/
/
/
1"""
2MusicAssistant PlayerController.
3
4Handles all logic to control supported players,
5which are provided by Player Providers.
6
7Note that the PlayerController has a concept of a 'player' and a 'playerstate'.
8The Player is the actual object that is provided by the provider,
9which incorporates the (unaltered) state of the player (e.g. volume, state, etc)
10and functions for controlling the player (e.g. play, pause, etc).
11
12The playerstate is the (final) state of the player, including any user customizations
13and transformations that are applied to the player.
14The playerstate is the object that is exposed to the outside world (via the API).
15"""
16
17from __future__ import annotations
18
19import asyncio
20import contextlib
21import time
22import weakref
23from collections.abc import AsyncIterator
24from contextlib import suppress
25from typing import TYPE_CHECKING, Any, cast
26
27from music_assistant_models.auth import Scope
28from music_assistant_models.background_task import TaskSchedule
29from music_assistant_models.constants import (
30 PLAYER_CONTROL_FAKE,
31 PLAYER_CONTROL_NATIVE,
32 PLAYER_CONTROL_NONE,
33)
34from music_assistant_models.enums import (
35 EventType,
36 IdentifierType,
37 MediaType,
38 PlaybackState,
39 PlayerFeature,
40 PlayerType,
41 ProviderFeature,
42 ProviderType,
43 SourceControl,
44)
45from music_assistant_models.errors import (
46 AlreadyRegisteredError,
47 InsufficientPermissions,
48 InvalidDataError,
49 MusicAssistantError,
50 PlayerCommandFailed,
51 PlayerUnavailableError,
52 ProviderUnavailableError,
53 UnsupportedFeaturedException,
54)
55from music_assistant_models.media_items import AudioSource
56from music_assistant_models.player import PlayerOptionValueType # noqa: TC002
57from music_assistant_models.player_control import PlayerControl # noqa: TC002
58
59from music_assistant.constants import (
60 ATTR_ACTIVE_SOURCE,
61 ATTR_ANNOUNCEMENT_IN_PROGRESS,
62 ATTR_AVAILABLE,
63 ATTR_ENABLED,
64 ATTR_FAKE_MUTE,
65 ATTR_FAKE_POWER,
66 ATTR_FAKE_VOLUME,
67 ATTR_GROUP_MEMBERS,
68 ATTR_GROUP_VOLUME_SNAPSHOT,
69 ATTR_LAST_POLL,
70 ATTR_MUTE_CONTROL,
71 ATTR_MUTE_LOCK,
72 ATTR_POWER_CONTROL,
73 ATTR_POWERED,
74 ATTR_PREVIOUS_VOLUME,
75 ATTR_SUPPORTED_FEATURES,
76 ATTR_VOLUME_CONTROL,
77 CONF_AUTO_PLAY,
78 CONF_CACHED_ARP_MAC,
79 CONF_ENTRY_MAX_VOLUME,
80 CONF_ENTRY_MIN_VOLUME,
81 CONF_GROUP_MEMBERS,
82 CONF_MAX_VOLUME,
83 CONF_MIN_VOLUME,
84 CONF_MUTE_CONTROL,
85 CONF_PLAY_MEDIA_OVERRIDES_GROUP,
86 CONF_PLAYER_DSP,
87 CONF_PLAYERS,
88 CONF_POWER_CONTROL,
89 CONF_PROTOCOL_PARENT_ID,
90 CONF_REPORTED_MAC,
91 CONF_VOLUME_CONTROL,
92 VERBOSE_LOG_LEVEL,
93)
94from music_assistant.controllers.webserver.helpers.auth_middleware import (
95 get_current_user,
96 get_sendspin_player_id,
97 has_scope,
98)
99from music_assistant.helpers.api import api_command
100from music_assistant.helpers.colors import get_palette_for_url
101from music_assistant.helpers.util import (
102 TaskManager,
103 enrich_device_mac_address,
104 is_valid_mac_address,
105)
106from music_assistant.models.core_controller import CoreController
107from music_assistant.models.player import Player, PlayerMedia, PlayerState
108from music_assistant.models.player_provider import PlayerProvider
109from music_assistant.models.plugin import PluginProvider
110
111from .announcements import AnnouncementsMixin
112from .constants import PlayerLockPurpose
113from .helpers import handle_player_command, wait_for_power_on
114from .protocol_linking import ProtocolLinkingMixin
115
116if TYPE_CHECKING:
117 from collections.abc import Callable, Iterator
118
119 from music_assistant_models.config_entries import (
120 ConfigEntry,
121 CoreConfig,
122 PlayerConfig,
123 )
124 from music_assistant_models.player import OutputProtocol
125 from music_assistant_models.player_queue import PlayerQueue
126
127 from music_assistant import MusicAssistant
128 from music_assistant.helpers.json import SerializableType
129
130CACHE_CATEGORY_PLAYER_POWER = 1
131
132# state keys that carry the current_media playback-position anchor; these only
133# change on discrete position events (play/pause/seek/track change/buffer correction)
134POSITION_ANCHOR_KEYS = frozenset(
135 {
136 "current_media.elapsed_time",
137 "current_media.elapsed_time_last_updated",
138 }
139)
140
141# Sentinel used to detect omitted optional arguments where ``None`` is a valid value.
142_SENTINEL: Any = object()
143
144
145class PlayerController(AnnouncementsMixin, ProtocolLinkingMixin, CoreController):
146 """Controller holding all logic to control registered players."""
147
148 domain: str = "players"
149
150 def __init__(self, mass: MusicAssistant) -> None:
151 """Initialize core controller."""
152 super().__init__(mass)
153 self._players: dict[str, Player] = {}
154 self._controls: dict[str, PlayerControl] = {}
155 self.manifest.name = "Player Controller"
156 self.manifest.description = (
157 "Music Assistant's core controller which manages all players from all providers."
158 )
159 self.manifest.icon = "speaker-multiple"
160 self._poll_task: asyncio.Task[None] | None = None
161 self._player_command_locks: dict[str, asyncio.Lock] = {}
162 # Re-entrancy tracking for get_player_lock, keyed on the task object
163 # (weak ref auto-clears entries if a task is GC'd before its finally runs).
164 self._task_held_locks: weakref.WeakKeyDictionary[asyncio.Task[Any], set[str]] = (
165 weakref.WeakKeyDictionary()
166 )
167 # Lock to prevent race conditions during player registration
168 self._register_lock = asyncio.Lock()
169 # Track pending protocol player evaluations (delayed to allow all protocols to register)
170 self._pending_protocol_evaluations: dict[str, asyncio.TimerHandle] = {}
171 # Serialize delayed evaluations to prevent race conditions
172 self._delayed_evaluation_lock = asyncio.Lock()
173 # Subscribers for player state updates (called with player + changed_values)
174 self._state_update_subscribers: list[
175 Callable[[Player, dict[str, tuple[Any, Any]]], None]
176 ] = []
177
178 @contextlib.asynccontextmanager
179 async def get_player_lock(
180 self, player_id: str, purpose: PlayerLockPurpose = PlayerLockPurpose.PLAYBACK
181 ) -> AsyncIterator[None]:
182 """
183 Acquire a purpose-scoped lock for a player, with re-entrant support.
184
185 Tracks lock ownership per asyncio Task so that nested calls within the same
186 task skip re-acquisition (preventing deadlocks), while deferred callbacks
187 (call_later / create_task) correctly acquire a fresh lock.
188
189 If the lock can't be acquired within 30s the body runs anyway, to keep
190 the player responsive when a previous holder is stuck on a hung command.
191
192 :param player_id: The player to lock.
193 :param purpose: Lock category. Commands with different purposes can run
194 concurrently on the same player.
195 """
196 lock_key = f"{purpose.value}_{player_id}"
197 task = asyncio.current_task()
198
199 if task is not None and lock_key in self._task_held_locks.get(task, set()):
200 yield
201 return
202
203 lock = self._player_command_locks.setdefault(lock_key, asyncio.Lock())
204 # Two-stage acquire: a slow-acquire log at 5s and a hard give-up at 30s.
205 # If the previous holder is stuck (e.g. on a dead provider socket), we
206 # proceed without the lock so this player stays responsive.
207 acquired = False
208 try:
209 async with asyncio.timeout(5):
210 await lock.acquire()
211 acquired = True
212 except TimeoutError:
213 self.logger.debug(
214 "Acquiring %s lock for player %s is slow (>5s)", purpose.value, player_id
215 )
216 try:
217 async with asyncio.timeout(25):
218 await lock.acquire()
219 acquired = True
220 except TimeoutError:
221 self.logger.warning(
222 "Timed out (30s) acquiring %s lock for player %s — "
223 "previous holder appears stuck; proceeding without lock",
224 purpose.value,
225 player_id,
226 )
227
228 if acquired and task is not None:
229 self._task_held_locks.setdefault(task, set()).add(lock_key)
230 try:
231 yield
232 finally:
233 if acquired:
234 if task is not None and (held := self._task_held_locks.get(task)) is not None:
235 held.discard(lock_key)
236 if not held:
237 del self._task_held_locks[task]
238 lock.release()
239
240 async def get_config_entries(self) -> tuple[ConfigEntry, ...]:
241 """Return Config Entries for the Player Controller."""
242 return ()
243
244 async def setup(self, config: CoreConfig) -> None:
245 """Async initialize of module."""
246 self._repair_protocol_parent_links()
247 self._poll_task = self.mass.create_task(self._poll_players())
248 self.mass.tasks.register_scheduled_task(
249 task_id="fix_group_member_configs",
250 name="Fix sync group member configurations",
251 handler=self._fix_group_member_configs,
252 schedule=TaskSchedule.weekly(
253 days_of_week=[0],
254 hour=4,
255 minute=0,
256 ),
257 initial_delay=300,
258 )
259
260 async def close(self) -> None:
261 """Cleanup on exit."""
262 if self._poll_task and not self._poll_task.done():
263 self._poll_task.cancel()
264 # Cancel all pending protocol evaluations
265 for handle in self._pending_protocol_evaluations.values():
266 handle.cancel()
267 self._pending_protocol_evaluations.clear()
268 for player in self._players.values():
269 if player.sleep_timer_expires_at is not None:
270 self.mass.cancel_timer(self._sleep_timer_task_id(player.player_id))
271
272 async def get_diagnostics(self) -> dict[str, SerializableType]:
273 """Return diagnostics info for this controller to include in diagnostics reports."""
274 players = list(self._players.values())
275 return {
276 "players_synced": sum(player.state.synced_to is not None for player in players),
277 "players_with_active_group": sum(
278 player.state.active_group is not None for player in players
279 ),
280 "announcements_in_progress": sum(
281 bool(player.extra_data.get(ATTR_ANNOUNCEMENT_IN_PROGRESS)) for player in players
282 ),
283 "pending_protocol_evaluations": len(self._pending_protocol_evaluations),
284 }
285
286 async def on_provider_loaded(self, provider: PlayerProvider) -> None:
287 """Handle logic when a provider is loaded."""
288
289 async def on_provider_unload(self, provider: PlayerProvider) -> None:
290 """Handle logic when a provider is (about to get) unloaded."""
291
292 @property
293 def providers(self) -> list[PlayerProvider]:
294 """Return all loaded/running MusicProviders."""
295 return cast("list[PlayerProvider]", self.mass.get_providers(ProviderType.PLAYER))
296
297 def iter_players(
298 self,
299 return_unavailable: bool = True,
300 return_disabled: bool = False,
301 provider_filter: str | None = None,
302 return_protocol_players: bool = False,
303 ) -> Iterator[Player]:
304 """
305 Iterate over all registered players, regardless of who is asking.
306
307 Use this for internal logic - state derivation, bookkeeping and topology
308 lookups - which must stay correct no matter which user's command happened
309 to trigger it. Use :meth:`all_players` for anything presented to a user.
310
311 :param return_unavailable [bool]: Include unavailable players.
312 :param return_disabled [bool]: Include disabled players.
313 :param provider_filter [str]: Optional filter by provider lookup key.
314 :param return_protocol_players [bool]: Include protocol players (hidden by default).
315 """
316 for player in list(self._players.values()):
317 if not (player.state.available or return_unavailable):
318 continue
319 if not (player.state.enabled or return_disabled):
320 continue
321 if not player.initialized.is_set():
322 continue
323 if provider_filter is not None and player.provider.instance_id != provider_filter:
324 continue
325 if not return_protocol_players and player.state.type == PlayerType.PROTOCOL:
326 continue
327 yield player
328
329 def all_players(
330 self,
331 return_unavailable: bool = True,
332 return_disabled: bool = False,
333 provider_filter: str | None = None,
334 return_protocol_players: bool = False,
335 ) -> list[Player]:
336 """
337 Return the registered players the current user is allowed to see.
338
339 Note that this applies user filters for players (for non admin users),
340 which makes it unsuitable for internal logic - use :meth:`iter_players` there.
341
342 :param return_unavailable [bool]: Include unavailable players.
343 :param return_disabled [bool]: Include disabled players.
344 :param provider_filter [str]: Optional filter by provider lookup key.
345 :param return_protocol_players [bool]: Include protocol players (hidden by default).
346
347 :return: List of Player objects.
348 """
349 current_user = get_current_user()
350 user_filter = (
351 current_user.player_filter
352 if current_user and not has_scope(current_user, Scope.ALL)
353 else None
354 )
355 current_sendspin_player = get_sendspin_player_id()
356 return [
357 player
358 for player in self.iter_players(
359 return_unavailable=return_unavailable,
360 return_disabled=return_disabled,
361 provider_filter=provider_filter,
362 return_protocol_players=return_protocol_players,
363 )
364 if not user_filter
365 or player.player_id in user_filter
366 or player.player_id == current_sendspin_player
367 ]
368
369 @api_command("players/all", required_scope=Scope.PLAYERS_READ)
370 def all_player_states(
371 self,
372 return_unavailable: bool = True,
373 return_disabled: bool = False,
374 provider_filter: str | None = None,
375 return_protocol_players: bool = False,
376 ) -> list[PlayerState]:
377 """
378 Return PlayerState for all registered players.
379
380 :param return_unavailable [bool]: Include unavailable players.
381 :param return_disabled [bool]: Include disabled players.
382 :param provider_filter [str]: Optional filter by provider lookup key.
383 :param return_protocol_players [bool]: Include protocol players (hidden by default).
384
385 :return: List of PlayerState objects.
386 """
387 return [
388 player.state
389 for player in self.all_players(
390 return_unavailable=return_unavailable,
391 return_disabled=return_disabled,
392 provider_filter=provider_filter,
393 return_protocol_players=return_protocol_players,
394 )
395 ]
396
397 def get_player(
398 self,
399 player_id: str,
400 raise_unavailable: bool = False,
401 ) -> Player | None:
402 """
403 Return Player by player_id.
404
405 :param player_id [str]: ID of the player.
406 :param raise_unavailable [bool]: Raise if player is unavailable.
407
408 :raises PlayerUnavailableError: If player is unavailable and raise_unavailable is True.
409 :return: Player object or None.
410 """
411 if player := self._players.get(player_id):
412 if (not player.state.available or not player.state.enabled) and raise_unavailable:
413 msg = f"Player {player_id} is not available"
414 raise PlayerUnavailableError(msg)
415 return player
416 if raise_unavailable:
417 msg = f"Player {player_id} is not available"
418 raise PlayerUnavailableError(msg)
419 return None
420
421 @api_command("players/get", required_scope=Scope.PLAYERS_READ)
422 def get_player_state(
423 self,
424 player_id: str,
425 raise_unavailable: bool = False,
426 ) -> PlayerState | None:
427 """
428 Return PlayerState by player_id.
429
430 :param player_id [str]: ID of the player.
431 :param raise_unavailable [bool]: Raise if player is unavailable.
432
433 :raises PlayerUnavailableError: If player is unavailable and raise_unavailable is True.
434 :return: Player object or None.
435 """
436 current_user = get_current_user()
437 user_filter = (
438 current_user.player_filter
439 if current_user and not has_scope(current_user, Scope.ALL)
440 else None
441 )
442 current_sendspin_player = get_sendspin_player_id()
443 if (
444 current_user
445 and user_filter
446 and player_id not in user_filter
447 and player_id != current_sendspin_player
448 ):
449 msg = f"{current_user.username} does not have access to player {player_id}"
450 raise InsufficientPermissions(msg)
451 if player := self.get_player(player_id, raise_unavailable):
452 return player.state
453 return None
454
455 def get_player_by_name(self, name: str) -> Player | None:
456 """
457 Return Player by name.
458
459 Performs case-insensitive matching against the player's state name
460 (the final name visible in clients and API).
461 If multiple players match, logs a warning and returns the first match.
462
463 :param name: Name of the player.
464 :return: Player object or None.
465 """
466 name_normalized = name.strip().lower()
467 matches: list[Player] = []
468
469 for player in list(self._players.values()):
470 if player.state.name.strip().lower() == name_normalized:
471 matches.append(player)
472
473 if not matches:
474 return None
475
476 if len(matches) > 1:
477 player_ids = [p.player_id for p in matches]
478 self.logger.warning(
479 "players/get_by_name: Multiple players found with name '%s': %s - "
480 "returning first match (%s). "
481 "Consider using the players/get API with player_id instead "
482 "for unambiguous lookups.",
483 name,
484 player_ids,
485 matches[0].player_id,
486 )
487
488 return matches[0]
489
490 @api_command("players/get_by_name", required_scope=Scope.PLAYERS_READ)
491 def get_player_state_by_name(self, name: str) -> PlayerState | None:
492 """
493 Return PlayerState by name.
494
495 :param name: Name of the player.
496 :return: PlayerState object or None.
497 """
498 current_user = get_current_user()
499 user_filter = (
500 current_user.player_filter
501 if current_user and not has_scope(current_user, Scope.ALL)
502 else None
503 )
504 current_sendspin_player = get_sendspin_player_id()
505 if player := self.get_player_by_name(name):
506 if (
507 current_user
508 and user_filter
509 and player.player_id not in user_filter
510 and player.player_id != current_sendspin_player
511 ):
512 msg = f"{current_user.username} does not have access to player {player.player_id}"
513 raise InsufficientPermissions(msg)
514 return player.state
515 return None
516
517 @api_command("players/player_controls", required_scope=Scope.PLAYERS_READ)
518 def player_controls(
519 self,
520 ) -> list[PlayerControl]:
521 """Return all registered playercontrols."""
522 return list(self._controls.values())
523
524 @api_command("players/player_control", required_scope=Scope.PLAYERS_READ)
525 def get_player_control(
526 self,
527 control_id: str,
528 ) -> PlayerControl | None:
529 """
530 Return PlayerControl by control_id.
531
532 :param control_id: ID of the player control.
533 :return: PlayerControl object or None.
534 """
535 if control := self._controls.get(control_id):
536 return control
537 return None
538
539 @api_command("players/sleep_timer/get", required_scope=Scope.PLAYERS_READ)
540 def get_sleep_timer(self, player_id: str) -> float | None:
541 """
542 Return the active sleep timer expiry timestamp for the player.
543
544 :param player_id: Player ID to check.
545 """
546 player = self._get_player_with_redirect(player_id)
547 return player.sleep_timer_expires_at
548
549 @api_command("players/sleep_timer/set", required_scope=Scope.PLAYERS_CONTROL)
550 def set_sleep_timer(self, player_id: str, seconds: int) -> float:
551 """
552 Set a sleep timer for the player.
553
554 :param player_id: Player ID to set the timer for.
555 :param seconds: Delay in seconds before playback is stopped.
556 """
557 if seconds <= 0:
558 msg = "Sleep timer duration must be greater than zero seconds"
559 raise InvalidDataError(msg)
560 player = self._get_player_with_redirect(player_id)
561 try:
562 # guard against absurd durations that overflow the float timestamp math
563 expires_at = time.time() + seconds
564 except OverflowError:
565 msg = "Sleep timer duration is too large to schedule"
566 raise InvalidDataError(msg) from None
567 player.set_sleep_timer_expires_at(expires_at)
568 player.update_state()
569 self._signal_sleep_timer_updated(player, expires_at)
570 self.mass.call_later(
571 seconds,
572 self._handle_sleep_timer_expired,
573 player.player_id,
574 task_id=self._sleep_timer_task_id(player.player_id),
575 )
576 return expires_at
577
578 @api_command("players/sleep_timer/clear", required_scope=Scope.PLAYERS_CONTROL)
579 def clear_sleep_timer(self, player_id: str) -> None:
580 """
581 Clear the active sleep timer for the player.
582
583 :param player_id: Player ID to clear the timer for.
