get_raw_player_config_value(player_id, conf_key))
2562 }
2563
2564 def _get_volume_step(self, current_volume: int) -> int:
2565 """
2566 Return the step size for a single volume increment at the given level.
2567
2568 A configured (non-zero) `volume_step` is a flat step. The default of 0 keeps the
2569 adaptive ladder, which takes finer steps near the ends of the range.
2570 """
2571 if configured := self.get_config_value(CONF_VOLUME_STEP, 0, return_type=int):
2572 return configured
2573 if current_volume < 10 or current_volume > 90:
2574 return 1
2575 if current_volume < 30 or current_volume > 70:
2576 return 2
2577 return 3
2578
2579 def _get_volume_limits(self, player_id: str) -> tuple[int, int]:
2580 """Get the configured min/max volume limits for a player."""
2581 min_volume = int(
2582 cast(
2583 "int",
2584 self.mass.config.get_raw_player_config_value(
2585 player_id, CONF_MIN_VOLUME, CONF_ENTRY_MIN_VOLUME.default_value
2586 ),
2587 )
2588 )
2589 max_volume = int(
2590 cast(
2591 "int",
2592 self.mass.config.get_raw_player_config_value(
2593 player_id, CONF_MAX_VOLUME, CONF_ENTRY_MAX_VOLUME.default_value
2594 ),
2595 )
2596 )
2597 return min_volume, max_volume
2598
2599 def _enforce_volume_limits(self, player: Player) -> bool:
2600 """
2601 Clamp device volume to min/max range when changed externally.
2602
2603 :param player: The player to check the volume of.
2604 :return: True if the volume was outside the configured range and got corrected.
2605 """
2606 player_id = player.player_id
2607 min_volume, max_volume = self._get_volume_limits(player_id)
2608 if min_volume == 0 and max_volume == 100:
2609 return False
2610 # state.volume_level is the resolved logical volume, available for all
2611 # volume control types; a device volume outside the configured range
2612 # surfaces here as a value outside 0-100 (scaling does not clamp)
2613 logical_volume = player.state.volume_level
2614 if logical_volume is None or 0 <= logical_volume <= 100:
2615 return False
2616 clamped = max(0, min(100, logical_volume))
2617 # correct via the regular volume-set path so scaling and redirection apply
2618 self.mass.create_task(self._handle_cmd_volume_set(player_id, clamped))
2619 return True
2620
2621 def _forward_state_update(
2622 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2623 ) -> None:
2624 """Forward a player state update to related players (groups, sync parent, protocols)."""
2625 # TODO: make this fan-out change-aware (skip relatives that derive nothing from
2626 # the changed fields) once reverse indexes for synced_to/active_group exist.
2627 # Propagate group or sync-leader updates to child players.
2628 if player.state.group_members:
2629 for child_player in self.iter_group_members(player, exclude_self=True):
2630 if player.type == PlayerType.GROUP:
2631 child_player.on_group_updated(player, changed_values)
2632 else:
2633 child_player.on_sync_parent_updated(player, changed_values)
2634 # update/signal group player(s) when a member updates. A sync leader is a member of the
2635 # group player that formed the sync group and gaining members of its own does not change
2636 # that: a group player mirrors its leader, so it depends on exactly these updates.
2637 for group_player in self._get_player_groups(player):
2638 group_player.on_group_member_updated(player, changed_values)
2639
2640 # update/signal manually sync-parent player when child updates
2641 if (_sync_parent_id := player.state.synced_to) and (
2642 _sync_parent := self.get_player(_sync_parent_id)
2643 ):
2644 self.trigger_player_update(_sync_parent.player_id)
2645 # If this is a protocol player, forward the state update to the parent player
2646 if (
2647 player.type == PlayerType.PROTOCOL
2648 and player.protocol_parent_id
2649 and (_protocol_parent := self.mass.players.get_player(player.protocol_parent_id))
2650 ):
2651 _protocol_parent.on_protocol_player_updated(player, changed_values)
2652 # If this is a parent player with linked protocols, forward state updates
2653 # to linked protocol players so their state reflects parent dependencies
2654 if player.state.type != PlayerType.PROTOCOL and player.linked_output_protocols:
2655 for linked in player.linked_output_protocols:
2656 if protocol_player := self.mass.players.get_player(linked.output_protocol_id):
2657 protocol_player.on_protocol_parent_updated(player, changed_values)
2658
2659 def _invalidate_group_volume_snapshot(self, player_id: str) -> None:
2660 """Clear the cached group volume snapshot for all groups this player belongs to."""
2661 player = self.get_player(player_id)
2662 if not player:
2663 return
2664 if player.state.group_members:
2665 player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2666 for group_player in self._get_player_groups(player):
2667 group_player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2668 if player.state.synced_to and (leader := self.get_player(player.state.synced_to)):
2669 leader.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2670
2671 def _record_volume_target(self, player: Player, volume_level: int) -> None:
2672 """Remember the volume level just commanded, as the base for the next nudge."""
2673 if self._stays_silent_on_volume_change(player):
2674 volume_level = 0
2675 player.extra_data[ATTR_VOLUME_TARGET] = (volume_level, time.monotonic())
2676
2677 def _volume_nudge_base(self, player: Player) -> int | None:
2678 """Return the volume level a volume nudge for the given player steps from."""
2679 target = self._unexpired_volume_target(player)
2680 if target is not None:
2681 return target
2682 return player.state.volume_level
2683
2684 def _group_volume_nudge_base(self, group_player: Player) -> int | None:
2685 """Return the volume level a group volume nudge for the given group steps from."""
2686 if not group_player.state.group_members:
2687 # an ungrouped player is stepped through its own volume, so it is that
2688 # volume the command lands on and that a following nudge steps from
2689 return self._volume_nudge_base(group_player)
2690 # mirrors Player.group_volume, but steps from the level last commanded to each
2691 # member instead of the level it reports, so the group is not held back by a
2692 # member that has not confirmed the previous nudge yet
2693 base: int | None = None
2694 for child_player in self.iter_group_members(
2695 group_player, only_powered=True, exclude_self=group_player.type != PlayerType.PLAYER
2696 ):
2697 if child_player.state.volume_control == PLAYER_CONTROL_NONE:
2698 continue
2699 if (child_volume := self._volume_nudge_base(child_player)) is None:
2700 continue
2701 if base is None or child_volume > base:
2702 base = child_volume
2703 return base
2704
2705 def _unexpired_volume_target(self, player: Player) -> int | None:
2706 """Return the volume level last commanded, or None once it is too old to trust."""
2707 if (target := player.extra_data.get(ATTR_VOLUME_TARGET)) is None:
2708 return None
2709 volume_level, issued_at = target
2710 if time.monotonic() - issued_at < VOLUME_TARGET_EXPIRY:
2711 return cast("int", volume_level)
2712 del player.extra_data[ATTR_VOLUME_TARGET]
2713 return None
2714
2715 def _dispatch_state_update_subscribers(
2716 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2717 ) -> None:
2718 """Notify all internal subscribers of a player state update."""
2719 for subscriber in list(self._state_update_subscribers):
2720 try:
2721 subscriber(player, changed_values)
2722 except Exception:
2723 self.logger.exception(
2724 "Error in player state update subscriber for %s", player.player_id
2725 )
2726
2727 async def _wait_for_playback_state(
2728 self,
2729 player: Player,
2730 wanted_state: PlaybackState,
2731 timeout: float,
2732 minimal_time: float = 0,
2733 ) -> None:
2734 """Wait for a player to reach a playback state, with optional minimum wait time."""
2735 start_timestamp = time.time()
2736 async with self.wait_for_player_update(
2737 player.player_id,
2738 attribute_name="playback_state",
2739 attribute_value=wanted_state,
2740 timeout=timeout,
2741 ):
2742 pass
2743 elapsed = time.time() - start_timestamp
2744 if elapsed < minimal_time:
2745 await asyncio.sleep(minimal_time - elapsed)
2746
2747 async def _clear_active_output_protocol_when_idle(self, player: Player) -> None:
2748 """Wait for the player to stop playing, then clear its active output protocol."""
2749 await self._wait_for_playback_state(player, PlaybackState.IDLE, timeout=10)
2750 player.set_active_output_protocol(None)
2751
2752 def _handle_membership_cleanup_on_state_change(
2753 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2754 ) -> None:
2755 """Detach a player from its (sync)groups when a state change requires it."""
2756 # A player that became unavailable or disabled can no longer be commanded,
2757 # so we drop it from its parent group/leader directly.
