/
/
/
1"""
2MusicAssistant PlayerController.
3
4Handles all logic to control supported players,
5which are provided by Player Providers.
6
7Note that the PlayerController has a concept of a 'player' and a 'playerstate'.
8The Player is the actual object that is provided by the provider,
9which incorporates the (unaltered) state of the player (e.g. volume, state, etc)
10and functions for controlling the player (e.g. play, pause, etc).
11
12The playerstate is the (final) state of the player, including any user customizations
13and transformations that are applied to the player.
14The playerstate is the object that is exposed to the outside world (via the API).
15"""
16
17from __future__ import annotations
18
19import asyncio
20import contextlib
21import time
22import weakref
23from collections.abc import AsyncIterator
24from contextlib import suppress
25from typing import TYPE_CHECKING, Any, cast
26
27from music_assistant_models.auth import Scope
28from music_assistant_models.background_task import TaskSchedule
29from music_assistant_models.config_entries import ConfigEntry
30from music_assistant_models.constants import (
31 PLAYER_CONTROL_FAKE,
32 PLAYER_CONTROL_NATIVE,
33 PLAYER_CONTROL_NONE,
34)
35from music_assistant_models.enums import (
36 ConfigEntryType,
37 EventType,
38 IdentifierType,
39 MediaType,
40 PlaybackState,
41 PlayerFeature,
42 PlayerType,
43 ProviderFeature,
44 ProviderType,
45 SourceControl,
46)
47from music_assistant_models.errors import (
48 AlreadyRegisteredError,
49 InsufficientPermissions,
50 InvalidDataError,
51 MusicAssistantError,
52 PlayerCommandFailed,
53 PlayerUnavailableError,
54 ProviderUnavailableError,
55 UnsupportedFeaturedException,
56)
57from music_assistant_models.media_items import AudioSource
58from music_assistant_models.player import PlayerOptionValueType # noqa: TC002
59from music_assistant_models.player_control import PlayerControl # noqa: TC002
60
61from music_assistant.constants import (
62 ATTR_ACTIVE_SOURCE,
63 ATTR_ANNOUNCEMENT_IN_PROGRESS,
64 ATTR_AVAILABLE,
65 ATTR_ENABLED,
66 ATTR_FAKE_MUTE,
67 ATTR_FAKE_POWER,
68 ATTR_FAKE_VOLUME,
69 ATTR_GROUP_MEMBERS,
70 ATTR_GROUP_VOLUME_SNAPSHOT,
71 ATTR_LAST_POLL,
72 ATTR_MUTE_CONTROL,
73 ATTR_MUTE_LOCK,
74 ATTR_POWER_CONTROL,
75 ATTR_POWERED,
76 ATTR_PREVIOUS_VOLUME,
77 ATTR_SUPPORTED_FEATURES,
78 ATTR_VOLUME_CONTROL,
79 ATTR_VOLUME_TARGET,
80 CONF_ANNOUNCE_TTS_ENGINE,
81 CONF_AUTO_PLAY,
82 CONF_CACHED_ARP_MAC,
83 CONF_ENTRY_MAX_VOLUME,
84 CONF_ENTRY_MIN_VOLUME,
85 CONF_GROUP_MEMBERS,
86 CONF_MAX_VOLUME,
87 CONF_MIN_VOLUME,
88 CONF_MUTE_CONTROL,
89 CONF_PLAY_MEDIA_OVERRIDES_GROUP,
90 CONF_PLAYER_DSP,
91 CONF_PLAYER_QUEUES,
92 CONF_PLAYERS,
93 CONF_POWER_CONTROL,
94 CONF_PROTOCOL_PARENT_ID,
95 CONF_REPORTED_MAC,
96 CONF_VOLUME_CONTROL,
97 CONF_VOLUME_STEP,
98 VERBOSE_LOG_LEVEL,
99)
100from music_assistant.controllers.webserver.helpers.auth_middleware import (
101 get_current_user,
102 get_sendspin_player_id,
103 has_scope,
104)
105from music_assistant.helpers.api import api_command
106from music_assistant.helpers.colors import get_palette_for_url
107from music_assistant.helpers.plugin_engines import create_tts_engine_config_entries
108from music_assistant.helpers.util import (
109 TaskManager,
110 enrich_device_mac_address,
111 is_valid_mac_address,
112)
113from music_assistant.models.core_controller import CoreController
114from music_assistant.models.player import Player, PlayerMedia, PlayerState
115from music_assistant.models.player_provider import PlayerProvider
116from music_assistant.models.plugin import PluginProvider
117
118from .announcements import AnnouncementsMixin
119from .constants import PlayerLockPurpose
120from .helpers import handle_player_command, wait_for_power_on
121from .protocol_linking import ProtocolLinkingMixin
122
123if TYPE_CHECKING:
124 from collections.abc import Callable, Iterator
125
126 from music_assistant_models.config_entries import (
127 CoreConfig,
128 PlayerConfig,
129 )
130 from music_assistant_models.player import OutputProtocol
131 from music_assistant_models.player_queue import PlayerQueue
132
133 from music_assistant import MusicAssistant
134 from music_assistant.helpers.json import SerializableType
135
136CACHE_CATEGORY_PLAYER_POWER = 1
137
138# state keys that carry the current_media playback-position anchor; these only
139# change on discrete position events (play/pause/seek/track change/buffer correction)
140POSITION_ANCHOR_KEYS = frozenset(
141 {
142 "current_media.elapsed_time",
143 "current_media.elapsed_time_last_updated",
144 }
145)
146
147# How long the volume level of the last command outranks the level the player reports.
148# Long enough to cover a burst of volume nudges on a player that only reports its volume
149# back some time later, short enough for a change made on the device itself to win again.
150VOLUME_TARGET_EXPIRY = 2.0
151
152# Sentinel used to detect omitted optional arguments where ``None`` is a valid value.
153_SENTINEL: Any = object()
154
155
156class PlayerController(AnnouncementsMixin, ProtocolLinkingMixin, CoreController):
157 """Controller holding all logic to control registered players."""
158
159 domain: str = "players"
160
161 def __init__(self, mass: MusicAssistant) -> None:
162 """Initialize core controller."""
163 super().__init__(mass)
164 self._players: dict[str, Player] = {}
165 self._controls: dict[str, PlayerControl] = {}
166 self.manifest.name = "Player Controller"
167 self.manifest.description = (
168 "Music Assistant's core controller which manages all players from all providers."
169 )
170 self.manifest.icon = "speaker-multiple"
171 self._poll_task: asyncio.Task[None] | None = None
172 self._player_command_locks: dict[str, asyncio.Lock] = {}
173 # Re-entrancy tracking for get_player_lock, keyed on the task object
174 # (weak ref auto-clears entries if a task is GC'd before its finally runs).
175 self._task_held_locks: weakref.WeakKeyDictionary[asyncio.Task[Any], set[str]] = (
176 weakref.WeakKeyDictionary()
177 )
178 # Lock to prevent race conditions during player registration
179 self._register_lock = asyncio.Lock()
180 # Track pending protocol player evaluations (delayed to allow all protocols to register)
181 self._pending_protocol_evaluations: dict[str, asyncio.TimerHandle] = {}
182 # Serialize delayed evaluations to prevent race conditions
183 self._delayed_evaluation_lock = asyncio.Lock()
184 # Subscribers for player state updates (called with player + changed_values)
185 self._state_update_subscribers: list[
186 Callable[[Player, dict[str, tuple[Any, Any]]], None]
187 ] = []
188
189 @contextlib.asynccontextmanager
190 async def get_player_lock(
191 self, player_id: str, purpose: PlayerLockPurpose = PlayerLockPurpose.PLAYBACK
192 ) -> AsyncIterator[None]:
193 """
194 Acquire a purpose-scoped lock for a player, with re-entrant support.
195
196 Tracks lock ownership per asyncio Task so that nested calls within the same
197 task skip re-acquisition (preventing deadlocks), while deferred callbacks
198 (call_later / create_task) correctly acquire a fresh lock.
199
200 If the lock can't be acquired within 30s the body runs anyway, to keep
201 the player responsive when a previous holder is stuck on a hung command.
202
203 :param player_id: The player to lock.
204 :param purpose: Lock category. Commands with different purposes can run
205 concurrently on the same player.
206 """
207 lock_key = f"{purpose.value}_{player_id}"
208 task = asyncio.current_task()
209
210 if task is not None and lock_key in self._task_held_locks.get(task, set()):
211 yield
212 return
213
214 lock = self._player_command_locks.setdefault(lock_key, asyncio.Lock())
215 # Two-stage acquire: a slow-acquire log at 5s and a hard give-up at 30s.
216 # If the previous holder is stuck (e.g. on a dead provider socket), we
217 # proceed without the lock so this player stays responsive.
218 acquired = False
219 try:
220 async with asyncio.timeout(5):
221 await lock.acquire()
222 acquired = True
223 except TimeoutError:
224 self.logger.debug(
225 "Acquiring %s lock for player %s is slow (>5s)", purpose.value, player_id
226 )
227 try:
228 async with asyncio.timeout(25):
229 await lock.acquire()
230 acquired = True
231 except TimeoutError:
232 self.logger.warning(
233 "Timed out (30s) acquiring %s lock for player %s — "
234 "previous holder appears stuck; proceeding without lock",
235 purpose.value,
236 player_id,
237 )
238
239 if acquired and task is not None:
240 self._task_held_locks.setdefault(task, set()).add(lock_key)
241 try:
242 yield
243 finally:
244 if acquired:
245 if task is not None and (held := self._task_held_locks.get(task)) is not None:
246 held.discard(lock_key)
247 if not held:
248 del self._task_held_locks[task]
249 lock.release()
250
251 async def get_config_entries(self) -> tuple[ConfigEntry, ...]:
252 """Return Config Entries for the Player Controller."""
253 return (
254 ConfigEntry(
255 key=CONF_VOLUME_STEP,
256 type=ConfigEntryType.INTEGER,
257 default_value=0,
258 range=(0, 10),
259 required=False,
260 category="generic",
261 ),
262 *await create_tts_engine_config_entries(
263 self.mass, CONF_ANNOUNCE_TTS_ENGINE, category="announcements"
264 ),
265 )
266
267 async def setup(self, config: CoreConfig) -> None:
268 """Async initialize of module."""
269 self._repair_protocol_parent_links()
270 self._poll_task = self.mass.create_task(self._poll_players())
271 self.mass.tasks.register_scheduled_task(
272 task_id="fix_group_member_configs",
273 name="Fix sync group member configurations",
274 handler=self._fix_group_member_configs,
275 schedule=TaskSchedule.weekly(
276 days_of_week=[0],
277 hour=4,
278 minute=0,
279 ),
280 initial_delay=300,
281 )
282
283 async def close(self) -> None:
284 """Cleanup on exit."""
285 if self._poll_task and not self._poll_task.done():
286 self._poll_task.cancel()
287 # Cancel all pending protocol evaluations
288 for handle in self._pending_protocol_evaluations.values():
289 handle.cancel()
290 self._pending_protocol_evaluations.clear()
291 for player in self._players.values():
292 if player.sleep_timer_expires_at is not None:
293 self.mass.cancel_timer(self._sleep_timer_task_id(player.player_id))
294
295 async def get_diagnostics(self) -> dict[str, SerializableType]:
296 """Return diagnostics info for this controller to include in diagnostics reports."""
297 players = list(self._players.values())
298 return {
299 "players_synced": sum(player.state.synced_to is not None for player in players),
300 "players_with_active_group": sum(
301 player.state.active_group is not None for player in players
302 ),
303 "announcements_in_progress": sum(
304 bool(player.extra_data.get(ATTR_ANNOUNCEMENT_IN_PROGRESS)) for player in players
305 ),
306 "pending_protocol_evaluations": len(self._pending_protocol_evaluations),
307 }
308
309 async def on_provider_loaded(self, provider: PlayerProvider) -> None:
310 """Handle logic when a provider is loaded."""
311
312 async def on_provider_unload(self, provider: PlayerProvider) -> None:
313 """Handle logic when a provider is (about to get) unloaded."""
314
315 @property
316 def providers(self) -> list[PlayerProvider]:
317 """Return all loaded/running MusicProviders."""
318 return cast("list[PlayerProvider]", self.mass.get_providers(ProviderType.PLAYER))
319
320 def iter_players(
321 self,
322 return_unavailable: bool = True,
323 return_disabled: bool = False,
324 provider_filter: str | None = None,
325 return_protocol_players: bool = False,
326 ) -> Iterator[Player]:
327 """
328 Iterate over all registered players, regardless of who is asking.
329
330 Use this for internal logic - state derivation, bookkeeping and topology
331 lookups - which must stay correct no matter which user's command happened
332 to trigger it. Use :meth:`all_players` for anything presented to a user.
333
334 :param return_unavailable [bool]: Include unavailable players.
335 :param return_disabled [bool]: Include disabled players.
336 :param provider_filter [str]: Optional filter by provider lookup key.
337 :param return_protocol_players [bool]: Include protocol players (hidden by default).
338 """
339 for player in list(self._players.values()):
340 if not (player.state.available or return_unavailable):
341 continue
342 if not (player.state.enabled or return_disabled):
343 continue
344 if not player.initialized.is_set():
345 continue
346 if provider_filter is not None and player.provider.instance_id != provider_filter:
347 continue
348 if not return_protocol_players and player.state.type == PlayerType.PROTOCOL:
349 continue
350 yield player
351
352 def all_players(
353 self,
354 return_unavailable: bool = True,
355 return_disabled: bool = False,
356 provider_filter: str | None = None,
357 return_protocol_players: bool = False,
358 ) -> list[Player]:
359 """
360 Return the registered players the current user is allowed to see.
361
362 Note that this applies user filters for players (for non admin users),
363 which makes it unsuitable for internal logic - use :meth:`iter_players` there.
364
365 :param return_unavailable [bool]: Include unavailable players.
366 :param return_disabled [bool]: Include disabled players.
367 :param provider_filter [str]: Optional filter by provider lookup key.
368 :param return_protocol_players [bool]: Include protocol players (hidden by default).
369
370 :return: List of Player objects.
371 """
372 current_user = get_current_user()
373 user_filter = (
374 current_user.player_filter
375 if current_user and not has_scope(current_user, Scope.ALL)
376 else None
377 )
378 current_sendspin_player = get_sendspin_player_id()
379 return [
380 player
381 for player in self.iter_players(
382 return_unavailable=return_unavailable,
383 return_disabled=return_disabled,
384 provider_filter=provider_filter,
385 return_protocol_players=return_protocol_players,
386 )
387 if not user_filter
388 or player.player_id in user_filter
389 or player.player_id == current_sendspin_player
390 ]
391
392 @api_command("players/all", required_scope=Scope.PLAYERS_READ)
393 def all_player_states(
394 self,
395 return_unavailable: bool = True,
396 return_disabled: bool = False,
397 provider_filter: str | None = None,
398 return_protocol_players: bool = False,
399 ) -> list[PlayerState]:
400 """
401 Return PlayerState for all registered players.
402
403 :param return_unavailable [bool]: Include unavailable players.
404 :param return_disabled [bool]: Include disabled players.
405 :param provider_filter [str]: Optional filter by provider lookup key.
406 :param return_protocol_players [bool]: Include protocol players (hidden by default).
407
408 :return: List of PlayerState objects.
409 """
410 return [
411 player.state
412 for player in self.all_players(
413 return_unavailable=return_unavailable,
414 return_disabled=return_disabled,
415 provider_filter=provider_filter,
416 return_protocol_players=return_protocol_players,
417 )
418 ]
419
420 def get_player(
421 self,
422 player_id: str,
423 raise_unavailable: bool = False,
424 ) -> Player | None:
425 """
426 Return Player by player_id.
427
428 :param player_id [str]: ID of the player.
429 :param raise_unavailable [bool]: Raise if player is unavailable.
430
431 :raises PlayerUnavailableError: If player is unavailable and raise_unavailable is True.
432 :return: Player object or None.
433 """
434 if player := self._players.get(player_id):
435 if (not player.state.available or not player.state.enabled) and raise_unavailable:
436 msg = f"Player {player_id} is not available"
437 raise PlayerUnavailableError(msg)
438 return player
439 if raise_unavailable:
440 msg = f"Player {player_id} is not available"
441 raise PlayerUnavailableError(msg)
442 return None
443
444 @api_command("players/get", required_scope=Scope.PLAYERS_READ)
445 def get_player_state(
446 self,
447 player_id: str,
448 raise_unavailable: bool = False,
449 ) -> PlayerState | None:
450 """
451 Return PlayerState by player_id.
452
453 :param player_id [str]: ID of the player.
454 :param raise_unavailable [bool]: Raise if player is unavailable.
455
456 :raises PlayerUnavailableError: If player is unavailable and raise_unavailable is True.
457 :return: Player object or None.
458 """
459 current_user = get_current_user()
460 user_filter = (
461 current_user.player_filter
462 if current_user and not has_scope(current_user, Scope.ALL)
463 else None
464 )
465 current_sendspin_player = get_sendspin_player_id()
466 if (
467 current_user
468 and user_filter
469 and player_id not in user_filter
470 and player_id != current_sendspin_player
471 ):
472 msg = f"{current_user.username} does not have access to player {player_id}"
473 raise InsufficientPermissions(msg)
474 if player := self.get_player(player_id, raise_unavailable):
475 return player.state
476 return None
477
478 def get_player_by_name(self, name: str) -> Player | None:
479 """
480 Return Player by name.
481
482 Performs case-insensitive matching against the player's state name
483 (the final name visible in clients and API).
484 If multiple players match, logs a warning and returns the first match.
485
486 :param name: Name of the player.
487 :return: Player object or None.
488 """
489 name_normalized = name.strip().lower()
490 matches: list[Player] = []
491
492 for player in list(self._players.values()):
493 if player.state.name.strip().lower() == name_normalized:
494 matches.append(player)
495
496 if not matches:
497 return None
498
499 if len(matches) > 1:
500 player_ids = [p.player_id for p in matches]
501 self.logger.warning(
502 "players/get_by_name: Multiple players found with name '%s': %s - "
503 "returning first match (%s). "
504 "Consider using the players/get API with player_id instead "
505 "for unambiguous lookups.",
506 name,
507 player_ids,
508 matches[0].player_id,
509 )
510
511 return matches[0]
512
513 @api_command("players/get_by_name", required_scope=Scope.PLAYERS_READ)
514 def get_player_state_by_name(self, name: str) -> PlayerState | None:
515 """
516 Return PlayerState by name.
517
518 :param name: Name of the player.
519 :return: PlayerState object or None.
520 """
521 current_user = get_current_user()
522 user_filter = (
523 current_user.player_filter
524 if current_user and not has_scope(current_user, Scope.ALL)
525 else None
526 )
527 current_sendspin_player = get_sendspin_player_id()
528 if player := self.get_player_by_name(name):
529 if (
530 current_user
531 and user_filter
532 and player.player_id not in user_filter
533 and player.player_id != current_sendspin_player
534 ):
535 msg = f"{current_user.username} does not have access to player {player.player_id}"
536 raise InsufficientPermissions(msg)
537 return player.state
538 return None
539
540 @api_command("players/player_controls", required_scope=Scope.PLAYERS_READ)
541 def player_controls(
542 self,
543 ) -> list[PlayerControl]:
544 """Return all registered playercontrols."""
545 return list(self._controls.values())
546
547 @api_command("players/player_control", required_scope=Scope.PLAYERS_READ)
548 def get_player_control(
549 self,
550 control_id: str,
551 ) -> PlayerControl | None:
552 """
553 Return PlayerControl by control_id.
554
555 :param control_id: ID of the player control.
556 :return: PlayerControl object or None.
557 """
558 if control := self._controls.get(control_id):
559 return control
560 return None
561
562 @api_command("players/sleep_timer/get", required_scope=Scope.PLAYERS_READ)
563 def get_sleep_timer(self, player_id: str) -> float | None:
564 """
565 Return the active sleep timer expiry timestamp for the player.
566
567 :param player_id: Player ID to check.
568 """
569 player = self._get_player_with_redirect(player_id)
570 return player.sleep_timer_expires_at
571
572 @api_command("players/sleep_timer/set", required_scope=Scope.PLAYERS_CONTROL)
573 def set_sleep_timer(self, player_id: str, seconds: int) -> float:
574 """
575 Set a sleep timer for the player.
576
577 :param player_id: Player ID to set the timer for.
578 :param seconds: Delay in seconds before playback is stopped.
579 """
580 if seconds <= 0:
581 msg = "Sleep timer duration must be greater than zero seconds"
582 raise InvalidDataError(msg)
583 player = self._get_player_with_redirect(player_id)
584 try:
585 # guard against absurd durations that overflow the float timestamp math
586 expires_at = time.time() + seconds
587 except OverflowError:
588 msg = "Sleep timer duration is too large to schedule"
589 raise InvalidDataError(msg) from None
590 player.set_sleep_timer_expires_at(expires_at)
591 player.update_state()
592 self._signal_sleep_timer_updated(player, expires_at)
593 self.mass.call_later(
594 seconds,
595 self._handle_sleep_timer_expired,
596 player.player_id,
597 task_id=self._sleep_timer_task_id(player.player_id),
598 )
599 return expires_at
600
601 @api_command("players/sleep_timer/clear", required_scope=Scope.PLAYERS_CONTROL)
602 def clear_sleep_timer(self, player_id: str) -> None:
603 """
604 Clear the active sleep timer for the player.
605
606 :param player_id: Player ID to clear the timer for.