584 """
585 player = self._get_player_with_redirect(player_id)
586 self._clear_sleep_timer(player)
587
588 # Player commands
589
590 @api_command("players/cmd/stop", required_scope=Scope.PLAYERS_CONTROL)
591 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
592 async def cmd_stop(self, player_id: str) -> None:
593 """
594 Send STOP command to given player.
595
596 - player_id: player_id of the player to handle the command.
597 """
598 player = self._get_player_with_redirect(player_id)
599 # Redirect to queue controller if it is active (skip if already in queue command context)
600 if active_queue := self.get_active_queue(player):
601 await self.mass.player_queues.stop(active_queue.queue_id)
602 return
603 # Delegate to internal handler for actual implementation
604 await self._handle_cmd_stop(player.player_id)
605
606 @api_command("players/cmd/play", required_scope=Scope.PLAYERS_CONTROL)
607 @handle_player_command
608 async def cmd_play(self, player_id: str) -> None:
609 """
610 Send PLAY (unpause) command to given player.
611
612 - player_id: player_id of the player to handle the command.
613 """
614 player = self._get_player_with_redirect(player_id)
615 if player.state.playback_state == PlaybackState.PLAYING:
616 self.logger.info(
617 "Ignore PLAY request to player %s: player is already playing", player.state.name
618 )
619 return
620 # player is not paused: check for queue redirect, then delegate to internal handler
621 if player.state.playback_state != PlaybackState.PAUSED:
622 source = player.state.active_source
623 if active_queue := self.mass.player_queues.get(source or player_id):
624 await self.mass.player_queues.resume(active_queue.queue_id)
625 return
626
627 # Delegate to internal handler for actual implementation
628 await self._handle_cmd_play(player.player_id)
629
630 @api_command("players/cmd/pause", required_scope=Scope.PLAYERS_CONTROL)
631 @handle_player_command
632 async def cmd_pause(self, player_id: str) -> None:
633 """
634 Send PAUSE command to given player.
635
636 - player_id: player_id of the player to handle the command.
637 """
638 player = self._get_player_with_redirect(player_id)
639 # Redirect to queue controller if it is active (skip if already in queue command context)
640 if active_queue := self.get_active_queue(player):
641 await self.mass.player_queues.pause(active_queue.queue_id)
642 return
643 # Delegate to internal handler for actual implementation
644 await self._handle_cmd_pause(player.player_id)
645
646 @api_command("players/cmd/play_pause", required_scope=Scope.PLAYERS_CONTROL)
647 async def cmd_play_pause(self, player_id: str) -> None:
648 """
649 Toggle play/pause on given player.
650
651 - player_id: player_id of the player to handle the command.
652 """
653 player = self._get_player_with_redirect(player_id)
654 if player.state.playback_state == PlaybackState.PLAYING:
655 await self.cmd_pause(player.player_id)
656 else:
657 await self.cmd_play(player.player_id)
658
659 @api_command("players/cmd/resume", required_scope=Scope.PLAYERS_CONTROL)
660 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
661 async def cmd_resume(
662 self, player_id: str, source: str | None = None, media: PlayerMedia | None = None
663 ) -> None:
664 """
665 Send RESUME command to given player.
666
667 Resume (or restart) playback on the player.
668
669 :param player_id: player_id of the player to handle the command.
670 :param source: Optional source to resume.
671 :param media: Optional media to resume.
672 """
673 await self._handle_cmd_resume(player_id, source, media)
674
675 @api_command("players/cmd/seek", required_scope=Scope.PLAYERS_CONTROL)
676 @handle_player_command
677 async def cmd_seek(self, player_id: str, position: int) -> None:
678 """
679 Handle SEEK command for given player.
680
681 - player_id: player_id of the player to handle the command.
682 - position: position in seconds to seek to in the current playing item.
683 """
684 player = self._get_player_with_redirect(player_id)
685 # If an AudioSource is the active queue item, proxy the seek to the plugin
686 if active := self._get_active_audio_source(player):
687 audio_source, plugin_prov = active
688 if audio_source.can_seek:
689 await plugin_prov.on_source_control(
690 audio_source.item_id, SourceControl.SEEK, position
691 )
692 return
693 # Redirect to queue controller if it is active
694 if active_queue := self.get_active_queue(player):
695 await self.mass.player_queues.seek(active_queue.queue_id, position)
696 return
697 # handle command on player/source directly
698 active_source = next((x for x in player.source_list if x.id == player.active_source), None)
699 if active_source and not active_source.can_seek:
700 msg = (
701 f"The active source ({active_source.name}) on player "
702 f"{player.display_name} does not support seeking"
703 )
704 raise PlayerCommandFailed(msg)
705 if PlayerFeature.SEEK not in player.supported_features:
706 msg = f"Player {player.display_name} does not support seeking"
707 raise UnsupportedFeaturedException(msg)
708 # handle command on player directly
709 await player.seek(position)
710
711 @api_command("players/cmd/next", required_scope=Scope.PLAYERS_CONTROL)
712 @handle_player_command
713 async def cmd_next_track(self, player_id: str) -> None:
714 """Handle NEXT TRACK command for given player."""
715 player = self._get_player_with_redirect(player_id)
716 active_source_id = player.state.active_source or player.player_id
717 # If an AudioSource is the active queue item, proxy next to the plugin
718 if active := self._get_active_audio_source(player):
719 audio_source, plugin_prov = active
720 if audio_source.can_next_previous:
721 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.NEXT)
722 return
723 # Redirect to queue controller if it is active
724 if active_queue := self.get_active_queue(player):
725 await self.mass.player_queues.next(active_queue.queue_id)
726 return
727 if PlayerFeature.NEXT_PREVIOUS in player.state.supported_features:
728 # player has some other source active and native next/previous support
729 active_source = next(
730 (x for x in player.state.source_list if x.id == active_source_id), None
731 )
732 if active_source and active_source.can_next_previous:
733 await player.next_track()
734 return
735 msg = "This action is (currently) unavailable for this source."
736 raise PlayerCommandFailed(msg)
737 # Player does not support next/previous feature
738 msg = f"Player {player.state.name} does not support skipping to the next track."
739 raise UnsupportedFeaturedException(msg)
740
741 @api_command("players/cmd/previous", required_scope=Scope.PLAYERS_CONTROL)
742 @handle_player_command
743 async def cmd_previous_track(self, player_id: str) -> None:
744 """Handle PREVIOUS TRACK command for given player."""
745 player = self._get_player_with_redirect(player_id)
746 active_source_id = player.state.active_source or player.player_id
747 # If an AudioSource is the active queue item, proxy previous to the plugin
748 if active := self._get_active_audio_source(player):
749 audio_source, plugin_prov = active
750 if audio_source.can_next_previous:
751 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PREVIOUS)
752 return
753 # Redirect to queue controller if it is active
754 if active_queue := self.get_active_queue(player):
755 await self.mass.player_queues.previous(active_queue.queue_id)
756 return
757 if PlayerFeature.NEXT_PREVIOUS in player.state.supported_features:
758 # player has some other source active and native next/previous support
759 active_source = next(
760 (x for x in player.state.source_list if x.id == active_source_id), None
761 )
762 if active_source and active_source.can_next_previous:
763 await player.previous_track()
764 return
765 msg = "This action is (currently) unavailable for this source."
766 raise PlayerCommandFailed(msg)
767 # Player does not support next/previous feature
768 msg = f"Player {player.state.name} does not support skipping to the previous track."
769 raise UnsupportedFeaturedException(msg)
770
771 @api_command("players/cmd/power", required_scope=Scope.PLAYERS_CONTROL)
772 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
773 async def cmd_power(self, player_id: str, powered: bool) -> None:
774 """
775 Send POWER command to given player.
776
777 :param player_id: player_id of the player to handle the command.
778 :param powered: bool if player should be powered on or off.
779 """
780 # Power is serialized with PLAYBACK because powering on a sync/group player
781 # forms the group (and powering off dissolves it) - this must not race with
782 # play_media / cmd_resume / cmd_set_members on the same player.
783 await self._handle_cmd_power(player_id, powered)
784
785 @api_command("players/cmd/volume_set", required_scope=Scope.PLAYERS_CONTROL)
786 @handle_player_command(lock=PlayerLockPurpose.VOLUME)
787 async def cmd_volume_set(self, player_id: str, volume_level: int) -> None:
788 """
789 Send VOLUME_SET command to given player.
790
791 :param player_id: player_id of the player to handle the command.
792 :param volume_level: volume level (0..100) to set on the player.
793 """
794 await self._handle_cmd_volume_set(player_id, volume_level)
795 # individual child volume change invalidates any cached group volume snapshot
796 # skip for group players since _handle_cmd_volume_set redirects those to
797 # set_group_volume which creates/uses the snapshot itself
798 if (player := self.get_player(player_id)) and player.type != PlayerType.GROUP:
799 self._invalidate_group_volume_snapshot(player_id)
800
801 @api_command("players/cmd/volume_up", required_scope=Scope.PLAYERS_CONTROL)
802 @handle_player_command
803 async def cmd_volume_up(self, player_id: str) -> None:
804 """
805 Send VOLUME_UP command to given player.
806
807 - player_id: player_id of the player to handle the command.
808 """
809 if not (player := self.get_player(player_id)):
810 return
811 if player.type == PlayerType.GROUP:
812 await self.cmd_group_volume_up(player_id)
813 return
814 current_volume = player.state.volume_level or 0
815 if current_volume < 10 or current_volume > 90:
816 step_size = 1
817 elif current_volume < 30 or current_volume > 70:
818 step_size = 2
819 else:
820 step_size = 3
821 new_volume = min(100, current_volume + step_size)
822 await self.cmd_volume_set(player_id, new_volume)
823
824 @api_command("players/cmd/volume_down", required_scope=Scope.PLAYERS_CONTROL)
825 @handle_player_command
826 async def cmd_volume_down(self, player_id: str) -> None:
827 """
828 Send VOLUME_DOWN command to given player.
829
830 - player_id: player_id of the player to handle the command.
831 """
832 if not (player := self.get_player(player_id)):
833 return
834 if player.type == PlayerType.GROUP:
835 await self.cmd_group_volume_down(player_id)
836 return
837 current_volume = player.state.volume_level or 0
838 if current_volume < 10 or current_volume > 90:
839 step_size = 1
840 elif current_volume < 30 or current_volume > 70:
841 step_size = 2
842 else:
843 step_size = 3
844 new_volume = max(0, current_volume - step_size)
845 await self.cmd_volume_set(player_id, new_volume)
846
847 @api_command("players/cmd/group_volume", required_scope=Scope.PLAYERS_CONTROL)
848 @handle_player_command
849 async def cmd_group_volume(
850 self,
851 player_id: str,
852 volume_level: int,
853 ) -> None:
854 """
855 Handle adjusting the overall/group volume to a playergroup (or synced players).
856
857 Will set a new (overall) volume level to a group player or syncgroup.
858
859 :param player_id: Player ID of group player or syncleader to handle the command.
860 :param volume_level: Volume level (0..100) to set to the group.
861 """
862 player = self.get_player(player_id, True)
863 assert player is not None # for type checker
864 if player.state.type == PlayerType.GROUP or player.state.group_members:
865 # dedicated group player or sync leader
866 await self.set_group_volume(player, volume_level)
867 return
868 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
869 # redirect to sync leader
870 await self.set_group_volume(sync_leader, volume_level)
871 return
872 # treat as normal player volume change
873 await self.cmd_volume_set(player_id, volume_level)
874
875 @api_command("players/cmd/group_volume_up", required_scope=Scope.PLAYERS_CONTROL)
876 @handle_player_command
877 async def cmd_group_volume_up(self, player_id: str) -> None:
878 """
879 Send VOLUME_UP command to given playergroup.
880
881 - player_id: player_id of the player to handle the command.
882 """
883 group_player_state = self.get_player_state(player_id, True)
884 assert group_player_state
885 cur_volume = group_player_state.group_volume
886 if cur_volume is None:
887 return
888 if cur_volume < 10 or cur_volume > 90:
889 step_size = 1
890 elif cur_volume < 30 or cur_volume > 70:
891 step_size = 2
892 else:
893 step_size = 3
894 new_volume = min(100, cur_volume + step_size)
895 await self.cmd_group_volume(player_id, new_volume)
896
897 @api_command("players/cmd/group_volume_down", required_scope=Scope.PLAYERS_CONTROL)
898 @handle_player_command
899 async def cmd_group_volume_down(self, player_id: str) -> None:
900 """
901 Send VOLUME_DOWN command to given playergroup.
902
903 - player_id: player_id of the player to handle the command.
904 """
905 group_player_state = self.get_player_state(player_id, True)
906 assert group_player_state
907 cur_volume = group_player_state.group_volume
908 if cur_volume is None:
909 return
910 if cur_volume < 10 or cur_volume > 90:
911 step_size = 1
912 elif cur_volume < 30 or cur_volume > 70:
913 step_size = 2
914 else:
915 step_size = 3
916 new_volume = max(0, cur_volume - step_size)
917 await self.cmd_group_volume(player_id, new_volume)
918
919 @api_command("players/cmd/group_volume_mute", required_scope=Scope.PLAYERS_CONTROL)
920 @handle_player_command
921 async def cmd_group_volume_mute(self, player_id: str, muted: bool) -> None:
922 """
923 Handle muting a playergroup (or synced players) as a whole.
924
925 A group player or syncleader mutes all of its members, a synced player is
926 redirected to its syncleader and an ungrouped player is muted on its own.
927
928 :param player_id: Player ID of the player to handle the command.
929 :param muted: bool if the group should be muted.
930 """
931 player = self.get_player(player_id, True)
932 assert player is not None # for type checker
933 if player.state.type == PlayerType.GROUP or player.state.group_members:
934 # dedicated group player or sync leader
935 await self._mute_group_members(player, muted)
936 return
937 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
938 # redirect to sync leader
939 await self._mute_group_members(sync_leader, muted)
940 return
941 # treat as normal player mute
942 await self.cmd_volume_mute(player_id, muted)
943
944 @api_command("players/cmd/volume_mute", required_scope=Scope.PLAYERS_CONTROL)
945 @handle_player_command(lock=PlayerLockPurpose.VOLUME)
946 async def cmd_volume_mute(self, player_id: str, muted: bool) -> None:
947 """
948 Send VOLUME_MUTE command to given player.
949
950 - player_id: player_id of the player to handle the command.
951 - muted: bool if player should be muted.
952 """
953 player = self.get_player(player_id, True)
954 assert player
955
956 if player.type == PlayerType.GROUP:
957 # redirect to special group mute control
958 await self.cmd_group_volume_mute(player_id, muted)
959 return
960
961 # clearing the mute lock may not depend on mute support, otherwise a lock set
962 # while the player still had a mute control would outlive a control change
963 if not muted:
964 player.extra_data.pop(ATTR_MUTE_LOCK, None)
965
966 mute_control = player.mute_control
967 if mute_control == PLAYER_CONTROL_NONE:
968 raise UnsupportedFeaturedException(
969 f"Player {player.state.name} does not support muting"
970 )
971
972 # Set mute lock for players in a group
973 # This prevents auto-unmute when group volume changes
974 had_mute_lock = ATTR_MUTE_LOCK in player.extra_data
975 if muted and self._is_in_group(player.state):
976 player.extra_data[ATTR_MUTE_LOCK] = True
977
978 try:
979 await self._handle_cmd_volume_mute(player, mute_control, muted)
980 except Exception:
981 # a mute that did not happen may not leave a lock behind, but a lock
982 # earned by an earlier successful mute must survive
983 if not had_mute_lock:
984 player.extra_data.pop(ATTR_MUTE_LOCK, None)
985 raise
986
987 @handle_player_command
988 async def play_media(self, player_id: str, media: PlayerMedia) -> None:
989 """
990 Handle PLAY MEDIA on given player.
991
992 :param player_id: player_id of the player to handle the command.
993 :param media: The Media that needs to be played on the player.
994 """
995 # An explicit play_media on a captured player honors the player's
996 # CONF_PLAY_MEDIA_OVERRIDES_GROUP preference (default: True) — the
997 # player is released from its group/sync first, then plays the media
998 # standalone. With the preference off, behavior falls back to the
999 # legacy "redirect to group leader" path below.
1000 # Note: the release step runs outside the PLAYBACK lock to avoid an
1001 # AB-BA cycle with cmd_set_members(group), which acquires lock(group)
1002 # then lock(sync_leader) via the sync_group provider.
1003 target_player = self.get_player(player_id, True)
1004 if target_player is not None and (
1005 target_player.state.synced_to or target_player.state.active_group
1006 ):
1007 override = bool(
1008 self.mass.config.get_raw_player_config_value(
1009 target_player.player_id,
1010 CONF_PLAY_MEDIA_OVERRIDES_GROUP,
1011 True,
1012 )
1013 )
1014 if override:
1015 await self._release_player_for_play_media(target_player)
1016 async with self.get_player_lock(
1017 target_player.player_id, PlayerLockPurpose.PLAYBACK
1018 ):
1019 await self._handle_play_media(target_player.player_id, media)
1020 return
1021 player = self._get_player_with_redirect(player_id)
1022 async with self.get_player_lock(player.player_id, PlayerLockPurpose.PLAYBACK):
1023 await self._handle_play_media(player.player_id, media)
1024
1025 @api_command("players/cmd/select_sound_mode", required_scope=Scope.PLAYERS_CONTROL)
1026 @handle_player_command
1027 async def select_sound_mode(self, player_id: str, sound_mode: str) -> None:
1028 """
1029 Handle SELECT SOUND MODE command on given player.
1030
1031 - player_id: player_id of the player to handle the command
1032 - sound_mode: The ID of the sound mode that needs to be activated/selected.
1033 """
1034 player = self.get_player(player_id, True)
1035 assert player is not None # for type checking
1036
1037 if PlayerFeature.SELECT_SOUND_MODE not in player.supported_features:
1038 raise UnsupportedFeaturedException(
1039 f"Player {player.display_name} does not support sound mode selection"
1040 )
1041
1042 prev_sound_mode = player.active_sound_mode
1043 if sound_mode == prev_sound_mode:
1044 return
1045
1046 # basic check if sound mode is valid for player
1047 if not any(x for x in player.sound_mode_list if x.id == sound_mode):
1048 raise PlayerCommandFailed(
1049 f"{sound_mode} is an invalid sound_mode for player {player.display_name}"
1050 )
1051
1052 # forward to player
1053 await player.select_sound_mode(sound_mode)
1054
1055 @api_command("players/cmd/set_option", required_scope=Scope.PLAYERS_CONTROL)
1056 @handle_player_command
1057 async def set_option(
1058 self, player_id: str, option_key: str, option_value: PlayerOptionValueType
1059 ) -> None:
1060 """
1061 Handle SET_OPTION command on given player.
1062
1063 - player_id: player_id of the player to handle the command
1064 - option_key: The key of the player option that needs to be activated/selected.
1065 - option_value: The new value of the player option.
1066 """
1067 player = self.get_player(player_id, True)
1068 assert player is not None # for type checking
1069
1070 if PlayerFeature.OPTIONS not in player.supported_features:
1071 raise UnsupportedFeaturedException(
1072 f"Player {player.display_name} does not support set_option"
1073 )
1074
1075 prev_player_option = next((x for x in player.options if x.key == option_key), None)
1076 if not prev_player_option:
1077 return
1078 if prev_player_option.value == option_value:
1079 return
1080
1081 if prev_player_option.read_only:
1082 raise UnsupportedFeaturedException(
1083 f"Player {player.display_name} option {option_key} is read-only"
1084 )
1085
1086 # forward to player
1087 await player.set_option(option_key=option_key, option_value=option_value)
1088
1089 @api_command("players/cmd/select_source", required_scope=Scope.PLAYERS_CONTROL)
1090 @handle_player_command
1091 async def select_source(self, player_id: str, source: str | None) -> None:
1092 """
1093 Handle SELECT SOURCE command on given player.
1094
1095 - player_id: player_id of the player to handle the command.
