/
/
/
1"""
2Protocol Linking Mixin for the Player Controller.
3
4Handles all logic for linking protocol players (AirPlay, Chromecast, DLNA) to
5native players or wrapping them in Universal Players.
6
7This module provides the ProtocolLinkingMixin class which is inherited by
8PlayerController to add protocol linking capabilities.
9"""
10
11from __future__ import annotations
12
13import asyncio
14import logging
15from contextlib import suppress
16from copy import deepcopy
17from typing import TYPE_CHECKING, cast
18
19from music_assistant_models.enums import (
20 EventType,
21 IdentifierType,
22 PlaybackState,
23 PlayerFeature,
24 PlayerType,
25 ProviderType,
26)
27from music_assistant_models.errors import PlayerCommandFailed, PlayerUnavailableError
28
29from music_assistant.constants import (
30 CONF_CACHED_ARP_MAC,
31 CONF_GROUP_MEMBERS,
32 CONF_LINKED_PROTOCOL_IDS,
33 CONF_PLAYER_DSP,
34 CONF_PLAYER_QUEUES,
35 CONF_PLAYERS,
36 CONF_PREFERRED_OUTPUT_PROTOCOL,
37 CONF_PROTOCOL_KEY_SPLITTER,
38 CONF_PROTOCOL_PARENT_ID,
39 CONF_REPORTED_MAC,
40 CONF_UNDERLYING_PLAYER_ID,
41 PROTOCOL_PRIORITY,
42 VERBOSE_LOG_LEVEL,
43)
44from music_assistant.helpers.util import (
45 is_locally_administered_mac,
46 is_valid_mac_address,
47 normalize_mac_for_matching,
48)
49from music_assistant.models.player import LinkedOutputProtocol, Player
50from music_assistant.providers.sync_group.constants import CONF_ALLOWED_MEMBERS
51from music_assistant.providers.universal_player import UniversalPlayer, UniversalPlayerProvider
52from music_assistant.providers.universal_player.constants import (
53 CONF_DEVICE_IDENTIFIERS,
54 CONF_DEVICE_INFO,
55)
56
57if TYPE_CHECKING:
58 from collections.abc import Coroutine
59 from typing import Any
60
61 from music_assistant_models.player import OutputProtocol
62
63 from music_assistant import MusicAssistant
64
65# Config value keys that are bookkeeping of the universal player wrapper itself
66# (protocol links and device-identity caches) and must never be carried over
67# when a native player replaces a universal player.
68UNIVERSAL_PLAYER_INTERNAL_CONF_KEYS = (
69 CONF_LINKED_PROTOCOL_IDS,
70 CONF_PROTOCOL_PARENT_ID,
71 CONF_UNDERLYING_PLAYER_ID,
72 CONF_DEVICE_IDENTIFIERS,
73 CONF_DEVICE_INFO,
74 CONF_CACHED_ARP_MAC,
75 CONF_REPORTED_MAC,
76)
77
78
79class ProtocolLinkingMixin:
80 """
81 Mixin class providing protocol linking functionality for PlayerController.
82
83 Handles the complex logic of:
84 - Matching protocol players to native players via device identifiers
85 - Creating Universal Players for devices without native support
86 - Managing protocol links and their lifecycle
87 - Selecting the best output protocol for playback
88
89 This mixin expects to be mixed with a class that provides:
90 - mass: MusicAssistant instance
91 - _players: dict of registered players
92 - _pending_protocol_evaluations: dict of pending protocol evaluations
93 - logger: logging.Logger instance
94 - all(): method to get all players
95 - get(): method to get a player by ID
96 - unregister(): method to unregister a player
97 """
98
99 # Type hints for attributes provided by the class this mixin is used with
100 if TYPE_CHECKING:
101 mass: MusicAssistant
102 _players: dict[str, Player]
103 _pending_protocol_evaluations: dict[str, asyncio.TimerHandle]
104 _delayed_evaluation_lock: asyncio.Lock
105 logger: logging.Logger
106
107 def all_players( # noqa: D102
108 self,
109 return_unavailable: bool = True,
110 return_disabled: bool = False,
111 provider_filter: str | None = None,
112 return_protocol_players: bool = False,
113 ) -> list[Player]: ...
114
115 def get_player(self, player_id: str) -> Player | None: ... # noqa: D102
116
117 def unregister( # noqa: D102
118 self, player_id: str, permanent: bool = False
119 ) -> Coroutine[Any, Any, None]: ...
120
121 def _is_protocol_player(self, player: Player) -> bool:
122 """
123 Check if a player is a generic protocol player without native support.
124
125 Protocol players have PlayerType.PROTOCOL set by their provider, indicating
126 they are generic streaming endpoints (e.g., AirPlay receiver, Chromecast device)
127 without vendor-specific native support in Music Assistant.
128 """
129 return player.state.type == PlayerType.PROTOCOL
130
131 def _evaluate_protocol_links(self, player: Player) -> None:
132 """
133 Evaluate and establish protocol links for a player.
134
135 Called when a player is registered to:
136 1. If it's from a protocol provider - try to link to a native player.
137 2. If it's a native player - try to link any existing protocol players.
138 """
139 if player.state.type == PlayerType.PROTOCOL:
140 # Protocol player: try to find a native parent
141 self._try_link_protocol_to_native(player)
142 elif player.state.type == PlayerType.GROUP:
143 return
144 else:
145 # A player that registers with a non-protocol type can no longer be a
146 # protocol child: drop a leftover persisted parent link (e.g. from a
147 # bridge client that turned web player) so the startup repair pass
148 # doesn't heal its player type back to protocol.
149 if self._get_cached_protocol_parent_id(player.player_id):
150 self._clear_protocol_parent_id(player.player_id)
151 # Native player (including STEREO_PAIR): try to find protocol players to link
152 self._try_link_protocols_to_native(player)
153
154 def _try_link_protocol_to_native(self, protocol_player: Player) -> None:
155 """Try to link a protocol player to a native player."""
156 protocol_domain = protocol_player.provider.domain
157
158 # Derived protocol players (e.g. Sendspin bridges riding on another
159 # protocol) resolve strictly via their underlying player - no identifier
160 # matching or delayed evaluation. If the underlying player has no parent
161 # yet, the link is established by _link_derived_protocols_of as soon as
162 # the underlying player gets linked.
163 if protocol_player.underlying_player_id:
164 self._try_link_derived_protocol(protocol_player)
165 return
166
167 # Check for cached parent_id from previous session and restore link immediately
168 cached_parent_id = self._get_cached_protocol_parent_id(protocol_player.player_id)
169 if cached_parent_id:
170 result = self._try_restore_cached_parent(
171 protocol_player, cached_parent_id, protocol_domain
172 )
173 if result:
174 return
175 # Link was refused or parent has active domain - fall through to search
176
177 # Look for a matching native player
178 if self._try_link_to_existing_player(protocol_player, protocol_domain):
179 return
180
181 # No native player found - schedule delayed evaluation to allow other protocols to register
182 if not protocol_player.protocol_parent_id:
183 self._schedule_protocol_evaluation(protocol_player)
184
185 def _try_restore_cached_parent(
186 self, protocol_player: Player, cached_parent_id: str, protocol_domain: str
187 ) -> bool:
188 """
189 Try to restore a cached parent link from a previous session.
190
191 :param protocol_player: The protocol player to link.
192 :param cached_parent_id: The cached parent player ID.
193 :param protocol_domain: The protocol domain (e.g., "airplay").
194 :return: True if handled (linked or waiting), False if should fall through.
195 """
196 if parent_player := self.get_player(cached_parent_id):
197 if parent_player.state.type == PlayerType.GROUP:
198 self._clear_protocol_parent_id(protocol_player.player_id)
199 return False
200 already_linked = any(
201 link.output_protocol_id == protocol_player.player_id
202 for link in parent_player.linked_output_protocols
203 )
204 if already_linked:
205 # Already linked from a previous call - just restore parent and identifiers
206 protocol_player.set_protocol_parent_id(cached_parent_id)
207 else:
208 # Try to add the link (may be refused if domain already has active link)
209 self._add_protocol_link(parent_player, protocol_player, protocol_domain)
210 if protocol_player.protocol_parent_id:
211 protocol_player.refresh_state()
212 parent_player.refresh_state()
213 # Merge the protocol player's identifiers into the universal player
214 # so identifiers discovered since the last persist (e.g. an
215 # ARP-resolved MAC) are included and new protocol players
216 # (like Sendspin bridges) can match via identifiers.
217 if parent_player.provider.domain == "universal_player" and isinstance(
218 parent_player, UniversalPlayer
219 ):
220 for conn_type, value in protocol_player.device_info.identifiers.items():
221 parent_player.device_info.add_identifier(conn_type, value)
222 self._update_universal_device_info(parent_player, protocol_player)
223 # Check if this universal player should now be merged with another
224 # (e.g., DLNA brought a MAC via ARP that matches an AirPlay universal)
225 self._check_merge_universal_players(parent_player)
226 return True
227 # Link was refused (domain already active on parent) - fall through
228 return False
229
230 # Parent is not registered yet. Leave the protocol player unparented
231 # so the caller schedules delayed evaluation, which can wait for the
232 # cached parent without stranding the protocol player on a dangling id.
233 return False
234
235 def _try_link_to_existing_player(self, protocol_player: Player, protocol_domain: str) -> bool:
236 """
237 Try to link a protocol player to an existing native or universal player.
238
239 :param protocol_player: The protocol player to link.
240 :param protocol_domain: The protocol domain (e.g., "airplay").
241 :return: True if linked successfully, False if no match found.
242 """
243 # Protocol players should only link to:
244 # 1. True native players (Sonos, etc.)
245 # 2. Universal players
246 # NOT to other protocol players (they get merged via universal_player)
247 for native_player in self.all_players(return_protocol_players=False):
248 if native_player.player_id == protocol_player.player_id:
249 continue
250 if native_player.state.type in (PlayerType.PROTOCOL, PlayerType.GROUP):
251 continue
252
253 # For universal players, check if this protocol player is in its stored list
254 # or if identifiers match (for new protocol players like Sendspin bridges
255 # that weren't previously known to the Universal Player)
256 if native_player.provider.domain == "universal_player":
257 if isinstance(native_player, UniversalPlayer):
258 is_known = protocol_player.player_id in native_player._protocol_player_ids
259 is_match = not is_known and self._identifiers_match(
260 native_player, protocol_player, protocol_domain
261 )
262 if is_known or is_match:
263 self._add_protocol_link(native_player, protocol_player, protocol_domain)
264 # Check if linking actually succeeded (may be refused for
265 # duplicate domain)
266 if not protocol_player.protocol_parent_id:
267 continue
268 # Merge the protocol player's identifiers into the universal
269 # player so newly discovered identifiers are included as well
270 for conn_type, value in protocol_player.device_info.identifiers.items():
271 native_player.device_info.add_identifier(conn_type, value)
272 # Update model/manufacturer if universal player has generic values
273 self._update_universal_device_info(native_player, protocol_player)
274 # Register newly matched protocol player with the universal player
275 if is_match:
276 native_player.add_protocol_player(protocol_player.player_id)
277 # Persist updated data to config (async via task)
278 self._save_universal_player_data(native_player)
279 # Check if this universal player should now be merged with another
280 self._check_merge_universal_players(native_player)
281 protocol_player.refresh_state()
282 native_player.refresh_state()
283 return True
284 continue
285
286 # Check cached protocol IDs first for fast matching on restart
287 cached_ids = self._get_cached_protocol_ids(native_player.player_id)
288 if protocol_player.player_id in cached_ids:
289 self._add_protocol_link(native_player, protocol_player, protocol_domain)
290 if protocol_player.protocol_parent_id:
291 protocol_player.refresh_state()
292 native_player.refresh_state()
293 return True
294 # Link refused (domain duplicate) - try next native player
295 continue
296
297 # Fallback to identifier matching
298 if self._identifiers_match(native_player, protocol_player, protocol_domain):
299 self._add_protocol_link(native_player, protocol_player, protocol_domain)
300 if protocol_player.protocol_parent_id:
301 protocol_player.refresh_state()
302 native_player.refresh_state()
303 return True
304 # Link refused (domain duplicate) - try next native player
305 continue
306
307 # Final fallback: check if any already-linked protocol player on this native
308 # player shares identifiers with the new protocol player ("sibling matching").
309 # This handles native players (e.g., HEOS) that don't have their own MAC/serial
310 # identifiers but have protocol players (e.g., AirPlay) from the same device
311 # that do share identifiers with the new protocol player (e.g., Sendspin bridge).
312 if self._match_via_linked_protocols(native_player, protocol_player, protocol_domain):
313 return True
314
315 return False
316
317 def _match_via_linked_protocols(
318 self,
319 native_player: Player,
320 protocol_player: Player,
321 protocol_domain: str,
322 ) -> bool:
323 """
324 Try to match a protocol player to a native player via sibling protocol identifiers.
325
326 Check if any of the native player's already-linked protocol players share
327 identifiers with the new protocol player. This handles native players that lack
328 their own device identifiers but have sibling protocols from the same physical device.
329
330 :param native_player: The native player to potentially link to.
331 :param protocol_player: The new protocol player to link.
332 :param protocol_domain: The protocol domain of the new player.
333 :return: True if linked successfully, False if no match found.
