/
/
/
1"""Sync Group Player implementation."""
2
3from __future__ import annotations
4
5import asyncio
6import time
7from contextlib import asynccontextmanager
8from typing import TYPE_CHECKING, Any, cast
9
10from music_assistant_models.config_entries import ConfigEntry, ConfigValueOption
11from music_assistant_models.constants import PLAYER_CONTROL_FAKE
12from music_assistant_models.enums import ConfigEntryType, PlaybackState, PlayerFeature, PlayerType
13from music_assistant_models.errors import PlayerCommandFailed, UnsupportedFeaturedException
14from propcache import under_cached_property as cached_property
15
16from music_assistant.constants import (
17 APPLICATION_NAME,
18 CONF_DYNAMIC_GROUP_MEMBERS,
19 CONF_GROUP_MEMBERS,
20 CONF_POWER_CONTROL,
21)
22from music_assistant.controllers.players.constants import PlayerLockPurpose
23from music_assistant.models.player import DeviceInfo, Player, PlayerMedia
24
25from .constants import (
26 CONF_ALLOWED_MEMBERS,
27 CONF_ENTRY_SGP_NOTE,
28 EXTRA_FEATURES_FROM_MEMBERS,
29 IDLE_GRACE_SECONDS,
30 PLAYBACK_START_TIMEOUT,
31 PROVIDERS_WITH_DYNAMIC_LEADER_SWITCH,
32 REFORM_DEBOUNCE_SECONDS,
33)
34
35if TYPE_CHECKING:
36 from collections.abc import AsyncIterator
37
38 from music_assistant_models.player import PlayerSource
39
40 from .provider import SyncGroupProvider
41
42
43class SyncGroupPlayer(Player):
44 """Sync Group Player implementation."""
45
46 _attr_type: PlayerType = PlayerType.GROUP
47 sync_leader: Player | None = None
48 """The active sync leader player for this syncgroup."""
49
50 def __init__(
51 self,
52 provider: SyncGroupProvider,
53 player_id: str,
54 ) -> None:
55 """Initialize SyncGroupPlayer instance."""
56 super().__init__(provider, player_id)
57 self._attr_name = self.config.name or self.config.default_name or f"SyncGroup {player_id}"
58 self._attr_available = True
59 self._attr_device_info = DeviceInfo(model=provider.name, manufacturer=APPLICATION_NAME)
60 # Group players default to "no opinion" on power. The session lifecycle
61 # (form on play, dissolve on stop, debounced idle deform) governs whether
62 # the group is considered active. Users who want an explicit on/off button
63 # can assign 'Fake power control' which is then reflected via extra_data.
64 self._attr_powered = None
65 self._attr_needs_poll = True
66 # task that dissolves the group after the idle grace window expires
67 self._idle_grace_task: asyncio.Task[None] | None = None
68 # task that re-forms the group (debounced) after the sync leader was removed
69 self._reform_task: asyncio.Task[None] | None = None
70 # protocol hint for the debounced re-form, snapshotted before the old
71 # leader was cleared so the new leader keeps protocol continuity
72 self._reform_protocol_domain: str | None = None
73 # monotonic timestamp of the last playback start issued to the leader
74 # (-inf means never)
75 self._playback_start_at: float = float("-inf")
76 self._update_attributes()
77
78 @cached_property
79 def is_dynamic(self) -> bool:
80 """Return if the player is a dynamic group player."""
81 return bool(self.config.get_value(CONF_DYNAMIC_GROUP_MEMBERS, False))
82
83 @property
84 def synced_to(self) -> str | None:
85 """Return the id of the player this player is synced to (sync leader)."""
86 # groups can't be synced
87 return None
88
89 @property
90 def is_active_session(self) -> bool:
91 """
92 Return whether this sync group is currently holding its members.
93
94 The session is considered active while a sync leader is set (formed and
95 potentially playing/paused), while the idle grace timer is still
96 pending, or while a debounced re-form is pending. ``__final_active_group``
97 reads this to decide whether the configured members should be marked as
98 ``active_group`` for this group.
99 """
100 return (
101 self.sync_leader is not None
102 or self._idle_grace_task is not None
103 or self._reform_task is not None
104 )
105
106 async def on_config_updated(self) -> None:
107 """Handle logic when the PlayerConfig is first loaded or updated."""
108 # Config is only available after the player was registered
109 self._cache.clear() # clear to prevent loading old is_dynamic
110 preset_members = cast("list[str]", self.config.get_value(CONF_GROUP_MEMBERS, []))
111 if self.is_dynamic:
112 # In dynamic mode the configured members act as a preset: they are
113 # pulled in when the group is powered on
114 self._attr_static_group_members = []
115 self._attr_supported_features.add(PlayerFeature.SET_MEMBERS)
116 else:
117 self._attr_static_group_members = list(preset_members)
118 self._attr_supported_features.discard(PlayerFeature.SET_MEMBERS)
119 # Only realign the effective member list to the preset when we are
120 # dormant. Otherwise a config save (e.g. user toggling an unrelated
121 # field) would wipe any dynamic joins that happened during this session.
122 if not self.is_active_session:
123 self._attr_group_members = list(preset_members)
124
125 @property
126 def supported_features(self) -> set[PlayerFeature]:
127 """Return the supported features of the player."""
128 # PlayerFeature.POWER is intentionally NOT advertised by default: it forces
129 # users to remember to power the group off to release its members, which
130 # makes "play X on a single member from HA" silently redirect to the whole
131 # group long after playback ended. The new lifecycle forms the group on
132 # play and dissolves it on stop (with a short idle grace), so explicit
133 # power control is no longer required.
134 # Users who DO want an explicit on/off button can assign 'Fake power
135 # control' in the player config; we then advertise POWER so the UI shows
136 # the toggle. The raw config value is read here to avoid recursion via
137 # the power_control property (which itself may inspect supported features).
138 base_features: set[PlayerFeature] = {PlayerFeature.PLAY_MEDIA}
139 raw_power_conf = self.mass.config.get_raw_player_config_value(
140 self.player_id, CONF_POWER_CONTROL
141 )
142 if raw_power_conf == PLAYER_CONTROL_FAKE:
143 base_features.add(PlayerFeature.POWER)
144 if self.is_dynamic:
145 base_features.add(PlayerFeature.SET_MEMBERS)
146 if self.sync_leader:
147 # add features supported by the sync leader
148 for feature in EXTRA_FEATURES_FROM_MEMBERS:
149 if feature in self.sync_leader.state.supported_features:
150 base_features.add(feature)
151 else:
152 # derive features from all (configured) group members
153 # so that features like volume control are always advertised
154 for member_id in self._attr_group_members:
155 member_player = self.mass.players.get_player(member_id)
156 if member_player and member_player.state.available:
157 for feature in EXTRA_FEATURES_FROM_MEMBERS:
158 if feature in member_player.state.supported_features:
159 base_features.add(feature)
160 return base_features
161
162 @property
163 def requires_flow_mode(self) -> bool:
164 """Return if the player needs flow mode."""
165 if leader := self.sync_leader:
166 return leader.flow_mode
167 return False
168
169 @property
170 def supported_sample_rates(self) -> list[tuple[int, int]] | None:
171 """Return supported sample rates as defined by the sync leader."""