607 """
608 player = self._get_player_with_redirect(player_id)
609 self._clear_sleep_timer(player)
610
611 # Player commands
612
613 @api_command("players/cmd/stop", required_scope=Scope.PLAYERS_CONTROL)
614 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
615 async def cmd_stop(self, player_id: str) -> None:
616 """
617 Send STOP command to given player.
618
619 - player_id: player_id of the player to handle the command.
620 """
621 player = self._get_player_with_redirect(player_id)
622 # Redirect to queue controller if it is active (skip if already in queue command context)
623 if active_queue := self.get_active_queue(player):
624 await self.mass.player_queues.stop(active_queue.queue_id)
625 return
626 # Delegate to internal handler for actual implementation
627 await self._handle_cmd_stop(player.player_id)
628
629 @api_command("players/cmd/play", required_scope=Scope.PLAYERS_CONTROL)
630 @handle_player_command
631 async def cmd_play(self, player_id: str) -> None:
632 """
633 Send PLAY (unpause) command to given player.
634
635 - player_id: player_id of the player to handle the command.
636 """
637 player = self._get_player_with_redirect(player_id)
638 if player.state.playback_state == PlaybackState.PLAYING:
639 self.logger.info(
640 "Ignore PLAY request to player %s: player is already playing", player.state.name
641 )
642 return
643 # player is not paused: check for queue redirect, then delegate to internal handler
644 if player.state.playback_state != PlaybackState.PAUSED:
645 source = player.state.active_source
646 if active_queue := self.mass.player_queues.get(source or player_id):
647 await self.mass.player_queues.resume(active_queue.queue_id)
648 return
649
650 # Delegate to internal handler for actual implementation
651 await self._handle_cmd_play(player.player_id)
652
653 @api_command("players/cmd/pause", required_scope=Scope.PLAYERS_CONTROL)
654 @handle_player_command
655 async def cmd_pause(self, player_id: str) -> None:
656 """
657 Send PAUSE command to given player.
658
659 - player_id: player_id of the player to handle the command.
660 """
661 player = self._get_player_with_redirect(player_id)
662 # Redirect to queue controller if it is active (skip if already in queue command context)
663 if active_queue := self.get_active_queue(player):
664 await self.mass.player_queues.pause(active_queue.queue_id)
665 return
666 # Delegate to internal handler for actual implementation
667 await self._handle_cmd_pause(player.player_id)
668
669 @api_command("players/cmd/play_pause", required_scope=Scope.PLAYERS_CONTROL)
670 async def cmd_play_pause(self, player_id: str) -> None:
671 """
672 Toggle play/pause on given player.
673
674 - player_id: player_id of the player to handle the command.
675 """
676 player = self._get_player_with_redirect(player_id)
677 if player.state.playback_state == PlaybackState.PLAYING:
678 await self.cmd_pause(player.player_id)
679 else:
680 await self.cmd_play(player.player_id)
681
682 @api_command("players/cmd/resume", required_scope=Scope.PLAYERS_CONTROL)
683 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
684 async def cmd_resume(
685 self, player_id: str, source: str | None = None, media: PlayerMedia | None = None
686 ) -> None:
687 """
688 Send RESUME command to given player.
689
690 Resume (or restart) playback on the player.
691
692 :param player_id: player_id of the player to handle the command.
693 :param source: Optional source to resume.
694 :param media: Optional media to resume.
695 """
696 await self._handle_cmd_resume(player_id, source, media)
697
698 @api_command("players/cmd/seek", required_scope=Scope.PLAYERS_CONTROL)
699 @handle_player_command
700 async def cmd_seek(self, player_id: str, position: int) -> None:
701 """
702 Handle SEEK command for given player.
703
704 - player_id: player_id of the player to handle the command.
705 - position: position in seconds to seek to in the current playing item.
706 """
707 player = self._get_player_with_redirect(player_id)
708 # If an AudioSource is the active queue item, proxy the seek to the plugin
709 if active := self._get_active_audio_source(player):
710 audio_source, plugin_prov = active
711 if audio_source.can_seek:
712 await plugin_prov.on_source_control(
713 audio_source.item_id, SourceControl.SEEK, position
714 )
715 return
716 # Redirect to queue controller if it is active
717 if active_queue := self.get_active_queue(player):
718 await self.mass.player_queues.seek(active_queue.queue_id, position)
719 return
720 # handle command on player/source directly
721 active_source = next((x for x in player.source_list if x.id == player.active_source), None)
722 if active_source and not active_source.can_seek:
723 msg = (
724 f"The active source ({active_source.name}) on player "
725 f"{player.display_name} does not support seeking"
726 )
727 raise PlayerCommandFailed(msg)
728 if PlayerFeature.SEEK not in player.supported_features:
729 msg = f"Player {player.display_name} does not support seeking"
730 raise UnsupportedFeaturedException(msg)
731 # handle command on player directly
732 await player.seek(position)
733
734 @api_command("players/cmd/next", required_scope=Scope.PLAYERS_CONTROL)
735 @handle_player_command
736 async def cmd_next_track(self, player_id: str) -> None:
737 """Handle NEXT TRACK command for given player."""
738 player = self._get_player_with_redirect(player_id)
739 active_source_id = player.state.active_source or player.player_id
740 # If an AudioSource is the active queue item, proxy next to the plugin
741 if active := self._get_active_audio_source(player):
742 audio_source, plugin_prov = active
743 if audio_source.can_next_previous:
744 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.NEXT)
745 return
746 # Redirect to queue controller if it is active
747 if active_queue := self.get_active_queue(player):
748 await self.mass.player_queues.next(active_queue.queue_id)
749 return
750 if PlayerFeature.NEXT_PREVIOUS in player.state.supported_features:
751 # player has some other source active and native next/previous support
752 active_source = next(
753 (x for x in player.state.source_list if x.id == active_source_id), None
754 )
755 if active_source and active_source.can_next_previous:
756 await player.next_track()
757 return
758 msg = "This action is (currently) unavailable for this source."
759 raise PlayerCommandFailed(msg)
760 # Player does not support next/previous feature
761 msg = f"Player {player.state.name} does not support skipping to the next track."
762 raise UnsupportedFeaturedException(msg)
763
764 @api_command("players/cmd/previous", required_scope=Scope.PLAYERS_CONTROL)
765 @handle_player_command
766 async def cmd_previous_track(self, player_id: str) -> None:
767 """Handle PREVIOUS TRACK command for given player."""
768 player = self._get_player_with_redirect(player_id)
769 active_source_id = player.state.active_source or player.player_id
770 # If an AudioSource is the active queue item, proxy previous to the plugin
771 if active := self._get_active_audio_source(player):
772 audio_source, plugin_prov = active
773 if audio_source.can_next_previous:
774 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PREVIOUS)
775 return
776 # Redirect to queue controller if it is active
777 if active_queue := self.get_active_queue(player):
778 await self.mass.player_queues.previous(active_queue.queue_id)
779 return
780 if PlayerFeature.NEXT_PREVIOUS in player.state.supported_features:
781 # player has some other source active and native next/previous support
782 active_source = next(
783 (x for x in player.state.source_list if x.id == active_source_id), None
784 )
785 if active_source and active_source.can_next_previous:
786 await player.previous_track()
787 return
788 msg = "This action is (currently) unavailable for this source."
789 raise PlayerCommandFailed(msg)
790 # Player does not support next/previous feature
791 msg = f"Player {player.state.name} does not support skipping to the previous track."
792 raise UnsupportedFeaturedException(msg)
793
794 @api_command("players/cmd/power", required_scope=Scope.PLAYERS_CONTROL)
795 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
796 async def cmd_power(self, player_id: str, powered: bool) -> None:
797 """
798 Send POWER command to given player.
799
800 :param player_id: player_id of the player to handle the command.
801 :param powered: bool if player should be powered on or off.
802 """
803 # Power is serialized with PLAYBACK because powering on a sync/group player
804 # forms the group (and powering off dissolves it) - this must not race with
805 # play_media / cmd_resume / cmd_set_members on the same player.
806 await self._handle_cmd_power(player_id, powered)
807
808 @api_command("players/cmd/volume_set", required_scope=Scope.PLAYERS_CONTROL)
809 @handle_player_command
810 async def cmd_volume_set(self, player_id: str, volume_level: int) -> None:
811 """
812 Send VOLUME_SET command to given player.
813
814 :param player_id: player_id of the player to handle the command.
815 :param volume_level: volume level (0..100) to set on the player.
816 """
817 volume_level = max(0, min(100, volume_level))
818 # record the level and invalidate the group volume state up front, before waiting
819 # for the volume lock: a command that is still queued would otherwise undo what a
820 # command issued after it already recorded.
821 # skip for group players since _handle_cmd_volume_set redirects those to
822 # set_group_volume which creates/uses the snapshot itself
823 if (player := self.get_player(player_id)) and player.type != PlayerType.GROUP:
824 self._record_volume_target(player, volume_level)
825 self._invalidate_group_volume_snapshot(player_id)
826 async with self.get_player_lock(player_id, PlayerLockPurpose.VOLUME):
827 await self._handle_cmd_volume_set(player_id, volume_level, record_target=False)
828
829 @api_command("players/cmd/volume_up", required_scope=Scope.PLAYERS_CONTROL)
830 @handle_player_command
831 async def cmd_volume_up(self, player_id: str) -> None:
832 """
833 Send VOLUME_UP command to given player.
834
835 - player_id: player_id of the player to handle the command.
836 """
837 if not (player := self.get_player(player_id)):
838 return
839 if player.type == PlayerType.GROUP:
840 await self.cmd_group_volume_up(player_id)
841 return
842 current_volume = self._volume_nudge_base(player) or 0
843 new_volume = min(100, current_volume + self._get_volume_step(current_volume))
844 await self.cmd_volume_set(player_id, new_volume)
845
846 @api_command("players/cmd/volume_down", required_scope=Scope.PLAYERS_CONTROL)
847 @handle_player_command
848 async def cmd_volume_down(self, player_id: str) -> None:
849 """
850 Send VOLUME_DOWN command to given player.
851
852 - player_id: player_id of the player to handle the command.
853 """
854 if not (player := self.get_player(player_id)):
855 return
856 if player.type == PlayerType.GROUP:
857 await self.cmd_group_volume_down(player_id)
858 return
859 current_volume = self._volume_nudge_base(player) or 0
860 new_volume = max(0, current_volume - self._get_volume_step(current_volume))
861 await self.cmd_volume_set(player_id, new_volume)
862
863 @api_command("players/cmd/group_volume", required_scope=Scope.PLAYERS_CONTROL)
864 @handle_player_command
865 async def cmd_group_volume(
866 self,
867 player_id: str,
868 volume_level: int,
869 ) -> None:
870 """
871 Handle adjusting the overall/group volume to a playergroup (or synced players).
872
873 Will set a new (overall) volume level to a group player or syncgroup.
874
875 :param player_id: Player ID of group player or syncleader to handle the command.
876 :param volume_level: Volume level (0..100) to set to the group.
877 """
878 player = self.get_player(player_id, True)
879 assert player is not None # for type checker
880 group_player = self._resolve_group_volume_player(player)
881 if group_player is None:
882 # treat as normal player volume change
883 await self.cmd_volume_set(player_id, volume_level)
884 return
885 async with self.get_player_lock(group_player.player_id, PlayerLockPurpose.GROUP_VOLUME):
886 await self.set_group_volume(group_player, volume_level)
887
888 @api_command("players/cmd/group_volume_up", required_scope=Scope.PLAYERS_CONTROL)
889 @handle_player_command
890 async def cmd_group_volume_up(self, player_id: str) -> None:
891 """
892 Send VOLUME_UP command to given playergroup.
893
894 - player_id: player_id of the player to handle the command.
895 """
896 player = self.get_player(player_id, True)
897 assert player is not None # for type checker
898 # step from the volume of the group as a whole, which is not the volume of the
899 # addressed player when the command is addressed to one of its synced members
900 group_player = self._resolve_group_volume_player(player) or player
901 async with self.get_player_lock(group_player.player_id, PlayerLockPurpose.GROUP_VOLUME):
902 cur_volume = self._group_volume_nudge_base(group_player)
903 if cur_volume is None:
904 return
905 new_volume = min(100, cur_volume + self._get_volume_step(cur_volume))
906 await self.cmd_group_volume(player_id, new_volume)
907
908 @api_command("players/cmd/group_volume_down", required_scope=Scope.PLAYERS_CONTROL)
909 @handle_player_command
910 async def cmd_group_volume_down(self, player_id: str) -> None:
911 """
912 Send VOLUME_DOWN command to given playergroup.
913
914 - player_id: player_id of the player to handle the command.
915 """
916 player = self.get_player(player_id, True)
917 assert player is not None # for type checker
918 group_player = self._resolve_group_volume_player(player) or player
919 async with self.get_player_lock(group_player.player_id, PlayerLockPurpose.GROUP_VOLUME):
920 cur_volume = self._group_volume_nudge_base(group_player)
921 if cur_volume is None:
922 return
923 new_volume = max(0, cur_volume - self._get_volume_step(cur_volume))
924 await self.cmd_group_volume(player_id, new_volume)
925
926 @api_command("players/cmd/group_volume_mute", required_scope=Scope.PLAYERS_CONTROL)
927 @handle_player_command
928 async def cmd_group_volume_mute(self, player_id: str, muted: bool) -> None:
929 """
930 Handle muting a playergroup (or synced players) as a whole.
931
932 A group player or syncleader mutes all of its members, a synced player is
933 redirected to its syncleader and an ungrouped player is muted on its own.
934
935 :param player_id: Player ID of the player to handle the command.
936 :param muted: bool if the group should be muted.
937 """
938 player = self.get_player(player_id, True)
939 assert player is not None # for type checker
940 if player.state.type == PlayerType.GROUP or player.state.group_members:
941 # dedicated group player or sync leader
942 await self._mute_group_members(player, muted)
943 return
944 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
945 # redirect to sync leader
946 await self._mute_group_members(sync_leader, muted)
947 return
948 # treat as normal player mute
949 await self.cmd_volume_mute(player_id, muted)
950
951 @api_command("players/cmd/volume_mute", required_scope=Scope.PLAYERS_CONTROL)
952 @handle_player_command(lock=PlayerLockPurpose.VOLUME)
953 async def cmd_volume_mute(self, player_id: str, muted: bool) -> None:
954 """
955 Send VOLUME_MUTE command to given player.
956
957 - player_id: player_id of the player to handle the command.
958 - muted: bool if player should be muted.
959 """
960 player = self.get_player(player_id, True)
961 assert player
962
963 if player.type == PlayerType.GROUP:
964 # redirect to special group mute control
965 await self.cmd_group_volume_mute(player_id, muted)
966 return
967
968 # clearing the mute lock may not depend on mute support, otherwise a lock set
969 # while the player still had a mute control would outlive a control change
970 if not muted:
971 player.extra_data.pop(ATTR_MUTE_LOCK, None)
972
973 mute_control = player.mute_control
974 if mute_control == PLAYER_CONTROL_NONE:
975 raise UnsupportedFeaturedException(
976 f"Player {player.state.name} does not support muting"
977 )
978
979 # Set mute lock for players in a group
980 # This prevents auto-unmute when group volume changes
981 had_mute_lock = ATTR_MUTE_LOCK in player.extra_data
982 if muted and self._is_in_group(player.state):
983 player.extra_data[ATTR_MUTE_LOCK] = True
984
985 try:
986 await self._handle_cmd_volume_mute(player, mute_control, muted)
987 except Exception:
988 # a mute that did not happen may not leave a lock behind, but a lock
989 # earned by an earlier successful mute must survive
990 if not had_mute_lock:
991 player.extra_data.pop(ATTR_MUTE_LOCK, None)
992 raise
993
994 @handle_player_command
995 async def play_media(self, player_id: str, media: PlayerMedia) -> None:
996 """
997 Handle PLAY MEDIA on given player.
998
999 :param player_id: player_id of the player to handle the command.
1000 :param media: The Media that needs to be played on the player.
1001 """
1002 # An explicit play_media on a captured player honors the player's
1003 # CONF_PLAY_MEDIA_OVERRIDES_GROUP preference (default: True) — the
1004 # player is released from its group/sync first, then plays the media
1005 # standalone. With the preference off, behavior falls back to the
1006 # legacy "redirect to group leader" path below.
1007 # Note: the release step runs outside the PLAYBACK lock to avoid an
1008 # AB-BA cycle with cmd_set_members(group), which acquires lock(group)
1009 # then lock(sync_leader) via the sync_group provider.
1010 target_player = self.get_player(player_id, True)
1011 if target_player is not None and (
1012 target_player.state.synced_to or target_player.state.active_group
1013 ):
1014 override = bool(
1015 self.mass.config.get_raw_player_config_value(
1016 target_player.player_id,
1017 CONF_PLAY_MEDIA_OVERRIDES_GROUP,
1018 True,
1019 )
1020 )
1021 if override:
1022 await self._release_player_for_play_media(target_player)
1023 async with self.get_player_lock(
1024 target_player.player_id, PlayerLockPurpose.PLAYBACK
1025 ):
1026 await self._handle_play_media(target_player.player_id, media)
1027 return
1028 player = self._get_player_with_redirect(player_id)
1029 async with self.get_player_lock(player.player_id, PlayerLockPurpose.PLAYBACK):
1030 await self._handle_play_media(player.player_id, media)
1031
1032 @api_command("players/cmd/select_sound_mode", required_scope=Scope.PLAYERS_CONTROL)
1033 @handle_player_command
1034 async def select_sound_mode(self, player_id: str, sound_mode: str) -> None:
1035 """
1036 Handle SELECT SOUND MODE command on given player.
1037
1038 - player_id: player_id of the player to handle the command
1039 - sound_mode: The ID of the sound mode that needs to be activated/selected.
1040 """
1041 player = self.get_player(player_id, True)
1042 assert player is not None # for type checking
1043
1044 if PlayerFeature.SELECT_SOUND_MODE not in player.supported_features:
1045 raise UnsupportedFeaturedException(
1046 f"Player {player.display_name} does not support sound mode selection"
1047 )
1048
1049 prev_sound_mode = player.active_sound_mode
1050 if sound_mode == prev_sound_mode:
1051 return
1052
1053 # basic check if sound mode is valid for player
1054 if not any(x for x in player.sound_mode_list if x.id == sound_mode):
1055 raise PlayerCommandFailed(
1056 f"{sound_mode} is an invalid sound_mode for player {player.display_name}"
1057 )
1058
1059 # forward to player
1060 await player.select_sound_mode(sound_mode)
1061
1062 @api_command("players/cmd/set_option", required_scope=Scope.PLAYERS_CONTROL)
1063 @handle_player_command
1064 async def set_option(
1065 self, player_id: str, option_key: str, option_value: PlayerOptionValueType
1066 ) -> None:
1067 """
1068 Handle SET_OPTION command on given player.
1069
1070 - player_id: player_id of the player to handle the command
1071 - option_key: The key of the player option that needs to be activated/selected.
1072 - option_value: The new value of the player option.
1073 """
1074 player = self.get_player(player_id, True)
1075 assert player is not None # for type checking
1076
1077 if PlayerFeature.OPTIONS not in player.supported_features:
1078 raise UnsupportedFeaturedException(
1079 f"Player {player.display_name} does not support set_option"
1080 )
1081
1082 prev_player_option = next((x for x in player.options if x.key == option_key), None)
1083 if not prev_player_option:
1084 return
1085 if prev_player_option.value == option_value:
1086 return
1087
1088 if prev_player_option.read_only:
1089 raise UnsupportedFeaturedException(
1090 f"Player {player.display_name} option {option_key} is read-only"
1091 )
1092
1093 # forward to player
1094 await player.set_option(option_key=option_key, option_value=option_value)
1095
1096 @api_command("players/cmd/select_source", required_scope=Scope.PLAYERS_CONTROL)
1097 @handle_player_command
1098 async def select_source(self, player_id: str, source: str | None) -> None:
1099 """
1100 Handle SELECT SOURCE command on given player.
1101
1102 - player_id: player_id of the player to handle the command.
1103 - source: The ID of the source that needs to be activated/selected.
1104 """
1105 if source is None:
1106 source = player_id # default to MA queue source
1107 player = self.get_player(player_id, True)
1108 assert player is not None # for type checking
1109 # If player is currently grouped, handle it so the source switch can proceed.
1110 # This allows external sources (e.g. Spotify Connect, AirPlay) to take over a grouped player.
