/
/
/
1"""
2MusicAssistant PlayerController.
3
4Handles all logic to control supported players,
5which are provided by Player Providers.
6
7Note that the PlayerController has a concept of a 'player' and a 'playerstate'.
8The Player is the actual object that is provided by the provider,
9which incorporates the (unaltered) state of the player (e.g. volume, state, etc)
10and functions for controlling the player (e.g. play, pause, etc).
11
12The playerstate is the (final) state of the player, including any user customizations
13and transformations that are applied to the player.
14The playerstate is the object that is exposed to the outside world (via the API).
15"""
16
17from __future__ import annotations
18
19import asyncio
20import time
21from contextlib import suppress
22from contextvars import ContextVar
23from typing import TYPE_CHECKING, Any, cast
24
25from music_assistant_models.auth import UserRole
26from music_assistant_models.constants import (
27 PLAYER_CONTROL_FAKE,
28 PLAYER_CONTROL_NATIVE,
29 PLAYER_CONTROL_NONE,
30)
31from music_assistant_models.enums import (
32 EventType,
33 MediaType,
34 PlaybackState,
35 PlayerFeature,
36 PlayerType,
37 ProviderFeature,
38 ProviderType,
39)
40from music_assistant_models.errors import (
41 AlreadyRegisteredError,
42 InsufficientPermissions,
43 MusicAssistantError,
44 PlayerCommandFailed,
45 PlayerUnavailableError,
46 ProviderUnavailableError,
47 UnsupportedFeaturedException,
48)
49from music_assistant_models.player import PlayerOptionValueType # noqa: TC002
50from music_assistant_models.player_control import PlayerControl # noqa: TC002
51
52from music_assistant.constants import (
53 ANNOUNCE_ALERT_FILE,
54 ATTR_ACTIVE_SOURCE,
55 ATTR_ANNOUNCEMENT_IN_PROGRESS,
56 ATTR_AVAILABLE,
57 ATTR_ELAPSED_TIME,
58 ATTR_ENABLED,
59 ATTR_FAKE_MUTE,
60 ATTR_FAKE_POWER,
61 ATTR_FAKE_VOLUME,
62 ATTR_GROUP_MEMBERS,
63 ATTR_LAST_POLL,
64 ATTR_MUTE_LOCK,
65 ATTR_PREVIOUS_VOLUME,
66 CONF_AUTO_PLAY,
67 CONF_ENTRY_ANNOUNCE_VOLUME,
68 CONF_ENTRY_ANNOUNCE_VOLUME_MAX,
69 CONF_ENTRY_ANNOUNCE_VOLUME_MIN,
70 CONF_ENTRY_ANNOUNCE_VOLUME_STRATEGY,
71 CONF_ENTRY_TTS_PRE_ANNOUNCE,
72 CONF_ENTRY_ZEROCONF_INTERFACES,
73 CONF_PLAYER_DSP,
74 CONF_PLAYERS,
75 CONF_PRE_ANNOUNCE_CHIME_URL,
76)
77from music_assistant.controllers.webserver.helpers.auth_middleware import (
78 get_current_user,
79 get_sendspin_player_id,
80)
81from music_assistant.helpers.api import api_command
82from music_assistant.helpers.tags import async_parse_tags
83from music_assistant.helpers.throttle_retry import Throttler
84from music_assistant.helpers.util import TaskManager, validate_announcement_chime_url
85from music_assistant.models.core_controller import CoreController
86from music_assistant.models.player import Player, PlayerMedia, PlayerState
87from music_assistant.models.player_provider import PlayerProvider
88from music_assistant.models.plugin import PluginProvider, PluginSource
89
90from .helpers import AnnounceData, handle_player_command
91from .protocol_linking import ProtocolLinkingMixin
92
93if TYPE_CHECKING:
94 from collections.abc import Iterator
95
96 from music_assistant_models.config_entries import (
97 ConfigEntry,
98 ConfigValueType,
99 CoreConfig,
100 PlayerConfig,
101 )
102 from music_assistant_models.player_queue import PlayerQueue
103
104 from music_assistant import MusicAssistant
105
106CACHE_CATEGORY_PLAYER_POWER = 1
107
108# Context variable to prevent circular calls between players and player_queues controllers
109IN_QUEUE_COMMAND: ContextVar[bool] = ContextVar("IN_QUEUE_COMMAND", default=False)
110
111
112class PlayerController(ProtocolLinkingMixin, CoreController):
113 """Controller holding all logic to control registered players."""
114
115 domain: str = "players"
116
117 def __init__(self, mass: MusicAssistant) -> None:
118 """Initialize core controller."""
119 super().__init__(mass)
120 self._players: dict[str, Player] = {}
121 self._controls: dict[str, PlayerControl] = {}
122 self.manifest.name = "Player Controller"
123 self.manifest.description = (
124 "Music Assistant's core controller which manages all players from all providers."
125 )
126 self.manifest.icon = "speaker-multiple"
127 self._poll_task: asyncio.Task[None] | None = None
128 self._player_throttlers: dict[str, Throttler] = {}
129 self._player_command_locks: dict[str, asyncio.Lock] = {}
130 # Lock to prevent race conditions during player registration
131 self._register_lock = asyncio.Lock()
132 # Track pending protocol player evaluations (delayed to allow all protocols to register)
133 self._pending_protocol_evaluations: dict[str, asyncio.TimerHandle] = {}
134
135 async def get_config_entries(
136 self,
137 action: str | None = None,
138 values: dict[str, ConfigValueType] | None = None,
139 ) -> tuple[ConfigEntry, ...]:
140 """Return Config Entries for the Player Controller."""
141 return (CONF_ENTRY_ZEROCONF_INTERFACES,)
142
143 async def setup(self, config: CoreConfig) -> None:
144 """Async initialize of module."""
145 self._poll_task = self.mass.create_task(self._poll_players())
146
147 async def close(self) -> None:
148 """Cleanup on exit."""
149 if self._poll_task and not self._poll_task.done():
150 self._poll_task.cancel()
151 # Cancel all pending protocol evaluations
152 for handle in self._pending_protocol_evaluations.values():
153 handle.cancel()
154 self._pending_protocol_evaluations.clear()
155
156 async def on_provider_loaded(self, provider: PlayerProvider) -> None:
157 """Handle logic when a provider is loaded."""
158
159 async def on_provider_unload(self, provider: PlayerProvider) -> None:
160 """Handle logic when a provider is (about to get) unloaded."""
161
162 @property
163 def providers(self) -> list[PlayerProvider]:
164 """Return all loaded/running MusicProviders."""
165 return cast("list[PlayerProvider]", self.mass.get_providers(ProviderType.PLAYER))
166
167 def all_players(
168 self,
169 return_unavailable: bool = True,
170 return_disabled: bool = False,
171 provider_filter: str | None = None,
172 return_protocol_players: bool = False,
173 ) -> list[Player]:
174 """
175 Return all registered players.
176
177 Note that this applies user filters for players (for non admin users).
178
179 :param return_unavailable [bool]: Include unavailable players.
180 :param return_disabled [bool]: Include disabled players.
181 :param provider_filter [str]: Optional filter by provider lookup key.
182 :param return_protocol_players [bool]: Include protocol players (hidden by default).
183
184 :return: List of Player objects.
185 """
186 current_user = get_current_user()
187 user_filter = (
188 current_user.player_filter
189 if current_user and current_user.role != UserRole.ADMIN
190 else None
191 )
192 current_sendspin_player = get_sendspin_player_id()
193 return [
194 player
195 for player in list(self._players.values())
196 if (player.state.available or return_unavailable)
197 and (player.state.enabled or return_disabled)
198 and (provider_filter is None or player.provider.instance_id == provider_filter)
199 and (
200 not user_filter
201 or player.player_id in user_filter
202 or player.player_id == current_sendspin_player
203 )
204 and (return_protocol_players or player.state.type != PlayerType.PROTOCOL)
205 ]
206
207 @api_command("players/all")
208 def all_player_states(
209 self,
210 return_unavailable: bool = True,
211 return_disabled: bool = False,
212 provider_filter: str | None = None,
213 return_protocol_players: bool = False,
214 ) -> list[PlayerState]:
215 """
216 Return PlayerState for all registered players.
217
218 :param return_unavailable [bool]: Include unavailable players.
219 :param return_disabled [bool]: Include disabled players.
220 :param provider_filter [str]: Optional filter by provider lookup key.
221 :param return_protocol_players [bool]: Include protocol players (hidden by default).
222
223 :return: List of PlayerState objects.
224 """
225 return [
226 player.state
227 for player in self.all_players(
228 return_unavailable=return_unavailable,
229 return_disabled=return_disabled,
230 provider_filter=provider_filter,
231 return_protocol_players=return_protocol_players,
232 )
233 ]
234
235 def get_player(
236 self,
237 player_id: str,
238 raise_unavailable: bool = False,
239 ) -> Player | None:
240 """
241 Return Player by player_id.
242
243 :param player_id [str]: ID of the player.
244 :param raise_unavailable [bool]: Raise if player is unavailable.
245
246 :raises PlayerUnavailableError: If player is unavailable and raise_unavailable is True.
247 :return: Player object or None.
248 """
249 if player := self._players.get(player_id):
250 if (not player.state.available or not player.state.enabled) and raise_unavailable:
251 msg = f"Player {player_id} is not available"
252 raise PlayerUnavailableError(msg)
253 return player
254 if raise_unavailable:
255 msg = f"Player {player_id} is not available"
256 raise PlayerUnavailableError(msg)
257 return None
258
259 @api_command("players/get")
260 def get_player_state(
261 self,
262 player_id: str,
263 raise_unavailable: bool = False,
264 ) -> PlayerState | None:
265 """
266 Return PlayerState by player_id.
267
268 :param player_id [str]: ID of the player.
269 :param raise_unavailable [bool]: Raise if player is unavailable.
270
271 :raises PlayerUnavailableError: If player is unavailable and raise_unavailable is True.
272 :return: Player object or None.
273 """
274 current_user = get_current_user()
275 user_filter = (
276 current_user.player_filter
277 if current_user and current_user.role != UserRole.ADMIN
278 else None
279 )
280 current_sendspin_player = get_sendspin_player_id()
281 if (
282 current_user
283 and user_filter
284 and player_id not in user_filter
285 and player_id != current_sendspin_player
286 ):
287 msg = f"{current_user.username} does not have access to player {player_id}"
288 raise InsufficientPermissions(msg)
289 if player := self.get_player(player_id, raise_unavailable):
290 return player.state
291 return None
292
293 def get_player_by_name(self, name: str) -> Player | None:
294 """
295 Return Player by name.
296
297 Performs case-insensitive matching against the player's state name
298 (the final name visible in clients and API).
299 If multiple players match, logs a warning and returns the first match.
300
301 :param name: Name of the player.
302 :return: Player object or None.
303 """
304 name_normalized = name.strip().lower()
305 matches: list[Player] = []
306
307 for player in list(self._players.values()):
308 if player.state.name.strip().lower() == name_normalized:
309 matches.append(player)
310
311 if not matches:
312 return None
313
314 if len(matches) > 1:
315 player_ids = [p.player_id for p in matches]
316 self.logger.warning(
317 "players/get_by_name: Multiple players found with name '%s': %s - "
318 "returning first match (%s). "
319 "Consider using the players/get API with player_id instead "
320 "for unambiguous lookups.",
321 name,
322 player_ids,
323 matches[0].player_id,
324 )
325
326 return matches[0]
327
328 @api_command("players/get_by_name")
329 def get_player_state_by_name(self, name: str) -> PlayerState | None:
330 """
331 Return PlayerState by name.
332
333 :param name: Name of the player.
334 :return: PlayerState object or None.
335 """
336 current_user = get_current_user()
337 user_filter = (
338 current_user.player_filter
339 if current_user and current_user.role != UserRole.ADMIN
340 else None
341 )
342 current_sendspin_player = get_sendspin_player_id()
343 if player := self.get_player_by_name(name):
344 if (
345 current_user
346 and user_filter
347 and player.player_id not in user_filter
348 and player.player_id != current_sendspin_player
349 ):
350 msg = f"{current_user.username} does not have access to player {player.player_id}"
351 raise InsufficientPermissions(msg)
352 return player.state
353 return None
354
355 @api_command("players/player_controls")
356 def player_controls(
357 self,
358 ) -> list[PlayerControl]:
359 """Return all registered playercontrols."""
360 return list(self._controls.values())
361
362 @api_command("players/player_control")
363 def get_player_control(
364 self,
365 control_id: str,
366 ) -> PlayerControl | None:
367 """
368 Return PlayerControl by control_id.
369
370 :param control_id: ID of the player control.
371 :return: PlayerControl object or None.
372 """
373 if control := self._controls.get(control_id):
374 return control
375 return None
376
377 @api_command("players/plugin_sources")
378 def get_plugin_sources(self) -> list[PluginSource]:
379 """Return all available plugin sources."""
380 return [
381 plugin_prov.get_source()
382 for plugin_prov in self.mass.get_providers(ProviderType.PLUGIN)
383 if isinstance(plugin_prov, PluginProvider)
384 and ProviderFeature.AUDIO_SOURCE in plugin_prov.supported_features
385 ]
386
387 @api_command("players/plugin_source")
388 def get_plugin_source(
389 self,
390 source_id: str,
391 ) -> PluginSource | None:
392 """
393 Return PluginSource by source_id.
394
395 :param source_id: ID of the plugin source.
396 :return: PluginSource object or None.
397 """
398 for plugin_prov in self.mass.get_providers(ProviderType.PLUGIN):
399 assert isinstance(plugin_prov, PluginProvider) # for type checking
400 if ProviderFeature.AUDIO_SOURCE not in plugin_prov.supported_features:
401 continue
402 if (source := plugin_prov.get_source()) and source.id == source_id:
403 return source
404 return None
405
406 # Player commands
407
408 @api_command("players/cmd/stop")
409 @handle_player_command
410 async def cmd_stop(self, player_id: str) -> None:
411 """Send STOP command to given player.
412
413 - player_id: player_id of the player to handle the command.