334 """
335 for linked in native_player.linked_output_protocols:
336 linked_player = self.get_player(linked.output_protocol_id)
337 if not linked_player:
338 continue
339 if self._identifiers_match(linked_player, protocol_player, protocol_domain):
340 self._add_protocol_link(native_player, protocol_player, protocol_domain)
341 if protocol_player.protocol_parent_id:
342 protocol_player.refresh_state()
343 native_player.refresh_state()
344 return True
345 # Link refused (domain duplicate) - stop checking siblings
346 break
347 return False
348
349 def _try_link_derived_protocol(self, protocol_player: Player) -> bool:
350 """
351 Link a derived protocol player to the parent of its underlying player.
352
353 Derived protocol players carry an underlying_player_id declared by their
354 bridge, which makes the parent resolution deterministic: they always join
355 the parent of the player they ride on (or that player itself when it is
356 not a protocol player). Callers must ensure the player is not linked yet.
357
358 :param protocol_player: The derived protocol player to link.
359 :return: True if the player got linked, False if the underlying player
360 (or its parent) is not available yet or the link was refused.
361 """
362 underlying = self.get_player(protocol_player.underlying_player_id or "")
363 if underlying is None:
364 return False
365 if underlying.state.type == PlayerType.PROTOCOL:
366 parent = (
367 self.get_player(underlying.protocol_parent_id)
368 if underlying.protocol_parent_id
369 else None
370 )
371 else:
372 parent = underlying
373 if parent is None or parent.state.type == PlayerType.GROUP:
374 return False
375
376 self._add_protocol_link(parent, protocol_player, protocol_player.provider.domain)
377 if not protocol_player.protocol_parent_id:
378 # Link refused (e.g. parent already has an active link from this domain)
379 return False
380
381 if parent.provider.domain == "universal_player" and isinstance(parent, UniversalPlayer):
382 # Track membership and identifiers on the universal player so the
383 # derived protocol restores quickly on the next start.
384 parent.add_protocol_player(protocol_player.player_id)
385 for conn_type, value in protocol_player.device_info.identifiers.items():
386 parent.device_info.add_identifier(conn_type, value)
387 self._save_universal_player_data(parent)
388
389 protocol_player.refresh_state()
390 parent.refresh_state()
391 self.logger.debug(
392 "Linked derived protocol %s to %s (via underlying %s)",
393 protocol_player.player_id,
394 parent.player_id,
395 underlying.player_id,
396 )
397 return True
398
399 def _link_derived_protocols_of(self, underlying_player: Player) -> None:
400 """
401 Link any waiting derived protocol players that ride on the given player.
402
403 Called after a player is linked to a parent (or registered as a native
404 player), so derived protocol players that registered earlier can join
405 the same parent.
406 """
407 for candidate in self.all_players(return_protocol_players=True):
408 if candidate.underlying_player_id != underlying_player.player_id:
409 continue
410 if candidate.protocol_parent_id:
411 continue
412 self._try_link_derived_protocol(candidate)
413
414 def _schedule_protocol_evaluation(self, protocol_player: Player) -> None:
415 """
416 Schedule a delayed protocol evaluation.
417
418 Delays evaluation to allow other protocol players and native players to register.
419 Uses a longer delay (30s) if this protocol player was previously linked to a native
420 player that hasn't registered yet, giving native providers time to start up.
421 """
422 player_id = protocol_player.player_id
423
424 # Cancel any existing pending evaluation for this player
425 if player_id in self._pending_protocol_evaluations:
426 self._pending_protocol_evaluations[player_id].cancel()
427
428 # Check if this protocol player has a cached parent (was previously linked)
429 cached_parent_id = self._get_cached_protocol_parent_id(player_id)
430 if cached_parent_id and not self.get_player(cached_parent_id):
431 # Previously linked to a native player that hasn't registered yet
432 # Use longer delay to give native providers time to start up
433 delay = 45.0
434 self.logger.debug(
435 "Protocol player %s waiting for cached parent %s (45s delay)",
436 player_id,
437 cached_parent_id,
438 )
439 else:
440 # Standard delay for protocol player discovery
441 # Allows time for other protocols and native players to register
442 delay = 15.0
443
444 # Schedule evaluation after the delay
445 handle = self.mass.loop.call_later(
446 delay,
447 lambda: self.mass.create_task(self._delayed_protocol_evaluation(player_id)),
448 )
449 self._pending_protocol_evaluations[player_id] = handle
450
451 async def _delayed_protocol_evaluation(self, player_id: str) -> None:
452 """
453 Perform delayed protocol evaluation.
454
455 Called after a delay to allow all protocol players for a device to register.
456 Decides whether to create a universal player, join an existing one, or
457 promote a single protocol player directly.
458
459 Uses a shared lock to serialize evaluations - multiple protocol players from the
460 same device may trigger concurrent evaluations that would otherwise race each other.
461 """
462 self._pending_protocol_evaluations.pop(player_id, None)
463
464 async with self._delayed_evaluation_lock:
465 protocol_player = self.get_player(player_id)
466 if not protocol_player or protocol_player.protocol_parent_id:
467 return
468 if protocol_player.state.type != PlayerType.PROTOCOL:
469 # The player changed type while the evaluation was pending
470 # (e.g. re-registered as a regular player); it must never be
471 # linked as a protocol or wrapped in a universal player.
472 return
473
474 # Derived protocol players resolve strictly via their underlying
475 # player and never match by identifiers or wrap into universal
476 # players; they wait for _link_derived_protocols_of otherwise.
477 if protocol_player.underlying_player_id:
478 self._try_link_derived_protocol(protocol_player)
479 return
480
481 protocol_domain = protocol_player.provider.domain
482
483 # Re-try linking to an existing native/universal player
484 if self._try_link_to_existing_player(protocol_player, protocol_domain):
485 return
486
487 # Check if there's an existing universal player we should join
488 if existing_universal := self._find_matching_universal_player(protocol_player):
489 await self._add_protocol_to_existing_universal(
490 existing_universal, protocol_player, protocol_domain
491 )
492 if protocol_player.protocol_parent_id is not None:
493 return
494 # Link refused (domain duplicate) - fall through to create separate UP
495
496 # Refuse to create a universal player wrapper when the cached parent
497 # config exists but is disabled. The user explicitly turned the
498 # parent device off; surfacing its protocols as a separate player
499 # would defeat that intent.
500 cached_parent_id = self._get_cached_protocol_parent_id(player_id)
501 if cached_parent_id:
502 parent_raw = self.mass.config.get(f"{CONF_PLAYERS}/{cached_parent_id}")
503 if parent_raw and not parent_raw.get("enabled", True):
504 self.logger.debug(
505 "Skipping universal player creation for %s: cached parent %s is disabled",
506 player_id,
507 cached_parent_id,
508 )
509 return
510
511 # Find all protocol players that match this device's identifiers
512 matching_protocols = self._find_matching_protocol_players(protocol_player)
513
514 # Create or update UniversalPlayer for all protocol players
515 await self._create_or_update_universal_player(matching_protocols)
516
517 def _find_matching_protocol_players(self, protocol_player: Player) -> list[Player]:
518 """
519 Find all protocol players that match the same device as the given player.
520
521 Searches through all registered protocol players to find ones that share
522 identifiers (MAC, IP, UUID) with the given player, indicating they represent
523 the same physical device.
524 """
525 matching = [protocol_player]
526 protocol_domain = protocol_player.provider.domain
527
528 for other_player in self.all_players(return_protocol_players=True):
529 if other_player.player_id == protocol_player.player_id:
530 continue
531 if other_player.state.type != PlayerType.PROTOCOL:
532 continue
533 if other_player.protocol_parent_id:
534 continue
535 if other_player.underlying_player_id:
536 # Derived protocol players follow their underlying player
537 # once it is linked; they never seed a universal player.
538 continue
539 # Skip players from the same protocol domain
540 # Multiple instances of the same protocol on one host are separate players
541 if other_player.provider.domain == protocol_domain:
542 continue
543 if self._identifiers_match(protocol_player, other_player):
544 matching.append(other_player)
545
546 return matching
547
548 def _find_matching_universal_player(self, protocol_player: Player) -> Player | None:
549 """Find an existing universal player that matches this protocol player."""
550 for player in self._players.values():
551 if player.provider.domain != "universal_player":
552 continue
553 if self._identifiers_match(protocol_player, player, ""):
554 return player
555 return None
556
557 async def _add_protocol_to_existing_universal(
558 self, universal_player: Player, protocol_player: Player, protocol_domain: str
559 ) -> None:
560 """Add a protocol player to an existing universal player."""
561 # Refuse if the universal player already has a registered player from this domain.
562 # This prevents a second instance (e.g., two snapcast players on the same host)
563 # from replacing the first. The caller falls through to create a separate UP.
564 for link in universal_player.linked_output_protocols:
565 if link.protocol_domain == protocol_domain and self.get_player(link.output_protocol_id):
566 return
567
568 self._add_protocol_link(universal_player, protocol_player, protocol_domain)
569
570 # Check if linking actually succeeded (may be refused for duplicate domain)
571 if not protocol_player.protocol_parent_id:
572 return
573
574 if isinstance(universal_player, UniversalPlayer):
575 universal_player.add_protocol_player(protocol_player.player_id)
576 for conn_type, value in protocol_player.device_info.identifiers.items():
577 universal_player.device_info.add_identifier(conn_type, value)
578 # Update model/manufacturer if universal player has generic values
579 self._update_universal_device_info(universal_player, protocol_player)
580
581 # Persist all player data (protocol IDs, identifiers, device info) to config
582 for provider in self.mass.get_providers(ProviderType.PLAYER):
583 if provider.domain == "universal_player":
584 await cast("UniversalPlayerProvider", provider)._save_player_data(
585 universal_player.player_id, universal_player
586 )
587 break
588
589 # Check if this universal player should now be merged with another
590 self._check_merge_universal_players(universal_player)
591
592 protocol_player.refresh_state()
593 universal_player.refresh_state()
594
595 def _update_universal_device_info(
596 self, universal_player: UniversalPlayer, protocol_player: Player
597 ) -> None:
598 """
599 Update universal player's device info from protocol player if needed.
600
601 A universal player carries generic placeholder device info
602 (model="Universal Player", manufacturer="Music Assistant") when no real
603 values are known for it (yet). This method updates those values from a
604 protocol player that has real device info.
605 """
606 # Check if universal player has generic placeholder device info
607 device_info = universal_player.device_info
608 protocol_info = protocol_player.device_info
609
610 # Update model if universal player has generic value
611 if device_info.model in (None, "Universal Player") and protocol_info.model:
612 device_info.model = protocol_info.model
613
614 # Update manufacturer if universal player has generic value
615 if device_info.manufacturer in (None, "Music Assistant") and protocol_info.manufacturer:
616 device_info.manufacturer = protocol_info.manufacturer
617
618 def _save_universal_player_data(self, universal_player: UniversalPlayer) -> None:
619 """
620 Save universal player data to config via background task.
621
622 This is a helper to persist player data from synchronous code.
623 """
624
625 async def _do_save() -> None:
626 for provider in self.mass.get_providers(ProviderType.PLAYER):
627 if provider.domain == "universal_player":
628 await cast("UniversalPlayerProvider", provider)._save_player_data(
629 universal_player.player_id, universal_player
630 )
631 break
632
633 self.mass.create_task(_do_save())
634
635 def _get_known_protocol_ids(self, parent: Player) -> list[str]:
636 """
637 Get all protocol IDs tracked for a parent player.
638
639 Includes both active links and cached/inactive protocol IDs so callers can
640 safely migrate or clean up the full parent/protocol relationship.
641 """
642 result: list[str] = []
643 seen: set[str] = set()
644
645 for linked in parent.linked_output_protocols:
646 if linked.output_protocol_id not in seen:
647 result.append(linked.output_protocol_id)
648 seen.add(linked.output_protocol_id)
649
650 if parent.provider.domain == "universal_player" and isinstance(parent, UniversalPlayer):
651 cached_ids = parent._protocol_player_ids
652 else:
653 cached_ids = self._get_cached_protocol_ids(parent.player_id)
654
655 for protocol_id in cached_ids:
656 if protocol_id not in seen:
657 result.append(protocol_id)
658 seen.add(protocol_id)
659
660 return result
661
662 def _migrate_protocol_ids_to_parent(self, parent: Player, protocol_ids: set[str]) -> None:
663 """
664 Persist protocol ownership on a new parent without requiring active links.
665
666 This is used when protocol ownership moves from one parent to another during
667 promotion/merge flows. Active protocols are already linked in memory, but
668 disabled or temporarily unavailable protocols still need their cached parent
669 relationship moved as well.
670 """
671 if not protocol_ids:
672 return
673
674 if parent.provider.domain == "universal_player" and isinstance(parent, UniversalPlayer):
675 for protocol_id in protocol_ids:
676 parent.add_protocol_player(protocol_id)
677 self._save_universal_player_data(parent)
678 else:
679 conf_key = f"{CONF_PLAYERS}/{parent.player_id}/values/{CONF_LINKED_PROTOCOL_IDS}"
680 cached_ids = self._get_cached_protocol_ids(parent.player_id)
681 changed = False
682 for protocol_id in protocol_ids:
683 if protocol_id not in cached_ids:
684 cached_ids.append(protocol_id)
685 changed = True
686 if changed:
687 self.mass.config.set(conf_key, cached_ids)
688
689 for protocol_id in protocol_ids:
690 if self.mass.config.get(f"{CONF_PLAYERS}/{protocol_id}"):
691 self._save_protocol_parent_id(protocol_id, parent.player_id)
692
693 def _remove_protocol_ids_from_parent(self, parent: Player, protocol_ids: set[str]) -> None:
694 """
695 Remove protocol ownership from a parent before it is permanently cleaned up.
696
697 This prevents `_cleanup_protocol_links` from treating already-migrated
698 protocols as orphaned when the obsolete parent is unregistered.