1111 if player.state.active_group and (
1112 group_player := self.get_player(player.state.active_group)
1113 ):
1114 if player_id in group_player.state.static_group_members:
1115 # player is a static member of a permanent group - stop the group
1116 # and power it off if supported, rather than removing the member
1117 await self._handle_cmd_stop(group_player.player_id)
1118 if group_player.state.power_control != PLAYER_CONTROL_NONE:
1119 await self._handle_cmd_power(group_player.player_id, False)
1120 else:
1121 await self.cmd_ungroup(player_id)
1122 elif player.state.synced_to:
1123 await self.cmd_ungroup(player_id)
1124 # Delegate to internal handler for actual implementation
1125 await self._handle_select_source(player_id, source)
1126
1127 async def deselect_source(self, player_id: str) -> None:
1128 """
1129 Deselect the current source and stop the player.
1130
1131 Use this when an external source (plugin/receiver) disconnects and the player
1132 should stop playback rather than switch to another source.
1133
1134 :param player_id: player_id of the player to stop and deselect.
1135 """
1136 player = self.get_player(player_id, raise_unavailable=False)
1137 if not player:
1138 return
1139 with suppress(PlayerCommandFailed, PlayerUnavailableError, RuntimeError):
1140 await self._handle_cmd_stop(player_id)
1141
1142 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
1143 async def enqueue_next_media(self, player_id: str, media: PlayerMedia) -> None:
1144 """
1145 Handle enqueuing of a next media item on the player.
1146
1147 :param player_id: player_id of the player to handle the command.
1148 :param media: The Media that needs to be enqueued on the player.
1149 :raises UnsupportedFeaturedException: if the player does not support enqueueing.
1150 :raises PlayerUnavailableError: if the player is not available.
1151 """
1152 # Note: No group redirect needed here as enqueue doesn't use _get_player_with_redirect
1153 # Delegate to internal handler for actual implementation
1154 await self._handle_enqueue_next_media(player_id, media)
1155
1156 @api_command("players/cmd/set_members", required_scope=Scope.PLAYERS_CONTROL)
1157 async def cmd_set_members(
1158 self,
1159 target_player: str,
1160 player_ids_to_add: list[str] | None = None,
1161 player_ids_to_remove: list[str] | None = None,
1162 ) -> None:
1163 """
1164 Join/unjoin given player(s) to/from target player.
1165
1166 Will add the given player(s) to the target player (sync leader or group player).
1167
1168 :param target_player: player_id of the syncgroup leader or group player.
1169 :param player_ids_to_add: List of player_id's to add to the target player.
1170 :param player_ids_to_remove: List of player_id's to remove from the target player.
1171
1172 :raises UnsupportedFeaturedException: if the target player does not support grouping.
1173 :raises PlayerUnavailableError: if the target player is not available.
1174 """
1175 parent_player: Player | None = self.get_player(target_player, True)
1176 assert parent_player is not None # for type checking
1177 if PlayerFeature.SET_MEMBERS not in parent_player.state.supported_features:
1178 msg = f"Player {parent_player.name} does not support group commands"
1179 raise UnsupportedFeaturedException(msg)
1180
1181 # if the target player is a member of an active group player (e.g. a syncgroup),
1182 # redirect the command to that group player so it can manage the member change
1183 if (
1184 parent_player.type != PlayerType.GROUP
1185 and parent_player.state.active_group
1186 and (group_player := self.get_player(parent_player.state.active_group))
1187 and group_player.type == PlayerType.GROUP
1188 and PlayerFeature.SET_MEMBERS in group_player.state.supported_features
1189 ):
1190 self.logger.debug(
1191 "Redirecting set_members from %s to its group player %s",
1192 parent_player.name,
1193 group_player.name,
1194 )
1195 await self.cmd_set_members(
1196 parent_player.state.active_group, player_ids_to_add, player_ids_to_remove
1197 )
1198 return
1199
1200 if parent_player.synced_to:
1201 # handle edge case: target player is already synced itself to another player
1202 # automatically ungroup it first and wait for state to propagate
1203 await self._auto_ungroup_if_synced(parent_player, "setting members")
1204
1205 # Use lock for playback commands to prevent protocol switches from
1206 # racing with concurrent play_media / play_index / resume calls.
1207 async with self.get_player_lock(parent_player.player_id, PlayerLockPurpose.PLAYBACK):
1208 await self._handle_set_members(parent_player, player_ids_to_add, player_ids_to_remove)
1209
1210 @api_command("players/cmd/group", required_scope=Scope.PLAYERS_CONTROL)
1211 @handle_player_command
1212 async def cmd_group(self, player_id: str, target_player: str) -> None:
1213 """
1214 Handle GROUP command for given player.
1215
1216 Join/add the given player(id) to the given (leader) player/sync group.
1217 If the target player itself is already synced to another player, this may fail.
1218 If the player can not be synced with the given target player, this may fail.
1219
1220 NOTE: This is a convenience helper for cmd_set_members.
1221
1222 :param player_id: player_id of the player to handle the command.
1223 :param target_player: player_id of the syncgroup leader or group player.
1224
1225 :raises UnsupportedFeaturedException: if the target player does not support grouping.
1226 :raises PlayerCommandFailed: if the target player is already synced to another player.
1227 :raises PlayerUnavailableError: if the target player is not available.
1228 :raises PlayerCommandFailed: if the player is already grouped to another player.
1229 """
1230 await self.cmd_set_members(target_player, player_ids_to_add=[player_id])
1231
1232 @api_command("players/cmd/group_many", required_scope=Scope.PLAYERS_CONTROL)
1233 async def cmd_group_many(self, target_player: str, child_player_ids: list[str]) -> None:
1234 """
1235 Join given player(s) to target player.
1236
1237 Will add the given player(s) to the target player (sync leader or group player).
1238 This is a (deprecated) alias for cmd_set_members.
1239 """
1240 await self.cmd_set_members(target_player, player_ids_to_add=child_player_ids)
1241
1242 @api_command("players/cmd/ungroup", required_scope=Scope.PLAYERS_CONTROL)
1243 @handle_player_command
1244 async def cmd_ungroup(self, player_id: str) -> None:
1245 """
1246 Handle UNGROUP command for given player.
1247
1248 Remove the given player from any (sync)groups it currently is synced to.
1249 If the player is not currently grouped to any other player,
1250 this will silently be ignored.
1251 """
1252 if not (player := self.get_player(player_id)):
1253 self.logger.warning("Player %s is not available", player_id)
1254 return
1255
1256 # Ungroup on a group player is interpreted as 'release the captured
1257 # session entirely'. This avoids the "Cannot remove static member"
1258 # error path when transfer_queue or HA's unjoin asks us to release a
1259 # group that has static members.
1260 if player.state.type == PlayerType.GROUP:
1261 if player.state.power_control != PLAYER_CONTROL_NONE:
1262 await self._handle_cmd_power(player.player_id, False)
1263 else:
1264 await self._handle_cmd_stop(player.player_id)
1265 return
1266
1267 if player.state.active_group:
1268 group = self.get_player(player.state.active_group)
1269 is_static_member = group is not None and player_id in group.state.static_group_members
1270 if is_static_member:
1271 # Static members can't be released individually — recurse so
1272 # the group-player branch above stops/dissolves the session.
1273 if group is not None:
1274 await self.cmd_ungroup(group.player_id)
1275 return
1276 # dynamic or non-static member — remove just this player
1277 await self.cmd_set_members(player.state.active_group, player_ids_to_remove=[player_id])
1278 return
1279
1280 if player.state.synced_to:
1281 # player is a sync member
1282 await self.cmd_set_members(player.state.synced_to, player_ids_to_remove=[player_id])
1283 return
1284
1285 if player.state.group_members:
1286 # player is a sync leader (a non-group player with synced followers).
1287 # Remove only the leader itself: _handle_set_members will either transfer
1288 # leadership to a remaining member (keeping playback alive) or, when no
1289 # members remain / nothing is playing, dissolve the group and stop.
1290 await self.cmd_set_members(player.player_id, player_ids_to_remove=[player.player_id])
1291 return
1292 # unjoin from any dynamic sync groups if we're currently in one (edge case)
1293 # this is in particular used for the Home Assistant integration which does
1294 # not have a set_members command and only supports a single unjoin command
1295 for player in self.iter_players(False):
1296 if not player.state.group_members or player.state.synced_to:
1297 continue
1298 if PlayerFeature.SET_MEMBERS not in player.state.supported_features:
1299 continue
1300 if player_id in player.state.static_group_members:
1301 continue
1302 if player_id in player.state.group_members:
1303 await self.cmd_set_members(player.player_id, player_ids_to_remove=[player_id])
1304 return
1305
1306 @api_command("players/cmd/ungroup_many", required_scope=Scope.PLAYERS_CONTROL)
1307 async def cmd_ungroup_many(self, player_ids: list[str]) -> None:
1308 """Handle UNGROUP command for all the given players."""
1309 for player_id in list(player_ids):
1310 await self.cmd_ungroup(player_id)
1311
1312 @api_command("players/create_group_player", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1313 async def create_group_player(
1314 self, provider: str, name: str, members: list[str], dynamic: bool = True
1315 ) -> Player:
1316 """
1317 Create a new (permanent) Group Player.
1318
1319 :param provider: The provider (id) to create the group player for.
1320 :param name: Name of the new group player.
1321 :param members: List of player ids to add to the group.
1322 :param dynamic: Whether the group is dynamic (members can change).
1323 """
1324 if not (provider_instance := self.mass.get_provider(provider)):
1325 raise ProviderUnavailableError(f"Provider {provider} not found")
1326 provider_instance = cast("PlayerProvider", provider_instance)
1327 if ProviderFeature.CREATE_GROUP_PLAYER not in provider_instance.supported_features:
1328 raise UnsupportedFeaturedException(
1329 f"Provider {provider} does not support creating group players"
1330 )
1331 return await provider_instance.create_group_player(name, members, dynamic)
1332
1333 @api_command("players/remove_group_player", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1334 async def remove_group_player(self, player_id: str) -> None:
1335 """Remove a group player."""
1336 if not (player := self.get_player(player_id)):
1337 # we simply permanently delete the player by wiping its config
1338 self.mass.config.remove(f"players/{player_id}")
1339 return
1340 if player.state.type != PlayerType.GROUP:
1341 raise UnsupportedFeaturedException(f"Player {player.state.name} is not a group player")
1342 player.provider.check_feature(ProviderFeature.REMOVE_GROUP_PLAYER)
1343 await player.provider.remove_group_player(player_id)
1344
1345 @api_command("players/add_currently_playing_to_favorites", required_scope=Scope.LIBRARY_WRITE)
1346 async def add_currently_playing_to_favorites(self, player_id: str) -> None:
1347 """
1348 Add the currently playing item/track on given player to the favorites.
1349
1350 This tries to resolve the currently playing media to an actual media item
1351 and add that to the favorites in the library. Will raise an error if the
1352 player is not currently playing anything or if the currently playing media
1353 can not be resolved to a media item.
1354 """
1355 player = self._get_player_with_redirect(player_id)
1356 # handle mass player queue active
1357 if mass_queue := self.get_active_queue(player):
1358 if not (current_item := mass_queue.current_item) or not current_item.media_item:
1359 raise PlayerCommandFailed("No current item to add to favorites")
1360 # if we're playing a radio station, try to resolve the currently playing track
1361 if current_item.media_item.media_type == MediaType.RADIO:
1362 if not (
1363 (streamdetails := mass_queue.current_item.streamdetails)
1364 and (stream_title := streamdetails.stream_title)
1365 and " - " in stream_title
1366 ):
1367 # no stream title available, so we can't resolve the track
1368 # this can happen if the radio station does not provide metadata
1369 # or there's a commercial break
1370 # Possible future improvement could be to actually detect the song with a
1371 # shazam-like approach.
1372 raise PlayerCommandFailed("No current item to add to favorites")
1373 # send the streamtitle into a global search query
1374 search_artist, search_title_title = stream_title.split(" - ", 1)
1375 # strip off any additional comments in the title (such as from Radio Paradise)
1376 search_title_title = search_title_title.split(" | ")[0].strip()
1377 if track := await self.mass.music.get_track_by_name(
1378 search_title_title, search_artist
1379 ):
1380 # we found a track, so add it to the favorites
1381 await self.mass.music.add_item_to_favorites(track)
1382 return
1383 # we could not resolve the track, so raise an error
1384 raise PlayerCommandFailed("No current item to add to favorites")
1385
1386 # else: any other media item, just add it to the favorites directly
1387 await self.mass.music.add_item_to_favorites(current_item.media_item)
1388 return
1389
1390 # guard for player with no active source
1391 if not player.state.active_source:
1392 raise PlayerCommandFailed("Player has no active source")
1393 # handle other source active using the current_media with uri
1394 if current_media := player.state.current_media:
1395 # prefer the uri of the current media item
1396 if current_media.uri:
1397 with suppress(MusicAssistantError):
1398 await self.mass.music.add_item_to_favorites(current_media.uri)
1399 return
1400 # fallback to search based on artist and title (and album if available)
1401 if current_media.artist and current_media.title:
1402 if track := await self.mass.music.get_track_by_name(
1403 current_media.title,
1404 current_media.artist,
1405 current_media.album,
1406 ):
1407 # we found a track, so add it to the favorites
1408 await self.mass.music.add_item_to_favorites(track)
1409 return
1410 # if we reach here, we could not resolve the currently playing item
1411 raise PlayerCommandFailed("No current item to add to favorites")
1412
1413 async def register(self, player: Player) -> None:
1414 """Register a player on the Player Controller."""
1415 if self._teardown_in_progress(player):
1416 return
1417
1418 # Use lock to prevent race conditions during concurrent player registrations
1419 async with self._register_lock:
1420 player_id = player.player_id
1421
1422 if player_id in self._players:
1423 msg = f"Player {player_id} is already registered!"
1424 raise AlreadyRegisteredError(msg)
1425
1426 # ignore disabled players
1427 if not player.state.enabled:
1428 return
1429
1430 if player.type not in (PlayerType.GROUP, PlayerType.STEREO_PAIR):
1431 await self._resolve_mac_addresses(player)
1432
1433 # restore 'fake' power state from cache if available.
1434 # Group players intentionally do NOT restore their fake-power
1435 # state across restarts: at boot there is no sync session yet, so
1436 # a restored 'powered=True' would put the group in an inconsistent
1437 # 'active without captured session' state where children appear
1438 # owned by a group that has no leader. Users who want their
1439 # 'group captured' state preserved across restarts would need
1440 # explicit session restoration which is out of scope here.
1441 if player.type != PlayerType.GROUP:
1442 cached_value = await self.mass.cache.get(
1443 key=player.player_id,
1444 provider=self.domain,
1445 category=CACHE_CATEGORY_PLAYER_POWER,
1446 default=False,
1447 )
1448 if cached_value is not None:
1449 player.extra_data[ATTR_FAKE_POWER] = cached_value
1450
1451 # _registration_aborted below only works once the player is in the registry;
1452 # until then the unregister pass of a provider unload cannot see it, so re-check
1453 # the guard from the top of this method, which the awaits above may have staled
1454 if self._teardown_in_progress(player):
1455 return
1456
1457 # finally actually register it
1458
1459 # Despite the fact that the player is not fully ready yet
1460 # (config not loaded, protocol links not evaluated),
1461 # we already add it to the _players dict here because we
1462 # want to make sure the player is available in the controller
1463 # during the rest of the registration process
1464 # (such as when fetching config or evaluating protocol links).
1465 # We use the 'initialized' attribute to indicate that the player
1466 # is still in the process of being registered so we can filter it out where needed.
1467 self._players[player_id] = player
1468 # update state to ensure player.state reflects the final attributes
1469 # (e.g. player type) set after super().__init__() in the player subclass,
1470 # before we fetch config (which relies on state.type for entry resolution)
1471 player.update_state(signal_event=False)
1472 # ensure we fetch and set the latest/full config for the player
1473 player_config = await self.mass.config.get_player_config(player_id)
1474 if self._registration_aborted(player):
1475 return
1476 player.set_config(player_config)
1477 # update state again now that config is loaded
1478 player.update_state(signal_event=False)
1479 self._save_underlying_player_id(player)
1480 # call hook after the player is registered and config is set
1481 await player.on_config_updated()
1482 if self._registration_aborted(player):
1483 return
1484
1485 # Handle protocol linking
1486 self._evaluate_protocol_links(player)
1487
1488 # now we're ready to signal the player is added and available
1489 player.set_initialized()
1490 self.logger.info(
1491 "Player (type %s) registered: %s/%s",
1492 player.state.type.value,
1493 player_id,
1494 player.state.name,
1495 )
1496 # signal event that a player was added
1497 if player.state.type != PlayerType.PROTOCOL:
1498 self.mass.signal_event(
1499 EventType.PLAYER_ADDED, object_id=player.player_id, data=player
1500 )
1501 # register playerqueue for this player (if not a protocol player)
1502 if player.state.type != PlayerType.PROTOCOL:
1503 await self.mass.player_queues.on_player_register(player)
1504 if self._registration_aborted(player):
1505 # the queue restore outlived the unregister that already cleaned it up,
1506 # so drop the queue we just recreated for a player that is gone
1507 self.mass.player_queues.on_player_remove(player_id, permanent=False)
1508
1509 # Schedule debounced update of all players since can_group_with values may change
1510 # when a new player is added (provider IDs expand to include the new player)
1511 self._schedule_update_all_players(2)
1512
1513 async def register_or_update(self, player: Player) -> None:
1514 """Register a new player on the controller or update existing one."""
1515 if self._teardown_in_progress(player):
1516 return
1517
1518 # the register lock ensures a replacement is never swapped in while register()
1519 # is still setting the player up
1520 async with self._register_lock:
1521 if (existing := self._players.get(player.player_id)) is not None:
1522 self._players[player.player_id] = player
1523 if existing is not player:
1524 # a fresh instance starts out with a base config only, so it needs
1525 # the config the registration resolved before it can be used
1526 player.set_config(existing.config)
1527 await player.on_config_updated()
1528 if self._registration_aborted(player):
1529 return
1530 # the replacement takes over the identity of an already registered
1531 # player, so it must be marked initialized as well
1532 player.set_initialized()
1533 player.update_state()
1534 # the derived-transport edge may have been set/revoked after the
1535 # initial registration (e.g. via a bridge claim)
1536 self._save_underlying_player_id(player)
1537 # Also schedule update when replacing existing player
1538 self._schedule_update_all_players()
1539 return
1540
1541 await self.register(player)
1542
1543 def trigger_player_update(
1544 self, player_id: str, force_update: bool = False, debounce_delay: float = 0.25
1545 ) -> None:
1546 """Trigger a (debounced) update for the given player."""
1547 if self.mass.closing:
1548 return
1549 if not (player := self.get_player(player_id)):
1550 return
1551 # mark dirty right away (not at execution): a trigger means state the player
1552 # derives from changed, and a direct update_state call may come in before
1553 # the debounced one runs
1554 player.mark_state_dirty()
1555 task_id = f"player_update_state_{player_id}"
1556 self.mass.call_later(
1557 debounce_delay,
1558 player.update_state,
1559 force_update=force_update,
1560 task_id=task_id,
1561 )
1562
1563 async def unregister(self, player_id: str, permanent: bool = False) -> None:
1564 """
1565 Unregister a player from the player controller.
1566
1567 Called (by a PlayerProvider) when a player is removed or no longer available
1568 (for a longer period of time). This will remove the player from the player
1569 controller and optionally remove the player's config from the mass config.
1570 If the player is not registered, this will silently be ignored.
1571
1572 :param player_id: Player ID of the player to unregister.
1573 :param permanent: If True, remove the player permanently by deleting its config.
