/
/
1"""
2MusicAssistant PlayerController.
3
4Handles all logic to control supported players,
5which are provided by Player Providers.
6
7Note that the PlayerController has a concept of a 'player' and a 'playerstate'.
8The Player is the actual object that is provided by the provider,
9which incorporates the (unaltered) state of the player (e.g. volume, state, etc)
10and functions for controlling the player (e.g. play, pause, etc).
11
12The playerstate is the (final) state of the player, including any user customizations
13and transformations that are applied to the player.
14The playerstate is the object that is exposed to the outside world (via the API).
15"""
16
17from __future__ import annotations
18
19import asyncio
20import contextlib
21import time
22import weakref
23from collections.abc import AsyncIterator
24from contextlib import suppress
25from typing import TYPE_CHECKING, Any, cast
26
27from music_assistant_models.auth import Scope
28from music_assistant_models.background_task import TaskSchedule
29from music_assistant_models.config_entries import ConfigEntry
30from music_assistant_models.constants import (
31 PLAYER_CONTROL_FAKE,
32 PLAYER_CONTROL_NATIVE,
33 PLAYER_CONTROL_NONE,
34)
35from music_assistant_models.enums import (
36 ConfigEntryType,
37 EventType,
38 IdentifierType,
39 MediaType,
40 PlaybackState,
41 PlayerFeature,
42 PlayerType,
43 ProviderFeature,
44 ProviderType,
45 SourceControl,
46)
47from music_assistant_models.errors import (
48 AlreadyRegisteredError,
49 InsufficientPermissions,
50 InvalidDataError,
51 MusicAssistantError,
52 PlayerCommandFailed,
53 PlayerUnavailableError,
54 ProviderUnavailableError,
55 UnsupportedFeaturedException,
56)
57from music_assistant_models.media_items import AudioSource
58from music_assistant_models.player import PlayerOptionValueType # noqa: TC002
59from music_assistant_models.player_control import PlayerControl # noqa: TC002
60
61from music_assistant.constants import (
62 ATTR_ACTIVE_SOURCE,
63 ATTR_ANNOUNCEMENT_IN_PROGRESS,
64 ATTR_AVAILABLE,
65 ATTR_ENABLED,
66 ATTR_FAKE_MUTE,
67 ATTR_FAKE_POWER,
68 ATTR_FAKE_VOLUME,
69 ATTR_GROUP_MEMBERS,
70 ATTR_GROUP_VOLUME_SNAPSHOT,
71 ATTR_LAST_POLL,
72 ATTR_MUTE_CONTROL,
73 ATTR_MUTE_LOCK,
74 ATTR_POWER_CONTROL,
75 ATTR_POWERED,
76 ATTR_PREVIOUS_VOLUME,
77 ATTR_SUPPORTED_FEATURES,
78 ATTR_VOLUME_CONTROL,
79 ATTR_VOLUME_TARGET,
80 CONF_ANNOUNCE_TTS_ENGINE,
81 CONF_AUTO_PLAY,
82 CONF_CACHED_ARP_MAC,
83 CONF_ENTRY_MAX_VOLUME,
84 CONF_ENTRY_MIN_VOLUME,
85 CONF_GROUP_MEMBERS,
86 CONF_MAX_VOLUME,
87 CONF_MIN_VOLUME,
88 CONF_MUTE_CONTROL,
89 CONF_PLAY_MEDIA_OVERRIDES_GROUP,
90 CONF_PLAYER_DSP,
91 CONF_PLAYER_QUEUES,
92 CONF_PLAYERS,
93 CONF_POWER_CONTROL,
94 CONF_PROTOCOL_PARENT_ID,
95 CONF_REPORTED_MAC,
96 CONF_VOLUME_CONTROL,
97 CONF_VOLUME_STEP,
98 VERBOSE_LOG_LEVEL,
99)
100from music_assistant.controllers.webserver.helpers.auth_middleware import (
101 get_current_user,
102 get_sendspin_player_id,
103 has_scope,
104)
105from music_assistant.helpers.api import api_command
106from music_assistant.helpers.colors import get_palette_for_url
107from music_assistant.helpers.plugin_engines import create_tts_engine_config_entries
108from music_assistant.helpers.util import (
109 TaskManager,
110 enrich_device_mac_address,
111 is_valid_mac_address,
112)
113from music_assistant.models.core_controller import CoreController
114from music_assistant.models.player import Player, PlayerMedia, PlayerState
115from music_assistant.models.player_provider import PlayerProvider
116from music_assistant.models.plugin import PluginProvider
117
118from .announcements import AnnouncementsMixin
119from .constants import PlayerLockPurpose
120from .helpers import handle_player_command, wait_for_power_on
121from .protocol_linking import ProtocolLinkingMixin
122
123if TYPE_CHECKING:
124 from collections.abc import Callable, Iterator
125
126 from music_assistant_models.config_entries import (
127 CoreConfig,
128 PlayerConfig,
129 )
130 from music_assistant_models.player import OutputProtocol
131 from music_assistant_models.player_queue import PlayerQueue
132
133 from music_assistant import MusicAssistant
134 from music_assistant.helpers.json import SerializableType
135
136CACHE_CATEGORY_PLAYER_POWER = 1
137
138# state keys that carry the current_media playback-position anchor; these only
139# change on discrete position events (play/pause/seek/track change/buffer correction)
140POSITION_ANCHOR_KEYS = frozenset(
141 {
142 "current_media.elapsed_time",
143 "current_media.elapsed_time_last_updated",
144 }
145)
146
147# How long the volume level of the last command outranks the level the player reports.
148# Long enough to cover a burst of volume nudges on a player that only reports its volume
149# back some time later, short enough for a change made on the device itself to win again.
150VOLUME_TARGET_EXPIRY = 2.0
151
152# Sentinel used to detect omitted optional arguments where ``None`` is a valid value.
153_SENTINEL: Any = object()
154
155
156class PlayerController(AnnouncementsMixin, ProtocolLinkingMixin, CoreController):
157 """Controller holding all logic to control registered players."""
158
159 domain: str = "players"
160
161 def __init__(self, mass: MusicAssistant) -> None:
162 """Initialize core controller."""
163 super().__init__(mass)
164 self._players: dict[str, Player] = {}
165 self._controls: dict[str, PlayerControl] = {}
166 self.manifest.name = "Player Controller"
167 self.manifest.description = (
168 "Music Assistant's core controller which manages all players from all providers."
169 )
170 self.manifest.icon = "speaker-multiple"
171 self._poll_task: asyncio.Task[None] | None = None
172 self._player_command_locks: dict[str, asyncio.Lock] = {}
173 # Re-entrancy tracking for get_player_lock, keyed on the task object
174 # (weak ref auto-clears entries if a task is GC'd before its finally runs).
175 self._task_held_locks: weakref.WeakKeyDictionary[asyncio.Task[Any], set[str]] = (
176 weakref.WeakKeyDictionary()
177 )
178 # Lock to prevent race conditions during player registration
179 self._register_lock = asyncio.Lock()
180 # Track pending protocol player evaluations (delayed to allow all protocols to register)
181 self._pending_protocol_evaluations: dict[str, asyncio.TimerHandle] = {}
182 # Serialize delayed evaluations to prevent race conditions
183 self._delayed_evaluation_lock = asyncio.Lock()
184 # Subscribers for player state updates (called with player + changed_values)
185 self._state_update_subscribers: list[
186 Callable[[Player, dict[str, tuple[Any, Any]]], None]
187 ] = []
188
189 @contextlib.asynccontextmanager
190 async def get_player_lock(
191 self, player_id: str, purpose: PlayerLockPurpose = PlayerLockPurpose.PLAYBACK
192 ) -> AsyncIterator[None]:
193 """
194 Acquire a purpose-scoped lock for a player, with re-entrant support.
195
196 Tracks lock ownership per asyncio Task so that nested calls within the same
197 task skip re-acquisition (preventing deadlocks), while deferred callbacks
198 (call_later / create_task) correctly acquire a fresh lock.
199
200 If the lock can't be acquired within 30s the body runs anyway, to keep
201 the player responsive when a previous holder is stuck on a hung command.
202
203 :param player_id: The player to lock.
204 :param purpose: Lock category. Commands with different purposes can run
205 concurrently on the same player.
206 """
207 lock_key = f"{purpose.value}_{player_id}"
208 task = asyncio.current_task()
209
210 if task is not None and lock_key in self._task_held_locks.get(task, set()):
211 yield
212 return
213
214 lock = self._player_command_locks.setdefault(lock_key, asyncio.Lock())
215 # Two-stage acquire: a slow-acquire log at 5s and a hard give-up at 30s.
216 # If the previous holder is stuck (e.g. on a dead provider socket), we
217 # proceed without the lock so this player stays responsive.
218 acquired = False
219 try:
220 async with asyncio.timeout(5):
221 await lock.acquire()
222 acquired = True
223 except TimeoutError:
224 self.logger.debug(
225 "Acquiring %s lock for player %s is slow (>5s)", purpose.value, player_id
226 )
227 try:
228 async with asyncio.timeout(25):
229 await lock.acquire()
230 acquired = True
231 except TimeoutError:
232 self.logger.warning(
233 "Timed out (30s) acquiring %s lock for player %s — "
234 "previous holder appears stuck; proceeding without lock",
235 purpose.value,
236 player_id,
237 )
238
239 if acquired and task is not None:
240 self._task_held_locks.setdefault(task, set()).add(lock_key)
241 try:
242 yield
243 finally:
244 if acquired:
245 if task is not None and (held := self._task_held_locks.get(task)) is not None:
246 held.discard(lock_key)
247 if not held:
248 del self._task_held_locks[task]
249 lock.release()
250
251 async def get_config_entries(self) -> tuple[ConfigEntry, ...]:
252 """Return Config Entries for the Player Controller."""
253 return (
254 ConfigEntry(
255 key=CONF_VOLUME_STEP,
256 type=ConfigEntryType.INTEGER,
257 default_value=0,
258 range=(0, 10),
259 required=False,
260 category="generic",
261 ),
262 *await create_tts_engine_config_entries(
263 self.mass, CONF_ANNOUNCE_TTS_ENGINE, category="announcements"
264 ),
265 )
266
267 async def setup(self, config: CoreConfig) -> None:
268 """Async initialize of module."""
269 self._repair_protocol_parent_links()
270 self._poll_task = self.mass.create_task(self._poll_players())
271 self.mass.tasks.register_scheduled_task(
272 task_id="fix_group_member_configs",
273 name="Fix sync group member configurations",
274 handler=self._fix_group_member_configs,
275 schedule=TaskSchedule.weekly(
276 days_of_week=[0],
277 hour=4,
278 minute=0,
279 ),
280 initial_delay=300,
281 )
282
283 async def close(self) -> None:
284 """Cleanup on exit."""
285 if self._poll_task and not self._poll_task.done():
286 self._poll_task.cancel()
287 # Cancel all pending protocol evaluations
288 for handle in self._pending_protocol_evaluations.values():
289 handle.cancel()
290 self._pending_protocol_evaluations.clear()
291 for player in self._players.values():
292 if player.sleep_timer_expires_at is not None:
293 self.mass.cancel_timer(self._sleep_timer_task_id(player.player_id))
294
295 async def get_diagnostics(self) -> dict[str, SerializableType]:
296 """Return diagnostics info for this controller to include in diagnostics reports."""
297 players = list(self._players.values())
298 return {
299 "players_synced": sum(player.state.synced_to is not None for player in players),
300 "players_with_active_group": sum(
301 player.state.active_group is not None for player in players
302 ),
303 "announcements_in_progress": sum(
304 bool(player.extra_data.get(ATTR_ANNOUNCEMENT_IN_PROGRESS)) for player in players
305 ),
306 "pending_protocol_evaluations": len(self._pending_protocol_evaluations),
307 }
308
309 async def on_provider_loaded(self, provider: PlayerProvider) -> None:
310 """Handle logic when a provider is loaded."""
311
312 async def on_provider_unload(self, provider: PlayerProvider) -> None:
313 """Handle logic when a provider is (about to get) unloaded."""
314
315 @property
316 def providers(self) -> list[PlayerProvider]:
317 """Return all loaded/running MusicProviders."""
318 return cast("list[PlayerProvider]", self.mass.get_providers(ProviderType.PLAYER))
319
320 def iter_players(
321 self,
322 return_unavailable: bool = True,
323 return_disabled: bool = False,
324 provider_filter: str | None = None,
325 return_protocol_players: bool = False,
326 ) -> Iterator[Player]:
327 """
328 Iterate over all registered players, regardless of who is asking.
329
330 Use this for internal logic - state derivation, bookkeeping and topology
331 lookups - which must stay correct no matter which user's command happened
332 to trigger it. Use :meth:`all_players` for anything presented to a user.
333
334 :param return_unavailable [bool]: Include unavailable players.
335 :param return_disabled [bool]: Include disabled players.
336 :param provider_filter [str]: Optional filter by provider lookup key.
337 :param return_protocol_players [bool]: Include protocol players (hidden by default).
338 """
339 for player in list(self._players.values()):
340 if not (player.state.available or return_unavailable):
341 continue
342 if not (player.state.enabled or return_disabled):
343 continue
344 if not player.initialized.is_set():
345 continue
346 if provider_filter is not None and player.provider.instance_id != provider_filter:
347 continue
348 if not return_protocol_players and player.state.type == PlayerType.PROTOCOL:
349 continue
350 yield player
351
352 def all_players(
353 self,
354 return_unavailable: bool = True,
355 return_disabled: bool = False,
356 provider_filter: str | None = None,
357 return_protocol_players: bool = False,
358 ) -> list[Player]:
359 """
360 Return the registered players the current user is allowed to see.
361
362 Note that this applies user filters for players (for non admin users),
363 which makes it unsuitable for internal logic - use :meth:`iter_players` there.
364
365 :param return_unavailable [bool]: Include unavailable players.
366 :param return_disabled [bool]: Include disabled players.
367 :param provider_filter [str]: Optional filter by provider lookup key.
368 :param return_protocol_players [bool]: Include protocol players (hidden by default).
369
370 :return: List of Player objects.
371 """
372 current_user = get_current_user()
373 user_filter = (
374 current_user.player_filter
375 if current_user and not has_scope(current_user, Scope.ALL)
376 else None
377 )
378 current_sendspin_player = get_sendspin_player_id()
379 return [
380 player
381 for player in self.iter_players(
382 return_unavailable=return_unavailable,
383 return_disabled=return_disabled,
384 provider_filter=provider_filter,
385 return_protocol_players=return_protocol_players,
386 )
387 if not user_filter
388 or player.player_id in user_filter
389 or player.player_id == current_sendspin_player
390 ]
391
392 @api_command("players/all", required_scope=Scope.PLAYERS_READ)
393 def all_player_states(
394 self,
395 return_unavailable: bool = True,
396 return_disabled: bool = False,
397 provider_filter: str | None = None,
398 return_protocol_players: bool = False,
399 ) -> list[PlayerState]:
400 """
401 Return PlayerState for all registered players.
402
403 :param return_unavailable [bool]: Include unavailable players.
404 :param return_disabled [bool]: Include disabled players.
405 :param provider_filter [str]: Optional filter by provider lookup key.
406 :param return_protocol_players [bool]: Include protocol players (hidden by default).
407
408 :return: List of PlayerState objects.
409 """
410 return [
411 player.state
412 for player in self.all_players(
413 return_unavailable=return_unavailable,
414 return_disabled=return_disabled,
415 provider_filter=provider_filter,
416 return_protocol_players=return_protocol_players,
417 )
418 ]
419
420 def get_player(
421 self,
422 player_id: str,
423 raise_unavailable: bool = False,
424 ) -> Player | None:
425 """
426 Return Player by player_id.
427
428 :param player_id [str]: ID of the player.
429 :param raise_unavailable [bool]: Raise if player is unavailable.
430
431 :raises PlayerUnavailableError: If player is unavailable and raise_unavailable is True.
432 :return: Player object or None.
433 """
434 if player := self._players.get(player_id):
435 if (not player.state.available or not player.state.enabled) and raise_unavailable:
436 msg = f"Player {player_id} is not available"
437 raise PlayerUnavailableError(msg)
438 return player
439 if raise_unavailable:
440 msg = f"Player {player_id} is not available"
441 raise PlayerUnavailableError(msg)
442 return None
443
444 @api_command("players/get", required_scope=Scope.PLAYERS_READ)
445 def get_player_state(
446 self,
447 player_id: str,
448 raise_unavailable: bool = False,
449 ) -> PlayerState | None:
450 """
451 Return PlayerState by player_id.
452
453 :param player_id [str]: ID of the player.
454 :param raise_unavailable [bool]: Raise if player is unavailable.
455
456 :raises PlayerUnavailableError: If player is unavailable and raise_unavailable is True.
457 :return: Player object or None.
458 """
459 current_user = get_current_user()
460 user_filter = (
461 current_user.player_filter
462 if current_user and not has_scope(current_user, Scope.ALL)
463 else None
464 )
465 current_sendspin_player = get_sendspin_player_id()
466 if (
467 current_user
468 and user_filter
469 and player_id not in user_filter
470 and player_id != current_sendspin_player
471 ):
472 msg = f"{current_user.username} does not have access to player {player_id}"
473 raise InsufficientPermissions(msg)
474 if player := self.get_player(player_id, raise_unavailable):
475 return player.state
476 return None
477
478 def get_player_by_name(self, name: str) -> Player | None:
479 """
480 Return Player by name.
481
482 Performs case-insensitive matching against the player's state name
483 (the final name visible in clients and API).
484 If multiple players match, logs a warning and returns the first match.
485
486 :param name: Name of the player.
487 :return: Player object or None.
488 """
489 name_normalized = name.strip().lower()
490 matches: list[Player] = []
491
492 for player in list(self._players.values()):
493 if player.state.name.strip().lower() == name_normalized:
494 matches.append(player)
495
496 if not matches:
497 return None
498
499 if len(matches) > 1:
500 player_ids = [p.player_id for p in matches]
501 self.logger.warning(
502 "players/get_by_name: Multiple players found with name '%s': %s - "
503 "returning first match (%s). "
504 "Consider using the players/get API with player_id instead "
505 "for unambiguous lookups.",
506 name,
507 player_ids,
508 matches[0].player_id,
509 )
510
511 return matches[0]
512
513 @api_command("players/get_by_name", required_scope=Scope.PLAYERS_READ)
514 def get_player_state_by_name(self, name: str) -> PlayerState | None:
515 """
516 Return PlayerState by name.
517
518 :param name: Name of the player.
519 :return: PlayerState object or None.
520 """
521 current_user = get_current_user()
522 user_filter = (
523 current_user.player_filter
524 if current_user and not has_scope(current_user, Scope.ALL)
525 else None
526 )
527 current_sendspin_player = get_sendspin_player_id()
528 if player := self.get_player_by_name(name):
529 if (
530 current_user
531 and user_filter
532 and player.player_id not in user_filter
533 and player.player_id != current_sendspin_player
534 ):
535 msg = f"{current_user.username} does not have access to player {player.player_id}"
536 raise InsufficientPermissions(msg)
537 return player.state
538 return None
539
540 @api_command("players/player_controls", required_scope=Scope.PLAYERS_READ)
541 def player_controls(
542 self,
543 ) -> list[PlayerControl]:
544 """Return all registered playercontrols."""
545 return list(self._controls.values())
546
547 @api_command("players/player_control", required_scope=Scope.PLAYERS_READ)
548 def get_player_control(
549 self,
550 control_id: str,
551 ) -> PlayerControl | None:
552 """
553 Return PlayerControl by control_id.
554
555 :param control_id: ID of the player control.
556 :return: PlayerControl object or None.
557 """
558 if control := self._controls.get(control_id):
559 return control
560 return None
561
562 @api_command("players/sleep_timer/get", required_scope=Scope.PLAYERS_READ)
563 def get_sleep_timer(self, player_id: str) -> float | None:
564 """
565 Return the active sleep timer expiry timestamp for the player.
566
567 :param player_id: Player ID to check.
568 """
569 player = self._get_player_with_redirect(player_id)
570 return player.sleep_timer_expires_at
571
572 @api_command("players/sleep_timer/set", required_scope=Scope.PLAYERS_CONTROL)
573 def set_sleep_timer(self, player_id: str, seconds: int) -> float:
574 """
575 Set a sleep timer for the player.
576
577 :param player_id: Player ID to set the timer for.
578 :param seconds: Delay in seconds before playback is stopped.
579 """
580 if seconds <= 0:
581 msg = "Sleep timer duration must be greater than zero seconds"
582 raise InvalidDataError(msg)
583 player = self._get_player_with_redirect(player_id)
584 try:
585 # guard against absurd durations that overflow the float timestamp math
586 expires_at = time.time() + seconds
587 except OverflowError:
588 msg = "Sleep timer duration is too large to schedule"
589 raise InvalidDataError(msg) from None
590 player.set_sleep_timer_expires_at(expires_at)
591 player.update_state()
592 self._signal_sleep_timer_updated(player, expires_at)
593 self.mass.call_later(
594 seconds,
595 self._handle_sleep_timer_expired,
596 player.player_id,
597 task_id=self._sleep_timer_task_id(player.player_id),
598 )
599 return expires_at
600
601 @api_command("players/sleep_timer/clear", required_scope=Scope.PLAYERS_CONTROL)
602 def clear_sleep_timer(self, player_id: str) -> None:
603 """
604 Clear the active sleep timer for the player.
605
606 :param player_id: Player ID to clear the timer for.
