/
/
1"""Sync Group Player implementation."""
2
3from __future__ import annotations
4
5import asyncio
6import time
7from contextlib import asynccontextmanager
8from typing import TYPE_CHECKING, Any, cast
9
10from music_assistant_models.config_entries import ConfigEntry, ConfigValueOption
11from music_assistant_models.constants import PLAYER_CONTROL_FAKE
12from music_assistant_models.enums import ConfigEntryType, PlaybackState, PlayerFeature, PlayerType
13from music_assistant_models.errors import PlayerCommandFailed, UnsupportedFeaturedException
14from propcache import under_cached_property as cached_property
15
16from music_assistant.constants import (
17 APPLICATION_NAME,
18 CONF_DYNAMIC_GROUP_MEMBERS,
19 CONF_GROUP_MEMBERS,
20 CONF_POWER_CONTROL,
21)
22from music_assistant.controllers.players.constants import PlayerLockPurpose
23from music_assistant.models.player import DeviceInfo, Player, PlayerMedia
24
25from .constants import (
26 CONF_ALLOWED_MEMBERS,
27 CONF_ENTRY_SGP_NOTE,
28 EXTRA_FEATURES_FROM_MEMBERS,
29 IDLE_GRACE_SECONDS,
30 PLAYBACK_START_TIMEOUT,
31 PROVIDERS_WITH_DYNAMIC_LEADER_SWITCH,
32 REFORM_DEBOUNCE_SECONDS,
33)
34
35if TYPE_CHECKING:
36 from collections.abc import AsyncIterator, Collection
37
38 from music_assistant_models.player import PlayerSource
39
40 from .provider import SyncGroupProvider
41
42
43class SyncGroupPlayer(Player):
44 """Sync Group Player implementation."""
45
46 _attr_type: PlayerType = PlayerType.GROUP
47 sync_leader: Player | None = None
48 """The active sync leader player for this syncgroup."""
49
50 def __init__(
51 self,
52 provider: SyncGroupProvider,
53 player_id: str,
54 ) -> None:
55 """Initialize SyncGroupPlayer instance."""
56 super().__init__(provider, player_id)
57 # the default name, not the custom one: display_name already prefers the
58 # custom name, while update_state persists this one as the default name
59 self._attr_name = self.config.default_name or self.config.name or f"SyncGroup {player_id}"
60 self._attr_available = True
61 self._attr_device_info = DeviceInfo(model=provider.name, manufacturer=APPLICATION_NAME)
62 # Group players default to "no opinion" on power. The session lifecycle
63 # (form on play, dissolve on stop, debounced idle deform) governs whether
64 # the group is considered active. Users who want an explicit on/off button
65 # can assign 'Fake power control' which is then reflected via extra_data.
66 self._attr_powered = None
67 self._attr_needs_poll = True
68 # task that dissolves the group after the idle grace window expires
69 self._idle_grace_task: asyncio.Task[None] | None = None
70 # task that re-forms the group (debounced) after the sync leader was removed
71 self._reform_task: asyncio.Task[None] | None = None
72 # protocol hint for the debounced re-form, snapshotted before the old
73 # leader was cleared so the new leader keeps protocol continuity
74 self._reform_protocol_domain: str | None = None
75 # monotonic timestamp of the last playback start issued to the leader
76 # (-inf means never)
77 self._playback_start_at: float = float("-inf")
78 self._update_attributes()
79
80 @cached_property
81 def is_dynamic(self) -> bool:
82 """Return if the player is a dynamic group player."""
83 return bool(self.config.get_value(CONF_DYNAMIC_GROUP_MEMBERS, False))
84
85 @property
86 def synced_to(self) -> str | None:
87 """Return the id of the player this player is synced to (sync leader)."""
88 # groups can't be synced
89 return None
90
91 @property
92 def is_active_session(self) -> bool:
93 """
94 Return whether this sync group is currently holding its members.
95
96 The session is considered active while a sync leader is set (formed and
97 potentially playing/paused), while the idle grace timer is still
98 pending, or while a debounced re-form is pending. ``__final_active_group``
99 reads this to decide whether the configured members should be marked as
100 ``active_group`` for this group.
101 """
102 return (
103 self.sync_leader is not None
104 or self._idle_grace_task is not None
105 or self._reform_task is not None
106 )
107
108 async def on_config_updated(self) -> None:
109 """Handle logic when the PlayerConfig is first loaded or updated."""
110 # Config is only available after the player was registered
111 self._cache.clear() # clear to prevent loading old is_dynamic
112 preset_members = cast("list[str]", self.config.get_value(CONF_GROUP_MEMBERS, []))
113 if self.is_dynamic:
114 # In dynamic mode the configured members act as a preset: they are
115 # pulled in when the group is powered on
116 self._attr_static_group_members = []
117 self._attr_supported_features.add(PlayerFeature.SET_MEMBERS)
118 else:
119 self._attr_static_group_members = list(preset_members)
120 self._attr_supported_features.discard(PlayerFeature.SET_MEMBERS)
121 # Only realign the effective member list to the preset when we are
122 # dormant. Otherwise a config save (e.g. user toggling an unrelated
123 # field) would wipe any dynamic joins that happened during this session.
124 if not self.is_active_session:
125 self._attr_group_members = list(preset_members)
126
127 @property
128 def supported_features(self) -> set[PlayerFeature]:
129 """Return the supported features of the player."""
130 # PlayerFeature.POWER is intentionally NOT advertised by default: it forces
131 # users to remember to power the group off to release its members, which
132 # makes "play X on a single member from HA" silently redirect to the whole
133 # group long after playback ended. The new lifecycle forms the group on
134 # play and dissolves it on stop (with a short idle grace), so explicit
135 # power control is no longer required.
136 # Users who DO want an explicit on/off button can assign 'Fake power
137 # control' in the player config; we then advertise POWER so the UI shows
138 # the toggle. The raw config value is read here to avoid recursion via
139 # the power_control property (which itself may inspect supported features).
140 base_features: set[PlayerFeature] = {PlayerFeature.PLAY_MEDIA}
141 raw_power_conf = self.mass.config.get_raw_player_config_value(
142 self.player_id, CONF_POWER_CONTROL
143 )
144 if raw_power_conf == PLAYER_CONTROL_FAKE:
145 base_features.add(PlayerFeature.POWER)
146 if self.is_dynamic:
147 base_features.add(PlayerFeature.SET_MEMBERS)
148 if self.sync_leader:
149 # add features supported by the sync leader
150 for feature in EXTRA_FEATURES_FROM_MEMBERS:
151 if feature in self.sync_leader.state.supported_features:
152 base_features.add(feature)
153 else:
154 # derive features from all (configured) group members
155 # so that features like volume control are always advertised
156 for member_id in self._attr_group_members:
157 member_player = self.mass.players.get_player(member_id)
158 if member_player and member_player.state.available:
159 for feature in EXTRA_FEATURES_FROM_MEMBERS:
160 if feature in member_player.state.supported_features:
161 base_features.add(feature)
162 return base_features
163
164 @property
165 def requires_flow_mode(self) -> bool:
166 """Return if the player needs flow mode."""
167 if leader := self.sync_leader:
168 return leader.flow_mode
169 return False
170
171 @property
172 def supported_sample_rates(self) -> list[tuple[int, int]] | None:
173 """Return supported sample rates as defined by the sync leader."""