699 """
700 if not protocol_ids:
701 return
702
703 remaining_links = [
704 link
705 for link in parent.linked_output_protocols
706 if link.output_protocol_id not in protocol_ids
707 ]
708 if len(remaining_links) != len(parent.linked_output_protocols):
709 parent.set_linked_output_protocols(remaining_links)
710
711 if parent.provider.domain == "universal_player" and isinstance(parent, UniversalPlayer):
712 for protocol_id in protocol_ids:
713 parent.remove_protocol_player(protocol_id)
714 if self.mass.config.get(f"{CONF_PLAYERS}/{parent.player_id}"):
715 self.mass.config.set(
716 f"{CONF_PLAYERS}/{parent.player_id}/values/{CONF_LINKED_PROTOCOL_IDS}",
717 parent._protocol_player_ids,
718 )
719 else:
720 for protocol_id in protocol_ids:
721 self._remove_protocol_id_from_cache(parent.player_id, protocol_id)
722
723 def _check_merge_universal_players(self, universal_player: UniversalPlayer) -> None:
724 """
725 Check if another universal player should be merged into this one.
726
727 Called after identifiers are copied from a protocol player to a universal player.
728 When a protocol player brings new identifiers (e.g., MAC from ARP enrichment),
729 the universal player may now match another universal player that was created
730 from a different protocol (e.g., DLNA-based universal player now matches
731 AirPlay-based universal player because they share the same MAC address).
732
733 The universal player with more protocol links absorbs the other one.
734 """
735 for player in list(self._players.values()):
736 if player.provider.domain != "universal_player":
737 continue
738 if player.player_id == universal_player.player_id:
739 continue
740 if not isinstance(player, UniversalPlayer):
741 continue
742
743 if not self._identifiers_match(universal_player, player, ""):
744 continue
745
746 # Do not merge if both UPs have protocols from the same domain.
747 # Multiple instances of the same protocol on one host (e.g., several
748 # squeezelite players on the same VM) are separate devices that happen
749 # to share an IP. Merging them would orphan one instance's protocol.
750 domains_a = {
751 link.protocol_domain
752 for link in universal_player.linked_output_protocols
753 if link.protocol_domain
754 }
755 domains_b = {
756 link.protocol_domain
757 for link in player.linked_output_protocols
758 if link.protocol_domain
759 }
760 if domains_a & domains_b:
761 self.logger.debug(
762 "Skipping merge of %s and %s: shared protocol domain(s) %s",
763 universal_player.player_id,
764 player.player_id,
765 domains_a & domains_b,
766 )
767 continue
768
769 # Determine which player absorbs the other (more protocols wins).
770 # On ties, fall back to a deterministic tiebreaker on player_id so
771 # the merge outcome is stable across server restarts. Without this,
772 # which UniversalPlayer "wins" depends on iteration order of
773 # self._players.values(), which can shift between runs and causes
774 # downstream player_id reshuffling (and broken entity bindings in
775 # consumers like the Home Assistant MA integration).
776 len_u = len(universal_player.linked_output_protocols)
777 len_p = len(player.linked_output_protocols)
778 if len_u > len_p:
779 keep, remove = universal_player, player
780 elif len_u < len_p:
781 keep, remove = player, universal_player
782 elif universal_player.player_id < player.player_id:
783 keep, remove = universal_player, player
784 else:
785 keep, remove = player, universal_player
786
787 self.logger.info(
788 "Merging universal player %s into %s (shared identifiers)",
789 remove.player_id,
790 keep.player_id,
791 )
792
793 known_protocol_ids = set(self._get_known_protocol_ids(remove))
794 active_protocol_ids = {
795 link.output_protocol_id for link in remove.linked_output_protocols
796 }
797 moved_protocol_ids: set[str] = set()
798
799 # Transfer protocol links from the removed player to the keeper
800 for linked in list(remove.linked_output_protocols):
801 if protocol_player := self.get_player(linked.output_protocol_id):
802 protocol_player.set_protocol_parent_id(None)
803 domain = linked.protocol_domain or protocol_player.provider.domain
804
805 # Check if keeper already has an active link from this domain
806 if self._parent_has_active_protocol_from_domain(keep, domain):
807 self.logger.debug(
808 "Skipping duplicate %s link during merge: %s",
809 domain,
810 linked.output_protocol_id,
811 )
812 continue
813
814 self._add_protocol_link(keep, protocol_player, domain)
815 if protocol_player.protocol_parent_id == keep.player_id:
816 moved_protocol_ids.add(protocol_player.player_id)
817 protocol_player.refresh_state()
818
819 # Move cached-only protocol ownership as well so old-parent cleanup
820 # does not wipe protocols that were intentionally preserved.
821 cached_only_ids = known_protocol_ids - active_protocol_ids
822 preserved_protocol_ids = moved_protocol_ids | cached_only_ids
823 self._migrate_protocol_ids_to_parent(keep, preserved_protocol_ids)
824 self._remove_protocol_ids_from_parent(remove, preserved_protocol_ids)
825
826 # Merge identifiers
827 for conn_type, value in remove.device_info.identifiers.items():
828 keep.device_info.add_identifier(conn_type, value)
829 keep.refresh_state()
830
831 # Persist updated data before the obsolete player is removed
832 self._save_universal_player_data(keep)
833
834 # Carry over the user's configuration and re-point group memberships
835 # before the permanent removal below deletes the losing wrapper's config
836 self._migrate_universal_player_config(remove.player_id, keep.player_id)
837 self._repoint_group_memberships(remove.player_id, keep.player_id)
838
839 # Stop playback and remove the obsolete player
840 self.mass.create_task(self._stop_and_unregister(remove))
841
842 # Only merge one at a time (re-evaluation will catch cascading merges)
843 break
844
845 def _link_protocols_to_universal(
846 self, universal_player: Player, protocol_players: list[Player]
847 ) -> None:
848 """Link protocol players to a universal player, cleaning up existing links."""
849 for player in protocol_players:
850 # Clean up if linked to another player
851 if player.protocol_parent_id:
852 if parent := self.get_player(player.protocol_parent_id):
853 self._remove_protocol_link(parent, player.player_id)
854 player.set_protocol_parent_id(None)
855 # Link to universal player
856 self._add_protocol_link(universal_player, player, player.provider.domain)
857 player.refresh_state()
858
859 # Update availability from protocol players
860 universal_player.refresh_state()
861
862 async def _create_or_update_universal_player(self, protocol_players: list[Player]) -> None:
863 """
864 Create or update a UniversalPlayer for a set of protocol players.
865
866 Delegates to the universal player provider which handles orchestration,
867 locking, and player creation. The controller then links the protocols
868 to the universal player.
869 """
870 # Filter out players that got linked during the async delay
871 protocol_players = [p for p in protocol_players if not p.protocol_parent_id]
872 if not protocol_players:
873 return
874
875 # Get the universal_player provider
876 universal_provider: UniversalPlayerProvider | None = None
877 for provider in self.mass.get_providers(ProviderType.PLAYER):
878 if provider.domain == "universal_player":
879 universal_provider = cast("UniversalPlayerProvider", provider)
880 break
881
882 if not universal_provider:
883 return
884
885 # Delegate to provider - it handles locking, create/update decision, etc.
886 universal_player = await universal_provider.ensure_universal_player_for_protocols(
887 protocol_players
888 )
889
890 if not universal_player:
891 return
892
893 # Link the protocols to the universal player (controller manages cross-provider state)
894 # Filter out players that were already linked
895 # (e.g., via _add_protocol_to_existing_universal)
896 unlinked_players = [p for p in protocol_players if not p.protocol_parent_id]
897
898 # Split unlinked players: those that can join the main universal player
899 # vs those that got separate universal players (domain-duplicates)
900 for player in list(unlinked_players):
901 # Check if a separate universal player was created for this player
902 fallback_key = player.player_id.replace(":", "").replace("-", "").lower()
903 separate_id = f"up{fallback_key}"
904 if separate_up := self.get_player(separate_id):
905 # Link to the separate universal player instead
906 self._add_protocol_link(separate_up, player, player.provider.domain)
907 player.refresh_state()
908 separate_up.refresh_state()
909 unlinked_players.remove(player)
910
911 self._link_protocols_to_universal(universal_player, unlinked_players)
912 universal_player.refresh_state()
913
914 def _try_link_protocols_to_native(self, native_player: Player) -> None:
915 """Try to link protocol players to a native player."""
916 # First, check if there's a universal player for this device that should be replaced
917 self._check_replace_universal_player(native_player)
918
919 # Look for protocol players that should be linked
920 for protocol_player in self.all_players(return_protocol_players=True):
921 if protocol_player.state.type != PlayerType.PROTOCOL:
922 continue
923 if protocol_player.protocol_parent_id:
924 # Already linked to a parent (could be this native player after replacement)
925 continue
926 if protocol_player.underlying_player_id:
927 # Derived protocol players link via their underlying player instead
928 continue
929
930 protocol_domain = protocol_player.provider.domain
931
932 # Skip if this native player already has an active link from this domain
933 # (prevents a second instance of the same protocol from trying to link)
934 if self._parent_has_active_protocol_from_domain(native_player, protocol_domain):
935 continue
936
937 if self._identifiers_match(native_player, protocol_player, protocol_domain):
938 self._add_protocol_link(native_player, protocol_player, protocol_domain)
939 # Check if linking succeeded (may be refused for duplicate domain)
940 if protocol_player.protocol_parent_id is not None:
941 protocol_player.refresh_state()
942 native_player.refresh_state()
943
944 # Proactively recover disabled/missing protocols from config
945 # This ensures disabled protocols show up in the UI so they can be re-enabled
946 self._recover_cached_protocol_links(native_player)
947
948 # Second pass: match remaining unlinked protocol players via sibling identifiers.
949 # After cache recovery, the native player has linked protocols (e.g., AirPlay)
950 # whose identifiers can be used to match new protocol players (e.g., Sendspin bridge)
951 # that share the same device identifiers but couldn't match the native player directly.
952 for protocol_player in self.all_players(return_protocol_players=True):
953 if protocol_player.state.type != PlayerType.PROTOCOL:
954 continue
955 if protocol_player.protocol_parent_id:
956 continue
957 if protocol_player.underlying_player_id:
958 continue
959 protocol_domain = protocol_player.provider.domain
960 if self._parent_has_active_protocol_from_domain(native_player, protocol_domain):
961 continue
962 if self._match_via_linked_protocols(native_player, protocol_player, protocol_domain):
963 self.logger.debug(
964 "Linked %s to %s via sibling protocol identifiers",
965 protocol_player.player_id,
966 native_player.player_id,
967 )
968
969 # Finally, link derived protocol players that ride directly on this
970 # native player (derived players riding on the protocol players linked
971 # above are handled by _add_protocol_link itself).
972 self._link_derived_protocols_of(native_player)
973
974 def _check_replace_universal_player(self, native_player: Player) -> None:
975 """Check if a universal player should be replaced by this native player."""
976 # Skip if native_player is itself a universal player (prevent self-replacement)
977 if native_player.provider.domain == "universal_player":
978 return
979
980 # Look for universal players that match this native player
981 for player in list(self._players.values()):
982 if player.provider.domain != "universal_player":
983 continue
984
985 # Check by identifiers first
986 identifiers_match = self._identifiers_match(native_player, player, "")
987
988 # Also check if native player's ID is in the universal player's stored protocol list
989 # This handles players that changed type (e.g., sendspin web players changed from
990 # PROTOCOL to PLAYER type) and have no identifiers to match against
991 player_id_in_protocols = (
992 isinstance(player, UniversalPlayer)
993 and native_player.player_id in player._protocol_player_ids
994 )
995
996 if not identifiers_match and not player_id_in_protocols:
997 continue
998
999 known_protocol_ids = set(self._get_known_protocol_ids(player))
1000 active_protocol_ids = {
1001 link.output_protocol_id for link in player.linked_output_protocols
1002 }
1003 moved_protocol_ids: set[str] = set()
1004
1005 # Transfer all protocol links from universal player to native player
1006 for linked in list(player.linked_output_protocols):
1007 if protocol_player := self.get_player(linked.output_protocol_id):
1008 protocol_player.set_protocol_parent_id(None)
1009 domain = linked.protocol_domain or protocol_player.provider.domain
1010 self._add_protocol_link(native_player, protocol_player, domain)
1011 if protocol_player.protocol_parent_id == native_player.player_id:
1012 moved_protocol_ids.add(protocol_player.player_id)
1013 protocol_player.refresh_state()
1014 else:
1015 # Link refused, keep the protocol owned by the universal player.
1016 protocol_player.set_protocol_parent_id(player.player_id)
1017
1018 if active_protocol_ids - moved_protocol_ids:
1019 # A link was refused, keep the universal player and hand over only
1020 # what moved so the refused protocols are not orphaned.