1096 - source: The ID of the source that needs to be activated/selected.
1097 """
1098 if source is None:
1099 source = player_id # default to MA queue source
1100 player = self.get_player(player_id, True)
1101 assert player is not None # for type checking
1102 # If player is currently grouped, handle it so the source switch can proceed.
1103 # This allows external sources (e.g. Spotify Connect, AirPlay) to take over a grouped player.
1104 if player.state.active_group and (
1105 group_player := self.get_player(player.state.active_group)
1106 ):
1107 if player_id in group_player.state.static_group_members:
1108 # player is a static member of a permanent group - stop the group
1109 # and power it off if supported, rather than removing the member
1110 await self._handle_cmd_stop(group_player.player_id)
1111 if group_player.state.power_control != PLAYER_CONTROL_NONE:
1112 await self._handle_cmd_power(group_player.player_id, False)
1113 else:
1114 await self.cmd_ungroup(player_id)
1115 elif player.state.synced_to:
1116 await self.cmd_ungroup(player_id)
1117 # Delegate to internal handler for actual implementation
1118 await self._handle_select_source(player_id, source)
1119
1120 async def deselect_source(self, player_id: str) -> None:
1121 """
1122 Deselect the current source and stop the player.
1123
1124 Use this when an external source (plugin/receiver) disconnects and the player
1125 should stop playback rather than switch to another source.
1126
1127 :param player_id: player_id of the player to stop and deselect.
1128 """
1129 player = self.get_player(player_id, raise_unavailable=False)
1130 if not player:
1131 return
1132 with suppress(PlayerCommandFailed, PlayerUnavailableError, RuntimeError):
1133 await self._handle_cmd_stop(player_id)
1134
1135 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
1136 async def enqueue_next_media(self, player_id: str, media: PlayerMedia) -> None:
1137 """
1138 Handle enqueuing of a next media item on the player.
1139
1140 :param player_id: player_id of the player to handle the command.
1141 :param media: The Media that needs to be enqueued on the player.
1142 :raises UnsupportedFeaturedException: if the player does not support enqueueing.
1143 :raises PlayerUnavailableError: if the player is not available.
1144 """
1145 # Note: No group redirect needed here as enqueue doesn't use _get_player_with_redirect
1146 # Delegate to internal handler for actual implementation
1147 await self._handle_enqueue_next_media(player_id, media)
1148
1149 @api_command("players/cmd/set_members", required_scope=Scope.PLAYERS_CONTROL)
1150 async def cmd_set_members(
1151 self,
1152 target_player: str,
1153 player_ids_to_add: list[str] | None = None,
1154 player_ids_to_remove: list[str] | None = None,
1155 ) -> None:
1156 """
1157 Join/unjoin given player(s) to/from target player.
1158
1159 Will add the given player(s) to the target player (sync leader or group player).
1160
1161 :param target_player: player_id of the syncgroup leader or group player.
1162 :param player_ids_to_add: List of player_id's to add to the target player.
1163 :param player_ids_to_remove: List of player_id's to remove from the target player.
1164
1165 :raises UnsupportedFeaturedException: if the target player does not support grouping.
1166 :raises PlayerUnavailableError: if the target player is not available.
1167 """
1168 parent_player: Player | None = self.get_player(target_player, True)
1169 assert parent_player is not None # for type checking
1170 if PlayerFeature.SET_MEMBERS not in parent_player.state.supported_features:
1171 msg = f"Player {parent_player.name} does not support group commands"
1172 raise UnsupportedFeaturedException(msg)
1173
1174 # if the target player is a member of an active group player (e.g. a syncgroup),
1175 # redirect the command to that group player so it can manage the member change
1176 if (
1177 parent_player.type != PlayerType.GROUP
1178 and parent_player.state.active_group
1179 and (group_player := self.get_player(parent_player.state.active_group))
1180 and group_player.type == PlayerType.GROUP
1181 and PlayerFeature.SET_MEMBERS in group_player.state.supported_features
1182 ):
1183 self.logger.debug(
1184 "Redirecting set_members from %s to its group player %s",
1185 parent_player.name,
1186 group_player.name,
1187 )
1188 await self.cmd_set_members(
1189 parent_player.state.active_group, player_ids_to_add, player_ids_to_remove
1190 )
1191 return
1192
1193 if parent_player.synced_to:
1194 # handle edge case: target player is already synced itself to another player
1195 # automatically ungroup it first and wait for state to propagate
1196 await self._auto_ungroup_if_synced(parent_player, "setting members")
1197
1198 # Use lock for playback commands to prevent protocol switches from
1199 # racing with concurrent play_media / play_index / resume calls.
1200 async with self.get_player_lock(parent_player.player_id, PlayerLockPurpose.PLAYBACK):
1201 await self._handle_set_members(parent_player, player_ids_to_add, player_ids_to_remove)
1202
1203 @api_command("players/cmd/group", required_scope=Scope.PLAYERS_CONTROL)
1204 @handle_player_command
1205 async def cmd_group(self, player_id: str, target_player: str) -> None:
1206 """
1207 Handle GROUP command for given player.
1208
1209 Join/add the given player(id) to the given (leader) player/sync group.
1210 If the target player itself is already synced to another player, this may fail.
1211 If the player can not be synced with the given target player, this may fail.
1212
1213 NOTE: This is a convenience helper for cmd_set_members.
1214
1215 :param player_id: player_id of the player to handle the command.
1216 :param target_player: player_id of the syncgroup leader or group player.
1217
1218 :raises UnsupportedFeaturedException: if the target player does not support grouping.
1219 :raises PlayerCommandFailed: if the target player is already synced to another player.
1220 :raises PlayerUnavailableError: if the target player is not available.
1221 :raises PlayerCommandFailed: if the player is already grouped to another player.
1222 """
1223 await self.cmd_set_members(target_player, player_ids_to_add=[player_id])
1224
1225 @api_command("players/cmd/group_many", required_scope=Scope.PLAYERS_CONTROL)
1226 async def cmd_group_many(self, target_player: str, child_player_ids: list[str]) -> None:
1227 """
1228 Join given player(s) to target player.
1229
1230 Will add the given player(s) to the target player (sync leader or group player).
1231 This is a (deprecated) alias for cmd_set_members.
1232 """
1233 await self.cmd_set_members(target_player, player_ids_to_add=child_player_ids)
1234
1235 @api_command("players/cmd/ungroup", required_scope=Scope.PLAYERS_CONTROL)
1236 @handle_player_command
1237 async def cmd_ungroup(self, player_id: str) -> None:
1238 """
1239 Handle UNGROUP command for given player.
1240
1241 Remove the given player from any (sync)groups it currently is synced to.
1242 If the player is not currently grouped to any other player,
1243 this will silently be ignored.
1244 """
1245 if not (player := self.get_player(player_id)):
1246 self.logger.warning("Player %s is not available", player_id)
1247 return
1248
1249 # Ungroup on a group player is interpreted as 'release the captured
1250 # session entirely'. This avoids the "Cannot remove static member"
1251 # error path when transfer_queue or HA's unjoin asks us to release a
1252 # group that has static members.
1253 if player.state.type == PlayerType.GROUP:
1254 if player.state.power_control != PLAYER_CONTROL_NONE:
1255 await self._handle_cmd_power(player.player_id, False)
1256 else:
1257 await self._handle_cmd_stop(player.player_id)
1258 return
1259
1260 if player.state.active_group:
1261 group = self.get_player(player.state.active_group)
1262 is_static_member = group is not None and player_id in group.state.static_group_members
1263 if is_static_member:
1264 # Static members can't be released individually — recurse so
1265 # the group-player branch above stops/dissolves the session.
1266 if group is not None:
1267 await self.cmd_ungroup(group.player_id)
1268 return
1269 # dynamic or non-static member — remove just this player
1270 await self.cmd_set_members(player.state.active_group, player_ids_to_remove=[player_id])
1271 return
1272
1273 if player.state.synced_to:
1274 # player is a sync member
1275 await self.cmd_set_members(player.state.synced_to, player_ids_to_remove=[player_id])
1276 return
1277
1278 if player.state.group_members:
1279 # player is a sync leader (a non-group player with synced followers).
1280 # Remove only the leader itself: _handle_set_members will either transfer
1281 # leadership to a remaining member (keeping playback alive) or, when no
1282 # members remain / nothing is playing, dissolve the group and stop.
1283 await self.cmd_set_members(player.player_id, player_ids_to_remove=[player.player_id])
1284 return
1285 # unjoin from any dynamic sync groups if we're currently in one (edge case)
1286 # this is in particular used for the Home Assistant integration which does
1287 # not have a set_members command and only supports a single unjoin command
1288 for player in self.iter_players(False):
1289 if not player.state.group_members or player.state.synced_to:
1290 continue
1291 if PlayerFeature.SET_MEMBERS not in player.state.supported_features:
1292 continue
1293 if player_id in player.state.static_group_members:
1294 continue
1295 if player_id in player.state.group_members:
1296 await self.cmd_set_members(player.player_id, player_ids_to_remove=[player_id])
1297 return
1298
1299 @api_command("players/cmd/ungroup_many", required_scope=Scope.PLAYERS_CONTROL)
1300 async def cmd_ungroup_many(self, player_ids: list[str]) -> None:
1301 """Handle UNGROUP command for all the given players."""
1302 for player_id in list(player_ids):
1303 await self.cmd_ungroup(player_id)
1304
1305 @api_command("players/create_group_player", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1306 async def create_group_player(
1307 self, provider: str, name: str, members: list[str], dynamic: bool = True
1308 ) -> Player:
1309 """
1310 Create a new (permanent) Group Player.
1311
1312 :param provider: The provider (id) to create the group player for.
1313 :param name: Name of the new group player.
1314 :param members: List of player ids to add to the group.
1315 :param dynamic: Whether the group is dynamic (members can change).
1316 """
1317 if not (provider_instance := self.mass.get_provider(provider)):
1318 raise ProviderUnavailableError(f"Provider {provider} not found")
1319 provider_instance = cast("PlayerProvider", provider_instance)
1320 if ProviderFeature.CREATE_GROUP_PLAYER not in provider_instance.supported_features:
1321 raise UnsupportedFeaturedException(
1322 f"Provider {provider} does not support creating group players"
1323 )
1324 return await provider_instance.create_group_player(name, members, dynamic)
1325
1326 @api_command("players/remove_group_player", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1327 async def remove_group_player(self, player_id: str) -> None:
1328 """Remove a group player."""
1329 if not (player := self.get_player(player_id)):
1330 # we simply permanently delete the player by wiping its config
1331 self.mass.config.remove(f"players/{player_id}")
1332 return
1333 if player.state.type != PlayerType.GROUP:
1334 raise UnsupportedFeaturedException(f"Player {player.state.name} is not a group player")
1335 player.provider.check_feature(ProviderFeature.REMOVE_GROUP_PLAYER)
1336 await player.provider.remove_group_player(player_id)
1337
1338 @api_command("players/add_currently_playing_to_favorites", required_scope=Scope.LIBRARY_WRITE)
1339 async def add_currently_playing_to_favorites(self, player_id: str) -> None:
1340 """
1341 Add the currently playing item/track on given player to the favorites.
1342
1343 This tries to resolve the currently playing media to an actual media item
1344 and add that to the favorites in the library. Will raise an error if the
1345 player is not currently playing anything or if the currently playing media
1346 can not be resolved to a media item.
1347 """
1348 player = self._get_player_with_redirect(player_id)
1349 # handle mass player queue active
1350 if mass_queue := self.get_active_queue(player):
1351 if not (current_item := mass_queue.current_item) or not current_item.media_item:
1352 raise PlayerCommandFailed("No current item to add to favorites")
1353 # if we're playing a radio station, try to resolve the currently playing track
1354 if current_item.media_item.media_type == MediaType.RADIO:
1355 if not (
1356 (streamdetails := mass_queue.current_item.streamdetails)
1357 and (stream_title := streamdetails.stream_title)
1358 and " - " in stream_title
1359 ):
1360 # no stream title available, so we can't resolve the track
1361 # this can happen if the radio station does not provide metadata
1362 # or there's a commercial break
1363 # Possible future improvement could be to actually detect the song with a
1364 # shazam-like approach.
1365 raise PlayerCommandFailed("No current item to add to favorites")
1366 # send the streamtitle into a global search query
1367 search_artist, search_title_title = stream_title.split(" - ", 1)
1368 # strip off any additional comments in the title (such as from Radio Paradise)
1369 search_title_title = search_title_title.split(" | ")[0].strip()
1370 if track := await self.mass.music.get_track_by_name(
1371 search_title_title, search_artist
1372 ):
1373 # we found a track, so add it to the favorites
1374 await self.mass.music.add_item_to_favorites(track)
1375 return
1376 # we could not resolve the track, so raise an error
1377 raise PlayerCommandFailed("No current item to add to favorites")
1378
1379 # else: any other media item, just add it to the favorites directly
1380 await self.mass.music.add_item_to_favorites(current_item.media_item)
1381 return
1382
1383 # guard for player with no active source
1384 if not player.state.active_source:
1385 raise PlayerCommandFailed("Player has no active source")
1386 # handle other source active using the current_media with uri
1387 if current_media := player.state.current_media:
1388 # prefer the uri of the current media item
1389 if current_media.uri:
1390 with suppress(MusicAssistantError):
1391 await self.mass.music.add_item_to_favorites(current_media.uri)
1392 return
1393 # fallback to search based on artist and title (and album if available)
1394 if current_media.artist and current_media.title:
1395 if track := await self.mass.music.get_track_by_name(
1396 current_media.title,
1397 current_media.artist,
1398 current_media.album,
1399 ):
1400 # we found a track, so add it to the favorites
1401 await self.mass.music.add_item_to_favorites(track)
1402 return
1403 # if we reach here, we could not resolve the currently playing item
1404 raise PlayerCommandFailed("No current item to add to favorites")
1405
1406 async def register(self, player: Player) -> None:
1407 """Register a player on the Player Controller."""
1408 if self.mass.closing:
1409 return
1410
1411 # Use lock to prevent race conditions during concurrent player registrations
1412 async with self._register_lock:
1413 player_id = player.player_id
1414
1415 if player_id in self._players:
1416 msg = f"Player {player_id} is already registered!"
1417 raise AlreadyRegisteredError(msg)
1418
1419 # ignore disabled players
1420 if not player.state.enabled:
1421 return
1422
1423 conf_base = f"{CONF_PLAYERS}/{player_id}/values"
1424 if player.type not in (PlayerType.GROUP, PlayerType.STEREO_PAIR):
1425 # Save the original MAC reported by the provider (before ARP enrichment)
1426 reported_mac = player.device_info.identifiers.get(IdentifierType.MAC_ADDRESS)
1427
1428 # Try to use cached ARP MAC from config for fast matching on restart.
1429 # This allows protocol linking to work immediately even if ARP is slow/fails.
1430 cached_arp_mac: str | None = self.mass.config.get(
1431 f"{conf_base}/{CONF_CACHED_ARP_MAC}", None
1432 )
1433 if cached_arp_mac and is_valid_mac_address(cached_arp_mac):
1434 player.device_info.add_identifier(IdentifierType.MAC_ADDRESS, cached_arp_mac)
1435
1436 # Enrich device MAC address via ARP if needed
1437 # (handles invalid MACs, locally-administered MACs, and missing MACs)
1438 await enrich_device_mac_address(player.device_info, self.logger)
1439
1440 # Cache the resolved MAC for fast matching on subsequent restarts
1441 current_mac = player.device_info.identifiers.get(IdentifierType.MAC_ADDRESS)
1442 if (
1443 current_mac
1444 and is_valid_mac_address(current_mac)
1445 and current_mac != cached_arp_mac
1446 ):
1447 self.mass.config.set(f"{conf_base}/{CONF_CACHED_ARP_MAC}", current_mac)
1448
1449 # Store original reported MAC if it differs from the resolved MAC.
1450 # This enables multi-MAC matching for devices with multiple interfaces
1451 # (e.g., WiFi + Ethernet) where ARP resolves one interface but the
1452 # protocol reports the other.
1453 if reported_mac and is_valid_mac_address(reported_mac) and current_mac:
1454 if reported_mac.upper() != current_mac.upper():
1455 player.extra_data["reported_mac"] = reported_mac
1456 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", reported_mac)
1457 else:
1458 # Provider's reported MAC matches the resolved MAC; clear any stale
1459 # stored reported MAC to avoid false-positive multi-MAC matches.
1460 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", None)
1461 elif not reported_mac or not is_valid_mac_address(reported_mac):
1462 # Restore reported MAC from config on restart only when the provider
1463 # did not supply a usable MAC address.
1464 cached_reported_mac: str | None = self.mass.config.get(
1465 f"{conf_base}/{CONF_REPORTED_MAC}", None
1466 )
1467 if cached_reported_mac and is_valid_mac_address(cached_reported_mac):
1468 if current_mac and cached_reported_mac.upper() == current_mac.upper():
1469 # Cached value matches the resolved MAC; clear stale entry.
1470 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", None)
1471 else:
1472 player.extra_data["reported_mac"] = cached_reported_mac
1473
1474 # restore 'fake' power state from cache if available.
1475 # Group players intentionally do NOT restore their fake-power
1476 # state across restarts: at boot there is no sync session yet, so
1477 # a restored 'powered=True' would put the group in an inconsistent
1478 # 'active without captured session' state where children appear
1479 # owned by a group that has no leader. Users who want their
1480 # 'group captured' state preserved across restarts would need
1481 # explicit session restoration which is out of scope here.
1482 if player.type != PlayerType.GROUP:
1483 cached_value = await self.mass.cache.get(
1484 key=player.player_id,
1485 provider=self.domain,
1486 category=CACHE_CATEGORY_PLAYER_POWER,
1487 default=False,
1488 )
1489 if cached_value is not None:
1490 player.extra_data[ATTR_FAKE_POWER] = cached_value
1491
1492 # finally actually register it
1493
1494 # Despite the fact that the player is not fully ready yet
1495 # (config not loaded, protocol links not evaluated),
1496 # we already add it to the _players dict here because we
1497 # want to make sure the player is available in the controller
1498 # during the rest of the registration process
1499 # (such as when fetching config or evaluating protocol links).
1500 # We use the 'initialized' attribute to indicate that the player
1501 # is still in the process of being registered so we can filter it out where needed.
1502 self._players[player_id] = player
1503 # update state to ensure player.state reflects the final attributes
1504 # (e.g. player type) set after super().__init__() in the player subclass,
1505 # before we fetch config (which relies on state.type for entry resolution)
1506 player.update_state(signal_event=False)
1507 # ensure we fetch and set the latest/full config for the player
1508 player_config = await self.mass.config.get_player_config(player_id)
1509 player.set_config(player_config)
1510 # update state again now that config is loaded
1511 player.update_state(signal_event=False)
1512 self._save_underlying_player_id(player)
1513 # call hook after the player is registered and config is set
1514 await player.on_config_updated()
1515
1516 # Handle protocol linking
1517 self._evaluate_protocol_links(player)
1518
1519 # now we're ready to signal the player is added and available
1520 player.set_initialized()
1521 self.logger.info(
1522 "Player (type %s) registered: %s/%s",
1523 player.state.type.value,
1524 player_id,
1525 player.state.name,
1526 )
1527 # signal event that a player was added
1528 if player.state.type != PlayerType.PROTOCOL:
1529 self.mass.signal_event(
1530 EventType.PLAYER_ADDED, object_id=player.player_id, data=player
1531 )
1532 # register playerqueue for this player (if not a protocol player)
1533 if player.state.type != PlayerType.PROTOCOL:
1534 await self.mass.player_queues.on_player_register(player)
1535
1536 # Schedule debounced update of all players since can_group_with values may change
1537 # when a new player is added (provider IDs expand to include the new player)
1538 self._schedule_update_all_players(2)
1539
1540 async def register_or_update(self, player: Player) -> None:
1541 """Register a new player on the controller or update existing one."""