174 # not cached: sync_leader can change during dynamic group reforms,
175 # so we always re-resolve to stay in sync with the current leader
176 if leader := self.sync_leader:
177 return leader.get_supported_sample_rates()
178 return [(44100, 16), (48000, 16)]
179
180 @property
181 def active_source(self) -> str | None:
182 """Return the active source id of the current media (if any)."""
183 # NOTE: Not using 'state' here as we need the 'raw' value provided by the sync leader player
184 if not self.sync_leader:
185 return None
186 # deal with output protocols on the sync leader
187 output_protocol_domain: str | None = None
188 if (
189 self.sync_leader.active_output_protocol
190 and self.sync_leader.active_output_protocol != "native"
191 ):
192 if protocol_player := self.mass.players.get_player(
193 self.sync_leader.active_output_protocol
194 ):
195 output_protocol_domain = protocol_player.provider.domain
196 # active source as reported by the player itself
197 if (
198 self.sync_leader.active_source
199 # try to catch cases where player reports an active source
200 # that is actually from an active output protocol (e.g. AirPlay)
201 and self.sync_leader.active_source.lower() != output_protocol_domain
202 and not (
203 # try to handle sendspin bridge where the player itself
204 # is reporting the bridged protocol as active source
205 # we need to ignore that
206 output_protocol_domain == "sendspin"
207 and (
208 self.sync_leader.active_source.lower()
209 in ("airplay", "cast", "chromecast", "network")
210 )
211 )
212 ):
213 return self.sync_leader.active_source
214 return None
215
216 @property
217 def source_list(self) -> list[PlayerSource]:
218 """Return list of available (native) sources for this player."""
219 # NOTE: Not using 'state' here as we need the 'raw' value provided by the sync leader player
220 return self.sync_leader.source_list if self.sync_leader else []
221
222 @property
223 def can_group_with(self) -> set[str]:
224 """Return the id's of players this player can group with."""
225 if not self.is_dynamic:
226 # in case of static members,
227 # we can only group with the players defined in the config, so we return those directly
228 return set(self._attr_static_group_members)
229 # Aggregate can_group_with from ALL current group members (not just the leader).
230 # A sync group can accommodate protocol switches, so a player compatible with
231 # ANY current member is a valid candidate to join.
232 member_ids = self._attr_group_members if self._attr_group_members else []
233 # current members bypass the allow-list filter (filter constrains joiners only)
234 current_members = set(member_ids)
235 can_group_with: set[str] = set()
236 for member_id in member_ids:
237 member_player = self.mass.players.get_player(member_id)
238 if member_player and member_player.state.available:
239 can_group_with.add(member_player.player_id)
240 can_group_with.update(member_player.state.can_group_with)
241 if can_group_with:
242 return {
243 pid
244 for pid in can_group_with
245 if pid in current_members or self._is_member_allowed(pid)
246 }
247 # Without any available member to derive compatibility from (empty group or
248 # all members offline), offer any compatible player.
249 # Actual compatibility is validated when adding members
250 can_group_with = set()
251 for player in self.mass.players.iter_players(return_unavailable=False):
252 if not player.available or player.type == PlayerType.GROUP:
253 # let's avoid showing group players as options to group with
254 continue
255 if (
256 PlayerFeature.SET_MEMBERS in player.state.supported_features
257 and player.state.can_group_with
258 and not player.state.active_group
259 ):
260 can_group_with.add(player.player_id)
261 return {pid for pid in can_group_with if self._is_member_allowed(pid)}
262
263 @property
264 def group_members(self) -> list[str]:
265 """Return the list of parent player id's that are part of this sync group."""
266 if (sync_leader := self.sync_leader) and sync_leader.state.group_members:
267 # use state.group_members here so protocol specific id's get correctly translated
268 return sync_leader.state.group_members
269 return self._attr_group_members
270
271 async def get_config_entries(self) -> list[ConfigEntry]:
272 """Return all (provider/player specific) Config Entries for the given player (if any)."""
273 # keep saved player ids so the UI can render a user friendly name
274 # prevents the bug where only the player ids show up during playback
275 saved_ids = {
276 *cast("list[str]", self.config.get_value(CONF_GROUP_MEMBERS, []) or []),
277 *cast("list[str]", self.config.get_value(CONF_ALLOWED_MEMBERS, []) or []),
278 }
279 possible_players = sorted(
280 [
281 ConfigValueOption(x.player_id, title=x.display_name)
282 for x in self.mass.players.all_players(True, False)
283 if x.type != PlayerType.GROUP
284 and (
285 x.player_id in saved_ids
286 or (
287 PlayerFeature.SET_MEMBERS in x.state.supported_features
288 # also include synced followers: can_group_with returns empty
289 # while slaved, but the player is still group-capable
290 and (x.state.can_group_with or x.state.synced_to)
291 )
292 )
293 ],
294 key=lambda x: x.title or "",
295 )
296 entries: list[ConfigEntry] = [
297 # syncgroup specific entries
298 CONF_ENTRY_SGP_NOTE,
299 ConfigEntry(
300 key=CONF_GROUP_MEMBERS,
301 type=ConfigEntryType.STRING,
302 multi_value=True,
303 default_value=[],
304 required=False, # needed for dynamic members (which allows empty members list)
305 options=possible_players,
306 ),
307 ConfigEntry(
308 key=CONF_DYNAMIC_GROUP_MEMBERS,
309 type=ConfigEntryType.BOOLEAN,
310 default_value=False,
311 required=False,
312 ),
313 ConfigEntry(
314 key=CONF_ALLOWED_MEMBERS,
315 type=ConfigEntryType.STRING,
316 multi_value=True,
317 default_value=[],
318 required=False,
319 options=possible_players,
320 depends_on=CONF_DYNAMIC_GROUP_MEMBERS,
321 advanced=True,
322 ),
323 ]
324 return entries
325
326 async def power(self, powered: bool) -> None:
327 """
328 Handle POWER command to group player.
329
330 Only called when the user has assigned a power control (native or fake)
331 to the group. Powering ON pre-forms the group so its members are
332 captured immediately (matching the legacy behaviour for users who opt
333 in). Powering OFF stops any playback and dissolves the group.
334
335 :param powered: True to power on (form/capture), False to power off (dissolve).
336 """
337 # always cancel any pending idle-grace timer on explicit power transitions
338 self._cancel_idle_grace_timer()
339
340 if not powered and self.playback_state in (
341 PlaybackState.PLAYING,
342 PlaybackState.PAUSED,
343 ):
344 # stop directly via the leader to avoid re-entering our own stop()
345 # logic (which would dissolve before we re-dissolve below).
346 if sync_leader := self.sync_leader:
347 await self.mass.players._handle_cmd_stop(sync_leader.player_id)
348
349 if powered:
350 # apply the configured preset members on power-on so unjoins
351 # during a powered session stick until the next power cycle
352 preset_members = cast("list[str]", self.config.get_value(CONF_GROUP_MEMBERS, []))
353 self._attr_group_members = [
354 *preset_members,
355 *[x for x in self._attr_group_members if x not in preset_members],
356 ]
357 # form syncgroup when powering on
358 await self._form_syncgroup()
359 else:
360 # dissolve syncgroup when powering off
361 await self._dissolve_syncgroup()
362
363 if self._attr_powered != powered:
364 self._attr_powered = powered
365 self._update_attributes()
366 self.update_state()
367
368 async def stop(self) -> None:
369 """
370 Send STOP command to given player.
371
372 An explicit stop on the group dissolves the syncgroup immediately so the
373 members are released back to individual control. The idle grace timer is
374 intentionally only used when the queue ends naturally (playback_state
375 transitions to IDLE without a stop command). Users who want the group
376 to stay formed across stops can assign Fake power control and use that
377 to pin the group as 'active'.