414 """
415 player = self._get_player_with_redirect(player_id)
416 # Redirect to queue controller if it is active (skip if already in queue command context)
417 if not IN_QUEUE_COMMAND.get() and (active_queue := self.get_active_queue(player)):
418 await self.mass.player_queues.stop(active_queue.queue_id)
419 return
420 # Delegate to internal handler for actual implementation
421 await self._handle_cmd_stop(player.player_id)
422
423 @api_command("players/cmd/play")
424 @handle_player_command
425 async def cmd_play(self, player_id: str) -> None:
426 """Send PLAY (unpause) command to given player.
427
428 - player_id: player_id of the player to handle the command.
429 """
430 player = self._get_player_with_redirect(player_id)
431 if player.state.playback_state == PlaybackState.PLAYING:
432 self.logger.info(
433 "Ignore PLAY request to player %s: player is already playing", player.state.name
434 )
435 return
436 # player is not paused: check for queue redirect, then delegate to internal handler
437 if player.state.playback_state != PlaybackState.PAUSED:
438 source = player.state.active_source
439 if active_queue := self.mass.player_queues.get(source or player_id):
440 await self.mass.player_queues.resume(active_queue.queue_id)
441 return
442
443 # Delegate to internal handler for actual implementation
444 await self._handle_cmd_play(player.player_id)
445
446 @api_command("players/cmd/pause")
447 @handle_player_command
448 async def cmd_pause(self, player_id: str) -> None:
449 """Send PAUSE command to given player.
450
451 - player_id: player_id of the player to handle the command.
452 """
453 player = self._get_player_with_redirect(player_id)
454 # Redirect to queue controller if it is active (skip if already in queue command context)
455 if not IN_QUEUE_COMMAND.get() and (active_queue := self.get_active_queue(player)):
456 await self.mass.player_queues.pause(active_queue.queue_id)
457 return
458 # Delegate to internal handler for actual implementation
459 await self._handle_cmd_pause(player.player_id)
460
461 @api_command("players/cmd/play_pause")
462 async def cmd_play_pause(self, player_id: str) -> None:
463 """Toggle play/pause on given player.
464
465 - player_id: player_id of the player to handle the command.
466 """
467 player = self._get_player_with_redirect(player_id)
468 if player.state.playback_state == PlaybackState.PLAYING:
469 await self.cmd_pause(player.player_id)
470 else:
471 await self.cmd_play(player.player_id)
472
473 @api_command("players/cmd/resume")
474 @handle_player_command
475 async def cmd_resume(
476 self, player_id: str, source: str | None = None, media: PlayerMedia | None = None
477 ) -> None:
478 """Send RESUME command to given player.
479
480 Resume (or restart) playback on the player.
481
482 :param player_id: player_id of the player to handle the command.
483 :param source: Optional source to resume.
484 :param media: Optional media to resume.
485 """
486 await self._handle_cmd_resume(player_id, source, media)
487
488 @api_command("players/cmd/seek")
489 async def cmd_seek(self, player_id: str, position: int) -> None:
490 """Handle SEEK command for given player.
491
492 - player_id: player_id of the player to handle the command.
493 - position: position in seconds to seek to in the current playing item.
494 """
495 player = self._get_player_with_redirect(player_id)
496 # Check if a plugin source is active with a seek callback
497 if plugin_source := self._get_active_plugin_source(player):
498 if plugin_source.can_seek and plugin_source.on_seek:
499 await plugin_source.on_seek(position)
500 return
501 # Redirect to queue controller if it is active
502 if not IN_QUEUE_COMMAND.get() and (active_queue := self.get_active_queue(player)):
503 await self.mass.player_queues.seek(active_queue.queue_id, position)
504 return
505 # handle command on player/source directly
506 active_source = next((x for x in player.source_list if x.id == player.active_source), None)
507 if active_source and not active_source.can_seek:
508 msg = (
509 f"The active source ({active_source.name}) on player "
510 f"{player.display_name} does not support seeking"
511 )
512 raise PlayerCommandFailed(msg)
513 if PlayerFeature.SEEK not in player.supported_features:
514 msg = f"Player {player.display_name} does not support seeking"
515 raise UnsupportedFeaturedException(msg)
516 # handle command on player directly
517 await player.seek(position)
518
519 @api_command("players/cmd/next")
520 async def cmd_next_track(self, player_id: str) -> None:
521 """Handle NEXT TRACK command for given player."""
522 player = self._get_player_with_redirect(player_id)
523 active_source_id = player.state.active_source or player.player_id
524 # Check if a plugin source is active with a next callback
525 if plugin_source := self._get_active_plugin_source(player):
526 if plugin_source.can_next_previous and plugin_source.on_next:
527 await plugin_source.on_next()
528 return
529 # Redirect to queue controller if it is active
530 if active_queue := self.get_active_queue(player):
531 await self.mass.player_queues.next(active_queue.queue_id)
532 return
533 if PlayerFeature.NEXT_PREVIOUS in player.state.supported_features:
534 # player has some other source active and native next/previous support
535 active_source = next(
536 (x for x in player.state.source_list if x.id == active_source_id), None
537 )
538 if active_source and active_source.can_next_previous:
539 await player.next_track()
540 return
541 msg = "This action is (currently) unavailable for this source."
542 raise PlayerCommandFailed(msg)
543 # Player does not support next/previous feature
544 msg = f"Player {player.state.name} does not support skipping to the next track."
545 raise UnsupportedFeaturedException(msg)
546
547 @api_command("players/cmd/previous")
548 async def cmd_previous_track(self, player_id: str) -> None:
549 """Handle PREVIOUS TRACK command for given player."""
550 player = self._get_player_with_redirect(player_id)
551 active_source_id = player.state.active_source or player.player_id
552 # Check if a plugin source is active with a previous callback
553 if plugin_source := self._get_active_plugin_source(player):
554 if plugin_source.can_next_previous and plugin_source.on_previous:
555 await plugin_source.on_previous()
556 return
557 # Redirect to queue controller if it is active
558 if active_queue := self.get_active_queue(player):
559 await self.mass.player_queues.previous(active_queue.queue_id)
560 return
561 if PlayerFeature.NEXT_PREVIOUS in player.state.supported_features:
562 # player has some other source active and native next/previous support
563 active_source = next(
564 (x for x in player.state.source_list if x.id == active_source_id), None
565 )
566 if active_source and active_source.can_next_previous:
567 await player.previous_track()
568 return
569 msg = "This action is (currently) unavailable for this source."
570 raise PlayerCommandFailed(msg)
571 # Player does not support next/previous feature
572 msg = f"Player {player.state.name} does not support skipping to the previous track."
573 raise UnsupportedFeaturedException(msg)
574
575 @api_command("players/cmd/power")
576 @handle_player_command
577 async def cmd_power(self, player_id: str, powered: bool) -> None:
578 """Send POWER command to given player.
579
580 :param player_id: player_id of the player to handle the command.
581 :param powered: bool if player should be powered on or off.
582 """
583 await self._handle_cmd_power(player_id, powered)
584
585 @api_command("players/cmd/volume_set")
586 @handle_player_command
587 async def cmd_volume_set(self, player_id: str, volume_level: int) -> None:
588 """Send VOLUME_SET command to given player.
589
590 :param player_id: player_id of the player to handle the command.
591 :param volume_level: volume level (0..100) to set on the player.
592 """
593 await self._handle_cmd_volume_set(player_id, volume_level)
594
595 @api_command("players/cmd/volume_up")
596 @handle_player_command
597 async def cmd_volume_up(self, player_id: str) -> None:
598 """Send VOLUME_UP command to given player.
599
600 - player_id: player_id of the player to handle the command.
601 """
602 if not (player := self.get_player(player_id)):
603 return
604 current_volume = player.state.volume_level or 0
605 if current_volume < 5 or current_volume > 95:
606 step_size = 1
607 elif current_volume < 20 or current_volume > 80:
608 step_size = 2
609 else:
610 step_size = 5
611 new_volume = min(100, current_volume + step_size)
612 await self.cmd_volume_set(player_id, new_volume)
613
614 @api_command("players/cmd/volume_down")
615 @handle_player_command
616 async def cmd_volume_down(self, player_id: str) -> None:
617 """Send VOLUME_DOWN command to given player.
618
619 - player_id: player_id of the player to handle the command.
620 """
621 if not (player := self.get_player(player_id)):
622 return
623 current_volume = player.state.volume_level or 0
624 if current_volume < 5 or current_volume > 95:
625 step_size = 1
626 elif current_volume < 20 or current_volume > 80:
627 step_size = 2
628 else:
629 step_size = 5
630 new_volume = max(0, current_volume - step_size)
631 await self.cmd_volume_set(player_id, new_volume)
632
633 @api_command("players/cmd/group_volume")
634 @handle_player_command
635 async def cmd_group_volume(
636 self,
637 player_id: str,
638 volume_level: int,
639 ) -> None:
640 """
641 Handle adjusting the overall/group volume to a playergroup (or synced players).
642
643 Will set a new (overall) volume level to a group player or syncgroup.
644
645 :param player_id: Player ID of group player or syncleader to handle the command.
646 :param volume_level: Volume level (0..100) to set to the group.
647 """
648 player = self.get_player(player_id, True)
649 assert player is not None # for type checker
650 if player.state.type == PlayerType.GROUP or player.state.group_members:
651 # dedicated group player or sync leader
652 await self.set_group_volume(player, volume_level)
653 return
654 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
655 # redirect to sync leader
656 await self.set_group_volume(sync_leader, volume_level)
657 return
658 # treat as normal player volume change
659 await self.cmd_volume_set(player_id, volume_level)
660
661 @api_command("players/cmd/group_volume_up")
662 @handle_player_command
663 async def cmd_group_volume_up(self, player_id: str) -> None:
664 """Send VOLUME_UP command to given playergroup.
665
666 - player_id: player_id of the player to handle the command.
667 """
668 group_player_state = self.get_player_state(player_id, True)
669 assert group_player_state
670 cur_volume = group_player_state.group_volume
671 if cur_volume < 5 or cur_volume > 95:
672 step_size = 1
673 elif cur_volume < 20 or cur_volume > 80:
674 step_size = 2
675 else:
676 step_size = 5
677 new_volume = min(100, cur_volume + step_size)
678 await self.cmd_group_volume(player_id, new_volume)
679
680 @api_command("players/cmd/group_volume_down")
681 @handle_player_command
682 async def cmd_group_volume_down(self, player_id: str) -> None:
683 """Send VOLUME_DOWN command to given playergroup.
684
685 - player_id: player_id of the player to handle the command.
686 """
687 group_player_state = self.get_player_state(player_id, True)
688 assert group_player_state
689 cur_volume = group_player_state.group_volume
690 if cur_volume < 5 or cur_volume > 95:
691 step_size = 1
692 elif cur_volume < 20 or cur_volume > 80:
693 step_size = 2
694 else:
695 step_size = 5
696 new_volume = max(0, cur_volume - step_size)
697 await self.cmd_group_volume(player_id, new_volume)
698
699 @api_command("players/cmd/group_volume_mute")
700 @handle_player_command
701 async def cmd_group_volume_mute(self, player_id: str, muted: bool) -> None:
702 """Send VOLUME_MUTE command to all players in a group.
703
704 - player_id: player_id of the group player or sync leader.
705 - muted: bool if group should be muted.
706 """
707 player = self.get_player(player_id, True)
708 assert player is not None # for type checker
709 if player.state.type == PlayerType.GROUP or player.state.group_members:
710 # dedicated group player or sync leader
711 coros = []
712 for child_player in self.iter_group_members(
713 player, only_powered=True, exclude_self=False
714 ):
715 coros.append(self.cmd_volume_mute(child_player.player_id, muted))
716 await asyncio.gather(*coros)
717
718 @api_command("players/cmd/volume_mute")
719 @handle_player_command
720 async def cmd_volume_mute(self, player_id: str, muted: bool) -> None:
721 """Send VOLUME_MUTE command to given player.
722
723 - player_id: player_id of the player to handle the command.
724 - muted: bool if player should be muted.
725 """
726 player = self.get_player(player_id, True)
727 assert player
728
729 # Set/clear mute lock for players in a group
730 # This prevents auto-unmute when group volume changes
731 is_in_group = bool(player.state.synced_to or player.state.group_members)
732 if muted and is_in_group:
733 player.extra_data[ATTR_MUTE_LOCK] = True
734 elif not muted:
735 player.extra_data.pop(ATTR_MUTE_LOCK, None)
736
737 if player.volume_control == PLAYER_CONTROL_NONE:
738 raise UnsupportedFeaturedException(
739 f"Player {player.state.name} does not support muting"
740 )
741 if player.mute_control == PLAYER_CONTROL_NATIVE:
742 # player supports mute command natively: forward to player
743 await player.volume_mute(muted)
744 return
745 if player.mute_control == PLAYER_CONTROL_FAKE:
746 # user wants to use fake mute control - so we use volume instead
747 self.logger.debug(
748 "Using volume for muting for player %s",
749 player.state.name,
750 )
751 if muted:
752 player.extra_data[ATTR_PREVIOUS_VOLUME] = player.state.volume_level
753 player.extra_data[ATTR_FAKE_MUTE] = True
754 await self._handle_cmd_volume_set(player_id, 0)
755 player.update_state()
756 else:
757 prev_volume = player.extra_data.get(ATTR_PREVIOUS_VOLUME, 1)
758 player.extra_data[ATTR_FAKE_MUTE] = False
759 player.update_state()
760 await self._handle_cmd_volume_set(player_id, prev_volume)
761 return
762
763 # handle external player control
764 if player_control := self._controls.get(player.mute_control):
765 control_name = player_control.name if player_control else player.mute_control
766 self.logger.debug("Redirecting mute command to PlayerControl %s", control_name)
767 if not player_control or not player_control.supports_mute:
768 raise UnsupportedFeaturedException(
769 f"Player control {control_name} is not available"
770 )
771 assert player_control.mute_set is not None
772 await player_control.mute_set(muted)
773 return
774
775 # handle to protocol player as volume_mute control
776 if protocol_player := self.get_player(player.state.volume_control):
777 self.logger.debug(
778 "Redirecting mute command to protocol player %s",
779 protocol_player.provider.manifest.name,
780 )
781 await self.cmd_volume_mute(protocol_player.player_id, muted)
782 return
783
784 @api_command("players/cmd/play_announcement")
785 @handle_player_command(lock=True)
786 async def play_announcement(
787 self,
788 player_id: str,
789 url: str,
790 pre_announce: bool | None = None,
791 volume_level: int | None = None,
792 pre_announce_url: str | None = None,
793 ) -> None:
794 """
795 Handle playback of an announcement (url) on given player.
796
797 :param player_id: Player ID of the player to handle the command.