172 # not cached: sync_leader can change during dynamic group reforms,
173 # so we always re-resolve to stay in sync with the current leader
174 if leader := self.sync_leader:
175 return leader.get_supported_sample_rates()
176 return [(44100, 16), (48000, 16)]
177
178 @property
179 def active_source(self) -> str | None:
180 """Return the active source id of the current media (if any)."""
181 # NOTE: Not using 'state' here as we need the 'raw' value provided by the sync leader player
182 if not self.sync_leader:
183 return None
184 # deal with output protocols on the sync leader
185 output_protocol_domain: str | None = None
186 if (
187 self.sync_leader.active_output_protocol
188 and self.sync_leader.active_output_protocol != "native"
189 ):
190 if protocol_player := self.mass.players.get_player(
191 self.sync_leader.active_output_protocol
192 ):
193 output_protocol_domain = protocol_player.provider.domain
194 # active source as reported by the player itself
195 if (
196 self.sync_leader.active_source
197 # try to catch cases where player reports an active source
198 # that is actually from an active output protocol (e.g. AirPlay)
199 and self.sync_leader.active_source.lower() != output_protocol_domain
200 and not (
201 # try to handle sendspin bridge where the player itself
202 # is reporting the bridged protocol as active source
203 # we need to ignore that
204 output_protocol_domain == "sendspin"
205 and (
206 self.sync_leader.active_source.lower()
207 in ("airplay", "cast", "chromecast", "network")
208 )
209 )
210 ):
211 return self.sync_leader.active_source
212 return None
213
214 @property
215 def source_list(self) -> list[PlayerSource]:
216 """Return list of available (native) sources for this player."""
217 # NOTE: Not using 'state' here as we need the 'raw' value provided by the sync leader player
218 return self.sync_leader.source_list if self.sync_leader else []
219
220 @property
221 def can_group_with(self) -> set[str]:
222 """Return the id's of players this player can group with."""
223 if not self.is_dynamic:
224 # in case of static members,
225 # we can only group with the players defined in the config, so we return those directly
226 return set(self._attr_static_group_members)
227 # Aggregate can_group_with from ALL current group members (not just the leader).
228 # A sync group can accommodate protocol switches, so a player compatible with
229 # ANY current member is a valid candidate to join.
230 member_ids = self._attr_group_members if self._attr_group_members else []
231 # current members bypass the allow-list filter (filter constrains joiners only)
232 current_members = set(member_ids)
233 can_group_with: set[str] = set()
234 for member_id in member_ids:
235 member_player = self.mass.players.get_player(member_id)
236 if member_player and member_player.state.available:
237 can_group_with.add(member_player.player_id)
238 can_group_with.update(member_player.state.can_group_with)
239 if can_group_with:
240 return {
241 pid
242 for pid in can_group_with
243 if pid in current_members or self._is_member_allowed(pid)
244 }
245 # Without any available member to derive compatibility from (empty group or
246 # all members offline), offer any compatible player.
247 # Actual compatibility is validated when adding members
248 can_group_with = set()
249 for player in self.mass.players.iter_players(return_unavailable=False):
250 if not player.available or player.type == PlayerType.GROUP:
251 # let's avoid showing group players as options to group with
252 continue
253 if (
254 PlayerFeature.SET_MEMBERS in player.state.supported_features
255 and player.state.can_group_with
256 and not player.state.active_group
257 ):
258 can_group_with.add(player.player_id)
259 return {pid for pid in can_group_with if self._is_member_allowed(pid)}
260
261 @property
262 def group_members(self) -> list[str]:
263 """Return the list of parent player id's that are part of this sync group."""
264 if (sync_leader := self.sync_leader) and sync_leader.state.group_members:
265 # use state.group_members here so protocol specific id's get correctly translated
266 return sync_leader.state.group_members
267 return self._attr_group_members
268
269 async def get_config_entries(self) -> list[ConfigEntry]:
270 """Return all (provider/player specific) Config Entries for the given player (if any)."""
271 # keep saved player ids so the UI can render a user friendly name
272 # prevents the bug where only the player ids show up during playback
273 saved_ids = {
274 *cast("list[str]", self.config.get_value(CONF_GROUP_MEMBERS, []) or []),
275 *cast("list[str]", self.config.get_value(CONF_ALLOWED_MEMBERS, []) or []),
276 }
277 possible_players = sorted(
278 [
279 ConfigValueOption(x.player_id, title=x.display_name)
280 for x in self.mass.players.all_players(True, False)
281 if x.type != PlayerType.GROUP
282 and (
283 x.player_id in saved_ids
284 or (
285 PlayerFeature.SET_MEMBERS in x.state.supported_features
286 # also include synced followers: can_group_with returns empty
287 # while slaved, but the player is still group-capable
288 and (x.state.can_group_with or x.state.synced_to)
289 )
290 )
291 ],
292 key=lambda x: x.title or "",
293 )
294 entries: list[ConfigEntry] = [
295 # syncgroup specific entries
296 CONF_ENTRY_SGP_NOTE,
297 ConfigEntry(
298 key=CONF_GROUP_MEMBERS,
299 type=ConfigEntryType.STRING,
300 multi_value=True,
301 default_value=[],
302 required=False, # needed for dynamic members (which allows empty members list)
303 options=possible_players,
304 ),
305 ConfigEntry(
306 key=CONF_DYNAMIC_GROUP_MEMBERS,
307 type=ConfigEntryType.BOOLEAN,
308 default_value=False,
309 required=False,
310 ),
311 ConfigEntry(
312 key=CONF_ALLOWED_MEMBERS,
313 type=ConfigEntryType.STRING,
314 multi_value=True,
315 default_value=[],
316 required=False,
317 options=possible_players,
318 depends_on=CONF_DYNAMIC_GROUP_MEMBERS,
319 advanced=True,
320 ),
321 ]
322 return entries
323
324 async def power(self, powered: bool) -> None:
325 """
326 Handle POWER command to group player.
327
328 Only called when the user has assigned a power control (native or fake)
329 to the group. Powering ON pre-forms the group so its members are
330 captured immediately (matching the legacy behaviour for users who opt
331 in). Powering OFF stops any playback and dissolves the group.
332
333 :param powered: True to power on (form/capture), False to power off (dissolve).
334 """
335 # always cancel any pending idle-grace timer on explicit power transitions
336 self._cancel_idle_grace_timer()
337
338 if not powered and self.playback_state in (
339 PlaybackState.PLAYING,
340 PlaybackState.PAUSED,
341 ):
342 # stop directly via the leader to avoid re-entering our own stop()
343 # logic (which would dissolve before we re-dissolve below).
344 if sync_leader := self.sync_leader:
345 await self.mass.players._handle_cmd_stop(sync_leader.player_id)
346
347 if powered:
348 # apply the configured preset members on power-on so unjoins
349 # during a powered session stick until the next power cycle
350 preset_members = cast("list[str]", self.config.get_value(CONF_GROUP_MEMBERS, []))
351 self._attr_group_members = [
352 *preset_members,
353 *[x for x in self._attr_group_members if x not in preset_members],
354 ]
355 # form syncgroup when powering on
356 await self._form_syncgroup()
357 else:
358 # dissolve syncgroup when powering off
359 await self._dissolve_syncgroup()
360
361 if self._attr_powered != powered:
362 self._attr_powered = powered
363 self._update_attributes()
364 self.update_state()
365
366 async def stop(self) -> None:
367 """
368 Send STOP command to given player.
369
370 An explicit stop on the group dissolves the syncgroup immediately so the
371 members are released back to individual control. The idle grace timer is
372 intentionally only used when the queue ends naturally (playback_state
373 transitions to IDLE without a stop command). Users who want the group
374 to stay formed across stops can assign Fake power control and use that
375 to pin the group as 'active'.