378 """
379 self._cancel_idle_grace_timer()
380 # an explicit stop also voids any pending debounced re-form and the
381 # startup marker â the user asked for silence
382 self._cancel_reform_timer()
383 self._playback_start_at = float("-inf")
384 self._attr_current_media = None
385 if sync_leader := self.sync_leader:
386 # Use internal handler to target the sync leader directly,
387 # bypassing group/sync redirect that would loop back to this player.
388 await self.mass.players._handle_cmd_stop(sync_leader.player_id)
389 # Skip the dissolve when the user has explicitly powered the group on
390 # via Fake power control â they expect the group to stay 'active' until
391 # they power it off, even after a stop.
392 if self._attr_powered is True:
393 return
394 await self._dissolve_syncgroup()
395
396 async def play(self) -> None:
397 """Send PLAY (unpause) command to given player."""
398 # The controller has already powered us on, but the group may not be
399 # formed (e.g. after _dissolve_and_reform left us powered with no leader).
400 # _form_syncgroup is idempotent so calling it here is cheap when already formed.
401 await self._form_syncgroup()
402 # Hold the group's playback lock until the leader actually reports playing
403 # so a concurrent (un)group command can't race the in-flight start â which
404 # would otherwise leave a player streaming outside the group.
405 async with self._await_leader_playback():
406 await self.mass.players.cmd_resume(
407 self.player_id, self._attr_active_source, self._attr_current_media
408 )
409
410 async def poll(self) -> None:
411 """Poll player for state updates."""
412 self._update_attributes()
413 self.update_state()
414
415 async def play_media(self, media: PlayerMedia) -> None:
416 """Handle PLAY MEDIA on given player."""
417 self._attr_current_media = media
418 self._attr_active_source = media.source_id or None
419 # The controller has already powered us on, but the group may not be
420 # formed (e.g. after _dissolve_and_reform left us powered with no leader).
421 # _form_syncgroup is idempotent so calling it here is cheap when already formed.
422 await self._form_syncgroup()
423 if sync_leader := self.sync_leader:
424 # Use internal handler to target the sync leader directly,
425 # bypassing group/sync redirect that would loop back to this player.
426 # Hold the group's playback lock until the leader confirms playback
427 # (see play()) so a concurrent (un)group command can't race the start.
428 async with (
429 self.mass.players.get_player_lock(
430 sync_leader.player_id, PlayerLockPurpose.PLAYBACK
431 ),
432 self._await_leader_playback(),
433 ):
434 await self.mass.players._handle_play_media(sync_leader.player_id, media)
435 else:
436 raise RuntimeError("An empty group cannot play media, consider adding members first")
437
438 async def enqueue_next_media(self, media: PlayerMedia) -> None:
439 """Handle enqueuing of a next media item on the player."""
440 if sync_leader := self.sync_leader:
441 if PlayerFeature.ENQUEUE not in sync_leader.state.supported_features:
442 # this may happen in race conditions where we just switched sync leaders
443 # and the new leader doesn't support enqueueing next media.
444 return
445 # Use internal handler to bypass group redirect logic and avoid infinite loop
446 await self.mass.players._handle_enqueue_next_media(sync_leader.player_id, media)
447
448 async def set_members( # noqa: PLR0915
449 self,
450 player_ids_to_add: list[str] | None = None,
451 player_ids_to_remove: list[str] | None = None,
452 ) -> None:
453 """Handle SET_MEMBERS command on the player."""
454 if not self.is_dynamic:
455 raise UnsupportedFeaturedException(
456 f"Group {self.display_name} does not allow dynamically adding/removing members!",
457 translation_key="not_dynamic",
458 translation_owner=self.translation_owner,
459 translation_args=[self.display_name],
460 )
461 sync_leader = self.sync_leader or self._select_sync_leader(new_members=player_ids_to_add)
462 # A start that was just issued to the leader may not be reflected in the
463 # (transient) device state yet, so treat the startup window as playing â
464 # otherwise a (un)group command racing an in-flight start misreads the
465 # group as idle and skips the resume. An explicit pause always wins:
466 # PAUSED is deliberate user intent, never startup noise.
467 was_playing = self.playback_state == PlaybackState.PLAYING or (
468 self.playback_state != PlaybackState.PAUSED and self._playback_recently_started
469 )
470
471 # handle additions
472 final_players_to_add: list[str] = []
473 can_group_with = sync_leader.state.can_group_with.copy() if sync_leader else set()
474 for member_id in player_ids_to_add or []:
475 if member_id == self.player_id:
476 continue # can not add self as member
477 if not self._is_member_allowed(member_id):
478 self.logger.warning(
479 "Player %s is not allowed to join group %s by the configured player filters, "
480 "skipping adding it as a member to the group",
481 member_id,
482 self.display_name,
483 )
484 continue
485 member = self.mass.players.get_player(member_id)
486 if member is None or not member.available:
487 continue
488 if not sync_leader:
489 # no leader yet (e.g. empty group) - just register the member
490 # the leader and protocol selection happen on the next form/play
491 if member_id not in self._attr_group_members:
492 self._attr_group_members.append(member_id)
493 continue
494 if member_id != sync_leader.player_id and member_id not in can_group_with:
495 # incompatible with the current leader's protocols - do NOT register
496 # the member or it will linger in _attr_group_members forever without
497 # ever actually being synced.
498 self.logger.debug(
499 f"Cannot add {member.display_name} to group {self.display_name} since it's "
500 f"not compatible with the (current) sync leader"
501 )
502 continue
503 if member_id not in self._attr_group_members:
504 self._attr_group_members.append(member_id)
505 if member_id != sync_leader.player_id:
506 final_players_to_add.append(member_id)
507
508 # handle removals
509 final_players_to_remove: list[str] = []
510 leader_removed = False
511 for member_id in player_ids_to_remove or []:
512 if member_id not in self._attr_group_members:
513 # Fallback for a member that was grouped to the sync leader
514 # outside of MA (e.g. via the Sonos app): it isn't part of our
515 # tracked member list but does show up in group_members via the
516 # leader's live state. Forward its removal to the sync leader
517 # instead of silently skipping it.
518 if (
519 self.sync_leader
520 and member_id != self.sync_leader.player_id
521 and member_id in self.sync_leader.state.group_members
522 ):
523 final_players_to_remove.append(member_id)
524 continue
525 if member_id in self._attr_static_group_members:
526 # static members can not be removed from the group
527 raise PlayerCommandFailed(
528 f"Cannot remove {member_id} from group {self.display_name} "
529 "since it's a static member!"
530 )
531 if self.sync_leader and member_id == self.sync_leader.player_id:
532 leader_removed = True
533 continue
534 if member_id == self.player_id:
535 raise PlayerCommandFailed(
536 f"Cannot remove {self.display_name} from itself as a member!",
537 translation_key="remove_self",
538 translation_owner=self.translation_owner,
539 translation_args=[self.display_name],
540 )
541 self._attr_group_members.remove(member_id)
542 final_players_to_remove.append(member_id)
543
544 if self.sync_leader and leader_removed and self._attr_group_members:
545 # we removed the current sync leader, but we still have members in the group
546 old_leader_id = self.sync_leader.player_id
547 session_player = self._active_session_player()
548 supports_handoff = (
549 session_player is not None
550 and session_player.provider.domain in PROVIDERS_WITH_DYNAMIC_LEADER_SWITCH
551 )
552
553 if was_playing and supports_handoff:
554 # protocol supports dynamic leader switching: try to remove
555 # only the departing leader and keep remaining members playing.