607 """
608 player = self._get_player_with_redirect(player_id)
609 self._clear_sleep_timer(player)
610
611 # Player commands
612
613 @api_command("players/cmd/stop", required_scope=Scope.PLAYERS_CONTROL)
614 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
615 async def cmd_stop(self, player_id: str) -> None:
616 """
617 Send STOP command to given player.
618
619 - player_id: player_id of the player to handle the command.
620 """
621 player = self._get_player_with_redirect(player_id)
622 # Redirect to queue controller if it is active (skip if already in queue command context)
623 if active_queue := self.get_active_queue(player):
624 await self.mass.player_queues.stop(active_queue.queue_id)
625 return
626 # Delegate to internal handler for actual implementation
627 await self._handle_cmd_stop(player.player_id)
628
629 @api_command("players/cmd/play", required_scope=Scope.PLAYERS_CONTROL)
630 @handle_player_command
631 async def cmd_play(self, player_id: str) -> None:
632 """
633 Send PLAY (unpause) command to given player.
634
635 - player_id: player_id of the player to handle the command.
636 """
637 player = self._get_player_with_redirect(player_id)
638 if player.state.playback_state == PlaybackState.PLAYING:
639 self.logger.info(
640 "Ignore PLAY request to player %s: player is already playing", player.state.name
641 )
642 return
643 # player is not paused: check for queue redirect, then delegate to internal handler
644 if player.state.playback_state != PlaybackState.PAUSED:
645 source = player.state.active_source
646 if active_queue := self.mass.player_queues.get(source or player_id):
647 await self.mass.player_queues.resume(active_queue.queue_id)
648 return
649
650 # Delegate to internal handler for actual implementation
651 await self._handle_cmd_play(player.player_id)
652
653 @api_command("players/cmd/pause", required_scope=Scope.PLAYERS_CONTROL)
654 @handle_player_command
655 async def cmd_pause(self, player_id: str) -> None:
656 """
657 Send PAUSE command to given player.
658
659 - player_id: player_id of the player to handle the command.
660 """
661 player = self._get_player_with_redirect(player_id)
662 # Redirect to queue controller if it is active (skip if already in queue command context)
663 if active_queue := self.get_active_queue(player):
664 await self.mass.player_queues.pause(active_queue.queue_id)
665 return
666 # Delegate to internal handler for actual implementation
667 await self._handle_cmd_pause(player.player_id)
668
669 @api_command("players/cmd/play_pause", required_scope=Scope.PLAYERS_CONTROL)
670 async def cmd_play_pause(self, player_id: str) -> None:
671 """
672 Toggle play/pause on given player.
673
674 - player_id: player_id of the player to handle the command.
675 """
676 player = self._get_player_with_redirect(player_id)
677 if player.state.playback_state == PlaybackState.PLAYING:
678 await self.cmd_pause(player.player_id)
679 else:
680 await self.cmd_play(player.player_id)
681
682 @api_command("players/cmd/resume", required_scope=Scope.PLAYERS_CONTROL)
683 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
684 async def cmd_resume(
685 self, player_id: str, source: str | None = None, media: PlayerMedia | None = None
686 ) -> None:
687 """
688 Send RESUME command to given player.
689
690 Resume (or restart) playback on the player.
691
692 :param player_id: player_id of the player to handle the command.
693 :param source: Optional source to resume.
694 :param media: Optional media to resume.
695 """
696 await self._handle_cmd_resume(player_id, source, media)
697
698 @api_command("players/cmd/seek", required_scope=Scope.PLAYERS_CONTROL)
699 @handle_player_command
700 async def cmd_seek(self, player_id: str, position: int) -> None:
701 """
702 Handle SEEK command for given player.
703
704 - player_id: player_id of the player to handle the command.
705 - position: position in seconds to seek to in the current playing item.
706 """
707 player = self._get_player_with_redirect(player_id)
708 # If an AudioSource is the active queue item, proxy the seek to the plugin
709 if active := self._get_active_audio_source(player):
710 audio_source, plugin_prov = active
711 if audio_source.can_seek:
712 await plugin_prov.on_source_control(
713 audio_source.item_id, SourceControl.SEEK, position
714 )
715 return
716 # Redirect to queue controller if it is active
717 if active_queue := self.get_active_queue(player):
718 await self.mass.player_queues.seek(active_queue.queue_id, position)
719 return
720 # handle command on player/source directly
721 active_source = next((x for x in player.source_list if x.id == player.active_source), None)
722 if active_source and not active_source.can_seek:
723 msg = (
724 f"The active source ({active_source.name}) on player "
725 f"{player.display_name} does not support seeking"
726 )
727 raise PlayerCommandFailed(msg)
728 if PlayerFeature.SEEK not in player.supported_features:
729 msg = f"Player {player.display_name} does not support seeking"
730 raise UnsupportedFeaturedException(msg)
731 # handle command on player directly
732 await player.seek(position)
733
734 @api_command("players/cmd/next", required_scope=Scope.PLAYERS_CONTROL)
735 @handle_player_command
736 async def cmd_next_track(self, player_id: str) -> None:
737 """Handle NEXT TRACK command for given player."""
738 player = self._get_player_with_redirect(player_id)
739 active_source_id = player.state.active_source or player.player_id
740 # If an AudioSource is the active queue item, proxy next to the plugin
741 if active := self._get_active_audio_source(player):
742 audio_source, plugin_prov = active
743 if audio_source.can_next_previous:
744 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.NEXT)
745 return
746 # Redirect to queue controller if it is active
747 if active_queue := self.get_active_queue(player):
748 await self.mass.player_queues.next(active_queue.queue_id)
749 return
750 if PlayerFeature.NEXT_PREVIOUS in player.state.supported_features:
751 # player has some other source active and native next/previous support
752 active_source = next(
753 (x for x in player.state.source_list if x.id == active_source_id), None
754 )
755 if active_source and active_source.can_next_previous:
756 await player.next_track()
757 return
758 msg = "This action is (currently) unavailable for this source."
759 raise PlayerCommandFailed(msg)
760 # Player does not support next/previous feature
761 msg = f"Player {player.state.name} does not support skipping to the next track."
762 raise UnsupportedFeaturedException(msg)
763
764 @api_command("players/cmd/previous", required_scope=Scope.PLAYERS_CONTROL)
765 @handle_player_command
766 async def cmd_previous_track(self, player_id: str) -> None:
767 """Handle PREVIOUS TRACK command for given player."""
768 player = self._get_player_with_redirect(player_id)
769 active_source_id = player.state.active_source or player.player_id
770 # If an AudioSource is the active queue item, proxy previous to the plugin
771 if active := self._get_active_audio_source(player):
772 audio_source, plugin_prov = active
773 if audio_source.can_next_previous:
774 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PREVIOUS)
775 return
776 # Redirect to queue controller if it is active
777 if active_queue := self.get_active_queue(player):
778 await self.mass.player_queues.previous(active_queue.queue_id)
779 return
780 if PlayerFeature.NEXT_PREVIOUS in player.state.supported_features:
781 # player has some other source active and native next/previous support
782 active_source = next(
783 (x for x in player.state.source_list if x.id == active_source_id), None
784 )
785 if active_source and active_source.can_next_previous:
786 await player.previous_track()
787 return
788 msg = "This action is (currently) unavailable for this source."
789 raise PlayerCommandFailed(msg)
790 # Player does not support next/previous feature
791 msg = f"Player {player.state.name} does not support skipping to the previous track."
792 raise UnsupportedFeaturedException(msg)
793
794 @api_command("players/cmd/power", required_scope=Scope.PLAYERS_CONTROL)
795 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
796 async def cmd_power(self, player_id: str, powered: bool) -> None:
797 """
798 Send POWER command to given player.
799
800 :param player_id: player_id of the player to handle the command.
801 :param powered: bool if player should be powered on or off.
802 """
803 # Power is serialized with PLAYBACK because powering on a sync/group player
804 # forms the group (and powering off dissolves it) - this must not race with
805 # play_media / cmd_resume / cmd_set_members on the same player.
806 await self._handle_cmd_power(player_id, powered)
807
808 @api_command("players/cmd/volume_set", required_scope=Scope.PLAYERS_CONTROL)
809 @handle_player_command
810 async def cmd_volume_set(self, player_id: str, volume_level: int) -> None:
811 """
812 Send VOLUME_SET command to given player.
813
814 :param player_id: player_id of the player to handle the command.
815 :param volume_level: volume level (0..100) to set on the player.
816 """
817 volume_level = max(0, min(100, volume_level))
818 # record the level and invalidate the group volume state up front, before waiting
819 # for the volume lock: a command that is still queued would otherwise undo what a
820 # command issued after it already recorded.
821 # skip for group players since _handle_cmd_volume_set redirects those to
822 # set_group_volume which creates/uses the snapshot itself
823 if (player := self.get_player(player_id)) and player.type != PlayerType.GROUP:
824 self._record_volume_target(player, volume_level)
825 self._invalidate_group_volume_snapshot(player_id)
826 async with self.get_player_lock(player_id, PlayerLockPurpose.VOLUME):
827 await self._handle_cmd_volume_set(player_id, volume_level, record_target=False)
828
829 @api_command("players/cmd/volume_up", required_scope=Scope.PLAYERS_CONTROL)
830 @handle_player_command
831 async def cmd_volume_up(self, player_id: str) -> None:
832 """
833 Send VOLUME_UP command to given player.
834
835 - player_id: player_id of the player to handle the command.
836 """
837 if not (player := self.get_player(player_id)):
838 return
839 if player.type == PlayerType.GROUP:
840 await self.cmd_group_volume_up(player_id)
841 return
842 current_volume = self._volume_nudge_base(player) or 0
843 new_volume = min(100, current_volume + self._get_volume_step(current_volume))
844 await self.cmd_volume_set(player_id, new_volume)
845
846 @api_command("players/cmd/volume_down", required_scope=Scope.PLAYERS_CONTROL)
847 @handle_player_command
848 async def cmd_volume_down(self, player_id: str) -> None:
849 """
850 Send VOLUME_DOWN command to given player.
851
852 - player_id: player_id of the player to handle the command.
853 """
854 if not (player := self.get_player(player_id)):
855 return
856 if player.type == PlayerType.GROUP:
857 await self.cmd_group_volume_down(player_id)
858 return
859 current_volume = self._volume_nudge_base(player) or 0
860 new_volume = max(0, current_volume - self._get_volume_step(current_volume))
861 await self.cmd_volume_set(player_id, new_volume)
862
863 @api_command("players/cmd/group_volume", required_scope=Scope.PLAYERS_CONTROL)
864 @handle_player_command
865 async def cmd_group_volume(
866 self,
867 player_id: str,
868 volume_level: int,
869 ) -> None:
870 """
871 Handle adjusting the overall/group volume to a playergroup (or synced players).
872
873 Will set a new (overall) volume level to a group player or syncgroup.
874
875 :param player_id: Player ID of group player or syncleader to handle the command.
876 :param volume_level: Volume level (0..100) to set to the group.
877 """
878 player = self.get_player(player_id, True)
879 assert player is not None # for type checker
880 group_player = self._resolve_group_volume_player(player)
881 if group_player is None:
882 # treat as normal player volume change
883 await self.cmd_volume_set(player_id, volume_level)
884 return
885 async with self.get_player_lock(group_player.player_id, PlayerLockPurpose.GROUP_VOLUME):
886 await self.set_group_volume(group_player, volume_level)
887
888 @api_command("players/cmd/group_volume_up", required_scope=Scope.PLAYERS_CONTROL)
889 @handle_player_command
890 async def cmd_group_volume_up(self, player_id: str) -> None:
891 """
892 Send VOLUME_UP command to given playergroup.
893
894 - player_id: player_id of the player to handle the command.
895 """
896 player = self.get_player(player_id, True)
897 assert player is not None # for type checker
898 # step from the volume of the group as a whole, which is not the volume of the
899 # addressed player when the command is addressed to one of its synced members
900 group_player = self._resolve_group_volume_player(player) or player
901 async with self.get_player_lock(group_player.player_id, PlayerLockPurpose.GROUP_VOLUME):
902 cur_volume = self._group_volume_nudge_base(group_player)
903 if cur_volume is None:
904 return
905 new_volume = min(100, cur_volume + self._get_volume_step(cur_volume))
906 await self.cmd_group_volume(player_id, new_volume)
907
908 @api_command("players/cmd/group_volume_down", required_scope=Scope.PLAYERS_CONTROL)
909 @handle_player_command
910 async def cmd_group_volume_down(self, player_id: str) -> None:
911 """
912 Send VOLUME_DOWN command to given playergroup.
913
914 - player_id: player_id of the player to handle the command.
915 """
916 player = self.get_player(player_id, True)
917 assert player is not None # for type checker
918 group_player = self._resolve_group_volume_player(player) or player
919 async with self.get_player_lock(group_player.player_id, PlayerLockPurpose.GROUP_VOLUME):
920 cur_volume = self._group_volume_nudge_base(group_player)
921 if cur_volume is None:
922 return
923 new_volume = max(0, cur_volume - self._get_volume_step(cur_volume))
924 await self.cmd_group_volume(player_id, new_volume)
925
926 @api_command("players/cmd/group_volume_mute", required_scope=Scope.PLAYERS_CONTROL)
927 @handle_player_command
928 async def cmd_group_volume_mute(self, player_id: str, muted: bool) -> None:
929 """
930 Handle muting a playergroup (or synced players) as a whole.
931
932 A group player or syncleader mutes all of its members, a synced player is
933 redirected to its syncleader and an ungrouped player is muted on its own.
934
935 :param player_id: Player ID of the player to handle the command.
936 :param muted: bool if the group should be muted.
937 """
938 player = self.get_player(player_id, True)
939 assert player is not None # for type checker
940 if player.state.type == PlayerType.GROUP or player.state.group_members:
941 # dedicated group player or sync leader
942 await self._mute_group_members(player, muted)
943 return
944 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
945 # redirect to sync leader
946 await self._mute_group_members(sync_leader, muted)
947 return
948 # treat as normal player mute
949 await self.cmd_volume_mute(player_id, muted)
950
951 @api_command("players/cmd/volume_mute", required_scope=Scope.PLAYERS_CONTROL)
952 @handle_player_command(lock=PlayerLockPurpose.VOLUME)
953 async def cmd_volume_mute(self, player_id: str, muted: bool) -> None:
954 """
955 Send VOLUME_MUTE command to given player.
956
957 - player_id: player_id of the player to handle the command.
958 - muted: bool if player should be muted.
959 """
960 player = self.get_player(player_id, True)
961 assert player
962
963 if player.type == PlayerType.GROUP:
964 # redirect to special group mute control
965 await self.cmd_group_volume_mute(player_id, muted)
966 return
967
968 # clearing the mute lock may not depend on mute support, otherwise a lock set
969 # while the player still had a mute control would outlive a control change
970 if not muted:
971 player.extra_data.pop(ATTR_MUTE_LOCK, None)
972
973 mute_control = player.mute_control
974 if mute_control == PLAYER_CONTROL_NONE:
975 raise UnsupportedFeaturedException(
976 f"Player {player.state.name} does not support muting"
977 )
978
979 # Set mute lock for players in a group
980 # This prevents auto-unmute when group volume changes
981 had_mute_lock = ATTR_MUTE_LOCK in player.extra_data
982 if muted and self._is_in_group(player.state):
983 player.extra_data[ATTR_MUTE_LOCK] = True
984
985 try:
986 await self._handle_cmd_volume_mute(player, mute_control, muted)
987 except Exception:
988 # a mute that did not happen may not leave a lock behind, but a lock
989 # earned by an earlier successful mute must survive
990 if not had_mute_lock:
991 player.extra_data.pop(ATTR_MUTE_LOCK, None)
992 raise
993
994 @handle_player_command
995 async def play_media(self, player_id: str, media: PlayerMedia) -> None:
996 """
997 Handle PLAY MEDIA on given player.
998
999 :param player_id: player_id of the player to handle the command.
1000 :param media: The Media that needs to be played on the player.
1001 """
1002 # An explicit play_media on a captured player honors the player's
1003 # CONF_PLAY_MEDIA_OVERRIDES_GROUP preference (default: True) — the
1004 # player is released from its group/sync first, then plays the media
1005 # standalone. With the preference off, behavior falls back to the
1006 # legacy "redirect to group leader" path below.
1007 # Note: the release step runs outside the PLAYBACK lock to avoid an
1008 # AB-BA cycle with cmd_set_members(group), which acquires lock(group)
1009 # then lock(sync_leader) via the sync_group provider.
1010 target_player = self.get_player(player_id, True)
1011 if target_player is not None and (
1012 target_player.state.synced_to or target_player.state.active_group
1013 ):
1014 override = bool(
1015 self.mass.config.get_raw_player_config_value(
1016 target_player.player_id,
1017 CONF_PLAY_MEDIA_OVERRIDES_GROUP,
1018 True,
1019 )
1020 )
1021 if override:
1022 await self._release_player_for_play_media(target_player)
1023 async with self.get_player_lock(
1024 target_player.player_id, PlayerLockPurpose.PLAYBACK
1025 ):
1026 await self._handle_play_media(target_player.player_id, media)
1027 return
1028 player = self._get_player_with_redirect(player_id)
1029 async with self.get_player_lock(player.player_id, PlayerLockPurpose.PLAYBACK):
1030 await self._handle_play_media(player.player_id, media)
1031
1032 @api_command("players/cmd/select_sound_mode", required_scope=Scope.PLAYERS_CONTROL)
1033 @handle_player_command
1034 async def select_sound_mode(self, player_id: str, sound_mode: str) -> None:
1035 """
1036 Handle SELECT SOUND MODE command on given player.
1037
1038 - player_id: player_id of the player to handle the command
1039 - sound_mode: The ID of the sound mode that needs to be activated/selected.
1040 """
1041 player = self.get_player(player_id, True)
1042 assert player is not None # for type checking
1043
1044 if PlayerFeature.SELECT_SOUND_MODE not in player.supported_features:
1045 raise UnsupportedFeaturedException(
1046 f"Player {player.display_name} does not support sound mode selection"
1047 )
1048
1049 prev_sound_mode = player.active_sound_mode
1050 if sound_mode == prev_sound_mode:
1051 return
1052
1053 # basic check if sound mode is valid for player
1054 if not any(x for x in player.sound_mode_list if x.id == sound_mode):
1055 raise PlayerCommandFailed(
1056 f"{sound_mode} is an invalid sound_mode for player {player.display_name}"
1057 )
1058
1059 # forward to player
1060 await player.select_sound_mode(sound_mode)
1061
1062 @api_command("players/cmd/set_option", required_scope=Scope.PLAYERS_CONTROL)
1063 @handle_player_command
1064 async def set_option(
1065 self, player_id: str, option_key: str, option_value: PlayerOptionValueType
1066 ) -> None:
1067 """
1068 Handle SET_OPTION command on given player.
1069
1070 - player_id: player_id of the player to handle the command
1071 - option_key: The key of the player option that needs to be activated/selected.
1072 - option_value: The new value of the player option.
1073 """
1074 player = self.get_player(player_id, True)
1075 assert player is not None # for type checking
1076
1077 if PlayerFeature.OPTIONS not in player.supported_features:
1078 raise UnsupportedFeaturedException(
1079 f"Player {player.display_name} does not support set_option"
1080 )
1081
1082 prev_player_option = next((x for x in player.options if x.key == option_key), None)
1083 if not prev_player_option:
1084 return
1085 if prev_player_option.value == option_value:
1086 return
1087
1088 if prev_player_option.read_only:
1089 raise UnsupportedFeaturedException(
1090 f"Player {player.display_name} option {option_key} is read-only"
1091 )
1092
1093 # forward to player
1094 await player.set_option(option_key=option_key, option_value=option_value)
1095
1096 @api_command("players/cmd/select_source", required_scope=Scope.PLAYERS_CONTROL)
1097 @handle_player_command
1098 async def select_source(self, player_id: str, source: str | None) -> None:
1099 """
1100 Handle SELECT SOURCE command on given player.
1101
1102 - player_id: player_id of the player to handle the command.
1103 - source: The ID of the source that needs to be activated/selected.
1104 """
1105 if source is None:
1106 source = player_id # default to MA queue source
1107 player = self.get_player(player_id, True)
1108 assert player is not None # for type checking
1109 # If player is currently grouped, handle it so the source switch can proceed.
1110 # This allows external sources (e.g. Spotify Connect, AirPlay) to take over a grouped player.
1111 if player.state.active_group and (
1112 group_player := self.get_player(player.state.active_group)
1113 ):
1114 if player_id in group_player.state.static_group_members:
1115 # player is a static member of a permanent group - stop the group
1116 # and power it off if supported, rather than removing the member
1117 await self._handle_cmd_stop(group_player.player_id)
1118 if group_player.state.power_control != PLAYER_CONTROL_NONE:
1119 await self._handle_cmd_power(group_player.player_id, False)
1120 else:
1121 await self.cmd_ungroup(player_id)
1122 elif player.state.synced_to:
1123 await self.cmd_ungroup(player_id)
1124 # Delegate to internal handler for actual implementation
1125 await self._handle_select_source(player_id, source)
1126
1127 async def deselect_source(self, player_id: str) -> None:
1128 """
1129 Deselect the current source and stop the player.
1130
1131 Use this when an external source (plugin/receiver) disconnects and the player
1132 should stop playback rather than switch to another source.
