/
/
/
1"""
2MusicAssistant PlayerController.
3
4Handles all logic to control supported players,
5which are provided by Player Providers.
6
7Note that the PlayerController has a concept of a 'player' and a 'playerstate'.
8The Player is the actual object that is provided by the provider,
9which incorporates the (unaltered) state of the player (e.g. volume, state, etc)
10and functions for controlling the player (e.g. play, pause, etc).
11
12The playerstate is the (final) state of the player, including any user customizations
13and transformations that are applied to the player.
14The playerstate is the object that is exposed to the outside world (via the API).
15"""
16
17from __future__ import annotations
18
19import asyncio
20import contextlib
21import time
22import weakref
23from collections.abc import AsyncIterator
24from contextlib import suppress
25from typing import TYPE_CHECKING, Any, cast
26
27from music_assistant_models.auth import Scope
28from music_assistant_models.background_task import TaskSchedule
29from music_assistant_models.constants import (
30 PLAYER_CONTROL_FAKE,
31 PLAYER_CONTROL_NATIVE,
32 PLAYER_CONTROL_NONE,
33)
34from music_assistant_models.enums import (
35 EventType,
36 IdentifierType,
37 MediaType,
38 PlaybackState,
39 PlayerFeature,
40 PlayerType,
41 ProviderFeature,
42 ProviderType,
43 SourceControl,
44)
45from music_assistant_models.errors import (
46 AlreadyRegisteredError,
47 InsufficientPermissions,
48 InvalidDataError,
49 MusicAssistantError,
50 PlayerCommandFailed,
51 PlayerUnavailableError,
52 ProviderUnavailableError,
53 UnsupportedFeaturedException,
54)
55from music_assistant_models.media_items import AudioSource
56from music_assistant_models.player import PlayerOptionValueType # noqa: TC002
57from music_assistant_models.player_control import PlayerControl # noqa: TC002
58
59from music_assistant.constants import (
60 ATTR_ACTIVE_SOURCE,
61 ATTR_ANNOUNCEMENT_IN_PROGRESS,
62 ATTR_AVAILABLE,
63 ATTR_ENABLED,
64 ATTR_FAKE_MUTE,
65 ATTR_FAKE_POWER,
66 ATTR_FAKE_VOLUME,
67 ATTR_GROUP_MEMBERS,
68 ATTR_GROUP_VOLUME_SNAPSHOT,
69 ATTR_LAST_POLL,
70 ATTR_MUTE_CONTROL,
71 ATTR_MUTE_LOCK,
72 ATTR_POWER_CONTROL,
73 ATTR_POWERED,
74 ATTR_PREVIOUS_VOLUME,
75 ATTR_SUPPORTED_FEATURES,
76 ATTR_VOLUME_CONTROL,
77 CONF_AUTO_PLAY,
78 CONF_CACHED_ARP_MAC,
79 CONF_ENTRY_MAX_VOLUME,
80 CONF_ENTRY_MIN_VOLUME,
81 CONF_GROUP_MEMBERS,
82 CONF_MAX_VOLUME,
83 CONF_MIN_VOLUME,
84 CONF_MUTE_CONTROL,
85 CONF_PLAY_MEDIA_OVERRIDES_GROUP,
86 CONF_PLAYER_DSP,
87 CONF_PLAYERS,
88 CONF_POWER_CONTROL,
89 CONF_PROTOCOL_PARENT_ID,
90 CONF_REPORTED_MAC,
91 CONF_VOLUME_CONTROL,
92 VERBOSE_LOG_LEVEL,
93)
94from music_assistant.controllers.webserver.helpers.auth_middleware import (
95 get_current_user,
96 get_sendspin_player_id,
97 has_scope,
98)
99from music_assistant.helpers.api import api_command
100from music_assistant.helpers.colors import get_palette_for_url
101from music_assistant.helpers.util import (
102 TaskManager,
103 enrich_device_mac_address,
104 is_valid_mac_address,
105)
106from music_assistant.models.core_controller import CoreController
107from music_assistant.models.player import Player, PlayerMedia, PlayerState
108from music_assistant.models.player_provider import PlayerProvider
109from music_assistant.models.plugin import PluginProvider
110
111from .announcements import AnnouncementsMixin
112from .constants import PlayerLockPurpose
113from .helpers import handle_player_command, wait_for_power_on
114from .protocol_linking import ProtocolLinkingMixin
115
116if TYPE_CHECKING:
117 from collections.abc import Callable, Iterator
118
119 from music_assistant_models.config_entries import (
120 ConfigEntry,
121 CoreConfig,
122 PlayerConfig,
123 )
124 from music_assistant_models.player import OutputProtocol
125 from music_assistant_models.player_queue import PlayerQueue
126
127 from music_assistant import MusicAssistant
128 from music_assistant.helpers.json import SerializableType
129
130CACHE_CATEGORY_PLAYER_POWER = 1
131
132# state keys that carry the current_media playback-position anchor; these only
133# change on discrete position events (play/pause/seek/track change/buffer correction)
134POSITION_ANCHOR_KEYS = frozenset(
135 {
136 "current_media.elapsed_time",
137 "current_media.elapsed_time_last_updated",
138 }
139)
140
141# Sentinel used to detect omitted optional arguments where ``None`` is a valid value.
142_SENTINEL: Any = object()
143
144
145class PlayerController(AnnouncementsMixin, ProtocolLinkingMixin, CoreController):
146 """Controller holding all logic to control registered players."""
147
148 domain: str = "players"
149
150 def __init__(self, mass: MusicAssistant) -> None:
151 """Initialize core controller."""
152 super().__init__(mass)
153 self._players: dict[str, Player] = {}
154 self._controls: dict[str, PlayerControl] = {}
155 self.manifest.name = "Player Controller"
156 self.manifest.description = (
157 "Music Assistant's core controller which manages all players from all providers."
158 )
159 self.manifest.icon = "speaker-multiple"
160 self._poll_task: asyncio.Task[None] | None = None
161 self._player_command_locks: dict[str, asyncio.Lock] = {}
162 # Re-entrancy tracking for get_player_lock, keyed on the task object
163 # (weak ref auto-clears entries if a task is GC'd before its finally runs).
164 self._task_held_locks: weakref.WeakKeyDictionary[asyncio.Task[Any], set[str]] = (
165 weakref.WeakKeyDictionary()
166 )
167 # Lock to prevent race conditions during player registration
168 self._register_lock = asyncio.Lock()
169 # Track pending protocol player evaluations (delayed to allow all protocols to register)
170 self._pending_protocol_evaluations: dict[str, asyncio.TimerHandle] = {}
171 # Serialize delayed evaluations to prevent race conditions
172 self._delayed_evaluation_lock = asyncio.Lock()
173 # Subscribers for player state updates (called with player + changed_values)
174 self._state_update_subscribers: list[
175 Callable[[Player, dict[str, tuple[Any, Any]]], None]
176 ] = []
177
178 @contextlib.asynccontextmanager
179 async def get_player_lock(
180 self, player_id: str, purpose: PlayerLockPurpose = PlayerLockPurpose.PLAYBACK
181 ) -> AsyncIterator[None]:
182 """
183 Acquire a purpose-scoped lock for a player, with re-entrant support.
184
185 Tracks lock ownership per asyncio Task so that nested calls within the same
186 task skip re-acquisition (preventing deadlocks), while deferred callbacks
187 (call_later / create_task) correctly acquire a fresh lock.
188
189 If the lock can't be acquired within 30s the body runs anyway, to keep
190 the player responsive when a previous holder is stuck on a hung command.
191
192 :param player_id: The player to lock.
193 :param purpose: Lock category. Commands with different purposes can run
194 concurrently on the same player.
195 """
196 lock_key = f"{purpose.value}_{player_id}"
197 task = asyncio.current_task()
198
199 if task is not None and lock_key in self._task_held_locks.get(task, set()):
200 yield
201 return
202
203 lock = self._player_command_locks.setdefault(lock_key, asyncio.Lock())
204 # Two-stage acquire: a slow-acquire log at 5s and a hard give-up at 30s.
205 # If the previous holder is stuck (e.g. on a dead provider socket), we
206 # proceed without the lock so this player stays responsive.
207 acquired = False
208 try:
209 async with asyncio.timeout(5):
210 await lock.acquire()
211 acquired = True
212 except TimeoutError:
213 self.logger.debug(
214 "Acquiring %s lock for player %s is slow (>5s)", purpose.value, player_id
215 )
216 try:
217 async with asyncio.timeout(25):
218 await lock.acquire()
219 acquired = True
220 except TimeoutError:
221 self.logger.warning(
222 "Timed out (30s) acquiring %s lock for player %s — "
223 "previous holder appears stuck; proceeding without lock",
224 purpose.value,
225 player_id,
226 )
227
228 if acquired and task is not None:
229 self._task_held_locks.setdefault(task, set()).add(lock_key)
230 try:
231 yield
232 finally:
233 if acquired:
234 if task is not None and (held := self._task_held_locks.get(task)) is not None:
235 held.discard(lock_key)
236 if not held:
237 del self._task_held_locks[task]
238 lock.release()
239
240 async def get_config_entries(self) -> tuple[ConfigEntry, ...]:
241 """Return Config Entries for the Player Controller."""
242 return ()
243
244 async def setup(self, config: CoreConfig) -> None:
245 """Async initialize of module."""
246 self._repair_protocol_parent_links()
247 self._poll_task = self.mass.create_task(self._poll_players())
248 self.mass.tasks.register_scheduled_task(
249 task_id="fix_group_member_configs",
250 name="Fix sync group member configurations",
251 handler=self._fix_group_member_configs,
252 schedule=TaskSchedule.weekly(
253 days_of_week=[0],
254 hour=4,
255 minute=0,
256 ),
257 initial_delay=300,
258 )
259
260 async def close(self) -> None:
261 """Cleanup on exit."""
262 if self._poll_task and not self._poll_task.done():
263 self._poll_task.cancel()
264 # Cancel all pending protocol evaluations
265 for handle in self._pending_protocol_evaluations.values():
266 handle.cancel()
267 self._pending_protocol_evaluations.clear()
268 for player in self._players.values():
269 if player.sleep_timer_expires_at is not None:
270 self.mass.cancel_timer(self._sleep_timer_task_id(player.player_id))
271
272 async def get_diagnostics(self) -> dict[str, SerializableType]:
273 """Return diagnostics info for this controller to include in diagnostics reports."""
274 players = list(self._players.values())
275 return {
276 "players_synced": sum(player.state.synced_to is not None for player in players),
277 "players_with_active_group": sum(
278 player.state.active_group is not None for player in players
279 ),
280 "announcements_in_progress": sum(
281 bool(player.extra_data.get(ATTR_ANNOUNCEMENT_IN_PROGRESS)) for player in players
282 ),
283 "pending_protocol_evaluations": len(self._pending_protocol_evaluations),
284 }
285
286 async def on_provider_loaded(self, provider: PlayerProvider) -> None:
287 """Handle logic when a provider is loaded."""
288
289 async def on_provider_unload(self, provider: PlayerProvider) -> None:
290 """Handle logic when a provider is (about to get) unloaded."""
291
292 @property
293 def providers(self) -> list[PlayerProvider]:
294 """Return all loaded/running MusicProviders."""
295 return cast("list[PlayerProvider]", self.mass.get_providers(ProviderType.PLAYER))
296
297 def iter_players(
298 self,
299 return_unavailable: bool = True,
300 return_disabled: bool = False,
301 provider_filter: str | None = None,
302 return_protocol_players: bool = False,
303 ) -> Iterator[Player]:
304 """
305 Iterate over all registered players, regardless of who is asking.
306
307 Use this for internal logic - state derivation, bookkeeping and topology
308 lookups - which must stay correct no matter which user's command happened
309 to trigger it. Use :meth:`all_players` for anything presented to a user.
310
311 :param return_unavailable [bool]: Include unavailable players.
312 :param return_disabled [bool]: Include disabled players.
313 :param provider_filter [str]: Optional filter by provider lookup key.
314 :param return_protocol_players [bool]: Include protocol players (hidden by default).
315 """
316 for player in list(self._players.values()):
317 if not (player.state.available or return_unavailable):
318 continue
319 if not (player.state.enabled or return_disabled):
320 continue
321 if not player.initialized.is_set():
322 continue
323 if provider_filter is not None and player.provider.instance_id != provider_filter:
324 continue
325 if not return_protocol_players and player.state.type == PlayerType.PROTOCOL:
326 continue
327 yield player
328
329 def all_players(
330 self,
331 return_unavailable: bool = True,
332 return_disabled: bool = False,
333 provider_filter: str | None = None,
334 return_protocol_players: bool = False,
335 ) -> list[Player]:
336 """
337 Return the registered players the current user is allowed to see.
338
339 Note that this applies user filters for players (for non admin users),
340 which makes it unsuitable for internal logic - use :meth:`iter_players` there.
341
342 :param return_unavailable [bool]: Include unavailable players.
343 :param return_disabled [bool]: Include disabled players.
344 :param provider_filter [str]: Optional filter by provider lookup key.
345 :param return_protocol_players [bool]: Include protocol players (hidden by default).
346
347 :return: List of Player objects.
348 """
349 current_user = get_current_user()
350 user_filter = (
351 current_user.player_filter
352 if current_user and not has_scope(current_user, Scope.ALL)
353 else None
354 )
355 current_sendspin_player = get_sendspin_player_id()
356 return [
357 player
358 for player in self.iter_players(
359 return_unavailable=return_unavailable,
360 return_disabled=return_disabled,
361 provider_filter=provider_filter,
362 return_protocol_players=return_protocol_players,
363 )
364 if not user_filter
365 or player.player_id in user_filter
366 or player.player_id == current_sendspin_player
367 ]
368
369 @api_command("players/all", required_scope=Scope.PLAYERS_READ)
370 def all_player_states(
371 self,
372 return_unavailable: bool = True,
373 return_disabled: bool = False,
374 provider_filter: str | None = None,
375 return_protocol_players: bool = False,
376 ) -> list[PlayerState]:
377 """
378 Return PlayerState for all registered players.
379
380 :param return_unavailable [bool]: Include unavailable players.
381 :param return_disabled [bool]: Include disabled players.
382 :param provider_filter [str]: Optional filter by provider lookup key.
383 :param return_protocol_players [bool]: Include protocol players (hidden by default).
384
385 :return: List of PlayerState objects.
386 """
387 return [
388 player.state
389 for player in self.all_players(
390 return_unavailable=return_unavailable,
391 return_disabled=return_disabled,
392 provider_filter=provider_filter,
393 return_protocol_players=return_protocol_players,
394 )
395 ]
396
397 def get_player(
398 self,
399 player_id: str,
400 raise_unavailable: bool = False,
401 ) -> Player | None:
402 """
403 Return Player by player_id.
404
405 :param player_id [str]: ID of the player.
406 :param raise_unavailable [bool]: Raise if player is unavailable.
407
408 :raises PlayerUnavailableError: If player is unavailable and raise_unavailable is True.
409 :return: Player object or None.
410 """
411 if player := self._players.get(player_id):
412 if (not player.state.available or not player.state.enabled) and raise_unavailable:
413 msg = f"Player {player_id} is not available"
414 raise PlayerUnavailableError(msg)
415 return player
416 if raise_unavailable:
417 msg = f"Player {player_id} is not available"
418 raise PlayerUnavailableError(msg)
419 return None
420
421 @api_command("players/get", required_scope=Scope.PLAYERS_READ)
422 def get_player_state(
423 self,
424 player_id: str,
425 raise_unavailable: bool = False,
426 ) -> PlayerState | None:
427 """
428 Return PlayerState by player_id.
429
430 :param player_id [str]: ID of the player.
431 :param raise_unavailable [bool]: Raise if player is unavailable.
432
433 :raises PlayerUnavailableError: If player is unavailable and raise_unavailable is True.
434 :return: Player object or None.
435 """
436 current_user = get_current_user()
437 user_filter = (
438 current_user.player_filter
439 if current_user and not has_scope(current_user, Scope.ALL)
440 else None
441 )
442 current_sendspin_player = get_sendspin_player_id()
443 if (
444 current_user
445 and user_filter
446 and player_id not in user_filter
447 and player_id != current_sendspin_player
448 ):
449 msg = f"{current_user.username} does not have access to player {player_id}"
450 raise InsufficientPermissions(msg)
451 if player := self.get_player(player_id, raise_unavailable):
452 return player.state
453 return None
454
455 def get_player_by_name(self, name: str) -> Player | None:
456 """
457 Return Player by name.
458
459 Performs case-insensitive matching against the player's state name
460 (the final name visible in clients and API).
461 If multiple players match, logs a warning and returns the first match.
462
463 :param name: Name of the player.
464 :return: Player object or None.
465 """
466 name_normalized = name.strip().lower()
467 matches: list[Player] = []
468
469 for player in list(self._players.values()):
470 if player.state.name.strip().lower() == name_normalized:
471 matches.append(player)
472
473 if not matches:
474 return None
475
476 if len(matches) > 1:
477 player_ids = [p.player_id for p in matches]
478 self.logger.warning(
479 "players/get_by_name: Multiple players found with name '%s': %s - "
480 "returning first match (%s). "
481 "Consider using the players/get API with player_id instead "
482 "for unambiguous lookups.",
483 name,
484 player_ids,
485 matches[0].player_id,
486 )
487
488 return matches[0]
489
490 @api_command("players/get_by_name", required_scope=Scope.PLAYERS_READ)
491 def get_player_state_by_name(self, name: str) -> PlayerState | None:
492 """
493 Return PlayerState by name.
494
495 :param name: Name of the player.
496 :return: PlayerState object or None.
497 """
498 current_user = get_current_user()
499 user_filter = (
500 current_user.player_filter
501 if current_user and not has_scope(current_user, Scope.ALL)
502 else None
503 )
504 current_sendspin_player = get_sendspin_player_id()
505 if player := self.get_player_by_name(name):
506 if (
507 current_user
508 and user_filter
509 and player.player_id not in user_filter
510 and player.player_id != current_sendspin_player
511 ):
512 msg = f"{current_user.username} does not have access to player {player.player_id}"
513 raise InsufficientPermissions(msg)
514 return player.state
515 return None
516
517 @api_command("players/player_controls", required_scope=Scope.PLAYERS_READ)
518 def player_controls(
519 self,
520 ) -> list[PlayerControl]:
521 """Return all registered playercontrols."""
522 return list(self._controls.values())
523
524 @api_command("players/player_control", required_scope=Scope.PLAYERS_READ)
525 def get_player_control(
526 self,
527 control_id: str,
528 ) -> PlayerControl | None:
529 """
530 Return PlayerControl by control_id.
531
532 :param control_id: ID of the player control.
533 :return: PlayerControl object or None.
534 """
535 if control := self._controls.get(control_id):
536 return control
537 return None
538
539 @api_command("players/sleep_timer/get", required_scope=Scope.PLAYERS_READ)
540 def get_sleep_timer(self, player_id: str) -> float | None:
541 """
542 Return the active sleep timer expiry timestamp for the player.
543
544 :param player_id: Player ID to check.
545 """
546 player = self._get_player_with_redirect(player_id)
547 return player.sleep_timer_expires_at
548
549 @api_command("players/sleep_timer/set", required_scope=Scope.PLAYERS_CONTROL)
550 def set_sleep_timer(self, player_id: str, seconds: int) -> float:
551 """
552 Set a sleep timer for the player.
553
554 :param player_id: Player ID to set the timer for.
555 :param seconds: Delay in seconds before playback is stopped.
556 """
557 if seconds <= 0:
558 msg = "Sleep timer duration must be greater than zero seconds"
559 raise InvalidDataError(msg)
560 player = self._get_player_with_redirect(player_id)
561 try:
562 # guard against absurd durations that overflow the float timestamp math
563 expires_at = time.time() + seconds
564 except OverflowError:
565 msg = "Sleep timer duration is too large to schedule"
566 raise InvalidDataError(msg) from None
567 player.set_sleep_timer_expires_at(expires_at)
568 player.update_state()
569 self._signal_sleep_timer_updated(player, expires_at)
570 self.mass.call_later(
571 seconds,
572 self._handle_sleep_timer_expired,
573 player.player_id,
574 task_id=self._sleep_timer_task_id(player.player_id),
575 )
576 return expires_at
577
578 @api_command("players/sleep_timer/clear", required_scope=Scope.PLAYERS_CONTROL)
579 def clear_sleep_timer(self, player_id: str) -> None:
580 """
581 Clear the active sleep timer for the player.
582
583 :param player_id: Player ID to clear the timer for.