2758 became_inactive = (
2759 ATTR_AVAILABLE in changed_values and changed_values[ATTR_AVAILABLE][1] is False
2760 ) or (ATTR_ENABLED in changed_values and changed_values[ATTR_ENABLED][1] is False)
2761 if became_inactive and (player.state.active_group or player.state.synced_to):
2762 self.mass.create_task(self._cleanup_player_memberships(player.player_id))
2763
2764 # A player whose power was turned off outside of an MA power command (e.g. its
2765 # linked power control was switched off directly) must be unsynced too. We act
2766 # only on an explicit on->off transition, leaving players without power control
2767 # (powered == None) untouched. The player is still reachable here, so we route
2768 # through cmd_ungroup which also transfers leadership when it is a sync leader.
2769 if (
2770 changed_values.get(ATTR_POWERED) == (True, False)
2771 and player.state.type == PlayerType.PLAYER
2772 and (player.state.synced_to or player.state.active_group or player.state.group_members)
2773 ):
2774 self.mass.create_task(self.cmd_ungroup(player.player_id))
2775
2776 async def _cleanup_player_memberships(self, player_id: str) -> None:
2777 """Ensure a player is detached from any groups or syncgroups."""
2778 if not (player := self.get_player(player_id)):
2779 return
2780 with suppress(UnsupportedFeaturedException, PlayerCommandFailed, PlayerUnavailableError):
2781 if parent_id := (player.state.active_group or player.state.synced_to):
2782 # the player is part of a (permanent) groupplayer and the user tries to ungroup
2783 if parent_player := self.get_player(parent_id):
2784 await self._handle_set_members(parent_player, player_ids_to_remove=[player_id])
2785 return
2786
2787 def _get_player_with_redirect(self, player_id: str) -> Player:
2788 """Get player with check if playback related command should be redirected."""
2789 player = self.get_player(player_id, True)
2790 assert player is not None # for type checking
2791 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
2792 self.logger.info(
2793 "Player %s is synced to %s and can not accept "
2794 "playback related commands itself, "
2795 "redirected the command to the sync leader.",
2796 player.name,
2797 sync_leader.name,
2798 )
2799 return sync_leader
2800 if player.state.active_group and (
2801 active_group := self.get_player(player.state.active_group)
2802 ):
2803 self.logger.info(
2804 "Player %s is part of a playergroup and can not accept "
2805 "playback related commands itself, "
2806 "redirected the command to the group leader.",
2807 player.name,
2808 )
2809 return active_group
2810 return player
2811
2812 def _get_active_audio_source(self, player: Player) -> tuple[AudioSource, PluginProvider] | None:
2813 """
2814 Return the active AudioSource and its owning PluginProvider for a player.
2815
2816 Returns None when the player's active queue item is not a MediaType.AUDIO_SOURCE
2817 or when the owning plugin provider is no longer available.
2818
2819 :param player: The player whose active queue to inspect.
2820 """
2821 active_queue = self.get_active_queue(player)
2822 if active_queue is None:
2823 return None
2824 current_item = active_queue.current_item
2825 if current_item is None or current_item.media_item is None:
2826 return None
2827 media_item = current_item.media_item
2828 # isinstance check defends against a non-AudioSource subclass that
2829 # somehow has media_type=AUDIO_SOURCE set (mutated or constructed wrong)
2830 # — the media_type guard alone would let it through and crash later.
2831 if not isinstance(media_item, AudioSource):
2832 return None
2833 provider = self.mass.get_provider(media_item.provider)
2834 if not isinstance(provider, PluginProvider):
2835 return None
2836 # Belt-and-suspenders: a queue item carrying media_type=AUDIO_SOURCE
2837 # can only have come from a provider that declared the feature, but
2838 # a feature flag flipped off at runtime (provider reload, config
2839 # change) would leave on_source_control / on_volume_change raising
2840 # NotImplementedError out of cmd_play / cmd_pause. Skip cleanly.
2841 if ProviderFeature.AUDIO_SOURCE not in provider.supported_features:
2842 return None
2843 return media_item, provider
2844
2845 def _get_player_groups(self, player: Player) -> Iterator[Player]:
2846 """
2847 Return all group players the given player is a member of.
2848
2849 :param player: The player to look up the group memberships for.
2850 """
2851 # A group player mirrors its members, so it is also included while unavailable -
2852 # skipping it there is exactly how its state goes stale.
2853 player_id = player.player_id
2854 for _player in self.iter_players():
2855 if _player.player_id == player_id:
2856 continue
2857 if _player.state.type != PlayerType.GROUP:
2858 continue
2859 if player_id in _player.state.group_members:
2860 yield _player
2861
2862 # Protocol linking methods are provided by ProtocolLinkingMixin (protocol_linking.py)
2863
2864 def _repair_protocol_parent_links(self) -> None:
2865 """
2866 Repair protocol parent links in player configs on startup.
2867
2868 Scans player configs with a protocol_parent_id set and clears parent_ids
2869 that point to player configs that no longer exist (e.g., deleted universal
2870 players). A valid parent link also proves the player is a protocol child,
2871 so a stale player_type (left behind by an aborted registration) is healed.
2872 """
2873 all_player_configs = self.mass.config.get(CONF_PLAYERS, {})
2874 for player_id, player_config in all_player_configs.items():
2875 values = player_config.get("values") or {}
2876 parent_id = values.get(CONF_PROTOCOL_PARENT_ID)
2877 if not parent_id:
2878 continue
2879 # Check if parent config still exists
2880 parent_config = all_player_configs.get(parent_id)
2881 if not parent_config:
2882 self.logger.debug(
2883 "Clearing stale protocol_parent_id %s for %s (parent config deleted)",
2884 parent_id,
2885 player_id,
2886 )
2887 conf_key = f"{CONF_PLAYERS}/{player_id}/values/{CONF_PROTOCOL_PARENT_ID}"
2888 self.mass.config.set(conf_key, None)
2889 continue
2890 if player_config.get("player_type") != PlayerType.PROTOCOL.value:
2891 self.logger.info(
2892 "Repairing player type of %s - linked as protocol child of %s",
2893 player_id,
2894 parent_id,
2895 )
2896 self.mass.config.set_player_type(player_id, PlayerType.PROTOCOL)
2897
2898 async def _fix_group_member_configs(self) -> None:
2899 """
2900 Fix stale protocol player IDs in sync group member configs.
2901
2902 When a sync group references a protocol player ID instead of
2903 the parent player ID, correct it using the cached protocol parent mapping.
2904 """
2905 all_player_configs = self.mass.config.get(CONF_PLAYERS, {})
2906 total_fixes = 0
2907 fixed_groups: list[str] = []
2908
2909 for group_id, group_config in list(all_player_configs.items()):
2910 if group_config.get("provider") != "sync_group":
2911 continue
2912 old_members: list[str] = group_config.get("values", {}).get(CONF_GROUP_MEMBERS, [])
2913 if not old_members:
2914 continue
2915
2916 new_members: list[str] = []
2917 changes = 0
2918 for member_id in old_members:
2919 parent_id = self._get_cached_protocol_parent_id(member_id)
2920 corrected_id = parent_id or member_id
2921 if corrected_id != member_id:
2922 changes += 1
2923 self.logger.debug(
2924 "Sync group %s: corrected member %s -> %s",
2925 group_id,
2926 member_id,
2927 corrected_id,
2928 )
2929 if corrected_id not in new_members:
2930 new_members.append(corrected_id)
2931
2932 if changes:
2933 self.mass.config.set_raw_player_config_value(
2934 group_id, CONF_GROUP_MEMBERS, new_members
2935 )
2936 total_fixes += changes
2937 fixed_groups.append(group_id)
2938
2939 for group_id in fixed_groups:
2940 if (group_player := self.get_player(group_id)) and group_player.available:
2941 await group_player.on_config_updated()
2942
2943 if total_fixes:
2944 self.logger.info(
2945 "Fixed %d stale member reference(s) across %d sync group(s)",
2946 total_fixes,
2947 len(fixed_groups),
2948 )
2949
2950 async def _poll_players(self) -> None:
2951 """Background task that polls players for updates."""