1574 If False, the player config will not be removed.
1575 """
1576 player = self._players.get(player_id)
1577 if player is None:
1578 return
1579 del self._players[player_id]
1580 # clean up all lock entries for this player
1581 for prefix in [p.value for p in PlayerLockPurpose]:
1582 self._player_command_locks.pop(f"{prefix}_{player_id}", None)
1583 if handle := self._pending_protocol_evaluations.pop(player_id, None):
1584 handle.cancel()
1585 self._clear_sleep_timer(player)
1586 self.mass.player_queues.on_player_remove(player_id, permanent=permanent)
1587 # teardown is best-effort: a provider that fails to release its player must not
1588 # strand the other players of that provider, nor the provider unload itself
1589 try:
1590 await player.on_unload()
1591 except Exception:
1592 self.logger.exception("Error unloading player %s", player.name)
1593 if permanent:
1594 # player permanent removal: cleanup protocol links, delete config
1595 # and signal PLAYER_REMOVED event
1596 await self._cleanup_player_memberships(player_id)
1597 self._cleanup_protocol_links(player)
1598 self.delete_player_config(player_id)
1599 self.logger.info("Player removed: %s", player.name)
1600 if player.state.type != PlayerType.PROTOCOL:
1601 self.mass.signal_event(EventType.PLAYER_REMOVED, player_id)
1602 else:
1603 # temporary unavailable: mark player as unavailable
1604 # note: the player will be re-registered later if it comes back online
1605 player.state.available = False
1606 self.logger.info("Player unavailable: %s", player.name)
1607 if player.state.type != PlayerType.PROTOCOL:
1608 self.mass.signal_event(
1609 EventType.PLAYER_UPDATED, object_id=player.player_id, data=player.state
1610 )
1611 # Schedule debounced update of all players since can_group_with values may change
1612 self._schedule_update_all_players()
1613
1614 @api_command("players/remove", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1615 async def remove(self, player_id: str) -> None:
1616 """
1617 Remove a player from a provider.
1618
1619 Can only be called when a PlayerProvider supports ProviderFeature.REMOVE_PLAYER.
1620 """
1621 player = self.get_player(player_id)
1622 if player is None:
1623 # we simply permanently delete the player config since it is not registered
1624 self.delete_player_config(player_id)
1625 return
1626 if player.state.type == PlayerType.GROUP:
1627 # Handle group player removal
1628 player.provider.check_feature(ProviderFeature.REMOVE_GROUP_PLAYER)
1629 await player.provider.remove_group_player(player_id)
1630 return
1631 player.provider.check_feature(ProviderFeature.REMOVE_PLAYER)
1632 await player.provider.remove_player(player_id)
1633 # check for group memberships that need to be updated
1634 if player.state.active_group and (
1635 group_player := self.mass.players.get_player(player.state.active_group)
1636 ):
1637 # try to remove from the group
1638 with suppress(UnsupportedFeaturedException, PlayerCommandFailed):
1639 await group_player.set_members(
1640 player_ids_to_remove=[player_id],
1641 )
1642 # We removed the player and can now clean up its config
1643 self.delete_player_config(player_id)
1644
1645 def delete_player_config(self, player_id: str) -> None:
1646 """
1647 Permanently delete a player's configuration, including its DSP and queue settings.
1648
1649 The saved queue of a player that is no longer registered is dropped along with it,
1650 so a device that returns under the same id starts out fresh. The player itself is
1651 not unregistered.
1652 The config of a linked protocol player is wiped along with it, so the device
1653 returns as a brand new player once it is discovered again. Protocol players that
1654 are still registered or that already moved to another parent keep their config;
1655 registered ones are detached from the removed player and re-evaluated.
1656 """
1657 self._detach_protocol_children(player_id)
1658 player_ids = [
1659 protocol_id
1660 for protocol_id in self.mass.config.get(CONF_PLAYERS, {})
1661 if self._get_cached_protocol_parent_id(protocol_id) == player_id
1662 and self.get_player(protocol_id) is None
1663 ]
1664 player_ids.append(player_id)
1665 for pid in player_ids:
1666 for key in (
1667 f"{CONF_PLAYERS}/{pid}",
1668 f"{CONF_PLAYER_DSP}/{pid}",
1669 f"{CONF_PLAYER_QUEUES}/{pid}",
1670 ):
1671 self.mass.config.remove(key)
1672 if self.get_player(pid) is None:
1673 self.mass.player_queues.purge_saved_queue(pid)
1674
1675 def scale_volume_to_device(self, player_id: str, logical_volume: int) -> int:
1676 """Scale logical volume (0-100) to device volume (min_volume-max_volume)."""
1677 min_volume, max_volume = self._get_volume_limits(player_id)
1678 if min_volume == 0 and max_volume == 100:
1679 return logical_volume
1680 # Scale: logical 0 -> min_volume, logical 100 -> max_volume
1681 return min_volume + (logical_volume * (max_volume - min_volume)) // 100
1682
1683 def scale_volume_from_device(self, player_id: str, device_volume: int) -> int:
1684 """Scale device volume (min_volume-max_volume) to logical volume (0-100)."""
1685 min_volume, max_volume = self._get_volume_limits(player_id)
1686 if min_volume == 0 and max_volume == 100:
1687 return device_volume
1688 volume_range = max_volume - min_volume
1689 if volume_range == 0:
1690 return 0
1691 # Scale to 0-100 without clamping so that out-of-range device volumes
1692 # produce distinct logical values, ensuring state change detection triggers
1693 # volume limit enforcement
1694 return ((device_volume - min_volume) * 100) // volume_range
1695
1696 def on_player_position_jumped(self, player: Player) -> None:
1697 """
1698 Handle a discrete jump of a player's corrected playback position.
1699
1700 Called by a Player when its corrected position moved significantly
1701 outside regular playback progression (seek or buffer correction). This
1702 is not an event by itself: it re-bases the active queue's timing on the
1703 fresh position and nudges related players so derived positions stay in
1704 sync; current_media then re-anchors from the corrected queue time on
1705 the follow-up update, which emits the actual update event.
1706 """
1707 if self.mass.closing:
1708 return
1709 self.mass.player_queues.on_player_elapsed_time_corrected(player)
1710 self.trigger_player_update(player.player_id)
1711 self._forward_state_update(player, {})
1712
1713 def signal_player_state_update(
1714 self,
1715 player: Player,
1716 changed_values: dict[str, tuple[Any, Any]],
1717 force_update: bool = False,
1718 skip_forward: bool = False,
1719 media_position_jumped: bool = False,
1720 ) -> None:
1721 """
1722 Signal a player state update.
1723
1724 Called by a Player when its state has changed.
1725 This will update the player state in the controller and signal the event bus.
1726 """
1727 player_id = player.player_id
1728 if self.mass.closing:
1729 return
1730
1731 # ignore updates for disabled players
1732 if not player.state.enabled and ATTR_ENABLED not in changed_values:
1733 return
1734
1735 # The current_media position anchor only changes on discrete events
1736 # (play/pause/seek/track change/buffer correction), so a change set holding
1737 # only anchor keys represents a position correction rather than a regular
1738 # state change.
1739 non_anchor_keys = changed_values.keys() - POSITION_ANCHOR_KEYS
1740 if len(non_anchor_keys) == 0 and not force_update:
1741 if not media_position_jumped:
1742 # anchor adoption without a significant corrected-position change
1743 return
1744 # current_media's corrected position jumped (seek or buffer correction
1745 # reached the current media): emit the full player update below so
1746 # consumers see the fresh position
1747
1748 if self.logger.isEnabledFor(VERBOSE_LOG_LEVEL):
1749 self.logger.log(
1750 VERBOSE_LOG_LEVEL,
1751 "Player state updated for %s: changed fields: %s",
1752 player.name,
1753 ", ".join(changed_values.keys()),
1754 )
1755
1756 # signal update to the playerqueue
1757 if player.state.type != PlayerType.PROTOCOL:
1758 self.mass.call_later(
1759 0.5,
1760 self.mass.player_queues.on_player_update,
1761 player,
1762 changed_values,
1763 task_id=f"queue_on_player_update_{player.player_id}",
1764 )
1765
1766 # Kick async palette extraction on cold cache. On transition prefetch
1767 # the next queue item too. Skip players that mirror another player's media
1768 # (grouped/synced members, protocol children): their current_media - palette
1769 # included - is taken wholesale from the owner, so resolving it per member is
1770 # wasted work that also produces duplicate state updates across the group.
1771 if (
1772 not self._mirrors_parent_media(player)
1773 and (current_media := player.state.current_media)
1774 and current_media.image_url
1775 ):
1776 if current_media.palette is None:
1777 self._schedule_palette_fetch(player_id, current_media.image_url)
1778 if "current_media.image_url" in changed_values or "current_media" in changed_values:
1779 self._schedule_next_queue_item_palette_prefetch(player_id, current_media)
1780
1781 # handle DSP reload of the leader when grouping/ungrouping
1782 if ATTR_GROUP_MEMBERS in changed_values:
1783 prev_group_members, new_group_members = changed_values[ATTR_GROUP_MEMBERS]
1784 self._handle_group_dsp_change(player, prev_group_members or [], new_group_members)
1785 # Removed group members also need to be updated since they are no longer part
1786 # of this group and are available for playback again
1787 removed_members = set(prev_group_members or []) - set(new_group_members or [])
1788 for _removed_player_id in removed_members:
1789 if removed_player := self.get_player(_removed_player_id):
1790 removed_player.refresh_state()
1791
1792 # detect when active_source changes to
1793 # something external while we have a grouped protocol active
1794 if ATTR_ACTIVE_SOURCE in changed_values:
1795 task_id = f"external_source_takeover_{player_id}"
1796 self.mass.call_later(
1797 5,
1798 self._check_external_source_takeover,
1799 player,
1800 task_id=task_id,
1801 )
1802 # only steer into the (relatively expensive) membership cleanup when a field
1803 # that can require an unsync actually changed - this runs on every state tick
1804 if changed_values.keys() & {ATTR_AVAILABLE, ATTR_ENABLED, ATTR_POWERED}:
1805 self._handle_membership_cleanup_on_state_change(player, changed_values)
1806
1807 # enforce volume limits when volume changes externally
1808 if "volume_level" in changed_values:
1809 self._enforce_volume_limits(player)
1810 # dispatch to internal state update subscribers (with changed_values)
1811 self._dispatch_state_update_subscribers(player, changed_values)
1812
1813 # signal player update on the eventbus
1814 if player.state.type != PlayerType.PROTOCOL:
1815 self.mass.signal_event(EventType.PLAYER_UPDATED, object_id=player_id, data=player)
1816
1817 # signal a separate PlayerOptionsUpdated event
1818 if options := changed_values.get("options"):
1819 self.mass.signal_event(
1820 EventType.PLAYER_OPTIONS_UPDATED, object_id=player_id, data=options
1821 )
1822 # signal player config update event if playerfeatures changed
1823 # this is temporary needed for the Home Assistant integration which only
1824 # re-evalues the entity's supported features on a PLAYER_CONFIG_UPDATED event.
1825 # TODO: Remove this temporary workaround once the HA integration is updated to
1826 # also re-evaluate supported features on PLAYER_UPDATED events.
1827 if changed_values.keys() & {
1828 ATTR_SUPPORTED_FEATURES,
1829 ATTR_MUTE_CONTROL,
1830 ATTR_VOLUME_CONTROL,
1831 ATTR_POWER_CONTROL,
1832 }:
1833 self.mass.signal_event(
1834 EventType.PLAYER_CONFIG_UPDATED, object_id=player_id, data=player.config
1835 )
1836
1837 if not skip_forward or force_update:
1838 self._forward_state_update(player, changed_values)
1839
1840 # trigger update of all players in a provider if group related fields changed
1841 # this ensures that calculated fields like can_group_with are updated on all players
1842 if any(key in changed_values for key in ("group_members", "synced_to", "available")):
1843 for prov_player in player.provider.players:
1844 self.trigger_player_update(prov_player.player_id, debounce_delay=2)
1845
1846 async def register_player_control(self, player_control: PlayerControl) -> None:
1847 """Register a new PlayerControl on the controller."""
1848 if self.mass.closing:
1849 return
1850 control_id = player_control.id
1851
1852 if control_id in self._controls:
1853 msg = f"PlayerControl {control_id} is already registered"
1854 raise AlreadyRegisteredError(msg)
1855
1856 # make sure that the playercontrol's provider is set to the instance_id
1857 prov = self.mass.get_provider(player_control.provider)
1858 if not prov or prov.instance_id != player_control.provider:
1859 raise RuntimeError(f"Invalid provider ID given: {player_control.provider}")
1860
1861 self._controls[control_id] = player_control
1862
1863 self.logger.info(
1864 "PlayerControl registered: %s/%s",
1865 control_id,
1866 player_control.name,
1867 )
1868
1869 # always call update to update any attached players etc.
1870 self.update_player_control(player_control.id, include_configured=True)
1871
1872 async def register_or_update_player_control(self, player_control: PlayerControl) -> None:
1873 """Register a new playercontrol on the controller or update existing one."""
1874 if self.mass.closing:
1875 return
1876 if player_control.id in self._controls:
1877 self._controls[player_control.id] = player_control
1878 self.update_player_control(player_control.id, include_configured=True)
1879 return
1880 await self.register_player_control(player_control)
1881
1882 def update_player_control(self, control_id: str, include_configured: bool = False) -> None:
1883 """
1884 Refresh the players that use the given player control.
1885
1886 :param control_id: The control whose state or availability changed.
1887 :param include_configured: Also refresh the players that select this control in their
1888 config but do not currently resolve to it. Needed when a control (re)appears,
1889 because such a player has already fallen back to another control and would
1890 otherwise never pick this one back up.
1891 """
1892 if self.mass.closing:
1893 return
1894 # update all players that are using this control
1895 for player in list(self._players.values()):
1896 if control_id in (
1897 player.state.power_control,
1898 player.state.volume_control,
1899 player.state.mute_control,
1900 ) or (
1901 include_configured and control_id in self._configured_control_ids(player.player_id)
1902 ):
1903 self.mass.loop.call_soon(player.refresh_state)
1904
1905 def remove_player_control(self, control_id: str) -> None:
1906 """Remove a player_control from the player manager."""
1907 control = self._controls.pop(control_id, None)
1908 if control is None:
1909 return
1910 self.logger.info("PlayerControl removed: %s", control.name)
1911 # players configured to use this control still resolve to it until they are
1912 # refreshed, so let them fall back to their remaining options right away
1913 self.update_player_control(control_id)
1914
1915 def get_player_provider(self, player_id: str) -> PlayerProvider:
1916 """Return PlayerProvider for given player."""
1917 player = self._players[player_id]
1918 assert player # for type checker
1919 return player.provider
1920
1921 def get_active_queue(self, player: Player) -> PlayerQueue | None:
1922 """Return the current active queue for a player (if any)."""
1923 # account for player that is synced (sync child)
1924 if player.state.synced_to and player.state.synced_to != player.player_id:
1925 if sync_leader := self.get_player(player.state.synced_to):
1926 return self.get_active_queue(sync_leader)
1927 # handle active group player
1928 if player.state.active_group and player.state.active_group != player.player_id:
1929 if group_player := self.get_player(player.state.active_group):
1930 return self.get_active_queue(group_player)
1931 # active_source may be filled queue id (or None)
1932 active_source = player.state.active_source or player.player_id
1933 if active_queue := self.mass.player_queues.get(active_source):
1934 return active_queue
1935 # handle active protocol player with parent player queue
1936 if player.type == PlayerType.PROTOCOL and player.protocol_parent_id:
1937 if parent_player := self.mass.players.get_player(player.protocol_parent_id):
1938 return self.get_active_queue(parent_player)
1939 return None
1940
1941 async def set_group_volume(self, group_player: Player, volume_level: int) -> None:
1942 """
1943 Set the overall volume for a player group or synced players.
1944
1945 Uses interpolation to adjust all child volumes while preserving their
1946 relative balance. A snapshot of child volumes is cached on first call and
1947 used as the reference point for subsequent adjustments.
1948
1949 :param group_player: The group player or sync leader.
1950 :param volume_level: Target volume level (0..100).
1951 """
1952 cur_volume = group_player.state.group_volume
1953 if cur_volume is None:
1954 return
1955
1956 children: list[Player] = []
1957 for child_player in self.iter_group_members(
1958 group_player, only_powered=True, exclude_self=False
1959 ):
1960 if child_player.state.volume_control == PLAYER_CONTROL_NONE:
1961 continue
1962 children.append(child_player)
1963 if not children:
1964 return
1965
1966 # cache a snapshot of child volumes on the group player as reference for interpolation.
1967 # scaling up: each child interpolates from its snapshot value toward 100.
1968 # scaling down: each child interpolates from its snapshot value toward 0.
1969 # this ensures the relative balance is preserved and all children converge
1970 # to 0 and 100 at the extremes. the snapshot is invalidated when a child's
1971 # individual volume changes or group membership changes.
1972 # the levels a nudge steps from are the ones the members were last commanded, so
1973 # the snapshot has to read the same source, or a change a member has not confirmed
1974 # yet puts the reference above the level being set and turns a step up into one down
1975 snapshot: dict[str, int] | None = group_player.extra_data.get(ATTR_GROUP_VOLUME_SNAPSHOT)
1976 if snapshot is None or not all(c.player_id in snapshot for c in children):
1977 snapshot = {c.player_id: self._volume_nudge_base(c) or 0 for c in children}
1978 group_player.extra_data[ATTR_GROUP_VOLUME_SNAPSHOT] = snapshot
1979
1980 base_group = max(snapshot.values())
1981
1982 coros = []
1983 for child_player in children:
1984 child_base = snapshot.get(child_player.player_id, 0)
1985 if volume_level >= base_group:
1986 # scaling up: interpolate each child from snapshot toward 100
1987 if base_group >= 100:
1988 new_child_volume = child_base
1989 else:
1990 progress = (volume_level - base_group) / (100 - base_group)
1991 new_child_volume = round(child_base + (100 - child_base) * progress)
1992 elif base_group == 0:
1993 new_child_volume = 0
1994 else:
1995 # scaling down: interpolate each child from snapshot toward 0
1996 progress = volume_level / base_group
1997 new_child_volume = round(child_base * progress)
1998 new_child_volume = max(0, min(100, new_child_volume))
1999 coros.append(self._set_member_volume(child_player.player_id, new_child_volume))
2000 await asyncio.gather(*coros)
2001
2002 # notify active AudioSource once at the group level to prevent
2003 # feedback loops from per-child callbacks with different volume values
2004 if active := self._get_active_audio_source(group_player):
2005 audio_source, plugin_prov = active
2006 active_queue = self.get_active_queue(group_player)
2007 if active_queue is not None and active_queue.queue_id == group_player.player_id:
2008 await plugin_prov.on_volume_change(audio_source.item_id, volume_level)
2009
2010 def iter_group_members(
2011 self,
2012 group_player: Player,
2013 only_powered: bool = False,
2014 only_playing: bool = False,
2015 active_only: bool = False,
2016 exclude_self: bool = True,
2017 ) -> Iterator[Player]:
2018 """Get (child) players attached to a group player or syncgroup."""
2019 for child_id in list(group_player.state.group_members):
2020 if child_player := self.get_player(child_id, False):
2021 if not child_player.state.available or not child_player.state.enabled:
2022 continue
2023 if only_powered and child_player.state.powered is False:
2024 continue
2025 if active_only and child_player.state.active_group != group_player.player_id:
2026 continue
2027 if exclude_self and child_player.player_id == group_player.player_id:
2028 continue
2029 if only_playing and child_player.state.playback_state not in (
2030 PlaybackState.PLAYING,
2031 PlaybackState.PAUSED,
2032 ):
2033 continue
2034 yield child_player
2035
2036 def subscribe_player_state_update(
2037 self,
2038 callback: Callable[[Player, dict[str, tuple[Any, Any]]], None],
2039 ) -> Callable[[], None]:
2040 """
2041 Subscribe to player state update notifications.
2042
2043 The callback receives the Player and a dict of changed values
2044 (mapping attribute name to a (previous, new) tuple).
2045
2046 :param callback: Function to invoke for each player state update.
2047 :return: An unsubscribe function.
2048 """
2049 self._state_update_subscribers.append(callback)
2050
2051 def _unsub() -> None:
2052 with suppress(ValueError):
2053 self._state_update_subscribers.remove(callback)
2054
2055 return _unsub
2056
2057 @contextlib.asynccontextmanager
2058 async def wait_for_player_update(
2059 self,
2060 player_id: str,
2061 attribute_name: str | None = None,
2062 attribute_value: Any = _SENTINEL,
2063 timeout: float = 5.0,
2064 ) -> AsyncIterator[None]:
2065 """
2066 Async context manager that waits for a player state update.
2067
2068 Subscribes to player state updates on entry, runs the body (typically
2069 the action that triggers the expected update), then waits for a
2070 matching update on exit. If ``attribute_name`` and ``attribute_value``
2071 are both provided and the current value already matches at entry, the
2072 wait is skipped.
2073
2074 Example::
2075
2076 async with mass.players.wait_for_player_update(
2077 player_id, attribute_name="playback_state",
2078 attribute_value=PlaybackState.IDLE, timeout=5,
2079 ):
2080 await mass.players._handle_cmd_stop(player_id)
2081
2082 :param player_id: The player ID to wait for.
2083 :param attribute_name: Optional state attribute to watch for changes
2084 (e.g. ``"playback_state"``). If omitted, any state change satisfies
2085 the wait.
2086 :param attribute_value: Optional value the watched attribute must reach.
2087 Only meaningful in combination with ``attribute_name``.
2088 :param timeout: Maximum time to wait in seconds.
2089 """
2090 update_event = asyncio.Event()
2091
2092 def _on_state_update(player: Player, changed_values: dict[str, tuple[Any, Any]]) -> None:
2093 if player.player_id != player_id:
2094 return
2095 if attribute_name is None:
2096 update_event.set()
2097 return
2098 if attribute_name not in changed_values:
2099 return
2100 if attribute_value is _SENTINEL:
2101 update_event.set()
2102 return
2103 _prev, new_val = changed_values[attribute_name]
2104 if new_val == attribute_value:
2105 update_event.set()
2106
2107 # short-circuit when the desired value is already the current state
2108 already_satisfied = (
2109 attribute_name is not None
2110 and attribute_value is not _SENTINEL
2111 and (player := self.get_player(player_id)) is not None
2112 and getattr(player.state, attribute_name, _SENTINEL) == attribute_value
2113 )
2114
2115 unsub = self.subscribe_player_state_update(_on_state_update)
2116 try:
2117 yield
2118 if already_satisfied:
2119 return
2120 try:
2121 async with asyncio.timeout(timeout):
2122 await update_event.wait()
2123 except TimeoutError:
2124 self.logger.debug(
2125 "Timed out waiting for player update on %s (attr=%s value=%s)",
2126 player_id,
2127 attribute_name,
2128 attribute_value,
2129 )
2130 finally:
2131 unsub()
2132
2133 async def on_player_config_change(self, config: PlayerConfig, changed_keys: set[str]) -> None:
2134 """Call (by config manager) when the configuration of a player changes."""