798 :param url: URL of the announcement to play.
799 :param pre_announce: Optional bool if pre-announce should be used.
800 :param volume_level: Optional volume level to set for the announcement.
801 :param pre_announce_url: Optional custom URL to use for the pre-announce chime.
802 """
803 player = self.get_player(player_id, True)
804 assert player is not None # for type checking
805 if not url.startswith("http"):
806 raise PlayerCommandFailed("Only URLs are supported for announcements")
807 if (
808 pre_announce
809 and pre_announce_url
810 and not validate_announcement_chime_url(pre_announce_url)
811 ):
812 raise PlayerCommandFailed("Invalid pre-announce chime URL specified.")
813 try:
814 # mark announcement_in_progress on player
815 player.extra_data[ATTR_ANNOUNCEMENT_IN_PROGRESS] = True
816 # determine pre-announce from (group)player config
817 if pre_announce is None and "tts" in url:
818 conf_pre_announce = self.mass.config.get_raw_player_config_value(
819 player_id,
820 CONF_ENTRY_TTS_PRE_ANNOUNCE.key,
821 CONF_ENTRY_TTS_PRE_ANNOUNCE.default_value,
822 )
823 pre_announce = cast("bool", conf_pre_announce)
824 if pre_announce_url is None:
825 if conf_pre_announce_url := self.mass.config.get_raw_player_config_value(
826 player_id,
827 CONF_PRE_ANNOUNCE_CHIME_URL,
828 ):
829 # player default custom chime url
830 pre_announce_url = cast("str", conf_pre_announce_url)
831 else:
832 # use global default chime url
833 pre_announce_url = ANNOUNCE_ALERT_FILE
834 # if player type is group with all members supporting announcements,
835 # we forward the request to each individual player
836 if player.state.type == PlayerType.GROUP and (
837 all(
838 PlayerFeature.PLAY_ANNOUNCEMENT in x.state.supported_features
839 for x in self.iter_group_members(player)
840 )
841 ):
842 # forward the request to each individual player
843 async with TaskManager(self.mass) as tg:
844 for group_member in player.state.group_members:
845 tg.create_task(
846 self.play_announcement(
847 group_member,
848 url=url,
849 pre_announce=pre_announce,
850 volume_level=volume_level,
851 pre_announce_url=pre_announce_url,
852 )
853 )
854 return
855 self.logger.info(
856 "Playback announcement to player %s (with pre-announce: %s): %s",
857 player.state.name,
858 pre_announce,
859 url,
860 )
861 # determine if the player has native announcements support
862 # or if any linked protocol has announcement support
863 native_announce_support = False
864 if announce_player := self._get_control_target(
865 player,
866 required_feature=PlayerFeature.PLAY_ANNOUNCEMENT,
867 require_active=False,
868 ):
869 native_announce_support = True
870 else:
871 announce_player = player
872 # create a PlayerMedia object for the announcement so
873 # we can send a regular play-media call downstream
874 announce_data = AnnounceData(
875 announcement_url=url,
876 pre_announce=bool(pre_announce),
877 pre_announce_url=pre_announce_url,
878 )
879 announcement = PlayerMedia(
880 uri=self.mass.streams.get_announcement_url(player_id, announce_data=announce_data),
881 media_type=MediaType.ANNOUNCEMENT,
882 title="Announcement",
883 custom_data=dict(announce_data),
884 )
885 # handle native announce support (player or linked protocol)
886 if native_announce_support:
887 announcement_volume = self.get_announcement_volume(player_id, volume_level)
888 await announce_player.play_announcement(announcement, announcement_volume)
889 return
890 # use fallback/default implementation
891 await self._play_announcement(player, announcement, volume_level)
892 finally:
893 player.extra_data[ATTR_ANNOUNCEMENT_IN_PROGRESS] = False
894
895 @handle_player_command(lock=True)
896 async def play_media(self, player_id: str, media: PlayerMedia) -> None:
897 """Handle PLAY MEDIA on given player.
898
899 - player_id: player_id of the player to handle the command.
900 - media: The Media that needs to be played on the player.
901 """
902 player = self._get_player_with_redirect(player_id)
903 # Delegate to internal handler for actual implementation
904 await self._handle_play_media(player.player_id, media)
905
906 @api_command("players/cmd/select_sound_mode")
907 @handle_player_command
908 async def select_sound_mode(self, player_id: str, sound_mode: str) -> None:
909 """
910 Handle SELECT SOUND MODE command on given player.
911
912 - player_id: player_id of the player to handle the command
913 - sound_mode: The ID of the sound mode that needs to be activated/selected.
914 """
915 player = self.get_player(player_id, True)
916 assert player is not None # for type checking
917
918 if PlayerFeature.SELECT_SOUND_MODE not in player.supported_features:
919 raise UnsupportedFeaturedException(
920 f"Player {player.display_name} does not support sound mode selection"
921 )
922
923 prev_sound_mode = player.active_sound_mode
924 if sound_mode == prev_sound_mode:
925 return
926
927 # basic check if sound mode is valid for player
928 if not any(x for x in player.sound_mode_list if x.id == sound_mode):
929 raise PlayerCommandFailed(
930 f"{sound_mode} is an invalid sound_mode for player {player.display_name}"
931 )
932
933 # forward to player
934 await player.select_sound_mode(sound_mode)
935
936 @api_command("players/cmd/set_option")
937 @handle_player_command
938 async def set_option(
939 self, player_id: str, option_key: str, option_value: PlayerOptionValueType
940 ) -> None:
941 """
942 Handle SET_OPTION command on given player.
943
944 - player_id: player_id of the player to handle the command
945 - option_key: The key of the player option that needs to be activated/selected.
946 - option_value: The new value of the player option.
947 """
948 player = self.get_player(player_id, True)
949 assert player is not None # for type checking
950
951 if PlayerFeature.OPTIONS not in player.supported_features:
952 raise UnsupportedFeaturedException(
953 f"Player {player.display_name} does not support set_option"
954 )
955
956 prev_player_option = next((x for x in player.options if x.key == option_key), None)
957 if not prev_player_option:
958 return
959 if prev_player_option.value == option_value:
960 return
961
962 if prev_player_option.read_only:
963 raise UnsupportedFeaturedException(
964 f"Player {player.display_name} option {option_key} is read-only"
965 )
966
967 # forward to player
968 await player.set_option(option_key=option_key, option_value=option_value)
969
970 @api_command("players/cmd/select_source")
971 @handle_player_command
972 async def select_source(self, player_id: str, source: str | None) -> None:
973 """
974 Handle SELECT SOURCE command on given player.
975
976 - player_id: player_id of the player to handle the command.
977 - source: The ID of the source that needs to be activated/selected.
978 """
979 if source is None:
980 source = player_id # default to MA queue source
981 player = self.get_player(player_id, True)
982 assert player is not None # for type checking
983 # Check if player is currently grouped (reject for public API)
984 if player.state.synced_to or player.state.active_group:
985 raise PlayerCommandFailed(f"Player {player.state.name} is currently grouped")
986 # Delegate to internal handler for actual implementation
987 await self._handle_select_source(player_id, source)
988
989 @handle_player_command(lock=True)
990 async def enqueue_next_media(self, player_id: str, media: PlayerMedia) -> None:
991 """
992 Handle enqueuing of a next media item on the player.
993
994 :param player_id: player_id of the player to handle the command.
995 :param media: The Media that needs to be enqueued on the player.
996 :raises UnsupportedFeaturedException: if the player does not support enqueueing.
997 :raises PlayerUnavailableError: if the player is not available.
998 """
999 # Note: No group redirect needed here as enqueue doesn't use _get_player_with_redirect
1000 # Delegate to internal handler for actual implementation
1001 await self._handle_enqueue_next_media(player_id, media)
1002
1003 @api_command("players/cmd/set_members")
1004 @handle_player_command(lock=True)
1005 async def cmd_set_members(
1006 self,
1007 target_player: str,
1008 player_ids_to_add: list[str] | None = None,
1009 player_ids_to_remove: list[str] | None = None,
1010 ) -> None:
1011 """
1012 Join/unjoin given player(s) to/from target player.
1013
1014 Will add the given player(s) to the target player (sync leader or group player).
1015
1016 :param target_player: player_id of the syncgroup leader or group player.
1017 :param player_ids_to_add: List of player_id's to add to the target player.
1018 :param player_ids_to_remove: List of player_id's to remove from the target player.
1019
1020 :raises UnsupportedFeaturedException: if the target player does not support grouping.
1021 :raises PlayerUnavailableError: if the target player is not available.
1022 """
1023 parent_player: Player | None = self.get_player(target_player, True)
1024 assert parent_player is not None # for type checking
1025 if PlayerFeature.SET_MEMBERS not in parent_player.state.supported_features:
1026 msg = f"Player {parent_player.name} does not support group commands"
1027 raise UnsupportedFeaturedException(msg)
1028
1029 # guard edge case: player already synced to another player
1030 if parent_player.state.synced_to:
1031 raise PlayerCommandFailed(
1032 f"Player {parent_player.name} is already synced to another player on its own, "
1033 "you need to ungroup it first before you can join other players to it.",
1034 )
1035 # handle dissolve sync group if the target player is currently
1036 # a sync leader and is being removed from itself
1037 should_stop = False
1038 if player_ids_to_remove and target_player in player_ids_to_remove:
1039 self.logger.info(
1040 "Dissolving sync group of player %s as it is being removed from itself",
1041 parent_player.name,
1042 )
1043 player_ids_to_add = None
1044 player_ids_to_remove = [
1045 x for x in parent_player.state.group_members if x != target_player
1046 ]
1047 should_stop = True
1048 # filter all player ids on compatibility and availability
1049 final_player_ids_to_add: list[str] = []
1050 for child_player_id in player_ids_to_add or []:
1051 if child_player_id == target_player:
1052 continue
1053 if child_player_id in final_player_ids_to_add:
1054 continue
1055 if (
1056 not (child_player := self.get_player(child_player_id))
1057 or not child_player.state.available
1058 ):
1059 self.logger.warning("Player %s is not available", child_player_id)
1060 continue
1061
1062 # check if player can be synced/grouped with the target player
1063 # state.can_group_with already handles all expansion and translation
1064 if child_player_id not in parent_player.state.can_group_with:
1065 self.logger.warning(
1066 "Player %s can not be grouped with %s",
1067 child_player.name,
1068 parent_player.name,
1069 )
1070 continue
1071
1072 if (
1073 child_player.state.synced_to
1074 and child_player.state.synced_to == target_player
1075 and child_player_id in parent_player.state.group_members
1076 ):
1077 continue # already synced to this target
1078
1079 # power on the player if needed
1080 if (
1081 not child_player.state.powered
1082 and child_player.state.power_control != PLAYER_CONTROL_NONE
1083 ):
1084 await self._handle_cmd_power(child_player.player_id, True)
1085 # if we reach here, all checks passed
1086 final_player_ids_to_add.append(child_player_id)
1087
1088 # process player ids to remove and filter out invalid/unavailable players and edge cases
1089 final_player_ids_to_remove: list[str] = []
1090 if player_ids_to_remove:
1091 for child_player_id in player_ids_to_remove:
1092 if child_player_id not in parent_player.state.group_members:
1093 continue
1094 final_player_ids_to_remove.append(child_player_id)
1095
1096 # Forward command to the appropriate player after all (base) sanity checks
1097 # GROUP players (sync_group, universal_group) manage their own members internally
1098 # and don't need protocol translation - call their set_members directly
1099 if parent_player.type == PlayerType.GROUP:
1100 await parent_player.set_members(
1101 player_ids_to_add=final_player_ids_to_add,
1102 player_ids_to_remove=final_player_ids_to_remove,
1103 )
1104 return
1105 # For regular players, handle protocol selection and translation
1106 # Store playback state before changing members to detect protocol changes
1107 was_playing = parent_player.playback_state in (
1108 PlaybackState.PLAYING,
1109 PlaybackState.PAUSED,
1110 )
1111 previous_protocol = parent_player.active_output_protocol if was_playing else None
1112
1113 await self._handle_set_members_with_protocols(
1114 parent_player, final_player_ids_to_add, final_player_ids_to_remove
1115 )
1116
1117 if should_stop:
1118 # Stop playback on the player if it is being removed from itself
1119 await self._handle_cmd_stop(parent_player.player_id)
1120 return
1121
1122 # Check if protocol changed due to member change and restart playback if needed
1123 if not should_stop and was_playing:
1124 # Determine which protocol would be used now with new members
1125 _new_target_player, new_protocol = self._select_best_output_protocol(parent_player)
1126 new_protocol_id = new_protocol.output_protocol_id if new_protocol else "native"
1127 previous_protocol_id = previous_protocol or "native"
1128
1129 # If protocol changed, restart playback
1130 if new_protocol_id != previous_protocol_id:
1131 self.logger.info(
1132 "Protocol changed from %s to %s due to member change, restarting playback",
1133 previous_protocol_id,
1134 new_protocol_id,
1135 )
1136 # Restart playback on the new protocol using resume
1137 await self.cmd_resume(
1138 parent_player.player_id,
1139 parent_player.state.active_source,
1140 parent_player.state.current_media,
1141 )
1142
1143 @api_command("players/cmd/group")
1144 @handle_player_command
1145 async def cmd_group(self, player_id: str, target_player: str) -> None:
1146 """Handle GROUP command for given player.
1147
1148 Join/add the given player(id) to the given (leader) player/sync group.
1149 If the target player itself is already synced to another player, this may fail.
1150 If the player can not be synced with the given target player, this may fail.
1151
1152 :param player_id: player_id of the player to handle the command.
1153 :param target_player: player_id of the syncgroup leader or group player.
1154
1155 :raises UnsupportedFeaturedException: if the target player does not support grouping.
1156 :raises PlayerCommandFailed: if the target player is already synced to another player.
1157 :raises PlayerUnavailableError: if the target player is not available.
1158 :raises PlayerCommandFailed: if the player is already grouped to another player.