2952 while True:
2953 for player in list(self._players.values()):
2954 # if the player is playing, update elapsed time every tick
2955 # to ensure the queue has accurate details
2956 player_playing = player.state.playback_state == PlaybackState.PLAYING
2957 if player_playing and player.type != PlayerType.PROTOCOL:
2958 self.mass.call_later(
2959 0.5,
2960 self.mass.player_queues.on_player_update,
2961 player,
2962 {"corrected_elapsed_time": (None, player.state.corrected_elapsed_time)},
2963 task_id=f"queue_on_player_update_{player.player_id}",
2964 )
2965 # Poll player;
2966 if not player.needs_poll:
2967 continue
2968 try:
2969 last_poll: float = player.extra_data[ATTR_LAST_POLL]
2970 except KeyError:
2971 last_poll = 0.0
2972 if (self.mass.loop.time() - last_poll) < player.poll_interval:
2973 continue
2974 player.extra_data[ATTR_LAST_POLL] = self.mass.loop.time()
2975 try:
2976 await player.poll()
2977 except Exception as err:
2978 self.logger.warning(
2979 "Error while requesting latest state from player %s: %s",
2980 player.state.name,
2981 str(err),
2982 exc_info=err if self.logger.isEnabledFor(10) else None,
2983 )
2984 # Yield to event loop to prevent blocking
2985 await asyncio.sleep(0)
2986 await asyncio.sleep(1)
2987
2988 def _handle_group_dsp_change(
2989 self, player: Player, prev_group_members: list[str], new_group_members: list[str]
2990 ) -> None:
2991 """Handle DSP reload when group membership changes."""
2992 # reset cached group volume snapshot since membership changed
2993 player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2994 prev_child_count = len(prev_group_members)
2995 new_child_count = len(new_group_members)
2996 is_player_group = player.state.type == PlayerType.GROUP
2997
2998 # handle special case for PlayerGroups: since there are no leaders,
2999 # DSP still always work with a single player in the group.
3000 multi_device_dsp_threshold = 1 if is_player_group else 0
3001
3002 prev_is_multiple_devices = prev_child_count > multi_device_dsp_threshold
3003 new_is_multiple_devices = new_child_count > multi_device_dsp_threshold
3004
3005 if prev_is_multiple_devices == new_is_multiple_devices:
3006 return # no change in multi-device status
3007
3008 supports_multi_device_dsp = (
3009 PlayerFeature.MULTI_DEVICE_DSP in player.state.supported_features
3010 )
3011
3012 dsp_enabled: bool
3013 if player.state.type == PlayerType.GROUP:
3014 # Since player groups do not have leaders, we will use the only child
3015 # that was in the group before and after the change
3016 if prev_is_multiple_devices:
3017 if childs := new_group_members:
3018 # We shrank the group from multiple players to a single player
3019 # So the now only child will control the DSP
3020 dsp_enabled = self.mass.config.get_player_dsp_config(childs[0]).enabled
3021 else:
3022 dsp_enabled = False
3023 elif childs := prev_group_members:
3024 # We grew the group from a single player to multiple players,
3025 # let's see if the previous single player had DSP enabled
3026 dsp_enabled = self.mass.config.get_player_dsp_config(childs[0]).enabled
3027 else:
3028 dsp_enabled = False
3029 else:
3030 dsp_enabled = self.mass.config.get_player_dsp_config(player.player_id).enabled
3031
3032 if dsp_enabled and not supports_multi_device_dsp:
3033 # We now know that the group configuration has changed so:
3034 # - multi-device DSP is not supported
3035 # - we switched from a group with multiple players to a single player
3036 # (or vice versa)
3037 # - the leader has DSP enabled
3038 self.mass.create_task(self.mass.players.on_player_dsp_change(player.player_id))
3039
3040 def _check_external_source_takeover(self, player: Player) -> None:
3041 """
3042 Handle when an external source takes over playback on a player.
3043
3044 When a player has an active grouped output protocol (e.g., AirPlay group) and
3045 an external source (e.g., Spotify Connect, TV input) takes over playback,
3046 we need to clear the active output protocol and ungroup the protocol players.
3047
3048 This prevents the situation where the player appears grouped via protocol
3049 but is actually playing from a different source.
3050
3051 :param player: The player whose active_source changed.
3052 """
3053 # Only relevant for non-protocol players
3054 if player.type == PlayerType.PROTOCOL:
3055 return
3056
3057 # Not a takeover if the player is not actively playing
3058 if player.playback_state != PlaybackState.PLAYING:
3059 return
3060
3061 # Only relevant if we have an active output protocol (not native)
3062 if not player.active_output_protocol or player.active_output_protocol == "native":
3063 return
3064
3065 new_source = player.state.active_source
3066
3067 # Check if new source is external (not MA-managed)
3068 if self._is_ma_managed_source(player, new_source):
3069 return
3070
3071 # Get the active protocol player
3072 protocol_player = self.get_player(player.active_output_protocol)
3073 if not protocol_player:
3074 return
3075
3076 # If the source matches the active protocol's domain, it's expected - not a takeover
3077 # e.g., source "airplay" when using AirPlay protocol is normal
3078 if new_source and new_source.lower() == protocol_player.provider.domain.lower():
3079 return
3080
3081 if (
3082 new_source
3083 and new_source.lower() in ("airplay", "cast", "chromecast", "network")
3084 and protocol_player.provider.domain.lower() == "sendspin"
3085 ):
3086 # Special case for Sendspin bridge: if the new source matches cast or airplay and the
3087 # active protocol is Sendspin, we consider this a normal behavior and not a takeover
3088 return
3089
3090 # Confirmed external source takeover
3091 self.logger.info(
3092 "External source '%s' took over on %s while playing via protocol %s - "
3093 "clearing active output protocol and ungrouping",
3094 new_source,
3095 player.display_name,
3096 protocol_player.provider.domain,
3097 )
3098
3099 # Set active output protocol to native
3100 player.set_active_output_protocol("native")
3101
3102 # Ungroup the protocol player (async task)
3103 self.mass.create_task(protocol_player.ungroup())
3104
3105 def _is_ma_managed_source(self, player: Player, source: str | None) -> bool:
3106 """
3107 Check if a source is managed by Music Assistant.
3108
3109 MA-managed sources include:
3110 - None (=autodetect, no source explicitly set by player)
3111 - The player's own ID (MA queue)
3112 - Any active queue ID
3113 - Any plugin source ID
3114
3115 :param player: The player to check.
3116 :param source: The source ID to check.
3117 :return: True if the source is MA-managed, False if external.
3118 """
3119 if source is None:
3120 return True
3121
3122 # Player's own ID means MA queue is active
3123 if source == player.player_id:
3124 return True
3125
3126 # Check if it's a known queue ID
3127 return self.mass.player_queues.get(source) is not None
3128
3129 def _schedule_update_all_players(self, delay: float = 2.0) -> None:
3130 """
3131 Schedule a debounced update of all players' state.
3132
3133 Used when a new player is registered to ensure all existing players
3134 update their dynamic properties (like can_group_with) that may have changed.
3135
3136 :param delay: Delay in seconds before triggering updates (default 2.0).
3137 """
3138 if self.mass.closing:
3139 return
3140
3141 for player in self.all_players(
3142 return_unavailable=True,
3143 return_disabled=False,
3144 return_protocol_players=True,
3145 ):
3146 self.trigger_player_update(player.player_id, debounce_delay=delay)
3147
3148 async def _auto_ungroup_if_synced(self, player: Player, log_context: str) -> None:
3149 """
3150 Automatically ungroup a player if it's synced to another player.
3151
3152 :param player: The player to check and potentially ungroup.
3153 :param log_context: Additional context for the log message (e.g., target player name).
3154 """
3155 if not player.state.synced_to and not player.state.active_group:
3156 return
3157 self.logger.info(
3158 "Player %s is already synced to %s, ungrouping it first before %s",
3159 player.name,
3160 player.state.synced_to or player.state.active_group,
3161 log_context,
3162 )
3163 # Use internal _handle_set_members to avoid deadlocking on the play lock
3164 # (we're already inside a cmd_set_members chain that holds a play lock).
3165 synced_to = player.state.synced_to or player.state.active_group
3166 if synced_to and (parent := self.get_player(synced_to)):
3167 try:
3168 async with self.wait_for_player_update(player.player_id, timeout=5):
3169 await self._handle_set_members(parent, player_ids_to_remove=[player.player_id])
3170 except asyncio.CancelledError:
3171 raise
3172 except Exception:
3173 self.logger.warning(
3174 "Failed to auto-ungroup %s from %s, proceeding anyway",
3175 player.name,
3176 synced_to,
3177 )
3178
3179 async def _handle_set_members(
3180 self,
3181 parent_player: Player,
3182 player_ids_to_add: list[str] | None = None,
3183 player_ids_to_remove: list[str] | None = None,
3184 ) -> None:
3185 """
3186 Handle the actual set_members logic.
3187
3188 Skips permission checks and locking (internal use only).
3189
3190 :param parent_player: The parent player to add/remove members to/from.
3191 :param player_ids_to_add: List of player_id's to add to the parent player.
3192 :param player_ids_to_remove: List of player_id's to remove from the parent player.