1133
1134 :param player_id: player_id of the player to stop and deselect.
1135 """
1136 player = self.get_player(player_id, raise_unavailable=False)
1137 if not player:
1138 return
1139 with suppress(PlayerCommandFailed, PlayerUnavailableError, RuntimeError):
1140 await self._handle_cmd_stop(player_id)
1141
1142 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
1143 async def enqueue_next_media(self, player_id: str, media: PlayerMedia) -> None:
1144 """
1145 Handle enqueuing of a next media item on the player.
1146
1147 :param player_id: player_id of the player to handle the command.
1148 :param media: The Media that needs to be enqueued on the player.
1149 :raises UnsupportedFeaturedException: if the player does not support enqueueing.
1150 :raises PlayerUnavailableError: if the player is not available.
1151 """
1152 # Note: No group redirect needed here as enqueue doesn't use _get_player_with_redirect
1153 # Delegate to internal handler for actual implementation
1154 await self._handle_enqueue_next_media(player_id, media)
1155
1156 @api_command("players/cmd/set_members", required_scope=Scope.PLAYERS_CONTROL)
1157 async def cmd_set_members(
1158 self,
1159 target_player: str,
1160 player_ids_to_add: list[str] | None = None,
1161 player_ids_to_remove: list[str] | None = None,
1162 ) -> None:
1163 """
1164 Join/unjoin given player(s) to/from target player.
1165
1166 Will add the given player(s) to the target player (sync leader or group player).
1167
1168 :param target_player: player_id of the syncgroup leader or group player.
1169 :param player_ids_to_add: List of player_id's to add to the target player.
1170 :param player_ids_to_remove: List of player_id's to remove from the target player.
1171
1172 :raises UnsupportedFeaturedException: if the target player does not support grouping.
1173 :raises PlayerUnavailableError: if the target player is not available.
1174 """
1175 parent_player: Player | None = self.get_player(target_player, True)
1176 assert parent_player is not None # for type checking
1177 if PlayerFeature.SET_MEMBERS not in parent_player.state.supported_features:
1178 msg = f"Player {parent_player.name} does not support group commands"
1179 raise UnsupportedFeaturedException(msg)
1180
1181 # if the target player is a member of an active group player (e.g. a syncgroup),
1182 # redirect the command to that group player so it can manage the member change
1183 if (
1184 parent_player.type != PlayerType.GROUP
1185 and parent_player.state.active_group
1186 and (group_player := self.get_player(parent_player.state.active_group))
1187 and group_player.type == PlayerType.GROUP
1188 and PlayerFeature.SET_MEMBERS in group_player.state.supported_features
1189 ):
1190 self.logger.debug(
1191 "Redirecting set_members from %s to its group player %s",
1192 parent_player.name,
1193 group_player.name,
1194 )
1195 await self.cmd_set_members(
1196 parent_player.state.active_group, player_ids_to_add, player_ids_to_remove
1197 )
1198 return
1199
1200 if parent_player.synced_to:
1201 # handle edge case: target player is already synced itself to another player
1202 # automatically ungroup it first and wait for state to propagate
1203 await self._auto_ungroup_if_synced(parent_player, "setting members")
1204
1205 # Use lock for playback commands to prevent protocol switches from
1206 # racing with concurrent play_media / play_index / resume calls.
1207 async with self.get_player_lock(parent_player.player_id, PlayerLockPurpose.PLAYBACK):
1208 await self._handle_set_members(parent_player, player_ids_to_add, player_ids_to_remove)
1209
1210 @api_command("players/cmd/group", required_scope=Scope.PLAYERS_CONTROL)
1211 @handle_player_command
1212 async def cmd_group(self, player_id: str, target_player: str) -> None:
1213 """
1214 Handle GROUP command for given player.
1215
1216 Join/add the given player(id) to the given (leader) player/sync group.
1217 If the target player itself is already synced to another player, this may fail.
1218 If the player can not be synced with the given target player, this may fail.
1219
1220 NOTE: This is a convenience helper for cmd_set_members.
1221
1222 :param player_id: player_id of the player to handle the command.
1223 :param target_player: player_id of the syncgroup leader or group player.
1224
1225 :raises UnsupportedFeaturedException: if the target player does not support grouping.
1226 :raises PlayerCommandFailed: if the target player is already synced to another player.
1227 :raises PlayerUnavailableError: if the target player is not available.
1228 :raises PlayerCommandFailed: if the player is already grouped to another player.
1229 """
1230 await self.cmd_set_members(target_player, player_ids_to_add=[player_id])
1231
1232 @api_command("players/cmd/group_many", required_scope=Scope.PLAYERS_CONTROL)
1233 async def cmd_group_many(self, target_player: str, child_player_ids: list[str]) -> None:
1234 """
1235 Join given player(s) to target player.
1236
1237 Will add the given player(s) to the target player (sync leader or group player).
1238 This is a (deprecated) alias for cmd_set_members.
1239 """
1240 await self.cmd_set_members(target_player, player_ids_to_add=child_player_ids)
1241
1242 @api_command("players/cmd/ungroup", required_scope=Scope.PLAYERS_CONTROL)
1243 @handle_player_command
1244 async def cmd_ungroup(self, player_id: str) -> None:
1245 """
1246 Handle UNGROUP command for given player.
1247
1248 Remove the given player from any (sync)groups it currently is synced to.
1249 If the player is not currently grouped to any other player,
1250 this will silently be ignored.
1251 """
1252 if not (player := self.get_player(player_id)):
1253 self.logger.warning("Player %s is not available", player_id)
1254 return
1255
1256 # Ungroup on a group player is interpreted as 'release the captured
1257 # session entirely'. This avoids the "Cannot remove static member"
1258 # error path when transfer_queue or HA's unjoin asks us to release a
1259 # group that has static members.
1260 if player.state.type == PlayerType.GROUP:
1261 if player.state.power_control != PLAYER_CONTROL_NONE:
1262 await self._handle_cmd_power(player.player_id, False)
1263 else:
1264 await self._handle_cmd_stop(player.player_id)
1265 return
1266
1267 if player.state.active_group:
1268 group = self.get_player(player.state.active_group)
1269 is_static_member = group is not None and player_id in group.state.static_group_members
1270 if is_static_member:
1271 # Static members can't be released individually — recurse so
1272 # the group-player branch above stops/dissolves the session.
1273 if group is not None:
1274 await self.cmd_ungroup(group.player_id)
1275 return
1276 # dynamic or non-static member — remove just this player
1277 await self.cmd_set_members(player.state.active_group, player_ids_to_remove=[player_id])
1278 return
1279
1280 if player.state.synced_to:
1281 # player is a sync member
1282 await self.cmd_set_members(player.state.synced_to, player_ids_to_remove=[player_id])
1283 return
1284
1285 if player.state.group_members:
1286 # player is a sync leader (a non-group player with synced followers).
1287 # Remove only the leader itself: _handle_set_members will either transfer
1288 # leadership to a remaining member (keeping playback alive) or, when no
1289 # members remain / nothing is playing, dissolve the group and stop.
1290 await self.cmd_set_members(player.player_id, player_ids_to_remove=[player.player_id])
1291 return
1292 # unjoin from any dynamic sync groups if we're currently in one (edge case)
1293 # this is in particular used for the Home Assistant integration which does
1294 # not have a set_members command and only supports a single unjoin command
1295 for player in self.iter_players(False):
1296 if not player.state.group_members or player.state.synced_to:
1297 continue
1298 if PlayerFeature.SET_MEMBERS not in player.state.supported_features:
1299 continue
1300 if player_id in player.state.static_group_members:
1301 continue
1302 if player_id in player.state.group_members:
1303 await self.cmd_set_members(player.player_id, player_ids_to_remove=[player_id])
1304 return
1305
1306 @api_command("players/cmd/ungroup_many", required_scope=Scope.PLAYERS_CONTROL)
1307 async def cmd_ungroup_many(self, player_ids: list[str]) -> None:
1308 """Handle UNGROUP command for all the given players."""
1309 for player_id in list(player_ids):
1310 await self.cmd_ungroup(player_id)
1311
1312 @api_command("players/create_group_player", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1313 async def create_group_player(
1314 self, provider: str, name: str, members: list[str], dynamic: bool = True
1315 ) -> Player:
1316 """
1317 Create a new (permanent) Group Player.
1318
1319 :param provider: The provider (id) to create the group player for.
1320 :param name: Name of the new group player.
1321 :param members: List of player ids to add to the group.
1322 :param dynamic: Whether the group is dynamic (members can change).
1323 """
1324 if not (provider_instance := self.mass.get_provider(provider)):
1325 raise ProviderUnavailableError(f"Provider {provider} not found")
1326 provider_instance = cast("PlayerProvider", provider_instance)
1327 if ProviderFeature.CREATE_GROUP_PLAYER not in provider_instance.supported_features:
1328 raise UnsupportedFeaturedException(
1329 f"Provider {provider} does not support creating group players"
1330 )
1331 return await provider_instance.create_group_player(name, members, dynamic)
1332
1333 @api_command("players/remove_group_player", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1334 async def remove_group_player(self, player_id: str) -> None:
1335 """Remove a group player."""
1336 if not (player := self.get_player(player_id)):
1337 # we simply permanently delete the player by wiping its config
1338 self.mass.config.remove(f"players/{player_id}")
1339 return
1340 if player.state.type != PlayerType.GROUP:
1341 raise UnsupportedFeaturedException(f"Player {player.state.name} is not a group player")
1342 player.provider.check_feature(ProviderFeature.REMOVE_GROUP_PLAYER)
1343 await player.provider.remove_group_player(player_id)
1344
1345 @api_command("players/add_currently_playing_to_favorites", required_scope=Scope.LIBRARY_WRITE)
1346 async def add_currently_playing_to_favorites(self, player_id: str) -> None:
1347 """
1348 Add the currently playing item/track on given player to the favorites.
1349
1350 This tries to resolve the currently playing media to an actual media item
1351 and add that to the favorites in the library. Will raise an error if the
1352 player is not currently playing anything or if the currently playing media
1353 can not be resolved to a media item.
1354 """
1355 player = self._get_player_with_redirect(player_id)
1356 # handle mass player queue active
1357 if mass_queue := self.get_active_queue(player):
1358 if not (current_item := mass_queue.current_item) or not current_item.media_item:
1359 raise PlayerCommandFailed("No current item to add to favorites")
1360 # if we're playing a radio station, try to resolve the currently playing track
1361 if current_item.media_item.media_type == MediaType.RADIO:
1362 if not (
1363 (streamdetails := mass_queue.current_item.streamdetails)
1364 and (stream_title := streamdetails.stream_title)
1365 and " - " in stream_title
1366 ):
1367 # no stream title available, so we can't resolve the track
1368 # this can happen if the radio station does not provide metadata
1369 # or there's a commercial break
1370 # Possible future improvement could be to actually detect the song with a
1371 # shazam-like approach.
1372 raise PlayerCommandFailed("No current item to add to favorites")
1373 # send the streamtitle into a global search query
1374 search_artist, search_title_title = stream_title.split(" - ", 1)
1375 # strip off any additional comments in the title (such as from Radio Paradise)
1376 search_title_title = search_title_title.split(" | ")[0].strip()
1377 if track := await self.mass.music.get_track_by_name(
1378 search_title_title, search_artist
1379 ):
1380 # we found a track, so add it to the favorites
1381 await self.mass.music.add_item_to_favorites(track)
1382 return
1383 # we could not resolve the track, so raise an error
1384 raise PlayerCommandFailed("No current item to add to favorites")
1385
1386 # else: any other media item, just add it to the favorites directly
1387 await self.mass.music.add_item_to_favorites(current_item.media_item)
1388 return
1389
1390 # guard for player with no active source
1391 if not player.state.active_source:
1392 raise PlayerCommandFailed("Player has no active source")
1393 # handle other source active using the current_media with uri
1394 if current_media := player.state.current_media:
1395 # prefer the uri of the current media item
1396 if current_media.uri:
1397 with suppress(MusicAssistantError):
1398 await self.mass.music.add_item_to_favorites(current_media.uri)
1399 return
1400 # fallback to search based on artist and title (and album if available)
1401 if current_media.artist and current_media.title:
1402 if track := await self.mass.music.get_track_by_name(
1403 current_media.title,
1404 current_media.artist,
1405 current_media.album,
1406 ):
1407 # we found a track, so add it to the favorites
1408 await self.mass.music.add_item_to_favorites(track)
1409 return
1410 # if we reach here, we could not resolve the currently playing item
1411 raise PlayerCommandFailed("No current item to add to favorites")
1412
1413 async def register(self, player: Player) -> None:
1414 """Register a player on the Player Controller."""
1415 if self._teardown_in_progress(player):
1416 return
1417
1418 # Use lock to prevent race conditions during concurrent player registrations
1419 async with self._register_lock:
1420 player_id = player.player_id
1421
1422 if player_id in self._players:
1423 msg = f"Player {player_id} is already registered!"
1424 raise AlreadyRegisteredError(msg)
1425
1426 # ignore disabled players
1427 if not player.state.enabled:
1428 return
1429
1430 if player.type not in (PlayerType.GROUP, PlayerType.STEREO_PAIR):
1431 await self._resolve_mac_addresses(player)
1432
1433 # restore 'fake' power state from cache if available.
1434 # Group players intentionally do NOT restore their fake-power
1435 # state across restarts: at boot there is no sync session yet, so
1436 # a restored 'powered=True' would put the group in an inconsistent
1437 # 'active without captured session' state where children appear
1438 # owned by a group that has no leader. Users who want their
1439 # 'group captured' state preserved across restarts would need
1440 # explicit session restoration which is out of scope here.
1441 if player.type != PlayerType.GROUP:
1442 cached_value = await self.mass.cache.get(
1443 key=player.player_id,
1444 provider=self.domain,
1445 category=CACHE_CATEGORY_PLAYER_POWER,
1446 default=False,
1447 )
1448 if cached_value is not None:
1449 player.extra_data[ATTR_FAKE_POWER] = cached_value
1450
1451 # _registration_aborted below only works once the player is in the registry;
1452 # until then the unregister pass of a provider unload cannot see it, so re-check
1453 # the guard from the top of this method, which the awaits above may have staled
1454 if self._teardown_in_progress(player):
1455 return
1456
1457 # finally actually register it
1458
1459 # Despite the fact that the player is not fully ready yet
1460 # (config not loaded, protocol links not evaluated),
1461 # we already add it to the _players dict here because we
1462 # want to make sure the player is available in the controller
1463 # during the rest of the registration process
1464 # (such as when fetching config or evaluating protocol links).
1465 # We use the 'initialized' attribute to indicate that the player
1466 # is still in the process of being registered so we can filter it out where needed.
1467 self._players[player_id] = player
1468 # update state to ensure player.state reflects the final attributes
1469 # (e.g. player type) set after super().__init__() in the player subclass,
1470 # before we fetch config (which relies on state.type for entry resolution)
1471 player.update_state(signal_event=False)
1472 # ensure we fetch and set the latest/full config for the player
1473 player_config = await self.mass.config.get_player_config(player_id)
1474 if self._registration_aborted(player):
1475 return
1476 player.set_config(player_config)
1477 # update state again now that config is loaded
1478 player.update_state(signal_event=False)
1479 self._save_underlying_player_id(player)
1480 # call hook after the player is registered and config is set
1481 await player.on_config_updated()
1482 if self._registration_aborted(player):
1483 return
1484
1485 # Handle protocol linking
1486 self._evaluate_protocol_links(player)
1487
1488 # now we're ready to signal the player is added and available
1489 player.set_initialized()
1490 self.logger.info(
1491 "Player (type %s) registered: %s/%s",
1492 player.state.type.value,
1493 player_id,
1494 player.state.name,
1495 )
1496 # signal event that a player was added
1497 if player.state.type != PlayerType.PROTOCOL:
1498 self.mass.signal_event(
1499 EventType.PLAYER_ADDED, object_id=player.player_id, data=player
1500 )
1501 # register playerqueue for this player (if not a protocol player)
1502 if player.state.type != PlayerType.PROTOCOL:
1503 await self.mass.player_queues.on_player_register(player)
1504 if self._registration_aborted(player):
1505 # the queue restore outlived the unregister that already cleaned it up,
1506 # so drop the queue we just recreated for a player that is gone
1507 self.mass.player_queues.on_player_remove(player_id, permanent=False)
1508
1509 # Schedule debounced update of all players since can_group_with values may change
1510 # when a new player is added (provider IDs expand to include the new player)
1511 self._schedule_update_all_players(2)
1512
1513 async def register_or_update(self, player: Player) -> None:
1514 """Register a new player on the controller or update existing one."""
1515 if self._teardown_in_progress(player):
1516 return
1517
1518 # the register lock ensures a replacement is never swapped in while register()
1519 # is still setting the player up
1520 async with self._register_lock:
1521 if (existing := self._players.get(player.player_id)) is not None:
1522 previous_type = existing.state.type
1523 # moving in or out of the protocol role turns a player that owns a queue
1524 # into one that is hidden behind a parent, or the other way around
1525 role_changed = previous_type != player.type and PlayerType.PROTOCOL in (
1526 previous_type,
1527 player.type,
1528 )
1529 if role_changed:
1530 # release the old topology while the state still reports the old type
1531 self._cleanup_player_type_transition(existing)
1532 self._players[player.player_id] = player
1533 if existing is not player:
1534 # a fresh instance starts out with a base config only, so it needs
1535 # the config the registration resolved before it can be used
1536 player.set_config(existing.config)
1537 await player.on_config_updated()
1538 if self._registration_aborted(player):
1539 return
1540 # the replacement takes over the identity of an already registered
1541 # player, so it must be marked initialized as well
1542 player.set_initialized()
1543 player.update_state()
1544 # the derived-transport edge may have been set/revoked after the
1545 # initial registration (e.g. via a bridge claim)
1546 self._save_underlying_player_id(player)
1547 if role_changed:
1548 await self._finish_player_type_transition(player)
1549 # Also schedule update when replacing existing player
1550 self._schedule_update_all_players()
1551 return
1552
1553 await self.register(player)
1554
1555 def trigger_player_update(
1556 self, player_id: str, force_update: bool = False, debounce_delay: float = 0.25
1557 ) -> None:
1558 """Trigger a (debounced) update for the given player."""
1559 if self.mass.closing:
1560 return
1561 if not (player := self.get_player(player_id)):
1562 return
1563 # mark dirty right away (not at execution): a trigger means state the player
1564 # derives from changed, and a direct update_state call may come in before
1565 # the debounced one runs
1566 player.mark_state_dirty()
1567 task_id = f"player_update_state_{player_id}"
1568 self.mass.call_later(
1569 debounce_delay,
1570 player.update_state,
1571 force_update=force_update,
1572 task_id=task_id,
1573 )
1574
1575 async def unregister(self, player_id: str, permanent: bool = False) -> None:
1576 """
1577 Unregister a player from the player controller.
1578
1579 Called (by a PlayerProvider) when a player is removed or no longer available
1580 (for a longer period of time). This will remove the player from the player
1581 controller and optionally remove the player's config from the mass config.
1582 If the player is not registered, this will silently be ignored.
1583
1584 :param player_id: Player ID of the player to unregister.
1585 :param permanent: If True, remove the player permanently by deleting its config.
1586 If False, the player config will not be removed.
1587 """
1588 player = self._players.get(player_id)
1589 if player is None:
1590 return
1591 del self._players[player_id]
1592 # clean up all lock entries for this player
1593 for prefix in [p.value for p in PlayerLockPurpose]:
1594 self._player_command_locks.pop(f"{prefix}_{player_id}", None)
1595 if handle := self._pending_protocol_evaluations.pop(player_id, None):
1596 handle.cancel()
1597 self._clear_sleep_timer(player)
1598 self.mass.player_queues.on_player_remove(player_id, permanent=permanent)
1599 # teardown is best-effort: a provider that fails to release its player must not
1600 # strand the other players of that provider, nor the provider unload itself
1601 try:
1602 await player.on_unload()
1603 except Exception:
1604 self.logger.exception("Error unloading player %s", player.name)
1605 if permanent:
1606 # player permanent removal: cleanup protocol links, delete config
1607 # and signal PLAYER_REMOVED event
1608 await self._cleanup_player_memberships(player_id)
1609 self._cleanup_protocol_links(player)
1610 self.delete_player_config(player_id)
1611 self.logger.info("Player removed: %s", player.name)
1612 if player.state.type != PlayerType.PROTOCOL:
1613 self.mass.signal_event(EventType.PLAYER_REMOVED, player_id)
1614 else:
1615 # temporary unavailable: mark player as unavailable
1616 # note: the player will be re-registered later if it comes back online
1617 player.state.available = False
1618 self.logger.info("Player unavailable: %s", player.name)
1619 if player.state.type != PlayerType.PROTOCOL:
1620 self.mass.signal_event(
1621 EventType.PLAYER_UPDATED, object_id=player.player_id, data=player.state
1622 )
1623 # Schedule debounced update of all players since can_group_with values may change
1624 self._schedule_update_all_players()
1625
1626 @api_command("players/remove", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1627 async def remove(self, player_id: str) -> None:
1628 """
1629 Remove a player from a provider.
1630
1631 Can only be called when a PlayerProvider supports ProviderFeature.REMOVE_PLAYER.
1632 """
1633 player = self.get_player(player_id)
1634 if player is None:
1635 # we simply permanently delete the player config since it is not registered
1636 self.delete_player_config(player_id)
1637 return
1638 if player.state.type == PlayerType.GROUP:
1639 # Handle group player removal
1640 player.provider.check_feature(ProviderFeature.REMOVE_GROUP_PLAYER)
1641 await player.provider.remove_group_player(player_id)
1642 return
1643 player.provider.check_feature(ProviderFeature.REMOVE_PLAYER)
1644 await player.provider.remove_player(player_id)
1645 # check for group memberships that need to be updated
1646 if player.state.active_group and (
1647 group_player := self.mass.players.get_player(player.state.active_group)
1648 ):
1649 # try to remove from the group
1650 with suppress(UnsupportedFeaturedException, PlayerCommandFailed):
1651 await group_player.set_members(
1652 player_ids_to_remove=[player_id],
1653 )
1654 # We removed the player and can now clean up its config
1655 self.delete_player_config(player_id)
1656
1657 def delete_player_config(self, player_id: str) -> None:
1658 """
1659 Permanently delete a player's configuration, including its DSP and queue settings.
1660
1661 The saved queue of a player that is no longer registered is dropped along with it,
1662 so a device that returns under the same id starts out fresh. The player itself is
1663 not unregistered.