584 """
585 player = self._get_player_with_redirect(player_id)
586 self._clear_sleep_timer(player)
587
588 # Player commands
589
590 @api_command("players/cmd/stop", required_scope=Scope.PLAYERS_CONTROL)
591 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
592 async def cmd_stop(self, player_id: str) -> None:
593 """
594 Send STOP command to given player.
595
596 - player_id: player_id of the player to handle the command.
597 """
598 player = self._get_player_with_redirect(player_id)
599 # Redirect to queue controller if it is active (skip if already in queue command context)
600 if active_queue := self.get_active_queue(player):
601 await self.mass.player_queues.stop(active_queue.queue_id)
602 return
603 # Delegate to internal handler for actual implementation
604 await self._handle_cmd_stop(player.player_id)
605
606 @api_command("players/cmd/play", required_scope=Scope.PLAYERS_CONTROL)
607 @handle_player_command
608 async def cmd_play(self, player_id: str) -> None:
609 """
610 Send PLAY (unpause) command to given player.
611
612 - player_id: player_id of the player to handle the command.
613 """
614 player = self._get_player_with_redirect(player_id)
615 if player.state.playback_state == PlaybackState.PLAYING:
616 self.logger.info(
617 "Ignore PLAY request to player %s: player is already playing", player.state.name
618 )
619 return
620 # player is not paused: check for queue redirect, then delegate to internal handler
621 if player.state.playback_state != PlaybackState.PAUSED:
622 source = player.state.active_source
623 if active_queue := self.mass.player_queues.get(source or player_id):
624 await self.mass.player_queues.resume(active_queue.queue_id)
625 return
626
627 # Delegate to internal handler for actual implementation
628 await self._handle_cmd_play(player.player_id)
629
630 @api_command("players/cmd/pause", required_scope=Scope.PLAYERS_CONTROL)
631 @handle_player_command
632 async def cmd_pause(self, player_id: str) -> None:
633 """
634 Send PAUSE command to given player.
635
636 - player_id: player_id of the player to handle the command.
637 """
638 player = self._get_player_with_redirect(player_id)
639 # Redirect to queue controller if it is active (skip if already in queue command context)
640 if active_queue := self.get_active_queue(player):
641 await self.mass.player_queues.pause(active_queue.queue_id)
642 return
643 # Delegate to internal handler for actual implementation
644 await self._handle_cmd_pause(player.player_id)
645
646 @api_command("players/cmd/play_pause", required_scope=Scope.PLAYERS_CONTROL)
647 async def cmd_play_pause(self, player_id: str) -> None:
648 """
649 Toggle play/pause on given player.
650
651 - player_id: player_id of the player to handle the command.
652 """
653 player = self._get_player_with_redirect(player_id)
654 if player.state.playback_state == PlaybackState.PLAYING:
655 await self.cmd_pause(player.player_id)
656 else:
657 await self.cmd_play(player.player_id)
658
659 @api_command("players/cmd/resume", required_scope=Scope.PLAYERS_CONTROL)
660 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
661 async def cmd_resume(
662 self, player_id: str, source: str | None = None, media: PlayerMedia | None = None
663 ) -> None:
664 """
665 Send RESUME command to given player.
666
667 Resume (or restart) playback on the player.
668
669 :param player_id: player_id of the player to handle the command.
670 :param source: Optional source to resume.
671 :param media: Optional media to resume.
672 """
673 await self._handle_cmd_resume(player_id, source, media)
674
675 @api_command("players/cmd/seek", required_scope=Scope.PLAYERS_CONTROL)
676 @handle_player_command
677 async def cmd_seek(self, player_id: str, position: int) -> None:
678 """
679 Handle SEEK command for given player.
680
681 - player_id: player_id of the player to handle the command.
682 - position: position in seconds to seek to in the current playing item.
683 """
684 player = self._get_player_with_redirect(player_id)
685 # If an AudioSource is the active queue item, proxy the seek to the plugin
686 if active := self._get_active_audio_source(player):
687 audio_source, plugin_prov = active
688 if audio_source.can_seek:
689 await plugin_prov.on_source_control(
690 audio_source.item_id, SourceControl.SEEK, position
691 )
692 return
693 # Redirect to queue controller if it is active
694 if active_queue := self.get_active_queue(player):
695 await self.mass.player_queues.seek(active_queue.queue_id, position)
696 return
697 # handle command on player/source directly
698 active_source = next((x for x in player.source_list if x.id == player.active_source), None)
699 if active_source and not active_source.can_seek:
700 msg = (
701 f"The active source ({active_source.name}) on player "
702 f"{player.display_name} does not support seeking"
703 )
704 raise PlayerCommandFailed(msg)
705 if PlayerFeature.SEEK not in player.supported_features:
706 msg = f"Player {player.display_name} does not support seeking"
707 raise UnsupportedFeaturedException(msg)
708 # handle command on player directly
709 await player.seek(position)
710
711 @api_command("players/cmd/next", required_scope=Scope.PLAYERS_CONTROL)
712 @handle_player_command
713 async def cmd_next_track(self, player_id: str) -> None:
714 """Handle NEXT TRACK command for given player."""
715 player = self._get_player_with_redirect(player_id)
716 active_source_id = player.state.active_source or player.player_id
717 # If an AudioSource is the active queue item, proxy next to the plugin
718 if active := self._get_active_audio_source(player):
719 audio_source, plugin_prov = active
720 if audio_source.can_next_previous:
721 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.NEXT)
722 return
723 # Redirect to queue controller if it is active
724 if active_queue := self.get_active_queue(player):
725 await self.mass.player_queues.next(active_queue.queue_id)
726 return
727 if PlayerFeature.NEXT_PREVIOUS in player.state.supported_features:
728 # player has some other source active and native next/previous support
729 active_source = next(
730 (x for x in player.state.source_list if x.id == active_source_id), None
731 )
732 if active_source and active_source.can_next_previous:
733 await player.next_track()
734 return
735 msg = "This action is (currently) unavailable for this source."
736 raise PlayerCommandFailed(msg)
737 # Player does not support next/previous feature
738 msg = f"Player {player.state.name} does not support skipping to the next track."
739 raise UnsupportedFeaturedException(msg)
740
741 @api_command("players/cmd/previous", required_scope=Scope.PLAYERS_CONTROL)
742 @handle_player_command
743 async def cmd_previous_track(self, player_id: str) -> None:
744 """Handle PREVIOUS TRACK command for given player."""
745 player = self._get_player_with_redirect(player_id)
746 active_source_id = player.state.active_source or player.player_id
747 # If an AudioSource is the active queue item, proxy previous to the plugin
748 if active := self._get_active_audio_source(player):
749 audio_source, plugin_prov = active
750 if audio_source.can_next_previous:
751 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PREVIOUS)
752 return
753 # Redirect to queue controller if it is active
754 if active_queue := self.get_active_queue(player):
755 await self.mass.player_queues.previous(active_queue.queue_id)
756 return
757 if PlayerFeature.NEXT_PREVIOUS in player.state.supported_features:
758 # player has some other source active and native next/previous support
759 active_source = next(
760 (x for x in player.state.source_list if x.id == active_source_id), None
761 )
762 if active_source and active_source.can_next_previous:
763 await player.previous_track()
764 return
765 msg = "This action is (currently) unavailable for this source."
766 raise PlayerCommandFailed(msg)
767 # Player does not support next/previous feature
768 msg = f"Player {player.state.name} does not support skipping to the previous track."
769 raise UnsupportedFeaturedException(msg)
770
771 @api_command("players/cmd/power", required_scope=Scope.PLAYERS_CONTROL)
772 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
773 async def cmd_power(self, player_id: str, powered: bool) -> None:
774 """
775 Send POWER command to given player.
776
777 :param player_id: player_id of the player to handle the command.
778 :param powered: bool if player should be powered on or off.
779 """
780 # Power is serialized with PLAYBACK because powering on a sync/group player
781 # forms the group (and powering off dissolves it) - this must not race with
782 # play_media / cmd_resume / cmd_set_members on the same player.
783 await self._handle_cmd_power(player_id, powered)
784
785 @api_command("players/cmd/volume_set", required_scope=Scope.PLAYERS_CONTROL)
786 @handle_player_command(lock=PlayerLockPurpose.VOLUME)
787 async def cmd_volume_set(self, player_id: str, volume_level: int) -> None:
788 """
789 Send VOLUME_SET command to given player.
790
791 :param player_id: player_id of the player to handle the command.
792 :param volume_level: volume level (0..100) to set on the player.
793 """
794 await self._handle_cmd_volume_set(player_id, volume_level)
795 # individual child volume change invalidates any cached group volume snapshot
796 # skip for group players since _handle_cmd_volume_set redirects those to
797 # set_group_volume which creates/uses the snapshot itself
798 if (player := self.get_player(player_id)) and player.type != PlayerType.GROUP:
799 self._invalidate_group_volume_snapshot(player_id)
800
801 @api_command("players/cmd/volume_up", required_scope=Scope.PLAYERS_CONTROL)
802 @handle_player_command
803 async def cmd_volume_up(self, player_id: str) -> None:
804 """
805 Send VOLUME_UP command to given player.
806
807 - player_id: player_id of the player to handle the command.
808 """
809 if not (player := self.get_player(player_id)):
810 return
811 if player.type == PlayerType.GROUP:
812 await self.cmd_group_volume_up(player_id)
813 return
814 current_volume = player.state.volume_level or 0
815 if current_volume < 10 or current_volume > 90:
816 step_size = 1
817 elif current_volume < 30 or current_volume > 70:
818 step_size = 2
819 else:
820 step_size = 3
821 new_volume = min(100, current_volume + step_size)
822 await self.cmd_volume_set(player_id, new_volume)
823
824 @api_command("players/cmd/volume_down", required_scope=Scope.PLAYERS_CONTROL)
825 @handle_player_command
826 async def cmd_volume_down(self, player_id: str) -> None:
827 """
828 Send VOLUME_DOWN command to given player.
829
830 - player_id: player_id of the player to handle the command.
831 """
832 if not (player := self.get_player(player_id)):
833 return
834 if player.type == PlayerType.GROUP:
835 await self.cmd_group_volume_down(player_id)
836 return
837 current_volume = player.state.volume_level or 0
838 if current_volume < 10 or current_volume > 90:
839 step_size = 1
840 elif current_volume < 30 or current_volume > 70:
841 step_size = 2
842 else:
843 step_size = 3
844 new_volume = max(0, current_volume - step_size)
845 await self.cmd_volume_set(player_id, new_volume)
846
847 @api_command("players/cmd/group_volume", required_scope=Scope.PLAYERS_CONTROL)
848 @handle_player_command
849 async def cmd_group_volume(
850 self,
851 player_id: str,
852 volume_level: int,
853 ) -> None:
854 """
855 Handle adjusting the overall/group volume to a playergroup (or synced players).
856
857 Will set a new (overall) volume level to a group player or syncgroup.
858
859 :param player_id: Player ID of group player or syncleader to handle the command.
860 :param volume_level: Volume level (0..100) to set to the group.
861 """
862 player = self.get_player(player_id, True)
863 assert player is not None # for type checker
864 if player.state.type == PlayerType.GROUP or player.state.group_members:
865 # dedicated group player or sync leader
866 await self.set_group_volume(player, volume_level)
867 return
868 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
869 # redirect to sync leader
870 await self.set_group_volume(sync_leader, volume_level)
871 return
872 # treat as normal player volume change
873 await self.cmd_volume_set(player_id, volume_level)
874
875 @api_command("players/cmd/group_volume_up", required_scope=Scope.PLAYERS_CONTROL)
876 @handle_player_command
877 async def cmd_group_volume_up(self, player_id: str) -> None:
878 """
879 Send VOLUME_UP command to given playergroup.
880
881 - player_id: player_id of the player to handle the command.
882 """
883 group_player_state = self.get_player_state(player_id, True)
884 assert group_player_state
885 cur_volume = group_player_state.group_volume
886 if cur_volume is None:
887 return
888 if cur_volume < 10 or cur_volume > 90:
889 step_size = 1
890 elif cur_volume < 30 or cur_volume > 70:
891 step_size = 2
892 else:
893 step_size = 3
894 new_volume = min(100, cur_volume + step_size)
895 await self.cmd_group_volume(player_id, new_volume)
896
897 @api_command("players/cmd/group_volume_down", required_scope=Scope.PLAYERS_CONTROL)
898 @handle_player_command
899 async def cmd_group_volume_down(self, player_id: str) -> None:
900 """
901 Send VOLUME_DOWN command to given playergroup.
902
903 - player_id: player_id of the player to handle the command.
904 """
905 group_player_state = self.get_player_state(player_id, True)
906 assert group_player_state
907 cur_volume = group_player_state.group_volume
908 if cur_volume is None:
909 return
910 if cur_volume < 10 or cur_volume > 90:
911 step_size = 1
912 elif cur_volume < 30 or cur_volume > 70:
913 step_size = 2
914 else:
915 step_size = 3
916 new_volume = max(0, cur_volume - step_size)
917 await self.cmd_group_volume(player_id, new_volume)
918
919 @api_command("players/cmd/group_volume_mute", required_scope=Scope.PLAYERS_CONTROL)
920 @handle_player_command
921 async def cmd_group_volume_mute(self, player_id: str, muted: bool) -> None:
922 """
923 Handle muting a playergroup (or synced players) as a whole.
924
925 A group player or syncleader mutes all of its members, a synced player is
926 redirected to its syncleader and an ungrouped player is muted on its own.
927
928 :param player_id: Player ID of the player to handle the command.
929 :param muted: bool if the group should be muted.
930 """
931 player = self.get_player(player_id, True)
932 assert player is not None # for type checker
933 if player.state.type == PlayerType.GROUP or player.state.group_members:
934 # dedicated group player or sync leader
935 await self._mute_group_members(player, muted)
936 return
937 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
938 # redirect to sync leader
939 await self._mute_group_members(sync_leader, muted)
940 return
941 # treat as normal player mute
942 await self.cmd_volume_mute(player_id, muted)
943
944 @api_command("players/cmd/volume_mute", required_scope=Scope.PLAYERS_CONTROL)
945 @handle_player_command(lock=PlayerLockPurpose.VOLUME)
946 async def cmd_volume_mute(self, player_id: str, muted: bool) -> None:
947 """
948 Send VOLUME_MUTE command to given player.
949
950 - player_id: player_id of the player to handle the command.
951 - muted: bool if player should be muted.
952 """
953 player = self.get_player(player_id, True)
954 assert player
955
956 if player.type == PlayerType.GROUP:
957 # redirect to special group mute control
958 await self.cmd_group_volume_mute(player_id, muted)
959 return
960
961 # clearing the mute lock may not depend on mute support, otherwise a lock set
962 # while the player still had a mute control would outlive a control change
963 if not muted:
964 player.extra_data.pop(ATTR_MUTE_LOCK, None)
965
966 mute_control = player.mute_control
967 if mute_control == PLAYER_CONTROL_NONE:
968 raise UnsupportedFeaturedException(
969 f"Player {player.state.name} does not support muting"
970 )
971
972 # Set mute lock for players in a group
973 # This prevents auto-unmute when group volume changes
974 had_mute_lock = ATTR_MUTE_LOCK in player.extra_data
975 if muted and self._is_in_group(player.state):
976 player.extra_data[ATTR_MUTE_LOCK] = True
977
978 try:
979 await self._handle_cmd_volume_mute(player, mute_control, muted)
980 except Exception:
981 # a mute that did not happen may not leave a lock behind, but a lock
982 # earned by an earlier successful mute must survive
983 if not had_mute_lock:
984 player.extra_data.pop(ATTR_MUTE_LOCK, None)
985 raise
986
987 @handle_player_command
988 async def play_media(self, player_id: str, media: PlayerMedia) -> None:
989 """
990 Handle PLAY MEDIA on given player.
991
992 :param player_id: player_id of the player to handle the command.
993 :param media: The Media that needs to be played on the player.
994 """
995 # An explicit play_media on a captured player honors the player's
996 # CONF_PLAY_MEDIA_OVERRIDES_GROUP preference (default: True) — the
997 # player is released from its group/sync first, then plays the media
998 # standalone. With the preference off, behavior falls back to the
999 # legacy "redirect to group leader" path below.
1000 # Note: the release step runs outside the PLAYBACK lock to avoid an
1001 # AB-BA cycle with cmd_set_members(group), which acquires lock(group)
1002 # then lock(sync_leader) via the sync_group provider.
1003 target_player = self.get_player(player_id, True)
1004 if target_player is not None and (
1005 target_player.state.synced_to or target_player.state.active_group
1006 ):
1007 override = bool(
1008 self.mass.config.get_raw_player_config_value(
1009 target_player.player_id,
1010 CONF_PLAY_MEDIA_OVERRIDES_GROUP,
1011 True,
1012 )
1013 )
1014 if override:
1015 await self._release_player_for_play_media(target_player)
1016 async with self.get_player_lock(
1017 target_player.player_id, PlayerLockPurpose.PLAYBACK
1018 ):
1019 await self._handle_play_media(target_player.player_id, media)
1020 return
1021 player = self._get_player_with_redirect(player_id)
1022 async with self.get_player_lock(player.player_id, PlayerLockPurpose.PLAYBACK):
1023 await self._handle_play_media(player.player_id, media)
1024
1025 @api_command("players/cmd/select_sound_mode", required_scope=Scope.PLAYERS_CONTROL)
1026 @handle_player_command
1027 async def select_sound_mode(self, player_id: str, sound_mode: str) -> None:
1028 """
1029 Handle SELECT SOUND MODE command on given player.
1030
1031 - player_id: player_id of the player to handle the command
1032 - sound_mode: The ID of the sound mode that needs to be activated/selected.
1033 """
1034 player = self.get_player(player_id, True)
1035 assert player is not None # for type checking
1036
1037 if PlayerFeature.SELECT_SOUND_MODE not in player.supported_features:
1038 raise UnsupportedFeaturedException(
1039 f"Player {player.display_name} does not support sound mode selection"
1040 )
1041
1042 prev_sound_mode = player.active_sound_mode
1043 if sound_mode == prev_sound_mode:
1044 return
1045
1046 # basic check if sound mode is valid for player
1047 if not any(x for x in player.sound_mode_list if x.id == sound_mode):
1048 raise PlayerCommandFailed(
1049 f"{sound_mode} is an invalid sound_mode for player {player.display_name}"
1050 )
1051
1052 # forward to player
1053 await player.select_sound_mode(sound_mode)
1054
1055 @api_command("players/cmd/set_option", required_scope=Scope.PLAYERS_CONTROL)
1056 @handle_player_command
1057 async def set_option(
1058 self, player_id: str, option_key: str, option_value: PlayerOptionValueType
1059 ) -> None:
1060 """
1061 Handle SET_OPTION command on given player.
1062
1063 - player_id: player_id of the player to handle the command
1064 - option_key: The key of the player option that needs to be activated/selected.
1065 - option_value: The new value of the player option.
1066 """
1067 player = self.get_player(player_id, True)
1068 assert player is not None # for type checking
1069
1070 if PlayerFeature.OPTIONS not in player.supported_features:
1071 raise UnsupportedFeaturedException(
1072 f"Player {player.display_name} does not support set_option"
1073 )
1074
1075 prev_player_option = next((x for x in player.options if x.key == option_key), None)
1076 if not prev_player_option:
1077 return
1078 if prev_player_option.value == option_value:
1079 return
1080
1081 if prev_player_option.read_only:
1082 raise UnsupportedFeaturedException(
1083 f"Player {player.display_name} option {option_key} is read-only"
1084 )
1085
1086 # forward to player
1087 await player.set_option(option_key=option_key, option_value=option_value)
1088
1089 @api_command("players/cmd/select_source", required_scope=Scope.PLAYERS_CONTROL)
1090 @handle_player_command
1091 async def select_source(self, player_id: str, source: str | None) -> None:
1092 """
1093 Handle SELECT SOURCE command on given player.
1094
1095 - player_id: player_id of the player to handle the command.