556 # _dynamic_leader_switch will fall back to dissolve+reform
557 # automatically if no remaining member is part of the live
558 # session (e.g. only freshly-added players are left).
559 await self._dynamic_leader_switch(old_leader_id)
560 else:
561 # protocol doesn't support dynamic leader switching or not playing
562 await self._dissolve_and_reform(old_leader_id, resume_playback=was_playing)
563 elif self.sync_leader and (leader_removed or not self._attr_group_members):
564 # we removed the current sync leader, and we have no members left in the group
565 # or we just removed the last member from the group, so we dissolve the syncgroup
566 # Use internal handler to stop the sync leader directly,
567 # bypassing group redirect that would loop back to this player.
568 async with self.mass.players.wait_for_player_update(
569 self.sync_leader.player_id, timeout=5
570 ):
571 await self.mass.players._handle_cmd_stop(self.sync_leader.player_id)
572 await self._dissolve_syncgroup()
573
574 elif self.sync_leader:
575 # just a regular member(s) added/removed action,
576 # we can simply update the syncgroup members on the sync leader.
577 # `active_protocol_domain` is derived from live state, so the
578 # group will naturally downshift once it re-forms if every
579 # remaining member can play on the leader's native protocol.
580 # use _handle_set_members directly to avoid the redirect loop
581 # (cmd_set_members redirects sync-leader targets back to this syncgroup)
582 async with self.mass.players.get_player_lock(
583 self.sync_leader.player_id, PlayerLockPurpose.PLAYBACK
584 ):
585 await self.mass.players._handle_set_members(
586 self.sync_leader,
587 player_ids_to_add=final_players_to_add,
588 player_ids_to_remove=final_players_to_remove,
589 )
590 elif self._reform_task is not None:
591 # leaderless with a debounced re-form pending: membership just changed,
592 # so re-arm the window â the re-form picks up the final member list.
593 self._schedule_reform_timer()
594 # NOTE: If we weren't playing before, we don't need to do anything else,
595 # since the syncing will be done once playback starts
596 self.mass.players.trigger_player_update(self.player_id)
597
598 def on_group_member_updated(
599 self, member_player: Player, changed_values: dict[str, tuple[Any, Any]]
600 ) -> None:
601 """Handle callback when a group member of the group player is updated."""
602 self._update_attributes()
603 super().on_group_member_updated(member_player, changed_values)
604
605 async def on_unload(self) -> None:
606 """Handle logic when the player is unloaded from the Player controller."""
607 self._cancel_idle_grace_timer()
608 self._cancel_reform_timer()
609 await super().on_unload()
610 # the player is going away; make sure we don't leave the protocol-level
611 # sync group standing with a now-nonexistent leader behind it.
612 if self.sync_leader is not None:
613 await self._dissolve_syncgroup()
614
615 @property
616 def active_protocol_domain(self) -> str | None:
617 """
618 Derive the active protocol domain for this sync group on the fly.
619
620 Returns the domain of the protocol currently carrying the live stream
621 session, EXCEPT when every remaining member can also play on the
622 leader's native domain â in which case the group should downshift and
623 this returns that native domain. Always computed from live state so it
624 cannot drift from reality.
625
626 Because of that downshift this is a hint for the next leader selection,
627 not an address for the live session: use ``_active_session_player()``
628 to reach the players that are carrying the stream right now.
629 """
630 session_player = self._active_session_player()
631 if session_player is None or self.sync_leader is None:
632 return None
633 domain = session_player.provider.domain
634 native_domain = self.sync_leader.provider.domain
635 # Keep a non-native protocol "active" for leader-selection purposes unless
636 # the whole group can be reached on the leader's native domain.
637 if domain != native_domain and self._all_members_can_play_on_domain(native_domain):
638 return native_domain
639 return domain
640
641 def _is_member_allowed(self, player_id: str) -> bool:
642 """Return whether a player is allowed to join this group given the configured filter."""
643 # preset members should always be allowed to re-join
644 preset_members = cast("list[str]", self.config.get_value(CONF_GROUP_MEMBERS, []) or [])
645 if player_id in preset_members:
646 return True
647 allowed_members = cast("list[str]", self.config.get_value(CONF_ALLOWED_MEMBERS, []) or [])
648 return not allowed_members or player_id in allowed_members
649
650 async def _form_syncgroup(self) -> None:
651 """Form syncgroup by syncing all (possible) members."""
652 # any in-flight grace or debounced re-form timer is moot now â
653 # we're (re)forming the group
654 self._cancel_idle_grace_timer()
655 self._cancel_reform_timer()
656 self.logger.debug(
657 "Forming syncgroup %s, _attr_group_members=%s, sync_leader=%s",
658 self.display_name,
659 self._attr_group_members,
660 self.sync_leader.display_name if self.sync_leader else None,
661 )
662 # select new sync leader if needed
663 if not self.sync_leader:
664 self.sync_leader = self._select_sync_leader()
665
666 # pin the leader ref: a concurrent command (e.g. a dissolve) may clear
667 # or replace self.sync_leader while we await below
668 leader = self.sync_leader
669 if not leader:
670 # we have no members in the group, so we can't form a syncgroup
671 return
672
673 # ensure the sync leader is first in the list
674 self._attr_group_members = [
675 leader.player_id,
676 *[x for x in self._attr_group_members if x != leader.player_id],
677 ]
678 # If the leader still believes it's synced to a previous leader (e.g. we
679 # just picked a new leader after dissolving the old session and the
680 # protocol-level state hasn't propagated yet), wait for it to settle.
681 # Without this, the subsequent play_media call hits the provider's
682 # "I'm synced to another player" guard and gets rejected.
683 if leader.state.synced_to is not None:
684 self.logger.debug(
685 "Waiting for new leader %s to report synced_to=None before forming",
686 leader.display_name,
687 )
688 if not await self._wait_member_unsynced(leader.player_id):
689 # Leader is genuinely stuck â bail out before issuing play_media
690 # so we don't trigger the provider's "synced to another player"
691 # rejection. The caller (play / play_media) will surface this as
692 # a no-op form; the next user action can retry once the
693 # protocol layer has caught up.
694 self.logger.error(
695 "Aborting syncgroup form for %s: leader %s is stuck synced",
696 self.display_name,
697 leader.display_name,
698 )
699 self.sync_leader = None
700 return
701 if self.sync_leader is not leader:
702 # the group was dissolved or re-led while we waited â
703 # this form attempt is stale, abort
704 return
705 # Translate the leader's group_members (may be protocol IDs) to parent IDs
706 # so we can compare against our _attr_group_members (always parent IDs)
707 already_synced = set(self._translate_to_parent_ids(leader.state.group_members))
708 members_to_sync = [
709 x for x in self._attr_group_members if x != leader.player_id and x not in already_synced
710 ]
711 if members_to_sync:
712 # If the sync leader is playing something independently, stop it first
713 # to prevent protocol switching from trying to resume the previous playback
714 # (we're about to start new playback on the syncgroup).
715 # Wait for the leader to actually reach IDLE before adding members,
716 # since some providers reject set_members while still playing.