1664 The config of a linked protocol player is wiped along with it, so the device
1665 returns as a brand new player once it is discovered again. Protocol players that
1666 are still registered or that already moved to another parent keep their config;
1667 registered ones are detached from the removed player and re-evaluated.
1668 """
1669 self._detach_protocol_children(player_id)
1670 player_ids = [
1671 protocol_id
1672 for protocol_id in self.mass.config.get(CONF_PLAYERS, {})
1673 if self._get_cached_protocol_parent_id(protocol_id) == player_id
1674 and self.get_player(protocol_id) is None
1675 ]
1676 player_ids.append(player_id)
1677 for pid in player_ids:
1678 for key in (
1679 f"{CONF_PLAYERS}/{pid}",
1680 f"{CONF_PLAYER_DSP}/{pid}",
1681 f"{CONF_PLAYER_QUEUES}/{pid}",
1682 ):
1683 self.mass.config.remove(key)
1684 if self.get_player(pid) is None:
1685 self.mass.player_queues.purge_saved_queue(pid)
1686 # a user access filter is an allow-list of player ids, so it must not be left
1687 # pointing at a player whose config was just wiped
1688 self.mass.create_task(
1689 self.mass.webserver.auth.remove_from_user_filters(player_ids=player_ids)
1690 )
1691
1692 def scale_volume_to_device(self, player_id: str, logical_volume: int) -> int:
1693 """Scale logical volume (0-100) to device volume (min_volume-max_volume)."""
1694 min_volume, max_volume = self._get_volume_limits(player_id)
1695 if min_volume == 0 and max_volume == 100:
1696 return logical_volume
1697 # Scale: logical 0 -> min_volume, logical 100 -> max_volume
1698 return min_volume + (logical_volume * (max_volume - min_volume)) // 100
1699
1700 def scale_volume_from_device(self, player_id: str, device_volume: int) -> int:
1701 """Scale device volume (min_volume-max_volume) to logical volume (0-100)."""
1702 min_volume, max_volume = self._get_volume_limits(player_id)
1703 if min_volume == 0 and max_volume == 100:
1704 return device_volume
1705 volume_range = max_volume - min_volume
1706 if volume_range == 0:
1707 return 0
1708 # Scale to 0-100 without clamping so that out-of-range device volumes
1709 # produce distinct logical values, ensuring state change detection triggers
1710 # volume limit enforcement
1711 return ((device_volume - min_volume) * 100) // volume_range
1712
1713 def on_player_position_jumped(self, player: Player) -> None:
1714 """
1715 Handle a discrete jump of a player's corrected playback position.
1716
1717 Called by a Player when its corrected position moved significantly
1718 outside regular playback progression (seek or buffer correction). This
1719 is not an event by itself: it re-bases the active queue's timing on the
1720 fresh position and nudges related players so derived positions stay in
1721 sync; current_media then re-anchors from the corrected queue time on
1722 the follow-up update, which emits the actual update event.
1723 """
1724 if self.mass.closing:
1725 return
1726 self.mass.player_queues.on_player_elapsed_time_corrected(player)
1727 self.trigger_player_update(player.player_id)
1728 self._forward_state_update(player, {})
1729
1730 def signal_player_state_update(
1731 self,
1732 player: Player,
1733 changed_values: dict[str, tuple[Any, Any]],
1734 force_update: bool = False,
1735 skip_forward: bool = False,
1736 media_position_jumped: bool = False,
1737 ) -> None:
1738 """
1739 Signal a player state update.
1740
1741 Called by a Player when its state has changed.
1742 This will update the player state in the controller and signal the event bus.
1743 """
1744 player_id = player.player_id
1745 if self.mass.closing:
1746 return
1747
1748 # ignore updates for disabled players
1749 if not player.state.enabled and ATTR_ENABLED not in changed_values:
1750 return
1751
1752 # The current_media position anchor only changes on discrete events
1753 # (play/pause/seek/track change/buffer correction), so a change set holding
1754 # only anchor keys represents a position correction rather than a regular
1755 # state change.
1756 non_anchor_keys = changed_values.keys() - POSITION_ANCHOR_KEYS
1757 if len(non_anchor_keys) == 0 and not force_update:
1758 if not media_position_jumped:
1759 # anchor adoption without a significant corrected-position change
1760 return
1761 # current_media's corrected position jumped (seek or buffer correction
1762 # reached the current media): emit the full player update below so
1763 # consumers see the fresh position
1764
1765 if self.logger.isEnabledFor(VERBOSE_LOG_LEVEL):
1766 self.logger.log(
1767 VERBOSE_LOG_LEVEL,
1768 "Player state updated for %s: changed fields: %s",
1769 player.name,
1770 ", ".join(changed_values.keys()),
1771 )
1772
1773 # signal update to the playerqueue
1774 if player.state.type != PlayerType.PROTOCOL:
1775 self.mass.call_later(
1776 0.5,
1777 self.mass.player_queues.on_player_update,
1778 player,
1779 changed_values,
1780 task_id=f"queue_on_player_update_{player.player_id}",
1781 )
1782
1783 # Kick async palette extraction on cold cache. On transition prefetch
1784 # the next queue item too. Skip players that mirror another player's media
1785 # (grouped/synced members, protocol children): their current_media - palette
1786 # included - is taken wholesale from the owner, so resolving it per member is
1787 # wasted work that also produces duplicate state updates across the group.
1788 if (
1789 not self._mirrors_parent_media(player)
1790 and (current_media := player.state.current_media)
1791 and current_media.image_url
1792 ):
1793 if current_media.palette is None:
1794 self._schedule_palette_fetch(player_id, current_media.image_url)
1795 if "current_media.image_url" in changed_values or "current_media" in changed_values:
1796 self._schedule_next_queue_item_palette_prefetch(player_id, current_media)
1797
1798 # handle DSP reload of the leader when grouping/ungrouping
1799 if ATTR_GROUP_MEMBERS in changed_values:
1800 prev_group_members, new_group_members = changed_values[ATTR_GROUP_MEMBERS]
1801 self._handle_group_dsp_change(player, prev_group_members or [], new_group_members)
1802 # Removed group members also need to be updated since they are no longer part
1803 # of this group and are available for playback again
1804 removed_members = set(prev_group_members or []) - set(new_group_members or [])
1805 for _removed_player_id in removed_members:
1806 if removed_player := self.get_player(_removed_player_id):
1807 removed_player.refresh_state()
1808
1809 # detect when active_source changes to
1810 # something external while we have a grouped protocol active
1811 if ATTR_ACTIVE_SOURCE in changed_values:
1812 task_id = f"external_source_takeover_{player_id}"
1813 self.mass.call_later(
1814 5,
1815 self._check_external_source_takeover,
1816 player,
1817 task_id=task_id,
1818 )
1819 # only steer into the (relatively expensive) membership cleanup when a field
1820 # that can require an unsync actually changed - this runs on every state tick
1821 if changed_values.keys() & {ATTR_AVAILABLE, ATTR_ENABLED, ATTR_POWERED}:
1822 self._handle_membership_cleanup_on_state_change(player, changed_values)
1823
1824 # enforce volume limits when volume changes externally
1825 if "volume_level" in changed_values:
1826 corrected = self._enforce_volume_limits(player)
1827 # a level set on the device itself makes the reference a group volume change
1828 # interpolates from obsolete. a member on its way to a level we did send
1829 # reports levels too, and a group only ever reports what its members are at,
1830 # so neither of those counts. a correction always is the device's own doing:
1831 # the levels we command never fall outside the configured range
1832 if player.state.type != PlayerType.GROUP and (
1833 corrected or self._unexpired_volume_target(player) is None
1834 ):
1835 self._invalidate_group_volume_snapshot(player_id)
1836 # dispatch to internal state update subscribers (with changed_values)
1837 self._dispatch_state_update_subscribers(player, changed_values)
1838
1839 # signal player update on the eventbus
1840 if player.state.type != PlayerType.PROTOCOL:
1841 self.mass.signal_event(EventType.PLAYER_UPDATED, object_id=player_id, data=player)
1842
1843 # signal a separate PlayerOptionsUpdated event
1844 if options := changed_values.get("options"):
1845 self.mass.signal_event(
1846 EventType.PLAYER_OPTIONS_UPDATED, object_id=player_id, data=options
1847 )
1848 # signal player config update event if playerfeatures changed
1849 # this is temporary needed for the Home Assistant integration which only
1850 # re-evalues the entity's supported features on a PLAYER_CONFIG_UPDATED event.
1851 # TODO: Remove this temporary workaround once the HA integration is updated to
1852 # also re-evaluate supported features on PLAYER_UPDATED events.
1853 if changed_values.keys() & {
1854 ATTR_SUPPORTED_FEATURES,
1855 ATTR_MUTE_CONTROL,
1856 ATTR_VOLUME_CONTROL,
1857 ATTR_POWER_CONTROL,
1858 }:
1859 self.mass.signal_event(
1860 EventType.PLAYER_CONFIG_UPDATED, object_id=player_id, data=player.config
1861 )
1862
1863 if not skip_forward or force_update:
1864 self._forward_state_update(player, changed_values)
1865
1866 # trigger update of all players in a provider if group related fields changed
1867 # this ensures that calculated fields like can_group_with are updated on all players
1868 if any(key in changed_values for key in ("group_members", "synced_to", "available")):
1869 for prov_player in player.provider.players:
1870 self.trigger_player_update(prov_player.player_id, debounce_delay=2)
1871
1872 async def register_player_control(self, player_control: PlayerControl) -> None:
1873 """Register a new PlayerControl on the controller."""
1874 if self.mass.closing:
1875 return
1876 control_id = player_control.id
1877
1878 if control_id in self._controls:
1879 msg = f"PlayerControl {control_id} is already registered"
1880 raise AlreadyRegisteredError(msg)
1881
1882 # make sure that the playercontrol's provider is set to the instance_id
1883 prov = self.mass.get_provider(player_control.provider)
1884 if not prov or prov.instance_id != player_control.provider:
1885 raise RuntimeError(f"Invalid provider ID given: {player_control.provider}")
1886
1887 self._controls[control_id] = player_control
1888
1889 self.logger.info(
1890 "PlayerControl registered: %s/%s",
1891 control_id,
1892 player_control.name,
1893 )
1894
1895 # always call update to update any attached players etc.
1896 self.update_player_control(player_control.id, include_configured=True)
1897
1898 async def register_or_update_player_control(self, player_control: PlayerControl) -> None:
1899 """Register a new playercontrol on the controller or update existing one."""
1900 if self.mass.closing:
1901 return
1902 if player_control.id in self._controls:
1903 self._controls[player_control.id] = player_control
1904 self.update_player_control(player_control.id, include_configured=True)
1905 return
1906 await self.register_player_control(player_control)
1907
1908 def update_player_control(self, control_id: str, include_configured: bool = False) -> None:
1909 """
1910 Refresh the players that use the given player control.
1911
1912 :param control_id: The control whose state or availability changed.
1913 :param include_configured: Also refresh the players that select this control in their
1914 config but do not currently resolve to it. Needed when a control (re)appears,
1915 because such a player has already fallen back to another control and would
1916 otherwise never pick this one back up.
1917 """
1918 if self.mass.closing:
1919 return
1920 # update all players that are using this control
1921 for player in list(self._players.values()):
1922 if control_id in (
1923 player.state.power_control,
1924 player.state.volume_control,
1925 player.state.mute_control,
1926 ) or (
1927 include_configured and control_id in self._configured_control_ids(player.player_id)
1928 ):
1929 self.mass.loop.call_soon(player.refresh_state)
1930
1931 def remove_player_control(self, control_id: str) -> None:
1932 """Remove a player_control from the player manager."""
1933 control = self._controls.pop(control_id, None)
1934 if control is None:
1935 return
1936 self.logger.info("PlayerControl removed: %s", control.name)
1937 # players configured to use this control still resolve to it until they are
1938 # refreshed, so let them fall back to their remaining options right away
1939 self.update_player_control(control_id)
1940
1941 def get_player_provider(self, player_id: str) -> PlayerProvider:
1942 """Return PlayerProvider for given player."""
1943 player = self._players[player_id]
1944 assert player # for type checker
1945 return player.provider
1946
1947 def get_active_queue(self, player: Player) -> PlayerQueue | None:
1948 """Return the current active queue for a player (if any)."""
1949 # account for player that is synced (sync child)
1950 if player.state.synced_to and player.state.synced_to != player.player_id:
1951 if sync_leader := self.get_player(player.state.synced_to):
1952 return self.get_active_queue(sync_leader)
1953 # handle active group player
1954 if player.state.active_group and player.state.active_group != player.player_id:
1955 if group_player := self.get_player(player.state.active_group):
1956 return self.get_active_queue(group_player)
1957 # active_source may be filled queue id (or None)
1958 active_source = player.state.active_source or player.player_id
1959 if active_queue := self.mass.player_queues.get(active_source):
1960 return active_queue
1961 # handle active protocol player with parent player queue
1962 if player.type == PlayerType.PROTOCOL and player.protocol_parent_id:
1963 if parent_player := self.mass.players.get_player(player.protocol_parent_id):
1964 return self.get_active_queue(parent_player)
1965 return None
1966
1967 async def set_group_volume(self, group_player: Player, volume_level: int) -> None:
1968 """
1969 Set the overall volume for a player group or synced players.
1970
1971 Uses interpolation to adjust all child volumes while preserving their
1972 relative balance. A snapshot of child volumes is cached on first call and
1973 used as the reference point for subsequent adjustments.
1974
1975 :param group_player: The group player or sync leader.
1976 :param volume_level: Target volume level (0..100).
1977 """
1978 cur_volume = group_player.state.group_volume
1979 if cur_volume is None:
1980 return
1981
1982 children: list[Player] = []
1983 for child_player in self.iter_group_members(
1984 group_player, only_powered=True, exclude_self=False
1985 ):
1986 if child_player.state.volume_control == PLAYER_CONTROL_NONE:
1987 continue
1988 children.append(child_player)
1989 if not children:
1990 return
1991
1992 # cache a snapshot of child volumes on the group player as reference for interpolation.
1993 # scaling up: each child interpolates from its snapshot value toward 100.
1994 # scaling down: each child interpolates from its snapshot value toward 0.
1995 # this ensures the relative balance is preserved and all children converge
1996 # to 0 and 100 at the extremes. the snapshot is invalidated when a child's
1997 # individual volume or the group membership changes, and rebuilt when the
1998 # children it holds are no longer the ones being adjusted.
1999 # the levels a nudge steps from are the ones the members were last commanded, so
2000 # the snapshot has to read the same source, or a change a member has not confirmed
2001 # yet puts the reference above the level being set and turns a step up into one down
2002 snapshot: dict[str, int] | None = group_player.extra_data.get(ATTR_GROUP_VOLUME_SNAPSHOT)
2003 if snapshot is None or snapshot.keys() != {c.player_id for c in children}:
2004 snapshot = {c.player_id: self._volume_nudge_base(c) or 0 for c in children}
2005 group_player.extra_data[ATTR_GROUP_VOLUME_SNAPSHOT] = snapshot
2006
2007 base_group = max(snapshot.values())
2008
2009 coros = []
2010 for child_player in children:
2011 child_base = snapshot.get(child_player.player_id, 0)
2012 if volume_level >= base_group:
2013 # scaling up: interpolate each child from snapshot toward 100
2014 if base_group >= 100:
2015 new_child_volume = child_base
2016 else:
2017 progress = (volume_level - base_group) / (100 - base_group)
2018 new_child_volume = round(child_base + (100 - child_base) * progress)
2019 elif base_group == 0:
2020 new_child_volume = 0
2021 else:
2022 # scaling down: interpolate each child from snapshot toward 0
2023 progress = volume_level / base_group
2024 new_child_volume = round(child_base * progress)
2025 new_child_volume = max(0, min(100, new_child_volume))
2026 coros.append(self._set_member_volume(child_player.player_id, new_child_volume))
2027 await asyncio.gather(*coros)
2028
2029 # notify active AudioSource once at the group level to prevent
2030 # feedback loops from per-child callbacks with different volume values
2031 if active := self._get_active_audio_source(group_player):
2032 audio_source, plugin_prov = active
2033 active_queue = self.get_active_queue(group_player)
2034 if active_queue is not None and active_queue.queue_id == group_player.player_id:
2035 await plugin_prov.on_volume_change(audio_source.item_id, volume_level)
2036
2037 def iter_group_members(
2038 self,
2039 group_player: Player,
2040 only_powered: bool = False,
2041 only_playing: bool = False,
2042 active_only: bool = False,
2043 exclude_self: bool = True,
2044 ) -> Iterator[Player]:
2045 """Get (child) players attached to a group player or syncgroup."""
2046 for child_id in list(group_player.state.group_members):
2047 if child_player := self.get_player(child_id, False):
2048 if not child_player.state.available or not child_player.state.enabled:
2049 continue
2050 if only_powered and child_player.state.powered is False:
2051 continue
2052 if active_only and child_player.state.active_group != group_player.player_id:
2053 continue
2054 if exclude_self and child_player.player_id == group_player.player_id:
2055 continue
2056 if only_playing and child_player.state.playback_state not in (
2057 PlaybackState.PLAYING,
2058 PlaybackState.PAUSED,
2059 ):
2060 continue
2061 yield child_player
2062
2063 def subscribe_player_state_update(
2064 self,
2065 callback: Callable[[Player, dict[str, tuple[Any, Any]]], None],
2066 ) -> Callable[[], None]:
2067 """
2068 Subscribe to player state update notifications.
2069
2070 The callback receives the Player and a dict of changed values
2071 (mapping attribute name to a (previous, new) tuple).
2072
2073 :param callback: Function to invoke for each player state update.
2074 :return: An unsubscribe function.
2075 """
2076 self._state_update_subscribers.append(callback)
2077
2078 def _unsub() -> None:
2079 with suppress(ValueError):
2080 self._state_update_subscribers.remove(callback)
2081
2082 return _unsub
2083
2084 @contextlib.asynccontextmanager
2085 async def wait_for_player_update(
2086 self,
2087 player_id: str,
2088 attribute_name: str | None = None,
2089 attribute_value: Any = _SENTINEL,
2090 timeout: float = 5.0,
2091 ) -> AsyncIterator[None]:
2092 """
2093 Async context manager that waits for a player state update.
2094
2095 Subscribes to player state updates on entry, runs the body (typically
2096 the action that triggers the expected update), then waits for a
2097 matching update on exit. If ``attribute_name`` and ``attribute_value``
2098 are both provided and the current value already matches at entry, the
2099 wait is skipped.
2100
2101 Example::
2102
2103 async with mass.players.wait_for_player_update(
2104 player_id, attribute_name="playback_state",
2105 attribute_value=PlaybackState.IDLE, timeout=5,
2106 ):
2107 await mass.players._handle_cmd_stop(player_id)
2108
2109 :param player_id: The player ID to wait for.
2110 :param attribute_name: Optional state attribute to watch for changes
2111 (e.g. ``"playback_state"``). If omitted, any state change satisfies
2112 the wait.
2113 :param attribute_value: Optional value the watched attribute must reach.
2114 Only meaningful in combination with ``attribute_name``.
2115 :param timeout: Maximum time to wait in seconds.
2116 """
2117 update_event = asyncio.Event()
2118
2119 def _on_state_update(player: Player, changed_values: dict[str, tuple[Any, Any]]) -> None:
2120 if player.player_id != player_id:
2121 return
2122 if attribute_name is None:
2123 update_event.set()
2124 return
2125 if attribute_name not in changed_values:
2126 return
2127 if attribute_value is _SENTINEL:
2128 update_event.set()
2129 return
2130 _prev, new_val = changed_values[attribute_name]
2131 if new_val == attribute_value:
2132 update_event.set()
2133
2134 # short-circuit when the desired value is already the current state
2135 already_satisfied = (
2136 attribute_name is not None
2137 and attribute_value is not _SENTINEL
2138 and (player := self.get_player(player_id)) is not None
2139 and getattr(player.state, attribute_name, _SENTINEL) == attribute_value
2140 )
2141
2142 unsub = self.subscribe_player_state_update(_on_state_update)
2143 try:
2144 yield
2145 if already_satisfied:
2146 return
2147 try:
2148 async with asyncio.timeout(timeout):
2149 await update_event.wait()
2150 except TimeoutError:
2151 self.logger.debug(
2152 "Timed out waiting for player update on %s (attr=%s value=%s)",
2153 player_id,
2154 attribute_name,
2155 attribute_value,
2156 )
2157 finally:
2158 unsub()
2159
2160 async def on_player_config_change(self, config: PlayerConfig, changed_keys: set[str]) -> None:
2161 """Call (by config manager) when the configuration of a player changes."""