3193 """
3194 target_player = parent_player.player_id
3195 # handle the sync leader being removed from itself: either transfer leadership
3196 # to a remaining member (keeping playback alive) or dissolve the group entirely
3197 should_stop = False
3198 if player_ids_to_remove and target_player in player_ids_to_remove:
3199 remaining_members = [
3200 m
3201 for m in parent_player.state.group_members
3202 if m != target_player
3203 and m not in player_ids_to_remove
3204 and (member := self.get_player(m))
3205 and member.state.available
3206 ]
3207 active_queue = self.get_active_queue(parent_player)
3208 if remaining_members and active_queue and active_queue.state != PlaybackState.IDLE:
3209 # transfer leadership to a remaining member instead of dissolving
3210 await self._transfer_ad_hoc_leadership(parent_player, remaining_members)
3211 return
3212 self.logger.info(
3213 "Dissolving sync group of player %s as it is being removed from itself",
3214 parent_player.name,
3215 )
3216 player_ids_to_add = None
3217 player_ids_to_remove = [
3218 x for x in parent_player.state.group_members if x != target_player
3219 ]
3220 should_stop = True
3221 # filter all player ids on compatibility and availability
3222 final_player_ids_to_add: list[str] = []
3223 for child_player_id in player_ids_to_add or []:
3224 if child_player_id == target_player:
3225 continue
3226 if child_player_id in final_player_ids_to_add:
3227 continue
3228 if (
3229 not (child_player := self.get_player(child_player_id))
3230 or not child_player.state.available
3231 ):
3232 self.logger.warning("Player %s is not available", child_player_id)
3233 continue
3234
3235 # check if player can be synced/grouped with the target player
3236 # state.can_group_with already handles all expansion and translation
3237 if child_player_id not in parent_player.state.can_group_with:
3238 self.logger.warning(
3239 "Player %s can not be grouped with %s",
3240 child_player.name,
3241 parent_player.name,
3242 )
3243 continue
3244
3245 if (
3246 child_player.state.synced_to
3247 and child_player.state.synced_to == target_player
3248 and child_player_id in parent_player.state.group_members
3249 ):
3250 continue # already synced to this target
3251
3252 # also skip if the child is part of this group via its sync leader
3253 # (e.g. synced to the sync leader of this syncgroup)
3254 if (
3255 child_player.state.active_group == target_player
3256 and child_player_id in parent_player.state.group_members
3257 ):
3258 continue
3259
3260 # handle edge case: child player is synced to a different player
3261 # automatically ungroup it first and wait for state to propagate
3262 # but not if the child is already part of this group (via its sync leader)
3263 if child_player.state.synced_to and target_player not in {
3264 child_player.state.synced_to,
3265 child_player.state.active_group,
3266 }:
3267 await self._auto_ungroup_if_synced(child_player, f"joining {parent_player.name}")
3268
3269 # power on the player if needed
3270 if (
3271 not child_player.state.powered
3272 and child_player.state.power_control != PLAYER_CONTROL_NONE
3273 ):
3274 await self._handle_cmd_power(child_player.player_id, True)
3275 # if we reach here, all checks passed
3276 final_player_ids_to_add.append(child_player_id)
3277
3278 # process player ids to remove and filter out invalid/unavailable players and edge cases
3279 final_player_ids_to_remove: list[str] = []
3280 if player_ids_to_remove:
3281 for child_player_id in player_ids_to_remove:
3282 if child_player_id in parent_player.state.group_members:
3283 final_player_ids_to_remove.append(child_player_id)
3284 continue
3285 # also accept the removal if the child player itself reports
3286 # being synced to this parent - handles race conditions where the
3287 # parent's group_members state is stale/not yet updated
3288 child_player = self.get_player(child_player_id)
3289 if child_player and child_player.state.synced_to == target_player:
3290 final_player_ids_to_remove.append(child_player_id)
3291 continue
3292
3293 # Forward command to the appropriate player after all (base) sanity checks
3294 # GROUP players (sync_group, universal_group) manage their own members internally
3295 # and don't need protocol translation - call their set_members directly
3296 if (
3297 parent_player.type == PlayerType.GROUP
3298 and PlayerFeature.SET_MEMBERS in parent_player.state.supported_features
3299 ):
3300 await parent_player.set_members(
3301 player_ids_to_add=final_player_ids_to_add,
3302 player_ids_to_remove=final_player_ids_to_remove,
3303 )
3304 return
3305 # For regular players, handle protocol selection and translation
3306 await self._handle_set_members_with_protocols(
3307 parent_player, final_player_ids_to_add, final_player_ids_to_remove
3308 )
3309
3310 if should_stop:
3311 # Stop playback on the player if it is being removed from itself
3312 await self._handle_cmd_stop(parent_player.player_id)
3313
3314 async def _handle_set_members_with_protocols(
3315 self,
3316 parent_player: Player,
3317 player_ids_to_add: list[str],
3318 player_ids_to_remove: list[str],
3319 ) -> None:
3320 """
3321 Handle set_members considering protocol and native members.
3322
3323 Skips permission checks, locking, and all redirect logic (internal use only).
3324 Translates visible player IDs to protocol player IDs when appropriate,
3325 and forwards to the correct player's set_members.
3326
3327 :param parent_player: The parent player to add/remove members to/from.
3328 :param player_ids_to_add: List of visible player IDs to add as members.
3329 :param player_ids_to_remove: List of visible player IDs to remove from members.
3330 """
3331 # Get parent's active protocol domain and player if available
3332 parent_protocol_domain = None
3333 parent_protocol_player = None
3334 if (
3335 parent_player.active_output_protocol
3336 and parent_player.active_output_protocol != "native"
3337 ):
3338 parent_protocol_player = self.get_player(parent_player.active_output_protocol)
3339 if parent_protocol_player:
3340 parent_protocol_domain = parent_protocol_player.provider.domain
3341
3342 self.logger.debug(
3343 "set_members on %s: active_protocol=%s, adding=%s, removing=%s",
3344 parent_player.state.name,
3345 parent_protocol_domain or "none",
3346 player_ids_to_add,
3347 player_ids_to_remove,
3348 )
3349
3350 # Translate members to add
3351 (
3352 protocol_members_to_add,
3353 native_members_to_add,
3354 parent_protocol_player,
3355 parent_protocol_domain,
3356 ) = self._translate_members_for_protocols(
3357 parent_player, player_ids_to_add, parent_protocol_player, parent_protocol_domain
3358 )
3359
3360 self.logger.debug(
3361 "Translated members: protocol=%s (domain=%s), native=%s",
3362 protocol_members_to_add,
3363 parent_protocol_domain,
3364 native_members_to_add,
3365 )
3366
3367 # Translate members to remove
3368 protocol_members_to_remove, native_members_to_remove = (
3369 self._translate_members_to_remove_for_protocols(
3370 parent_player, player_ids_to_remove, parent_protocol_player, parent_protocol_domain
3371 )
3372 )
3373
3374 # Forward protocol members to protocol player's set_members
3375 if (protocol_members_to_add or protocol_members_to_remove) and parent_protocol_player:
3376 await self._forward_protocol_set_members(
3377 parent_player,
3378 parent_protocol_player,
3379 protocol_members_to_add,
3380 protocol_members_to_remove,
3381 )
3382
3383 # Forward native members to parent player's set_members
3384 if native_members_to_add or native_members_to_remove:
3385 filtered_native_add = self._filter_native_members(native_members_to_add, parent_player)
3386 # For removal, allow protocol players if they're actually in the parent's group_members
3387 # This handles native protocol players (e.g., native AirPlay) where group_members
3388 # contains protocol player IDs
3389 filtered_native_remove = [
3390 pid
3391 for pid in native_members_to_remove
3392 if (p := self.get_player(pid))
3393 and (p.type != PlayerType.PROTOCOL or pid in parent_player.group_members)
3394 ]
3395 self.logger.debug(
3396 "Native grouping on %s: filtered_add=%s, filtered_remove=%s",
3397 parent_player.state.name,
3398 filtered_native_add,
3399 filtered_native_remove,
3400 )
3401 if filtered_native_add or filtered_native_remove:
3402 if PlayerFeature.SET_MEMBERS not in parent_player.state.supported_features:
3403 return
3404 self.logger.info(
3405 "Calling set_members on native player %s with add=%s, remove=%s",
3406 parent_player.state.name,
3407 filtered_native_add,
3408 filtered_native_remove,
3409 )
3410 await parent_player.set_members(
3411 player_ids_to_add=filtered_native_add or None,
3412 player_ids_to_remove=filtered_native_remove or None,
3413 )
3414
3415 async def _transfer_ad_hoc_leadership(
3416 self, leader: Player, remaining_members: list[str]
3417 ) -> None:
3418 """
3419 Transfer leadership of an ad-hoc sync group to a remaining member.
3420
3421 Called when the sync leader of an ad-hoc group is unjoined while other
3422 members remain and playback is active. The queue is moved to a newly
3423 selected leader, the remaining members are regrouped under it and playback
3424 resumes at the saved position (accepting a brief audio gap).