376 """
377 self._cancel_idle_grace_timer()
378 # an explicit stop also voids any pending debounced re-form and the
379 # startup marker â the user asked for silence
380 self._cancel_reform_timer()
381 self._playback_start_at = float("-inf")
382 self._attr_current_media = None
383 if sync_leader := self.sync_leader:
384 # Use internal handler to target the sync leader directly,
385 # bypassing group/sync redirect that would loop back to this player.
386 await self.mass.players._handle_cmd_stop(sync_leader.player_id)
387 # Skip the dissolve when the user has explicitly powered the group on
388 # via Fake power control â they expect the group to stay 'active' until
389 # they power it off, even after a stop.
390 if self._attr_powered is True:
391 return
392 await self._dissolve_syncgroup()
393
394 async def play(self) -> None:
395 """Send PLAY (unpause) command to given player."""
396 # The controller has already powered us on, but the group may not be
397 # formed (e.g. after _dissolve_and_reform left us powered with no leader).
398 # _form_syncgroup is idempotent so calling it here is cheap when already formed.
399 await self._form_syncgroup()
400 # Hold the group's playback lock until the leader actually reports playing
401 # so a concurrent (un)group command can't race the in-flight start â which
402 # would otherwise leave a player streaming outside the group.
403 async with self._await_leader_playback():
404 await self.mass.players.cmd_resume(
405 self.player_id, self._attr_active_source, self._attr_current_media
406 )
407
408 async def poll(self) -> None:
409 """Poll player for state updates."""
410 self._update_attributes()
411 self.update_state()
412
413 async def play_media(self, media: PlayerMedia) -> None:
414 """Handle PLAY MEDIA on given player."""
415 self._attr_current_media = media
416 self._attr_active_source = media.source_id or None
417 # The controller has already powered us on, but the group may not be
418 # formed (e.g. after _dissolve_and_reform left us powered with no leader).
419 # _form_syncgroup is idempotent so calling it here is cheap when already formed.
420 await self._form_syncgroup()
421 if sync_leader := self.sync_leader:
422 # Use internal handler to target the sync leader directly,
423 # bypassing group/sync redirect that would loop back to this player.
424 # Hold the group's playback lock until the leader confirms playback
425 # (see play()) so a concurrent (un)group command can't race the start.
426 async with self._await_leader_playback():
427 await self.mass.players._handle_play_media(sync_leader.player_id, media)
428 else:
429 raise RuntimeError("An empty group cannot play media, consider adding members first")
430
431 async def enqueue_next_media(self, media: PlayerMedia) -> None:
432 """Handle enqueuing of a next media item on the player."""
433 if sync_leader := self.sync_leader:
434 if PlayerFeature.ENQUEUE not in sync_leader.state.supported_features:
435 # this may happen in race conditions where we just switched sync leaders
436 # and the new leader doesn't support enqueueing next media.
437 return
438 # Use internal handler to bypass group redirect logic and avoid infinite loop
439 await self.mass.players._handle_enqueue_next_media(sync_leader.player_id, media)
440
441 async def set_members( # noqa: PLR0915
442 self,
443 player_ids_to_add: list[str] | None = None,
444 player_ids_to_remove: list[str] | None = None,
445 ) -> None:
446 """Handle SET_MEMBERS command on the player."""
447 if not self.is_dynamic:
448 raise UnsupportedFeaturedException(
449 f"Group {self.display_name} does not allow dynamically adding/removing members!",
450 translation_key="not_dynamic",
451 translation_owner=self.translation_owner,
452 translation_args=[self.display_name],
453 )
454 sync_leader = self.sync_leader or self._select_sync_leader(new_members=player_ids_to_add)
455 # A start that was just issued to the leader may not be reflected in the
456 # (transient) device state yet, so treat the startup window as playing â
457 # otherwise a (un)group command racing an in-flight start misreads the
458 # group as idle and skips the resume. An explicit pause always wins:
459 # PAUSED is deliberate user intent, never startup noise.
460 was_playing = self.playback_state == PlaybackState.PLAYING or (
461 self.playback_state != PlaybackState.PAUSED and self._playback_recently_started
462 )
463
464 # handle additions
465 final_players_to_add: list[str] = []
466 can_group_with = sync_leader.state.can_group_with.copy() if sync_leader else set()
467 for member_id in player_ids_to_add or []:
468 if member_id == self.player_id:
469 continue # can not add self as member
470 if not self._is_member_allowed(member_id):
471 self.logger.warning(
472 "Player %s is not allowed to join group %s by the configured player filters, "
473 "skipping adding it as a member to the group",
474 member_id,
475 self.display_name,
476 )
477 continue
478 member = self.mass.players.get_player(member_id)
479 if member is None or not member.available:
480 continue
481 if not sync_leader:
482 # no leader yet (e.g. empty group) - just register the member
483 # the leader and protocol selection happen on the next form/play
484 if member_id not in self._attr_group_members:
485 self._attr_group_members.append(member_id)
486 continue
487 if member_id != sync_leader.player_id and member_id not in can_group_with:
488 # incompatible with the current leader's protocols - do NOT register
489 # the member or it will linger in _attr_group_members forever without
490 # ever actually being synced.
491 self.logger.debug(
492 f"Cannot add {member.display_name} to group {self.display_name} since it's "
493 f"not compatible with the (current) sync leader"
494 )
495 continue
496 if member_id not in self._attr_group_members:
497 self._attr_group_members.append(member_id)
498 if member_id != sync_leader.player_id:
499 final_players_to_add.append(member_id)
500
501 # handle removals
502 final_players_to_remove: list[str] = []
503 leader_removed = False
504 for member_id in player_ids_to_remove or []:
505 if member_id not in self._attr_group_members:
506 # Fallback for a member that was grouped to the sync leader
507 # outside of MA (e.g. via the Sonos app): it isn't part of our
508 # tracked member list but does show up in group_members via the
509 # leader's live state. Forward its removal to the sync leader
510 # instead of silently skipping it.
511 if (
512 self.sync_leader
513 and member_id != self.sync_leader.player_id
514 and member_id in self.sync_leader.state.group_members
515 ):
516 final_players_to_remove.append(member_id)
517 continue
518 if member_id in self._attr_static_group_members:
519 # static members can not be removed from the group
520 raise PlayerCommandFailed(
521 f"Cannot remove {member_id} from group {self.display_name} "
522 "since it's a static member!"