1542 if self.mass.closing:
1543 return
1544
1545 if player.player_id in self._players:
1546 self._players[player.player_id] = player
1547 player.update_state()
1548 # the derived-transport edge may have been set/revoked after the
1549 # initial registration (e.g. via a bridge claim)
1550 self._save_underlying_player_id(player)
1551 # Also schedule update when replacing existing player
1552 self._schedule_update_all_players()
1553 return
1554
1555 await self.register(player)
1556
1557 def trigger_player_update(
1558 self, player_id: str, force_update: bool = False, debounce_delay: float = 0.25
1559 ) -> None:
1560 """Trigger a (debounced) update for the given player."""
1561 if self.mass.closing:
1562 return
1563 if not (player := self.get_player(player_id)):
1564 return
1565 # mark dirty right away (not at execution): a trigger means state the player
1566 # derives from changed, and a direct update_state call may come in before
1567 # the debounced one runs
1568 player.mark_state_dirty()
1569 task_id = f"player_update_state_{player_id}"
1570 self.mass.call_later(
1571 debounce_delay,
1572 player.update_state,
1573 force_update=force_update,
1574 task_id=task_id,
1575 )
1576
1577 async def unregister(self, player_id: str, permanent: bool = False) -> None:
1578 """
1579 Unregister a player from the player controller.
1580
1581 Called (by a PlayerProvider) when a player is removed or no longer available
1582 (for a longer period of time). This will remove the player from the player
1583 controller and optionally remove the player's config from the mass config.
1584 If the player is not registered, this will silently be ignored.
1585
1586 :param player_id: Player ID of the player to unregister.
1587 :param permanent: If True, remove the player permanently by deleting its config.
1588 If False, the player config will not be removed.
1589 """
1590 player = self._players.get(player_id)
1591 if player is None:
1592 return
1593 del self._players[player_id]
1594 # clean up all lock entries for this player
1595 for prefix in [p.value for p in PlayerLockPurpose]:
1596 self._player_command_locks.pop(f"{prefix}_{player_id}", None)
1597 if handle := self._pending_protocol_evaluations.pop(player_id, None):
1598 handle.cancel()
1599 self._clear_sleep_timer(player)
1600 self.mass.player_queues.on_player_remove(player_id, permanent=permanent)
1601 # teardown is best-effort: a provider that fails to release its player must not
1602 # strand the other players of that provider, nor the provider unload itself
1603 try:
1604 await player.on_unload()
1605 except Exception:
1606 self.logger.exception("Error unloading player %s", player.name)
1607 if permanent:
1608 # player permanent removal: cleanup protocol links, delete config
1609 # and signal PLAYER_REMOVED event
1610 await self._cleanup_player_memberships(player_id)
1611 self._cleanup_protocol_links(player)
1612 self.delete_player_config(player_id)
1613 self.logger.info("Player removed: %s", player.name)
1614 if player.state.type != PlayerType.PROTOCOL:
1615 self.mass.signal_event(EventType.PLAYER_REMOVED, player_id)
1616 else:
1617 # temporary unavailable: mark player as unavailable
1618 # note: the player will be re-registered later if it comes back online
1619 player.state.available = False
1620 self.logger.info("Player unavailable: %s", player.name)
1621 if player.state.type != PlayerType.PROTOCOL:
1622 self.mass.signal_event(
1623 EventType.PLAYER_UPDATED, object_id=player.player_id, data=player.state
1624 )
1625 # Schedule debounced update of all players since can_group_with values may change
1626 self._schedule_update_all_players()
1627
1628 @api_command("players/remove", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1629 async def remove(self, player_id: str) -> None:
1630 """
1631 Remove a player from a provider.
1632
1633 Can only be called when a PlayerProvider supports ProviderFeature.REMOVE_PLAYER.
1634 """
1635 player = self.get_player(player_id)
1636 if player is None:
1637 # we simply permanently delete the player config since it is not registered
1638 self.delete_player_config(player_id)
1639 return
1640 if player.state.type == PlayerType.GROUP:
1641 # Handle group player removal
1642 player.provider.check_feature(ProviderFeature.REMOVE_GROUP_PLAYER)
1643 await player.provider.remove_group_player(player_id)
1644 return
1645 player.provider.check_feature(ProviderFeature.REMOVE_PLAYER)
1646 await player.provider.remove_player(player_id)
1647 # check for group memberships that need to be updated
1648 if player.state.active_group and (
1649 group_player := self.mass.players.get_player(player.state.active_group)
1650 ):
1651 # try to remove from the group
1652 with suppress(UnsupportedFeaturedException, PlayerCommandFailed):
1653 await group_player.set_members(
1654 player_ids_to_remove=[player_id],
1655 )
1656 # We removed the player and can now clean up its config
1657 self.delete_player_config(player_id)
1658
1659 def delete_player_config(self, player_id: str) -> None:
1660 """
1661 Permanently delete a player's configuration.
1662
1663 Should only be called for players that are not registered by the player controller.
1664 """
1665 # we simply permanently delete the player by wiping its config
1666 conf_key = f"{CONF_PLAYERS}/{player_id}"
1667 dsp_conf_key = f"{CONF_PLAYER_DSP}/{player_id}"
1668 for key in (conf_key, dsp_conf_key):
1669 self.mass.config.remove(key)
1670
1671 def scale_volume_to_device(self, player_id: str, logical_volume: int) -> int:
1672 """Scale logical volume (0-100) to device volume (min_volume-max_volume)."""
1673 min_volume, max_volume = self._get_volume_limits(player_id)
1674 if min_volume == 0 and max_volume == 100:
1675 return logical_volume
1676 # Scale: logical 0 -> min_volume, logical 100 -> max_volume
1677 return min_volume + (logical_volume * (max_volume - min_volume)) // 100
1678
1679 def scale_volume_from_device(self, player_id: str, device_volume: int) -> int:
1680 """Scale device volume (min_volume-max_volume) to logical volume (0-100)."""
1681 min_volume, max_volume = self._get_volume_limits(player_id)
1682 if min_volume == 0 and max_volume == 100:
1683 return device_volume
1684 volume_range = max_volume - min_volume
1685 if volume_range == 0:
1686 return 0
1687 # Scale to 0-100 without clamping so that out-of-range device volumes
1688 # produce distinct logical values, ensuring state change detection triggers
1689 # volume limit enforcement
1690 return ((device_volume - min_volume) * 100) // volume_range
1691
1692 def on_player_position_jumped(self, player: Player) -> None:
1693 """
1694 Handle a discrete jump of a player's corrected playback position.
1695
1696 Called by a Player when its corrected position moved significantly
1697 outside regular playback progression (seek or buffer correction). This
1698 is not an event by itself: it re-bases the active queue's timing on the
1699 fresh position and nudges related players so derived positions stay in
1700 sync; current_media then re-anchors from the corrected queue time on
1701 the follow-up update, which emits the actual update event.
1702 """
1703 if self.mass.closing:
1704 return
1705 self.mass.player_queues.on_player_elapsed_time_corrected(player)
1706 self.trigger_player_update(player.player_id)
1707 self._forward_state_update(player, {})
1708
1709 def signal_player_state_update(
1710 self,
1711 player: Player,
1712 changed_values: dict[str, tuple[Any, Any]],
1713 force_update: bool = False,
1714 skip_forward: bool = False,
1715 media_position_jumped: bool = False,
1716 ) -> None:
1717 """
1718 Signal a player state update.
1719
1720 Called by a Player when its state has changed.
1721 This will update the player state in the controller and signal the event bus.
1722 """
1723 player_id = player.player_id
1724 if self.mass.closing:
1725 return
1726
1727 # ignore updates for disabled players
1728 if not player.state.enabled and ATTR_ENABLED not in changed_values:
1729 return
1730
1731 # The current_media position anchor only changes on discrete events
1732 # (play/pause/seek/track change/buffer correction), so a change set holding
1733 # only anchor keys represents a position correction rather than a regular
1734 # state change.
1735 non_anchor_keys = changed_values.keys() - POSITION_ANCHOR_KEYS
1736 if len(non_anchor_keys) == 0 and not force_update:
1737 if not media_position_jumped:
1738 # anchor adoption without a significant corrected-position change
1739 return
1740 # current_media's corrected position jumped (seek or buffer correction
1741 # reached the current media): emit the full player update below so
1742 # consumers see the fresh position
1743
1744 if self.logger.isEnabledFor(VERBOSE_LOG_LEVEL):
1745 self.logger.log(
1746 VERBOSE_LOG_LEVEL,
1747 "Player state updated for %s: changed fields: %s",
1748 player.name,
1749 ", ".join(changed_values.keys()),
1750 )
1751
1752 # signal update to the playerqueue
1753 if player.state.type != PlayerType.PROTOCOL:
1754 self.mass.call_later(
1755 0.5,
1756 self.mass.player_queues.on_player_update,
1757 player,
1758 changed_values,
1759 task_id=f"queue_on_player_update_{player.player_id}",
1760 )
1761
1762 # Kick async palette extraction on cold cache. On transition prefetch
1763 # the next queue item too. Skip players that mirror another player's media
1764 # (grouped/synced members, protocol children): their current_media - palette
1765 # included - is taken wholesale from the owner, so resolving it per member is
1766 # wasted work that also produces duplicate state updates across the group.
1767 if (
1768 not self._mirrors_parent_media(player)
1769 and (current_media := player.state.current_media)
1770 and current_media.image_url
1771 ):
1772 if current_media.palette is None:
1773 self._schedule_palette_fetch(player_id, current_media.image_url)
1774 if "current_media.image_url" in changed_values or "current_media" in changed_values:
1775 self._schedule_next_queue_item_palette_prefetch(player_id, current_media)
1776
1777 # handle DSP reload of the leader when grouping/ungrouping
1778 if ATTR_GROUP_MEMBERS in changed_values:
1779 prev_group_members, new_group_members = changed_values[ATTR_GROUP_MEMBERS]
1780 self._handle_group_dsp_change(player, prev_group_members or [], new_group_members)
1781 # Removed group members also need to be updated since they are no longer part
1782 # of this group and are available for playback again
1783 removed_members = set(prev_group_members or []) - set(new_group_members or [])
1784 for _removed_player_id in removed_members:
1785 if removed_player := self.get_player(_removed_player_id):
1786 removed_player.refresh_state()
1787
1788 # detect when active_source changes to
1789 # something external while we have a grouped protocol active
1790 if ATTR_ACTIVE_SOURCE in changed_values:
1791 task_id = f"external_source_takeover_{player_id}"
1792 self.mass.call_later(
1793 5,
1794 self._check_external_source_takeover,
1795 player,
1796 task_id=task_id,
1797 )
1798 # only steer into the (relatively expensive) membership cleanup when a field
1799 # that can require an unsync actually changed - this runs on every state tick
1800 if changed_values.keys() & {ATTR_AVAILABLE, ATTR_ENABLED, ATTR_POWERED}:
1801 self._handle_membership_cleanup_on_state_change(player, changed_values)
1802
1803 # enforce volume limits when volume changes externally
1804 if "volume_level" in changed_values:
1805 self._enforce_volume_limits(player)
1806 # dispatch to internal state update subscribers (with changed_values)
1807 self._dispatch_state_update_subscribers(player, changed_values)
1808
1809 # signal player update on the eventbus
1810 if player.state.type != PlayerType.PROTOCOL:
1811 self.mass.signal_event(EventType.PLAYER_UPDATED, object_id=player_id, data=player)
1812
1813 # signal a separate PlayerOptionsUpdated event
1814 if options := changed_values.get("options"):
1815 self.mass.signal_event(
1816 EventType.PLAYER_OPTIONS_UPDATED, object_id=player_id, data=options
1817 )
1818 # signal player config update event if playerfeatures changed
1819 # this is temporary needed for the Home Assistant integration which only
1820 # re-evalues the entity's supported features on a PLAYER_CONFIG_UPDATED event.
1821 # TODO: Remove this temporary workaround once the HA integration is updated to
1822 # also re-evaluate supported features on PLAYER_UPDATED events.
1823 if changed_values.keys() & {
1824 ATTR_SUPPORTED_FEATURES,
1825 ATTR_MUTE_CONTROL,
1826 ATTR_VOLUME_CONTROL,
1827 ATTR_POWER_CONTROL,
1828 }:
1829 self.mass.signal_event(
1830 EventType.PLAYER_CONFIG_UPDATED, object_id=player_id, data=player.config
1831 )
1832
1833 if not skip_forward or force_update:
1834 self._forward_state_update(player, changed_values)
1835
1836 # trigger update of all players in a provider if group related fields changed
1837 # this ensures that calculated fields like can_group_with are updated on all players
1838 if any(key in changed_values for key in ("group_members", "synced_to", "available")):
1839 for prov_player in player.provider.players:
1840 self.trigger_player_update(prov_player.player_id, debounce_delay=2)
1841
1842 async def register_player_control(self, player_control: PlayerControl) -> None:
1843 """Register a new PlayerControl on the controller."""
1844 if self.mass.closing:
1845 return
1846 control_id = player_control.id
1847
1848 if control_id in self._controls:
1849 msg = f"PlayerControl {control_id} is already registered"
1850 raise AlreadyRegisteredError(msg)
1851
1852 # make sure that the playercontrol's provider is set to the instance_id
1853 prov = self.mass.get_provider(player_control.provider)
1854 if not prov or prov.instance_id != player_control.provider:
1855 raise RuntimeError(f"Invalid provider ID given: {player_control.provider}")
1856
1857 self._controls[control_id] = player_control
1858
1859 self.logger.info(
1860 "PlayerControl registered: %s/%s",
1861 control_id,
1862 player_control.name,
1863 )
1864
1865 # always call update to update any attached players etc.
1866 self.update_player_control(player_control.id, include_configured=True)
1867
1868 async def register_or_update_player_control(self, player_control: PlayerControl) -> None:
1869 """Register a new playercontrol on the controller or update existing one."""
1870 if self.mass.closing:
1871 return
1872 if player_control.id in self._controls:
1873 self._controls[player_control.id] = player_control
1874 self.update_player_control(player_control.id, include_configured=True)
1875 return
1876 await self.register_player_control(player_control)
1877
1878 def update_player_control(self, control_id: str, include_configured: bool = False) -> None:
1879 """
1880 Refresh the players that use the given player control.
1881
1882 :param control_id: The control whose state or availability changed.
1883 :param include_configured: Also refresh the players that select this control in their
1884 config but do not currently resolve to it. Needed when a control (re)appears,
1885 because such a player has already fallen back to another control and would
1886 otherwise never pick this one back up.
1887 """
1888 if self.mass.closing:
1889 return
1890 # update all players that are using this control
1891 for player in list(self._players.values()):
1892 if control_id in (
1893 player.state.power_control,
1894 player.state.volume_control,
1895 player.state.mute_control,
1896 ) or (
1897 include_configured and control_id in self._configured_control_ids(player.player_id)
1898 ):
1899 self.mass.loop.call_soon(player.refresh_state)
1900
1901 def remove_player_control(self, control_id: str) -> None:
1902 """Remove a player_control from the player manager."""
1903 control = self._controls.pop(control_id, None)
1904 if control is None:
1905 return
1906 self.logger.info("PlayerControl removed: %s", control.name)
1907 # players configured to use this control still resolve to it until they are
1908 # refreshed, so let them fall back to their remaining options right away
1909 self.update_player_control(control_id)
1910
1911 def get_player_provider(self, player_id: str) -> PlayerProvider:
1912 """Return PlayerProvider for given player."""
1913 player = self._players[player_id]
1914 assert player # for type checker
1915 return player.provider
1916
1917 def get_active_queue(self, player: Player) -> PlayerQueue | None:
1918 """Return the current active queue for a player (if any)."""
1919 # account for player that is synced (sync child)
1920 if player.state.synced_to and player.state.synced_to != player.player_id:
1921 if sync_leader := self.get_player(player.state.synced_to):
1922 return self.get_active_queue(sync_leader)
1923 # handle active group player
1924 if player.state.active_group and player.state.active_group != player.player_id:
1925 if group_player := self.get_player(player.state.active_group):
1926 return self.get_active_queue(group_player)
1927 # active_source may be filled queue id (or None)
1928 active_source = player.state.active_source or player.player_id
1929 if active_queue := self.mass.player_queues.get(active_source):
1930 return active_queue
1931 # handle active protocol player with parent player queue
1932 if player.type == PlayerType.PROTOCOL and player.protocol_parent_id:
1933 if parent_player := self.mass.players.get_player(player.protocol_parent_id):
1934 return self.get_active_queue(parent_player)
1935 return None
1936
1937 async def set_group_volume(self, group_player: Player, volume_level: int) -> None:
1938 """
1939 Set the overall volume for a player group or synced players.
1940
1941 Uses interpolation to adjust all child volumes while preserving their
1942 relative balance. A snapshot of child volumes is cached on first call and
1943 used as the reference point for subsequent adjustments.
1944
1945 :param group_player: The group player or sync leader.
1946 :param volume_level: Target volume level (0..100).
1947 """
1948 cur_volume = group_player.state.group_volume
1949 if cur_volume is None:
1950 return
1951
1952 children: list[Player] = []
1953 for child_player in self.iter_group_members(
1954 group_player, only_powered=True, exclude_self=False
1955 ):
1956 if child_player.state.volume_control == PLAYER_CONTROL_NONE:
1957 continue
1958 children.append(child_player)
1959 if not children:
1960 return
1961
1962 # cache a snapshot of child volumes on the group player as reference for interpolation.
1963 # scaling up: each child interpolates from its snapshot value toward 100.
1964 # scaling down: each child interpolates from its snapshot value toward 0.
1965 # this ensures the relative balance is preserved and all children converge
1966 # to 0 and 100 at the extremes. the snapshot is invalidated when a child's
1967 # individual volume changes or group membership changes.
1968 snapshot: dict[str, int] | None = group_player.extra_data.get(ATTR_GROUP_VOLUME_SNAPSHOT)
1969 if snapshot is None or not all(c.player_id in snapshot for c in children):
1970 snapshot = {c.player_id: c.state.volume_level or 0 for c in children}
1971 group_player.extra_data[ATTR_GROUP_VOLUME_SNAPSHOT] = snapshot
1972
1973 base_group = max(snapshot.values())
1974
1975 coros = []
1976 for child_player in children:
1977 child_base = snapshot.get(child_player.player_id, 0)
1978 if volume_level >= base_group:
1979 # scaling up: interpolate each child from snapshot toward 100
1980 if base_group >= 100:
1981 new_child_volume = child_base
1982 else:
1983 progress = (volume_level - base_group) / (100 - base_group)
1984 new_child_volume = round(child_base + (100 - child_base) * progress)
1985 elif base_group == 0:
1986 new_child_volume = 0
1987 else:
1988 # scaling down: interpolate each child from snapshot toward 0
1989 progress = volume_level / base_group
1990 new_child_volume = round(child_base * progress)
1991 new_child_volume = max(0, min(100, new_child_volume))
1992 coros.append(self._handle_cmd_volume_set(child_player.player_id, new_child_volume))
1993 await asyncio.gather(*coros)
1994
1995 # notify active AudioSource once at the group level to prevent
1996 # feedback loops from per-child callbacks with different volume values
1997 if active := self._get_active_audio_source(group_player):
1998 audio_source, plugin_prov = active
1999 active_queue = self.get_active_queue(group_player)
2000 if active_queue is not None and active_queue.queue_id == group_player.player_id:
2001 await plugin_prov.on_volume_change(audio_source.item_id, volume_level)
2002
2003 def iter_group_members(
2004 self,
2005 group_player: Player,
2006 only_powered: bool = False,
2007 only_playing: bool = False,
2008 active_only: bool = False,
2009 exclude_self: bool = True,
2010 ) -> Iterator[Player]:
2011 """Get (child) players attached to a group player or syncgroup."""