3425
3426 :param leader: The current sync leader being removed from the group.
3427 :param remaining_members: Available group members (excluding the leader)
3428 that should keep playing under a new leader.
3429 """
3430 active_queue = self.get_active_queue(leader)
3431 was_playing = active_queue is not None and active_queue.state == PlaybackState.PLAYING
3432 new_leader_id = self._select_ad_hoc_leader(leader, remaining_members)
3433 self.logger.info(
3434 "Transferring leadership of %s to %s (%s remaining member(s))",
3435 leader.name,
3436 new_leader_id,
3437 len(remaining_members),
3438 )
3439 # Move the queue to the new leader. transfer_queue frees the new leader from
3440 # the old leader's group and stops the old leader; the playback position
3441 # survives because stop() stores it in resume_pos.
3442 await self.mass.player_queues.transfer_queue(
3443 leader.player_id, new_leader_id, auto_play=False
3444 )
3445 # regroup the other remaining members under the new leader
3446 other_members = [m for m in remaining_members if m != new_leader_id]
3447 if other_members:
3448 await self.cmd_set_members(new_leader_id, player_ids_to_add=other_members)
3449 if was_playing:
3450 await self.mass.player_queues.resume(new_leader_id)
3451
3452 def _select_ad_hoc_leader(self, leader: Player, remaining_members: list[str]) -> str:
3453 """
3454 Pick the new leader for an ad-hoc sync group leadership transfer.
3455
3456 Prefers a remaining member that can currently be reached on the protocol the
3457 group is playing on, so the other members can be regrouped under it; falls back
3458 to the first remaining member. The members' own ``can_group_with`` is unusable
3459 here because it is empty while they are still synced to the old leader.
3460
3461 :param leader: The current sync leader being removed.
3462 :param remaining_members: Candidate member player_ids, already filtered for
3463 availability. Must not be empty.
3464 """
3465 active_domain: str | None = None
3466 if leader.active_output_protocol and leader.active_output_protocol != "native":
3467 if protocol_player := self.get_player(leader.active_output_protocol):
3468 active_domain = protocol_player.provider.domain
3469 if active_domain:
3470 for member_id in remaining_members:
3471 member = self.get_player(member_id)
3472 if member is None:
3473 continue
3474 if active_domain in member.playback_domains:
3475 return member_id
3476 return remaining_members[0]
3477
3478 def _clear_sleep_timer(self, player: Player) -> None:
3479 """
3480 Clear the active sleep timer for the player.
3481
3482 :param player: Player to clear the timer for.
3483 """
3484 self.mass.cancel_timer(self._sleep_timer_task_id(player.player_id))
3485 if player.sleep_timer_expires_at is not None:
3486 player.set_sleep_timer_expires_at(None)
3487 player.update_state()
3488 self._signal_sleep_timer_updated(player, None)
3489
3490 async def _handle_sleep_timer_expired(self, player_id: str) -> None:
3491 """
3492 Stop playback when a player's sleep timer expires.
3493
3494 :param player_id: Player ID whose sleep timer expired.
3495 """
3496 player = self.get_player(player_id)
3497 if player is None or player.sleep_timer_expires_at is None:
3498 return
3499 player.set_sleep_timer_expires_at(None)
3500 player.update_state()
3501 self._signal_sleep_timer_updated(player, None)
3502 await self.cmd_stop(player_id)
3503
3504 def _signal_sleep_timer_updated(self, player: Player, expires_at: float | None) -> None:
3505 """
3506 Signal a sleep timer change for the player on the event bus.
3507
3508 :param player: Player whose sleep timer changed.
3509 :param expires_at: New expiry timestamp, or None when the timer was cleared.
3510 """
3511 if player.state.type == PlayerType.PROTOCOL:
3512 return
3513 self.mass.signal_event(
3514 EventType.PLAYER_SLEEP_TIMER_UPDATED,
3515 object_id=player.player_id,
3516 data=expires_at,
3517 )
3518
3519 @staticmethod
3520 def _sleep_timer_task_id(player_id: str) -> str:
3521 """
3522 Return the scheduled task ID for a player's sleep timer.
3523
3524 :param player_id: Player ID to build the task ID for.
3525 """
3526 return f"player_sleep_timer_{player_id}"
3527
3528 # Private command handlers (no permission checks)
3529
3530 async def _handle_cmd_resume(
3531 self, player_id: str, source: str | None = None, media: PlayerMedia | None = None
3532 ) -> None:
3533 """
3534 Handle resume playback command.
3535
3536 Skips permission checks and locking (internal use only).
3537 """
3538 player = self._get_player_with_redirect(player_id)
3539 source = source or player.state.active_source
3540 media = media or player.state.current_media
3541 # power on the player if needed
3542 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
3543 await self._handle_cmd_power(player.player_id, True)
3544 # Redirect to queue controller if it is active
3545 if active_queue := self.mass.player_queues.get(source or player_id):
3546 await self.mass.player_queues.resume(active_queue.queue_id)
3547 return
3548 # try to handle command on player directly
3549 # TODO: check if player has an active source with native resume support
3550 active_source = next((x for x in player.state.source_list if x.id == source), None)
3551 if (
3552 player.state.playback_state in (PlaybackState.IDLE, PlaybackState.PAUSED)
3553 and active_source
3554 and active_source.can_play_pause
3555 and PlayerFeature.PAUSE in player.state.supported_features
3556 ):
3557 # player has some other source active and native resume support
3558 await player.play()
3559 return
3560 if active_source and not active_source.passive:
3561 await self.select_source(player_id, active_source.id)
3562 return
3563 if media:
3564 # try to re-play the current media item
3565 await player.play_media(media)
3566 return
3567 # fallback: just try to resume queue playback
3568 await self.mass.player_queues.resume(player.player_id)
3569
3570 async def _handle_cmd_power(
3571 self, player_id: str, powered: bool, skip_auto_play: bool = False
3572 ) -> None:
3573 """
3574 Handle player power on/off command.
3575
3576 Skips permission checks and locking (internal use only).
3577
3578 :param player_id: The player ID to power on/off.
3579 :param powered: True to power on, False to power off.
3580 :param skip_auto_play: If True, skip auto-play on power on.
3581 """
3582 player = self.get_player(player_id, True)
3583 assert player is not None # for type checking
3584 player_state = player.state
3585
3586 if player_state.powered == powered:
3587 self.logger.debug(
3588 "Ignoring power %s command for player %s: already in state %s",
3589 "ON" if powered else "OFF",
3590 player_state.name,
3591 "ON" if player_state.powered else "OFF",
3592 )
3593 return # nothing to do
3594
3595 # ungroup player at power off
3596 player_was_sync_child = bool(player.state.synced_to or player.state.active_group)
3597 if (
3598 (player_was_sync_child or player.group_members)
3599 and player.type == PlayerType.PLAYER
3600 and not powered
3601 ):
3602 # ungroup player if it is synced (or is a sync leader itself)
3603 await self.cmd_ungroup(player_id)
3604
3605 # always stop player at power off
3606 if (
3607 not powered
3608 and not player_was_sync_child
3609 and player_state.playback_state in (PlaybackState.PLAYING, PlaybackState.PAUSED)
3610 ):
3611 # wait for the stop command to process and prevent race conditions
3612 async with self.wait_for_player_update(player_id, timeout=5):
3613 await self._handle_cmd_stop(player_id)
3614
3615 # power off all synced childs when player is a sync leader
3616 elif not powered and player_state.type == PlayerType.PLAYER and player_state.group_members:
3617 async with TaskManager(self.mass) as tg:
3618 for member in self.iter_group_members(player, True):
3619 if member.power_control == PLAYER_CONTROL_NONE:
3620 continue
3621 tg.create_task(self._handle_cmd_power(member.player_id, False))
3622
3623 # handle actual power command
3624 if player_state.power_control == PLAYER_CONTROL_NONE:
3625 self.logger.debug(
3626 "Player %s does not support power control, ignoring power command",
3627 player_state.name,
3628 )
3629 return
3630 if player_state.power_control == PLAYER_CONTROL_NATIVE:
3631 # player supports power command natively: forward to player provider
3632 await player.power(powered)
3633 if powered:
3634 await wait_for_power_on(self.logger, player)
3635 elif player_state.power_control == PLAYER_CONTROL_FAKE:
3636 # user wants to use fake power control - so we (optimistically) update the state
3637 # and store the state in the cache
3638 player.extra_data[ATTR_FAKE_POWER] = powered
3639 # Group players need to actively form/dissolve their session when the
3640 # user toggles fake power — otherwise the toggle would only update the
3641 # cosmetic state without ever capturing or releasing the members.