1096 - source: The ID of the source that needs to be activated/selected.
1097 """
1098 if source is None:
1099 source = player_id # default to MA queue source
1100 player = self.get_player(player_id, True)
1101 assert player is not None # for type checking
1102 # If player is currently grouped, handle it so the source switch can proceed.
1103 # This allows external sources (e.g. Spotify Connect, AirPlay) to take over a grouped player.
1104 if player.state.active_group and (
1105 group_player := self.get_player(player.state.active_group)
1106 ):
1107 if player_id in group_player.state.static_group_members:
1108 # player is a static member of a permanent group - stop the group
1109 # and power it off if supported, rather than removing the member
1110 await self._handle_cmd_stop(group_player.player_id)
1111 if group_player.state.power_control != PLAYER_CONTROL_NONE:
1112 await self._handle_cmd_power(group_player.player_id, False)
1113 else:
1114 await self.cmd_ungroup(player_id)
1115 elif player.state.synced_to:
1116 await self.cmd_ungroup(player_id)
1117 # Delegate to internal handler for actual implementation
1118 await self._handle_select_source(player_id, source)
1119
1120 async def deselect_source(self, player_id: str) -> None:
1121 """
1122 Deselect the current source and stop the player.
1123
1124 Use this when an external source (plugin/receiver) disconnects and the player
1125 should stop playback rather than switch to another source.
1126
1127 :param player_id: player_id of the player to stop and deselect.
1128 """
1129 player = self.get_player(player_id, raise_unavailable=False)
1130 if not player:
1131 return
1132 with suppress(PlayerCommandFailed, PlayerUnavailableError, RuntimeError):
1133 await self._handle_cmd_stop(player_id)
1134
1135 @handle_player_command(lock=PlayerLockPurpose.PLAYBACK)
1136 async def enqueue_next_media(self, player_id: str, media: PlayerMedia) -> None:
1137 """
1138 Handle enqueuing of a next media item on the player.
1139
1140 :param player_id: player_id of the player to handle the command.
1141 :param media: The Media that needs to be enqueued on the player.
1142 :raises UnsupportedFeaturedException: if the player does not support enqueueing.
1143 :raises PlayerUnavailableError: if the player is not available.
1144 """
1145 # Note: No group redirect needed here as enqueue doesn't use _get_player_with_redirect
1146 # Delegate to internal handler for actual implementation
1147 await self._handle_enqueue_next_media(player_id, media)
1148
1149 @api_command("players/cmd/set_members", required_scope=Scope.PLAYERS_CONTROL)
1150 async def cmd_set_members(
1151 self,
1152 target_player: str,
1153 player_ids_to_add: list[str] | None = None,
1154 player_ids_to_remove: list[str] | None = None,
1155 ) -> None:
1156 """
1157 Join/unjoin given player(s) to/from target player.
1158
1159 Will add the given player(s) to the target player (sync leader or group player).
1160
1161 :param target_player: player_id of the syncgroup leader or group player.
1162 :param player_ids_to_add: List of player_id's to add to the target player.
1163 :param player_ids_to_remove: List of player_id's to remove from the target player.
1164
1165 :raises UnsupportedFeaturedException: if the target player does not support grouping.
1166 :raises PlayerUnavailableError: if the target player is not available.
1167 """
1168 parent_player: Player | None = self.get_player(target_player, True)
1169 assert parent_player is not None # for type checking
1170 if PlayerFeature.SET_MEMBERS not in parent_player.state.supported_features:
1171 msg = f"Player {parent_player.name} does not support group commands"
1172 raise UnsupportedFeaturedException(msg)
1173
1174 # if the target player is a member of an active group player (e.g. a syncgroup),
1175 # redirect the command to that group player so it can manage the member change
1176 if (
1177 parent_player.type != PlayerType.GROUP
1178 and parent_player.state.active_group
1179 and (group_player := self.get_player(parent_player.state.active_group))
1180 and group_player.type == PlayerType.GROUP
1181 and PlayerFeature.SET_MEMBERS in group_player.state.supported_features
1182 ):
1183 self.logger.debug(
1184 "Redirecting set_members from %s to its group player %s",
1185 parent_player.name,
1186 group_player.name,
1187 )
1188 await self.cmd_set_members(
1189 parent_player.state.active_group, player_ids_to_add, player_ids_to_remove
1190 )
1191 return
1192
1193 if parent_player.synced_to:
1194 # handle edge case: target player is already synced itself to another player
1195 # automatically ungroup it first and wait for state to propagate
1196 await self._auto_ungroup_if_synced(parent_player, "setting members")
1197
1198 # Use lock for playback commands to prevent protocol switches from
1199 # racing with concurrent play_media / play_index / resume calls.
1200 async with self.get_player_lock(parent_player.player_id, PlayerLockPurpose.PLAYBACK):
1201 await self._handle_set_members(parent_player, player_ids_to_add, player_ids_to_remove)
1202
1203 @api_command("players/cmd/group", required_scope=Scope.PLAYERS_CONTROL)
1204 @handle_player_command
1205 async def cmd_group(self, player_id: str, target_player: str) -> None:
1206 """
1207 Handle GROUP command for given player.
1208
1209 Join/add the given player(id) to the given (leader) player/sync group.
1210 If the target player itself is already synced to another player, this may fail.
1211 If the player can not be synced with the given target player, this may fail.
1212
1213 NOTE: This is a convenience helper for cmd_set_members.
1214
1215 :param player_id: player_id of the player to handle the command.
1216 :param target_player: player_id of the syncgroup leader or group player.
1217
1218 :raises UnsupportedFeaturedException: if the target player does not support grouping.
1219 :raises PlayerCommandFailed: if the target player is already synced to another player.
1220 :raises PlayerUnavailableError: if the target player is not available.
1221 :raises PlayerCommandFailed: if the player is already grouped to another player.
1222 """
1223 await self.cmd_set_members(target_player, player_ids_to_add=[player_id])
1224
1225 @api_command("players/cmd/group_many", required_scope=Scope.PLAYERS_CONTROL)
1226 async def cmd_group_many(self, target_player: str, child_player_ids: list[str]) -> None:
1227 """
1228 Join given player(s) to target player.
1229
1230 Will add the given player(s) to the target player (sync leader or group player).
1231 This is a (deprecated) alias for cmd_set_members.
1232 """
1233 await self.cmd_set_members(target_player, player_ids_to_add=child_player_ids)
1234
1235 @api_command("players/cmd/ungroup", required_scope=Scope.PLAYERS_CONTROL)
1236 @handle_player_command
1237 async def cmd_ungroup(self, player_id: str) -> None:
1238 """
1239 Handle UNGROUP command for given player.
1240
1241 Remove the given player from any (sync)groups it currently is synced to.
1242 If the player is not currently grouped to any other player,
1243 this will silently be ignored.
1244 """
1245 if not (player := self.get_player(player_id)):
1246 self.logger.warning("Player %s is not available", player_id)
1247 return
1248
1249 # Ungroup on a group player is interpreted as 'release the captured
1250 # session entirely'. This avoids the "Cannot remove static member"
1251 # error path when transfer_queue or HA's unjoin asks us to release a
1252 # group that has static members.
1253 if player.state.type == PlayerType.GROUP:
1254 if player.state.power_control != PLAYER_CONTROL_NONE:
1255 await self._handle_cmd_power(player.player_id, False)
1256 else:
1257 await self._handle_cmd_stop(player.player_id)
1258 return
1259
1260 if player.state.active_group:
1261 group = self.get_player(player.state.active_group)
1262 is_static_member = group is not None and player_id in group.state.static_group_members
1263 if is_static_member:
1264 # Static members can't be released individually — recurse so
1265 # the group-player branch above stops/dissolves the session.
1266 if group is not None:
1267 await self.cmd_ungroup(group.player_id)
1268 return
1269 # dynamic or non-static member — remove just this player
1270 await self.cmd_set_members(player.state.active_group, player_ids_to_remove=[player_id])
1271 return
1272
1273 if player.state.synced_to:
1274 # player is a sync member
1275 await self.cmd_set_members(player.state.synced_to, player_ids_to_remove=[player_id])
1276 return
1277
1278 if player.state.group_members:
1279 # player is a sync leader (a non-group player with synced followers).
1280 # Remove only the leader itself: _handle_set_members will either transfer
1281 # leadership to a remaining member (keeping playback alive) or, when no
1282 # members remain / nothing is playing, dissolve the group and stop.
1283 await self.cmd_set_members(player.player_id, player_ids_to_remove=[player.player_id])
1284 return
1285 # unjoin from any dynamic sync groups if we're currently in one (edge case)
1286 # this is in particular used for the Home Assistant integration which does
1287 # not have a set_members command and only supports a single unjoin command
1288 for player in self.iter_players(False):
1289 if not player.state.group_members or player.state.synced_to:
1290 continue
1291 if PlayerFeature.SET_MEMBERS not in player.state.supported_features:
1292 continue
1293 if player_id in player.state.static_group_members:
1294 continue
1295 if player_id in player.state.group_members:
1296 await self.cmd_set_members(player.player_id, player_ids_to_remove=[player_id])
1297 return
1298
1299 @api_command("players/cmd/ungroup_many", required_scope=Scope.PLAYERS_CONTROL)
1300 async def cmd_ungroup_many(self, player_ids: list[str]) -> None:
1301 """Handle UNGROUP command for all the given players."""
1302 for player_id in list(player_ids):
1303 await self.cmd_ungroup(player_id)
1304
1305 @api_command("players/create_group_player", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1306 async def create_group_player(
1307 self, provider: str, name: str, members: list[str], dynamic: bool = True
1308 ) -> Player:
1309 """
1310 Create a new (permanent) Group Player.
1311
1312 :param provider: The provider (id) to create the group player for.
1313 :param name: Name of the new group player.
1314 :param members: List of player ids to add to the group.
1315 :param dynamic: Whether the group is dynamic (members can change).
1316 """
1317 if not (provider_instance := self.mass.get_provider(provider)):
1318 raise ProviderUnavailableError(f"Provider {provider} not found")
1319 provider_instance = cast("PlayerProvider", provider_instance)
1320 if ProviderFeature.CREATE_GROUP_PLAYER not in provider_instance.supported_features:
1321 raise UnsupportedFeaturedException(
1322 f"Provider {provider} does not support creating group players"
1323 )
1324 return await provider_instance.create_group_player(name, members, dynamic)
1325
1326 @api_command("players/remove_group_player", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1327 async def remove_group_player(self, player_id: str) -> None:
1328 """Remove a group player."""
1329 if not (player := self.get_player(player_id)):
1330 # we simply permanently delete the player by wiping its config
1331 self.mass.config.remove(f"players/{player_id}")
1332 return
1333 if player.state.type != PlayerType.GROUP:
1334 raise UnsupportedFeaturedException(f"Player {player.state.name} is not a group player")
1335 player.provider.check_feature(ProviderFeature.REMOVE_GROUP_PLAYER)
1336 await player.provider.remove_group_player(player_id)
1337
1338 @api_command("players/add_currently_playing_to_favorites", required_scope=Scope.LIBRARY_WRITE)
1339 async def add_currently_playing_to_favorites(self, player_id: str) -> None:
1340 """
1341 Add the currently playing item/track on given player to the favorites.
1342
1343 This tries to resolve the currently playing media to an actual media item
1344 and add that to the favorites in the library. Will raise an error if the
1345 player is not currently playing anything or if the currently playing media
1346 can not be resolved to a media item.
1347 """
1348 player = self._get_player_with_redirect(player_id)
1349 # handle mass player queue active
1350 if mass_queue := self.get_active_queue(player):
1351 if not (current_item := mass_queue.current_item) or not current_item.media_item:
1352 raise PlayerCommandFailed("No current item to add to favorites")
1353 # if we're playing a radio station, try to resolve the currently playing track
1354 if current_item.media_item.media_type == MediaType.RADIO:
1355 if not (
1356 (streamdetails := mass_queue.current_item.streamdetails)
1357 and (stream_title := streamdetails.stream_title)
1358 and " - " in stream_title
1359 ):
1360 # no stream title available, so we can't resolve the track
1361 # this can happen if the radio station does not provide metadata
1362 # or there's a commercial break
1363 # Possible future improvement could be to actually detect the song with a
1364 # shazam-like approach.
1365 raise PlayerCommandFailed("No current item to add to favorites")
1366 # send the streamtitle into a global search query
1367 search_artist, search_title_title = stream_title.split(" - ", 1)
1368 # strip off any additional comments in the title (such as from Radio Paradise)
1369 search_title_title = search_title_title.split(" | ")[0].strip()
1370 if track := await self.mass.music.get_track_by_name(
1371 search_title_title, search_artist
1372 ):
1373 # we found a track, so add it to the favorites
1374 await self.mass.music.add_item_to_favorites(track)
1375 return
1376 # we could not resolve the track, so raise an error
1377 raise PlayerCommandFailed("No current item to add to favorites")
1378
1379 # else: any other media item, just add it to the favorites directly
1380 await self.mass.music.add_item_to_favorites(current_item.media_item)
1381 return
1382
1383 # guard for player with no active source
1384 if not player.state.active_source:
1385 raise PlayerCommandFailed("Player has no active source")
1386 # handle other source active using the current_media with uri
1387 if current_media := player.state.current_media:
1388 # prefer the uri of the current media item
1389 if current_media.uri:
1390 with suppress(MusicAssistantError):
1391 await self.mass.music.add_item_to_favorites(current_media.uri)
1392 return
1393 # fallback to search based on artist and title (and album if available)
1394 if current_media.artist and current_media.title:
1395 if track := await self.mass.music.get_track_by_name(
1396 current_media.title,
1397 current_media.artist,
1398 current_media.album,
1399 ):
1400 # we found a track, so add it to the favorites
1401 await self.mass.music.add_item_to_favorites(track)
1402 return
1403 # if we reach here, we could not resolve the currently playing item
1404 raise PlayerCommandFailed("No current item to add to favorites")
1405
1406 async def register(self, player: Player) -> None:
1407 """Register a player on the Player Controller."""
1408 if self.mass.closing:
1409 return
1410
1411 # Use lock to prevent race conditions during concurrent player registrations
1412 async with self._register_lock:
1413 player_id = player.player_id
1414
1415 if player_id in self._players:
1416 msg = f"Player {player_id} is already registered!"
1417 raise AlreadyRegisteredError(msg)
1418
1419 # ignore disabled players
1420 if not player.state.enabled:
1421 return
1422
1423 conf_base = f"{CONF_PLAYERS}/{player_id}/values"
1424 if player.type not in (PlayerType.GROUP, PlayerType.STEREO_PAIR):
1425 # Save the original MAC reported by the provider (before ARP enrichment)
1426 reported_mac = player.device_info.identifiers.get(IdentifierType.MAC_ADDRESS)
1427
1428 # Try to use cached ARP MAC from config for fast matching on restart.
1429 # This allows protocol linking to work immediately even if ARP is slow/fails.
1430 cached_arp_mac: str | None = self.mass.config.get(
1431 f"{conf_base}/{CONF_CACHED_ARP_MAC}", None
1432 )
1433 if cached_arp_mac and is_valid_mac_address(cached_arp_mac):
1434 player.device_info.add_identifier(IdentifierType.MAC_ADDRESS, cached_arp_mac)
1435
1436 # Enrich device MAC address via ARP if needed
1437 # (handles invalid MACs, locally-administered MACs, and missing MACs)
1438 await enrich_device_mac_address(player.device_info, self.logger)
1439
1440 # Cache the resolved MAC for fast matching on subsequent restarts
1441 current_mac = player.device_info.identifiers.get(IdentifierType.MAC_ADDRESS)
1442 if (
1443 current_mac
1444 and is_valid_mac_address(current_mac)
1445 and current_mac != cached_arp_mac
1446 ):
1447 self.mass.config.set(f"{conf_base}/{CONF_CACHED_ARP_MAC}", current_mac)
1448
1449 # Store original reported MAC if it differs from the resolved MAC.
1450 # This enables multi-MAC matching for devices with multiple interfaces
1451 # (e.g., WiFi + Ethernet) where ARP resolves one interface but the
1452 # protocol reports the other.
1453 if reported_mac and is_valid_mac_address(reported_mac) and current_mac:
1454 if reported_mac.upper() != current_mac.upper():
1455 player.extra_data["reported_mac"] = reported_mac
1456 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", reported_mac)
1457 else:
1458 # Provider's reported MAC matches the resolved MAC; clear any stale
1459 # stored reported MAC to avoid false-positive multi-MAC matches.
1460 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", None)
1461 elif not reported_mac or not is_valid_mac_address(reported_mac):
1462 # Restore reported MAC from config on restart only when the provider
1463 # did not supply a usable MAC address.
1464 cached_reported_mac: str | None = self.mass.config.get(
1465 f"{conf_base}/{CONF_REPORTED_MAC}", None
1466 )
1467 if cached_reported_mac and is_valid_mac_address(cached_reported_mac):
1468 if current_mac and cached_reported_mac.upper() == current_mac.upper():
1469 # Cached value matches the resolved MAC; clear stale entry.
1470 self.mass.config.set(f"{conf_base}/{CONF_REPORTED_MAC}", None)
1471 else:
1472 player.extra_data["reported_mac"] = cached_reported_mac
1473
1474 # restore 'fake' power state from cache if available.
1475 # Group players intentionally do NOT restore their fake-power
1476 # state across restarts: at boot there is no sync session yet, so
1477 # a restored 'powered=True' would put the group in an inconsistent
1478 # 'active without captured session' state where children appear
1479 # owned by a group that has no leader. Users who want their
1480 # 'group captured' state preserved across restarts would need
1481 # explicit session restoration which is out of scope here.
1482 if player.type != PlayerType.GROUP:
1483 cached_value = await self.mass.cache.get(
1484 key=player.player_id,
1485 provider=self.domain,
1486 category=CACHE_CATEGORY_PLAYER_POWER,
1487 default=False,
1488 )
1489 if cached_value is not None:
1490 player.extra_data[ATTR_FAKE_POWER] = cached_value
1491
1492 # finally actually register it
1493
1494 # Despite the fact that the player is not fully ready yet
1495 # (config not loaded, protocol links not evaluated),
1496 # we already add it to the _players dict here because we
1497 # want to make sure the player is available in the controller
1498 # during the rest of the registration process
1499 # (such as when fetching config or evaluating protocol links).
1500 # We use the 'initialized' attribute to indicate that the player
1501 # is still in the process of being registered so we can filter it out where needed.
1502 self._players[player_id] = player
1503 # update state to ensure player.state reflects the final attributes
1504 # (e.g. player type) set after super().__init__() in the player subclass,
1505 # before we fetch config (which relies on state.type for entry resolution)
1506 player.update_state(signal_event=False)
1507 # ensure we fetch and set the latest/full config for the player
1508 player_config = await self.mass.config.get_player_config(player_id)
1509 player.set_config(player_config)
1510 # update state again now that config is loaded
1511 player.update_state(signal_event=False)
1512 self._save_underlying_player_id(player)
1513 # call hook after the player is registered and config is set
1514 await player.on_config_updated()
1515
1516 # Handle protocol linking
1517 self._evaluate_protocol_links(player)
1518
1519 # now we're ready to signal the player is added and available
1520 player.set_initialized()
1521 self.logger.info(
1522 "Player (type %s) registered: %s/%s",
1523 player.state.type.value,
1524 player_id,
1525 player.state.name,
1526 )
1527 # signal event that a player was added
1528 if player.state.type != PlayerType.PROTOCOL:
1529 self.mass.signal_event(
1530 EventType.PLAYER_ADDED, object_id=player.player_id, data=player
1531 )
1532 # register playerqueue for this player (if not a protocol player)
1533 if player.state.type != PlayerType.PROTOCOL:
1534 await self.mass.player_queues.on_player_register(player)
1535
1536 # Schedule debounced update of all players since can_group_with values may change
1537 # when a new player is added (provider IDs expand to include the new player)
1538 self._schedule_update_all_players(2)
1539
1540 async def register_or_update(self, player: Player) -> None:
1541 """Register a new player on the controller or update existing one."""