1159 """
1160 await self.cmd_set_members(target_player, player_ids_to_add=[player_id])
1161
1162 @api_command("players/cmd/group_many")
1163 async def cmd_group_many(self, target_player: str, child_player_ids: list[str]) -> None:
1164 """
1165 Join given player(s) to target player.
1166
1167 Will add the given player(s) to the target player (sync leader or group player).
1168 This is a (deprecated) alias for cmd_set_members.
1169 """
1170 await self.cmd_set_members(target_player, player_ids_to_add=child_player_ids)
1171
1172 @api_command("players/cmd/ungroup")
1173 @handle_player_command
1174 async def cmd_ungroup(self, player_id: str) -> None:
1175 """Handle UNGROUP command for given player.
1176
1177 Remove the given player from any (sync)groups it currently is synced to.
1178 If the player is not currently grouped to any other player,
1179 this will silently be ignored.
1180
1181 NOTE: This is a (deprecated) alias for cmd_set_members.
1182 """
1183 if not (player := self.get_player(player_id)):
1184 self.logger.warning("Player %s is not available", player_id)
1185 return
1186
1187 if (
1188 player.state.active_group
1189 and (group_player := self.get_player(player.state.active_group))
1190 and (PlayerFeature.SET_MEMBERS in group_player.state.supported_features)
1191 ):
1192 # the player is part of a (permanent) groupplayer and the user tries to ungroup
1193 if player_id in group_player.static_group_members:
1194 raise UnsupportedFeaturedException(
1195 f"Player {player.name} is a static member of group {group_player.name} "
1196 "and cannot be removed from that group!"
1197 )
1198 await group_player.set_members(player_ids_to_remove=[player_id])
1199 return
1200
1201 if player.state.synced_to and (synced_player := self.get_player(player.state.synced_to)):
1202 # player is a sync member
1203 await synced_player.set_members(player_ids_to_remove=[player_id])
1204 return
1205
1206 if not (player.state.synced_to or player.state.group_members):
1207 return # nothing to do
1208
1209 if PlayerFeature.SET_MEMBERS not in player.state.supported_features:
1210 self.logger.warning("Player %s does not support (un)group commands", player.name)
1211 return
1212
1213 # forward command to the player once all checks passed
1214 await player.ungroup()
1215
1216 @api_command("players/cmd/ungroup_many")
1217 async def cmd_ungroup_many(self, player_ids: list[str]) -> None:
1218 """Handle UNGROUP command for all the given players."""
1219 for player_id in list(player_ids):
1220 await self.cmd_ungroup(player_id)
1221
1222 @api_command("players/create_group_player", required_role="admin")
1223 async def create_group_player(
1224 self, provider: str, name: str, members: list[str], dynamic: bool = True
1225 ) -> Player:
1226 """
1227 Create a new (permanent) Group Player.
1228
1229 :param provider: The provider (id) to create the group player for.
1230 :param name: Name of the new group player.
1231 :param members: List of player ids to add to the group.
1232 :param dynamic: Whether the group is dynamic (members can change).
1233 """
1234 if not (provider_instance := self.mass.get_provider(provider)):
1235 raise ProviderUnavailableError(f"Provider {provider} not found")
1236 provider_instance = cast("PlayerProvider", provider_instance)
1237 if ProviderFeature.CREATE_GROUP_PLAYER not in provider_instance.supported_features:
1238 raise UnsupportedFeaturedException(
1239 f"Provider {provider} does not support creating group players"
1240 )
1241 return await provider_instance.create_group_player(name, members, dynamic)
1242
1243 @api_command("players/remove_group_player", required_role="admin")
1244 async def remove_group_player(self, player_id: str) -> None:
1245 """Remove a group player."""
1246 if not (player := self.get_player(player_id)):
1247 # we simply permanently delete the player by wiping its config
1248 self.mass.config.remove(f"players/{player_id}")
1249 return
1250 if player.state.type != PlayerType.GROUP:
1251 raise UnsupportedFeaturedException(f"Player {player.state.name} is not a group player")
1252 player.provider.check_feature(ProviderFeature.REMOVE_GROUP_PLAYER)
1253 await player.provider.remove_group_player(player_id)
1254
1255 @api_command("players/add_currently_playing_to_favorites")
1256 async def add_currently_playing_to_favorites(self, player_id: str) -> None:
1257 """
1258 Add the currently playing item/track on given player to the favorites.
1259
1260 This tries to resolve the currently playing media to an actual media item
1261 and add that to the favorites in the library. Will raise an error if the
1262 player is not currently playing anything or if the currently playing media
1263 can not be resolved to a media item.
1264 """
1265 player = self._get_player_with_redirect(player_id)
1266 # handle mass player queue active
1267 if mass_queue := self.get_active_queue(player):
1268 if not (current_item := mass_queue.current_item) or not current_item.media_item:
1269 raise PlayerCommandFailed("No current item to add to favorites")
1270 # if we're playing a radio station, try to resolve the currently playing track
1271 if current_item.media_item.media_type == MediaType.RADIO:
1272 if not (
1273 (streamdetails := mass_queue.current_item.streamdetails)
1274 and (stream_title := streamdetails.stream_title)
1275 and " - " in stream_title
1276 ):
1277 # no stream title available, so we can't resolve the track
1278 # this can happen if the radio station does not provide metadata
1279 # or there's a commercial break
1280 # Possible future improvement could be to actually detect the song with a
1281 # shazam-like approach.
1282 raise PlayerCommandFailed("No current item to add to favorites")
1283 # send the streamtitle into a global search query
1284 search_artist, search_title_title = stream_title.split(" - ", 1)
1285 # strip off any additional comments in the title (such as from Radio Paradise)
1286 search_title_title = search_title_title.split(" | ")[0].strip()
1287 if track := await self.mass.music.get_track_by_name(
1288 search_title_title, search_artist
1289 ):
1290 # we found a track, so add it to the favorites
1291 await self.mass.music.add_item_to_favorites(track)
1292 return
1293 # we could not resolve the track, so raise an error
1294 raise PlayerCommandFailed("No current item to add to favorites")
1295
1296 # else: any other media item, just add it to the favorites directly
1297 await self.mass.music.add_item_to_favorites(current_item.media_item)
1298 return
1299
1300 # guard for player with no active source
1301 if not player.state.active_source:
1302 raise PlayerCommandFailed("Player has no active source")
1303 # handle other source active using the current_media with uri
1304 if current_media := player.state.current_media:
1305 # prefer the uri of the current media item
1306 if current_media.uri:
1307 with suppress(MusicAssistantError):
1308 await self.mass.music.add_item_to_favorites(current_media.uri)
1309 return
1310 # fallback to search based on artist and title (and album if available)
1311 if current_media.artist and current_media.title:
1312 if track := await self.mass.music.get_track_by_name(
1313 current_media.title,
1314 current_media.artist,
1315 current_media.album,
1316 ):
1317 # we found a track, so add it to the favorites
1318 await self.mass.music.add_item_to_favorites(track)
1319 return
1320 # if we reach here, we could not resolve the currently playing item
1321 raise PlayerCommandFailed("No current item to add to favorites")
1322
1323 async def register(self, player: Player) -> None:
1324 """Register a player on the Player Controller."""
1325 if self.mass.closing:
1326 return
1327
1328 # Use lock to prevent race conditions during concurrent player registrations
1329 async with self._register_lock:
1330 player_id = player.player_id
1331
1332 if player_id in self._players:
1333 msg = f"Player {player_id} is already registered!"
1334 raise AlreadyRegisteredError(msg)
1335
1336 # ignore disabled players
1337 if not player.state.enabled:
1338 return
1339
1340 # register throttler for this player
1341 self._player_throttlers[player_id] = Throttler(1, 0.05)
1342
1343 # restore 'fake' power state from cache if available
1344 cached_value = await self.mass.cache.get(
1345 key=player.player_id,
1346 provider=self.domain,
1347 category=CACHE_CATEGORY_PLAYER_POWER,
1348 default=False,
1349 )
1350 if cached_value is not None:
1351 player.extra_data[ATTR_FAKE_POWER] = cached_value
1352
1353 # finally actually register it
1354 self._players[player_id] = player
1355 # update state without signaling event first (ensure all attributes are set)
1356 player.update_state(signal_event=False)
1357
1358 # ensure we fetch and set the latest/full config for the player
1359 player_config = await self.mass.config.get_player_config(player_id)
1360 player.set_config(player_config)
1361 # call hook after the player is registered and config is set
1362 await player.on_config_updated()
1363
1364 # Handle protocol linking
1365 # First enrich identifiers with real MAC (resolves virtual MACs via ARP)
1366 await self._enrich_player_identifiers(player)
1367 self._evaluate_protocol_links(player)
1368
1369 self.logger.info(
1370 "Player (type %s) registered: %s/%s",
1371 player.state.type.value,
1372 player_id,
1373 player.state.name,
1374 )
1375 # signal event that a player was added
1376
1377 if player.state.type != PlayerType.PROTOCOL:
1378 self.mass.signal_event(
1379 EventType.PLAYER_ADDED, object_id=player.player_id, data=player
1380 )
1381
1382 # register playerqueue for this player
1383 # Skip if this is a protocol player pending evaluation (queue created when promoted)
1384 if (
1385 player.state.type != PlayerType.PROTOCOL
1386 and player.player_id not in self._pending_protocol_evaluations
1387 ):
1388 await self.mass.player_queues.on_player_register(player)
1389
1390 # always call update to fix special attributes like display name, group volume etc.
1391 player.update_state()
1392
1393 # Schedule debounced update of all players since can_group_with values may change
1394 # when a new player is added (provider IDs expand to include the new player)
1395 self._schedule_update_all_players()
1396
1397 async def register_or_update(self, player: Player) -> None:
1398 """Register a new player on the controller or update existing one."""
1399 if self.mass.closing:
1400 return
1401
1402 if player.player_id in self._players:
1403 self._players[player.player_id] = player
1404 player.update_state()
1405 # Also schedule update when replacing existing player
1406 self._schedule_update_all_players()
1407 return
1408
1409 await self.register(player)
1410
1411 def trigger_player_update(
1412 self, player_id: str, force_update: bool = False, debounce_delay: float = 0.25
1413 ) -> None:
1414 """Trigger a (debounced) update for the given player."""
1415 if self.mass.closing:
1416 return
1417 if not (player := self.get_player(player_id)):
1418 return
1419 task_id = f"player_update_state_{player_id}"
1420 self.mass.call_later(
1421 debounce_delay,
1422 player.update_state,
1423 force_update=force_update,
1424 task_id=task_id,
1425 )
1426
1427 async def unregister(self, player_id: str, permanent: bool = False) -> None:
1428 """
1429 Unregister a player from the player controller.
1430
1431 Called (by a PlayerProvider) when a player is removed or no longer available
1432 (for a longer period of time). This will remove the player from the player
1433 controller and optionally remove the player's config from the mass config.
1434 If the player is not registered, this will silently be ignored.
1435
1436 :param player_id: Player ID of the player to unregister.
1437 :param permanent: If True, remove the player permanently by deleting its config.
1438 If False, the player config will not be removed.
1439 """
1440 player = self._players.get(player_id)
1441 if player is None:
1442 return
1443 await self._cleanup_player_memberships(player_id)
1444 del self._players[player_id]
1445 self.mass.player_queues.on_player_remove(player_id, permanent=permanent)
1446 await player.on_unload()
1447 if permanent:
1448 # player permanent removal: cleanup protocol links, delete config
1449 # and signal PLAYER_REMOVED event
1450 self._cleanup_protocol_links(player)
1451 self.delete_player_config(player_id)
1452 self.logger.info("Player removed: %s", player.name)
1453 if player.state.type != PlayerType.PROTOCOL:
1454 self.mass.signal_event(EventType.PLAYER_REMOVED, player_id)
1455 else:
1456 # temporary unavailable: mark player as unavailable
1457 # note: the player will be re-registered later if it comes back online
1458 player.state.available = False
1459 self.logger.info("Player unavailable: %s", player.name)
1460 if player.state.type != PlayerType.PROTOCOL:
1461 self.mass.signal_event(
1462 EventType.PLAYER_UPDATED, object_id=player.player_id, data=player.state
1463 )
1464 # Schedule debounced update of all players since can_group_with values may change
1465 self._schedule_update_all_players()
1466
1467 @api_command("players/remove", required_role="admin")
1468 async def remove(self, player_id: str) -> None:
1469 """
1470 Remove a player from a provider.
1471
1472 Can only be called when a PlayerProvider supports ProviderFeature.REMOVE_PLAYER.
1473 """
1474 player = self.get_player(player_id)
1475 if player is None:
1476 # we simply permanently delete the player config since it is not registered
1477 self.delete_player_config(player_id)
1478 return
1479 if player.state.type == PlayerType.GROUP:
1480 # Handle group player removal
1481 player.provider.check_feature(ProviderFeature.REMOVE_GROUP_PLAYER)
1482 await player.provider.remove_group_player(player_id)
1483 return
1484 player.provider.check_feature(ProviderFeature.REMOVE_PLAYER)
1485 await player.provider.remove_player(player_id)
1486 # check for group memberships that need to be updated
1487 if player.state.active_group and (
1488 group_player := self.mass.players.get_player(player.state.active_group)
1489 ):
1490 # try to remove from the group
1491 with suppress(UnsupportedFeaturedException, PlayerCommandFailed):
1492 await group_player.set_members(
1493 player_ids_to_remove=[player_id],
1494 )
1495 # We removed the player and can now clean up its config
1496 self.delete_player_config(player_id)
1497
1498 def delete_player_config(self, player_id: str) -> None:
1499 """
1500 Permanently delete a player's configuration.
1501
1502 Should only be called for players that are not registered by the player controller.
1503 """
1504 # we simply permanently delete the player by wiping its config
1505 conf_key = f"{CONF_PLAYERS}/{player_id}"
1506 dsp_conf_key = f"{CONF_PLAYER_DSP}/{player_id}"
1507 for key in (conf_key, dsp_conf_key):
1508 self.mass.config.remove(key)
1509
1510 def signal_player_state_update(
1511 self,
1512 player: Player,
1513 changed_values: dict[str, tuple[Any, Any]],
1514 force_update: bool = False,
1515 skip_forward: bool = False,
1516 ) -> None:
1517 """