717 if leader.state.playback_state == PlaybackState.PLAYING:
718 async with self.mass.players.wait_for_player_update(
719 leader.player_id,
720 attribute_name="playback_state",
721 attribute_value=PlaybackState.IDLE,
722 timeout=5,
723 ):
724 await self.mass.players._handle_cmd_stop(leader.player_id)
725 if self.sync_leader is not leader:
726 # the group was dissolved or re-led while we waited â
727 # this form attempt is stale, abort
728 return
729 # use _handle_set_members directly to avoid the redirect loop
730 # (cmd_set_members redirects sync-leader targets back to this syncgroup)
731 async with self.mass.players.get_player_lock(
732 leader.player_id, PlayerLockPurpose.PLAYBACK
733 ):
734 await self.mass.players._handle_set_members(
735 leader, player_ids_to_add=members_to_sync
736 )
737
738 @asynccontextmanager
739 async def _await_leader_playback(self) -> AsyncIterator[None]:
740 """
741 Wait for the sync leader to confirm playback for the command run in the body.
742
743 Wrap the play/resume call that targets the leader in this context manager.
744 The group's playback lock (held by the caller) then stays acquired until the
745 leader actually reports playing, so a concurrent (un)group command cannot
746 race a start that has not yet taken effect at the device. A no-op when there
747 is no leader to wait on.
748 """
749 if (leader := self.sync_leader) is None:
750 yield
751 return
752 # stamp the start: device state is unreliable while a start settles, so
753 # group-command decisions treat this window as playing (see set_members)
754 self._playback_start_at = time.monotonic()
755 async with self.mass.players.wait_for_player_update(
756 leader.player_id,
757 attribute_name="playback_state",
758 attribute_value=PlaybackState.PLAYING,
759 timeout=PLAYBACK_START_TIMEOUT,
760 ):
761 yield
762
763 async def _dissolve_syncgroup(self) -> None:
764 """Dissolve the current syncgroup by ungrouping all members."""
765 # a dissolve is happening now â any pending grace or re-form timer is no
766 # longer needed (_dissolve_and_reform re-arms the re-form right after)
767 # and the session whose start the marker tracked is gone
768 self._cancel_idle_grace_timer()
769 self._cancel_reform_timer()
770 self._playback_start_at = float("-inf")
771 if sync_leader := self.sync_leader:
772 # dissolve the temporary syncgroup from the player that holds the members:
773 # ungrouping from a leader that no longer holds them is a no-op and would
774 # leave the members grouped and streaming with no way back
775 group_leader = self._protocol_group_leader(sync_leader)
776 sync_children = [
777 x for x in group_leader.state.group_members if x != group_leader.player_id
778 ]
779 if sync_children:
780 # wait for the leader's state to reflect the ungroup
781 # use _handle_set_members directly to avoid the redirect loop
782 # (cmd_set_members redirects sync-leader targets back to this syncgroup)
783 async with (
784 self.mass.players.wait_for_player_update(group_leader.player_id, timeout=5),
785 self.mass.players.get_player_lock(
786 group_leader.player_id, PlayerLockPurpose.PLAYBACK
787 ),
788 ):
789 await self.mass.players._handle_set_members(
790 group_leader, player_ids_to_remove=sync_children
791 )
792 if group_leader is not sync_leader:
793 # our callers only ever stop the leader we track, so a provider-promoted
794 # one would keep streaming on its own once the members are released
795 await self.mass.players._handle_cmd_stop(group_leader.player_id)
796 self.mass.players.schedule_active_output_protocol_clear(group_leader)
797 # Clear the leader's active protocol once it stops playing; the controller's
798 # clearing in _handle_cmd_stop is skipped for a still-grouped protocol player.
799 if sync_leader:
800 self.mass.players.schedule_active_output_protocol_clear(sync_leader)
801 self.sync_leader = None
802 self._update_attributes()
803 self.update_state()
804
805 def _select_sync_leader(
806 self,
807 new_members: list[str] | None = None,
808 preferred_protocol_domain: str | None = None,
809 preferred_member_ids: Collection[str] | None = None,
810 ) -> Player | None:
811 """
812 Select a (new) sync leader, preferring session and protocol continuity.
813
814 :param new_members: Optional list of newly added member ids to consider
815 when no current/static members are available.
816 :param preferred_protocol_domain: If provided, prefer members that
817 support this protocol domain so playback keeps using the same
818 protocol.
819 :param preferred_member_ids: If provided, prefer members from this
820 collection (e.g. the ones a live session already feeds). Outranks
821 ``preferred_protocol_domain``.
822 """
823 if self.group_members and self.sync_leader and self.sync_leader.state.available:
824 # current leader is still available, no need to select a new one
825 return self.sync_leader
826 # with selecting a new leader, we prioritize the static group members
827 group_members = self.static_group_members or self.group_members or new_members or []
828 candidates = [
829 member_player
830 for member_id in group_members
831 if (member_player := self.mass.players.get_player(member_id))
832 and member_player.state.available
833 ]
834 preferred_ids = set(preferred_member_ids or ())
835 # preference tiers, most specific first: a member that is already fed by the
836 # live session can take it over without restarting playback, and one that
837 # supports the active protocol at least keeps the session on that protocol
838 for reason, matches in (
839 (
840 "takes part in the live session",
841 [x for x in candidates if x.player_id in preferred_ids],
842 ),
843 (
844 f"supports active protocol {preferred_protocol_domain}",
845 [
846 x
847 for x in candidates
848 if preferred_protocol_domain
849 and self._member_supports_protocol_domain(x, preferred_protocol_domain)
850 ],
851 ),
852 ("first available member", candidates),
853 ):
854 if not matches:
855 continue
856 self.logger.debug(
857 "Auto-selected %s as sync leader for group %s (%s)",
858 matches[0].display_name,
859 self.display_name,
860 reason,
861 )
862 return matches[0]
863 return None
864
865 # -----------------------------------------------------------------------
866 # Protocol awareness
867 # -----------------------------------------------------------------------
868 # A sync group can contain members from multiple protocol domains (e.g. a
869 # Sonos that can play via either its native protocol or via AirPlay). The
870 # group needs to:
871 # - track which protocol the live session is using (active_protocol_domain)
872 # - resolve which player actually owns the protocol-level session
873 # (_active_session_player) so leader/handoff bookkeeping is done on
874 # the right object
875 # - choose new leaders that keep protocol continuity
876 # (_member_supports_protocol_domain / _select_sync_leader)
877 # - downshift to the native protocol once every remaining member can play
878 # on it (_all_members_can_play_on_domain)
879 # - stay aligned with the protocol's own view of the group, both in member
880 # order (_align_members_with_session) and in who leads it
881 # (_protocol_group_leader)
882 # The helpers below cover those needs. Composition decisions (which protocol
883 # to use given the current member mix) intentionally live in the group:
884 # individual protocol providers don't have visibility into the rest of the
885 # group's members.
886
887 def _translate_to_parent_ids(self, player_ids: list[str]) -> list[str]:
888 """
889 Translate a list of (possibly protocol) player IDs to parent player IDs.
890
891 Protocol players (e.g. AirPlay `apc...`) are translated to their parent
892 (e.g. Sonos `RINCON_...`). Non-protocol IDs pass through unchanged.
893
894 :param player_ids: List of player IDs that may be protocol or parent IDs.
895 """
896 result: list[str] = []
897 for pid in player_ids:
898 if player := self.mass.players.get_player(pid):
899 parent_id = player.protocol_parent_id or pid
900 if parent_id not in result:
901 result.append(parent_id)
902 elif pid not in result:
903 result.append(pid)
904 return result
905
906 def _member_supports_protocol_domain(self, player: Player, domain: str) -> bool:
907 """
908 Check if a player can be reached on the given protocol domain right now.
909
910 :param player: The player to check.