1542 if self.mass.closing:
1543 return
1544
1545 if player.player_id in self._players:
1546 self._players[player.player_id] = player
1547 player.update_state()
1548 # the derived-transport edge may have been set/revoked after the
1549 # initial registration (e.g. via a bridge claim)
1550 self._save_underlying_player_id(player)
1551 # Also schedule update when replacing existing player
1552 self._schedule_update_all_players()
1553 return
1554
1555 await self.register(player)
1556
1557 def trigger_player_update(
1558 self, player_id: str, force_update: bool = False, debounce_delay: float = 0.25
1559 ) -> None:
1560 """Trigger a (debounced) update for the given player."""
1561 if self.mass.closing:
1562 return
1563 if not (player := self.get_player(player_id)):
1564 return
1565 # mark dirty right away (not at execution): a trigger means state the player
1566 # derives from changed, and a direct update_state call may come in before
1567 # the debounced one runs
1568 player.mark_state_dirty()
1569 task_id = f"player_update_state_{player_id}"
1570 self.mass.call_later(
1571 debounce_delay,
1572 player.update_state,
1573 force_update=force_update,
1574 task_id=task_id,
1575 )
1576
1577 async def unregister(self, player_id: str, permanent: bool = False) -> None:
1578 """
1579 Unregister a player from the player controller.
1580
1581 Called (by a PlayerProvider) when a player is removed or no longer available
1582 (for a longer period of time). This will remove the player from the player
1583 controller and optionally remove the player's config from the mass config.
1584 If the player is not registered, this will silently be ignored.
1585
1586 :param player_id: Player ID of the player to unregister.
1587 :param permanent: If True, remove the player permanently by deleting its config.
1588 If False, the player config will not be removed.
1589 """
1590 player = self._players.get(player_id)
1591 if player is None:
1592 return
1593 del self._players[player_id]
1594 # clean up all lock entries for this player
1595 for prefix in [p.value for p in PlayerLockPurpose]:
1596 self._player_command_locks.pop(f"{prefix}_{player_id}", None)
1597 if handle := self._pending_protocol_evaluations.pop(player_id, None):
1598 handle.cancel()
1599 self._clear_sleep_timer(player)
1600 self.mass.player_queues.on_player_remove(player_id, permanent=permanent)
1601 await player.on_unload()
1602 if permanent:
1603 # player permanent removal: cleanup protocol links, delete config
1604 # and signal PLAYER_REMOVED event
1605 await self._cleanup_player_memberships(player_id)
1606 self._cleanup_protocol_links(player)
1607 self.delete_player_config(player_id)
1608 self.logger.info("Player removed: %s", player.name)
1609 if player.state.type != PlayerType.PROTOCOL:
1610 self.mass.signal_event(EventType.PLAYER_REMOVED, player_id)
1611 else:
1612 # temporary unavailable: mark player as unavailable
1613 # note: the player will be re-registered later if it comes back online
1614 player.state.available = False
1615 self.logger.info("Player unavailable: %s", player.name)
1616 if player.state.type != PlayerType.PROTOCOL:
1617 self.mass.signal_event(
1618 EventType.PLAYER_UPDATED, object_id=player.player_id, data=player.state
1619 )
1620 # Schedule debounced update of all players since can_group_with values may change
1621 self._schedule_update_all_players()
1622
1623 @api_command("players/remove", required_scope=Scope.CONFIG_PLAYERS_WRITE)
1624 async def remove(self, player_id: str) -> None:
1625 """
1626 Remove a player from a provider.
1627
1628 Can only be called when a PlayerProvider supports ProviderFeature.REMOVE_PLAYER.
1629 """
1630 player = self.get_player(player_id)
1631 if player is None:
1632 # we simply permanently delete the player config since it is not registered
1633 self.delete_player_config(player_id)
1634 return
1635 if player.state.type == PlayerType.GROUP:
1636 # Handle group player removal
1637 player.provider.check_feature(ProviderFeature.REMOVE_GROUP_PLAYER)
1638 await player.provider.remove_group_player(player_id)
1639 return
1640 player.provider.check_feature(ProviderFeature.REMOVE_PLAYER)
1641 await player.provider.remove_player(player_id)
1642 # check for group memberships that need to be updated
1643 if player.state.active_group and (
1644 group_player := self.mass.players.get_player(player.state.active_group)
1645 ):
1646 # try to remove from the group
1647 with suppress(UnsupportedFeaturedException, PlayerCommandFailed):
1648 await group_player.set_members(
1649 player_ids_to_remove=[player_id],
1650 )
1651 # We removed the player and can now clean up its config
1652 self.delete_player_config(player_id)
1653
1654 def delete_player_config(self, player_id: str) -> None:
1655 """
1656 Permanently delete a player's configuration.
1657
1658 Should only be called for players that are not registered by the player controller.
1659 """
1660 # we simply permanently delete the player by wiping its config
1661 conf_key = f"{CONF_PLAYERS}/{player_id}"
1662 dsp_conf_key = f"{CONF_PLAYER_DSP}/{player_id}"
1663 for key in (conf_key, dsp_conf_key):
1664 self.mass.config.remove(key)
1665
1666 def scale_volume_to_device(self, player_id: str, logical_volume: int) -> int:
1667 """Scale logical volume (0-100) to device volume (min_volume-max_volume)."""
1668 min_volume, max_volume = self._get_volume_limits(player_id)
1669 if min_volume == 0 and max_volume == 100:
1670 return logical_volume
1671 # Scale: logical 0 -> min_volume, logical 100 -> max_volume
1672 return min_volume + (logical_volume * (max_volume - min_volume)) // 100
1673
1674 def scale_volume_from_device(self, player_id: str, device_volume: int) -> int:
1675 """Scale device volume (min_volume-max_volume) to logical volume (0-100)."""
1676 min_volume, max_volume = self._get_volume_limits(player_id)
1677 if min_volume == 0 and max_volume == 100:
1678 return device_volume
1679 volume_range = max_volume - min_volume
1680 if volume_range == 0:
1681 return 0
1682 # Scale to 0-100 without clamping so that out-of-range device volumes
1683 # produce distinct logical values, ensuring state change detection triggers
1684 # volume limit enforcement
1685 return ((device_volume - min_volume) * 100) // volume_range
1686
1687 def on_player_position_jumped(self, player: Player) -> None:
1688 """
1689 Handle a discrete jump of a player's corrected playback position.
1690
1691 Called by a Player when its corrected position moved significantly
1692 outside regular playback progression (seek or buffer correction). This
1693 is not an event by itself: it re-bases the active queue's timing on the
1694 fresh position and nudges related players so derived positions stay in
1695 sync; current_media then re-anchors from the corrected queue time on
1696 the follow-up update, which emits the actual update event.
1697 """
1698 if self.mass.closing:
1699 return
1700 self.mass.player_queues.on_player_elapsed_time_corrected(player)
1701 self.trigger_player_update(player.player_id)
1702 self._forward_state_update(player, {})
1703
1704 def signal_player_state_update(
1705 self,
1706 player: Player,
1707 changed_values: dict[str, tuple[Any, Any]],
1708 force_update: bool = False,
1709 skip_forward: bool = False,
1710 media_position_jumped: bool = False,
1711 ) -> None:
1712 """
1713 Signal a player state update.
1714
1715 Called by a Player when its state has changed.
1716 This will update the player state in the controller and signal the event bus.
1717 """
1718 player_id = player.player_id
1719 if self.mass.closing:
1720 return
1721
1722 # ignore updates for disabled players
1723 if not player.state.enabled and ATTR_ENABLED not in changed_values:
1724 return
1725
1726 # The current_media position anchor only changes on discrete events
1727 # (play/pause/seek/track change/buffer correction), so a change set holding
1728 # only anchor keys represents a position correction rather than a regular
1729 # state change.
1730 non_anchor_keys = changed_values.keys() - POSITION_ANCHOR_KEYS
1731 if len(non_anchor_keys) == 0 and not force_update:
1732 if not media_position_jumped:
1733 # anchor adoption without a significant corrected-position change
1734 return
1735 # current_media's corrected position jumped (seek or buffer correction
1736 # reached the current media): emit the full player update below so
1737 # consumers see the fresh position
1738
1739 if self.logger.isEnabledFor(VERBOSE_LOG_LEVEL):
1740 self.logger.log(
1741 VERBOSE_LOG_LEVEL,
1742 "Player state updated for %s: changed fields: %s",
1743 player.name,
1744 ", ".join(changed_values.keys()),
1745 )
1746
1747 # signal update to the playerqueue
1748 if player.state.type != PlayerType.PROTOCOL:
1749 self.mass.call_later(
1750 0.5,
1751 self.mass.player_queues.on_player_update,
1752 player,
1753 changed_values,
1754 task_id=f"queue_on_player_update_{player.player_id}",
1755 )
1756
1757 # Kick async palette extraction on cold cache. On transition prefetch
1758 # the next queue item too. Skip players that mirror another player's media
1759 # (grouped/synced members, protocol children): their current_media - palette
1760 # included - is taken wholesale from the owner, so resolving it per member is
1761 # wasted work that also produces duplicate state updates across the group.
1762 if (
1763 not self._mirrors_parent_media(player)
1764 and (current_media := player.state.current_media)
1765 and current_media.image_url
1766 ):
1767 if current_media.palette is None:
1768 self._schedule_palette_fetch(player_id, current_media.image_url)
1769 if "current_media.image_url" in changed_values or "current_media" in changed_values:
1770 self._schedule_next_queue_item_palette_prefetch(player_id, current_media)
1771
1772 # handle DSP reload of the leader when grouping/ungrouping
1773 if ATTR_GROUP_MEMBERS in changed_values:
1774 prev_group_members, new_group_members = changed_values[ATTR_GROUP_MEMBERS]
1775 self._handle_group_dsp_change(player, prev_group_members or [], new_group_members)
1776 # Removed group members also need to be updated since they are no longer part
1777 # of this group and are available for playback again
1778 removed_members = set(prev_group_members or []) - set(new_group_members or [])
1779 for _removed_player_id in removed_members:
1780 if removed_player := self.get_player(_removed_player_id):
1781 removed_player.refresh_state()
1782
1783 # detect when active_source changes to
1784 # something external while we have a grouped protocol active
1785 if ATTR_ACTIVE_SOURCE in changed_values:
1786 task_id = f"external_source_takeover_{player_id}"
1787 self.mass.call_later(
1788 5,
1789 self._check_external_source_takeover,
1790 player,
1791 task_id=task_id,
1792 )
1793 # only steer into the (relatively expensive) membership cleanup when a field
1794 # that can require an unsync actually changed - this runs on every state tick
1795 if changed_values.keys() & {ATTR_AVAILABLE, ATTR_ENABLED, ATTR_POWERED}:
1796 self._handle_membership_cleanup_on_state_change(player, changed_values)
1797
1798 # enforce volume limits when volume changes externally
1799 if "volume_level" in changed_values:
1800 self._enforce_volume_limits(player)
1801 # dispatch to internal state update subscribers (with changed_values)
1802 self._dispatch_state_update_subscribers(player, changed_values)
1803
1804 # signal player update on the eventbus
1805 if player.state.type != PlayerType.PROTOCOL:
1806 self.mass.signal_event(EventType.PLAYER_UPDATED, object_id=player_id, data=player)
1807
1808 # signal a separate PlayerOptionsUpdated event
1809 if options := changed_values.get("options"):
1810 self.mass.signal_event(
1811 EventType.PLAYER_OPTIONS_UPDATED, object_id=player_id, data=options
1812 )
1813 # signal player config update event if playerfeatures changed
1814 # this is temporary needed for the Home Assistant integration which only
1815 # re-evalues the entity's supported features on a PLAYER_CONFIG_UPDATED event.
1816 # TODO: Remove this temporary workaround once the HA integration is updated to
1817 # also re-evaluate supported features on PLAYER_UPDATED events.
1818 if changed_values.keys() & {
1819 ATTR_SUPPORTED_FEATURES,
1820 ATTR_MUTE_CONTROL,
1821 ATTR_VOLUME_CONTROL,
1822 ATTR_POWER_CONTROL,
1823 }:
1824 self.mass.signal_event(
1825 EventType.PLAYER_CONFIG_UPDATED, object_id=player_id, data=player.config
1826 )
1827
1828 if not skip_forward or force_update:
1829 self._forward_state_update(player, changed_values)
1830
1831 # trigger update of all players in a provider if group related fields changed
1832 # this ensures that calculated fields like can_group_with are updated on all players
1833 if any(key in changed_values for key in ("group_members", "synced_to", "available")):
1834 for prov_player in player.provider.players:
1835 self.trigger_player_update(prov_player.player_id, debounce_delay=2)
1836
1837 async def register_player_control(self, player_control: PlayerControl) -> None:
1838 """Register a new PlayerControl on the controller."""
1839 if self.mass.closing:
1840 return
1841 control_id = player_control.id
1842
1843 if control_id in self._controls:
1844 msg = f"PlayerControl {control_id} is already registered"
1845 raise AlreadyRegisteredError(msg)
1846
1847 # make sure that the playercontrol's provider is set to the instance_id
1848 prov = self.mass.get_provider(player_control.provider)
1849 if not prov or prov.instance_id != player_control.provider:
1850 raise RuntimeError(f"Invalid provider ID given: {player_control.provider}")
1851
1852 self._controls[control_id] = player_control
1853
1854 self.logger.info(
1855 "PlayerControl registered: %s/%s",
1856 control_id,
1857 player_control.name,
1858 )
1859
1860 # always call update to update any attached players etc.
1861 self.update_player_control(player_control.id, include_configured=True)
1862
1863 async def register_or_update_player_control(self, player_control: PlayerControl) -> None:
1864 """Register a new playercontrol on the controller or update existing one."""
1865 if self.mass.closing:
1866 return
1867 if player_control.id in self._controls:
1868 self._controls[player_control.id] = player_control
1869 self.update_player_control(player_control.id, include_configured=True)
1870 return
1871 await self.register_player_control(player_control)
1872
1873 def update_player_control(self, control_id: str, include_configured: bool = False) -> None:
1874 """
1875 Refresh the players that use the given player control.
1876
1877 :param control_id: The control whose state or availability changed.
1878 :param include_configured: Also refresh the players that select this control in their
1879 config but do not currently resolve to it. Needed when a control (re)appears,
1880 because such a player has already fallen back to another control and would
1881 otherwise never pick this one back up.
1882 """
1883 if self.mass.closing:
1884 return
1885 # update all players that are using this control
1886 for player in list(self._players.values()):
1887 if control_id in (
1888 player.state.power_control,
1889 player.state.volume_control,
1890 player.state.mute_control,
1891 ) or (
1892 include_configured and control_id in self._configured_control_ids(player.player_id)
1893 ):
1894 self.mass.loop.call_soon(player.refresh_state)
1895
1896 def remove_player_control(self, control_id: str) -> None:
1897 """Remove a player_control from the player manager."""
1898 control = self._controls.pop(control_id, None)
1899 if control is None:
1900 return
1901 self.logger.info("PlayerControl removed: %s", control.name)
1902 # players configured to use this control still resolve to it until they are
1903 # refreshed, so let them fall back to their remaining options right away
1904 self.update_player_control(control_id)
1905
1906 def get_player_provider(self, player_id: str) -> PlayerProvider:
1907 """Return PlayerProvider for given player."""
1908 player = self._players[player_id]
1909 assert player # for type checker
1910 return player.provider
1911
1912 def get_active_queue(self, player: Player) -> PlayerQueue | None:
1913 """Return the current active queue for a player (if any)."""
1914 # account for player that is synced (sync child)
1915 if player.state.synced_to and player.state.synced_to != player.player_id:
1916 if sync_leader := self.get_player(player.state.synced_to):
1917 return self.get_active_queue(sync_leader)
1918 # handle active group player
1919 if player.state.active_group and player.state.active_group != player.player_id:
1920 if group_player := self.get_player(player.state.active_group):
1921 return self.get_active_queue(group_player)
1922 # active_source may be filled queue id (or None)
1923 active_source = player.state.active_source or player.player_id
1924 if active_queue := self.mass.player_queues.get(active_source):
1925 return active_queue
1926 # handle active protocol player with parent player queue
1927 if player.type == PlayerType.PROTOCOL and player.protocol_parent_id:
1928 if parent_player := self.mass.players.get_player(player.protocol_parent_id):
1929 return self.get_active_queue(parent_player)
1930 return None
1931
1932 async def set_group_volume(self, group_player: Player, volume_level: int) -> None:
1933 """
1934 Set the overall volume for a player group or synced players.
1935
1936 Uses interpolation to adjust all child volumes while preserving their
1937 relative balance. A snapshot of child volumes is cached on first call and
1938 used as the reference point for subsequent adjustments.
1939
1940 :param group_player: The group player or sync leader.
1941 :param volume_level: Target volume level (0..100).
1942 """
1943 cur_volume = group_player.state.group_volume
1944 if cur_volume is None:
1945 return
1946
1947 children: list[Player] = []
1948 for child_player in self.iter_group_members(
1949 group_player, only_powered=True, exclude_self=False
1950 ):
1951 if child_player.state.volume_control == PLAYER_CONTROL_NONE:
1952 continue
1953 children.append(child_player)
1954 if not children:
1955 return
1956
1957 # cache a snapshot of child volumes on the group player as reference for interpolation.
1958 # scaling up: each child interpolates from its snapshot value toward 100.
1959 # scaling down: each child interpolates from its snapshot value toward 0.
1960 # this ensures the relative balance is preserved and all children converge
1961 # to 0 and 100 at the extremes. the snapshot is invalidated when a child's
1962 # individual volume changes or group membership changes.
1963 snapshot: dict[str, int] | None = group_player.extra_data.get(ATTR_GROUP_VOLUME_SNAPSHOT)
1964 if snapshot is None or not all(c.player_id in snapshot for c in children):
1965 snapshot = {c.player_id: c.state.volume_level or 0 for c in children}
1966 group_player.extra_data[ATTR_GROUP_VOLUME_SNAPSHOT] = snapshot
1967
1968 base_group = max(snapshot.values())
1969
1970 coros = []
1971 for child_player in children:
1972 child_base = snapshot.get(child_player.player_id, 0)
1973 if volume_level >= base_group:
1974 # scaling up: interpolate each child from snapshot toward 100
1975 if base_group >= 100:
1976 new_child_volume = child_base
1977 else:
1978 progress = (volume_level - base_group) / (100 - base_group)
1979 new_child_volume = round(child_base + (100 - child_base) * progress)
1980 elif base_group == 0:
1981 new_child_volume = 0
1982 else:
1983 # scaling down: interpolate each child from snapshot toward 0
1984 progress = volume_level / base_group
1985 new_child_volume = round(child_base * progress)
1986 new_child_volume = max(0, min(100, new_child_volume))
1987 coros.append(self._handle_cmd_volume_set(child_player.player_id, new_child_volume))
1988 await asyncio.gather(*coros)
1989
1990 # notify active AudioSource once at the group level to prevent
1991 # feedback loops from per-child callbacks with different volume values
1992 if active := self._get_active_audio_source(group_player):
1993 audio_source, plugin_prov = active
1994 active_queue = self.get_active_queue(group_player)
1995 if active_queue is not None and active_queue.queue_id == group_player.player_id:
1996 await plugin_prov.on_volume_change(audio_source.item_id, volume_level)
1997
1998 def iter_group_members(
1999 self,
2000 group_player: Player,
2001 only_powered: bool = False,
2002 only_playing: bool = False,
2003 active_only: bool = False,
2004 exclude_self: bool = True,
2005 ) -> Iterator[Player]:
2006 """Get (child) players attached to a group player or syncgroup."""