2162 min_vol_changed = f"values/{CONF_MIN_VOLUME}" in changed_keys
2163 max_vol_changed = f"values/{CONF_MAX_VOLUME}" in changed_keys
2164 if min_vol_changed or max_vol_changed:
2165 raw_min = config.get_value(CONF_MIN_VOLUME)
2166 raw_max = config.get_value(CONF_MAX_VOLUME)
2167 min_vol = int(cast("int", raw_min)) if raw_min is not None else 0
2168 max_vol = int(cast("int", raw_max)) if raw_max is not None else 100
2169 if min_vol > max_vol:
2170 msg = "Minimum volume cannot exceed maximum volume"
2171 raise InvalidDataError(msg)
2172 player = self.get_player(config.player_id)
2173 player_provider = self.mass.get_provider(config.provider)
2174 player_disabled = ATTR_ENABLED in changed_keys and not config.enabled
2175 player_enabled = ATTR_ENABLED in changed_keys and config.enabled
2176
2177 if player_disabled and player and player.state.available:
2178 # edge case: ensure that the player is powered off if the player gets disabled
2179 if player.state.power_control != PLAYER_CONTROL_NONE:
2180 await self._handle_cmd_power(config.player_id, False)
2181 elif player.state.playback_state != PlaybackState.IDLE:
2182 await self.cmd_stop(config.player_id)
2183
2184 # signal player provider that the player got enabled/disabled
2185 if (player_enabled or player_disabled) and player_provider:
2186 assert isinstance(player_provider, PlayerProvider) # for type checking
2187 # Collect linked protocol IDs to cascade the enable/disable to.
2188 # Without this, a disabled native parent leaves its linked protocols
2189 # registered after restart; they then fail to find their parent and
2190 # get wrapped in a fresh Universal Player.
2191 cascade_protocol_ids: list[str] = []
2192 parent_is_protocol = player.state.type == PlayerType.PROTOCOL if player else False
2193 if not parent_is_protocol:
2194 if player and player.linked_output_protocols:
2195 cascade_protocol_ids = [
2196 link.output_protocol_id for link in player.linked_output_protocols
2197 ]
2198 else:
2199 cascade_protocol_ids = self._get_cached_protocol_ids(config.player_id)
2200 if player_disabled:
2201 player_provider.on_player_disabled(config.player_id)
2202 elif player_enabled:
2203 player_provider.on_player_enabled(config.player_id)
2204 for protocol_id in cascade_protocol_ids:
2205 protocol_raw = self.mass.config.get(f"{CONF_PLAYERS}/{protocol_id}")
2206 if not protocol_raw:
2207 continue
2208 if bool(protocol_raw.get("enabled", True)) == bool(player_enabled):
2209 continue
2210 self.mass.create_task(
2211 self.mass.config.save_player_config(
2212 protocol_id, {ATTR_ENABLED: bool(player_enabled)}
2213 )
2214 )
2215 return # enabling/disabling a player will be handled by the provider
2216
2217 if not player:
2218 return # guard against player not being registered (yet)
2219
2220 resume_queue: PlayerQueue | None = (
2221 self.mass.player_queues.get(player.state.active_source)
2222 if player.state.active_source
2223 else None
2224 )
2225
2226 # ensure player state gets updated with any updated config
2227 player.set_config(config)
2228 await player.on_config_updated()
2229 player.update_state()
2230 # if the PlayerQueue was playing, restart playback
2231 if resume_queue and resume_queue.state == PlaybackState.PLAYING:
2232 requires_restart = any(
2233 v.requires_reload
2234 for v in config.values.values()
2235 if f"values/{v.key}" in changed_keys
2236 )
2237 if requires_restart:
2238 # always stop first to ensure the player uses the new config
2239 await self.mass.player_queues.stop(resume_queue.queue_id)
2240 self.mass.call_later(
2241 1, self.mass.player_queues.resume, resume_queue.queue_id, False
2242 )
2243
2244 async def on_player_dsp_change(self, player_id: str) -> None:
2245 """Call (by config manager) when the DSP settings of a player change."""
2246 # signal player provider that the config changed
2247 if not (player := self.get_player(player_id)):
2248 return
2249 if player.state.playback_state == PlaybackState.PLAYING:
2250 self.logger.info("Restarting playback of Player %s after DSP change", player_id)
2251 # this will restart the queue stream/playback
2252 if self.get_active_queue(player):
2253 self.mass.call_later(
2254 0, self.mass.player_queues.resume, player.state.active_source, False
2255 )
2256 return
2257 # if the player is not using a queue, we need to stop and start playback
2258 await self.cmd_stop(player_id)
2259 await self.cmd_play(player_id)
2260
2261 def schedule_active_output_protocol_clear(self, player: Player) -> None:
2262 """
2263 Clear the player's active output protocol once it stops playing.
2264
2265 A device may keep reporting PLAYING for a short while after a stop
2266 command, so the clear is deferred until the player reports IDLE (with a
2267 timeout as fallback). Starting a new session cancels the pending clear
2268 (see Player.set_active_output_protocol).
2269
2270 :param player: The player whose active output protocol must be cleared.
2271 """
2272 # Deduplicated per player via task_id: if a clear is already pending we
2273 # keep it, so the single tracked task stays cancellable by a new session.
2274 self.mass.create_task(
2275 self._clear_active_output_protocol_when_idle(player),
2276 task_id=f"clear_active_protocol_{player.player_id}",
2277 )
2278
2279 def __iter__(self) -> Iterator[Player]:
2280 """Iterate over all players."""
2281 return iter(self._players.values())
2282
2283 async def _resolve_mac_addresses(self, player: Player) -> None:
2284 """
2285 Resolve and persist the MAC addresses used to match the player against protocols.
2286
2287 :param player: The player to resolve the MAC address(es) for.
2288 """
2289 conf_base = f"{CONF_PLAYERS}/{player.player_id}/values"
2290 # Save the original MAC reported by the provider (before ARP enrichment)
2291 reported_mac = player.device_info.identifiers.get(IdentifierType.MAC_ADDRESS)
2292
2293 # Try to use cached ARP MAC from config for fast matching on restart.
2294 # This allows protocol linking to work immediately even if ARP is slow/fails.
2295 cached_arp_mac: str | None = self.mass.config.get(
2296 f"{conf_base}/{CONF_CACHED_ARP_MAC}", None
2297 )
2298 if cached_arp_mac and is_valid_mac_address(cached_arp_mac):
2299 player.device_info.add_identifier(IdentifierType.MAC_ADDRESS, cached_arp_mac)
2300
2301 # Enrich device MAC address via ARP if needed
2302 # (handles invalid MACs, locally-administered MACs, and missing MACs)
2303 await enrich_device_mac_address(player.device_info, self.logger)
2304
2305 # Cache the resolved MAC for fast matching on subsequent restarts
2306 current_mac = player.device_info.identifiers.get(IdentifierType.MAC_ADDRESS)
2307 if current_mac and is_valid_mac_address(current_mac) and current_mac != cached_arp_mac:
2308 self.mass.config.set(f"{conf_base}/{CONF_CACHED_ARP_MAC}", current_mac)
2309
2310 # Store original reported MAC if it differs from the resolved MAC.
2311 # This enables multi-MAC matching for devices with multiple interfaces
2312 # (e.g., WiFi + Ethernet) where ARP resolves one interface but the
2313 # protocol reports the other.
2314 if reported_mac and is_valid_mac_address(reported_mac) and current_mac:
2315 if reported_mac.upper() != current_mac.upper():
2316 player.extra_data["reported_mac"] = reported_mac
2317 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", reported_mac)
2318 else:
2319 # Provider's reported MAC matches the resolved MAC; clear any stale
2320 # stored reported MAC to avoid false-positive multi-MAC matches.
2321 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", None)
2322 elif not reported_mac or not is_valid_mac_address(reported_mac):
2323 # Restore reported MAC from config on restart only when the provider
2324 # did not supply a usable MAC address.
2325 cached_reported_mac: str | None = self.mass.config.get(
2326 f"{conf_base}/{CONF_REPORTED_MAC}", None
2327 )
2328 if cached_reported_mac and is_valid_mac_address(cached_reported_mac):
2329 if current_mac and cached_reported_mac.upper() == current_mac.upper():
2330 # Cached value matches the resolved MAC; clear stale entry.
2331 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", None)
2332 else:
2333 player.extra_data["reported_mac"] = cached_reported_mac
2334
2335 def _teardown_in_progress(self, player: Player) -> bool:
2336 """
2337 Return True if the server or this player's provider is shutting down.
2338
2339 :param player: The player that is in the process of being registered.
2340 """
2341 return self.mass.closing or player.provider.unloading
2342
2343 def _registration_aborted(self, player: Player) -> bool:
2344 """
2345 Return True if the given player is no longer the registered player for its ID.
2346
2347 :param player: The player that is in the process of being registered.
2348 """
2349 # registration awaits provider I/O while the player is already in the registry,
2350 # so an unregister (e.g. a provider unload or a device disconnect) can drop or
2351 # replace it in the meantime, after which registration must stop
2352 if self._players.get(player.player_id) is player:
2353 return False
2354 self.logger.debug(
2355 "Registration of player %s aborted: it was unregistered while setting up",
2356 player.player_id,
2357 )
2358 return True
2359
2360 async def _finish_player_type_transition(self, player: Player) -> None:
2361 """
2362 Publish a registered player that moved in or out of the protocol role.
2363
2364 :param player: The player, with its new type already applied to its state.
2365 """
2366 self._evaluate_protocol_links(player)
2367 if player.state.type == PlayerType.PROTOCOL:
2368 # the player is hidden behind its parent from now on and no longer owns a queue
2369 self.mass.signal_event(EventType.PLAYER_REMOVED, player.player_id)
2370 self.mass.player_queues.on_player_remove(player.player_id, permanent=False)
2371 return
2372 # the player surfaces on its own, which leaves it unusable without a queue
2373 self.mass.signal_event(EventType.PLAYER_ADDED, object_id=player.player_id, data=player)
2374 await self.mass.player_queues.on_player_register(player)
2375 if self._registration_aborted(player):
2376 # the queue restore outlived the unregister that already cleaned it up,
2377 # so drop the queue we just recreated for a player that is gone
2378 self.mass.player_queues.on_player_remove(player.player_id, permanent=False)
2379
2380 async def _release_player_for_play_media(self, player: Player) -> None:
2381 """
2382 Release a captured player so a play_media command can target it directly.
2383
2384 :param player: The captured player to release.
2385 """
2386 # Strategy is picked from how the player is currently captured:
2387 # synced_to → unsync this player (cmd_ungroup)
2388 # dynamic group member → remove from group via cmd_set_members
2389 # static group member → dissolve the whole group (power off if it
2390 # has a real power control, otherwise stop)
2391 # In every branch we wait for the relevant state attribute to actually
2392 # clear before returning. Providers (Sonos in particular) reject a
2393 # play_media on a player whose synced_to/active_group is still set
2394 # locally even though the release command has been acknowledged.
2395 if player.state.synced_to:
2396 self.logger.debug(
2397 "Unsyncing %s from %s to honor explicit play_media target",
2398 player.state.name,
2399 player.state.synced_to,
2400 )
2401 async with self.wait_for_player_update(
2402 player.player_id,
2403 attribute_name="synced_to",
2404 attribute_value=None,
2405 timeout=5,
2406 ):
2407 await self.cmd_ungroup(player.player_id)
2408 return
2409 if not player.state.active_group:
2410 return
2411 group = self.get_player(player.state.active_group)
2412 if group is None:
2413 return
2414 is_dynamic_member = (
2415 PlayerFeature.SET_MEMBERS in group.state.supported_features
2416 and player.player_id not in group.state.static_group_members
2417 )
2418 if is_dynamic_member:
2419 self.logger.debug(
2420 "Removing %s from dynamic group %s to honor explicit play_media target",
2421 player.state.name,
2422 group.state.name,
2423 )
2424 async with self.wait_for_player_update(
2425 player.player_id,
2426 attribute_name="active_group",
2427 attribute_value=None,
2428 timeout=5,
2429 ):
2430 await self.cmd_set_members(group.player_id, player_ids_to_remove=[player.player_id])
2431 return
2432 # static member: a single member can't be released, so the whole
2433 # group must dissolve. Prefer cmd_power when an explicit power
2434 # control is set so the user-visible state stays consistent.
2435 async with self.wait_for_player_update(
2436 player.player_id,
2437 attribute_name="active_group",
2438 attribute_value=None,
2439 timeout=5,
2440 ):
2441 if group.state.power_control != PLAYER_CONTROL_NONE and group.state.powered:
2442 self.logger.debug(
2443 "Powering off %s to honor explicit play_media target on %s",
2444 group.state.name,
2445 player.state.name,
2446 )
2447 await self._handle_cmd_power(group.player_id, False)
2448 else:
2449 self.logger.debug(
2450 "Stopping %s to honor explicit play_media target on %s",
2451 group.state.name,
2452 player.state.name,
2453 )
2454 await self._handle_cmd_stop(group.player_id)
2455
2456 def _mirrors_parent_media(self, player: Player) -> bool:
2457 """
2458 Return True if the player's current_media is taken from another player.
2459
2460 Grouped/synced members and protocol children mirror their parent's
2461 current_media (palette included), so they must not resolve it themselves.
2462
2463 :param player: The player to check.
2464 """
2465 state = player.state
2466 # a self-referential active_group/synced_to is not a real parent (mirror the
2467 # != self guard in Player.__final_current_media), so it must not skip resolution
2468 parent_id = state.active_group or state.synced_to
2469 if parent_id and parent_id != player.player_id:
2470 return True
2471 return state.type == PlayerType.PROTOCOL and player.protocol_parent_id is not None
2472
2473 def _schedule_palette_fetch(
2474 self, player_id: str, image_url: str | None, *, trigger_update: bool = True
2475 ) -> None:
2476 """
2477 Kick off an async palette extraction for an image URL.
2478
2479 :param player_id: Player the palette is scoped to (used for task dedup).
2480 :param image_url: Image URL to extract from. No-op when empty or already cached.
2481 :param trigger_update: When True, re-emit player state once palette is ready
2482 (current track). When False, only warm the cache (prefetch).
2483 """
2484 if not image_url:
2485 return
2486 # Key the task on the image (not just the player) so a track change always
2487 # schedules a fetch for the new image instead of being dropped by an in-flight
2488 # fetch for the previous one; repeated schedules for the same image still dedupe.
2489 slot = "current" if trigger_update else "next"
2490 self.mass.create_task(
2491 self._fetch_palette(player_id, image_url, trigger_update=trigger_update),
2492 task_id=f"palette_fetch_{player_id}_{slot}_{image_url}",
2493 abort_existing=False,
2494 )
2495
2496 async def _fetch_palette(self, player_id: str, image_url: str, *, trigger_update: bool) -> None:
2497 palette = await get_palette_for_url(self.mass, image_url)
2498 if palette is None or not trigger_update:
2499 return # prefetch only warms the cache controller; nothing to attach
2500 player = self.get_player(player_id)
2501 if player is None:
2502 return
2503 current = player.state.current_media
2504 if current is None or current.image_url != image_url:
2505 return # media changed while fetching
2506 # Carry the palette on player state so the (sync) serialization reads it back.
2507 player.set_resolved_palette(image_url, palette)
2508 # Avoid trigger_player_update so a concurrent state-change debounce
2509 # doesn't cancel our timer via the shared player_update_state task_id.
2510 self.mass.call_later(
2511 0,
2512 player.update_state,
2513 force_update=True,
2514 task_id=f"palette_player_update_{player_id}",
2515 )
2516
2517 def _schedule_next_queue_item_palette_prefetch(
2518 self, player_id: str, current_media: PlayerMedia
2519 ) -> None:
2520 """Warm the palette cache for the next queue item so it's hot at transition."""
2521 queue_id, item_id = current_media.source_id, current_media.queue_item_id
2522 if not queue_id or not item_id:
2523 return
2524 next_item = self.mass.player_queues.get_next_item(queue_id, item_id)
2525 if next_item is None or not next_item.image:
2526 return
2527 next_url = self.mass.metadata.get_image_url(
2528 next_item.image, size=512, prefer_stream_server=True
2529 )
2530 self._schedule_palette_fetch(player_id, next_url, trigger_update=False)
2531
2532 def _configured_control_ids(self, player_id: str) -> set[str]:
2533 """Return the player control ids the given player's config selects."""
2534 return {
2535 str(value)
2536 for conf_key in (CONF_POWER_CONTROL, CONF_VOLUME_CONTROL, CONF_MUTE_CONTROL)
2537 if (value := self.mass.config.get_raw_player_config_value(player_id, conf_key))
2538 }
2539
2540 def _get_volume_step(self, current_volume: int) -> int:
2541 """
2542 Return the step size for a single volume increment at the given level.
2543
2544 A configured (non-zero) `volume_step` is a flat step. The default of 0 keeps the
2545 adaptive ladder, which takes finer steps near the ends of the range.
2546 """
2547 if configured := self.get_config_value(CONF_VOLUME_STEP, 0, return_type=int):
2548 return configured
2549 if current_volume < 10 or current_volume > 90:
2550 return 1
2551 if current_volume < 30 or current_volume > 70:
2552 return 2
2553 return 3
2554
2555 def _get_volume_limits(self, player_id: str) -> tuple[int, int]:
2556 """Get the configured min/max volume limits for a player."""
2557 min_volume = int(
2558 cast(
2559 "int",
2560 self.mass.config.get_raw_player_config_value(
2561 player_id, CONF_MIN_VOLUME, CONF_ENTRY_MIN_VOLUME.default_value
2562 ),
2563 )
2564 )
2565 max_volume = int(
2566 cast(
2567 "int",
2568 self.mass.config.get_raw_player_config_value(
2569 player_id, CONF_MAX_VOLUME, CONF_ENTRY_MAX_VOLUME.default_value
2570 ),
2571 )
2572 )
2573 return min_volume, max_volume
2574
2575 def _enforce_volume_limits(self, player: Player) -> bool:
2576 """
2577 Clamp device volume to min/max range when changed externally.
2578
2579 :param player: The player to check the volume of.
2580 :return: True if the volume was outside the configured range and got corrected.
2581 """
2582 player_id = player.player_id
2583 min_volume, max_volume = self._get_volume_limits(player_id)
2584 if min_volume == 0 and max_volume == 100:
2585 return False
2586 # state.volume_level is the resolved logical volume, available for all
2587 # volume control types; a device volume outside the configured range
2588 # surfaces here as a value outside 0-100 (scaling does not clamp)
2589 logical_volume = player.state.volume_level
2590 if logical_volume is None or 0 <= logical_volume <= 100:
2591 return False
2592 clamped = max(0, min(100, logical_volume))
2593 # correct via the regular volume-set path so scaling and redirection apply
2594 self.mass.create_task(self._handle_cmd_volume_set(player_id, clamped))
2595 return True
2596
2597 def _forward_state_update(
2598 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2599 ) -> None:
2600 """Forward a player state update to related players (groups, sync parent, protocols)."""
2601 # TODO: make this fan-out change-aware (skip relatives that derive nothing from
2602 # the changed fields) once reverse indexes for synced_to/active_group exist.
2603 # Propagate group or sync-leader updates to child players.
2604 if player.state.group_members:
2605 for child_player in self.iter_group_members(player, exclude_self=True):
2606 if player.type == PlayerType.GROUP:
2607 child_player.on_group_updated(player, changed_values)
2608 else:
2609 child_player.on_sync_parent_updated(player, changed_values)
2610 # update/signal group player(s) when a member updates. A sync leader is a member of the
2611 # group player that formed the sync group and gaining members of its own does not change
2612 # that: a group player mirrors its leader, so it depends on exactly these updates.
2613 for group_player in self._get_player_groups(player):
2614 group_player.on_group_member_updated(player, changed_values)
2615
2616 # update/signal manually sync-parent player when child updates
2617 if (_sync_parent_id := player.state.synced_to) and (
2618 _sync_parent := self.get_player(_sync_parent_id)
2619 ):
2620 self.trigger_player_update(_sync_parent.player_id)
2621 # If this is a protocol player, forward the state update to the parent player
2622 if (
2623 player.type == PlayerType.PROTOCOL
2624 and player.protocol_parent_id
2625 and (_protocol_parent := self.mass.players.get_player(player.protocol_parent_id))
2626 ):
2627 _protocol_parent.on_protocol_player_updated(player, changed_values)
2628 # If this is a parent player with linked protocols, forward state updates
2629 # to linked protocol players so their state reflects parent dependencies
2630 if player.state.type != PlayerType.PROTOCOL and player.linked_output_protocols:
2631 for linked in player.linked_output_protocols:
2632 if protocol_player := self.mass.players.get_player(linked.output_protocol_id):
2633 protocol_player.on_protocol_parent_updated(player, changed_values)
2634
2635 def _invalidate_group_volume_snapshot(self, player_id: str) -> None:
2636 """Clear the cached group volume snapshot for all groups this player belongs to."""