2012 for child_id in list(group_player.state.group_members):
2013 if child_player := self.get_player(child_id, False):
2014 if not child_player.state.available or not child_player.state.enabled:
2015 continue
2016 if only_powered and child_player.state.powered is False:
2017 continue
2018 if active_only and child_player.state.active_group != group_player.player_id:
2019 continue
2020 if exclude_self and child_player.player_id == group_player.player_id:
2021 continue
2022 if only_playing and child_player.state.playback_state not in (
2023 PlaybackState.PLAYING,
2024 PlaybackState.PAUSED,
2025 ):
2026 continue
2027 yield child_player
2028
2029 def subscribe_player_state_update(
2030 self,
2031 callback: Callable[[Player, dict[str, tuple[Any, Any]]], None],
2032 ) -> Callable[[], None]:
2033 """
2034 Subscribe to player state update notifications.
2035
2036 The callback receives the Player and a dict of changed values
2037 (mapping attribute name to a (previous, new) tuple).
2038
2039 :param callback: Function to invoke for each player state update.
2040 :return: An unsubscribe function.
2041 """
2042 self._state_update_subscribers.append(callback)
2043
2044 def _unsub() -> None:
2045 with suppress(ValueError):
2046 self._state_update_subscribers.remove(callback)
2047
2048 return _unsub
2049
2050 @contextlib.asynccontextmanager
2051 async def wait_for_player_update(
2052 self,
2053 player_id: str,
2054 attribute_name: str | None = None,
2055 attribute_value: Any = _SENTINEL,
2056 timeout: float = 5.0,
2057 ) -> AsyncIterator[None]:
2058 """
2059 Async context manager that waits for a player state update.
2060
2061 Subscribes to player state updates on entry, runs the body (typically
2062 the action that triggers the expected update), then waits for a
2063 matching update on exit. If ``attribute_name`` and ``attribute_value``
2064 are both provided and the current value already matches at entry, the
2065 wait is skipped.
2066
2067 Example::
2068
2069 async with mass.players.wait_for_player_update(
2070 player_id, attribute_name="playback_state",
2071 attribute_value=PlaybackState.IDLE, timeout=5,
2072 ):
2073 await mass.players._handle_cmd_stop(player_id)
2074
2075 :param player_id: The player ID to wait for.
2076 :param attribute_name: Optional state attribute to watch for changes
2077 (e.g. ``"playback_state"``). If omitted, any state change satisfies
2078 the wait.
2079 :param attribute_value: Optional value the watched attribute must reach.
2080 Only meaningful in combination with ``attribute_name``.
2081 :param timeout: Maximum time to wait in seconds.
2082 """
2083 update_event = asyncio.Event()
2084
2085 def _on_state_update(player: Player, changed_values: dict[str, tuple[Any, Any]]) -> None:
2086 if player.player_id != player_id:
2087 return
2088 if attribute_name is None:
2089 update_event.set()
2090 return
2091 if attribute_name not in changed_values:
2092 return
2093 if attribute_value is _SENTINEL:
2094 update_event.set()
2095 return
2096 _prev, new_val = changed_values[attribute_name]
2097 if new_val == attribute_value:
2098 update_event.set()
2099
2100 # short-circuit when the desired value is already the current state
2101 already_satisfied = (
2102 attribute_name is not None
2103 and attribute_value is not _SENTINEL
2104 and (player := self.get_player(player_id)) is not None
2105 and getattr(player.state, attribute_name, _SENTINEL) == attribute_value
2106 )
2107
2108 unsub = self.subscribe_player_state_update(_on_state_update)
2109 try:
2110 yield
2111 if already_satisfied:
2112 return
2113 try:
2114 async with asyncio.timeout(timeout):
2115 await update_event.wait()
2116 except TimeoutError:
2117 self.logger.debug(
2118 "Timed out waiting for player update on %s (attr=%s value=%s)",
2119 player_id,
2120 attribute_name,
2121 attribute_value,
2122 )
2123 finally:
2124 unsub()
2125
2126 async def on_player_config_change(self, config: PlayerConfig, changed_keys: set[str]) -> None:
2127 """Call (by config manager) when the configuration of a player changes."""
2128 min_vol_changed = f"values/{CONF_MIN_VOLUME}" in changed_keys
2129 max_vol_changed = f"values/{CONF_MAX_VOLUME}" in changed_keys
2130 if min_vol_changed or max_vol_changed:
2131 raw_min = config.get_value(CONF_MIN_VOLUME)
2132 raw_max = config.get_value(CONF_MAX_VOLUME)
2133 min_vol = int(cast("int", raw_min)) if raw_min is not None else 0
2134 max_vol = int(cast("int", raw_max)) if raw_max is not None else 100
2135 if min_vol > max_vol:
2136 msg = "Minimum volume cannot exceed maximum volume"
2137 raise InvalidDataError(msg)
2138 player = self.get_player(config.player_id)
2139 player_provider = self.mass.get_provider(config.provider)
2140 player_disabled = ATTR_ENABLED in changed_keys and not config.enabled
2141 player_enabled = ATTR_ENABLED in changed_keys and config.enabled
2142
2143 if player_disabled and player and player.state.available:
2144 # edge case: ensure that the player is powered off if the player gets disabled
2145 if player.state.power_control != PLAYER_CONTROL_NONE:
2146 await self._handle_cmd_power(config.player_id, False)
2147 elif player.state.playback_state != PlaybackState.IDLE:
2148 await self.cmd_stop(config.player_id)
2149
2150 # signal player provider that the player got enabled/disabled
2151 if (player_enabled or player_disabled) and player_provider:
2152 assert isinstance(player_provider, PlayerProvider) # for type checking
2153 # Collect linked protocol IDs to cascade the enable/disable to.
2154 # Without this, a disabled native parent leaves its linked protocols
2155 # registered after restart; they then fail to find their parent and
2156 # get wrapped in a fresh Universal Player.
2157 cascade_protocol_ids: list[str] = []
2158 parent_is_protocol = player.state.type == PlayerType.PROTOCOL if player else False
2159 if not parent_is_protocol:
2160 if player and player.linked_output_protocols:
2161 cascade_protocol_ids = [
2162 link.output_protocol_id for link in player.linked_output_protocols
2163 ]
2164 else:
2165 cascade_protocol_ids = self._get_cached_protocol_ids(config.player_id)
2166 if player_disabled:
2167 player_provider.on_player_disabled(config.player_id)
2168 elif player_enabled:
2169 player_provider.on_player_enabled(config.player_id)
2170 for protocol_id in cascade_protocol_ids:
2171 protocol_raw = self.mass.config.get(f"{CONF_PLAYERS}/{protocol_id}")
2172 if not protocol_raw:
2173 continue
2174 if bool(protocol_raw.get("enabled", True)) == bool(player_enabled):
2175 continue
2176 self.mass.create_task(
2177 self.mass.config.save_player_config(
2178 protocol_id, {ATTR_ENABLED: bool(player_enabled)}
2179 )
2180 )
2181 return # enabling/disabling a player will be handled by the provider
2182
2183 if not player:
2184 return # guard against player not being registered (yet)
2185
2186 resume_queue: PlayerQueue | None = (
2187 self.mass.player_queues.get(player.state.active_source)
2188 if player.state.active_source
2189 else None
2190 )
2191
2192 # ensure player state gets updated with any updated config
2193 player.set_config(config)
2194 await player.on_config_updated()
2195 player.update_state()
2196 # if the PlayerQueue was playing, restart playback
2197 if resume_queue and resume_queue.state == PlaybackState.PLAYING:
2198 requires_restart = any(
2199 v for v in config.values.values() if v.key in changed_keys and v.requires_reload
2200 )
2201 if requires_restart:
2202 # always stop first to ensure the player uses the new config
2203 await self.mass.player_queues.stop(resume_queue.queue_id)
2204 self.mass.call_later(
2205 1, self.mass.player_queues.resume, resume_queue.queue_id, False
2206 )
2207
2208 async def on_player_dsp_change(self, player_id: str) -> None:
2209 """Call (by config manager) when the DSP settings of a player change."""
2210 # signal player provider that the config changed
2211 if not (player := self.get_player(player_id)):
2212 return
2213 if player.state.playback_state == PlaybackState.PLAYING:
2214 self.logger.info("Restarting playback of Player %s after DSP change", player_id)
2215 # this will restart the queue stream/playback
2216 if self.get_active_queue(player):
2217 self.mass.call_later(
2218 0, self.mass.player_queues.resume, player.state.active_source, False
2219 )
2220 return
2221 # if the player is not using a queue, we need to stop and start playback
2222 await self.cmd_stop(player_id)
2223 await self.cmd_play(player_id)
2224
2225 def schedule_active_output_protocol_clear(self, player: Player) -> None:
2226 """
2227 Clear the player's active output protocol once it stops playing.
2228
2229 A device may keep reporting PLAYING for a short while after a stop
2230 command, so the clear is deferred until the player reports IDLE (with a
2231 timeout as fallback). Starting a new session cancels the pending clear
2232 (see Player.set_active_output_protocol).
2233
2234 :param player: The player whose active output protocol must be cleared.
2235 """
2236 # Deduplicated per player via task_id: if a clear is already pending we
2237 # keep it, so the single tracked task stays cancellable by a new session.
2238 self.mass.create_task(
2239 self._clear_active_output_protocol_when_idle(player),
2240 task_id=f"clear_active_protocol_{player.player_id}",
2241 )
2242
2243 def __iter__(self) -> Iterator[Player]:
2244 """Iterate over all players."""
2245 return iter(self._players.values())
2246
2247 async def _release_player_for_play_media(self, player: Player) -> None:
2248 """
2249 Release a captured player so a play_media command can target it directly.
2250
2251 :param player: The captured player to release.
2252 """
2253 # Strategy is picked from how the player is currently captured:
2254 # synced_to → unsync this player (cmd_ungroup)
2255 # dynamic group member → remove from group via cmd_set_members
2256 # static group member → dissolve the whole group (power off if it
2257 # has a real power control, otherwise stop)
2258 # In every branch we wait for the relevant state attribute to actually
2259 # clear before returning. Providers (Sonos in particular) reject a
2260 # play_media on a player whose synced_to/active_group is still set
2261 # locally even though the release command has been acknowledged.
2262 if player.state.synced_to:
2263 self.logger.debug(
2264 "Unsyncing %s from %s to honor explicit play_media target",
2265 player.state.name,
2266 player.state.synced_to,
2267 )
2268 async with self.wait_for_player_update(
2269 player.player_id,
2270 attribute_name="synced_to",
2271 attribute_value=None,
2272 timeout=5,
2273 ):
2274 await self.cmd_ungroup(player.player_id)
2275 return
2276 if not player.state.active_group:
2277 return
2278 group = self.get_player(player.state.active_group)
2279 if group is None:
2280 return
2281 is_dynamic_member = (
2282 PlayerFeature.SET_MEMBERS in group.state.supported_features
2283 and player.player_id not in group.state.static_group_members
2284 )
2285 if is_dynamic_member:
2286 self.logger.debug(
2287 "Removing %s from dynamic group %s to honor explicit play_media target",
2288 player.state.name,
2289 group.state.name,
2290 )
2291 async with self.wait_for_player_update(
2292 player.player_id,
2293 attribute_name="active_group",
2294 attribute_value=None,
2295 timeout=5,
2296 ):
2297 await self.cmd_set_members(group.player_id, player_ids_to_remove=[player.player_id])
2298 return
2299 # static member: a single member can't be released, so the whole
2300 # group must dissolve. Prefer cmd_power when an explicit power
2301 # control is set so the user-visible state stays consistent.
2302 async with self.wait_for_player_update(
2303 player.player_id,
2304 attribute_name="active_group",
2305 attribute_value=None,
2306 timeout=5,
2307 ):
2308 if group.state.power_control != PLAYER_CONTROL_NONE and group.state.powered:
2309 self.logger.debug(
2310 "Powering off %s to honor explicit play_media target on %s",
2311 group.state.name,
2312 player.state.name,
2313 )
2314 await self._handle_cmd_power(group.player_id, False)
2315 else:
2316 self.logger.debug(
2317 "Stopping %s to honor explicit play_media target on %s",
2318 group.state.name,
2319 player.state.name,
2320 )
2321 await self._handle_cmd_stop(group.player_id)
2322
2323 def _mirrors_parent_media(self, player: Player) -> bool:
2324 """
2325 Return True if the player's current_media is taken from another player.
2326
2327 Grouped/synced members and protocol children mirror their parent's
2328 current_media (palette included), so they must not resolve it themselves.
2329
2330 :param player: The player to check.
2331 """
2332 state = player.state
2333 # a self-referential active_group/synced_to is not a real parent (mirror the
2334 # != self guard in Player.__final_current_media), so it must not skip resolution
2335 parent_id = state.active_group or state.synced_to
2336 if parent_id and parent_id != player.player_id:
2337 return True
2338 return state.type == PlayerType.PROTOCOL and player.protocol_parent_id is not None
2339
2340 def _schedule_palette_fetch(
2341 self, player_id: str, image_url: str | None, *, trigger_update: bool = True
2342 ) -> None:
2343 """
2344 Kick off an async palette extraction for an image URL.
2345
2346 :param player_id: Player the palette is scoped to (used for task dedup).
2347 :param image_url: Image URL to extract from. No-op when empty or already cached.
2348 :param trigger_update: When True, re-emit player state once palette is ready
2349 (current track). When False, only warm the cache (prefetch).
2350 """
2351 if not image_url:
2352 return
2353 # Key the task on the image (not just the player) so a track change always
2354 # schedules a fetch for the new image instead of being dropped by an in-flight
2355 # fetch for the previous one; repeated schedules for the same image still dedupe.
2356 slot = "current" if trigger_update else "next"
2357 self.mass.create_task(
2358 self._fetch_palette(player_id, image_url, trigger_update=trigger_update),
2359 task_id=f"palette_fetch_{player_id}_{slot}_{image_url}",
2360 abort_existing=False,
2361 )
2362
2363 async def _fetch_palette(self, player_id: str, image_url: str, *, trigger_update: bool) -> None:
2364 palette = await get_palette_for_url(self.mass, image_url)
2365 if palette is None or not trigger_update:
2366 return # prefetch only warms the cache controller; nothing to attach
2367 player = self.get_player(player_id)
2368 if player is None:
2369 return
2370 current = player.state.current_media
2371 if current is None or current.image_url != image_url:
2372 return # media changed while fetching
2373 # Carry the palette on player state so the (sync) serialization reads it back.
2374 player.set_resolved_palette(image_url, palette)
2375 # Avoid trigger_player_update so a concurrent state-change debounce
2376 # doesn't cancel our timer via the shared player_update_state task_id.
2377 self.mass.call_later(
2378 0,
2379 player.update_state,
2380 force_update=True,
2381 task_id=f"palette_player_update_{player_id}",
2382 )
2383
2384 def _schedule_next_queue_item_palette_prefetch(
2385 self, player_id: str, current_media: PlayerMedia
2386 ) -> None:
2387 """Warm the palette cache for the next queue item so it's hot at transition."""
2388 queue_id, item_id = current_media.source_id, current_media.queue_item_id
2389 if not queue_id or not item_id:
2390 return
2391 next_item = self.mass.player_queues.get_next_item(queue_id, item_id)
2392 if next_item is None or not next_item.image:
2393 return
2394 next_url = self.mass.metadata.get_image_url(
2395 next_item.image, size=512, prefer_stream_server=True
2396 )
2397 self._schedule_palette_fetch(player_id, next_url, trigger_update=False)
2398
2399 def _configured_control_ids(self, player_id: str) -> set[str]:
2400 """Return the player control ids the given player's config selects."""
2401 return {
2402 str(value)
2403 for conf_key in (CONF_POWER_CONTROL, CONF_VOLUME_CONTROL, CONF_MUTE_CONTROL)
2404 if (value := self.mass.config.get_raw_player_config_value(player_id, conf_key))
2405 }
2406
2407 def _get_volume_limits(self, player_id: str) -> tuple[int, int]:
2408 """Get the configured min/max volume limits for a player."""
2409 min_volume = int(
2410 cast(
2411 "int",
2412 self.mass.config.get_raw_player_config_value(
2413 player_id, CONF_MIN_VOLUME, CONF_ENTRY_MIN_VOLUME.default_value
2414 ),
2415 )
2416 )
2417 max_volume = int(
2418 cast(
2419 "int",
2420 self.mass.config.get_raw_player_config_value(
2421 player_id, CONF_MAX_VOLUME, CONF_ENTRY_MAX_VOLUME.default_value
2422 ),
2423 )
2424 )
2425 return min_volume, max_volume
2426
2427 def _enforce_volume_limits(self, player: Player) -> None:
2428 """Clamp device volume to min/max range when changed externally."""
2429 player_id = player.player_id
2430 min_volume, max_volume = self._get_volume_limits(player_id)
2431 if min_volume == 0 and max_volume == 100:
2432 return
2433 # state.volume_level is the resolved logical volume, available for all
2434 # volume control types; a device volume outside the configured range
2435 # surfaces here as a value outside 0-100 (scaling does not clamp)
2436 logical_volume = player.state.volume_level
2437 if logical_volume is None or 0 <= logical_volume <= 100:
2438 return
2439 clamped = max(0, min(100, logical_volume))
2440 # correct via the regular volume-set path so scaling and redirection apply
2441 self.mass.create_task(self._handle_cmd_volume_set(player_id, clamped))
2442
2443 def _forward_state_update(
2444 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2445 ) -> None:
2446 """Forward a player state update to related players (groups, sync parent, protocols)."""
2447 # TODO: make this fan-out change-aware (skip relatives that derive nothing from
2448 # the changed fields) once reverse indexes for synced_to/active_group exist.
2449 # Propagate group or sync-leader updates to child players.
2450 if player.state.group_members:
2451 for child_player in self.iter_group_members(player, exclude_self=True):
2452 if player.type == PlayerType.GROUP:
2453 child_player.on_group_updated(player, changed_values)
2454 else:
2455 child_player.on_sync_parent_updated(player, changed_values)
2456 # update/signal group player(s) when a member updates. A sync leader is a member of the
2457 # group player that formed the sync group and gaining members of its own does not change
2458 # that: a group player mirrors its leader, so it depends on exactly these updates.
2459 for group_player in self._get_player_groups(player):
2460 group_player.on_group_member_updated(player, changed_values)
2461
2462 # update/signal manually sync-parent player when child updates
2463 if (_sync_parent_id := player.state.synced_to) and (
2464 _sync_parent := self.get_player(_sync_parent_id)
2465 ):
2466 self.trigger_player_update(_sync_parent.player_id)
2467 # If this is a protocol player, forward the state update to the parent player
2468 if (
2469 player.type == PlayerType.PROTOCOL
2470 and player.protocol_parent_id
2471 and (_protocol_parent := self.mass.players.get_player(player.protocol_parent_id))
2472 ):
2473 _protocol_parent.on_protocol_player_updated(player, changed_values)
2474 # If this is a parent player with linked protocols, forward state updates
2475 # to linked protocol players so their state reflects parent dependencies
2476 if player.state.type != PlayerType.PROTOCOL and player.linked_output_protocols:
2477 for linked in player.linked_output_protocols:
2478 if protocol_player := self.mass.players.get_player(linked.output_protocol_id):
2479 protocol_player.on_protocol_parent_updated(player, changed_values)
2480
2481 def _invalidate_group_volume_snapshot(self, player_id: str) -> None:
2482 """Clear the cached group volume snapshot for all groups this player belongs to."""
2483 player = self.get_player(player_id)
2484 if not player:
2485 return
2486 if player.state.group_members:
2487 player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2488 for group_player in self._get_player_groups(player):
2489 group_player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2490 if player.state.synced_to and (leader := self.get_player(player.state.synced_to)):
2491 leader.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2492
2493 def _dispatch_state_update_subscribers(
2494 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2495 ) -> None:
2496 """Notify all internal subscribers of a player state update."""
2497 for subscriber in list(self._state_update_subscribers):
2498 try:
2499 subscriber(player, changed_values)
2500 except Exception:
2501 self.logger.exception(
2502 "Error in player state update subscriber for %s", player.player_id
2503 )
2504
2505 async def _wait_for_playback_state(
2506 self,
2507 player: Player,
2508 wanted_state: PlaybackState,
2509 timeout: float,
2510 minimal_time: float = 0,
2511 ) -> None:
2512 """Wait for a player to reach a playback state, with optional minimum wait time."""