3642 if player_state.type == PlayerType.GROUP:
3643 await player.power(powered)
3644 player.update_state() # trigger update of the player state
3645 if player_state.type != PlayerType.GROUP:
3646 # see register(): group fake-power is intentionally not persisted
3647 # because there is no session to restore at boot.
3648 await self.mass.cache.set(
3649 key=player_id,
3650 data=powered,
3651 provider=self.domain,
3652 category=CACHE_CATEGORY_PLAYER_POWER,
3653 )
3654 # handle external player control
3655 elif player_control := self._controls.get(player.state.power_control):
3656 control_name = player_control.name
3657 self.logger.debug("Redirecting power command to PlayerControl %s", control_name)
3658 if not player_control.supports_power:
3659 raise UnsupportedFeaturedException(
3660 f"Player control {control_name} is not available"
3661 )
3662 if powered:
3663 assert player_control.power_on is not None # for type checking
3664 await player_control.power_on()
3665 await wait_for_power_on(self.logger, player, player_control)
3666 else:
3667 assert player_control.power_off is not None # for type checking
3668 await player_control.power_off()
3669 # always trigger a state update to update the UI
3670 player.refresh_state()
3671
3672 # handle 'auto play on power on' feature
3673 if (
3674 not skip_auto_play
3675 and not player_state.active_group
3676 and not player_state.synced_to
3677 and powered
3678 and player.config.get_value(CONF_AUTO_PLAY)
3679 and player_state.active_source in (None, player_id)
3680 and not player.extra_data.get(ATTR_ANNOUNCEMENT_IN_PROGRESS)
3681 ):
3682 await self.mass.player_queues.resume(player_id)
3683
3684 def _resolve_group_volume_player(self, player: Player) -> Player | None:
3685 """
3686 Return the player whose group a group volume command applies to.
3687
3688 Returns None if the given player is not grouped at all. Commands addressed to a
3689 synced member and to its sync leader resolve to the same player, so they read
3690 and guard one and the same group.
3691
3692 :param player: The player the command was addressed to.
3693 """
3694 # the group volume lock this resolves to may not share the VOLUME purpose:
3695 # set_group_volume sets the volume of the members concurrently and a sync leader
3696 # is a member of its own group, so a group command would wait on its own lock.
3697 if player.state.type == PlayerType.GROUP or player.state.group_members:
3698 # dedicated group player or sync leader
3699 return player
3700 if player.state.synced_to:
3701 # a synced player follows its sync leader
3702 return self.get_player(player.state.synced_to)
3703 return None
3704
3705 async def _set_member_volume(self, player_id: str, volume_level: int) -> None:
3706 """
3707 Set the volume of a single member as part of a group volume change.
3708
3709 :param player_id: player_id of the member to handle the command.
3710 :param volume_level: logical volume level (0..100) to set on the member.
3711 """
3712 # record before waiting for the lock, for the same reason as cmd_volume_set
3713 if member := self.get_player(player_id):
3714 self._record_volume_target(member, volume_level)
3715 # take the volume lock of the member itself, so a group volume change and an
3716 # individual volume command for that member can not overtake one another
3717 async with self.get_player_lock(player_id, PlayerLockPurpose.VOLUME):
3718 await self._handle_cmd_volume_set(player_id, volume_level, record_target=False)
3719
3720 async def _handle_cmd_volume_set(
3721 self, player_id: str, volume_level: int, *, record_target: bool = True
3722 ) -> None:
3723 """
3724 Handle Player volume set command.
3725
3726 Skips permission checks and locking (internal use only).
3727
3728 :param player_id: player_id of the player to handle the command.
3729 :param volume_level: logical volume level (0..100) to set on the player.
3730 :param record_target: Set to False when the caller already recorded the level as
3731 the base for the next volume nudge, before it waited for the volume lock.
3732 """
3733 player = self.get_player(player_id, True)
3734 assert player is not None # for type checker
3735
3736 # Clamp logical volume to 0-100
3737 volume_level = max(0, min(100, volume_level))
3738
3739 if player.type == PlayerType.GROUP:
3740 # redirect to special group volume control
3741 await self.cmd_group_volume(player_id, volume_level)
3742 return
3743
3744 # A muted player stays muted: only an explicit unmute lifts it, and the level
3745 # set here is the one it plays at once that happens. Fake mute is the exception,
3746 # because it is simulated with the volume itself.
3747 if self._stays_silent_on_volume_change(player):
3748 # a locked player stays silent, the volume it holds is the one
3749 # that gets restored once it is unmuted again
3750 volume_level = 0
3751 # the lock may have been earned after the caller recorded the level it asked
3752 # for, which is then not the level this player ends up at
3753 record_target = True
3754 else:
3755 player.extra_data.pop(ATTR_FAKE_MUTE, None)
3756
3757 if record_target:
3758 self._record_volume_target(player, volume_level)
3759
3760 # Scale logical volume (0-100) to device volume (min_volume-max_volume)
3761 device_volume = self.scale_volume_to_device(player_id, volume_level)
3762
3763 # Notify the active AudioSource of a volume change.
3764 # Only fire if this player is the direct owner of its queue,
3765 # not when it merely inherits active_source from a parent group —
3766 # group volume changes handle the callback once at the group level.
3767 if active := self._get_active_audio_source(player):
3768 audio_source, plugin_prov = active
3769 active_queue = self.get_active_queue(player)
3770 if active_queue is not None and active_queue.queue_id == player.player_id:
3771 await plugin_prov.on_volume_change(audio_source.item_id, volume_level)
3772
3773 # Handle native volume control support
3774 if player.volume_control == PLAYER_CONTROL_NATIVE:
3775 # player supports volume command natively: forward to player
3776 await player.volume_set(device_volume)
3777 return
3778 # Handle fake volume control support
3779 if player.volume_control == PLAYER_CONTROL_FAKE:
3780 # user wants to use fake volume control - so we (optimistically) update the state
3781 # and store the state in the cache. Fake volume uses the logical volume (no scaling).
3782 player.extra_data[ATTR_FAKE_VOLUME] = volume_level
3783 player.update_state()
3784 return
3785 # player has no volume support at all
3786 if player.volume_control == PLAYER_CONTROL_NONE:
3787 raise UnsupportedFeaturedException(
3788 f"Player {player.state.name} does not support volume control"
3789 )
3790 # handle external player control
3791 if player_control := self._controls.get(player.state.volume_control):
3792 control_name = player_control.name
3793 self.logger.debug("Redirecting volume command to PlayerControl %s", control_name)
3794 if not player_control.supports_volume:
3795 raise UnsupportedFeaturedException(
3796 f"Player control {control_name} is not available"
3797 )
3798 assert player_control.volume_set is not None
3799 # forward the already-scaled device volume; the external control sets the
3800 # raw device volume and does not apply min/max scaling of its own
3801 await player_control.volume_set(device_volume)
3802 return
3803 if protocol_player := self.get_player(player.state.volume_control):
3804 # forward the already-scaled device volume: the limits configured on this
3805 # (user-facing) player are the only ones that apply to the command
3806 self.logger.debug(
3807 "Redirecting volume command to protocol player %s",
3808 protocol_player.provider.manifest.name,
3809 )
3810 await protocol_player.volume_set(device_volume)
3811 return
3812
3813 @staticmethod
3814 def _is_in_group(state: PlayerState) -> bool:
3815 """Check if the player with the given state is currently grouped with other players."""
3816 # a sync leader has neither synced_to nor active_group set, but it does lead its
3817 # own group_members, which stays empty for a player that is not grouped at all
3818 return bool(state.synced_to or state.active_group or state.group_members)
3819
3820 def _has_active_mute_lock(self, player: Player) -> bool:
3821 """
3822 Check if the given player holds a mute lock that still applies to it.
3823
3824 A lock is only earned inside a group and only holds for as long as the player
3825 is still grouped, so it can not outlive the group it was earned in.
3826
3827 :param player: The player to check, which may be a protocol player.
3828 """
3829 if player.extra_data.get(ATTR_MUTE_LOCK) and self._is_in_group(player.state):
3830 return True
3831 # cmd_volume_mute stores the lock on the parent player, while the volume command
3832 # may arrive with the protocol player ID (e.g. during group volume changes)
3833 if player.protocol_parent_id and (parent := self.get_player(player.protocol_parent_id)):
3834 return bool(parent.extra_data.get(ATTR_MUTE_LOCK)) and self._is_in_group(parent.state)
3835 return False
3836
3837 def _stays_silent_on_volume_change(self, player: Player) -> bool:
3838 """Check if a volume command for the given player lands at 0 to keep it silent."""