1518 Signal a player state update.
1519
1520 Called by a Player when its state has changed.
1521 This will update the player state in the controller and signal the event bus.
1522 """
1523 player_id = player.player_id
1524 if self.mass.closing:
1525 return
1526
1527 # ignore updates for disabled players
1528 if not player.state.enabled and ATTR_ENABLED not in changed_values:
1529 return
1530
1531 if len(changed_values) == 0 and not force_update:
1532 # nothing changed
1533 return
1534
1535 # always signal update to the playerqueue
1536 if player.state.type != PlayerType.PROTOCOL:
1537 self.mass.player_queues.on_player_update(player, changed_values)
1538
1539 # to prevent spamming the eventbus on small changes (e.g. elapsed time),
1540 # we check if there are only changes in the elapsed time
1541 clean_changed_keys = set(changed_values.keys()) - {"current_media.elapsed_time"}
1542 if clean_changed_keys == {ATTR_ELAPSED_TIME} and not force_update:
1543 # ignore small changes in elapsed time
1544 prev_value = changed_values[ATTR_ELAPSED_TIME][0] or 0
1545 new_value = changed_values[ATTR_ELAPSED_TIME][1] or 0
1546 if abs(prev_value - new_value) < 5:
1547 return
1548
1549 # handle DSP reload of the leader when grouping/ungrouping
1550 if ATTR_GROUP_MEMBERS in changed_values:
1551 prev_group_members, new_group_members = changed_values[ATTR_GROUP_MEMBERS]
1552 self._handle_group_dsp_change(player, prev_group_members or [], new_group_members)
1553
1554 if ATTR_GROUP_MEMBERS in changed_values:
1555 # Removed group members also need to be updated since they are no longer part
1556 # of this group and are available for playback again
1557 prev_group_members = changed_values[ATTR_GROUP_MEMBERS][0] or []
1558 new_group_members = changed_values[ATTR_GROUP_MEMBERS][1] or []
1559 removed_members = set(prev_group_members) - set(new_group_members)
1560 for _removed_player_id in removed_members:
1561 if removed_player := self.get_player(_removed_player_id):
1562 removed_player.update_state()
1563
1564 # Handle external source takeover - detect when active_source changes to
1565 # something external while we have a grouped protocol active
1566 if ATTR_ACTIVE_SOURCE in changed_values:
1567 prev_source, new_source = changed_values[ATTR_ACTIVE_SOURCE]
1568 task_id = f"external_source_takeover_{player_id}"
1569 self.mass.call_later(
1570 3,
1571 self._handle_external_source_takeover,
1572 player,
1573 prev_source,
1574 new_source,
1575 task_id=task_id,
1576 )
1577 became_inactive = False
1578 if ATTR_AVAILABLE in changed_values:
1579 became_inactive = changed_values[ATTR_AVAILABLE][1] is False
1580 if not became_inactive and ATTR_ENABLED in changed_values:
1581 became_inactive = changed_values[ATTR_ENABLED][1] is False
1582 if became_inactive and (player.state.active_group or player.state.synced_to):
1583 self.mass.create_task(self._cleanup_player_memberships(player.player_id))
1584
1585 # signal player update on the eventbus
1586 if player.state.type != PlayerType.PROTOCOL:
1587 self.mass.signal_event(EventType.PLAYER_UPDATED, object_id=player_id, data=player)
1588
1589 # signal a separate PlayerOptionsUpdated event
1590 if options := changed_values.get("options"):
1591 self.mass.signal_event(
1592 EventType.PLAYER_OPTIONS_UPDATED, object_id=player_id, data=options
1593 )
1594
1595 if skip_forward and not force_update:
1596 return
1597
1598 # update/signal group player(s) child's when group updates
1599 for child_player in self.iter_group_members(player, exclude_self=True):
1600 self.trigger_player_update(child_player.player_id)
1601 # update/signal group player(s) when child updates
1602 for group_player in self._get_player_groups(player, powered_only=False):
1603 self.trigger_player_update(group_player.player_id)
1604 # update/signal manually synced to player when child updates
1605 if (synced_to := player.state.synced_to) and (
1606 synced_to_player := self.get_player(synced_to)
1607 ):
1608 self.trigger_player_update(synced_to_player.player_id)
1609 # update/signal active groups when a group member updates
1610 if (active_group := player.state.active_group) and (
1611 active_group_player := self.get_player(active_group)
1612 ):
1613 self.trigger_player_update(active_group_player.player_id)
1614 # If this is a protocol player, forward the state update to the parent player
1615 if player.protocol_parent_id and (
1616 parent_player := self.mass.players.get_player(player.protocol_parent_id)
1617 ):
1618 self.trigger_player_update(parent_player.player_id)
1619 # If this is a parent player with linked protocols, forward state updates
1620 # to linked protocol players so their state reflects parent dependencies
1621 if player.state.type != PlayerType.PROTOCOL and player.linked_output_protocols:
1622 for linked in player.linked_output_protocols:
1623 if protocol_player := self.mass.players.get_player(linked.output_protocol_id):
1624 self.mass.players.trigger_player_update(protocol_player.player_id)
1625 # trigger update of all players in a provider if group related fields changed
1626 if any(key in changed_values for key in ("group_members", "synced_to", "available")):
1627 for prov_player in player.provider.players:
1628 self.trigger_player_update(prov_player.player_id)
1629
1630 async def register_player_control(self, player_control: PlayerControl) -> None:
1631 """Register a new PlayerControl on the controller."""
1632 if self.mass.closing:
1633 return
1634 control_id = player_control.id
1635
1636 if control_id in self._controls:
1637 msg = f"PlayerControl {control_id} is already registered"
1638 raise AlreadyRegisteredError(msg)
1639
1640 # make sure that the playercontrol's provider is set to the instance_id
1641 prov = self.mass.get_provider(player_control.provider)
1642 if not prov or prov.instance_id != player_control.provider:
1643 raise RuntimeError(f"Invalid provider ID given: {player_control.provider}")
1644
1645 self._controls[control_id] = player_control
1646
1647 self.logger.info(
1648 "PlayerControl registered: %s/%s",
1649 control_id,
1650 player_control.name,
1651 )
1652
1653 # always call update to update any attached players etc.
1654 self.update_player_control(player_control.id)
1655
1656 async def register_or_update_player_control(self, player_control: PlayerControl) -> None:
1657 """Register a new playercontrol on the controller or update existing one."""
1658 if self.mass.closing:
1659 return
1660 if player_control.id in self._controls:
1661 self._controls[player_control.id] = player_control
1662 self.update_player_control(player_control.id)
1663 return
1664 await self.register_player_control(player_control)
1665
1666 def update_player_control(self, control_id: str) -> None:
1667 """Update playercontrol state."""
1668 if self.mass.closing:
1669 return
1670 # update all players that are using this control
1671 for player in list(self._players.values()):
1672 if control_id in (
1673 player.state.power_control,
1674 player.state.volume_control,
1675 player.state.mute_control,
1676 ):
1677 self.mass.loop.call_soon(player.update_state)
1678
1679 def remove_player_control(self, control_id: str) -> None:
1680 """Remove a player_control from the player manager."""
1681 control = self._controls.pop(control_id, None)
1682 if control is None:
1683 return
1684 self._controls.pop(control_id, None)
1685 self.logger.info("PlayerControl removed: %s", control.name)
1686
1687 def get_player_provider(self, player_id: str) -> PlayerProvider:
1688 """Return PlayerProvider for given player."""
1689 player = self._players[player_id]
1690 assert player # for type checker
1691 return player.provider
1692
1693 def get_active_queue(self, player: Player) -> PlayerQueue | None:
1694 """Return the current active queue for a player (if any)."""
1695 # account for player that is synced (sync child)
1696 if player.synced_to and player.synced_to != player.player_id:
1697 if sync_leader := self.get_player(player.synced_to):
1698 return self.get_active_queue(sync_leader)
1699 # handle active group player
1700 if player.state.active_group and player.state.active_group != player.player_id:
1701 if group_player := self.get_player(player.state.active_group):
1702 return self.get_active_queue(group_player)
1703 # active_source may be filled queue id (or None)
1704 active_source = player.state.active_source or player.player_id
1705 if active_queue := self.mass.player_queues.get(active_source):
1706 return active_queue
1707 # handle active protocol player with parent player queue
1708 if player.type == PlayerType.PROTOCOL and player.protocol_parent_id:
1709 if parent_player := self.mass.players.get_player(player.protocol_parent_id):
1710 return self.get_active_queue(parent_player)
1711 return None
1712
1713 async def set_group_volume(self, group_player: Player, volume_level: int) -> None:
1714 """Handle adjusting the overall/group volume to a playergroup (or synced players)."""
1715 cur_volume = group_player.state.group_volume
1716 volume_dif = volume_level - cur_volume
1717 coros = []
1718 # handle group volume by only applying the volume to powered members
1719 for child_player in self.iter_group_members(
1720 group_player, only_powered=True, exclude_self=False
1721 ):
1722 if child_player.state.volume_control == PLAYER_CONTROL_NONE:
1723 continue
1724 cur_child_volume = child_player.state.volume_level or 0
1725 new_child_volume = int(cur_child_volume + volume_dif)
1726 new_child_volume = max(0, new_child_volume)
1727 new_child_volume = min(100, new_child_volume)
1728 # Use private method to skip permission check - already validated on group
1729 # ATTR_MUTE_LOCK on muted players prevents auto-unmute during group volume changes
1730 coros.append(self._handle_cmd_volume_set(child_player.player_id, new_child_volume))
1731 await asyncio.gather(*coros)
1732
1733 def get_announcement_volume(self, player_id: str, volume_override: int | None) -> int | None:
1734 """Get the (player specific) volume for a announcement."""
1735 volume_strategy = self.mass.config.get_raw_player_config_value(
1736 player_id,
1737 CONF_ENTRY_ANNOUNCE_VOLUME_STRATEGY.key,
1738 CONF_ENTRY_ANNOUNCE_VOLUME_STRATEGY.default_value,
1739 )
1740 volume_strategy_volume = self.mass.config.get_raw_player_config_value(
1741 player_id,
1742 CONF_ENTRY_ANNOUNCE_VOLUME.key,
1743 CONF_ENTRY_ANNOUNCE_VOLUME.default_value,
1744 )
1745 if volume_strategy == "none":
1746 return None
1747 volume_level = volume_override
1748 if volume_level is None and volume_strategy == "absolute":
1749 volume_level = int(cast("float", volume_strategy_volume))
1750 elif volume_level is None and volume_strategy == "relative":
1751 if (player := self.get_player(player_id)) and player.state.volume_level is not None:
1752 volume_level = int(
1753 player.state.volume_level + cast("float", volume_strategy_volume)
1754 )
1755 elif volume_level is None and volume_strategy == "percentual":
1756 if (player := self.get_player(player_id)) and player.state.volume_level is not None:
1757 percentual = (player.state.volume_level / 100) * cast(
1758 "float", volume_strategy_volume
1759 )
1760 volume_level = int(player.state.volume_level + percentual)
1761 if volume_level is not None:
1762 announce_volume_min = cast(
1763 "float",
1764 self.mass.config.get_raw_player_config_value(
1765 player_id,
1766 CONF_ENTRY_ANNOUNCE_VOLUME_MIN.key,
1767 CONF_ENTRY_ANNOUNCE_VOLUME_MIN.default_value,
1768 ),
1769 )
1770 volume_level = max(int(announce_volume_min), volume_level)
1771 announce_volume_max = cast(
1772 "float",
1773 self.mass.config.get_raw_player_config_value(
1774 player_id,
1775 CONF_ENTRY_ANNOUNCE_VOLUME_MAX.key,
1776 CONF_ENTRY_ANNOUNCE_VOLUME_MAX.default_value,
1777 ),
1778 )
1779 volume_level = min(int(announce_volume_max), volume_level)
1780 return None if volume_level is None else int(volume_level)
1781
1782 def iter_group_members(
1783 self,
1784 group_player: Player,
1785 only_powered: bool = False,
1786 only_playing: bool = False,
1787 active_only: bool = False,
1788 exclude_self: bool = True,
1789 ) -> Iterator[Player]:
1790 """Get (child) players attached to a group player or syncgroup."""
1791 for child_id in list(group_player.state.group_members):
1792 if child_player := self.get_player(child_id, False):
1793 if not child_player.state.available or not child_player.state.enabled:
1794 continue
1795 if only_powered and child_player.state.powered is False:
1796 continue
1797 if active_only and child_player.state.active_group != group_player.player_id:
1798 continue
1799 if exclude_self and child_player.player_id == group_player.player_id:
1800 continue
1801 if only_playing and child_player.state.playback_state not in (
1802 PlaybackState.PLAYING,
1803 PlaybackState.PAUSED,
1804 ):
1805 continue
1806 yield child_player
1807
1808 async def wait_for_state(
1809 self,
1810 player: Player,
1811 wanted_state: PlaybackState,
1812 timeout: float = 60.0,
1813 minimal_time: float = 0,
1814 ) -> None:
1815 """Wait for the given player to reach the given state."""
1816 start_timestamp = time.time()
1817 self.logger.debug(
1818 "Waiting for player %s to reach state %s", player.state.name, wanted_state
1819 )
1820 try:
1821 async with asyncio.timeout(timeout):
1822 while player.state.playback_state != wanted_state:
1823 await asyncio.sleep(0.1)
1824
1825 except TimeoutError:
1826 self.logger.debug(
1827 "Player %s did not reach state %s within the timeout of %s seconds",
1828 player.state.name,
1829 wanted_state,
1830 timeout,
1831 )
1832 elapsed_time = round(time.time() - start_timestamp, 2)
1833 if elapsed_time < minimal_time:
1834 self.logger.debug(
1835 "Player %s reached state %s too soon (%s vs %s seconds) - add fallback sleep...",
1836 player.state.name,
1837 wanted_state,
1838 elapsed_time,
1839 minimal_time,
1840 )
1841 await asyncio.sleep(minimal_time - elapsed_time)
1842 else:
1843 self.logger.debug(
1844 "Player %s reached state %s within %s seconds",
1845 player.state.name,
1846 wanted_state,
1847 elapsed_time,
1848 )
1849
1850 async def on_player_config_change(self, config: PlayerConfig, changed_keys: set[str]) -> None:
1851 """Call (by config manager) when the configuration of a player changes."""