1021 self._migrate_protocol_ids_to_parent(native_player, moved_protocol_ids)
1022 self._remove_protocol_ids_from_parent(player, moved_protocol_ids)
1023 native_player.refresh_state()
1024 continue
1025
1026 cached_only_ids = known_protocol_ids - active_protocol_ids
1027 preserved_protocol_ids = moved_protocol_ids | cached_only_ids
1028 # A device that kept its id across a type change lists itself here.
1029 # It must never become its own protocol, and it must also be dropped
1030 # from the obsolete universal player so the permanent cleanup below
1031 # doesn't treat it as an orphaned protocol (which would re-wrap the
1032 # native player in a fresh universal player).
1033 preserved_protocol_ids.discard(native_player.player_id)
1034 self._migrate_protocol_ids_to_parent(native_player, preserved_protocol_ids)
1035 self._remove_protocol_ids_from_parent(
1036 player, preserved_protocol_ids | {native_player.player_id}
1037 )
1038 native_player.refresh_state()
1039
1040 # Carry over the user's configuration and re-point group memberships
1041 # before the permanent removal below deletes the universal player's config
1042 self._migrate_universal_player_config(player.player_id, native_player.player_id)
1043 self._repoint_group_memberships(player.player_id, native_player.player_id)
1044
1045 # Stop playback and remove the now-obsolete universal player
1046 self.mass.create_task(self._stop_and_unregister(player))
1047
1048 def _migrate_universal_player_config(self, universal_id: str, native_id: str) -> None:
1049 """
1050 Carry over user-set configuration from a replaced universal player.
1051
1052 Copies the custom display name, player config values, DSP settings and
1053 per-queue settings of the (obsolete) universal player onto the native
1054 player that replaces it, without overwriting values explicitly set on
1055 the native player itself. Must be called while the universal player's
1056 config still exists, as the permanent removal deletes it.
1057
1058 :param universal_id: Player id of the obsolete universal player being replaced.
1059 :param native_id: Player id of the native player that replaces it.
1060 """
1061 source_raw = self.mass.config.get(f"{CONF_PLAYERS}/{universal_id}")
1062 source_raw = source_raw if isinstance(source_raw, dict) else {}
1063 target_key = f"{CONF_PLAYERS}/{native_id}"
1064 target_raw = self.mass.config.get(target_key)
1065 target_raw = target_raw if isinstance(target_raw, dict) else {}
1066 player_config_changed = False
1067
1068 # only carry an actual user rename, not the auto-generated default name;
1069 # likewise a name on the native player only counts as a user override when
1070 # it differs from the default name (fresh configs store name == default_name)
1071 custom_name = source_raw.get("name")
1072 target_name = target_raw.get("name")
1073 target_has_custom_name = bool(target_name) and target_name != target_raw.get("default_name")
1074 if (
1075 custom_name
1076 and custom_name != source_raw.get("default_name")
1077 and not target_has_custom_name
1078 ):
1079 self.mass.config.set(f"{target_key}/name", custom_name)
1080 player_config_changed = True
1081
1082 source_values = source_raw.get("values")
1083 source_values = source_values if isinstance(source_values, dict) else {}
1084 target_values = target_raw.get("values")
1085 target_values = target_values if isinstance(target_values, dict) else {}
1086 for key, value in source_values.items():
1087 if key in UNIVERSAL_PLAYER_INTERNAL_CONF_KEYS:
1088 continue
1089 if CONF_PROTOCOL_KEY_SPLITTER in key:
1090 # stale virtual mirror of a protocol player's own config
1091 continue
1092 if key in target_values:
1093 continue
1094 self.mass.config.set(f"{target_key}/values/{key}", deepcopy(value))
1095 player_config_changed = True
1096
1097 # DSP settings follow wholesale, unless the native player has its own
1098 dsp_changed = False
1099 source_dsp = self.mass.config.get(f"{CONF_PLAYER_DSP}/{universal_id}")
1100 if source_dsp and not self.mass.config.get(f"{CONF_PLAYER_DSP}/{native_id}"):
1101 self.mass.config.set(f"{CONF_PLAYER_DSP}/{native_id}", deepcopy(source_dsp))
1102 dsp_changed = True
1103
1104 queue_changed = self._migrate_universal_queue_config(universal_id, native_id)
1105
1106 if not (player_config_changed or dsp_changed or queue_changed):
1107 return
1108 self.logger.info(
1109 "Carried over configuration of universal player %s to %s", universal_id, native_id
1110 )
1111 if player_config_changed:
1112 # the native player's in-place config was loaded before the carry-over,
1113 # so reload it to make the migrated values (e.g. custom name) effective
1114 self.mass.create_task(self._reapply_player_config(native_id))
1115
1116 def _migrate_universal_queue_config(self, universal_id: str, native_id: str) -> bool:
1117 """
1118 Move the per-queue settings of a replaced universal player to its replacement.
1119
1120 Queue ids equal player ids, so the source entry is removed once it is carried over.
1121
1122 :param universal_id: Player id of the obsolete universal player.
1123 :param native_id: Player id of the native player that replaces it.
1124 :return: True if any queue setting was carried over.
1125 """
1126 queue_changed = False
1127 source_queue_raw = self.mass.config.get(f"{CONF_PLAYER_QUEUES}/{universal_id}")
1128 source_queue_raw = source_queue_raw if isinstance(source_queue_raw, dict) else None
1129 if source_queue_values := (source_queue_raw or {}).get("values"):
1130 target_queue_key = f"{CONF_PLAYER_QUEUES}/{native_id}"
1131 target_queue_raw = self.mass.config.get(target_queue_key)
1132 target_queue_raw = (
1133 deepcopy(target_queue_raw) if isinstance(target_queue_raw, dict) else {}
1134 )
1135 target_queue_values = target_queue_raw.setdefault("values", {})
1136 for key, value in source_queue_values.items():
1137 if key in target_queue_values:
1138 continue
1139 target_queue_values[key] = deepcopy(value)
1140 queue_changed = True
1141 if queue_changed:
1142 target_queue_raw["queue_id"] = native_id
1143 self.mass.config.set(target_queue_key, target_queue_raw)
1144 if source_queue_raw is not None:
1145 self.mass.config.remove(f"{CONF_PLAYER_QUEUES}/{universal_id}")
1146 return queue_changed
1147
1148 async def _reapply_player_config(self, player_id: str) -> None:
1149 """Reload the stored config onto a registered player and refresh its state."""
1150 if not (player := self.get_player(player_id)):
1151 return
1152 config = await self.mass.config.get_player_config(player_id)
1153 player.set_config(config)
1154 player.update_state()
1155 self.mass.signal_event(EventType.PLAYER_CONFIG_UPDATED, object_id=player_id, data=config)
1156
1157 def _repoint_group_memberships(self, old_player_id: str, new_player_id: str) -> None:
1158 """
1159 Re-point group memberships from a removed player to its successor.
1160
1161 When a universal player is replaced by a native player or merged into
1162 another universal player, other players that list the removed player as
1163 a group member (or allowed member) must follow its successor so those
1164 memberships are not silently lost. Updates the persisted config and keeps
1165 any registered player whose membership changed in sync.
1166
1167 :param old_player_id: Player id that is being removed.
1168 :param new_player_id: Player id that replaces it.
1169 """
1170 all_player_configs = self.mass.config.get(CONF_PLAYERS, {})
1171 if not isinstance(all_player_configs, dict):
1172 return
1173 for other_id, other_cfg in all_player_configs.items():
1174 if not isinstance(other_cfg, dict):
1175 continue
1176 other_values = other_cfg.get("values")
1177 if not isinstance(other_values, dict):
1178 continue
1179 for key in (CONF_GROUP_MEMBERS, CONF_ALLOWED_MEMBERS):
1180 members = other_values.get(key)
1181 if not isinstance(members, list) or old_player_id not in members:
1182 continue
1183 new_members: list[str] = []
1184 for member_id in members:
1185 resolved = new_player_id if member_id == old_player_id else member_id
1186 if resolved not in new_members:
1187 new_members.append(resolved)
1188 self.mass.config.set(f"{CONF_PLAYERS}/{other_id}/values/{key}", new_members)
1189 # keep a registered player's in-place config copy and state in sync
1190 if other_player := self.get_player(other_id):
1191 if entry := other_player.config.values.get(key):
1192 entry.value = new_members
1193 other_player.refresh_state()
1194
1195 async def _stop_and_unregister(self, player: Player) -> None:
1196 """
1197 Stop active playback on a player and then permanently unregister it.
1198
1199 Used when an obsolete universal player is replaced or merged away: while
1200 it is not idle its protocol child keeps playing the dead queue's stream
1201 until the buffer drains, so playback is stopped first. Queue ownership is
1202 intentionally not transferred.
1203
1204 :param player: The obsolete player to stop and permanently remove.
1205 """
1206 if player.playback_state != PlaybackState.IDLE:
1207 with suppress(PlayerCommandFailed, PlayerUnavailableError):
1208 await self.mass.player_queues.stop(player.player_id)
1209 await self.unregister(player.player_id, permanent=True)
1210
1211 def _parent_has_active_protocol_from_domain(
1212 self, parent: Player, domain: str, exclude_player_id: str | None = None
1213 ) -> bool:
1214 """
1215 Check if a parent already has an active (registered) protocol player from a given domain.
1216
1217 This prevents a second protocol player of the same domain (e.g., a second AirPlay
1218 instance on the same host) from replacing the first one's link on the same parent.
1219
1220 :param parent: The parent player to check.
1221 :param domain: The protocol domain to check for (e.g., "airplay", "dlna").
1222 :param exclude_player_id: Optional player ID to exclude from the check
1223 (used when checking if a player's own domain is already linked).
1224 """
1225 for link in parent.linked_output_protocols:
1226 if link.protocol_domain != domain:
1227 continue
1228 if exclude_player_id and link.output_protocol_id == exclude_player_id:
1229 continue
1230 # A registered player from this domain blocks the link, even if unavailable.
1231 # Being offline doesn't make it a different device — it's still occupying
1232 # this domain slot. The provider should remove stale players explicitly.
1233 if self.get_player(link.output_protocol_id):
1234 return True
1235 return False
1236
1237 def _add_protocol_link(
1238 self, native_player: Player, protocol_player: Player, protocol_domain: str
1239 ) -> None:
1240 """Add a protocol link from native player to protocol player."""
1241 # Never link a player to itself (hides it as its own protocol child).
1242 if native_player.player_id == protocol_player.player_id:
1243 return
1244 # Guard: refuse to replace an existing active link from the same domain.
1245 # This prevents a second instance of the same protocol (e.g., two AirPlay
1246 # instances on the same host) from silently replacing the first one.
1247 if self._parent_has_active_protocol_from_domain(
1248 native_player, protocol_domain, exclude_player_id=protocol_player.player_id
1249 ):
1250 self.logger.debug(
1251 "Refusing to link %s to %s: parent already has an active %s link",
1252 protocol_player.player_id,
1253 native_player.player_id,
1254 protocol_domain,
1255 )
1256 return
1257
1258 # Remove any existing link for the same protocol domain
1259 updated_protocols = [
1260 link
1261 for link in native_player.linked_output_protocols
1262 if link.protocol_domain != protocol_domain
1263 ]
1264
1265 # Get priority for this protocol
1266 priority = PROTOCOL_PRIORITY.get(protocol_domain, 100)
1267
1268 # Derived transports (e.g. a Sendspin bridge riding on an AirPlay player)
1269 # reference the base output they run on top of; "native" when they ride
1270 # on the parent player itself
1271 derived_from = protocol_player.underlying_player_id
1272 if derived_from == native_player.player_id:
1273 derived_from = "native"
1274
1275 # Add the new link
1276 updated_protocols.append(
1277 LinkedOutputProtocol(
1278 output_protocol_id=protocol_player.player_id,
1279 protocol_domain=protocol_domain,
1280 priority=priority,
1281 derived_from=derived_from,
1282 )
1283 )
1284 native_player.set_linked_output_protocols(updated_protocols)
1285
1286 # Set protocol player's parent
1287 protocol_player.set_protocol_parent_id(native_player.player_id)
1288
1289 # Persist linked protocol IDs to config for fast restart
1290 # (only for non-universal players, as universal players handle this themselves)
1291 if native_player.provider.domain != "universal_player":
1292 self._save_linked_protocol_ids(native_player)
1293 # Always save the parent ID on the protocol player for reverse lookup on restart
1294 # (needed for both native and universal parents to enable fast restore)
1295 self._save_protocol_parent_id(protocol_player.player_id, native_player.player_id)
1296
1297 # The freshly linked player may have derived protocol players (e.g. a
1298 # Sendspin bridge riding on it) waiting to join the same parent.
1299 self._link_derived_protocols_of(protocol_player)
1300
1301 def _remove_protocol_link(
1302 self, native_player: Player, protocol_player_id: str, permanent: bool = False
1303 ) -> None:
1304 """
1305 Remove a protocol link.
1306
1307 :param native_player: The parent player to remove the link from.
1308 :param protocol_player_id: The protocol player ID to unlink.
1309 :param permanent: If True, also removes the protocol ID from the cached list.
1310 Use this when the protocol player config is being deleted. If False,
1311 the protocol ID remains in the cache so it can be shown as disabled
1312 and re-enabled later.