2637 player = self.get_player(player_id)
2638 if not player:
2639 return
2640 if player.state.group_members:
2641 player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2642 for group_player in self._get_player_groups(player):
2643 group_player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2644 if player.state.synced_to and (leader := self.get_player(player.state.synced_to)):
2645 leader.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2646
2647 def _record_volume_target(self, player: Player, volume_level: int) -> None:
2648 """Remember the volume level just commanded, as the base for the next nudge."""
2649 if self._stays_silent_on_volume_change(player):
2650 volume_level = 0
2651 player.extra_data[ATTR_VOLUME_TARGET] = (volume_level, time.monotonic())
2652
2653 def _volume_nudge_base(self, player: Player) -> int | None:
2654 """Return the volume level a volume nudge for the given player steps from."""
2655 target = self._unexpired_volume_target(player)
2656 if target is not None:
2657 return target
2658 return player.state.volume_level
2659
2660 def _group_volume_nudge_base(self, group_player: Player) -> int | None:
2661 """Return the volume level a group volume nudge for the given group steps from."""
2662 if not group_player.state.group_members:
2663 # an ungrouped player is stepped through its own volume, so it is that
2664 # volume the command lands on and that a following nudge steps from
2665 return self._volume_nudge_base(group_player)
2666 # mirrors Player.group_volume, but steps from the level last commanded to each
2667 # member instead of the level it reports, so the group is not held back by a
2668 # member that has not confirmed the previous nudge yet
2669 base: int | None = None
2670 for child_player in self.iter_group_members(
2671 group_player, only_powered=True, exclude_self=group_player.type != PlayerType.PLAYER
2672 ):
2673 if child_player.state.volume_control == PLAYER_CONTROL_NONE:
2674 continue
2675 if (child_volume := self._volume_nudge_base(child_player)) is None:
2676 continue
2677 if base is None or child_volume > base:
2678 base = child_volume
2679 return base
2680
2681 def _unexpired_volume_target(self, player: Player) -> int | None:
2682 """Return the volume level last commanded, or None once it is too old to trust."""
2683 if (target := player.extra_data.get(ATTR_VOLUME_TARGET)) is None:
2684 return None
2685 volume_level, issued_at = target
2686 if time.monotonic() - issued_at < VOLUME_TARGET_EXPIRY:
2687 return cast("int", volume_level)
2688 del player.extra_data[ATTR_VOLUME_TARGET]
2689 return None
2690
2691 def _dispatch_state_update_subscribers(
2692 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2693 ) -> None:
2694 """Notify all internal subscribers of a player state update."""
2695 for subscriber in list(self._state_update_subscribers):
2696 try:
2697 subscriber(player, changed_values)
2698 except Exception:
2699 self.logger.exception(
2700 "Error in player state update subscriber for %s", player.player_id
2701 )
2702
2703 async def _wait_for_playback_state(
2704 self,
2705 player: Player,
2706 wanted_state: PlaybackState,
2707 timeout: float,
2708 minimal_time: float = 0,
2709 ) -> None:
2710 """Wait for a player to reach a playback state, with optional minimum wait time."""
2711 start_timestamp = time.time()
2712 async with self.wait_for_player_update(
2713 player.player_id,
2714 attribute_name="playback_state",
2715 attribute_value=wanted_state,
2716 timeout=timeout,
2717 ):
2718 pass
2719 elapsed = time.time() - start_timestamp
2720 if elapsed < minimal_time:
2721 await asyncio.sleep(minimal_time - elapsed)
2722
2723 async def _clear_active_output_protocol_when_idle(self, player: Player) -> None:
2724 """Wait for the player to stop playing, then clear its active output protocol."""
2725 await self._wait_for_playback_state(player, PlaybackState.IDLE, timeout=10)
2726 player.set_active_output_protocol(None)
2727
2728 def _handle_membership_cleanup_on_state_change(
2729 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2730 ) -> None:
2731 """Detach a player from its (sync)groups when a state change requires it."""
2732 # A player that became unavailable or disabled can no longer be commanded,
2733 # so we drop it from its parent group/leader directly.
2734 became_inactive = (
2735 ATTR_AVAILABLE in changed_values and changed_values[ATTR_AVAILABLE][1] is False
2736 ) or (ATTR_ENABLED in changed_values and changed_values[ATTR_ENABLED][1] is False)
2737 if became_inactive and (player.state.active_group or player.state.synced_to):
2738 self.mass.create_task(self._cleanup_player_memberships(player.player_id))
2739
2740 # A player whose power was turned off outside of an MA power command (e.g. its
2741 # linked power control was switched off directly) must be unsynced too. We act
2742 # only on an explicit on->off transition, leaving players without power control
2743 # (powered == None) untouched. The player is still reachable here, so we route
2744 # through cmd_ungroup which also transfers leadership when it is a sync leader.
2745 if (
2746 changed_values.get(ATTR_POWERED) == (True, False)
2747 and player.state.type == PlayerType.PLAYER
2748 and (player.state.synced_to or player.state.active_group or player.state.group_members)
2749 ):
2750 self.mass.create_task(self.cmd_ungroup(player.player_id))
2751
2752 async def _cleanup_player_memberships(self, player_id: str) -> None:
2753 """Ensure a player is detached from any groups or syncgroups."""
2754 if not (player := self.get_player(player_id)):
2755 return
2756 with suppress(UnsupportedFeaturedException, PlayerCommandFailed, PlayerUnavailableError):
2757 if parent_id := (player.state.active_group or player.state.synced_to):
2758 # the player is part of a (permanent) groupplayer and the user tries to ungroup
2759 if parent_player := self.get_player(parent_id):
2760 await self._handle_set_members(parent_player, player_ids_to_remove=[player_id])
2761 return
2762
2763 def _get_player_with_redirect(self, player_id: str) -> Player:
2764 """Get player with check if playback related command should be redirected."""
2765 player = self.get_player(player_id, True)
2766 assert player is not None # for type checking
2767 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
2768 self.logger.info(
2769 "Player %s is synced to %s and can not accept "
2770 "playback related commands itself, "
2771 "redirected the command to the sync leader.",
2772 player.name,
2773 sync_leader.name,
2774 )
2775 return sync_leader
2776 if player.state.active_group and (
2777 active_group := self.get_player(player.state.active_group)
2778 ):
2779 self.logger.info(
2780 "Player %s is part of a playergroup and can not accept "
2781 "playback related commands itself, "
2782 "redirected the command to the group leader.",
2783 player.name,
2784 )
2785 return active_group
2786 return player
2787
2788 def _get_active_audio_source(self, player: Player) -> tuple[AudioSource, PluginProvider] | None:
2789 """
2790 Return the active AudioSource and its owning PluginProvider for a player.
2791
2792 Returns None when the player's active queue item is not a MediaType.AUDIO_SOURCE
2793 or when the owning plugin provider is no longer available.
2794
2795 :param player: The player whose active queue to inspect.
2796 """
2797 active_queue = self.get_active_queue(player)
2798 if active_queue is None:
2799 return None
2800 current_item = active_queue.current_item
2801 if current_item is None or current_item.media_item is None:
2802 return None
2803 media_item = current_item.media_item
2804 # isinstance check defends against a non-AudioSource subclass that
2805 # somehow has media_type=AUDIO_SOURCE set (mutated or constructed wrong)
2806 # — the media_type guard alone would let it through and crash later.
2807 if not isinstance(media_item, AudioSource):
2808 return None
2809 provider = self.mass.get_provider(media_item.provider)
2810 if not isinstance(provider, PluginProvider):
2811 return None
2812 # Belt-and-suspenders: a queue item carrying media_type=AUDIO_SOURCE
2813 # can only have come from a provider that declared the feature, but
2814 # a feature flag flipped off at runtime (provider reload, config
2815 # change) would leave on_source_control / on_volume_change raising
2816 # NotImplementedError out of cmd_play / cmd_pause. Skip cleanly.
2817 if ProviderFeature.AUDIO_SOURCE not in provider.supported_features:
2818 return None
2819 return media_item, provider
2820
2821 def _get_player_groups(self, player: Player) -> Iterator[Player]:
2822 """
2823 Return all group players the given player is a member of.
2824
2825 :param player: The player to look up the group memberships for.
2826 """
2827 # A group player mirrors its members, so it is also included while unavailable -
2828 # skipping it there is exactly how its state goes stale.
2829 player_id = player.player_id
2830 for _player in self.iter_players():
2831 if _player.player_id == player_id:
2832 continue
2833 if _player.state.type != PlayerType.GROUP:
2834 continue
2835 if player_id in _player.state.group_members:
2836 yield _player
2837
2838 # Protocol linking methods are provided by ProtocolLinkingMixin (protocol_linking.py)
2839
2840 def _repair_protocol_parent_links(self) -> None:
2841 """
2842 Repair protocol parent links in player configs on startup.
2843
2844 Scans player configs with a protocol_parent_id set and clears parent_ids
2845 that point to player configs that no longer exist (e.g., deleted universal
2846 players). A valid parent link also proves the player is a protocol child,
2847 so a stale player_type (left behind by an aborted registration) is healed.
2848 """
2849 all_player_configs = self.mass.config.get(CONF_PLAYERS, {})
2850 for player_id, player_config in all_player_configs.items():
2851 values = player_config.get("values") or {}
2852 parent_id = values.get(CONF_PROTOCOL_PARENT_ID)
2853 if not parent_id:
2854 continue
2855 # Check if parent config still exists
2856 parent_config = all_player_configs.get(parent_id)
2857 if not parent_config:
2858 self.logger.debug(
2859 "Clearing stale protocol_parent_id %s for %s (parent config deleted)",
2860 parent_id,
2861 player_id,
2862 )
2863 conf_key = f"{CONF_PLAYERS}/{player_id}/values/{CONF_PROTOCOL_PARENT_ID}"
2864 self.mass.config.set(conf_key, None)
2865 continue
2866 if player_config.get("player_type") != PlayerType.PROTOCOL.value:
2867 self.logger.info(
2868 "Repairing player type of %s - linked as protocol child of %s",
2869 player_id,
2870 parent_id,
2871 )
2872 self.mass.config.set_player_type(player_id, PlayerType.PROTOCOL)
2873
2874 async def _fix_group_member_configs(self) -> None:
2875 """
2876 Fix stale protocol player IDs in sync group member configs.
2877
2878 When a sync group references a protocol player ID instead of
2879 the parent player ID, correct it using the cached protocol parent mapping.
2880 """
2881 all_player_configs = self.mass.config.get(CONF_PLAYERS, {})
2882 total_fixes = 0
2883 fixed_groups: list[str] = []
2884
2885 for group_id, group_config in list(all_player_configs.items()):
2886 if group_config.get("provider") != "sync_group":
2887 continue
2888 old_members: list[str] = group_config.get("values", {}).get(CONF_GROUP_MEMBERS, [])
2889 if not old_members:
2890 continue
2891
2892 new_members: list[str] = []
2893 changes = 0
2894 for member_id in old_members:
2895 parent_id = self._get_cached_protocol_parent_id(member_id)
2896 corrected_id = parent_id or member_id
2897 if corrected_id != member_id:
2898 changes += 1
2899 self.logger.debug(
2900 "Sync group %s: corrected member %s -> %s",
2901 group_id,
2902 member_id,
2903 corrected_id,
2904 )
2905 if corrected_id not in new_members:
2906 new_members.append(corrected_id)
2907
2908 if changes:
2909 self.mass.config.set_raw_player_config_value(
2910 group_id, CONF_GROUP_MEMBERS, new_members
2911 )
2912 total_fixes += changes
2913 fixed_groups.append(group_id)
2914
2915 for group_id in fixed_groups:
2916 if (group_player := self.get_player(group_id)) and group_player.available:
2917 await group_player.on_config_updated()
2918
2919 if total_fixes:
2920 self.logger.info(
2921 "Fixed %d stale member reference(s) across %d sync group(s)",
2922 total_fixes,
2923 len(fixed_groups),
2924 )
2925
2926 async def _poll_players(self) -> None:
2927 """Background task that polls players for updates."""
2928 while True:
2929 for player in list(self._players.values()):
2930 # if the player is playing, update elapsed time every tick
2931 # to ensure the queue has accurate details
2932 player_playing = player.state.playback_state == PlaybackState.PLAYING
2933 if player_playing and player.type != PlayerType.PROTOCOL:
2934 self.mass.call_later(
2935 0.5,
2936 self.mass.player_queues.on_player_update,
2937 player,
2938 {"corrected_elapsed_time": (None, player.state.corrected_elapsed_time)},
2939 task_id=f"queue_on_player_update_{player.player_id}",
2940 )
2941 # Poll player;
2942 if not player.needs_poll:
2943 continue
2944 try:
2945 last_poll: float = player.extra_data[ATTR_LAST_POLL]
2946 except KeyError:
2947 last_poll = 0.0
2948 if (self.mass.loop.time() - last_poll) < player.poll_interval:
2949 continue
2950 player.extra_data[ATTR_LAST_POLL] = self.mass.loop.time()
2951 try:
2952 await player.poll()
2953 except Exception as err:
2954 self.logger.warning(
2955 "Error while requesting latest state from player %s: %s",
2956 player.state.name,
2957 str(err),
2958 exc_info=err if self.logger.isEnabledFor(10) else None,
2959 )
2960 # Yield to event loop to prevent blocking
2961 await asyncio.sleep(0)
2962 await asyncio.sleep(1)
2963
2964 def _handle_group_dsp_change(
2965 self, player: Player, prev_group_members: list[str], new_group_members: list[str]
2966 ) -> None:
2967 """Handle DSP reload when group membership changes."""
2968 # reset cached group volume snapshot since membership changed
2969 player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2970 prev_child_count = len(prev_group_members)
2971 new_child_count = len(new_group_members)
2972 is_player_group = player.state.type == PlayerType.GROUP
2973
2974 # handle special case for PlayerGroups: since there are no leaders,
2975 # DSP still always work with a single player in the group.
2976 multi_device_dsp_threshold = 1 if is_player_group else 0
2977
2978 prev_is_multiple_devices = prev_child_count > multi_device_dsp_threshold
2979 new_is_multiple_devices = new_child_count > multi_device_dsp_threshold
2980
2981 if prev_is_multiple_devices == new_is_multiple_devices:
2982 return # no change in multi-device status
2983
2984 supports_multi_device_dsp = (
2985 PlayerFeature.MULTI_DEVICE_DSP in player.state.supported_features
2986 )
2987
2988 dsp_enabled: bool
2989 if player.state.type == PlayerType.GROUP:
2990 # Since player groups do not have leaders, we will use the only child
2991 # that was in the group before and after the change
2992 if prev_is_multiple_devices:
2993 if childs := new_group_members:
2994 # We shrank the group from multiple players to a single player
2995 # So the now only child will control the DSP
2996 dsp_enabled = self.mass.config.get_player_dsp_config(childs[0]).enabled
2997 else:
2998 dsp_enabled = False
2999 elif childs := prev_group_members:
3000 # We grew the group from a single player to multiple players,
3001 # let's see if the previous single player had DSP enabled
3002 dsp_enabled = self.mass.config.get_player_dsp_config(childs[0]).enabled
3003 else:
3004 dsp_enabled = False
3005 else:
3006 dsp_enabled = self.mass.config.get_player_dsp_config(player.player_id).enabled
3007
3008 if dsp_enabled and not supports_multi_device_dsp:
3009 # We now know that the group configuration has changed so:
3010 # - multi-device DSP is not supported
3011 # - we switched from a group with multiple players to a single player
3012 # (or vice versa)
3013 # - the leader has DSP enabled
3014 self.mass.create_task(self.mass.players.on_player_dsp_change(player.player_id))
3015
3016 def _check_external_source_takeover(self, player: Player) -> None:
3017 """
3018 Handle when an external source takes over playback on a player.
3019
3020 When a player has an active grouped output protocol (e.g., AirPlay group) and
3021 an external source (e.g., Spotify Connect, TV input) takes over playback,
3022 we need to clear the active output protocol and ungroup the protocol players.
3023
3024 This prevents the situation where the player appears grouped via protocol
3025 but is actually playing from a different source.
3026
3027 :param player: The player whose active_source changed.
3028 """
3029 # Only relevant for non-protocol players
3030 if player.type == PlayerType.PROTOCOL:
3031 return
3032
3033 # Not a takeover if the player is not actively playing
3034 if player.playback_state != PlaybackState.PLAYING:
3035 return
3036
3037 # Only relevant if we have an active output protocol (not native)
3038 if not player.active_output_protocol or player.active_output_protocol == "native":
3039 return
3040
3041 new_source = player.state.active_source
3042
3043 # Check if new source is external (not MA-managed)
3044 if self._is_ma_managed_source(player, new_source):
3045 return
3046
3047 # Get the active protocol player
3048 protocol_player = self.get_player(player.active_output_protocol)
3049 if not protocol_player:
3050 return
3051
3052 # If the source matches the active protocol's domain, it's expected - not a takeover
3053 # e.g., source "airplay" when using AirPlay protocol is normal
3054 if new_source and new_source.lower() == protocol_player.provider.domain.lower():
3055 return
3056
3057 if (
3058 new_source
3059 and new_source.lower() in ("airplay", "cast", "chromecast", "network")
3060 and protocol_player.provider.domain.lower() == "sendspin"
3061 ):
3062 # Special case for Sendspin bridge: if the new source matches cast or airplay and the
3063 # active protocol is Sendspin, we consider this a normal behavior and not a takeover
3064 return
3065
3066 # Confirmed external source takeover
3067 self.logger.info(
3068 "External source '%s' took over on %s while playing via protocol %s - "
3069 "clearing active output protocol and ungrouping",
3070 new_source,
3071 player.display_name,
3072 protocol_player.provider.domain,
3073 )
3074
3075 # Set active output protocol to native
3076 player.set_active_output_protocol("native")
3077
3078 # Ungroup the protocol player (async task)
3079 self.mass.create_task(protocol_player.ungroup())
3080
3081 def _is_ma_managed_source(self, player: Player, source: str | None) -> bool:
3082 """
3083 Check if a source is managed by Music Assistant.
3084
3085 MA-managed sources include:
3086 - None (=autodetect, no source explicitly set by player)
3087 - The player's own ID (MA queue)
3088 - Any active queue ID
3089 - Any plugin source ID
3090
3091 :param player: The player to check.
3092 :param source: The source ID to check.
3093 :return: True if the source is MA-managed, False if external.
3094 """
3095 if source is None:
3096 return True
3097
3098 # Player's own ID means MA queue is active
3099 if source == player.player_id:
3100 return True
3101
3102 # Check if it's a known queue ID
3103 return self.mass.player_queues.get(source) is not None
3104
3105 def _schedule_update_all_players(self, delay: float = 2.0) -> None:
3106 """
3107 Schedule a debounced update of all players' state.
3108
3109 Used when a new player is registered to ensure all existing players
3110 update their dynamic properties (like can_group_with) that may have changed.
3111
3112 :param delay: Delay in seconds before triggering updates (default 2.0).
3113 """
3114 if self.mass.closing:
3115 return
3116
3117 for player in self.all_players(
3118 return_unavailable=True,
3119 return_disabled=False,
3120 return_protocol_players=True,
3121 ):
3122 self.trigger_player_update(player.player_id, debounce_delay=delay)
3123
3124 async def _auto_ungroup_if_synced(self, player: Player, log_context: str) -> None:
3125 """
3126 Automatically ungroup a player if it's synced to another player.
3127
3128 :param player: The player to check and potentially ungroup.
3129 :param log_context: Additional context for the log message (e.g., target player name).
3130 """
3131 if not player.state.synced_to and not player.state.active_group:
3132 return
3133 self.logger.info(
3134 "Player %s is already synced to %s, ungrouping it first before %s",
3135 player.name,
3136 player.state.synced_to or player.state.active_group,
3137 log_context,
3138 )
3139 # Use internal _handle_set_members to avoid deadlocking on the play lock
3140 # (we're already inside a cmd_set_members chain that holds a play lock).
3141 synced_to = player.state.synced_to or player.state.active_group
3142 if synced_to and (parent := self.get_player(synced_to)):
3143 try:
3144 async with self.wait_for_player_update(player.player_id, timeout=5):
3145 await self._handle_set_members(parent, player_ids_to_remove=[player.player_id])
3146 except asyncio.CancelledError:
3147 raise
3148 except Exception:
3149 self.logger.warning(
3150 "Failed to auto-ungroup %s from %s, proceeding anyway",
3151 player.name,
3152 synced_to,
3153 )
3154
3155 async def _handle_set_members(
3156 self,
3157 parent_player: Player,
3158 player_ids_to_add: list[str] | None = None,
3159 player_ids_to_remove: list[str] | None = None,
3160 ) -> None:
3161 """
3162 Handle the actual set_members logic.
3163
3164 Skips permission checks and locking (internal use only).
3165
3166 :param parent_player: The parent player to add/remove members to/from.
3167 :param player_ids_to_add: List of player_id's to add to the parent player.
3168 :param player_ids_to_remove: List of player_id's to remove from the parent player.