2135 min_vol_changed = f"values/{CONF_MIN_VOLUME}" in changed_keys
2136 max_vol_changed = f"values/{CONF_MAX_VOLUME}" in changed_keys
2137 if min_vol_changed or max_vol_changed:
2138 raw_min = config.get_value(CONF_MIN_VOLUME)
2139 raw_max = config.get_value(CONF_MAX_VOLUME)
2140 min_vol = int(cast("int", raw_min)) if raw_min is not None else 0
2141 max_vol = int(cast("int", raw_max)) if raw_max is not None else 100
2142 if min_vol > max_vol:
2143 msg = "Minimum volume cannot exceed maximum volume"
2144 raise InvalidDataError(msg)
2145 player = self.get_player(config.player_id)
2146 player_provider = self.mass.get_provider(config.provider)
2147 player_disabled = ATTR_ENABLED in changed_keys and not config.enabled
2148 player_enabled = ATTR_ENABLED in changed_keys and config.enabled
2149
2150 if player_disabled and player and player.state.available:
2151 # edge case: ensure that the player is powered off if the player gets disabled
2152 if player.state.power_control != PLAYER_CONTROL_NONE:
2153 await self._handle_cmd_power(config.player_id, False)
2154 elif player.state.playback_state != PlaybackState.IDLE:
2155 await self.cmd_stop(config.player_id)
2156
2157 # signal player provider that the player got enabled/disabled
2158 if (player_enabled or player_disabled) and player_provider:
2159 assert isinstance(player_provider, PlayerProvider) # for type checking
2160 # Collect linked protocol IDs to cascade the enable/disable to.
2161 # Without this, a disabled native parent leaves its linked protocols
2162 # registered after restart; they then fail to find their parent and
2163 # get wrapped in a fresh Universal Player.
2164 cascade_protocol_ids: list[str] = []
2165 parent_is_protocol = player.state.type == PlayerType.PROTOCOL if player else False
2166 if not parent_is_protocol:
2167 if player and player.linked_output_protocols:
2168 cascade_protocol_ids = [
2169 link.output_protocol_id for link in player.linked_output_protocols
2170 ]
2171 else:
2172 cascade_protocol_ids = self._get_cached_protocol_ids(config.player_id)
2173 if player_disabled:
2174 player_provider.on_player_disabled(config.player_id)
2175 elif player_enabled:
2176 player_provider.on_player_enabled(config.player_id)
2177 for protocol_id in cascade_protocol_ids:
2178 protocol_raw = self.mass.config.get(f"{CONF_PLAYERS}/{protocol_id}")
2179 if not protocol_raw:
2180 continue
2181 if bool(protocol_raw.get("enabled", True)) == bool(player_enabled):
2182 continue
2183 self.mass.create_task(
2184 self.mass.config.save_player_config(
2185 protocol_id, {ATTR_ENABLED: bool(player_enabled)}
2186 )
2187 )
2188 return # enabling/disabling a player will be handled by the provider
2189
2190 if not player:
2191 return # guard against player not being registered (yet)
2192
2193 resume_queue: PlayerQueue | None = (
2194 self.mass.player_queues.get(player.state.active_source)
2195 if player.state.active_source
2196 else None
2197 )
2198
2199 # ensure player state gets updated with any updated config
2200 player.set_config(config)
2201 await player.on_config_updated()
2202 player.update_state()
2203 # if the PlayerQueue was playing, restart playback
2204 if resume_queue and resume_queue.state == PlaybackState.PLAYING:
2205 requires_restart = any(
2206 v.requires_reload
2207 for v in config.values.values()
2208 if f"values/{v.key}" in changed_keys
2209 )
2210 if requires_restart:
2211 # always stop first to ensure the player uses the new config
2212 await self.mass.player_queues.stop(resume_queue.queue_id)
2213 self.mass.call_later(
2214 1, self.mass.player_queues.resume, resume_queue.queue_id, False
2215 )
2216
2217 async def on_player_dsp_change(self, player_id: str) -> None:
2218 """Call (by config manager) when the DSP settings of a player change."""
2219 # signal player provider that the config changed
2220 if not (player := self.get_player(player_id)):
2221 return
2222 if player.state.playback_state == PlaybackState.PLAYING:
2223 self.logger.info("Restarting playback of Player %s after DSP change", player_id)
2224 # this will restart the queue stream/playback
2225 if self.get_active_queue(player):
2226 self.mass.call_later(
2227 0, self.mass.player_queues.resume, player.state.active_source, False
2228 )
2229 return
2230 # if the player is not using a queue, we need to stop and start playback
2231 await self.cmd_stop(player_id)
2232 await self.cmd_play(player_id)
2233
2234 def schedule_active_output_protocol_clear(self, player: Player) -> None:
2235 """
2236 Clear the player's active output protocol once it stops playing.
2237
2238 A device may keep reporting PLAYING for a short while after a stop
2239 command, so the clear is deferred until the player reports IDLE (with a
2240 timeout as fallback). Starting a new session cancels the pending clear
2241 (see Player.set_active_output_protocol).
2242
2243 :param player: The player whose active output protocol must be cleared.
2244 """
2245 # Deduplicated per player via task_id: if a clear is already pending we
2246 # keep it, so the single tracked task stays cancellable by a new session.
2247 self.mass.create_task(
2248 self._clear_active_output_protocol_when_idle(player),
2249 task_id=f"clear_active_protocol_{player.player_id}",
2250 )
2251
2252 def __iter__(self) -> Iterator[Player]:
2253 """Iterate over all players."""
2254 return iter(self._players.values())
2255
2256 async def _resolve_mac_addresses(self, player: Player) -> None:
2257 """
2258 Resolve and persist the MAC addresses used to match the player against protocols.
2259
2260 :param player: The player to resolve the MAC address(es) for.
2261 """
2262 conf_base = f"{CONF_PLAYERS}/{player.player_id}/values"
2263 # Save the original MAC reported by the provider (before ARP enrichment)
2264 reported_mac = player.device_info.identifiers.get(IdentifierType.MAC_ADDRESS)
2265
2266 # Try to use cached ARP MAC from config for fast matching on restart.
2267 # This allows protocol linking to work immediately even if ARP is slow/fails.
2268 cached_arp_mac: str | None = self.mass.config.get(
2269 f"{conf_base}/{CONF_CACHED_ARP_MAC}", None
2270 )
2271 if cached_arp_mac and is_valid_mac_address(cached_arp_mac):
2272 player.device_info.add_identifier(IdentifierType.MAC_ADDRESS, cached_arp_mac)
2273
2274 # Enrich device MAC address via ARP if needed
2275 # (handles invalid MACs, locally-administered MACs, and missing MACs)
2276 await enrich_device_mac_address(player.device_info, self.logger)
2277
2278 # Cache the resolved MAC for fast matching on subsequent restarts
2279 current_mac = player.device_info.identifiers.get(IdentifierType.MAC_ADDRESS)
2280 if current_mac and is_valid_mac_address(current_mac) and current_mac != cached_arp_mac:
2281 self.mass.config.set(f"{conf_base}/{CONF_CACHED_ARP_MAC}", current_mac)
2282
2283 # Store original reported MAC if it differs from the resolved MAC.
2284 # This enables multi-MAC matching for devices with multiple interfaces
2285 # (e.g., WiFi + Ethernet) where ARP resolves one interface but the
2286 # protocol reports the other.
2287 if reported_mac and is_valid_mac_address(reported_mac) and current_mac:
2288 if reported_mac.upper() != current_mac.upper():
2289 player.extra_data["reported_mac"] = reported_mac
2290 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", reported_mac)
2291 else:
2292 # Provider's reported MAC matches the resolved MAC; clear any stale
2293 # stored reported MAC to avoid false-positive multi-MAC matches.
2294 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", None)
2295 elif not reported_mac or not is_valid_mac_address(reported_mac):
2296 # Restore reported MAC from config on restart only when the provider
2297 # did not supply a usable MAC address.
2298 cached_reported_mac: str | None = self.mass.config.get(
2299 f"{conf_base}/{CONF_REPORTED_MAC}", None
2300 )
2301 if cached_reported_mac and is_valid_mac_address(cached_reported_mac):
2302 if current_mac and cached_reported_mac.upper() == current_mac.upper():
2303 # Cached value matches the resolved MAC; clear stale entry.
2304 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", None)
2305 else:
2306 player.extra_data["reported_mac"] = cached_reported_mac
2307
2308 def _teardown_in_progress(self, player: Player) -> bool:
2309 """
2310 Return True if the server or this player's provider is shutting down.
2311
2312 :param player: The player that is in the process of being registered.
2313 """
2314 return self.mass.closing or player.provider.unloading
2315
2316 def _registration_aborted(self, player: Player) -> bool:
2317 """
2318 Return True if the given player is no longer the registered player for its ID.
2319
2320 :param player: The player that is in the process of being registered.
2321 """
2322 # registration awaits provider I/O while the player is already in the registry,
2323 # so an unregister (e.g. a provider unload or a device disconnect) can drop or
2324 # replace it in the meantime, after which registration must stop
2325 if self._players.get(player.player_id) is player:
2326 return False
2327 self.logger.debug(
2328 "Registration of player %s aborted: it was unregistered while setting up",
2329 player.player_id,
2330 )
2331 return True
2332
2333 async def _release_player_for_play_media(self, player: Player) -> None:
2334 """
2335 Release a captured player so a play_media command can target it directly.
2336
2337 :param player: The captured player to release.
2338 """
2339 # Strategy is picked from how the player is currently captured:
2340 # synced_to → unsync this player (cmd_ungroup)
2341 # dynamic group member → remove from group via cmd_set_members
2342 # static group member → dissolve the whole group (power off if it
2343 # has a real power control, otherwise stop)
2344 # In every branch we wait for the relevant state attribute to actually
2345 # clear before returning. Providers (Sonos in particular) reject a
2346 # play_media on a player whose synced_to/active_group is still set
2347 # locally even though the release command has been acknowledged.
2348 if player.state.synced_to:
2349 self.logger.debug(
2350 "Unsyncing %s from %s to honor explicit play_media target",
2351 player.state.name,
2352 player.state.synced_to,
2353 )
2354 async with self.wait_for_player_update(
2355 player.player_id,
2356 attribute_name="synced_to",
2357 attribute_value=None,
2358 timeout=5,
2359 ):
2360 await self.cmd_ungroup(player.player_id)
2361 return
2362 if not player.state.active_group:
2363 return
2364 group = self.get_player(player.state.active_group)
2365 if group is None:
2366 return
2367 is_dynamic_member = (
2368 PlayerFeature.SET_MEMBERS in group.state.supported_features
2369 and player.player_id not in group.state.static_group_members
2370 )
2371 if is_dynamic_member:
2372 self.logger.debug(
2373 "Removing %s from dynamic group %s to honor explicit play_media target",
2374 player.state.name,
2375 group.state.name,
2376 )
2377 async with self.wait_for_player_update(
2378 player.player_id,
2379 attribute_name="active_group",
2380 attribute_value=None,
2381 timeout=5,
2382 ):
2383 await self.cmd_set_members(group.player_id, player_ids_to_remove=[player.player_id])
2384 return
2385 # static member: a single member can't be released, so the whole
2386 # group must dissolve. Prefer cmd_power when an explicit power
2387 # control is set so the user-visible state stays consistent.
2388 async with self.wait_for_player_update(
2389 player.player_id,
2390 attribute_name="active_group",
2391 attribute_value=None,
2392 timeout=5,
2393 ):
2394 if group.state.power_control != PLAYER_CONTROL_NONE and group.state.powered:
2395 self.logger.debug(
2396 "Powering off %s to honor explicit play_media target on %s",
2397 group.state.name,
2398 player.state.name,
2399 )
2400 await self._handle_cmd_power(group.player_id, False)
2401 else:
2402 self.logger.debug(
2403 "Stopping %s to honor explicit play_media target on %s",
2404 group.state.name,
2405 player.state.name,
2406 )
2407 await self._handle_cmd_stop(group.player_id)
2408
2409 def _mirrors_parent_media(self, player: Player) -> bool:
2410 """
2411 Return True if the player's current_media is taken from another player.
2412
2413 Grouped/synced members and protocol children mirror their parent's
2414 current_media (palette included), so they must not resolve it themselves.
2415
2416 :param player: The player to check.
2417 """
2418 state = player.state
2419 # a self-referential active_group/synced_to is not a real parent (mirror the
2420 # != self guard in Player.__final_current_media), so it must not skip resolution
2421 parent_id = state.active_group or state.synced_to
2422 if parent_id and parent_id != player.player_id:
2423 return True
2424 return state.type == PlayerType.PROTOCOL and player.protocol_parent_id is not None
2425
2426 def _schedule_palette_fetch(
2427 self, player_id: str, image_url: str | None, *, trigger_update: bool = True
2428 ) -> None:
2429 """
2430 Kick off an async palette extraction for an image URL.
2431
2432 :param player_id: Player the palette is scoped to (used for task dedup).
2433 :param image_url: Image URL to extract from. No-op when empty or already cached.
2434 :param trigger_update: When True, re-emit player state once palette is ready
2435 (current track). When False, only warm the cache (prefetch).
2436 """
2437 if not image_url:
2438 return
2439 # Key the task on the image (not just the player) so a track change always
2440 # schedules a fetch for the new image instead of being dropped by an in-flight
2441 # fetch for the previous one; repeated schedules for the same image still dedupe.
2442 slot = "current" if trigger_update else "next"
2443 self.mass.create_task(
2444 self._fetch_palette(player_id, image_url, trigger_update=trigger_update),
2445 task_id=f"palette_fetch_{player_id}_{slot}_{image_url}",
2446 abort_existing=False,
2447 )
2448
2449 async def _fetch_palette(self, player_id: str, image_url: str, *, trigger_update: bool) -> None:
2450 palette = await get_palette_for_url(self.mass, image_url)
2451 if palette is None or not trigger_update:
2452 return # prefetch only warms the cache controller; nothing to attach
2453 player = self.get_player(player_id)
2454 if player is None:
2455 return
2456 current = player.state.current_media
2457 if current is None or current.image_url != image_url:
2458 return # media changed while fetching
2459 # Carry the palette on player state so the (sync) serialization reads it back.
2460 player.set_resolved_palette(image_url, palette)
2461 # Avoid trigger_player_update so a concurrent state-change debounce
2462 # doesn't cancel our timer via the shared player_update_state task_id.
2463 self.mass.call_later(
2464 0,
2465 player.update_state,
2466 force_update=True,
2467 task_id=f"palette_player_update_{player_id}",
2468 )
2469
2470 def _schedule_next_queue_item_palette_prefetch(
2471 self, player_id: str, current_media: PlayerMedia
2472 ) -> None:
2473 """Warm the palette cache for the next queue item so it's hot at transition."""
2474 queue_id, item_id = current_media.source_id, current_media.queue_item_id
2475 if not queue_id or not item_id:
2476 return
2477 next_item = self.mass.player_queues.get_next_item(queue_id, item_id)
2478 if next_item is None or not next_item.image:
2479 return
2480 next_url = self.mass.metadata.get_image_url(
2481 next_item.image, size=512, prefer_stream_server=True
2482 )
2483 self._schedule_palette_fetch(player_id, next_url, trigger_update=False)
2484
2485 def _configured_control_ids(self, player_id: str) -> set[str]:
2486 """Return the player control ids the given player's config selects."""
2487 return {
2488 str(value)
2489 for conf_key in (CONF_POWER_CONTROL, CONF_VOLUME_CONTROL, CONF_MUTE_CONTROL)
2490 if (value := self.mass.config.get_raw_player_config_value(player_id, conf_key))
2491 }
2492
2493 def _get_volume_step(self, current_volume: int) -> int:
2494 """
2495 Return the step size for a single volume increment at the given level.
2496
2497 A configured (non-zero) `volume_step` is a flat step. The default of 0 keeps the
2498 adaptive ladder, which takes finer steps near the ends of the range.
2499 """
2500 if configured := self.get_config_value(CONF_VOLUME_STEP, 0, return_type=int):
2501 return configured
2502 if current_volume < 10 or current_volume > 90:
2503 return 1
2504 if current_volume < 30 or current_volume > 70:
2505 return 2
2506 return 3
2507
2508 def _get_volume_limits(self, player_id: str) -> tuple[int, int]:
2509 """Get the configured min/max volume limits for a player."""
2510 min_volume = int(
2511 cast(
2512 "int",
2513 self.mass.config.get_raw_player_config_value(
2514 player_id, CONF_MIN_VOLUME, CONF_ENTRY_MIN_VOLUME.default_value
2515 ),
2516 )
2517 )
2518 max_volume = int(
2519 cast(
2520 "int",
2521 self.mass.config.get_raw_player_config_value(
2522 player_id, CONF_MAX_VOLUME, CONF_ENTRY_MAX_VOLUME.default_value
2523 ),
2524 )
2525 )
2526 return min_volume, max_volume
2527
2528 def _enforce_volume_limits(self, player: Player) -> None:
2529 """Clamp device volume to min/max range when changed externally."""
2530 player_id = player.player_id
2531 min_volume, max_volume = self._get_volume_limits(player_id)
2532 if min_volume == 0 and max_volume == 100:
2533 return
2534 # state.volume_level is the resolved logical volume, available for all
2535 # volume control types; a device volume outside the configured range
2536 # surfaces here as a value outside 0-100 (scaling does not clamp)
2537 logical_volume = player.state.volume_level
2538 if logical_volume is None or 0 <= logical_volume <= 100:
2539 return
2540 clamped = max(0, min(100, logical_volume))
2541 # correct via the regular volume-set path so scaling and redirection apply
2542 self.mass.create_task(self._handle_cmd_volume_set(player_id, clamped))
2543
2544 def _forward_state_update(
2545 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2546 ) -> None:
2547 """Forward a player state update to related players (groups, sync parent, protocols)."""
2548 # TODO: make this fan-out change-aware (skip relatives that derive nothing from
2549 # the changed fields) once reverse indexes for synced_to/active_group exist.
2550 # Propagate group or sync-leader updates to child players.
2551 if player.state.group_members:
2552 for child_player in self.iter_group_members(player, exclude_self=True):
2553 if player.type == PlayerType.GROUP:
2554 child_player.on_group_updated(player, changed_values)
2555 else:
2556 child_player.on_sync_parent_updated(player, changed_values)
2557 # update/signal group player(s) when a member updates. A sync leader is a member of the
2558 # group player that formed the sync group and gaining members of its own does not change
2559 # that: a group player mirrors its leader, so it depends on exactly these updates.
2560 for group_player in self._get_player_groups(player):
2561 group_player.on_group_member_updated(player, changed_values)
2562
2563 # update/signal manually sync-parent player when child updates
2564 if (_sync_parent_id := player.state.synced_to) and (
2565 _sync_parent := self.get_player(_sync_parent_id)
2566 ):
2567 self.trigger_player_update(_sync_parent.player_id)
2568 # If this is a protocol player, forward the state update to the parent player
2569 if (
2570 player.type == PlayerType.PROTOCOL
2571 and player.protocol_parent_id
2572 and (_protocol_parent := self.mass.players.get_player(player.protocol_parent_id))
2573 ):
2574 _protocol_parent.on_protocol_player_updated(player, changed_values)
2575 # If this is a parent player with linked protocols, forward state updates
2576 # to linked protocol players so their state reflects parent dependencies
2577 if player.state.type != PlayerType.PROTOCOL and player.linked_output_protocols:
2578 for linked in player.linked_output_protocols:
2579 if protocol_player := self.mass.players.get_player(linked.output_protocol_id):
2580 protocol_player.on_protocol_parent_updated(player, changed_values)
2581
2582 def _invalidate_group_volume_snapshot(self, player_id: str) -> None:
2583 """Clear the cached group volume snapshot for all groups this player belongs to."""
2584 player = self.get_player(player_id)
2585 if not player:
2586 return
2587 if player.state.group_members:
2588 player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2589 for group_player in self._get_player_groups(player):
2590 group_player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2591 if player.state.synced_to and (leader := self.get_player(player.state.synced_to)):
2592 leader.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2593
2594 def _record_volume_target(self, player: Player, volume_level: int) -> None:
2595 """Remember the volume level just commanded, as the base for the next nudge."""
2596 if self._stays_silent_on_volume_change(player):
2597 volume_level = 0
2598 player.extra_data[ATTR_VOLUME_TARGET] = (volume_level, time.monotonic())
2599
2600 def _volume_nudge_base(self, player: Player) -> int | None:
2601 """Return the volume level a volume nudge for the given player steps from."""