1313 """
1314 updated_protocols = [
1315 link
1316 for link in native_player.linked_output_protocols
1317 if link.output_protocol_id != protocol_player_id
1318 ]
1319 native_player.set_linked_output_protocols(updated_protocols)
1320
1321 # Clear parent reference on protocol player if it still exists
1322 if protocol_player := self.get_player(protocol_player_id):
1323 if protocol_player.protocol_parent_id == native_player.player_id:
1324 protocol_player.set_protocol_parent_id(None)
1325
1326 # Update persisted linked protocol IDs
1327 if native_player.provider.domain != "universal_player":
1328 if permanent:
1329 # Permanently remove from cache (player config is being deleted)
1330 self._remove_protocol_id_from_cache(native_player.player_id, protocol_player_id)
1331 # Note: we don't call _save_linked_protocol_ids here anymore for non-permanent
1332 # removals because the merge approach will preserve the ID in the cache
1333 # Always clear the cached parent ID (for both native and universal parents)
1334 self._clear_protocol_parent_id(protocol_player_id)
1335
1336 def _save_linked_protocol_ids(self, native_player: Player) -> None:
1337 """
1338 Save linked protocol IDs to config for persistence across restarts.
1339
1340 This method merges active protocol IDs with existing cached IDs to preserve
1341 disabled protocol players in the cache. This allows disabled protocols to be
1342 shown in the UI so they can be re-enabled.
1343 """
1344 conf_key = f"{CONF_PLAYERS}/{native_player.player_id}/values/{CONF_LINKED_PROTOCOL_IDS}"
1345 # Get existing cached IDs to preserve disabled protocols
1346 existing_ids: list[str] = self.mass.config.get(conf_key, [])
1347 # Get currently active protocol IDs
1348 active_ids = {link.output_protocol_id for link in native_player.linked_output_protocols}
1349 # Merge: keep existing IDs and add any new active ones
1350 merged_ids = list(existing_ids)
1351 for protocol_id in active_ids:
1352 if protocol_id not in merged_ids:
1353 merged_ids.append(protocol_id)
1354 self.mass.config.set(conf_key, merged_ids)
1355
1356 def _get_cached_protocol_ids(self, player_id: str) -> list[str]:
1357 """Get cached linked protocol IDs from config."""
1358 conf_key = f"{CONF_PLAYERS}/{player_id}/values/{CONF_LINKED_PROTOCOL_IDS}"
1359 result = self.mass.config.get(conf_key, [])
1360 return list(result) if result else []
1361
1362 def _remove_protocol_id_from_cache(
1363 self, parent_player_id: str, protocol_player_id: str
1364 ) -> None:
1365 """
1366 Permanently remove a protocol player ID from the cached linked protocol IDs.
1367
1368 Use this when a protocol player config is being deleted, not just disabled.
1369 """
1370 conf_key = f"{CONF_PLAYERS}/{parent_player_id}/values/{CONF_LINKED_PROTOCOL_IDS}"
1371 cached_ids: list[str] = self.mass.config.get(conf_key, [])
1372 if protocol_player_id in cached_ids:
1373 cached_ids.remove(protocol_player_id)
1374 self.mass.config.set(conf_key, cached_ids)
1375
1376 def _save_protocol_parent_id(self, protocol_player_id: str, parent_id: str) -> None:
1377 """Save the parent ID for a protocol player for persistence across restarts."""
1378 # Only save if the player config still exists to avoid creating partial entries
1379 if not self.mass.config.get(f"{CONF_PLAYERS}/{protocol_player_id}"):
1380 return
1381 conf_key = f"{CONF_PLAYERS}/{protocol_player_id}/values/{CONF_PROTOCOL_PARENT_ID}"
1382 self.mass.config.set(conf_key, parent_id)
1383
1384 def _save_underlying_player_id(self, player: Player) -> None:
1385 """
1386 Persist the derived-transport edge of a player to config.
1387
1388 Allows the edge to be resolved (e.g. by the config UI) even while the
1389 player is not registered. Clears a previously persisted edge when the
1390 player is no longer derived (e.g. a bridge client turned web player).
1391 """
1392 # Only save if the player config still exists to avoid creating partial entries
1393 if not self.mass.config.get(f"{CONF_PLAYERS}/{player.player_id}"):
1394 return
1395 conf_key = f"{CONF_PLAYERS}/{player.player_id}/values/{CONF_UNDERLYING_PLAYER_ID}"
1396 if player.underlying_player_id:
1397 self.mass.config.set(conf_key, player.underlying_player_id)
1398 elif self.mass.config.get(conf_key) is not None:
1399 self.mass.config.set(conf_key, None)
1400
1401 def _get_cached_protocol_parent_id(self, protocol_player_id: str) -> str | None:
1402 """Get cached parent ID for a protocol player from config."""
1403 conf_key = f"{CONF_PLAYERS}/{protocol_player_id}/values/{CONF_PROTOCOL_PARENT_ID}"
1404 result = self.mass.config.get(conf_key, None)
1405 return str(result) if result else None
1406
1407 def _clear_protocol_parent_id(self, protocol_player_id: str) -> None:
1408 """Clear the cached parent ID for a protocol player."""
1409 # Only clear if the player config still exists to avoid creating partial entries
1410 if not self.mass.config.get(f"{CONF_PLAYERS}/{protocol_player_id}"):
1411 return
1412 conf_key = f"{CONF_PLAYERS}/{protocol_player_id}/values/{CONF_PROTOCOL_PARENT_ID}"
1413 self.mass.config.set(conf_key, None)
1414
1415 def _recover_cached_protocol_links(self, native_player: Player) -> None:
1416 """
1417 Recover protocol links from config for disabled/missing protocols.
1418
1419 This ensures that disabled protocols show up in the output_protocols list
1420 so they can be re-enabled by the user. It also handles the case where
1421 protocol players haven't registered yet during startup.
1422 """
1423 # Get currently linked protocol IDs
1424 linked_protocol_ids = {
1425 link.output_protocol_id for link in native_player.linked_output_protocols
1426 }
1427
1428 # Get cached protocol IDs from config (includes protocols that were explicitly linked)
1429 cached_protocol_ids = self._get_cached_protocol_ids(native_player.player_id)
1430
1431 # Also check all protocol players that have protocol_parent_id pointing to this player
1432 # (this handles disabled protocols that may not be in linked_protocol_ids)
1433 all_player_configs = self.mass.config.get(CONF_PLAYERS, {})
1434 for protocol_id, protocol_config in all_player_configs.items():
1435 # Skip if not a protocol player
1436 if protocol_config.get("player_type") != "protocol":
1437 continue
1438 # Check if this protocol has a parent_id pointing to this native player
1439 protocol_values = protocol_config.get("values", {})
1440 protocol_parent_id = protocol_values.get(CONF_PROTOCOL_PARENT_ID)
1441 if protocol_parent_id == native_player.player_id:
1442 if protocol_id not in cached_protocol_ids:
1443 cached_protocol_ids.append(protocol_id)
1444
1445 if not cached_protocol_ids:
1446 return
1447
1448 # Add link entries for any cached protocols that aren't currently linked
1449 for protocol_id in cached_protocol_ids:
1450 if protocol_id in linked_protocol_ids:
1451 continue # Already linked
1452
1453 # Get protocol player config to determine the protocol domain
1454 protocol_config = self.mass.config.get(f"{CONF_PLAYERS}/{protocol_id}")
1455 if not protocol_config:
1456 continue
1457
1458 # Determine protocol domain from provider
1459 protocol_provider: str = protocol_config.get("provider")
1460 if not protocol_provider:
1461 continue
1462
1463 # Extract domain from provider instance_id (e.g., "airplay--uuid" -> "airplay")
1464 protocol_domain = protocol_provider.split("--", maxsplit=1)[0]
1465
1466 # Skip if parent already has a link from this domain
1467 existing_domains = {
1468 link.protocol_domain for link in native_player.linked_output_protocols
1469 }
1470 if protocol_domain in existing_domains:
1471 continue
1472
1473 # Get priority for this protocol
1474 priority = PROTOCOL_PRIORITY.get(protocol_domain, 100)
1475
1476 # Resolve the derived-transport edge from the live player when
1477 # registered, else from the persisted edge in config
1478 protocol_player = self.get_player(protocol_id)
1479 derived_from = (
1480 protocol_player.underlying_player_id
1481 if protocol_player
1482 else protocol_config.get("values", {}).get(CONF_UNDERLYING_PLAYER_ID)
1483 )
1484 if derived_from == native_player.player_id:
1485 derived_from = "native"
1486
1487 # Add the link entry
1488 native_player.linked_output_protocols.append(
1489 LinkedOutputProtocol(
1490 output_protocol_id=protocol_id,
1491 protocol_domain=protocol_domain,
1492 priority=priority,
1493 derived_from=derived_from,
1494 )
1495 )
1496 self.logger.debug(
1497 "Recovered cached protocol link %s -> %s",
1498 native_player.player_id,
1499 protocol_id,
1500 )
1501
1502 def _cleanup_protocol_links(self, player: Player) -> None:
1503 """Clean up protocol links when a player is permanently removed."""
1504 if player.state.type == PlayerType.PROTOCOL:
1505 # Protocol player being removed: remove link from parent
1506 if parent_id := player.protocol_parent_id:
1507 if parent_player := self.get_player(parent_id):
1508 # Use permanent=True to also remove from cached protocol IDs
1509 self._remove_protocol_link(parent_player, player.player_id, permanent=True)
1510 if (
1511 parent_player.provider.domain == "universal_player"
1512 and len(parent_player.linked_output_protocols) == 0
1513 ):
1514 # No protocols left - remove universal player
1515 self.logger.info(
1516 "Universal player %s has no protocols left, removing",
1517 parent_id,
1518 )
1519 self.mass.create_task(
1520 self.mass.players.unregister(parent_id, permanent=True)
1521 )
1522 else:
1523 parent_player.refresh_state()
1524 else:
1525 # Parent not registered yet — still purge the cached id
1526 self._remove_protocol_id_from_cache(parent_id, player.player_id)
1527 else:
1528 # Native/universal player being removed: handle all linked protocol players.
1529 # Collect all known protocol IDs from both active links and cached state,
1530 # since disabled/inactive protocols may only exist in the cached parent data.
1531 all_protocol_ids = set(self._get_known_protocol_ids(player))
1532 for protocol_id in all_protocol_ids:
1533 if protocol_player := self.get_player(protocol_id):
1534 # Protocol player is available: clear parent and schedule re-evaluation
1535 # so it can be matched to a new parent or a new universal player
1536 self.logger.debug(
1537 "Player %s removed - scheduling evaluation for protocol %s",
1538 player.player_id,
1539 protocol_id,
1540 )
1541 self._detach_protocol_child(protocol_player)
1542 else:
1543 # Clear cached parent ID in config so protocol won't try to
1544 # restore a link to the deleted player on next restart
1545 self._clear_protocol_parent_id(protocol_id)
1546 # Protocol player is not registered yet — it may still be
1547 # mid-discovery (e.g., DLNA connecting via SSDP). Don't delete
1548 # its config as that would cause a KeyError when it finishes
1549 # registering. Stale configs are harmless and get cleaned up
1550 # naturally on subsequent restarts.
1551 self.logger.debug(
1552 "Player %s removed - protocol %s not registered, skipping cleanup",
1553 player.player_id,
1554 protocol_id,
1555 )
1556
1557 def _detach_protocol_children(self, parent_id: str) -> None:
1558 """
1559 Detach the registered protocol players of a parent player that is going away.
1560
1561 Covers the removal paths that don't unregister the parent first (e.g. its
1562 provider is unloaded), where the parent is not around anymore to enumerate
1563 its protocol players.
1564
1565 :param parent_id: Player id of the parent that is being removed.
1566 """
1567 for protocol_player in list(self._players.values()):
1568 if protocol_player.state.type != PlayerType.PROTOCOL:
1569 continue
1570 # a protocol player waiting for a parent that never registered only has
1571 # the link in its config, so fall back to the cached parent
1572 linked_parent_id = protocol_player.protocol_parent_id or (
1573 self._get_cached_protocol_parent_id(protocol_player.player_id)
1574 )
1575 if linked_parent_id != parent_id:
1576 continue
1577 self.logger.debug(
1578 "Player %s removed - scheduling evaluation for protocol %s",
1579 parent_id,
1580 protocol_player.player_id,
1581 )
1582 self._detach_protocol_child(protocol_player)
1583
1584 def _detach_protocol_child(self, protocol_player: Player) -> None:
1585 """Clear a protocol player's parent link and schedule a fresh evaluation."""
1586 self._clear_protocol_parent_id(protocol_player.player_id)
1587 protocol_player.set_protocol_parent_id(None)
1588 protocol_player.refresh_state()
1589 self._schedule_protocol_evaluation(protocol_player)
1590
1591 def _identifiers_match(
1592 self, player_a: Player, player_b: Player, protocol_domain: str = ""
1593 ) -> bool:
1594 """
1595 Check if identifiers match between two players.
1596
1597 Matching is done by comparing connection identifiers (MAC, serial, UUID).
1598 As a last resort, IP address is used when at least one player has a
1599 locally-administered MAC, indicating the device uses MAC randomization
1600 and ARP could not resolve the real hardware address.
1601
1602 Invalid identifiers (e.g., 00:00:00:00:00:00 MAC addresses) are filtered out
1603 to prevent false matches between unrelated devices.