3839 return (
3840 self._has_active_mute_lock(player)
3841 and player.mute_control == PLAYER_CONTROL_FAKE
3842 and bool(player.extra_data.get(ATTR_FAKE_MUTE))
3843 )
3844
3845 async def _mute_group_members(self, group_player: Player, muted: bool) -> None:
3846 """
3847 Mute or unmute all mute capable members of a player group or synced players.
3848
3849 :param group_player: The group player or sync leader.
3850 :param muted: bool if the group should be muted.
3851 """
3852 coros = []
3853 for child_player in self.iter_group_members(
3854 group_player, only_powered=True, exclude_self=False
3855 ):
3856 if child_player.mute_control == PLAYER_CONTROL_NONE:
3857 # members without a mute control are left alone, just like the
3858 # group mute state itself is calculated from the capable members only
3859 continue
3860 coros.append(self.cmd_volume_mute(child_player.player_id, muted))
3861 await asyncio.gather(*coros)
3862
3863 async def _handle_cmd_volume_mute(self, player: Player, mute_control: str, muted: bool) -> None:
3864 """
3865 Send the mute command to the given player's mute control.
3866
3867 Skips permission checks, locking and mute lock bookkeeping (internal use only).
3868
3869 :param player: the player to handle the command.
3870 :param mute_control: the already resolved mute control of the player.
3871 :param muted: bool if player should be muted.
3872 """
3873 if mute_control == PLAYER_CONTROL_NATIVE:
3874 # player supports mute command natively: forward to player
3875 await player.volume_mute(muted)
3876 return
3877 if mute_control == PLAYER_CONTROL_FAKE:
3878 # user wants to use fake mute control - so we use volume instead
3879 self.logger.debug(
3880 "Using volume for muting for player %s",
3881 player.state.name,
3882 )
3883 if muted:
3884 already_muted = bool(player.extra_data.get(ATTR_FAKE_MUTE))
3885 if not already_muted:
3886 # on a repeated mute command the volume is already 0
3887 player.extra_data[ATTR_PREVIOUS_VOLUME] = player.state.volume_level
3888 await self._handle_cmd_volume_set(player.player_id, 0)
3889 # set the flag after the volume command, as that clears it
3890 player.extra_data[ATTR_FAKE_MUTE] = True
3891 player.update_state()
3892 else:
3893 was_muted = bool(player.extra_data.get(ATTR_FAKE_MUTE))
3894 player.extra_data[ATTR_FAKE_MUTE] = False
3895 player.update_state()
3896 if not was_muted:
3897 # the volume is the one the user is listening at, restoring
3898 # anything here would turn a no-op unmute into a volume change
3899 return
3900 stored_volume: int | None = player.extra_data.pop(ATTR_PREVIOUS_VOLUME, None)
3901 # the volume was still unknown at mute time, so pick a low volume
3902 # rather than blasting the speaker at some assumed level
3903 await self._handle_cmd_volume_set(
3904 player.player_id, 1 if stored_volume is None else stored_volume
3905 )
3906 return
3907
3908 # handle external player control
3909 if player_control := self._controls.get(mute_control):
3910 control_name = player_control.name
3911 self.logger.debug("Redirecting mute command to PlayerControl %s", control_name)
3912 if not player_control.supports_mute:
3913 raise UnsupportedFeaturedException(
3914 f"Player control {control_name} is not available"
3915 )
3916 assert player_control.mute_set is not None
3917 await player_control.mute_set(muted)
3918 return
3919
3920 # handle to protocol player as volume_mute control
3921 if protocol_player := self.get_player(mute_control):
3922 self.logger.debug(
3923 "Redirecting mute command to protocol player %s",
3924 protocol_player.provider.manifest.name,
3925 )
3926 await protocol_player.volume_mute(muted)
3927 return
3928
3929 # the configured control disappeared after the mute control was resolved
3930 raise UnsupportedFeaturedException(f"Player {player.state.name} does not support muting")
3931
3932 async def _handle_play_media(self, player_id: str, media: PlayerMedia) -> None:
3933 """
3934 Handle play media command without group redirect.
3935
3936 Skips permission checks, locking, and all redirect logic (internal use only).
3937
3938 :param player_id: player_id of the player to handle the command.
3939 :param media: The Media that needs to be played on the player.
3940 """
3941 player = self.get_player(player_id, raise_unavailable=True)
3942 assert player is not None
3943 # set active source if media has a source_id (e.g. plugin source or mass queue source)
3944 if media.source_id:
3945 player.set_active_mass_source(media.source_id)
3946
3947 # Determine output protocol to use:
3948 # While a session is active (playing/paused), keep using the already active
3949 # protocol so mid-session commands stay on the same output.
3950 # On a fresh start always (re)select: a leftover active protocol from a
3951 # previous session must not overrule user preference, a grouped protocol
3952 # or native playback (and it may point at a player that is gone by now).
3953 target_player: Player | None = None
3954 output_protocol: OutputProtocol | None = None
3955 if (
3956 player.state.playback_state in (PlaybackState.PLAYING, PlaybackState.PAUSED)
3957 and player.active_output_protocol
3958 and player.active_output_protocol != "native"
3959 and (protocol_player := self.get_player(player.active_output_protocol))
3960 ):
3961 # Use the already-set protocol directly
3962 output_protocol = player.get_linked_protocol(player.active_output_protocol)
3963 if output_protocol is not None:
3964 target_player = protocol_player
3965 if target_player is None:
3966 target_player, output_protocol = self._select_best_output_protocol(player)
3967
3968 if target_player.player_id != player.player_id:
3969 # Playing via linked protocol - update active output protocol
3970 # output_protocol is guaranteed to be non-None when target_player != player
3971 assert output_protocol is not None
3972 self.logger.debug(
3973 "Starting playback on %s via protocol %s (target=%s), group_members=%s",
3974 player.state.name,
3975 output_protocol.name,
3976 target_player.display_name,
3977 target_player.state.group_members,
3978 )
3979 player.set_active_output_protocol(output_protocol.output_protocol_id)
3980 elif player.type != PlayerType.GROUP:
3981 # Native playback - group players don't have output protocols of their own
3982 # (they delegate to a sync leader / member which manages its own protocol)
3983 self.logger.debug(
3984 "Starting playback on %s via native, group_members=%s",
3985 player.state.name,
3986 player.state.group_members,
3987 )
3988 player.set_active_output_protocol("native")
3989
3990 # power on the player if needed (skip auto-play since we're about to start playback)
3991 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
3992 await self._handle_cmd_power(player.player_id, True, skip_auto_play=True)
3993 await target_player.play_media(media)
3994 if target_player.player_id != player.player_id:
3995 # notify the native player that protocol playback started
3996 assert output_protocol is not None
3997 await player.on_protocol_playback(output_protocol=output_protocol)
3998
3999 async def _handle_enqueue_next_media(self, player_id: str, media: PlayerMedia) -> None:
4000 """
4001 Handle enqueue next media command without group redirect.
4002
4003 Skips permission checks, locking, and all redirect logic (internal use only).
4004
4005 :param player_id: player_id of the player to handle the command.
4006 :param media: The Media that needs to be enqueued on the player.
4007 """
4008 player = self.get_player(player_id, raise_unavailable=True)
4009 assert player is not None
4010 if target_player := self._get_control_target(
4011 player,
4012 required_feature=PlayerFeature.ENQUEUE,
4013 require_active=True,
4014 ):
4015 self.logger.debug(
4016 "Redirecting enqueue command to protocol player %s",
4017 target_player.provider.manifest.name,
4018 )
4019 await target_player.enqueue_next_media(media)
4020 return
4021
4022 if PlayerFeature.ENQUEUE not in player.state.supported_features:
4023 raise UnsupportedFeaturedException(
4024 f"Player {player.state.name} does not support enqueueing"
4025 )
4026 await player.enqueue_next_media(media)
4027
4028 async def _handle_select_source(self, player_id: str, source: str | None) -> None:
4029 """
4030 Handle select source command without group redirect.
4031
4032 Skips permission checks, locking, and all redirect logic (internal use only).
4033
4034 :param player_id: player_id of the player to handle the command.
4035 :param source: The ID of the source that needs to be activated/selected.