1852 player = self.get_player(config.player_id)
1853 player_provider = self.mass.get_provider(config.provider)
1854 player_disabled = ATTR_ENABLED in changed_keys and not config.enabled
1855 player_enabled = ATTR_ENABLED in changed_keys and config.enabled
1856
1857 if player_disabled and player and player.state.available:
1858 # edge case: ensure that the player is powered off if the player gets disabled
1859 if player.state.power_control != PLAYER_CONTROL_NONE:
1860 await self._handle_cmd_power(config.player_id, False)
1861 elif player.state.playback_state != PlaybackState.IDLE:
1862 await self.cmd_stop(config.player_id)
1863
1864 # signal player provider that the player got enabled/disabled
1865 if (player_enabled or player_disabled) and player_provider:
1866 assert isinstance(player_provider, PlayerProvider) # for type checking
1867 if player_disabled:
1868 player_provider.on_player_disabled(config.player_id)
1869 elif player_enabled:
1870 player_provider.on_player_enabled(config.player_id)
1871 return # enabling/disabling a player will be handled by the provider
1872
1873 if not player:
1874 return # guard against player not being registered (yet)
1875
1876 resume_queue: PlayerQueue | None = (
1877 self.mass.player_queues.get(player.state.active_source)
1878 if player.state.active_source
1879 else None
1880 )
1881
1882 # ensure player state gets updated with any updated config
1883 player.set_config(config)
1884 await player.on_config_updated()
1885 player.update_state()
1886 # if the PlayerQueue was playing, restart playback
1887 if resume_queue and resume_queue.state == PlaybackState.PLAYING:
1888 requires_restart = any(
1889 v for v in config.values.values() if v.key in changed_keys and v.requires_reload
1890 )
1891 if requires_restart:
1892 # always stop first to ensure the player uses the new config
1893 await self.mass.player_queues.stop(resume_queue.queue_id)
1894 self.mass.call_later(
1895 1, self.mass.player_queues.resume, resume_queue.queue_id, False
1896 )
1897
1898 async def on_player_dsp_change(self, player_id: str) -> None:
1899 """Call (by config manager) when the DSP settings of a player change."""
1900 # signal player provider that the config changed
1901 if not (player := self.get_player(player_id)):
1902 return
1903 if player.state.playback_state == PlaybackState.PLAYING:
1904 self.logger.info("Restarting playback of Player %s after DSP change", player_id)
1905 # this will restart the queue stream/playback
1906 if player.mass_queue_active:
1907 self.mass.call_later(
1908 0, self.mass.player_queues.resume, player.state.active_source, False
1909 )
1910 return
1911 # if the player is not using a queue, we need to stop and start playback
1912 await self.cmd_stop(player_id)
1913 await self.cmd_play(player_id)
1914
1915 async def _cleanup_player_memberships(self, player_id: str) -> None:
1916 """Ensure a player is detached from any groups or syncgroups."""
1917 if not (player := self.get_player(player_id)):
1918 return
1919
1920 if (
1921 player.state.active_group
1922 and (group := self.get_player(player.state.active_group))
1923 and group.supports_feature(PlayerFeature.SET_MEMBERS)
1924 ):
1925 # Ungroup the player if its part of an active group, this will ignore
1926 # static_group_members since that is only checked when using cmd_set_members
1927 with suppress(UnsupportedFeaturedException, PlayerCommandFailed):
1928 await group.set_members(player_ids_to_remove=[player_id])
1929 elif player.state.synced_to and player.supports_feature(PlayerFeature.SET_MEMBERS):
1930 # Remove the player if it was synced, otherwise it will still show as
1931 # synced to the other player after it gets registered again
1932 with suppress(UnsupportedFeaturedException, PlayerCommandFailed):
1933 await player.ungroup()
1934
1935 def _get_player_with_redirect(self, player_id: str) -> Player:
1936 """Get player with check if playback related command should be redirected."""
1937 player = self.get_player(player_id, True)
1938 assert player is not None # for type checking
1939 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
1940 self.logger.info(
1941 "Player %s is synced to %s and can not accept "
1942 "playback related commands itself, "
1943 "redirected the command to the sync leader.",
1944 player.name,
1945 sync_leader.name,
1946 )
1947 return sync_leader
1948 if player.state.active_group and (
1949 active_group := self.get_player(player.state.active_group)
1950 ):
1951 self.logger.info(
1952 "Player %s is part of a playergroup and can not accept "
1953 "playback related commands itself, "
1954 "redirected the command to the group leader.",
1955 player.name,
1956 )
1957 return active_group
1958 return player
1959
1960 def _get_active_plugin_source(self, player: Player) -> PluginSource | None:
1961 """Get the active PluginSource for a player if any."""
1962 # Check if any plugin source is in use by this player
1963 for plugin_source in self.get_plugin_sources():
1964 if plugin_source.in_use_by == player.player_id:
1965 return plugin_source
1966 if player.state.active_source == plugin_source.id:
1967 return plugin_source
1968 return None
1969
1970 def _get_player_groups(
1971 self, player: Player, available_only: bool = True, powered_only: bool = False
1972 ) -> Iterator[Player]:
1973 """Return all groupplayers the given player belongs to."""
1974 for _player in self.all_players(return_unavailable=not available_only):
1975 if _player.player_id == player.player_id:
1976 continue
1977 if _player.state.type != PlayerType.GROUP:
1978 continue
1979 if powered_only and _player.state.powered is False:
1980 continue
1981 if player.player_id in _player.state.group_members:
1982 yield _player
1983
1984 # Protocol linking methods are provided by ProtocolLinkingMixin (protocol_linking.py)
1985
1986 async def _play_announcement( # noqa: PLR0915
1987 self,
1988 player: Player,
1989 announcement: PlayerMedia,
1990 volume_level: int | None = None,
1991 ) -> None:
1992 """Handle (default/fallback) implementation of the play announcement feature.
1993
1994 This default implementation will;
1995 - stop playback of the current media (if needed)
1996 - power on the player (if needed)
1997 - raise the volume a bit
1998 - play the announcement (from given url)
1999 - wait for the player to finish playing
2000 - restore the previous power and volume
2001 - restore playback (if needed and if possible)
2002
2003 This default implementation will only be used if the player
2004 (provider) has no native support for the PLAY_ANNOUNCEMENT feature.
2005 """
2006 prev_state = player.state.playback_state
2007 prev_power = player.state.powered or prev_state != PlaybackState.IDLE
2008 prev_synced_to = player.state.synced_to
2009 prev_group = (
2010 self.get_player(player.state.active_group) if player.state.active_group else None
2011 )
2012 prev_source = player.state.active_source
2013 prev_media = player.state.current_media
2014 prev_media_name = prev_media.title or prev_media.uri if prev_media else None
2015 if prev_synced_to:
2016 # ungroup player if its currently synced
2017 self.logger.debug(
2018 "Announcement to player %s - ungrouping player from %s...",
2019 player.state.name,
2020 prev_synced_to,
2021 )
2022 await self.cmd_ungroup(player.player_id)
2023 elif prev_group:
2024 # if the player is part of a group player, we need to ungroup it
2025 if PlayerFeature.SET_MEMBERS in prev_group.supported_features:
2026 self.logger.debug(
2027 "Announcement to player %s - ungrouping from group player %s...",
2028 player.state.name,
2029 prev_group.display_name,
2030 )
2031 await prev_group.set_members(player_ids_to_remove=[player.player_id])
2032 else:
2033 # if the player is part of a group player that does not support ungrouping,
2034 # we need to power off the groupplayer instead
2035 self.logger.debug(
2036 "Announcement to player %s - turning off group player %s...",
2037 player.state.name,
2038 prev_group.display_name,
2039 )
2040 await self._handle_cmd_power(player.player_id, False)
2041 elif prev_state in (PlaybackState.PLAYING, PlaybackState.PAUSED):
2042 # normal/standalone player: stop player if its currently playing
2043 self.logger.debug(
2044 "Announcement to player %s - stop existing content (%s)...",
2045 player.state.name,
2046 prev_media_name,
2047 )
2048 await self.cmd_stop(player.player_id)
2049 # wait for the player to stop
2050 await self.wait_for_state(player, PlaybackState.IDLE, 10, 0.4)
2051 # adjust volume if needed
2052 # in case of a (sync) group, we need to do this for all child players
2053 prev_volumes: dict[str, int] = {}
2054 async with TaskManager(self.mass) as tg:
2055 for volume_player_id in player.state.group_members or (player.player_id,):
2056 if not (volume_player := self.get_player(volume_player_id)):
2057 continue
2058 # catch any players that have a different source active
2059 if (
2060 volume_player.state.active_source
2061 not in (
2062 player.state.active_source,
2063 volume_player.player_id,
2064 None,
2065 )
2066 and volume_player.state.playback_state == PlaybackState.PLAYING
2067 ):
2068 self.logger.warning(
2069 "Detected announcement to playergroup %s while group member %s is playing "
2070 "other content, this may lead to unexpected behavior.",
2071 player.state.name,
2072 volume_player.state.name,
2073 )
2074 tg.create_task(self.cmd_stop(volume_player.player_id))
2075 if volume_player.state.volume_control == PLAYER_CONTROL_NONE:
2076 continue
2077 if (prev_volume := volume_player.state.volume_level) is None:
2078 continue
2079 announcement_volume = self.get_announcement_volume(volume_player_id, volume_level)
2080 if announcement_volume is None:
2081 continue
2082 temp_volume = announcement_volume or player.state.volume_level
2083 if temp_volume != prev_volume:
2084 prev_volumes[volume_player_id] = prev_volume
2085 self.logger.debug(
2086 "Announcement to player %s - setting temporary volume (%s)...",
2087 volume_player.state.name,
2088 announcement_volume,
2089 )
2090 tg.create_task(
2091 self._handle_cmd_volume_set(volume_player.player_id, announcement_volume)
2092 )
2093 # play the announcement
2094 self.logger.debug(
2095 "Announcement to player %s - playing the announcement on the player...",
2096 player.state.name,
2097 )
2098 await self.play_media(player_id=player.player_id, media=announcement)
2099 # wait for the player(s) to play
2100 await self.wait_for_state(player, PlaybackState.PLAYING, 10, minimal_time=0.1)
2101 # wait for the player to stop playing
2102 if not announcement.duration:
2103 if not announcement.custom_data:
2104 raise ValueError("Announcement missing duration and custom_data")
2105 media_info = await async_parse_tags(
2106 announcement.custom_data["announcement_url"], require_duration=True
2107 )
2108 announcement.duration = int(media_info.duration) if media_info.duration else None
2109
2110 if announcement.duration is None:
2111 raise ValueError("Announcement duration could not be determined")
2112
2113 await self.wait_for_state(
2114 player,
2115 PlaybackState.IDLE,
2116 timeout=announcement.duration + 10,
2117 minimal_time=float(announcement.duration) + 2,
2118 )
2119 self.logger.debug(
2120 "Announcement to player %s - restore previous state...", player.state.name
2121 )
2122 # restore volume
2123 async with TaskManager(self.mass) as tg:
2124 for volume_player_id, prev_volume in prev_volumes.items():
2125 tg.create_task(self._handle_cmd_volume_set(volume_player_id, prev_volume))
2126 await asyncio.sleep(0.2)
2127 # either power off the player or resume playing
2128 if not prev_power:
2129 if player.state.power_control != PLAYER_CONTROL_NONE:
2130 self.logger.debug(
2131 "Announcement to player %s - turning player off again...", player.state.name
2132 )
2133 await self._handle_cmd_power(player.player_id, False)
2134 # nothing to do anymore, player was not previously powered
2135 # and does not support power control
2136 return
2137 if prev_synced_to:
2138 self.logger.debug(
2139 "Announcement to player %s - syncing back to %s...",
2140 player.state.name,
2141 prev_synced_to,
2142 )
2143 await self.cmd_set_members(prev_synced_to, player_ids_to_add=[player.player_id])
2144 elif prev_group:
2145 if PlayerFeature.SET_MEMBERS in prev_group.supported_features:
2146 self.logger.debug(
2147 "Announcement to player %s - grouping back to group player %s...",
2148 player.state.name,
2149 prev_group.display_name,
2150 )
2151 await prev_group.set_members(player_ids_to_add=[player.player_id])
2152 elif prev_state == PlaybackState.PLAYING:
2153 # if the player is part of a group player that does not support set_members,
2154 # we need to restart the groupplayer
2155 self.logger.debug(
2156 "Announcement to player %s - restarting playback on group player %s...",
2157 player.state.name,
2158 prev_group.display_name,
2159 )
2160 await self.cmd_play(prev_group.player_id)
2161 elif prev_state == PlaybackState.PLAYING:
2162 # player was playing something before the announcement - try to resume that here
2163 await self._handle_cmd_resume(player.player_id, prev_source, prev_media)
2164
2165 async def _poll_players(self) -> None:
2166 """Background task that polls players for updates."""
2167 while True:
2168 for player in list(self._players.values()):
2169 # if the player is playing, update elapsed time every tick
2170 # to ensure the queue has accurate details
2171 player_playing = player.state.playback_state == PlaybackState.PLAYING
2172 if player_playing:
2173 self.mass.loop.call_soon(
2174 self.mass.player_queues.on_player_update,
2175 player,
2176 {"corrected_elapsed_time": (None, player.corrected_elapsed_time)},
2177 )
2178 # Poll player;
2179 if not player.needs_poll:
2180 continue
2181 try:
2182 last_poll: float = player.extra_data[ATTR_LAST_POLL]
2183 except KeyError:
2184 last_poll = 0.0
2185 if (self.mass.loop.time() - last_poll) < player.poll_interval:
2186 continue
2187 player.extra_data[ATTR_LAST_POLL] = self.mass.loop.time()
2188 try:
2189 await player.poll()
2190 except Exception as err:
2191 self.logger.warning(
2192 "Error while requesting latest state from player %s: %s",
2193 player.state.name,
2194 str(err),
2195 exc_info=err if self.logger.isEnabledFor(10) else None,
2196 )
2197 # Yield to event loop to prevent blocking
2198 await asyncio.sleep(0)
2199 await asyncio.sleep(1)
2200
2201 async def _handle_select_plugin_source(
2202 self, player: Player, plugin_prov: PluginProvider
2203 ) -> None:
2204 """Handle playback/select of given plugin source on player."""