1604 """
1605 identifiers_a = player_a.device_info.identifiers
1606 identifiers_b = player_b.device_info.identifiers
1607
1608 # Check identifiers in order of reliability
1609 # MAC_ADDRESS > SERIAL_NUMBER > UUID > CAST_UUID > AIRPLAY_ID
1610 for conn_type in (
1611 IdentifierType.MAC_ADDRESS,
1612 IdentifierType.SERIAL_NUMBER,
1613 IdentifierType.UUID,
1614 IdentifierType.CAST_UUID,
1615 IdentifierType.AIRPLAY_ID,
1616 ):
1617 val_a = identifiers_a.get(conn_type)
1618 val_b = identifiers_b.get(conn_type)
1619
1620 if not val_a or not val_b:
1621 continue
1622
1623 # Filter out invalid MAC addresses (00:00:00:00:00:00, ff:ff:ff:ff:ff:ff)
1624 if conn_type == IdentifierType.MAC_ADDRESS:
1625 if not is_valid_mac_address(val_a) or not is_valid_mac_address(val_b):
1626 self.logger.log(
1627 VERBOSE_LOG_LEVEL,
1628 "Skipping invalid MAC address for matching: %s=%s, %s=%s",
1629 player_a.display_name,
1630 val_a,
1631 player_b.display_name,
1632 val_b,
1633 )
1634 continue
1635
1636 # Normalize values for comparison
1637 if conn_type == IdentifierType.MAC_ADDRESS:
1638 # Use MAC normalization that handles locally-administered bit differences
1639 # Some protocols (like AirPlay) report a locally-administered MAC variant
1640 # where bit 1 of the first octet is set (e.g., 54:78:... vs 56:78:...)
1641 val_a_norm = normalize_mac_for_matching(val_a)
1642 val_b_norm = normalize_mac_for_matching(val_b)
1643
1644 # Direct match on current MAC
1645 if val_a_norm == val_b_norm:
1646 return True
1647
1648 # Multi-MAC matching: also check original reported MACs.
1649 # Devices with multiple interfaces (WiFi + Ethernet) may have ARP
1650 # resolve one MAC while the protocol reports a different one.
1651 macs_a = {val_a_norm}
1652 macs_b = {val_b_norm}
1653 reported_a = player_a.extra_data.get("reported_mac")
1654 reported_b = player_b.extra_data.get("reported_mac")
1655 if reported_a and is_valid_mac_address(reported_a):
1656 macs_a.add(normalize_mac_for_matching(reported_a))
1657 if reported_b and is_valid_mac_address(reported_b):
1658 macs_b.add(normalize_mac_for_matching(reported_b))
1659 if macs_a & macs_b:
1660 return True
1661
1662 # No MAC match - continue to next identifier type
1663 continue
1664
1665 val_a_norm = val_a.lower().replace(":", "").replace("-", "")
1666 val_b_norm = val_b.lower().replace(":", "").replace("-", "")
1667
1668 # Direct match
1669 if val_a_norm == val_b_norm:
1670 return True
1671
1672 # Special case: Sonos UUID matching with DLNA _MR suffix
1673 # Sonos uses RINCON_xxx, DLNA uses RINCON_xxx_MR for Media Renderer
1674 if conn_type == IdentifierType.UUID:
1675 if val_b_norm.endswith("_mr") and val_b_norm[:-3] == val_a_norm:
1676 return True
1677 if val_a_norm.endswith("_mr") and val_a_norm[:-3] == val_b_norm:
1678 return True
1679
1680 # Last resort: IP-based matching.
1681 # Two players on the same IP are very likely the same physical device.
1682 # This handles two cases:
1683 # 1. MAC randomization: at least one player has no real MAC (LA or missing),
1684 # so ARP couldn't resolve a usable address.
1685 # 2. Different MACs per protocol: some devices (e.g., Yamaha MusicCast) report
1686 # different valid globally-unique MACs per protocol (DLNA vs AirPlay differ
1687 # by 1 in the last octet). IP matching is safe here because two different
1688 # devices on a LAN cannot share the same IP simultaneously.
1689 # To avoid false positives between unrelated native players, this path
1690 # requires at least one player to be a protocol or universal player.
1691 ip_a = identifiers_a.get(IdentifierType.IP_ADDRESS)
1692 ip_b = identifiers_b.get(IdentifierType.IP_ADDRESS)
1693 if ip_a and ip_b and ip_a == ip_b:
1694 mac_a = identifiers_a.get(IdentifierType.MAC_ADDRESS)
1695 mac_b = identifiers_b.get(IdentifierType.MAC_ADDRESS)
1696 a_is_real = (
1697 mac_a is not None
1698 and is_valid_mac_address(mac_a)
1699 and not is_locally_administered_mac(mac_a)
1700 )
1701 b_is_real = (
1702 mac_b is not None
1703 and is_valid_mac_address(mac_b)
1704 and not is_locally_administered_mac(mac_b)
1705 )
1706 # Case 1: at least one player has no real hardware MAC
1707 if not (a_is_real and b_is_real):
1708 return True
1709 # Case 2: both have real MACs but at least one is a protocol/universal player
1710 a_is_protocol = (
1711 player_a.type == PlayerType.PROTOCOL
1712 or player_a.provider.domain == "universal_player"
1713 )
1714 b_is_protocol = (
1715 player_b.type == PlayerType.PROTOCOL
1716 or player_b.provider.domain == "universal_player"
1717 )
1718 if a_is_protocol or b_is_protocol:
1719 return True
1720
1721 return False
1722
1723 def _select_best_output_protocol(self, player: Player) -> tuple[Player, OutputProtocol | None]:
1724 """
1725 Select the best available output protocol for a player.
1726
1727 Selection priority:
1728 1. Output protocol that is currently grouped/synced with other players.
1729 2. User's preferred output protocol (from player settings).
1730 3. Native playback (if player supports PLAY_MEDIA).
1731 4. Best available protocol by priority.
1732
1733 Returns tuple of (target_player, output_protocol).
1734 output_protocol is None when using native playback.
1735 """
1736 self.logger.log(
1737 VERBOSE_LOG_LEVEL,
1738 "Selecting output protocol for %s",
1739 player.state.name,
1740 )
1741
1742 # 1. Check if any output protocol is currently grouped
1743 for linked in player.linked_output_protocols:
1744 if protocol_player := self.get_player(linked.output_protocol_id):
1745 if protocol_player.available_for_playback and self._is_protocol_grouped(
1746 protocol_player
1747 ):
1748 self.logger.log(
1749 VERBOSE_LOG_LEVEL,
1750 "Selected protocol for %s: %s (grouped)",
1751 player.state.name,
1752 protocol_player.state.name,
1753 )
1754 return protocol_player, player.get_linked_protocol(linked.output_protocol_id)
1755
1756 # 2. Check for user's preferred output protocol.
1757 # The value is only stored while it differs from the entry's default, which is computed
1758 # per player: "native" when a native output is available, otherwise "auto". Both of those
1759 # are handled identically by the steps below, so an absent value can safely fall through.
1760 preferred = self.mass.config.get_raw_player_config_value(
1761 player.player_id, CONF_PREFERRED_OUTPUT_PROTOCOL
1762 )
1763 if preferred and preferred != "auto":
1764 if preferred == "native":
1765 if PlayerFeature.PLAY_MEDIA in player.supported_features:
1766 self.logger.log(
1767 VERBOSE_LOG_LEVEL,
1768 "Selected protocol for %s: native (user preference)",
1769 player.state.name,
1770 )
1771 return player, None
1772 else:
1773 for linked in player.linked_output_protocols:
1774 if linked.output_protocol_id == preferred:
1775 if protocol_player := self.get_player(linked.output_protocol_id):
1776 if protocol_player.available_for_playback:
1777 self.logger.log(
1778 VERBOSE_LOG_LEVEL,
1779 "Selected protocol for %s: %s (user preference)",
1780 player.state.name,
1781 protocol_player.state.name,
1782 )
1783 return protocol_player, player.get_linked_protocol(
1784 linked.output_protocol_id
1785 )
1786 break
1787
1788 # 3. Use native playback if available
1789 if PlayerFeature.PLAY_MEDIA in player.supported_features:
1790 self.logger.log(
1791 VERBOSE_LOG_LEVEL, "Selected protocol for %s: native", player.state.name
1792 )
1793 return player, None
1794
1795 # 4. Fall back to best protocol by priority
1796 for linked in sorted(player.linked_output_protocols, key=lambda x: x.priority):
1797 if protocol_player := self.get_player(linked.output_protocol_id):
1798 if protocol_player.available_for_playback:
1799 self.logger.log(
1800 VERBOSE_LOG_LEVEL,
1801 "Selected protocol for %s: %s (priority-based)",
1802 player.state.name,
1803 protocol_player.state.name,
1804 )
1805 return protocol_player, player.get_linked_protocol(linked.output_protocol_id)
1806
1807 raise PlayerCommandFailed(f"Player {player.state.name} has no available output protocols")
1808
1809 def _get_control_target(
1810 self,
1811 player: Player,
1812 required_feature: PlayerFeature,
1813 require_active: bool = False,
1814 ) -> Player | None:
1815 """
1816 Get the best player(protocol) to send control commands to.
1817
1818 Prefers the active output protocol, otherwise uses the first available
1819 protocol player that supports the needed feature.
1820 """
1821 # If we have an active protocol, use that
1822 if (
1823 player.active_output_protocol
1824 and player.active_output_protocol != "native"
1825 and (protocol_player := self.mass.players.get_player(player.active_output_protocol))
1826 and required_feature in protocol_player.supported_features
1827 ):
1828 return protocol_player
1829
1830 # if the player natively supports the required feature, use that
1831 if (
1832 player.active_output_protocol == "native"
1833 and required_feature in player.supported_features
1834 ):
1835 return player
1836
1837 # If require_active is set, and no active protocol found, return None
1838 if require_active:
1839 return None
1840
1841 # if the player natively supports the required feature, use that
1842 if required_feature in player.supported_features:
1843 return player
1844 # Otherwise, use the first available linked protocol
1845 for linked in player.linked_output_protocols:
1846 if (
1847 (protocol_player := self.mass.players.get_player(linked.output_protocol_id))
1848 and protocol_player.available_for_playback
1849 and required_feature in protocol_player.supported_features
1850 ):
1851 return protocol_player
1852
1853 return None
1854
1855 def _is_protocol_grouped(self, protocol_player: Player) -> bool:
1856 """
1857 Check if a protocol player is currently grouped/synced with other players.
1858
1859 Used to prefer protocols that are actively participating in a group,
1860 ensuring consistent playback across grouped players.
1861 """
1862 is_grouped = bool(
1863 protocol_player.state.synced_to
1864 or (
1865 protocol_player.state.group_members and len(protocol_player.state.group_members) > 1
1866 )
1867 or protocol_player.state.active_group
1868 )
1869 if is_grouped:
1870 self.logger.log(
1871 VERBOSE_LOG_LEVEL,
1872 "Protocol player %s is grouped",
1873 protocol_player.state.name,
1874 )
1875 return is_grouped
1876
1877 def _translate_members_to_remove_for_protocols(
1878 self,
1879 parent_player: Player,
1880 player_ids: list[str],
1881 parent_protocol_player: Player | None,
1882 parent_protocol_domain: str | None,
1883 ) -> tuple[list[str], list[str]]:
1884 """
1885 Translate member IDs to remove into protocol and native lists.
1886
1887 :param parent_player: The parent player to remove members from.
1888 :param player_ids: List of visible player IDs to remove.
1889 :param parent_protocol_player: The parent's protocol player if available.
1890 :param parent_protocol_domain: The parent's protocol domain if available.
1891 """
1892 self.logger.debug(
1893 "Translating members to remove for %s: player_ids=%s, parent_protocol_domain=%s",
1894 parent_player.state.name,
1895 player_ids,
1896 parent_protocol_domain,
1897 )
1898 protocol_members: list[str] = []
1899 native_members: list[str] = []
1900
1901 for child_player_id in player_ids:
1902 child_player = self.get_player(child_player_id)
1903 if not child_player:
1904 continue
1905
1906 # Check if this member is in the parent's group via protocol
1907 if parent_protocol_domain and parent_protocol_player:
1908 child_protocol = child_player.get_output_protocol_by_domain(parent_protocol_domain)
1909 if child_protocol and child_protocol.available:
1910 # For native protocol players, use the child's player_id directly
1911 child_protocol_id = (
1912 child_player.player_id
1913 if child_protocol.is_native
1914 else child_protocol.output_protocol_id
1915 )
1916 if child_protocol_id in parent_protocol_player.group_members:
1917 self.logger.debug(
1918 "Translating removal: %s -> protocol %s",
1919 child_player_id,
1920 child_protocol_id,
1921 )
1922 protocol_members.append(child_protocol_id)
1923 continue
1924
1925 # Check if child's protocol player is in parent's native group_members
1926 # This handles native protocol players (e.g., native AirPlay player like Apple TV)
1927 # where the parent itself contains protocol player IDs in its group_members
1928 translated = False
1929 for linked in child_player.linked_output_protocols:
1930 if linked.output_protocol_id in parent_player.group_members:
1931 self.logger.debug(
1932 "Translating removal (native parent): %s -> protocol %s",
1933 child_player_id,
1934 linked.output_protocol_id,
1935 )
1936 native_members.append(linked.output_protocol_id)
1937 translated = True
1938 break
1939
1940 if not translated:
1941 native_members.append(child_player_id)
1942
1943 return protocol_members, native_members
1944
1945 def _filter_protocol_members(self, member_ids: list[str], protocol_player: Player) -> list[str]:
1946 """Filter member IDs to only include players from the same protocol domain."""