523 )
524 if self.sync_leader and member_id == self.sync_leader.player_id:
525 leader_removed = True
526 continue
527 if member_id == self.player_id:
528 raise PlayerCommandFailed(
529 f"Cannot remove {self.display_name} from itself as a member!",
530 translation_key="remove_self",
531 translation_owner=self.translation_owner,
532 translation_args=[self.display_name],
533 )
534 self._attr_group_members.remove(member_id)
535 final_players_to_remove.append(member_id)
536
537 if self.sync_leader and leader_removed and self._attr_group_members:
538 # we removed the current sync leader, but we still have members in the group
539 old_leader_id = self.sync_leader.player_id
540 session_player = self._active_session_player()
541 supports_handoff = (
542 session_player is not None
543 and session_player.provider.domain in PROVIDERS_WITH_DYNAMIC_LEADER_SWITCH
544 )
545
546 if was_playing and supports_handoff:
547 # protocol supports dynamic leader switching: try to remove
548 # only the departing leader and keep remaining members playing.
549 # _dynamic_leader_switch will fall back to dissolve+reform
550 # automatically if the chosen new leader isn't already part of
551 # the live session (e.g. a freshly-added player).
552 await self._dynamic_leader_switch(old_leader_id)
553 else:
554 # protocol doesn't support dynamic leader switching or not playing
555 await self._dissolve_and_reform(old_leader_id, resume_playback=was_playing)
556 elif self.sync_leader and (leader_removed or not self._attr_group_members):
557 # we removed the current sync leader, and we have no members left in the group
558 # or we just removed the last member from the group, so we dissolve the syncgroup
559 # Use internal handler to stop the sync leader directly,
560 # bypassing group redirect that would loop back to this player.
561 async with self.mass.players.wait_for_player_update(
562 self.sync_leader.player_id, timeout=5
563 ):
564 await self.mass.players._handle_cmd_stop(self.sync_leader.player_id)
565 await self._dissolve_syncgroup()
566
567 elif self.sync_leader:
568 # just a regular member(s) added/removed action,
569 # we can simply update the syncgroup members on the sync leader.
570 # `active_protocol_domain` is derived from live state, so the
571 # group will naturally downshift on the next leader selection if
572 # the last protocol-requiring member was removed.
573 # use _handle_set_members directly to avoid the redirect loop
574 # (cmd_set_members redirects sync-leader targets back to this syncgroup)
575 async with self.mass.players.get_player_lock(
576 self.sync_leader.player_id, PlayerLockPurpose.PLAYBACK
577 ):
578 await self.mass.players._handle_set_members(
579 self.sync_leader,
580 player_ids_to_add=final_players_to_add,
581 player_ids_to_remove=final_players_to_remove,
582 )
583 elif self._reform_task is not None:
584 # leaderless with a debounced re-form pending: membership just changed,
585 # so re-arm the window â the re-form picks up the final member list.
586 self._schedule_reform_timer()
587 # NOTE: If we weren't playing before, we don't need to do anything else,
588 # since the syncing will be done once playback starts
589 self.mass.players.trigger_player_update(self.player_id)
590
591 def on_group_member_updated(
592 self, member_player: Player, changed_values: dict[str, tuple[Any, Any]]
593 ) -> None:
594 """Handle callback when a group member of the group player is updated."""
595 self._update_attributes()
596 super().on_group_member_updated(member_player, changed_values)
597
598 async def on_unload(self) -> None:
599 """Handle logic when the player is unloaded from the Player controller."""
600 self._cancel_idle_grace_timer()
601 self._cancel_reform_timer()
602 await super().on_unload()
603 # the player is going away; make sure we don't leave the protocol-level
604 # sync group standing with a now-nonexistent leader behind it.
605 if self.sync_leader is not None:
606 await self._dissolve_syncgroup()
607
608 @property
609 def active_protocol_domain(self) -> str | None:
610 """
611 Derive the active protocol domain for this sync group on the fly.
612
613 Returns the domain of the protocol currently carrying the live stream
614 session, EXCEPT when no remaining member actually requires that
615 non-native protocol â in which case the group should downshift and
616 this returns the leader's native provider domain. Always computed
617 from live state so it cannot drift from reality.
618 """
619 session_player = self._active_session_player()
620 if session_player is None or self.sync_leader is None:
621 return None
622 domain = session_player.provider.domain
623 native_domain = self.sync_leader.provider.domain
624 # If a non-native protocol is in use, only keep it as "active" for
625 # leader-selection purposes when some member still requires it.
626 if domain != native_domain and not self._any_member_requires_protocol_domain(domain):
627 return native_domain
628 return domain
629
630 def _is_member_allowed(self, player_id: str) -> bool:
631 """Return whether a player is allowed to join this group given the configured filter."""
632 # preset members should always be allowed to re-join
633 preset_members = cast("list[str]", self.config.get_value(CONF_GROUP_MEMBERS, []) or [])
634 if player_id in preset_members:
635 return True
636 allowed_members = cast("list[str]", self.config.get_value(CONF_ALLOWED_MEMBERS, []) or [])
637 return not allowed_members or player_id in allowed_members
638
639 async def _form_syncgroup(self) -> None:
640 """Form syncgroup by syncing all (possible) members."""
641 # any in-flight grace or debounced re-form timer is moot now â
642 # we're (re)forming the group
643 self._cancel_idle_grace_timer()
644 self._cancel_reform_timer()
645 self.logger.debug(
646 "Forming syncgroup %s, _attr_group_members=%s, sync_leader=%s",
647 self.display_name,
648 self._attr_group_members,
649 self.sync_leader.display_name if self.sync_leader else None,
650 )
651 # select new sync leader if needed
652 if not self.sync_leader:
653 self.sync_leader = self._select_sync_leader()
654
655 # pin the leader ref: a concurrent command (e.g. a dissolve) may clear
656 # or replace self.sync_leader while we await below
657 leader = self.sync_leader
658 if not leader:
659 # we have no members in the group, so we can't form a syncgroup
660 return
661
662 # ensure the sync leader is first in the list
663 self._attr_group_members = [
664 leader.player_id,
665 *[x for x in self._attr_group_members if x != leader.player_id],
666 ]
667 # If the leader still believes it's synced to a previous leader (e.g. we
668 # just picked a new leader after dissolving the old session and the
669 # protocol-level state hasn't propagated yet), wait for it to settle.
670 # Without this, the subsequent play_media call hits the provider's
671 # "I'm synced to another player" guard and gets rejected.
672 if leader.state.synced_to is not None:
673 self.logger.debug(
674 "Waiting for new leader %s to report synced_to=None before forming",
675 leader.display_name,
676 )
677 if not await self._wait_member_unsynced(leader.player_id):
678 # Leader is genuinely stuck â bail out before issuing play_media
679 # so we don't trigger the provider's "synced to another player"
680 # rejection. The caller (play / play_media) will surface this as
681 # a no-op form; the next user action can retry once the
682 # protocol layer has caught up.
683 self.logger.error(
684 "Aborting syncgroup form for %s: leader %s is stuck synced",
685 self.display_name,
686 leader.display_name,
687 )
688 self.sync_leader = None
689 return
690 if self.sync_leader is not leader:
691 # the group was dissolved or re-led while we waited â
692 # this form attempt is stale, abort
693 return
694 # Translate the leader's group_members (may be protocol IDs) to parent IDs
695 # so we can compare against our _attr_group_members (always parent IDs)
696 already_synced = set(self._translate_to_parent_ids(leader.state.group_members))
697 members_to_sync = [
698 x for x in self._attr_group_members if x != leader.player_id and x not in already_synced
699 ]
700 if members_to_sync:
701 # If the sync leader is playing something independently, stop it first
702 # to prevent protocol switching from trying to resume the previous playback
703 # (we're about to start new playback on the syncgroup).