4036 """
4037 if source is None:
4038 source = player_id # default to MA queue source
4039 player = self.get_player(player_id, True)
4040 assert player is not None
4041 # check if player is already playing and source is different
4042 # in that case we need to stop the player first
4043 prev_source = player.state.active_source
4044 if prev_source and source != prev_source:
4045 with suppress(PlayerCommandFailed, RuntimeError):
4046 # just try to stop (regardless of state)
4047 async with self.wait_for_player_update(player_id, timeout=5):
4048 await self._handle_cmd_stop(player_id)
4049 # check if source is a mass queue
4050 # this can be used to restore the queue after a source switch
4051 if self.mass.player_queues.get(source):
4052 player.set_active_mass_source(source)
4053 return
4054 # Legacy compatibility: the old plugin-source API used the
4055 # plugin's instance_id directly as the source string. The refactor
4056 # moved plugin sources to first-class AudioSource MediaItems played
4057 # via player_queues.play_media. Translate a legacy plugin-instance-id
4058 # source into the new flow so old frontends, third-party scripts,
4059 # and HA automations keep working — but only when the provider
4060 # exposes EXACTLY ONE AudioSource (it was always a 1:1 mapping under
4061 # the old API; multi-source providers have to use the explicit URI).
4062 if (legacy_prov := self.mass.get_provider(source)) and isinstance(
4063 legacy_prov, PluginProvider
4064 ):
4065 if ProviderFeature.AUDIO_SOURCE not in legacy_prov.supported_features:
4066 raise PlayerCommandFailed(f"Provider {source} does not expose AudioSources")
4067 sources = await legacy_prov.get_audio_sources()
4068 if len(sources) == 1:
4069 self.logger.debug(
4070 "Translating legacy select_source(%s) to play_media(%s)",
4071 source,
4072 sources[0].uri,
4073 )
4074 await self.mass.player_queues.play_media(player_id, str(sources[0].uri))
4075 return
4076 raise UnsupportedFeaturedException(
4077 f"Provider {source} exposes {len(sources)} AudioSources; the legacy "
4078 "select_source(plugin_instance_id) API only supported 1:1 mappings. "
4079 "Use player_queues.play_media with an explicit AudioSource URI."
4080 )
4081 # basic check if player supports source selection
4082 if PlayerFeature.SELECT_SOURCE not in player.state.supported_features:
4083 raise UnsupportedFeaturedException(
4084 f"Player {player.state.name} does not support source selection"
4085 )
4086 # basic check if source is valid for player
4087 if not any(x for x in player.state.source_list if x.id == source):
4088 raise PlayerCommandFailed(
4089 f"{source} is an invalid source for player {player.state.name}"
4090 )
4091 # forward to player
4092 await player.select_source(source)
4093
4094 async def _handle_cmd_stop(self, player_id: str) -> None:
4095 """
4096 Handle stop command without any redirects.
4097
4098 Skips permission checks, locking, and all redirect logic (internal use only).
4099
4100 :param player_id: player_id of the player to handle the command.
4101 """
4102 player = self.get_player(player_id, raise_unavailable=True)
4103 assert player is not None
4104 protocol_player: Player | None = None
4105 if player.active_output_protocol and player.active_output_protocol != "native":
4106 protocol_player = self.get_player(player.active_output_protocol)
4107 if player.state.playback_state == PlaybackState.IDLE:
4108 # The player already reports idle but an output protocol is still marked
4109 # active: the protocol player may never have received a stop at all
4110 # (e.g. the source stream ended on its own before this stop command
4111 # arrived). Forward an (idempotent) stop and schedule the protocol clear
4112 # so no stale session lingers on the device and the next playback
4113 # (re)selects the output protocol.
4114 if protocol_player is not None:
4115 await protocol_player.stop()
4116 if len(protocol_player.group_members) <= 1:
4117 self.schedule_active_output_protocol_clear(player)
4118 return
4119 player.mark_stop_called()
4120 # Delegate to active protocol player if one is active
4121 target_player = player
4122 if protocol_player is not None:
4123 target_player = protocol_player
4124 if PlayerFeature.POWER in target_player.supported_features:
4125 # if protocol player supports/requires power,
4126 # we power it off instead of just stopping (which also stops playback)
4127 # this is rare as most protocols do not support power control (except for cast)
4128 await self._handle_cmd_power(target_player.player_id, False)
4129 return
4130
4131 # handle command on player(protocol) directly
4132 await target_player.stop()
4133 # Only clear active protocol if the protocol player has no remaining group members.
4134 # If there are still protocol group members, keep the protocol active so that
4135 # when playback resumes it continues on the same protocol.
4136 if target_player.player_id == player.player_id or len(target_player.group_members) <= 1:
4137 self.schedule_active_output_protocol_clear(player)
4138
4139 async def _handle_cmd_play(self, player_id: str) -> None:
4140 """
4141 Handle play command without group redirect.
4142
4143 Skips permission checks, locking, and all redirect logic (internal use only).
4144
4145 :param player_id: player_id of the player to handle the command.
4146 """
4147 player = self.get_player(player_id, raise_unavailable=True)
4148 assert player is not None
4149 if player.state.playback_state == PlaybackState.PLAYING:
4150 self.logger.info(
4151 "Ignore PLAY request to player %s: player is already playing", player.state.name
4152 )
4153 return
4154 # If an AudioSource is the active queue item, proxy play to the plugin
4155 if active := self._get_active_audio_source(player):
4156 audio_source, plugin_prov = active
4157 if audio_source.can_play_pause:
4158 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PLAY)
4159 return
4160 # handle unpause (=play if player is paused)
4161 if player.state.playback_state == PlaybackState.PAUSED:
4162 active_source = next(
4163 (x for x in player.state.source_list if x.id == player.state.active_source), None
4164 )
4165 # raise if active source does not support play/pause
4166 if active_source and not active_source.can_play_pause:
4167 msg = (
4168 f"The active source ({active_source.name}) on player "
4169 f"{player.state.name} does not support play/pause"
4170 )
4171 raise PlayerCommandFailed(msg)
4172 # Delegate to active protocol player if one is active
4173 if target_player := self._get_control_target(
4174 player, PlayerFeature.PAUSE, require_active=True
4175 ):
4176 await target_player.play()
4177 return
4178 # No active protocol target: if the player rendering the audio supports pause and
4179 # the active (external) source can be paused, unpause it directly instead of
4180 # restarting the source.
4181 output_player = player.resolve_output_player()
4182 if (
4183 active_source
4184 and active_source.can_play_pause
4185 and PlayerFeature.PAUSE in output_player.supported_features
4186 ):
4187 await output_player.play()
4188 return
4189
4190 # player is not paused: try to resume the player
4191 # Note: We handle resume inline here without calling _handle_cmd_resume
4192 active_source = next(
4193 (x for x in player.state.source_list if x.id == player.state.active_source), None
4194 )
4195 media = player.state.current_media
4196 # power on the player if needed
4197 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
4198 await self._handle_cmd_power(player.player_id, True)
4199 if active_source and not active_source.passive:
4200 await self._handle_select_source(player_id, active_source.id)
4201 return
4202 if media:
4203 # try to re-play the current media item
4204 await player.play_media(media)
4205 return
4206 # fallback: just send play command - which will fail if nothing can be played
4207 await player.play()
4208
4209 async def _handle_cmd_pause(self, player_id: str) -> None:
4210 """
4211 Handle pause command without any redirects.
4212
4213 Skips permission checks, locking, and all redirect logic (internal use only).
4214
4215 :param player_id: player_id of the player to handle the command.
4216 """
4217 player = self.get_player(player_id, raise_unavailable=True)
4218 assert player is not None
4219 if player.state.playback_state == PlaybackState.IDLE:
4220 return
4221 # If an AudioSource is the active queue item, proxy pause to the plugin
4222 if active := self._get_active_audio_source(player):
4223 audio_source, plugin_prov = active
4224 if audio_source.can_play_pause:
4225 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PAUSE)
4226 return
4227 # handle command on player/source directly
4228 active_source = next(
4229 (x for x in player.state.source_list if x.id == player.state.active_source), None
4230 )
4231 if active_source and not active_source.can_play_pause:
4232 # raise if active source does not support play/pause
4233 msg = (
4234 f"The active source ({active_source.name}) on player "
4235 f"{player.state.name} does not support play/pause"
4236 )
4237 raise PlayerCommandFailed(msg)
4238 # Delegate to active protocol player if one is active
4239 if target_player := self._get_control_target(
4240 player, PlayerFeature.PAUSE, require_active=True
4241 ):
4242 await target_player.pause()
4243 return
4244 # No active protocol target: if the player rendering the audio supports pause and the
4245 # active (external) source can be paused, forward the command to it instead of stopping
4246 # it (mirrors the external-source handling in cmd_seek/cmd_next_track).
4247 output_player = player.resolve_output_player()
4248 if (
4249 active_source
4250 and active_source.can_play_pause
4251 and PlayerFeature.PAUSE in output_player.supported_features
4252 ):
4253 await output_player.pause()
4254 return
4255 # player/protocol does not support pause: fall back to stop
4256 self.logger.debug(
4257 "Player/protocol %s does not support pause, using STOP instead",
4258 player.state.name,
4259 )
4260 await self._handle_cmd_stop(player.player_id)
4261