2513 start_timestamp = time.time()
2514 async with self.wait_for_player_update(
2515 player.player_id,
2516 attribute_name="playback_state",
2517 attribute_value=wanted_state,
2518 timeout=timeout,
2519 ):
2520 pass
2521 elapsed = time.time() - start_timestamp
2522 if elapsed < minimal_time:
2523 await asyncio.sleep(minimal_time - elapsed)
2524
2525 async def _clear_active_output_protocol_when_idle(self, player: Player) -> None:
2526 """Wait for the player to stop playing, then clear its active output protocol."""
2527 await self._wait_for_playback_state(player, PlaybackState.IDLE, timeout=10)
2528 player.set_active_output_protocol(None)
2529
2530 def _handle_membership_cleanup_on_state_change(
2531 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2532 ) -> None:
2533 """Detach a player from its (sync)groups when a state change requires it."""
2534 # A player that became unavailable or disabled can no longer be commanded,
2535 # so we drop it from its parent group/leader directly.
2536 became_inactive = (
2537 ATTR_AVAILABLE in changed_values and changed_values[ATTR_AVAILABLE][1] is False
2538 ) or (ATTR_ENABLED in changed_values and changed_values[ATTR_ENABLED][1] is False)
2539 if became_inactive and (player.state.active_group or player.state.synced_to):
2540 self.mass.create_task(self._cleanup_player_memberships(player.player_id))
2541
2542 # A player whose power was turned off outside of an MA power command (e.g. its
2543 # linked power control was switched off directly) must be unsynced too. We act
2544 # only on an explicit on->off transition, leaving players without power control
2545 # (powered == None) untouched. The player is still reachable here, so we route
2546 # through cmd_ungroup which also transfers leadership when it is a sync leader.
2547 if (
2548 changed_values.get(ATTR_POWERED) == (True, False)
2549 and player.state.type == PlayerType.PLAYER
2550 and (player.state.synced_to or player.state.active_group or player.state.group_members)
2551 ):
2552 self.mass.create_task(self.cmd_ungroup(player.player_id))
2553
2554 async def _cleanup_player_memberships(self, player_id: str) -> None:
2555 """Ensure a player is detached from any groups or syncgroups."""
2556 if not (player := self.get_player(player_id)):
2557 return
2558 with suppress(UnsupportedFeaturedException, PlayerCommandFailed, PlayerUnavailableError):
2559 if parent_id := (player.state.active_group or player.state.synced_to):
2560 # the player is part of a (permanent) groupplayer and the user tries to ungroup
2561 if parent_player := self.get_player(parent_id):
2562 await self._handle_set_members(parent_player, player_ids_to_remove=[player_id])
2563 return
2564
2565 def _get_player_with_redirect(self, player_id: str) -> Player:
2566 """Get player with check if playback related command should be redirected."""
2567 player = self.get_player(player_id, True)
2568 assert player is not None # for type checking
2569 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
2570 self.logger.info(
2571 "Player %s is synced to %s and can not accept "
2572 "playback related commands itself, "
2573 "redirected the command to the sync leader.",
2574 player.name,
2575 sync_leader.name,
2576 )
2577 return sync_leader
2578 if player.state.active_group and (
2579 active_group := self.get_player(player.state.active_group)
2580 ):
2581 self.logger.info(
2582 "Player %s is part of a playergroup and can not accept "
2583 "playback related commands itself, "
2584 "redirected the command to the group leader.",
2585 player.name,
2586 )
2587 return active_group
2588 return player
2589
2590 def _get_active_audio_source(self, player: Player) -> tuple[AudioSource, PluginProvider] | None:
2591 """
2592 Return the active AudioSource and its owning PluginProvider for a player.
2593
2594 Returns None when the player's active queue item is not a MediaType.AUDIO_SOURCE
2595 or when the owning plugin provider is no longer available.
2596
2597 :param player: The player whose active queue to inspect.
2598 """
2599 active_queue = self.get_active_queue(player)
2600 if active_queue is None:
2601 return None
2602 current_item = active_queue.current_item
2603 if current_item is None or current_item.media_item is None:
2604 return None
2605 media_item = current_item.media_item
2606 # isinstance check defends against a non-AudioSource subclass that
2607 # somehow has media_type=AUDIO_SOURCE set (mutated or constructed wrong)
2608 # — the media_type guard alone would let it through and crash later.
2609 if not isinstance(media_item, AudioSource):
2610 return None
2611 provider = self.mass.get_provider(media_item.provider)
2612 if not isinstance(provider, PluginProvider):
2613 return None
2614 # Belt-and-suspenders: a queue item carrying media_type=AUDIO_SOURCE
2615 # can only have come from a provider that declared the feature, but
2616 # a feature flag flipped off at runtime (provider reload, config
2617 # change) would leave on_source_control / on_volume_change raising
2618 # NotImplementedError out of cmd_play / cmd_pause. Skip cleanly.
2619 if ProviderFeature.AUDIO_SOURCE not in provider.supported_features:
2620 return None
2621 return media_item, provider
2622
2623 def _get_player_groups(self, player: Player) -> Iterator[Player]:
2624 """
2625 Return all group players the given player is a member of.
2626
2627 :param player: The player to look up the group memberships for.
2628 """
2629 # A group player mirrors its members, so it is also included while unavailable -
2630 # skipping it there is exactly how its state goes stale.
2631 player_id = player.player_id
2632 for _player in self.iter_players():
2633 if _player.player_id == player_id:
2634 continue
2635 if _player.state.type != PlayerType.GROUP:
2636 continue
2637 if player_id in _player.state.group_members:
2638 yield _player
2639
2640 # Protocol linking methods are provided by ProtocolLinkingMixin (protocol_linking.py)
2641
2642 def _repair_protocol_parent_links(self) -> None:
2643 """
2644 Repair protocol parent links in player configs on startup.
2645
2646 Scans player configs with a protocol_parent_id set and clears parent_ids
2647 that point to player configs that no longer exist (e.g., deleted universal
2648 players). A valid parent link also proves the player is a protocol child,
2649 so a stale player_type (left behind by an aborted registration) is healed.
2650 """
2651 all_player_configs = self.mass.config.get(CONF_PLAYERS, {})
2652 for player_id, player_config in all_player_configs.items():
2653 values = player_config.get("values") or {}
2654 parent_id = values.get(CONF_PROTOCOL_PARENT_ID)
2655 if not parent_id:
2656 continue
2657 # Check if parent config still exists
2658 parent_config = all_player_configs.get(parent_id)
2659 if not parent_config:
2660 self.logger.debug(
2661 "Clearing stale protocol_parent_id %s for %s (parent config deleted)",
2662 parent_id,
2663 player_id,
2664 )
2665 conf_key = f"{CONF_PLAYERS}/{player_id}/values/{CONF_PROTOCOL_PARENT_ID}"
2666 self.mass.config.set(conf_key, None)
2667 continue
2668 if player_config.get("player_type") != PlayerType.PROTOCOL.value:
2669 self.logger.info(
2670 "Repairing player type of %s - linked as protocol child of %s",
2671 player_id,
2672 parent_id,
2673 )
2674 self.mass.config.set_player_type(player_id, PlayerType.PROTOCOL)
2675
2676 async def _fix_group_member_configs(self) -> None:
2677 """
2678 Fix stale protocol player IDs in sync group member configs.
2679
2680 When a sync group references a protocol player ID instead of
2681 the parent player ID, correct it using the cached protocol parent mapping.
2682 """
2683 all_player_configs = self.mass.config.get(CONF_PLAYERS, {})
2684 total_fixes = 0
2685 fixed_groups: list[str] = []
2686
2687 for group_id, group_config in list(all_player_configs.items()):
2688 if group_config.get("provider") != "sync_group":
2689 continue
2690 old_members: list[str] = group_config.get("values", {}).get(CONF_GROUP_MEMBERS, [])
2691 if not old_members:
2692 continue
2693
2694 new_members: list[str] = []
2695 changes = 0
2696 for member_id in old_members:
2697 parent_id = self._get_cached_protocol_parent_id(member_id)
2698 corrected_id = parent_id or member_id
2699 if corrected_id != member_id:
2700 changes += 1
2701 self.logger.debug(
2702 "Sync group %s: corrected member %s -> %s",
2703 group_id,
2704 member_id,
2705 corrected_id,
2706 )
2707 if corrected_id not in new_members:
2708 new_members.append(corrected_id)
2709
2710 if changes:
2711 self.mass.config.set_raw_player_config_value(
2712 group_id, CONF_GROUP_MEMBERS, new_members
2713 )
2714 total_fixes += changes
2715 fixed_groups.append(group_id)
2716
2717 for group_id in fixed_groups:
2718 if (group_player := self.get_player(group_id)) and group_player.available:
2719 await group_player.on_config_updated()
2720
2721 if total_fixes:
2722 self.logger.info(
2723 "Fixed %d stale member reference(s) across %d sync group(s)",
2724 total_fixes,
2725 len(fixed_groups),
2726 )
2727
2728 async def _poll_players(self) -> None:
2729 """Background task that polls players for updates."""
2730 while True:
2731 for player in list(self._players.values()):
2732 # if the player is playing, update elapsed time every tick
2733 # to ensure the queue has accurate details
2734 player_playing = player.state.playback_state == PlaybackState.PLAYING
2735 if player_playing and player.type != PlayerType.PROTOCOL:
2736 self.mass.call_later(
2737 0.5,
2738 self.mass.player_queues.on_player_update,
2739 player,
2740 {"corrected_elapsed_time": (None, player.state.corrected_elapsed_time)},
2741 task_id=f"queue_on_player_update_{player.player_id}",
2742 )
2743 # Poll player;
2744 if not player.needs_poll:
2745 continue
2746 try:
2747 last_poll: float = player.extra_data[ATTR_LAST_POLL]
2748 except KeyError:
2749 last_poll = 0.0
2750 if (self.mass.loop.time() - last_poll) < player.poll_interval:
2751 continue
2752 player.extra_data[ATTR_LAST_POLL] = self.mass.loop.time()
2753 try:
2754 await player.poll()
2755 except Exception as err:
2756 self.logger.warning(
2757 "Error while requesting latest state from player %s: %s",
2758 player.state.name,
2759 str(err),
2760 exc_info=err if self.logger.isEnabledFor(10) else None,
2761 )
2762 # Yield to event loop to prevent blocking
2763 await asyncio.sleep(0)
2764 await asyncio.sleep(1)
2765
2766 def _handle_group_dsp_change(
2767 self, player: Player, prev_group_members: list[str], new_group_members: list[str]
2768 ) -> None:
2769 """Handle DSP reload when group membership changes."""
2770 # reset cached group volume snapshot since membership changed
2771 player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2772 prev_child_count = len(prev_group_members)
2773 new_child_count = len(new_group_members)
2774 is_player_group = player.state.type == PlayerType.GROUP
2775
2776 # handle special case for PlayerGroups: since there are no leaders,
2777 # DSP still always work with a single player in the group.
2778 multi_device_dsp_threshold = 1 if is_player_group else 0
2779
2780 prev_is_multiple_devices = prev_child_count > multi_device_dsp_threshold
2781 new_is_multiple_devices = new_child_count > multi_device_dsp_threshold
2782
2783 if prev_is_multiple_devices == new_is_multiple_devices:
2784 return # no change in multi-device status
2785
2786 supports_multi_device_dsp = (
2787 PlayerFeature.MULTI_DEVICE_DSP in player.state.supported_features
2788 )
2789
2790 dsp_enabled: bool
2791 if player.state.type == PlayerType.GROUP:
2792 # Since player groups do not have leaders, we will use the only child
2793 # that was in the group before and after the change
2794 if prev_is_multiple_devices:
2795 if childs := new_group_members:
2796 # We shrank the group from multiple players to a single player
2797 # So the now only child will control the DSP
2798 dsp_enabled = self.mass.config.get_player_dsp_config(childs[0]).enabled
2799 else:
2800 dsp_enabled = False
2801 elif childs := prev_group_members:
2802 # We grew the group from a single player to multiple players,
2803 # let's see if the previous single player had DSP enabled
2804 dsp_enabled = self.mass.config.get_player_dsp_config(childs[0]).enabled
2805 else:
2806 dsp_enabled = False
2807 else:
2808 dsp_enabled = self.mass.config.get_player_dsp_config(player.player_id).enabled
2809
2810 if dsp_enabled and not supports_multi_device_dsp:
2811 # We now know that the group configuration has changed so:
2812 # - multi-device DSP is not supported
2813 # - we switched from a group with multiple players to a single player
2814 # (or vice versa)
2815 # - the leader has DSP enabled
2816 self.mass.create_task(self.mass.players.on_player_dsp_change(player.player_id))
2817
2818 def _check_external_source_takeover(self, player: Player) -> None:
2819 """
2820 Handle when an external source takes over playback on a player.
2821
2822 When a player has an active grouped output protocol (e.g., AirPlay group) and
2823 an external source (e.g., Spotify Connect, TV input) takes over playback,
2824 we need to clear the active output protocol and ungroup the protocol players.
2825
2826 This prevents the situation where the player appears grouped via protocol
2827 but is actually playing from a different source.
2828
2829 :param player: The player whose active_source changed.
2830 """
2831 # Only relevant for non-protocol players
2832 if player.type == PlayerType.PROTOCOL:
2833 return
2834
2835 # Not a takeover if the player is not actively playing
2836 if player.playback_state != PlaybackState.PLAYING:
2837 return
2838
2839 # Only relevant if we have an active output protocol (not native)
2840 if not player.active_output_protocol or player.active_output_protocol == "native":
2841 return
2842
2843 new_source = player.state.active_source
2844
2845 # Check if new source is external (not MA-managed)
2846 if self._is_ma_managed_source(player, new_source):
2847 return
2848
2849 # Get the active protocol player
2850 protocol_player = self.get_player(player.active_output_protocol)
2851 if not protocol_player:
2852 return
2853
2854 # If the source matches the active protocol's domain, it's expected - not a takeover
2855 # e.g., source "airplay" when using AirPlay protocol is normal
2856 if new_source and new_source.lower() == protocol_player.provider.domain.lower():
2857 return
2858
2859 if (
2860 new_source
2861 and new_source.lower() in ("airplay", "cast", "chromecast", "network")
2862 and protocol_player.provider.domain.lower() == "sendspin"
2863 ):
2864 # Special case for Sendspin bridge: if the new source matches cast or airplay and the
2865 # active protocol is Sendspin, we consider this a normal behavior and not a takeover
2866 return
2867
2868 # Confirmed external source takeover
2869 self.logger.info(
2870 "External source '%s' took over on %s while playing via protocol %s - "
2871 "clearing active output protocol and ungrouping",
2872 new_source,
2873 player.display_name,
2874 protocol_player.provider.domain,
2875 )
2876
2877 # Set active output protocol to native
2878 player.set_active_output_protocol("native")
2879
2880 # Ungroup the protocol player (async task)
2881 self.mass.create_task(protocol_player.ungroup())
2882
2883 def _is_ma_managed_source(self, player: Player, source: str | None) -> bool:
2884 """
2885 Check if a source is managed by Music Assistant.
2886
2887 MA-managed sources include:
2888 - None (=autodetect, no source explicitly set by player)
2889 - The player's own ID (MA queue)
2890 - Any active queue ID
2891 - Any plugin source ID
2892
2893 :param player: The player to check.
2894 :param source: The source ID to check.
2895 :return: True if the source is MA-managed, False if external.
2896 """
2897 if source is None:
2898 return True
2899
2900 # Player's own ID means MA queue is active
2901 if source == player.player_id:
2902 return True
2903
2904 # Check if it's a known queue ID
2905 return self.mass.player_queues.get(source) is not None
2906
2907 def _schedule_update_all_players(self, delay: float = 2.0) -> None:
2908 """
2909 Schedule a debounced update of all players' state.
2910
2911 Used when a new player is registered to ensure all existing players
2912 update their dynamic properties (like can_group_with) that may have changed.
2913
2914 :param delay: Delay in seconds before triggering updates (default 2.0).
2915 """
2916 if self.mass.closing:
2917 return
2918
2919 for player in self.all_players(
2920 return_unavailable=True,
2921 return_disabled=False,
2922 return_protocol_players=True,
2923 ):
2924 self.trigger_player_update(player.player_id, debounce_delay=delay)
2925
2926 async def _auto_ungroup_if_synced(self, player: Player, log_context: str) -> None:
2927 """
2928 Automatically ungroup a player if it's synced to another player.
2929
2930 :param player: The player to check and potentially ungroup.
2931 :param log_context: Additional context for the log message (e.g., target player name).
2932 """
2933 if not player.state.synced_to and not player.state.active_group:
2934 return
2935 self.logger.info(
2936 "Player %s is already synced to %s, ungrouping it first before %s",
2937 player.name,
2938 player.state.synced_to or player.state.active_group,
2939 log_context,
2940 )
2941 # Use internal _handle_set_members to avoid deadlocking on the play lock
2942 # (we're already inside a cmd_set_members chain that holds a play lock).
2943 synced_to = player.state.synced_to or player.state.active_group
2944 if synced_to and (parent := self.get_player(synced_to)):
2945 try:
2946 async with self.wait_for_player_update(player.player_id, timeout=5):
2947 await self._handle_set_members(parent, player_ids_to_remove=[player.player_id])
2948 except asyncio.CancelledError:
2949 raise
2950 except Exception:
2951 self.logger.warning(
2952 "Failed to auto-ungroup %s from %s, proceeding anyway",
2953 player.name,
2954 synced_to,
2955 )
2956
2957 async def _handle_set_members(
2958 self,
2959 parent_player: Player,
2960 player_ids_to_add: list[str] | None = None,
2961 player_ids_to_remove: list[str] | None = None,
2962 ) -> None:
2963 """
2964 Handle the actual set_members logic.
2965
2966 Skips permission checks and locking (internal use only).
2967
2968 :param parent_player: The parent player to add/remove members to/from.
2969 :param player_ids_to_add: List of player_id's to add to the parent player.
2970 :param player_ids_to_remove: List of player_id's to remove from the parent player.