704 # Wait for the leader to actually reach IDLE before adding members,
705 # since some providers reject set_members while still playing.
706 if leader.state.playback_state == PlaybackState.PLAYING:
707 async with self.mass.players.wait_for_player_update(
708 leader.player_id,
709 attribute_name="playback_state",
710 attribute_value=PlaybackState.IDLE,
711 timeout=5,
712 ):
713 await self.mass.players._handle_cmd_stop(leader.player_id)
714 if self.sync_leader is not leader:
715 # the group was dissolved or re-led while we waited â
716 # this form attempt is stale, abort
717 return
718 # use _handle_set_members directly to avoid the redirect loop
719 # (cmd_set_members redirects sync-leader targets back to this syncgroup)
720 async with self.mass.players.get_player_lock(
721 leader.player_id, PlayerLockPurpose.PLAYBACK
722 ):
723 await self.mass.players._handle_set_members(
724 leader, player_ids_to_add=members_to_sync
725 )
726
727 @asynccontextmanager
728 async def _await_leader_playback(self) -> AsyncIterator[None]:
729 """
730 Wait for the sync leader to confirm playback for the command run in the body.
731
732 Wrap the play/resume call that targets the leader in this context manager.
733 The group's playback lock (held by the caller) then stays acquired until the
734 leader actually reports playing, so a concurrent (un)group command cannot
735 race a start that has not yet taken effect at the device. A no-op when there
736 is no leader to wait on.
737 """
738 if (leader := self.sync_leader) is None:
739 yield
740 return
741 # stamp the start: device state is unreliable while a start settles, so
742 # group-command decisions treat this window as playing (see set_members)
743 self._playback_start_at = time.monotonic()
744 async with self.mass.players.wait_for_player_update(
745 leader.player_id,
746 attribute_name="playback_state",
747 attribute_value=PlaybackState.PLAYING,
748 timeout=PLAYBACK_START_TIMEOUT,
749 ):
750 yield
751
752 async def _dissolve_syncgroup(self) -> None:
753 """Dissolve the current syncgroup by ungrouping all members."""
754 # a dissolve is happening now â any pending grace or re-form timer is no
755 # longer needed (_dissolve_and_reform re-arms the re-form right after)
756 # and the session whose start the marker tracked is gone
757 self._cancel_idle_grace_timer()
758 self._cancel_reform_timer()
759 self._playback_start_at = float("-inf")
760 if sync_leader := self.sync_leader:
761 # dissolve the temporary syncgroup from the sync leader
762 sync_children = [
763 x for x in sync_leader.state.group_members if x != sync_leader.player_id
764 ]
765 if sync_children:
766 # wait for the leader's state to reflect the ungroup
767 # use _handle_set_members directly to avoid the redirect loop
768 # (cmd_set_members redirects sync-leader targets back to this syncgroup)
769 async with (
770 self.mass.players.wait_for_player_update(sync_leader.player_id, timeout=5),
771 self.mass.players.get_player_lock(
772 sync_leader.player_id, PlayerLockPurpose.PLAYBACK
773 ),
774 ):
775 await self.mass.players._handle_set_members(
776 sync_leader, player_ids_to_remove=sync_children
777 )
778 # Clear the leader's active protocol once it stops playing; the controller's
779 # clearing in _handle_cmd_stop is skipped for a still-grouped protocol player.
780 if sync_leader:
781 self.mass.players.schedule_active_output_protocol_clear(sync_leader)
782 self.sync_leader = None
783 self._update_attributes()
784 self.update_state()
785
786 def _select_sync_leader(
787 self,
788 new_members: list[str] | None = None,
789 preferred_protocol_domain: str | None = None,
790 ) -> Player | None:
791 """
792 Select a (new) sync leader, preferring protocol continuity.
793
794 :param new_members: Optional list of newly added member ids to consider
795 when no current/static members are available.
796 :param preferred_protocol_domain: If provided, prefer members that
797 support this protocol domain so the live session can keep playing
798 on the same protocol. Typically a snapshot of
799 :attr:`active_protocol_domain` taken before the old leader is
800 cleared.
801 """
802 if self.group_members and self.sync_leader and self.sync_leader.state.available:
803 # current leader is still available, no need to select a new one
804 return self.sync_leader
805 # with selecting a new leader, we prioritize the static group members
806 group_members = self.static_group_members or self.group_members or new_members or []
807
808 # if a preferred protocol is given, prefer members that support it
809 if preferred_protocol_domain:
810 for member_id in group_members:
811 member_player = self.mass.players.get_player(member_id)
812 if (
813 member_player
814 and member_player.state.available
815 and self._member_supports_protocol_domain(
816 member_player, preferred_protocol_domain
817 )
818 ):
819 self.logger.debug(
820 "Auto-selected %s as sync leader for group %s "
821 "(supports active protocol %s)",
822 member_player.display_name,
823 self.display_name,
824 preferred_protocol_domain,
825 )
826 return member_player
827
828 # fallback: pick any available member
829 for member_id in group_members:
830 member_player = self.mass.players.get_player(member_id)
831 if member_player and member_player.state.available:
832 self.logger.debug(
833 f"Auto-selected {member_player.display_name} as sync leader for "
834 f"group {self.display_name}"
835 )
836 return member_player
837 return None
838
839 # -----------------------------------------------------------------------
840 # Protocol awareness
841 # -----------------------------------------------------------------------
842 # A sync group can contain members from multiple protocol domains (e.g. a
843 # Sonos that can play via either its native protocol or via AirPlay). The
844 # group needs to:
845 # - track which protocol the live session is using (active_protocol_domain)
846 # - resolve which player actually owns the protocol-level session
847 # (_active_session_player) so leader/handoff bookkeeping is done on
848 # the right object
849 # - choose new leaders that keep protocol continuity
850 # (_member_supports_protocol_domain / _select_sync_leader)
851 # - downshift to the native protocol when the last protocol-requiring
852 # member is gone (_any_member_requires_protocol_domain)
853 # The helpers below cover those needs. Composition decisions (which protocol
854 # to use given the current member mix) intentionally live in the group:
855 # individual protocol providers don't have visibility into the rest of the
856 # group's members.
857
858 def _translate_to_parent_ids(self, player_ids: list[str]) -> list[str]:
859 """
860 Translate a list of (possibly protocol) player IDs to parent player IDs.
861
862 Protocol players (e.g. AirPlay `apc...`) are translated to their parent
863 (e.g. Sonos `RINCON_...`). Non-protocol IDs pass through unchanged.
864
865 :param player_ids: List of player IDs that may be protocol or parent IDs.
866 """
867 result: list[str] = []
868 for pid in player_ids:
869 if player := self.mass.players.get_player(pid):
870 parent_id = player.protocol_parent_id or pid
871 if parent_id not in result:
872 result.append(parent_id)
873 elif pid not in result:
874 result.append(pid)
875 return result
876
877 def _member_supports_protocol_domain(self, player: Player, domain: str) -> bool:
878 """
879 Check if a player supports the given protocol domain.
880
881 :param player: The player to check.