911 :param domain: The protocol domain string (e.g. "airplay", "sonos").
912 """
913 return domain in player.playback_domains
914
915 def _all_members_can_play_on_domain(self, domain: str) -> bool:
916 """
917 Return True if every current member has a playback path on the given domain.
918
919 Members that are unavailable or expose no playback path at all are
920 ignored, so they never hold the group on a protocol.
921
922 :param domain: The playback path domain to check (e.g. "airplay", "sonos").
923 """
924 for member_id in self._attr_group_members:
925 member = self.mass.players.get_player(member_id)
926 if member is None or not member.state.available:
927 continue
928 paths = member.playback_domains
929 if paths and domain not in paths:
930 return False
931 return True
932
933 def _active_session_player(self) -> Player | None:
934 """
935 Return the player that owns the live sync session.
936
937 If the current sync leader has a non-native active output protocol,
938 returns the protocol player that carries the stream; otherwise returns
939 the native sync leader itself. Returns ``None`` if there is no leader.
940 """
941 if not self.sync_leader:
942 return None
943 if (
944 self.sync_leader.active_output_protocol
945 and self.sync_leader.active_output_protocol != "native"
946 and (
947 protocol_player := self.mass.players.get_player(
948 self.sync_leader.active_output_protocol
949 )
950 )
951 ):
952 return protocol_player
953 return self.sync_leader
954
955 def _align_members_with_session(self, session_player: Player | None) -> None:
956 """
957 Re-order the tracked members to match the live session's member order.
958
959 Members that are not part of the live session keep their relative order at
960 the end of the list.
961
962 :param session_player: The player that owns the live sync session.
963 """
964 if session_player is None:
965 return
966 # the provider's own group_members, not state.group_members: the latter is
967 # set-derived for non-protocol players and loses the member order. Not
968 # live_session_members either: that answers who is in the session, not in
969 # which order, and a provider may derive it without preserving any.
970 session_order = [
971 x
972 for x in self._translate_to_parent_ids(session_player.group_members)
973 if x in self._attr_group_members
974 ]
975 if not session_order:
976 return
977 self._attr_group_members = [
978 *session_order,
979 *[x for x in self._attr_group_members if x not in session_order],
980 ]
981
982 def _protocol_group_leader(self, sync_leader: Player) -> Player:
983 """
984 Return the member that currently holds the protocol-level group.
985
986 This is normally the sync leader itself, but a provider may have promoted a
987 different member at the protocol level. Falls back to the sync leader when no
988 member reports holding others.
989
990 :param sync_leader: The sync leader tracked by this group.
991 """
992 if sync_leader.state.group_members:
993 return sync_leader
994 for member_id in self._attr_group_members:
995 if member_id == sync_leader.player_id:
996 continue
997 member = self.mass.players.get_player(member_id)
998 if member is None or not member.state.available:
999 continue
1000 # a leader always lists itself alongside its members; only adopt one that
1001 # holds members of this group, never a group formed outside of MA
1002 held = [x for x in member.state.group_members if x != member_id]
1003 if held and not set(held).isdisjoint(self._attr_group_members):
1004 self.logger.warning(
1005 "Syncgroup %s tracks %s as leader but %s holds the group members",
1006 self.display_name,
1007 sync_leader.display_name,
1008 member.display_name,
1009 )
1010 return member
1011 return sync_leader
1012
1013 def _update_attributes(self) -> None:
1014 """Update dynamic attributes."""
1015 # NOTE on what reads from `.state.*` vs the leader's raw attributes below:
1016 # `__final_current_media` and `__final_active_source` on a player that has
1017 # an ``active_group`` route through the active_group's state â so reading
1018 # ``sync_leader.state.current_media`` from inside the group would loop
1019 # back through our own state derivation (group â leader.state â
1020 # active_group=group â group). For those two we MUST use the leader's
1021 # raw attributes. ``playback_state`` / ``elapsed_time`` do not route via
1022 # active_group and are safe to read from ``.state.*``.
1023 if (sync_leader := self.sync_leader) is None:
1024 # no sync leader, reset playback-related attributes to default values
1025 self._attr_playback_state = PlaybackState.IDLE
1026 self._attr_elapsed_time = None
1027 self._attr_elapsed_time_last_updated = None
1028 self._attr_current_media = None
1029 self._attr_active_source = None
1030 self._attr_poll_interval = 30
1031 return
1032 prev_state = self._attr_playback_state
1033 new_state = sync_leader.state.playback_state
1034 self._attr_playback_state = new_state
1035 self._attr_elapsed_time = sync_leader.state.elapsed_time
1036 self._attr_elapsed_time_last_updated = sync_leader.state.elapsed_time_last_updated
1037 # don't use 'state' for current_media here since that points back to this group
1038 # player when we're active_group, we need the 'raw' value from the sync leader
1039 # itself to avoid circular dependency and ensure it reflects the actual media
1040 # on the leader rather than the group.
1041 self._attr_current_media = sync_leader.current_media
1042 self._attr_active_source = sync_leader.active_source
1043 self._attr_poll_interval = 1 if new_state == PlaybackState.PLAYING else 30
1044 # idle grace handling: schedule a debounced dissolve when the leader
1045 # naturally transitions from PLAYING/PAUSED to IDLE. The dissolve is
1046 # skipped if the user has pinned the group with Fake power control.
1047 if new_state == PlaybackState.IDLE and prev_state in (
1048 PlaybackState.PLAYING,
1049 PlaybackState.PAUSED,
1050 ):
1051 if self._attr_powered is not True:
1052 self._schedule_idle_grace_timer()
1053 elif new_state in (PlaybackState.PLAYING, PlaybackState.PAUSED):
1054 # leader resumed playing, cancel any pending grace
1055 self._cancel_idle_grace_timer()
1056
1057 async def _dissolve_and_reform(
1058 self,
1059 old_leader_id: str,
1060 leader_to_stop: Player | None = None,
1061 resume_playback: bool = True,
1062 preferred_protocol_domain: str | None = None,
1063 ) -> None:
1064 """
1065 Stop the current sync session, dissolve the syncgroup and schedule a re-form.
1066
1067 Used when a seamless handoff isn't possible (e.g. the new leader is not
1068 part of the live session). The stop/dissolve happens immediately; the
1069 re-form (with resume) is debounced so cascaded unjoins coalesce into a
1070 single restart with the final member list.
1071
1072 :param old_leader_id: The player_id of the departing leader.
1073 :param leader_to_stop: The player to stop before dissolving. Defaults
1074 to ``self.sync_leader`` but callers should pass the old leader
1075 explicitly when ``self.sync_leader`` has already been cleared.
1076 :param resume_playback: If True, schedule the debounced re-form which
1077 restarts playback on the new leader. Pass False when the group was
1078 not actively playing (e.g. paused or idle).
1079 :param preferred_protocol_domain: Optional snapshot of the active
1080 protocol domain taken before the old leader was cleared, passed to
1081 :meth:`_select_sync_leader` so the new leader is chosen to keep the
1082 protocol session continuous where possible.