2602 target = self._unexpired_volume_target(player)
2603 if target is not None:
2604 return target
2605 return player.state.volume_level
2606
2607 def _group_volume_nudge_base(self, group_player: Player) -> int | None:
2608 """Return the volume level a group volume nudge for the given group steps from."""
2609 if not group_player.state.group_members:
2610 # an ungrouped player is stepped through its own volume, so it is that
2611 # volume the command lands on and that a following nudge steps from
2612 return self._volume_nudge_base(group_player)
2613 # mirrors Player.group_volume, but steps from the level last commanded to each
2614 # member instead of the level it reports, so the group is not held back by a
2615 # member that has not confirmed the previous nudge yet
2616 base: int | None = None
2617 for child_player in self.iter_group_members(
2618 group_player, only_powered=True, exclude_self=group_player.type != PlayerType.PLAYER
2619 ):
2620 if child_player.state.volume_control == PLAYER_CONTROL_NONE:
2621 continue
2622 if (child_volume := self._volume_nudge_base(child_player)) is None:
2623 continue
2624 if base is None or child_volume > base:
2625 base = child_volume
2626 return base
2627
2628 def _unexpired_volume_target(self, player: Player) -> int | None:
2629 """Return the volume level last commanded, or None once it is too old to trust."""
2630 if (target := player.extra_data.get(ATTR_VOLUME_TARGET)) is None:
2631 return None
2632 volume_level, issued_at = target
2633 if time.monotonic() - issued_at < VOLUME_TARGET_EXPIRY:
2634 return cast("int", volume_level)
2635 del player.extra_data[ATTR_VOLUME_TARGET]
2636 return None
2637
2638 def _dispatch_state_update_subscribers(
2639 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2640 ) -> None:
2641 """Notify all internal subscribers of a player state update."""
2642 for subscriber in list(self._state_update_subscribers):
2643 try:
2644 subscriber(player, changed_values)
2645 except Exception:
2646 self.logger.exception(
2647 "Error in player state update subscriber for %s", player.player_id
2648 )
2649
2650 async def _wait_for_playback_state(
2651 self,
2652 player: Player,
2653 wanted_state: PlaybackState,
2654 timeout: float,
2655 minimal_time: float = 0,
2656 ) -> None:
2657 """Wait for a player to reach a playback state, with optional minimum wait time."""
2658 start_timestamp = time.time()
2659 async with self.wait_for_player_update(
2660 player.player_id,
2661 attribute_name="playback_state",
2662 attribute_value=wanted_state,
2663 timeout=timeout,
2664 ):
2665 pass
2666 elapsed = time.time() - start_timestamp
2667 if elapsed < minimal_time:
2668 await asyncio.sleep(minimal_time - elapsed)
2669
2670 async def _clear_active_output_protocol_when_idle(self, player: Player) -> None:
2671 """Wait for the player to stop playing, then clear its active output protocol."""
2672 await self._wait_for_playback_state(player, PlaybackState.IDLE, timeout=10)
2673 player.set_active_output_protocol(None)
2674
2675 def _handle_membership_cleanup_on_state_change(
2676 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2677 ) -> None:
2678 """Detach a player from its (sync)groups when a state change requires it."""
2679 # A player that became unavailable or disabled can no longer be commanded,
2680 # so we drop it from its parent group/leader directly.
2681 became_inactive = (
2682 ATTR_AVAILABLE in changed_values and changed_values[ATTR_AVAILABLE][1] is False
2683 ) or (ATTR_ENABLED in changed_values and changed_values[ATTR_ENABLED][1] is False)
2684 if became_inactive and (player.state.active_group or player.state.synced_to):
2685 self.mass.create_task(self._cleanup_player_memberships(player.player_id))
2686
2687 # A player whose power was turned off outside of an MA power command (e.g. its
2688 # linked power control was switched off directly) must be unsynced too. We act
2689 # only on an explicit on->off transition, leaving players without power control
2690 # (powered == None) untouched. The player is still reachable here, so we route
2691 # through cmd_ungroup which also transfers leadership when it is a sync leader.
2692 if (
2693 changed_values.get(ATTR_POWERED) == (True, False)
2694 and player.state.type == PlayerType.PLAYER
2695 and (player.state.synced_to or player.state.active_group or player.state.group_members)
2696 ):
2697 self.mass.create_task(self.cmd_ungroup(player.player_id))
2698
2699 async def _cleanup_player_memberships(self, player_id: str) -> None:
2700 """Ensure a player is detached from any groups or syncgroups."""
2701 if not (player := self.get_player(player_id)):
2702 return
2703 with suppress(UnsupportedFeaturedException, PlayerCommandFailed, PlayerUnavailableError):
2704 if parent_id := (player.state.active_group or player.state.synced_to):
2705 # the player is part of a (permanent) groupplayer and the user tries to ungroup
2706 if parent_player := self.get_player(parent_id):
2707 await self._handle_set_members(parent_player, player_ids_to_remove=[player_id])
2708 return
2709
2710 def _get_player_with_redirect(self, player_id: str) -> Player:
2711 """Get player with check if playback related command should be redirected."""
2712 player = self.get_player(player_id, True)
2713 assert player is not None # for type checking
2714 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
2715 self.logger.info(
2716 "Player %s is synced to %s and can not accept "
2717 "playback related commands itself, "
2718 "redirected the command to the sync leader.",
2719 player.name,
2720 sync_leader.name,
2721 )
2722 return sync_leader
2723 if player.state.active_group and (
2724 active_group := self.get_player(player.state.active_group)
2725 ):
2726 self.logger.info(
2727 "Player %s is part of a playergroup and can not accept "
2728 "playback related commands itself, "
2729 "redirected the command to the group leader.",
2730 player.name,
2731 )
2732 return active_group
2733 return player
2734
2735 def _get_active_audio_source(self, player: Player) -> tuple[AudioSource, PluginProvider] | None:
2736 """
2737 Return the active AudioSource and its owning PluginProvider for a player.
2738
2739 Returns None when the player's active queue item is not a MediaType.AUDIO_SOURCE
2740 or when the owning plugin provider is no longer available.
2741
2742 :param player: The player whose active queue to inspect.
2743 """
2744 active_queue = self.get_active_queue(player)
2745 if active_queue is None:
2746 return None
2747 current_item = active_queue.current_item
2748 if current_item is None or current_item.media_item is None:
2749 return None
2750 media_item = current_item.media_item
2751 # isinstance check defends against a non-AudioSource subclass that
2752 # somehow has media_type=AUDIO_SOURCE set (mutated or constructed wrong)
2753 # — the media_type guard alone would let it through and crash later.
2754 if not isinstance(media_item, AudioSource):
2755 return None
2756 provider = self.mass.get_provider(media_item.provider)
2757 if not isinstance(provider, PluginProvider):
2758 return None
2759 # Belt-and-suspenders: a queue item carrying media_type=AUDIO_SOURCE
2760 # can only have come from a provider that declared the feature, but
2761 # a feature flag flipped off at runtime (provider reload, config
2762 # change) would leave on_source_control / on_volume_change raising
2763 # NotImplementedError out of cmd_play / cmd_pause. Skip cleanly.
2764 if ProviderFeature.AUDIO_SOURCE not in provider.supported_features:
2765 return None
2766 return media_item, provider
2767
2768 def _get_player_groups(self, player: Player) -> Iterator[Player]:
2769 """
2770 Return all group players the given player is a member of.
2771
2772 :param player: The player to look up the group memberships for.
2773 """
2774 # A group player mirrors its members, so it is also included while unavailable -
2775 # skipping it there is exactly how its state goes stale.
2776 player_id = player.player_id
2777 for _player in self.iter_players():
2778 if _player.player_id == player_id:
2779 continue
2780 if _player.state.type != PlayerType.GROUP:
2781 continue
2782 if player_id in _player.state.group_members:
2783 yield _player
2784
2785 # Protocol linking methods are provided by ProtocolLinkingMixin (protocol_linking.py)
2786
2787 def _repair_protocol_parent_links(self) -> None:
2788 """
2789 Repair protocol parent links in player configs on startup.
2790
2791 Scans player configs with a protocol_parent_id set and clears parent_ids
2792 that point to player configs that no longer exist (e.g., deleted universal
2793 players). A valid parent link also proves the player is a protocol child,
2794 so a stale player_type (left behind by an aborted registration) is healed.
2795 """
2796 all_player_configs = self.mass.config.get(CONF_PLAYERS, {})
2797 for player_id, player_config in all_player_configs.items():
2798 values = player_config.get("values") or {}
2799 parent_id = values.get(CONF_PROTOCOL_PARENT_ID)
2800 if not parent_id:
2801 continue
2802 # Check if parent config still exists
2803 parent_config = all_player_configs.get(parent_id)
2804 if not parent_config:
2805 self.logger.debug(
2806 "Clearing stale protocol_parent_id %s for %s (parent config deleted)",
2807 parent_id,
2808 player_id,
2809 )
2810 conf_key = f"{CONF_PLAYERS}/{player_id}/values/{CONF_PROTOCOL_PARENT_ID}"
2811 self.mass.config.set(conf_key, None)
2812 continue
2813 if player_config.get("player_type") != PlayerType.PROTOCOL.value:
2814 self.logger.info(
2815 "Repairing player type of %s - linked as protocol child of %s",
2816 player_id,
2817 parent_id,
2818 )
2819 self.mass.config.set_player_type(player_id, PlayerType.PROTOCOL)
2820
2821 async def _fix_group_member_configs(self) -> None:
2822 """
2823 Fix stale protocol player IDs in sync group member configs.
2824
2825 When a sync group references a protocol player ID instead of
2826 the parent player ID, correct it using the cached protocol parent mapping.
2827 """
2828 all_player_configs = self.mass.config.get(CONF_PLAYERS, {})
2829 total_fixes = 0
2830 fixed_groups: list[str] = []
2831
2832 for group_id, group_config in list(all_player_configs.items()):
2833 if group_config.get("provider") != "sync_group":
2834 continue
2835 old_members: list[str] = group_config.get("values", {}).get(CONF_GROUP_MEMBERS, [])
2836 if not old_members:
2837 continue
2838
2839 new_members: list[str] = []
2840 changes = 0
2841 for member_id in old_members:
2842 parent_id = self._get_cached_protocol_parent_id(member_id)
2843 corrected_id = parent_id or member_id
2844 if corrected_id != member_id:
2845 changes += 1
2846 self.logger.debug(
2847 "Sync group %s: corrected member %s -> %s",
2848 group_id,
2849 member_id,
2850 corrected_id,
2851 )
2852 if corrected_id not in new_members:
2853 new_members.append(corrected_id)
2854
2855 if changes:
2856 self.mass.config.set_raw_player_config_value(
2857 group_id, CONF_GROUP_MEMBERS, new_members
2858 )
2859 total_fixes += changes
2860 fixed_groups.append(group_id)
2861
2862 for group_id in fixed_groups:
2863 if (group_player := self.get_player(group_id)) and group_player.available:
2864 await group_player.on_config_updated()
2865
2866 if total_fixes:
2867 self.logger.info(
2868 "Fixed %d stale member reference(s) across %d sync group(s)",
2869 total_fixes,
2870 len(fixed_groups),
2871 )
2872
2873 async def _poll_players(self) -> None:
2874 """Background task that polls players for updates."""
2875 while True:
2876 for player in list(self._players.values()):
2877 # if the player is playing, update elapsed time every tick
2878 # to ensure the queue has accurate details
2879 player_playing = player.state.playback_state == PlaybackState.PLAYING
2880 if player_playing and player.type != PlayerType.PROTOCOL:
2881 self.mass.call_later(
2882 0.5,
2883 self.mass.player_queues.on_player_update,
2884 player,
2885 {"corrected_elapsed_time": (None, player.state.corrected_elapsed_time)},
2886 task_id=f"queue_on_player_update_{player.player_id}",
2887 )
2888 # Poll player;
2889 if not player.needs_poll:
2890 continue
2891 try:
2892 last_poll: float = player.extra_data[ATTR_LAST_POLL]
2893 except KeyError:
2894 last_poll = 0.0
2895 if (self.mass.loop.time() - last_poll) < player.poll_interval:
2896 continue
2897 player.extra_data[ATTR_LAST_POLL] = self.mass.loop.time()
2898 try:
2899 await player.poll()
2900 except Exception as err:
2901 self.logger.warning(
2902 "Error while requesting latest state from player %s: %s",
2903 player.state.name,
2904 str(err),
2905 exc_info=err if self.logger.isEnabledFor(10) else None,
2906 )
2907 # Yield to event loop to prevent blocking
2908 await asyncio.sleep(0)
2909 await asyncio.sleep(1)
2910
2911 def _handle_group_dsp_change(
2912 self, player: Player, prev_group_members: list[str], new_group_members: list[str]
2913 ) -> None:
2914 """Handle DSP reload when group membership changes."""
2915 # reset cached group volume snapshot since membership changed
2916 player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2917 prev_child_count = len(prev_group_members)
2918 new_child_count = len(new_group_members)
2919 is_player_group = player.state.type == PlayerType.GROUP
2920
2921 # handle special case for PlayerGroups: since there are no leaders,
2922 # DSP still always work with a single player in the group.
2923 multi_device_dsp_threshold = 1 if is_player_group else 0
2924
2925 prev_is_multiple_devices = prev_child_count > multi_device_dsp_threshold
2926 new_is_multiple_devices = new_child_count > multi_device_dsp_threshold
2927
2928 if prev_is_multiple_devices == new_is_multiple_devices:
2929 return # no change in multi-device status
2930
2931 supports_multi_device_dsp = (
2932 PlayerFeature.MULTI_DEVICE_DSP in player.state.supported_features
2933 )
2934
2935 dsp_enabled: bool
2936 if player.state.type == PlayerType.GROUP:
2937 # Since player groups do not have leaders, we will use the only child
2938 # that was in the group before and after the change
2939 if prev_is_multiple_devices:
2940 if childs := new_group_members:
2941 # We shrank the group from multiple players to a single player
2942 # So the now only child will control the DSP
2943 dsp_enabled = self.mass.config.get_player_dsp_config(childs[0]).enabled
2944 else:
2945 dsp_enabled = False
2946 elif childs := prev_group_members:
2947 # We grew the group from a single player to multiple players,
2948 # let's see if the previous single player had DSP enabled
2949 dsp_enabled = self.mass.config.get_player_dsp_config(childs[0]).enabled
2950 else:
2951 dsp_enabled = False
2952 else:
2953 dsp_enabled = self.mass.config.get_player_dsp_config(player.player_id).enabled
2954
2955 if dsp_enabled and not supports_multi_device_dsp:
2956 # We now know that the group configuration has changed so:
2957 # - multi-device DSP is not supported
2958 # - we switched from a group with multiple players to a single player
2959 # (or vice versa)
2960 # - the leader has DSP enabled
2961 self.mass.create_task(self.mass.players.on_player_dsp_change(player.player_id))
2962
2963 def _check_external_source_takeover(self, player: Player) -> None:
2964 """
2965 Handle when an external source takes over playback on a player.
2966
2967 When a player has an active grouped output protocol (e.g., AirPlay group) and
2968 an external source (e.g., Spotify Connect, TV input) takes over playback,
2969 we need to clear the active output protocol and ungroup the protocol players.
2970
2971 This prevents the situation where the player appears grouped via protocol
2972 but is actually playing from a different source.
2973
2974 :param player: The player whose active_source changed.
2975 """
2976 # Only relevant for non-protocol players
2977 if player.type == PlayerType.PROTOCOL:
2978 return
2979
2980 # Not a takeover if the player is not actively playing
2981 if player.playback_state != PlaybackState.PLAYING:
2982 return
2983
2984 # Only relevant if we have an active output protocol (not native)
2985 if not player.active_output_protocol or player.active_output_protocol == "native":
2986 return
2987
2988 new_source = player.state.active_source
2989
2990 # Check if new source is external (not MA-managed)
2991 if self._is_ma_managed_source(player, new_source):
2992 return
2993
2994 # Get the active protocol player
2995 protocol_player = self.get_player(player.active_output_protocol)
2996 if not protocol_player:
2997 return
2998
2999 # If the source matches the active protocol's domain, it's expected - not a takeover
3000 # e.g., source "airplay" when using AirPlay protocol is normal
3001 if new_source and new_source.lower() == protocol_player.provider.domain.lower():
3002 return
3003
3004 if (
3005 new_source
3006 and new_source.lower() in ("airplay", "cast", "chromecast", "network")
3007 and protocol_player.provider.domain.lower() == "sendspin"
3008 ):
3009 # Special case for Sendspin bridge: if the new source matches cast or airplay and the
3010 # active protocol is Sendspin, we consider this a normal behavior and not a takeover
3011 return
3012
3013 # Confirmed external source takeover
3014 self.logger.info(
3015 "External source '%s' took over on %s while playing via protocol %s - "
3016 "clearing active output protocol and ungrouping",
3017 new_source,
3018 player.display_name,
3019 protocol_player.provider.domain,
3020 )
3021
3022 # Set active output protocol to native
3023 player.set_active_output_protocol("native")
3024
3025 # Ungroup the protocol player (async task)
3026 self.mass.create_task(protocol_player.ungroup())
3027
3028 def _is_ma_managed_source(self, player: Player, source: str | None) -> bool:
3029 """
3030 Check if a source is managed by Music Assistant.
3031
3032 MA-managed sources include:
3033 - None (=autodetect, no source explicitly set by player)
3034 - The player's own ID (MA queue)
3035 - Any active queue ID
3036 - Any plugin source ID
3037
3038 :param player: The player to check.
3039 :param source: The source ID to check.
3040 :return: True if the source is MA-managed, False if external.
3041 """
3042 if source is None:
3043 return True
3044
3045 # Player's own ID means MA queue is active
3046 if source == player.player_id:
3047 return True
3048
3049 # Check if it's a known queue ID
3050 return self.mass.player_queues.get(source) is not None
3051
3052 def _schedule_update_all_players(self, delay: float = 2.0) -> None:
3053 """
3054 Schedule a debounced update of all players' state.
3055
3056 Used when a new player is registered to ensure all existing players
3057 update their dynamic properties (like can_group_with) that may have changed.
3058
3059 :param delay: Delay in seconds before triggering updates (default 2.0).
3060 """
3061 if self.mass.closing:
3062 return
3063
3064 for player in self.all_players(
3065 return_unavailable=True,
3066 return_disabled=False,
3067 return_protocol_players=True,
3068 ):
3069 self.trigger_player_update(player.player_id, debounce_delay=delay)
3070
3071 async def _auto_ungroup_if_synced(self, player: Player, log_context: str) -> None:
3072 """
3073 Automatically ungroup a player if it's synced to another player.
3074
3075 :param player: The player to check and potentially ungroup.
3076 :param log_context: Additional context for the log message (e.g., target player name).
3077 """
3078 if not player.state.synced_to and not player.state.active_group:
3079 return
3080 self.logger.info(
3081 "Player %s is already synced to %s, ungrouping it first before %s",
3082 player.name,
3083 player.state.synced_to or player.state.active_group,
3084 log_context,
3085 )
3086 # Use internal _handle_set_members to avoid deadlocking on the play lock
3087 # (we're already inside a cmd_set_members chain that holds a play lock).
3088 synced_to = player.state.synced_to or player.state.active_group
3089 if synced_to and (parent := self.get_player(synced_to)):
3090 try:
3091 async with self.wait_for_player_update(player.player_id, timeout=5):
3092 await self._handle_set_members(parent, player_ids_to_remove=[player.player_id])
3093 except asyncio.CancelledError:
3094 raise
3095 except Exception:
3096 self.logger.warning(
3097 "Failed to auto-ungroup %s from %s, proceeding anyway",
3098 player.name,
3099 synced_to,
3100 )
3101
3102 async def _handle_set_members(
3103 self,
3104 parent_player: Player,
3105 player_ids_to_add: list[str] | None = None,
3106 player_ids_to_remove: list[str] | None = None,
3107 ) -> None:
3108 """
3109 Handle the actual set_members logic.
3110
3111 Skips permission checks and locking (internal use only).
3112
3113 :param parent_player: The parent player to add/remove members to/from.
3114 :param player_ids_to_add: List of player_id's to add to the parent player.
3115 :param player_ids_to_remove: List of player_id's to remove from the parent player.