1947 return [
1948 pid
1949 for pid in member_ids
1950 if (p := self.get_player(pid)) and p.provider.domain == protocol_player.provider.domain
1951 ]
1952
1953 def _filter_native_members(self, member_ids: list[str], parent_player: Player) -> list[str]:
1954 """Filter member IDs to only include players compatible with the parent."""
1955 return [
1956 pid
1957 for pid in member_ids
1958 if (p := self.get_player(pid))
1959 and (
1960 p.provider.instance_id == parent_player.provider.instance_id
1961 or pid in parent_player._attr_can_group_with
1962 or p.provider.instance_id in parent_player._attr_can_group_with
1963 )
1964 ]
1965
1966 def _try_child_preferred_protocol(
1967 self,
1968 child_player: Player,
1969 parent_player: Player,
1970 ) -> tuple[str | None, str | None]:
1971 """
1972 Try to use child's preferred output protocol for grouping.
1973
1974 Returns tuple of (child_protocol_id, protocol_domain) or (None, None).
1975 """
1976 child_preferred = self.mass.config.get_raw_player_config_value(
1977 child_player.player_id, CONF_PREFERRED_OUTPUT_PROTOCOL
1978 )
1979 if not child_preferred or child_preferred in {"auto", "native"}:
1980 return None, None
1981
1982 # Find child's preferred protocol, with its current availability
1983 child_protocol = None
1984 for output_protocol in child_player.output_protocols:
1985 if output_protocol.output_protocol_id == child_preferred:
1986 child_protocol = output_protocol
1987 break
1988
1989 if not child_protocol or not child_protocol.available:
1990 return None, None
1991
1992 # Check if parent supports this protocol (including native protocol)
1993 parent_protocol = parent_player.get_output_protocol_by_domain(
1994 child_protocol.protocol_domain
1995 )
1996 if not parent_protocol or not parent_protocol.available:
1997 return None, None
1998
1999 # Check if this protocol supports set_members
2000 protocol_player = parent_player.get_protocol_player(parent_protocol.output_protocol_id)
2001 if (
2002 not protocol_player
2003 or PlayerFeature.SET_MEMBERS not in protocol_player.state.supported_features
2004 ):
2005 return None, None
2006
2007 return child_protocol.output_protocol_id, child_protocol.protocol_domain
2008
2009 def _can_use_native_grouping(
2010 self,
2011 child_player: Player,
2012 parent_player: Player,
2013 parent_supports_native: bool,
2014 ) -> bool:
2015 """Check if child can be grouped with parent using native grouping."""
2016 if not parent_supports_native:
2017 return False
2018 return (
2019 child_player.provider.instance_id == parent_player.provider.instance_id
2020 or child_player.player_id in parent_player._attr_can_group_with
2021 or child_player.provider.instance_id in parent_player._attr_can_group_with
2022 )
2023
2024 def _try_find_common_protocol(
2025 self, child_player: Player, parent_player: Player
2026 ) -> tuple[OutputProtocol | None, OutputProtocol | None]:
2027 """
2028 Find common protocol that supports set_members.
2029
2030 Returns tuple of (parent_protocol, child_protocol) or (None, None).
2031 """
2032 for parent_output_protocol in parent_player.output_protocols:
2033 if not parent_output_protocol.available:
2034 continue
2035 child_protocol = child_player.get_output_protocol_by_domain(
2036 parent_output_protocol.protocol_domain
2037 )
2038 if not child_protocol or not child_protocol.available:
2039 continue
2040 protocol_player = parent_player.get_protocol_player(
2041 parent_output_protocol.output_protocol_id
2042 )
2043 if protocol_player and PlayerFeature.SET_MEMBERS in protocol_player.supported_features:
2044 return parent_output_protocol, child_protocol
2045 return None, None
2046
2047 def _parent_has_live_native_session(self, parent_player: Player) -> bool:
2048 """
2049 Return True when the parent currently holds a live native playback session.
2050
2051 The active output protocol lingers for a few seconds after stop, so a non-idle
2052 playback state is required to distinguish a real session from a just-stopped one.
2053 """
2054 return parent_player.active_output_protocol == "native" and (
2055 parent_player.state.playback_state in (PlaybackState.PLAYING, PlaybackState.PAUSED)
2056 )
2057
2058 def _order_members_for_native_join(
2059 self,
2060 player_ids: list[str],
2061 parent_player: Player,
2062 parent_supports_native_grouping: bool,
2063 ) -> list[str]:
2064 """
2065 Order members so a live native session can be joined without splitting the group.
2066
2067 When the parent already holds a live native session, children that cannot group
2068 natively are evaluated first: they may force a shared protocol for the whole group,
2069 and processing them before the native-capable children lets those join that same
2070 protocol instead of being stranded in a separate native sub-group. The order is left
2071 untouched when the parent is not playing natively, so fresh-group selection is unchanged.
2072
2073 :param player_ids: The member IDs to be added, in their original order.
2074 :param parent_player: The parent player being joined.
2075 :param parent_supports_native_grouping: Whether the parent can group natively.
2076 """
2077 if not self._parent_has_live_native_session(parent_player):
2078 return player_ids
2079 return sorted(
2080 player_ids,
2081 key=lambda pid: bool(
2082 (child := self.get_player(pid))
2083 and self._can_use_native_grouping(
2084 child, parent_player, parent_supports_native_grouping
2085 )
2086 ),
2087 )
2088
2089 def _try_join_active_native_session(
2090 self,
2091 child_player: Player,
2092 parent_player: Player,
2093 parent_protocol_domain: str | None,
2094 parent_supports_native_grouping: bool,
2095 native_members: list[str],
2096 ) -> bool:
2097 """
2098 Add the child to native_members if it can join the parent's active native session.
2099
2100 A child's preferred output protocol must only steer protocol selection when the child
2101 initiates its own playback; when it joins a parent that is already playing natively it
2102 should adopt native grouping if compatible, rather than forcing the whole group onto
2103 the child's preferred protocol. Skipped once a protocol has been selected for the group,
2104 so mixed batches stay cohesive on a single protocol.
2105
2106 :param child_player: The player being added to the group.
2107 :param parent_player: The parent player being joined.
2108 :param parent_protocol_domain: The protocol domain already selected for the group, if any.
2109 :param parent_supports_native_grouping: Whether the parent can group natively.
2110 :param native_members: The native members list to append to when the child joins.
2111 """
2112 if not (
2113 self._parent_has_live_native_session(parent_player)
2114 and not parent_protocol_domain
2115 and self._can_use_native_grouping(
2116 child_player, parent_player, parent_supports_native_grouping
2117 )
2118 ):
2119 return False
2120 native_members.append(child_player.player_id)
2121 self.logger.log(
2122 VERBOSE_LOG_LEVEL,
2123 "Joining parent's active native session for %s",
2124 child_player.state.name,
2125 )
2126 return True
2127
2128 def _translate_native_members_to_protocol(
2129 self, parent_player: Player, protocol_domain: str, member_ids: list[str]
2130 ) -> list[str]:
2131 """
2132 Translate natively grouped members onto the protocol domain the parent plays through.
2133
2134 Members that do not have that protocol cannot follow the parent at all and are
2135 dropped with a warning instead.
2136
2137 :param parent_player: The parent player the members are grouped with.
2138 :param protocol_domain: The protocol domain selected for the group.
2139 :param member_ids: The member IDs that were selected for native grouping.
2140 """
2141 translated: list[str] = []
2142 for member_id in member_ids:
2143 member_player = self.get_player(member_id)
2144 if not member_player:
2145 continue
2146 # a native group's members may be listed by their protocol player id
2147 if member_player.protocol_parent_id:
2148 member_player = self.get_player(member_player.protocol_parent_id) or member_player
2149 member_protocol = member_player.get_output_protocol_by_domain(protocol_domain)
2150 if not member_protocol or not member_protocol.available:
2151 self.logger.warning(
2152 "Cannot group %s with %s: the group plays through the %s protocol, "
2153 "which %s does not support",
2154 member_player.state.name,
2155 parent_player.state.name,
2156 protocol_domain,
2157 member_player.state.name,
2158 )
2159 continue
2160 # For native protocol players, use the member's player_id directly
2161 translated.append(
2162 member_player.player_id
2163 if member_protocol.is_native
2164 else member_protocol.output_protocol_id
2165 )
2166 self.logger.log(
2167 VERBOSE_LOG_LEVEL,
2168 "Moving %s from native grouping to the %s protocol",
2169 member_player.state.name,
2170 protocol_domain,
2171 )
2172 return translated
2173
2174 def _move_native_members_to_group_protocol(
2175 self,
2176 parent_player: Player,
2177 parent_protocol_player: Player | None,
2178 parent_protocol_domain: str | None,
2179 protocol_members: list[str],
2180 native_members: list[str],
2181 ) -> None:
2182 """
2183 Move the members selected for native grouping onto the protocol the group ended up on.
2184
2185 Does nothing unless the group ends up on one of the parent's protocols while the
2186 parent's native grouping needs the parent's own stream: only then do those members
2187 have no session left to attach to.
2188
2189 :param parent_player: The parent player being joined.
2190 :param parent_protocol_player: The protocol player selected for the group, if any.
2191 :param parent_protocol_domain: The protocol domain selected for the group, if any.
2192 :param protocol_members: The protocol member list the translated IDs are added to.
2193 :param native_members: The native member IDs, emptied when they are moved over.
2194 """
2195 if not (
2196 native_members
2197 and parent_protocol_domain
2198 and parent_protocol_player
2199 and parent_protocol_player.player_id != parent_player.player_id
2200 and parent_player.native_grouping_requires_own_stream
2201 ):
2202 return
2203 protocol_members.extend(
2204 self._translate_native_members_to_protocol(
2205 parent_player, parent_protocol_domain, native_members
2206 )
2207 )
2208 native_members.clear()
2209
2210 def _migrate_stranded_native_members(
2211 self,
2212 parent_player: Player,
2213 parent_protocol_player: Player,
2214 protocol_members: list[str],
2215 ) -> list[str]:
2216 """
2217 Move the native members that a switch to the given protocol strands onto that protocol.
2218
2219 Returns the member IDs that are still attached to the parent's own stream, so the
2220 caller can release them from it. Empty unless the parent renders that stream itself
2221 while its native grouping attaches the members to exactly that stream: only then are
2222 they left without anything to play.
2223
2224 :param parent_player: The parent player that is about to switch protocol.
2225 :param parent_protocol_player: The protocol player the parent will render through.
2226 :param protocol_members: The protocol member list the translated IDs are added to.
2227 """
2228 if parent_protocol_player.player_id == parent_player.player_id:
2229 return []
2230 if not parent_player.native_grouping_requires_own_stream:
2231 return []
2232 if parent_player.active_output_protocol not in (None, "native"):
2233 return []
2234 if parent_player.state.playback_state not in (PlaybackState.PLAYING, PlaybackState.PAUSED):
2235 return []
2236 stranded = [
2237 member_id
2238 for member_id in parent_player.group_members
2239 if member_id != parent_player.player_id
2240 ]
2241 for protocol_id in self._translate_native_members_to_protocol(
2242 parent_player, parent_protocol_player.provider.domain, stranded
2243 ):
2244 if protocol_id not in protocol_members:
2245 protocol_members.append(protocol_id)
2246 return stranded
2247
2248 async def _stop_native_session(
2249 self,
2250 parent_player: Player,
2251 parent_protocol_player: Player,
2252 stranded_native_members: list[str],
2253 ) -> None:
2254 """
2255 Release the given members from the parent's own stream and stop it.
2256
2257 :param parent_player: The parent player whose native session is handed over.
2258 :param parent_protocol_player: The protocol player taking the output over.
2259 :param stranded_native_members: The members to release, already migrated.
2260 """
2261 self.logger.debug(
2262 "Stopping the native session of %s before switching to %s, migrated members: %s",
2263 parent_player.state.name,
2264 parent_protocol_player.state.name,
2265 stranded_native_members,
2266 )
2267 # The members already joined the protocol group, so the native session only has to
2268 # release them and stop. Releasing them first also clears the native group, which
2269 # keeps a later native playback command from resurrecting it. Both calls take the
2270 # provider's own lock, so they must run one after the other.