882 :param domain: The protocol domain string (e.g. "airplay", "sonos").
883 """
884 if player.provider.domain == domain:
885 return True
886 for protocol in player.linked_output_protocols:
887 if protocol.protocol_domain == domain and protocol.available:
888 return True
889 return False
890
891 def _any_member_requires_protocol_domain(self, domain: str) -> bool:
892 """
893 Return True if any current member can only play via the given protocol domain.
894
895 A member "requires" the protocol when all of its available playback
896 paths are on that domain â i.e. it has no native playback path outside
897 this domain AND no linked output protocol outside this domain. This
898 covers plain protocol-domain players (e.g. AirPlay) as well as
899 UniversalPlayer wrappers whose native ``provider.domain`` is
900 ``universal_player`` but which can still only play via a single
901 linked protocol.
902
903 :param domain: The protocol domain string (e.g. "airplay", "sonos").
904 """
905 for member_id in self._attr_group_members:
906 member = self.mass.players.get_player(member_id)
907 if member is None or not member.state.available:
908 continue
909 # Collect the set of available playback path domains for this member.
910 paths: set[str] = set()
911 if member.is_native_player:
912 paths.add(member.provider.domain)
913 for protocol in member.linked_output_protocols:
914 if protocol.available:
915 paths.add(protocol.protocol_domain)
916 if not paths:
917 # nothing available at all, skip rather than force a protocol
918 continue
919 if paths == {domain}:
920 return True
921 return False
922
923 def _active_session_player(self) -> Player | None:
924 """
925 Return the player that owns the live sync session.
926
927 If the current sync leader has a non-native active output protocol,
928 returns the protocol player that carries the stream; otherwise returns
929 the native sync leader itself. Returns ``None`` if there is no leader.
930 """
931 if not self.sync_leader:
932 return None
933 if (
934 self.sync_leader.active_output_protocol
935 and self.sync_leader.active_output_protocol != "native"
936 and (
937 protocol_player := self.mass.players.get_player(
938 self.sync_leader.active_output_protocol
939 )
940 )
941 ):
942 return protocol_player
943 return self.sync_leader
944
945 def _update_attributes(self) -> None:
946 """Update dynamic attributes."""
947 # NOTE on what reads from `.state.*` vs the leader's raw attributes below:
948 # `__final_current_media` and `__final_active_source` on a player that has
949 # an ``active_group`` route through the active_group's state â so reading
950 # ``sync_leader.state.current_media`` from inside the group would loop
951 # back through our own state derivation (group â leader.state â
952 # active_group=group â group). For those two we MUST use the leader's
953 # raw attributes. ``playback_state`` / ``elapsed_time`` do not route via
954 # active_group and are safe to read from ``.state.*``.
955 if (sync_leader := self.sync_leader) is None:
956 # no sync leader, reset playback-related attributes to default values
957 self._attr_playback_state = PlaybackState.IDLE
958 self._attr_elapsed_time = None
959 self._attr_elapsed_time_last_updated = None
960 self._attr_current_media = None
961 self._attr_active_source = None
962 self._attr_poll_interval = 30
963 return
964 prev_state = self._attr_playback_state
965 new_state = sync_leader.state.playback_state
966 self._attr_playback_state = new_state
967 self._attr_elapsed_time = sync_leader.state.elapsed_time
968 self._attr_elapsed_time_last_updated = sync_leader.state.elapsed_time_last_updated
969 # don't use 'state' for current_media here since that points back to this group
970 # player when we're active_group, we need the 'raw' value from the sync leader
971 # itself to avoid circular dependency and ensure it reflects the actual media
972 # on the leader rather than the group.
973 self._attr_current_media = sync_leader.current_media
974 self._attr_active_source = sync_leader.active_source
975 self._attr_poll_interval = 1 if new_state == PlaybackState.PLAYING else 30
976 # idle grace handling: schedule a debounced dissolve when the leader
977 # naturally transitions from PLAYING/PAUSED to IDLE. The dissolve is
978 # skipped if the user has pinned the group with Fake power control.
979 if new_state == PlaybackState.IDLE and prev_state in (
980 PlaybackState.PLAYING,
981 PlaybackState.PAUSED,
982 ):
983 if self._attr_powered is not True:
984 self._schedule_idle_grace_timer()
985 elif new_state in (PlaybackState.PLAYING, PlaybackState.PAUSED):
986 # leader resumed playing, cancel any pending grace
987 self._cancel_idle_grace_timer()
988
989 def _is_player_in_session(self, player: Player, session_player: Player | None) -> bool:
990 """
991 Return True if ``player`` is already a sync_client of the live session.
992
993 A seamless leader handoff only works when the candidate's resolved
994 protocol player is already in the active ``AirPlayStreamSession`` (or
995 equivalent). If not (e.g. a freshly-added player that has never played
996 anything), we must fall back to dissolve + reform.
997
998 :param player: The candidate new leader.
999 :param session_player: The protocol player that owns the live session
1000 (snapshot taken before the old leader was cleared via
1001 ``_active_session_player()``).
1002 """
1003 if session_player is None:
1004 return False
1005 session = getattr(getattr(session_player, "stream", None), "session", None)
1006 if session is None:
1007 # No session object (e.g. Snapcast, Sendspin) â assume handoff is
1008 # safe if the provider declared support for it.
1009 return True
1010 sync_clients = getattr(session, "sync_clients", None)
1011 if sync_clients is None:
1012 # Session exists but doesn't expose sync_clients â same assumption.
1013 return True
1014 # Resolve player to the protocol player that would own the session
1015 target: Player = player
1016 if (
1017 player.active_output_protocol
1018 and player.active_output_protocol != "native"
1019 and (p := self.mass.players.get_player(player.active_output_protocol))
1020 ):
1021 target = p
1022 return target in sync_clients
1023
1024 async def _dissolve_and_reform(
1025 self,
1026 old_leader_id: str,
1027 leader_to_stop: Player | None = None,
1028 resume_playback: bool = True,
1029 preferred_protocol_domain: str | None = None,
1030 ) -> None:
1031 """
1032 Stop the current sync session, dissolve the syncgroup and schedule a re-form.
1033
1034 Used when a seamless handoff isn't possible (e.g. the new leader is not
1035 part of the live session). The stop/dissolve happens immediately; the
1036 re-form (with resume) is debounced so cascaded unjoins coalesce into a
1037 single restart with the final member list.
1038
1039 :param old_leader_id: The player_id of the departing leader.
1040 :param leader_to_stop: The player to stop before dissolving. Defaults
1041 to ``self.sync_leader`` but callers should pass the old leader
1042 explicitly when ``self.sync_leader`` has already been cleared.
1043 :param resume_playback: If True, schedule the debounced re-form which
1044 restarts playback on the new leader. Pass False when the group was
1045 not actively playing (e.g. paused or idle).
1046 :param preferred_protocol_domain: Optional snapshot of the active
1047 protocol domain taken before the old leader was cleared, passed to
1048 :meth:`_select_sync_leader` so the new leader is chosen to keep the
1049 protocol session continuous where possible.