1083 """
1084 leader_to_stop = leader_to_stop or self.sync_leader
1085 if leader_to_stop:
1086 self.logger.info(
1087 "Dissolving syncgroup %s (leader %s) and re-forming with a new leader",
1088 self.display_name,
1089 leader_to_stop.display_name,
1090 )
1091 async with self.mass.players.wait_for_player_update(
1092 leader_to_stop.player_id, timeout=5
1093 ):
1094 await self.mass.players._handle_cmd_stop(leader_to_stop.player_id)
1095 await self._dissolve_syncgroup()
1096 if old_leader_id in self._attr_group_members:
1097 self._attr_group_members.remove(old_leader_id)
1098 if resume_playback and self._attr_group_members:
1099 self._reform_protocol_domain = preferred_protocol_domain
1100 self._schedule_reform_timer()
1101
1102 async def _wait_member_unsynced(self, member_id: str, timeout: float = 5.0) -> bool:
1103 """
1104 Wait until the given member reports as unsynced (synced_to is None).
1105
1106 Returns ``True`` when the member is verified unsynced (downstream flows
1107 like leader selection / play_media on the leader are safe to proceed),
1108 or ``False`` when the player is genuinely stuck (the caller should
1109 abort rather than issue a play_media that will be rejected by the
1110 provider's "I'm synced to another player" guard).
1111
1112 :param member_id: The player to wait on.
1113 :param timeout: Seconds to wait for the first state propagation.
1114 """
1115 async with self.mass.players.wait_for_player_update(
1116 member_id,
1117 attribute_name="synced_to",
1118 attribute_value=None,
1119 timeout=timeout,
1120 ):
1121 pass
1122 member = self.mass.players.get_player(member_id)
1123 if member is None or member.synced_to is None:
1124 return True
1125 # The provider didn't propagate within the timeout. Kick the member
1126 # from its stale parent, then wait again with a tighter budget.
1127 # This rescues the common "Sonos UPnP event lag" case.
1128 # NOTE: not the public cmd_ungroup - it re-enters this syncgroup's set_members.
1129 # if the stale parent is gone, no kick is possible - fall through to the final check
1130 if stale_parent := self.mass.players.get_player(member.synced_to):
1131 self.logger.warning(
1132 "Player %s still reports synced_to=%s after %ss; "
1133 "removing it from its stale parent and re-waiting",
1134 member.display_name,
1135 member.synced_to,
1136 timeout,
1137 )
1138 try:
1139 async with (
1140 self.mass.players.wait_for_player_update(
1141 member_id,
1142 attribute_name="synced_to",
1143 attribute_value=None,
1144 timeout=2.0,
1145 ),
1146 self.mass.players.get_player_lock(
1147 stale_parent.player_id, PlayerLockPurpose.PLAYBACK
1148 ),
1149 ):
1150 await self.mass.players._handle_set_members(
1151 stale_parent, player_ids_to_remove=[member_id]
1152 )
1153 except asyncio.CancelledError:
1154 raise
1155 except Exception as err:
1156 self.logger.debug(
1157 "stale-parent removal recovery for %s raised: %s", member.display_name, err
1158 )
1159 member = self.mass.players.get_player(member_id)
1160 if member is None or member.synced_to is None:
1161 return True
1162 self.logger.error(
1163 "Player %s is stuck synced_to=%s; aborting dissolve+reform path",
1164 member.display_name,
1165 member.synced_to,
1166 )
1167 return False
1168
1169 async def _dynamic_leader_switch(self, old_leader_id: str) -> None:
1170 """
1171 Switch the sync leader without tearing down the stream session.
1172
1173 Used when the provider supports dynamic leader selection (e.g. AirPlay,
1174 Snapcast). The old leader is removed from the live session and the
1175 remaining members keep playing uninterrupted on a newly selected leader.
1176
1177 If no remaining member takes part in the live session (e.g. only
1178 freshly-added players are left), a seamless handoff isn't possible. In
1179 that case we fall back to dissolve + reform, accepting a brief audio gap.
1180
1181 :param old_leader_id: The player_id of the leader being removed.
1182 """
1183 old_leader = self.sync_leader
1184 assert old_leader is not None
1185
1186 self.logger.info(
1187 "Dynamic leader switch: removing %s from group %s, remaining members keep playing",
1188 old_leader.display_name,
1189 self.display_name,
1190 )
1191
1192 # Snapshot the currently active protocol and session before clearing
1193 # the leader â we need both for new-leader selection and for the
1194 # handoff-eligibility check.
1195 preferred_domain = self.active_protocol_domain
1196 session_player = self._active_session_player()
1197 # The domain the live session actually runs on. It differs from
1198 # `preferred_domain` once the group is due to downshift to native, and
1199 # a seamless handoff must stay on the protocol carrying the stream.
1200 session_domain = session_player.provider.domain if session_player else None
1201 # The members the session feeds right now: only a member from this set can take
1202 # it over without a restart. Tracked membership is not enough â a member can be
1203 # dropped from the session (or never make it in) while still being listed.
1204 live_member_ids = (
1205 self._translate_to_parent_ids(session_player.live_session_members)
1206 if session_player
1207 else []
1208 )
1209
1210 # Remove the old leader from our group members list
1211 if old_leader_id in self._attr_group_members:
1212 self._attr_group_members.remove(old_leader_id)
1213
1214 # A provider may hand the live session to its own first remaining member, so our
1215 # member order has to match the session's before we pick from it â otherwise we
1216 # end up tracking a different leader than the one that inherits the session.
1217 self._align_members_with_session(session_player)
1218
1219 # Pick a new leader, preferring one that is already fed by the live session
1220 # so the session continuation is seamless.
1221 self.sync_leader = None
1222 new_leader = self._select_sync_leader(
1223 preferred_protocol_domain=session_domain,
1224 preferred_member_ids=live_member_ids,
1225 )
1226
1227 if not new_leader:
1228 # No remaining members to take over â stop the old leader's
1229 # session and dissolve the group entirely. Restore sync_leader
1230 # so _dissolve_syncgroup can properly ungroup protocol members.
1231 self.sync_leader = old_leader
1232 self.logger.info(
1233 "No remaining members for group %s after removing %s, stopping",
1234 self.display_name,
1235 old_leader.display_name,
1236 )
1237 async with self.mass.players.wait_for_player_update(old_leader.player_id, timeout=5):
1238 await self.mass.players._handle_cmd_stop(old_leader.player_id)
1239 await self._dissolve_syncgroup()
1240 return
1241
1242 # A seamless handoff requires the new leader to already be a sync_client of
1243 # the live session. Selection prefers such a member, so reaching this means
1244 # no remaining member has a stream to inherit: fall back to dissolve + reform.
1245 if new_leader.player_id not in live_member_ids:
1246 self.logger.info(
1247 "New leader %s is not in the live session; dissolving and re-forming syncgroup %s",
1248 new_leader.display_name,
1249 self.display_name,
1250 )
1251 # Restore sync_leader so _dissolve_and_reform -> _dissolve_syncgroup
1252 # can properly ungroup protocol-level members. Forward the protocol
1253 # hint so the new form keeps protocol continuity when possible.
1254 self.sync_leader = old_leader
1255 await self._dissolve_and_reform(
1256 old_leader_id,
1257 leader_to_stop=old_leader,
1258 preferred_protocol_domain=preferred_domain,
1259 )
1260 return
1261
1262 self.sync_leader = new_leader
1263 # Ensure the new leader is first in the members list
1264 self._attr_group_members = [
1265 new_leader.player_id,
1266 *[x for x in self._attr_group_members if x != new_leader.player_id],
1267 ]
1268 self.logger.info(
1269 "Dynamic leader switch complete: %s is now leader of group %s",
1270 new_leader.display_name,
1271 self.display_name,
1272 )
1273
1274 # Hand off at the protocol level. We already know:
1275 # - the old session player (the protocol player that owns the live session)
1276 # - the domain that session runs on
1277 # - the new leader (a parent player whose protocol player is in the session)
1278 # So we can talk to the protocol players directly and skip the controller's
1279 # protocol-translation overhead in cmd_set_members.