3169 """
3170 target_player = parent_player.player_id
3171 # handle the sync leader being removed from itself: either transfer leadership
3172 # to a remaining member (keeping playback alive) or dissolve the group entirely
3173 should_stop = False
3174 if player_ids_to_remove and target_player in player_ids_to_remove:
3175 remaining_members = [
3176 m
3177 for m in parent_player.state.group_members
3178 if m != target_player
3179 and m not in player_ids_to_remove
3180 and (member := self.get_player(m))
3181 and member.state.available
3182 ]
3183 active_queue = self.get_active_queue(parent_player)
3184 if remaining_members and active_queue and active_queue.state != PlaybackState.IDLE:
3185 # transfer leadership to a remaining member instead of dissolving
3186 await self._transfer_ad_hoc_leadership(parent_player, remaining_members)
3187 return
3188 self.logger.info(
3189 "Dissolving sync group of player %s as it is being removed from itself",
3190 parent_player.name,
3191 )
3192 player_ids_to_add = None
3193 player_ids_to_remove = [
3194 x for x in parent_player.state.group_members if x != target_player
3195 ]
3196 should_stop = True
3197 # filter all player ids on compatibility and availability
3198 final_player_ids_to_add: list[str] = []
3199 for child_player_id in player_ids_to_add or []:
3200 if child_player_id == target_player:
3201 continue
3202 if child_player_id in final_player_ids_to_add:
3203 continue
3204 if (
3205 not (child_player := self.get_player(child_player_id))
3206 or not child_player.state.available
3207 ):
3208 self.logger.warning("Player %s is not available", child_player_id)
3209 continue
3210
3211 # check if player can be synced/grouped with the target player
3212 # state.can_group_with already handles all expansion and translation
3213 if child_player_id not in parent_player.state.can_group_with:
3214 self.logger.warning(
3215 "Player %s can not be grouped with %s",
3216 child_player.name,
3217 parent_player.name,
3218 )
3219 continue
3220
3221 if (
3222 child_player.state.synced_to
3223 and child_player.state.synced_to == target_player
3224 and child_player_id in parent_player.state.group_members
3225 ):
3226 continue # already synced to this target
3227
3228 # also skip if the child is part of this group via its sync leader
3229 # (e.g. synced to the sync leader of this syncgroup)
3230 if (
3231 child_player.state.active_group == target_player
3232 and child_player_id in parent_player.state.group_members
3233 ):
3234 continue
3235
3236 # handle edge case: child player is synced to a different player
3237 # automatically ungroup it first and wait for state to propagate
3238 # but not if the child is already part of this group (via its sync leader)
3239 if child_player.state.synced_to and target_player not in {
3240 child_player.state.synced_to,
3241 child_player.state.active_group,
3242 }:
3243 await self._auto_ungroup_if_synced(child_player, f"joining {parent_player.name}")
3244
3245 # power on the player if needed
3246 if (
3247 not child_player.state.powered
3248 and child_player.state.power_control != PLAYER_CONTROL_NONE
3249 ):
3250 await self._handle_cmd_power(child_player.player_id, True)
3251 # if we reach here, all checks passed
3252 final_player_ids_to_add.append(child_player_id)
3253
3254 # process player ids to remove and filter out invalid/unavailable players and edge cases
3255 final_player_ids_to_remove: list[str] = []
3256 if player_ids_to_remove:
3257 for child_player_id in player_ids_to_remove:
3258 if child_player_id in parent_player.state.group_members:
3259 final_player_ids_to_remove.append(child_player_id)
3260 continue
3261 # also accept the removal if the child player itself reports
3262 # being synced to this parent - handles race conditions where the
3263 # parent's group_members state is stale/not yet updated
3264 child_player = self.get_player(child_player_id)
3265 if child_player and child_player.state.synced_to == target_player:
3266 final_player_ids_to_remove.append(child_player_id)
3267 continue
3268
3269 # Forward command to the appropriate player after all (base) sanity checks
3270 # GROUP players (sync_group, universal_group) manage their own members internally
3271 # and don't need protocol translation - call their set_members directly
3272 if (
3273 parent_player.type == PlayerType.GROUP
3274 and PlayerFeature.SET_MEMBERS in parent_player.state.supported_features
3275 ):
3276 await parent_player.set_members(
3277 player_ids_to_add=final_player_ids_to_add,
3278 player_ids_to_remove=final_player_ids_to_remove,
3279 )
3280 return
3281 # For regular players, handle protocol selection and translation
3282 await self._handle_set_members_with_protocols(
3283 parent_player, final_player_ids_to_add, final_player_ids_to_remove
3284 )
3285
3286 if should_stop:
3287 # Stop playback on the player if it is being removed from itself
3288 await self._handle_cmd_stop(parent_player.player_id)
3289
3290 async def _handle_set_members_with_protocols(
3291 self,
3292 parent_player: Player,
3293 player_ids_to_add: list[str],
3294 player_ids_to_remove: list[str],
3295 ) -> None:
3296 """
3297 Handle set_members considering protocol and native members.
3298
3299 Skips permission checks, locking, and all redirect logic (internal use only).
3300 Translates visible player IDs to protocol player IDs when appropriate,
3301 and forwards to the correct player's set_members.
3302
3303 :param parent_player: The parent player to add/remove members to/from.
3304 :param player_ids_to_add: List of visible player IDs to add as members.
3305 :param player_ids_to_remove: List of visible player IDs to remove from members.
3306 """
3307 # Get parent's active protocol domain and player if available
3308 parent_protocol_domain = None
3309 parent_protocol_player = None
3310 if (
3311 parent_player.active_output_protocol
3312 and parent_player.active_output_protocol != "native"
3313 ):
3314 parent_protocol_player = self.get_player(parent_player.active_output_protocol)
3315 if parent_protocol_player:
3316 parent_protocol_domain = parent_protocol_player.provider.domain
3317
3318 self.logger.debug(
3319 "set_members on %s: active_protocol=%s, adding=%s, removing=%s",
3320 parent_player.state.name,
3321 parent_protocol_domain or "none",
3322 player_ids_to_add,
3323 player_ids_to_remove,
3324 )
3325
3326 # Translate members to add
3327 (
3328 protocol_members_to_add,
3329 native_members_to_add,
3330 parent_protocol_player,
3331 parent_protocol_domain,
3332 ) = self._translate_members_for_protocols(
3333 parent_player, player_ids_to_add, parent_protocol_player, parent_protocol_domain
3334 )
3335
3336 self.logger.debug(
3337 "Translated members: protocol=%s (domain=%s), native=%s",
3338 protocol_members_to_add,
3339 parent_protocol_domain,
3340 native_members_to_add,
3341 )
3342
3343 # Translate members to remove
3344 protocol_members_to_remove, native_members_to_remove = (
3345 self._translate_members_to_remove_for_protocols(
3346 parent_player, player_ids_to_remove, parent_protocol_player, parent_protocol_domain
3347 )
3348 )
3349
3350 # Forward protocol members to protocol player's set_members
3351 if (protocol_members_to_add or protocol_members_to_remove) and parent_protocol_player:
3352 await self._forward_protocol_set_members(
3353 parent_player,
3354 parent_protocol_player,
3355 protocol_members_to_add,
3356 protocol_members_to_remove,
3357 )
3358
3359 # Forward native members to parent player's set_members
3360 if native_members_to_add or native_members_to_remove:
3361 filtered_native_add = self._filter_native_members(native_members_to_add, parent_player)
3362 # For removal, allow protocol players if they're actually in the parent's group_members
3363 # This handles native protocol players (e.g., native AirPlay) where group_members
3364 # contains protocol player IDs
3365 filtered_native_remove = [
3366 pid
3367 for pid in native_members_to_remove
3368 if (p := self.get_player(pid))
3369 and (p.type != PlayerType.PROTOCOL or pid in parent_player.group_members)
3370 ]
3371 self.logger.debug(
3372 "Native grouping on %s: filtered_add=%s, filtered_remove=%s",
3373 parent_player.state.name,
3374 filtered_native_add,
3375 filtered_native_remove,
3376 )
3377 if filtered_native_add or filtered_native_remove:
3378 if PlayerFeature.SET_MEMBERS not in parent_player.state.supported_features:
3379 return
3380 self.logger.info(
3381 "Calling set_members on native player %s with add=%s, remove=%s",
3382 parent_player.state.name,
3383 filtered_native_add,
3384 filtered_native_remove,
3385 )
3386 await parent_player.set_members(
3387 player_ids_to_add=filtered_native_add or None,
3388 player_ids_to_remove=filtered_native_remove or None,
3389 )
3390
3391 async def _transfer_ad_hoc_leadership(
3392 self, leader: Player, remaining_members: list[str]
3393 ) -> None:
3394 """
3395 Transfer leadership of an ad-hoc sync group to a remaining member.
3396
3397 Called when the sync leader of an ad-hoc group is unjoined while other
3398 members remain and playback is active. The queue is moved to a newly
3399 selected leader, the remaining members are regrouped under it and playback
3400 resumes at the saved position (accepting a brief audio gap).
3401
3402 :param leader: The current sync leader being removed from the group.
3403 :param remaining_members: Available group members (excluding the leader)
3404 that should keep playing under a new leader.
3405 """
3406 active_queue = self.get_active_queue(leader)
3407 was_playing = active_queue is not None and active_queue.state == PlaybackState.PLAYING
3408 new_leader_id = self._select_ad_hoc_leader(leader, remaining_members)
3409 self.logger.info(
3410 "Transferring leadership of %s to %s (%s remaining member(s))",
3411 leader.name,
3412 new_leader_id,
3413 len(remaining_members),
3414 )
3415 # Move the queue to the new leader. transfer_queue frees the new leader from
3416 # the old leader's group and stops the old leader; the playback position
3417 # survives because stop() stores it in resume_pos.
3418 await self.mass.player_queues.transfer_queue(
3419 leader.player_id, new_leader_id, auto_play=False
3420 )
3421 # regroup the other remaining members under the new leader
3422 other_members = [m for m in remaining_members if m != new_leader_id]
3423 if other_members:
3424 await self.cmd_set_members(new_leader_id, player_ids_to_add=other_members)
3425 if was_playing:
3426 await self.mass.player_queues.resume(new_leader_id)
3427
3428 def _select_ad_hoc_leader(self, leader: Player, remaining_members: list[str]) -> str:
3429 """
3430 Pick the new leader for an ad-hoc sync group leadership transfer.
3431
3432 Prefers a remaining member that can currently be reached on the protocol the
3433 group is playing on, so the other members can be regrouped under it; falls back
3434 to the first remaining member. The members' own ``can_group_with`` is unusable
3435 here because it is empty while they are still synced to the old leader.
3436
3437 :param leader: The current sync leader being removed.
3438 :param remaining_members: Candidate member player_ids, already filtered for
3439 availability. Must not be empty.
3440 """
3441 active_domain: str | None = None
3442 if leader.active_output_protocol and leader.active_output_protocol != "native":
3443 if protocol_player := self.get_player(leader.active_output_protocol):
3444 active_domain = protocol_player.provider.domain
3445 if active_domain:
3446 for member_id in remaining_members:
3447 member = self.get_player(member_id)
3448 if member is None:
3449 continue
3450 if active_domain in member.playback_domains:
3451 return member_id
3452 return remaining_members[0]
3453
3454 def _clear_sleep_timer(self, player: Player) -> None:
3455 """
3456 Clear the active sleep timer for the player.
3457
3458 :param player: Player to clear the timer for.
3459 """
3460 self.mass.cancel_timer(self._sleep_timer_task_id(player.player_id))
3461 if player.sleep_timer_expires_at is not None:
3462 player.set_sleep_timer_expires_at(None)
3463 player.update_state()
3464 self._signal_sleep_timer_updated(player, None)
3465
3466 async def _handle_sleep_timer_expired(self, player_id: str) -> None:
3467 """
3468 Stop playback when a player's sleep timer expires.
3469
3470 :param player_id: Player ID whose sleep timer expired.
3471 """
3472 player = self.get_player(player_id)
3473 if player is None or player.sleep_timer_expires_at is None:
3474 return
3475 player.set_sleep_timer_expires_at(None)
3476 player.update_state()
3477 self._signal_sleep_timer_updated(player, None)
3478 await self.cmd_stop(player_id)
3479
3480 def _signal_sleep_timer_updated(self, player: Player, expires_at: float | None) -> None:
3481 """
3482 Signal a sleep timer change for the player on the event bus.
3483
3484 :param player: Player whose sleep timer changed.
3485 :param expires_at: New expiry timestamp, or None when the timer was cleared.
3486 """
3487 if player.state.type == PlayerType.PROTOCOL:
3488 return
3489 self.mass.signal_event(
3490 EventType.PLAYER_SLEEP_TIMER_UPDATED,
3491 object_id=player.player_id,
3492 data=expires_at,
3493 )
3494
3495 @staticmethod
3496 def _sleep_timer_task_id(player_id: str) -> str:
3497 """
3498 Return the scheduled task ID for a player's sleep timer.
3499
3500 :param player_id: Player ID to build the task ID for.
3501 """
3502 return f"player_sleep_timer_{player_id}"
3503
3504 # Private command handlers (no permission checks)
3505
3506 async def _handle_cmd_resume(
3507 self, player_id: str, source: str | None = None, media: PlayerMedia | None = None
3508 ) -> None:
3509 """
3510 Handle resume playback command.
3511
3512 Skips permission checks and locking (internal use only).
3513 """
3514 player = self._get_player_with_redirect(player_id)
3515 source = source or player.state.active_source
3516 media = media or player.state.current_media
3517 # power on the player if needed
3518 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
3519 await self._handle_cmd_power(player.player_id, True)
3520 # Redirect to queue controller if it is active
3521 if active_queue := self.mass.player_queues.get(source or player_id):
3522 await self.mass.player_queues.resume(active_queue.queue_id)
3523 return
3524 # try to handle command on player directly
3525 # TODO: check if player has an active source with native resume support
3526 active_source = next((x for x in player.state.source_list if x.id == source), None)
3527 if (
3528 player.state.playback_state in (PlaybackState.IDLE, PlaybackState.PAUSED)
3529 and active_source
3530 and active_source.can_play_pause
3531 and PlayerFeature.PAUSE in player.state.supported_features
3532 ):
3533 # player has some other source active and native resume support
3534 await player.play()
3535 return
3536 if active_source and not active_source.passive:
3537 await self.select_source(player_id, active_source.id)
3538 return
3539 if media:
3540 # try to re-play the current media item
3541 await player.play_media(media)
3542 return
3543 # fallback: just try to resume queue playback
3544 await self.mass.player_queues.resume(player.player_id)
3545
3546 async def _handle_cmd_power(
3547 self, player_id: str, powered: bool, skip_auto_play: bool = False
3548 ) -> None:
3549 """
3550 Handle player power on/off command.
3551
3552 Skips permission checks and locking (internal use only).
3553
3554 :param player_id: The player ID to power on/off.
3555 :param powered: True to power on, False to power off.
3556 :param skip_auto_play: If True, skip auto-play on power on.
3557 """
3558 player = self.get_player(player_id, True)
3559 assert player is not None # for type checking
3560 player_state = player.state
3561
3562 if player_state.powered == powered:
3563 self.logger.debug(
3564 "Ignoring power %s command for player %s: already in state %s",
3565 "ON" if powered else "OFF",
3566 player_state.name,
3567 "ON" if player_state.powered else "OFF",
3568 )
3569 return # nothing to do
3570
3571 # ungroup player at power off
3572 player_was_sync_child = bool(player.state.synced_to or player.state.active_group)
3573 if (
3574 (player_was_sync_child or player.group_members)
3575 and player.type == PlayerType.PLAYER
3576 and not powered
3577 ):
3578 # ungroup player if it is synced (or is a sync leader itself)
3579 await self.cmd_ungroup(player_id)
3580
3581 # always stop player at power off
3582 if (
3583 not powered
3584 and not player_was_sync_child
3585 and player_state.playback_state in (PlaybackState.PLAYING, PlaybackState.PAUSED)
3586 ):
3587 # wait for the stop command to process and prevent race conditions
3588 async with self.wait_for_player_update(player_id, timeout=5):
3589 await self._handle_cmd_stop(player_id)
3590
3591 # power off all synced childs when player is a sync leader
3592 elif not powered and player_state.type == PlayerType.PLAYER and player_state.group_members:
3593 async with TaskManager(self.mass) as tg:
3594 for member in self.iter_group_members(player, True):
3595 if member.power_control == PLAYER_CONTROL_NONE:
3596 continue
3597 tg.create_task(self._handle_cmd_power(member.player_id, False))
3598
3599 # handle actual power command
3600 if player_state.power_control == PLAYER_CONTROL_NONE:
3601 self.logger.debug(
3602 "Player %s does not support power control, ignoring power command",
3603 player_state.name,
3604 )
3605 return
3606 if player_state.power_control == PLAYER_CONTROL_NATIVE:
3607 # player supports power command natively: forward to player provider
3608 await player.power(powered)
3609 if powered:
3610 await wait_for_power_on(self.logger, player)
3611 elif player_state.power_control == PLAYER_CONTROL_FAKE:
3612 # user wants to use fake power control - so we (optimistically) update the state
3613 # and store the state in the cache
3614 player.extra_data[ATTR_FAKE_POWER] = powered
3615 # Group players need to actively form/dissolve their session when the
3616 # user toggles fake power — otherwise the toggle would only update the
3617 # cosmetic state without ever capturing or releasing the members.
3618 if player_state.type == PlayerType.GROUP:
3619 await player.power(powered)
3620 player.update_state() # trigger update of the player state
3621 if player_state.type != PlayerType.GROUP:
3622 # see register(): group fake-power is intentionally not persisted
3623 # because there is no session to restore at boot.
3624 await self.mass.cache.set(
3625 key=player_id,
3626 data=powered,
3627 provider=self.domain,
3628 category=CACHE_CATEGORY_PLAYER_POWER,
3629 )
3630 # handle external player control
3631 elif player_control := self._controls.get(player.state.power_control):
3632 control_name = player_control.name
3633 self.logger.debug("Redirecting power command to PlayerControl %s", control_name)
3634 if not player_control.supports_power:
3635 raise UnsupportedFeaturedException(
3636 f"Player control {control_name} is not available"
3637 )
3638 if powered:
3639 assert player_control.power_on is not None # for type checking
3640 await player_control.power_on()
3641 await wait_for_power_on(self.logger, player, player_control)
3642 else:
3643 assert player_control.power_off is not None # for type checking
3644 await player_control.power_off()
3645 # always trigger a state update to update the UI
3646 player.refresh_state()
3647
3648 # handle 'auto play on power on' feature
3649 if (
3650 not skip_auto_play
3651 and not player_state.active_group
3652 and not player_state.synced_to
3653 and powered
3654 and player.config.get_value(CONF_AUTO_PLAY)
3655 and player_state.active_source in (None, player_id)
3656 and not player.extra_data.get(ATTR_ANNOUNCEMENT_IN_PROGRESS)
3657 ):
3658 await self.mass.player_queues.resume(player_id)
3659
3660 def _resolve_group_volume_player(self, player: Player) -> Player | None:
3661 """
3662 Return the player whose group a group volume command applies to.
3663
3664 Returns None if the given player is not grouped at all. Commands addressed to a
3665 synced member and to its sync leader resolve to the same player, so they read
3666 and guard one and the same group.
3667
3668 :param player: The player the command was addressed to.
3669 """
3670 # the group volume lock this resolves to may not share the VOLUME purpose:
3671 # set_group_volume sets the volume of the members concurrently and a sync leader
3672 # is a member of its own group, so a group command would wait on its own lock.
3673 if player.state.type == PlayerType.GROUP or player.state.group_members:
3674 # dedicated group player or sync leader
3675 return player
3676 if player.state.synced_to:
3677 # a synced player follows its sync leader
3678 return self.get_player(player.state.synced_to)
3679 return None
3680
3681 async def _set_member_volume(self, player_id: str, volume_level: int) -> None:
3682 """
3683 Set the volume of a single member as part of a group volume change.
3684
3685 :param player_id: player_id of the member to handle the command.
3686 :param volume_level: logical volume level (0..100) to set on the member.
3687 """
3688 # record before waiting for the lock, for the same reason as cmd_volume_set
3689 if member := self.get_player(player_id):
3690 self._record_volume_target(member, volume_level)
3691 # take the volume lock of the member itself, so a group volume change and an
3692 # individual volume command for that member can not overtake one another
3693 async with self.get_player_lock(player_id, PlayerLockPurpose.VOLUME):
3694 await self._handle_cmd_volume_set(player_id, volume_level, record_target=False)
3695
3696 async def _handle_cmd_volume_set(
3697 self, player_id: str, volume_level: int, *, record_target: bool = True
3698 ) -> None:
3699 """
3700 Handle Player volume set command.
3701
3702 Skips permission checks and locking (internal use only).
3703
3704 :param player_id: player_id of the player to handle the command.
3705 :param volume_level: logical volume level (0..100) to set on the player.
3706 :param record_target: Set to False when the caller already recorded the level as
3707 the base for the next volume nudge, before it waited for the volume lock.
3708 """
3709 player = self.get_player(player_id, True)
3710 assert player is not None # for type checker
3711
3712 # Clamp logical volume to 0-100
3713 volume_level = max(0, min(100, volume_level))
3714
3715 if player.type == PlayerType.GROUP:
3716 # redirect to special group volume control
3717 await self.cmd_group_volume(player_id, volume_level)
3718 return
3719
3720 # A muted player stays muted: only an explicit unmute lifts it, and the level
3721 # set here is the one it plays at once that happens. Fake mute is the exception,
3722 # because it is simulated with the volume itself.