2205 plugin_source = plugin_prov.get_source()
2206 if plugin_source.in_use_by and plugin_source.in_use_by != player.player_id:
2207 self.logger.debug(
2208 "Plugin source %s is already in use by player %s, stopping playback there first.",
2209 plugin_source.name,
2210 plugin_source.in_use_by,
2211 )
2212 with suppress(PlayerCommandFailed):
2213 await self.cmd_stop(plugin_source.in_use_by)
2214 stream_url = await self.mass.streams.get_plugin_source_url(plugin_source, player.player_id)
2215 plugin_source.in_use_by = player.player_id
2216 # Call on_select callback if available
2217 if plugin_source.on_select:
2218 await plugin_source.on_select()
2219 await self.play_media(
2220 player_id=player.player_id,
2221 media=PlayerMedia(
2222 uri=stream_url,
2223 media_type=MediaType.PLUGIN_SOURCE,
2224 title=plugin_source.name,
2225 custom_data={
2226 "provider": plugin_prov.instance_id,
2227 "source_id": plugin_source.id,
2228 "player_id": player.player_id,
2229 "audio_format": plugin_source.audio_format,
2230 },
2231 ),
2232 )
2233 # trigger player update to ensure the source is set
2234 self.trigger_player_update(player.player_id)
2235
2236 def _handle_group_dsp_change(
2237 self, player: Player, prev_group_members: list[str], new_group_members: list[str]
2238 ) -> None:
2239 """Handle DSP reload when group membership changes."""
2240 prev_child_count = len(prev_group_members)
2241 new_child_count = len(new_group_members)
2242 is_player_group = player.state.type == PlayerType.GROUP
2243
2244 # handle special case for PlayerGroups: since there are no leaders,
2245 # DSP still always work with a single player in the group.
2246 multi_device_dsp_threshold = 1 if is_player_group else 0
2247
2248 prev_is_multiple_devices = prev_child_count > multi_device_dsp_threshold
2249 new_is_multiple_devices = new_child_count > multi_device_dsp_threshold
2250
2251 if prev_is_multiple_devices == new_is_multiple_devices:
2252 return # no change in multi-device status
2253
2254 supports_multi_device_dsp = (
2255 PlayerFeature.MULTI_DEVICE_DSP in player.state.supported_features
2256 )
2257
2258 dsp_enabled: bool
2259 if player.state.type == PlayerType.GROUP:
2260 # Since player groups do not have leaders, we will use the only child
2261 # that was in the group before and after the change
2262 if prev_is_multiple_devices:
2263 if childs := new_group_members:
2264 # We shrank the group from multiple players to a single player
2265 # So the now only child will control the DSP
2266 dsp_enabled = self.mass.config.get_player_dsp_config(childs[0]).enabled
2267 else:
2268 dsp_enabled = False
2269 elif childs := prev_group_members:
2270 # We grew the group from a single player to multiple players,
2271 # let's see if the previous single player had DSP enabled
2272 dsp_enabled = self.mass.config.get_player_dsp_config(childs[0]).enabled
2273 else:
2274 dsp_enabled = False
2275 else:
2276 dsp_enabled = self.mass.config.get_player_dsp_config(player.player_id).enabled
2277
2278 if dsp_enabled and not supports_multi_device_dsp:
2279 # We now know that the group configuration has changed so:
2280 # - multi-device DSP is not supported
2281 # - we switched from a group with multiple players to a single player
2282 # (or vice versa)
2283 # - the leader has DSP enabled
2284 self.mass.create_task(self.mass.players.on_player_dsp_change(player.player_id))
2285
2286 def _handle_external_source_takeover(
2287 self, player: Player, prev_source: str | None, new_source: str | None
2288 ) -> None:
2289 """
2290 Handle when an external source takes over playback on a player.
2291
2292 When a player has an active grouped output protocol (e.g., AirPlay group) and
2293 an external source (e.g., Spotify Connect, TV input) takes over playback,
2294 we need to clear the active output protocol and ungroup the protocol players.
2295
2296 This prevents the situation where the player appears grouped via protocol
2297 but is actually playing from a different source.
2298
2299 :param player: The player whose active_source changed.
2300 :param prev_source: The previous active_source value.
2301 :param new_source: The new active_source value.
2302 """
2303 # Only relevant for non-protocol players
2304 if player.type == PlayerType.PROTOCOL:
2305 return
2306
2307 # Not a takeover if the player is not actively playing
2308 if player.playback_state != PlaybackState.PLAYING:
2309 return
2310
2311 # Only relevant if we have an active output protocol (not native)
2312 if not player.active_output_protocol or player.active_output_protocol == "native":
2313 return
2314
2315 # Check if new source is external (not MA-managed)
2316 if self._is_ma_managed_source(player, new_source):
2317 return
2318
2319 # Get the active protocol player
2320 protocol_player = self.get_player(player.active_output_protocol)
2321 if not protocol_player:
2322 return
2323
2324 # If the source matches the active protocol's domain, it's expected - not a takeover
2325 # e.g., source "airplay" when using AirPlay protocol is normal
2326 if new_source and new_source.lower() == protocol_player.provider.domain.lower():
2327 return
2328
2329 # Confirmed external source takeover
2330 self.logger.info(
2331 "External source '%s' took over on %s while grouped via protocol %s - "
2332 "clearing active output protocol and ungrouping",
2333 new_source,
2334 player.display_name,
2335 protocol_player.provider.domain,
2336 )
2337
2338 # Clear active output protocol
2339 player.set_active_output_protocol(None)
2340
2341 # Ungroup the protocol player (async task)
2342 self.mass.create_task(protocol_player.ungroup())
2343
2344 def _is_ma_managed_source(self, player: Player, source: str | None) -> bool:
2345 """
2346 Check if a source is managed by Music Assistant.
2347
2348 MA-managed sources include:
2349 - None (=autodetect, no source explicitly set by player)
2350 - The player's own ID (MA queue)
2351 - Any active queue ID
2352 - Any plugin source ID
2353
2354 :param player: The player to check.
2355 :param source: The source ID to check.
2356 :return: True if the source is MA-managed, False if external.
2357 """
2358 if source is None:
2359 return True
2360
2361 # Player's own ID means MA queue is active
2362 if source == player.player_id:
2363 return True
2364
2365 # Check if it's a known queue ID
2366 if self.mass.player_queues.get(source):
2367 return True
2368
2369 # Check if it's a plugin source
2370 return any(plugin_source.id == source for plugin_source in self.get_plugin_sources())
2371
2372 def _schedule_update_all_players(self, delay: float = 2.0) -> None:
2373 """
2374 Schedule a debounced update of all players' state.
2375
2376 Used when a new player is registered to ensure all existing players
2377 update their dynamic properties (like can_group_with) that may have changed.
2378
2379 :param delay: Delay in seconds before triggering updates (default 2.0).
2380 """
2381 if self.mass.closing:
2382 return
2383
2384 async def _update_all_players() -> None:
2385 if self.mass.closing:
2386 return
2387
2388 for player in self.all_players(
2389 return_unavailable=True,
2390 return_disabled=False,
2391 return_protocol_players=True,
2392 ):
2393 # Use call_soon to schedule updates without blocking
2394 # This spreads the updates across event loop iterations
2395 self.mass.loop.call_soon(player.update_state)
2396
2397 # Use mass.call_later with task_id for automatic debouncing
2398 # Each call resets the timer, so rapid registrations only trigger one update
2399 task_id = "update_all_players_on_registration"
2400 self.mass.call_later(delay, _update_all_players, task_id=task_id)
2401
2402 async def _handle_set_members_with_protocols(
2403 self,
2404 parent_player: Player,
2405 player_ids_to_add: list[str],
2406 player_ids_to_remove: list[str],
2407 ) -> None:
2408 """
2409 Handle set_members considering protocol and native members.
2410
2411 Translates visible player IDs to protocol player IDs when appropriate,
2412 and forwards to the correct player's set_members.
2413
2414 :param parent_player: The parent player to add/remove members to/from.
2415 :param player_ids_to_add: List of visible player IDs to add as members.
2416 :param player_ids_to_remove: List of visible player IDs to remove from members.
2417 """
2418 # Get parent's active protocol domain and player if available
2419 parent_protocol_domain = None
2420 parent_protocol_player = None
2421 if (
2422 parent_player.active_output_protocol
2423 and parent_player.active_output_protocol != "native"
2424 ):
2425 parent_protocol_player = self.get_player(parent_player.active_output_protocol)
2426 if parent_protocol_player:
2427 parent_protocol_domain = parent_protocol_player.provider.domain
2428
2429 self.logger.debug(
2430 "set_members on %s: active_protocol=%s, adding=%s, removing=%s",
2431 parent_player.state.name,
2432 parent_protocol_domain or "none",
2433 player_ids_to_add,
2434 player_ids_to_remove,
2435 )
2436
2437 # Translate members to add
2438 (
2439 protocol_members_to_add,
2440 native_members_to_add,
2441 parent_protocol_player,
2442 parent_protocol_domain,
2443 ) = self._translate_members_for_protocols(
2444 parent_player, player_ids_to_add, parent_protocol_player, parent_protocol_domain
2445 )
2446
2447 self.logger.debug(
2448 "Translated members: protocol=%s (domain=%s), native=%s",
2449 protocol_members_to_add,
2450 parent_protocol_domain,
2451 native_members_to_add,
2452 )
2453
2454 # Translate members to remove
2455 protocol_members_to_remove, native_members_to_remove = (
2456 self._translate_members_to_remove_for_protocols(
2457 parent_player, player_ids_to_remove, parent_protocol_player, parent_protocol_domain
2458 )
2459 )
2460
2461 # Forward protocol members to protocol player's set_members
2462 if (protocol_members_to_add or protocol_members_to_remove) and parent_protocol_player:
2463 await self._forward_protocol_set_members(
2464 parent_player,
2465 parent_protocol_player,
2466 protocol_members_to_add,
2467 protocol_members_to_remove,
2468 )
2469
2470 # Forward native members to parent player's set_members
2471 if native_members_to_add or native_members_to_remove:
2472 filtered_native_add = self._filter_native_members(native_members_to_add, parent_player)
2473 # For removal, allow protocol players if they're actually in the parent's group_members
2474 # This handles native protocol players (e.g., native AirPlay) where group_members
2475 # contains protocol player IDs
2476 filtered_native_remove = [
2477 pid
2478 for pid in native_members_to_remove
2479 if (p := self.get_player(pid))
2480 and (p.type != PlayerType.PROTOCOL or pid in parent_player.group_members)
2481 ]
2482 self.logger.debug(
2483 "Native grouping on %s: filtered_add=%s, filtered_remove=%s",
2484 parent_player.state.name,
2485 filtered_native_add,
2486 filtered_native_remove,
2487 )
2488 if filtered_native_add or filtered_native_remove:
2489 self.logger.info(
2490 "Calling set_members on native player %s with add=%s, remove=%s",
2491 parent_player.state.name,
2492 filtered_native_add,
2493 filtered_native_remove,
2494 )
2495 await parent_player.set_members(
2496 player_ids_to_add=filtered_native_add or None,
2497 player_ids_to_remove=filtered_native_remove or None,
2498 )
2499
2500 # Private command handlers (no permission checks)
2501
2502 async def _handle_cmd_resume(
2503 self, player_id: str, source: str | None = None, media: PlayerMedia | None = None
2504 ) -> None:
2505 """
2506 Handle resume playback command.
2507
2508 Skips the permission checks (internal use only).
2509 """
2510 player = self._get_player_with_redirect(player_id)
2511 source = source or player.state.active_source
2512 media = media or player.state.current_media
2513 # power on the player if needed
2514 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
2515 await self._handle_cmd_power(player.player_id, True)
2516 # Redirect to queue controller if it is active
2517 if active_queue := self.mass.player_queues.get(source or player_id):
2518 await self.mass.player_queues.resume(active_queue.queue_id)
2519 return
2520 # try to handle command on player directly
2521 # TODO: check if player has an active source with native resume support
2522 active_source = next((x for x in player.state.source_list if x.id == source), None)
2523 if (
2524 player.state.playback_state in (PlaybackState.IDLE, PlaybackState.PAUSED)
2525 and active_source
2526 and active_source.can_play_pause
2527 ):
2528 # player has some other source active and native resume support
2529 await player.play()
2530 return
2531 if active_source and not active_source.passive:
2532 await self.select_source(player_id, active_source.id)
2533 return
2534 if media:
2535 # try to re-play the current media item
2536 await player.play_media(media)
2537 return
2538 # fallback: just send play command - which will fail if nothing can be played
2539 await player.play()
2540
2541 async def _handle_cmd_power(self, player_id: str, powered: bool) -> None:
2542 """
2543 Handle player power on/off command.
2544
2545 Skips the permission checks (internal use only).
2546 """
2547 player = self.get_player(player_id, True)
2548 assert player is not None # for type checking
2549 player_state = player.state
2550
2551 if player_state.powered == powered:
2552 self.logger.debug(
2553 "Ignoring power %s command for player %s: already in state %s",
2554 "ON" if powered else "OFF",
2555 player_state.name,
2556 "ON" if player_state.powered else "OFF",
2557 )
2558 return # nothing to do
2559
2560 # ungroup player at power off
2561 player_was_synced = player.state.synced_to is not None
2562 if player.type == PlayerType.PLAYER and not powered:
2563 # ungroup player if it is synced (or is a sync leader itself)
2564 # NOTE: ungroup will be ignored if the player is not grouped or synced
2565 await self.cmd_ungroup(player_id)
2566
2567 # always stop player at power off
2568 if (
2569 not powered
2570 and not player_was_synced
2571 and player_state.playback_state in (PlaybackState.PLAYING, PlaybackState.PAUSED)
2572 ):
2573 await self.cmd_stop(player_id)
2574 # short sleep: allow the stop command to process and prevent race conditions
2575 await asyncio.sleep(0.2)
2576
2577 # power off all synced childs when player is a sync leader
2578 elif not powered and player_state.type == PlayerType.PLAYER and player_state.group_members:
2579 async with TaskManager(self.mass) as tg:
2580 for member in self.iter_group_members(player, True):
2581 if member.power_control == PLAYER_CONTROL_NONE:
2582 continue
2583 tg.create_task(self._handle_cmd_power(member.player_id, False))
2584
2585 # handle actual power command
2586 if player_state.power_control == PLAYER_CONTROL_NONE:
2587 self.logger.debug(
2588 "Player %s does not support power control, ignoring power command",
2589 player_state.name,
2590 )
2591 return
2592 if player_state.power_control == PLAYER_CONTROL_NATIVE:
2593 # player supports power command natively: forward to player provider
2594 await player.power(powered)
2595 elif player_state.power_control == PLAYER_CONTROL_FAKE:
2596 # user wants to use fake power control - so we (optimistically) update the state
2597 # and store the state in the cache
2598 player.extra_data[ATTR_FAKE_POWER] = powered
2599 player.update_state() # trigger update of the player state
2600 await self.mass.cache.set(
2601 key=player_id,
2602 data=powered,
2603 provider=self.domain,
2604 category=CACHE_CATEGORY_PLAYER_POWER,
2605 )
2606 else:
2607 # handle external player control
2608 player_control = self._controls.get(player.state.power_control)
2609 control_name = player_control.name if player_control else player.state.power_control
2610 self.logger.debug("Redirecting power command to PlayerControl %s", control_name)
2611 if not player_control or not player_control.supports_power:
2612 raise UnsupportedFeaturedException(
2613 f"Player control {control_name} is not available"
2614 )
2615 if powered:
2616 assert player_control.power_on is not None # for type checking
2617 await player_control.power_on()
2618 else:
2619 assert player_control.power_off is not None # for type checking
2620 await player_control.power_off()
2621
2622 # always trigger a state update to update the UI
2623 player.update_state()
2624
2625 # handle 'auto play on power on' feature
2626 if (
2627 not player_state.active_group
2628 and not player_state.synced_to
2629 and powered
2630 and player.config.get_value(CONF_AUTO_PLAY)
2631 and player_state.active_source in (None, player_id)
2632 and not player.extra_data.get(ATTR_ANNOUNCEMENT_IN_PROGRESS)
2633 ):
2634 await self.mass.player_queues.resume(player_id)
2635
2636 async def _handle_cmd_volume_set(self, player_id: str, volume_level: int) -> None:
2637 """