2971 """
2972 target_player = parent_player.player_id
2973 # handle the sync leader being removed from itself: either transfer leadership
2974 # to a remaining member (keeping playback alive) or dissolve the group entirely
2975 should_stop = False
2976 if player_ids_to_remove and target_player in player_ids_to_remove:
2977 remaining_members = [
2978 m
2979 for m in parent_player.state.group_members
2980 if m != target_player
2981 and m not in player_ids_to_remove
2982 and (member := self.get_player(m))
2983 and member.state.available
2984 ]
2985 active_queue = self.get_active_queue(parent_player)
2986 if remaining_members and active_queue and active_queue.state != PlaybackState.IDLE:
2987 # transfer leadership to a remaining member instead of dissolving
2988 await self._transfer_ad_hoc_leadership(parent_player, remaining_members)
2989 return
2990 self.logger.info(
2991 "Dissolving sync group of player %s as it is being removed from itself",
2992 parent_player.name,
2993 )
2994 player_ids_to_add = None
2995 player_ids_to_remove = [
2996 x for x in parent_player.state.group_members if x != target_player
2997 ]
2998 should_stop = True
2999 # filter all player ids on compatibility and availability
3000 final_player_ids_to_add: list[str] = []
3001 for child_player_id in player_ids_to_add or []:
3002 if child_player_id == target_player:
3003 continue
3004 if child_player_id in final_player_ids_to_add:
3005 continue
3006 if (
3007 not (child_player := self.get_player(child_player_id))
3008 or not child_player.state.available
3009 ):
3010 self.logger.warning("Player %s is not available", child_player_id)
3011 continue
3012
3013 # check if player can be synced/grouped with the target player
3014 # state.can_group_with already handles all expansion and translation
3015 if child_player_id not in parent_player.state.can_group_with:
3016 self.logger.warning(
3017 "Player %s can not be grouped with %s",
3018 child_player.name,
3019 parent_player.name,
3020 )
3021 continue
3022
3023 if (
3024 child_player.state.synced_to
3025 and child_player.state.synced_to == target_player
3026 and child_player_id in parent_player.state.group_members
3027 ):
3028 continue # already synced to this target
3029
3030 # also skip if the child is part of this group via its sync leader
3031 # (e.g. synced to the sync leader of this syncgroup)
3032 if (
3033 child_player.state.active_group == target_player
3034 and child_player_id in parent_player.state.group_members
3035 ):
3036 continue
3037
3038 # handle edge case: child player is synced to a different player
3039 # automatically ungroup it first and wait for state to propagate
3040 # but not if the child is already part of this group (via its sync leader)
3041 if child_player.state.synced_to and target_player not in {
3042 child_player.state.synced_to,
3043 child_player.state.active_group,
3044 }:
3045 await self._auto_ungroup_if_synced(child_player, f"joining {parent_player.name}")
3046
3047 # power on the player if needed
3048 if (
3049 not child_player.state.powered
3050 and child_player.state.power_control != PLAYER_CONTROL_NONE
3051 ):
3052 await self._handle_cmd_power(child_player.player_id, True)
3053 # if we reach here, all checks passed
3054 final_player_ids_to_add.append(child_player_id)
3055
3056 # process player ids to remove and filter out invalid/unavailable players and edge cases
3057 final_player_ids_to_remove: list[str] = []
3058 if player_ids_to_remove:
3059 for child_player_id in player_ids_to_remove:
3060 if child_player_id in parent_player.state.group_members:
3061 final_player_ids_to_remove.append(child_player_id)
3062 continue
3063 # also accept the removal if the child player itself reports
3064 # being synced to this parent - handles race conditions where the
3065 # parent's group_members state is stale/not yet updated
3066 child_player = self.get_player(child_player_id)
3067 if child_player and child_player.state.synced_to == target_player:
3068 final_player_ids_to_remove.append(child_player_id)
3069 continue
3070
3071 # Forward command to the appropriate player after all (base) sanity checks
3072 # GROUP players (sync_group, universal_group) manage their own members internally
3073 # and don't need protocol translation - call their set_members directly
3074 if (
3075 parent_player.type == PlayerType.GROUP
3076 and PlayerFeature.SET_MEMBERS in parent_player.state.supported_features
3077 ):
3078 await parent_player.set_members(
3079 player_ids_to_add=final_player_ids_to_add,
3080 player_ids_to_remove=final_player_ids_to_remove,
3081 )
3082 return
3083 # For regular players, handle protocol selection and translation
3084 await self._handle_set_members_with_protocols(
3085 parent_player, final_player_ids_to_add, final_player_ids_to_remove
3086 )
3087
3088 if should_stop:
3089 # Stop playback on the player if it is being removed from itself
3090 await self._handle_cmd_stop(parent_player.player_id)
3091
3092 async def _handle_set_members_with_protocols(
3093 self,
3094 parent_player: Player,
3095 player_ids_to_add: list[str],
3096 player_ids_to_remove: list[str],
3097 ) -> None:
3098 """
3099 Handle set_members considering protocol and native members.
3100
3101 Skips permission checks, locking, and all redirect logic (internal use only).
3102 Translates visible player IDs to protocol player IDs when appropriate,
3103 and forwards to the correct player's set_members.
3104
3105 :param parent_player: The parent player to add/remove members to/from.
3106 :param player_ids_to_add: List of visible player IDs to add as members.
3107 :param player_ids_to_remove: List of visible player IDs to remove from members.
3108 """
3109 # Get parent's active protocol domain and player if available
3110 parent_protocol_domain = None
3111 parent_protocol_player = None
3112 if (
3113 parent_player.active_output_protocol
3114 and parent_player.active_output_protocol != "native"
3115 ):
3116 parent_protocol_player = self.get_player(parent_player.active_output_protocol)
3117 if parent_protocol_player:
3118 parent_protocol_domain = parent_protocol_player.provider.domain
3119
3120 self.logger.debug(
3121 "set_members on %s: active_protocol=%s, adding=%s, removing=%s",
3122 parent_player.state.name,
3123 parent_protocol_domain or "none",
3124 player_ids_to_add,
3125 player_ids_to_remove,
3126 )
3127
3128 # Translate members to add
3129 (
3130 protocol_members_to_add,
3131 native_members_to_add,
3132 parent_protocol_player,
3133 parent_protocol_domain,
3134 ) = self._translate_members_for_protocols(
3135 parent_player, player_ids_to_add, parent_protocol_player, parent_protocol_domain
3136 )
3137
3138 self.logger.debug(
3139 "Translated members: protocol=%s (domain=%s), native=%s",
3140 protocol_members_to_add,
3141 parent_protocol_domain,
3142 native_members_to_add,
3143 )
3144
3145 # Translate members to remove
3146 protocol_members_to_remove, native_members_to_remove = (
3147 self._translate_members_to_remove_for_protocols(
3148 parent_player, player_ids_to_remove, parent_protocol_player, parent_protocol_domain
3149 )
3150 )
3151
3152 # Forward protocol members to protocol player's set_members
3153 if (protocol_members_to_add or protocol_members_to_remove) and parent_protocol_player:
3154 await self._forward_protocol_set_members(
3155 parent_player,
3156 parent_protocol_player,
3157 protocol_members_to_add,
3158 protocol_members_to_remove,
3159 )
3160
3161 # Forward native members to parent player's set_members
3162 if native_members_to_add or native_members_to_remove:
3163 filtered_native_add = self._filter_native_members(native_members_to_add, parent_player)
3164 # For removal, allow protocol players if they're actually in the parent's group_members
3165 # This handles native protocol players (e.g., native AirPlay) where group_members
3166 # contains protocol player IDs
3167 filtered_native_remove = [
3168 pid
3169 for pid in native_members_to_remove
3170 if (p := self.get_player(pid))
3171 and (p.type != PlayerType.PROTOCOL or pid in parent_player.group_members)
3172 ]
3173 self.logger.debug(
3174 "Native grouping on %s: filtered_add=%s, filtered_remove=%s",
3175 parent_player.state.name,
3176 filtered_native_add,
3177 filtered_native_remove,
3178 )
3179 if filtered_native_add or filtered_native_remove:
3180 if PlayerFeature.SET_MEMBERS not in parent_player.state.supported_features:
3181 return
3182 self.logger.info(
3183 "Calling set_members on native player %s with add=%s, remove=%s",
3184 parent_player.state.name,
3185 filtered_native_add,
3186 filtered_native_remove,
3187 )
3188 await parent_player.set_members(
3189 player_ids_to_add=filtered_native_add or None,
3190 player_ids_to_remove=filtered_native_remove or None,
3191 )
3192
3193 async def _transfer_ad_hoc_leadership(
3194 self, leader: Player, remaining_members: list[str]
3195 ) -> None:
3196 """
3197 Transfer leadership of an ad-hoc sync group to a remaining member.
3198
3199 Called when the sync leader of an ad-hoc group is unjoined while other
3200 members remain and playback is active. The queue is moved to a newly
3201 selected leader, the remaining members are regrouped under it and playback
3202 resumes at the saved position (accepting a brief audio gap).
3203
3204 :param leader: The current sync leader being removed from the group.
3205 :param remaining_members: Available group members (excluding the leader)
3206 that should keep playing under a new leader.
3207 """
3208 active_queue = self.get_active_queue(leader)
3209 was_playing = active_queue is not None and active_queue.state == PlaybackState.PLAYING
3210 new_leader_id = self._select_ad_hoc_leader(leader, remaining_members)
3211 self.logger.info(
3212 "Transferring leadership of %s to %s (%s remaining member(s))",
3213 leader.name,
3214 new_leader_id,
3215 len(remaining_members),
3216 )
3217 # Move the queue to the new leader. transfer_queue frees the new leader from
3218 # the old leader's group and stops the old leader; the playback position
3219 # survives because stop() stores it in resume_pos.
3220 await self.mass.player_queues.transfer_queue(
3221 leader.player_id, new_leader_id, auto_play=False
3222 )
3223 # regroup the other remaining members under the new leader
3224 other_members = [m for m in remaining_members if m != new_leader_id]
3225 if other_members:
3226 await self.cmd_set_members(new_leader_id, player_ids_to_add=other_members)
3227 if was_playing:
3228 await self.mass.player_queues.resume(new_leader_id)
3229
3230 def _select_ad_hoc_leader(self, leader: Player, remaining_members: list[str]) -> str:
3231 """
3232 Pick the new leader for an ad-hoc sync group leadership transfer.
3233
3234 Prefers a remaining member that supports the protocol the group is currently
3235 playing on, so the other members can be regrouped under it; falls back to the
3236 first remaining member. The members' own ``can_group_with`` is unusable here
3237 because it is empty while they are still synced to the old leader.
3238
3239 :param leader: The current sync leader being removed.
3240 :param remaining_members: Candidate member player_ids, already filtered for
3241 availability. Must not be empty.
3242 """
3243 active_domain: str | None = None
3244 if leader.active_output_protocol and leader.active_output_protocol != "native":
3245 if protocol_player := self.get_player(leader.active_output_protocol):
3246 active_domain = protocol_player.provider.domain
3247 if active_domain:
3248 for member_id in remaining_members:
3249 member = self.get_player(member_id)
3250 if member is None:
3251 continue
3252 if member.provider.domain == active_domain or any(
3253 protocol.protocol_domain == active_domain and protocol.available
3254 for protocol in member.linked_output_protocols
3255 ):
3256 return member_id
3257 return remaining_members[0]
3258
3259 def _clear_sleep_timer(self, player: Player) -> None:
3260 """
3261 Clear the active sleep timer for the player.
3262
3263 :param player: Player to clear the timer for.
3264 """
3265 self.mass.cancel_timer(self._sleep_timer_task_id(player.player_id))
3266 if player.sleep_timer_expires_at is not None:
3267 player.set_sleep_timer_expires_at(None)
3268 player.update_state()
3269 self._signal_sleep_timer_updated(player, None)
3270
3271 async def _handle_sleep_timer_expired(self, player_id: str) -> None:
3272 """
3273 Stop playback when a player's sleep timer expires.
3274
3275 :param player_id: Player ID whose sleep timer expired.
3276 """
3277 player = self.get_player(player_id)
3278 if player is None or player.sleep_timer_expires_at is None:
3279 return
3280 player.set_sleep_timer_expires_at(None)
3281 player.update_state()
3282 self._signal_sleep_timer_updated(player, None)
3283 await self.cmd_stop(player_id)
3284
3285 def _signal_sleep_timer_updated(self, player: Player, expires_at: float | None) -> None:
3286 """
3287 Signal a sleep timer change for the player on the event bus.
3288
3289 :param player: Player whose sleep timer changed.
3290 :param expires_at: New expiry timestamp, or None when the timer was cleared.
3291 """
3292 if player.state.type == PlayerType.PROTOCOL:
3293 return
3294 self.mass.signal_event(
3295 EventType.PLAYER_SLEEP_TIMER_UPDATED,
3296 object_id=player.player_id,
3297 data=expires_at,
3298 )
3299
3300 @staticmethod
3301 def _sleep_timer_task_id(player_id: str) -> str:
3302 """
3303 Return the scheduled task ID for a player's sleep timer.
3304
3305 :param player_id: Player ID to build the task ID for.
3306 """
3307 return f"player_sleep_timer_{player_id}"
3308
3309 # Private command handlers (no permission checks)
3310
3311 async def _handle_cmd_resume(
3312 self, player_id: str, source: str | None = None, media: PlayerMedia | None = None
3313 ) -> None:
3314 """
3315 Handle resume playback command.
3316
3317 Skips permission checks and locking (internal use only).
3318 """
3319 player = self._get_player_with_redirect(player_id)
3320 source = source or player.state.active_source
3321 media = media or player.state.current_media
3322 # power on the player if needed
3323 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
3324 await self._handle_cmd_power(player.player_id, True)
3325 # Redirect to queue controller if it is active
3326 if active_queue := self.mass.player_queues.get(source or player_id):
3327 await self.mass.player_queues.resume(active_queue.queue_id)
3328 return
3329 # try to handle command on player directly
3330 # TODO: check if player has an active source with native resume support
3331 active_source = next((x for x in player.state.source_list if x.id == source), None)
3332 if (
3333 player.state.playback_state in (PlaybackState.IDLE, PlaybackState.PAUSED)
3334 and active_source
3335 and active_source.can_play_pause
3336 and PlayerFeature.PAUSE in player.state.supported_features
3337 ):
3338 # player has some other source active and native resume support
3339 await player.play()
3340 return
3341 if active_source and not active_source.passive:
3342 await self.select_source(player_id, active_source.id)
3343 return
3344 if media:
3345 # try to re-play the current media item
3346 await player.play_media(media)
3347 return
3348 # fallback: just try to resume queue playback
3349 await self.mass.player_queues.resume(player.player_id)
3350
3351 async def _handle_cmd_power(
3352 self, player_id: str, powered: bool, skip_auto_play: bool = False
3353 ) -> None:
3354 """
3355 Handle player power on/off command.
3356
3357 Skips permission checks and locking (internal use only).
3358
3359 :param player_id: The player ID to power on/off.
3360 :param powered: True to power on, False to power off.
3361 :param skip_auto_play: If True, skip auto-play on power on.
3362 """
3363 player = self.get_player(player_id, True)
3364 assert player is not None # for type checking
3365 player_state = player.state
3366
3367 if player_state.powered == powered:
3368 self.logger.debug(
3369 "Ignoring power %s command for player %s: already in state %s",
3370 "ON" if powered else "OFF",
3371 player_state.name,
3372 "ON" if player_state.powered else "OFF",
3373 )
3374 return # nothing to do
3375
3376 # ungroup player at power off
3377 player_was_sync_child = bool(player.state.synced_to or player.state.active_group)
3378 if (
3379 (player_was_sync_child or player.group_members)
3380 and player.type == PlayerType.PLAYER
3381 and not powered
3382 ):
3383 # ungroup player if it is synced (or is a sync leader itself)
3384 await self.cmd_ungroup(player_id)
3385
3386 # always stop player at power off
3387 if (
3388 not powered
3389 and not player_was_sync_child
3390 and player_state.playback_state in (PlaybackState.PLAYING, PlaybackState.PAUSED)
3391 ):
3392 # wait for the stop command to process and prevent race conditions
3393 async with self.wait_for_player_update(player_id, timeout=5):
3394 await self._handle_cmd_stop(player_id)
3395
3396 # power off all synced childs when player is a sync leader
3397 elif not powered and player_state.type == PlayerType.PLAYER and player_state.group_members:
3398 async with TaskManager(self.mass) as tg:
3399 for member in self.iter_group_members(player, True):
3400 if member.power_control == PLAYER_CONTROL_NONE:
3401 continue
3402 tg.create_task(self._handle_cmd_power(member.player_id, False))
3403
3404 # handle actual power command
3405 if player_state.power_control == PLAYER_CONTROL_NONE:
3406 self.logger.debug(
3407 "Player %s does not support power control, ignoring power command",
3408 player_state.name,
3409 )
3410 return
3411 if player_state.power_control == PLAYER_CONTROL_NATIVE:
3412 # player supports power command natively: forward to player provider
3413 await player.power(powered)
3414 if powered:
3415 await wait_for_power_on(self.logger, player)
3416 elif player_state.power_control == PLAYER_CONTROL_FAKE:
3417 # user wants to use fake power control - so we (optimistically) update the state
3418 # and store the state in the cache
3419 player.extra_data[ATTR_FAKE_POWER] = powered
3420 # Group players need to actively form/dissolve their session when the
3421 # user toggles fake power — otherwise the toggle would only update the
3422 # cosmetic state without ever capturing or releasing the members.
3423 if player_state.type == PlayerType.GROUP:
3424 await player.power(powered)
3425 player.update_state() # trigger update of the player state
3426 if player_state.type != PlayerType.GROUP:
3427 # see register(): group fake-power is intentionally not persisted
3428 # because there is no session to restore at boot.
3429 await self.mass.cache.set(
3430 key=player_id,
3431 data=powered,
3432 provider=self.domain,
3433 category=CACHE_CATEGORY_PLAYER_POWER,
3434 )
3435 # handle external player control
3436 elif player_control := self._controls.get(player.state.power_control):
3437 control_name = player_control.name
3438 self.logger.debug("Redirecting power command to PlayerControl %s", control_name)
3439 if not player_control.supports_power:
3440 raise UnsupportedFeaturedException(
3441 f"Player control {control_name} is not available"
3442 )
3443 if powered:
3444 assert player_control.power_on is not None # for type checking
3445 await player_control.power_on()
3446 await wait_for_power_on(self.logger, player, player_control)
3447 else:
3448 assert player_control.power_off is not None # for type checking
3449 await player_control.power_off()
3450 # always trigger a state update to update the UI
3451 player.refresh_state()
3452
3453 # handle 'auto play on power on' feature
3454 if (
3455 not skip_auto_play
3456 and not player_state.active_group
3457 and not player_state.synced_to
3458 and powered
3459 and player.config.get_value(CONF_AUTO_PLAY)
3460 and player_state.active_source in (None, player_id)
3461 and not player.extra_data.get(ATTR_ANNOUNCEMENT_IN_PROGRESS)
3462 ):
3463 await self.mass.player_queues.resume(player_id)
3464
3465 async def _handle_cmd_volume_set(self, player_id: str, volume_level: int) -> None:
3466 """
3467 Handle Player volume set command.
3468
3469 Skips permission checks and locking (internal use only).
3470
3471 :param player_id: player_id of the player to handle the command.
3472 :param volume_level: logical volume level (0..100) to set on the player.
3473 """
3474 player = self.get_player(player_id, True)
3475 assert player is not None # for type checker
3476
3477 # Clamp logical volume to 0-100
3478 volume_level = max(0, min(100, volume_level))
3479
3480 if player.type == PlayerType.GROUP:
3481 # redirect to special group volume control
3482 await self.cmd_group_volume(player_id, volume_level)
3483 return
3484
3485 # Check if player has mute lock (set when individually muted in a group)
3486 # If locked, don't auto-unmute when volume changes
3487 has_mute_lock = self._has_active_mute_lock(player)
3488 if (
3489 not has_mute_lock
3490 # the live value is what cmd_volume_mute checks, so a control change that
3491 # has not reached the player state yet may not send us into a failing unmute
3492 and player.mute_control not in (PLAYER_CONTROL_NONE, PLAYER_CONTROL_FAKE)
3493 and player.state.volume_muted
3494 ):
3495 # if player is muted and not locked, we unmute it first
3496 # skip this for fake mute since it uses volume to simulate mute
3497 self.logger.debug(
3498 "Unmuting player %s before setting volume",
3499 player.state.name,
3500 )
3501 await self.cmd_volume_mute(player_id, False)
3502
3503 if (
3504 has_mute_lock
3505 and player.mute_control == PLAYER_CONTROL_FAKE
3506 and player.extra_data.get(ATTR_FAKE_MUTE)
3507 ):
3508 # a locked player stays silent, the volume it holds is the one
3509 # that gets restored once it is unmuted again
3510 volume_level = 0
3511 else:
3512 # always reset fake mute when controlling volume
3513 player.extra_data.pop(ATTR_FAKE_MUTE, None)
3514
3515 # Scale logical volume (0-100) to device volume (min_volume-max_volume)
3516 device_volume = self.scale_volume_to_device(player_id, volume_level)
3517
3518 # Notify the active AudioSource of a volume change.
3519 # Only fire if this player is the direct owner of its queue,
3520 # not when it merely inherits active_source from a parent group —
3521 # group volume changes handle the callback once at the group level.
3522 if active := self._get_active_audio_source(player):
3523 audio_source, plugin_prov = active
3524 active_queue = self.get_active_queue(player)
3525 if active_queue is not None and active_queue.queue_id == player.player_id:
3526 await plugin_prov.on_volume_change(audio_source.item_id, volume_level)
3527
3528 # Handle native volume control support
3529 if player.volume_control == PLAYER_CONTROL_NATIVE:
3530 # player supports volume command natively: forward to player
3531 await player.volume_set(device_volume)
3532 return
3533 # Handle fake volume control support
3534 if player.volume_control == PLAYER_CONTROL_FAKE:
3535 # user wants to use fake volume control - so we (optimistically) update the state
3536 # and store the state in the cache. Fake volume uses the logical volume (no scaling).