1280 new_target = self._resolve_session_target(new_leader, session_domain)
1281 remaining_protocol_ids: list[str] = []
1282 for member_id in self._attr_group_members:
1283 if member_id == new_leader.player_id:
1284 continue
1285 if member := self.mass.players.get_player(member_id):
1286 if target := self._resolve_session_target(member, session_domain):
1287 remaining_protocol_ids.append(target.player_id)
1288
1289 # 1. Old leader's session protocol player steps out of the session.
1290 # Direct call (the controller's cmd_set_members would interpret this
1291 # self-removal as "dissolve the entire group"). The provider's set_members
1292 # keeps the live session running for the members that stay behind and releases
1293 # them, so they are briefly without a leader until step 2 picks them back up.
1294 if session_player is not None:
1295 await session_player.set_members(player_ids_to_remove=[session_player.player_id])
1296
1297 # 2. New leader's protocol player takes over ownership tracking of the
1298 # remaining members. The members are already in the live session at the
1299 # protocol level (sync_clients), this just transfers the bookkeeping so
1300 # the new leader's protocol player reports them as its group members.
1301 if remaining_protocol_ids and new_target is not None:
1302 await new_target.set_members(player_ids_to_add=remaining_protocol_ids)
1303
1304 self.update_state()
1305
1306 def _schedule_idle_grace_timer(self) -> None:
1307 """Schedule a debounced dissolve after the leader becomes idle."""
1308 # any previously scheduled task is replaced so we don't end up with
1309 # two dissolves racing each other when the leader oscillates quickly
1310 self._cancel_idle_grace_timer()
1311 self.logger.debug(
1312 "Scheduling idle-grace dissolve for syncgroup %s in %ss",
1313 self.display_name,
1314 IDLE_GRACE_SECONDS,
1315 )
1316 self._idle_grace_task = self.mass.create_task(self._idle_grace_runner())
1317
1318 def _cancel_idle_grace_timer(self) -> None:
1319 """Cancel any pending idle-grace dissolve task."""
1320 if self._idle_grace_task is not None:
1321 if not self._idle_grace_task.done():
1322 self._idle_grace_task.cancel()
1323 self._idle_grace_task = None
1324
1325 async def _idle_grace_runner(self) -> None:
1326 """Wait the grace window, then dissolve if the group is still idle."""
1327 try:
1328 await asyncio.sleep(IDLE_GRACE_SECONDS)
1329 except asyncio.CancelledError:
1330 return
1331 # re-check state at fire time â playback may have resumed, the user
1332 # may have powered the group on, or another path may have dissolved
1333 # us already. Any of these means we should not dissolve here.
1334 self._idle_grace_task = None
1335 if self.sync_leader is None:
1336 return
1337 if self._attr_powered is True:
1338 return
1339 if self.sync_leader.state.playback_state != PlaybackState.IDLE:
1340 return
1341 self.logger.info(
1342 "Idle-grace expired for syncgroup %s, dissolving",
1343 self.display_name,
1344 )
1345 await self._dissolve_syncgroup()
1346
1347 @property
1348 def _playback_recently_started(self) -> bool:
1349 """Return whether a playback start was issued within the settle window."""
1350 return (time.monotonic() - self._playback_start_at) < PLAYBACK_START_TIMEOUT
1351
1352 def _schedule_reform_timer(self) -> None:
1353 """(Re)schedule the debounced re-form after the sync leader was removed."""
1354 # any previously scheduled task is replaced so cascaded unjoins coalesce
1355 # into a single re-form with the final member list
1356 self._cancel_reform_timer()
1357 self.logger.debug(
1358 "Scheduling debounced re-form for syncgroup %s in %ss",
1359 self.display_name,
1360 REFORM_DEBOUNCE_SECONDS,
1361 )
1362 self._reform_task = self.mass.create_task(self._reform_runner())
1363
1364 def _cancel_reform_timer(self) -> None:
1365 """Cancel any pending debounced re-form task."""
1366 if (task := self._reform_task) is None:
1367 return
1368 self._reform_task = None
1369 # never cancel ourselves: the runner ends up here via play() -> _form_syncgroup
1370 if task is not asyncio.current_task() and not task.done():
1371 task.cancel()
1372
1373 async def _reform_runner(self) -> None:
1374 """Wait the debounce window, then re-form the group and resume playback."""
1375 try:
1376 await asyncio.sleep(REFORM_DEBOUNCE_SECONDS)
1377 except asyncio.CancelledError:
1378 return
1379 try:
1380 # serialize with (un)group and playback commands targeting this group.
1381 # A cancellation (another unjoin re-arming the window, an explicit
1382 # stop) may still land while we wait for the lock.
1383 async with self.mass.players.get_player_lock(
1384 self.player_id, PlayerLockPurpose.PLAYBACK
1385 ):
1386 # re-check state at execution time â an explicit play may have
1387 # re-formed the group already and all members may have been
1388 # removed meanwhile
1389 if self.sync_leader is not None or not self._attr_group_members:
1390 return
1391 # Wait for the remaining members to report as unsynced before
1392 # re-forming. Providers like Sonos propagate group state
1393 # asynchronously â the children can still report synced_to for
1394 # a few seconds after the leader's ungroup command returns.
1395 members = list(self._attr_group_members)
1396 unsync_results = await asyncio.gather(
1397 *(self._wait_member_unsynced(m) for m in members),
1398 return_exceptions=True,
1399 )
1400 stuck_members = [
1401 members[i] for i, result in enumerate(unsync_results) if result is False
1402 ]
1403 if stuck_members:
1404 self.logger.error(
1405 "Members of group %s still report synced_to after recovery attempts: "
1406 "%s; aborting re-form (no playback will resume on this call)",
1407 self.display_name,
1408 stuck_members,
1409 )
1410 return
1411 self.logger.info(
1412 "Re-forming syncgroup %s with %s member(s) and resuming playback",
1413 self.display_name,
1414 len(members),
1415 )
1416 # Preselect the new leader with the protocol hint so the form
1417 # picks a member compatible with the previous session's protocol
1418 # (e.g. keep AirPlay if the session was AirPlay).
1419 if self._reform_protocol_domain is not None:
1420 self.sync_leader = self._select_sync_leader(
1421 preferred_protocol_domain=self._reform_protocol_domain
1422 )
1423 await self.play()
1424 finally:
1425 # normal completion detaches us via play() -> _form_syncgroup already;
1426 # this covers the early-return paths so is_active_session settles
1427 if self._reform_task is asyncio.current_task():
1428 self._reform_task = None
1429 self.update_state()
1430
1431 def _resolve_session_target(self, player: Player, domain: str | None) -> Player | None:
1432 """
1433 Resolve the player that participates in the live session for ``domain``.
1434
1435 For a player whose own provider domain matches, returns the player itself.
1436 For a parent player with a linked protocol on that domain, returns the
1437 corresponding protocol player. Returns ``None`` when nothing matches.
1438
1439 :param player: The player to resolve (parent or protocol player).
1440 :param domain: The protocol domain string of the active session
1441 (e.g. "airplay"). May be None, in which case ``player`` is returned.
1442 """
1443 if domain is None:
1444 return player
1445 if player.provider.domain == domain:
1446 return player
1447 for linked in player.linked_output_protocols:
1448 if linked.protocol_domain == domain:
1449 return self.mass.players.get_player(linked.output_protocol_id)
1450 return None
1451