3723 if self._stays_silent_on_volume_change(player):
3724 # a locked player stays silent, the volume it holds is the one
3725 # that gets restored once it is unmuted again
3726 volume_level = 0
3727 # the lock may have been earned after the caller recorded the level it asked
3728 # for, which is then not the level this player ends up at
3729 record_target = True
3730 else:
3731 player.extra_data.pop(ATTR_FAKE_MUTE, None)
3732
3733 if record_target:
3734 self._record_volume_target(player, volume_level)
3735
3736 # Scale logical volume (0-100) to device volume (min_volume-max_volume)
3737 device_volume = self.scale_volume_to_device(player_id, volume_level)
3738
3739 # Notify the active AudioSource of a volume change.
3740 # Only fire if this player is the direct owner of its queue,
3741 # not when it merely inherits active_source from a parent group —
3742 # group volume changes handle the callback once at the group level.
3743 if active := self._get_active_audio_source(player):
3744 audio_source, plugin_prov = active
3745 active_queue = self.get_active_queue(player)
3746 if active_queue is not None and active_queue.queue_id == player.player_id:
3747 await plugin_prov.on_volume_change(audio_source.item_id, volume_level)
3748
3749 # Handle native volume control support
3750 if player.volume_control == PLAYER_CONTROL_NATIVE:
3751 # player supports volume command natively: forward to player
3752 await player.volume_set(device_volume)
3753 return
3754 # Handle fake volume control support
3755 if player.volume_control == PLAYER_CONTROL_FAKE:
3756 # user wants to use fake volume control - so we (optimistically) update the state
3757 # and store the state in the cache. Fake volume uses the logical volume (no scaling).
3758 player.extra_data[ATTR_FAKE_VOLUME] = volume_level
3759 player.update_state()
3760 return
3761 # player has no volume support at all
3762 if player.volume_control == PLAYER_CONTROL_NONE:
3763 raise UnsupportedFeaturedException(
3764 f"Player {player.state.name} does not support volume control"
3765 )
3766 # handle external player control
3767 if player_control := self._controls.get(player.state.volume_control):
3768 control_name = player_control.name
3769 self.logger.debug("Redirecting volume command to PlayerControl %s", control_name)
3770 if not player_control.supports_volume:
3771 raise UnsupportedFeaturedException(
3772 f"Player control {control_name} is not available"
3773 )
3774 assert player_control.volume_set is not None
3775 # forward the already-scaled device volume; the external control sets the
3776 # raw device volume and does not apply min/max scaling of its own
3777 await player_control.volume_set(device_volume)
3778 return
3779 if protocol_player := self.get_player(player.state.volume_control):
3780 # forward the already-scaled device volume: the limits configured on this
3781 # (user-facing) player are the only ones that apply to the command
3782 self.logger.debug(
3783 "Redirecting volume command to protocol player %s",
3784 protocol_player.provider.manifest.name,
3785 )
3786 await protocol_player.volume_set(device_volume)
3787 return
3788
3789 @staticmethod
3790 def _is_in_group(state: PlayerState) -> bool:
3791 """Check if the player with the given state is currently grouped with other players."""
3792 # a sync leader has neither synced_to nor active_group set, but it does lead its
3793 # own group_members, which stays empty for a player that is not grouped at all
3794 return bool(state.synced_to or state.active_group or state.group_members)
3795
3796 def _has_active_mute_lock(self, player: Player) -> bool:
3797 """
3798 Check if the given player holds a mute lock that still applies to it.
3799
3800 A lock is only earned inside a group and only holds for as long as the player
3801 is still grouped, so it can not outlive the group it was earned in.
3802
3803 :param player: The player to check, which may be a protocol player.
3804 """
3805 if player.extra_data.get(ATTR_MUTE_LOCK) and self._is_in_group(player.state):
3806 return True
3807 # cmd_volume_mute stores the lock on the parent player, while the volume command
3808 # may arrive with the protocol player ID (e.g. during group volume changes)
3809 if player.protocol_parent_id and (parent := self.get_player(player.protocol_parent_id)):
3810 return bool(parent.extra_data.get(ATTR_MUTE_LOCK)) and self._is_in_group(parent.state)
3811 return False
3812
3813 def _stays_silent_on_volume_change(self, player: Player) -> bool:
3814 """Check if a volume command for the given player lands at 0 to keep it silent."""
3815 return (
3816 self._has_active_mute_lock(player)
3817 and player.mute_control == PLAYER_CONTROL_FAKE
3818 and bool(player.extra_data.get(ATTR_FAKE_MUTE))
3819 )
3820
3821 async def _mute_group_members(self, group_player: Player, muted: bool) -> None:
3822 """
3823 Mute or unmute all mute capable members of a player group or synced players.
3824
3825 :param group_player: The group player or sync leader.
3826 :param muted: bool if the group should be muted.
3827 """
3828 coros = []
3829 for child_player in self.iter_group_members(
3830 group_player, only_powered=True, exclude_self=False
3831 ):
3832 if child_player.mute_control == PLAYER_CONTROL_NONE:
3833 # members without a mute control are left alone, just like the
3834 # group mute state itself is calculated from the capable members only
3835 continue
3836 coros.append(self.cmd_volume_mute(child_player.player_id, muted))
3837 await asyncio.gather(*coros)
3838
3839 async def _handle_cmd_volume_mute(self, player: Player, mute_control: str, muted: bool) -> None:
3840 """
3841 Send the mute command to the given player's mute control.
3842
3843 Skips permission checks, locking and mute lock bookkeeping (internal use only).
3844
3845 :param player: the player to handle the command.
3846 :param mute_control: the already resolved mute control of the player.
3847 :param muted: bool if player should be muted.
3848 """
3849 if mute_control == PLAYER_CONTROL_NATIVE:
3850 # player supports mute command natively: forward to player
3851 await player.volume_mute(muted)
3852 return
3853 if mute_control == PLAYER_CONTROL_FAKE:
3854 # user wants to use fake mute control - so we use volume instead
3855 self.logger.debug(
3856 "Using volume for muting for player %s",
3857 player.state.name,
3858 )
3859 if muted:
3860 already_muted = bool(player.extra_data.get(ATTR_FAKE_MUTE))
3861 if not already_muted:
3862 # on a repeated mute command the volume is already 0
3863 player.extra_data[ATTR_PREVIOUS_VOLUME] = player.state.volume_level
3864 await self._handle_cmd_volume_set(player.player_id, 0)
3865 # set the flag after the volume command, as that clears it
3866 player.extra_data[ATTR_FAKE_MUTE] = True
3867 player.update_state()
3868 else:
3869 was_muted = bool(player.extra_data.get(ATTR_FAKE_MUTE))
3870 player.extra_data[ATTR_FAKE_MUTE] = False
3871 player.update_state()
3872 if not was_muted:
3873 # the volume is the one the user is listening at, restoring
3874 # anything here would turn a no-op unmute into a volume change
3875 return
3876 stored_volume: int | None = player.extra_data.pop(ATTR_PREVIOUS_VOLUME, None)
3877 # the volume was still unknown at mute time, so pick a low volume
3878 # rather than blasting the speaker at some assumed level
3879 await self._handle_cmd_volume_set(
3880 player.player_id, 1 if stored_volume is None else stored_volume
3881 )
3882 return
3883
3884 # handle external player control
3885 if player_control := self._controls.get(mute_control):
3886 control_name = player_control.name
3887 self.logger.debug("Redirecting mute command to PlayerControl %s", control_name)
3888 if not player_control.supports_mute:
3889 raise UnsupportedFeaturedException(
3890 f"Player control {control_name} is not available"
3891 )
3892 assert player_control.mute_set is not None
3893 await player_control.mute_set(muted)
3894 return
3895
3896 # handle to protocol player as volume_mute control
3897 if protocol_player := self.get_player(mute_control):
3898 self.logger.debug(
3899 "Redirecting mute command to protocol player %s",
3900 protocol_player.provider.manifest.name,
3901 )
3902 await protocol_player.volume_mute(muted)
3903 return
3904
3905 # the configured control disappeared after the mute control was resolved
3906 raise UnsupportedFeaturedException(f"Player {player.state.name} does not support muting")
3907
3908 async def _handle_play_media(self, player_id: str, media: PlayerMedia) -> None:
3909 """
3910 Handle play media command without group redirect.
3911
3912 Skips permission checks, locking, and all redirect logic (internal use only).
3913
3914 :param player_id: player_id of the player to handle the command.
3915 :param media: The Media that needs to be played on the player.
3916 """
3917 player = self.get_player(player_id, raise_unavailable=True)
3918 assert player is not None
3919 # set active source if media has a source_id (e.g. plugin source or mass queue source)
3920 if media.source_id:
3921 player.set_active_mass_source(media.source_id)
3922
3923 # Determine output protocol to use:
3924 # While a session is active (playing/paused), keep using the already active
3925 # protocol so mid-session commands stay on the same output.
3926 # On a fresh start always (re)select: a leftover active protocol from a
3927 # previous session must not overrule user preference, a grouped protocol
3928 # or native playback (and it may point at a player that is gone by now).
3929 target_player: Player | None = None
3930 output_protocol: OutputProtocol | None = None
3931 if (
3932 player.state.playback_state in (PlaybackState.PLAYING, PlaybackState.PAUSED)
3933 and player.active_output_protocol
3934 and player.active_output_protocol != "native"
3935 and (protocol_player := self.get_player(player.active_output_protocol))
3936 ):
3937 # Use the already-set protocol directly
3938 output_protocol = player.get_linked_protocol(player.active_output_protocol)
3939 if output_protocol is not None:
3940 target_player = protocol_player
3941 if target_player is None:
3942 target_player, output_protocol = self._select_best_output_protocol(player)
3943
3944 if target_player.player_id != player.player_id:
3945 # Playing via linked protocol - update active output protocol
3946 # output_protocol is guaranteed to be non-None when target_player != player
3947 assert output_protocol is not None
3948 self.logger.debug(
3949 "Starting playback on %s via protocol %s (target=%s), group_members=%s",
3950 player.state.name,
3951 output_protocol.name,
3952 target_player.display_name,
3953 target_player.state.group_members,
3954 )
3955 player.set_active_output_protocol(output_protocol.output_protocol_id)
3956 elif player.type != PlayerType.GROUP:
3957 # Native playback - group players don't have output protocols of their own
3958 # (they delegate to a sync leader / member which manages its own protocol)
3959 self.logger.debug(
3960 "Starting playback on %s via native, group_members=%s",
3961 player.state.name,
3962 player.state.group_members,
3963 )
3964 player.set_active_output_protocol("native")
3965
3966 # power on the player if needed (skip auto-play since we're about to start playback)
3967 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
3968 await self._handle_cmd_power(player.player_id, True, skip_auto_play=True)
3969 await target_player.play_media(media)
3970 if target_player.player_id != player.player_id:
3971 # notify the native player that protocol playback started
3972 assert output_protocol is not None
3973 await player.on_protocol_playback(output_protocol=output_protocol)
3974
3975 async def _handle_enqueue_next_media(self, player_id: str, media: PlayerMedia) -> None:
3976 """
3977 Handle enqueue next media command without group redirect.
3978
3979 Skips permission checks, locking, and all redirect logic (internal use only).
3980
3981 :param player_id: player_id of the player to handle the command.
3982 :param media: The Media that needs to be enqueued on the player.
3983 """
3984 player = self.get_player(player_id, raise_unavailable=True)
3985 assert player is not None
3986 if target_player := self._get_control_target(
3987 player,
3988 required_feature=PlayerFeature.ENQUEUE,
3989 require_active=True,
3990 ):
3991 self.logger.debug(
3992 "Redirecting enqueue command to protocol player %s",
3993 target_player.provider.manifest.name,
3994 )
3995 await target_player.enqueue_next_media(media)
3996 return
3997
3998 if PlayerFeature.ENQUEUE not in player.state.supported_features:
3999 raise UnsupportedFeaturedException(
4000 f"Player {player.state.name} does not support enqueueing"
4001 )
4002 await player.enqueue_next_media(media)
4003
4004 async def _handle_select_source(self, player_id: str, source: str | None) -> None:
4005 """
4006 Handle select source command without group redirect.
4007
4008 Skips permission checks, locking, and all redirect logic (internal use only).
4009
4010 :param player_id: player_id of the player to handle the command.
4011 :param source: The ID of the source that needs to be activated/selected.
4012 """
4013 if source is None:
4014 source = player_id # default to MA queue source
4015 player = self.get_player(player_id, True)
4016 assert player is not None
4017 # check if player is already playing and source is different
4018 # in that case we need to stop the player first
4019 prev_source = player.state.active_source
4020 if prev_source and source != prev_source:
4021 with suppress(PlayerCommandFailed, RuntimeError):
4022 # just try to stop (regardless of state)
4023 async with self.wait_for_player_update(player_id, timeout=5):
4024 await self._handle_cmd_stop(player_id)
4025 # check if source is a mass queue
4026 # this can be used to restore the queue after a source switch
4027 if self.mass.player_queues.get(source):
4028 player.set_active_mass_source(source)
4029 return
4030 # Legacy compatibility: the old plugin-source API used the
4031 # plugin's instance_id directly as the source string. The refactor
4032 # moved plugin sources to first-class AudioSource MediaItems played
4033 # via player_queues.play_media. Translate a legacy plugin-instance-id
4034 # source into the new flow so old frontends, third-party scripts,
4035 # and HA automations keep working — but only when the provider
4036 # exposes EXACTLY ONE AudioSource (it was always a 1:1 mapping under
4037 # the old API; multi-source providers have to use the explicit URI).
4038 if (legacy_prov := self.mass.get_provider(source)) and isinstance(
4039 legacy_prov, PluginProvider
4040 ):
4041 if ProviderFeature.AUDIO_SOURCE not in legacy_prov.supported_features:
4042 raise PlayerCommandFailed(f"Provider {source} does not expose AudioSources")
4043 sources = await legacy_prov.get_audio_sources()
4044 if len(sources) == 1:
4045 self.logger.debug(
4046 "Translating legacy select_source(%s) to play_media(%s)",
4047 source,
4048 sources[0].uri,
4049 )
4050 await self.mass.player_queues.play_media(player_id, str(sources[0].uri))
4051 return
4052 raise UnsupportedFeaturedException(
4053 f"Provider {source} exposes {len(sources)} AudioSources; the legacy "
4054 "select_source(plugin_instance_id) API only supported 1:1 mappings. "
4055 "Use player_queues.play_media with an explicit AudioSource URI."
4056 )
4057 # basic check if player supports source selection
4058 if PlayerFeature.SELECT_SOURCE not in player.state.supported_features:
4059 raise UnsupportedFeaturedException(
4060 f"Player {player.state.name} does not support source selection"
4061 )
4062 # basic check if source is valid for player
4063 if not any(x for x in player.state.source_list if x.id == source):
4064 raise PlayerCommandFailed(
4065 f"{source} is an invalid source for player {player.state.name}"
4066 )
4067 # forward to player
4068 await player.select_source(source)
4069
4070 async def _handle_cmd_stop(self, player_id: str) -> None:
4071 """
4072 Handle stop command without any redirects.
4073
4074 Skips permission checks, locking, and all redirect logic (internal use only).
4075
4076 :param player_id: player_id of the player to handle the command.
4077 """
4078 player = self.get_player(player_id, raise_unavailable=True)
4079 assert player is not None
4080 protocol_player: Player | None = None
4081 if player.active_output_protocol and player.active_output_protocol != "native":
4082 protocol_player = self.get_player(player.active_output_protocol)
4083 if player.state.playback_state == PlaybackState.IDLE:
4084 # The player already reports idle but an output protocol is still marked
4085 # active: the protocol player may never have received a stop at all
4086 # (e.g. the source stream ended on its own before this stop command
4087 # arrived). Forward an (idempotent) stop and schedule the protocol clear
4088 # so no stale session lingers on the device and the next playback
4089 # (re)selects the output protocol.
4090 if protocol_player is not None:
4091 await protocol_player.stop()
4092 if len(protocol_player.group_members) <= 1:
4093 self.schedule_active_output_protocol_clear(player)
4094 return
4095 player.mark_stop_called()
4096 # Delegate to active protocol player if one is active
4097 target_player = player
4098 if protocol_player is not None:
4099 target_player = protocol_player
4100 if PlayerFeature.POWER in target_player.supported_features:
4101 # if protocol player supports/requires power,
4102 # we power it off instead of just stopping (which also stops playback)
4103 # this is rare as most protocols do not support power control (except for cast)
4104 await self._handle_cmd_power(target_player.player_id, False)
4105 return
4106
4107 # handle command on player(protocol) directly
4108 await target_player.stop()
4109 # Only clear active protocol if the protocol player has no remaining group members.
4110 # If there are still protocol group members, keep the protocol active so that
4111 # when playback resumes it continues on the same protocol.
4112 if target_player.player_id == player.player_id or len(target_player.group_members) <= 1:
4113 self.schedule_active_output_protocol_clear(player)
4114
4115 async def _handle_cmd_play(self, player_id: str) -> None:
4116 """
4117 Handle play command without group redirect.
4118
4119 Skips permission checks, locking, and all redirect logic (internal use only).
4120
4121 :param player_id: player_id of the player to handle the command.
4122 """
4123 player = self.get_player(player_id, raise_unavailable=True)
4124 assert player is not None
4125 if player.state.playback_state == PlaybackState.PLAYING:
4126 self.logger.info(
4127 "Ignore PLAY request to player %s: player is already playing", player.state.name
4128 )
4129 return
4130 # If an AudioSource is the active queue item, proxy play to the plugin
4131 if active := self._get_active_audio_source(player):
4132 audio_source, plugin_prov = active
4133 if audio_source.can_play_pause:
4134 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PLAY)
4135 return
4136 # handle unpause (=play if player is paused)
4137 if player.state.playback_state == PlaybackState.PAUSED:
4138 active_source = next(
4139 (x for x in player.state.source_list if x.id == player.state.active_source), None
4140 )
4141 # raise if active source does not support play/pause
4142 if active_source and not active_source.can_play_pause:
4143 msg = (
4144 f"The active source ({active_source.name}) on player "
4145 f"{player.state.name} does not support play/pause"
4146 )
4147 raise PlayerCommandFailed(msg)
4148 # Delegate to active protocol player if one is active
4149 if target_player := self._get_control_target(
4150 player, PlayerFeature.PAUSE, require_active=True
4151 ):
4152 await target_player.play()
4153 return
4154 # No active protocol target: if the player rendering the audio supports pause and
4155 # the active (external) source can be paused, unpause it directly instead of
4156 # restarting the source.
4157 output_player = player.resolve_output_player()
4158 if (
4159 active_source
4160 and active_source.can_play_pause
4161 and PlayerFeature.PAUSE in output_player.supported_features
4162 ):
4163 await output_player.play()
4164 return
4165
4166 # player is not paused: try to resume the player
4167 # Note: We handle resume inline here without calling _handle_cmd_resume
4168 active_source = next(
4169 (x for x in player.state.source_list if x.id == player.state.active_source), None
4170 )
4171 media = player.state.current_media
4172 # power on the player if needed
4173 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
4174 await self._handle_cmd_power(player.player_id, True)
4175 if active_source and not active_source.passive:
4176 await self._handle_select_source(player_id, active_source.id)
4177 return
4178 if media:
4179 # try to re-play the current media item
4180 await player.play_media(media)
4181 return
4182 # fallback: just send play command - which will fail if nothing can be played
4183 await player.play()
4184
4185 async def _handle_cmd_pause(self, player_id: str) -> None:
4186 """
4187 Handle pause command without any redirects.
4188
4189 Skips permission checks, locking, and all redirect logic (internal use only).
4190
4191 :param player_id: player_id of the player to handle the command.
4192 """
4193 player = self.get_player(player_id, raise_unavailable=True)
4194 assert player is not None
4195 if player.state.playback_state == PlaybackState.IDLE:
4196 return
4197 # If an AudioSource is the active queue item, proxy pause to the plugin
4198 if active := self._get_active_audio_source(player):
4199 audio_source, plugin_prov = active
4200 if audio_source.can_play_pause:
4201 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PAUSE)
4202 return
4203 # handle command on player/source directly
4204 active_source = next(
4205 (x for x in player.state.source_list if x.id == player.state.active_source), None
4206 )
4207 if active_source and not active_source.can_play_pause:
4208 # raise if active source does not support play/pause
4209 msg = (
4210 f"The active source ({active_source.name}) on player "
4211 f"{player.state.name} does not support play/pause"
4212 )
4213 raise PlayerCommandFailed(msg)
4214 # Delegate to active protocol player if one is active
4215 if target_player := self._get_control_target(
4216 player, PlayerFeature.PAUSE, require_active=True
4217 ):
4218 await target_player.pause()
4219 return
4220 # No active protocol target: if the player rendering the audio supports pause and the
4221 # active (external) source can be paused, forward the command to it instead of stopping
4222 # it (mirrors the external-source handling in cmd_seek/cmd_next_track).
4223 output_player = player.resolve_output_player()
4224 if (
4225 active_source
4226 and active_source.can_play_pause
4227 and PlayerFeature.PAUSE in output_player.supported_features
4228 ):
4229 await output_player.pause()
4230 return
4231 # player/protocol does not support pause: fall back to stop
4232 self.logger.debug(
4233 "Player/protocol %s does not support pause, using STOP instead",
4234 player.state.name,
4235 )
4236 await self._handle_cmd_stop(player.player_id)
4237