2007 for child_id in list(group_player.state.group_members):
2008 if child_player := self.get_player(child_id, False):
2009 if not child_player.state.available or not child_player.state.enabled:
2010 continue
2011 if only_powered and child_player.state.powered is False:
2012 continue
2013 if active_only and child_player.state.active_group != group_player.player_id:
2014 continue
2015 if exclude_self and child_player.player_id == group_player.player_id:
2016 continue
2017 if only_playing and child_player.state.playback_state not in (
2018 PlaybackState.PLAYING,
2019 PlaybackState.PAUSED,
2020 ):
2021 continue
2022 yield child_player
2023
2024 def subscribe_player_state_update(
2025 self,
2026 callback: Callable[[Player, dict[str, tuple[Any, Any]]], None],
2027 ) -> Callable[[], None]:
2028 """
2029 Subscribe to player state update notifications.
2030
2031 The callback receives the Player and a dict of changed values
2032 (mapping attribute name to a (previous, new) tuple).
2033
2034 :param callback: Function to invoke for each player state update.
2035 :return: An unsubscribe function.
2036 """
2037 self._state_update_subscribers.append(callback)
2038
2039 def _unsub() -> None:
2040 with suppress(ValueError):
2041 self._state_update_subscribers.remove(callback)
2042
2043 return _unsub
2044
2045 @contextlib.asynccontextmanager
2046 async def wait_for_player_update(
2047 self,
2048 player_id: str,
2049 attribute_name: str | None = None,
2050 attribute_value: Any = _SENTINEL,
2051 timeout: float = 5.0,
2052 ) -> AsyncIterator[None]:
2053 """
2054 Async context manager that waits for a player state update.
2055
2056 Subscribes to player state updates on entry, runs the body (typically
2057 the action that triggers the expected update), then waits for a
2058 matching update on exit. If ``attribute_name`` and ``attribute_value``
2059 are both provided and the current value already matches at entry, the
2060 wait is skipped.
2061
2062 Example::
2063
2064 async with mass.players.wait_for_player_update(
2065 player_id, attribute_name="playback_state",
2066 attribute_value=PlaybackState.IDLE, timeout=5,
2067 ):
2068 await mass.players._handle_cmd_stop(player_id)
2069
2070 :param player_id: The player ID to wait for.
2071 :param attribute_name: Optional state attribute to watch for changes
2072 (e.g. ``"playback_state"``). If omitted, any state change satisfies
2073 the wait.
2074 :param attribute_value: Optional value the watched attribute must reach.
2075 Only meaningful in combination with ``attribute_name``.
2076 :param timeout: Maximum time to wait in seconds.
2077 """
2078 update_event = asyncio.Event()
2079
2080 def _on_state_update(player: Player, changed_values: dict[str, tuple[Any, Any]]) -> None:
2081 if player.player_id != player_id:
2082 return
2083 if attribute_name is None:
2084 update_event.set()
2085 return
2086 if attribute_name not in changed_values:
2087 return
2088 if attribute_value is _SENTINEL:
2089 update_event.set()
2090 return
2091 _prev, new_val = changed_values[attribute_name]
2092 if new_val == attribute_value:
2093 update_event.set()
2094
2095 # short-circuit when the desired value is already the current state
2096 already_satisfied = (
2097 attribute_name is not None
2098 and attribute_value is not _SENTINEL
2099 and (player := self.get_player(player_id)) is not None
2100 and getattr(player.state, attribute_name, _SENTINEL) == attribute_value
2101 )
2102
2103 unsub = self.subscribe_player_state_update(_on_state_update)
2104 try:
2105 yield
2106 if already_satisfied:
2107 return
2108 try:
2109 async with asyncio.timeout(timeout):
2110 await update_event.wait()
2111 except TimeoutError:
2112 self.logger.debug(
2113 "Timed out waiting for player update on %s (attr=%s value=%s)",
2114 player_id,
2115 attribute_name,
2116 attribute_value,
2117 )
2118 finally:
2119 unsub()
2120
2121 async def on_player_config_change(self, config: PlayerConfig, changed_keys: set[str]) -> None:
2122 """Call (by config manager) when the configuration of a player changes."""
2123 min_vol_changed = f"values/{CONF_MIN_VOLUME}" in changed_keys
2124 max_vol_changed = f"values/{CONF_MAX_VOLUME}" in changed_keys
2125 if min_vol_changed or max_vol_changed:
2126 raw_min = config.get_value(CONF_MIN_VOLUME)
2127 raw_max = config.get_value(CONF_MAX_VOLUME)
2128 min_vol = int(cast("int", raw_min)) if raw_min is not None else 0
2129 max_vol = int(cast("int", raw_max)) if raw_max is not None else 100
2130 if min_vol > max_vol:
2131 msg = "Minimum volume cannot exceed maximum volume"
2132 raise InvalidDataError(msg)
2133 player = self.get_player(config.player_id)
2134 player_provider = self.mass.get_provider(config.provider)
2135 player_disabled = ATTR_ENABLED in changed_keys and not config.enabled
2136 player_enabled = ATTR_ENABLED in changed_keys and config.enabled
2137
2138 if player_disabled and player and player.state.available:
2139 # edge case: ensure that the player is powered off if the player gets disabled
2140 if player.state.power_control != PLAYER_CONTROL_NONE:
2141 await self._handle_cmd_power(config.player_id, False)
2142 elif player.state.playback_state != PlaybackState.IDLE:
2143 await self.cmd_stop(config.player_id)
2144
2145 # signal player provider that the player got enabled/disabled
2146 if (player_enabled or player_disabled) and player_provider:
2147 assert isinstance(player_provider, PlayerProvider) # for type checking
2148 # Collect linked protocol IDs to cascade the enable/disable to.
2149 # Without this, a disabled native parent leaves its linked protocols
2150 # registered after restart; they then fail to find their parent and
2151 # get wrapped in a fresh Universal Player.
2152 cascade_protocol_ids: list[str] = []
2153 parent_is_protocol = player.state.type == PlayerType.PROTOCOL if player else False
2154 if not parent_is_protocol:
2155 if player and player.linked_output_protocols:
2156 cascade_protocol_ids = [
2157 link.output_protocol_id for link in player.linked_output_protocols
2158 ]
2159 else:
2160 cascade_protocol_ids = self._get_cached_protocol_ids(config.player_id)
2161 if player_disabled:
2162 player_provider.on_player_disabled(config.player_id)
2163 elif player_enabled:
2164 player_provider.on_player_enabled(config.player_id)
2165 for protocol_id in cascade_protocol_ids:
2166 protocol_raw = self.mass.config.get(f"{CONF_PLAYERS}/{protocol_id}")
2167 if not protocol_raw:
2168 continue
2169 if bool(protocol_raw.get("enabled", True)) == bool(player_enabled):
2170 continue
2171 self.mass.create_task(
2172 self.mass.config.save_player_config(
2173 protocol_id, {ATTR_ENABLED: bool(player_enabled)}
2174 )
2175 )
2176 return # enabling/disabling a player will be handled by the provider
2177
2178 if not player:
2179 return # guard against player not being registered (yet)
2180
2181 resume_queue: PlayerQueue | None = (
2182 self.mass.player_queues.get(player.state.active_source)
2183 if player.state.active_source
2184 else None
2185 )
2186
2187 # ensure player state gets updated with any updated config
2188 player.set_config(config)
2189 await player.on_config_updated()
2190 player.update_state()
2191 # if the PlayerQueue was playing, restart playback
2192 if resume_queue and resume_queue.state == PlaybackState.PLAYING:
2193 requires_restart = any(
2194 v for v in config.values.values() if v.key in changed_keys and v.requires_reload
2195 )
2196 if requires_restart:
2197 # always stop first to ensure the player uses the new config
2198 await self.mass.player_queues.stop(resume_queue.queue_id)
2199 self.mass.call_later(
2200 1, self.mass.player_queues.resume, resume_queue.queue_id, False
2201 )
2202
2203 async def on_player_dsp_change(self, player_id: str) -> None:
2204 """Call (by config manager) when the DSP settings of a player change."""
2205 # signal player provider that the config changed
2206 if not (player := self.get_player(player_id)):
2207 return
2208 if player.state.playback_state == PlaybackState.PLAYING:
2209 self.logger.info("Restarting playback of Player %s after DSP change", player_id)
2210 # this will restart the queue stream/playback
2211 if self.get_active_queue(player):
2212 self.mass.call_later(
2213 0, self.mass.player_queues.resume, player.state.active_source, False
2214 )
2215 return
2216 # if the player is not using a queue, we need to stop and start playback
2217 await self.cmd_stop(player_id)
2218 await self.cmd_play(player_id)
2219
2220 def schedule_active_output_protocol_clear(self, player: Player) -> None:
2221 """
2222 Clear the player's active output protocol once it stops playing.
2223
2224 A device may keep reporting PLAYING for a short while after a stop
2225 command, so the clear is deferred until the player reports IDLE (with a
2226 timeout as fallback). Starting a new session cancels the pending clear
2227 (see Player.set_active_output_protocol).
2228
2229 :param player: The player whose active output protocol must be cleared.
2230 """
2231 # Deduplicated per player via task_id: if a clear is already pending we
2232 # keep it, so the single tracked task stays cancellable by a new session.
2233 self.mass.create_task(
2234 self._clear_active_output_protocol_when_idle(player),
2235 task_id=f"clear_active_protocol_{player.player_id}",
2236 )
2237
2238 def __iter__(self) -> Iterator[Player]:
2239 """Iterate over all players."""
2240 return iter(self._players.values())
2241
2242 async def _release_player_for_play_media(self, player: Player) -> None:
2243 """
2244 Release a captured player so a play_media command can target it directly.
2245
2246 :param player: The captured player to release.
2247 """
2248 # Strategy is picked from how the player is currently captured:
2249 # synced_to → unsync this player (cmd_ungroup)
2250 # dynamic group member → remove from group via cmd_set_members
2251 # static group member → dissolve the whole group (power off if it
2252 # has a real power control, otherwise stop)
2253 # In every branch we wait for the relevant state attribute to actually
2254 # clear before returning. Providers (Sonos in particular) reject a
2255 # play_media on a player whose synced_to/active_group is still set
2256 # locally even though the release command has been acknowledged.
2257 if player.state.synced_to:
2258 self.logger.debug(
2259 "Unsyncing %s from %s to honor explicit play_media target",
2260 player.state.name,
2261 player.state.synced_to,
2262 )
2263 async with self.wait_for_player_update(
2264 player.player_id,
2265 attribute_name="synced_to",
2266 attribute_value=None,
2267 timeout=5,
2268 ):
2269 await self.cmd_ungroup(player.player_id)
2270 return
2271 if not player.state.active_group:
2272 return
2273 group = self.get_player(player.state.active_group)
2274 if group is None:
2275 return
2276 is_dynamic_member = (
2277 PlayerFeature.SET_MEMBERS in group.state.supported_features
2278 and player.player_id not in group.state.static_group_members
2279 )
2280 if is_dynamic_member:
2281 self.logger.debug(
2282 "Removing %s from dynamic group %s to honor explicit play_media target",
2283 player.state.name,
2284 group.state.name,
2285 )
2286 async with self.wait_for_player_update(
2287 player.player_id,
2288 attribute_name="active_group",
2289 attribute_value=None,
2290 timeout=5,
2291 ):
2292 await self.cmd_set_members(group.player_id, player_ids_to_remove=[player.player_id])
2293 return
2294 # static member: a single member can't be released, so the whole
2295 # group must dissolve. Prefer cmd_power when an explicit power
2296 # control is set so the user-visible state stays consistent.
2297 async with self.wait_for_player_update(
2298 player.player_id,
2299 attribute_name="active_group",
2300 attribute_value=None,
2301 timeout=5,
2302 ):
2303 if group.state.power_control != PLAYER_CONTROL_NONE and group.state.powered:
2304 self.logger.debug(
2305 "Powering off %s to honor explicit play_media target on %s",
2306 group.state.name,
2307 player.state.name,
2308 )
2309 await self._handle_cmd_power(group.player_id, False)
2310 else:
2311 self.logger.debug(
2312 "Stopping %s to honor explicit play_media target on %s",
2313 group.state.name,
2314 player.state.name,
2315 )
2316 await self._handle_cmd_stop(group.player_id)
2317
2318 def _mirrors_parent_media(self, player: Player) -> bool:
2319 """
2320 Return True if the player's current_media is taken from another player.
2321
2322 Grouped/synced members and protocol children mirror their parent's
2323 current_media (palette included), so they must not resolve it themselves.
2324
2325 :param player: The player to check.
2326 """
2327 state = player.state
2328 # a self-referential active_group/synced_to is not a real parent (mirror the
2329 # != self guard in Player.__final_current_media), so it must not skip resolution
2330 parent_id = state.active_group or state.synced_to
2331 if parent_id and parent_id != player.player_id:
2332 return True
2333 return state.type == PlayerType.PROTOCOL and player.protocol_parent_id is not None
2334
2335 def _schedule_palette_fetch(
2336 self, player_id: str, image_url: str | None, *, trigger_update: bool = True
2337 ) -> None:
2338 """
2339 Kick off an async palette extraction for an image URL.
2340
2341 :param player_id: Player the palette is scoped to (used for task dedup).
2342 :param image_url: Image URL to extract from. No-op when empty or already cached.
2343 :param trigger_update: When True, re-emit player state once palette is ready
2344 (current track). When False, only warm the cache (prefetch).
2345 """
2346 if not image_url:
2347 return
2348 # Key the task on the image (not just the player) so a track change always
2349 # schedules a fetch for the new image instead of being dropped by an in-flight
2350 # fetch for the previous one; repeated schedules for the same image still dedupe.
2351 slot = "current" if trigger_update else "next"
2352 self.mass.create_task(
2353 self._fetch_palette(player_id, image_url, trigger_update=trigger_update),
2354 task_id=f"palette_fetch_{player_id}_{slot}_{image_url}",
2355 abort_existing=False,
2356 )
2357
2358 async def _fetch_palette(self, player_id: str, image_url: str, *, trigger_update: bool) -> None:
2359 palette = await get_palette_for_url(self.mass, image_url)
2360 if palette is None or not trigger_update:
2361 return # prefetch only warms the cache controller; nothing to attach
2362 player = self.get_player(player_id)
2363 if player is None:
2364 return
2365 current = player.state.current_media
2366 if current is None or current.image_url != image_url:
2367 return # media changed while fetching
2368 # Carry the palette on player state so the (sync) serialization reads it back.
2369 player.set_resolved_palette(image_url, palette)
2370 # Avoid trigger_player_update so a concurrent state-change debounce
2371 # doesn't cancel our timer via the shared player_update_state task_id.
2372 self.mass.call_later(
2373 0,
2374 player.update_state,
2375 force_update=True,
2376 task_id=f"palette_player_update_{player_id}",
2377 )
2378
2379 def _schedule_next_queue_item_palette_prefetch(
2380 self, player_id: str, current_media: PlayerMedia
2381 ) -> None:
2382 """Warm the palette cache for the next queue item so it's hot at transition."""
2383 queue_id, item_id = current_media.source_id, current_media.queue_item_id
2384 if not queue_id or not item_id:
2385 return
2386 next_item = self.mass.player_queues.get_next_item(queue_id, item_id)
2387 if next_item is None or not next_item.image:
2388 return
2389 next_url = self.mass.metadata.get_image_url(
2390 next_item.image, size=512, prefer_stream_server=True
2391 )
2392 self._schedule_palette_fetch(player_id, next_url, trigger_update=False)
2393
2394 def _configured_control_ids(self, player_id: str) -> set[str]:
2395 """Return the player control ids the given player's config selects."""
2396 return {
2397 str(value)
2398 for conf_key in (CONF_POWER_CONTROL, CONF_VOLUME_CONTROL, CONF_MUTE_CONTROL)
2399 if (value := self.mass.config.get_raw_player_config_value(player_id, conf_key))
2400 }
2401
2402 def _get_volume_limits(self, player_id: str) -> tuple[int, int]:
2403 """Get the configured min/max volume limits for a player."""
2404 min_volume = int(
2405 cast(
2406 "int",
2407 self.mass.config.get_raw_player_config_value(
2408 player_id, CONF_MIN_VOLUME, CONF_ENTRY_MIN_VOLUME.default_value
2409 ),
2410 )
2411 )
2412 max_volume = int(
2413 cast(
2414 "int",
2415 self.mass.config.get_raw_player_config_value(
2416 player_id, CONF_MAX_VOLUME, CONF_ENTRY_MAX_VOLUME.default_value
2417 ),
2418 )
2419 )
2420 return min_volume, max_volume
2421
2422 def _enforce_volume_limits(self, player: Player) -> None:
2423 """Clamp device volume to min/max range when changed externally."""
2424 player_id = player.player_id
2425 min_volume, max_volume = self._get_volume_limits(player_id)
2426 if min_volume == 0 and max_volume == 100:
2427 return
2428 # state.volume_level is the resolved logical volume, available for all
2429 # volume control types; a device volume outside the configured range
2430 # surfaces here as a value outside 0-100 (scaling does not clamp)
2431 logical_volume = player.state.volume_level
2432 if logical_volume is None or 0 <= logical_volume <= 100:
2433 return
2434 clamped = max(0, min(100, logical_volume))
2435 # correct via the regular volume-set path so scaling and redirection apply
2436 self.mass.create_task(self._handle_cmd_volume_set(player_id, clamped))
2437
2438 def _forward_state_update(
2439 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2440 ) -> None:
2441 """Forward a player state update to related players (groups, sync parent, protocols)."""
2442 # TODO: make this fan-out change-aware (skip relatives that derive nothing from
2443 # the changed fields) once reverse indexes for synced_to/active_group exist.
2444 # Propagate group or sync-leader updates to child players.
2445 if player.state.group_members:
2446 for child_player in self.iter_group_members(player, exclude_self=True):
2447 if player.type == PlayerType.GROUP:
2448 child_player.on_group_updated(player, changed_values)
2449 else:
2450 child_player.on_sync_parent_updated(player, changed_values)
2451 # update/signal group player(s) when a member updates. A sync leader is a member of the
2452 # group player that formed the sync group and gaining members of its own does not change
2453 # that: a group player mirrors its leader, so it depends on exactly these updates.
2454 for group_player in self._get_player_groups(player):
2455 group_player.on_group_member_updated(player, changed_values)
2456
2457 # update/signal manually sync-parent player when child updates
2458 if (_sync_parent_id := player.state.synced_to) and (
2459 _sync_parent := self.get_player(_sync_parent_id)
2460 ):
2461 self.trigger_player_update(_sync_parent.player_id)
2462 # If this is a protocol player, forward the state update to the parent player
2463 if (
2464 player.type == PlayerType.PROTOCOL
2465 and player.protocol_parent_id
2466 and (_protocol_parent := self.mass.players.get_player(player.protocol_parent_id))
2467 ):
2468 _protocol_parent.on_protocol_player_updated(player, changed_values)
2469 # If this is a parent player with linked protocols, forward state updates
2470 # to linked protocol players so their state reflects parent dependencies
2471 if player.state.type != PlayerType.PROTOCOL and player.linked_output_protocols:
2472 for linked in player.linked_output_protocols:
2473 if protocol_player := self.mass.players.get_player(linked.output_protocol_id):
2474 protocol_player.on_protocol_parent_updated(player, changed_values)
2475
2476 def _invalidate_group_volume_snapshot(self, player_id: str) -> None:
2477 """Clear the cached group volume snapshot for all groups this player belongs to."""
2478 player = self.get_player(player_id)
2479 if not player:
2480 return
2481 if player.state.group_members:
2482 player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2483 for group_player in self._get_player_groups(player):
2484 group_player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2485 if player.state.synced_to and (leader := self.get_player(player.state.synced_to)):
2486 leader.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2487
2488 def _dispatch_state_update_subscribers(
2489 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2490 ) -> None:
2491 """Notify all internal subscribers of a player state update."""
2492 for subscriber in list(self._state_update_subscribers):
2493 try:
2494 subscriber(player, changed_values)
2495 except Exception:
2496 self.logger.exception(
2497 "Error in player state update subscriber for %s", player.player_id
2498 )
2499
2500 async def _wait_for_playback_state(
2501 self,
2502 player: Player,
2503 wanted_state: PlaybackState,
2504 timeout: float,
2505 minimal_time: float = 0,
2506 ) -> None:
2507 """Wait for a player to reach a playback state, with optional minimum wait time."""