2271 await parent_player.set_members(player_ids_to_remove=stranded_native_members)
2272 await parent_player.stop()
2273
2274 def _translate_members_for_protocols(
2275 self,
2276 parent_player: Player,
2277 player_ids: list[str],
2278 parent_protocol_player: Player | None,
2279 parent_protocol_domain: str | None,
2280 ) -> tuple[list[str], list[str], Player | None, str | None]:
2281 """
2282 Translate member IDs to protocol or native IDs.
2283
2284 Selection priority when grouping:
2285 0. If the parent is already playing natively and the child can be grouped
2286 natively, join that native session (a child joining an existing group must
2287 not force the whole group onto its own preferred output protocol)
2288 1. Try child's preferred output protocol (from player settings)
2289 2. Try parent's active output protocol (if any and child supports it)
2290 3. Try native grouping (if parent and child are compatible)
2291 4. Search for common protocol that supports set_members
2292 5. Log warning if no option works
2293
2294 Returns tuple of (protocol_members, native_members, protocol_player, protocol_domain).
2295 """
2296 protocol_members: list[str] = []
2297 native_members: list[str] = []
2298 parent_supports_native_grouping = (
2299 PlayerFeature.SET_MEMBERS in parent_player.supported_features
2300 )
2301 player_ids = self._order_members_for_native_join(
2302 player_ids, parent_player, parent_supports_native_grouping
2303 )
2304
2305 self.logger.log(
2306 VERBOSE_LOG_LEVEL,
2307 "Translating members for %s: parent_supports_native=%s, parent_protocol=%s (%s)",
2308 parent_player.state.name,
2309 parent_supports_native_grouping,
2310 parent_protocol_player.state.name if parent_protocol_player else "none",
2311 parent_protocol_domain or "none",
2312 )
2313
2314 for child_player_id in player_ids:
2315 child_player = self.get_player(child_player_id)
2316 if not child_player:
2317 continue
2318
2319 self.logger.log(
2320 VERBOSE_LOG_LEVEL,
2321 "Processing child %s (type=%s, protocols=%s)",
2322 child_player.state.name,
2323 child_player.state.type,
2324 [p.protocol_domain for p in child_player.output_protocols],
2325 )
2326
2327 # Priority 0: The parent is already playing natively and the child can join
2328 # that native session directly - adopt it before considering the child's own
2329 # preferred output protocol.
2330 if self._try_join_active_native_session(
2331 child_player,
2332 parent_player,
2333 parent_protocol_domain,
2334 parent_supports_native_grouping,
2335 native_members,
2336 ):
2337 continue
2338
2339 # Priority 1: Try child's preferred output protocol
2340 # (only if no active protocol or if it matches the active protocol)
2341 child_protocol_id, protocol_domain = self._try_child_preferred_protocol(
2342 child_player, parent_player
2343 )
2344 if (
2345 child_protocol_id
2346 and protocol_domain
2347 and (not parent_protocol_domain or protocol_domain == parent_protocol_domain)
2348 ):
2349 if not parent_protocol_player or parent_protocol_domain != protocol_domain:
2350 parent_protocol = parent_player.get_output_protocol_by_domain(protocol_domain)
2351 if parent_protocol:
2352 parent_protocol_player = parent_player.get_protocol_player(
2353 parent_protocol.output_protocol_id
2354 )
2355 parent_protocol_domain = protocol_domain
2356 protocol_members.append(child_protocol_id)
2357 self.logger.log(
2358 VERBOSE_LOG_LEVEL,
2359 "Using child's preferred protocol %s for %s",
2360 protocol_domain,
2361 child_player.state.name,
2362 )
2363 continue
2364
2365 # Priority 2: Try parent's active output protocol (if it supports SET_MEMBERS)
2366 if parent_protocol_domain and parent_protocol_player:
2367 # Verify the active protocol supports SET_MEMBERS
2368 if PlayerFeature.SET_MEMBERS in parent_protocol_player.state.supported_features:
2369 child_protocol = child_player.get_output_protocol_by_domain(
2370 parent_protocol_domain
2371 )
2372 if child_protocol and child_protocol.available:
2373 # For native protocol players, use the child's player_id directly
2374 # (e.g., a native sendspin web player IS the protocol player)
2375 child_protocol_id = (
2376 child_player.player_id
2377 if child_protocol.is_native
2378 else child_protocol.output_protocol_id
2379 )
2380 protocol_members.append(child_protocol_id)
2381 self.logger.log(
2382 VERBOSE_LOG_LEVEL,
2383 "Using parent's active protocol %s for %s",
2384 parent_protocol_domain,
2385 child_player.state.name,
2386 )
2387 continue
2388 else:
2389 self.logger.log(
2390 VERBOSE_LOG_LEVEL,
2391 "Parent's active protocol %s does not support SET_MEMBERS, "
2392 "will search for alternative",
2393 parent_protocol_domain,
2394 )
2395 # Clear the parent protocol so Priority 4 can select a new one
2396 parent_protocol_player = None
2397 parent_protocol_domain = None
2398
2399 # Priority 3: Try native grouping
2400 if self._can_use_native_grouping(
2401 child_player, parent_player, parent_supports_native_grouping
2402 ):
2403 native_members.append(child_player_id)
2404 self.logger.log(
2405 VERBOSE_LOG_LEVEL,
2406 "Using native grouping for %s",
2407 child_player.state.name,
2408 )
2409 continue
2410
2411 # Priority 4: Search for common protocol that supports set_members
2412 parent_protocol, child_protocol = self._try_find_common_protocol(
2413 child_player, parent_player
2414 )
2415 if parent_protocol and child_protocol:
2416 if (
2417 not parent_protocol_player
2418 or parent_protocol_domain != parent_protocol.protocol_domain
2419 ):
2420 parent_protocol_player = parent_player.get_protocol_player(
2421 parent_protocol.output_protocol_id
2422 )
2423 if parent_protocol_player:
2424 parent_protocol_domain = parent_protocol_player.provider.domain
2425 # For native protocol players, use the child's player_id directly
2426 child_protocol_id = (
2427 child_player.player_id
2428 if child_protocol.is_native
2429 else child_protocol.output_protocol_id
2430 )
2431 protocol_members.append(child_protocol_id)
2432 self.logger.log(
2433 VERBOSE_LOG_LEVEL,
2434 "Selected common protocol %s for grouping %s with %s",
2435 parent_protocol.protocol_domain,
2436 child_player.state.name,
2437 parent_player.state.name,
2438 )
2439 continue
2440
2441 # Priority 5: No option worked - log warning
2442 self.logger.warning(
2443 "Cannot group %s with %s: no compatible grouping method found "
2444 "(tried: child preferred protocol, native grouping, "
2445 "parent active protocol, common protocols)",
2446 child_player.state.name,
2447 parent_player.state.name,
2448 )
2449
2450 # Post-pass: the protocol selected for the group is only known once every child has
2451 # been processed, so the members picked for native grouping are corrected here.
2452 self._move_native_members_to_group_protocol(
2453 parent_player,
2454 parent_protocol_player,
2455 parent_protocol_domain,
2456 protocol_members,
2457 native_members,
2458 )
2459
2460 return protocol_members, native_members, parent_protocol_player, parent_protocol_domain
2461
2462 async def _forward_protocol_set_members(
2463 self,
2464 parent_player: Player,
2465 parent_protocol_player: Player,
2466 protocol_members_to_add: list[str],
2467 protocol_members_to_remove: list[str],
2468 ) -> None:
2469 """
2470 Forward protocol members to protocol player's set_members and manage active output protocol.
2471
2472 :param parent_player: The parent player (native/universal).
2473 :param parent_protocol_player: The protocol player to forward commands to.
2474 :param protocol_members_to_add: Protocol player IDs to add.
2475 :param protocol_members_to_remove: Protocol player IDs to remove.
2476 """
2477 filtered_protocol_add = self._filter_protocol_members(
2478 protocol_members_to_add, parent_protocol_player
2479 )
2480 filtered_protocol_remove = self._filter_protocol_members(
2481 protocol_members_to_remove, parent_protocol_player
2482 )
2483 self.logger.debug(
2484 "Protocol grouping on %s: filtered_add=%s, filtered_remove=%s",
2485 parent_protocol_player.state.name,
2486 filtered_protocol_add,
2487 filtered_protocol_remove,
2488 )
2489
2490 if not filtered_protocol_add and not filtered_protocol_remove:
2491 return
2492
2493 # Safety check: verify protocol player supports SET_MEMBERS
2494 if PlayerFeature.SET_MEMBERS not in parent_protocol_player.state.supported_features:
2495 self.logger.error(
2496 "Protocol player %s does not support SET_MEMBERS, cannot perform grouping. "
2497 "This should have been caught earlier in the flow.",
2498 parent_protocol_player.state.name,
2499 )
2500 return
2501
2502 # Members that ride the parent's own stream are stranded by the protocol switch below,
2503 # so they join the protocol group in this very same call and their native session is
2504 # torn down afterwards.
2505 stranded_native_members = (
2506 self._migrate_stranded_native_members(
2507 parent_player, parent_protocol_player, filtered_protocol_add
2508 )
2509 if filtered_protocol_add
2510 else []
2511 )
2512
2513 self.logger.debug(
2514 "Calling set_members on protocol player %s with add=%s, remove=%s",
2515 parent_protocol_player.state.name,
2516 filtered_protocol_add,
2517 filtered_protocol_remove,
2518 )
2519 await parent_protocol_player.set_members(
2520 player_ids_to_add=filtered_protocol_add or None,
2521 player_ids_to_remove=filtered_protocol_remove or None,
2522 )
2523
2524 # Set active output protocol on added child players
2525 if filtered_protocol_add:
2526 for child_protocol_id in filtered_protocol_add:
2527 if child_protocol := self.get_player(child_protocol_id):
2528 if child_protocol.protocol_parent_id:
2529 if child_player := self.get_player(child_protocol.protocol_parent_id):
2530 if child_player.active_output_protocol != child_protocol_id:
2531 self.logger.debug(
2532 "Setting active output protocol on child %s to %s",
2533 child_player.state.name,
2534 child_protocol_id,
2535 )
2536 child_player.set_active_output_protocol(child_protocol_id)
2537
2538 # If we added members via this protocol, set it as the active output protocol
2539 # and restart playback if currently playing AND we're switching protocols
2540 if filtered_protocol_add:
2541 previous_protocol = parent_player.active_output_protocol
2542 was_playing = parent_player.state.playback_state == PlaybackState.PLAYING
2543 # A paused player still holds its output, so the handover has to run for it
2544 # too - only the resume at the end is reserved for a player that was playing,
2545 # so adding a member does not start playback on its own.
2546 was_rendering = was_playing or parent_player.state.playback_state == (
2547 PlaybackState.PAUSED
2548 )
2549
2550 # Determine if we're switching protocols (which requires restart)
2551 # Native protocol: parent_protocol_player is the same as parent_player
2552 is_native_protocol = parent_protocol_player.player_id == parent_player.player_id
2553 already_using_native = previous_protocol in (None, "native")
2554 already_using_this_protocol = previous_protocol == parent_protocol_player.player_id
2555
2556 # Only restart if we're actually switching to a different protocol
2557 switching_protocols = not (
2558 (is_native_protocol and already_using_native) or already_using_this_protocol
2559 )
2560
2561 self.logger.debug(
2562 "Protocol grouping: is_native=%s, already_native=%s, already_this=%s, "
2563 "switching=%s, was_rendering=%s",
2564 is_native_protocol,
2565 already_using_native,
2566 already_using_this_protocol,
2567 switching_protocols,
2568 was_rendering,
2569 )
2570
2571 # Update active output protocol if not already using native
2572 if not (is_native_protocol and already_using_native):
2573 parent_player.set_active_output_protocol(parent_protocol_player.player_id)
2574
2575 # Hand the output over only if we're switching protocols
2576 if was_rendering and switching_protocols:
2577 self.logger.info(
2578 "Handing the output of %s over to the %s protocol%s",
2579 parent_player.state.name,
2580 parent_protocol_player.provider.domain,
2581 " and resuming playback" if was_playing else "",
2582 )
2583 if stranded_native_members:
2584 await self._stop_native_session(
2585 parent_player, parent_protocol_player, stranded_native_members
2586 )
2587 # Collect existing members from old protocol before stopping it,
2588 # so we can re-add them to the new protocol afterwards.
2589 old_protocol_members: list[str] = []
2590 if (
2591 previous_protocol
2592 and previous_protocol not in (None, "native")
2593 and (old_protocol_player := self.get_player(previous_protocol))
2594 and old_protocol_player.player_id != parent_protocol_player.player_id
2595 ):
2596 # Collect child members (exclude the leader itself)
2597 old_protocol_members = [
2598 m
2599 for m in old_protocol_player.group_members
2600 if m != old_protocol_player.player_id
2601 ]
2602 # Translate protocol IDs back to parent player IDs
2603 old_parent_members: list[str] = []
2604 for member_id in old_protocol_members:
2605 if member_player := self.get_player(member_id):
2606 parent_id = member_player.protocol_parent_id or member_id
2607 if parent_id != parent_player.player_id:
2608 old_parent_members.append(parent_id)
2609 self.logger.debug(
2610 "Stopping old protocol player %s before switching to %s, "
2611 "migrating members: %s",
2612 old_protocol_player.state.name,
2613 parent_protocol_player.state.name,
2614 old_parent_members,
2615 )
2616 # Use internal handler to stop the specific protocol player,
2617 # bypassing group/sync redirect and queue redirect logic.
2618 await self.mass.players._handle_cmd_stop(old_protocol_player.player_id)
2619 else:
2620 old_parent_members = []
2621 # Resume playback on the new protocol and re-add migrated members.
2622 if was_playing:
2623 await self.mass.players.cmd_resume(parent_player.player_id)
2624 if old_parent_members:
2625 self.logger.debug(
2626 "Re-adding migrated members %s to %s on new protocol",
2627 old_parent_members,
2628 parent_player.state.name,
2629 )
2630 # Use internal handler because we are already inside a
2631 # _handle_set_members call chain that holds the play lock.
2632 await self.mass.players._handle_set_members(
2633 parent_player,
2634 player_ids_to_add=old_parent_members,
2635 )
2636
2637 self.logger.debug(
2638 "After set_members, protocol player %s state: group_members=%s, synced_to=%s",
2639 parent_protocol_player.state.name,
2640 parent_protocol_player.group_members,
2641 parent_protocol_player.synced_to,
2642 )
2643