3537 player.extra_data[ATTR_FAKE_VOLUME] = volume_level
3538 player.update_state()
3539 return
3540 # player has no volume support at all
3541 if player.volume_control == PLAYER_CONTROL_NONE:
3542 raise UnsupportedFeaturedException(
3543 f"Player {player.state.name} does not support volume control"
3544 )
3545 # handle external player control
3546 if player_control := self._controls.get(player.state.volume_control):
3547 control_name = player_control.name
3548 self.logger.debug("Redirecting volume command to PlayerControl %s", control_name)
3549 if not player_control.supports_volume:
3550 raise UnsupportedFeaturedException(
3551 f"Player control {control_name} is not available"
3552 )
3553 assert player_control.volume_set is not None
3554 # forward the already-scaled device volume; the external control sets the
3555 # raw device volume and does not apply min/max scaling of its own
3556 await player_control.volume_set(device_volume)
3557 return
3558 if protocol_player := self.get_player(player.state.volume_control):
3559 # redirect to protocol player volume control.
3560 # forward the already-scaled device volume so the min/max limits configured
3561 # on this (user-facing) player are honored; the protocol player has no
3562 # limits of its own, so its scaling is an identity pass-through.
3563 self.logger.debug(
3564 "Redirecting volume command to protocol player %s",
3565 protocol_player.provider.manifest.name,
3566 )
3567 await self._handle_cmd_volume_set(protocol_player.player_id, device_volume)
3568 return
3569
3570 @staticmethod
3571 def _is_in_group(state: PlayerState) -> bool:
3572 """Check if the player with the given state is currently grouped with other players."""
3573 # a sync leader has neither synced_to nor active_group set, but it does lead its
3574 # own group_members, which stays empty for a player that is not grouped at all
3575 return bool(state.synced_to or state.active_group or state.group_members)
3576
3577 def _has_active_mute_lock(self, player: Player) -> bool:
3578 """
3579 Check if the given player holds a mute lock that still applies to it.
3580
3581 A lock is only earned inside a group and only holds for as long as the player
3582 is still grouped, so it can not outlive the group it was earned in.
3583
3584 :param player: The player to check, which may be a protocol player.
3585 """
3586 if player.extra_data.get(ATTR_MUTE_LOCK) and self._is_in_group(player.state):
3587 return True
3588 # cmd_volume_mute stores the lock on the parent player, while the volume command
3589 # may arrive with the protocol player ID (e.g. during group volume changes)
3590 if player.protocol_parent_id and (parent := self.get_player(player.protocol_parent_id)):
3591 return bool(parent.extra_data.get(ATTR_MUTE_LOCK)) and self._is_in_group(parent.state)
3592 return False
3593
3594 async def _mute_group_members(self, group_player: Player, muted: bool) -> None:
3595 """
3596 Mute or unmute all mute capable members of a player group or synced players.
3597
3598 :param group_player: The group player or sync leader.
3599 :param muted: bool if the group should be muted.
3600 """
3601 coros = []
3602 for child_player in self.iter_group_members(
3603 group_player, only_powered=True, exclude_self=False
3604 ):
3605 if child_player.mute_control == PLAYER_CONTROL_NONE:
3606 # members without a mute control are left alone, just like the
3607 # group mute state itself is calculated from the capable members only
3608 continue
3609 coros.append(self.cmd_volume_mute(child_player.player_id, muted))
3610 await asyncio.gather(*coros)
3611
3612 async def _handle_cmd_volume_mute(self, player: Player, mute_control: str, muted: bool) -> None:
3613 """
3614 Send the mute command to the given player's mute control.
3615
3616 Skips permission checks, locking and mute lock bookkeeping (internal use only).
3617
3618 :param player: the player to handle the command.
3619 :param mute_control: the already resolved mute control of the player.
3620 :param muted: bool if player should be muted.
3621 """
3622 if mute_control == PLAYER_CONTROL_NATIVE:
3623 # player supports mute command natively: forward to player
3624 await player.volume_mute(muted)
3625 return
3626 if mute_control == PLAYER_CONTROL_FAKE:
3627 # user wants to use fake mute control - so we use volume instead
3628 self.logger.debug(
3629 "Using volume for muting for player %s",
3630 player.state.name,
3631 )
3632 if muted:
3633 already_muted = bool(player.extra_data.get(ATTR_FAKE_MUTE))
3634 if not already_muted:
3635 # on a repeated mute command the volume is already 0
3636 player.extra_data[ATTR_PREVIOUS_VOLUME] = player.state.volume_level
3637 await self._handle_cmd_volume_set(player.player_id, 0)
3638 # set the flag after the volume command, as that clears it
3639 player.extra_data[ATTR_FAKE_MUTE] = True
3640 player.update_state()
3641 else:
3642 was_muted = bool(player.extra_data.get(ATTR_FAKE_MUTE))
3643 player.extra_data[ATTR_FAKE_MUTE] = False
3644 player.update_state()
3645 if not was_muted:
3646 # the volume is the one the user is listening at, restoring
3647 # anything here would turn a no-op unmute into a volume change
3648 return
3649 stored_volume: int | None = player.extra_data.pop(ATTR_PREVIOUS_VOLUME, None)
3650 # the volume was still unknown at mute time, so pick a low volume
3651 # rather than blasting the speaker at some assumed level
3652 await self._handle_cmd_volume_set(
3653 player.player_id, 1 if stored_volume is None else stored_volume
3654 )
3655 return
3656
3657 # handle external player control
3658 if player_control := self._controls.get(mute_control):
3659 control_name = player_control.name
3660 self.logger.debug("Redirecting mute command to PlayerControl %s", control_name)
3661 if not player_control.supports_mute:
3662 raise UnsupportedFeaturedException(
3663 f"Player control {control_name} is not available"
3664 )
3665 assert player_control.mute_set is not None
3666 await player_control.mute_set(muted)
3667 return
3668
3669 # handle to protocol player as volume_mute control
3670 if protocol_player := self.get_player(mute_control):
3671 self.logger.debug(
3672 "Redirecting mute command to protocol player %s",
3673 protocol_player.provider.manifest.name,
3674 )
3675 await protocol_player.volume_mute(muted)
3676 return
3677
3678 # the configured control disappeared after the mute control was resolved
3679 raise UnsupportedFeaturedException(f"Player {player.state.name} does not support muting")
3680
3681 async def _handle_play_media(self, player_id: str, media: PlayerMedia) -> None:
3682 """
3683 Handle play media command without group redirect.
3684
3685 Skips permission checks, locking, and all redirect logic (internal use only).
3686
3687 :param player_id: player_id of the player to handle the command.
3688 :param media: The Media that needs to be played on the player.
3689 """
3690 player = self.get_player(player_id, raise_unavailable=True)
3691 assert player is not None
3692 # set active source if media has a source_id (e.g. plugin source or mass queue source)
3693 if media.source_id:
3694 player.set_active_mass_source(media.source_id)
3695
3696 # Determine output protocol to use:
3697 # While a session is active (playing/paused), keep using the already active
3698 # protocol so mid-session commands stay on the same output.
3699 # On a fresh start always (re)select: a leftover active protocol from a
3700 # previous session must not overrule user preference, a grouped protocol
3701 # or native playback (and it may point at a player that is gone by now).
3702 target_player: Player | None = None
3703 output_protocol: OutputProtocol | None = None
3704 if (
3705 player.state.playback_state in (PlaybackState.PLAYING, PlaybackState.PAUSED)
3706 and player.active_output_protocol
3707 and player.active_output_protocol != "native"
3708 and (protocol_player := self.get_player(player.active_output_protocol))
3709 ):
3710 # Use the already-set protocol directly
3711 output_protocol = next(
3712 (
3713 p
3714 for p in player.linked_output_protocols
3715 if p.output_protocol_id == player.active_output_protocol
3716 ),
3717 None,
3718 )
3719 if output_protocol is not None:
3720 target_player = protocol_player
3721 if target_player is None:
3722 target_player, output_protocol = self._select_best_output_protocol(player)
3723
3724 if target_player.player_id != player.player_id:
3725 # Playing via linked protocol - update active output protocol
3726 # output_protocol is guaranteed to be non-None when target_player != player
3727 assert output_protocol is not None
3728 self.logger.debug(
3729 "Starting playback on %s via protocol %s (target=%s), group_members=%s",
3730 player.state.name,
3731 output_protocol.name,
3732 target_player.display_name,
3733 target_player.state.group_members,
3734 )
3735 player.set_active_output_protocol(output_protocol.output_protocol_id)
3736 elif player.type != PlayerType.GROUP:
3737 # Native playback - group players don't have output protocols of their own
3738 # (they delegate to a sync leader / member which manages its own protocol)
3739 self.logger.debug(
3740 "Starting playback on %s via native, group_members=%s",
3741 player.state.name,
3742 player.state.group_members,
3743 )
3744 player.set_active_output_protocol("native")
3745
3746 # power on the player if needed (skip auto-play since we're about to start playback)
3747 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
3748 await self._handle_cmd_power(player.player_id, True, skip_auto_play=True)
3749 await target_player.play_media(media)
3750 if target_player.player_id != player.player_id:
3751 # notify the native player that protocol playback started
3752 assert output_protocol is not None
3753 await player.on_protocol_playback(output_protocol=output_protocol)
3754
3755 async def _handle_enqueue_next_media(self, player_id: str, media: PlayerMedia) -> None:
3756 """
3757 Handle enqueue next media command without group redirect.
3758
3759 Skips permission checks, locking, and all redirect logic (internal use only).
3760
3761 :param player_id: player_id of the player to handle the command.
3762 :param media: The Media that needs to be enqueued on the player.
3763 """
3764 player = self.get_player(player_id, raise_unavailable=True)
3765 assert player is not None
3766 if target_player := self._get_control_target(
3767 player,
3768 required_feature=PlayerFeature.ENQUEUE,
3769 require_active=True,
3770 ):
3771 self.logger.debug(
3772 "Redirecting enqueue command to protocol player %s",
3773 target_player.provider.manifest.name,
3774 )
3775 await target_player.enqueue_next_media(media)
3776 return
3777
3778 if PlayerFeature.ENQUEUE not in player.state.supported_features:
3779 raise UnsupportedFeaturedException(
3780 f"Player {player.state.name} does not support enqueueing"
3781 )
3782 await player.enqueue_next_media(media)
3783
3784 async def _handle_select_source(self, player_id: str, source: str | None) -> None:
3785 """
3786 Handle select source command without group redirect.
3787
3788 Skips permission checks, locking, and all redirect logic (internal use only).
3789
3790 :param player_id: player_id of the player to handle the command.
3791 :param source: The ID of the source that needs to be activated/selected.
3792 """
3793 if source is None:
3794 source = player_id # default to MA queue source
3795 player = self.get_player(player_id, True)
3796 assert player is not None
3797 # check if player is already playing and source is different
3798 # in that case we need to stop the player first
3799 prev_source = player.state.active_source
3800 if prev_source and source != prev_source:
3801 with suppress(PlayerCommandFailed, RuntimeError):
3802 # just try to stop (regardless of state)
3803 async with self.wait_for_player_update(player_id, timeout=5):
3804 await self._handle_cmd_stop(player_id)
3805 # check if source is a mass queue
3806 # this can be used to restore the queue after a source switch
3807 if self.mass.player_queues.get(source):
3808 player.set_active_mass_source(source)
3809 return
3810 # Legacy compatibility: the old plugin-source API used the
3811 # plugin's instance_id directly as the source string. The refactor
3812 # moved plugin sources to first-class AudioSource MediaItems played
3813 # via player_queues.play_media. Translate a legacy plugin-instance-id
3814 # source into the new flow so old frontends, third-party scripts,
3815 # and HA automations keep working — but only when the provider
3816 # exposes EXACTLY ONE AudioSource (it was always a 1:1 mapping under
3817 # the old API; multi-source providers have to use the explicit URI).
3818 if (legacy_prov := self.mass.get_provider(source)) and isinstance(
3819 legacy_prov, PluginProvider
3820 ):
3821 if ProviderFeature.AUDIO_SOURCE not in legacy_prov.supported_features:
3822 raise PlayerCommandFailed(f"Provider {source} does not expose AudioSources")
3823 sources = await legacy_prov.get_audio_sources()
3824 if len(sources) == 1:
3825 self.logger.debug(
3826 "Translating legacy select_source(%s) to play_media(%s)",
3827 source,
3828 sources[0].uri,
3829 )
3830 await self.mass.player_queues.play_media(player_id, str(sources[0].uri))
3831 return
3832 raise UnsupportedFeaturedException(
3833 f"Provider {source} exposes {len(sources)} AudioSources; the legacy "
3834 "select_source(plugin_instance_id) API only supported 1:1 mappings. "
3835 "Use player_queues.play_media with an explicit AudioSource URI."
3836 )
3837 # basic check if player supports source selection
3838 if PlayerFeature.SELECT_SOURCE not in player.state.supported_features:
3839 raise UnsupportedFeaturedException(
3840 f"Player {player.state.name} does not support source selection"
3841 )
3842 # basic check if source is valid for player
3843 if not any(x for x in player.state.source_list if x.id == source):
3844 raise PlayerCommandFailed(
3845 f"{source} is an invalid source for player {player.state.name}"
3846 )
3847 # forward to player
3848 await player.select_source(source)
3849
3850 async def _handle_cmd_stop(self, player_id: str) -> None:
3851 """
3852 Handle stop command without any redirects.
3853
3854 Skips permission checks, locking, and all redirect logic (internal use only).
3855
3856 :param player_id: player_id of the player to handle the command.
3857 """
3858 player = self.get_player(player_id, raise_unavailable=True)
3859 assert player is not None
3860 protocol_player: Player | None = None
3861 if player.active_output_protocol and player.active_output_protocol != "native":
3862 protocol_player = self.get_player(player.active_output_protocol)
3863 if player.state.playback_state == PlaybackState.IDLE:
3864 # The player already reports idle but an output protocol is still marked
3865 # active: the protocol player may never have received a stop at all
3866 # (e.g. the source stream ended on its own before this stop command
3867 # arrived). Forward an (idempotent) stop and schedule the protocol clear
3868 # so no stale session lingers on the device and the next playback
3869 # (re)selects the output protocol.
3870 if protocol_player is not None:
3871 await protocol_player.stop()
3872 if len(protocol_player.group_members) <= 1:
3873 self.schedule_active_output_protocol_clear(player)
3874 return
3875 player.mark_stop_called()
3876 # Delegate to active protocol player if one is active
3877 target_player = player
3878 if protocol_player is not None:
3879 target_player = protocol_player
3880 if PlayerFeature.POWER in target_player.supported_features:
3881 # if protocol player supports/requires power,
3882 # we power it off instead of just stopping (which also stops playback)
3883 # this is rare as most protocols do not support power control (except for cast)
3884 await self._handle_cmd_power(target_player.player_id, False)
3885 return
3886
3887 # handle command on player(protocol) directly
3888 await target_player.stop()
3889 # Only clear active protocol if the protocol player has no remaining group members.
3890 # If there are still protocol group members, keep the protocol active so that
3891 # when playback resumes it continues on the same protocol.
3892 if target_player.player_id == player.player_id or len(target_player.group_members) <= 1:
3893 self.schedule_active_output_protocol_clear(player)
3894
3895 async def _handle_cmd_play(self, player_id: str) -> None:
3896 """
3897 Handle play command without group redirect.
3898
3899 Skips permission checks, locking, and all redirect logic (internal use only).
3900
3901 :param player_id: player_id of the player to handle the command.
3902 """
3903 player = self.get_player(player_id, raise_unavailable=True)
3904 assert player is not None
3905 if player.state.playback_state == PlaybackState.PLAYING:
3906 self.logger.info(
3907 "Ignore PLAY request to player %s: player is already playing", player.state.name
3908 )
3909 return
3910 # If an AudioSource is the active queue item, proxy play to the plugin
3911 if active := self._get_active_audio_source(player):
3912 audio_source, plugin_prov = active
3913 if audio_source.can_play_pause:
3914 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PLAY)
3915 return
3916 # handle unpause (=play if player is paused)
3917 if player.state.playback_state == PlaybackState.PAUSED:
3918 active_source = next(
3919 (x for x in player.state.source_list if x.id == player.state.active_source), None
3920 )
3921 # raise if active source does not support play/pause
3922 if active_source and not active_source.can_play_pause:
3923 msg = (
3924 f"The active source ({active_source.name}) on player "
3925 f"{player.state.name} does not support play/pause"
3926 )
3927 raise PlayerCommandFailed(msg)
3928 # Delegate to active protocol player if one is active
3929 if target_player := self._get_control_target(
3930 player, PlayerFeature.PAUSE, require_active=True
3931 ):
3932 await target_player.play()
3933 return
3934 # No active protocol target: if the player rendering the audio supports pause and
3935 # the active (external) source can be paused, unpause it directly instead of
3936 # restarting the source.
3937 output_player = player.resolve_output_player()
3938 if (
3939 active_source
3940 and active_source.can_play_pause
3941 and PlayerFeature.PAUSE in output_player.supported_features
3942 ):
3943 await output_player.play()
3944 return
3945
3946 # player is not paused: try to resume the player
3947 # Note: We handle resume inline here without calling _handle_cmd_resume
3948 active_source = next(
3949 (x for x in player.state.source_list if x.id == player.state.active_source), None
3950 )
3951 media = player.state.current_media
3952 # power on the player if needed
3953 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
3954 await self._handle_cmd_power(player.player_id, True)
3955 if active_source and not active_source.passive:
3956 await self._handle_select_source(player_id, active_source.id)
3957 return
3958 if media:
3959 # try to re-play the current media item
3960 await player.play_media(media)
3961 return
3962 # fallback: just send play command - which will fail if nothing can be played
3963 await player.play()
3964
3965 async def _handle_cmd_pause(self, player_id: str) -> None:
3966 """
3967 Handle pause command without any redirects.
3968
3969 Skips permission checks, locking, and all redirect logic (internal use only).
3970
3971 :param player_id: player_id of the player to handle the command.
3972 """
3973 player = self.get_player(player_id, raise_unavailable=True)
3974 assert player is not None
3975 if player.state.playback_state == PlaybackState.IDLE:
3976 return
3977 # If an AudioSource is the active queue item, proxy pause to the plugin
3978 if active := self._get_active_audio_source(player):
3979 audio_source, plugin_prov = active
3980 if audio_source.can_play_pause:
3981 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PAUSE)
3982 return
3983 # handle command on player/source directly
3984 active_source = next(
3985 (x for x in player.state.source_list if x.id == player.state.active_source), None
3986 )
3987 if active_source and not active_source.can_play_pause:
3988 # raise if active source does not support play/pause
3989 msg = (
3990 f"The active source ({active_source.name}) on player "
3991 f"{player.state.name} does not support play/pause"
3992 )
3993 raise PlayerCommandFailed(msg)
3994 # Delegate to active protocol player if one is active
3995 if target_player := self._get_control_target(
3996 player, PlayerFeature.PAUSE, require_active=True
3997 ):
3998 await target_player.pause()
3999 return
4000 # No active protocol target: if the player rendering the audio supports pause and the
4001 # active (external) source can be paused, forward the command to it instead of stopping
4002 # it (mirrors the external-source handling in cmd_seek/cmd_next_track).
4003 output_player = player.resolve_output_player()
4004 if (
4005 active_source
4006 and active_source.can_play_pause
4007 and PlayerFeature.PAUSE in output_player.supported_features
4008 ):
4009 await output_player.pause()
4010 return
4011 # player/protocol does not support pause: fall back to stop
4012 self.logger.debug(
4013 "Player/protocol %s does not support pause, using STOP instead",
4014 player.state.name,
4015 )
4016 await self._handle_cmd_stop(player.player_id)
4017