2508 start_timestamp = time.time()
2509 async with self.wait_for_player_update(
2510 player.player_id,
2511 attribute_name="playback_state",
2512 attribute_value=wanted_state,
2513 timeout=timeout,
2514 ):
2515 pass
2516 elapsed = time.time() - start_timestamp
2517 if elapsed < minimal_time:
2518 await asyncio.sleep(minimal_time - elapsed)
2519
2520 async def _clear_active_output_protocol_when_idle(self, player: Player) -> None:
2521 """Wait for the player to stop playing, then clear its active output protocol."""
2522 await self._wait_for_playback_state(player, PlaybackState.IDLE, timeout=10)
2523 player.set_active_output_protocol(None)
2524
2525 def _handle_membership_cleanup_on_state_change(
2526 self, player: Player, changed_values: dict[str, tuple[Any, Any]]
2527 ) -> None:
2528 """Detach a player from its (sync)groups when a state change requires it."""
2529 # A player that became unavailable or disabled can no longer be commanded,
2530 # so we drop it from its parent group/leader directly.
2531 became_inactive = (
2532 ATTR_AVAILABLE in changed_values and changed_values[ATTR_AVAILABLE][1] is False
2533 ) or (ATTR_ENABLED in changed_values and changed_values[ATTR_ENABLED][1] is False)
2534 if became_inactive and (player.state.active_group or player.state.synced_to):
2535 self.mass.create_task(self._cleanup_player_memberships(player.player_id))
2536
2537 # A player whose power was turned off outside of an MA power command (e.g. its
2538 # linked power control was switched off directly) must be unsynced too. We act
2539 # only on an explicit on->off transition, leaving players without power control
2540 # (powered == None) untouched. The player is still reachable here, so we route
2541 # through cmd_ungroup which also transfers leadership when it is a sync leader.
2542 if (
2543 changed_values.get(ATTR_POWERED) == (True, False)
2544 and player.state.type == PlayerType.PLAYER
2545 and (player.state.synced_to or player.state.active_group or player.state.group_members)
2546 ):
2547 self.mass.create_task(self.cmd_ungroup(player.player_id))
2548
2549 async def _cleanup_player_memberships(self, player_id: str) -> None:
2550 """Ensure a player is detached from any groups or syncgroups."""
2551 if not (player := self.get_player(player_id)):
2552 return
2553 with suppress(UnsupportedFeaturedException, PlayerCommandFailed, PlayerUnavailableError):
2554 if parent_id := (player.state.active_group or player.state.synced_to):
2555 # the player is part of a (permanent) groupplayer and the user tries to ungroup
2556 if parent_player := self.get_player(parent_id):
2557 await self._handle_set_members(parent_player, player_ids_to_remove=[player_id])
2558 return
2559
2560 def _get_player_with_redirect(self, player_id: str) -> Player:
2561 """Get player with check if playback related command should be redirected."""
2562 player = self.get_player(player_id, True)
2563 assert player is not None # for type checking
2564 if player.state.synced_to and (sync_leader := self.get_player(player.state.synced_to)):
2565 self.logger.info(
2566 "Player %s is synced to %s and can not accept "
2567 "playback related commands itself, "
2568 "redirected the command to the sync leader.",
2569 player.name,
2570 sync_leader.name,
2571 )
2572 return sync_leader
2573 if player.state.active_group and (
2574 active_group := self.get_player(player.state.active_group)
2575 ):
2576 self.logger.info(
2577 "Player %s is part of a playergroup and can not accept "
2578 "playback related commands itself, "
2579 "redirected the command to the group leader.",
2580 player.name,
2581 )
2582 return active_group
2583 return player
2584
2585 def _get_active_audio_source(self, player: Player) -> tuple[AudioSource, PluginProvider] | None:
2586 """
2587 Return the active AudioSource and its owning PluginProvider for a player.
2588
2589 Returns None when the player's active queue item is not a MediaType.AUDIO_SOURCE
2590 or when the owning plugin provider is no longer available.
2591
2592 :param player: The player whose active queue to inspect.
2593 """
2594 active_queue = self.get_active_queue(player)
2595 if active_queue is None:
2596 return None
2597 current_item = active_queue.current_item
2598 if current_item is None or current_item.media_item is None:
2599 return None
2600 media_item = current_item.media_item
2601 # isinstance check defends against a non-AudioSource subclass that
2602 # somehow has media_type=AUDIO_SOURCE set (mutated or constructed wrong)
2603 # — the media_type guard alone would let it through and crash later.
2604 if not isinstance(media_item, AudioSource):
2605 return None
2606 provider = self.mass.get_provider(media_item.provider)
2607 if not isinstance(provider, PluginProvider):
2608 return None
2609 # Belt-and-suspenders: a queue item carrying media_type=AUDIO_SOURCE
2610 # can only have come from a provider that declared the feature, but
2611 # a feature flag flipped off at runtime (provider reload, config
2612 # change) would leave on_source_control / on_volume_change raising
2613 # NotImplementedError out of cmd_play / cmd_pause. Skip cleanly.
2614 if ProviderFeature.AUDIO_SOURCE not in provider.supported_features:
2615 return None
2616 return media_item, provider
2617
2618 def _get_player_groups(self, player: Player) -> Iterator[Player]:
2619 """
2620 Return all group players the given player is a member of.
2621
2622 :param player: The player to look up the group memberships for.
2623 """
2624 # A group player mirrors its members, so it is also included while unavailable -
2625 # skipping it there is exactly how its state goes stale.
2626 player_id = player.player_id
2627 for _player in self.iter_players():
2628 if _player.player_id == player_id:
2629 continue
2630 if _player.state.type != PlayerType.GROUP:
2631 continue
2632 if player_id in _player.state.group_members:
2633 yield _player
2634
2635 # Protocol linking methods are provided by ProtocolLinkingMixin (protocol_linking.py)
2636
2637 def _repair_protocol_parent_links(self) -> None:
2638 """
2639 Repair protocol parent links in player configs on startup.
2640
2641 Scans player configs with a protocol_parent_id set and clears parent_ids
2642 that point to player configs that no longer exist (e.g., deleted universal
2643 players). A valid parent link also proves the player is a protocol child,
2644 so a stale player_type (left behind by an aborted registration) is healed.
2645 """
2646 all_player_configs = self.mass.config.get(CONF_PLAYERS, {})
2647 for player_id, player_config in all_player_configs.items():
2648 values = player_config.get("values") or {}
2649 parent_id = values.get(CONF_PROTOCOL_PARENT_ID)
2650 if not parent_id:
2651 continue
2652 # Check if parent config still exists
2653 parent_config = all_player_configs.get(parent_id)
2654 if not parent_config:
2655 self.logger.debug(
2656 "Clearing stale protocol_parent_id %s for %s (parent config deleted)",
2657 parent_id,
2658 player_id,
2659 )
2660 conf_key = f"{CONF_PLAYERS}/{player_id}/values/{CONF_PROTOCOL_PARENT_ID}"
2661 self.mass.config.set(conf_key, None)
2662 continue
2663 if player_config.get("player_type") != PlayerType.PROTOCOL.value:
2664 self.logger.info(
2665 "Repairing player type of %s - linked as protocol child of %s",
2666 player_id,
2667 parent_id,
2668 )
2669 self.mass.config.set_player_type(player_id, PlayerType.PROTOCOL)
2670
2671 async def _fix_group_member_configs(self) -> None:
2672 """
2673 Fix stale protocol player IDs in sync group member configs.
2674
2675 When a sync group references a protocol player ID instead of
2676 the parent player ID, correct it using the cached protocol parent mapping.
2677 """
2678 all_player_configs = self.mass.config.get(CONF_PLAYERS, {})
2679 total_fixes = 0
2680 fixed_groups: list[str] = []
2681
2682 for group_id, group_config in list(all_player_configs.items()):
2683 if group_config.get("provider") != "sync_group":
2684 continue
2685 old_members: list[str] = group_config.get("values", {}).get(CONF_GROUP_MEMBERS, [])
2686 if not old_members:
2687 continue
2688
2689 new_members: list[str] = []
2690 changes = 0
2691 for member_id in old_members:
2692 parent_id = self._get_cached_protocol_parent_id(member_id)
2693 corrected_id = parent_id or member_id
2694 if corrected_id != member_id:
2695 changes += 1
2696 self.logger.debug(
2697 "Sync group %s: corrected member %s -> %s",
2698 group_id,
2699 member_id,
2700 corrected_id,
2701 )
2702 if corrected_id not in new_members:
2703 new_members.append(corrected_id)
2704
2705 if changes:
2706 self.mass.config.set_raw_player_config_value(
2707 group_id, CONF_GROUP_MEMBERS, new_members
2708 )
2709 total_fixes += changes
2710 fixed_groups.append(group_id)
2711
2712 for group_id in fixed_groups:
2713 if (group_player := self.get_player(group_id)) and group_player.available:
2714 await group_player.on_config_updated()
2715
2716 if total_fixes:
2717 self.logger.info(
2718 "Fixed %d stale member reference(s) across %d sync group(s)",
2719 total_fixes,
2720 len(fixed_groups),
2721 )
2722
2723 async def _poll_players(self) -> None:
2724 """Background task that polls players for updates."""
2725 while True:
2726 for player in list(self._players.values()):
2727 # if the player is playing, update elapsed time every tick
2728 # to ensure the queue has accurate details
2729 player_playing = player.state.playback_state == PlaybackState.PLAYING
2730 if player_playing and player.type != PlayerType.PROTOCOL:
2731 self.mass.call_later(
2732 0.5,
2733 self.mass.player_queues.on_player_update,
2734 player,
2735 {"corrected_elapsed_time": (None, player.state.corrected_elapsed_time)},
2736 task_id=f"queue_on_player_update_{player.player_id}",
2737 )
2738 # Poll player;
2739 if not player.needs_poll:
2740 continue
2741 try:
2742 last_poll: float = player.extra_data[ATTR_LAST_POLL]
2743 except KeyError:
2744 last_poll = 0.0
2745 if (self.mass.loop.time() - last_poll) < player.poll_interval:
2746 continue
2747 player.extra_data[ATTR_LAST_POLL] = self.mass.loop.time()
2748 try:
2749 await player.poll()
2750 except Exception as err:
2751 self.logger.warning(
2752 "Error while requesting latest state from player %s: %s",
2753 player.state.name,
2754 str(err),
2755 exc_info=err if self.logger.isEnabledFor(10) else None,
2756 )
2757 # Yield to event loop to prevent blocking
2758 await asyncio.sleep(0)
2759 await asyncio.sleep(1)
2760
2761 def _handle_group_dsp_change(
2762 self, player: Player, prev_group_members: list[str], new_group_members: list[str]
2763 ) -> None:
2764 """Handle DSP reload when group membership changes."""
2765 # reset cached group volume snapshot since membership changed
2766 player.extra_data.pop(ATTR_GROUP_VOLUME_SNAPSHOT, None)
2767 prev_child_count = len(prev_group_members)
2768 new_child_count = len(new_group_members)
2769 is_player_group = player.state.type == PlayerType.GROUP
2770
2771 # handle special case for PlayerGroups: since there are no leaders,
2772 # DSP still always work with a single player in the group.
2773 multi_device_dsp_threshold = 1 if is_player_group else 0
2774
2775 prev_is_multiple_devices = prev_child_count > multi_device_dsp_threshold
2776 new_is_multiple_devices = new_child_count > multi_device_dsp_threshold
2777
2778 if prev_is_multiple_devices == new_is_multiple_devices:
2779 return # no change in multi-device status
2780
2781 supports_multi_device_dsp = (
2782 PlayerFeature.MULTI_DEVICE_DSP in player.state.supported_features
2783 )
2784
2785 dsp_enabled: bool
2786 if player.state.type == PlayerType.GROUP:
2787 # Since player groups do not have leaders, we will use the only child
2788 # that was in the group before and after the change
2789 if prev_is_multiple_devices:
2790 if childs := new_group_members:
2791 # We shrank the group from multiple players to a single player
2792 # So the now only child will control the DSP
2793 dsp_enabled = self.mass.config.get_player_dsp_config(childs[0]).enabled
2794 else:
2795 dsp_enabled = False
2796 elif childs := prev_group_members:
2797 # We grew the group from a single player to multiple players,
2798 # let's see if the previous single player had DSP enabled
2799 dsp_enabled = self.mass.config.get_player_dsp_config(childs[0]).enabled
2800 else:
2801 dsp_enabled = False
2802 else:
2803 dsp_enabled = self.mass.config.get_player_dsp_config(player.player_id).enabled
2804
2805 if dsp_enabled and not supports_multi_device_dsp:
2806 # We now know that the group configuration has changed so:
2807 # - multi-device DSP is not supported
2808 # - we switched from a group with multiple players to a single player
2809 # (or vice versa)
2810 # - the leader has DSP enabled
2811 self.mass.create_task(self.mass.players.on_player_dsp_change(player.player_id))
2812
2813 def _check_external_source_takeover(self, player: Player) -> None:
2814 """
2815 Handle when an external source takes over playback on a player.
2816
2817 When a player has an active grouped output protocol (e.g., AirPlay group) and
2818 an external source (e.g., Spotify Connect, TV input) takes over playback,
2819 we need to clear the active output protocol and ungroup the protocol players.
2820
2821 This prevents the situation where the player appears grouped via protocol
2822 but is actually playing from a different source.
2823
2824 :param player: The player whose active_source changed.
2825 """
2826 # Only relevant for non-protocol players
2827 if player.type == PlayerType.PROTOCOL:
2828 return
2829
2830 # Not a takeover if the player is not actively playing
2831 if player.playback_state != PlaybackState.PLAYING:
2832 return
2833
2834 # Only relevant if we have an active output protocol (not native)
2835 if not player.active_output_protocol or player.active_output_protocol == "native":
2836 return
2837
2838 new_source = player.state.active_source
2839
2840 # Check if new source is external (not MA-managed)
2841 if self._is_ma_managed_source(player, new_source):
2842 return
2843
2844 # Get the active protocol player
2845 protocol_player = self.get_player(player.active_output_protocol)
2846 if not protocol_player:
2847 return
2848
2849 # If the source matches the active protocol's domain, it's expected - not a takeover
2850 # e.g., source "airplay" when using AirPlay protocol is normal
2851 if new_source and new_source.lower() == protocol_player.provider.domain.lower():
2852 return
2853
2854 if (
2855 new_source
2856 and new_source.lower() in ("airplay", "cast", "chromecast", "network")
2857 and protocol_player.provider.domain.lower() == "sendspin"
2858 ):
2859 # Special case for Sendspin bridge: if the new source matches cast or airplay and the
2860 # active protocol is Sendspin, we consider this a normal behavior and not a takeover
2861 return
2862
2863 # Confirmed external source takeover
2864 self.logger.info(
2865 "External source '%s' took over on %s while playing via protocol %s - "
2866 "clearing active output protocol and ungrouping",
2867 new_source,
2868 player.display_name,
2869 protocol_player.provider.domain,
2870 )
2871
2872 # Set active output protocol to native
2873 player.set_active_output_protocol("native")
2874
2875 # Ungroup the protocol player (async task)
2876 self.mass.create_task(protocol_player.ungroup())
2877
2878 def _is_ma_managed_source(self, player: Player, source: str | None) -> bool:
2879 """
2880 Check if a source is managed by Music Assistant.
2881
2882 MA-managed sources include:
2883 - None (=autodetect, no source explicitly set by player)
2884 - The player's own ID (MA queue)
2885 - Any active queue ID
2886 - Any plugin source ID
2887
2888 :param player: The player to check.
2889 :param source: The source ID to check.
2890 :return: True if the source is MA-managed, False if external.
2891 """
2892 if source is None:
2893 return True
2894
2895 # Player's own ID means MA queue is active
2896 if source == player.player_id:
2897 return True
2898
2899 # Check if it's a known queue ID
2900 return self.mass.player_queues.get(source) is not None
2901
2902 def _schedule_update_all_players(self, delay: float = 2.0) -> None:
2903 """
2904 Schedule a debounced update of all players' state.
2905
2906 Used when a new player is registered to ensure all existing players
2907 update their dynamic properties (like can_group_with) that may have changed.
2908
2909 :param delay: Delay in seconds before triggering updates (default 2.0).
2910 """
2911 if self.mass.closing:
2912 return
2913
2914 for player in self.all_players(
2915 return_unavailable=True,
2916 return_disabled=False,
2917 return_protocol_players=True,
2918 ):
2919 self.trigger_player_update(player.player_id, debounce_delay=delay)
2920
2921 async def _auto_ungroup_if_synced(self, player: Player, log_context: str) -> None:
2922 """
2923 Automatically ungroup a player if it's synced to another player.
2924
2925 :param player: The player to check and potentially ungroup.
2926 :param log_context: Additional context for the log message (e.g., target player name).
2927 """
2928 if not player.state.synced_to and not player.state.active_group:
2929 return
2930 self.logger.info(
2931 "Player %s is already synced to %s, ungrouping it first before %s",
2932 player.name,
2933 player.state.synced_to or player.state.active_group,
2934 log_context,
2935 )
2936 # Use internal _handle_set_members to avoid deadlocking on the play lock
2937 # (we're already inside a cmd_set_members chain that holds a play lock).
2938 synced_to = player.state.synced_to or player.state.active_group
2939 if synced_to and (parent := self.get_player(synced_to)):
2940 try:
2941 async with self.wait_for_player_update(player.player_id, timeout=5):
2942 await self._handle_set_members(parent, player_ids_to_remove=[player.player_id])
2943 except asyncio.CancelledError:
2944 raise
2945 except Exception:
2946 self.logger.warning(
2947 "Failed to auto-ungroup %s from %s, proceeding anyway",
2948 player.name,
2949 synced_to,
2950 )
2951
2952 async def _handle_set_members(
2953 self,
2954 parent_player: Player,
2955 player_ids_to_add: list[str] | None = None,
2956 player_ids_to_remove: list[str] | None = None,
2957 ) -> None:
2958 """
2959 Handle the actual set_members logic.
2960
2961 Skips permission checks and locking (internal use only).
2962
2963 :param parent_player: The parent player to add/remove members to/from.
2964 :param player_ids_to_add: List of player_id's to add to the parent player.
2965 :param player_ids_to_remove: List of player_id's to remove from the parent player.