1050 """
1051 leader_to_stop = leader_to_stop or self.sync_leader
1052 if leader_to_stop:
1053 self.logger.info(
1054 "Dissolving syncgroup %s (leader %s) and re-forming with a new leader",
1055 self.display_name,
1056 leader_to_stop.display_name,
1057 )
1058 async with self.mass.players.wait_for_player_update(
1059 leader_to_stop.player_id, timeout=5
1060 ):
1061 await self.mass.players._handle_cmd_stop(leader_to_stop.player_id)
1062 await self._dissolve_syncgroup()
1063 if old_leader_id in self._attr_group_members:
1064 self._attr_group_members.remove(old_leader_id)
1065 if resume_playback and self._attr_group_members:
1066 self._reform_protocol_domain = preferred_protocol_domain
1067 self._schedule_reform_timer()
1068
1069 async def _wait_member_unsynced(self, member_id: str, timeout: float = 5.0) -> bool:
1070 """
1071 Wait until the given member reports as unsynced (synced_to is None).
1072
1073 Returns ``True`` when the member is verified unsynced (downstream flows
1074 like leader selection / play_media on the leader are safe to proceed),
1075 or ``False`` when the player is genuinely stuck (the caller should
1076 abort rather than issue a play_media that will be rejected by the
1077 provider's "I'm synced to another player" guard).
1078
1079 :param member_id: The player to wait on.
1080 :param timeout: Seconds to wait for the first state propagation.
1081 """
1082 async with self.mass.players.wait_for_player_update(
1083 member_id,
1084 attribute_name="synced_to",
1085 attribute_value=None,
1086 timeout=timeout,
1087 ):
1088 pass
1089 member = self.mass.players.get_player(member_id)
1090 if member is None or member.synced_to is None:
1091 return True
1092 # The provider didn't propagate within the timeout. Kick the member
1093 # from its stale parent, then wait again with a tighter budget.
1094 # This rescues the common "Sonos UPnP event lag" case.
1095 # NOTE: not the public cmd_ungroup - it re-enters this syncgroup's set_members.
1096 # if the stale parent is gone, no kick is possible - fall through to the final check
1097 if stale_parent := self.mass.players.get_player(member.synced_to):
1098 self.logger.warning(
1099 "Player %s still reports synced_to=%s after %ss; "
1100 "removing it from its stale parent and re-waiting",
1101 member.display_name,
1102 member.synced_to,
1103 timeout,
1104 )
1105 try:
1106 async with (
1107 self.mass.players.wait_for_player_update(
1108 member_id,
1109 attribute_name="synced_to",
1110 attribute_value=None,
1111 timeout=2.0,
1112 ),
1113 self.mass.players.get_player_lock(
1114 stale_parent.player_id, PlayerLockPurpose.PLAYBACK
1115 ),
1116 ):
1117 await self.mass.players._handle_set_members(
1118 stale_parent, player_ids_to_remove=[member_id]
1119 )
1120 except asyncio.CancelledError:
1121 raise
1122 except Exception as err:
1123 self.logger.debug(
1124 "stale-parent removal recovery for %s raised: %s", member.display_name, err
1125 )
1126 member = self.mass.players.get_player(member_id)
1127 if member is None or member.synced_to is None:
1128 return True
1129 self.logger.error(
1130 "Player %s is stuck synced_to=%s; aborting dissolve+reform path",
1131 member.display_name,
1132 member.synced_to,
1133 )
1134 return False
1135
1136 async def _dynamic_leader_switch(self, old_leader_id: str) -> None:
1137 """
1138 Switch the sync leader without tearing down the stream session.
1139
1140 Used when the provider supports dynamic leader selection (e.g. AirPlay,
1141 Snapcast). The old leader is removed from the live session and the
1142 remaining members keep playing uninterrupted on a newly selected leader.
1143
1144 If the selected new leader is not already part of the live session (e.g.
1145 a freshly-added player), a seamless handoff isn't possible. In that case
1146 we fall back to dissolve + reform, accepting a brief audio gap.
1147
1148 :param old_leader_id: The player_id of the leader being removed.
1149 """
1150 old_leader = self.sync_leader
1151 assert old_leader is not None
1152
1153 self.logger.info(
1154 "Dynamic leader switch: removing %s from group %s, remaining members keep playing",
1155 old_leader.display_name,
1156 self.display_name,
1157 )
1158
1159 # Snapshot the currently active protocol and session before clearing
1160 # the leader â we need both for new-leader selection and for the
1161 # handoff-eligibility check.
1162 preferred_domain = self.active_protocol_domain
1163 session_player = self._active_session_player()
1164
1165 # Remove the old leader from our group members list
1166 if old_leader_id in self._attr_group_members:
1167 self._attr_group_members.remove(old_leader_id)
1168
1169 # Pick a new leader preferring one that supports the currently active
1170 # protocol so the session continuation is seamless.
1171 self.sync_leader = None
1172 new_leader = self._select_sync_leader(preferred_protocol_domain=preferred_domain)
1173
1174 if not new_leader:
1175 # No remaining members to take over â stop the old leader's
1176 # session and dissolve the group entirely. Restore sync_leader
1177 # so _dissolve_syncgroup can properly ungroup protocol members.
1178 self.sync_leader = old_leader
1179 self.logger.info(
1180 "No remaining members for group %s after removing %s, stopping",
1181 self.display_name,
1182 old_leader.display_name,
1183 )
1184 async with self.mass.players.wait_for_player_update(old_leader.player_id, timeout=5):
1185 await self.mass.players._handle_cmd_stop(old_leader.player_id)
1186 await self._dissolve_syncgroup()
1187 return
1188
1189 # A seamless handoff requires the new leader to already be a
1190 # sync_client of the live session. If it's a freshly-added player
1191 # with no existing stream, fall back to dissolve + reform.
1192 if not self._is_player_in_session(new_leader, session_player):
1193 self.logger.info(
1194 "New leader %s is not in the live session; dissolving and re-forming syncgroup %s",
1195 new_leader.display_name,
1196 self.display_name,
1197 )
1198 # Restore sync_leader so _dissolve_and_reform -> _dissolve_syncgroup
1199 # can properly ungroup protocol-level members. Forward the protocol
1200 # hint so the new form keeps protocol continuity when possible.
1201 self.sync_leader = old_leader
1202 await self._dissolve_and_reform(
1203 old_leader_id,
1204 leader_to_stop=old_leader,
1205 preferred_protocol_domain=preferred_domain,
1206 )
1207 return
1208
1209 self.sync_leader = new_leader
1210 # Ensure the new leader is first in the members list
1211 self._attr_group_members = [
1212 new_leader.player_id,
1213 *[x for x in self._attr_group_members if x != new_leader.player_id],
1214 ]
1215 self.logger.info(
1216 "Dynamic leader switch complete: %s is now leader of group %s",
1217 new_leader.display_name,
1218 self.display_name,
1219 )
1220
1221 # Hand off at the protocol level. We already know:
1222 # - the old session player (the protocol player that owns the live session)
1223 # - the active protocol domain
1224 # - the new leader (a parent player whose protocol player is in the session)
1225 # So we can talk to the protocol players directly and skip the controller's
1226 # protocol-translation overhead in cmd_set_members.