3116 """
3117 target_player = parent_player.player_id
3118 # handle the sync leader being removed from itself: either transfer leadership
3119 # to a remaining member (keeping playback alive) or dissolve the group entirely
3120 should_stop = False
3121 if player_ids_to_remove and target_player in player_ids_to_remove:
3122 remaining_members = [
3123 m
3124 for m in parent_player.state.group_members
3125 if m != target_player
3126 and m not in player_ids_to_remove
3127 and (member := self.get_player(m))
3128 and member.state.available
3129 ]
3130 active_queue = self.get_active_queue(parent_player)
3131 if remaining_members and active_queue and active_queue.state != PlaybackState.IDLE:
3132 # transfer leadership to a remaining member instead of dissolving
3133 await self._transfer_ad_hoc_leadership(parent_player, remaining_members)
3134 return
3135 self.logger.info(
3136 "Dissolving sync group of player %s as it is being removed from itself",
3137 parent_player.name,
3138 )
3139 player_ids_to_add = None
3140 player_ids_to_remove = [
3141 x for x in parent_player.state.group_members if x != target_player
3142 ]
3143 should_stop = True
3144 # filter all player ids on compatibility and availability
3145 final_player_ids_to_add: list[str] = []
3146 for child_player_id in player_ids_to_add or []:
3147 if child_player_id == target_player:
3148 continue
3149 if child_player_id in final_player_ids_to_add:
3150 continue
3151 if (
3152 not (child_player := self.get_player(child_player_id))
3153 or not child_player.state.available
3154 ):
3155 self.logger.warning("Player %s is not available", child_player_id)
3156 continue
3157
3158 # check if player can be synced/grouped with the target player
3159 # state.can_group_with already handles all expansion and translation
3160 if child_player_id not in parent_player.state.can_group_with:
3161 self.logger.warning(
3162 "Player %s can not be grouped with %s",
3163 child_player.name,
3164 parent_player.name,
3165 )
3166 continue
3167
3168 if (
3169 child_player.state.synced_to
3170 and child_player.state.synced_to == target_player
3171 and child_player_id in parent_player.state.group_members
3172 ):
3173 continue # already synced to this target
3174
3175 # also skip if the child is part of this group via its sync leader
3176 # (e.g. synced to the sync leader of this syncgroup)
3177 if (
3178 child_player.state.active_group == target_player
3179 and child_player_id in parent_player.state.group_members
3180 ):
3181 continue
3182
3183 # handle edge case: child player is synced to a different player
3184 # automatically ungroup it first and wait for state to propagate
3185 # but not if the child is already part of this group (via its sync leader)
3186 if child_player.state.synced_to and target_player not in {
3187 child_player.state.synced_to,
3188 child_player.state.active_group,
3189 }:
3190 await self._auto_ungroup_if_synced(child_player, f"joining {parent_player.name}")
3191
3192 # power on the player if needed
3193 if (
3194 not child_player.state.powered
3195 and child_player.state.power_control != PLAYER_CONTROL_NONE
3196 ):
3197 await self._handle_cmd_power(child_player.player_id, True)
3198 # if we reach here, all checks passed
3199 final_player_ids_to_add.append(child_player_id)
3200
3201 # process player ids to remove and filter out invalid/unavailable players and edge cases
3202 final_player_ids_to_remove: list[str] = []
3203 if player_ids_to_remove:
3204 for child_player_id in player_ids_to_remove:
3205 if child_player_id in parent_player.state.group_members:
3206 final_player_ids_to_remove.append(child_player_id)
3207 continue
3208 # also accept the removal if the child player itself reports
3209 # being synced to this parent - handles race conditions where the
3210 # parent's group_members state is stale/not yet updated
3211 child_player = self.get_player(child_player_id)
3212 if child_player and child_player.state.synced_to == target_player:
3213 final_player_ids_to_remove.append(child_player_id)
3214 continue
3215
3216 # Forward command to the appropriate player after all (base) sanity checks
3217 # GROUP players (sync_group, universal_group) manage their own members internally
3218 # and don't need protocol translation - call their set_members directly
3219 if (
3220 parent_player.type == PlayerType.GROUP
3221 and PlayerFeature.SET_MEMBERS in parent_player.state.supported_features
3222 ):
3223 await parent_player.set_members(
3224 player_ids_to_add=final_player_ids_to_add,
3225 player_ids_to_remove=final_player_ids_to_remove,
3226 )
3227 return
3228 # For regular players, handle protocol selection and translation
3229 await self._handle_set_members_with_protocols(
3230 parent_player, final_player_ids_to_add, final_player_ids_to_remove
3231 )
3232
3233 if should_stop:
3234 # Stop playback on the player if it is being removed from itself
3235 await self._handle_cmd_stop(parent_player.player_id)
3236
3237 async def _handle_set_members_with_protocols(
3238 self,
3239 parent_player: Player,
3240 player_ids_to_add: list[str],
3241 player_ids_to_remove: list[str],
3242 ) -> None:
3243 """
3244 Handle set_members considering protocol and native members.
3245
3246 Skips permission checks, locking, and all redirect logic (internal use only).
3247 Translates visible player IDs to protocol player IDs when appropriate,
3248 and forwards to the correct player's set_members.
3249
3250 :param parent_player: The parent player to add/remove members to/from.
3251 :param player_ids_to_add: List of visible player IDs to add as members.
3252 :param player_ids_to_remove: List of visible player IDs to remove from members.
3253 """
3254 # Get parent's active protocol domain and player if available
3255 parent_protocol_domain = None
3256 parent_protocol_player = None
3257 if (
3258 parent_player.active_output_protocol
3259 and parent_player.active_output_protocol != "native"
3260 ):
3261 parent_protocol_player = self.get_player(parent_player.active_output_protocol)
3262 if parent_protocol_player:
3263 parent_protocol_domain = parent_protocol_player.provider.domain
3264
3265 self.logger.debug(
3266 "set_members on %s: active_protocol=%s, adding=%s, removing=%s",
3267 parent_player.state.name,
3268 parent_protocol_domain or "none",
3269 player_ids_to_add,
3270 player_ids_to_remove,
3271 )
3272
3273 # Translate members to add
3274 (
3275 protocol_members_to_add,
3276 native_members_to_add,
3277 parent_protocol_player,
3278 parent_protocol_domain,
3279 ) = self._translate_members_for_protocols(
3280 parent_player, player_ids_to_add, parent_protocol_player, parent_protocol_domain
3281 )
3282
3283 self.logger.debug(
3284 "Translated members: protocol=%s (domain=%s), native=%s",
3285 protocol_members_to_add,
3286 parent_protocol_domain,
3287 native_members_to_add,
3288 )
3289
3290 # Translate members to remove
3291 protocol_members_to_remove, native_members_to_remove = (
3292 self._translate_members_to_remove_for_protocols(
3293 parent_player, player_ids_to_remove, parent_protocol_player, parent_protocol_domain
3294 )
3295 )
3296
3297 # Forward protocol members to protocol player's set_members
3298 if (protocol_members_to_add or protocol_members_to_remove) and parent_protocol_player:
3299 await self._forward_protocol_set_members(
3300 parent_player,
3301 parent_protocol_player,
3302 protocol_members_to_add,
3303 protocol_members_to_remove,
3304 )
3305
3306 # Forward native members to parent player's set_members
3307 if native_members_to_add or native_members_to_remove:
3308 filtered_native_add = self._filter_native_members(native_members_to_add, parent_player)
3309 # For removal, allow protocol players if they're actually in the parent's group_members
3310 # This handles native protocol players (e.g., native AirPlay) where group_members
3311 # contains protocol player IDs
3312 filtered_native_remove = [
3313 pid
3314 for pid in native_members_to_remove
3315 if (p := self.get_player(pid))
3316 and (p.type != PlayerType.PROTOCOL or pid in parent_player.group_members)
3317 ]
3318 self.logger.debug(
3319 "Native grouping on %s: filtered_add=%s, filtered_remove=%s",
3320 parent_player.state.name,
3321 filtered_native_add,
3322 filtered_native_remove,
3323 )
3324 if filtered_native_add or filtered_native_remove:
3325 if PlayerFeature.SET_MEMBERS not in parent_player.state.supported_features:
3326 return
3327 self.logger.info(
3328 "Calling set_members on native player %s with add=%s, remove=%s",
3329 parent_player.state.name,
3330 filtered_native_add,
3331 filtered_native_remove,
3332 )
3333 await parent_player.set_members(
3334 player_ids_to_add=filtered_native_add or None,
3335 player_ids_to_remove=filtered_native_remove or None,
3336 )
3337
3338 async def _transfer_ad_hoc_leadership(
3339 self, leader: Player, remaining_members: list[str]
3340 ) -> None:
3341 """
3342 Transfer leadership of an ad-hoc sync group to a remaining member.
3343
3344 Called when the sync leader of an ad-hoc group is unjoined while other
3345 members remain and playback is active. The queue is moved to a newly
3346 selected leader, the remaining members are regrouped under it and playback
3347 resumes at the saved position (accepting a brief audio gap).
3348
3349 :param leader: The current sync leader being removed from the group.
3350 :param remaining_members: Available group members (excluding the leader)
3351 that should keep playing under a new leader.
3352 """
3353 active_queue = self.get_active_queue(leader)
3354 was_playing = active_queue is not None and active_queue.state == PlaybackState.PLAYING
3355 new_leader_id = self._select_ad_hoc_leader(leader, remaining_members)
3356 self.logger.info(
3357 "Transferring leadership of %s to %s (%s remaining member(s))",
3358 leader.name,
3359 new_leader_id,
3360 len(remaining_members),
3361 )
3362 # Move the queue to the new leader. transfer_queue frees the new leader from
3363 # the old leader's group and stops the old leader; the playback position
3364 # survives because stop() stores it in resume_pos.
3365 await self.mass.player_queues.transfer_queue(
3366 leader.player_id, new_leader_id, auto_play=False
3367 )
3368 # regroup the other remaining members under the new leader
3369 other_members = [m for m in remaining_members if m != new_leader_id]
3370 if other_members:
3371 await self.cmd_set_members(new_leader_id, player_ids_to_add=other_members)
3372 if was_playing:
3373 await self.mass.player_queues.resume(new_leader_id)
3374
3375 def _select_ad_hoc_leader(self, leader: Player, remaining_members: list[str]) -> str:
3376 """
3377 Pick the new leader for an ad-hoc sync group leadership transfer.
3378
3379 Prefers a remaining member that can currently be reached on the protocol the
3380 group is playing on, so the other members can be regrouped under it; falls back
3381 to the first remaining member. The members' own ``can_group_with`` is unusable
3382 here because it is empty while they are still synced to the old leader.
3383
3384 :param leader: The current sync leader being removed.
3385 :param remaining_members: Candidate member player_ids, already filtered for
3386 availability. Must not be empty.
3387 """
3388 active_domain: str | None = None
3389 if leader.active_output_protocol and leader.active_output_protocol != "native":
3390 if protocol_player := self.get_player(leader.active_output_protocol):
3391 active_domain = protocol_player.provider.domain
3392 if active_domain:
3393 for member_id in remaining_members:
3394 member = self.get_player(member_id)
3395 if member is None:
3396 continue
3397 if active_domain in member.playback_domains:
3398 return member_id
3399 return remaining_members[0]
3400
3401 def _clear_sleep_timer(self, player: Player) -> None:
3402 """
3403 Clear the active sleep timer for the player.
3404
3405 :param player: Player to clear the timer for.
3406 """
3407 self.mass.cancel_timer(self._sleep_timer_task_id(player.player_id))
3408 if player.sleep_timer_expires_at is not None:
3409 player.set_sleep_timer_expires_at(None)
3410 player.update_state()
3411 self._signal_sleep_timer_updated(player, None)
3412
3413 async def _handle_sleep_timer_expired(self, player_id: str) -> None:
3414 """
3415 Stop playback when a player's sleep timer expires.
3416
3417 :param player_id: Player ID whose sleep timer expired.
3418 """
3419 player = self.get_player(player_id)
3420 if player is None or player.sleep_timer_expires_at is None:
3421 return
3422 player.set_sleep_timer_expires_at(None)
3423 player.update_state()
3424 self._signal_sleep_timer_updated(player, None)
3425 await self.cmd_stop(player_id)
3426
3427 def _signal_sleep_timer_updated(self, player: Player, expires_at: float | None) -> None:
3428 """
3429 Signal a sleep timer change for the player on the event bus.
3430
3431 :param player: Player whose sleep timer changed.
3432 :param expires_at: New expiry timestamp, or None when the timer was cleared.
3433 """
3434 if player.state.type == PlayerType.PROTOCOL:
3435 return
3436 self.mass.signal_event(
3437 EventType.PLAYER_SLEEP_TIMER_UPDATED,
3438 object_id=player.player_id,
3439 data=expires_at,
3440 )
3441
3442 @staticmethod
3443 def _sleep_timer_task_id(player_id: str) -> str:
3444 """
3445 Return the scheduled task ID for a player's sleep timer.
3446
3447 :param player_id: Player ID to build the task ID for.
3448 """
3449 return f"player_sleep_timer_{player_id}"
3450
3451 # Private command handlers (no permission checks)
3452
3453 async def _handle_cmd_resume(
3454 self, player_id: str, source: str | None = None, media: PlayerMedia | None = None
3455 ) -> None:
3456 """
3457 Handle resume playback command.
3458
3459 Skips permission checks and locking (internal use only).
3460 """
3461 player = self._get_player_with_redirect(player_id)
3462 source = source or player.state.active_source
3463 media = media or player.state.current_media
3464 # power on the player if needed
3465 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
3466 await self._handle_cmd_power(player.player_id, True)
3467 # Redirect to queue controller if it is active
3468 if active_queue := self.mass.player_queues.get(source or player_id):
3469 await self.mass.player_queues.resume(active_queue.queue_id)
3470 return
3471 # try to handle command on player directly
3472 # TODO: check if player has an active source with native resume support
3473 active_source = next((x for x in player.state.source_list if x.id == source), None)
3474 if (
3475 player.state.playback_state in (PlaybackState.IDLE, PlaybackState.PAUSED)
3476 and active_source
3477 and active_source.can_play_pause
3478 and PlayerFeature.PAUSE in player.state.supported_features
3479 ):
3480 # player has some other source active and native resume support
3481 await player.play()
3482 return
3483 if active_source and not active_source.passive:
3484 await self.select_source(player_id, active_source.id)
3485 return
3486 if media:
3487 # try to re-play the current media item
3488 await player.play_media(media)
3489 return
3490 # fallback: just try to resume queue playback
3491 await self.mass.player_queues.resume(player.player_id)
3492
3493 async def _handle_cmd_power(
3494 self, player_id: str, powered: bool, skip_auto_play: bool = False
3495 ) -> None:
3496 """
3497 Handle player power on/off command.
3498
3499 Skips permission checks and locking (internal use only).
3500
3501 :param player_id: The player ID to power on/off.
3502 :param powered: True to power on, False to power off.
3503 :param skip_auto_play: If True, skip auto-play on power on.
3504 """
3505 player = self.get_player(player_id, True)
3506 assert player is not None # for type checking
3507 player_state = player.state
3508
3509 if player_state.powered == powered:
3510 self.logger.debug(
3511 "Ignoring power %s command for player %s: already in state %s",
3512 "ON" if powered else "OFF",
3513 player_state.name,
3514 "ON" if player_state.powered else "OFF",
3515 )
3516 return # nothing to do
3517
3518 # ungroup player at power off
3519 player_was_sync_child = bool(player.state.synced_to or player.state.active_group)
3520 if (
3521 (player_was_sync_child or player.group_members)
3522 and player.type == PlayerType.PLAYER
3523 and not powered
3524 ):
3525 # ungroup player if it is synced (or is a sync leader itself)
3526 await self.cmd_ungroup(player_id)
3527
3528 # always stop player at power off
3529 if (
3530 not powered
3531 and not player_was_sync_child
3532 and player_state.playback_state in (PlaybackState.PLAYING, PlaybackState.PAUSED)
3533 ):
3534 # wait for the stop command to process and prevent race conditions
3535 async with self.wait_for_player_update(player_id, timeout=5):
3536 await self._handle_cmd_stop(player_id)
3537
3538 # power off all synced childs when player is a sync leader
3539 elif not powered and player_state.type == PlayerType.PLAYER and player_state.group_members:
3540 async with TaskManager(self.mass) as tg:
3541 for member in self.iter_group_members(player, True):
3542 if member.power_control == PLAYER_CONTROL_NONE:
3543 continue
3544 tg.create_task(self._handle_cmd_power(member.player_id, False))
3545
3546 # handle actual power command
3547 if player_state.power_control == PLAYER_CONTROL_NONE:
3548 self.logger.debug(
3549 "Player %s does not support power control, ignoring power command",
3550 player_state.name,
3551 )
3552 return
3553 if player_state.power_control == PLAYER_CONTROL_NATIVE:
3554 # player supports power command natively: forward to player provider
3555 await player.power(powered)
3556 if powered:
3557 await wait_for_power_on(self.logger, player)
3558 elif player_state.power_control == PLAYER_CONTROL_FAKE:
3559 # user wants to use fake power control - so we (optimistically) update the state
3560 # and store the state in the cache
3561 player.extra_data[ATTR_FAKE_POWER] = powered
3562 # Group players need to actively form/dissolve their session when the
3563 # user toggles fake power — otherwise the toggle would only update the
3564 # cosmetic state without ever capturing or releasing the members.
3565 if player_state.type == PlayerType.GROUP:
3566 await player.power(powered)
3567 player.update_state() # trigger update of the player state
3568 if player_state.type != PlayerType.GROUP:
3569 # see register(): group fake-power is intentionally not persisted
3570 # because there is no session to restore at boot.
3571 await self.mass.cache.set(
3572 key=player_id,
3573 data=powered,
3574 provider=self.domain,
3575 category=CACHE_CATEGORY_PLAYER_POWER,
3576 )
3577 # handle external player control
3578 elif player_control := self._controls.get(player.state.power_control):
3579 control_name = player_control.name
3580 self.logger.debug("Redirecting power command to PlayerControl %s", control_name)
3581 if not player_control.supports_power:
3582 raise UnsupportedFeaturedException(
3583 f"Player control {control_name} is not available"
3584 )
3585 if powered:
3586 assert player_control.power_on is not None # for type checking
3587 await player_control.power_on()
3588 await wait_for_power_on(self.logger, player, player_control)
3589 else:
3590 assert player_control.power_off is not None # for type checking
3591 await player_control.power_off()
3592 # always trigger a state update to update the UI
3593 player.refresh_state()
3594
3595 # handle 'auto play on power on' feature
3596 if (
3597 not skip_auto_play
3598 and not player_state.active_group
3599 and not player_state.synced_to
3600 and powered
3601 and player.config.get_value(CONF_AUTO_PLAY)
3602 and player_state.active_source in (None, player_id)
3603 and not player.extra_data.get(ATTR_ANNOUNCEMENT_IN_PROGRESS)
3604 ):
3605 await self.mass.player_queues.resume(player_id)
3606
3607 def _resolve_group_volume_player(self, player: Player) -> Player | None:
3608 """
3609 Return the player whose group a group volume command applies to.
3610
3611 Returns None if the given player is not grouped at all. Commands addressed to a
3612 synced member and to its sync leader resolve to the same player, so they read
3613 and guard one and the same group.
3614
3615 :param player: The player the command was addressed to.
3616 """
3617 # the group volume lock this resolves to may not share the VOLUME purpose:
3618 # set_group_volume sets the volume of the members concurrently and a sync leader
3619 # is a member of its own group, so a group command would wait on its own lock.
3620 if player.state.type == PlayerType.GROUP or player.state.group_members:
3621 # dedicated group player or sync leader
3622 return player
3623 if player.state.synced_to:
3624 # a synced player follows its sync leader
3625 return self.get_player(player.state.synced_to)
3626 return None
3627
3628 async def _set_member_volume(self, player_id: str, volume_level: int) -> None:
3629 """
3630 Set the volume of a single member as part of a group volume change.
3631
3632 :param player_id: player_id of the member to handle the command.
3633 :param volume_level: logical volume level (0..100) to set on the member.
3634 """
3635 # record before waiting for the lock, for the same reason as cmd_volume_set
3636 if member := self.get_player(player_id):
3637 self._record_volume_target(member, volume_level)
3638 # take the volume lock of the member itself, so a group volume change and an
3639 # individual volume command for that member can not overtake one another
3640 async with self.get_player_lock(player_id, PlayerLockPurpose.VOLUME):
3641 await self._handle_cmd_volume_set(player_id, volume_level, record_target=False)
3642
3643 async def _handle_cmd_volume_set(
3644 self, player_id: str, volume_level: int, *, record_target: bool = True
3645 ) -> None:
3646 """
3647 Handle Player volume set command.
3648
3649 Skips permission checks and locking (internal use only).
3650
3651 :param player_id: player_id of the player to handle the command.
3652 :param volume_level: logical volume level (0..100) to set on the player.
3653 :param record_target: Set to False when the caller already recorded the level as
3654 the base for the next volume nudge, before it waited for the volume lock.
3655 """
3656 player = self.get_player(player_id, True)
3657 assert player is not None # for type checker
3658
3659 # Clamp logical volume to 0-100
3660 volume_level = max(0, min(100, volume_level))
3661
3662 if player.type == PlayerType.GROUP:
3663 # redirect to special group volume control
3664 await self.cmd_group_volume(player_id, volume_level)
3665 return
3666
3667 # A muted player stays muted: only an explicit unmute lifts it, and the level
3668 # set here is the one it plays at once that happens. Fake mute is the exception,
3669 # because it is simulated with the volume itself.