2966 """
2967 target_player = parent_player.player_id
2968 # handle the sync leader being removed from itself: either transfer leadership
2969 # to a remaining member (keeping playback alive) or dissolve the group entirely
2970 should_stop = False
2971 if player_ids_to_remove and target_player in player_ids_to_remove:
2972 remaining_members = [
2973 m
2974 for m in parent_player.state.group_members
2975 if m != target_player
2976 and m not in player_ids_to_remove
2977 and (member := self.get_player(m))
2978 and member.state.available
2979 ]
2980 active_queue = self.get_active_queue(parent_player)
2981 if remaining_members and active_queue and active_queue.state != PlaybackState.IDLE:
2982 # transfer leadership to a remaining member instead of dissolving
2983 await self._transfer_ad_hoc_leadership(parent_player, remaining_members)
2984 return
2985 self.logger.info(
2986 "Dissolving sync group of player %s as it is being removed from itself",
2987 parent_player.name,
2988 )
2989 player_ids_to_add = None
2990 player_ids_to_remove = [
2991 x for x in parent_player.state.group_members if x != target_player
2992 ]
2993 should_stop = True
2994 # filter all player ids on compatibility and availability
2995 final_player_ids_to_add: list[str] = []
2996 for child_player_id in player_ids_to_add or []:
2997 if child_player_id == target_player:
2998 continue
2999 if child_player_id in final_player_ids_to_add:
3000 continue
3001 if (
3002 not (child_player := self.get_player(child_player_id))
3003 or not child_player.state.available
3004 ):
3005 self.logger.warning("Player %s is not available", child_player_id)
3006 continue
3007
3008 # check if player can be synced/grouped with the target player
3009 # state.can_group_with already handles all expansion and translation
3010 if child_player_id not in parent_player.state.can_group_with:
3011 self.logger.warning(
3012 "Player %s can not be grouped with %s",
3013 child_player.name,
3014 parent_player.name,
3015 )
3016 continue
3017
3018 if (
3019 child_player.state.synced_to
3020 and child_player.state.synced_to == target_player
3021 and child_player_id in parent_player.state.group_members
3022 ):
3023 continue # already synced to this target
3024
3025 # also skip if the child is part of this group via its sync leader
3026 # (e.g. synced to the sync leader of this syncgroup)
3027 if (
3028 child_player.state.active_group == target_player
3029 and child_player_id in parent_player.state.group_members
3030 ):
3031 continue
3032
3033 # handle edge case: child player is synced to a different player
3034 # automatically ungroup it first and wait for state to propagate
3035 # but not if the child is already part of this group (via its sync leader)
3036 if child_player.state.synced_to and target_player not in {
3037 child_player.state.synced_to,
3038 child_player.state.active_group,
3039 }:
3040 await self._auto_ungroup_if_synced(child_player, f"joining {parent_player.name}")
3041
3042 # power on the player if needed
3043 if (
3044 not child_player.state.powered
3045 and child_player.state.power_control != PLAYER_CONTROL_NONE
3046 ):
3047 await self._handle_cmd_power(child_player.player_id, True)
3048 # if we reach here, all checks passed
3049 final_player_ids_to_add.append(child_player_id)
3050
3051 # process player ids to remove and filter out invalid/unavailable players and edge cases
3052 final_player_ids_to_remove: list[str] = []
3053 if player_ids_to_remove:
3054 for child_player_id in player_ids_to_remove:
3055 if child_player_id in parent_player.state.group_members:
3056 final_player_ids_to_remove.append(child_player_id)
3057 continue
3058 # also accept the removal if the child player itself reports
3059 # being synced to this parent - handles race conditions where the
3060 # parent's group_members state is stale/not yet updated
3061 child_player = self.get_player(child_player_id)
3062 if child_player and child_player.state.synced_to == target_player:
3063 final_player_ids_to_remove.append(child_player_id)
3064 continue
3065
3066 # Forward command to the appropriate player after all (base) sanity checks
3067 # GROUP players (sync_group, universal_group) manage their own members internally
3068 # and don't need protocol translation - call their set_members directly
3069 if (
3070 parent_player.type == PlayerType.GROUP
3071 and PlayerFeature.SET_MEMBERS in parent_player.state.supported_features
3072 ):
3073 await parent_player.set_members(
3074 player_ids_to_add=final_player_ids_to_add,
3075 player_ids_to_remove=final_player_ids_to_remove,
3076 )
3077 return
3078 # For regular players, handle protocol selection and translation
3079 await self._handle_set_members_with_protocols(
3080 parent_player, final_player_ids_to_add, final_player_ids_to_remove
3081 )
3082
3083 if should_stop:
3084 # Stop playback on the player if it is being removed from itself
3085 await self._handle_cmd_stop(parent_player.player_id)
3086
3087 async def _handle_set_members_with_protocols(
3088 self,
3089 parent_player: Player,
3090 player_ids_to_add: list[str],
3091 player_ids_to_remove: list[str],
3092 ) -> None:
3093 """
3094 Handle set_members considering protocol and native members.
3095
3096 Skips permission checks, locking, and all redirect logic (internal use only).
3097 Translates visible player IDs to protocol player IDs when appropriate,
3098 and forwards to the correct player's set_members.
3099
3100 :param parent_player: The parent player to add/remove members to/from.
3101 :param player_ids_to_add: List of visible player IDs to add as members.
3102 :param player_ids_to_remove: List of visible player IDs to remove from members.
3103 """
3104 # Get parent's active protocol domain and player if available
3105 parent_protocol_domain = None
3106 parent_protocol_player = None
3107 if (
3108 parent_player.active_output_protocol
3109 and parent_player.active_output_protocol != "native"
3110 ):
3111 parent_protocol_player = self.get_player(parent_player.active_output_protocol)
3112 if parent_protocol_player:
3113 parent_protocol_domain = parent_protocol_player.provider.domain
3114
3115 self.logger.debug(
3116 "set_members on %s: active_protocol=%s, adding=%s, removing=%s",
3117 parent_player.state.name,
3118 parent_protocol_domain or "none",
3119 player_ids_to_add,
3120 player_ids_to_remove,
3121 )
3122
3123 # Translate members to add
3124 (
3125 protocol_members_to_add,
3126 native_members_to_add,
3127 parent_protocol_player,
3128 parent_protocol_domain,
3129 ) = self._translate_members_for_protocols(
3130 parent_player, player_ids_to_add, parent_protocol_player, parent_protocol_domain
3131 )
3132
3133 self.logger.debug(
3134 "Translated members: protocol=%s (domain=%s), native=%s",
3135 protocol_members_to_add,
3136 parent_protocol_domain,
3137 native_members_to_add,
3138 )
3139
3140 # Translate members to remove
3141 protocol_members_to_remove, native_members_to_remove = (
3142 self._translate_members_to_remove_for_protocols(
3143 parent_player, player_ids_to_remove, parent_protocol_player, parent_protocol_domain
3144 )
3145 )
3146
3147 # Forward protocol members to protocol player's set_members
3148 if (protocol_members_to_add or protocol_members_to_remove) and parent_protocol_player:
3149 await self._forward_protocol_set_members(
3150 parent_player,
3151 parent_protocol_player,
3152 protocol_members_to_add,
3153 protocol_members_to_remove,
3154 )
3155
3156 # Forward native members to parent player's set_members
3157 if native_members_to_add or native_members_to_remove:
3158 filtered_native_add = self._filter_native_members(native_members_to_add, parent_player)
3159 # For removal, allow protocol players if they're actually in the parent's group_members
3160 # This handles native protocol players (e.g., native AirPlay) where group_members
3161 # contains protocol player IDs
3162 filtered_native_remove = [
3163 pid
3164 for pid in native_members_to_remove
3165 if (p := self.get_player(pid))
3166 and (p.type != PlayerType.PROTOCOL or pid in parent_player.group_members)
3167 ]
3168 self.logger.debug(
3169 "Native grouping on %s: filtered_add=%s, filtered_remove=%s",
3170 parent_player.state.name,
3171 filtered_native_add,
3172 filtered_native_remove,
3173 )
3174 if filtered_native_add or filtered_native_remove:
3175 if PlayerFeature.SET_MEMBERS not in parent_player.state.supported_features:
3176 return
3177 self.logger.info(
3178 "Calling set_members on native player %s with add=%s, remove=%s",
3179 parent_player.state.name,
3180 filtered_native_add,
3181 filtered_native_remove,
3182 )
3183 await parent_player.set_members(
3184 player_ids_to_add=filtered_native_add or None,
3185 player_ids_to_remove=filtered_native_remove or None,
3186 )
3187
3188 async def _transfer_ad_hoc_leadership(
3189 self, leader: Player, remaining_members: list[str]
3190 ) -> None:
3191 """
3192 Transfer leadership of an ad-hoc sync group to a remaining member.
3193
3194 Called when the sync leader of an ad-hoc group is unjoined while other
3195 members remain and playback is active. The queue is moved to a newly
3196 selected leader, the remaining members are regrouped under it and playback
3197 resumes at the saved position (accepting a brief audio gap).
3198
3199 :param leader: The current sync leader being removed from the group.
3200 :param remaining_members: Available group members (excluding the leader)
3201 that should keep playing under a new leader.
3202 """
3203 active_queue = self.get_active_queue(leader)
3204 was_playing = active_queue is not None and active_queue.state == PlaybackState.PLAYING
3205 new_leader_id = self._select_ad_hoc_leader(leader, remaining_members)
3206 self.logger.info(
3207 "Transferring leadership of %s to %s (%s remaining member(s))",
3208 leader.name,
3209 new_leader_id,
3210 len(remaining_members),
3211 )
3212 # Move the queue to the new leader. transfer_queue frees the new leader from
3213 # the old leader's group and stops the old leader; the playback position
3214 # survives because stop() stores it in resume_pos.
3215 await self.mass.player_queues.transfer_queue(
3216 leader.player_id, new_leader_id, auto_play=False
3217 )
3218 # regroup the other remaining members under the new leader
3219 other_members = [m for m in remaining_members if m != new_leader_id]
3220 if other_members:
3221 await self.cmd_set_members(new_leader_id, player_ids_to_add=other_members)
3222 if was_playing:
3223 await self.mass.player_queues.resume(new_leader_id)
3224
3225 def _select_ad_hoc_leader(self, leader: Player, remaining_members: list[str]) -> str:
3226 """
3227 Pick the new leader for an ad-hoc sync group leadership transfer.
3228
3229 Prefers a remaining member that supports the protocol the group is currently
3230 playing on, so the other members can be regrouped under it; falls back to the
3231 first remaining member. The members' own ``can_group_with`` is unusable here
3232 because it is empty while they are still synced to the old leader.
3233
3234 :param leader: The current sync leader being removed.
3235 :param remaining_members: Candidate member player_ids, already filtered for
3236 availability. Must not be empty.
3237 """
3238 active_domain: str | None = None
3239 if leader.active_output_protocol and leader.active_output_protocol != "native":
3240 if protocol_player := self.get_player(leader.active_output_protocol):
3241 active_domain = protocol_player.provider.domain
3242 if active_domain:
3243 for member_id in remaining_members:
3244 member = self.get_player(member_id)
3245 if member is None:
3246 continue
3247 if member.provider.domain == active_domain or any(
3248 protocol.protocol_domain == active_domain and protocol.available
3249 for protocol in member.linked_output_protocols
3250 ):
3251 return member_id
3252 return remaining_members[0]
3253
3254 def _clear_sleep_timer(self, player: Player) -> None:
3255 """
3256 Clear the active sleep timer for the player.
3257
3258 :param player: Player to clear the timer for.
3259 """
3260 self.mass.cancel_timer(self._sleep_timer_task_id(player.player_id))
3261 if player.sleep_timer_expires_at is not None:
3262 player.set_sleep_timer_expires_at(None)
3263 player.update_state()
3264 self._signal_sleep_timer_updated(player, None)
3265
3266 async def _handle_sleep_timer_expired(self, player_id: str) -> None:
3267 """
3268 Stop playback when a player's sleep timer expires.
3269
3270 :param player_id: Player ID whose sleep timer expired.
3271 """
3272 player = self.get_player(player_id)
3273 if player is None or player.sleep_timer_expires_at is None:
3274 return
3275 player.set_sleep_timer_expires_at(None)
3276 player.update_state()
3277 self._signal_sleep_timer_updated(player, None)
3278 await self.cmd_stop(player_id)
3279
3280 def _signal_sleep_timer_updated(self, player: Player, expires_at: float | None) -> None:
3281 """
3282 Signal a sleep timer change for the player on the event bus.
3283
3284 :param player: Player whose sleep timer changed.
3285 :param expires_at: New expiry timestamp, or None when the timer was cleared.
3286 """
3287 if player.state.type == PlayerType.PROTOCOL:
3288 return
3289 self.mass.signal_event(
3290 EventType.PLAYER_SLEEP_TIMER_UPDATED,
3291 object_id=player.player_id,
3292 data=expires_at,
3293 )
3294
3295 @staticmethod
3296 def _sleep_timer_task_id(player_id: str) -> str:
3297 """
3298 Return the scheduled task ID for a player's sleep timer.
3299
3300 :param player_id: Player ID to build the task ID for.
3301 """
3302 return f"player_sleep_timer_{player_id}"
3303
3304 # Private command handlers (no permission checks)
3305
3306 async def _handle_cmd_resume(
3307 self, player_id: str, source: str | None = None, media: PlayerMedia | None = None
3308 ) -> None:
3309 """
3310 Handle resume playback command.
3311
3312 Skips permission checks and locking (internal use only).
3313 """
3314 player = self._get_player_with_redirect(player_id)
3315 source = source or player.state.active_source
3316 media = media or player.state.current_media
3317 # power on the player if needed
3318 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
3319 await self._handle_cmd_power(player.player_id, True)
3320 # Redirect to queue controller if it is active
3321 if active_queue := self.mass.player_queues.get(source or player_id):
3322 await self.mass.player_queues.resume(active_queue.queue_id)
3323 return
3324 # try to handle command on player directly
3325 # TODO: check if player has an active source with native resume support
3326 active_source = next((x for x in player.state.source_list if x.id == source), None)
3327 if (
3328 player.state.playback_state in (PlaybackState.IDLE, PlaybackState.PAUSED)
3329 and active_source
3330 and active_source.can_play_pause
3331 and PlayerFeature.PAUSE in player.state.supported_features
3332 ):
3333 # player has some other source active and native resume support
3334 await player.play()
3335 return
3336 if active_source and not active_source.passive:
3337 await self.select_source(player_id, active_source.id)
3338 return
3339 if media:
3340 # try to re-play the current media item
3341 await player.play_media(media)
3342 return
3343 # fallback: just try to resume queue playback
3344 await self.mass.player_queues.resume(player.player_id)
3345
3346 async def _handle_cmd_power(
3347 self, player_id: str, powered: bool, skip_auto_play: bool = False
3348 ) -> None:
3349 """
3350 Handle player power on/off command.
3351
3352 Skips permission checks and locking (internal use only).
3353
3354 :param player_id: The player ID to power on/off.
3355 :param powered: True to power on, False to power off.
3356 :param skip_auto_play: If True, skip auto-play on power on.
3357 """
3358 player = self.get_player(player_id, True)
3359 assert player is not None # for type checking
3360 player_state = player.state
3361
3362 if player_state.powered == powered:
3363 self.logger.debug(
3364 "Ignoring power %s command for player %s: already in state %s",
3365 "ON" if powered else "OFF",
3366 player_state.name,
3367 "ON" if player_state.powered else "OFF",
3368 )
3369 return # nothing to do
3370
3371 # ungroup player at power off
3372 player_was_sync_child = bool(player.state.synced_to or player.state.active_group)
3373 if (
3374 (player_was_sync_child or player.group_members)
3375 and player.type == PlayerType.PLAYER
3376 and not powered
3377 ):
3378 # ungroup player if it is synced (or is a sync leader itself)
3379 await self.cmd_ungroup(player_id)
3380
3381 # always stop player at power off
3382 if (
3383 not powered
3384 and not player_was_sync_child
3385 and player_state.playback_state in (PlaybackState.PLAYING, PlaybackState.PAUSED)
3386 ):
3387 # wait for the stop command to process and prevent race conditions
3388 async with self.wait_for_player_update(player_id, timeout=5):
3389 await self._handle_cmd_stop(player_id)
3390
3391 # power off all synced childs when player is a sync leader
3392 elif not powered and player_state.type == PlayerType.PLAYER and player_state.group_members:
3393 async with TaskManager(self.mass) as tg:
3394 for member in self.iter_group_members(player, True):
3395 if member.power_control == PLAYER_CONTROL_NONE:
3396 continue
3397 tg.create_task(self._handle_cmd_power(member.player_id, False))
3398
3399 # handle actual power command
3400 if player_state.power_control == PLAYER_CONTROL_NONE:
3401 self.logger.debug(
3402 "Player %s does not support power control, ignoring power command",
3403 player_state.name,
3404 )
3405 return
3406 if player_state.power_control == PLAYER_CONTROL_NATIVE:
3407 # player supports power command natively: forward to player provider
3408 await player.power(powered)
3409 if powered:
3410 await wait_for_power_on(self.logger, player)
3411 elif player_state.power_control == PLAYER_CONTROL_FAKE:
3412 # user wants to use fake power control - so we (optimistically) update the state
3413 # and store the state in the cache
3414 player.extra_data[ATTR_FAKE_POWER] = powered
3415 # Group players need to actively form/dissolve their session when the
3416 # user toggles fake power — otherwise the toggle would only update the
3417 # cosmetic state without ever capturing or releasing the members.
3418 if player_state.type == PlayerType.GROUP:
3419 await player.power(powered)
3420 player.update_state() # trigger update of the player state
3421 if player_state.type != PlayerType.GROUP:
3422 # see register(): group fake-power is intentionally not persisted
3423 # because there is no session to restore at boot.
3424 await self.mass.cache.set(
3425 key=player_id,
3426 data=powered,
3427 provider=self.domain,
3428 category=CACHE_CATEGORY_PLAYER_POWER,
3429 )
3430 # handle external player control
3431 elif player_control := self._controls.get(player.state.power_control):
3432 control_name = player_control.name
3433 self.logger.debug("Redirecting power command to PlayerControl %s", control_name)
3434 if not player_control.supports_power:
3435 raise UnsupportedFeaturedException(
3436 f"Player control {control_name} is not available"
3437 )
3438 if powered:
3439 assert player_control.power_on is not None # for type checking
3440 await player_control.power_on()
3441 await wait_for_power_on(self.logger, player, player_control)
3442 else:
3443 assert player_control.power_off is not None # for type checking
3444 await player_control.power_off()
3445 # always trigger a state update to update the UI
3446 player.refresh_state()
3447
3448 # handle 'auto play on power on' feature
3449 if (
3450 not skip_auto_play
3451 and not player_state.active_group
3452 and not player_state.synced_to
3453 and powered
3454 and player.config.get_value(CONF_AUTO_PLAY)
3455 and player_state.active_source in (None, player_id)
3456 and not player.extra_data.get(ATTR_ANNOUNCEMENT_IN_PROGRESS)
3457 ):
3458 await self.mass.player_queues.resume(player_id)
3459
3460 async def _handle_cmd_volume_set(self, player_id: str, volume_level: int) -> None:
3461 """
3462 Handle Player volume set command.
3463
3464 Skips permission checks and locking (internal use only).
3465
3466 :param player_id: player_id of the player to handle the command.
3467 :param volume_level: logical volume level (0..100) to set on the player.
3468 """
3469 player = self.get_player(player_id, True)
3470 assert player is not None # for type checker
3471
3472 # Clamp logical volume to 0-100
3473 volume_level = max(0, min(100, volume_level))
3474
3475 if player.type == PlayerType.GROUP:
3476 # redirect to special group volume control
3477 await self.cmd_group_volume(player_id, volume_level)
3478 return
3479
3480 # Check if player has mute lock (set when individually muted in a group)
3481 # If locked, don't auto-unmute when volume changes
3482 has_mute_lock = self._has_active_mute_lock(player)
3483 if (
3484 not has_mute_lock
3485 # the live value is what cmd_volume_mute checks, so a control change that
3486 # has not reached the player state yet may not send us into a failing unmute
3487 and player.mute_control not in (PLAYER_CONTROL_NONE, PLAYER_CONTROL_FAKE)
3488 and player.state.volume_muted
3489 ):
3490 # if player is muted and not locked, we unmute it first
3491 # skip this for fake mute since it uses volume to simulate mute
3492 self.logger.debug(
3493 "Unmuting player %s before setting volume",
3494 player.state.name,
3495 )
3496 await self.cmd_volume_mute(player_id, False)
3497
3498 if (
3499 has_mute_lock
3500 and player.mute_control == PLAYER_CONTROL_FAKE
3501 and player.extra_data.get(ATTR_FAKE_MUTE)
3502 ):
3503 # a locked player stays silent, the volume it holds is the one
3504 # that gets restored once it is unmuted again
3505 volume_level = 0
3506 else:
3507 # always reset fake mute when controlling volume
3508 player.extra_data.pop(ATTR_FAKE_MUTE, None)
3509
3510 # Scale logical volume (0-100) to device volume (min_volume-max_volume)
3511 device_volume = self.scale_volume_to_device(player_id, volume_level)
3512
3513 # Notify the active AudioSource of a volume change.
3514 # Only fire if this player is the direct owner of its queue,
3515 # not when it merely inherits active_source from a parent group —
3516 # group volume changes handle the callback once at the group level.
3517 if active := self._get_active_audio_source(player):
3518 audio_source, plugin_prov = active
3519 active_queue = self.get_active_queue(player)
3520 if active_queue is not None and active_queue.queue_id == player.player_id:
3521 await plugin_prov.on_volume_change(audio_source.item_id, volume_level)
3522
3523 # Handle native volume control support
3524 if player.volume_control == PLAYER_CONTROL_NATIVE:
3525 # player supports volume command natively: forward to player
3526 await player.volume_set(device_volume)
3527 return
3528 # Handle fake volume control support
3529 if player.volume_control == PLAYER_CONTROL_FAKE:
3530 # user wants to use fake volume control - so we (optimistically) update the state
3531 # and store the state in the cache. Fake volume uses the logical volume (no scaling).