1227 new_target = self._resolve_session_target(new_leader, preferred_domain)
1228 remaining_protocol_ids: list[str] = []
1229 for member_id in self._attr_group_members:
1230 if member_id == new_leader.player_id:
1231 continue
1232 if member := self.mass.players.get_player(member_id):
1233 if target := self._resolve_session_target(member, preferred_domain):
1234 remaining_protocol_ids.append(target.player_id)
1235
1236 # 1. Old leader's session protocol player steps out of the session.
1237 # Direct call (the controller's cmd_set_members would interpret this
1238 # self-removal as "dissolve the entire group"). The provider's set_members
1239 # implementation handles "remove self while other clients remain" by
1240 # promoting another sync_client at the protocol level.
1241 if session_player is not None:
1242 await session_player.set_members(player_ids_to_remove=[session_player.player_id])
1243
1244 # 2. New leader's protocol player takes over ownership tracking of the
1245 # remaining members. The members are already in the live session at the
1246 # protocol level (sync_clients), this just transfers the bookkeeping so
1247 # the new leader's protocol player reports them as its group members.
1248 if remaining_protocol_ids and new_target is not None:
1249 await new_target.set_members(player_ids_to_add=remaining_protocol_ids)
1250
1251 self.update_state()
1252
1253 def _schedule_idle_grace_timer(self) -> None:
1254 """Schedule a debounced dissolve after the leader becomes idle."""
1255 # any previously scheduled task is replaced so we don't end up with
1256 # two dissolves racing each other when the leader oscillates quickly
1257 self._cancel_idle_grace_timer()
1258 self.logger.debug(
1259 "Scheduling idle-grace dissolve for syncgroup %s in %ss",
1260 self.display_name,
1261 IDLE_GRACE_SECONDS,
1262 )
1263 self._idle_grace_task = self.mass.create_task(self._idle_grace_runner())
1264
1265 def _cancel_idle_grace_timer(self) -> None:
1266 """Cancel any pending idle-grace dissolve task."""
1267 if self._idle_grace_task is not None:
1268 if not self._idle_grace_task.done():
1269 self._idle_grace_task.cancel()
1270 self._idle_grace_task = None
1271
1272 async def _idle_grace_runner(self) -> None:
1273 """Wait the grace window, then dissolve if the group is still idle."""
1274 try:
1275 await asyncio.sleep(IDLE_GRACE_SECONDS)
1276 except asyncio.CancelledError:
1277 return
1278 # re-check state at fire time â playback may have resumed, the user
1279 # may have powered the group on, or another path may have dissolved
1280 # us already. Any of these means we should not dissolve here.
1281 self._idle_grace_task = None
1282 if self.sync_leader is None:
1283 return
1284 if self._attr_powered is True:
1285 return
1286 if self.sync_leader.state.playback_state != PlaybackState.IDLE:
1287 return
1288 self.logger.info(
1289 "Idle-grace expired for syncgroup %s, dissolving",
1290 self.display_name,
1291 )
1292 await self._dissolve_syncgroup()
1293
1294 @property
1295 def _playback_recently_started(self) -> bool:
1296 """Return whether a playback start was issued within the settle window."""
1297 return (time.monotonic() - self._playback_start_at) < PLAYBACK_START_TIMEOUT
1298
1299 def _schedule_reform_timer(self) -> None:
1300 """(Re)schedule the debounced re-form after the sync leader was removed."""
1301 # any previously scheduled task is replaced so cascaded unjoins coalesce
1302 # into a single re-form with the final member list
1303 self._cancel_reform_timer()
1304 self.logger.debug(
1305 "Scheduling debounced re-form for syncgroup %s in %ss",
1306 self.display_name,
1307 REFORM_DEBOUNCE_SECONDS,
1308 )
1309 self._reform_task = self.mass.create_task(self._reform_runner())
1310
1311 def _cancel_reform_timer(self) -> None:
1312 """Cancel any pending debounced re-form task."""
1313 if (task := self._reform_task) is None:
1314 return
1315 self._reform_task = None
1316 # never cancel ourselves: the runner ends up here via play() -> _form_syncgroup
1317 if task is not asyncio.current_task() and not task.done():
1318 task.cancel()
1319
1320 async def _reform_runner(self) -> None:
1321 """Wait the debounce window, then re-form the group and resume playback."""
1322 try:
1323 await asyncio.sleep(REFORM_DEBOUNCE_SECONDS)
1324 except asyncio.CancelledError:
1325 return
1326 try:
1327 # serialize with (un)group and playback commands targeting this group.
1328 # A cancellation (another unjoin re-arming the window, an explicit
1329 # stop) may still land while we wait for the lock.
1330 async with self.mass.players.get_player_lock(
1331 self.player_id, PlayerLockPurpose.PLAYBACK
1332 ):
1333 # re-check state at execution time â an explicit play may have
1334 # re-formed the group already and all members may have been
1335 # removed meanwhile
1336 if self.sync_leader is not None or not self._attr_group_members:
1337 return
1338 # Wait for the remaining members to report as unsynced before
1339 # re-forming. Providers like Sonos propagate group state
1340 # asynchronously â the children can still report synced_to for
1341 # a few seconds after the leader's ungroup command returns.
1342 members = list(self._attr_group_members)
1343 unsync_results = await asyncio.gather(
1344 *(self._wait_member_unsynced(m) for m in members),
1345 return_exceptions=True,
1346 )
1347 stuck_members = [
1348 members[i] for i, result in enumerate(unsync_results) if result is False
1349 ]
1350 if stuck_members:
1351 self.logger.error(
1352 "Members of group %s still report synced_to after recovery attempts: "
1353 "%s; aborting re-form (no playback will resume on this call)",
1354 self.display_name,
1355 stuck_members,
1356 )
1357 return
1358 self.logger.info(
1359 "Re-forming syncgroup %s with %s member(s) and resuming playback",
1360 self.display_name,
1361 len(members),
1362 )
1363 # Preselect the new leader with the protocol hint so the form
1364 # picks a member compatible with the previous session's protocol
1365 # (e.g. keep AirPlay if the session was AirPlay).
1366 if self._reform_protocol_domain is not None:
1367 self.sync_leader = self._select_sync_leader(
1368 preferred_protocol_domain=self._reform_protocol_domain
1369 )
1370 await self.play()
1371 finally:
1372 # normal completion detaches us via play() -> _form_syncgroup already;
1373 # this covers the early-return paths so is_active_session settles
1374 if self._reform_task is asyncio.current_task():
1375 self._reform_task = None
1376 self.update_state()
1377
1378 def _resolve_session_target(self, player: Player, domain: str | None) -> Player | None:
1379 """
1380 Resolve the player that participates in the live session for ``domain``.
1381
1382 For a player whose own provider domain matches, returns the player itself.
1383 For a parent player with a linked protocol on that domain, returns the
1384 corresponding protocol player. Returns ``None`` when nothing matches.
1385
1386 :param player: The player to resolve (parent or protocol player).
1387 :param domain: The protocol domain string of the active session
1388 (e.g. "airplay"). May be None, in which case ``player`` is returned.
1389 """
1390 if domain is None:
1391 return player
1392 if player.provider.domain == domain:
1393 return player
1394 for linked in player.linked_output_protocols:
1395 if linked.protocol_domain == domain and linked.available:
1396 return self.mass.players.get_player(linked.output_protocol_id)
1397 return None
1398