3670 if self._stays_silent_on_volume_change(player):
3671 # a locked player stays silent, the volume it holds is the one
3672 # that gets restored once it is unmuted again
3673 volume_level = 0
3674 # the lock may have been earned after the caller recorded the level it asked
3675 # for, which is then not the level this player ends up at
3676 record_target = True
3677 else:
3678 player.extra_data.pop(ATTR_FAKE_MUTE, None)
3679
3680 if record_target:
3681 self._record_volume_target(player, volume_level)
3682
3683 # Scale logical volume (0-100) to device volume (min_volume-max_volume)
3684 device_volume = self.scale_volume_to_device(player_id, volume_level)
3685
3686 # Notify the active AudioSource of a volume change.
3687 # Only fire if this player is the direct owner of its queue,
3688 # not when it merely inherits active_source from a parent group —
3689 # group volume changes handle the callback once at the group level.
3690 if active := self._get_active_audio_source(player):
3691 audio_source, plugin_prov = active
3692 active_queue = self.get_active_queue(player)
3693 if active_queue is not None and active_queue.queue_id == player.player_id:
3694 await plugin_prov.on_volume_change(audio_source.item_id, volume_level)
3695
3696 # Handle native volume control support
3697 if player.volume_control == PLAYER_CONTROL_NATIVE:
3698 # player supports volume command natively: forward to player
3699 await player.volume_set(device_volume)
3700 return
3701 # Handle fake volume control support
3702 if player.volume_control == PLAYER_CONTROL_FAKE:
3703 # user wants to use fake volume control - so we (optimistically) update the state
3704 # and store the state in the cache. Fake volume uses the logical volume (no scaling).
3705 player.extra_data[ATTR_FAKE_VOLUME] = volume_level
3706 player.update_state()
3707 return
3708 # player has no volume support at all
3709 if player.volume_control == PLAYER_CONTROL_NONE:
3710 raise UnsupportedFeaturedException(
3711 f"Player {player.state.name} does not support volume control"
3712 )
3713 # handle external player control
3714 if player_control := self._controls.get(player.state.volume_control):
3715 control_name = player_control.name
3716 self.logger.debug("Redirecting volume command to PlayerControl %s", control_name)
3717 if not player_control.supports_volume:
3718 raise UnsupportedFeaturedException(
3719 f"Player control {control_name} is not available"
3720 )
3721 assert player_control.volume_set is not None
3722 # forward the already-scaled device volume; the external control sets the
3723 # raw device volume and does not apply min/max scaling of its own
3724 await player_control.volume_set(device_volume)
3725 return
3726 if protocol_player := self.get_player(player.state.volume_control):
3727 # forward the already-scaled device volume: the limits configured on this
3728 # (user-facing) player are the only ones that apply to the command
3729 self.logger.debug(
3730 "Redirecting volume command to protocol player %s",
3731 protocol_player.provider.manifest.name,
3732 )
3733 await protocol_player.volume_set(device_volume)
3734 return
3735
3736 @staticmethod
3737 def _is_in_group(state: PlayerState) -> bool:
3738 """Check if the player with the given state is currently grouped with other players."""
3739 # a sync leader has neither synced_to nor active_group set, but it does lead its
3740 # own group_members, which stays empty for a player that is not grouped at all
3741 return bool(state.synced_to or state.active_group or state.group_members)
3742
3743 def _has_active_mute_lock(self, player: Player) -> bool:
3744 """
3745 Check if the given player holds a mute lock that still applies to it.
3746
3747 A lock is only earned inside a group and only holds for as long as the player
3748 is still grouped, so it can not outlive the group it was earned in.
3749
3750 :param player: The player to check, which may be a protocol player.
3751 """
3752 if player.extra_data.get(ATTR_MUTE_LOCK) and self._is_in_group(player.state):
3753 return True
3754 # cmd_volume_mute stores the lock on the parent player, while the volume command
3755 # may arrive with the protocol player ID (e.g. during group volume changes)
3756 if player.protocol_parent_id and (parent := self.get_player(player.protocol_parent_id)):
3757 return bool(parent.extra_data.get(ATTR_MUTE_LOCK)) and self._is_in_group(parent.state)
3758 return False
3759
3760 def _stays_silent_on_volume_change(self, player: Player) -> bool:
3761 """Check if a volume command for the given player lands at 0 to keep it silent."""
3762 return (
3763 self._has_active_mute_lock(player)
3764 and player.mute_control == PLAYER_CONTROL_FAKE
3765 and bool(player.extra_data.get(ATTR_FAKE_MUTE))
3766 )
3767
3768 async def _mute_group_members(self, group_player: Player, muted: bool) -> None:
3769 """
3770 Mute or unmute all mute capable members of a player group or synced players.
3771
3772 :param group_player: The group player or sync leader.
3773 :param muted: bool if the group should be muted.
3774 """
3775 coros = []
3776 for child_player in self.iter_group_members(
3777 group_player, only_powered=True, exclude_self=False
3778 ):
3779 if child_player.mute_control == PLAYER_CONTROL_NONE:
3780 # members without a mute control are left alone, just like the
3781 # group mute state itself is calculated from the capable members only
3782 continue
3783 coros.append(self.cmd_volume_mute(child_player.player_id, muted))
3784 await asyncio.gather(*coros)
3785
3786 async def _handle_cmd_volume_mute(self, player: Player, mute_control: str, muted: bool) -> None:
3787 """
3788 Send the mute command to the given player's mute control.
3789
3790 Skips permission checks, locking and mute lock bookkeeping (internal use only).
3791
3792 :param player: the player to handle the command.
3793 :param mute_control: the already resolved mute control of the player.
3794 :param muted: bool if player should be muted.
3795 """
3796 if mute_control == PLAYER_CONTROL_NATIVE:
3797 # player supports mute command natively: forward to player
3798 await player.volume_mute(muted)
3799 return
3800 if mute_control == PLAYER_CONTROL_FAKE:
3801 # user wants to use fake mute control - so we use volume instead
3802 self.logger.debug(
3803 "Using volume for muting for player %s",
3804 player.state.name,
3805 )
3806 if muted:
3807 already_muted = bool(player.extra_data.get(ATTR_FAKE_MUTE))
3808 if not already_muted:
3809 # on a repeated mute command the volume is already 0
3810 player.extra_data[ATTR_PREVIOUS_VOLUME] = player.state.volume_level
3811 await self._handle_cmd_volume_set(player.player_id, 0)
3812 # set the flag after the volume command, as that clears it
3813 player.extra_data[ATTR_FAKE_MUTE] = True
3814 player.update_state()
3815 else:
3816 was_muted = bool(player.extra_data.get(ATTR_FAKE_MUTE))
3817 player.extra_data[ATTR_FAKE_MUTE] = False
3818 player.update_state()
3819 if not was_muted:
3820 # the volume is the one the user is listening at, restoring
3821 # anything here would turn a no-op unmute into a volume change
3822 return
3823 stored_volume: int | None = player.extra_data.pop(ATTR_PREVIOUS_VOLUME, None)
3824 # the volume was still unknown at mute time, so pick a low volume
3825 # rather than blasting the speaker at some assumed level
3826 await self._handle_cmd_volume_set(
3827 player.player_id, 1 if stored_volume is None else stored_volume
3828 )
3829 return
3830
3831 # handle external player control
3832 if player_control := self._controls.get(mute_control):
3833 control_name = player_control.name
3834 self.logger.debug("Redirecting mute command to PlayerControl %s", control_name)
3835 if not player_control.supports_mute:
3836 raise UnsupportedFeaturedException(
3837 f"Player control {control_name} is not available"
3838 )
3839 assert player_control.mute_set is not None
3840 await player_control.mute_set(muted)
3841 return
3842
3843 # handle to protocol player as volume_mute control
3844 if protocol_player := self.get_player(mute_control):
3845 self.logger.debug(
3846 "Redirecting mute command to protocol player %s",
3847 protocol_player.provider.manifest.name,
3848 )
3849 await protocol_player.volume_mute(muted)
3850 return
3851
3852 # the configured control disappeared after the mute control was resolved
3853 raise UnsupportedFeaturedException(f"Player {player.state.name} does not support muting")
3854
3855 async def _handle_play_media(self, player_id: str, media: PlayerMedia) -> None:
3856 """
3857 Handle play media command without group redirect.
3858
3859 Skips permission checks, locking, and all redirect logic (internal use only).
3860
3861 :param player_id: player_id of the player to handle the command.
3862 :param media: The Media that needs to be played on the player.
3863 """
3864 player = self.get_player(player_id, raise_unavailable=True)
3865 assert player is not None
3866 # set active source if media has a source_id (e.g. plugin source or mass queue source)
3867 if media.source_id:
3868 player.set_active_mass_source(media.source_id)
3869
3870 # Determine output protocol to use:
3871 # While a session is active (playing/paused), keep using the already active
3872 # protocol so mid-session commands stay on the same output.
3873 # On a fresh start always (re)select: a leftover active protocol from a
3874 # previous session must not overrule user preference, a grouped protocol
3875 # or native playback (and it may point at a player that is gone by now).
3876 target_player: Player | None = None
3877 output_protocol: OutputProtocol | None = None
3878 if (
3879 player.state.playback_state in (PlaybackState.PLAYING, PlaybackState.PAUSED)
3880 and player.active_output_protocol
3881 and player.active_output_protocol != "native"
3882 and (protocol_player := self.get_player(player.active_output_protocol))
3883 ):
3884 # Use the already-set protocol directly
3885 output_protocol = player.get_linked_protocol(player.active_output_protocol)
3886 if output_protocol is not None:
3887 target_player = protocol_player
3888 if target_player is None:
3889 target_player, output_protocol = self._select_best_output_protocol(player)
3890
3891 if target_player.player_id != player.player_id:
3892 # Playing via linked protocol - update active output protocol
3893 # output_protocol is guaranteed to be non-None when target_player != player
3894 assert output_protocol is not None
3895 self.logger.debug(
3896 "Starting playback on %s via protocol %s (target=%s), group_members=%s",
3897 player.state.name,
3898 output_protocol.name,
3899 target_player.display_name,
3900 target_player.state.group_members,
3901 )
3902 player.set_active_output_protocol(output_protocol.output_protocol_id)
3903 elif player.type != PlayerType.GROUP:
3904 # Native playback - group players don't have output protocols of their own
3905 # (they delegate to a sync leader / member which manages its own protocol)
3906 self.logger.debug(
3907 "Starting playback on %s via native, group_members=%s",
3908 player.state.name,
3909 player.state.group_members,
3910 )
3911 player.set_active_output_protocol("native")
3912
3913 # power on the player if needed (skip auto-play since we're about to start playback)
3914 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
3915 await self._handle_cmd_power(player.player_id, True, skip_auto_play=True)
3916 await target_player.play_media(media)
3917 if target_player.player_id != player.player_id:
3918 # notify the native player that protocol playback started
3919 assert output_protocol is not None
3920 await player.on_protocol_playback(output_protocol=output_protocol)
3921
3922 async def _handle_enqueue_next_media(self, player_id: str, media: PlayerMedia) -> None:
3923 """
3924 Handle enqueue next media command without group redirect.
3925
3926 Skips permission checks, locking, and all redirect logic (internal use only).
3927
3928 :param player_id: player_id of the player to handle the command.
3929 :param media: The Media that needs to be enqueued on the player.
3930 """
3931 player = self.get_player(player_id, raise_unavailable=True)
3932 assert player is not None
3933 if target_player := self._get_control_target(
3934 player,
3935 required_feature=PlayerFeature.ENQUEUE,
3936 require_active=True,
3937 ):
3938 self.logger.debug(
3939 "Redirecting enqueue command to protocol player %s",
3940 target_player.provider.manifest.name,
3941 )
3942 await target_player.enqueue_next_media(media)
3943 return
3944
3945 if PlayerFeature.ENQUEUE not in player.state.supported_features:
3946 raise UnsupportedFeaturedException(
3947 f"Player {player.state.name} does not support enqueueing"
3948 )
3949 await player.enqueue_next_media(media)
3950
3951 async def _handle_select_source(self, player_id: str, source: str | None) -> None:
3952 """
3953 Handle select source command without group redirect.
3954
3955 Skips permission checks, locking, and all redirect logic (internal use only).
3956
3957 :param player_id: player_id of the player to handle the command.
3958 :param source: The ID of the source that needs to be activated/selected.
3959 """
3960 if source is None:
3961 source = player_id # default to MA queue source
3962 player = self.get_player(player_id, True)
3963 assert player is not None
3964 # check if player is already playing and source is different
3965 # in that case we need to stop the player first
3966 prev_source = player.state.active_source
3967 if prev_source and source != prev_source:
3968 with suppress(PlayerCommandFailed, RuntimeError):
3969 # just try to stop (regardless of state)
3970 async with self.wait_for_player_update(player_id, timeout=5):
3971 await self._handle_cmd_stop(player_id)
3972 # check if source is a mass queue
3973 # this can be used to restore the queue after a source switch
3974 if self.mass.player_queues.get(source):
3975 player.set_active_mass_source(source)
3976 return
3977 # Legacy compatibility: the old plugin-source API used the
3978 # plugin's instance_id directly as the source string. The refactor
3979 # moved plugin sources to first-class AudioSource MediaItems played
3980 # via player_queues.play_media. Translate a legacy plugin-instance-id
3981 # source into the new flow so old frontends, third-party scripts,
3982 # and HA automations keep working — but only when the provider
3983 # exposes EXACTLY ONE AudioSource (it was always a 1:1 mapping under
3984 # the old API; multi-source providers have to use the explicit URI).
3985 if (legacy_prov := self.mass.get_provider(source)) and isinstance(
3986 legacy_prov, PluginProvider
3987 ):
3988 if ProviderFeature.AUDIO_SOURCE not in legacy_prov.supported_features:
3989 raise PlayerCommandFailed(f"Provider {source} does not expose AudioSources")
3990 sources = await legacy_prov.get_audio_sources()
3991 if len(sources) == 1:
3992 self.logger.debug(
3993 "Translating legacy select_source(%s) to play_media(%s)",
3994 source,
3995 sources[0].uri,
3996 )
3997 await self.mass.player_queues.play_media(player_id, str(sources[0].uri))
3998 return
3999 raise UnsupportedFeaturedException(
4000 f"Provider {source} exposes {len(sources)} AudioSources; the legacy "
4001 "select_source(plugin_instance_id) API only supported 1:1 mappings. "
4002 "Use player_queues.play_media with an explicit AudioSource URI."
4003 )
4004 # basic check if player supports source selection
4005 if PlayerFeature.SELECT_SOURCE not in player.state.supported_features:
4006 raise UnsupportedFeaturedException(
4007 f"Player {player.state.name} does not support source selection"
4008 )
4009 # basic check if source is valid for player
4010 if not any(x for x in player.state.source_list if x.id == source):
4011 raise PlayerCommandFailed(
4012 f"{source} is an invalid source for player {player.state.name}"
4013 )
4014 # forward to player
4015 await player.select_source(source)
4016
4017 async def _handle_cmd_stop(self, player_id: str) -> None:
4018 """
4019 Handle stop command without any redirects.
4020
4021 Skips permission checks, locking, and all redirect logic (internal use only).
4022
4023 :param player_id: player_id of the player to handle the command.
4024 """
4025 player = self.get_player(player_id, raise_unavailable=True)
4026 assert player is not None
4027 protocol_player: Player | None = None
4028 if player.active_output_protocol and player.active_output_protocol != "native":
4029 protocol_player = self.get_player(player.active_output_protocol)
4030 if player.state.playback_state == PlaybackState.IDLE:
4031 # The player already reports idle but an output protocol is still marked
4032 # active: the protocol player may never have received a stop at all
4033 # (e.g. the source stream ended on its own before this stop command
4034 # arrived). Forward an (idempotent) stop and schedule the protocol clear
4035 # so no stale session lingers on the device and the next playback
4036 # (re)selects the output protocol.
4037 if protocol_player is not None:
4038 await protocol_player.stop()
4039 if len(protocol_player.group_members) <= 1:
4040 self.schedule_active_output_protocol_clear(player)
4041 return
4042 player.mark_stop_called()
4043 # Delegate to active protocol player if one is active
4044 target_player = player
4045 if protocol_player is not None:
4046 target_player = protocol_player
4047 if PlayerFeature.POWER in target_player.supported_features:
4048 # if protocol player supports/requires power,
4049 # we power it off instead of just stopping (which also stops playback)
4050 # this is rare as most protocols do not support power control (except for cast)
4051 await self._handle_cmd_power(target_player.player_id, False)
4052 return
4053
4054 # handle command on player(protocol) directly
4055 await target_player.stop()
4056 # Only clear active protocol if the protocol player has no remaining group members.
4057 # If there are still protocol group members, keep the protocol active so that
4058 # when playback resumes it continues on the same protocol.
4059 if target_player.player_id == player.player_id or len(target_player.group_members) <= 1:
4060 self.schedule_active_output_protocol_clear(player)
4061
4062 async def _handle_cmd_play(self, player_id: str) -> None:
4063 """
4064 Handle play command without group redirect.
4065
4066 Skips permission checks, locking, and all redirect logic (internal use only).
4067
4068 :param player_id: player_id of the player to handle the command.
4069 """
4070 player = self.get_player(player_id, raise_unavailable=True)
4071 assert player is not None
4072 if player.state.playback_state == PlaybackState.PLAYING:
4073 self.logger.info(
4074 "Ignore PLAY request to player %s: player is already playing", player.state.name
4075 )
4076 return
4077 # If an AudioSource is the active queue item, proxy play to the plugin
4078 if active := self._get_active_audio_source(player):
4079 audio_source, plugin_prov = active
4080 if audio_source.can_play_pause:
4081 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PLAY)
4082 return
4083 # handle unpause (=play if player is paused)
4084 if player.state.playback_state == PlaybackState.PAUSED:
4085 active_source = next(
4086 (x for x in player.state.source_list if x.id == player.state.active_source), None
4087 )
4088 # raise if active source does not support play/pause
4089 if active_source and not active_source.can_play_pause:
4090 msg = (
4091 f"The active source ({active_source.name}) on player "
4092 f"{player.state.name} does not support play/pause"
4093 )
4094 raise PlayerCommandFailed(msg)
4095 # Delegate to active protocol player if one is active
4096 if target_player := self._get_control_target(
4097 player, PlayerFeature.PAUSE, require_active=True
4098 ):
4099 await target_player.play()
4100 return
4101 # No active protocol target: if the player rendering the audio supports pause and
4102 # the active (external) source can be paused, unpause it directly instead of
4103 # restarting the source.
4104 output_player = player.resolve_output_player()
4105 if (
4106 active_source
4107 and active_source.can_play_pause
4108 and PlayerFeature.PAUSE in output_player.supported_features
4109 ):
4110 await output_player.play()
4111 return
4112
4113 # player is not paused: try to resume the player
4114 # Note: We handle resume inline here without calling _handle_cmd_resume
4115 active_source = next(
4116 (x for x in player.state.source_list if x.id == player.state.active_source), None
4117 )
4118 media = player.state.current_media
4119 # power on the player if needed
4120 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
4121 await self._handle_cmd_power(player.player_id, True)
4122 if active_source and not active_source.passive:
4123 await self._handle_select_source(player_id, active_source.id)
4124 return
4125 if media:
4126 # try to re-play the current media item
4127 await player.play_media(media)
4128 return
4129 # fallback: just send play command - which will fail if nothing can be played
4130 await player.play()
4131
4132 async def _handle_cmd_pause(self, player_id: str) -> None:
4133 """
4134 Handle pause command without any redirects.
4135
4136 Skips permission checks, locking, and all redirect logic (internal use only).
4137
4138 :param player_id: player_id of the player to handle the command.
4139 """
4140 player = self.get_player(player_id, raise_unavailable=True)
4141 assert player is not None
4142 if player.state.playback_state == PlaybackState.IDLE:
4143 return
4144 # If an AudioSource is the active queue item, proxy pause to the plugin
4145 if active := self._get_active_audio_source(player):
4146 audio_source, plugin_prov = active
4147 if audio_source.can_play_pause:
4148 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PAUSE)
4149 return
4150 # handle command on player/source directly
4151 active_source = next(
4152 (x for x in player.state.source_list if x.id == player.state.active_source), None
4153 )
4154 if active_source and not active_source.can_play_pause:
4155 # raise if active source does not support play/pause
4156 msg = (
4157 f"The active source ({active_source.name}) on player "
4158 f"{player.state.name} does not support play/pause"
4159 )
4160 raise PlayerCommandFailed(msg)
4161 # Delegate to active protocol player if one is active
4162 if target_player := self._get_control_target(
4163 player, PlayerFeature.PAUSE, require_active=True
4164 ):
4165 await target_player.pause()
4166 return
4167 # No active protocol target: if the player rendering the audio supports pause and the
4168 # active (external) source can be paused, forward the command to it instead of stopping
4169 # it (mirrors the external-source handling in cmd_seek/cmd_next_track).
4170 output_player = player.resolve_output_player()
4171 if (
4172 active_source
4173 and active_source.can_play_pause
4174 and PlayerFeature.PAUSE in output_player.supported_features
4175 ):
4176 await output_player.pause()
4177 return
4178 # player/protocol does not support pause: fall back to stop
4179 self.logger.debug(
4180 "Player/protocol %s does not support pause, using STOP instead",
4181 player.state.name,
4182 )
4183 await self._handle_cmd_stop(player.player_id)
4184