3532 player.extra_data[ATTR_FAKE_VOLUME] = volume_level
3533 player.update_state()
3534 return
3535 # player has no volume support at all
3536 if player.volume_control == PLAYER_CONTROL_NONE:
3537 raise UnsupportedFeaturedException(
3538 f"Player {player.state.name} does not support volume control"
3539 )
3540 # handle external player control
3541 if player_control := self._controls.get(player.state.volume_control):
3542 control_name = player_control.name
3543 self.logger.debug("Redirecting volume command to PlayerControl %s", control_name)
3544 if not player_control.supports_volume:
3545 raise UnsupportedFeaturedException(
3546 f"Player control {control_name} is not available"
3547 )
3548 assert player_control.volume_set is not None
3549 # forward the already-scaled device volume; the external control sets the
3550 # raw device volume and does not apply min/max scaling of its own
3551 await player_control.volume_set(device_volume)
3552 return
3553 if protocol_player := self.get_player(player.state.volume_control):
3554 # redirect to protocol player volume control.
3555 # forward the already-scaled device volume so the min/max limits configured
3556 # on this (user-facing) player are honored; the protocol player has no
3557 # limits of its own, so its scaling is an identity pass-through.
3558 self.logger.debug(
3559 "Redirecting volume command to protocol player %s",
3560 protocol_player.provider.manifest.name,
3561 )
3562 await self._handle_cmd_volume_set(protocol_player.player_id, device_volume)
3563 return
3564
3565 @staticmethod
3566 def _is_in_group(state: PlayerState) -> bool:
3567 """Check if the player with the given state is currently grouped with other players."""
3568 # a sync leader has neither synced_to nor active_group set, but it does lead its
3569 # own group_members, which stays empty for a player that is not grouped at all
3570 return bool(state.synced_to or state.active_group or state.group_members)
3571
3572 def _has_active_mute_lock(self, player: Player) -> bool:
3573 """
3574 Check if the given player holds a mute lock that still applies to it.
3575
3576 A lock is only earned inside a group and only holds for as long as the player
3577 is still grouped, so it can not outlive the group it was earned in.
3578
3579 :param player: The player to check, which may be a protocol player.
3580 """
3581 if player.extra_data.get(ATTR_MUTE_LOCK) and self._is_in_group(player.state):
3582 return True
3583 # cmd_volume_mute stores the lock on the parent player, while the volume command
3584 # may arrive with the protocol player ID (e.g. during group volume changes)
3585 if player.protocol_parent_id and (parent := self.get_player(player.protocol_parent_id)):
3586 return bool(parent.extra_data.get(ATTR_MUTE_LOCK)) and self._is_in_group(parent.state)
3587 return False
3588
3589 async def _mute_group_members(self, group_player: Player, muted: bool) -> None:
3590 """
3591 Mute or unmute all mute capable members of a player group or synced players.
3592
3593 :param group_player: The group player or sync leader.
3594 :param muted: bool if the group should be muted.
3595 """
3596 coros = []
3597 for child_player in self.iter_group_members(
3598 group_player, only_powered=True, exclude_self=False
3599 ):
3600 if child_player.mute_control == PLAYER_CONTROL_NONE:
3601 # members without a mute control are left alone, just like the
3602 # group mute state itself is calculated from the capable members only
3603 continue
3604 coros.append(self.cmd_volume_mute(child_player.player_id, muted))
3605 await asyncio.gather(*coros)
3606
3607 async def _handle_cmd_volume_mute(self, player: Player, mute_control: str, muted: bool) -> None:
3608 """
3609 Send the mute command to the given player's mute control.
3610
3611 Skips permission checks, locking and mute lock bookkeeping (internal use only).
3612
3613 :param player: the player to handle the command.
3614 :param mute_control: the already resolved mute control of the player.
3615 :param muted: bool if player should be muted.
3616 """
3617 if mute_control == PLAYER_CONTROL_NATIVE:
3618 # player supports mute command natively: forward to player
3619 await player.volume_mute(muted)
3620 return
3621 if mute_control == PLAYER_CONTROL_FAKE:
3622 # user wants to use fake mute control - so we use volume instead
3623 self.logger.debug(
3624 "Using volume for muting for player %s",
3625 player.state.name,
3626 )
3627 if muted:
3628 already_muted = bool(player.extra_data.get(ATTR_FAKE_MUTE))
3629 if not already_muted:
3630 # on a repeated mute command the volume is already 0
3631 player.extra_data[ATTR_PREVIOUS_VOLUME] = player.state.volume_level
3632 await self._handle_cmd_volume_set(player.player_id, 0)
3633 # set the flag after the volume command, as that clears it
3634 player.extra_data[ATTR_FAKE_MUTE] = True
3635 player.update_state()
3636 else:
3637 was_muted = bool(player.extra_data.get(ATTR_FAKE_MUTE))
3638 player.extra_data[ATTR_FAKE_MUTE] = False
3639 player.update_state()
3640 if not was_muted:
3641 # the volume is the one the user is listening at, restoring
3642 # anything here would turn a no-op unmute into a volume change
3643 return
3644 stored_volume: int | None = player.extra_data.pop(ATTR_PREVIOUS_VOLUME, None)
3645 # the volume was still unknown at mute time, so pick a low volume
3646 # rather than blasting the speaker at some assumed level
3647 await self._handle_cmd_volume_set(
3648 player.player_id, 1 if stored_volume is None else stored_volume
3649 )
3650 return
3651
3652 # handle external player control
3653 if player_control := self._controls.get(mute_control):
3654 control_name = player_control.name
3655 self.logger.debug("Redirecting mute command to PlayerControl %s", control_name)
3656 if not player_control.supports_mute:
3657 raise UnsupportedFeaturedException(
3658 f"Player control {control_name} is not available"
3659 )
3660 assert player_control.mute_set is not None
3661 await player_control.mute_set(muted)
3662 return
3663
3664 # handle to protocol player as volume_mute control
3665 if protocol_player := self.get_player(mute_control):
3666 self.logger.debug(
3667 "Redirecting mute command to protocol player %s",
3668 protocol_player.provider.manifest.name,
3669 )
3670 await protocol_player.volume_mute(muted)
3671 return
3672
3673 # the configured control disappeared after the mute control was resolved
3674 raise UnsupportedFeaturedException(f"Player {player.state.name} does not support muting")
3675
3676 async def _handle_play_media(self, player_id: str, media: PlayerMedia) -> None:
3677 """
3678 Handle play media command without group redirect.
3679
3680 Skips permission checks, locking, and all redirect logic (internal use only).
3681
3682 :param player_id: player_id of the player to handle the command.
3683 :param media: The Media that needs to be played on the player.
3684 """
3685 player = self.get_player(player_id, raise_unavailable=True)
3686 assert player is not None
3687 # set active source if media has a source_id (e.g. plugin source or mass queue source)
3688 if media.source_id:
3689 player.set_active_mass_source(media.source_id)
3690
3691 # Determine output protocol to use:
3692 # While a session is active (playing/paused), keep using the already active
3693 # protocol so mid-session commands stay on the same output.
3694 # On a fresh start always (re)select: a leftover active protocol from a
3695 # previous session must not overrule user preference, a grouped protocol
3696 # or native playback (and it may point at a player that is gone by now).
3697 target_player: Player | None = None
3698 output_protocol: OutputProtocol | None = None
3699 if (
3700 player.state.playback_state in (PlaybackState.PLAYING, PlaybackState.PAUSED)
3701 and player.active_output_protocol
3702 and player.active_output_protocol != "native"
3703 and (protocol_player := self.get_player(player.active_output_protocol))
3704 ):
3705 # Use the already-set protocol directly
3706 output_protocol = next(
3707 (
3708 p
3709 for p in player.linked_output_protocols
3710 if p.output_protocol_id == player.active_output_protocol
3711 ),
3712 None,
3713 )
3714 if output_protocol is not None:
3715 target_player = protocol_player
3716 if target_player is None:
3717 target_player, output_protocol = self._select_best_output_protocol(player)
3718
3719 if target_player.player_id != player.player_id:
3720 # Playing via linked protocol - update active output protocol
3721 # output_protocol is guaranteed to be non-None when target_player != player
3722 assert output_protocol is not None
3723 self.logger.debug(
3724 "Starting playback on %s via protocol %s (target=%s), group_members=%s",
3725 player.state.name,
3726 output_protocol.name,
3727 target_player.display_name,
3728 target_player.state.group_members,
3729 )
3730 player.set_active_output_protocol(output_protocol.output_protocol_id)
3731 elif player.type != PlayerType.GROUP:
3732 # Native playback - group players don't have output protocols of their own
3733 # (they delegate to a sync leader / member which manages its own protocol)
3734 self.logger.debug(
3735 "Starting playback on %s via native, group_members=%s",
3736 player.state.name,
3737 player.state.group_members,
3738 )
3739 player.set_active_output_protocol("native")
3740
3741 # power on the player if needed (skip auto-play since we're about to start playback)
3742 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
3743 await self._handle_cmd_power(player.player_id, True, skip_auto_play=True)
3744 await target_player.play_media(media)
3745 if target_player.player_id != player.player_id:
3746 # notify the native player that protocol playback started
3747 assert output_protocol is not None
3748 await player.on_protocol_playback(output_protocol=output_protocol)
3749
3750 async def _handle_enqueue_next_media(self, player_id: str, media: PlayerMedia) -> None:
3751 """
3752 Handle enqueue next media command without group redirect.
3753
3754 Skips permission checks, locking, and all redirect logic (internal use only).
3755
3756 :param player_id: player_id of the player to handle the command.
3757 :param media: The Media that needs to be enqueued on the player.
3758 """
3759 player = self.get_player(player_id, raise_unavailable=True)
3760 assert player is not None
3761 if target_player := self._get_control_target(
3762 player,
3763 required_feature=PlayerFeature.ENQUEUE,
3764 require_active=True,
3765 ):
3766 self.logger.debug(
3767 "Redirecting enqueue command to protocol player %s",
3768 target_player.provider.manifest.name,
3769 )
3770 await target_player.enqueue_next_media(media)
3771 return
3772
3773 if PlayerFeature.ENQUEUE not in player.state.supported_features:
3774 raise UnsupportedFeaturedException(
3775 f"Player {player.state.name} does not support enqueueing"
3776 )
3777 await player.enqueue_next_media(media)
3778
3779 async def _handle_select_source(self, player_id: str, source: str | None) -> None:
3780 """
3781 Handle select source command without group redirect.
3782
3783 Skips permission checks, locking, and all redirect logic (internal use only).
3784
3785 :param player_id: player_id of the player to handle the command.
3786 :param source: The ID of the source that needs to be activated/selected.
3787 """
3788 if source is None:
3789 source = player_id # default to MA queue source
3790 player = self.get_player(player_id, True)
3791 assert player is not None
3792 # check if player is already playing and source is different
3793 # in that case we need to stop the player first
3794 prev_source = player.state.active_source
3795 if prev_source and source != prev_source:
3796 with suppress(PlayerCommandFailed, RuntimeError):
3797 # just try to stop (regardless of state)
3798 async with self.wait_for_player_update(player_id, timeout=5):
3799 await self._handle_cmd_stop(player_id)
3800 # check if source is a mass queue
3801 # this can be used to restore the queue after a source switch
3802 if self.mass.player_queues.get(source):
3803 player.set_active_mass_source(source)
3804 return
3805 # Legacy compatibility: the old plugin-source API used the
3806 # plugin's instance_id directly as the source string. The refactor
3807 # moved plugin sources to first-class AudioSource MediaItems played
3808 # via player_queues.play_media. Translate a legacy plugin-instance-id
3809 # source into the new flow so old frontends, third-party scripts,
3810 # and HA automations keep working — but only when the provider
3811 # exposes EXACTLY ONE AudioSource (it was always a 1:1 mapping under
3812 # the old API; multi-source providers have to use the explicit URI).
3813 if (legacy_prov := self.mass.get_provider(source)) and isinstance(
3814 legacy_prov, PluginProvider
3815 ):
3816 if ProviderFeature.AUDIO_SOURCE not in legacy_prov.supported_features:
3817 raise PlayerCommandFailed(f"Provider {source} does not expose AudioSources")
3818 sources = await legacy_prov.get_audio_sources()
3819 if len(sources) == 1:
3820 self.logger.debug(
3821 "Translating legacy select_source(%s) to play_media(%s)",
3822 source,
3823 sources[0].uri,
3824 )
3825 await self.mass.player_queues.play_media(player_id, str(sources[0].uri))
3826 return
3827 raise UnsupportedFeaturedException(
3828 f"Provider {source} exposes {len(sources)} AudioSources; the legacy "
3829 "select_source(plugin_instance_id) API only supported 1:1 mappings. "
3830 "Use player_queues.play_media with an explicit AudioSource URI."
3831 )
3832 # basic check if player supports source selection
3833 if PlayerFeature.SELECT_SOURCE not in player.state.supported_features:
3834 raise UnsupportedFeaturedException(
3835 f"Player {player.state.name} does not support source selection"
3836 )
3837 # basic check if source is valid for player
3838 if not any(x for x in player.state.source_list if x.id == source):
3839 raise PlayerCommandFailed(
3840 f"{source} is an invalid source for player {player.state.name}"
3841 )
3842 # forward to player
3843 await player.select_source(source)
3844
3845 async def _handle_cmd_stop(self, player_id: str) -> None:
3846 """
3847 Handle stop command without any redirects.
3848
3849 Skips permission checks, locking, and all redirect logic (internal use only).
3850
3851 :param player_id: player_id of the player to handle the command.
3852 """
3853 player = self.get_player(player_id, raise_unavailable=True)
3854 assert player is not None
3855 protocol_player: Player | None = None
3856 if player.active_output_protocol and player.active_output_protocol != "native":
3857 protocol_player = self.get_player(player.active_output_protocol)
3858 if player.state.playback_state == PlaybackState.IDLE:
3859 # The player already reports idle but an output protocol is still marked
3860 # active: the protocol player may never have received a stop at all
3861 # (e.g. the source stream ended on its own before this stop command
3862 # arrived). Forward an (idempotent) stop and schedule the protocol clear
3863 # so no stale session lingers on the device and the next playback
3864 # (re)selects the output protocol.
3865 if protocol_player is not None:
3866 await protocol_player.stop()
3867 if len(protocol_player.group_members) <= 1:
3868 self.schedule_active_output_protocol_clear(player)
3869 return
3870 player.mark_stop_called()
3871 # Delegate to active protocol player if one is active
3872 target_player = player
3873 if protocol_player is not None:
3874 target_player = protocol_player
3875 if PlayerFeature.POWER in target_player.supported_features:
3876 # if protocol player supports/requires power,
3877 # we power it off instead of just stopping (which also stops playback)
3878 # this is rare as most protocols do not support power control (except for cast)
3879 await self._handle_cmd_power(target_player.player_id, False)
3880 return
3881
3882 # handle command on player(protocol) directly
3883 await target_player.stop()
3884 # Only clear active protocol if the protocol player has no remaining group members.
3885 # If there are still protocol group members, keep the protocol active so that
3886 # when playback resumes it continues on the same protocol.
3887 if target_player.player_id == player.player_id or len(target_player.group_members) <= 1:
3888 self.schedule_active_output_protocol_clear(player)
3889
3890 async def _handle_cmd_play(self, player_id: str) -> None:
3891 """
3892 Handle play command without group redirect.
3893
3894 Skips permission checks, locking, and all redirect logic (internal use only).
3895
3896 :param player_id: player_id of the player to handle the command.
3897 """
3898 player = self.get_player(player_id, raise_unavailable=True)
3899 assert player is not None
3900 if player.state.playback_state == PlaybackState.PLAYING:
3901 self.logger.info(
3902 "Ignore PLAY request to player %s: player is already playing", player.state.name
3903 )
3904 return
3905 # If an AudioSource is the active queue item, proxy play to the plugin
3906 if active := self._get_active_audio_source(player):
3907 audio_source, plugin_prov = active
3908 if audio_source.can_play_pause:
3909 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PLAY)
3910 return
3911 # handle unpause (=play if player is paused)
3912 if player.state.playback_state == PlaybackState.PAUSED:
3913 active_source = next(
3914 (x for x in player.state.source_list if x.id == player.state.active_source), None
3915 )
3916 # raise if active source does not support play/pause
3917 if active_source and not active_source.can_play_pause:
3918 msg = (
3919 f"The active source ({active_source.name}) on player "
3920 f"{player.state.name} does not support play/pause"
3921 )
3922 raise PlayerCommandFailed(msg)
3923 # Delegate to active protocol player if one is active
3924 if target_player := self._get_control_target(
3925 player, PlayerFeature.PAUSE, require_active=True
3926 ):
3927 await target_player.play()
3928 return
3929 # No active protocol target: if the player rendering the audio supports pause and
3930 # the active (external) source can be paused, unpause it directly instead of
3931 # restarting the source.
3932 output_player = player.resolve_output_player()
3933 if (
3934 active_source
3935 and active_source.can_play_pause
3936 and PlayerFeature.PAUSE in output_player.supported_features
3937 ):
3938 await output_player.play()
3939 return
3940
3941 # player is not paused: try to resume the player
3942 # Note: We handle resume inline here without calling _handle_cmd_resume
3943 active_source = next(
3944 (x for x in player.state.source_list if x.id == player.state.active_source), None
3945 )
3946 media = player.state.current_media
3947 # power on the player if needed
3948 if not player.state.powered and player.state.power_control != PLAYER_CONTROL_NONE:
3949 await self._handle_cmd_power(player.player_id, True)
3950 if active_source and not active_source.passive:
3951 await self._handle_select_source(player_id, active_source.id)
3952 return
3953 if media:
3954 # try to re-play the current media item
3955 await player.play_media(media)
3956 return
3957 # fallback: just send play command - which will fail if nothing can be played
3958 await player.play()
3959
3960 async def _handle_cmd_pause(self, player_id: str) -> None:
3961 """
3962 Handle pause command without any redirects.
3963
3964 Skips permission checks, locking, and all redirect logic (internal use only).
3965
3966 :param player_id: player_id of the player to handle the command.
3967 """
3968 player = self.get_player(player_id, raise_unavailable=True)
3969 assert player is not None
3970 if player.state.playback_state == PlaybackState.IDLE:
3971 return
3972 # If an AudioSource is the active queue item, proxy pause to the plugin
3973 if active := self._get_active_audio_source(player):
3974 audio_source, plugin_prov = active
3975 if audio_source.can_play_pause:
3976 await plugin_prov.on_source_control(audio_source.item_id, SourceControl.PAUSE)
3977 return
3978 # handle command on player/source directly
3979 active_source = next(
3980 (x for x in player.state.source_list if x.id == player.state.active_source), None
3981 )
3982 if active_source and not active_source.can_play_pause:
3983 # raise if active source does not support play/pause
3984 msg = (
3985 f"The active source ({active_source.name}) on player "
3986 f"{player.state.name} does not support play/pause"
3987 )
3988 raise PlayerCommandFailed(msg)
3989 # Delegate to active protocol player if one is active
3990 if target_player := self._get_control_target(
3991 player, PlayerFeature.PAUSE, require_active=True
3992 ):
3993 await target_player.pause()
3994 return
3995 # No active protocol target: if the player rendering the audio supports pause and the
3996 # active (external) source can be paused, forward the command to it instead of stopping
3997 # it (mirrors the external-source handling in cmd_seek/cmd_next_track).
3998 output_player = player.resolve_output_player()
3999 if (
4000 active_source
4001 and active_source.can_play_pause
4002 and PlayerFeature.PAUSE in output_player.supported_features
4003 ):
4004 await output_player.pause()
4005 return
4006 # player/protocol does not support pause: fall back to stop
4007 self.logger.debug(
4008 "Player/protocol %s does not support pause, using STOP instead",
4009 player.state.name,
4010 )
4011 await self._handle_cmd_stop(player.player_id)
4012