2638 Handle Player volume set command.
2639
2640 Skips the permission checks (internal use only).
2641 """
2642 player = self.get_player(player_id, True)
2643 assert player is not None # for type checker
2644 if player.type == PlayerType.GROUP:
2645 # redirect to special group volume control
2646 await self.cmd_group_volume(player_id, volume_level)
2647 return
2648
2649 # Check if player has mute lock (set when individually muted in a group)
2650 # If locked, don't auto-unmute when volume changes
2651 has_mute_lock = player.extra_data.get(ATTR_MUTE_LOCK, False)
2652 if (
2653 not has_mute_lock
2654 # use player.state here to get accumulated mute control from any linked protocol players
2655 and player.state.mute_control not in (PLAYER_CONTROL_NONE, PLAYER_CONTROL_FAKE)
2656 and player.state.volume_muted
2657 ):
2658 # if player is muted and not locked, we unmute it first
2659 # skip this for fake mute since it uses volume to simulate mute
2660 self.logger.debug(
2661 "Unmuting player %s before setting volume",
2662 player.state.name,
2663 )
2664 await self.cmd_volume_mute(player_id, False)
2665
2666 # Check if a plugin source is active with a volume callback
2667 if plugin_source := self._get_active_plugin_source(player):
2668 if plugin_source.on_volume:
2669 await plugin_source.on_volume(volume_level)
2670 # Handle native volume control support
2671 if player.volume_control == PLAYER_CONTROL_NATIVE:
2672 # player supports volume command natively: forward to player
2673 await player.volume_set(volume_level)
2674 return
2675 # Handle fake volume control support
2676 if player.volume_control == PLAYER_CONTROL_FAKE:
2677 # user wants to use fake volume control - so we (optimistically) update the state
2678 # and store the state in the cache
2679 player.extra_data[ATTR_FAKE_VOLUME] = volume_level
2680 # trigger update
2681 player.update_state()
2682 return
2683 # player has no volume support at all
2684 if player.volume_control == PLAYER_CONTROL_NONE:
2685 raise UnsupportedFeaturedException(
2686 f"Player {player.state.name} does not support volume control"
2687 )
2688 # handle external player control
2689 if player_control := self._controls.get(player.state.volume_control):
2690 control_name = player_control.name if player_control else player.state.volume_control
2691 self.logger.debug("Redirecting volume command to PlayerControl %s", control_name)
2692 if not player_control or not player_control.supports_volume:
2693 raise UnsupportedFeaturedException(
2694 f"Player control {control_name} is not available"
2695 )
2696 assert player_control.volume_set is not None
2697 await player_control.volume_set(volume_level)
2698 return
2699 if protocol_player := self.get_player(player.state.volume_control):
2700 # redirect to protocol player volume control
2701 self.logger.debug(
2702 "Redirecting volume command to protocol player %s",
2703 protocol_player.provider.manifest.name,
2704 )
2705 await self._handle_cmd_volume_set(protocol_player.player_id, volume_level)
2706 return
2707
2708 async def _handle_play_media(self, player_id: str, media: PlayerMedia) -> None:
2709 """
2710 Handle play media command without group redirect.
2711
2712 Skips permission checks and all redirect logic (internal use only).
2713
2714 :param player_id: player_id of the player to handle the command.
2715 :param media: The Media that needs to be played on the player.
2716 """
2717 player = self.get_player(player_id, raise_unavailable=True)
2718 assert player is not None
2719 # set active source if media has a source_id (e.g. plugin source or mass queue source)
2720 if media.source_id:
2721 player.set_active_mass_source(media.source_id)
2722
2723 # Select best output protocol for playback
2724 target_player, output_protocol = self._select_best_output_protocol(player)
2725
2726 if target_player.player_id != player.player_id:
2727 # Playing via linked protocol - update active output protocol
2728 # output_protocol is guaranteed to be non-None when target_player != player
2729 assert output_protocol is not None
2730 self.logger.debug(
2731 "Starting playback on %s via protocol %s (target=%s), group_members=%s",
2732 player.state.name,
2733 output_protocol.output_protocol_id,
2734 target_player.display_name,
2735 target_player.state.group_members,
2736 )
2737 player.set_active_output_protocol(output_protocol.output_protocol_id)
2738 # if the (protocol)player has power control and is currently powered off,
2739 # we need to power it on before playback
2740 if (
2741 target_player.state.powered is False
2742 and target_player.power_control != PLAYER_CONTROL_NONE
2743 ):
2744 await self._handle_cmd_power(target_player.player_id, True)
2745 # forward play media command to protocol player
2746 await target_player.play_media(media)
2747 # notify the native player that protocol playback started
2748 await player.on_protocol_playback(output_protocol=output_protocol)
2749 else:
2750 # Native playback
2751 self.logger.debug(
2752 "Starting playback on %s via native, group_members=%s",
2753 player.state.name,
2754 player.state.group_members,
2755 )
2756 player.set_active_output_protocol("native")
2757 await player.play_media(media)
2758
2759 async def _handle_enqueue_next_media(self, player_id: str, media: PlayerMedia) -> None:
2760 """
2761 Handle enqueue next media command without group redirect.
2762
2763 Skips permission checks and all redirect logic (internal use only).
2764
2765 :param player_id: player_id of the player to handle the command.
2766 :param media: The Media that needs to be enqueued on the player.
2767 """
2768 player = self.get_player(player_id, raise_unavailable=True)
2769 assert player is not None
2770 if target_player := self._get_control_target(
2771 player,
2772 required_feature=PlayerFeature.ENQUEUE,
2773 require_active=True,
2774 ):
2775 self.logger.debug(
2776 "Redirecting enqueue command to protocol player %s",
2777 target_player.provider.manifest.name,
2778 )
2779 await target_player.enqueue_next_media(media)
2780 return
2781
2782 if PlayerFeature.ENQUEUE not in player.state.supported_features:
2783 raise UnsupportedFeaturedException(
2784 f"Player {player.state.name} does not support enqueueing"
2785 )
2786 await player.enqueue_next_media(media)
2787
2788 async def _handle_select_source(self, player_id: str, source: str | None) -> None:
2789 """
2790 Handle select source command without group redirect.
2791
2792 Skips permission checks and all redirect logic (internal use only).
2793
2794 :param player_id: player_id of the player to handle the command.
2795 :param source: The ID of the source that needs to be activated/selected.
2796 """
2797 if source is None:
2798 source = player_id # default to MA queue source
2799 player = self.get_player(player_id, True)
2800 assert player is not None
2801 # check if player is already playing and source is different
2802 # in that case we need to stop the player first
2803 prev_source = player.state.active_source
2804 if prev_source and source != prev_source:
2805 with suppress(PlayerCommandFailed, RuntimeError):
2806 # just try to stop (regardless of state)
2807 await self._handle_cmd_stop(player_id)
2808 await asyncio.sleep(2) # small delay to allow stop to process
2809 # check if source is a pluginsource
2810 # in that case the source id is the instance_id of the plugin provider
2811 if plugin_prov := self.mass.get_provider(source):
2812 player.set_active_mass_source(source)
2813 await self._handle_select_plugin_source(player, cast("PluginProvider", plugin_prov))
2814 return
2815 # check if source is a mass queue
2816 # this can be used to restore the queue after a source switch
2817 if self.mass.player_queues.get(source):
2818 player.set_active_mass_source(source)
2819 return
2820 # basic check if player supports source selection
2821 if PlayerFeature.SELECT_SOURCE not in player.state.supported_features:
2822 raise UnsupportedFeaturedException(
2823 f"Player {player.state.name} does not support source selection"
2824 )
2825 # basic check if source is valid for player
2826 if not any(x for x in player.state.source_list if x.id == source):
2827 raise PlayerCommandFailed(
2828 f"{source} is an invalid source for player {player.state.name}"
2829 )
2830 # forward to player
2831 await player.select_source(source)
2832
2833 async def _handle_cmd_stop(self, player_id: str) -> None:
2834 """
2835 Handle stop command without any redirects.
2836
2837 Skips permission checks and all redirect logic (internal use only).
2838
2839 :param player_id: player_id of the player to handle the command.
2840 """
2841 player = self.get_player(player_id, raise_unavailable=True)
2842 assert player is not None
2843 player.mark_stop_called()
2844 # Delegate to active protocol player if one is active
2845 target_player = player
2846 if (
2847 player.active_output_protocol
2848 and player.active_output_protocol != "native"
2849 and (protocol_player := self.get_player(player.active_output_protocol))
2850 ):
2851 target_player = protocol_player
2852 if PlayerFeature.POWER in target_player.supported_features:
2853 # if protocol player supports/requires power,
2854 # we power it off instead of just stopping (which also stops playback)
2855 await self._handle_cmd_power(target_player.player_id, False)
2856 return
2857
2858 # handle command on player(protocol) directly
2859 await target_player.stop()
2860
2861 async def _handle_cmd_play(self, player_id: str) -> None:
2862 """
2863 Handle play command without group redirect.
2864
2865 Skips permission checks and all redirect logic (internal use only).
2866
2867 :param player_id: player_id of the player to handle the command.
2868 """
2869 player = self.get_player(player_id, raise_unavailable=True)
2870 assert player is not None
2871 if player.state.playback_state == PlaybackState.PLAYING:
2872 self.logger.info(
2873 "Ignore PLAY request to player %s: player is already playing", player.state.name
2874 )
2875 return
2876 # Check if a plugin source is active with a play callback
2877 if plugin_source := self._get_active_plugin_source(player):
2878 if plugin_source.can_play_pause and plugin_source.on_play:
2879 await plugin_source.on_play()
2880 return
2881 # handle unpause (=play if player is paused)
2882 if player.state.playback_state == PlaybackState.PAUSED:
2883 active_source = next(
2884 (x for x in player.state.source_list if x.id == player.state.active_source), None
2885 )
2886 # raise if active source does not support play/pause
2887 if active_source and not active_source.can_play_pause:
2888 msg = (
2889 f"The active source ({active_source.name}) on player "
2890 f"{player.state.name} does not support play/pause"
2891 )
2892 raise PlayerCommandFailed(msg)
2893 # Delegate to active protocol player if one is active
2894 if target_player := self._get_control_target(
2895 player, PlayerFeature.PAUSE, require_active=True
2896 ):
2897 await target_player.play()
2898 return
2899
2900 # player is not paused: try to resume the player
2901 # Note: We handle resume inline here without calling _handle_cmd_resume
2902 active_source = next(
2903 (x for x in player.state.source_list if x.id == player.state.active_source), None
2904 )
2905 media = player.state.current_media
2906 # power on the player if needed
2907 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
2908 await self._handle_cmd_power(player.player_id, True)
2909 if active_source and not active_source.passive:
2910 await self._handle_select_source(player_id, active_source.id)
2911 return
2912 if media:
2913 # try to re-play the current media item
2914 await player.play_media(media)
2915 return
2916 # fallback: just send play command - which will fail if nothing can be played
2917 await player.play()
2918
2919 async def _handle_cmd_pause(self, player_id: str) -> None:
2920 """
2921 Handle pause command without any redirects.
2922
2923 Skips permission checks and all redirect logic (internal use only).
2924
2925 :param player_id: player_id of the player to handle the command.
2926 """
2927 player = self.get_player(player_id, raise_unavailable=True)
2928 assert player is not None
2929 # Check if a plugin source is active with a pause callback
2930 if plugin_source := self._get_active_plugin_source(player):
2931 if plugin_source.can_play_pause and plugin_source.on_pause:
2932 await plugin_source.on_pause()
2933 return
2934 # handle command on player/source directly
2935 active_source = next(
2936 (x for x in player.state.source_list if x.id == player.state.active_source), None
2937 )
2938 if active_source and not active_source.can_play_pause:
2939 # raise if active source does not support play/pause
2940 msg = (
2941 f"The active source ({active_source.name}) on player "
2942 f"{player.state.name} does not support play/pause"
2943 )
2944 raise PlayerCommandFailed(msg)
2945 # Delegate to active protocol player if one is active
2946 if not (
2947 target_player := self._get_control_target(
2948 player, PlayerFeature.PAUSE, require_active=True
2949 )
2950 ):
2951 # if player(protocol) does not support pause, we need to send stop
2952 self.logger.debug(
2953 "Player/protocol %s does not support pause, using STOP instead",
2954 player.state.name,
2955 )
2956 await self._handle_cmd_stop(player.player_id)
2957 return
2958 # handle command on player(protocol) directly
2959 await target_player.pause()
2960
2961 def __iter__(self) -> Iterator[Player]:
2962 """Iterate over all players."""
2963 return iter(self._players.values())
2964